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<<set $groupfight to 4>><<set $boatprogress to 0>><<set $builderamount to 0>><<set $playerfight to 1>><<set $johnfight to 2>><<set $danaexplore to 1>><<set $danafight to 1>><<set $gordonbuild to 2>><<set $selenafarm to 2>><<set $health to 10>><<set $maxhealth to 10>><<set $day to 1>><<set $danain to 0>><<set $gordonin to 0>><<set $selenain to 0>><<set $johnin to 0>><<set $mayin to 0>><<set $peterin to 1>>You crawl out of the ocean onto the warm beach, and you cough a few times as you hope you didn't ingest too much salt water. It was a very rough landing, and you're almost shocked that it looks like most of the people on that plane survived. Things are bad, but perhaps they could be worse.<<set $peterfight to 0>><<set $peterexplore to 0>><<set $peterbuild to 0>><<set $peterfarm to 0>><<set $mayfight to 0>><<set $mayexplore to 0>><<set $maybuild to 0>><<set $mayfarm to 0>><<set $johnexplore to 0>><<set $johnbuild to 0>><<set $johnfarm to 0>><<set $danabuild to 0>><<set $danafarm to 0>><<set $gordonfight to 0>><<set $gordonexplore to 0>><<set $gordonfarm to 0>><<set $selenafight to 0>><<set $selenaexplore to 0>><<set $selenabuild to 0>><<set $deadcount to 0>><<set $playerexplore to 1>>
This morning, you got on a private charter plane to visit the tropical island of Janesia... Maybe you were going there for a vacation, maybe for business, or maybe for something else, but whatever the case may be, you will not be arriving on time. You didn't pay for the whole charter plane. You and 5 other people contracted the plane together as part of a package deal. It seemed like a good deal in comparison with the commercial flights, but sometimes a good deal can suddenly become a very bad one.<<set $danacount to 0>><<set $johncount to 0>><<set $selenacount to 0>><<set $gordoncount to 0>><<set $maycount to 0>><<set $petercount to 0>>
The plane took off normally, but then just about 20 minutes into the flight, the plane's radio started to break down, and then other instruments started to break down. Then, a huge storm came out of nowhere. You overheard the pilot saying something about how this storm wasn't on any of the charts, but with the winds being as strong as they were, he had no idea how far off course the little plane was blown.
Finally, after hours of fighting the weather and more and more parts of the plane shutting down, the pilot announced that he was going to go down for a water landing. The weather seemed to be clearing up, but it was too late. The damage was done, and the little plane couldn't take much more. The instruments and radio still weren't working, and so the pilot didn't even know if there were any airports in range. And so, he spotted an island and decided to try a water landing as close to it as possible. The plane broke apart as it hit the water. Fortunately, injuries and fatalities were less than one might have expected for such a harsh landing, but most of the remains of the plane sunk to the bottom of the ocean, along with most of the baggage.
As everyone crawls to shore, you realize that the landing hadn't been without its casualties. You don't see the pilot among the survivors. It seems he hit his head during the landing, and went down with the plane. There's no rescuing him now.
The other survivors look out at the ocean in shock where the plane was just a few moments ago, but now only idealic little waves splash casually against the shore. The storm that blew you off course less than an hour ago seems to have completely disappeared now, and the sun is shining. You realize that you will need to depend on your own resources for survival. Even if there are rescue crews out looking for you, they might be looking hundreds of miles in the wrong direction.
The co-pilot managed to escape the cockpit. His proud blue pilot's uniform is now drenched wet, and he doesn't look proud at all. He looks emotionally out at where his friend and captain once was, and then he looks back to you. He awkwardly stammers in a daze, "Wha... what's your name again?"
(Please enter whatever name you want the other survivors to use in reference to you.)
<<textbox "$plname" "" "Sex">>He nods solemnly and says, "Right, $plname... I'm Peter Morgan. I flew with Captain Andrews for years. You know, I probably should have tried to become the captain of my own plane years ago, but I got comfortable and... What am I even talking about? That doesn't matter right now! We need... I don't even know what we need. Do... Do you have any... experience with this sort of thing?"
There are very few humans on Earth who have "experience" living on a deserted island after a plane crash, but his question is still valid. He needs to know what kind of man or woman he's dealing with.
[[I am a man.]]
[[I am a woman.]]<<set $points to 3>><<set $male to true>><<set $pro to "he">><<set $cappro to "He">><<set $pos to "his">><<set $cappos to "His">><<set $pas to "him">><<set $title to "Sir">><<set $man to "man">><<set $guy to "guy">>Yes, what kind of man are you? Now, you can have 3 relevant skills that will help you. Some skills may be valuable in multiple situations, and some only in specific situations. Also, it is possible that you might train some skills later!
[[I am an archer.]] You know how to use a bow and arrow. You even know a little bit about how to make more arrows, and it seems that this island has some sticks and wood that you could use to make more arrows, so you'll never run out of ammunition! This will also give you 2 more points in fighting abilities, and give you a bonus when hunting.
[[I know how to use firearms.]] It seems that there was a rifle among the pilot's things which got salvaged from the wreckage. Was that legal for him to have? Probably not, but you have it now. The only problem is, it looks like there's only 15 bullets, and you might not be able to get more ammo for it when it runs out! Still, it will be the most powerful weapon at your disposal. You can also use it when hunting.
[[I know a lot about edible plants.]] You can easily find plants that are nutritious and good for you, you will always be able to get a lot of food when you scavenge for it. Also, your knowledge of nature will give you 2 more points of exploring. More importantly, it will also mean that you can avoid poisonous plants more easily when you are collecting plants!
[[I am a skilled builder.]] You will be able to build up the town and cause fewer incidents to occur.
[[I am charismatic.]] You will be able to convince people to follow you or do what you want more easily.
[[I am hard to kill.]] You will have an extra 10 points of health.
[[I am lucky.]] Things just often happen to work out in your favor! Some things will go your way that would have been more difficult for most people.
[[I know first aid.]] You and your companions will be able to heal much more quickly.
[[I am athletic.]] You will be able to escape from danger much more easily, and will sometimes have other bonuses for being athletic. You will also get 5 bonus points of health! This will give you 2 points of fighting.
[[I am perceptive.]] You will be able to more quickly and easily perceive things.
[[I am sadistic.]] You enjoy seeing others unhappy. You will gain bonuses from seeing others suffer. This will give you 1 point of fighting.<<set $points to 3>><<set $male to false>><<set $pro to "she">><<set $cappro to "She">><<set $pos to "her">><<set $cappos to "Her">><<set $pas to "her">><<set $title to "Ma'am">><<set $man to "woman">><<set $guy to "girl">>Yes, what kind of woman are you? Now, you can have 3 relevant skills that will help you. Some skills may be valuable in multiple situations, and some only in specific situations. Also, it is possible that you might train some skills later!
[[I am an archer.]] You know how to use a bow and arrow. You even know a little bit about how to make more arrows, and it seems that this island has some sticks and wood that you could use to make more arrows, so you'll never run out of ammunition! This will also give you 2 more points in fighting abilities, and give you a bonus when hunting.
[[I know how to use firearms.]] It seems that there was a rifle among the pilot's things which got salvaged from the wreckage. Was that legal for him to have? Probably not, but you have it now. The only problem is, it looks like there's only 15 bullets, and you might not be able to get more ammo for it when it runs out! Still, it will be the most powerful weapon at your disposal. You can also use it when hunting.
[[I know a lot about edible plants.]] You can easily find plants that are nutritious and good for you, you will always be able to get a lot of food when you scavenge for it. Also, your knowledge of nature will give you 2 more points of exploring. More importantly, it will also mean that you can avoid poisonous plants more easily when you are collecting plants!
[[I am a skilled builder.]] You will be able to build up the town and cause fewer incidents to occur.
[[I am charismatic.]] You will be able to convince people to follow you or do what you want more easily.
[[I am hard to kill.]] You will have an extra 10 points of health.
[[I am lucky.]] Things just often happen to work out in your favor! Some things will go your way that would have been more difficult for most people.
[[I know first aid.]] You and your companions will be able to heal much more quickly.
[[I am athletic.]] You will be able to escape from danger much more easily, and will sometimes have other bonuses for being athletic. You will also get 5 bonus points of health! This will give you 2 points of fighting.
[[I am perceptive.]] You will be able to more quickly and easily perceive things.
[[I am sadistic.]] You enjoy seeing others unhappy. You will gain bonuses from seeing others suffer. This will give you 1 point of fighting.<<set $playerfight += 2>><<set $groupfight += 2>><<set $points -= 1>><<set $archer to true>>Your abilities with a bow and arrows will undoubtedly be very useful! You can hunt, or maybe defend yourself.
<<if $points gte 1>>Now, choose another ability:
<<if $archer isnot true>>[[I am an archer.]] You know how to use a bow and arrow. You even know a little bit about how to make more arrows, and it seems that this island has some sticks and wood that you could use to make more arrows, so you'll never run out of ammunition! This will also give you 2 more points in fighting abilities, and give you a bonus when hunting.
<<endif>><<if $gunner isnot true>>[[I know how to use firearms.]] It seems that there was a rifle among the pilot's things which got salvaged from the wreckage. Was that legal for him to have? Probably not, but you have it now. The only problem is, it looks like there's only 15 bullets, and you might not be able to get more ammo for it when it runs out! Still, it will be the most powerful weapon at your disposal. You can also use it when hunting.
<<endif>><<if $forager isnot true>>[[I know a lot about edible plants.]] You can easily find plants that are nutritious and good for you, you will always be able to get a lot of food when you scavenge for it. More importantly, you'll be able to avoid poisonous plants! Finally, you will have better exploration abilities!
<<endif>><<if $builder isnot true>>[[I am a skilled builder.]] You will be able to build up the town and cause fewer incidents to occur.
<<endif>><<if $charismatic isnot true>>[[I am charismatic.]] You will be able to convince people to follow you or do what you want more easily.
<<endif>><<if $diehard isnot true>>[[I am hard to kill.]] You will have an extra 10 points of health.
<<endif>><<if $lucky isnot true>>[[I am lucky.]] Things just often happen to work out in your favor! Some things will go your way that would have been more difficult for most people.
<<endif>><<if $medic isnot true>>[[I know first aid.]] You and your companions will be able to heal much more quickly.
<<endif>><<if $athletic isnot true>>[[I am athletic.]] You will be able to escape from danger much more easily, and will sometimes have other bonuses for being athletic. You will also get 5 bonus points of health! This will give you 2 points of fighting.
<<endif>><<if $perceptive isnot true>>[[I am perceptive.]] You will be able to more quickly and easily perceive things.
<<endif>><<if $sadistic isnot true>>[[I am sadistic.]] You enjoy seeing others unhappy. You will gain bonuses from seeing others suffer. This will give you 1 point of fighting.<<endif>><<else>>You have now used up all of your points. Peter Morgan nods and says, "So you know how to use a bow and arrows? It's not the most modern skill, but maybe that's precisely what we need right now! Let's check on everyone else and see how they're doing."
[[Check on everyone else.]]<<endif>><<set $points -= 1>><<set $gunner to true>><<set $ammo to 15>>You have a gun and you know how to use it! Let's hope it serves you well.
<<if $points gte 1>>Now, choose another ability:
<<if $archer isnot true>>[[I am an archer.]] You know how to use a bow and arrow. You even know a little bit about how to make more arrows, and it seems that this island has some sticks and wood that you could use to make more arrows, so you'll never run out of ammunition! This will also give you 2 more points in fighting abilities, and give you a bonus when hunting.
<<endif>><<if $gunner isnot true>>[[I know how to use firearms.]] It seems that there was a rifle among the pilot's things which got salvaged from the wreckage. Was that legal for him to have? Probably not, but you have it now. The only problem is, it looks like there's only 15 bullets, and you might not be able to get more ammo for it when it runs out! Still, it will be the most powerful weapon at your disposal. You can also use it when hunting.
<<endif>><<if $forager isnot true>>[[I know a lot about edible plants.]] You can easily find plants that are nutritious and good for you, you will always be able to get a lot of food when you scavenge for it. More importantly, you'll be able to avoid poisonous plants! Finally, you will have better exploration abilities!
<<endif>><<if $builder isnot true>>[[I am a skilled builder.]] You will be able to build up the town and cause fewer incidents to occur.
<<endif>><<if $charismatic isnot true>>[[I am charismatic.]] You will be able to convince people to follow you or do what you want more easily.
<<endif>><<if $diehard isnot true>>[[I am hard to kill.]] You will have an extra 10 points of health.
<<endif>><<if $lucky isnot true>>[[I am lucky.]] Things just often happen to work out in your favor! Some things will go your way that would have been more difficult for most people.
<<endif>><<if $medic isnot true>>[[I know first aid.]] You and your companions will be able to heal much more quickly.
<<endif>><<if $athletic isnot true>>[[I am athletic.]] You will be able to escape from danger much more easily, and will sometimes have other bonuses for being athletic. You will also get 5 bonus points of health! This will give you 2 points of fighting.
<<endif>><<if $perceptive isnot true>>[[I am perceptive.]] You will be able to more quickly and easily perceive things.
<<endif>><<if $sadistic isnot true>>[[I am sadistic.]] You enjoy seeing others unhappy. You will gain bonuses from seeing others suffer. This will give you 1 point of fighting.<<endif>><<else>>You have now used up all of your points. Peter Morgan nods and says, "Well, maybe we can survive after all! I never knew why the captian insisted on hiding that gun on board, but it might finally get some use... Let's check on everyone else and see how they're doing."
[[Check on everyone else.]]<<endif>><<set $points -= 1>><<set $forager to true>><<set $playerexplore += 2>>You will be able to find food around the island much more easily, and your experience with nature will also help you to explore it!
<<if $points gte 1>>Now, choose another ability:
<<if $archer isnot true>>[[I am an archer.]] You know how to use a bow and arrow. You even know a little bit about how to make more arrows, and it seems that this island has some sticks and wood that you could use to make more arrows, so you'll never run out of ammunition! This will also give you 2 more points in fighting abilities, and give you a bonus when hunting.
<<endif>><<if $gunner isnot true>>[[I know how to use firearms.]] It seems that there was a rifle among the pilot's things which got salvaged from the wreckage. Was that legal for him to have? Probably not, but you have it now. The only problem is, it looks like there's only 15 bullets, and you might not be able to get more ammo for it when it runs out! Still, it will be the most powerful weapon at your disposal. You can also use it when hunting.
<<endif>><<if $forager isnot true>>[[I know a lot about edible plants.]] You can easily find plants that are nutritious and good for you, you will always be able to get a lot of food when you scavenge for it. More importantly, you'll be able to avoid poisonous plants! Finally, you will have better exploration abilities!
<<endif>><<if $builder isnot true>>[[I am a skilled builder.]] You will be able to build up the town and cause fewer incidents to occur.
<<endif>><<if $charismatic isnot true>>[[I am charismatic.]] You will be able to convince people to follow you or do what you want more easily.
<<endif>><<if $diehard isnot true>>[[I am hard to kill.]] You will have an extra 10 points of health.
<<endif>><<if $lucky isnot true>>[[I am lucky.]] Things just often happen to work out in your favor! Some things will go your way that would have been more difficult for most people.
<<endif>><<if $medic isnot true>>[[I know first aid.]] You and your companions will be able to heal much more quickly.
<<endif>><<if $athletic isnot true>>[[I am athletic.]] You will be able to escape from danger much more easily, and will sometimes have other bonuses for being athletic. You will also get 5 bonus points of health! This will give you 2 points of fighting.
<<endif>><<if $perceptive isnot true>>[[I am perceptive.]] You will be able to more quickly and easily perceive things.
<<endif>><<if $sadistic isnot true>>[[I am sadistic.]] You enjoy seeing others unhappy. You will gain bonuses from seeing others suffer. This will give you 1 point of fighting.<<endif>><<else>>You have now used up all of your points. Peter Morgan nods and says, "Well, maybe we can survive after all! This island looks like it probably has a lot of fruits and vegetables, and I'm glad to know we have someone who knows how to find the best ones! Let's check on everyone else and see how they're doing."
[[Check on everyone else.]]<<endif>><<set $points -= 1>><<set $builder to true>>Maybe you worked in construction professionally, or maybe you just have a lot of experience in home construction projects. Either way, you will be much better at building than most!
<<if $points gte 1>>Now, choose another ability:
<<if $archer isnot true>>[[I am an archer.]] You know how to use a bow and arrow. You even know a little bit about how to make more arrows, and it seems that this island has some sticks and wood that you could use to make more arrows, so you'll never run out of ammunition! This will also give you 2 more points in fighting abilities, and give you a bonus when hunting.
<<endif>><<if $gunner isnot true>>[[I know how to use firearms.]] It seems that there was a rifle among the pilot's things which got salvaged from the wreckage. Was that legal for him to have? Probably not, but you have it now. The only problem is, it looks like there's only 15 bullets, and you might not be able to get more ammo for it when it runs out! Still, it will be the most powerful weapon at your disposal. You can also use it when hunting.
<<endif>><<if $forager isnot true>>[[I know a lot about edible plants.]] You can easily find plants that are nutritious and good for you, you will always be able to get a lot of food when you scavenge for it. More importantly, you'll be able to avoid poisonous plants! Finally, you will have better exploration abilities!
<<endif>><<if $builder isnot true>>[[I am a skilled builder.]] You will be able to build up the town and cause fewer incidents to occur.
<<endif>><<if $charismatic isnot true>>[[I am charismatic.]] You will be able to convince people to follow you or do what you want more easily.
<<endif>><<if $diehard isnot true>>[[I am hard to kill.]] You will have an extra 10 points of health.
<<endif>><<if $lucky isnot true>>[[I am lucky.]] Things just often happen to work out in your favor! Some things will go your way that would have been more difficult for most people.
<<endif>><<if $medic isnot true>>[[I know first aid.]] You and your companions will be able to heal much more quickly.
<<endif>><<if $athletic isnot true>>[[I am athletic.]] You will be able to escape from danger much more easily, and will sometimes have other bonuses for being athletic. You will also get 5 bonus points of health! This will give you 2 points of fighting.
<<endif>><<if $perceptive isnot true>>[[I am perceptive.]] You will be able to more quickly and easily perceive things.
<<endif>><<if $sadistic isnot true>>[[I am sadistic.]] You enjoy seeing others unhappy. You will gain bonuses from seeing others suffer. This will give you 1 point of fighting.<<endif>><<else>>You have now used up all of your points. Peter Morgan nods and says, "You work in construction, right? We will need shelter on this island. I don't know how long we'll be here, but I'd prefer not to spend our whole time in a hole in the ground. Anyways, let's check on everyone else and see how they're doing."
[[Check on everyone else.]]<<endif>><<set $points -= 1>><<set $charismatic to true>>Convincing people that your way is the right way will be much easier now!
<<if $points gte 1>>Now, choose another ability:
<<if $archer isnot true>>[[I am an archer.]] You know how to use a bow and arrow. You even know a little bit about how to make more arrows, and it seems that this island has some sticks and wood that you could use to make more arrows, so you'll never run out of ammunition! This will also give you 2 more points in fighting abilities, and give you a bonus when hunting.
<<endif>><<if $gunner isnot true>>[[I know how to use firearms.]] It seems that there was a rifle among the pilot's things which got salvaged from the wreckage. Was that legal for him to have? Probably not, but you have it now. The only problem is, it looks like there's only 15 bullets, and you might not be able to get more ammo for it when it runs out! Still, it will be the most powerful weapon at your disposal. You can also use it when hunting.
<<endif>><<if $forager isnot true>>[[I know a lot about edible plants.]] You can easily find plants that are nutritious and good for you, you will always be able to get a lot of food when you scavenge for it. More importantly, you'll be able to avoid poisonous plants! Finally, you will have better exploration abilities!
<<endif>><<if $builder isnot true>>[[I am a skilled builder.]] You will be able to build up the town and cause fewer incidents to occur.
<<endif>><<if $charismatic isnot true>>[[I am charismatic.]] You will be able to convince people to follow you or do what you want more easily.
<<endif>><<if $diehard isnot true>>[[I am hard to kill.]] You will have an extra 10 points of health.
<<endif>><<if $lucky isnot true>>[[I am lucky.]] Things just often happen to work out in your favor! Some things will go your way that would have been more difficult for most people.
<<endif>><<if $medic isnot true>>[[I know first aid.]] You and your companions will be able to heal much more quickly.
<<endif>><<if $athletic isnot true>>[[I am athletic.]] You will be able to escape from danger much more easily, and will sometimes have other bonuses for being athletic. You will also get 5 bonus points of health! This will give you 2 points of fighting.
<<endif>><<if $perceptive isnot true>>[[I am perceptive.]] You will be able to more quickly and easily perceive things.
<<endif>><<if $sadistic isnot true>>[[I am sadistic.]] You enjoy seeing others unhappy. You will gain bonuses from seeing others suffer. This will give you 1 point of fighting.<<endif>><<else>>You have now used up all of your points. Peter Morgan nods and says, "Well, something about you just makes me trust you! Let's check on everyone else and see how they're doing."
[[Check on everyone else.]]<<endif>><<set $points -= 1>><<set $diehard to true>><<set $health += 10>><<set $maxhealth += 10>>The best way to avoid getting killed is to avoid getting hit. The second best way is to be able to take more blows than the other <<if $male is true>>guy<<else>>girl<<endif>> when it comes to blows!
<<if $points gte 1>>Now, choose another ability:
<<if $archer isnot true>>[[I am an archer.]] You know how to use a bow and arrow. You even know a little bit about how to make more arrows, and it seems that this island has some sticks and wood that you could use to make more arrows, so you'll never run out of ammunition! This will also give you 2 more points in fighting abilities, and give you a bonus when hunting.
<<endif>><<if $gunner isnot true>>[[I know how to use firearms.]] It seems that there was a rifle among the pilot's things which got salvaged from the wreckage. Was that legal for him to have? Probably not, but you have it now. The only problem is, it looks like there's only 15 bullets, and you might not be able to get more ammo for it when it runs out! Still, it will be the most powerful weapon at your disposal. You can also use it when hunting.
<<endif>><<if $forager isnot true>>[[I know a lot about edible plants.]] You can easily find plants that are nutritious and good for you, you will always be able to get a lot of food when you scavenge for it. More importantly, you'll be able to avoid poisonous plants! Finally, you will have better exploration abilities!
<<endif>><<if $builder isnot true>>[[I am a skilled builder.]] You will be able to build up the town and cause fewer incidents to occur.
<<endif>><<if $charismatic isnot true>>[[I am charismatic.]] You will be able to convince people to follow you or do what you want more easily.
<<endif>><<if $diehard isnot true>>[[I am hard to kill.]] You will have an extra 10 points of health.
<<endif>><<if $lucky isnot true>>[[I am lucky.]] Things just often happen to work out in your favor! Some things will go your way that would have been more difficult for most people.
<<endif>><<if $medic isnot true>>[[I know first aid.]] You and your companions will be able to heal much more quickly.
<<endif>><<if $athletic isnot true>>[[I am athletic.]] You will be able to escape from danger much more easily, and will sometimes have other bonuses for being athletic. You will also get 5 bonus points of health! This will give you 2 points of fighting.
<<endif>><<if $perceptive isnot true>>[[I am perceptive.]] You will be able to more quickly and easily perceive things.
<<endif>><<if $sadistic isnot true>>[[I am sadistic.]] You enjoy seeing others unhappy. You will gain bonuses from seeing others suffer. This will give you 1 point of fighting.<<endif>><<else>>You have now used up all of your points. Peter Morgan nods and says, "Well, you seem like a tough <<if $male is true>>guy<<else>>lady<<endif>>, I'm sure that if push comes to shove, you'll be a lot of help to us. Let's check on everyone else and see how they're doing."
[[Check on everyone else.]]<<endif>><<set $points -= 1>><<set $lucky to true>><<set $luckmeter to 0>>All of your life, things have just sort of worked out in your favor... well, other than crashing on some deserted island. It's better to be lucky than to be good!
<<if $points gte 1>>Now, choose another ability:
<<if $archer isnot true>>[[I am an archer.]] You know how to use a bow and arrow. You even know a little bit about how to make more arrows, and it seems that this island has some sticks and wood that you could use to make more arrows, so you'll never run out of ammunition! This will also give you 2 more points in fighting abilities, and give you a bonus when hunting.
<<endif>><<if $gunner isnot true>>[[I know how to use firearms.]] It seems that there was a rifle among the pilot's things which got salvaged from the wreckage. Was that legal for him to have? Probably not, but you have it now. The only problem is, it looks like there's only 15 bullets, and you might not be able to get more ammo for it when it runs out! Still, it will be the most powerful weapon at your disposal. You can also use it when hunting.
<<endif>><<if $forager isnot true>>[[I know a lot about edible plants.]] You can easily find plants that are nutritious and good for you, you will always be able to get a lot of food when you scavenge for it. More importantly, you'll be able to avoid poisonous plants! Finally, you will have better exploration abilities!
<<endif>><<if $builder isnot true>>[[I am a skilled builder.]] You will be able to build up the town and cause fewer incidents to occur.
<<endif>><<if $charismatic isnot true>>[[I am charismatic.]] You will be able to convince people to follow you or do what you want more easily.
<<endif>><<if $diehard isnot true>>[[I am hard to kill.]] You will have an extra 10 points of health.
<<endif>><<if $lucky isnot true>>[[I am lucky.]] Things just often happen to work out in your favor! Some things will go your way that would have been more difficult for most people.
<<endif>><<if $medic isnot true>>[[I know first aid.]] You and your companions will be able to heal much more quickly.
<<endif>><<if $athletic isnot true>>[[I am athletic.]] You will be able to escape from danger much more easily, and will sometimes have other bonuses for being athletic. You will also get 5 bonus points of health! This will give you 2 points of fighting.
<<endif>><<if $perceptive isnot true>>[[I am perceptive.]] You will be able to more quickly and easily perceive things.
<<endif>><<if $sadistic isnot true>>[[I am sadistic.]] You enjoy seeing others unhappy. You will gain bonuses from seeing others suffer. This will give you 1 point of fighting.<<endif>><<else>>You have now used up all of your points. Peter Morgan nods and says, "I don't really believe in luck... but there's something about you that makes me glad you're on our side! Let's check on everyone else and see how they're doing."
[[Check on everyone else.]]<<endif>><<set $points -= 1>><<set $medic to true>>Maybe you are a medical professional, or maybe you've just taken a few first aid courses. Either way, your medical knowledge is good enough to give at least some treatment when needed here on this island.
<<if $points gte 1>>Now, choose another ability:
<<if $archer isnot true>>[[I am an archer.]] You know how to use a bow and arrow. You even know a little bit about how to make more arrows, and it seems that this island has some sticks and wood that you could use to make more arrows, so you'll never run out of ammunition! This will also give you 2 more points in fighting abilities, and give you a bonus when hunting.
<<endif>><<if $gunner isnot true>>[[I know how to use firearms.]] It seems that there was a rifle among the pilot's things which got salvaged from the wreckage. Was that legal for him to have? Probably not, but you have it now. The only problem is, it looks like there's only 15 bullets, and you might not be able to get more ammo for it when it runs out! Still, it will be the most powerful weapon at your disposal. You can also use it when hunting.
<<endif>><<if $forager isnot true>>[[I know a lot about edible plants.]] You can easily find plants that are nutritious and good for you, you will always be able to get a lot of food when you scavenge for it. More importantly, you'll be able to avoid poisonous plants! Finally, you will have better exploration abilities!
<<endif>><<if $builder isnot true>>[[I am a skilled builder.]] You will be able to build up the town and cause fewer incidents to occur.
<<endif>><<if $charismatic isnot true>>[[I am charismatic.]] You will be able to convince people to follow you or do what you want more easily.
<<endif>><<if $diehard isnot true>>[[I am hard to kill.]] You will have an extra 10 points of health.
<<endif>><<if $lucky isnot true>>[[I am lucky.]] Things just often happen to work out in your favor! Some things will go your way that would have been more difficult for most people.
<<endif>><<if $medic isnot true>>[[I know first aid.]] You and your companions will be able to heal much more quickly.
<<endif>><<if $athletic isnot true>>[[I am athletic.]] You will be able to escape from danger much more easily, and will sometimes have other bonuses for being athletic. You will also get 5 bonus points of health! This will give you 2 points of fighting.
<<endif>><<if $perceptive isnot true>>[[I am perceptive.]] You will be able to more quickly and easily perceive things.
<<endif>><<if $sadistic isnot true>>[[I am sadistic.]] You enjoy seeing others unhappy. You will gain bonuses from seeing others suffer. This will give you 1 point of fighting.<<endif>><<else>>You have now used up all of your points. Peter Morgan nods and says, "Well, having someone who can administer first aid is always helpful! I'm glad you're here. For now, let's check on everyone else and see how they're doing."
[[Check on everyone else.]]<<endif>><<set $playerfight += 2>><<set $groupfight += 2>><<set $points -= 1>><<set $athletic to true>><<set $health += 5>><<set $maxhealth += 5>>You are faster and stronger than most, and there are a lot of situations where that can come in handy!
<<if $points gte 1>>Now, choose another ability:
<<if $archer isnot true>>[[I am an archer.]] You know how to use a bow and arrow. You even know a little bit about how to make more arrows, and it seems that this island has some sticks and wood that you could use to make more arrows, so you'll never run out of ammunition! This will also give you 2 more points in fighting abilities, and give you a bonus when hunting.
<<endif>><<if $gunner isnot true>>[[I know how to use firearms.]] It seems that there was a rifle among the pilot's things which got salvaged from the wreckage. Was that legal for him to have? Probably not, but you have it now. The only problem is, it looks like there's only 15 bullets, and you might not be able to get more ammo for it when it runs out! Still, it will be the most powerful weapon at your disposal. You can also use it when hunting.
<<endif>><<if $forager isnot true>>[[I know a lot about edible plants.]] You can easily find plants that are nutritious and good for you, you will always be able to get a lot of food when you scavenge for it. More importantly, you'll be able to avoid poisonous plants! Finally, you will have better exploration abilities!
<<endif>><<if $builder isnot true>>[[I am a skilled builder.]] You will be able to build up the town and cause fewer incidents to occur.
<<endif>><<if $charismatic isnot true>>[[I am charismatic.]] You will be able to convince people to follow you or do what you want more easily.
<<endif>><<if $diehard isnot true>>[[I am hard to kill.]] You will have an extra 10 points of health.
<<endif>><<if $lucky isnot true>>[[I am lucky.]] Things just often happen to work out in your favor! Some things will go your way that would have been more difficult for most people.
<<endif>><<if $medic isnot true>>[[I know first aid.]] You and your companions will be able to heal much more quickly.
<<endif>><<if $athletic isnot true>>[[I am athletic.]] You will be able to escape from danger much more easily, and will sometimes have other bonuses for being athletic. You will also get 5 bonus points of health! This will give you 2 points of fighting.
<<endif>><<if $perceptive isnot true>>[[I am perceptive.]] You will be able to more quickly and easily perceive things.
<<endif>><<if $sadistic isnot true>>[[I am sadistic.]] You enjoy seeing others unhappy. You will gain bonuses from seeing others suffer. This will give you 1 point of fighting.<<endif>><<else>>You have now used up all of your points. Peter Morgan nods and says, "Well, you seem like a strong <<if $male is true>>guy<<else>>lady<<endif>>, I'm sure that if push comes to shove, you'll be a lot of help to us. Let's check on everyone else and see how they're doing."
[[Check on everyone else.]]<<endif>><<set $points -= 1>><<set $perceptive to true>>You are good at noticing things that not everyone notices. For example, before anyone else has enough time to even think about it, you've already noticed that this is an enormous island that will take days (at the very least, maybe weeks) to explore, and it doesn't appear on any maps you've seen of this region. You're the first to notice that wherever you are... it shouldn't be here.
<<if $points gte 1>>Now, choose another ability:
<<if $archer isnot true>>[[I am an archer.]] You know how to use a bow and arrow. You even know a little bit about how to make more arrows, and it seems that this island has some sticks and wood that you could use to make more arrows, so you'll never run out of ammunition! This will also give you 2 more points in fighting abilities, and give you a bonus when hunting.
<<endif>><<if $gunner isnot true>>[[I know how to use firearms.]] It seems that there was a rifle among the pilot's things which got salvaged from the wreckage. Was that legal for him to have? Probably not, but you have it now. The only problem is, it looks like there's only 15 bullets, and you might not be able to get more ammo for it when it runs out! Still, it will be the most powerful weapon at your disposal. You can also use it when hunting.
<<endif>><<if $forager isnot true>>[[I know a lot about edible plants.]] You can easily find plants that are nutritious and good for you, you will always be able to get a lot of food when you scavenge for it. More importantly, you'll be able to avoid poisonous plants! Finally, you will have better exploration abilities!
<<endif>><<if $builder isnot true>>[[I am a skilled builder.]] You will be able to build up the town and cause fewer incidents to occur.
<<endif>><<if $charismatic isnot true>>[[I am charismatic.]] You will be able to convince people to follow you or do what you want more easily.
<<endif>><<if $diehard isnot true>>[[I am hard to kill.]] You will have an extra 10 points of health.
<<endif>><<if $lucky isnot true>>[[I am lucky.]] Things just often happen to work out in your favor! Some things will go your way that would have been more difficult for most people.
<<endif>><<if $medic isnot true>>[[I know first aid.]] You and your companions will be able to heal much more quickly.
<<endif>><<if $athletic isnot true>>[[I am athletic.]] You will be able to escape from danger much more easily, and will sometimes have other bonuses for being athletic. You will also get 5 bonus points of health! This will give you 2 points of fighting.
<<endif>><<if $perceptive isnot true>>[[I am perceptive.]] You will be able to more quickly and easily perceive things.
<<endif>><<if $sadistic isnot true>>[[I am sadistic.]] You enjoy seeing others unhappy. You will gain bonuses from seeing others suffer. This will give you 1 point of fighting.<<endif>><<else>>You have now used up all of your points. Peter Morgan nods and says, "You ask some good questions... I'm afraid I don't have any answers for you right now. We'll have to investigate. For now, let's check on everyone else and see how they're doing."
[[Check on everyone else.]]<<endif>>Aside from Peter Morgan and yourself, there are 5 survivors. Dana Smith is a young woman who looks like she was on this trip purely for the vacation aspect. She's wearing small shorts, has long brown hair, and stylish sunglasses on her head. She was all smiles when the plane took off, but now she shivers nervously despite the fact that this place is not at all cold. <<if $perceptive is true>>''Because you are perceptive:'' On the bright side, she seems to be the most correctly dressed for this island, and her toned leg muscles indicate that she might be a good partner for exploring this island.<<endif>>
Gordon Hoffman looks like he was going for business. He is a fairly short man with medium-length dark hair, but his hair is a bit thin toward the front. He is wearing a black business suit. Well, that suit is now wet and tattered, probably ruined, but naturally that is the least of his concerns. <<if $perceptive is true>>''Because you are perceptive:'' At first glance, Gordon does not look like the sort of person who has much to contribute on a deserted island, but during the flight you noticed that he has the plans for several buildings in his briefcase, and you believe he might know a lot about building materials and a bit about design.<<endif>>
Selena Pinzon has light brown skin and black hair tied up in a pony tail behind her. She is wearing a fairly normal t-shirt and jeans. You are not sure why she was on that flight. <<if $perceptive is true>>''Because you are perceptive:'' You have noticed that she has calloused hands despite many of her features being softer, she is likely accustomed to hard work. You overheard her saying something about having farmers in the family.<<endif>>
John Edelman has dark skin and has a clean-shaven head. He is fairly tall, and with his Hawaiian shirt and cargo shorts, it looks like he was going there on vacation, too. He looks less nervous than most of the others, but still quite solemn. <<if $perceptive is true>>''Because you are perceptive:'' Something about this whole situation tells you that you won't get through it without a bit of fighting, and you can definitely see that John is the most muscular and probably the best fighter in this group.<<endif>>
May Park has light skin and mostly Asian features. She has shoulder-length black hair, and she is wearing an elegant blouse and skirt, but despite her very soft appearance, you see steely determination in her eyes. <<if $perceptive is true>>''Because you are perceptive:'' She has lost it now, but back on the plane, you noticed that May had a fairly large book bag, and you also noticed that the titles of the books she carried with her were quite varied. It seems she is not interested in specializing in any one thing, but she has many interests.<<endif>>
[[Check on Dana Smith.]]
[[Check on Gordon Hoffman.]]
[[Check on Selena Pinzon.]]
[[Check on John Edelman.]]
[[Check on May Park.]]
[[Tell Peter Morgan to take the lead on this one.]]<img src="https://i.imgur.com/yMna1MH.png">
<<set $checkdana to true>><<if $charismatic is true>><<set $danain to 2>><<else>><<set $danain to 1>><<endif>>Dana is still shivering, but she seems glad that someone is paying attention to her. As you approach, she continues to look out at the water and says, "My dad... he told me that little plane would be safe. He said that he flew on a little plane like that all the time back when he was first starting his company... He said..." Her eyes begin to water and she says, "Oh my God, I can't believe this is happening!"
[[I'm really sorry about all this Dana, but we need to concentrate on survival now.]]
[[Go lie down for a while, I'm sure you need the rest.]]
[[Well then, I guess your dad is an idiot with a crybaby daughter. What a loser!]]<img src="https://i.imgur.com/u5QZKkm.png">
<<set $checkgordon to true>>You see Gordon solemnly ringing the water out of his clothes as he says, "That's what I fucking get... That's what I fucking get for flying god-damned budget. They told me that this little plane was the safest private jet we could take, and the first time I get on one, it crosses into the god-damned Pacific Ocean. I am going to sue SO MANY PEOPLE when we get back to civilization."
[[You and me both, brother.]]
[[How can you think about lawsuits at a time like this?]]
[[Wow, you're a horrible person, aren't you?]]<img src="https://i.imgur.com/P49VBqk.png">
<<set $checkselena to true>><<if $charismatic is true>><<set $selenain to 2>><<else>><<set $selenain to 1>><<endif>>Selena stands there looking at the plane in shock for another moment and then she turns to you and says, "I can't believe it... You hear about this sort of thing happening, but you never think it will happen to you. Monica told me to fly a reputable commercial airline, but no..."
[[Who is Monica?]]
[[I just wanted to make sure you're alright, Selena.]]
[[Oh my God, where's the off button? Do you ever shut up?]]<img src="https://i.imgur.com/sXEnTiT.png">
<<set $checkjohn to true>>John looks out at the plane and then back at you. He appreciates the gravitas of the situation seeing as how the pilot just died, but he doesn't seem quite as worried as everyone else. He says, "Don't worry, I'm sure search and rescue will come find us soon. They've got radars and everything running around out there. It ain't like the old days, they know everything about where a plane goes down!"
[[You seem pretty optimistic for a guy who just barely survived a plane crash onto a deserted island.]]
[[You're right, I'm sure search and rescue is already on their way!]]
