Welcome to (text-colour:#8cfff2,)[the Pristine Isles].
<img src= "https://i.imgur.com/vbpqD4R.jpg" width=600>
//If you're playing digitally, open this image in <a href="https://i.imgur.com/vbpqD4R.jpg" target="_blank">a new tab</a> and print it out.//
(text-colour:#8cfff2)[
[//Click anywhere to proceed.//]]
(click: ?page)[==
Before we begin, check you've got what you need:(click: ?page)[==
* The A3 game board
* 1 d20
* 4 character cards
* 3 water tokens
* 22 major arcana tarot cards
* Plenty of gems
* A trinket to represent where you are
* A dry erase marker
* A notepade, //or good memory//
(text-colour:#8cfff2)[
[//Click blue links to proceed when they appear.//]]
(link-reveal: "All set.")[
Put your water tokens on the hexagons, and your tarot cards in place.
Place three gems on the board, and keep the rest to one side.
(click: ?page)[==
Now know:
<i>You don't ''need'' to win this game.</i> (click: ?page)[==
<i>So if you don't, there's ''always next time''. </i>(click: ?page)[==
<i>Travel, learn about yourself, and thaw your memories.</i>(click: ?page)[==
<i>Will you save everyone this time?</i>(click: ?page)[==
Look at the character you've awoken to play, and assign them a brief personality.
[[Let's go.|introduction]] ]
<!-- asking name -->
(set: $name to (prompt: "What is your name?", "Hero"))
(set: $wishes to 0)
Oh, (text-colour:magenta)[$name].
(click: ?page)[==(click: ?page)[==
That's different to last time.
Write that down, can you?
<!-- picture of where to pen in a name -->
(click: ?page)[==
Before I say too much, look at the card you've got there and tell me what you do know:(click: ?page)[==
Strength: {
(link-repeat: "|+|")[
(if: $totalPoints > 0)[
(set: $strength to it + 1)
(set: $totalPoints to it - 1)
(replace: ?strengthStat)[|strengthStat>[$strength]]
(replace: ?pointsStat)[|pointsStat>[$totalPoints]]
]
]
(link-repeat: "|-|")[
(if: $strength > 0)[
(set: $strength to it - 1)
(set: $totalPoints to it + 1)
(replace: ?strengthStat)[|strengthStat>[$strength]]
(replace: ?pointsStat)[|pointsStat>[$totalPoints]]
]
]
}
Dexterity: {
(link-repeat: "|+|")[
(if: $totalPoints > 0)[
(set: $dexterity to it + 1)
(set: $totalPoints to it - 1)
(replace: ?dexterityStat)[|dexterityStat>[$dexterity]]
(replace: ?pointsStat)[|pointsStat>[$totalPoints]]
]
]
(link-repeat: "|-|")[
(if: $dexterity > 0)[
(set: $dexterity to it - 1)
(set: $totalPoints to it + 1)
(replace: ?dexterityStat)[|dexterityStat>[$dexterity]]
(replace: ?pointsStat)[|pointsStat>[$totalPoints]]
]
]
}
Constitution: {
(link-repeat: "|+|")[
(if: $totalPoints > 0)[
(set: $constitution to it + 1)
(set: $totalPoints to it - 1)
(replace: ?constitutionStat)[|constitutionStat>[$constitution]]
(replace: ?pointsStat)[|pointsStat>[$totalPoints]]
]
]
(link-repeat: "|-|")[
(if: $constitution > 0)[
(set: $constitution to it - 1)
(set: $totalPoints to it + 1)
(replace: ?constitutionStat)[|constitutionStat>[$constitution]]
(replace: ?pointsStat)[|pointsStat>[$totalPoints]]
]
]
}
Intelligence: {
(link-repeat: "|+|")[
(if: $totalPoints > 0)[
(set: $intelligence to it + 1)
(set: $totalPoints to it - 1)
(replace: ?intelligenceStat)[|intelligenceStat>[$intelligence]]
(replace: ?pointsStat)[|pointsStat>[$totalPoints]]
]
]
(link-repeat: "|-|")[
(if: $intelligence > 0)[
(set: $intelligence to it - 1)
(set: $totalPoints to it + 1)
(replace: ?intelligenceStat)[|intelligenceStat>[$intelligence]]
(replace: ?pointsStat)[|pointsStat>[$totalPoints]]
]
]
}
Wisdom: {
(link-repeat: "|+|")[
(if: $totalPoints > 0)[
(set: $wisdom to it + 1)
(set: $totalPoints to it - 1)
(replace: ?wisdomStat)[|wisdomStat>[$wisdom]]
(replace: ?pointsStat)[|pointsStat>[$totalPoints]]
]
]
(link-repeat: "|-|")[
(if: $wisdom > 0)[
(set: $wisdom to it - 1)
(set: $totalPoints to it + 1)
(replace: ?wisdomStat)[|wisdomStat>[$wisdom]]
