HELIOS (Neptunian: hwl△7) is a large city on the south coast of the 2nd Neptunian Sky Colony and the centre of government for the [[Greater Neptunian Republic]] in the year 3021. The player will first encounter it after the [[Time Skip]] between Act II and Act III, and may choose it as their base of operations for the second half of the game.\n\n<b>History</b>\n(This section is incomplete; please refer to the MAGENTA WIKI discussion page)\n\n<b>Act III</b>\nThe player character is resurrected in the humanities lab of Helios University, and here they will be guided through the memory-restoration process by [[Petra & Petro]]. The player is able to carry forward their old stats from the first half of the game, or alternatively can retroactively choose to be born under a different Moon Sign. When this process is complete, the humanities lab will be attacked by [[a mysterious cloaked stranger|Death Lord Xerzia]] and the player will be forced to escape.\nAfter hiding in the bunker and watching the following cutscene, the player will be free to explore Helios whilst waiting for the next stage of the Main Quest. Five in-game days must pass before receiving a summons from [[Bantam]], at which point Helios becomes temporarily unexplorable until Act IV. It is difficult, but not impossible, for the player to complete every side quest in this five-day period by use of the Sleep Buffer Overrun Exploit (see Bugs). A list of the side quests is available at the end of this article.\n\n<B>Act IV (Universe B)</b>\nAfter the events of the Stellar Core Crisis, Helios is one of the locations affected by the Universe Reset at the end of Act III. The humanities lab has been erased and replaced with the animalities study complex, and [[Petra & Petro]] will greet the player when they return with no memory of them. Every quest-giver will now offer the same quest as before as if uncompleted, but with significant changes to some of the steps. In addition, [[Luna]] is now present in Helios, and will greet the player after they emerge from the animalities department.\n\n<b>Side Quests</b>\n\n<i>Mystery of a Sun</i> - help an astronomer to calibrate her telescope, then decipher the readings of a distant star.\n\n<i>Noose Change</i> - a young boy is trying to fish off the edge of the Colony, but can’t afford to buy a proper rod. Help him construct his own.\n\n<i>For With of a Nail</i> - An actor and his inebriated boyfriend have gone on holiday by mistake. Help them return home in one piece.\n\n<i>Beneath an Azure Sky</i> - Help an enby find a new flying body for their companion robot.
Bantam (Neptunian: P!BM) is the infamous and enigmatic leader of the [[Sealand]] Militant branch of the Outer Space Anticapitalist Group (OSAG). The player character first encounters her when they are brought to Sealand and inducted as a member of OSAG. Due to the 1,000 year Time Skip between Acts II-III, they are the only character other than the player to appear in all four Acts. They are a romanceable character for [[Female and Non-Binary|Player Gender]] players.\n\n<b>Appearance - Acts I-II</b>\n\nBantam is a grey-haired lady of indeterminate age, standing approximately 5’ 2” tall and usually dressed in military fatigues with a city-styled camouflage print. During Acts I & II she wears her hair short-cropped, whilst in Act III she has grown it out past her shoulders and wears it in two plaits. \n<i>…”I’ve never lost sleep over a few rich corpses…” (Bantam, Act I)</i>\nAs one of the more militant leaders of OSAG, she has no qualms about operations that may result in casualties, and spearheads the plan to capture the [[Phobos Mass Driver|Mars]].\n\n<b>Appearance - Act III</b>\n\n<i>”I brought about the revolution by my own bloody hands… you think the bourgeois let me go unpunished? The last dregs of the rich hunted me down and mechanised me, and threw me in their black site prison for an eternal sentence in revenge… I served three lifetimes… but I outlived my jailors ten times over.”</i>\n\nDuring Act III it is revealed that she is a cyborg, having been made immortal by private vendetta for her role in OSAG. The player will comment on her cybernetic limbs when they meet in the [[Helios]] Gymnasium, appearing intimidated yet curious.