[[Do you see any radars on this island, you fucking idiot?]]<img src="https://i.imgur.com/yy0hCrd.png">
<<set $checkmay to true>><<if $charismatic is true>><<set $mayin to 2>><<else>><<set $mayin to 1>><<endif>>You walk up to May who is the most elegantly dressed person here with her white blouse (it did not become all that see-through in her swim through the ocean. Apparently it's a thick material, or maybe she has multiple layers) and long black skirt. She certainly doesn't look like someone who's here for a beach vacation.
She looks out at where the plane was for a moment, and then she turns to you and says, "This is all completely illogical. I have heard of one or two systems on a plane failing, but all of our instruments failing in such a way that we would crash land right next to this island is an absurdity of the highest order."
[[Yeah, I was thinking the same thing.]]
[[Now that you mention it, that's a really good point!]]
[[Calm your tits. Are you on the spectrum or something? Why are you talking like that?]]<img src="https://i.imgur.com/ks0KWC0.png">
<<set $checkpeter to true>><<if $charismatic is true>><<set $peterin += 2>><<else>><<set $peterin += 1>><<endif>>Peter Morgan does not strike you as a stupid man, but he does strike you as being somewhat unambitious. There is nothing wrong with being a copilot, but he seems to be the sort of person who is content with playing second fiddle in nearly all aspects of his life. Still, he seems oddly motivated when you tell him that you are putting your confidence in him.
He clears his throat and says, "Uh, hi... I'm Peter Morgan. I'm the copilot... actually now that Captain Morgan is... deceased, I am in charge of this flight, and I'm... Well, I'm not the Captain because I haven't received a promotion, but I'm... Umm, our plane is at the bottom of the ocean so I guess I don't... really... have any rank that's important right now, but... I'll still help you out as much as I can. Uh, that sounds cool, right? I mean, not cool, but it's... yeah. That's how things are right now."
It doesn't seem that speech did very much to light a fire under your fellow survivors. The expressions on their faces range from bewildered, to ignoring that speech, to a bit angry. A survivor named Gordon says, "Unbelievable! No wonder we crashed with an asshole like this flying the plane!"
Peter says, "Umm... not to impugn the honor of the late Captain Andrews, but, uh... He was flying the plane. I was trying to help him fix the instruments."
"Did you fix the instruments?" a survivor named May asks.
Peter replies, "That... That would be negative. The instruments were completely unresponsive to all of our efforts."
"Is that normal?" a survivor named John asks.
Peter says, "Ummm... Do you mean crashing or the instruemnts not being fixable? Well... Either way, no, that's not normal."
A survivor named Dana asks, "So What is the plan now?"
Peter replies, "Uh... We stay here until rescue arrives... I guess?"
The final survivor named Selena rolls her eyes and says, "Wow, this is great... Just perfect!"
They all turn away from Peter Morgan. He looks back at you and sighs, "That speech would have gone a lot better if Captain Andrews were here. He always knew how to cheer the passengers up. I mean... We never crashed like this, but... If he knew how to stop a plane full of drunk businessmen from rioting when we ran out of whiskey way too fast on that one flight, he could have handled this situation... Probably."
[[It sounds like you had a lot of respect for Captain Andrews. I am sorry for your loss.]]
[[Yeah, I think I'll handle things from here. Let me go talk to everyone else.]]
[[Yeah, you SUCK at talking to people. It's a shame, I think the wrong pilot survived that crash. You go sit over there and try not to hurt yourself.]]She does her best to calm herself. She takes a deep breath and stretches her arms as she says, "You're right... I... can't just sit here and depend on my dad for everything. Don't worry, you won't have to sit around keeping me alive. I know how to fend for myself! My older brothers took me camping every summer when I was younger!"
[[Good, that's all I needed to know.]]
[[Let's sit down and talk about your camping experiences.]]She does her best to calm herself. She takes a deep breath and stretches her arms as she says, "Thank-you for your concern, but I'm very much awake right now. Besides... I can't just sit here and depend on my dad for everything. Don't worry, you won't have to sit around keeping me alive. I know how to fend for myself! My older brothers took me camping every summer when I was younger!"
[[Good, that's all I needed to know.]]
[[Let's sit down and talk about your camping experiences.]]<<set $dick += 1>><<set $halfconvo to true>><<set $danaenemy to true>><<set $danain to -1>>Dana gives you a shocked look. "What the... How could you... We're all... You're such a <<if $male is true>>jerk<<else>>bitch<<endif>>! Leave me alone!" She stomps off to be alone for a few moments. Was that really necessary? Probably not, but you had some fun doing it!
[[Well, I think we have a lot of work to do!]]<<set $halfconvo to true>>She says, "Umm... yeah! Sure. Any time! <<if $danain gte 2>>If you ever need my help exploring this place, just ask!"<<else>>I guess we'd better set up a camp around here, huh?"<<endif>>
[[True, we have a lot of work to do!->Well, I think we have a lot of work to do!]]<<set $fullconvo to true>><<set $danatalk1 to true>><<if $charismatic is true>><<set $danain += 2>><<else>><<set $danain += 1>><<endif>>She seems surprised that you want to sit down and talk with her, but she is pleased by it! You even catch a hint of a smile on her face although she is obviously still mostly somber after the events that have just transpired.
She talks some about how she would go camping with her older brothers. She definitely looks like the daughter of a rich family, but it sounds like she really does have a lot of camping experience! She wasn't just some little rich girl who spent all day every day in front of their family's enormous TV. She loved to go out camping with her big brothers, and loved spending time in nature.
She says, "I'm not gonna tell you that I'm not in love with my phone or I don't enjoy posting pics to every social media site that's ever existed... But I'm really happiest when I'm out in nature."
[[Yeah, me too. The only good thing about this island is we're in nature.]]
[[Honestly, I can't relate to that at all. Ew, I think a bug just passed by my foot!]]<img src="https://i.imgur.com/yMna1MH.png">
<<if $danatalk1 is true>>Dana's level of trust in you: $danain //Note: some dialogue options will not be available unless Dana trusts you at least 3 levels.//<<endif>>
<<if $danain gte 4>><<set $danain to 4>><<endif>><<if $danatalk1 isnot true and $danain gte 0 and $checkdana isnot true>><<set $danatalk1 to true>>Dana is busy setting up a camp fire, and she looks over her shoulder and sees you. She turns to greet and gives a weak smile as she says, "Oh, I was hoping we'd get a chance to talk eventually! Hi, I'm Dana Smith. You're $plname, right?"
[[Yes, that's me. I just wanted to talk with you, Dana.]]
[[I just wanted to make sure you're ready for anything that comes, Dana.]]
[[Hi Dana, I just wanted to let you know that if we have to resort to canabalism, you'll be the first one that we eat.]]<<elseif $danatalk1 isnot true and $danain eq -1>>Dana glares at you and says, "If you're here to be mean to me again, then just go away."
[[Sorry Dana, you're right. When I was mean to you earlier, that was totally uncalled for.]]
[[Actually, I just wanted to let you know that if we run low on food, I might decide to eat you, Dana. Your thighs and buttocks appear to have a lot of meat!->Not at all. You seem pretty useless, and I'll bet your thighs and buttocks have some good meat!]]<<elseif $coconutbooze is true and $danain gte 3 and $danatalk3 is true>><<set $danain += 1>>The coconut booze is now ready! Well... I don't know if you can qualify this stuff as booze... But it probably has some alcohol in it.<<set $coconutbooze to false>>
[[I take a drink of it with Dana.]]
[[No thanks, I don't risk my life for booze!]]<<elseif $danatalk1 isnot true and $danain gte 0>><<set $danatalk1 to true>>Dana is busy building a fire, but she sees you standing behind you and she smiles as she stands and says, "Hey $plname, I was hoping we'd get a chance to talk again. Do you have time right now?"
[[Sure, let's talk!->Yes, that's me. I just wanted to talk with you, Dana.]]
[[I just wanted to make sure you're ready for anything that comes, Dana.]]
[[Hi Dana, I just wanted to let you know that if we have to resort to canabalism, you'll be the first one that we eat.]]<<elseif $danatalk1 is true and $danain gte 1 and $nodanacon isnot true and $danatalk2 isnot true>><<set $danatalk2 to true>>Dana is busy stretching to cool down after a hard day's work. Her athletic clothes are more tattered and old-looking now, but Dana still looks just as energetic as ever... At least as energetic as someone can look under the circumstances!
She sees you approaching and says, "Oh, hi $plname! Good to see you! I worried that I'd scared you off last time with my rambling. I'm glad you still like talking with me! Oh, and I have a question, do you think that we'll be on this island long enough to make it worth it to ferment alcohol from coconuts?"
[[I really hope we're not here that long!]]
[[Well, I guess it never hurts to start making some just to be prepared!]]
[[Woman, we're on this island in a life or death situation, and you can only think about getting drunk?]]<<elseif $danatalk3 isnot true and $danain gte 2 and $nodanacon isnot true>><<set $danatalk3 to true>><<if $charismatic is true>><<set $danain += 2>><<else>><<set $danain += 1>><<endif>>Dana seems practically overjoyed that she gets to talk with you again after a long day of work. She begins chattering away with you about all the things in the world that you both like. You actually have a lot in common with her, maybe even more than you'd expected when you first met!
<<if $danaflirt is true and $danain gte 3>><<set $danain += 1>>Eventually the conversation takes a more seductive turn and she says, <<if $danasex is true>>"So, I've been looking for an excuse to lose these undies all day long. What about you?"<<else>>"I think... we might finally be ready for something more physical tonight. What about you?"<<endif>>
[[Yes, I want to sleep with Dana Smith!]]
[[Actually, let's just talk for a while, Dana.]]<<elseif $danain gte 3>><<set $danain += 1>><<if $male is true>>Dana seems to have fully accepted that you are her male friend, not her boyfriend.<<else>>Dana is happy to have a best friend on this island!<<endif>> The two of you spend hours just chatting, and you both feel better about yourselves after. She feels a lot better!
[[Upgrade Dana Smith.]]<<else>>Dana and you talk for a good long time. <<if $danaflirt is true>>She definitely still seems interested in talking about the possibility of a sexual encounter, but not quite yet!<<else>>She is glad to have you as a friend. The two of you are getting to be very close friends now!<<endif>> She seems willing to with you on as many quests or adventures as you'd like for now!
[[Good night.]]<<endif>><<elseif $danain gte 3 and $danatalk3 is true>><<set $danain += 1>>Probably Dana's favorite part of the day is getting to have a long conversation with you. She certainly relishes the opportunity!
<<if $danaflirt is true>>Eventually the conversation takes a more seductive turn and she says, <<if $danasex is true>>"So, I've been looking for an excuse to lose these undies all day long. What about you?"<<else>>"I think... we might finally be ready for something more physical tonight. What about you?"<<endif>>
[[Yes, I want to sleep with Dana Smith!]]
[[Actually, let's just talk for a while, Dana.]]<<else>>The conversation is profitable as it always is. She is happy to spend time with you, and maybe she learns a few things as you talk!
[[Upgrade Dana Smith.]]<<endif>><<else>><<if $charismatic is true>><<set $danain += 2>><<else>><<set $danain += 1>><<endif>>You sit down and talk with Dana for a while. <<if $nodanacon is true>>The conversation is fairly professional and straight-forward, but she doesn't seem to mind.<<elseif $danaflirt is true>>She still seems quite interested in the idea of getting with you, but she might need a bit more convincing!<<else>>She is your friend, and the two of you always enjoy talking!<<endif>> <<if $danain lte 2>>You are a person she tolerates for the moment. She will occasionally go exploring with you.<<else>>She really does respect you, and she will follow you anywhere at any time!<<endif>>
[[Good night.]]<<endif>><<if $charismatic is true>><<set $danain += 2>><<else>><<set $danain += 1>><<endif>>She seems pleased that you want to talk to her. She leans back and begins to tell you about her family. She comes from a rich family as you mostly expected, but she wasn't some little rich girl who spent all day every day in front of their family's enormous TV. She loved to go out camping with her big brothers, and loved spending time in nature.
She says, "I'm not gonna tell you that I'm not in love with my phone or I don't enjoy posting pics to every social media site that's ever existed... But I'm really happiest when I'm out in nature."
[[Yeah, me too. The only good thing about this island is we're in nature.]]
[[Honestly, I can't relate to that at all. Ew, I think a bug just passed by my foot!]]She says, "Yes <<if $male is true>>sir<<else>>ma'am<<endif>>! I've been good at hiking since I was in diapers! Well, maybe not quite that long, but still a long time!"
[[Cool, want to talk more about that?->Yes, that's me. I just wanted to talk with you, Dana.]]
[[Glad to hear it! I'll depend on you, Dana.]]She gives you a bewildered look and says, "What? You're joking, right?"
[[Not at all. You seem pretty useless, and I'll bet your thighs and buttocks have some good meat!]]
[[Yes, obviously I'm joking. I just came to check on you!]]Dana nods happily and says, "I could tell the moment I looked at you! <<if $male is true>>You look just like my brothers... I mean, not that I think of you like a brother. You're an attractive guy. I mean... Not that I want anything, but... Um, nevermind. We have work to do!" She blushes slightly and quickly stands up.<<else>>You and I are a lot alike! I always wished I had a sister growing up. My brothers just didn't understand what it's like to be a girl. I love nature and all, but it takes us a bit longer and a lot more privacy to go pee and things like that when we're far away from any civilized bathrooms. I'm glad I'm not the only girl!" The two of you reminisce about your nature experiences for a few more moments before deciding that there are other things that need doing.<<endif>>
<<if $day eq 1>>[[Well, I think we have a lot of work to do!]]<<else>>[[Good night.]]<<endif>>Dana laughs and says, "There are a lot of bugs out here... You do have to get used to that. Still, I'm kind of surprised to hear you don't like nature. <<if $male is true>>You look just like my brothers... I mean, not that I think of you like a brother. You're an attractive guy. I mean... Not that I want anything, but... Um, nevermind. We have work to do!" She blushes slightly and quickly stands up.<<else>>I had a few sorority sisters who thought that they hated nature. But I convinced them that the best profile pics are taken in nature, and they came along and enjoyed it more than they'd thought! Maybe you'll come to enjoy nature too... I mean, yeah, this island is really creepy and has a lot of problems, but... It's not all bad, ya' know?" You aren't sure that you'll ever love nature quite as much as she does, but her energy is refreshing. You talk for a few moments, but you have more work to do.<<endif>>
<<if $day eq 1>>[[Well, I think we have a lot of work to do!]]<<else>>[[Good night.]]<<endif>><<if $charismatic is true>><<set $danain += 2>>She gives you a nervous smile and says, "Hey... If you need someone to help you explore the wilderness out there. I'm your girl! Just tell me when."<<else>><<set $danain += 1>>She says, "I don't know if I'm ready QUITE yet to go out and brave all the dangers of this island, but... give me a bit of time."<<endif>><<set $nodanacon to true>>
[[Good night.]]<<set $dick += 1>><<set $danaenemy to true>><<set $danain -= 2>><<if $male is true>>She nervously reaches her hands down to cover her thighs from your view and says, "I don't want to see you looking at my butt or thighs ever again! Get out of here you pervert!"<<else>>She glares and says, "Well, you're one to talk! You've got cake, too! If you keep pissing people off, and we have a vote to see who gets canibalized, maybe it will be YOU!"<<endif>> A few of the other survivors come over and separate the two of you.
Well, what did you gain from doing this? Probably nothing, but at least you had fun!
[[Good night.]]<<set $danajoke to true>>She lets out a good laugh and says, "Good! Sorry, after everything, I almost lost my sense of humor... I should have known better than to fall for a joke like that when I grew up with brothers who teased and pranked me all the time!"
[[Cool, want to talk more about that?->Yes, that's me. I just wanted to talk with you, Dana.]]
[[Glad to hear it! I'll depend on you, Dana.]]<<set $danaenemy to false>><<if $charismatic is true>><<set $danain += 2>><<set $danatalk1 to true>>She seems a bit cold to you at first, but as you continue talking, she softens slightly and says, "OK... I guess we were all a bit high strung when we first crashed here near the island. I forgive you!"
After a few moments, she actually seems pleased that you want to talk to her. She leans back and begins to tell you about her family. She comes from a rich family as you mostly expected, but she wasn't some little rich girl who spent all day every day in front of their family's enormous TV. She loved to go out camping with her big brothers, and loved spending time in nature.
She says, "I'm not gonna tell you that I'm not in love with my phone or I don't enjoy posting pics to every social media site that's ever existed... But I'm really happiest when I'm out in nature."
[[Yeah, me too. The only good thing about this island is we're in nature.]]
[[Honestly, I can't relate to that at all. Ew, I think a bug just passed by my foot!]]<<else>><<set $danain to 0>>You explain to her everything that was going through your head when you first crash landed, and she isn't quite friendly to you yet, but she now seems open to sit and have a civil conversation with you at some point in the future.
[[Good night.]]<<endif>><<set $buildercount -= 1>><<set $selenaconstruction -= 1>><<set $gordonconstruction -= 1>><<set $mayconstruction -= 1>><<set $peterconstruction -= 1>><<set $danaconstruction -= 1>><<set $johnconstruction -= 1>><<set $telumconstruction -= 1>><<set $zhangconstruction -= 1>><<if $selenaconstruction eq 0>><<set $builderamount -= $selenabuild>><<endif>><<if $gordonconstruction eq 0>><<set $builderamount -= $gordonbuild>><<endif>><<if $mayconstruction eq 0>><<set $builderamount -= $maybuild>><<endif>><<if $peterconstruction eq 0>><<set $builderamount -= $peterbuild>><<endif>><<if $danaconstruction eq 0>><<set $builderamount -= $danabuild>><<endif>><<if $johnconstruction eq 0>><<set $builderamount -= $johnbuild>><<endif>><<if $telumconstruction eq 0>><<set $builderamount -= $telumbuild>><<endif>><<if $zhangconstruction eq 0>><<set $builderamount -= $zhangbuild>><<endif>><<if $buildercount gte 1>><<set $buildings += $builderamount>><<endif>><<set $day += 1>><<if $poisoned is true>><<set $poisoned to false>><<set $health -= 5>>You wake up feeling quite sick to your stomach! It seems that some of the food your compaions brought back was not fit for human consumption! If you improve their farming abilities, you probably won't have this issue again!
<<if $health lte 0>>You are soon shitting yourself to death. You just can't stop! You feel dehydration even though you've drunk plenty of water today, and then you collapse into a pile of your own filth by the forest. you feel revulsion as you slowly begin to lose consciousness. You die from the poisonous fruits you ate.<<set $dead to true>>
THE END<<else>>You spend some unpleasant time in the forest with vomiting and diarrhea, but you'll live... For now. Your new health is: $health / $maxhealth<<endif>>
<<endif>><<if $dead isnot true>><<set $food -= 1>><<set $evilexplore to false>><<if $day eq 10 or $day eq 15 or $day eq 20 or $day eq 25 or $day eq 30>>You wake up in the middle of the night. You think you hear something outside!
[[Are we under attack?]]<<elseif $day gte 32 and $attackalt isnot true>><<if $attackstrength gte 80>>You walk outside your hut, and instead of the huge group of enemies you might normally expect, you see a woman standing there in a loin cloth. She has tan skin and brown hair. She says, "Lord Malum has come to issue you a challenge.
[[What is his challenge?]]<<else>><<set $attackalt to true>>You hear those damned savages outside again! Prepare to defend yourself!
[[Are we under attack?]]<<endif>><<else>><<set $attackalt to false>>You wake up the next day, and it's time for more work! What will you do?<<set $selenacount -= 1>><<set $gordoncount -= 1>><<set $danacount -= 1>><<set $johncount -= 1>><<set $maycount -= 1>><<set $petercount -= 1>><<set $telumcount -= 1>><<set $zhangcount -= 1>><<set $selenabusy to false>><<set $gordonbusy to false>><<set $danabusy to false>><<set $johnbusy to false>><<set $maybusy to false>><<set $peterbusy to false>><<set $telumbusy to false>><<set $zhangbusy to false>>
<<if $food lte 0>>Your food supplies are running low. You need to obtain more food.
[[I want to gather plants.]] <<if $forager isnot true>>(If your skills are not high enough, you may get poisoned doing this!)<<endif>>
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
<<if $selenadead isnot true>><<if $selenacount gte 4>>Selena is still working on a previous project you assigned her.<<elseif $selenain gte 2 and $selenacount lte 0>>[[Selena is available to farm for you.]] Selena's farming ability: $selenafarm<<elseif $selenain gte 3>>[[Selena is available to farm for you.]] Selena's farming ability: $selenafarm<<elseif $selenacount gte 1>>Selena is not in the mood to help you today.<<endif>>
<<endif>><<if $maydead isnot true>><<if $maycount gte 4>>May is still working on a previous project you assigned her.<<elseif $mayin gte 2 and $mayfarm gte 1 and $maycount lte 0>>[[May is available to farm for you.]] May's farming ability: $mayfarm<<elseif $mayin gte 3 and $mayfarm gte 1>>[[May is available to farm for you.]] May's farming ability: $mayfarm<<elseif $maycount gte 1 and $mayfarm gte 1>>May is not in the mood to help you today.<<endif>>
<<endif>><<if $peterdead isnot true>><<if $petercount gte 4>>Peter is still working on a previous project you assigned him.<<elseif $peterin gte 2 and $peterfarm gte 1 and $petercount lte 0>>[[Peter is available to farm for you.]] Peter's farming ability: $peterfarm<<elseif $peterin gte 3 and $peterfarm gte 1>>[[Peter is available to farm for you.]] Peter's farming ability: $peterfarm<<elseif $petercount gte 1 and $peterfarm gte 1>>Peter is not in the mood to help you today.<<endif>>
<<endif>><<if $danadead isnot true>><<if $danacount gte 4>>Dana is still working on a previous project you assigned her.<<elseif $danain gte 2 and $danafarm gte 1 and $danacount lte 0>>[[Dana is available to farm for you.]]Dana's farming ability: $danafarm<<elseif $danain gte 3 and $danafarm gte 1>>[[Dana is available to farm for you.]] Dana's farming ability: $danafarm<<elseif $danacount gte 1 and $danafarm gte 1>>Dana is not in the mood to help you today.<<endif>>
<<endif>><<if $gordondead isnot true>><<if $gordoncount gte 4>>Gordon is still working on a previous project you assigned him.<<elseif $gordonin gte 2 and $gordonfarm gte 1 and $gordoncount lte 0>>[[Gordon is available to farm for you.]] Gordon's farming ability: $gordonfarm<<elseif $gordonin gte 3 and $gordonfarm gte 1>>[[Gordon is available to farm for you.]] Gordon's farming ability: $gordonfarm<<elseif $gordoncount gte 1 and $gordonfarm gte 1>>Gordon is not in the mood to help you today.<<endif>>
<<endif>><<if $johndead isnot true>><<if $johncount gte 4>>John is still working on a previous project you assigned him.<<elseif $johnin gte 2 and $johnfarm gte 1 and $johncount lte 0>>[[John is available to farm for you.]] John's farming ability: $johnfarm<<elseif $johnin gte 3 and $johnfarm gte 1>>[[John is available to farm for you.]] John's farming ability: $johnfarm<<elseif $johncount gte 1 and $johnfarm gte 1>>John is not in the mood to help you today.<<endif>>
<<endif>><<if $telum is true and $telumdead isnot true>><<if $telumcount gte 4>>Telum is still working on a previous project you assigned her.<<elseif $telumin gte 2 and $telumcount lte 0>>[[Telum is available to farm for you.]] Telum's farming ability: $telumfarm<<elseif $telumin gte 3>>[[Telum is available to farm for you.]] Telum's farming ability: $telumfarm<<elseif $telumcount gte 1>>Telum is not in the mood to help you today.<<elseif $telumslave is true>>No one trusts Telum enough to let her go forage for food on her own!<<endif>>
<<endif>><<if $zhang is true and $zhangdead isnot true>><<if $zhangcount gte 4>>Zhang is still working on a previous project you assigned him.<<elseif $zhangin gte 1>>[[Zhang is available to farm for you.]] Zhang's farming abilities: $zhangfarm<<else>>Zhang has no desire to help you farm.<<endif>>
<<endif>>NOTE: If one of the people from this list is not above, then they do not like you enough to help you.<<else>>[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
<<if $selenadead isnot true>><<if $selenacount gte 4>>Selena is still busy with a task you previously assigned her.<<elseif $selenain gte 2 and $selenacount lte 0>>[[Selena is available to farm for you.]] Selena's farming ability: $selenafarm<<elseif $selenain gte 3>>[[Selena is available to farm for you.]] Selena's farming ability: $selenafarm<<elseif $selenacount gte 1>>Selena is not in the mood to help you today<<else>>Selena doesn't like you enough to help you.<<endif>>
<<endif>><<if $maydead isnot true>><<if $maycount gte 4>>May is still busy with a task you previously assigned her.<<elseif $mayin gte 2 and $mayfarm gte 1 and $maycount lte 0>>[[May is available to farm for you.]] May's farming ability: $mayfarm<<elseif $mayin gte 3 and $mayfarm gte 1>>[[May is available to farm for you.]] May's farming ability: $mayfarm<<elseif $maycount gte 1 and $mayfarm gte 1>>May is not in the mood to help you today.<<elseif $mayfarm lte 0>>May has no farming or food gathering abilities.<<else>>May doesn't like you enough to help you.<<endif>>
<<endif>><<if $peterdead isnot true>><<if $petercount gte 4>>Peter is still busy with a task you previously assigned him.<<elseif $peterin gte 2 and $peterfarm gte 1 and $petercount lte 0>>[[Peter is available to farm for you.]] Peter's farming ability: $peterfarm<<elseif $peterin gte 3 and $peterfarm gte 1>>[[Peter is available to farm for you.]] Peter's farming ability: $peterfarm<<elseif $petercount gte 1 and $peterfarm gte 1>>Peter is not in the mood to help you today.<<elseif $peterfarm lte 0>>Peter has no farming or food gathering abilities.<<else>>Peter doesn't like you enough to help you.<<endif>>
<<endif>><<if $danadead isnot true>><<if $danacount gte 4>>Dana is still busy with a task you previously assigned her.<<elseif $danain gte 2 and $danafarm gte 1 and $danacount lte 0>>[[Dana is available to farm for you.]]Dana's farming ability: $danafarm<<elseif $danain gte 3 and $danafarm gte 1>>[[Dana is available to farm for you.]] Dana's farming ability: $danafarm<<elseif $danacount gte 1 and $danafarm gte 1>>Dana is not in the mood to help you today.<<elseif $danafarm lte 0>>Dana has no farming or food gathering abilities.<<else>>Dana doesn't like you enough to help you.<<endif>>
<<endif>><<if $gordondead isnot true>><<if $gordoncount gte 4>>Gordon is still busy with a task you previously assigned him.<<elseif $gordonin gte 2 and $gordonfarm gte 1 and $gordoncount lte 0>>[[Gordon is available to farm for you.]] Gordon's farming ability: $gordonfarm<<elseif $gordonin gte 3 and $gordonfarm gte 1>>[[Gordon is available to farm for you.]] Gordon's farming ability: $gordonfarm<<elseif $gordoncount gte 1 and $gordonfarm gte 1>>Gordon is not in the mood to help you today.<<elseif $gordonfarm lte 0>>Gordon has no farming or food gathering abilities.<<else>>Gordon doesn't like you enough to help you.<<endif>>
<<endif>><<if $johndead isnot true>><<if $johncount gte 4>>John is still busy with a task you previously assigned him.<<elseif $johnin gte 2 and $johnfarm gte 1 and $johncount lte 0>>[[John is available to farm for you.]] John's farming ability: $johnfarm<<elseif $johnin gte 3 and $johnfarm gte 1>>[[John is available to farm for you.]] John's farming ability: $johnfarm<<elseif $johncount gte 1 and $johnfarm gte 1>>John is not in the mood to help you today.<<elseif $johnfarm lte 0>>John has no farming or food gathering abilities.<<else>>John doesn't like you enough to help you.<<endif>>
<<endif>><<if $telum is true and $telumdead isnot true>><<if $telumcount gte 4>>Telum is still busy with a task you previously assigned her.<<elseif $telumin gte 2 and $telumcount lte 0>>[[Telum is available to farm for you.]] Telum's farming ability: $telumfarm<<elseif $telumin gte 3>>[[Telum is available to farm for you.]] Telum's farming ability: $telumfarm<<elseif $telumcount gte 1>>Telum is not in the mood to help you today.<<elseif $telumslave is true>>No one trusts Telum enough to let her go forage for food on her own!<<else>>Telum doesn't like you enough to help you.<<endif>>
<<endif>><<if $zhang is true and $zhangdead isnot true>><<if $zhangcount gte 4>>Hao is still busy with a task you previously assigned him.<<elseif $zhangin gte 1>>[[Zhang is available to farm for you.]] Zhang's farming abilities: $zhangfarm<<else>>Zhang has no desire to help you farm.<<endif>>
<<endif>>NOTE: If one of the people from this list is not above, then they do not like you enough to help you.
<<if $food gte 15>>[[I want to spend 15 food to increase the fighting abilities of one of my companions or myself!]]
<<if $deadcount lte 4>>[[I want to spend 15 food to supply workers and encourage the building up of this village!]]<<endif>><<else>>If you get a total of 15 food, you can get some special bonuses for your companions! Your current food is: $food<<endif>>
[[I will build up our village today.]] <<if $buildercount gte 1>>(You still have someone working on building up the village, but maybe they could use more help!)<<else>>(No one is currently working on building up the village.)<<endif>>
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth and $conversationtime isnot false>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]
<<endif>><<if $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. It will also restore health if you have lost any. Your current health is $health / $maxhealth. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<endif>><<endif>><<endif>><<if $fullconvo isnot true>><<set $fullconvo to true>>You look around and you see that you still have time to speak with at least one more person!
<<if $checkdana is true>>You have already checked on Dana.<<else>>[[Check on Dana Smith.]]<<endif>>
<<if $checkgordon is true>>You have already checked on Gordon.<<else>>[[Check on Gordon Hoffman.]]<<endif>>
<<if $checkselena is true>>You have already checked on Selena.<<else>>[[Check on Selena Pinzon.]]<<endif>>
<<if $checkjohn is true>>You have already checked on John.<<else>>[[Check on John Edelman.]]<<endif>>
<<if $checkmay is true>>You have already checked on May.<<else>>[[Check on May Park.]]<<endif>>
<<if $checkpeter is true>>You have already spoken with Peter.<<else>>[[Tell Peter Morgan to try and inspire everyone.->Tell Peter Morgan to take the lead on this one.]]<<endif>><<else>>You have spent a lot of time talking, so it's time to get working. You all manage to set up some very basic hammocks for now, and a little bit of food washes up on shore, but you know that by tomorrow, you will have to supplement your supply of food with island plants.<<set $exploration to 1>><<set $food to 0>><<set $buildings to 1>><<set $day += 1>> Fortunately, it seems that lots of fresh rain water was caught by certain plants and in little pools around the island, so you are unlikely to die of thirst soon. Your companions help you bottle up some of that water.
For the first few hours, there is still hope that maybe a plane will fly by or a ship will pass by in the distance, and your companions set up a sign with rocks that says SOS. But there is not a sign of any plane or ship on any horizon. Eventually, you fall into an uneasy sleep.
The next morning, you set out into the jungle and gather some food. You sharpen a spear out of a long piece of wood that you find. You may use other weapons, but a spear will always be available to you when you're on this island!
[[I want to gather plants.]] <<if $forager is true>>You have a relevant skill to help you with gathering plants!<<endif>>
[[I want to hunt for food.]] <<if $archer is true>>You have a relevant skill to help you with hunting!<<elseif $gunner is true>>You can use 1 of your ''$ammo'' bullets to go hunting.<<endif>><<endif>><<set $coconutbooze to true>><<if $charismatic is true>><<set $danain += 2>><<else>><<set $danain += 1>><<endif>>She chuckles and says, "From your mouth to God's ears! I definitely hope we get off this island soon, but you know, if we DO end up being here that long, I think I'd like to have some alcohol! It might even boost morale a little bit! As my daddy always says, armies don't march on bread alone!"
She begins to tell you about how she and her brothers had some experiments in fermentation, and how some of them ended up very wrong and almost poisoned them, but she assures you that they've learned and she is much better at the process now. They just weren't patient enough as teenagers!
<<if $male is true>>She looks over at you and says, "I can't promise you it will be GOOD alcohol, but I can make some without poisoning us. Besides, if I'm going to be with the cutest guy on the island, I'd like for him to be able to get me a drink." <<if $zhangdana is true>><<if $zhangdead>><<set $danaflirt to false>>She gets sad and says, "I'm sorry, $plname. I can't be with you right now. I'm still mourning Zhang Hao..."
[[Good night.]]<<else>>She winks at Hao.
[[You two make a great couple!]]<<endif>><<else>>She winks at you. She seems a bit bolder than she did the last time you talked!
[[And the cutest guy on the island would like to buy you a drink!]]
[[Oh yeah, there are some cute guys around here. I'll be your best friend and wing man if you'd like!]]<<endif>><<else>>She says, "I know we're not in college, but you totally would have been one of my sorority sisters if we were, and you and I are going to get wasted together one of these days!"
[[You bet we will! Sisters for life!]]
<<if $zhangdana isnot true>>[[I don't know if "sisters" is the word I'd use to describe us...]]<<endif>><<endif>><<set $coconutbooze to true>><<if $charismatic is true>><<set $danain += 2>><<else>><<set $danain += 1>><<endif>>She chuckles and says, "My thoughts exactly! I definitely hope we get off this island soon, but you know, if we DO end up being here that long, I think I'd like to have some alcohol! It might even boost morale a little bit! As my daddy always says, armies don't march on bread alone!"
She begins to tell you about how she and her brothers had some experiments in fermentation, and how some of them ended up very wrong and almost poisoned them, but she assures you that they've learned and she is much better at the process now. They just weren't patient enough as teenagers!
<<if $male is true>>She looks over at you and says, "I can't promise you it will be GOOD alcohol, but I can make some without poisoning us. Besides, if I'm going to be with the cutest guy on the island, I'd like for him to be able to get me a drink." <<if $zhangdana is true>><<if $zhangdead>><<set $danaflirt to false>>She gets sad and says, "I'm sorry, $plname. I can't be with you right now. I'm still mourning Zhang Hao..."
[[Good night.]]<<else>>She winks at Hao.
[[You two make a great couple!]]<<endif>><<else>>She winks at you. She seems a bit bolder than she did the last time you talked!
[[And the cutest guy on the island would like to buy you a drink!]]
[[Oh yeah, there are some cute guys around here. I'll be your best friend and wing man if you'd like!]]<<endif>><<else>>She says, "I know we're not in college, but you totally would have been one of my sorority sisters if we were, and you and I are going to get wasted together one of these days!"
[[You bet we will! Sisters for life!]]
<<if $zhangdana isnot true>>[[I don't know if "sisters" is the word I'd use to describe us...]]<<endif>><<endif>>She looks at you oddly for a few moments, <<if $danajoke is true>>and then she busts out laughing and says, "You're always getting me with those jokes, $plname! Good one!"<<else>>she chuckles and says, "You are joking, right? I mean... you know that I can do my normal tasks and still have a fun little project after work, right?"<<endif>>
[[Yes, of course I'm joking, Dana. I agree, a bit of alcohol now and then is good for morale!]]
[[I'm sorry I came on a bit strong back there, but really, I don't think this is any time for getting drunk!]]
[[No, I'm not joking in the slightest. I think you're being absolutely disgraceful right now!]]<<set $danaflirt to true>>She giggles and says, "My bootleg coconut booze is pretty expensive, but I'm sure a gentleman such as yourself can afford it!"
<<if $so is true>>She pauses and says, "Wait, what about $soname? Aren't you two dating?"
[[You're right, I'm sorry, Dana. Let's just be friends.]]
[[I am going to break up with my current SO to be with you!]] (WARNING: $soname will not like this!)<<else>><<set $so to true>><<set $soname to "Dana">><<set $danagf to true>><<if $danain eq 2>>She realizes she might have been coming on a bit stronger than she'd intended, and she backs off a bit. She still speaks to you in a friendly way, but she starts to become a bit less flirtatious. Still, she's at least willing to go exploring with you from time to time now.
[[Good night.]]<<elseif $danain eq 3>>She continues to be quite flirtatious toward you, but seems uninterested in going much further than that. She does tell you that from now on, she's willing to go on a quest with you any time you'd like!
[[Good night.]]<<else>>She seems to be getting quite flirtatious with you, and eventually says, "You know... I can bend over my hammock just as well as I can lie on it. Wanna see?"
[[Yes, I want to sleep with Dana Smith!]]
[[Actually, let's just talk for a while, Dana.]]<<endif>><<endif>><<set $danaflirt to false>>Dana seems like maybe she's slightly disappointed for a few seconds, but she says, "Thanks, $plname. You're a good friend... <<if $danain lte 3>>and you're right. We shouldn't spoil this awesome friendship with... weird stuff!"
She does seem to cheer up as the two of you continue talking. Perhaps she wanted something more, but she does certainly value you as a friend. <<if $danain eq 2>>She mentions she might occasionally be willing to go on a quest with you.<<else>>She says that she will now go on quests with you as often as you want!<<endif>>
[[Good night.]]<<else>>In fact, you're the best friend I've ever had! You're totally right, I need a best guy friend, not a boyfriend!"
Her disposition soon changes and she's happily chattering away with you. You talk for many hours together. You really do enjoy talking with Dana, and it makes you feel refreshed. You also occasionally talk about relevant skills she could obtain.
[[Upgrade Dana Smith.]]<<endif>><<set $danaflirt to false>>She says, "I'll drink to that... In a few weeks when we actually have alcohol to drink!" She laughs and the two of you continue to chat.
<<if $danain eq 2>>Your conversations at this point are still somewhat casual and superficial, but they can be fun! She mentions that she might occasionally be willing to go exploring with you.
[[Good night.]]<<elseif $danain eq 3>>You really feel like you're getting to know Dana very well now. She would be a candidate for "besty" even if you were back in your hometown with her. She also mentions she's now willing to go exploring with you as often as you'd like!
[[Good night.]]<<else>>Dana is undoubtedly one of the best friends you've ever had! She's perhaps even closer to you than any of your real siblings. Maybe it's just the life or death situation, but still, she's practically family. Fortunately, some of your conversations also involve useful skills on this island.
[[Upgrade Dana Smith.]]<<endif>>She looks surprised. "Oh, what word would you use to describe us?"
[[Let's just go with good friends and see where things go.]]
[[I actually don't get along with my family very well. I like to consider my friends to be in a very different box than my family.]]
[[I was actually hoping we could be something more than just friends...]]<<set $danajoke to true>><<set $coconutbooze to true>><<if $charismatic is true>><<set $danain += 2>><<else>><<set $danain += 1>><<endif>>She chuckles and says, "My thoughts exactly! I definitely hope we get off this island soon, but you know, if we DO end up being here that long, I think I'd like to have some alcohol! It might even boost morale a little bit! As my daddy always says, armies don't march on bread alone!"