(replace: ?pointsStat)[|pointsStat>[$totalPoints]]
]
]
}
Charisma: {
(link-repeat: "|+|")[
(if: $totalPoints > 0)[
(set: $charisma to it + 1)
(set: $totalPoints to it - 1)
(replace: ?charismaStat)[|charismaStat>[$charisma]]
(replace: ?pointsStat)[|pointsStat>[$totalPoints]]
]
]
(link-repeat: "|-|")[
(if: $charisma > 0)[
(set: $charisma to it - 1)
(set: $totalPoints to it + 1)
(replace: ?charismaStat)[|charismaStat>[$charisma]]
(replace: ?pointsStat)[|pointsStat>[$totalPoints]]
]
]
}
{ (link-repeat: "Reset")
[
(set: $strength to 0)
(set: $dexterity to 0)
(set: $constitution to 0)
(set: $intelligence to 0)
(set: $wisdom to 0)
(set: $charisma to 0)
(set: $totalPoints to 12)
(replace: ?strengthStat)[|strengthStat>[$strength]]
(replace: ?dexterityStat)[|dexterityStat>[$dexterity]]
(replace: ?constitutionStat)[|constitutionStat>[$constitution]] (replace: ?intelligenceStat)[|intelligenceStat>[$intelligence]] (replace: ?wisdomStat)[|wisdomStat>[$wisdom]]
(replace: ?charismaStat)[|charismaStat>[$charisma]]
(replace: ?pointsStat)[|pointsStat>[$totalPoints]]]}
Strength: |strengthStat>[0]
Dexterity: |dexterityStat>[0]
Constitution: |constitutionStat>[0]
Intelligence: |intelligenceStat>[0]
Wisdom: |wisdomStat>[0]
Charisma: |charismaStat>[0]
Remaining Points: |pointsStat>[12]
(set: $strength to 0)(set: $dexterity to 0)(set: $constitution to 0)(set: $intelligence to 0)(set: $wisdom to 0)(set: $charisma to 0)(set: $totalPoints to 12)
<!-- end of stats -->
(link-reveal: "Done.")
[
Alright, [[enough numbers.|details]] ]
Thank you. You've come prepared with... (css: "color: #4169e1;")[(dropdown: bind $class, "a bow","a sword", "a tome", "a wand")] And you... (css: "color: #4169e1;")[(dropdown: bind $diet, "eat meat", "are vegetarian")].
(link-reveal: "Yup.")[
That's different again.
(click: ?page)[==
If you hadn't guessed yet, we've met before.
You were different last time, but I'll tell you what I know.
(click: ?page)[==
Can you check your map, please?
We're right here here...<!-- circled area on the map -->
<img src="https://i.imgur.com/lf8zWeM.png">
(text-colour:grey)[Put your character token on the star if you haven't yet.]
(click: ?page)[==
...And your goal is to remember who you are. The gems you've got should keep you going- but if you ever get to zero, I'm afraid you need to return to the lake until next season.
(text-colour:grey)[You have three ice tokens you need to depleat in order to 'win'.
Collect 10 gems, then head to any town to melt one ice token.]
(click: ?page)[==
It's a lot to put on you moments after waking up, I know.
(click: ?page)[==
<b>Turn over the top tarot card, please.</b>
[[Okay.]]]You're here to save us, and to save yourself.
(click: ?page)[==
I've met you a hundred times before.
(click: ?page)[==
When I was young, I thought my families stories of the immortal who, every year, is reborn in the lake at the end of our garden were ridiculous.
(click: ?page)[==
Yet here we are. We do this dance every spring, and my family stays the same while I get older.
It'd be funny, if we weren't the only people who noticed time repeating.
365 days, and then we're back to square one. I give you this talk, and you say you'll free us all. I tell you to free yourself.
(click: ?page)[==
Let's try again, $name.
You can move up to three adjacent map tiles in a straight line per turn.
<img src="https://i.imgur.com/9OAVMvi.png">
Pick a spot, and [[step forward]].The card I got is... (css: "color: cyan;")[(dropdown: bind $tarot, "The Fool","The Magician","The High Priestess","The Empress","The Emperor","The Hierophant","The Lovers","The Chariot","Strength","The Hermit","The Wheel of Fortune","Justice","The Hanged Man","Death","Temperance","The Devil","The Tower","The Star","The Moon","The Sun","Judgement","The World")].
