/* ================================================== PLAY BOARDS */

.play-board {
    position: relative;
    background-color: var(--board-bg);
    border: 13px solid var(--board-border);
    border-radius: 16px;
}

/* ------------------------------ Reversed */

.play-board, #background-pillar {transition: 1.6s cubic-bezier(.13,.8,.48,.99)}
.play-board.reversed, #background-pillar.reversed {transform: rotate(180deg)}

.board-row {
    display: flex;
}

.board-tile {
    width: 120px;
    height: 120px;
}

.board-row:not(:last-child) {border-bottom: 1px solid #333}
.board-tile:not(:last-child) {border-right: 1px solid #333}

/* ------------------------------ Pieces */

.board-pieces {
    position: absolute;
    width: 100%;
    height: 100%;
    top: 0; left: 0;
}

.board-piece {
    width: 100px;
    height: 100px;
    background-color: var(--piece-color);
    border-radius: 14px;
    position: absolute;
    box-shadow: 6px 6px 0px 0px rgba(51,51,51,0.4);
    cursor: pointer;
    transition: all .4s, background-color 1.6s, box-shadow 1.6s;
}
.play-board.reversed .board-piece {box-shadow: -6px -6px 0px 0px rgba(51,51,51,0.4)}
.board-piece::before {
    content: "";
    width: calc(90% - 10px);
    height: calc(90% - 10px);
    border: 5px solid #473822;
    border-radius: 11px;
    position: absolute;
    top: 5%; left: 5%;
    z-index: 0;
}
.board-piece[data-belong-to="ennemy"]::before {border-color: #59c}
.board-piece.selected {transform: scale(1.07)}

.piece-move {
    position: absolute;
    width: 8px;
    height: 8px;
    border-radius: 100%;
    background-color: var(--piece-moves);
    transition: 1s;
}

.piece-move.UL {top: 12px; left: 12px}
.piece-move.U {top: 12px; left: 50%; transform: translateX(-50%)}
.piece-move.UR {top: 12px; right: 12px}
.piece-move.L {top: 50%; left: 12px; transform: translateY(-50%)}
.piece-move.R {top: 50%; right: 12px; transform: translateY(-50%)}
.piece-move.DL {bottom: 12px; left: 12px}
.piece-move.D {bottom: 12px; left: 50%; transform: translateX(-50%)}
.piece-move.DR {bottom: 12px; right: 12px}

body.day .piece-move.night {opacity: 0}
body.night .piece-move.day {opacity: 0}

.board-piece::after {
    content: "";
    width: 40%;
    height: 40%;
    background-repeat: no-repeat;
    background-size: contain;
    background-position: center;
    position: absolute;
    top: 50%; left: 50%;
    transform: translate(-50%, -50%);
    opacity: .5;
}
.play-board:not(.reversed) .board-piece[data-belong-to="ennemy"]::after {transform: translate(-50%, -50%) rotate(180deg)}
.play-board.reversed .board-piece[data-belong-to="player"]::after {transform: translate(-50%, -50%) rotate(180deg)}

.board-piece[title="Sun"]::after{background-image: url('../assets/sun-icon.svg')}
.board-piece[title="Moon"]::after{background-image: url('../assets/moon-icon.svg')}
.board-piece[title="Wolf"]::after{background-image: url('../assets/wolf.svg')}
.board-piece[title="Fox"]::after{background-image: url('../assets/fox.svg')}
.board-piece[title="Butterfly"]::after{background-image: url('../assets/butterfly.svg')}

/* ------------------------------ Ghosts of possible moves */

.ghost-piece {
    width: 100px;
    height: 100px;
    background-color: #88b;
    border-radius: 14px;
    position: absolute;
    cursor: pointer;
    animation: glowing 1.6s infinite ease-in-out;
}

@keyframes glowing {
    0% {opacity: 0}
    50% {opacity: .5}
    100% {opacity: 0}
}

/* ================================================== PLAY BOARD SCREEN */

#main-play-board {
    width: 100%;
    height: 100%;
    display: flex;
    justify-content: center;
    align-items: center;
    position: absolute;
    top: 0; left: 0;
}

/* ------------------------------ Reserves */

#main-play-board .player-reserve,
#main-play-board .ennemy-reserve {
    width: calc((100px * 3) + 70px);
    height: calc((100px * 2) + 62px);
    padding: 10px;
    right: 50px;
    background-color: var(--board-bg);
    border: 12px solid var(--board-border);
    border-radius: 20px;
    display: flex;
    flex-wrap: wrap;
    position: absolute;
    transition: 1s;
}

#main-play-board .player-reserve {bottom: 50px}
#main-play-board .ennemy-reserve {top: 50px}

#main-play-board .player-reserve .board-piece,
#main-play-board .ennemy-reserve .board-piece {
    position: relative;
}

#main-play-board .player-reserve .board-piece:not(:nth-child(3n)),
#main-play-board .ennemy-reserve .board-piece:not(:nth-child(3n)) {
    margin-right: 10px;
}

#main-play-board .player-reserve .board-piece:first-child,
#main-play-board .ennemy-reserve .board-piece:first-child {
    margin-bottom: 10px;
}

/* ------------------------------ Background pillar */

#background-pillar-container {
    position: absolute;
    top: 50%; left: 50%;
    transform: translate(-50%, -50%);
}

#background-pillar {
    width: 750px;
    height: 750px;
    background-color: var(--pillar-bg);
    border: 25px solid var(--pillar-border);
    border-radius: 100%;
    position: relative;
    overflow: hidden;
}

#pillar-sun,
#pillar-moon {
    width: 75%;
    height: 75%;
    background-size: cover;
    background-repeat: no-repeat;
    position: absolute;
    opacity: .25;
}

#pillar-sun {
    background-image: url('../assets/sun-icon.svg');
    top: -20%; left: -20%;
}

#pillar-moon {
    background-image: url('../assets/moon-icon.svg');
    bottom: -25%; right: -25%;
}

/* ================================================== COUNTERS */

#counters {
    position: absolute;
    top: 50%; left: 50px;
    transform: translateY(-50%);
}

#counters p {
    font-size: 20px;
    font-weight: 600;
}

/* ================================================== END GAME */

#end-game {
    padding: 50px 100px;
    background-color: var(--board-bg);
    border: 14px solid var(--board-border);
    border-radius: 20px;
    display: flex;
    flex-direction: column;
    align-items: center;
    position: absolute;
    top: 50%; left: 50%;
    z-index: 100;
    box-shadow: 14px 14px 0px 0px rgba(51,51,51,0.4);
    transform: translate(-50%, -50%);
    transition: .4s ease-out;
}

#end-game:not(.active) {
    opacity: 0;
    pointer-events: none;
    transform: translate(-50%, -50%) scale(.8);
}

#end-game p {
    margin-bottom: 30px;
    font-size: 24px;
    font-weight: 600;
    color: var(--secondary-text-color);
}