\nIt appears that her political views have metamorphised during the 1,000 year time skip. She is now a member of the [[Voluntary Extinction of Humanity]] (VEoH), and prior to the attack on the Humanities Centre is actively campaigning against the creation of the 3rd Neptunian Sky Colony. As the main plot of Act III kicks off, she inducts the player character as a member of VEoH. She ends up sacrificing herself to shut down the Total Consumption Drive on [[Xerzia|Death Lord Xerzia]]’s spaceship, but fails, triggering the Stellar Core Crisis in the process.\n\n<b>Appearance - Act IV</b>\n\nIn Act IV and after the Universe Reset, Bantam is now a Felid, with grey fur in the same hue as her hair in prior acts. She retains most of her cybernetics, and notably is now missing an ear as well.\nWhen the player encounters her, she is working as an independent historian. Due to the nature of her area of study — historical irregularities and Out-Of-Place-Artifacts that are eventually revealed to have been caused by the Universe Reset — she operates separately to Helios University, and has a mutual dislike for [[Petra & Petro]].\n\n<b>Romance Route</b>\n\n<i>"When I turned 400, I wondered what the point of it all was… but now you make me glad I lived a thousand years."</i>\n\nWhilst the player works for Bantam throughout Act IV, depending on how they complete certain tasks, they may trigger her romanceable option. This is notable for being one of the few that are mutually exclusive with another character (with [[Petra & Petro]]). During her route, Bantam will bond with the player over being the only two survivors of the 21st century.
Between Act II and Act III, the player spends 1,000 drifting the solar system in cryostasis inside an emergency pod, after escaping capture from [[Mars Security|Mars]]. They are eventually picked up by two garbage fishers off the edge of the Neptunian Sky Colony #2, and brought to the [[Helios]] Humanities Centre for revival.\n\nDuring Act III the player learns that the Phobos Mass Driver incident triggers several more uprisings on Earth and Mars, culminating in a system-wide people’s revolution. The core human diaspora has gradually shifted to a communist society, and spread across the furthest reaches of the solar system, whilst a few pockets of private groups and colonies coexist uneasily.\n\nHowever, in that time the Earth has gradually become uninhaitable due to pollution and resource exhaustion. The same fate threatens the colonies on Mars, and several governmental and private organisations are pouring resources into developing an interstellar drive to expand to a different system. Some groups -- notably the [[Voluntary Extinction of Humanity]] (VEoH) oppose the constant expansionist drive and the destruction it is leaving in its wake.
The player has the option to choose their gender at the beginning of the game, picking from Male, Female, and Non-Binary. During the first half of the game (Acts I & II) this does not significantly affect gameplay, except for pronouns that are used on the player and one or two sequences in gendered segregation (in bars in [[Connecticut]], and after being thrown into prisoner containment by [[Mars]] Security Forces). There are no stat differences between the three choices of gender.\n\nAfter the timeskip, when the player is resuscitated from their escape pod, they are asked what their gender is as part of the memory reconstruction process. Each time this happens, in Act III and Act IV, the player may choose a different gender than they did originally. As all clothing and armour from the first two Acts are lost, they will be able to rebuild their wardrobe based on the gender chosen in each Act III and IV.\n\n<B>Romance Routes</b>\n\nIn Act IV, player gender affects which other characters are romanceable. Non-binary characters have the most choices, whilst Male and Female players will have a slightly smaller list:\n\n[[Bantam]] - F, NB\nCoraline - M, F\nMarcus - F, NB\nFiona - F\nJuliet - M, NB\n[[Luna]] - F, NB\n[[Petra|Petra & Petro]] - M, NB\n[[Petro|Petra & Petro]] - M, F, NB\nRocin - F, NB\n[[Xerzia|Death Lord Xerzia]] - M, NB\n\n(Cut)\n[[T. Ruth Dugger]] - M, F, NB