That scares me, because I believe that card means...
(text-colour:grey)[<i>Think about how your hero might interpret the card, and what it implies about your future on this quest as a result.</i>]
(link-reveal: "I know what it means now.")[
(text-colour:grey)[
<i>Look back at your heroes card, and decide something they'd never be afraid of.
Then proceed with that in mind.]</i>
[[New Beginnings]]]
If the place you've stopped is one of these locations, select it:
[[<img src="https://i.imgur.com/OI64OoA.png">->Town]][[<img src="https://i.imgur.com/B5QXlU6.png">->Trees]][[<img src="https://i.imgur.com/TY57qk5.png">->Mountains]][[<img src="https://i.imgur.com/Lr03wNG.png">->Tower]][[<img src="https://i.imgur.com/I3Mjt7u.png">->Sword]][[<img src="https://i.imgur.com/0LPaxWM.png">->Pyramid]]
If not, roll a d20:
(text-colour:cyan)[The number I rolled was...]<table style="width:20%"><tr>
<th>[[1|Rolled 1]]</th>
<th>[[2|Rolled 2]]</th>
<th>[[3|Rolled 3]]</th>
<th>[[4|Rolled 4]]</th>
<th>[[5|Rolled 5]]</th>
</tr> <tr> <th>[[6|Rolled 6]]</th>
<th>[[7|Rolled 7]]</th>
<th>[[8|Rolled 8]]</th>
<th>[[9|Rolled 9]]</th>
<th>[[10|Rolled 10]]</th>
</tr> <tr> <th>[[11|Rolled 11]]</th>
<th>[[12|Rolled 12]]</th>
<th>[[13|Rolled 13]]</th>
<th>[[14|Rolled 14]]</th>
<th>[[15|Rolled 15]]</th>
</tr> <tr> <th>[[16|Rolled 16]]</th>
<th>[[17|Rolled 17]]</th>
<th>[[18|Rolled 18]]</th>
<th>[[19|Rolled 19]]</th>
<th>[[20|Rolled 20]]</th>
</tr>
</table>
If you've got ten gems, you can head to a town to trade them in.
If you've got no gems, you need to head to [[the lake|The Lake]]. You tumble down a steep ravine.
As if aware you're there to save it, the ground around you snakes up to form a bed of greenery to break your fall.
There's a path to get back out, but it's going to take the rest of the day.
You're slightly injured- but only enough to be annoying.
//Turn over a tarot card, and reflect on what it may mean for your character.//
What is your character thinking as a result of this error?
//Drop three gems.//
[[Move up to three tiles|step forward]]While wandering along a poorly cobbled road, several boys jump out of the bushes and shakily hold a knife out at you. All three are grabbing at the handle of the same weapon, which is hilarious...
You give them two gems to avoid fighting against children.
//Drop two gems.//
[[Move up to three tiles|step forward]]Hopping along to fill the time, your character manages to trip themselves, landing face first in the soil of a farm to the paths edge.
//Drop two gems.//
[[Move up to three tiles|step forward]]Find the <b>hanged man</b> tarot card, and shuffle the pile when you're done.
With interpretations spanning from surrender to self sacrifice, how would your character react to being presented this card?
//Drop one gem.//
[[Move up to three tiles|step forward]]Crossing a small stream, you try and fail to make the jump across the water.
Shoes full of icy cold water, you lose a gem while attempting to squeeze them out.
//Drop one gem.//
[[Move up to three tiles|step forward]]You trip and fall, losing a gem to a gutter that leads into the sewers.
//Drop one gem.//
[[Move up to three tiles|step forward]]Find the <b>wheel of fortune</b> tarot card, and shuffle the pile when you're done.
As the card of luck, what do you think this means for your character, wherever they're at in their journey so far?
[[Move up to three tiles|step forward]]The circus is setting up beside your camp!
It might be a good way to get a few gems, but would require you to trust your luck.
What do you think?
[[I have good luck!]]
[[I don't trust my luck. Move up to three tiles|step forward]]
You decided to take the wilder side of the road, and it may be overgrown but the treasures you've found are endless- if you count a mama possum with ten babies on her back.
Despite lacking memories from before time started looping, who does your character decide they miss?
//Collect one gem.//
[[Move up to three tiles|step forward]]Today so far has been mediocre. No saving cats from trees or talking to uptight guards in uniforms.. Just open fields, and a pebble in your shoe.
Is your character a cat or a dog person?
[[Move up to three tiles|step forward]]As the days go by, does your character get tired of their quest?
