This is a simulated rough experience of one of the more stressful schools weeks I've experienced. Today youre in my shoes. good luck.
Begin the game:
[[Instructions|Help]]
<<silently>>
<<script>>
UIBar.destroy();
<</script>>
<<set
$time = 273,
$day = 1,
$health = 100,
$sanity = 100,
$energy = 100
$CS_Grade = 30,
$ART_Grade = 20,
$GE_Grade = 50,
$MATH_Grade = 20
>>
<<widget "running_clock">>
<<set _current_time = setup.convert_time($time)>>
Date: <span id="clock">Day $day, _current_time</span>
<<silently>>
<<repeat 0.7s>>
<<set $time to $time + 1>>
<<set _current_time = setup.convert_time($time)>>
<<if $time < 1440>>
<<replace "#clock">>Day $day, _current_time<</replace>>
<<elseif $day <5 >>
<<set $day = $day +1>>
<<set $time -= 1440>>
<<replace "#clock">>Day $day, _current_time<</replace>>
<<else>>
<<replace "#clock">>Times up!<</replace>>
<<timed 4s>>
<<goto "gameover">>
<</timed>>
<<stop>>
<</if>>
<<if $health < 0 and $sanity < 0>>
<<goto "Recovery">>
<<elseif $energy < 0 >>
<<set $time += random(1,3)>>
<<set $health -=1>>
<<elseif $health < 0 and $sanity >0>>
<<set $time += random(2,6)>>
<<set $sanity -=1>>
<<elseif $health > 0 and $sanity < 0>>
<<set $time += random(3,7)>>
<<set $health -=2>>
<</if>>
<<tick_stats>>
<</repeat>>
<</silently>>
<</widget>>
<<widget "print_health">>
<<silently>>
<<if $health >85>>
<<replace "#health_status">>You feel healthy<</replace>>
<<elseif $health >70>>
<<replace "#health_status">>You feel fine enough<</replace>>
<<elseif $health >50>>
<<replace "#health_status">>Maybe you should eat something..<</replace>>
<<elseif $health > 30>>
<<replace "#health_status">>Something feels off. But you can probably ignore it.<</replace>>
<<elseif $health > 15>>
<<replace "#health_status">>You feel a little bit dizzy. Maybe it alright..<</replace>>
<<elseif $health > 5 >>
<<replace "#health_status">>You feel horrible. You don't know how much longer you can do this..<</replace>>
<<else>>
<<replace "#health_status">>You NEED to stop. You cant hold on much longer<</replace>>
<</if>>
<</silently>>
<</widget>>
<<widget "print_sanity">>
<<silently>>
<<if $sanity >85>>
<<replace "#sanity_status">>You feel sane<</replace>>
<<elseif $sanity >70>>
<<replace "#sanity_status">>Your mood is beginning to dip<</replace>>
<<elseif $sanity >50>>
<<replace "#sanity_status">>Maybe you do need a break..<</replace>>
<elseif $sanity > 40>>
<<replace "#sanity_status">> You kind of wish you could lie down.. <</replace>>
<<elseif $sanity > 30>>
<<replace "#sanity_status">>I dont want to do this any more..<</replace>>
<<elseif $sanity > 15>>
<<replace "#sanity_status">>I...dont feel good...<</replace>>
<<elseif $sanity > 5>>
<<replace "#sanity_status">>You really cant keep this up..<</replace>>
<<else>>
<<replace "#sanity_status">> You NEED to stop. Your health is declining...<</replace>>
<</if>>
<</silently>>
<</widget>>
<<widget "print_energy">>
<<silently>>
<<if $energy >90>>
<<replace "#energy_status">>You feel well rested<</replace>>
<<elseif $energy >80>>
<<replace "#energy_status">>You feel relatively well rested<</replace>>
<<elseif $energy >60>>
<<replace "#energy_status">>You feel a bit tired, its becoming hard to focus<</replace>>
<<elseif $energy > 30>>
<<replace "#energy_status">>You feel especially sluggish and slow. You feel ill.<</replace>>
<<elseif $energy >10>>
<<replace "#energy_status">>You are incredibly fatigued, and feel sick<</replace>>
<<elseif $energy > 0>>
<<replace "#energy_status">>You feel incredibly distant, the world seems so far away right now. Strangely, you feel a sense of bliss...<</replace>>
<<else>>
<<replace "#energy_status">>Time is flying before your eyes. you need to rest. now.<</replace>>
<</if>>
<</silently>>
<</widget>>
<<widget "feel_stats">>
<span id="energy_status">You feel...</span>
<span id="health_status">You feel...</span>
<span id="sanity_status">You feel...</span>
<<silently>>
<<repeat 1s>>
<<print_energy>>
<<print_health>>
<<print_sanity>>
<</repeat>>
<</silently>>
<</widget>>
<<widget "tick_stats">>
<<silently>>
<<repeat 1s>>
<<if $time %23==0>>
<<set $energy -=random(1,3)>>
<</if>>
<<if $time%19==0>>
<<set $health -= random(1,2)>>
<</if>>
<<if $time%41==0>>
<<set $sanity -= random(0,2)>>
<</if>>
<</repeat>>
<</silently>>
<</widget>>
<<widget "wait_1_hour">>
<<silently>>
<<timed 1s>>
<<set $time +=random(6,12)>>
<<set $energy -=random(0,2)>>
<</timed>>
<<timed 2s>>
<<set $time +=random(6,12)>>
<<set $energy -=random(0,2)>>
<</timed>>
<<timed 3s>>
<<set $time +=random(6,12)>>
<<set $energy -=random(0,2)>>
<</timed>>
<<timed 4s>>
<<set $time +=random(6,12)>>
<<set $energy -=random(0,2)>>
<</timed>>
<<timed 5s>>
<<set $time +=random(6,12)>>
<<set $energy -=random(0,2)>>
<</timed>>
<<timed 6s>>
<<set $time +=random(6,12)>>
<<set $energy -=random(0,2)>>
<</timed>>
<</silently>>
<</widget>>
<<widget "wait_half_hour">>
<<silently>>
<<timed 1s>>
<<set $time +=random(7,13)>>
<<set $energy -=random(0,2)>>
<</timed>>
<<timed 2s>>
<<set $time +=random(7,13)>>
<<set $energy -=random(0,1)>>
<</timed>>
<<timed 3s>>
<<set $time +=random(7,13)>>
<<set $energy -=random(0,1)>>
<</timed>>
<</silently>>
<</widget>>
<</silently>>
<<running_clock>>
<<feel_stats>>
Stats:
Health: <span id="health_stat">$health</span>
Sanity: <span id="sanity_stat">$sanity</span>
Energy: <span id="energy_stat">$energy</span>
[[Help]]
[[Food]] (health)
[[Sleep]] (energy)
[[Recreation]] (sanity)
[[Classes]] (lectures and homework)
[[Schedule]] (todo list. keep track of times)
[[Help]]
<<if $time%42 == 0>>
[[secret notes]]
<</if>>
<<silently>>
<<timed 1s>>
<<repeat 1s>>
<<replace "#health_stat">>$health<</replace>>
<<replace "#sanity_stat">>$sanity<</replace>>
<<replace "#energy_stat">>$energy<</replace>>
<</repeat>>
<</timed>>
<</silently>>instructions for playing game
<<running_clock>>
Time is your most valuable resource, and it is always ticking. Certain actions take additional time, so you must make sure you have enough to do everything.