DEATH LORD XERZIA (Neptunian: P!XZ, Universe-B: Comrade Xerzia, Universe-B Neptunian: P!XZ) is the primary antagonist for Act III, and a supporting character in Act IV. He is one of four romanceable options for [[Male and Non-Binary|Player Gender]] player characters. \n\n<b>Appearance - Act III</b>\nXerzia’s first appearance is as a Mysterious Hooded Person during the opening of Act III, where he destroys the Humanities Lab and forces the player to escape. During the following cutscene, where [[Petra & Petro]] fight him to standstill, he is decloaked and revealed to the player. At this point he reveals his plans to use the atmosphere of Neptune to fuel an interstellar engine, escaping from the dying ashes of the Solar System.\nXerzia is the tallest character in the game, at approximately 185cm (although canon heights are not agreed on — see the talk page for Height). He has dark skin, much like many Neptunians, although he has a pattern of white tattoos which renders him quite distinctive. A line of dialogue from [[Petra|Petra & Petro]] suggests that he is quite attractive by Neptunian standards.\nIn cutscenes he is shown wearing a black cloak, but when the player fights him he is wearing the Gilded Armour and the Boots of the Forgotten. On his last appearance at the end of Act III, having lost these in the fight against the player, he is wearing a Standard Grey Jumpsuit with much higher stats than normal.\n\n<b>Appearance - Act IV</b>\nWhen the player encounters Xerzia after the Universe Reset, he is now a Canid working as a florist in Helios. Although no breeds are referred to by any characters, he appears somewhat inspired by a Border Collie or similar, with black and white fur reminiscent of his tattoos in Act III. He is still taller than the other characters, and due to the way canid ears are modelled he has a tendency to clip through the ceiling in certain rooms.\nXerzia wears Grey Gardening Overalls with the sleeves rolled up, as well as a set of plain boots with the same visual appearance as the Boots of the Forgotten. (Whilst it is not possible to engage him in combat, analysis of the game’s files reveal his stats as identical to those in Act-III).\nShould the player attempt Xerzia’s romance route, his outfit will shift with each day following a positive interaction. Notably, his colour palette is affected by the player character’s own (much like [[Luna]]’s), and will be identical with the body & leg colours reversed. \nFollowing Xerzia’s route successfully to day 5 will result in a cutscene where he accompanies the player character to the Helios public baths. Here it is revealed that not all of his scars from Act III are absent, giving the first clue to the incomplete nature of the Universe Reset. If the player comments on them, he will become shy and change the topic.\n\n<b> History</b>\n(This section is incomplete; please refer to the MAGENTA WIKI discussion page)\n\n
MARS is the fourth planet in the solar system, and the second planet to be colonised by humanity (excluding moons). The player will travel to several of the human dome cities throughout the course of Act II, having been sent by [[Bantam]], after which they will travel to the Mass Driver base on Phobos.\n\n<b>Dome Cities</b>\n\nThe player will visit Beta, Gamma, Eta and Kappa domes during Act II. Each one is constructed in a relatively similar manner, although Gamma Dome is notable for being approximately 50% larger than the other three visited. \nEach dome consists of a central spire, with a selection of control structures towards the base and penthouse suites at the top. The rest of the dome is given over to residential and trade buildings, farmland, and air production facilities. \nThe architecture is reminiscent of 21st-century modern design with touches of art deco and brutalism; the presence of large glass frontages to several buildings in Eta Dome becomes a plot point when the player character has to escape security forces and shatters their way out.\n\n<b>Mass Driver Base - Phobos</b>\n\nMars’ moon Phobos has been turned into a mining & processing plant, where the majority of the labour workforce reside. As well as the mass driver itself, sections include a dormitory complex, a shuttleport for receiving ships from the Asteroid Belt, and a green dome modelled after a smaller Kappa Dome. \nThe player character, having secured allegiance from OSAG members across Mars, will lead a revolt to take control of the Mass Driver and aim it at Earth. After the initial confrontation, security forces will attempt to assault the complex. During this fight and the subsequent depressurisation, the player is captured and led onto one of the Mars Security Ships, although subsequently escapes via one of the emergency pods. The player will spend [[the next 1,000 years in hibernation|Time Skip]] before their pod is picked up by fishers on [[Helios]].