Today, they decide they're going to sit here and rest- there's plenty of time left to work hard for everyone else.
While resting, reflect on the notes you've kept of their adventure.
Once they're rested,
[[Move up to three tiles|step forward]]As you reach a spot you think is going to be comfortable for the night, you hear a growling from the woods nearby.
If you have a map location with an icon (Town, forest, etc.) within three tiles in any direction, flee to it and evade conflict.
If you do not,
//Drop one gem.//
[[Move up to three tiles|step forward]]Your character has just left a town, and has been alone again for almost a day now. Think about someone they could have met there, and detail how that one person left a mark on your character.
[[Move up to three tiles|step forward]]You find a crow sunning itself on a bench, and after tossing it a piece of bread, the bird follows you until you offer out an arm for it to perch on.
What does your character name their new friend?
//Collect one gem, as an offering from the crow.//
[[Move up to three tiles|step forward]]You play rock paper scissors with a passerby, and win.
//Collect one gem.//
[[Move up to three tiles|step forward]]While passing through a particularly unremarkable patch of forest, you decide you should make a motto for this quest you're on!
If you can think of one, //collect one gem.//
If not, move on without taking a gem.
[[Move up to three tiles|step forward]]When you stop at a pub you find yourself in the middle of a local dance night. It's loud and busy, and as you're a stranger to them, nobody really notices you.
Does your character join in the competition, or find another way to get themselves a couple of gems?
//Collect two gems.//
[[Move up to three tiles|step forward]]When you pass near a settlement and decide not to stop, you're waved over by some locals who ask you to help them fight off a pack of animals who were lurking nearby.
You do so, and earn a reward for your effort.
//Collect two gems.//
[[Move up to three tiles|step forward]]Trading some hide you had spare with another explorer, you're paid nicely and drop three gems into your pouch.
What is your characters first thought when they see a stranger on the horizon?
//Collect three gems.//
[[Move up to three tiles|step forward]]You're out in the wild right now, with several points of interest on the horizon, but nothing but ruins at your feet.
Despite the desolation out here, while setting up for a lunch break, you find four gems on the ground!
What's your characters reaction?
//Collect four gems.//
[[Move up to three tiles|step forward]]The woodlands here are thick and busy with wildlife.
Look at your character, considering the traits you've assigned them up until now, and their skill points, and decide what they'd do here:
* [[Look for a dry space to rest]]
* [[Hunt for food]]
* [[Study the terrain]]
A tower made of wood and stone.
Several guards patrol the area, but are evidently more interested in walking the same patrol route they do every day that trying to shoo any unexpected visitors away yet.
Look at your character, considering the traits you've assigned them up until now, and their skill points, and decide what they'd do here:
* [[Sneak inside]]
* [[Speak to a guard]]
[[Move up to three tiles|step forward]]You rummage around for somewhere dry to settle for the night.
Based on your (print: $wisdom) wisdom...
{
(if: $wisdom is 0)[
You can't find anywhere dry to set up a fire, so it's time for a soggy night under the stars. <br>
<br>
<br>
What wakes your character up in the night?<br>
<br>
//Drop one gem.//
]
(else-if: $wisdom is 1)[
You find somewhere to settle, but it's not dry enough to get a fire going. <br>
You'll be fine, but you'd better wrap up warm.<br>
<br>
What has your character found on their jouney that's going to keep them warm?
]
(else-if: $wisdom is 2)[
It takes no time to find somewhere to settle. <br>
The fire is warm, and you sleep well.<br>
<br>
What does your character dream of?
]
(else:)[
While brushing leaves away from where you're going to set up your fire, your character finds a box of matches wrapped in fabric.<br>
They're dry, and make setting up effortless. <br>
<br>
You sleep easily, warm and dry. <br>
<br>
What does your character miss from before they were a hero?<br>
<br>
//Collect one gem//.<br>
}
[[Move up to three tiles|step forward]]You opt to hunt for some food.
Based on your (print: $strength) strength...
{
(if: $diet is "are vegetarian")[
You find a variety of root vegetables, and cook up a stew to eat. <br>
<br>
What does your character wish they were eating instead?
]
(else-if: $strength is 0)[
Your hunt is fruitless, and every animal you encounter seems to sense you before you've even had a chance to approach. <br><br>
Does this make your character nervous?
<br>
<br>
//Drop one gem//.
]
(else-if: $strength is 1)[
You spend some time setting up a small trap, but only manage to snag a singular rabbit.<br>
<br>
How does seeing the bunny in the trap make your character feel?<br>
]
(else-if: $strength is 2)[
You take down a deer in no time at all, and once you've used what you can, exchange the spare material and food with someone you pass on your path. <br>
<br>
What does your character dream of?<br>
<br>
//Collect one gem//.