Throughout this 5 day week, you will have to complete all school work appropriately.
-Lectures are only during certain times, which you will need to check in the schedule
-Homework needs to be completed by its due date, but don't have to be completed in one sitting
As well as school, you also have to manage your health, energy, and sanity. Health and santiy can be maintained with activities and food, but both drain the more work you do. Energy is your most immediate limiter, and you must keep up sleep to compensate.
As your sleep or health or sanity declines, it will impact the rest of your stats.
Start here:
[[inbetween tutorial]]<<running_clock>>
Food options:
[[Dining Hall Food]]
[[Eating Out]]
[[Special Occasion Food]]
<<return>>
<<running_clock>>
<<set $hours = 0>>
Choose how long to sleep for (1-12):
<<textbox "$hours" "" Sleeping>>
<<if false>>
[[Sleeping]]
<</if>>
[[Home]] <<running_clock>>
<<feel_stats>>
[[Home]]
[[Computer Science]]
[[Art]]
[[Humanities]]
[[Math]]<<running_clock>>
Recreation:
You could so some stuff for fun. Its statistically better for your work to stay happy.
..presumably..
[[Depression Nap]]
[[Take a Break]]
[[Play Video Games]]
[[Visit Friends]]
<<return>>
<<running_clock>>
<<tick_stats>>
Art Lecture at 5:20pm-6:55pm, Days 2, 4
<span id=valid_time>Not time for lecture</span>
<<silently>>
<<repeat 1s>>
<<if setup.valid_time($time, 1040,1135)>>
<<if $day%2 == 0>>
<<replace "#valid_time">>[[Go To Art Lecture]]<</replace>>
<<stop>>
<</if>>
<</if>>
<</repeat>>
<</silently>>
<<return>>
Homework:
[[Art Reading Homework]]
[[Final Art Project]]
[[Home]]
[[Check health]]<<running_clock>>
<<tick_stats>>
Humanities Lecture at 3:20pm-4:45pm, Days 2, 4
<span id=valid_time>Not time for lecture</span>
<<silently>>
<<repeat 1s>>
<<if setup.valid_time($time, 920,1005)>>
<<if $day%2 == 0>>
<<replace "#valid_time">>[[Go To Humanities Lecture]]<</replace>>
<</if>>
<</if>>
<</repeat>>
<</silently>>
Humanities Homework:
<<if $day == 1,3,5>>
[[Written Response Homework]]
<<else>>
No homework for this class today
<</if>>
[[Home]]
[[Check health]]<<running_clock>>
<<tick_stats>>
CS Lecture at 9:20-10:25, Days 1, 3, 5
<span id=valid_time>Not time for lecture</span>
<<silently>>
<<repeat 1s>>
<<if setup.valid_time($time, 560,625)>>
<<if $day%2 == 1>>
<<replace "#valid_time">>[[Go To CS Lecture]]<</replace>>
<<stop>>
<</if>>
<</if>>
<</repeat>>
<</silently>>
<<return>>
Final CS Poject (Due day 5):
[[Final CS Project]]
[[Home]]
[[Check health]]<<running_clock>>
<<tick_stats>>
Math Lecture at 2:40pm-3:45pm, Days 1, 3, 5
<span id=valid_time>Not time for lecture</span>
<<silently>>
<<repeat 1s>>
<<if setup.valid_time($time, 880,945)>>
<<if $day%2 == 1>>
<<replace "#valid_time">>[[Go To Math Lecture]]<</replace>>
<<stop>>
<</if>>
<</if>>
<</repeat>>
<</silently>>
<<return>>
Homework:
<<if $day > 4>>
No more math homework
<<else>>
[[Math Homework]]
<</if>>
[[Home]]
[[Check health]]Times up, game over.
Was it worth it?
<<set _cs_letter = setup.convert_grade($CS_Grade)>>
<<set _math_letter = setup.convert_grade($MATH_Grade)>>
<<set _ge_letter = setup.convert_grade($GE_Grade)>>
<<set _art_letter = setup.convert_grade($ART_Grade)>>
Report card:
Computer Science: _cs_letter
Math: _math_letter
Humanities: _ge_letter
Art: _art_letter
Health Report:
Physical Health: $health/100
Mental Health: $sanity/100
Current Energy: $energy/100
[[Play again?]]
CS Lecture
<<timed 3s>>
Its stressful here, but I suppose theres worse. I really should be doing my work though
<</timed>>
<<timed 5s>>
You really should be working on your CS project... It should take a substantial amount of time, and you dont know if you can afford to procrastinate..
<</timed>>
<<timed 7s>>
But also, what else do you have to do today? Have you done your Humanities homework? they're due today you believe...
<</timed>>
<<timed 9s>>
<<set $sanity -= 7>>
And with that the lecture is finally over. back to work you suppose.
[[finish CS Lecture]]
<</timed>>CS Lecture finished
<<tick_stats>>
<<if $time < 560>>
<<set $time = 560>>
<</if>>
<<set _percent = 625-$time>>
<<set _percent = _percent/65>>
<<set _printP = Math.round(_percent*100)>>
You've attended _printP% of this lecture, and have been graded for such.