CONNECTICUT is the southernmost state in the New England region of the northeastern Royal American States. As of the 2028 Census, Connecticut ostensibly features the third highest per-capita income and median household income, although this average masks the presence of pockets of concentrated wealth. It scores markedly lower on the Human Development Index when compared to the rest of the British Overseas Empire. Connecticut is bordered by Rhode Island to the east, Massachusetts to the north, New Amsterdam to the west, and Long Island Sound to the south. \n\nThe player character is from Connecticut, and the first act of the game takes place exploring locations including New London (where they meet [[T. Ruth Dugger]]) and Mount Frissell. The player will end the first act at the Windsor Locks Orbital Launch Facility either by choice or after being kidnapped by [[Sealand]] Militant forces working for OSAG, and will take a shuttle from here to [[Mars]].
Tracey Ruth Dugger (stylised T. Ruth Dugger) is a private investigator encountered by the player in [[New London|Connecticut]] during Act I. She will send the player on a series of fetch quests, before giving information regarding the [[Sealand]] Militant forces. She is a guest character from her own series of interactive fiction games where she is the main character.\n\n<b>Appearance and Personality</b>\n\nT.Ruth is middle-aged, red-headed trans woman who dresses in a wrinkled suit and tie. She is often smoking when the player encounters her, although she has a small chance to appear with a bottle of brandy instead. \nShe will flirt with the player, responding to the player’s choice of lines with wordplay and innuendo. She also as a tendency to swear, and counts the most uses of the word <i>fuck</i> out of any other character despite her appearing in only Act I.\n\n<b>Cut Romanceable Route</b>\n\nWhilst the option to romantically pursue characters is only available in Act IV, where T.Ruth does not appear, the game data files reveal that T.Ruth Dugger was originally planned to be a romanceable option for [[player characters of any gender|Player Gender]] to pursue, although it is not clear why she would still be alive in Act IV. A few half-completed scenes are present, including one where she will encourage the player to say explicit phrases down the phone. This is a nod to her previous appearance in <i>T.Ruth Dugger and the Phishing of Mr Good Luck</i>.
<b>MAGENTA WIKI</b>\n\nA user-created encyclopedia of the MAGENTA RPG, available on PC and Nintendo Wii U.\n\nLayout under construction! Pls bear with us uwu\n\n<b>FEATURED PAGE</b>\n\n[[PETRA & PETRO|Petra & Petro]] (Neptunian: P!RA & P!RO) are twins the player will meet in [[Helios]] in Acts III and IV. The two of them work for the Humanities department and will guide the player through their memory reconstruction process. After the introductory section of Act III they...[[(read more)|Petra & Petro]]\n\n<b>RECENTLY EDITED PAGES</b>\n\n[[Petra & Petro]]\n[[Time Skip]]\n[[Mars]]\n[[Player Gender]]\n[[Voluntary Extinction of Humanity]]\n[[T. Ruth Dugger]]
LUNA (Neptunian: P!LN) is a mysterious Leporid met by the player during Act IV. They are notable for being the only major character who appears in Act IV but not in Act III. They are a romanceable option for female player characters.\n\n<b>Appearance</b>\nLuna is the palest character in Act IV, with dark black hair and grey eyes. Compared to the rest of the major characters on Neptune they dress archaically, alternating between a traditional chinese dress and a maid outfit. The colours of her dress will be based on a reflection of the player character’s choices, similarly to [[Xerzia|Death Lord Xerzia]].\nThe player first encounters Luna after they leave the animalities centre, when they will stop the player in the street to talk to them. Their conversation is meandering and occasionally cryptic, but towards the end they will request the player’s help in setting up a meeting with [[Bantam]]. During this meeting, Luna reveals that she is interested in immortality, and ways to go about this.\n\n<B>Romance Route</b>\nCompared to the other romanceable characters, Luna will come on quite strongly straight away. Before the end of the first day she will have invited the player to visit the [[Helios]] aquarium, although the player can choose not to attend, which will make Luna sad and lock the player out of her branch of the main quest. There is no real merit to this choice, as Luna is not mutually exclusive with any other romanceable character.\nOn the final day of Luna’s romance route, she and the player character will get high before visiting the public baths. During subsequent conversations, Luna reveals that she is in fact the physical embodiment of the Moon, although the player character may not believe this. Whether this is canon is up for debate (see Talk page). \n