]
(else:)[
You encounter another party of explorers, and they share what they're cooking in exchange for a good story.
<br><br>
You tell them where you've been so far, and when you're finished they offer you their spare tent for the night. <br><br>
During this retelling, did your character embellish the story?
<br>
//Collect one gem//.<br>
]
}
[[Move up to three tiles|step forward]]You decide to explore, studying the terrain as you go.
Based on your (print: $intelligence) intelligence... <br><br>
{
(if: $intelligence is 0)[
Your foot slips into a rabbit burrow, leaving your ankle stinging. <br><br>
How does your character react? <br>
<br>
//Drop one gem//.
]
(else-if: $intelligence is 1)[
You don't know what you're looking for here, but you stick your hand into a gap in one of the trees... And pull out a gem.<br>
<br>
Sometimes the silliest plans work out the best!
<br><br>
//Collect one gem//.
]
(else-if: $intelligence is 2)[
While rusting under some leaves looking for wildlife, you find a small pouch. <br>
Though it looks like someone got to it before you, digging around the area reveals a gem that got left behind.<br>
<br>
//Collect one gem//.<br>
]
(else:)[
You pull just the right book out of your bag to help you identify the plantlife here, and open it to just the right page to read about the tree right in front of you. <br>
<br>
It says these trees grow in mineral rich soil, meaning gems are nearby.
<br><br>
What's another book your character never goes without? <br>
<br>
//Collect one gem//.
]
}
[[Move up to three tiles|step forward]]Approaching a set of steep steps that burrow down into the ground, you realise you've stumbled upon the entryway to a dungeon.
So far nobody has realised you're here, but based on the gems you can see glimmering from the depths, it'd be smart to make a move soon- before you //are// seen.
Look at your character, considering the traits you've assigned them up until now, and their skill points, and decide what they'd do here:
* [[Sneak around]]
* [[Rush in]]
[[Move up to three tiles|step forward]]The pyramind has been visible for miles, and everyone around knows how heavily guarded it is- protected by armed men who want nothing to do with the commoners who occasioanlly, stupidly, try to ask them questions.
Due to how tall the structure is, the shadow it casts reaches across the flat plains of the central isle all year long, even obscuring the lake you awoke in when the sun is low in the sky mid spring. <br>
{
(if: $wishes is <3)[
<br>
Approaching it, you're intercepted by a cloaked figure who ushers you towards the base of the structure. There's no time to abscond... Better humor them. <br>
<br>
Look at your character, considering the traits you've assigned them up until now, and their skill points, and decide what they'd do here:<br>
<br>
* [[Sneak a look at their paperwork]]
* [[Try and see their face]]
* [[Back away and move up to three tiles|step forward]]
]
(else: )[<br>
Everyone around the pyramid turns to look at you when you arrive.<br>
Hushed chatter begins behind you when you're led inside, past guards with swords and spears who bown their heads to you- they know you, and in some way, you feel like you know them too. <br>
<br>
It's been building up to this... With your memories thawed, though they'll still take their time to trickle in, you can rest now. The island is safe.<br>
<br>
Is it scary?<br>
Are you ready to go?<br>
<br><br>
[[Escape the timeloop]]
]
}The mountain range you've reached is imposing, but so far visibly desolate. Nearby plant life is frosty in the spring air, and sodden down to reveal a winding route up into the clouds.
Look at your character, considering the traits you've assigned them up until now, and their skill points, and decide what they'd do here:
* [[Find a cave to search]]
* [[Start climbing]]
[[Move up to three tiles|step forward]]{
(if: $wishes is <3)[
The town is busy, but most people don't spare you more than a glance. There's a market off to one side, and winding roads filled with houses and open storefronts.<br>
<br><br><br>
In the middle of the town is a wishing well, surrounded by people waiting for their turn to toss in a coin.<br>
<br>
If you've got ten gems, you can drop them into the wishing well to thaw one ice cube token. <br>
A thawed ice cube means getting one step closer to remembering who you are, and saving the island from looping in time again.<br>
<br><br><br><br>
So far you've wished (print:$wishes) times. <br><br>
<br>
[[I have ten gems to wish away|wish]]<br>
<br>
[[I don't have ten gems yet- move up to three tiles|step forward]]
]
(else: )[
When you stand to leave the well after your final wish, you're met by a cloaked figure who holds their staff out to their side, blocking your path. They nod towards the town gate without a word, and then spin around to begin walking away.