<<set _percent = 10*_percent>>
<<set $MATH_Grade = $MATH_Grade + _percent>>
<<set $time = 625>>
[[Return home|Home]]<<running_clock>>
Lecture Schedule:
Computer Science Lecture: 9:20am-10:25am, Days 1, 3, 5
Math Lecture: 2:40pm-3:45pm, Days 1, 3, 5
Humanities Lecture: 3:20pm-4:45pm, Days 2, 4
Art Lecture: 5:20pm-6:55pm, Days 2, 4
Homework:
<<if $day==1>>
Computer Science final project - Due day 5
Art final project - Due day 5
Humanities Writing Homework 1 - Due TODAY
Art Reading Assignment - Due day 2
Math Homework - Due day 4
<<elseif $day==2>>
Computer Science final project - Due day 5
Art final project - Due day 5
Art Reading Assignment 1 - Due TODAY
Math Homework - Due day 4
<<elseif $day==3>>
Computer Science final project - Due day 5
Art final project - Due day 5
Humanities Writing Homework 2 - Due TODAY
Art Reading Assignment 2 - Due day 4
Math Homework - Due day 4
<<elseif $day==4>>
Computer Science final project - Due day 5
Art final project - Due day 5
Art Reading Assignment 2 - Due TODAY
Math Homework - Due TODAY
<<elseif $day==5>>
Computer Science final project - Due TODAY
Art final project - Due TODAY
Humanities Writing Homework 3 - Due TODAY
<</if>>
[[Home]] <<running_clock>>
<<if $hours == 0>>
You decide not to sleep
<<elseif $hours > 12>>>
You slept for too long, you wake up a bit slowly.
<<set $time = $time + (60*$hours)>>
<<set $energy = 65>>
<<elseif $hours <= 12>>
You rested for $hours hours...
<<set _sleep = $hours*9>>
<<set $time = $time + (60*$hours)>>
<<set $energy = $energy + _sleep>>
<<else>>
You have failed sleeping, and feel bad for doing so.
Time has been wasting
<<set $time += 86>>
<<set $health -= 7>>
<<set $sanity -= 10>>
<</if>>
[[Home]] Humanities Lecture
<<tick_stats>>
<<timed 3s>>
You should be doing more with your time. You probably didn't have to attend today.<</timed>>
<<timed 5s>>
If only the attendance wasnt graded. You really cant afford to spend time focusing on this.<</timed>>
<<timed 7s>>
<<set $sanity -= 6>>
And with that the lecture is finally over. You could have spent this time better.
[[Finish Humanities Lecture]]
<</timed>>Art Lecture
<<tick_stats>>
<<timed 2s>>
You enjoy the content here, its genuinely interesting
<</timed>>
<<timed 4s>>
That being said, you do have so much other work to do... Can you really afford to be here? maybe you should be doing something else..
<</timed>>
<<timed 5s>>
With that your stress is building. How much work should you be doing right now? do you really have time right now? Whens the last time you ate? or slept?
<</timed>>
<<timed 7s>>
<<set $sanity -= 4>>
oh god the lecture is finally over. You need to double check to make sure you have nothing else to do..
<</timed>>
[[Finish Art Lecture]]Art Lecture
<<tick_stats>>
<<timed 2s>>
This is clearly your most stressful lecture you need to attend. You know your brain, and you know how difficult it is to stay on task. But you absolutely need to here.
<</timed>>
<<timed 4s>>
But what homework do I have for this class? I think its due day 4.. or maybe day 5..? you'll probably need to check again...
<</timed>>
<<timed 5s>>
on that note, what other work should you be doing? have you finished the Humanities reading already? there's supposed to be 3 of them this week...
<</timed>>
<<timed 6s>>
wait, what was that again? you think you might have missed something important. All you can do is add it to the pile of other things you need to catch up on "later"
<</timed>>
<<timed 7s>>
<<set $sanity -= 11>>
And with that the lecture is finally over. You really should have paid more attention...
[[Finish Math Lecture]]
<</timed>>Humanities Lecture finished
<<tick_stats>>
<<if $time < 920>>
<<set $time = 920>>
<</if>>
<<set _percent = 1005-$time>>
<<set _percent = _percent/85>>
<<set _printP = Math.round(_percent*100)>>
You've attended _printP% of this lecture, and have been graded for such.
<<set _percent = 10*_percent>>
<<set $GE_Grade = $GE_Grade + _percent>>
<<set $time = 1005>>
[[Return home|Home]]Art Lecture finished
<<if $time < 1040>>
<<set $time = 1040>>
<</if>>
<<set _percent = 1135-$time>>
<<set _percent = _percent/95>>
<<set _printP = Math.round(_percent*100)>>
You've attended _printP% of this lecture, and have been graded for such.
<<set _percent = 10*_percent>>
<<set $ART_Grade = $ART_Grade + _percent>>
<<set $time = 1135>>
[[Check health]]
[[Return home|Home]]Math Lecture finished
<<tick_stats>>
<<if $time < 880>>
<<set $time = 880>>
<</if>>
<<set _percent = 945-$time>>
<<set _percent = _percent/65>>
<<set _printP = Math.round(_percent*100)>>
You've attended _printP% of this lecture, and have been graded for such.
<<set _percent = 10*_percent>>
<<set $MATH_Grade = $MATH_Grade + _percent>>
<<set $time = 945>>
[[Check health]]
[[Return home|Home]]Important quick info:
You have a computer science class early day 1
You have a humanities assignment due day 1
If your stats get too low, time and other stats begin to suffer as well, so keep them in check.
Always make sure to check your schedule and pay attention to the time
[[Home]] <<running_clock>>
<<tick_stats>>
<<set _i = Math.round($day/2)>>
<<set _rs = ['Humanities Reading 1','Humanities Reading 2','Humanities Reading 3']>>
<<set _ws =['Humanities Writing 1','Humanities Reading 2','Humanities Reading 3']>>
<<if hasVisited(_rs[_i-1]) and hasVisited(_ws[_i-1])>>
you've already done this homework. come back later..
[[Home]]
<<elseif hasVisited(_rs[_i-1])>>
now you can start writing
[[Home]]
<<link _ws[_i-1] _ws[_i-1]>><</link>>
<<else>>
complete the reading first
<<link _rs[_i-1] _rs[_i-1]>><</link>>
<</if>>
<<running_clock>>
<<tick_stats>>
<<if lastVisited('Humanities Reading 1')>0>>
so what now?