Voluntary Extinction of Humanity (VEoH) is an environmental movement that came about during the [[Time Skip]], approximately 300 years before Act III. They campaign against humanity's further expansion throughout the solar system, and its plans for interstellar expansion, based on the destruction of Earth's biosphere. Members refrain from having children and live minimalist lifestyles, often in communes or farmsteads designd to have minimal impact on the ecosphere.\n\nThe player is recruited in to join VEoH after they meet [[Bantam]] in Act III. Whether the player explicitly agrees with VEoH's policies or not will not affect the plot, as their membership is primarily due to helping Bantam prevent [[Death Lord Xerzia]] from consuming all of Neptune to power an interstellar spaceship. They are ultimately successful.\n\nIronically, VEoH could be said to have suceeded in its aims despite the destruction of Neptune at the end of Act III, as after the Universe Reset occurs and Act IV starts, humanity no longer exists as it was before, instead replaced by a diverse variey of anthro species (Canids, Felids, Vulpine, Leponid, etc).
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PETRA & PETRO (Neptunian: P!RA & P!RO) are twins the player will meet in [[Helios]] in Acts III and IV. The two of them work for the Humanities department and will guide the player through their memory reconstruction process. After the introductory section of Act III they become minor supporting characters, but have a larger role in the plot during Act IV. Both of them are romanceable, Petra with [[Male & Non-Binary|Player Gender]] players and Petro with players of any gender - although each route is mutually exclusive.\n\n<B>Appearance - Act III</b>\nPetra and Petro are both similar-looking, differentiated mainly by their choice of hairstyle (Petra wears hers short, whilst Petro wears theirs shoulder-length). Both are a little shorter than the player character, with green eyes and dark skin common to Neptunians. Petra wears a variety of silver-based jewellery, whilst Petro wears only a single plain star necklace. Both of them tend to wear ginger & white-coloured clothing, alluding to their Act IV appearance.\nThe twins work for the Humanities department in Helios, and will be on hand to answer any of the player's questions during the first part of Act III. After the player joins up with [[Bantam]], however, they will become a little less overtly friendly.\n\n<B>Appearance - Act IV</b>\nAfter the Universe Reset, both Petra and Petro are now Vulpine twins instead. The two of them work in virtually identical roles at the Animalities department now instead, and guide the player through the same style of memory reconstruction. However, in this timeline the department is not attacked, and the two of them give the player a brief guided tour of [[Helios]] instead.\n\nThe two of the often appear together, finishing each other's sentences and gesturing on the other's behalf. It is possible to romance either one of them; during romance routes of either one, they will remark on how it feels weird to be apart.
The GREATER NEPTUNIAN REPUBLIC is a quasi-communist state in the outer solar system, comprising of two major sky colonies on Neptune, significant habitation on Triton and Proteus, as well as scattered mining bases across its unstable ring system. The centre of government is [[Helios]], a town on the second sky colony, although smaller governmental seats are held in each district.\n\n<b>History</b>\n(This section is incomplete; please refer to the MAGENTA WIKI discussion page)\n\n<b>Characters Present</b>\n\n[[Bantam]]\n[[Petra & Petro]]\n[[Xerzia|Death Lord Xerzia]]\n[[Luna (Act IV only)|Luna]]\n
SEALAND is an offshore community structured around a chain of offshore platforms and wind turbines in the english channel. It is the base of operations for the Sealand Militant forces and the Outer Space Anticapitalist Group (OSAG). \nAfter [[Connecticut]], the player visits one of the Sealand platforms via helicopter during Act I, either by choice or coercion. Here they will meet [[Bantam]], the charismatic local leader of OSAG, before being sent on a mission to [[Mars]].\n\n<b>History</b>\n(This section is incomplete; please refer to the MAGENTA WIKI discussion page)\n