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CREDITS
Engine : Puzzlescript Plus by Auroriax
Try it!
Code & Sprites & Sfx : Potomax
Music : Pix ->
Playlist of music used
Things used to assemble the background :
Photoshop by adobe
Hand writing font by Wintergatan :
Here
Wood plank macro picture by Pixabay :
Here
Radio by Nothing ahead :
Here
White drawing book by Pizabay :
Here
Brown wood board (for the table) by Tirachard Kumtanom :
Here
Blue CRT screen by DS Stories :
Here
Puzzle Jam 3 logo by RockyMullet :
Thanks for the jam!
Super Pocket ship images by Vivad Games :
Try his games!
Tool to transform them into old posters :
Here
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RULES
You are the screen with a white border, move around with the arrow keys
The number under the goal is the number you need to reach.
If another screen reaches it, that doesn't count.
If there are other screens left in the level when you reach the goal number (except #0 screens) it doesn't count either.
This is the #0 Screen
Only you can push the 0 screen around.
It won't stick to you and won't merge with other screens.
You can push as many #0 screens as you can imagine in a row
This is the #1 Screen
It will stick to you and other screens, it will move around just like you.
It won't merge with other screens.
Those are the #2, #4, #8, #16 and #32 Screens
If you or another screen of different value touches one of those screens, they will activate and move around just like you.
When a screen is activated, it's border will become of the same color as its screen
If you or another screen of same value touches one of those screens, they will merge and become a screen that's the sum of those 2 screens (2+2 =4, 4+4 = 8, etc.)
Multiple merges can happen on the same turn.
Those screens can't push #0 screens
If an active screen merges with a non-active screen, the "new merged screen" will not be activated
This is the Divider chip
Every time a screen steps on it, its number will be divided by 2 (8/2 = 4, 4/2 = 2 etc.)
If a screen stays on the divider chip for multiple turns, it will continously have its number divided by 2
When a screen reaches #1, it won't be divided anymore
#0 screens aren't affected by the divider chip
This is the One way gate
Screens can step on the one way gate and move to any direction from there
Once a screen is next to a one way gate, next to where the gate is pointing, the screen won't be able to move back on the gate
Example : If you're on the left of a gate pointing left, you won't be able to move right, the gate will block you
Every screen is blocked by the gate
This is the Red Bug
Red bugs will eat the player screen they touch
Red bugs will eat #1 screens they touch
Red bugs will duplicate if they touch more than one screen they can eat (aka they will eat every screen they can)
Red bugs can eat multiple screens in a row on a single move
This is the Dark Bug
Dark bugs will eat the player screen if they are in the same row or column, only if nothing blocks them
Dark bugs will eat #1 screens if they are in the same row or column, only if nothing blocks them
Things that block a dark bug from eating a screen : Walls, #0-#2-#4-#8-#16-#32-#64 screens, Red Bugs and Doors
Dark bugs aren't affected by the one way gate
Dark bugs can eat multiple screens in a row on a single move
This is the Disruptor chip
When a screen moves over the disruptor chip, every activated screens are de-activated (aka they won't move like you anymore)
You can re-activate the de-activated screens in future moves
If a screen stays on the disruptor chip multiple turns, it will continously de-activate every screens in the level
Those are the Doors and #2 & #4 Activating chips
Closed doors block other screens like a wall
To open the doors in a level, a screen of corresponding value must be placed on every activating chip in the level
Example: If there are two #4 activating chips in a level, both chips must have a #4 screen on them for the doors to open
When the doors are open, you can move through them like an empty tile
Leaving the activating chips will close the doors
If a screen is in the doorway when it closes, the screen will be destroyed
This is the Multiplicator chip
When a screen moves on the multiplicator chip, its value is multiplied by 2 (2x2=4, 4x2=8)
Once the multiplicator chip has been stepped on, it is disabled and won't multiply any other screen anymore
You can multiply a #1 screen back to a #2 screen
#0 screens aren't affected by the multiplicator chip
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