[[Home]]
[[Humanities Writing 1]]
<<else>>
<<silently>>
<<timed 1s>>
<<set $time +=13>>
<</timed>>
<<timed 2s>>
its the same old, same old
<<set $time +=8>>
<</timed>>
<<timed 3s>>
<<set $time +=9>>
<</timed>>
<<timed 4s>>
<<set $time +=10>>
its not a terrible reading, just a little dull...
<</timed>>
<<timed 5s>>
<<set $time +=7>>
<</timed>>
<</silently>>
<<timed 6s>>
[[Home]]
[[Humanities Writing 1]]
[[Check health]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<silently>>
<<timed 1s>>
<<set $time +=13>>
<</timed>>
<<timed 2s>>
and now onto writing..
<<set $time +=8>>
<</timed>>
<<timed 3s>>
<<set $time +=9>>
<</timed>>
<<timed 4s>>
at least its still not too difficult. just far too time consuming
<<set $time +=10>>
<</timed>>
<<timed 5s>>
<<set $time +=7>>
<</timed>>
<</silently>>
<<timed 6s>>
Finished humanities writing 1
<<set $GE_Grade +=10>>
[[Home]]
<</timed>><<running_clock>>
<<tick_stats>>
<<if lastVisited('Humanities Reading 2')>0>>
so what now?
[[Home]]
[[Humanities Writing 2]]
<<else>>
<<silently>>
<<timed 1s>>
<<set $time +=13>>
<</timed>>
<<timed 2s>>
yet still more of the same..
<<set $time +=8>>
<</timed>>
<<timed 3s>>
<<set $time +=9>>
<</timed>>
<<timed 4s>>
I suppose its still better than difficult work, but it still leaves you empty
<<set $time +=10>>
<</timed>>
<<timed 5s>>
<<set $time +=7>>
<</timed>>
<</silently>>
<<timed 6s>>
you've grown awfully bored
[[Home]]
[[Humanities Writing 2]]
[[Check health]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<if lastVisited('Humanities Reading 3')>0>>
so what now?
[[Home]]
[[Humanities Writing 3]]
<<else>>
<<silently>>
<<timed 1s>>
<<set $time +=13>>
<</timed>>
<<timed 2s>>
And yet again, more dull reading..
<<set $time +=8>>
<</timed>>
<<timed 3s>>
<<set $time +=9>>
<</timed>>
<<timed 4s>>
its alright, at least its almost over...
<<set $time +=10>>
<</timed>>
<<timed 5s>>
<<set $time +=7>>
<</timed>>
<</silently>>
<<timed 6s>>
finally.
[[Home]]
[[Humanities Writing 3]]
[[Check health]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<silently>>
<<timed 1s>>
<<set $time +=13>>
<</timed>>
<<timed 2s>>
and after more reading, we have even more writing.
<<set $time +=8>>
<</timed>>
<<timed 3s>>
<<set $time +=9>>
<</timed>>
<<timed 4s>>
sigh
<<set $time +=10>>
<</timed>>
<<timed 5s>>
<<set $time +=7>>
<</timed>>
<</silently>>
<<timed 6s>>
finished humanities writing 2
<<set $GE_Grade +=10>>
[[Home]]
<</timed>><<running_clock>>
<<tick_stats>>
<<else>>
<<silently>>
<<timed 1s>>
<<set $time +=13>>
<</timed>>
<<timed 2s>>
please, the week is almost over. It feels so trite to be working on this so close to the finish line.
<<set $time +=8>>
<</timed>>
<<timed 3s>>
<<set $time +=9>>
<</timed>>
<<timed 4s>>
you feel yourself rushing the last portion. but its not like it would matter all that much..
<<set $time +=10>>
<</timed>>
<<timed 5s>>
<<set $time +=7>>
<</timed>>
<</silently>>
<<timed 6s>>
finished writing 3
<<set $GE_Grade +=10>>
[[Home]]
<</timed>>
make art and cs projects
make math homework
have a way to track assignments to prevent repeats
clarify schedule (especially hw)
make -energy bleed into sanity and health
better tutorial/explanations.
add costs for sanity, health, and energy**
maybe cut:
make math quiz ?
make math test ?
<<running_clock>>
<<wait_half_hour>>
<<set $health +=30>>
<<set $sanity -= 4>>
Its not the best food, and you're not happy to eat it, but its somewhat nutritious.
<<timed 3s>>
[[Home]]
<</timed>><<running_clock>>
<<wait_1_hour>>
<<wait_half_hour>>
<<set $health +=42>>
<<set $sanity += 5>>
You feel significantly better. The food was good, and you're happy. You were able to take a bit of time enjoying your food.
<<timed 10s>>
[[Home]]
<</timed>><<running_clock>>
There's a resturaunt a few hours away that has always had a special place in your heart.
If you have the time, you might want to go visit. But it will take a significant amount of time, so make sure you're prepared.
[[Commute to Food]]
[[Home]] <<running_clock>>
<<wait_1_hour>>
<<wait_1_hour>>
And here's what you've been waiting for. You have so many fond memories here..
<<timed 13s>>
<<set $health = 100>>
<<set $sanity += 30>>
Maybe it really was worth it...
You feel well fed and ready to tackle the world.
Your stomach is full, and mood is high.
Now you just need to make the return trip...
[[Commute to Food]]
<</timed>><<running_clock>>
<<wait_1_hour>>
On the commute...
<<timed 7s>>
<<if lastVisited("Enjoy Food")==1>>
somehow you find yourself relaxed and content on the return trip
<<set $energy -= 3>>
<<set $sanity += 3>>
[[Home]]
<<else>>
you hate driving, and the traffic is bad this time of day. You're not in the best of moods
<<set $energy -= 10>>
<<set $sanity -=4>>
You hope the food is worth it..
[[Enjoy Food]]
though its not to late to turn back if its getting too late...
[[Home]]
<</if>>
<</timed>>
<<running_clock>>
<<silently>>
<<set $sanity += 12>>
<<set $health += 5>>
<<set $energy += 10>>
<<timed 1s>>
<<set $time +=13>>
<</timed>>
<<timed 2s>>
<<set $time +=8>>
<</timed>>
<<timed 3s>>
<<set $time +=9>>
<</timed>>
<</silently>>
<<timed 4s>>
A nice break is always nice. You are just worried if you can afford to.
But for now you're feeling a little refreshed.
Now back to work..
[[Home]]
<</timed>><<running_clock>>
<<wait_1_hour>>
<<wait_1_hour>>
<<timed 3s>>
Maybe not the most productive use of your time, but you're enjoying it.