She begins to tell you about how she and her brothers had some experiments in fermentation, and how some of them ended up very wrong and almost poisoned them, but she assures you that they've learned and she is much better at the process now. They just weren't patient enough as teenagers!
<<if $male is true>>She looks over at you and says, "I can't promise you it will be GOOD alcohol, but I can make some without poisoning us. Besides, if I'm going to be with the cutest guy on the island, I'd like for him to be able to get me a drink." <<if $zhangdana is true>><<if $zhangdead>><<set $danaflirt to false>>She gets sad and says, "I'm sorry, $plname. I can't be with you right now. I'm still mourning Zhang Hao..."
[[Good night.]]<<else>>She winks at Hao.
[[You two make a great couple!]]<<endif>><<else>>She winks at you. She seems a bit bolder than she did the last time you talked!
[[And the cutest guy on the island would like to buy you a drink!]]
[[Oh yeah, there are some cute guys around here. I'll be your best friend and wing man if you'd like!]]<<endif>><<else>>She says, "I know we're not in college, but you totally would have been one of my sorority sisters if we were, and you and I are going to get wasted together one of these days!"
[[You bet we will! Sisters for life!]]
<<if $zhangdana isnot true>>[[I don't know if "sisters" is the word I'd use to describe us...]]<<endif>><<endif>><<if $charismatic is true>><<set $danain += 2>><<else>><<set $danain += 1>><<endif>>She sighs and says, "I guess maybe you're right. Sorry, I guess the party girl in me started to come out again. I promise, I'll be more focused on work from here on out! I guess I just thought... <<if $male is true and $zhangdana isnot true>>That maybe you liked me."
[[Yeah, I like you as a friend.]]
[[I am not a big booze guy, but I definitely do like you!]]<<else>>That you and I might be besties!"
[[Of course, you and I are still friends. Sober friends!]]
[[I only say these things because I want you to live up to a higher standard for yourself!]]<<endif>><<set $dick += 1>><<set $danain -= 1>><<set $nodanacon to true>>She says, "Hey, lighten up! Look, I respect that you're trying to be a good leader right now, but I think that maybe you and I should have a working relationship and nothing more." She stands up and walks away.
[[Good night.]]<<set $danaflirt to false>>Dana seems like maybe she's slightly disappointed for a few seconds that you only like her as a friend, but she says, "Thanks, $plname. You're a good friend... <<if $danain lte 3>>and you're right. We shouldn't spoil this awesome friendship with... weird stuff!"
She does seem to cheer up as the two of you continue talking. Perhaps she wanted something more, but she does certainly value you as a friend. <<if $danain eq 2>>She mentions she might occasionally be willing to go on a quest with you.<<else>>She says that she will now go on quests with you as often as you want!<<endif>>
[[Good night.]]<<else>>In fact, you're the best friend I've ever had! You're totally right, I need a best guy friend, not a boyfriend!"
Her disposition soon changes and she's happily chattering away with you. You talk for many hours together. You really do enjoy talking with Dana, and it makes you feel refreshed. You also occasionally talk about relevant skills she could obtain.
[[Upgrade Dana Smith.]]<<endif>><<set $danaflirt to true>>She giggles and says, "My dad could never get me to stop drinking... The fact that being with you makes me consider it... You should count yourself a very lucky man!"
<<if $so is true>>She pauses and says, "Wait, what about $soname? Aren't you two dating?"
[[You're right, I'm sorry, Dana. Let's just be friends.]]
[[I am going to break up with my current SO to be with you!]] (WARNING: $soname will not like this!)<<else>><<set $so to true>><<set $soname to "Dana">><<set $danagf to true>><<if $danain eq 2>>She realizes she might have been coming on a bit stronger than she'd intended, and she backs off a bit. She still speaks to you in a friendly way, but she starts to become a bit less flirtatious. Still, she's at least willing to go exploring with you from time to time now.
[[Good night.]]<<elseif $danain eq 3>>She continues to be quite flirtatious toward you, but seems uninterested in going much further than that. She does tell you that from now on, she's willing to go on a quest with you any time you'd like!
[[Good night.]]<<else>>She seems to be getting quite flirtatious with you, and eventually says, "You know... I can bend over my hammock just as well as I can lie on it. Wanna see?"
[[Yes, I want to sleep with Dana Smith!]]
[[Actually, let's just talk for a while, Dana.]]<<endif>><<endif>><<set $danaflirt to false>>She says, "I'll drink to that... Just kidding, no drinking!" She laughs and the two of you continue to chat.
<<if $danain eq 2>>Your conversations at this point are still somewhat casual and superficial, but they can be fun! She mentions that she might occasionally be willing to go exploring with you.
[[Good night.]]<<elseif $danain eq 3>>You really feel like you're getting to know Dana very well now. She would be a candidate for "besty" even if you were back in your hometown with her. She also mentions she's now willing to go exploring with you as often as you'd like!
[[Good night.]]<<else>>Dana is undoubtedly one of the best friends you've ever had! She's perhaps even closer to you than any of your real siblings. Maybe it's just the life or death situation, but still, she's practically family. Fortunately, some of your conversations also involve useful skills on this island.
[[Upgrade Dana Smith.]]<<endif>>She looks surprised. "A higher standard? Does this make us like best friends?"
[[Sure, we're best friends.]]
<<if $zhangdana isnot true>>[[I was actually hoping we could be something more than just friends...]]<<endif>><<if $danasex isnot true>><<set $danasex to true>><<if $male is true>>You find that Dana is indeed very good at bending over her hammock. For all her talk about her dad and brothers, you're sure they wouldn't like to see what you're doing to her now, but oh well, the two of you enjoy it!<<else>>Dana is inexperienced at being with another girl, but you show her the ropes, and she ends up finding that she really enjoys it! The two of you are blissfully cuddling a good while later.<<endif>><<else>>The two of you are once again intertwined in beautiful and blissful sex. Maybe some of your neighbors will have difficulties getting to sleep, but both you and Dana will receive a few winks from the other survivors in the morning!<<endif>>
You can improve an aspect of yourself or of Dana now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $danafight lte 14>>[[Improve Dana's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out how much you can improve Dana's fighting abilities.<<endif>>
<<if $exploration lte 29>>[[Improve Dana's exploring abilities.]]<<else>>There is no longer much purpose in improving Dana's exploration abilities! The island is explored.<<endif>>
<<if $danafarm lte 2>>[[Improve Dana's farming abilities.]]<<else>>Dana's farming abilities are now maxed out.<<endif>>
<<if $danabuild lte 2>>[[Improve Dana's building abilities.]]<<else>>Dana's building abilities are now maxed out.<<endif>>Dana was ready to give herself to you tonight, but she is also always happy to talk more! She does so and you talk about many things with her, some of which may be quite useful in building her up to a better person.
You can improve an aspect of yourself or of Dana now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $danafight lte 14>>[[Improve Dana's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out how much you can improve Dana's fighting abilities.<<endif>>
<<if $exploration lte 29>>[[Improve Dana's exploring abilities.]]<<else>>There is no longer much purpose in improving Dana's exploration abilities! The island is explored.<<endif>>
<<if $danafarm lte 2>>[[Improve Dana's farming abilities.]]<<else>>Dana's farming abilities are now maxed out.<<endif>>
<<if $danabuild lte 2>>[[Improve Dana's building abilities.]]<<else>>Dana's building abilities are now maxed out.<<endif>>You can improve an aspect of yourself or of Dana now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $danafight lte 14>>[[Improve Dana's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out how much you can improve Dana's fighting abilities.<<endif>>
<<if $exploration lte 29>>[[Improve Dana's exploring abilities.]]<<else>>There is no longer much purpose in improving Dana's exploration abilities! The island is explored.<<endif>>
<<if $danafarm lte 2>>[[Improve Dana's farming abilities.]]<<else>>Dana's farming abilities are now maxed out.<<endif>>
<<if $danabuild lte 2>>[[Improve Dana's building abilities.]]<<else>>Dana's building abilities are now maxed out.<<endif>><<set $danaflirt to false>>She giggles and says, "Oh, so you're the 'hard-to-get' type of BFF, huh? Well, you'll be calling me sister after I set you up with my brother, Willy. I think the two of you would really hit it off! OK, I'm joking, I'm joking! We're just friends!"
<<if $danain eq 2>>Your conversations at this point are still somewhat casual and superficial, but they can be fun! She mentions that she might occasionally be willing to go exploring with you.
[[Good night.]]<<elseif $danain eq 3>>You really feel like you're getting to know Dana very well now. She would be a candidate for "besty" even if you were back in your hometown with her. She also mentions she's now willing to go exploring with you as often as you'd like!
[[Good night.]]<<else>>Dana is undoubtedly one of the best friends you've ever had! She's perhaps even closer to you than any of your real siblings. Maybe it's just the life or death situation, but still, she's practically family. Fortunately, some of your conversations also involve useful skills on this island.
[[Upgrade Dana Smith.]]<<endif>><<set $danaflirt to false>>She says, "Aw, sorry to hear that, but not all families are bad! I'll be a great sister-in-law after I set you up with my brother, Willy. I think the two of you would really hit it off! OK, I'm joking, I'm joking! We're just friends... for now!"
<<if $danain eq 2>>Your conversations at this point are still somewhat casual and superficial, but they can be fun! She mentions that she might occasionally be willing to go exploring with you.
[[Good night.]]<<elseif $danain eq 3>>You really feel like you're getting to know Dana very well now. She would be a candidate for "besty" even if you were back in your hometown with her. She also mentions she's now willing to go exploring with you as often as you'd like!
[[Good night.]]<<else>>Dana is undoubtedly one of the best friends you've ever had! She's perhaps even closer to you than any of your real siblings. Maybe it's just the life or death situation, but still, she's practically family. Fortunately, some of your conversations also involve useful skills on this island.
[[Upgrade Dana Smith.]]<<endif>><<set $danaflirt to true>>She pauses and asks, "Is there a rank of friendship higher than best friends or... wait, you're saying that you... like me like me?"
She thinks for a moment, "Wow, that's a lot to process. I mean, I once kissed a girl and it wasn't bad but... <<if $so is true>>Wait, what about $soname? Aren't you two dating?"
[[You're right, I'm sorry, Dana. Let's just be friends.]]
[[I am going to break up with my current SO to be with you!]] (WARNING: $soname will not like this!)<<else>><<set $so to true>><<set $soname to "Dana">><<set $danagf to true>><<if $danain eq 2>>I'm not saying no, but not tonight. I feel like you and I should get to know each other better first, ya'know? Still, if you'd like to take me out to go exploring, I might be able to do that sometimes!" It seems that's as far as she's willing to go tonight.
[[Good night.]]<<elseif $danain eq 3>>Well... Maybe! I've always thought maybe there was another part of me that was a bit lezzy! Still, I need time to process all this. Please, ask me again about this soon! For now, I'll be willing to go out exploring with you any time!" You talk a little bit more, but that's as far as she's willing to go tonight.
[[Good night.]]<<else>>ya'know what? I need to start being more honest with myself. I was hoping you'd ask. A part of me always wanted to try being with another girl, but I've never found anyone I trusted enough to do it with. I think... You could be my first! Do you want to... do it tonight?"
[[Yes, I want to sleep with Dana Smith!]]
[[Actually, let's just talk for a while, Dana.]]<<endif>><<endif>><<set $danaflirt to false>>She says, "I'll drink to that... Just kidding, no drinking!" She laughs and the two of you continue to chat.
<<if $danain eq 2>>Your conversations at this point are still somewhat casual and superficial, but they can be fun! She mentions that she might occasionally be willing to go exploring with you.
[[Good night.]]<<elseif $danain eq 3>>You really feel like you're getting to know Dana very well now. She would be a candidate for "besty" even if you were back in your hometown with her. She also mentions she's now willing to go exploring with you as often as you'd like!
[[Good night.]]<<else>>Dana is undoubtedly one of the best friends you've ever had! She's perhaps even closer to you than any of your real siblings. Maybe it's just the life or death situation, but still, she's practically family. Fortunately, some of your conversations also involve useful skills on this island.
[[Upgrade Dana Smith.]]<<endif>><<set $danaflirt to false>><<if $male is true>>She seems a bit disappointed, but she says, "Oh... Well, I respect you for being faithful to $soname. I promise I won't get in the way anymore. You and I can just be good friends!"<<else>>She says, "Just as well! I don't know if I really want to have a girlfriend. I mean, I respect the LGBT community and all that, I just really like guys. Anyways, we're friends!"<<endif>>
The two of you talk a little while longer, and she seems to accept that while the two of you are definitely very good friends, she will not be your girlfriend. <<if $danain lte 3>><<if $danain eq 2>>She mentions she might occasionally be willing to go on a quest with you.<<else>>She says that she will now go on quests with you as often as you want! As friends, of course.<<endif>>
[[Good night.]]<<else>>After a while, she says, "You know, you're the best friend I've ever had! Regardless of what I am to you, I'm glad to be in your life!"
She's soon happily chattering away with you. You talk for many hours together. You really do enjoy talking with Dana, and it makes you feel refreshed. You also occasionally talk about relevant skills she could obtain.
[[Upgrade Dana Smith.]]<<endif>><<if $danagf is true>><<set $danagf to false>><<set $danain -= 3>>Dana gives you a disgusted look and says, "YOU are breaking up with ME? I am like way hotter than you! If we weren't on this island, I'd be WAY out of your league! Have fun being a loser, dumbass!" She probably didn't really mean all that, but she is quite upset!<<elseif $selenagf is true>><<set $selenagf to false>><<set $selenain -= 3>>Selena immediately bursts into tears and sobs as you break up with her, and then she runs away from the situation! That was tough...<<elseif $maygf is true>><<set $maygf to false>><<set $mayin -= 3>>May seems mostly passive as you break the news to her, but then she says, "I suppose it is just as well. I should be with someone who is more like me. Someone whose IQ is greater than the football game score over which $pro drools." May usually doesn't insult your intelligence (at least not on purpose), but she must be quite furious with you today!<<elseif $johnbf is true>><<set $johnbf to false>><<set $johnin -= 3>>John looks angry but he forces out a laugh and says, "Fine... But just so you know, you'll NEVER find anyone better than me!" He storms off and punches a tree. That was stupid and probably hurt his fist.<<elseif $gordonbf is true>><<set $gordonbf to false>><<set $gordonin -= 3>>Gordon lets out a combination of profanities that you've never even heard before as you break up with him. He then flips you off as he storms off. It'll take him a while to cool off!<<elseif $peterbf is true>><<set $peterbf to false>><<set $peterin -= 3>><<if $male is false>>Peter sighs deeply and says, "I guess it was only a matter of time. If I were a beautiful girl, I'd totally want someone better than Peter Morgan. Goodbye, $plname."<<else>>Peter shrugs sadly and says, "You know, I think I might be straight anyways. I was really only with you because I thought you were the first person to ever really like me sexually... But sometimes I kind of wished you had titties and a vagina.<<endif>><<elseif $telumgf is true>><<if $male is true and $telumheir is true>><<set $nobreakup to true>>Actually, everyone realizes that Telum is carrying your child and they don't want to get in the middle of that. You must stay with Telum for now!<<else>><<set $telumgf to false>><<set $telumin -= 3>>Telum looks hurt as you break up with her, but she says, "I am a gatherer, $plname. I'm used to being used and cast aside. Leave me."<<endif>><<elseif $zhangbf is true>><<if $pcpreg is true>><<set $nobreakup to true>>You are carrying Zhang's child! Well, probably. No one wants to get in the middle of that!<<else>><<set $zhangbf to false>><<set $zhangin -= 3>>Zhang Hao sighs and says, "So you were just stringing the old man along for a ride, huh? Should've figured. Well, it was fun while it lasted."<<endif>><<else>>This message should never appear. If it does, then maybe the SO tag didn't deactivate when it should have when $soname died. Fortunately, you should be able to get your new SO with no problems now.<<endif>>
<<if $nobreakup is true>><<set $danaflirt to false>><<set $mayflirt to false>><<set $selenaflirt to false>><<set $gordonflirt to false>><<set $johnflirt to false>><<set $peterflirt to false>><<set $telumflirt to false>><<set $zhangflirt to false>>[[Good night.]]<<else>>With that bit of unpleasant business out of the way, you may now select your new significant other!<<set $flirtcount to 0>>
<<if $danaflirt is true and $danadead isnot true>>[[Now I can be with Dana!]]<<set $flirtcount += 1>>
<<endif>><<if $johnflirt is true and $johndead isnot true>>[[Now I can be with John!]]<<set $flirtcount += 1>>
<<endif>><<if $selenaflirt is true and $selenadead isnot true>>[[Now I can be with Selena!]]<<set $flirtcount += 1>>
<<endif>><<if $gordonflirt is true and $gordondead isnot true>>[[Now I can be with Gordon!]]<<set $flirtcount += 1>>
<<endif>><<if $mayflirt is true and $maydead isnot true>>[[Now I can be with May!]]<<set $flirtcount += 1>>
<<endif>><<if $peterflirt is true and $peterdead isnot true>>[[Now I can be with Peter!]]<<set $flirtcount += 1>>
<<endif>><<if $telumflirt is true and $telumdead isnot true>>[[Now I can be with Telum!]]<<set $flirtcount += 1>>
<<endif>><<if $flirtcount eq 0>>[[Wow! Congratulations! This message should never appear! However, if you're seeing it, that likely means that someone's flirtation tag did not activate correctly. Please follow this link to rectify that situation!]]<<endif>><<endif>><<if $charismatic is true>><<set $gordonin += 2>><<else>><<set $gordonin += 1>><<endif>>He says, "Don't worry, I know a guy who specializes in class-action lawsuits. We should all team up and sue all the sons-a-bitches who tricked us into that flight to pay for this!"
[[Keep talking with Gordon about his legal experiences.]]
[[That's nice, you keep working on that. I need to check on everyone else for now.]]He says, "Woah, cool your jets there, <<if $male is true>>Pope Paul II!<<else>>Mother Teresa!<<endif>> I'm not saying we don't have a lot of work to do or I won't work just as hard as everyone else to get us out of this shithole, I'm just saying it's something to look forward to, ya know?"
[[I guess you're right. Getting a bunch of money in a settlement wouldn't be a terrible ending to this story.->You and me both, brother.]]
[[No, actually I still think you're a horrible person.->Wow, you're a horrible person, aren't you?]]<<set $dick += 1>><<set $gordontalk1 to true>><<set $halfconvo to true>><<set $gordonenemy to true>><<set $gordonin -= 1>>He says, "Oh, I'm horrible, huh? Well, why don't you go over there and talk with some fuckin' saints then, cause I'm not changing for a <<if $male is true>>bastard<<else>>bitch<<endif>> like you!" He stomps off.
<<if $day eq 1>>You turn back toward everyone else.
[[Well, I think we have a lot of work to do!]]<<else>>[[Good night.]]<<endif>><<set $gordontalk1 to true>><<set $fullconvo to true>><<if $charismatic is true>><<set $gordonin += 2>><<else>><<set $gordonin += 1>><<endif>>Gordon reveals to you that he isn't actually a lawyer himself, but he is an architect and "a damned good one" according to him. He is very proud of his work, but he hasn't only worked on big fancy buildings and things like that. He's also proud of some other things like when he helped design some basic affordable housing for poor people. Honestly, when you first met him, you wouldn't have expected that, but he seems to be beaming with pride as he says, "Yup, thousands of people on the West-side wouldn't have had any place to go if it weren't for what we did back there... I guess we're getting off topic though. We should get back to the task at hand! By the way, if you need some help building up some temporary houses around here, I think I can help you with that!" He seems friendlier now. Maybe he'll make a good addition to this team afterall!
[[Well, I think we have a lot of work to do!]] <<set $halfconvo to true>>"Sure thing," he says confidently. <<if $gordonin gte 2>>"By the way, I'm an architect and I know a lot about good building materials and even how to quickly erect new buildings. If you'd like some help building some temporary houses, come talk to me."<<endif>>
[[You turn back to the other survivors.->Well, I think we have a lot of work to do!]]<img src="https://i.imgur.com/u5QZKkm.png">
<<if $gordontalk1 is true>>Gordon's level of trust in you: $gordonin //Note: some dialogue options will not be available unless Gordon trusts you at least 3 levels.//<<endif>>
<<if $gordonin gte 4>><<set $gordonin to 4>><<endif>><<if $gordontalk1 isnot true and $gordonin gte 0 and $checkgordon isnot true>><<set $gordontalk1 to true>>You see Gordon walking up and down the edges of the nearby forest, examing different types of wood. You can see the wheels in his head are turning, but he hasn't made a final decision yet about what wood he'll use for his next project. He turns to see you and says, "Ah, $plname, right? I was just thinking about what wood we should use if we're going to build any other houses or buildings around here... But I was wondering, when we get out of this shithole and back to civilization, would you be up for a class action lawsuit? I know a great lawyer who could sue everyone who had anything to do with that little plane and make all of us a lot of money!"
[[That sounds like a great plan, Gordon! Count me in!]]
[[How can you think about lawsuits right now? We should be focused on survival!]]
[[Wow, you're a horrible person, aren't you?]]<<elseif $gordontalk1 isnot true and $gordonin gte 1>><<set $gordontalk1 to true>>You see Gordon walking up and down the edges of the nearby forest, examing different types of wood. You can see the wheels in his head are turning, but he hasn't made a final decision yet about what wood he'll use for his next project. He turns to see you and says, "So, have you thought more about the plan to sue fucking everyone who had anything to do with that clusterfuck of an airplane we rode in on? I really do know a great lawyer and you could get in on a class action suit!"
[[That sounds like a great plan, Gordon! Count me in!]]
[[How can you think about lawsuits right now? We should be focused on survival!]]
[[Wow, you're a horrible person, aren't you?]]<<elseif $gordonenemy is true>>Gordon glares at you as you approach him. He says, "Are you here to insult me more? Look, just because I want to hold the people who are responsible for this accountable for this clusterfuck doesn't make me a bad person!"
[[Alright, I'm sorry. Tensions were running high and maybe I got a bit carried away the other day when I insulted you.]]
[[No, the fact that you're a bald, ugly asshole makes you a bad person.]]
[[If you want to speak with me, you will address me more respectfully.]]<<elseif $gordontalk2 isnot true and $gordontalk1 is true and $gordonin gte 2 and $nogordoncon isnot true>><<if $charismatic is true>><<set $gordonin += 2>><<else>><<set $gordonin += 1>><<endif>><<set $gordontalk2 to true>>Gordon is putting the finishing touches on a few repairs he's making to one of the little houses. The old suit he was wearing when he arrived is gone now. He's still wearing the same shirt, but it's more torn now, and he's torn the legs off the pants. He almost looks like a different person!
He says, "$plname, just the $man I wanted to see! Everything here is in great shape. How are you doing?"
[[I'm doing pretty good. How are you?]]
[[Well, I'm still trapped on a shithole island, so... I've been better.]]<<elseif $gordontalk3 isnot true and $nogordoncon isnot true and $gordontalk2 is true and $gordonin gte 3>><<set $gordonin += 1>><<if $gordonbf is true>><<set $gordontalk3 to true>>You find Gordon practicing his hip thrusts near his cabin, and he turns to see you and awkwardly rubs his neck as he says, "Oh... Hi, $plname... I was just... really excited to be with you tonight. My cabin is good and ready to go now!"
[[Well, let's go break in your cabin then, shall we?->Yes, I want to sleep with Gordon Hoffman!]]
[[Actually, let's just talk tonight, Gordon.]]<<else>>You find Gordon stretching after a long day's work. He truly doesn't look like the same man you met <<print $day - 1>> days ago. He looks stronger and more confident. He says, "Oh, hi $plname! You know, I was thinking. If you're cool with your current job, that's fine, but I was thinking that if you wanted to once we get off this island, I might offer you a job at my firm. I know you're not an architect, but you've got a lot of skills that are good in just about any industry! We'll talk salary another time, but I never underpay my friends!"
[[Wow, I'd love to get a new job!]]
[[Thanks, but I actually have a good job already.]]<<endif>><<elseif $gordonin gte 3 and $nogordoncon isnot true>><<set $gordonin += 1>>Gordon seems pleased to talk to you, as always! <<if $gordonflirt is true>>The conversation does turn a bit more sexual eventually. He definitely wants to get with you!
[[Yes, I want to sleep with Gordon Hoffman!]]
[[Actually, let's just talk tonight, Gordon.]]<<else>>As always, the two of you just talk about life and your future plans. You have made a good friend in Gordon! You can now upgrade the more confident man.
[[Upgrade Gordon Hoffman.]]<<endif>><<else>><<if $charismatic is true>><<set $gordonin += 2>><<else>><<set $gordonin += 1>><<endif>>You find Gordon relaxing by the beach, and the two of you talk for a few minutes. <<if $nogordoncon is true>>You mostly just talk about business.<<elseif $gordonflirt is true>>You and Gordon continue to flirt and do a bit of fun touching, but don't actually have sex just yet. The sun soon starts to set.<<else>>The two of you talk about a few things, but nothing too substantive for the moment.<<endif>> <<if $gordonin eq 2>>He is now willing to occasionally help you with building projects.<<else>>He is now always willing to help you with building projects!<<endif>>
[[Good night.]]<<endif>><<if $charismatic is true>><<set $gordonin += 2>><<else>><<set $gordonin += 1>><<endif>>He says, "Glad to hear it! I might be an asshole sometimes, but I still like to see everyone get their fair share!"
[[Keep talking with Gordon about his legal opinions.]]
[[OK, just as long as you also remember to stay focused on the present tasks for now.]]He says, "Woah, cool your jets there, <<if $male is true>>Pope Paul II!<<else>>Mother Teresa!<<endif>> I'm not saying we don't have a lot of work to do or I won't work just as hard as everyone else to get us out of this shithole, I'm just saying it's something to look forward to, ya know?"
[[I guess you're right. Getting a bunch of money in a settlement wouldn't be a terrible ending to this story.->That sounds like a great plan, Gordon! Count me in!]]
[[No, actually I still think you're a horrible person.->Wow, you're a horrible person, aren't you?]]He sighs, "Blah, blah, blah, stay focused... You sound just like my <<if $male is true>>dad<<else>>mom<<endif>>. You're not a lot of fun at parties, are you? Fine, whatever, I won't bother you with petty things like dreams anymore."
[[Sorry, Gordon, but I think our relationship will only be professional from here on out.]]
[[It's not like that. I just think it's a bit early to be talking about lawsuits.]]Gordon's conversation soon shifts to the fact that he is an architect and "a damned good one" according to him. He is very proud of his work, but he hasn't only worked on big fancy buildings and things like that. He's also proud of some other things like when he helped design some basic affordable housing for poor people. Honestly, when you first met him, you wouldn't have expected that, but he seems to be beaming with pride as he says, "Yup, thousands of people on the West-side wouldn't have had any place to go if it weren't for what we did back there... I guess we're getting off topic though. We should probably get to bed soon. By the way, if you need some help building up some temporary houses around here, I think I can help you with that!<<if $gordonin lte 1>> Well, I'll help you with it sometime soon after I get more settled, you know...<<endif>>" He seems friendlier now than when you first arrived. Maybe he'll make a good addition to this team afterall!
[[Good night.]]Gordon thinks for a moment and says, "Ah... I guess you're still <<if $male is true>>more interesting than any of the other bozos on this island. Let's talk a while!<<else>>the hottest chick on this island. What? It's a compliment! I promise I can be professional...<<endif>> Gordon's conversation soon shifts to the fact that he is an architect and "a damned good one" according to him. He is very proud of his work, but he hasn't only worked on big fancy buildings and things like that. He's also proud of some other things like when he helped design some basic affordable housing for poor people. Honestly, when you first met him, you wouldn't have expected that, but he seems to be beaming with pride as he says, "Yup, thousands of people on the West-side wouldn't have had any place to go if it weren't for what we did back there... I guess we're getting off topic though. We should probably get to bed soon. By the way, if you need some help building up some temporary houses around here, I think I can help you with that!<<if $gordonin lte 1>> Well, I'll help you with it sometime soon after I get more settled, you know...<<endif>>" He seems friendlier now than when you first arrived. Maybe he'll make a good addition to this team afterall!
[[Good night.]]<<set $nogordoncon to true>>He says, "I was thinkin' the same damned thing. <<if $male is true>>Oh well, I guess I've worked with worse than you."<<else>>And to think sweetheart, you missed out on your chance to ride the Gordon train to pound town! What? I'm kidding, I'm kidding..."<<endif>> Fortunately, Gordon's demeanor becomes much more professional after that, and he tells you <<if $gordonin gte 2>>he is willing to occasionally help you with a building project.<<else>>he might be willing to help out with some building projects once he's more established here on the island.<<endif>>
[[Good night.]]<<set $gordonenemy to false>><<if $charismatic is true>><<set $gordonin += 2>><<else>><<set $gordonin += 1>><<endif>>He says, "Well, I guess I can't stay mad at you. There aren't any really interesting people to talk to right now anyways! OK, we're cool... I guess."
<<if $gordonin gte 2>>Gordon thinks another moment and says, "I guess you're still <<if $male is true>>more interesting than any of the other bozos on this island. Let's talk a while!<<else>>the hottest chick on this island. What? It's a compliment! I promise I can be professional...<<endif>> Gordon's conversation soon shifts to the fact that he is an architect and "a damned good one" according to him. He is very proud of his work, but he hasn't only worked on big fancy buildings and things like that. He's also proud of some other things like when he helped design some basic affordable housing for poor people. Honestly, when you first met him, you wouldn't have expected that, but he seems to be beaming with pride as he says, "Yup, thousands of people on the West-side wouldn't have had any place to go if it weren't for what we did back there... I guess we're getting off topic though. We should probably get to bed soon. By the way, if you need some help building up some temporary houses around here, I think I can help you with that!" He seems friendlier now than when you first arrived. Maybe he'll make a good addition to this team afterall!<<else>>He still seems to be a bit weary of you, but he does at least share the fact that he is an architect with you, and maybe in the future he'll think about helping out with some architectual work.<<endif>>
[[Good night.]]<<set $dick += 1>><<set $gordonin to -2>>He says, "Hey, I'm not... totally bald. I just lost a bit of hair up front! <<if $male is true>>You're not the hottest shit, either. You remind me of a weirdo I went to school with who took his god-damned cousin to prom."<<else>>Besides, I'm not gonna pretend like you're not hot, but I'll bet that's ALL you have going for you. Your boobs are probably worth more than your brains, huh?"<<endif>> The other survivors get in between you before any real fights can break out, but any chance of you reconciling with Gordon now seems to be out of the picture. Actually, he really isn't bald at all yet. He just feels a bit self-conscious because it seems to be slightly thinner at the front, and there is a history of baldness in his family!
[[Good night.]]<<set $gordonenemy to false>><<if $charismatic is true>><<set $gordonin += 2>><<else>><<set $gordonin += 1>><<endif>>He says, "Alright, alright. I'll be 'more polite', and you can work on not making assumptions about me, alright? We're cool."
<<if $gordonin gte 2>>Gordon thinks another moment and says, "I guess you're still the most interesting conversation partner around these parts. Let's talk!" Gordon's conversation soon shifts to the fact that he is an architect and "a damned good one" according to him. He is very proud of his work, but he hasn't only worked on big fancy buildings and things like that. He's also proud of some other things like when he helped design some basic affordable housing for poor people. Honestly, when you first met him, you wouldn't have expected that, but he seems to be beaming with pride as he says, "Yup, thousands of people on the West-side wouldn't have had any place to go if it weren't for what we did back there... I guess we're getting off topic though. We should probably get to bed soon. By the way, if you need some help building up some temporary houses around here, I think I can help you with that!" He seems friendlier now than when you first arrived. Maybe he'll make a good addition to this team afterall!<<else>>He still seems to be a bit weary of you, but he does at least share the fact that he is an architect with you, and maybe in the future he'll think about helping out with some architectual work.<<endif>>
[[Good night.]]He says, "You know... for a guy who went from making 6 figures a year and getting consulting contracts for projects all over the world to a guy who is trying to keep some wooden huts standing on an island where we spend half our day running around trying to find enough fruits and vegetables to keep us alive... I'm actually pretty damned good!" He laughs. "I never would have thought it, but I'm not nearly as upset as I thought I would be. Having good company always helps!"
He stops and looks at the setting sun and says, "I think this is the first time in my life that my biggest concern wasn't getting more money since... I guess since I was a toddler. Even then, I think my first words after 'mommy' and 'daddy' were 'cash or credit?'" He chuckles. "Don't get me wrong, I still want to get off of this island. I don't want to die here. But... Things could be worse. I was always focused on school because I didn't have a lot of friends at school. I was bullied all the fucking time. It was Hell. I thought I'd get to a point in my life where my athletic abilities didn't matter at all, but... I think I am actually getting a bit stronger now, and I kind of like that! <<if $male is true>>What about you? Were you bullied a lot in school?"
[[Yeah, all the time. Everyone has to deal with bullies.]]
[[Not really. I wasn't one to get pushed around.]]
[[Actually... I kind of was one of the bullies.]]<<else>>Of course, the part that teenage me would be most excited about is that I'm talking with a pretty girl like yourself!"
[[Oh yeah? Well I don't know what teenage me wanted most, but adult me is happy to be with a great guy like yourself!]]
[[Alright, well as long as teenage you understands that it's JUST talking. We're friends, but there won't be anything else between us.]]<<endif>>He laughs and says, "When you're right, you're right! Still... I'm not as bad off as I thought I'd be. For a guy who went from making 6 figures a year and getting consulting contracts for projects all over the world to a guy who is trying to keep some wooden huts standing on an island where we spend half our day running around trying to find enough fruits and vegetables to keep us alive... I'm actually pretty damned good! I never would have thought it, but I'm not nearly as upset as I thought I would be. Having good company always helps!"
He stops and looks at the setting sun and says, "I think this is the first time in my life that my biggest concern wasn't getting more money since... I guess since I was a toddler. Even then, I think my first words after 'mommy' and 'daddy' were 'cash or credit?'" He chuckles. "Don't get me wrong, I still want to get off of this island. I don't want to die here. But... Things could be worse. I was always focused on school because I didn't have a lot of friends at school. I was bullied all the fucking time. It was Hell. I thought I'd get to a point in my life where my athletic abilities didn't matter at all, but... I think I am actually getting a bit stronger now, and I kind of like that! <<if $male is true>>What about you? Were you bullied a lot in school?"
[[Yeah, all the time. Everyone has to deal with bullies.]]
[[Not really. I wasn't one to get pushed around.]]
[[Actually... I kind of was one of the bullies.]]<<else>>Of course, the part that teenage me would be most excited about is that I'm talking with a pretty girl like yourself!"
[[Oh yeah? Well I don't know what teenage me wanted most, but adult me is happy to be with a great guy like yourself!]]
[[Alright, well as long as teenage you understands that it's JUST talking. We're friends, but there won't be anything else between us.]]<<endif>>He chuckles and says, "Well, I think we'd all happily take a few bullies over the shit we're dealing with right now! Oh well, you're a good friend, $plname. Never change!"
[[We're friends, Gordon. Don't worry about that!]]
[[I think we should classify ourselves as something other than friends.]]He chuckles and says, "I can totally see that! If I'd been a bit more like you, maybe I wouldn't have grown up to be a miserable sadsack. Oh well, you're a good friend, $plname. Never change!"
[[We're friends, Gordon. Don't worry about that!]]
[[I think we should classify ourselves as something other than friends.]]He busts out laughing and says, "Somehow I'm not surprised. Don't worry, I'm just reminiscing right now. I haven't really been bothered by guys who used to be bullies ever since I hired one of my former bullies to clean my toilets a few years back... Anyways, you're a good friend, $plname. I don't know how you were in high school or if we would have gotten along, but I'm cool with how you are now!"
[[We're friends, Gordon. Don't worry about that!]]
[[I think we should classify ourselves as something other than friends.]]<<if $pcpreg is true>><<set $gordonflirt to false>><<if $zhangdead is true>>Gordon gets quiet and says, "You... Zhang just died... Maybe we should at least wait until you have his kid before anything serious happens.<<else>>Gordon laughs and looks at your belly as he says, "Well, adult me knows that you don't get with girls who are carrying another man's baby. Sorry, sweetheart. Come hit me up when hubby dies of old age and you're a wealthy widow!"<<endif>>
[[Good night.]]<<else>><<set $gordonflirt to true>>He almost seems surprised that that worked. He looks at you more tenderly than you knew he could. <<if $so is true>>He leans back a bit and says, "Wait... Aren't you with $soname? I like you, but... I've been cheated on before and it sucks."
[[You're right, I'm sorry, Gordon. Let's just be friends.]]
[[I am going to break up with my current SO to be with you!]](WARNING: $soname will not like this!)<<else>><<set $so to true>><<set $soname to "Gordon">><<set $gordonbf to true>><<if $gordonin lte 3>>The two of you might engage in a bit of light play tonight, but don't actually do anything too serious just yet. You should continue to advance your relationship with him. <<if $gordonin eq 2>>He is now willing to help you with building up this settlement from time to time.<<else>>He is now always willing to help you with building up this settlement.<<endif>>
[[Good night.]]<<else>>Gordon continues flirting with you, and he says, "You know, I think I've managed to make a pretty decent bed... Actually, it sucks, but it's better than hammocks for... certain fun activities. Do you want to share it with me?"
[[Yes, I want to sleep with Gordon Hoffman!]]
[[Actually, let's just talk tonight, Gordon.]]
<<endif>><<endif>><<endif>><<set $gordonflirt to false>>He chuckles and says, "Oh, this brings back memories of... every girl I've ever tried to flirt with!" He seems to be taking it in stride, but you detect maybe a twinge of disappointment. Still, he isn't as shallow as some people believe him to be. He really does seem to genuinely enjoy talking to you and being your friend. You continue to reminisce about your old school days until it's late.
<<if $gordonin gte 4>>Gordon is now more confident! You can now upgrade him to give him more abilities!
[[Upgrade Gordon Hoffman.]]<<else>><<if $gordonin eq 2>>Gordon is now willing to sometimes help you out with building projects.<<else>>Gordon is now always willing to help you out with building projects.<<endif>>
[[Good night.]]<<endif>><<set $gordonflirt to false>>He says, "Yeah, I know that. Being around you makes me a more confident dude... If you don't mind me saying!"
<<if $gordonin gte 4>>Gordon is now more confident! You can now upgrade him to give him more abilities!
[[Upgrade Gordon Hoffman.]]<<else>><<if $gordonin eq 2>>Gordon is now willing to sometimes help you out with building projects.<<else>>Gordon is now always willing to help you out with building projects.<<endif>>
[[Good night.]]<<endif>>He eyes you suspiciously. "I don't know if I like where this is going..."
[[We're really just professional business contacts.]]
[[We're super-duper besties!]]