[[It'd be best to follow them.|Pyramid]]
]
}
Using a knowledge of dungeons you didn't realise you had in the back of you mind, you decide to try and sneak into the place- you just have to hope your knowledge is accurate.
Based on your (print: $wisdom) wisdom... <br><br>
{
(if: $wisdom is 0)[
You walk in confidently past several constructs made to keep out those with negative energy. <br>
Once in, you turn left with conviction, knowing the path goes that way until you reach a fork sometime soon- and you walk right into a theif, bag over their shoulder full of gems!<br>
<br>
Shocked as you are, you let the thief get away, and end up face to face with a costruct who doesn't seem pleased to see you...<br><br>
How does your character feel about getting thrown //up// the stairs by an automaton? <br>
<br>
//Drop one gem//.
]
(else-if: $wisdom is 1)[
Based on what you know, you walk in confidently past several constructs made to keep out those with negative energy. <br>
Once in, you turn left with conviction, knowing the path goes that way until you reach a fork sometime soon- and you walk right into a theif, bag over their shoulder full of gems!<br>
<br>
Shocked as you are, you let the thief get away, and end up face to face with a costruct who doesn't seem pleased to see you...<br><br>
How does your character feel about getting thrown //up// the stairs by an automaton? <br>
<br>
//Drop one gem//.
]
(else-if: $wisdom is 2)[
Despite how active this dungeon seems to be, you've got quite the way into it's depths without much conflict. Constructs can put themselves back together anyway! It's fine.<br><br>
Turn over a new tarot card, and decide how you found your treasure based on what it depicts. <br>
<br>
//Collect two gems//.
]
(else:)[
Despite how active this dungeon seems to be, you've got quite the way into it's depths without much conflict. Constructs can put themselves back together anyway! It's fine.<br><br>
Turn over a new tarot card, and decide how you found your treasure based on what it depicts. <br>
<br>
//Collect two gems//.
]
}
[[Move up to three tiles|step forward]]The gems make a satisfying noise as they drop into the water, and you close your eyes briefly to make a wish.
You remember something from your life before you became this islands hero. (set: $wishes to $wishes +1)
What do you recall?
<br>
<br>
[[Back to Town|Town]]
You decide nobody can stop you from getting some gems if you go in quick and ready to fight!
Based on your (print: $strength) strength... <br><br>
{
(if: $strength is 0)[
Except maybe the wall that you run directly into. You may be strong, but the wall didn't get the memo. <br><br>
Thankfully nobody sees, and you're able to sit and hold your head for a minute before scooping up any dropped gems. <br>
]
(else-if: $strength is 1)[
Racing in brings you face to face with a wall of constructs, who kick your butt in no time at all. <br>
You flee, but not before losing the gems you had recently obtained. <br>
<br>
//Drop one gem//.
]
(else-if: $strength is 2)[
Racing in brings you face to face with a wall of constructs, who you manage to fight off and escape from. Once far enough from them to feel safe, you duck behind a corner to catch your breath and heal any scrapes- and there in the corner you find a lever! <br>
<br>
You pull it, and (either: "nothing happens.","nothing happens.","a single gem drops from above you.","a single gem drops from above you.","a single gem drops from above you.","two gems drop from above you.","three gems drop down from above you").
//Collect as many gems as fell from pulling the lever//.
]
(else:)[
Racing in brings you face to face with a wall of constructs, who you manage to fight off and escape from. Once far enough from them to feel safe, you duck behind a corner to catch your breath and heal any scrapes- and there in the corner you find a lever! <br>
<br>
You pull it, and (either: "a single gem drops from above you","a single gem drops from above you","a single gem drops from above you","two gems drop from above you","two gems drop from above you","two gems drop from above you","three gems drop down from above you").
//Collect as many gems as fell from pulling the lever//.
]
}
[[Move up to three tiles|step forward]]You take to the path, following it to the first real cliffs before wandering into the grass and leaves to look for a cave.
Based on your (print: $intelligence) intelligence... <br>
{
(if: $intelligence is 0)[
You find a cave, and quickly, too! <br>
Unfortunately it seems to be the home of one very angry bear, who chases you away from her babies with a vicious swipe.<br><br>
What unexpected animal does your character dislike? Why? <br>
<br>
//Drop two gems//.
]
(else-if: $intelligence is 1)[
You find a cave easily, but it's far too narrow to get into- sticking your hand into the gap only gets your finger chomped by... Something. <br>
<br>
You clasp your pouch of gems tight and flee from the area!