<</timed>>
<<timed 6s>>
It really has been a while since the last time you played. Especially compared to when you were younger. Man, its fun..
<</timed>>
<<timed 10s>>
But now you remember the time sink games are. Even if you're having fun, you really need to get back to work soon. Maybe one more game...
<</timed>>
<<timed 13s>>
I wonder it that was worth it. I haven't moved from my chair, but I am feeling a bit better.
[[Home]]
<<set $health -=6>>
<<set $sanity +=15>>
<<set $energy += 8>>
<</timed>><<running_clock>>
<<wait_1_hour>>
<<wait_1_hour>>
<<timed 4s>>
You forget why you don't spend so much time with friends. Youre enjoying yourself now.
<</timed>>
<<timed 10s>>
And now you begin to woner why even continue working like this. You really should relax more... right?
<</timed>>
<<timed 12s>>
ah, you're beginning to remember why you're an introvert. you enjoy your friends, but its beginning to get hard to keep up..
<</timed>>
<<timed 15s>>
yeahhh.. this is why you're a workaholic. You cant keep it up doing fun stuff. For whatever reason you feel the need to punish yourself..
<</timed>>
<<timed 17s>>
You should really be getting back to work, huh...
<</timed>>
<<timed 19s>>
You had a good day with friends. Maybe it was worth it. The time was fun, but a lot of it was spent. How far along are you?
Suppose its about time to get back to work..
[[Home]]
<<set $sanity += 57>>
<<set $energy -=10>>
<<set $health += 7>>
<</timed>><<running_clock>>
<<wait_half_hour>>
<<set $energy -=10>>
<<set $sanity += 15>>
<<set $health -=2>>
<<timed 1s>>
This is probably not the most healthy, but its quick and easy...
<</timed>>
<<timed 3s>>
Its definetely going to mess with your sleep schedule, but you feel like you needed this. This is going to help your mood and sanity, but you feel especially sluggish afterwards.
[[Home]]
<</timed>><<running_clock>>
<<tick_stats>>
<<if $day == 5>>
No art homework assigned today
[[Home]]
<<else>>
<<set _i = Math.round($day/2)>>
<<set _rs = ['Art Reading 1','Art Reading 2']>>
<<set _ws =['Art Writing 1','Art Reading 2']>>
<<if hasVisited(_rs[_i-1]) and hasVisited(_ws[_i-1])>>
you've already done this homework. come back later..
<<elseif hasVisited(_rs[_i-1])>>
now you can start writing
<<link _ws[_i-1] _ws[_i-1]>><</link>>
<<else>>
complete the reading first
<<link _rs[_i-1] _rs[_i-1]>><</link>>
<</if>>
<</if>>
[[Home]] <<running_clock>>
<<tick_stats>>
<<if lastVisited('Art Reading 2')>0>>
so what now?
[[Home]]
[[Art Writing 2]]
<<else>>
<<wait_1_hour>>
<<timed 3s>>
its not the most exciting reading, but I suppose its not the worst..
<</timed>>
<<timed 5s>>
you swear, this shouldnt be taking this long. If only your attention span were a bit better...
<</timed>>
<<timed 6s>>
youre almost through at least..
<</timed>>
<<timed 7s>>
You've finished reading this article, prepare to write about it.
You can take a break now though.
[[Home]]
[[Check health]]
[[Art Writing 2]]
<</timed>>
<</if>>
<<running_clock>>
<<tick_stats>>
<<wait_1_hour>>
<<timed 7s>>
all done with this assignment...
<<set $ART_Grade +=10>>
..whats next now...?
[[Home]]
<</timed>><<running_clock>>
<<tick_stats>>
<<wait_half_hour>>
<<timed 2s>>
you were genuinely interested in what you're writing about. Even though writing is a bit of a pain, this is over with ahead of schedule..
<</timed>>
<<timed 4s>>
all done with this assignment...
<<set $ART_Grade +=10>>
..whats next now...?
[[Home]]
<</timed>><<running_clock>>
<<tick_stats>>
<<if lastVisited('Art Reading 1')>0>>
so what now?
[[Home]]
[[Art Writing 2]]
<<else>>
<<wait_half_hour>>
<<timed 1s>>
oh, this reading isnt so bad...
<</timed>>
<<timed 2s>>
so far this has been a nice, pleasant reading
<</timed>>
<<timed 7s>>
You got through this faster than you expected to... you suppose sometimes things work out
You can begin the writing portion, or go to do something else
[[Home]]
[[Check health]]
[[Art Writing 1]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
This is a 4 part assignment, be prepared for a bit of a slog.
Work in progress
<<if hasVisited("Part 1","Part 2","Part 3","Part 4")>>
Assignment finished!
<</if>>
<<if not hasVisited("Part 1")>>
[[Part 1]]
<</if>>
<<if not hasVisited("Part 2")>>
[[Part 2]]
<</if>>
<<if not hasVisited("Part 3")>>
[[Part 3]]
<</if>>
<<if not hasVisited("Part 4")>>
[[Part 4]]
<</if>>
[[Home]]
[[Check health]]
Hello, unmasked author jaxon here. mannnnn this is taking too long.
consider this page kinda like an easter egg. but more depressing.
I cant help but feel like this game might not have the stress inducing effect I intended
(especially compared to the genuine stress and fatigue real life me is feeling.)
Ironically, i feel like this project might end up taking longer than the artificial time I chose for balancing. Maybe I'll need to adjust that haha.
to be fair, real life me has more time to work on this. 7 day hell week instead of 5 days..
but to be more fair, theres no way im planning out a whole other 2 days.