[[I think I want you to be my boyfriend, Gordon.]]<<set $gordonflirt to false>><<if $male is true>>He says, "Then why did you have me out here questioning my sexuality for no good reason? God-damnit, man! I need to get myself some good pussy!" You think he might still be in denial, but there's not much you can do about that for now.<<else>>He seems a bit disappointed and says, "Me and my big mouth... I could have been with you tonight and... Nevermind. I... respect that you're honest with me and $soname."<<endif>> He drops it, and goes back to talking about other less sexual activities.
<<if $gordonin gte 4>>Gordon is now more confident! You can now upgrade him to give him more abilities!
[[Upgrade Gordon Hoffman.]]<<else>><<if $gordonin eq 2>>Gordon is now willing to sometimes help you out with building projects.<<else>>Gordon is now always willing to help you out with building projects.<<endif>>
[[Good night.]]<<endif>><<if $gordonsex isnot true>><<set $gordonsex to true>>Indeed, his bed is not the most comfortable one you've ever been on, but soon you're not worried about that. <<if $male is true>>He's a little unsure his first time, but he seems to be enjoying it by the end!<<else>>He's actually a much better lover than you had anticipated. Maybe island living has really gotten his testosterone going!<<endif>> Either way, it's a memorable night for you both.<<else>>Gordon gets better at sex every time the two of you have a lustful night of passion! He has also been making improvements to the bed he built, making it more and more comfortable!<<endif>>
You can improve an aspect of yourself or of Gordon now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $gordonfight lte 14>>[[Improve Gordon's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out Gordon's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve Gordon's exploring abilities.]]<<else>>There is no longer much purpose in improving Gordon's exploration abilities! The island is explored.<<endif>>
<<if $gordonfarm lte 2>>[[Improve Gordon's farming abilities.]]<<else>>Gordon's farming abilities are now maxed out.<<endif>>
<<if $gordonbuild lte 2>>[[Improve Gordon's building abilities.]]<<else>>Gordon's building abilities are now maxed out.<<endif>>He seemed to be revving up his engines to go, but despite maybe some mild disappointment, he agrees that for tonight, the two of you will just talk. Some of you conversations extend to his newfound confidence which might make him quite useful.
You can improve an aspect of yourself or of Gordon now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $gordonfight lte 14>>[[Improve Gordon's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out Gordon's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve Gordon's exploring abilities.]]<<else>>There is no longer much purpose in improving Gordon's exploration abilities! The island is explored.<<endif>>
<<if $gordonfarm lte 2>>[[Improve Gordon's farming abilities.]]<<else>>Gordon's farming abilities are now maxed out.<<endif>>
<<if $gordonbuild lte 2>>[[Improve Gordon's building abilities.]]<<else>>Gordon's building abilities are now maxed out.<<endif>>You can improve an aspect of yourself or of Gordon now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $gordonfight lte 14>>[[Improve Gordon's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out Gordon's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve Gordon's exploring abilities.]]<<else>>There is no longer much purpose in improving Gordon's exploration abilities! The island is explored.<<endif>>
<<if $gordonfarm lte 2>>[[Improve Gordon's farming abilities.]]<<else>>Gordon's farming abilities are now maxed out.<<endif>>
<<if $gordonbuild lte 2>>[[Improve Gordon's building abilities.]]<<else>>Gordon's building abilities are now maxed out.<<endif>><<set $gordonflirt to false>>He laughs and says, "Don't tell me you've never mixed business with pleasure! You're a good guy, $plname. I know you're just trying to keep things orderly, but face it, we're friends! You make me a more confident guy!"
<<if $gordonin gte 4>>Gordon is now more confident! You can now upgrade him to give him more abilities!
[[Upgrade Gordon Hoffman.]]<<else>><<if $gordonin eq 2>>Gordon is now willing to sometimes help you out with building projects.<<else>>Gordon is now always willing to help you out with building projects.<<endif>>
[[Good night.]]<<endif>><<set $gordonflirt to false>>He looks at you with his mouth gaping open for a moment and he says, "I... hope this doesn't come across as homophobic, but that is the gayest fucking shit I have ever heard in my god-damned life!" He then busts out laughing and says, "You're weird, $plname, but I like that! I guess we can say we're super-duper besties in private, but I'll vehemently deny it when we're out in public!"
<<if $gordonin gte 4>>Gordon is now more confident! You can now upgrade him to give him more abilities!
[[Upgrade Gordon Hoffman.]]<<else>><<if $gordonin eq 2>>Gordon is now willing to sometimes help you out with building projects.<<else>>Gordon is now always willing to help you out with building projects.<<endif>>
[[Good night.]]<<endif>><<set $gordonflirt to true>>He looks alarmed when you say that. He says, "Who the fuck did you talk to? Did someone from my old school put you up to this? It was one time and I didn't even..." He looks at you and says, "Wait, you're serious, aren't you?" He stops and thinks for a few moments and says, "Well... Maybe... I've always been into girls because my mom said she'd kill herself if I didn't give her any grandchildren... <<if $so is true>>Wait, aren't you with $soname? Why are you flirting with me when you have $soname?"
[[You're right, I'm sorry, Gordon. Let's just be friends.]]
[[I am going to break up with my current SO to be with you!]](WARNING: $soname will not like this!)<<else>><<set $so to true>><<set $soname to "Gordon">><<set $gordonbf to true>>But screw her. I need to make myself happy, and no one's ever made me happier than you. I think... we should be together." <<if $gordonin gte 4>>He is actually quite excited about finally coming out to you, and he is interested in trying out a new bed he made for you! He says, "It's not comfortable, but... It's better for certain fun activities than a hammock!"
[[Yes, I want to sleep with Gordon Hoffman!]]
[[Actually, let's just talk tonight, Gordon.]]<<else>>He is not quite ready to sleep with you yet, he's still thinking about his sexuality, but he is willing to at least cuddle for now. <<if $gordonin eq 2>>He also tells you he's now willing to help out with some building projects around here.<<else>>He also tells you he's now always willing to help out with building projects around here.<<endif>>
[[Good night.]]<<endif>><<endif>>He beems with pride and says, "$plname, you'll get the best job of your life when we get back!" He sighs as he looks at the island and says, "Well... If we get back. This island... It's not an easy place. But I'm glad you're here with me." The two of you talk for a while longer, and he seems to get more confident in himself all the time. You can now upgrade something about Gordon Hoffman!
[[Upgrade Gordon Hoffman.]]He chuckles and says, "Well, can you blame a man for trying? Your company is lucky to have you, and if you ever reconsider, you know where to find me! Either way, I just hope we remain friends after all this. This island... It's not an easy place. But I'm glad you're here with me." The two of you talk for a while longer, and he seems to get more confident in himself all the time. You can now upgrade something about Gordon Hoffman!
[[Upgrade Gordon Hoffman.]]She says, "Oh, Monica? She's my little sister. She lives in Janesia, and I was going to take my vacation to visit her for a few weeks... She may be little, but she's smart about a lot of things. And apparently airplanes is one of those things."
[[I try to make Selena relax by asking her more about her sister and family.]]
[[I tell Selena to be alert in case her help is needed.]]She pauses and says, "Thanks... I don't know if any of us are totally alright after what we just went through, but... I guess I'm as good as can be expected. My poor sister, Monica, is going to be so worried when she goes to the airport to pick me up. She's my little sister, and I was going to take my vacation to visit her for a few weeks... She may be little, but she's smart about a lot of things. And apparently airplanes is one of those things."
[[I try to make Selena relax by asking her more about her sister and family.]]
[[I tell Selena to be alert in case her help is needed.]]<<set $dick += 1>><<set $halfconvo to true>><<set $selenaenemy to true>><<set $selenain to -1>>Selena's mouth drops open a bit and you see anger flash in her eyes. She says, "Hey, YOU came over here to talk with ME! I didn't even say I wanted you here! If you don't want to talk with me, then just GO AWAY!" Was that really necessary? Probably not, but you had some fun doing it!
[[I have more important things to do.->Well, I think we have a lot of work to do!]]<<set $fullconvo to true>><<set $selenatalk1 to true>><<if $charismatic is true>><<set $selenain += 2>><<else>><<set $selenain += 1>><<endif>>Selena still looks worried about what just happened, but as she discusses her family, you occasionally see a hint of a smile on her face. Her family is obviously very important to her, and thinking about them calms her slightly.
She is the oldest of four sisters, though Monica seems to be the one to whom she's closest. She tells you that she was born in a fairly rural area to poor parents, but they still had a reasonably nice and happy house, and she often spent afternoons helping her grandmother tend the gardens. Now, she and her sisters are all fairly successful, or at least they all have more money than they did when they were younger. Selena continues, "...so I worked hard and I got enough money that I could finally travel. I've visited cities all over Europe, Asia, and Latin America... And obviously Monica asked me why I haven't visited her in Janesia yet, and I promised her she'd be my next visit. And I thought it would be fun to take a different kind of plane this time... And I was very wrong."
She chuckles and tells you, "But don't worry, enough of my belly-aching! And... thanks for listening to me. I can tell you're a great $guy. Look, I might have advanced in life, but I'm not too proud for a bit of manual labor, and I know plants. <<if $selenain gte 3>>If you ever need my help with a bit of farming or gathering plants, I'm here for you!"<<else>>I might occasionally be willing to help you with a bit of farming and gathering plants."<<endif>>
[[Well, I think we have a lot of work to do!]] <<set $halfconvo to true>>She nods, slightly more confidently than before and says, "Yes, $title! I'm here to do my part. <<if $selenain gte 2>>And hey, if you need my help with a bit of farming or food gathering at some point, just let me know! I might know a few things!<<else>>I guess I'll be setting up my place to sleep.<<endif>>"
[[Well, I think we have a lot of work to do!]] <img src="https://i.imgur.com/P49VBqk.png">
<<if $selenatalk1 is true>>Selena's level of trust in you: $selenain //Note: some dialogue options will not be available unless Selena trusts you at least 3 levels.//<<endif>>
<<if $selenain gte 4>><<set $selenain to 4>><<endif>><<if $selenatalk1 isnot true and $selenain gte 0 and $checkselena isnot true>><<set $selenatalk1 to true>>You see Selena Pinzon picking a few island fruits from a tree near your little village. She sees you and climbs down. She says, "Hi $plname. I don't think we were ever formally introduced. I'm Selena Pinzon. What a day, huh?"
She begins talking to you about everything that led her to this situation. She says, "You know, my sister told me to fly a more reputable airline, and I said I wanted to be more adventurous just this one time, and look at where that got me!"
[[Are you and your sister really close?]]
[[I just came to make sure you're ready to go if we need you, Selena.]]
[[I don't actually care what your name is. I think it would be easier for me to remember if I just called you Rosa the cleaning lady.]]<<elseif $selenatalk1 isnot true and $selenain gte 0>><<set $selenatalk1 to true>>You see Selena Pinzon picking a few island fruits from a tree near your little village. She sees you and climbs down. She says, "Hi $plname. I know, things were a little crazy the other day when we talked right after the crash, but it's good to see you again. I hope I didn't sound like a crazy person going on about Monica. She's my sister, and she warned me that something like this would happen if I went for the adventurous option on plane tickets!"
[[Are you and your sister really close?]]
[[I just came to make sure you're ready to go if we need you, Selena.]]
[[I don't remember your name, but it would be easier for me to remember if I just called you Rosa the cleaning lady.->I don't actually care what your name is. I think it would be easier for me to remember if I just called you Rosa the cleaning lady.]]<<elseif $selenaenemy is true>>You walk up to Selena as she's climbing down from a tree and she glares at you as she says, "What do you want? If you're going to insult me for talking again, then just don't talk to me!"
[[You're right, I was out of line. I'm sorry, I was stressed after the plane crashed, and I shouldn't have said that.]]
[[Actually, I just came to tell you that I can never remember your name, but your new name is Rosa the cleaning lady. I think I'll be able to remember that!->Rosa, why are you questioning me?]]<<elseif $selenatalk2 isnot true and $selenatalk1 is true and $noselenacon isnot true>><<if $charismatic is true>><<set $selenain += 2>><<else>><<set $selenain += 1>><<endif>><<set $selenatalk2 to true>>You find Selena digging a few small holes in hopes of transplanting some fruit bushes closer to your village to make her job easier. She sees you coming and stands up. You see that her once nice jeans are now dirty and she even ripped off the bottoms of them. She has been working hard, and you can definitely appreciate that! She says, "Hey $plname! I was hoping we could talk again. I realized that last time we talked, we spent the whole time talking about my family, and we barely even mentioned yours. I'm sorry, I didn't mean to monopolize the whole conversation!"
[[Oh yeah, I come from a big, loving family!]]
[[My family is small, but we love each other.]]
[[Actually, the reason for that is that I don't really get along with my family these days. We don't talk much.]]
[[Well, I'm an orphan...]]<<elseif $selenatalk2 is true and $selenain gte 3 and $selenanocon isnot true and $selenatalk3 isnot true>><<set $selenain += 1>><<set $selenatalk3 to true>>You find Selena Pinzon sitting on the beach looking out at the setting sun, and you see a few tears in her eyes. She sees you coming and quickly tries to wipe the tears away and says, "Sorry, $plname... Don't worry, I'm fine, I was just thinking about how worried my family must be right now... and how much I miss them."
<<if $spselena is true>>She chuckles and says, "If you want to sit down and listen to me now, I'd better prepare my butt because I plan on oversharing about my family a lot, and you're going to be very busy smacking it!"<<elseif $spbyselena is true>>She chuckles and says, "If you want to sit down and listen to me now, you'd better either remember how to be respectful or prepare your butt to get smacked a lot!"<<else>>She chuckles and says, "I hope you were serious about enjoying hearing about my family, because I plan to overshare a lot today!"<<endif>>
[[Be serious as she talks about her family.]]
[[Be playful to cheer her up.]]<<elseif $selenaflirt is true and $selenain gte 3>><<set $selenain += 1>>Selena is now always happy to see you. Any time you come close, her eyes sparkle and the two of you have a merry conversation about your lives, <<if $selenasex is true>>but sometimes toward the end, clothing starts to come off!<<else>>and tonight, it seems like she's willing to go a bit further than ever before. She finally feels ready to have sex with you!<<endif>>
[[Yes, I want to sleep with Selena Pinzon!]]
[[Actually, let's just talk for a while, Selena.]]<<elseif $selenain gte 3>><<set $selenain += 1>>Selena is now always happy to see you. Any time you come close, her eyes sparkle and the two of you have a merry conversation about your lives, and she promises that she'd be willing to do ANYTHING for you!
[[Upgrade Selena Pinzon.]]<<else>><<if $charismatic is true>><<set $selenain += 2>><<else>><<set $selenain += 1>><<endif>>Selena sees you approaching and agrees to sit down and talk with you for a while. <<if $selenaflirt is true>>The two of you flirt and kiss occasionally, but she still isn't quite ready to have sex with you yet!<<elseif $selenanocon is true>>The two of you keep your topics of conversation strictly professional, but she is now a bit more willing to help you out!<<else>>The two of you casually chat about different things. She's not a bad conversationalist.<<endif>> <<if $selenain eq 2>>Selena is now willing to occasionally help you with food-gathering and farming duties.<<elseif $selenain gte 3>>Selena is now always willing to help you with food-gathering and farming duties.<<else>>Selena is still not all that interested in doing too much to help you.<<endif>>
[[Good night.]]<<endif>><<if $charismatic is true>><<set $selenain += 2>><<else>><<set $selenain += 1>><<endif>>She smiles and says, "Definitely! I actually have 3 younger sisters, and all of them are important to me, but I was going to visit Monica in Janesia. She has been inviting me for years!"
She tells you that she was born in a fairly rural area to poor parents, but they still had a reasonably nice and happy house, and she often spent afternoons helping her grandmother tend the gardens. Now, she and her sisters are all fairly successful, or at least they all have more money than they did when they were younger. Selena continues, "...so I worked hard and I got enough money that I could finally travel. I've visited cities all over Europe, Asia, and Latin America... And obviously Monica asked me why I haven't visited her in Janesia yet, and I promised her she'd be my next visit. And I thought it would be fun to take a different kind of plane this time... And I was very wrong."
She chuckles and tells you, "But don't worry, enough of my belly-aching! And... thanks for listening to me. I can tell you're a great $guy. Look, I might have advanced in life, but I'm not too proud for a bit of manual labor, and I know plants. <<if $selenain gte 3>>If you ever need my help with a bit of farming or gathering plants, I'm here for you!"<<else>>I might occasionally be willing to help you with a bit of farming and gathering plants."<<endif>>
[[Good night.]]<<if $charismatic is true>><<set $selenain += 2>><<else>><<set $selenain += 1>><<endif>><<set $noselenacon to true>>She shakes her head and says, "Oh, you're all business and no fun, huh? You remind me of my youngest sister, Sarita. Well, she's a big accountant now, but anyways... Well, that's ok, I guess! <<if $selenain gte 3>>And hey, any time you'd like, I'll help you out with some farming or plant-gathering activities!<<elseif $selenain eq 2>>And hey, if you'd like, I might help you out with some farming or plant-gathering activities from time to time.<<else>>Well, I'll see you around, $plname!<<endif>>"
[[Good night.]]She looks at you in shock and says, "You couldn't have possibly thought that was a good idea to say that to me, right? Are you just one of those <<print $guy>>s with a really weird sense of humor?"
[[Yeah, sorry, I do need to work on keeping my sense of humor in check.]]
[[Rosa, why are you questioning me?]]<<set $selenajoke to true>>She doesn't laugh, but you do see her crack a hint of a smile. She says, "Say something like that again and I'll show you where I shove rosas. Got it?"
You agree and she says, "You know, Monica may be all grown-up and mature now, but when she was little, she didn't know when to keep her mouth shut either. It's a good thing you didn't grow up in our house, or you probably would have eaten a lot of meals standing just like her!"
[[Are you and your sister really close?]]
[[I just came to make sure you're ready to go if we need you, Selena.]]<<set $dick += 1>><<set $selenaenemy to true>><<set $selenain to -2>>You see her nostrils flare up slightly and she looks legitimately angry. She says, "I'll go pick a 'rosa' and then I have a good idea where to shove it, thorns and all! I have better things to do than talk with ignorant pieces of shit like you! Get out of my face!" And she stomps off. Selena is now your enemy and is not interested in speaking with you anymore.
[[Good night.]]<<set $selenaenemy to false>>She sighs and says, "What you said was not cool... But I get it, we were all stressed. Just don't let it happen again!" <<if $charismatic is true>>You soon manage to get her talking happily again!
She begins talking to you about everything that led her to this situation. She says, "You know, my sister told me to fly a more reputable airline, and I said I wanted to be more adventurous just this one time, and look at where that got me!"
[[Are you and your sister really close?]]
[[I just came to make sure you're ready to go if we need you, Selena.]]<<else>><<set $selenain += 1>>You spend a while assuring her that you're not usually like that, and she eventually decides that she believes you.
[[Good night.]]<<endif>>She smiles as you talk about your big family. It seems to make her happy to see other people appreciating their families. After a moment, she says, "Yeah, I only had 3 sisters but my cousins, aunts, uncles, and grandparents were ALWAYS passing through, and... There I go, making it all about me again! Sorry, I didn't mean to do that. Feel free to shut me up any time I start talking too much! Just a quick slap to the behind is usually enough to remind me! <<if $male is true>>I mean... Not that I WANT you to slap my behind or anything... Umm..." She begins to turn a bit red.<<else>>Half the time I got in trouble as a kid, it was because I couldn't stop running my mouth! I'm kidding, you don't have to do that, but seriously, let me know if I'm talking too much!"<<endif>>
[[That's alright, I like hearing about your family.]]
[[Reach around and playfully slap her behind.]]
[[Oh, THANK-YOU. I was waiting for an appropriate time to ask you to shut up!]]She smiles as you talk about your family. It seems to make her happy to see other people appreciating their families, even the small ones. After a moment, she says, "Yeah, I only had 3 sisters but my cousins, aunts, uncles, and grandparents were ALWAYS passing through, so I'd say I had a pretty big family, and... There I go, making it all about me again! Sorry, I didn't mean to do that. Feel free to shut me up any time I start talking too much! Just a quick slap to the behind is usually enough to remind me! <<if $male is true>>I mean... Not that I WANT you to slap my behind or anything... Umm..." She begins to turn a bit red.<<else>>Half the time I got in trouble as a kid, it was because I couldn't stop running my mouth! I'm kidding, you don't have to do that, but seriously, let me know if I'm talking too much!"<<endif>>
[[That's alright, I like hearing about your family.]]
[[Reach around and playfully slap her behind.]]
[[Oh, THANK-YOU. I was waiting for an appropriate time to ask you to shut up!]]She raises her hand to her mouth and says, "Oh... I'm sorry. I didn't mean to step on any toes. We don't HAVE to talk about your family if you don't want to. I just really love MY family and I want to let others talk about theirs. You see, I only had 3 sisters but my cousins, aunts, uncles, and grandparents were ALWAYS passing through, and... There I go, making it all about me again when families are a sensitive topic for you! Sorry, I didn't mean to do that. Feel free to shut me up any time I start talking too much! Just a quick slap to the behind is usually enough to remind me! <<if $male is true>>I mean... Not that I WANT you to slap my behind or anything... Umm..." She begins to turn a bit red.<<else>>Half the time I got in trouble as a kid, it was because I couldn't stop running my mouth! I'm kidding, you don't have to do that, but seriously, let me know if I'm talking too much!"<<endif>>
[[That's alright, I like hearing about your family.]]
[[Reach around and playfully slap her behind.]]
[[Oh, THANK-YOU. I was waiting for an appropriate time to ask you to shut up!]]She raises her hand to her mouth and says, "Oh... I'm sorry. I didn't mean to step on any toes. Did you at least have some nice foster homes? I only ask because I really love MY family and I hope everyone has a few good memories. You see, I only had 3 sisters but my cousins, aunts, uncles, and grandparents were ALWAYS passing through, and even though they weren't my parents, they were like... There I go, making it all about me again without thinking about how things must have been for you! Sorry, I didn't mean to do that. Feel free to shut me up any time I start talking too much! Just a quick slap to the behind is usually enough to remind me! <<if $male is true>>I mean... Not that I WANT you to slap my behind or anything... Umm..." She begins to turn a bit red.<<else>>Half the time I got in trouble as a kid, it was because I couldn't stop running my mouth! I'm kidding, you don't have to do that, but seriously, let me know if I'm talking too much!"<<endif>>
[[That's alright, I like hearing about your family.]]
[[Reach around and playfully slap her behind.]]
[[Oh, THANK-YOU. I was waiting for an appropriate time to ask you to shut up!]]She smiles even bigger and says, "Oh, great! That's a relief because even now that I've had some success in the business world, I still talk about them a lot. I guess it's time for me to stop talking so much about my own childhood and start a family of my own! <<if $zhangselena is true>><<if $zhangdead is true>><<set $selenaflirt to false>>I..." She suddenly remembers that Zhang is dead. She doesn't really want to talk anymore for the moment.
[[Good night.]]<<else>>By the way, thanks for setting me up with Hao! He's a great guy, I can't wait to start a family with him!"
[[Just call me the matchmaker!]]<<endif>><<else>>I'm just looking for the right guy. <<if $male is true>>I guess I want a guy like... like... Nevermind."
[[Sure, after we leave this island, let's start a family together!]]
[[Well, I'd be interested in dating a girl like you, but I don't know about the whole family aspect of it.]]
[[Don't worry, I'm sure there's someone out there who's perfect for you!]]<<else>>Why do guys have to be so complicated, $plname?"
[[It's one of the great mysteries of the universe... But I'm sure we'll both find guys we like, and our kids will play together all the time!]]
[[Don't you have higher aspirations than just having kids?]]
[[It's because all guys suck and there are no good guys out there!]]<<endif>><<endif>><<set $spselena to true>>She looks surprised as you smack her butt, but she just laughs and playfully rubs it as she says, "I guess I can't say I wasn't asking for it! <<if $selenajoke is true>>I thought that YOU would be the one with a smacked bottom before too long with your sense of humor!<<else>>Believe it or not, I was actually the good child in my family growing up! I guess that nowadays I'm making up for lost time!<<endif>> You both laugh at that, and she doesn't seem offended at all you took her up on her offer. <<if $zhangselena is true>><<if $zhangdead is true>><<set $selenaflirt to false>> She suddenly remembers that Zhang is dead. She doesn't really want to talk anymore for the moment.
[[Good night.]]<<else>>She does remember she's in a relationship though, so she quickly puts her hands on her belly and says, "By the way, thanks again for setting me up with Hao."
[[Just call me the matchmaker!]]<<endif>><<else>>She continues, "I guess it's time for me to stop talking so much about my own childhood anyways. It's time to start a family of my own! I'm just looking for the right guy. <<if $male is true>>I guess I want a guy like... like... Nevermind."
[[Sure, after we leave this island, let's start a family together!]]
[[Well, I'd be interested in dating a girl like you, but I don't know about the whole family aspect of it.]]
[[Don't worry, I'm sure there's someone out there who's perfect for you!]]<<else>>Why do guys have to be so complicated, $plname?"
[[It's one of the great mysteries of the universe... But I'm sure we'll both find guys we like, and our kids will play together all the time!]]
[[Don't you have higher aspirations than just having kids?]]
[[It's because all guys suck and there are no good guys out there!]]<<endif>><<endif>>She looks at you oddly and says, "That... was a joke, right? I mean, I know I can get a bit carried away, but that response was still a bit rude!"
[[Yes, I was just joking, Selena!]]
[[Oh, so now you're going back on your offer? What is the polite way to ask you to shut up?]]<<set $selenaflirt to true>>She seems a bit shocked for a second and says, "Wow... really? I was just talking with no filter like I sometimes do but... I really like you! <<if $so is true>>But... Wait, aren't you dating $soname?"
[[You're right, I'm sorry, Selena. Let's just be friends.]]
[[I am going to break up with my current SO to be with you!]] (WARNING: $soname will not like this!)<<else>><<set $so to true>><<set $soname to "Selena">><<set $selenagf to true>><<if $selenain lte 3>>I mean, I think we should probably go on a few dates before we make a final decision, but I think maybe even though this island is... awful in some ways, maybe it was always meant to bring us together! But for now... I have a lot to think about. Talk to me again soon!" She gives you a kiss good night, and turns around to go back to her own hammock.
[[Good night.]]<<else>>In fact, I think I love you! I feel like it was just destiny for this island to bring us together, and you and I were always meant to be together! I'm not all THAT traditional... If you'd like, we can celebrate our future tonight..."
[[Yes, I want to sleep with Selena Pinzon!]]
[[Actually, let's just talk for a while, Selena.]]<<endif>><<endif>><<set $selenaflirt to true>>She seems a bit shocked for a second and says, "Wow... really? I was just talking with no filter like I sometimes do but... I really like you! <<if $so is true>>But... Wait, aren't you dating $soname?"
[[You're right, I'm sorry, Selena. Let's just be friends.]]
[[I am going to break up with my current SO to be with you!]] (WARNING: $soname will not like this!)<<else>><<set $so to true>><<set $soname to "Selena">><<set $selenagf to true>><<if $selenain lte 3>>I mean, I think we should probably go on a few dates and revisit the point about us not having a family together before we make a final decision, but I think maybe even though this island is... awful in some ways, maybe it was always meant to bring us together! But for now... I have a lot to think about. Talk to me again soon!" She gives you a kiss good night, and turns around to go back to her own hammock.
[[Good night.]]<<else>>In fact, I think I love you! I feel like it was just destiny for this island to bring us together, and you and I were always meant to be together! I have always wanted kids, but... I want you more. And just so you know, I'm not all THAT traditional... If you'd like, we can celebrate our 'dating' tonight..."
[[Yes, I want to sleep with Selena Pinzon!]]
[[Actually, let's just talk for a while, Selena.]]<<endif>><<endif>><<set $selenaflirt to false>>She looks at you longingly once but then looks up at the night sky, and says, "Yeah, I'm sure you're right. My grandma once predicted that I'd have like 10 kids one day, and her predictions always come true! Maybe if some big strong search and rescue guy comes alone to save us, he'll be the one for me!" She laughs at her own joke, and the two of you go into a friendly and now far less flirtatious conversation.
<<if $selenain gte 4>>You and Selena talk about some personal issues, but you do talk about a few other important issues, too! You can now upgrade Selena!
[[Upgrade Selena Pinzon.]]<<else>><<if $selenain lte 1>>She is still a bit distant at times, but she's mostly happy to see you.<<elseif $selenain eq 2>>She says that she'd now be willing to occasionally help you with some farming and food-gathering tasks.<<else>>She says that she would now always be willing to help you with farming and food-gathering tasks.<<endif>>
[[Good night.]]<<endif>><<set $selenaflirt to false>>She smiles and says, "Aw, that will be so cute! I can't wait! And maybe one day my daughter will marry your son. Or my son with your daughter, either way! I'm not coming across too strong, am I? I'm told sometimes I get creepy when talking about kids..."
The two of you laugh and have a good time the rest of the night. <<if $selenain gte 4>>You also end up talking about a few very important things related to living on the island, and you may now upgrade Selena.
[[Upgrade Selena Pinzon.]]<<else>><<if $selenain lte 1>>She then says she has to take care of some of her plants in the morning, and goes to sleep.<<elseif $selenain eq 2>>She tells you that she's now willing to help you out with some of the farming and food-gathering tasks on occasion.<<else>>She tells you she's now willing to help out with farming and food-gathering tasks whenever you need.<<endif>>
[[Good night.]]<<endif>>She shrugs and says, "Well... I guess you're kinda right. I haven't found a lot of good guys out there, but what are we gonna do about it, right?"
[[We don't need men to make us happy! Embrace the bachelorette lifestyle!]]
[[What if a woman could make you far happier than a man ever could?]]<<set $spbyselena to true>>She glares at you but then quickly reaches around and gives you a quick, but playful slap on the behind and says, <<if $selenajoke is true>>"I told you that would happen if you kept telling bad jokes! Don't say I didn't warn you!"<<else>>That's what happens to naughty <<if $male is true>>boys<<else>>girls<<endif>> who don't know how to tell a joke properly!"<<endif>>
She giggles and says, "I guess it's time for me to stop talking so much about my own childhood though. It's time to start a family of my own! <<if $zhangselena is true>><<if $zhangdead is true>><<set $selenaflirt to false>>I..." She suddenly remembers that Zhang is dead. She doesn't really want to talk anymore for the moment.
[[Good night.]]<<else>>By the way, thanks for setting me up with Hao! He's a great guy, I can't wait to start a family with him!"
[[Just call me the matchmaker!]]<<endif>><<else>>I'm just looking for the right guy. <<if $male is true>>I guess I want a guy like... like... Nevermind."
[[Sure, after we leave this island, let's start a family together!]]
[[Well, I'd be interested in dating a girl like you, but I don't know about the whole family aspect of it.]]
[[Don't worry, I'm sure there's someone out there who's perfect for you!]]<<else>>Why do guys have to be so complicated, $plname?"
[[It's one of the great mysteries of the universe... But I'm sure we'll both find guys we like, and our kids will play together all the time!]]
[[Don't you have higher aspirations than just having kids?]]
[[It's because all guys suck and there are no good guys out there!]]<<endif>><<endif>><<set $dick += 1>><<set $noselenacon to true>><<set $selenain -= 1>>She looks a bit hurt by your words. She says, "Fine, if you really want me to shut up, I'll shut up. From now on, we'll only talk about things related to surviving on this island. I promise I'll never mention my family again. <<if $selenain eq 3>>Don't worry, I'll still help you with food stuff.<<elseif $selenain eq 2>>Don't worry, I'll still help you with food stuff sometimes.<<else>>I'm tired right now. Let's talk another time.<<endif>>
[[Good night.]]<<if $selenasex isnot true>><<set $selenasex to true>><<if $male is true>>She promises that she is not on her fertile days right now, and so there's nothing to worry about that! You wonder about it for a moment, but you're too horny to really tell her no at this point, and so the two of you find a quiet place and make each other very happy.<<else>>Selena seems pleased that she doesn't need to keep track of what time of the month it is to have some fun with you, and she leads you off somewhere you can get some privacy, and the two of you make each other very happy.<<endif>> In the early morning hours, the two of you return to the village and you get a few smiles and winks!<<else>>The two of you once again find a private place for a night of passion and fun, and the two of you are getting better at this every time! You may be in danger, but you've never felt more alive than you do right now! Getting to be with her body at night almost makes everything else worth it.<<endif>>
You can improve an aspect of yourself or of Selena now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $selenafight lte 14>>[[Improve Selena's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out Selena's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve Selena's exploring abilities.]]<<else>>There is no longer much purpose in improving Selena's exploration abilities! The island is explored.<<endif>>
<<if $selenafarm lte 2>>[[Improve Selena's farming abilities.]]<<else>>Selena's farming abilities are now maxed out.<<endif>>
<<if $selenabuild lte 2>>[[Improve Selena's building abilities.]]<<else>>Selena's building abilities are now maxed out.<<endif>>Selena was ready to give herself to you tonight, but she is also always happy to talk more! <<if $spselena is true>>She does occasionally go off on a mostly irrelevant tangent about her family, but she just offers up her butt for a quick smack and then you keep talking.<<elseif $spbyselena is true>>Whenever you tell a bad joke or something she doesn't particularly care for, she gives your butt a quick smack, but all in good fun!<<else>>She may be sexy, but she is also an engaging conversationalist!<<endif>> She does so and you talk about many things with her, some of which may be quite useful in building her up to a better person.
You can improve an aspect of yourself or of Selena now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $selenafight lte 14>>[[Improve Selena's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out Selena's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve Selena's exploring abilities.]]<<else>>There is no longer much purpose in improving Selena's exploration abilities! The island is explored.<<endif>>
<<if $selenafarm lte 2>>[[Improve Selena's farming abilities.]]<<else>>Selena's farming abilities are now maxed out.<<endif>>
<<if $selenabuild lte 2>>[[Improve Selena's building abilities.]]<<else>>Selena's building abilities are now maxed out.<<endif>><<set $selenaflirt to false>><<if $male is true>>She seems quite disappointed, but she says, "My soulmate is still out there somewhere. I really am happy you found yours... Even if it's difficult for me to smile some days."<<else>>She looks a bit sad, but she still manages a smile and a shrug as she says, "Just as well! My grandma would KILL me if she knew I got with another girl!"<<endif>>
The two of you talk a little while longer, and she seems to accept that while the two of you are definitely very good friends, she will not be your girlfriend. <<if $selenain lte 3>><<if $selenain lte 2>>She mentions she might occasionally be willing to help out with some food-gathering and farming.<<else>>She says that she will now help out with food-gathering and farming as often as you want!<<endif>>
[[Good night.]]<<else>>After a while, she says, "You know, the closest and dearest people in my life are people I'll never have sex with. I think you can be one of them!"
She's soon happily chattering away with you. You talk for many hours together. You really do enjoy talking with Selena, and it makes you feel more at home. You also occasionally talk about relevant skills she could obtain.
[[Upgrade Selena Pinzon.]]<<endif>>You can improve an aspect of yourself or of Selena now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $selenafight lte 14>>[[Improve Selena's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out Selena's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve Selena's exploring abilities.]]<<else>>There is no longer much purpose in improving Selena's exploration abilities! The island is explored.<<endif>>
<<if $selenafarm lte 2>>[[Improve Selena's farming abilities.]]<<else>>Selena's farming abilities are now maxed out.<<endif>>
<<if $selenabuild lte 2>>[[Improve Selena's building abilities.]]<<else>>Selena's building abilities are now maxed out.<<endif>>She looks slightly offended and says, "Well of course I do! I've told you about how I came up from having very little and have had a successful career. I'm proud of what I accomplished. Is it really so bad that I want to share my success with a family of my own?"
[[Well, I guess not, but we'll leave the having kids part to you!]]
[[I guess it's not a bad wish in itself, but I just really don't like men->It's because all guys suck and there are no good guys out there!]]<<set $selenaflirt to false>>She says, "As long as you are a good Aunt $plname, you'll hear no complaints from me!" <<if $spselena is true>>She playfully rubs her bottom and says, "I know that if I ever need help with discipline, I can count on you!"<<elseif $spbyselena is true>>She points at you and says, "You'd better be a good aunt, or I'll have to spank you again!"<<else>>She says, "You're always so nice... I hope that they learn their behavior from Aunt $plname!"<<endif>>
The two of you laugh and have a good time the rest of the night. <<if $selenain gte 4>>You also end up talking about a few very important things related to living on the island, and you may now upgrade Selena.
[[Upgrade Selena Pinzon.]]<<else>><<if $selenain lte 1>>She then says she has to take care of some of her plants in the morning, and goes to sleep.<<elseif $selenain eq 2>>She tells you that she's now willing to help you out with some of the farming and food-gathering tasks on occasion.<<else>>She tells you she's now willing to help out with farming and food-gathering tasks whenever you need.<<endif>>
[[Good night.]]<<endif>><<set $selenaflirt to false>>She says, "Yeah, but I kinda promised my grandma I'd give her a few great grandchildren, so I think I'll still try to find a husband if I can. But don't worry, as long as you are a good Aunt $plname, you'll hear no complaints from me!" <<if $spselena is true>>She playfully rubs her bottom and says, "I know that if I ever need help with discipline, I can count on you!"<<elseif $spbyselena is true>>She points at you and says, "You'd better be a good aunt, or I'll have to spank you again!"<<else>>She says, "You're always so nice... I hope that they learn their behavior from Aunt $plname!"<<endif>>
The two of you laugh and have a good time the rest of the night. <<if $selenain gte 4>>You also end up talking about a few very important things related to living on the island, and you may now upgrade Selena.
[[Upgrade Selena Pinzon.]]<<else>><<if $selenain lte 1>>She then says she has to take care of some of her plants in the morning, and goes to sleep.<<elseif $selenain eq 2>>She tells you that she's now willing to help you out with some of the farming and food-gathering tasks on occasion.<<else>>She tells you she's now willing to help out with farming and food-gathering tasks whenever you need.<<endif>>
[[Good night.]]<<endif>><<set $selenaflirt to true>>She freezes for a few seconds and thinks about that. She says, "Well... I won't deny, I've always thought that girls are way prettier than boys, but... I also want to have children, you know?"
[[We can adopt children or use in vitro fertilization, something like that!]]
[[I can't promise you children, but are you really going to give up on true love?]]She ponders that and says, "Well, I have always thought it would be cool to adopt. Maybe that could work! <<if $so is true>>But... Wait, aren't you dating $soname?"
[[You're right, I'm sorry, Selena. Let's just be friends.]]
[[I am going to break up with my current SO to be with you!]] (WARNING: $soname will not like this!)<<else>><<set $so to true>><<set $soname to "Selena">><<set $selenagf to true>><<if $selenain lte 3>>I mean, I think we should probably go on a few dates before we make a final decision, but I think maybe even though this island is... awful in some ways, maybe it was always meant to bring us together! But for now... I have a lot to think about. Talk to me again soon!" She gives you a kiss good night, and turns around to go back to her own hammock.