]
(else-if: $intelligence is 2)[
You don't manage to find a cave- but you do find what seems to be a partially collapsed mineshaft.<br>
You can't get too far into the place, but you get close enough to look into an old explosives box.<br> Unfortunately there's no TNT to be had, but you find a gem! <br>
<br>
On the way down the mountain, you get distracted by an animal that needs your help. <br>
What happens?<br>
<br>
//Collect one gem.//
]
(else:)[
Climbing up the side of the mountain searching for cave openings comes to you naturally. <br>
You can tell where animals have been and avoid their homes easily, and which types of rock are most likely to indicate the possibility of a cave nearby.<br>
<br>
Then you find one! You take your time carefully getting into the small space, wiggling through narrow passages until you find a hoard of gems inside. <br>
<br>
What's your characters favorite downtime activity?<br>
<br>
//Collect two gems.//
]
}
[[Move up to three tiles|step forward]]The path up the mountain winds just enough that you can't tell what's up ahead as you get going. It's seemingly empty.
Based on your (print: $dexterity) dexterity... <br><br>
{
(if: $dexterity is 0)[
You get about half a mile into your climb before the steep slop gets the best of you.<br>
The worst part of trying to climb here was that now you've got to climb back as far as you managed...<br><br>
Draw a new tarot card, and interpret what it means after your failure of a climb attempt. <br>
]
(else-if: $dexterity is 1)[
You're no climber, and honestly this is all a bit embarrassing. With many breaks to rest and catch your breath, you eventually reach the peak- in time for nightfall. <br><br>
What makes this camp memorable, without the view from the peak you would've seen during the day? <br>
]
(else-if: $dexterity is 2)[
The climb is slow going and filled with loose shale that causes you to slip several times. You're no hiker, but despite your struggles you get to the peak- and find that someone has set up a tent nearby, where you're able to get some fresh water and sit by the fire <br><br>
If approached, would your character be honest about their quest? <br>
<br>
//Collect one gem//.
]
(else:)[
Were you a hiker in a previous life? If it's true how many times you've been on this quest before... Probably.<br>
It takes you no effort at all to get to the peak, and your view over the hills around you almost makes up for the fact there's absolutely nothing up here. <br><br>
Flip over a new tarot card, and decide what it implies for the rest of the journey to come. <br>
<br>
//Collect one gem//.
]
}
[[Move up to three tiles|step forward]]Your attempt at sneaking in seems to be going well, but when you tip over a tower of boxes and trip yourself up, everyone's eyes land on you!
Based on your (print: $dexterity) dexterity... <br><br>
{
(if: $dexterity is 0)[
Your attempt at hiding fails immediately. Though the guards are too busy laughing at your spectacular fall to arrest you, the hand one of them holds out to you when they throw you outside suggests they're seeing payment for their 'kindness'. <br><br>
What does your character think of the queen of this land and her men? <br>
<br>
//Drop one gem//.
]
(else-if: $dexterity is 1)[
You hide pretty quickly, and the guards are only mildly suspicious! <br>
In the chaos, you find a deck of cards with one gem taped to them.<br>
<br>
Turn over another tarot card, and decide what it means for your character as they manage to escape the mess they've made. <br><br>
<br>
//Collect one gem//.
]
(else-if: $dexterity is 2)[
You hide quickly, and the guards don't notice you at all! <br>
In the chaos, you find a deck of cards with one gem taped to them.<br>
<br>
Turn over another tarot card, and decide what it means for your character as they manage to escape the mess they've made. <br>
<br>
//Collect two gems//.
]
(else:)[
There's no time to hide, so you stand up and smile at the confused guards- before their swords end up in your face.<br>
Without breaking a sweat you spin a story about running from bandits and rushing to ther queens men for help- you hadn't meant to make a mess!<br><br>
While they're apologising for pointing their weapons at you, you swipe some gems off the edge of a desk.<br><br>
What does your character think of the queen of this land and her men? <br>
<br>
//Collect three gems.//
]
}
[[Move up to three tiles|step forward]]You waltz up to a guard, pulling as friendly a face as you can manage, and hold out your hand for them to shake.
Based on your (print: $charisma) charisma... <br><br>
{
(if: $charisma is 0)[
You're completely ignored.<br><br>
What did you think was going to happen? This was never going to work!<br>
In your haste to leave, you drop a gem at the guards feet- but they throw it right back after you, as if offended by your poor attempt at bribing them.