[[Home]] <<running_clock>>
<<tick_stats>>
<<set _prework to false>>
<<set _finishing to false>>
This is most likely going to be the heaviest project of the week. You're best advised to start early and work diligently
<<if not hasVisited("Read Project Instructions")>>
[[Read Project Instructions]]
<</if>>
<<if not hasVisited("Write Draft Report") and hasVisited("Read Project Instructions")>>
[[Write Draft Report]]
<</if>>
<<if not hasVisited("Plan Program Structure") and hasVisited("Read Project Instructions")>>
[[Plan Program Structure]]
<</if>>
<<if (hasVisited("Write Draft Report") and hasVisited("Plan Program Structure")) and not hasVisited("Build Basic Main() Function")>>
[[Build Basic Main() Function]]
<</if>>
<<if hasVisited("Build Basic Main() Function") and not hasVisited("Set Up Bitwise Output Structure")>>
[[Set Up Bitwise Output Structure]]
<</if>>
<<if hasVisited("Set Up Bitwise Output Structure") and not hasVisited("Set Up Tree Structure")>>
[[Set Up Tree Structure]]
<</if>>
<<if hasVisited("Set Up Tree Structure") and not hasVisited("Set Up Priority Queue Structure")>>
[[Set Up Priority Queue Structure]]
<</if>>
<<if hasVisited("Set Up Priority Queue Structure") and not hasVisited("Set Up Complex Priority Queue Functionality")>>
[[Set Up Complex Priority Queue Functionality]]
<</if>>
<<if hasVisited("Set Up Complex Priority Queue Functionality") and not hasVisited("Huffman Algorithm")>>
[[Create Huffman Algorithm]]
<</if>>
<<if hasVisited("Huffman Algorithm") and not hasVisited("Wait Somethings Not Working")>>
[[Wait Somethings Not Working]]
<</if>>
<<if hasVisited("Wait Somethings Not Working") and not hasVisited("Frantic Debugging")>>
[[Frantic Debugging]]
<</if>>
<<if hasVisited("Frantic Debugging") and not hasVisited("It Was Something in Priority Queue??")>>
[[It Was Something in Priority Queue??]]
<</if>>
<<if hasVisited("It Was Something in Priority Queue??") and not hasVisited("Final Touches... Probably")>>
[[Final Touches... Probably]]
<</if>>
<<if hasVisited("Final Touches... Probably") and not hasVisited("Just Kidding, More Debugging")>>
[[Just Kidding, More Debugging]]
<</if>>
<<if hasVisited("Just Kidding, More Debugging")>>
[[Actual Final Touches]]
<</if>>
<</if>>
<</if>>
[[Home]]
<<running_clock>>
<<tick_stats>>
<<set _prework to false>>
<<set _finishing to false>>
Despite your better judgements, you feel unnecessarily ambitious. You've decided to try to make a text based, choose your own adventure style video game.
...in a week.
..with no previous experience with the game engine...
<<if _finishing>>
<<if not hasVisited("Finishing Touches")>>
[[Finishing Art Project]]
<</if>>
<<elseif hasVisited("Finishing Touches")>>
All done with art project!
<<else>>
<<if not hasVisited("Research Text Based Story Games")>>
[[Research Text Based Story Games]]
<</if>>
<<if not hasVisited("Learn Twine Game Engine")>>
[[Learn Twine Game Engine]]
<</if>>
<<if not hasVisited("Plan Out Game Structure")>>
[[Plan Out Game Structure]]
<</if>>
<<if (hasVisited("Research Text Based Story Games") and hasVisited("Learn Twine Game Engine") and hasVisited("Plan Out Game Structure")) or _prework>>
<<set _prework to true>>
<</if>>
<<if _prework>>
<<if not hasVisited("Begin Story Skeleton")>>
[[Set Up Story Skeleton]]
<</if>>
<<if not hasVisited("Create Pathways")>>
[[Create Pathways]]
<</if>>
<<if not hasVisited("Set Up Time System")>>
[[Set Up Time System]]
<</if>>
<<if not hasVisited("Set Up Time System")>>
[[Set Up Stats System]]
<</if>>
<<if not hasVisited("Iron Out Bugs")>>
[[Iron Out Bugs]]
<</if>>
<<if hasVisited("Begin Story Skeleton") and not hasVisited("Create Pathways") and hasVisited("Set Up Time System") and hasVisited("Iron Out Bugs")>>
<<set _finishing to true>>
<</if>>
<</if>>
<</if>>
[[Home]]
You dont get to. The week has passed and you have to deal with that.
There are no redos here.<<set $health = 50>>
<<set $sanity = 50>>
<<set $energy = 30>>
<<set $time += 378>>
<<timed 1s>>......<</timed>>
<<timed 2s>>
You've clearly pushed yourself too far. This would be a game over, but its not that easy.
<</timed>>
<<timed 3s>>
Your body has placed you into an involuntary rest. Not matter how much you might need to, the only thing you can do is rest...
<</timed>>
<<timed 4s>>
The time continues to pass on.. healthy or not, you have work to do. Why must you be so weak?
<</timed>>
<<timed 5s>>
you feel oh so restless right now. biological need my ass, you need to get back to work..
<</timed>>
<<timed 6s>>
you should really be above this already. How has it even come to this point..
<</timed>>
<<timed 8s>>
Thats good enough for now. You've wasted so much time already. You can't afford to let this happen again.
<</timed>>
<<timed 9s>>
Maybe you should spend some time trying to fully recover, but you also desperately need to catch back up on work...
<</timed>>
<<timed 10s>>
The choice is yours..
[[Home]]
[[Classes]]
<</timed>><<running_clock>>
<<feel_stats>>
You are a little alienated from your own health, so you have to set aside time to specifically check it here...
[[Home]] <<running_clock>>
<<tick_stats>>
<<if lastVisited('Part 1')>0>>
so what now?
[[Home]]
[[Math Homework]]
<<else>>
<<wait_1_hour>>
<<timed 2s>>
This seems easy enough.. for now
<</timed>>
<<timed 4s>>
You realize you spoke too soon. This will still take a while
<</timed>>
<<timed 6s>>
I suppose thats better than nothing
<<set $MATH_Grade +=10>>
[[Home]]
[[Check health]]
[[Math Homework]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<if lastVisited('Part 2')>0>>
so what now?
[[Home]]
[[Math Homework]]
<<else>>
<<wait_1_hour>>
<<timed 2s>>
Hopefully this part isn't so bad
<</timed>>
<<timed 4s>>
You've at least had some experience with this, this wasnt too bad
<</timed>>
<<timed 6s>>
At least thats over with now
<<set $MATH_Grade +=10>>
[[Home]]
[[Check health]]
[[Math Homework]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<if lastVisited('Part 3')>0>>
so what now?
[[Home]]
[[Math Homework]]
<<else>>
<<wait_1_hour>>
<<wait_half_hour>>
<<timed 2s>>
You dont have the best grasp on this section, and its a slog to get through...
<</timed>>
<<timed 4s>>
At least you've finished<</timed>>
<<timed 6s>>
Thats good enough for this part I hope..