[[Good night.]]<<else>>In fact, I think I love you! I feel like it was just destiny for this island to bring us together, and make me realize guys are icky... You and I were always meant to be together! If you'd like, we can celebrate our future tonight..."
[[Yes, I want to sleep with Selena Pinzon!]]
[[Actually, let's just talk for a while, Selena.]]<<endif>><<endif>>She ponders that and says, "Well, it would be tough for me to TOTALLY give up on having kids, but... We can revisit some of our options at a later date. I promise I won't make you give birth, it'll all be on me if we go down that route! <<if $so is true>>But... Wait, aren't you dating $soname?"
[[You're right, I'm sorry, Selena. Let's just be friends.]]
[[I am going to break up with my current SO to be with you!]] (WARNING: $soname will not like this!)<<else>><<set $so to true>><<set $soname to "Selena">><<set $selenagf to true>><<if $selenain lte 3>>I mean, I think we should probably go on a few dates before we make a final decision, but I think maybe even though this island is... awful in some ways, maybe it was always meant to bring us together! But for now... I have a lot to think about. Talk to me again soon!" She gives you a kiss good night, and turns around to go back to her own hammock.
[[Good night.]]<<else>>In fact, I think I love you! I feel like it was just destiny for this island to bring us together, and make me realize guys are icky... You and I were always meant to be together! If you'd like, we can celebrate our future tonight..."
[[Yes, I want to sleep with Selena Pinzon!]]
[[Actually, let's just talk for a while, Selena.]]<<endif>><<endif>>You hug her and let her talk about her family at length. She says, "I really miss them. Sometimes your family can drive you crazy... But when they're not here, you really miss them. Honestly, I don't think I'd be here if it wasn't for you, $plname. I think I'd be going absolutely crazy without you!" She hugs you tightly.
<<if $selenaflirt is true>>She does talk to you a little bit about her family, but eventually she turns to something you can give her that her family absolutely cannot give her. As you hold her, she slowly begins to make out with you, and that gets more and more intimate.
[[Yes, I want to sleep with Selena Pinzon!]]
[[Actually, let's just talk for a while, Selena.]]<<else>>You are a good friend to her, and you give her more confidence! You can now upgrade Selena.
[[Upgrade Selena Pinzon.]]<<endif>>You know how to make Selena laugh and take her mind off of her troubles. Although she seems sad at first, you manage to cheer her up. <<if $spselena is true>>You do occasionally give her a quick whack to the behind, but she fully accepts this now, and maybe even secretly enjoys it a little bit.<<elseif $spbyselena is true>>She occasionally gives you a quick whack on the bottom for your joking, but you know she enjoys it!<<else>>Even though you've only known her for about $day days, sometimes she feels like your oldest friend!<<endif>>
<<if $selenaflirt is true>>She is eventually in a much better mood, and she turns to something you can give her that her family absolutely cannot give her. As you hold her, she slowly begins to make out with you, and that gets more and more intimate.
[[Yes, I want to sleep with Selena Pinzon!]]
[[Actually, let's just talk for a while, Selena.]]<<else>>You are a good friend to her, and you give her more confidence! You can now upgrade Selena.
[[Upgrade Selena Pinzon.]]<<endif>><<if $charismatic is true>><<set $johnin += 2>><<else>><<set $johnin += 1>><<endif>>He cracks a small smile and says, "What can I say? I'm a lucky guy. Things tend to work out in my favor! I wasn't on that plane just because it was cheap, I was on it because I wanted to have a fun adventure on my way to Janesia. Well, looks like the adventure is a bit more than I bargained for, but that's life!"
[[I keep talking with John about his life.]]
[[Well, let's hope your luck transfers to us all. We'll talk later!]]<<if $charismatic is true>><<set $johnin += 2>><<else>><<set $johnin += 1>><<endif>>He cracks a small smile and says, "That's the spirit! We don't need anymore bad mojo on this island. Things will work out, they always do. I wasn't on that plane just because it was cheap, I was on it because I wanted to have a fun adventure on my way to Janesia. Well, looks like the adventure is a bit more than I bargained for, but that's life!"
[[I keep talking with John about his life.]]
[[Well, let's hope your luck transfers to us all. We'll talk later!]]<<set $dick += 1>><<set $halfconvo to true>><<set $johnenemy to true>><<set $johnin to -1>>John says, "Woah, what's your problem, $man? Some of those radars are like really long range! They could be on a distant island and still know that we're here. You seem like you need to be alone, so... get out of my face." John walks away from you.
[[Go back to the others.->Well, I think we have a lot of work to do!]]<<set $fullconvo to true>><<set $johntalk1 to true>><<if $charismatic is true>><<set $johnin += 2>><<else>><<set $johnin += 1>><<endif>>You continue to ask John some questions about his life. You actually find it rather relaxing to speak with him, and it takes some of your own nerves away about this whole situation. Naturally, you're still upset that you were just in a plane crash, and so is he, but sometimes just getting yourself talking is what's needed to get past trauma.
John tells you that he played a lot of football in his younger years, linebacker mostly. He actually got a full-ride scholarship and had a few highlight moments. He said, "I almost made it to the pros. I didn't get drafted onto any teams, but a few teams offered that I could go to their training camps and maybe earn a spot on their rosters or practice squads, but by that point, I realized that my football playing days were done. I was tired of knocking my head against other guys just for entertainment. I really had studied in university, and I decided to go into sales afterwards, and eventually opened my own car dealership."
[[Sounds like you made the right decision.]]
[[Are you crazy? You could have been a star getting paid millions, and you turned it down to sell cars?]]<<set $halfconvo to true>>John gives you a thumbs up and says, "It usually does. Let's just stay close to the beach and I'm sure the rescue planes will see us! <<if $johnin gte 2>>Oh, and I don't need to be near the beach all the time. If you want me to come with you and do a few things, that's fine!"<<else>>I think we should probably stick around here for now."<<endif>>
[[Well, I think we have a lot of work to do!]]<<set $playerfight += 1>><<set $groupfight += 1>><<set $points -= 1>><<set $sadistic to true>><<set $dick to 0>>You are a cruel <<if $male is true>>bastard<<else>>bitch<<endif>>. You delight in the suffering of others! Maybe this will bring you some bonuses down the road! HINT: Try pissing off as many people as you can!
<<if $points gte 1>>Now, choose another ability:
<<if $archer isnot true>>[[I am an archer.]] You know how to use a bow and arrow. You even know a little bit about how to make more arrows, and it seems that this island has some sticks and wood that you could use to make more arrows, so you'll never run out of ammunition! This will also give you 2 more points in fighting abilities, and give you a bonus when hunting.
<<endif>><<if $gunner isnot true>>[[I know how to use firearms.]] It seems that there was a rifle among the pilot's things which got salvaged from the wreckage. Was that legal for him to have? Probably not, but you have it now. The only problem is, it looks like there's only 15 bullets, and you might not be able to get more ammo for it when it runs out! Still, it will be the most powerful weapon at your disposal. You can also use it when hunting.
<<endif>><<if $forager isnot true>>[[I know a lot about edible plants.]] You can easily find plants that are nutritious and good for you, you will always be able to get a lot of food when you scavenge for it. More importantly, you'll be able to avoid poisonous plants! Finally, you will have better exploration abilities!
<<endif>><<if $builder isnot true>>[[I am a skilled builder.]] You will be able to build up the town and cause fewer incidents to occur.
<<endif>><<if $charismatic isnot true>>[[I am charismatic.]] You will be able to convince people to follow you or do what you want more easily.
<<endif>><<if $diehard isnot true>>[[I am hard to kill.]] You will have an extra 10 points of health.
<<endif>><<if $lucky isnot true>>[[I am lucky.]] Things just often happen to work out in your favor! Some things will go your way that would have been more difficult for most people.
<<endif>><<if $medic isnot true>>[[I know first aid.]] You and your companions will be able to heal much more quickly.
<<endif>><<if $athletic isnot true>>[[I am athletic.]] You will be able to escape from danger much more easily, and will sometimes have other bonuses for being athletic. You will also get 5 bonus points of health! This will give you 2 points of fighting.
<<endif>><<if $perceptive isnot true>>[[I am perceptive.]] You will be able to more quickly and easily perceive things.
<<endif>><<if $sadistic isnot true>>[[I am sadistic.]] You enjoy seeing others unhappy. You will gain bonuses from seeing others suffer. This will give you 1 point of fighting.<<endif>><<else>>You have now used up all of your points. Peter Morgan looks at you oddly and says, "Ummm, OK. I don't know why you had to bring my mother into this, but... I guess the ability to make tough decisions is important. Let's... go check on everyone else."
[[Check on everyone else.]]<<endif>>He nods, "Yep, playing football was some of the best years of my life. I loved my team, and I loved the game, but at the end of the day, I realized that was the past, and it was time to look to the future. Even if I had managed to make it to the pros, I was done, and... I just didn't want to do it anymore."
<<if $day eq 1>>The two of you talk for a few more minutes, but it's now time to move on to other things.
[[Well, I think we have a lot of work to do!]]<<else>>The two of you talk a while longer, but eventually it's time to go to bed.
[[Good night.]]<<endif>>He shakes his head, "Playing football was some of the best years of my life. I loved my team, and I loved the game, and I'd be lying if I said some days I didn't think about all the money I POTENTIALLY could have made. But at the end of the day, I realized that was the past, and it was time to look to the future. I couldn't keep going. Even if I had managed to make it to the pros, I was done, and... I just didn't want to do it anymore."
<<if $day eq 1>>The two of you talk for a few more minutes though he doesn't seem like he wants to give you any more information about that. It's now time to move on to other things.
[[Well, I think we have a lot of work to do!]]<<else>>The two of you talk a while longer, but eventually it's time to go to bed.
[[Good night.]]<<endif>><img src="https://i.imgur.com/sXEnTiT.png">
<<if $johntalk1 is true>>John's level of trust in you: $johnin //Note: some dialogue options will not be available unless John trusts you at least 3 levels.//<<endif>>
<<if $johnin gte 4>><<set $johnin to 4>><<endif>><<if $checkjohn isnot true and $johntalk1 isnot true and $johnin gte 0>><<set $johntalk1 to true>>You see John Edelman doing some push ups with his shirt off after he just finished eating a few fruits he collected from the nearby forest. He is a very muscular guy! He sees you coming and stops though. He says, "Hey, you're $plname, right? I'm John Edelman. Pleasure to meet you." He shakes your hand and has a very strong grip!
[[Hey, I just wanted to get to know you a bit better, John.]]
[[I don't really have time to talk right now, but I just wanted to be sure you're ready for whatever comes our way!]]
[[Is it true that steroids make your junk shrink?]]<<elseif $johntalk1 isnot true and $johnin gte 1>><<set $johntalk1 to true>>You see John Edelman doing some push ups with his shirt off after he just finished eating a few fruits he collected from the nearby forest. He is a very muscular guy! He sees you coming and stops though. He says, "Hey, $plname, I was hoping we could talk again. I know we haven't been rescued yet, but I still haven't given up hope!"
[[Hey, I just wanted to get to know you a bit better, John.]]
[[I don't really have time to talk right now, but I just wanted to be sure you're ready for whatever comes our way!]]
[[Is it true that steroids make your junk shrink?]]<<elseif $johnenemy is true>>John scoffs dismissively as you approach, and he says, "If you're here to argue with me about radars, I have no desire to speak with you about that!"
[[I'm sorry for being rude to you, John. This island messes with my mind sometimes!]]
[[Actually, I wanted to talk with you about your shrivelled up junk that's probably really small from all of your steroid use.]]<<elseif $johntalk1 is true and $johntalk2 isnot true and $nojohncon isnot true and $johnin gte 2>><<if $charismatic is true>><<set $johnin += 2>><<else>><<set $johnin += 1>><<endif>><<set $johntalk2 to true>>John has found an interesting tree near the island with some very sturdy almost horizontal branches that work like pull-up bars. You find John doing some pull-ups and his shirt is once again off to reveal some ripped abs. He sees you approaching and finishes his workout. He drops down to the ground and says, "Ah, hello, $plname! Good to see you again! I hope you've been keeping the peace with everyone!"
[[Yes, of course I'm keeping the peace. Why do you ask?]]
[[Well, I do enjoy some good mischief now and then, but nothing the world can't handle!]]<<elseif $nojohncon is true and $johntalk2 is true and $johnin gte 3 and $johntalk3 isnot true>><<set $johnin += 1>><<set $johntalk3 to true>>You see John jogging down the beach after a nice workout. <<if $johnbf is true>>He sees you standing there, and looks around to see no one else is around, and he suddenly rips off his shorts and runs toward you naked. He laughs and says, "Sorry, I couldn't help myself. I just love you so much!"
[[I love seeing my boyfriend running toward me naked. Let's go to our spot!->Yes, I want to sleep with John Edelman!]]
[[Woah, cowboy. How about you put your clothes on and we'll talk for a while?]]<<else>>He says, "Oh, hello $plname! I was just finishing my workout. Good to see you!" The two of you sit down and talk for a while, and he is willing to admit to you that there are many things he could improve on.
[[Upgrade John Edelman.]]<<endif>><<elseif $nojohncon isnot true and $johnin gte 3>><<set $johnin += 1>>John finishes up with his workout, and is quite pleased to see that you are here to see him! <<if $johnbf is true>>He embraces you and kisses you passionately.
[[Yes, I want to sleep with John Edelman!]]
[[Hold it, let's just spend a while longer talking tonight!]]<<else>>He is happy to sit down and talk with his best friend after a long day, and listen to your advice!
[[Upgrade John Edelman.]]<<endif>><<else>><<if $charismatic is true>><<set $johnin += 2>><<else>><<set $johnin += 1>><<endif>>John greets you as you find him working out on his own. He agrees to talk to you for a few moments. <<if $johnbf is true>>The two of you flirt a little bit, but he's not quite ready to seal the deal yet. He probably will be soon though!<<elseif $nojohncon is true>>The conversation isn't exactly friendly, but he is willing to discuss future projects with you.<<else>>You have a friendly but not very deep conversation with him.<<endif>> <<if $johnin gte 3>>He will now accompany you as often as you'd like!<<elseif $johnin gte 2>>He will now accompany you from time to time.<<else>>He doesn't trust you enough to accompany you very much just yet.<<endif>>
[[Good night.]]<<endif>><<if $charismatic is true>><<set $johnin += 2>><<else>><<set $johnin += 1>><<endif>>John seems pleased that you want to talk to him. You find that despite everything, he seems to be a fairly optimistic and upbeat guy. He is quite friendly. You find it rather relaxing to speak with him, and it takes some of your own nerves away about this whole situation.
John tells you that he played a lot of football in his younger years, linebacker mostly. He actually got a full-ride scholarship and had a few highlight moments. He said, "I almost made it to the pros. I didn't get drafted onto any teams, but a few teams offered that I could go to their training camps and maybe earn a spot on their rosters or practice squads, but by that point, I realized that my football playing days were done. I was tired of knocking my head against other guys just for entertainment. I really had studied in university, and I decided to go into sales afterwards, and eventually opened my own car dealership."
[[Sounds like you made the right decision.]]
[[Are you crazy? You could have been a star getting paid millions, and you turned it down to sell cars?]]<<set $nojohncon to true>><<if $charismatic is true>><<set $johnin += 2>><<else>><<set $johnin += 1>><<endif>>He sighs and says, "You know, a real team sticks together and talks to each other, but if that's the way you want it, don't worry about me. I'm ready for whatever comes our way." <<if $johnin gte 2>>He tells you that he's also willing to sometimes help out with helping you explore the island.<<else>>He says that the two of you are cool, but he'd prefer to stay near the beach for now.<<endif>>
[[Good night.]]He looks at you strangely for a few moments and says, "First of all, I've never taken steroids before. You can believe me or don't believe me, I don't care, but I haven't. <<if $male is true>>I'll bet my 'junk' is a lot bigger than yours!<<else>>Not that I'm offering, but I'm damned sure I'd be the best you've ever had!<<endif>> Second, that's an inappropriate question to ask. I was just trying to be friendly and you come out with that crazy-ass bullshit. Just because I'm a big dude doesn't mean I don't understand social etiquette!"
[[I'm sorry, sometimes I get intimidated talking to really big dudes and I say stupid things.]]
[[What the fuck did you just say about me you piece of shit? Let's go!]]He laughs and says, "You're a funny $guy, $plname! But really, you don't need to feel intimidated or lesser around me... as long as you don't keep talking about my junk like that. That's weird. But I can forgive and forget for now!"
[[Thanks! Let's keep talking.->Hey, I just wanted to get to know you a bit better, John.]]
[[I don't really have time to talk right now, but I just wanted to be sure you're ready for whatever comes our way!]]<<set $johnin to -2>><<set $johnenemy to true>>John is a big, strong dude. <<if $athletic is true>><<set $dick += 1>>Fortunately though, you're pretty athletic yourself. <<if $male is true>>You manage to knock John to the ground and get in a few good swings. The rest of your group separates the two of you, but you feel fairly confident that John now understands the difference between gym muscles and being a good fighter!<<else>>John might be stronger than you, but you are far more agile than he is. He underestimates you, and you manage to jump on his back, trip him, and beat him on the ground. In the end, the rest of the group separates the two of you, but John has learned not to mess with you!<<endif>><<elseif $lucky is true>><<set $dick += 1>>John is bigger and stronger than you, but the two of you exchange a few quick jabs, and then he trips over a log on the ground! You quickly jump on him and begin to beat him into the ground. In the end, the rest of the group separates the two of you, but John has learned not to mess with you!<<else>>It is pathetically laughable to watch you try to fight him. <<if $male is true>>He quickly wraps his arms around you, tackles you to the ground, and twists your arm until you submit.<<else>>He just laughs as he puts a hand on your head and holds you away as you swing your arms in futility.<<endif>> Finally, he pushes you away and says that he never wishes to speak with you again.<<endif>>
[[Good night.]]<<set $johnenemy to false>><<set $johntalk1 to true>>John says, "Yeah, you were being kind of weird, but I guess we were all just in a plane crash, so I can excuse emotions running high. We're cool. Did you want to talk about anything?"
[[I just wanted to get to know you a bit better, John.->Hey, I just wanted to get to know you a bit better, John.]]
[[I don't really have time to talk right now, but I just wanted to be sure you're ready for whatever comes our way!]]<<set $dick += 1>>He gives you a bewildered look and says, "First of all, I've never taken steroids before. You can believe me or don't believe me, I don't care, but I haven't. <<if $male is true>>I'll bet my 'junk' is a lot bigger than yours!<<else>>Not that I'm offering, but I'm damned sure I'd be the best you've ever had!<<endif>> Second, what is your problem? I just try to exist and you come out with that crazy-ass bullshit. Just because I'm a big dude doesn't mean I don't understand social etiquette!"
[[Teasing you is boring. Let's never talk again.]]
[[What the fuck did you just say about me you piece of shit? Let's go!]]<<set $johnin to -2>>"Fine by me! Get out of here!" He says, and he never shows interest in speaking with you again.
[[Good night.]]"Good!" he says sounding pleased. "I hope it didn't sound like I was making any accusations against you. I am not here to accuse anyone, but even the best of us make mistakes sometimes." He picks up a half coconut he had placed nearby filled with water and takes a long drink as he looks out at the sunset.
He says, "I told you that it was my decision not to even try to go pro in the end. It was my decision, but it wasn't just the possibility of going into sales that made me stop playing. Just a few days after the last game of my last season, I was working out back at the University, and I got into a fight with a teammate about something stupid. I don't even remember what it was now, but it got heated and I beat him up. I left his face a bloody mess. The coaches helped me cover it up because they wanted more of their players to go pro and they knew that a big ugly fight would hurt my chances..."
[[That must weigh heavily on you.]]
[[Why are you telling me this?]]
[[You are a criminal! Stay away from me!]]He lets out a good hearty laugh and says, "Good! a little mischief is OK, as long as you don't go TOO far! I hope it didn't sound like I was making any accusations against you. I am not here to accuse anyone, but even the best of us make mistakes sometimes." He picks up a half coconut he had placed nearby filled with water and takes a long drink as he looks out at the sunset.
He says, "I told you that it was my decision not to even try to go pro in the end. It was my decision, but it wasn't just the possibility of going into sales that made me stop playing. Just a few days after the last game of my last season, I was working out back at the University, and I got into a fight with a teammate about something stupid. I don't even remember what it was now, but it got heated and I beat him up. I left his face a bloody mess. The coaches helped me cover it up because they wanted more of their players to go pro and they knew that a big ugly fight would hurt my chances..."
[[That must weigh heavily on you.]]
[[Why are you telling me this?]]
[[You are a criminal! Stay away from me!]]He shakes his head and says, "My coaches told me that I shouldn't let it weigh me down, my family told me that I shouldn't let it weigh me down... Hell, even the guy I beat up came and told me that we're all good a few days later, and his face wasn't even healed yet. Everyone forgave me, but I couldn't forgive myself.
"I'd gotten a mild concussion in the last game I played. I told myself that it was just the concussion that made me go all crazy like that. Maybe it was, or maybe it wasn't... Either way, I kept thinking about it for months later, and I decided that I'd played my last down of football."
He sits down on the beach and says, "You're probably wondering why I'm telling you all this. I've been watching you, $plname, and you're good people. <<if $male is true>>You're a guy I can respect, a guy I could go into battle with, but I needed you to know the full truth... I've injured guys I've gone into battle with before. I don't wanna hurt you, but I didn't mean to injure J.J. back in the day, either. I haven't had any violent outbursts since that day, I've kept it in check, and I plan to keep it in check for the rest of my life. Still, I needed to be honest with you."
[[Don't worry, it's been a long time since you've gotten a concussion. I'm sure you're better off now.]]
[[We've all made mistakes and done things we're not proud of. Having someone like you at my side is worth any risks. Thanks for being honest with me!]]
[[I'm sorry, but I'm just not sure I can trust you anymore, John.]]<<else>>I've never hit a woman, but honestly I've never had a close relationship with one before. And I really like you. I like you more than any woman I've ever met, and I needed you to know that about me before... things go any further. I haven't had any violent outbursts since that day, I've kept it in check, and I plan to keep it in check for the rest of my life. Still, I needed to be honest with you."
[[John, I've made some mistakes in my life, too. I'm willing to let the past be the past, and I want you to be my boyfriend!]]
[[You're a good friend, John, and I still want you by my side as we explore this island. But there won't be anything between us.]]
[[I'm sorry, but I'm just not sure I can trust you anymore, John.]]<<endif>>He shakes his head and says, "It's hard to explain. Some people have told me I should never tell anyone else. I mean, everyone in my life at the time told me I should let it go. My coaches told me that I should let it go, my family told me that I should let it go... Hell, even the guy I beat up came and told me that we're all good a few days later, and his face wasn't even healed yet. Everyone forgave me, but I couldn't forgive myself.
"I'd gotten a mild concussion in the last game I played. I told myself that it was just the concussion that made me go all crazy like that. Maybe it was, or maybe it wasn't... Either way, I kept thinking about it for months later, and I decided that I'd played my last down of football."
He sits down on the beach and says, "I've been watching you, $plname, and you're good people. <<if $male is true>>You're a guy I can respect, a guy I could go into battle with, but I needed you to know the full truth... I've injured guys I've gone into battle with before. I don't wanna hurt you, but I didn't mean to injure J.J. back in the day, either. I haven't had any violent outbursts since that day, I've kept it in check, and I plan to keep it in check for the rest of my life. Still, I needed to be honest with you."
[[Don't worry, it's been a long time since you've gotten a concussion. I'm sure you're better off now.]]
[[We've all made mistakes and done things we're not proud of. Having someone like you at my side is worth any risks. Thanks for being honest with me!]]
[[I'm sorry, but I'm just not sure I can trust you anymore, John.]]<<else>>I've never hit a woman, but honestly I've never had a close relationship with one before. And I really like you. I like you more than any woman I've ever met, and I needed you to know that about me before... things go any further. I haven't had any violent outbursts since that day, I've kept it in check, and I plan to keep it in check for the rest of my life. Still, I needed to be honest with you."
[[John, I've made some mistakes in my life, too. I'm willing to let the past be the past, and I want you to be my boyfriend!]]
[[You're a good friend, John, and I still want you by my side as we explore this island. But there won't be anything between us.]]
[[I'm sorry, but I'm just not sure I can trust you anymore, John.]]<<endif>><<set $dick += 1>><<set $nojohncon to true>>He sighs and says, "I was afraid you'd say that... But I guess honesty is still the best policy. I'm glad I was honest with you, even if I do lose a friend." <<if $johnin eq 2>>He tells you that he's still willing to sometimes help out with helping you explore the island.<<else>>He says he's still willing to help you out in a fight anytime you need it, if you'll have his help.<<endif>>
[[Good night.]]<<set $johnflirt to false>>He says, "Brain damage often isn't simple enough to heal just by going a few years without getting anymore, but still, I feel like I'm in a better place mentally these days. Thank-you for trusting me, $plname. You give me hope for my future."
[[You're a good friend, John.]]
[[I like to think about our future, too!]]<<set $johnflirt to false>>He says, "Don't worry, I feel like I'm in a better place mentally these days than I was back then. Thank-you for trusting me, $plname. You give me hope for my future."
[[You're a good friend, John.]]
[[I like to think about our future, too!]]<<set $nojohncon to true>>He sighs and says, "I was afraid you'd say that... But I guess honesty is still the best policy. I'm glad I was honest with you, even if I do lose a friend." <<if $johnin eq 2>>He tells you that he's still willing to sometimes help out with helping you explore the island.<<else>>He says he's still willing to help you out in a fight anytime you need it, if you'll have his help.<<endif>>
[[Good night.]]<<if $pcpreg is true>><<set $johnflirt to false>><<if $zhangdead is true>>John gets quiet and says, "You... Zhang just died... Maybe we should at least wait until you have his kid before anything serious happens.<<else>>He smiles for a few seconds, but then looks down at your belly. He says, "I know you're not showing yet... You still look fit and good! But you might be pregnant with Zhang's kid... And I just can't do it right now. Sorry, maybe if things had been different..." He is not interested in dating you.<<endif>>
[[Good night.]]<<else>><<set $johnflirt to true>>He smiles at you and says, "That's the best news I've heard in a long time. I promise I'll spend every day trying to make you happy! <<if $so is true>>But... we do have a little problem. You are with $soname right now. If I'm going to put my life back on the right track, I won't start by being in a cheating relationship. You need to break it off and have a fresh, clean start if you want to be with me."
[[I'm sorry, John. Let's just be friends.]]
[[I am going to break up with my current SO to be with you!]] (WARNING: $soname will not like this!)<<else>><<set $so to true>><<set $soname to "John">><<set $johnbf to true>>You and I were meant to be together!" He embraces you and kisses you warmly. It feels wonderfully blissful to be in his big strong arms. <<if $johnin gte 4>>Although he is delicate with you at first, the passion and heat of the moment are rapidly rising, and he clearly wants to take this to the next level!
[[Yes, I want to sleep with John Edelman!]]
[[Hold it, let's just spend a while longer talking tonight!]]<<else>>You just enjoy kissing him for a while, but eventually he tells you that he wants to give you some time to think about everything that happened tonight, and he needs some time, too. You may continue this soon though. <<if $johnin eq 2>>He tells you he will now sometimes be willing to help you with exploring or fighting if needed.<<else>>He tells you he will always be willing to help you with exploring or fighting if needed.<<endif>>
[[Good night.]]<<endif>><<endif>><<endif>><<set $johnflirt to false>>He gives a small smile and says, "I understand, but you're a beautiful woman and I had to give it my best shot, right? Anyways, I feel like I'm in a better place mentally these days than I was back then. Thank-you for trusting me, $plname. You give me hope for my future."
You and John talk a while longer. For the most part it's just more casual conversations now, but it still feels like you're one of the few people on Earth who can see the true John Edelman!
<<if $johnin gte 4>>John admits to you that perhaps there are things about himself that could improve.
[[Upgrade John Edelman.]]<<else>>John tells you that <<if $johnin eq 2>>He is willing to help you out with fighting or exploring if you ever need it.<<else>>He is now always available to go on quests with you whenever you want!<<endif>>
[[Good night.]]<<endif>>You and John talk a while longer. For the most part it's just more casual conversations now, but it still feels like you're one of the few people on Earth who can see the true John Edelman!
<<if $johnin gte 4>>John admits to you that perhaps there are things about himself that could improve.
[[Upgrade John Edelman.]]<<else>>John tells you that <<if $johnin eq 2>>He is willing to help you out with fighting or exploring if you ever need it.<<else>>He is now always available to go on quests with you whenever you want!<<endif>>
[[Good night.]]<<endif>>"Our future?" he asks. "What are you talkin' about, man?"
[[I mean you're gonna offer me a job at your car dealership when we get back, right?]]
[[I just mean our future as good friends!]]
[[I like you, John. I want you to be my boyfriend!]]<<set $johnflirt to false>><<if $male is true>>John chuckles and says, "Well, I guess I'll have to wait a while longer to test my sexuality out... Actually, I still kind of find dicks gross, even if I can appreciate some nice abs on a dude. Maybe it's best for us just to be friends."<<else>>John smiles sadly as he shakes his head, "That's what I get for being a good guy, huh? Oh well, I get it. You're a faithful girlfriend, and I respect that about you. I promise I won't bother you anymore about it."<<endif>>
You and John talk a while longer. For the most part it's just more casual conversations now, but it still feels like you're one of the few people on Earth who can see the true John Edelman!
<<if $johnin gte 4>>John admits to you that perhaps there are things about himself that could improve.
[[Upgrade John Edelman.]]<<else>>John tells you that <<if $johnin eq 2>>He is willing to help you out with fighting or exploring if you ever need it.<<else>>He is now always available to go on quests with you whenever you want!<<endif>>
[[Good night.]]<<endif>><<if $johnsex isnot true>><<set $johnsex to true>>John leads you to an area near the little village you've set up. <<if $male is true>>You soon show him the ropes, and he finds that he does indeed enjoy being with other men!<<else>>Your undies are soon on the ground, and you find that John is capable of going at it for a good, long time! You've never had a night quite like this!<<endif>> A while later, you both make your way back to the village, feeling quite satisfied with yourselves.<<else>>You and John once again go to your special spot, and have a night filled with love, romance, and passion!<<endif>>
You can improve an aspect of yourself or of John now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $johnfight lte 14>>[[Improve John's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out John's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve John's exploring abilities.]]<<else>>There is no longer much purpose in improving John's exploration abilities! The island is explored.<<endif>>
<<if $johnfarm lte 2>>[[Improve John's farming abilities.]]<<else>>John's farming abilities are now maxed out.<<endif>>
<<if $johnbuild lte 2>>[[Improve John's building abilities.]]<<else>>John's building abilities are now maxed out.<<endif>>He was ready and anxious to go, but he has no intention of forcing anything with you. He's happy just to sit back and talk with you, too. You two now know each other very well! He's also good at taking constructive criticism, and you can upgrade him now!
You can improve an aspect of yourself or of John now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $johnfight lte 14>>[[Improve John's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out John's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve John's exploring abilities.]]<<else>>There is no longer much purpose in improving John's exploration abilities! The island is explored.<<endif>>
<<if $johnfarm lte 2>>[[Improve John's farming abilities.]]<<else>>John's farming abilities are now maxed out.<<endif>>
<<if $johnbuild lte 2>>[[Improve John's building abilities.]]<<else>>John's building abilities are now maxed out.<<endif>>You can improve an aspect of yourself or of John now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $johnfight lte 14>>[[Improve John's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out John's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve John's exploring abilities.]]<<else>>There is no longer much purpose in improving John's exploration abilities! The island is explored.<<endif>>
<<if $johnfarm lte 2>>[[Improve John's farming abilities.]]<<else>>John's farming abilities are now maxed out.<<endif>>
<<if $johnbuild lte 2>>[[Improve John's building abilities.]]<<else>>John's building abilities are now maxed out.<<endif>>He laughs and says, "Of course, $plname! You know I've got your back. I didn't even know you wanted the job, but it's yours!" You and John talk a while longer. For the most part it's just more casual conversations now, but it still feels like you're one of the few people on Earth who can see the true John Edelman!
<<if $johnin gte 4>>John admits to you that perhaps there are things about himself that could improve.
[[Upgrade John Edelman.]]<<else>>John tells you that <<if $johnin eq 2>>He is willing to help you out with fighting or exploring if you ever need it.<<else>>He is now always available to go on quests with you whenever you want!<<endif>>
[[Good night.]]<<endif>>He laughs and says, "That's a weird way of saying it, but sure!" You and John talk a while longer. For the most part it's just more casual conversations now, but it still feels like you're one of the few people on Earth who can see the true John Edelman!
<<if $johnin gte 4>>John admits to you that perhaps there are things about himself that could improve.
[[Upgrade John Edelman.]]<<else>>John tells you that <<if $johnin eq 2>>He is willing to help you out with fighting or exploring if you ever need it.<<else>>He is now always available to go on quests with you whenever you want!<<endif>>
[[Good night.]]<<endif>><<set $johnflirt to true>>He looks alarmed and says, "Umm... I'm not really gay... I mean obviously when I see a good-looking dude, I'm like 'Damn!' but... wait, does that make me gay?" He thinks about it for a few moments and says, "Where I grew up, being gay was something that got you beaten up, and I just decided that I wasn't gay, but I've never really thought about it. Maybe... Maybe I could give it a try! <<if $so is true>>But... we do have a little problem. You are with $soname right now. If I'm going to put my life back on the right track, I won't start by being in a cheating... whatever this is. You need to break it off and have a fresh, clean start if you want to be with me."
[[I'm sorry, John. Let's just be friends.]]
[[I am going to break up with my current SO to be with you!]] (WARNING: $soname will not like this!)<<else>><<set $so to true>><<set $soname to "John">><<set $johnbf to true>>You are a good looking dude! Damn!" He slowly embraces you and kisses you warmly. It feels wonderfully blissful to be in his big strong arms, and he seems to be enjoying it, too! <<if $johnin gte 4>>Although he is delicate with you at first, the passion and heat of the moment are rapidly rising, and he clearly wants to take this to the next level!
[[Yes, I want to sleep with John Edelman!]]
[[Hold it, let's just spend a while longer talking tonight!]]<<else>>You just enjoy kissing him for a while, but eventually he tells you that he wants to give you some time to think about everything that happened tonight, and he needs some time, too. You may continue this soon though. <<if $johnin eq 2>>He tells you he will now sometimes be willing to help you with exploring or fighting if needed.<<else>>He tells you he will always be willing to help you with exploring or fighting if needed.<<endif>>
[[Good night.]]<<endif>><<endif>>He was ready and anxious to go, but he has no intention of forcing anything with you. He chuckles as he puts his clothes back on. He's happy just to sit back and talk with you, too. You two now know each other very well! He's also good at taking constructive criticism, and you can upgrade him now!
You can improve an aspect of yourself or of John now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $johnfight lte 14>>[[Improve John's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out John's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve John's exploring abilities.]]<<else>>There is no longer much purpose in improving John's exploration abilities! The island is explored.<<endif>>
<<if $johnfarm lte 2>>[[Improve John's farming abilities.]]<<else>>John's farming abilities are now maxed out.<<endif>>
<<if $johnbuild lte 2>>[[Improve John's building abilities.]]<<else>>John's building abilities are now maxed out.<<endif>>She nods and says, "Perhaps, but I suppose that for the moment we can only hypothesize about the potential causes of our current dilemma. We cannot spend an inordinate amount of time disputing the cause of our crash when we don't have any verifiable data to test our hypotheses. We must focus on survival for now."
[[Can you tell me about what skills you have that might help us with survival?]]
[[Uhh... Great. You keep thinking about that. I need to go talk with the others.]]
[[There's more to life than just survival, you know.]]She nods and says, "Thank-you for validating my conjectures. However, I suppose that for the moment we can only hypothesize about the potential causes of our current dilemma. We cannot spend an inordinate amount of time disputing the cause of our crash when we don't have any verifiable data to test our hypotheses. We must focus on survival for now."
[[Can you tell me about what skills you have that might help us with survival?]]
[[Uhh... Great. You keep thinking about that. I need to go talk with the others.]]
[[There's more to life than just survival, you know.]]<<set $dick += 1>><<set $halfconvo to true>><<set $mayenemy to true>><<set $mayin to -1>>She wraps her arms around her chest defensively trying to block your view of her "tits" and says, "Excuse me, but that was inappropriate and entirely unhelpful to our current situation! If by the "spectrum" you mean "autistic", no I am not. Furthermore, even if I were autistic, it would be none of your business. If it would be more helpful to you for me to talk to you like a cavewoman from here on out, May Park do her best to talk simple with stupid $man."
She takes a few steps back from you, and other survivors get between the two of you.
[[Go back to the others.->Well, I think we have a lot of work to do!]]<<set $fullconvo to true>><<set $maytalk1 to true>><<if $charismatic is true>><<set $mayin += 2>><<else>><<set $mayin += 1>><<endif>>May says, "I am glad that you understand that survival must be our primary objective at the moment, and supercede almost all other activities. I have a functional understanding of many things, but there are very few activities that are likely to be beneficial on this island at which I would consider myself to be an expert. However, perhaps I can dedicate myself to one thing for now, and focus on getting better at that. I have taken a few self-defense classes before, too."
[[I think you should focus on fighting.]]
[[I think you should focus on exploration.]]
[[I think you should focus on building.]]
[[I think you should focus on helping us get enough food to survive.]]<<set $halfconvo to true>>She nods and says, "I understand. Everyone needs your help right now, but come talk to me later so that we can discuss our respective roles on this island until such a time as we are rescued."
[[Well, I think we have a lot of work to do!]]She looks at you strangely and says, "Obviously, yes. Most of the actions I have taken in my life have had the intention of optimizing my life rather than simply 'surviving', but I feel that point is irrelevant at the moment. If we do not survive our first few days on this island, thriving won't be an option because we'll be dead. Instead we should keep focusing on skills that could help us survive."
[[Can you tell me about what skills you have that might help us with survival?]]
[[Uhh... Great. You keep thinking about that. I need to go talk with the others.]]<<set $mayfight to 1>>May contemplates this for a few seconds and says, "Really? Fighting? Well, if you say so. My knowledge tends to be better-applied to situational concepts, so I'll trust your judgement for big picture planning. I guess it never hurts to be prepared for anything. I have trained in several martial arts before, though I never truly MASTERED any of them..." She keeps talking for several minutes about her experience with fighting styles. You're not sure she's the sort of person you'd want by your side in a street brawl, but she does seem to be knowledgeable in the area of breaking someone's nose and running away.
<<if $day eq 1>>[[Go back to the others.->Well, I think we have a lot of work to do!]]<<else>>The two of you talk about fighting styles for a few moments, but soon she decides she wants to go to bed.