]
(else-if: $charisma is 1)[
You make a guard laugh... Before they realise you're not in the royal uniform, which means you're not a guard- and you're in front of them, in their tower!<br><br>
You get chased out pretty quickly after that.<br>
<br>
Aside from the traits visible on your character's card, do they have any unique traits to identify them by? <br>
<br>
]
(else-if: $charisma is 2)[
The guard you bump into first clearly isn't very good at their job- seeing as they're the one who initiates the conversation, despite your obvious lack of a guards uniform.. <br><br>
Yet the one who shows up next to join in isn't much better- though he does put up a good chase when you swipe two gems and flee!<br>
<br>
//Collect two gems//.
]
(else:)[
You greet the guard as if they were a longtime friend, using their name after eavesdropping on a conversation and then heading further in to find where their pay is kept.<br>
They believe you when you say you were short a few gems last week, so you're just here to get what you're missing. Fake it til you make it, right?. <br><br>
Although confused, the guard doesn't immediately suspect you- though they do question why you're out of uniform.<br><br>
How does your character answer? <br>
<br>
//Collect two gems//.
]
}
[[Move up to three tiles|step forward]]You sneak a glance at the big book of glyphs your chaperone is holding... And you see yourself.
The people in the book don't quite look like you- sometimes there's wings, sharp horns, and someone in there //really// though they could pull off wearing a fez, but you recognise each of them as you- previous versions of you, who woke up at the bottom of the same lake and embarked on the same quest.
Noticing you looking, the guard snaps the book closed and shakes their head.
You'd better get out of here for now.
[[Move up to three tiles|step forward]]You lean it, faking a stumble, to try and see through the slotted, birdlike mask worn by the guard beside you- but there's nothing to see, and the guard catches you easily to right you on your feet.
When they decide you're not a threat, you're allowed to go- at the request you don't return until you're ready.
[[Move up to three tiles|step forward]]Inside the pyramid is like a maze, but somehow you know where to go without your chaperone. You walk with cause, and soon reach a perfectly maintained bedroom that's chilly, but filled with warm bedding..
(click: ?page)[==
It's been a long time since you were here, but you're home now.
(click: ?page)[==
What happened to warrant trapping the Pristine Isles in time? It was so long ago, but you remember being there when the curse was set. You've got as many years as you need to piece together the rest, now that the world doesn't end next spring.
Ten wishes granted means its time to be reborn.. to reincarnate.
(link-reveal: "Did you find yourself?")[
Look back to the small description of yourself you begun with, and then to everything you've found answers to on your journey.
(click: ?page)[==
If everything went to plan, next time you wake up you, and everyone else, will be free. You can climb mountains without //having// to, and you can walk into the plains without the time limit of needing to be back before spring.
(link-reveal: "Let's find out.")[
**Erase your name from the character card you awoke to, and pick a different hero to reincarnate into next spring.**
[[Go to sleep.|The End]]]]The lake is where you came from- and now it's where you're returning to.
**Erase your name from the character card you awoke to, and pick a different hero to reincarnate into next spring.**
Before you dip back under the waters surfact, reflect on the journey you've been on, and the person you grew into from your experiences.
Then [[go to sleep]].<h2>The end.</h2>
<img src="https://i.imgur.com/gFf8bEI.png">
(link-reveal: "Wake up as someone new?")[
[[Okay.|title page]]
]<img src="https://i.imgur.com/6R0thEO.gif" width="800">
<h3><img src="https://i.imgur.com/wGdkZ6r.png" width=30> by ponyo - team not a cat</h3>
This game is best played in full screen. Scroll to continue.
Look Around and Find Yourself is a (text-colour:#8cfff2)[solo, hybrid TTRPG Twine] about one immortal beings quest to thaw their memories and free their homeland from the endless loop it’s become tangled in.
Rising out of the water in a form you don’t recognise, it’s up to you to wander and discover yourself as you go. Keep a journal to document everything you uncover, and find yourself while doing your best in uncomfortably mellow, yet dire circumstances.
The character you begin as is nothing but their stats. As you explore, you'll answer plenty of questions to help you form them- so treat them well, and do your best to care for them while they care for everyone else.
This is a journalling game, so keeping notes is the majority of the reason you're here- and you'll have a full journal of travels to reflect on when you're done- but I'm not your boss, so just use your brain if you prefer.
There's plenty of questions to help you discover your character within, but if you think of something else while playing, jot it down too! Question answers don't have to be literal, but they shouldn't give you an extra advantage unless specified in the text, or free tokens.
[<h3>[[Play|title page]]</h3>]
<h2>The end.</h2>
(link-reveal: "Wake up as someone new?")[
[[Okay.|Untitled Passage]]
]Roll your d20 three times.
For each even number, //collect one gem//.
For each odd number, //drop one gem//.
[[Move up to three tiles|step forward]]