<<set $MATH_Grade +=10>>
[[Home]]
[[Check health]]
[[Math Homework]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<if lastVisited('Part 4')>0>>
so what now?
[[Home]]
[[Math Homework]]
<<else>>
<<wait_1_hour>>
<<wait_half_hour>>
<<timed 2s>>
You barely know how to do this part..
<</timed>>
<<timed 4s>>
The best you can do is hope at this point...
<</timed>>
<<timed 6s>>
Thats good enough for this part though.. barely..
<<set $MATH_Grade +=10>>
[[Home]]
[[Check health]]
[[Math Homework]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<if lastVisited('Research Text Based Story Games')>0>>
so what now?
[[Home]]
[[Final Art Project]]
<<else>>
<<wait_1_hour>>
<<timed 2s>>
oh this is interesting..
<</timed>>
<<timed 4s>>
hmmm, this doesnt seem too bad... I''m sure I can do this....
<</timed>>
<<timed 6s>>
Welp, that was interesting enough. It *sure* seems like a good idea to fully commit to making one of these in a week..
<<set $sanity +=3>>
[[Home]]
[[Check health]]
[[Final Art Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<if lastVisited('Learn Twine Game Engine')>0>>
so what now?
[[Home]]
[[Final Art Project]]
<<else>>
<<wait_1_hour>>
<<timed 2s>>
uhhhhhhhh
<</timed>>
<<timed 4s>>
This feels far too simple. So simple that the it gets in the way sometimes. But even still, this should be a relatively fast project.. right..?
<</timed>>
<<timed 6s>>
With this basic knowledge learnt, I should be able to start coding it out soon.
[[Home]]
[[Check health]]
[[Final Art Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<if lastVisited('Plan Out Game Structure')>0>>
so what now?
[[Home]]
[[Final Art Project]]
<<else>>
<<wait_1_hour>>
<<timed 2s>>
you think it would be easiest to make something based on your own experience..<</timed>>
<<timed 4s>>
it can also be a little bit meta, im sure no one would mind.. right?
<</timed>>
<<timed 6s>>
Well, now you have a rough idea for what you want to do. You don't think this is too self centered is it?
[[Home]]
[[Check health]]
[[Final Art Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<if lastVisited('Create Pathways')>0>>
so what now?
[[Home]]
[[Final Art Project]]
<<else>>
<<wait_1_hour>>
<<timed 2s>>
working in twine involves connecting pathways which string events together. you just need to work out all your ideas into this pathway format<</timed>>
<<timed 4s>>
This isnt going terribly, but after a while, the connecting pathways are looking more and more complex.. this is gettting tough to handle<</timed>>
<<timed 6s>>
You've at least finished this, but it feels more and more like this is being held together with duct tape and sticks... all you can do is hope it holds up..
<<set $ART_Grade +=10>>
[[Home]]
[[Check health]]
[[Final Art Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<if lastVisited("Set Up Story Skeleton")>0>>
so what now?
[[Home]]
[[Final Art Project]]
<<else>>
<<wait_1_hour>>
<<timed 2s>>
alright, so this should just be the main events, this seems alright.
<</timed>>
<<timed 4s>>
Although not necessarily hard, the writing is getting awfully monotonous. you are getting awfully tired of this...<</timed>>
<<timed 6s>>
Well at least thats out of the way. Too bad about the whole mountains of work still left..
<<set $ART_Grade +=10>>
[[Home]]
[[Check health]]
[[Final Art Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<if lastVisited('Set Up Time System')>0>>
so what now?
[[Home]]
[[Final Art Project]]
<<else>>
<<wait_1_hour>>
<<wait_1_hour>>
<<timed 2s>>
This should be simple enough, just set up a clock and global time tracking..
<</timed>>
<<timed 4s>>
ok, so you seem to be having issues making the clock update live... And the global variable was a good idea in your head, but now its getting hard to keep track of. You might need to go back to the drawing board a little...<</timed>>
<<timed 7s>>
maybe you have stepped in too deep this time. This is taking so much longer than it should.
<</timed>>
<<timed 12s>>
You feel thouroughly drained, having spent an unnecessarily long amount of time on a system that will likely not even be that appreciated...
<<set $ART_Grade +=4>>
<<set $sanity -=7>>
<<set $energy -=5>>
[[Home]]
[[Check health]]
[[Final Art Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<if lastVisited('Set Up Stats System')>0>>
so what now?
[[Home]]
[[Final Art Project]]
<<else>>
<<wait_half_hour>>
<<timed 2s>>
You need to make some global stats to really string everything together. All things considered, this shouldn't take that long...
<</timed>>
<<timed 6s>>
well, thats one more thing out of the way. you cant help but wonder how much more you'll have to do..
<<set $ART_Grade +=3>>
[[Home]]
[[Check health]]
[[Final Art Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<if lastVisited('Iron Out Bugs')>0>>
so what now?
[[Home]]
[[Final Art Project]]
<<else>>
<<wait_1_hour>>
<<wait_1_hour>>
<<timed 3s>>
ahh yes, the most enjoyable part of every coding experience..<</timed>>
<<timed 7s>>
as always, you're just having the greatest of times~. for some reason the numbers are inverting...<</timed>>
<<timed 10s>>
aaand just like that you've spent nearly an hour just to find a single missing line. At least its almost over..<</timed>>
<<timed 12s>>
you are fully drained. there is nothing else to remark on right now. you could probably go for a break.
<<set $ART_Grade +=3>>
<<set $sanity -=6>>
<<set $energy -= 8>>
[[Home]]
[[Check health]]
[[Final Art Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<if lastVisited('Finishing Art Project')>0>>
so what now?
[[Home]]
[[Final Art Project]]
<<else>>
<<wait_1_hour>>
<<wait_1_hour>>
<<timed 2s>>
at last, the end is in sight.. at least for this particular assignment...<</timed>>
<<timed 4s>>
you really bit off more than you could chew, huh? You really should have expected this.<</timed>>
<<timed 7s>>
honestly though, what were you expecting... You should have known better
<</timed>>
<<timed 10s>>
i swear, every time you do this. bite off more than you can chew, and burn out at the end.. you can only blame yourself. what about all the rest of the work to do...
<</timed>>
<<timed 12s>>
Welp, that was interesting enough. It sure seems like a good idea to fully commit to making one of these in a week..