[[Good night.]]<<endif>><<set $mayexplore to 1>>May contemplates this for a few seconds and says, "I suppose that makes sense. This is a large island, and we need to have a full knowledge of what we have at our disposal, and anything which could cause us problems. My knowledge tends to be better-applied to situational concepts, so I'll trust your judgement for big picture planning. I actually have studied a little bit about cartography, and I have gone hiking several times before with friends and family, so I believe that I can help you out with exploration if need be..." She isn't an expert woodswoman, but she does seem to know a few things about the relevant skills she ought to have, and you think she will likely be helpful.
<<if $day eq 1>>[[Go back to the others.->Well, I think we have a lot of work to do!]]<<else>>The two of you talk about which directions you might explore first for a few moments, but soon she decides she wants to go to bed.
[[Good night.]]<<endif>><<set $maybuild to 1>>May contemplates this for a few seconds and says, "I suppose that makes sense. I am familiar with the basics of engineering and building. We will likely have to start out with fairly basic huts, but we can continue to grow the village we create. My knowledge tends to be better-applied to situational concepts, so I'll trust your judgement for big picture planning." She admits that she doesn't have a lot of experience building, but some is better than none, and you think she will likely be helpful.
<<if $day eq 1>>[[Go back to the others.->Well, I think we have a lot of work to do!]]<<else>>The two of you talk about the best places to build up your new village for a few moments, but soon she decides she wants to go to bed.
[[Good night.]]<<endif>><<set $mayfarm to 1>>May contemplates this for a few seconds and says, "I suppose that makes sense. I have never worked on a farm, but I have done some basic gardening before. Furthermore, I know the basics of botany and should be able to recognize which plants will be most useful for our survival. My knowledge tends to be better-applied to situational concepts, so I'll trust your judgement for big picture planning." She certainly isn't a farmer, but you believe that she will catch on quickly.
<<if $day eq 1>>[[Go back to the others.->Well, I think we have a lot of work to do!]]<<else>>The two of you talk about which useful plants she's seen around here for a few moments, but soon she decides she wants to go to bed.
[[Good night.]]<<endif>><img src="https://i.imgur.com/yy0hCrd.png">
<<if $maytalk1 is true>>May's level of trust in you: $mayin //Note: some dialogue options will not be available unless May trusts you at least 3 levels.//<<endif>>
<<if $mayin gte 4>><<set $mayin to 4>><<endif>><<if $checkmay isnot true and $maytalk1 isnot true>>>><<set $maytalk1 to true>><<if $charismatic is true>><<set $mayin += 2>><<else>><<set $mayin += 1>><<endif>>You approach May Park who is currently doing yoga on the beach. It seems that so far, her nice white blouse and black skirt are still mostly intact. You feel that she could probably do more yoga moves without the skirt, but extra clothing is scarce for the moment. She sees you and breaks her pose as she says, "Good evening, $plname. I have been meaning to speak with you. I have spent far too long contemplating the oddity it is that so many things had to go wrong for us to crash on this island. It is strange that the instruments would all fail in such a way as to lead us here. However, I've come to realize that it is not profitable to focus all of my efforts on determining the cause of these failures. It is more profitable to focus on survival here and now. I believe it would be beneficial for us all to have our own roles while on this island, and I was wondering if extra help was needed in any particular area."
[[Yes, let's sit down and talk about what your roles might be, May.]]
[[I think I'll let you decide on your own role around here.]]
[[Haha! I don't think we need some short bookworm in an impractical skirt to help with anything. I'll bet you don't have any realworld experience!]]<<elseif $mayenemy isnot true and $maytalk1 isnot true>>>><<if $charismatic is true>><<set $mayin += 2>><<else>><<set $mayin += 1>><<endif>><<set $maytalk1 to true>>You approach May Park who is currently doing yoga on the beach. It seems that so far, her nice white blouse and black skirt are still mostly intact. You feel that she could probably do more yoga moves without the skirt, but extra clothing is scarce for the moment. She sees you and breaks her pose as she says, "Good evening, $plname. I have been meaning to speak with you again about my role on this island. Have you given any more thought to what my role on this island ought to be?"
[[Yes, let's sit down and talk about what your roles might be, May.]]
[[I think I'll let you decide on your own role around here.]]
[[Haha! I don't think we need some short bookworm in an impractical skirt to help with anything. I'll bet you don't have any realworld experience!]]<<elseif $mayenemy is true>>May rolls her eyes as you approach and says, <<if $checkmay is true>>"If you are here to administer a test to check me for autistic tendancies, I will refuse to take it."<<else>>"I thought you said that a bookworm in an impractical skirt was entirely useless to you."<<endif>>
[[I'm here to apologize. I'm sure you have great things to contribute to our venture.]]
[[You might be kind of useless right now, but I might consider eating you if we start running low on food around here.]]<<elseif $nomaycon isnot true and $maytalk1 is true and $maytalk2 isnot true and $mayin gte 2>><<if $charismatic is true>><<set $mayin += 2>><<else>><<set $mayin += 1>><<endif>><<set $maytalk2 to true>>You once again find May meditating on the beach as the sun sets. It appears that she has lost some of the extra layers of shirts she brought with her, and her long black skirt now has a few rips in it and looks more tattered. Still, she somehow carries herself as one of the most dignified people on the island.
She turns to see you and says, "Good evening, $plname. I was hoping you would come and talk. It has been some time since I last participated in my book club or conversed with any of my friends, and I will admit that even I get lonely sometimes. Would you like to talk?"
[[Sure, I'd love to talk, May!]]
[[I'll talk, but only if you lose all of that unnecessary formality.]]
[[It's kind of hard to imagine someone like you needing to be chatty...]]<<elseif $maytalk2 is true and $maytalk3 isnot true and $mayin gte 3 and $maymaid is true>><<set $mayin += 1>><<set $maytalk3 to true>>You walk back to your hut and you find May inside, dusting your belongings with some feathers she found somewhere. She has now ripped up most of her skirt. There is only a little bit to protect her modesty, and she destroyed most of the rest of it. It's probably for the best, she has more freedom of movement now! <<if $maygf is true>>Furthermore, her white shirt is now tied up to show off her midriff. You can't deny, she looks quite sexy! She turns around and says, "I wanted to give you a little preview of what it will look like if I am your maid! I still plan to go through with that... if you will have me! Oh, and do you like me more like this... or this?" she suddenly lets the skirt fall and you see she is wearing a tiny little sexy pair of undies. She whispers, "This was from one of the few pieces of luggage I recovered."
[[You are the sexiest maid I have ever seen! I am so lucky!]]
[[You know I was just kidding about all the maid stuff the other day, right?]]<<else>>She turns to see you and says, "You know, I was thinking, if you were just joking, that is acceptable, but if you were REALLY serious, I am willing to be your maid as long as it is fewer hours per week than I would work at a normal job. Learning is my true passion, not money!"
[[I was completely serious. When we leave, you can be my maid!]]
[[Uh, sorry. I was really just kidding about all that.]]<<endif>><<elseif $maytalk2 is true and $maytalk3 isnot true and $mayin gte 3>><<set $maytalk3 to true>><<set $mayin += 1>>You find May meditating near her hut, and she smiles as you approach. <<if $maygf is true>>She stands up and gives you a passionate kiss, and slowly leads you into her hut.
[[Yes, I want to sleep with May Park!]]
[[Actually, I'm here to talk about your future as a resort manager!]]<<else>>She says, "Good evening, neighbor. How may I help you?"
[[I just wanted to talk for a while, May.]]
[[Actually, I'm here to talk about your future as a resort manager!]]<<endif>><<elseif $mayin gte 3 and $maytalk3 is true>><<set $mayin += 1>>You and May are happy to once again sit down and talk for a while. <<if $maygf is true>>She eventually starts to get a bit frisky, and wants to sleep with you!
<<if $maymaid is true>>[[Let's do more sexy stuff with your maid costume.->You are the sexiest maid I have ever seen! I am so lucky!]]
<<endif>>[[Yes, I want to sleep with May Park!]]
[[Actually, let's just talk tonight, May.]]<<else>>You and May always enjoy talking, and both of you always seem to learn things!
[[Upgrade May Park.]]<<endif>><<else>><<set $mayin += 1>>May greets you as you approach her. <<if $nomaycon is true>>The two of you talk business, and she seems conent with that.<<elseif $maygf is true>>The two of you have as fun of a date night as you can on this island. She enjoys talking to you, and there is some light kissing and other fun, but no actual sex tonight!<<else>>You have a nice conversation as friends.<<endif>>
<<if $maytalk2 isnot true and $nomaycon is true>><<set $maytalk2 to true>>She does tell you that she would be willing to continue to improve one of her abilities.
[[For now, focus on building.]]
[[For now, focus on food-gathering.]]
[[For now, focus on fighting.]]
[[For now, focus on exploring.]]<<else>>That is all that happens for tonight.
[[Good night.]]<<endif>><<endif>>May seems pleased that you are taking her seriously as you sit down next to her. She says, "I am glad that you understand that survival must be our primary objective at the moment, and supercede almost all other activities. I have a functional understanding of many things, but there are very few activities that are likely to be beneficial on this island at which I would consider myself to be an expert. However, perhaps I can dedicate myself to one thing for now, and focus on getting better at that. I have taken a few self-defense classes before, too."
[[I think you should focus on fighting.]]
[[I think you should focus on exploration.]]
[[I think you should focus on building.]]
[[I think you should focus on helping us get enough food to survive.]]<<if $selenain gte 1>><<set $maybuild to 1>>May thinks for a moment and says, "I suppose that since Selena is focused on getting us food, I will help out with building."<<else>><<set $mayfarm to 1>>May thinks for a moment and says, "We really need someone who is more focused on getting food to this village. I will do that."<<endif>> She thinks a few more moments and asks, "Would you prefer to keep our interactions to a minimum, only discussing essential business?"
[[Yes, let's keep it to essential business.]]
[[No, I'd like to get to know you better!]]<<set $dick += 1>><<set $mayenemy to true>><<set $mayin to -1>>She glares at you and says, "I know your type. You see an intelligent woman and you think that means she has no real world experience. Maybe you feel intimidated by me, or maybe you severely underestimate how applicable my knowledge can be in the real world, but either way, I eat pieces of shit like you for breakfast! Do not underestimate me!"
<<if $danadead isnot true>>She turns to see Dana nearby and says, "I used that idiomatic expression correctly, did I not?" It is clear that May doesn't talk like that often, but she feels particularly angry with you.
Dana smiles and nods at her encouragingly, and says, "Wow, you trash talked someone. Good job, May!" <<if $danain gte 2>>She looks at you and says, "We're still friends, but seriously, WTF was that? Be nicer to May!"<<elseif $danaenemy is true>>She glares you and says, "Don't you have anything to do other than be a horrible person?"<<else>>She says, "You know $plname, if you ever tried to talk to a lady like that in my home town, you'd be in for a real ass-kicking!"<<endif>> Dana and May walk away from you.<<else>>May seems hesitant after using that language, she clearly doesn't speak like that often, but you have made her particularly angry. She turns around and leaves the area in a huff.<<endif>>
[[Good night.]]<<set $nomaycon to true>>She nods and says, "Agreed. It is unlikely that we have many mutual interests, but I promise that I will do my best to be helpful to you for as long as we are on this island. <<if $may in gte 2>>I am willing to occasionally help you!"<<else>>For now, I need to focus on my own survival, but come talk to me when I'm better established."<<endif>> She stands up and walks away.
[[Good night.]]She blinks a few times and says, "Umm... Well, I am May Park, and I graduated top of my class from... Or do you mean something more personal. Excuse me, but I like to plan out my social interactions. We'll talk later." She quickly stands up and scurries off. That was odd, but you feel that you'll be able to talk more with May later!
[[Good night.]]<<set $mayenemy to false>>May thinks about it and says, "I suppose that you are right. You said some truly ignorant things before, but you will likely need my help to survive, so I am willing to look past what you said for now as long you can promise me that you will put forward your best effort not to say such things again. <<if $charismatic is true>><<set $mayin to 1>><<set $maytalk1 to true>>In fact, we can talk more about what roles I can fulfill here on the island.
[[Yes, let's sit down and talk about what your roles might be, May.]]
[[I think I'll let you decide on your own role around here.]]<<else>><<set $checkmay to true>><<set $maytalk1 to false>><<set $mayin to 0>>She is not willing to talk with you a lot tonight, but she indicates she might be willing to talk with you more another day.
[[Good night.]]<<endif>><<set $mayin to -2>><<if $male is true>>May sighs deeply and says, "I knew I should not have boarded that plane where males outnumber the females. Assuming there will be no reproduction, eating the females is a logical choice. However, I believe it ought to be observed that Dana and Selena have wider hips and more generous buttocks and thighs than I do, and that is generally considered to be the best part of the body to consume if one needs to resort to cannibalism. I am not saying you SHOULD become a cannibal, I am simply saying I do not think I should be your first victim if you do!"<<else>>May looks you up and down and says, "You have just as much nutritious flesh to consume as I have on my body. Perhaps we should eat you! Not that I want to become a cannibal, but maybe you should be more careful about putting forward the idea, because you are just as likely as anyone else to be the first victim!"<<endif>> She stops and thinks for a second before saying, "Or are you just joking? Either way, I am done talking to a fool like you!" She walks away, and no longer has any interest in speaking with you.
[[Good night.]]<<set $maytalk2 to true>>May Park has a very formal style of speaking, but once you start to get used to it, you find that she is an excellent conversationalist. She is capable of speaking at length about almost any topics, perhaps even some topics in which you didn't expect her to take much of an interest. She has something interesting to add or an insightful question to ask about almost anything you want tot alk about. You enjoy her company very much, and you start finding it easier to understand how she has so many friends.
She eventually tells you, "I was actually going to Janesia to accept an offer to become manager of a popular resort there."
[[Awesome! I hope they don't fill the posting before we escape this island.]]
[[Really? Hotel management? I expected something more grandiose from a genius like you.]]<<set $maytalk2 to true>>"'Unnecessary formality'?" she asks indignantly. "You do not hear me mocking the way you talk! I have heard at least 20 grammar errors since I got here to the island from my fellow survivors, and I have not corrected a single one of them. I am respectful of the way others speak, and I would appreciate if they would extend the same courtesy to me."
[[Very well, you speak however feels most comfortable and natural to you.]]
[[If y'all think ya talk gooder than the rest of us, then we ain't got nothin' more to talk about, lil lady!]]<<set $maytalk2 to true>>She actually looks a little hurt (which is the strongest emotion you've seen from her yet) and she says, "I hope you do not perceive me as a robot. I am aware that I have a highly formal style of speaking, and I am quite business-oriented, but I am still human and have social needs the same as everyone else. Are you able to respect the way that I speak and my social manners?"
[[Yes, of course I can respect how you speak. I was just playing around with you!]]
[[If y'all think ya talk gooder than the rest of us, then we ain't got nothin' more to talk about, lil lady!]]She nods and says, "Very well, thank-you for your understanding!" May Park has a very formal style of speaking, but once you start to get used to it, you find that she is an excellent conversationalist. She is capable of speaking at length about almost any topics, perhaps even some topics in which you didn't expect her to take much of an interest. She has something interesting to add or an insightful question to ask about almost anything you want tot alk about. You enjoy her company very much, and you start finding it easier to understand how she has so many friends.
She eventually tells you, "I was actually going to Janesia to accept an offer to become manager of a popular resort there."
[[Awesome! I hope they don't fill the posting before we escape this island.]]
[[Really? Hotel management? I expected something more grandiose from a genius like you.]]<<set $dick += 1>><<set $nomaycon to true>>May Park rolls her eyes and says, "I never said that I spoke better... 'gooder' than anyone else. I simply said that I speak differently. <<if $male is true>>However if you feel threatened any time a woman has better vocabulary and grammar than you do, perhaps it is better if our relationship remains purely professional.<<else>>I weep for women everywhere if you think our role ought to be simply to look pretty and use simple words, but I am willing to work with you on a professional level if you are willing.<<endif>>"
She pauses for a moment and says, "Speaking of professional development, do you want me to continue working on <<if $maybuild gte 1>>building<<elseif $mayfarm gte 1>>food-gathering<<elseif $mayfight gte 1>>fighting<<else>>exploration<<endif>>?" (NOTE: If you choose a new ability now, May will have her current ability and a new ability at level 1. If you choose the same ability, she will have it at level 2.)
[[For now, focus on building.]]
[[For now, focus on food-gathering.]]
[[For now, focus on fighting.]]
[[For now, focus on exploring.]]She shrugs and says, "I do not always understand your sense of humor... But I shall do my best to 'get it' in the future!" May Park has a very formal style of speaking, but once you start to get used to it, you find that she is an excellent conversationalist. She is capable of speaking at length about almost any topics, perhaps even some topics in which you didn't expect her to take much of an interest. She has something interesting to add or an insightful question to ask about almost anything you want tot alk about. You enjoy her company very much, and you start finding it easier to understand how she has so many friends.
She eventually tells you, "I was actually going to Janesia to accept an offer to become manager of a popular resort there."
[[Awesome! I hope they don't fill the posting before we escape this island.]]
[[Really? Hotel management? I expected something more grandiose from a genius like you.]]She smiles and says, "Hotel management is not exactly my dream job, but academia does not always pay the bills as well as I would like. I do not think I am the sort of person they usually hire for this sort of job, but apparently the last manager was a party boy who tried to use the whole resort as his personal 24 hour party, and he frequently embezzled funds. They decided to go in a very different direction for their next manager, and so they chose me. I did not think I would even really get the job when I applied, but when I got it and they started talking salary... I could not resist. If the job is not still available when I leave this island, I will be fine."
[[All the same, I hope you get the job.]]
[[If it's not a job you're passionate about, you shouldn't do it.]]She smiles and says, "I am not so sure about 'grandiose', but I know what you mean. Hotel management is not exactly my dream job, but academia does not always pay the bills as well as I would like. I do not think I am the sort of person they usually hire for this sort of job, but apparently the last manager was a party boy who tried to use the whole resort as his personal 24 hour party, and he frequently embezzled funds. They decided to go in a very different direction for their next manager, and so they chose me. I did not think I would even really get the job when I applied, but when I got it and they started talking salary... I could not resist. If the job is not still available when I leave this island, I will be fine."
[[All the same, I hope you get the job.]]
[[If it's not a job you're passionate about, you shouldn't do it.]]<<set $maybuild += 1>>May has become better at building! It is almost time to go to bed though.<<if $mayconstruction gte 1>><<set $builderamount += 1>><<endif>>
[[Good night.]]<<set $mayfarm += 1>>May has become better at farming! It is almost time to go to bed though. <<if $mayfarm eq 1>>She still has a high chance of accidentally finding poisonous plants, though!<<else>>She still has a small chance of finding poisonous plants, though!<<endif>>
[[Good night.]]<<set $mayfight += 1>>May has become better at fighting! It is almost time to go to bed though.
[[Good night.]]<<set $mayexplore += 1>>May has become better at exploring! It is almost time to go to bed though.
[[Good night.]]<<set $maymanager to true>>She says, "It would certainly make my parents happy. They think I have thus far wasted my extensive education by taking low-paying jobs. Perhaps it is time for me to be realistic and take a 'grown-up' job."
<<if $zhangmay is true and $zhangdead isnot true>>She thinks and says, "Hao would probably also like for me to get a well-paying job."<<set $maymaid to false>>
[[Keep talking with my good friend May through the night.]]<<elseif $maypreg is true>>She puts her hands on her belly and says, "I suppose I should be realistic now that I'm gonna be a mom, huh?"
[[Keep talking with my good friend May through the night.]]<<else>>She plays with the remnants of her tattered skirt and says, "What about you? Do you have a successful, high-paying job?"
[[Yes, I'm rich.]]
[[No, I make just enough to live and take a trip every once in a long while.]]
[[Money isn't the most important thing to me.]]<<endif>>She shrugs and says, "Perhaps you are right. My parents think I have thus far wasted my extensive education by taking low-paying jobs. They no longer control my life though."
<<if $zhangmay is true and $zhangdead isnot true>>She thinks for a moment and says, "I wonder if Hao can still get a good job and provide for a family..."<<set $maymaid to false>>
[[Keep talking with my good friend May through the night.]]<<elseif $maypreg is true>>She puts her hands on her belly and says, "I suppose I should be realistic now that I'm gonna be a mom though, huh? Maybe I need a stable job..."
[[Keep talking with my good friend May through the night.]]<<else>>She plays with the remnants of her tattered skirt and says, "What about you? Do you have a successful, high-paying job?"
[[Yes, I'm rich.]]
[[No, I make just enough to live and take a trip every once in a long while.]]
[[Money isn't the most important thing to me.]]<<endif>>She looks you up and down and says, "Really? How would you feel about a live-in maid who only works two or three hours a day and devotes most of her time to reading books?" She laughs like you have never heard the usually serious woman laugh before, and she says, "I am kidding, of course. I do not desire to receive charity from anyone else. I am fully capable of providing for myself and I wish to do so, but it is nice to dream about a world where one can spend 90% of her day doing as she wishes, is it not?"
[[Actually, I'd love to have you as my maid! I wouldn't even consider it charity!]]
[[I am not going to hire you as a maid, but I'll gladly have you as a friend.]]She nods and says, "I understand. I believe there is dignity in hard work, but there are some days I wonder if 'dignity' is really worth slaving away for 8 or more hours a day just so I can barely pay my bills... Speaking of having absolutely no dignity, how would you feel about a live-in maid who only works two or three hours a day in exchange for free rent and a few meals and devotes most of her time to reading books?" She laughs like you have never heard the usually serious woman laugh before, and she says, "I am kidding, of course. I do not desire to receive charity from anyone else. I am fully capable of providing for myself and I wish to do so, but it is nice to dream about a world where one can spend 90% of her day doing as she wishes, is it not?"
[[Actually, I'd love to have you as my maid! I wouldn't even consider it charity!]]
[[I am not going to hire you as a maid, but I'll gladly have you as a friend.]]She nods and says, "A noble sentiment. I believe there is dignity in hard work, but there are some days I wonder if 'dignity' is really worth slaving away for 8 or more hours a day just so I can barely pay my bills... Speaking of having absolutely no dignity and not caring about money, how would you feel about a live-in maid who only works two or three hours a day in exchange for free rent and a few meals and devotes most of her time to reading books?" She laughs like you have never heard the usually serious woman laugh before, and she says, "I am kidding, of course. I do not desire to receive charity from anyone else. I am fully capable of providing for myself and I wish to do so, but it is nice to dream about a world where one can spend 90% of her day doing as she wishes, is it not?"
[[Actually, I'd love to have you as my maid! I wouldn't even consider it charity!]]
[[I am not going to hire you as a maid, but I'll gladly have you as a friend.]]She pauses for a moment and says, "Wow... I did not think you would actually say yes to that. On one hand, it sounds somewhat degrading, but on the other, the freedom to only work a few hours and spend the rest of the day studying whatever caught my fancy is sort of my dream. Are you even being serious?"
[[Yes, of course. I have always wanted a maid!]]
[[Yes, but only if I get to choose your uniform.]]
[[On second thought, maybe having you as my maid is not such a good idea.]]<<set $maymaid to false>>She smiles and says, "Indeed, we shall always be friends!" <<if $male is true>>She is quiet for a few moments and says, "Of course, sometimes men have certain... needs, and when no one else is around, a good friend ought to help him with those needs. Do you agree?"
[[Yes, I agree. I'd like you to help me with my... needs.]]
[[It is thoughtful of you to offer, but I think it would be best if you and I were just friends.]]<<else>>
[[Keep talking with my good friend May through the night.]]
[[Maybe you and I should be more than friends, May.]]<<endif>><<set $maymaid to true>>May pauses, "Wow, you really are serious! Hmm... <<if $male is true>>Just so you know, I do most of my cleaning in my bra and panties. That won't bother you, will it?" She gives you a cute wink.
[[Yes, that is precisely what I want!]]
[[No, that sounds wildly inappropriate for an employee to do in her employer's house.]]
[[You should probably know, May. I'm gay.]]<<else>>Well, it can be a bit awkward for a friendship when one works for the other. Do you think that will wreck our friendship?"
[[No, I'm a generous and understanding boss. It won't ruin us.]]
[[On second thought, maybe having you as my maid is not such a good idea.]]
[[Well, maybe I want you to be more than just my maid...]]<<endif>><<set $maymaid to true>><<if $male is true>>She laughs and says, "Ah, there it is. The big man wants a cute little maid he can dress up. Let me guess, you also want to pat me down at the end of every day to make sure I am not stealing anything? Maybe a bit of extra time checking my breasts and buttocks?"
[[Yes, that is precisely what I want!]]
[[No no, nothing like that! It would be a purely professional relationship, nothing inappropriate.]]<<else>>She says, "Aw, I was hoping I could be sort of like your shut-in roommate who could do most her chores in her PJs or underwear."
[[Well, it's time to shape up young lady, because that won't fly! I expect you to look proper when I have male guests over.]]
[[Don't be so quick to judge! Maybe that's the exact uniform I wanted you to wear!]]<<endif>><<set $maymaid to false>>She laughs and says, "Yeah, you're probably right. We shall always be friends though!" <<if $male is true>>She is quiet for a few moments and says, "Of course, sometimes men have certain... needs, and when no one else is around, a good friend ought to help him with those needs. Do you agree?"
[[Yes, I agree. I'd like you to help me with my... needs.]]
[[It is thoughtful of you to offer, but I think it would be best if you and I were just friends.]]<<else>>
[[Keep talking with my good friend May through the night.]]
[[Maybe you and I should be more than friends, May.]]<<endif>><<set $mayflirt to true>>She bites her lower lip and you see an expression you had hardly dreamed of when you first met the rather serious young woman. She says, "Well, maybe I can dress up... and undress in all kinds of different ways for you, sir." <<if $so is true>>She pauses and says, "Wait, this has gone on a bit too long. You are already <<print $soname>>'s boyfriend! If you want me to be your sexy maid, you need to be single first, because I want to do some things with you that would be cheating."
[[I'm sorry, May. Let's just be friends.]]
[[I am going to break up with my current SO to be with you!]] (WARNING: $soname will not like this!)<<else>><<set $so to true>><<set $soname to "May">><<set $maygf to true>>She pauses and asks, "Is it messed up that I am kind of excited at how angry my parents will be when they find out I want to be my new boyfriend's live-in maid?" She laughs and says, "I can call you my boyfriend now, right?"
[[Yes, I am your boyfriend!]]
[[Let's hold off on official titles for now.]]<<endif>><<set $mayflirt to false>>You detect a slight twinge of disappointment in May. It seems she hoped that the maid uniform was just your way of flirting a bit, but she can see that you're not interested in flirting for now. Still, she does seem to be happy to keep talking with you.
After a while, she says, "It is getting late, but there was one more thing I meant to ask you about. Do you want me to continue working on <<if $maybuild gte 1>>building<<elseif $mayfarm gte 1>>food-gathering<<elseif $mayfight gte 1>>fighting<<else>>exploration<<endif>>?" (NOTE: If you choose a new ability now, May will have her current ability and a new ability at level 1. If you choose the same ability, she will have it at level 2.)
[[For now, focus on building.]]
[[For now, focus on food-gathering.]]
[[For now, focus on fighting.]]
[[For now, focus on exploring.]]<<set $mayflirt to false>>She rolls her eyes and says, "I think we are going to have a very long negotiation about the terms of this contract... Let us not talk about that weird stuff anymore. I was not even really serious." The two of you begin to talk about less weird things.
After a while, she says, "It is getting late, but there was one more thing I meant to ask you about. Do you want me to continue working on <<if $maybuild gte 1>>building<<elseif $mayfarm gte 1>>food-gathering<<elseif $mayfight gte 1>>fighting<<else>>exploration<<endif>>?" (NOTE: If you choose a new ability now, May will have her current ability and a new ability at level 1. If you choose the same ability, she will have it at level 2.)
[[For now, focus on building.]]
[[For now, focus on food-gathering.]]
[[For now, focus on fighting.]]
[[For now, focus on exploring.]]She giggles and says, "Well, I do have some really cute underwear, but I never thought to use it as a uniform. Do you... like looking at girls in their undies? No judgment here, just asking!"
[[Yes, I do, and I am totally hitting on you right now.->I really like you, and want you to be my girlfriend!]]
[[No, I just love being comfortable, and I want all of my girlfriends to be comfortable, too! The truth is, unless I'm having guests over, you can clean in whatever state of dress you want!]]<<set $mayflirt to true>>She bites her lower lip and you see an expression you had hardly dreamed of when you first met the rather serious young woman. She says, "I think maybe we both have some needs that could go with fulfilling." <<if $so is true>>She pauses and says, "Wait, you are already <<print $soname>>'s boyfriend! If you want me to be with me, you need to be single first, because I want to do some things with you that would be cheating."
[[I'm sorry, May. Let's just be friends.]]
[[I am going to break up with my current SO to be with you!]] (WARNING: $soname will not like this!)<<else>><<set $so to true>><<set $soname to "May">><<set $maygf to true>>She pauses and asks, "I'm not saying no either way, but I just need to know, are you my boyfriend now, or are we in a 'friends with benefits' situation?"
[[Yes, I am your boyfriend!]]
[[Let's hold off on official titles for now.]]
[[We're friends with benefits.->Let's hold off on official titles for now.]]<<endif>><<set $mayflirt to false>>You detect a slight twinge of disappointment in May. It seems she wasn't just offering to help you out for your benefit; she wanted it, too. Still, she does seem to be happy to keep talking with you.
After a while, she says, "It is getting late, but there was one more thing I meant to ask you about. Do you want me to continue working on <<if $maybuild gte 1>>building<<elseif $mayfarm gte 1>>food-gathering<<elseif $mayfight gte 1>>fighting<<else>>exploration<<endif>>?" (NOTE: If you choose a new ability now, May will have her current ability and a new ability at level 1. If you choose the same ability, she will have it at level 2.)
[[For now, focus on building.]]
[[For now, focus on food-gathering.]]
[[For now, focus on fighting.]]
[[For now, focus on exploring.]]<<set $mayflirt to false>>You and May continue to chat for several hours. After a while, she says, "It is getting late, but there was one more thing I meant to ask you about. Do you want me to continue working on <<if $maybuild gte 1>>building<<elseif $mayfarm gte 1>>food-gathering<<elseif $mayfight gte 1>>fighting<<else>>exploration<<endif>>?" (NOTE: If you choose a new ability now, May will have her current ability and a new ability at level 1. If you choose the same ability, she will have it at level 2.)
[[For now, focus on building.]]
[[For now, focus on food-gathering.]]
[[For now, focus on fighting.]]
[[For now, focus on exploring.]]She pauses, "And so what relationship paradigm do you propose?"
[[We should be super-duper besties!]]
[[We should be friendly colleagues]]
[[I really like you, and want you to be my girlfriend!]]<<set $mayflirt to false>>You detect a slight twinge of disappointment in May. It seems she had hoped that you wanted to see her undies, but she can see that you're not interested in flirting for now. Still, she does seem to be happy to keep talking with you.
After a while, she says, "It is getting late, but there was one more thing I meant to ask you about. Do you want me to continue working on <<if $maybuild gte 1>>building<<elseif $mayfarm gte 1>>food-gathering<<elseif $mayfight gte 1>>fighting<<else>>exploration<<endif>>?" (NOTE: If you choose a new ability now, May will have her current ability and a new ability at level 1. If you choose the same ability, she will have it at level 2.)
[[For now, focus on building.]]
[[For now, focus on food-gathering.]]
[[For now, focus on fighting.]]
[[For now, focus on exploring.]]<<set $mayflirt to false>>She laughs and says, "I am afraid that is fairly obvious. I was not even really serious. I know you are gay, $plname. I was just testing if you were one of those gay guys who is OK with seeing women in their underwear, or if it made you uncomfortable. Come to think of it, that was awkward of me. Sorry! Let us talk about less weird things." The two of you begin to talk about less weird things.
After a while, she says, "It is getting late, but there was one more thing I meant to ask you about. Do you want me to continue working on <<if $maybuild gte 1>>building<<elseif $mayfarm gte 1>>food-gathering<<elseif $mayfight gte 1>>fighting<<else>>exploration<<endif>>?" (NOTE: If you choose a new ability now, May will have her current ability and a new ability at level 1. If you choose the same ability, she will have it at level 2.)
[[For now, focus on building.]]
[[For now, focus on food-gathering.]]
[[For now, focus on fighting.]]
[[For now, focus on exploring.]]<<set $maymaid to true>><<set $mayflirt to false>>She ponders it and says, "That's a really big offer... No promises, but I will think about it. Let us talk about other things for now." She changes the subject.
After a while, she says, "It is getting late, but there was one more thing I meant to ask you about. Do you want me to continue working on <<if $maybuild gte 1>>building<<elseif $mayfarm gte 1>>food-gathering<<elseif $mayfight gte 1>>fighting<<else>>exploration<<endif>>?" (NOTE: If you choose a new ability now, May will have her current ability and a new ability at level 1. If you choose the same ability, she will have it at level 2.)
[[For now, focus on building.]]
[[For now, focus on food-gathering.]]
[[For now, focus on fighting.]]
[[For now, focus on exploring.]]She pauses, "And so what relationship paradigm do you propose?"
[[I want you to be my roommate who doesn't pay rent, but handles most of the cooking and cleaning.->No, I'm a generous and understanding boss. It won't ruin us.]]
[[I was just joking around before. I don't really want you to be my maid. You're my good friend!->On second thought, maybe having you as my maid is not such a good idea.]]
[[I really like you, and want you to be my girlfriend!]]<<set $mayflirt to false>>You can see she is disappointed, but she nods and says, "I understand... The two of you make a great couple. Please do not tell anyone I even asked you. Let us talk about other things." She changes the topic of conversation.
After a while, she says, "It is getting late, but there was one more thing I meant to ask you about. Do you want me to continue working on <<if $maybuild gte 1>>building<<elseif $mayfarm gte 1>>food-gathering<<elseif $mayfight gte 1>>fighting<<else>>exploration<<endif>>?" (NOTE: If you choose a new ability now, May will have her current ability and a new ability at level 1. If you choose the same ability, she will have it at level 2.)
[[For now, focus on building.]]
[[For now, focus on food-gathering.]]
[[For now, focus on fighting.]]
[[For now, focus on exploring.]]<<set $maygf to true>><<set $soname to "May">><<set $so to true>>Her smile grows a little and she replies, "Good, that will make me feel less whorish about all this. I can be surprisingly dirty at times! <<if $mayin gte 4>>In fact, I would very much like it if you would defile me right now!"
[[Yes, I want to sleep with May Park!]]
[[Actually, let's just talk tonight, May.]]<<else>>Not tonight though. <<if $danain lte 2 and $charisma isnot true>>I believe a woman ought to go on 3 dates before giving it all up, and tonight only counts as the first!"<<else>>We have made excellent progress, but I would like to go on one more date with you before giving it all up."<<endif>>
She is not quite ready to sleep with you just yet, but you do kiss and cuddle for a few moments.
After a while, she says, "It is getting late, sweetie, but there was one more thing I meant to ask you about. Do you want me to continue working on <<if $maybuild gte 1>>building<<elseif $mayfarm gte 1>>food-gathering<<elseif $mayfight gte 1>>fighting<<else>>exploration<<endif>>?" (NOTE: If you choose a new ability now, May will have her current ability and a new ability at level 1. If you choose the same ability, she will have it at level 2.)
[[For now, focus on building.]]
[[For now, focus on food-gathering.]]
[[For now, focus on fighting.]]
[[For now, focus on exploring.]]<<endif>><<set $maygf to true>><<set $soname to "May">><<set $so to true>>That wasn't quite the response she'd been hoping for, but she won't complain. Over the next few days, you will find that regardless of how you see yourself, almost everyone else views you and May as boyfriend and girlfriend. For now, she responds, "Very well, I am a 21st Century woman, and I do not need antiquated titles to give me validation. Furthermore, I can be surprisingly dirty at times! <<if $mayin gte 4>>In fact, I would very much like it if you would defile me right now!"
[[Yes, I want to sleep with May Park!]]
[[Actually, let's just talk tonight, May.]]<<else>>Not tonight though. We may not be official, but that does not mean I would not like to be... as they say, wined and dined a few more nights. We will not have sex tonight."
She is not quite ready to sleep with you just yet, but you do kiss and cuddle for a few moments.
After a while, she says, "It is getting late, but there was one more thing I meant to ask you about. Do you want me to continue working on <<if $maybuild gte 1>>building<<elseif $mayfarm gte 1>>food-gathering<<elseif $mayfight gte 1>>fighting<<else>>exploration<<endif>>?" (NOTE: If you choose a new ability now, May will have her current ability and a new ability at level 1. If you choose the same ability, she will have it at level 2.)
[[For now, focus on building.]]
[[For now, focus on food-gathering.]]
[[For now, focus on fighting.]]
[[For now, focus on exploring.]]<<endif>><<set $mayflirt to true>>She bites her lower lip and you see an expression you had hardly dreamed of when you first met the rather serious young woman. She says, "It is so hard to find a nice girl who is also into me, I had almost stopped trying, and now you just fall into my lap..." <<if $so is true>>She pauses and says, "Wait, you are already <<print $soname>>'s girlfriend! If you want me to be with me, you need to be single first. If this will be a real relationship, we need to start out on the right foot."
[[I'm sorry, May. Let's just be friends.]]
[[I am going to break up with my current SO to be with you!]] (WARNING: $soname will not like this!)<<else>><<set $so to true>><<set $soname to "May">><<set $maygf to true>>She pauses and asks, "Is it messed up that I am kind of excited at how angry my parents will be when they find out I am dating girls again?"
<<if $mayin gte 4>>She stands up and says, "I see no reason to put it off any longer. Would you like to go back to my room and make each other very happy?"
[[You are the sexiest maid I have ever seen! I am so lucky!]]
[[Actually, let's just talk tonight, May.]]<<else>>She is not quite ready to sleep with you just yet, but you do kiss and cuddle for a few moments.
After a while, she says, "It is getting late, sweetie, but there was one more thing I meant to ask you about. Do you want me to continue working on <<if $maybuild gte 1>>building<<elseif $mayfarm gte 1>>food-gathering<<elseif $mayfight gte 1>>fighting<<else>>exploration<<endif>>?" (NOTE: If you choose a new ability now, May will have her current ability and a new ability at level 1. If you choose the same ability, she will have it at level 2.)
[[For now, focus on building.]]
[[For now, focus on food-gathering.]]
[[For now, focus on fighting.]]
[[For now, focus on exploring.]]<<endif>><<endif>><<set $mayflirt to false>>She laughs and says, "Wow, and some people call me a dork, but OK! We are super-duper besties!" You and May continue to chat for several hours. After a while, she says, "It is getting late, but there was one more thing I meant to ask you about. Do you want me to continue working on <<if $maybuild gte 1>>building<<elseif $mayfarm gte 1>>food-gathering<<elseif $mayfight gte 1>>fighting<<else>>exploration<<endif>>?" (NOTE: If you choose a new ability now, May will have her current ability and a new ability at level 1. If you choose the same ability, she will have it at level 2.)
[[For now, focus on building.]]
[[For now, focus on food-gathering.]]
[[For now, focus on fighting.]]
[[For now, focus on exploring.]]<<set $mayflirt to false>>She shrugs and says, "Well, I consider you to be a friend, but if this paradigm makes you more comfortable, I will not object." You and May continue to chat for several hours. After a while, she says, "It is getting late, but there was one more thing I meant to ask you about. Do you want me to continue working on <<if $maybuild gte 1>>building<<elseif $mayfarm gte 1>>food-gathering<<elseif $mayfight gte 1>>fighting<<else>>exploration<<endif>>?" (NOTE: If you choose a new ability now, May will have her current ability and a new ability at level 1. If you choose the same ability, she will have it at level 2.)
[[For now, focus on building.]]
[[For now, focus on food-gathering.]]
[[For now, focus on fighting.]]
[[For now, focus on exploring.]]<<set $mayflirt to false>>She smiles and says, "That is a relief to hear. Anyways, this is all really big offer... No promises, but I will think about it. Let us talk about other things for now." She changes the subject.
After a while, she says, "It is getting late, but there was one more thing I meant to ask you about. Do you want me to continue working on <<if $maybuild gte 1>>building<<elseif $mayfarm gte 1>>food-gathering<<elseif $mayfight gte 1>>fighting<<else>>exploration<<endif>>?" (NOTE: If you choose a new ability now, May will have her current ability and a new ability at level 1. If you choose the same ability, she will have it at level 2.)
[[For now, focus on building.]]
[[For now, focus on food-gathering.]]
[[For now, focus on fighting.]]
[[For now, focus on exploring.]]<<if $maysex isnot true>><<set $maysex to true>>May leads you into her bedroom where she has constructed a simple, but still serviceable bed. She has never been much for sleeping in hammocks. Perhaps a little role play goes on, but that's up to you! She wraps her arms around you and warmly kisses you, and you find her shirt coming off, then her skirt, and soon enough everything. The two of you have a passionate night together, and you receive many winks and thumbs up in the morning!<<else>>You once again go into May's bedroom, and she invites you into her bed. Perhaps a little role play goes on, but that's up to you! She kisses you passionately, and you once again find yourselves in a passionate and lustful embrace that goes on all night long.<<endif>>
You can improve an aspect of yourself or of May now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $mayfight lte 14>>[[Improve May's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out May's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve May's exploring abilities.]]<<else>>There is no longer much purpose in improving May's exploration abilities! The island is explored.<<endif>>
<<if $mayfarm lte 2>>[[Improve May's farming abilities.]]<<else>>May's farming abilities are now maxed out.<<endif>>
<<if $maybuild lte 2>>[[Improve May's building abilities.]]<<else>>May's building abilities are now maxed out.<<endif>>She wanted some release tonight, and mutters something about missing her electric tooth brush, but she agrees that she does enjoy talking with you, and so you spend several hours talking.
You can improve an aspect of yourself or of May now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $mayfight lte 14>>[[Improve May's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out May's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve May's exploring abilities.]]<<else>>There is no longer much purpose in improving May's exploration abilities! The island is explored.<<endif>>
<<if $mayfarm lte 2>>[[Improve May's farming abilities.]]<<else>>May's farming abilities are now maxed out.<<endif>>
<<if $maybuild lte 2>>[[Improve May's building abilities.]]<<else>>May's building abilities are now maxed out.<<endif>><<set $maysex to true>>May jumps into your arms and kisses you passionately. <<if $male is true>>Fortunately, she is a rather small woman so it is quite easy for you when she wraps her legs around you. Soon, her face is pushed against the floor and something she enjoys far more is pressing against her other end!<<else>>She grabs onto you and drags you down to the floor where you have a passionate night together!<<endif>>
You can improve an aspect of yourself or of May now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $mayfight lte 14>>[[Improve May's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out May's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve May's exploring abilities.]]<<else>>There is no longer much purpose in improving May's exploration abilities! The island is explored.<<endif>>
<<if $mayfarm lte 2>>[[Improve May's farming abilities.]]<<else>>May's farming abilities are now maxed out.<<endif>>
<<if $maybuild lte 2>>[[Improve May's building abilities.]]<<else>>May's building abilities are now maxed out.<<endif>><<set $maymaid to false>>She whispers, "I am well aware of that fact, but this is a role play. Just play along!"
[[Yes, I want to sleep with May Park!]]
[[Sorry, but I'm not feeling up to a sexy maid role play tonight.]]She smiles and says, "I knew it! You are a good person, $plname. I promise I will stay by your side, as your friend and as your maid!"
She continues to clean your little hut, and the two of you have a conversation about what other roles she might take while she's on this island.
[[Upgrade May Park.]]<<set $maymaid to false>>She looks a bit disappointed and says, "Well... You cannot blame a woman for trying, can you?"
She stops cleaning and sits down to talk with you. The two of you have a conversation about what other roles she might take while she's on this island.
[[Upgrade May Park.]]<<if $maymanager is true>>She says, "Ah, yes. I remember you said you thought I should take the job if I can. What else do you want to discuss?" You explain to her that you think that she can practice her abilities here on the island. She should keep training!<<else>>She asks, "Didn't you say that you thought I shouldn't take that job if I'm not passionate about it?" You tell her that she should get some experience running a "resort" here on the island. She should practice with helping to run this village.<<endif>>
For her practice, you can upgrade her.
[[Upgrade May Park.]] You and May continue to converse for several hours once again. She truly is a very good friend, and you like spending time with her!
Eventually, the two of you have a conversation about what other roles she might take while she's on this island.
[[Upgrade May Park.]]May is clearly not thrilled by that answer. She put thought into this, and wanted some release tonight. She mutters something about missing her electric tooth brush, but she agrees that she does enjoy talking with you, and so you spend several hours talking.
You can improve an aspect of yourself or of May now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $mayfight lte 14>>[[Improve May's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out May's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve May's exploring abilities.]]<<else>>There is no longer much purpose in improving May's exploration abilities! The island is explored.<<endif>>
<<if $mayfarm lte 2>>[[Improve May's farming abilities.]]<<else>>May's farming abilities are now maxed out.<<endif>>
<<if $maybuild lte 2>>[[Improve May's building abilities.]]<<else>>May's building abilities are now maxed out.<<endif>>You can improve an aspect of yourself or of May now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $mayfight lte 14>>[[Improve May's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out May's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve May's exploring abilities.]]<<else>>There is no longer much purpose in improving May's exploration abilities! The island is explored.<<endif>>
<<if $mayfarm lte 2>>[[Improve May's farming abilities.]]<<else>>May's farming abilities are now maxed out.<<endif>>
<<if $maybuild lte 2>>[[Improve May's building abilities.]]<<else>>May's building abilities are now maxed out.<<endif>><<set $fullconvo to true>><<set $petertalk1 to true>><<if $charismatic is true>><<set $peterin += 2>><<else>><<set $peterin += 1>><<endif>>He looks again out where the plane went under and says, "Thanks... He was a great man, and probably the best friend I ever had. I've been flying with him for 15 years now. There's no one I've ever respected more."
[[15 years? Did you ever try and become the captain of your own plane in that time?]]
[[Why did you respect him so much?]]<<set $halfconvo to true>>He says, "Uh, yeah... That's probably a good idea. You should do that."
[[Go talk to the others.->Well, I think we have a lot of work to do!]] <<set $dick += 1>><<set $halfconvo to true>><<set $peterenemy to true>><<set $peterin to 0>>He looks sad for a moment, and then he looks up at you and says, "Do... do you think I haven't been thinking that since I pulled my tired sack-of-shit body out of the water? I know you'd all be better off with Captain Andrews, and believe me I wish he'd been the one to survive, but I don't need YOU to point that out to me!" He actually seems to be more articulate and confident now dissing himself than he did a few moments ago when he was trying to speak to everyone. It seems you hit a nerve! Well, whatever the case may be, he isn't interested in talking right now. He turns away from you.
[[Well, I think we have a lot of work to do!]]He says, "Well... I thought about it. The company we flew for even made me an offer once, but I turned them down. I actually really enjoyed being Captain Andrews' First Officer. He just naturally had this... air of authority, and I never had it. I thought about how much I respected him when I first got a job on his plane, and I thought that I could never inspire that sort of confidence in my own First Officer.
"Captain Andrews encouraged me to... 'spread my wings' and get my own plane a few times, but he didn't stop me from continuing to be his copilot, either."
[[It sounds like you have some severe confidence issues.]]
[[Can I count on you when I need you here on this island?]]He smiles slightly as he says, "How could I not respect him? He had all the confidence and right attitude that... I never had. The company we flew for even made me an offer once that I could become the captain of a plane, but I turned them down. I actually really enjoyed being Captain Andrews' First Officer. He just naturally had this... air of authority, and I never had it. I thought about how much I respected him when I first got a job on his plane, and I thought that I could never inspire that sort of confidence in my own First Officer.
"Captain Andrews encouraged me to... 'spread my wings' and get my own plane a few times, but he didn't stop me from continuing to be his copilot, either."
[[It sounds like you have some severe confidence issues.]]
[[Can I count on you when I need you here on this island?]]He takes a deep breath and says, "I know that. Trust... trust me. I'm much better at having conversations when I'm less stressed. I really should've chosen a different job though. Planes come with a lot of stress! But... Thanks for taking the time to listen to me.<<if $day eq 1>> Go talk to everyone else. Make sure they're OK. I'll be fine."
[[Go talk to the others.->Well, I think we have a lot of work to do!]]<<else>>" The two of you sit back and talk for a while longer, and he seems a bit more confident before finally saying good night.
[[Good night.]]<<endif>>He takes a deep breath and says, "Absolutely you can. I mean... I don't know what I can do right now, but when I think of something, I'll let you know! Trust... trust me. I'm much better at having conversations and dealing with things when I'm less stressed. I really should've chosen a different job though. Planes come with a lot of stress! But... Thanks for taking the time to listen to me.<<if $day eq 1>> Go talk to everyone else. Make sure they're OK. I'll be fine."
[[Go talk to the others.->Well, I think we have a lot of work to do!]]<<else>>"The two of you sit back and talk for a while longer, and he seems a bit more confident before finally saying good night.
[[Good night.]]<<endif>><img src="https://i.imgur.com/ks0KWC0.png">
<<if $petertalk1 is true>>Peter's level of trust in you: $peterin //Note: some dialogue options will not be available unless Peter trusts you at least 3 levels.//<<endif>>
<<if $peterin gte 4>><<set $peterin to 4>><<endif>><<if $petertalk1 isnot true and $peterenemy isnot true>><<if $charismatic is true>><<set $peterin += 2>><<else>><<set $peterin += 1>><<endif>><<set $petertalk1 to true>>You find Peter Morgan sitting on the beach and trying to crack a coconut open with a rock. He bangs it a few times and then smacks it down on one of his fingers. He cries out and sucks the finger he just hurt. He's still in his full pilot uniform, and somehow that makes him look even more ridiculous. Then he looks over and sees you. He slowly slides the finger out of his mouth and says, "I... imagined that going differently in my head before I did it. Sorry, $plname. What did you need?"
[[I just came here to check on you. Are you doing alright after losing Captain Andrews?]]
[[I just wanted to be sure that you're ready to do your part here on this island.]]
[[Actually, I've always been a fan of sad clown shows. I came over here to laugh at the sad clown. HAHAHA!]]<<elseif $peterenemy is true>>You find Peter Morgan sitting on the beach and trying to crack a coconut open with a rock. He bangs it a few times and then smacks it down on one of his fingers. He cries out and sucks the finger he just hurt. He's still in his full pilot uniform, and somehow that makes him look even more ridiculous. Then he looks over and sees you. He slowly slides the finger out of his mouth and says, "I... imagined that going differently. Are you here to make fun of me more?"
[[I'm sorry, Peter. I was out of line the other day. I shouldn't have been so mean to you.]]
[[Actually, I've always been a fan of sad clown shows. I came over here to laugh at the sad clown. HAHAHA!]]<<elseif $petertalk1 is true and $nopetercon isnot true and $petertalk2 isnot true>><<if $charismatic is true>><<set $peterin += 2>><<else>><<set $peterin += 1>><<endif>><<set $petertalk2 to true>>You find Peter <<if $checkpeter isnot true>>once again with a coconut<<else>>with a coconut<<endif>>. He is no longer wearing his pilot's jacket, though the clothes he is wearing are still a bit formal. <<if $checkpeter isnot true>>This time, he manages to break the coconut without also damaging his hand.<<else>>He seems more adept at living on the island than he once did. He breaks the coconut with no problem.<<endif>> He sees you approaching and offers you a little piece of it as he says, "You know, $plname. I realize that I haven't been the most useful person so far, but it's time for me to change! I want to be more helpful!"<<set $petertalk2 to true>>
[[I'm glad to hear it, Peter. What can you do?]]
[[I'm always happy to have you here no matter what you do!]]<<elseif $petertalk3 isnot true and $petertalk2 is true and $nopetercon isnot true and $peterin gte 3>><<set $peterin += 1>><<set $petertalk3 to true>>Most of Peter's uniform is in tatters at this point, but somehow he looks happier and more confident than ever before. He really looks like a captain these days.<<set $petertalk3 to true>>
The sun hasn't totally set yet, and he invites you to go for a quick swim in the ocean.
[[I swim with him in my clothes.]]
[[I strip off my clothes and jump into the ocean.]]
[[I tell him I have no appropriate swimwear.]]
[[I tell him I am not much of a swimmer.]]<<elseif $nopetercon isnot true and $peterin gte 3>><<set $peterin += 1>>You and Peter once again have a fun night together. <<if $peterbf is true>>Eventually, he starts leading you toward the forest.
[[Yes, I want to sleep with Peter Morgan!]]
[[Actually, let's just talk for a while, Peter.]]<<else>>
[[Upgrade Peter Morgan.]]<<endif>><<else>><<if $charismatic is true>><<set $peterin += 2>><<else>><<set $peterin += 1>><<endif>>You sit down and talk with Peter. <<if $nopetercon is true>>Your conversations mostly revolve around business. <<if $peterability isnot true>>He insists he should help out with something.
[[You can help out with foodgathering.]]
[[You can help out with building.]]
[[I may need your help with exploring and maybe fighting.]]<<else>>He is willing to help out more often now.<<endif>><<elseif $peterbf is true>>The two of you flirt and kiss, but he needs just a little more time to be confident enough to be fully with you.<<else>>The two of you have a friendly chat together.<<endif>> <<if $peterin eq 2>>Peter is now willing to occasionally help you.<<elseif $peterin gte 3>>Peter is now always willing to help you.<<else>>Peter is not yet willing to help you very much.<<endif>>
[[Good night.]]<<endif>>He looks out at the part of the ocean where the plane went under and says, "Thanks... He was a great man, and probably the best friend I ever had. I've been flying with him for 15 years now. There's no one I've ever respected more."
[[15 years? Did you ever try and become the captain of your own plane in that time?]]
[[Why did you respect him so much?]]He says, "Oh... Oh yes! I'm ready! Uh... Maybe. I guess. It depends."
[[Well, you do you! I don't think you and I have much to talk about, but... Good luck!]]
[[You seem distracted. We should talk. I'm sorry you lost Captain Andrews.->I just came here to check on you. Are you doing alright after losing Captain Andrews?]]<<set $dick += 1>><<set $peterenemy to true>><<set $peterin to -2>>He looks at you in shock for a moment, almost not able to believe you're such a cruel person. He then stands up, walks over to the forest nearby, and begins vomitting his guts out. He refuses to ever speak with you again, and will no longer regard you. Something about what you said caused something inside him to snap... Or maybe he just realized he doesn't need your kind of negativity in his life.
[[Good night.]]<<set $nopetercon to true>>He says, "Uh... yeah. I guess not. Good luck with... everything. I'll be here if you need... I don't know."
Well, that wasn't a very inspiring conversation, but it's over now!
[[Good night.]]<<if $charismatic is true>><<set $peterin += 2>><<else>><<set $peterin += 1>><<endif>>He thinks about it for a moment and says, "Well... OK. I guess we were all stressed and stuff. I haven't been able to stop thinking about everything that happened."
[[Well, you do you! I don't think you and I have much to talk about, but... Good luck!]]
[[It's OK. We should talk. I'm sorry you lost Captain Andrews.->I just came here to check on you. Are you doing alright after losing Captain Andrews?]]He takes a sip of coconut milk which leaves a small mustache on his face and he says, "Well, I know a little about a lot of things. What do you need help with?"
[[You can help out with foodgathering.]]
[[You can help out with building.]]
[[I may need your help with exploring and maybe fighting.]]He takes a sip of coconut milk which leaves a small mustache on his face and he says, "That's great, but... I know I need to contribute more. How do you think I should help?"
[[You can help out with foodgathering.]]
[[You can help out with building.]]
[[I may need your help with exploring and maybe fighting.]]<<set $peterability to true>><<set $peterfarm to 2>>He nods and says, "I studied a lot of science in school, and my grandpa was a farmer. I think I might be able to help you out with some of that!" You find he is actually very knowledgeable once you get to know him! He doesn't know all of the local plants, but he does seem better at identifying them than most.
<<if $nopetercon is true>>[[Good night.]]<<else>>[[You have plenty to contribute to our survival, Peter! You should be more confident in yourself.]]
[[You're not much of a speaker, but you have some good points about you. Let's just keep our relationship purely professional.]]
[[Ah, so you've finally proven yourself not to be a total fucking waste of space.]]<<endif>><<set $peterability to true>><<set $peterbuild to 2>>He nods and says, "Most of my scientific background has to do with aerodynamics, weather, and mechanical engineering, but I did once spend a summer with a charity building houses for the poor! I know a few things about building." You find he is actually very knowledgeable once you get to know him!
<<if $nopetercon is true>>[[Good night.]]<<else>>[[You have plenty to contribute to our survival, Peter! You should be more confident in yourself.]]
[[You're not much of a speaker, but you have some good points about you. Let's just keep our relationship purely professional.]]
[[Ah, so you've finally proven yourself not to be a total fucking waste of space.]]<<endif>><<set $peterability to true>><<set $peterexplore to 1>><<set $peterfight to 1>>He nods and says, "I did get a look at a few parts of this island we might want to explore from the air, and I don't go around looking for fights, but... bullies who picked on me back in the day usually ended up regretting it!" You find he is actually very knowledgeable once you get to know him!
<<if $nopetercon is true>>[[Good night.]]<<else>>[[You have plenty to contribute to our survival, Peter! You should be more confident in yourself.]]
[[You're not much of a speaker, but you have some good points about you. Let's just keep our relationship purely professional.]]
[[Ah, so you've finally proven yourself not to be a total fucking waste of space.]]<<endif>>Peter shrugs his shoulders and says, "Yeah, maybe... Everyone else on this island hates me, $plname. They blame me for the plane crashing, and they think... I'm not good at talking about... anything. Why are you friendly to me?"
[[I believe all humans are worthy of dignity.]]
[[I consider you a friend. You might not be good at expressing yourself, but you have valuable things to say.]]
[[I've always wanted to have a wild night with a man wearing a pilot's uniform!]]<<set $nopetercon to true>>He says, "Yeah, I get it. I wouldn't want to hang out with me either. <<if $male is true>>There are some fine ladies on this island who I would be talking to if women... well, didn't hate me. Or you can talk to more attractive men if you're into, umm... Bye!"<<else>>There are more attractive men than me on this island. I'm sure I'd want to talk with them if I were you... Unless, you'd prefer to talk to women and I REALLY understand that because... Actually, nevermind. Uh... bye!"<<endif>>
[[Good night.]]<<set $nopetercon to true>><<set $dick += 1>><<set $peterin -= 1>>He looks at you in shock for a moment, and he says, "I was starting to think we were becoming friends... Sorry if I misinterpreted things. I... I... I won't bother you anymore!" He quickly stands up and walks away.
[[Good night.]]He chuckles and says, "Dignity... That's one thing I've never had. Am I just a charity case to you, or do you see me as someone you want to spend time with?"
[[Stop moping and be a man!]]
[[I want to help you, but I also consider you to be a genuine friend!->I consider you a friend. You might not be good at expressing yourself, but you have valuable things to say.]]
[[When I say dignity, I actually mean sex.->I've always wanted to have a wild night with a man wearing a pilot's uniform!]]He brightens up a little when you refer to him as a friend. He says, "Thanks... You're my friend, too. <<if $male is true>>In a lot of ways, you remind me of Captain Andrews. Having you here makes losing him a bit easier."
[[Thank-you, it's always an honor to be compared to a great man.]]
[[I want to be your friend, but you need to stop looking at every positive male figure in your life as an authority figure.]]
[[Were you and Captain Andrews ever... more than just friends?]]<<else>>I mean, when I first saw you, I liked to imagine us as more than just friends, but... I'm a hopeless dreamer sometimes... Sorry, I probably shouldn't have said that out loud."
[[I've always wanted to have a wild night with a man wearing a pilot's uniform!]]
[[You and I are just friends, Peter. I appreciate you as a friend, but only that.]]<<endif>><<if $pcpreg is true>><<set $peterflirt to false>><<if $zhangdead is true>>Peter gets quiet and says, "You... Zhang just died... Maybe we should at least wait until you have his kid before anything serious happens.<<else>>He almost falls over when you say that, but then he stares at your pelvic area and says, "Uh... Sorry $plname, but I've always had a policy not to... park my aircraft in another man's hangar. You're not mine, $plname. You're with Zhang Hao now." He won't have sex with you.<<endif>>
[[Good night.]]<<else>><<set $peterflirt to true>>He almost falls over when you say that! "Wow... I haven't had a lot of <<if $male is true>>boy<<else>>girl<<endif>>friends in the last few years... or ever. But... it's an honor you want to have me!" <<if $so is true>>He adds, "But... You're with $soname. I don't want to get between the two of you!"
[[I'm sorry, Peter. Let's just be friends.]]
[[I am going to break up with my current SO to be with you!]] (WARNING: $soname will not like this!)<<else>><<set $so to true>><<set $soname to "Peter">><<set $peterbf to true>>He adds, "Oh, and I will totally rock your world at a cruising altitude of 45,000 feet!" He seems more confident now.
<<if $peterin gte 4>>He seems quite willing and happy to rock your world right now.
[[Yes, I want to sleep with Peter Morgan!]]
[[Actually, let's just talk for a while, Peter.]]<<else>>He suddenly starts choking on a piece of coconut. As soon as he manages to dislodge that piece, it seems that the moment is gone, and he suggests trying again another night.
[[Good night.]]<<endif>><<endif>><<endif>>He jumps a little when you say that. He says, "Thanks... You're completely right about that. <<if $male is true>>In a lot of ways, you remind me of Captain Andrews. Having you here makes losing him a bit easier."
[[Thank-you, it's always an honor to be compared to a great man.]]
[[I want to be your friend, but you need to stop looking at every positive male figure in your life as an authority figure.]]
[[Were you and Captain Andrews ever... more than just friends?]]<<else>>I mean, when I first saw you, I liked to imagine us as more than just friends, but... I'm a hopeless dreamer sometimes... Sorry, I probably shouldn't have said that out loud."
[[I've always wanted to have a wild night with a man wearing a pilot's uniform!]]
[[You and I are just friends, Peter. I appreciate you as a friend, but only that.]]<<endif>><<set $peterflirt to false>>He leans back and says, "It's a shame the two of you never met. I think you would have really gotten along." The two of you talk about great men throughout history a while longer.
<<if $peterin gte 4>>It seems that he thinks he can be even better than what he told you before! You talk about what else he could do.
[[Upgrade Peter Morgan.]]<<else>>Eventually, it gets late and he goes to sleep.
[[Good night.]]<<endif>><<set $peterflirt to false>>He looks down at the ground and says, "You're absolutely right... I need to forge my own path in life. It's time to stop living in the shadows of others!" The two of you spend a good while debating the true nature of masculinity.
<<if $peterin gte 4>>It seems that he thinks he can be even better than what he told you before! You talk about what else he could do.
[[Upgrade Peter Morgan.]]<<else>>Eventually, it gets late and he goes to sleep.
[[Good night.]]<<endif>>He says, "You mean like... was he gay? No, he loved his wife and kids very much. Maybe there were a few times I wished he was, though."
[[Well, I'm gay. You can get with me!->I've always wanted to have a wild night with a man wearing a pilot's uniform!]]
[[I can sympathize. It seems every time I find a girl I like, she tells me she's a lesbian.]]<<set $peterflirt to false>>He leans back and says, "Yeah... You're right. We should just be friends!" You don't think he's happy about being "just friends", but he still eventually becomes a great conversational partner.
<<if $peterin gte 4>>It seems that he thinks he can be even better than what he told you before! You talk about what else he could do.
[[Upgrade Peter Morgan.]]<<else>>Eventually, it gets late and he goes to sleep.
[[Good night.]]<<endif>><<set $peterflirt to false>>He leans back and says, "Yeah... You're right. We should just be friends! I like $soname too much to cheat on <<if $gordonbf is true or $johnbf is true>>him<<else>>her<<endif>>." You don't think he's happy about being "just friends", but he still eventually becomes a great conversational partner.
<<if $peterin gte 4>>It seems that he thinks he can be even better than what he told you before! You talk about what else he could do.
[[Upgrade Peter Morgan.]]<<else>>Eventually, it gets late and he goes to sleep.
[[Good night.]]<<endif>><<if $petersex isnot true>><<set $petersex to true>>You and Peter go a little bit outside the village to have some privacy. He puts on his pilot's jacket and hat for your viewing pleasure, and then you find that he can be a very kinky individual! It's the best night you've had on this island.<<else>>You and Peter once again wander off together to have some kinky pilot sex away from everyone else. Honestly, it never gets old! You always enjoy it.<<endif>>
You can improve an aspect of yourself or of Peter now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $peterfight lte 14>>[[Improve Peter's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out Peter's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve Peter's exploring abilities.]]<<else>>There is no longer much purpose in improving Peter's exploration abilities! The island is explored.<<endif>>
<<if $peterfarm lte 2>>[[Improve Peter's farming abilities.]]<<else>>Peter's farming abilities are now maxed out.<<endif>>
<<if $peterbuild lte 2>>[[Improve Peter's building abilities.]]<<else>>Peter's building abilities are now maxed out.<<endif>>Peter was a bit anxious to go, but he is happy just to talk with you, too! He enjoys speaking with you for several hours, and he also mentions some ways he might improve in the future.
You can improve an aspect of yourself or of Peter now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $peterfight lte 14>>[[Improve Peter's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out Peter's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve Peter's exploring abilities.]]<<else>>There is no longer much purpose in improving Peter's exploration abilities! The island is explored.<<endif>>
<<if $peterfarm lte 2>>[[Improve Peter's farming abilities.]]<<else>>Peter's farming abilities are now maxed out.<<endif>>
<<if $peterbuild lte 2>>[[Improve Peter's building abilities.]]<<else>>Peter's building abilities are now maxed out.<<endif>><<set $peterflirt to false>>He leans back and chuckles as he says, "I'm sure you'll find the one eventually. Maybe even here on this island!" The two of you talk about what sorts of people you like to date for a while.
<<if $peterin gte 4>>It seems that he thinks he can be even better than what he told you before! You talk about what else he could do.
[[Upgrade Peter Morgan.]]<<else>>Eventually, it gets late and he goes to sleep.
[[Good night.]]<<endif>>You can improve an aspect of yourself or of Peter now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $peterfight lte 14>>[[Improve Peter's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out Peter's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve Peter's exploring abilities.]]<<else>>There is no longer much purpose in improving Peter's exploration abilities! The island is explored.<<endif>>
<<if $peterfarm lte 2>>[[Improve Peter's farming abilities.]]<<else>>Peter's farming abilities are now maxed out.<<endif>>
<<if $peterbuild lte 2>>[[Improve Peter's building abilities.]]<<else>>Peter's building abilities are now maxed out.<<endif>>The two of you jump around in the water and playfully splash each other for a while. The old Peter would have been so hesitant to do this, and you enjoy seeing him like this.
<<if $peterbf is true>>As the sun sets, he wraps you in his arms and kisses you deeply. He slowly leads you toward the shore.
[[Yes, I want to sleep with Peter Morgan!]]
[[Actually, let's just talk for a while, Peter.]]<<else>>Eventually, the two of you get out of the water and talk for a while.
[[Upgrade Peter Morgan.]]<<endif>><<if $male is true>>Soon, both of you are butt naked and jump in the water. Two guys skinny dipping together feels like the most natural thing in the world!<<else>>He is a bit surprised to see you suddenly stripping off all of your clothes. Apparently he had expected you to keep at least some of them on. <<if $peterbf is true>>Still, he is quite happy to see it and soon joins you!<<else>>He turns slightly red at first to see your feminine parts nude, but he soon gets over it and strips off his clothes, too. He seems OK just to consider this good fun between friends.<<endif>><<endif>> The two of you jump around in the water and playfully splash each other for a while. The old Peter would have been so hesitant to do this, and you enjoy seeing him like this.
<<if $peterbf is true>>As the sun sets, he wraps you in his arms and kisses you deeply. He slowly leads you toward the shore.
[[Yes, Peter! This is why I took my clothes off.]]
[[Actually, let's just talk for a while, Peter.]]<<else>>Eventually, the two of you get out of the water, get redressed, and talk for a while.
[[Upgrade Peter Morgan.]]<<endif>>He says, "Didn't you ever go skinny-dipping as a kid? I thought I was the shy one!" He laughs and says, "I was just kidding. I meant we could go swimming in our clothes."
[[I swim with him in my clothes.]]
[[I strip off my clothes and jump into the ocean.]]
[[No, I really don't want to swim.->I tell him I am not much of a swimmer.]]He shrugs, "That's fine, I can swim on my own time! I always enjoy just talking with you, anyways!" The two of you sit down on the beach and talk for a while.
<<if $peterbf is true>>As the sun sets, he wraps you in his arms and kisses you deeply. He slowly leads you toward the forest.
[[Yes, I want to sleep with Peter Morgan!]]
[[Actually, let's just talk for a while, Peter.]]<<else>>Your conversations with him are always profitable!
[[Upgrade Peter Morgan.]]<<endif>>You and Peter have sex right there on the beach! You don't think anyone sees you do it, but it wouldn't have been hard for them to see it if they were spying on you. Still, you don't care. You just enjoy spending a magical night with Peter!
You can improve an aspect of yourself or of Peter now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $peterfight lte 14>>[[Improve Peter's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out Peter's fighting ability.<<endif>>
<<if $exploration lte 29>>[[Improve Peter's exploring abilities.]]<<else>>There is no longer much purpose in improving Peter's exploration abilities! The island is explored.<<endif>>
<<if $peterfarm lte 2>>[[Improve Peter's farming abilities.]]<<else>>Peter's farming abilities are now maxed out.<<endif>>
<<if $peterbuild lte 2>>[[Improve Peter's building abilities.]]<<else>>Peter's building abilities are now maxed out.<<endif>>You spend a number of hours looking around for the best plants to eat or use for other purposes on the island. It takes you most of the day. <<if $forager is true>><<set $food += 3>>You are fairly skilled at this. You manage to get enough food for today and 2 more days.<<elseif $lucky is true>><<set $dice to random(1, 5)>><<if $dice eq 1 or $luckmeter eq 3>><<set $luckmeter to 0>><<set $food += 3>>You get lucky! You find some bushes with a lot of useful fruits and surrounding plants. It will be enough for today and at least 2 more days.<<else>><<set $luckmeter += 1>><<set $dice to random (1, 3)>><<if $dice lte 2>><<set $food += 2>>You find enough food just for today and tomorrow. That means you will be able to do other activities tomorrow if you want!<<else>><<set $food += 2>><<set $health -= 5>>You grab a plant that you thought was a normal fruit, but it ended up being extremely poisonous! You lose 5 health!<<endif>><<endif>><<else>><<set $dice to random (1, 3)>><<if $dice lte 2>><<set $food += 2>>You find enough food just for today and tomorrow. That means you will be able to do other activities tomorrow if you want!<<else>><<set $food += 2>><<set $health -= 5>>You grab a plant that you thought was a normal fruit, but it ended up being extremely poisonous! You lose 5 health!<<endif>><<endif>>
<<if $health lte 0>>You are soon shitting yourself to death. You just can't stop! You feel dehydration even though you've drunk plenty of water today, and then you collapse into a pile of your own filth by the forest. you feel revulsion as you slowly begin to lose consciousness. You die from the poisonous fruits you ate.
THE END<<else>><<if $conversationtime is true>>><<if $buildings gte 15 and $conversationtime2 isnot true>><<set $conversationtime2 to true>><<elseif $buildings gte 25>><<else>><<set $conversationtime to false>><<set $conversationtime2 to false>><<endif>>It is starting to get late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]<<endif>>
[[I don't want to talk with anyone tonight.->Good night.]]<<elseif $conversationtime is false>><<set $conversationtime to true>>Toward the end of the work day, <<set $dice to random(1, 15)>><<if $dice lte 4>>a huge rainstorm hits! You and your companions must spend several hours just waiting out the rain storm and fixing up what you've built so far. As it starts to die down, everyone is too tired to do anything else.<<elseif $dice lte 7>>some island rodents invade your camp, and you must all spend several hours driving them out. When they finally seem to be gone, everyone is too tired to do anything else.<<elseif $dice lte 10>>there is a lively debate between your companions that gets a bit heated a few times! It ends up not really being a big issue in the end, but there's not much time for you to have a private conversation with anyone.<<elseif $dice lte 13>>the island suddenly gets very windy, and all of your stuff keeps blowing away! Putting everything back in its place takes longer than you expected, and by the time you're finished, everyone is too tired to talk much.<<else>>everyone sits around a campfire and talks for a few hours. There's not much time for private conversations before everyone goes to bed.<<endif>>
[[Good night.]]<<else>><<set $conversationtime to true>>After a full day of working on this island and not even a hint that any rescue planes or ships might be close, everyone gathers around a campfire at night and talks about what to do next.
NOTE: In this game, you will need to explore the island, build up your village to make it more comfortable and defensible, and whenever your food reserves reach 0, you'll need to get more. Your companions may help you with some of these tasks, and you'll have opportunities every other night to speak with them. For now, go ahead and recommend tomorrow's activity... Or don't.
[[Tomorrow we should keep working on stocking up our food reserves.]]
[[Tomorrow we should focus on building up our little village.]]
[[Tomorrow we should focus on exploring the island.]]
[[We're all going to die soon. Anarchy!]]<<endif>><<endif>>You spend a number of hours hunting for animals. It takes you most of the day. <<set $dice to random(1, 8)>><<if $dice eq 1>>As you're hunting, a bear comes out of nowhere!
[[Fight the bear!]]
[[Quietly move away from the bear, and go hungry for today...]]<<else>><<if $archer is true>><<set $food += 3>>You are fairly skilled with a bow and arrow, and you manage to take down a few small animals. You get enough food for today and 2 more days.<<elseif $gunner is true and $ammo gte 1>><<set $ammo -= 1>><<set $food += 3>>You use your gun to hunt some of the local wildlife. Fortunately, you are very successful and manage to take down a few small animals. You get enough food for today and 2 more days.<<elseif $lucky is true>><<set $dice to random(1, 5)>><<if $dice eq 1 or $luckmeter eq 3>><<set $luckmeter to 0>><<set $food += 3>>You get lucky! You are only hunting with a spear, but you find lots of small animals to kill, and you get enough food to last you for today and 2 more days!<<else>><<set $luckmeter += 1>><<set $dice to random(1, 3)>><<if $dice lte 2>><<set $food += 2>>Hunting with a spear is hard, but you do manage to kill a few rodents which will give you enough food for a day or two.<<else>>Unfortunately, you don't manage to catch anything today! You go hungry.<<endif>><<endif>><<else>><<set $dice to random (1, 3)>><<if $dice lte 2>><<set $food += 2>>Hunting with a spear is hard, but you do manage to kill a few rodents which will give you enough food for a day or two.<<else>>Unfortunately, you don't manage to catch anything today! You go hungry.<<endif>><<endif>> <<if $gunner is true and $ammo lte 0>>Your gun does not have enough ammo to hunt right now.<<endif>>
<<if $food lte 0>><<set $food to 1>><<set $health -= 3>>Your health has been damaged due to lack of food! Your health is now: $health/$maxhealth.
<<endif>><<if $health lte 0>>Starvation proves to be too much for you in your already fragile state. You pass out, and never wake up.
THE END<<else>><<if $conversationtime is true>>><<if $buildings gte 15 and $conversationtime2 isnot true>><<set $conversationtime2 to true>><<elseif $buildings gte 25>><<else>><<set $conversationtime to false>><<set $conversationtime2 to false>><<endif>>It is starting to get late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]<<endif>>
[[I don't want to talk with anyone tonight.->Good night.]]<<elseif $conversationtime is false>><<set $conversationtime to true>>Toward the end of the work day, <<set $dice to random(1, 15)>><<if $dice lte 4>>a huge rainstorm hits! You and your companions must spend several hours just waiting out the rain storm and fixing up what you've built so far. As it starts to die down, everyone is too tired to do anything else.<<elseif $dice lte 7>>some island rodents invade your camp, and you must all spend several hours driving them out. When they finally seem to be gone, everyone is too tired to do anything else.<<elseif $dice lte 10>>there is a lively debate between your companions that gets a bit heated a few times! It ends up not really being a big issue in the end, but there's not much time for you to have a private conversation with anyone.<<elseif $dice lte 13>>the island suddenly gets very windy, and all of your stuff keeps blowing away! Putting everything back in its place takes longer than you expected, and by the time you're finished, everyone is too tired to talk much.<<else>>everyone sits around a campfire and talks for a few hours. There's not much time for private conversations before everyone goes to bed.<<endif>>
[[Good night.]]<<else>><<set $conversationtime to true>>After a full day of working on this island and not even a hint that any rescue planes or ships might be close, everyone gathers around a campfire at night and talks about what to do next.
NOTE: In this game, you will need to explore the island, build up your village to make it more comfortable and defensible, and whenever your food reserves reach 0, you'll need to get more. Your companions may help you with some of these tasks, and you'll have opportunities every other night to speak with them. For now, go ahead and recommend tomorrow's activity... Or don't.
[[Tomorrow we should keep working on stocking up our food reserves.]]
[[Tomorrow we should focus on building up our little village.]]
[[Tomorrow we should focus on exploring the island.]]
[[We're all going to die soon. Anarchy!]]<<endif>><<endif>><<endif>><<if $dick gte 11>><<set $dickless to $dick - 10>><<set $evilpower += $dickless>><<set $dick to 10>><<endif>><<if $evilexplore isnot true>><<if $evilness isnot true>><<set $evilness to true>><<set $evilpower to 0>><<endif>><<if $dick gte 10>><<set $evilpower += 4>><<elseif $dick gte 8>><<set $evilpower += 3>><<elseif $dick gte 6>><<set $evilpower += 2>><<else>><<set $evilpower += 1>><<endif>><<endif>> Your evil power is now: $evilpower
The more of a <<if $male is true>>dick<<else>>bitch<<endif>> you are, the faster you'll gain evil power! Your current rating is: $dick //(You will see upgrades at 6, 8, and 10)//
You brood on your own evil for a while. It seems like this island rewards evil, and you kind of feel more powerful now.