<<set $ART_Grade +=10>>
[[Home]]
[[Check health]]
[[Final Art Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<wait_1_hour>>
<<timed 2s>>
Heres the bit you at least partially care about. A good plan helps make things go much smoother. or at least smoother in relative terms <</timed>>
<<timed 4s>>
At the very least, it helps to at least have something approachable to start with..<</timed>>
<<timed 6s>>
This isn't going to be an easy assignment by any means, but it at least seems managable.. you think...
[[Home]]
[[Check health]]
[[Final CS Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<wait_1_hour>>
<<timed 2s>>
The annoying process the class expects us to do before actually starting the real code. <</timed>>
<<timed 4s>>
I suppose its helpful to do for practice, but man is it annoying<</timed>>
<<timed 6s>>
At least its out of the way. Hopefully everything else goes well from here.
[[Home]]
[[Check health]]
[[Final CS Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<wait_1_hour>>
<<timed 2s>>
This shouldnt be too hard..
<</timed>>
<<timed 4s>>
You swear this really really shouldnt be taking this long
<</timed>>
<<timed 6s>>
no no like, this reeaaallllly shouldnt be taking this long.
<</timed>>
<<timed 8s>>
Even if not a lot of time in total, this took way longer than it should have. This does not bode well
[[Home]]
[[Check health]]
[[Final CS Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<wait_1_hour>>
<<timed 3s>>
As the core of the program, you figure you should at least set up a basic skeleton of the main function first<</timed>>
<<timed 6s>>
You've slowed down a bit, but you still seem to be making solid progress.
<<set $GE_Grade +=10>>
[[Home]]
[[Check health]]
[[Final CS Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<wait_half_hour>>
<<timed 2s>>
Even though this is somewhat new to you, it still makes intuitive sense, and you dont seem to be struggling too much with it.<</timed>>
<<timed 3s>>
In a bit of a surprise, you seem to have finished this part of the assignment earlier than expected!
<<set $GE_Grade +=7>>
[[Home]]
[[Check health]]
[[Final CS Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<wait_half_hour>>
<<timed 2s>>
You at least have previous experience with tree data structures, so you don't have to spend so long figuring out how to use them<</timed>>
<<timed 3s>>
Maybe if the rest of the assignment goes like this, it wont be so bad..
<<set $GE_Grade +=8>>
[[Home]]
[[Check health]]
[[Final CS Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<wait_1_hour>>
<<timed 2s>>
This is one of the new-er concepts, you have to take some time to make sure you understand everything<</timed>>
<<timed 4s>>
You're pretty sure you got everything you needed to, at least for the basics right now..
<<timed 6s>>
Next you'll have to put more complex fuctionality into the structure. Maybe it wont be the worst
<<set $GE_Grade +=10>>
[[Home]]
[[Check health]]
[[Final CS Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<wait_1_hour>>
<<timed 2s>>
Here you get to the more tricky stuff. Youre in a little bit of a blind zone, where you dont entirely know what is or isnt correct..<</timed>>
<<timed 4s>>
Its getting a little weird at the end, and you can feel your grasp on the concept starting to loosen. Hopefully what you have so far is fine, and you can just come back to this in the future.
<</timed>>
<<timed 6s>>
It got a bit iffy at the end, but you're pretty sure its set up enough to move on. at least youre pretty sure...
<<set $GE_Grade +=5>>
[[Home]]
[[Check health]]
[[Final CS Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<wait_1_hour>>
<<wait_half_hour>>
<<timed 2s>>
Now you just have to put it all together in an algorithm. <</timed>>
<<timed 5s>>
Specifically, youre using the Huffman algorithm to be able to compress files so they take less space<</timed>>
<<timed 7s>>
its honestly quite interesting, just a bit complex to try to think around.
<</timed.>
<<timed 10s>>
So with that, the end is just around the corner, probably
<<set $GE_Grade +=5>>
[[Home]]
[[Check health]]
[[Final CS Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<wait_1_hour>>
<<wait_half_hour>>
wait what?
<<timed 2s>>
no that doesnt make sense...<</timed>>
<<timed 4s>>
You really dont understand it.. Everything should be working. You thought you paid enough attention. It really doesnt make sense to not be working..
<<timed 6s>>
This really doesnt make sense...
[[Home]]
[[Check health]]
[[Final CS Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<wait_1_hour>>
<<wait_1_hour>>
<<timed 2s>>
You sit back down to try to find the issue, with an impending sense of dread<</timed>>
<<timed 5s>>
You're growing increasingly desperate at this point. You should have been done by now. It was all going so well<</timed>>
<<timed 9s>>
You are entirely stumped as to where the bug could be coming from. is this your life now? all the work just to get snagged at the end? <</timed.>
<<timed 12s>>
You've checked nearly every piece of your code. You still done know what it could be. On a whim, you start even checking code you made hours ago
[[Home]]
[[Check health]]
[[Final CS Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<wait_1_hour>>
WHAT??
<<timed 2s>>
i.. how... You should have realized it hours ago. Why did you have to spend so much time going in circles when it was just right here? <</timed>>
<<timed 4s>>
Digging through the mangled code you wrote so long ago, youre filled with more frusteration than anything else<</timed>>
<<timed 5s>>
And here you think youve found the bug. at long last...
<</timed.>
<<timed 10s>>
It tunred out to be a minor mistake. why it took so long to find, and broke things so much is still a mystery.
<<set $GE_Grade +=10>>
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[[Final CS Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<wait_1_hour>>
<<timed 2s>>
And with that major error out of the way, youre almost done. <</timed>>
<<timed 4s>>
You just have some last minute touches left.. <</timed>>
<<timed 6s>>
just some more last minute touches... please....
<<set $GE_Grade +=5>>
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[[Check health]]
[[Final CS Project]]
<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<wait_1_hour>>
<<timed 2s>>
You cant believe it. Even at the very end, you still run into more issues. <</timed>>
<<timed 4s>>
Youre so so close.. just please...<</timed>>
<<timed 6s>>
Youve finished this latest patch of bugs. Now just to try to finally finish things off...
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<</timed>>
<</if>><<running_clock>>
<<tick_stats>>
<<wait_1_hour>>
<<timed 2s>>
it all seems fine so far...<</timed>>
<<timed 4s>>
you dont want to start getting too excited, but it seems fine still..<</timed>>
<<timed 6s>>
youve done it. the project is done. at long last..
you cant even celebrate, youre too tired. at least youre done.
<<set $GE_Grade +=10>>
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<</timed>>
<</if>>