[[I will use evil to get more food.]] (costs 1)
<<if $evilpower gte 2>>[[I will use evil to build up the village defenses.]] (costs 2)
<<endif>><<if $evilpower gte 2 and $exploration lte 29 and $evilexplore isnot true>>[[I will use evil to explore.]] (costs 1)
<<endif>><<if $evilpower gte 2>>[[I will use evil to become a better fighter.]] (costs 2, will improve fighting by 3!)
<<endif>><<if $exploration gte 25 and $evilpower gte 15>>[[I will betray my own people and join the enemy!]]<<elseif $exploration gte 25>>To betray your own people and be accepted by the enemy, you will need at least 15 points of evil power.<<endif>>
[[I want to save up my evil power for now.->Good night.]]You already have enough food to last you through tomorrow, but if that's what you really want, you can do it!
[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)For the moment, there really is no village. But you and a few others begin to build up a few basic huts where you can all sleep at night. It's tough work, but you manage to get it done! <<if $builder is true>>Fortunately, you are very good at building, so you make some fairly nice huts!<<set $buildings += 2>><<else>>The huts are very basic, but they'll do.<<set $buildings += 1>><<endif>>
<<set $conversationtime to false>>It is starting to get late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]<<endif>>
[[I don't want to talk with anyone tonight.->Good night.]]Good plan! You wake up early the next morning to do some exploring of this rather large island. Does anyone want to explore with you?
<<if $danain gte 2>>[[I will explore with Dana.]] (Dana has 1 level of exploring and 1 level of fighting.)
<<endif>><<if $johnin gte 2>>[[I will explore with John.]] (John has 2 levels of fighting.)
<<endif>><<if $mayin gte 2 and $mayexplore gte 1>>[[I will explore with May.]] (May has 1 level of exploring.)
<<elseif $mayin gte 2 and $mayfight gte 1>>[[I will explore with May.]] (May has 1 level of fighting.)
<<endif>>[[I will explore alone.]]No one is particularly impressed with your little outburst, but everyone's tensions are high and most people have said at least a few stupid things, so they decide to forgive you for it. Still, after the others talk with slightly cooler heads, it's decided that perhaps tomorrow the most prudent course of action would be to help build up the village.
[[Fine, we'll actually work for now.->Tomorrow we should focus on building up our little village.]]
[[I refuse to do anything of value!]] (WARNING: If you choose this option, you really won't do anything of value. It will only hurt you in the long-run.)<<set $danacompanion to true>><<set $comfight to $danafight>><<set $danacount to 3>><<set $companion to true>><<set $comname to "Dana">><<set $comfem to true>><<set $exploration += $danaexplore>><<if $lucky is true>><<set $dice to random(1, 5)>><<if $dice eq 1 or $luckmeter eq 3>><<set $luckmeter to 0>><<set $exploration += 2>><<else>><<set $exploration += 1>><<set $luckmeter += 1>><<endif>><<else>><<set $exploration += 1>><<endif>><<if $nodanacon is true>>The two of you don't really have any conversations, but she agrees that it is in the best interest of everyone if she explores with you for a little while.<<elseif $danain gte 4>>It is definitely a lot more fun to explore the island with Dana than without her! The two of you talk and laugh the whole time you make your way through the difficult terrain.<<elseif $danain eq 3>>You and Dana talk and laugh as you make your way through the difficult terrain. She is certainly pleasant company to have around.<<else>>You're still not sure if Dana is just a little rich girl or if she is a rough terrain master, but either way, she is agreeable enough as she makes her way through the difficult terrain with you.<<endif>>
<<if $exploration lte 11>>You're still mostly exploring part of the island that isn't too far from your village. Still, you're establishing paths and routes that could lead you deeper into the island at a later time. <<if $exploration gte 10>>You estimate you've now explored roughly 1/3 of the island. You feel like you're getting close to something big!<<elseif $exploration gte 5>>You estimate you've only explored about 1/6 of the island.<<endif>> This place is enormous! For now though, it's getting late and you're starting to get tired. You and Dana agree to call it a day.<<set $companion to false>><<set $danacompanion to false>>
[[Go back to the village.]]<<elseif $explore1 isnot true and $nofacility isnot true>><<set $explore1 to true>>You're starting to branch a little bit further away from your own village, and you see something you never expected on a remote island like this. You see some paved ground. You get a bit closer, and you see some small buildings made of metal and cement. It looks rather run down and you don't see anyone else around. Dana says, "Wow, this almost looks like civilization, huh? There's no one here though. I wonder who built this..."
<<if $perceptive is true>>Out of the corner of your eye, you see a bare foot just barely peak out from behind a building, and then disappear again. Someone is hiding from you inside this facility!
[[Move carefully toward the facility and keep an eye on where that person disappeared.]]<<else>>It appears like it was probably abandoned a very long time ago.
[[Go explore the facility.]]<<endif>>
[[I do not want to explore this facility right now.]]<<elseif $nofacility is true and $exploration lte 17>>You see the old cement facility again as you pass by. You could stop and search it, or you could continue to search other parts of the island.
<<if $perceptive is true>>Out of the corner of your eye, you see a bare foot just barely peak out from behind a building, and then disappear again. Someone is hiding from you inside this facility!
[[Move carefully toward the facility and keep an eye on where that person disappeared.]]<<else>>It appears like it was probably abandoned a very long time ago.
[[Go explore the facility.]]<<endif>>
[[I do not want to explore this facility right now.]]<<elseif $exploration gte 18 and $attacktime isnot true>><<set $attacktime to true>>You are walking along and suddenly, an arrow wizzes past your head! You are under attack!
[[Who's attacking me?]]<<elseif $exploration lte 24>>Your explorations begin to branch out a bit more. This truly is an impressive island! You have no idea how it isn't more apparent on most maps of the region. It is taking you some time to explore. So far, it just seems to be more trees, plants, and beaches that are not too different from where you started out, but you know there must be more to this island, so you keep exploring until the sun is almost setting, and then you go back with Dana.<<set $companion to false>><<set $danacompanion to false>>
[[Go back to the village.]]<<elseif $exploration gte 25 and $explore2 isnot true>><<set $explore2 to true>>It's getting late in the day and Dana mentions maybe it is almost time to turn back, but then you look ahead and see something in a clearing up ahead. You carefully creep closer and you see some small wooden huts around the base of a large hill.
But the wooden huts are not the most prominent thing to see here. There are also a series of large wooden spikes in front of this village, and a <<if $deadcount gte 4>>many<<else>>a few<<endif>> of them have dead bodies impaled on them in painful and grotesque ways!
[[Recoil in horror.]]
[[Try to get a better look at the bodies and this village.]]<<elseif $exploration lte 29>>You continue to explore the island, trying not to go TOO close to the evil village, but you can't go too far away from it either. Soon enough, it's time to go back to your own village.
<<if $lucky is true>>Fortunately, you mostly avoid their patrols for now before you need to go back.
[[Go back to the village.]]<<else>>You are walking along and suddenly, an arrow wizzes past your head! You are under attack!
[[Who's attacking me?]]<<endif>><<else>>You finally reach the last part of the island you haven't been to yet. It is the northern-most point. You see what appears to be a lighthouse on some stone outcroppings. You're surprised you've never seen the lighthouse before. You would have imagined you'd see it even from the distance, but for some reason it has never been apparent until you got about 100 meters away. You don't see anyone here now, but it doesn't look abandoned. It seems to be in fairly good condition. Dana asks, "Is this a lighthouse? I don't think we've met anyone on this island who would agree to run a lighthouse..."
[[I go up and I knock on the door.]]
[[I investigate the area first.]]<<endif>><<set $johncompanion to true>><<set $comfight to $johnfight>><<set $johncount to 3>><<set $companion to true>><<set $comname to "John">><<set $comfem to false>><<set $exploration += $johnexplore>><<if $lucky is true>><<set $dice to random(1, 5)>><<if $dice eq 1 or $luckmeter eq 3>><<set $luckmeter to 0>><<set $exploration += 2>><<else>><<set $exploration += 1>><<set $luckmeter += 1>><<endif>><<else>><<set $exploration += 1>><<endif>><<if $nojohncon is true>>The two of you don't really have any conversations, but he agrees that it is in the best interest of everyone if he explores with you for a little while.<<elseif $peterin gte 4>>It is definitely a lot more fun to explore the island with John than without him! The two of you talk and laugh the whole time you make your way through the difficult terrain. His muscles were built up in gyms more than out in nature, but he's still a useful guy to have around.<<elseif $johnin eq 3>>You and John talk and laugh as you make your way through the difficult terrain. He is certainly pleasant company to have around; nature hikes are not exactly his specialty, but he still does his best to help out.<<else>>John is agreeable enough to help you explore for now. He makes his way through the difficult terrain with you.<<endif>>
<<if $exploration lte 11>>You're still mostly exploring part of the island that isn't too far from your village. Still, you're establishing paths and routes that could lead you deeper into the island at a later time. <<if $exploration gte 10>>You estimate you've now explored roughly 1/3 of the island. You feel like you're getting close to something big!<<elseif $exploration gte 5>>You estimate you've only explored about 1/6 of the island.<<endif>> This place is enormous! For now though, it's getting late and you're starting to get tired. You and John agree to call it a day.<<set $companion to false>><<set $johncompanion to false>>
[[Go back to the village.]]<<elseif $explore1 isnot true and $nofacility isnot true>><<set $explore1 to true>>You're starting to branch a little bit further away from your own village, and you see something you never expected on a remote island like this. You see some paved ground. You get a bit closer, and you see some small buildings made of metal and cement. It looks rather run down and you don't see anyone else around. John says, "Usually I'm against exploring creepy old abandoned buildings out in the middle of nowhere, but I guess if we are out on a recon mission... We should probably do something about this. Let's just be careful and stick together, I don't want any tropes about black guys always dying in horror movies..."
<<if $perceptive is true>>Out of the corner of your eye, you see a bare foot just barely peak out from behind a building, and then disappear again. Someone is hiding from you inside this facility!
[[Move carefully toward the facility and keep an eye on where that person disappeared.]]<<else>>It appears like it was probably abandoned a very long time ago.
[[Go explore the facility.]]<<endif>>
[[I do not want to explore this facility right now.]]<<elseif $nofacility is true and $exploration lte 17>>You see the old cement facility again as you pass by. You could stop and search it, or you could continue to search other parts of the island.
<<if $perceptive is true>>Out of the corner of your eye, you see a bare foot just barely peak out from behind a building, and then disappear again. Someone is hiding from you inside this facility!
[[Move carefully toward the facility and keep an eye on where that person disappeared.]]<<else>>It appears like it was probably abandoned a very long time ago.
[[Go explore the facility.]]<<endif>>
[[I do not want to explore this facility right now.]]<<elseif $exploration gte 18 and $attacktime isnot true>><<set $attacktime to true>>You are walking along and suddenly, an arrow wizzes past your head! You are under attack!
[[Who's attacking me?]]<<elseif $exploration lte 24>>Your explorations begin to branch out a bit more. This truly is an impressive island! You have no idea how it isn't more apparent on most maps of the region. It is taking you some time to explore. So far, it just seems to be more trees, plants, and beaches that are not too different from where you started out, but you know there must be more to this island, so you keep exploring until the sun is almost setting, and then you go back with John.<<set $companion to false>><<set $johncompanion to false>>
[[Go back to the village.]]<<elseif $exploration gte 25 and $explore2 isnot true>><<set $explore2 to true>>It's getting late in the day and John mentions maybe it is almost time to turn back, but then you look ahead and see something in a clearing up ahead. You carefully creep closer and you see some small wooden huts around the base of a large hill.
But the wooden huts are not the most prominent thing to see here. There are also a series of large wooden spikes in front of this village, and a <<if $deadcount gte 4>>many<<else>>a few<<endif>> of them have dead bodies impaled on them in painful and grotesque ways!
[[Recoil in horror.]]
[[Try to get a better look at the bodies and this village.]]<<elseif $exploration lte 29>>You continue to explore the island, trying not to go TOO close to the evil village, but you can't go too far away from it either. Soon enough, it's time to go back to your own village.
<<if $lucky is true>>Fortunately, you mostly avoid their patrols for now before you need to go back.
[[Go back to the village.]]<<else>>You are walking along and suddenly, an arrow wizzes past your head! You are under attack!
[[Who's attacking me?]]<<endif>><<else>>You finally reach the last part of the island you haven't been to yet. It is the northern-most point. You see what appears to be a lighthouse on some stone outcroppings. You're surprised you've never seen the lighthouse before. You would have imagined you'd see it even from the distance, but for some reason it has never been apparent until you got about 100 meters away. You don't see anyone here now, but it doesn't look abandoned. It seems to be in fairly good condition. John says, "Well I'll be damned. Maybe this island has some civilization afterall!"
[[I go up and I knock on the door.]]
[[I investigate the area first.]]<<endif>><<set $maycompanion to true>><<set $comfight to $mayfight>><<set $maycount to 3>><<set $companion to true>><<set $comname to "May">><<set $comfem to true>><<set $exploration += $mayexplore>><<if $lucky is true>><<set $dice to random(1, 5)>><<if $dice eq 1 or $luckmeter eq 3>><<set $luckmeter to 0>><<set $exploration += 2>><<else>><<set $exploration += 1>><<set $luckmeter += 1>><<endif>><<else>><<set $exploration += 1>><<endif>><<if $nomaycon is true>>The two of you don't really have any conversations, but she agrees that it is in the best interest of everyone if she explores with you for a little while.<<elseif $mayin gte 4>>It is definitely a lot more fun to explore the island with May than without her! The two of you talk and laugh the whole time you make your way through the difficult terrain.<<elseif $mayin eq 3>>You and May talk and laugh as you make your way through the difficult terrain. She is certainly pleasant company to have around.<<else>>May is still a bit too formal at times, but she is agreeable enough as she makes her way through the difficult terrain with you.<<endif>>
<<if $exploration lte 11>>You're still mostly exploring part of the island that isn't too far from your village. Still, you're establishing paths and routes that could lead you deeper into the island at a later time. <<if $exploration gte 10>>You estimate you've now explored roughly 1/3 of the island. You feel like you're getting close to something big!<<elseif $exploration gte 5>>You estimate you've only explored about 1/6 of the island.<<endif>> This place is enormous! For now though, it's getting late and you're starting to get tired. You and May agree to call it a day.<<set $companion to false>><<set $maycompanion to false>>
[[Go back to the village.]]<<elseif $explore1 isnot true and $nofacility isnot true>><<set $explore1 to true>>You're starting to branch a little bit further away from your own village, and you see something you never expected on a remote island like this. You see some paved ground. You get a bit closer, and you see some small buildings made of metal and cement. It looks rather run down and you don't see anyone else around. May says, "It is extraordinarily surprising to see something so advanced on an island like this. I had expected it to be entirely uninhabited... Then again, it does not appear that this area has any population at the moment either."
<<if $perceptive is true>>Out of the corner of your eye, you see a bare foot just barely peak out from behind a building, and then disappear again. Someone is hiding from you inside this facility!
[[Move carefully toward the facility and keep an eye on where that person disappeared.]]<<else>>It appears like it was probably abandoned a very long time ago.
[[Go explore the facility.]]<<endif>>
[[I do not want to explore this facility right now.]]<<elseif $nofacility is true and $exploration lte 17>>You see the old cement facility again as you pass by. You could stop and search it, or you could continue to search other parts of the island.
<<if $perceptive is true>>Out of the corner of your eye, you see a bare foot just barely peak out from behind a building, and then disappear again. Someone is hiding from you inside this facility!
[[Move carefully toward the facility and keep an eye on where that person disappeared.]]<<else>>It appears like it was probably abandoned a very long time ago.
[[Go explore the facility.]]<<endif>>
[[I do not want to explore this facility right now.]]<<elseif $exploration gte 18 and $attacktime isnot true>><<set $attacktime to true>>You are walking along and suddenly, an arrow wizzes past your head! You are under attack!
[[Who's attacking me?]]<<elseif $exploration lte 24>>Your explorations begin to branch out a bit more. This truly is an impressive island! You have no idea how it isn't more apparent on most maps of the region. It is taking you some time to explore. So far, it just seems to be more trees, plants, and beaches that are not too different from where you started out, but you know there must be more to this island, so you keep exploring until the sun is almost setting, and then you go back with May.<<set $companion to false>><<set $maycompanion to false>>
[[Go back to the village.]]<<elseif $exploration gte 25 and $explore2 isnot true>><<set $explore2 to true>>It's getting late in the day and May mentions maybe it is almost time to turn back, but then you look ahead and see something in a clearing up ahead. You carefully creep closer and you see some small wooden huts around the base of a large hill.
But the wooden huts are not the most prominent thing to see here. There are also a series of large wooden spikes in front of this village, and a <<if $deadcount gte 4>>many<<else>>a few<<endif>> of them have dead bodies impaled on them in painful and grotesque ways!
[[Recoil in horror.]]
[[Try to get a better look at the bodies and this village.]]<<elseif $exploration lte 29>>You continue to explore the island, trying not to go TOO close to the evil village, but you can't go too far away from it either. Soon enough, it's time to go back to your own village.
<<if $lucky is true>>Fortunately, you mostly avoid their patrols for now before you need to go back.
[[Go back to the village.]]<<else>>You are walking along and suddenly, an arrow wizzes past your head! You are under attack!
[[Who's attacking me?]]<<endif>><<else>>You finally reach the last part of the island you haven't been to yet. It is the northern-most point. You see what appears to be a lighthouse on some stone outcroppings. You're surprised you've never seen the lighthouse before. You would have imagined you'd see it even from the distance, but for some reason it has never been apparent until you got about 100 meters away. You don't see anyone here now, but it doesn't look abandoned. It seems to be in fairly good condition. May looks at it curiously and says, "The probability of finding such a structure on this island is incredibly low. It seems doubtful that the natives built it given their basic architecture, and its current condition is too high quality to be made by the same people who made the oil-drilling facility further south. How curious."
[[I go up and I knock on the door.]]
[[I investigate the area first.]]<<endif>><<set $exploration += $playerexplore>><<set $companion to false>><<if $lucky is true>><<set $dice to random(1, 5)>><<if $dice eq 1 or $luckmeter eq 3>><<set $luckmeter to 0>><<set $exploration += 2>>You find some good paths and make excellent progress today. You have explored a decent chunk of the island.<<else>><<set $luckmeter += 1>>It's tough going, but you manage to explore a small part of the island.<<endif>><<else>>It's tough going, but you manage to explore a small part of the island.<<endif>>
<<if $exploration lte 11>>You're still mostly exploring part of the island that isn't too far from your village. Still, you're establishing paths and routes that could lead you deeper into the island at a later time. <<if $exploration gte 10>>You estimate you've now explored roughly 1/3 of the island. You feel like you're getting close to something big!<<elseif $exploration gte 5>>You estimate you've only explored about 1/6 of the island.<<endif>> This place is enormous! For now though, it's getting late and you're starting to get tired.
[[Go back to the village.]]<<elseif $explore1 isnot true and $nofacility isnot true>><<set $explore1 to true>>You're starting to branch a little bit further away from your own village, and you see something you never expected on a remote island like this. You see some paved ground. You get a bit closer, and you see some small buildings made of metal and cement. It looks rather run down and you don't see anyone else around.
<<if $perceptive is true>>Out of the corner of your eye, you see a bare foot just barely peak out from behind a building, and then disappear again. Someone is hiding from you inside this facility!
[[Move carefully toward the facility and keep an eye on where that person disappeared.]]<<else>>It appears like it was probably abandoned a very long time ago.
[[Go explore the facility.]]<<endif>>
[[I do not want to explore this facility right now.]]<<elseif $nofacility is true and $exploration lte 17>>You see the old cement facility again as you pass by. You could stop and search it, or you could continue to search other parts of the island.
<<if $perceptive is true>>Out of the corner of your eye, you see a bare foot just barely peak out from behind a building, and then disappear again. Someone is hiding from you inside this facility!
[[Move carefully toward the facility and keep an eye on where that person disappeared.]]<<else>>It appears like it was probably abandoned a very long time ago.
[[Go explore the facility.]]<<endif>>
[[I do not want to explore this facility right now.]]<<elseif $exploration gte 18 and $attacktime isnot true>><<set $attacktime to true>>You are walking along and suddenly, an arrow wizzes past your head! You are under attack!
[[Who's attacking me?]]<<elseif $exploration lte 24>>Your explorations begin to branch out a bit more. This truly is an impressive island! You have no idea how it isn't more apparent on most maps of the region. It is taking you some time to explore. So far, it just seems to be more trees, plants, and beaches that are not too different from where you started out, but you know there must be more to this island, so you keep exploring until the sun is almost setting, and then you go back.
[[Go back to the village.]]<<elseif $exploration gte 25 and $explore2 isnot true>><<set $explore2 to true>>It's getting late in the day and you're starting to wonder if it's about time to turn back, but then you look ahead and see something in a clearing up ahead. You carefully creep closer and you see some small wooden huts around the base of a large hill.
But the wooden huts are not the most prominent thing to see here. There are also a series of large wooden spikes in front of this village, and a <<if $deadcount gte 4>>many<<else>>a few<<endif>> of them have dead bodies impaled on them in painful and grotesque ways!
[[Recoil in horror.]]
[[Try to get a better look at the bodies and this village.]]<<elseif $exploration lte 29>>You continue to explore the island, trying not to go TOO close to the evil village, but you can't go too far away from it either. Soon enough, it's time to go back to your own village.
<<if $lucky is true>>Fortunately, you mostly avoid their patrols for now before you need to go back.
[[Go back to the village.]]<<else>>You are walking along and suddenly, an arrow wizzes past your head! You are under attack!
[[Who's attacking me?]]<<endif>><<else>>You finally reach the last part of the island you haven't been to yet. It is the northern-most point. You see what appears to be a lighthouse on some stone outcroppings. You're surprised you've never seen the lighthouse before. You would have imagined you'd see it even from the distance, but for some reason it has never been apparent until you got about 100 meters away. You don't see anyone here now, but it doesn't look abandoned. It seems to be in fairly good condition.
[[I go up and I knock on the door.]]
[[I investigate the area first.]]<<endif>>You safely get back to the village.
<<if $conversationtime is true>>><<if $buildings gte 15 and $conversationtime2 isnot true>><<set $conversationtime2 to true>><<elseif $buildings gte 25>><<else>><<set $conversationtime to false>><<set $conversationtime2 to false>><<endif>>It is starting to get late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]
<<endif>>[[I don't want to talk with anyone tonight.->Good night.]]<<else>><<set $conversationtime to true>>Toward the end of the work day, <<set $dice to random(1, 15)>><<if $dice lte 4>>a huge rainstorm hits! You and your companions must spend several hours just waiting out the rain storm and fixing up what you've built so far. As it starts to die down, everyone is too tired to do anything else.<<elseif $dice lte 7>>some island rodents invade your camp, and you must all spend several hours driving them out. When they finally seem to be gone, everyone is too tired to do anything else.<<elseif $dice lte 10>>there is a lively debate between your companions that gets a bit heated a few times! It ends up not really being a big issue in the end, but there's not much time for you to have a private conversation with anyone.<<elseif $dice lte 13>>the island suddenly gets very windy, and all of your stuff keeps blowing away! Putting everything back in its place takes longer than you expected, and by the time you're finished, everyone is too tired to talk much.<<else>>everyone sits around a campfire and talks for a few hours. There's not much time for private conversations before everyone goes to bed.<<endif>>
[[Good night.]]<<endif>><<set $nofacility to false>>You move carefully toward where you saw the foot disappear, <<if $archer is true>>You have your bow and arrow at the ready.<<elseif $gunner is true and $ammo gte 1>>You flip the safety off on your gun just in case you need to use it.<<else>>You have a big stick in your hand, ready to use it at a moment's notice.<<endif>>
Whoever it was thought that they could ambush you! He jumps out from behind a building, but you're not nearly as surprised as he would like! It turns out to be a man with light skin, but a long dark beard. He is mostly naked other than a small loin cloth, and he now runs at you full speed with a crude spear he made from wood and stone raised high in the air!
<<if $gunner is true and $ammo gte 1>>[[I fire my gun at the stranger!]] (You currently have $ammo bullets.)
<<endif>><<if $archer is true>>[[I fire an arrow at the stranger!]]
<<endif>>[[I have a sharp stick of my own! I raise it to combat the stranger!]]
[[Gah! I didn't know there was anyone else here! I run away!]]<<set $nofacility to false>>You walk into the facility. It is a bit creepy seeing so many abandoned cement buildings, but as you're walking through this place, suddenly someone jumps out at you from behind a nearby building! You're so close you barely have time to react! It is a man with light skin, but a long dark beard. He is mostly naked other than a small loin cloth, and he leaps at you! <<if $lucky is true>>He has a small knife in his hand, but you are a very lucky $man and he somehow misses you. His knife plunges in front of your stomach, but misses you! You hunch over as he approaches and he topples right over your back and lands on the other side of you!<<elseif $playerfight gte 5>>Your reaction time is lightning fast, and he tries to plunge a knife into you, but you grab his arm and shove him back before he can cut you with it!<<elseif $comfight gte 2 and $companion is true>>Your attacker has a small knife, but fortunately $comname grabs his arm and shoves him back before he can attack you! The man punches $comname and <<if $comfem is true>>she<<else>>he<<endif>> stumbles backwards, but this has given you an opening to attack!<<else>><<set $health -= 3>>The man has a blade in his hand and before you can react to it, he slashes it through your arm creating a deep gash! <<if $health lte 0>><<set $dead to true>>You fall to your knees, and pass out. Your injuries have become too severe, and you can't continue on.
[[The island has defeated me...]]<<else>>You stumble back, but you now have more time to react!<<endif>><<endif>>
<<if $dead isnot true>><<if $gunner is true and $ammo gte 1>>[[I fire my gun at the stranger!]] (You currently have $ammo bullets.)
<<endif>><<if $archer is true>>[[I fire an arrow at the stranger!]]
<<endif>>[[I have a sharp stick of my own! I raise it to combat the stranger!]]
[[Gah! I didn't know there was anyone else here! I run away!]]<<endif>><<set $nofacility to true>><<if $companion is true>>$comname raises an eyebrow at not exploring the only interesting structure you've seen thus far on the island, but <<if $comfem is true>>she certainly doesn't want to explore it alone, so she'll<<else>>he certainly doesn't want to explore it alone, so he'll<<endif>> follow your lead on this one. You move away from the facility.<<else>>You're pretty sure almost every cheesy horror movie involves going into some building the protagonist really didn't need to enter, so you don't go in.<<endif>>
<<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>>[[Go back to the village.]]<<if $danain gte 1>><<set $danain to 0>>Dana is extremely unimpressed by your childish display. She likes you less now. <<endif>><<if $gordonin gte 1>><<set $gordonin to 0>>Gordon is extremely unimpressed by your childish display. He likes you less now. <<endif>><<if $selenain gte 1>><<set $selenain to 0>>Selena is extremely unimpressed by your childish display. She likes you less now. <<endif>><<if $mayin gte 1>><<set $mayin to 0>>May is extremely unimpressed by your childish display. She likes you less now. <<endif>><<if $johnin gte 1>><<set $johnin to 0>>John is extremely unimpressed by your childish display. He likes you less now. <<endif>><<if $peterin gte 1>><<set $peterin to 0>>Peter is extremely unimpressed by your childish display. He likes you less now. <<endif>><<set $day to 5>><<set $food to 0>>5 days pass, and at first some of the other survivors throw you a few morsels of food out of pity, but no more. They all insist that you must stop wallowing and go do some actual work. If you want to survive on this island, you must actually do something.
[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)<<set $food += 5>><<set $selenabusy to true>><<if $selenafarm gte 3>><<set $selenacount to 5>>Selena smiles and says, <<if $firstselfarm is true>>"You know I always love to farm! You go do what you need to do, and I'll take care of all this!"<<else>><<set $firstselfarm to true>>"Sure thing! In fact, I've been experimenting with a few farming techniques, and plants grow on this island REALLY fast! I've already got a small farm going!"<<endif>> It will take her about 2 days to complete this task.<<else>><<set $dice to random(1, 6)>><<if $dice eq 1>><<set $poisoned to true>><<endif>><<set $selenacount to 6>>Selena is always one of the best food-gatherers on the island, and you are confident that she will get you enough food for a few days at the very least. She's still learning about some of the plants and which ones might be poisonous, but she seems to be making good progress!<<endif>> You can now continue on and do other things, confident in the knowledge that Selena is taking care of your food needs. (Anyone you send to gather food can give you part of the food you'll need today, and the rest of it is as good as yours!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]<<elseif $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<set $food += 5>><<set $maybusy to true>><<if $mayfarm gte 3>><<set $maycount to 5>>May smiles and says, <<if $firstmayfarm is true>>"You can count on me! You go do what you need to do, and I will take care of all of our agricultural needs!"<<else>><<set $firstmayfarm to true>>"It would be my pleasure. In fact, I've been experimenting with a few farming techniques, and the results are far better than any of my studies would have indicated. I have started a small farm!"<<endif>> It will take May about 2 days to complete this task.<<elseif $mayfarm eq 2>><<set $maycount to 6>><<set $dice to random(1, 6)>><<if $dice eq 1>><<set $poisoned to true>><<endif>>May has become a highly-improved food-gatherer, and she is far less likely to accidentally pick toxic fruits. It will take May about 3 days to complete this task.<<else>><<set $dice to random(1, 3)>><<set $maycount to 8>><<if $dice eq 1>><<set $poisoned to true>><<endif>>May's food-gathering abilities are not the greatest of anyone on the island, and her knowledge about which plants could be poisonous are still far from perfect, but they are developing! It will take May about 5 days to complete this task.<<endif>> You can now continue on and do other things, confident in the knowledge that May is taking care of your food needs. (Anyone you send to gather food can give you part of the food you'll need today, and the rest of it is as good as yours!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]<<elseif $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<set $food += 5>><<set $peterbusy to true>><<if $peterfarm gte 3>><<set $petercount to 5>>Peter smiles and says, <<if $firstpetefarm is true>>"I know I'm the resident farm boy now. You can count on me!"<<else>><<set $firstpetefarm to true>>"I think I missed my calling in life. I'm a better farmer than I ever was a pilot. I planted some fruits and they're already growing!"<<endif>> Peter will take about 2 days to complete this task.<<elseif $peterfarm eq 2>><<set $petercount to 6>><<set $dice to random(1, 6)>><<if $dice eq 1>><<set $poisoned to true>><<endif>>Peter has become one of the best food-gatherers on the island, and you are confident that he will get you enough food for a few days at the very least. Hopefully he won't poison you! He will take about 3 days to complete this task.<<else>><<set $petercount to 8>><<set $dice to random(1, 3)>><<if $dice eq 1>><<set $poisoned to true>><<endif>>Peter's food-gathering abilities are not the greatest of anyone on the island, and you fear he may poison you by accident, but you must delegate! You can't do everything yourself! It will take Peter about 5 days to complete this task.<<endif>> You can now continue on and do other things, confident in the knowledge that Peter is taking care of your food needs. (Anyone you send to gather food can give you part of the food you'll need today, and the rest of it is as good as yours!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]<<elseif $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<set $food += 5>><<set $danabusy to true>><<if $danafarm gte 3>><<set $danacount to 5>>Dana smiles and says, <<if $firstdanafarm is true>>"You can count on me! I've gotten good at this whole farming thingy!"<<else>><<set $firstdanafarm to true>>"I never imagined myself as a farm girl before, but I think I'm really getting good at it! I planted some things and they're growing!"<<endif>> It will take Dana about 2 days to complete this task.<<elseif $danafarm eq 2>><<set $danacount to 6>><<set $dice to random(1, 6)>><<if $dice eq 1>><<set $poisoned to true>><<endif>>Dana has become one of the best food-gatherers on the island, and you are confident that she will get you enough food for a few days at the very least. Hopefully her skills are high enough not to accidentally poison you... It will take Dana about 3 days to complete this task.<<else>><<set $danacount to 8>><<set $dice to random(1, 3)>><<if $dice eq 1>><<set $poisoned to true>><<endif>>Dana's food-gathering abilities are not the greatest of anyone on the island, but she's good enough, you hope. She's having a lot of trouble figuring out which plants are poisonous! It will take her about 5 days to complete this task.<<endif>> You can now continue on and do other things, confident in the knowledge that Dana is taking care of your food needs. (Anyone you send to gather food can give you part of the food you'll need today, and the rest of it is as good as yours!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]<<elseif $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<set $food += 5>><<set $gordonbusy to true>><<if $gordonfarm gte 3>><<set $gordoncount to 5>>Gordon smiles and says, <<if $firstgorfarm is true>>"I guess farming is my thing now. I wouldn't have guessed it, but you can count on me!"<<else>><<set $firstgorfarm to true>>"I think I'm the first member of my family in generations to actually make an honest living working with my hands! Just kidding... mostly. Anyways, I've actually got a small farm going now, and it grows food really fast!"<<endif>> Gordon will take about 2 days to complete this task.<<elseif $gordonfarm eq 2>><<set $gordoncount to 6>><<set $dice to random(1, 6)>><<if $dice eq 1>><<set $poisoned to true>><<endif>>Gordon has become one of the best food-gatherers on the island, and you are confident that he will get you enough food for a few days at the very least. He isn't perfect at identifying poisonous plants, but he's better than most! It will take him about 3 days to complete this task.<<else>><<set $gordoncount to 8>><<set $dice to random(1, 3)>><<if $dice eq 1>><<set $poisoned to true>><<endif>>Gordon's food-gathering abilities are not the greatest of anyone on the island, but hopefully he'll be good enough not to poison you or anything. It will take about 5 days to complete this task.<<endif>> You can now continue on and do other things, confident in the knowledge that Gordon is taking care of your food needs. (Anyone you send to gather food can give you part of the food you'll need today, and the rest of it is as good as yours!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]<<elseif $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<set $food += 5>><<set $johnbusy to true>><<if $johnfarm gte 3>><<set $johncount to 5>>John smiles and says, <<if $firstjohnfarm is true>>"I know I'm the resident farm boy now. You can count on me!"<<else>><<set $firstjohnfarm to true>>"I think it's really racist that you made the black guy on the island the farmer who has to work the fields... Just kidding! I love the new little farm I've built. Food grows fast here!"<<endif>> It will take about 2 days to complete this task.<<elseif $johnfarm eq 2>><<set $johncount to 6>><<set $dice to random(1, 6)>><<if $dice eq 1>><<set $poisoned to true>><<endif>>John has become one of the best food-gatherers on the island, and you are confident that he will get you enough food for a few days at the very least. He's getting better at avoiding the poisonous ones. It will take about 3 days to complete this task.<<else>><<set $johncount to 8>><<set $dice to random(1, 3)>><<if $dice eq 1>><<set $poisoned to true>><<endif>>John's food-gathering abilities are not the greatest of anyone on the island, but he's good enough to get food that is hopefully safe for consumption. It will take about 5 days to complete this task.<<endif>> You can now continue on and do other things, confident in the knowledge that John is taking care of your food needs. (Anyone you send to gather food can give you part of the food you'll need today, and the rest of it is as good as yours!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]<<elseif $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>>Good plan! You wake up early the next morning to do some exploring of this rather large island. Does anyone want to explore with you?
<<if $danacount gte 4>><<set $danabusy to false>>Dana is busy doing other things for you right now.<<else>><<if $danain gte 2 and $danadead isnot true and $danacount lte 0>>[[I will explore with Dana.]] (Dana has $danaexplore levels of exploring and $danafight level of fighting.)<<elseif $danain gte 3 and $danadead isnot true>>[[I will explore with Dana.]] (Dana has $danaexplore levels of exploring and $danafight level of fighting.)<<elseif $danadead is true>>Dana has died.<<else>>Dana is not available right now.<<endif>><<endif>>
<<if $johncount gte 4>><<set $johnbusy to false>>John is busy doing other things for you right now.<<else>><<if $johnin gte 2 and $johndead isnot true and $johncount lte 0>>[[I will explore with John.]] (John has $johnexplore levels of exploring and $johnfight levels of fighting.)<<elseif $johnin gte 3 and $johndead isnot true>>[[I will explore with John.]] (John has $johnexplore levels of exploring and $johnfight levels of fighting.)<<elseif $johndead is true>>John has died.<<else>>John is not available right now.<<endif>><<endif>>
<<if $maycount gte 4>><<set $maybusy to false>>May is busy doing other things for you right now.<<elseif $mayexplore eq 0 and $mayfight eq 0 and $maydead isnot true>>May has no skills that could help you when exploring.<<else>><<if $mayin gte 2 and $maycount lte 0 and $maydead isnot true>>[[I will explore with May.]] (May has $mayexplore levels of exploring and $mayfight levels of fighting.)<<elseif $mayin gte 3 and $maydead isnot true>>[[I will explore with May.]] (May has $mayexplore levels of exploring and $mayfight levels of fighting.)<<elseif $maydead is true>>May has died.<<else>>May is not available right now.<<endif>><<endif>>
<<if $petercount gte 4>><<set $peterbusy to false>>Peter is busy doing other things for you right now.<<elseif $peterexplore eq 0 and $peterfight eq 0 and $peterdead isnot true>>Peter has no skills that could help you when exploring.<<else>><<if $peterin gte 2 and $petercount lte 0 and $peterdead isnot true>>[[I will explore with Peter.]] (Peter has $peterexplore levels of exploring and $peterfight levels of fighting.)<<elseif $peterin gte 3 and $peterdead isnot true>>[[I will explore with Peter.]] (Peter has $peterexplore levels of exploring and $peterfight levels of fighting.)<<elseif $peterdead is true>>Peter has died.<<else>>Peter is not available right now.<<endif>><<endif>>
<<if $selenacount gte 4>><<set $selenabusy to false>>Selena is busy doing other things for you right now.<<elseif $selenaexplore eq 0 and $selenafight eq 0 and $selenadead isnot true>>Selena has no skills that could help you when exploring.<<else>><<if $selenain gte 2 and $selenacount lte 0 and $selenadead isnot true>>[[I will explore with Selena.]] (Selena has $selenaexplore levels of exploring and $selenafight levels of fighting.)<<elseif $selenain gte 3 and $selenadead isnot true>>[[I will explore with Selena.]] (Selena has $selenaexplore levels of exploring and $selenafight levels of fighting.)<<elseif $selenadead is true>>Selena has died.<<else>>Selena is not available right now.<<endif>><<endif>>
<<if $gordoncount gte 4>><<set $gordonbusy to false>>Gordon is busy doing other things for you right now.<<elseif $gordonexplore eq 0 and $gordonfight eq 0 and $gordondead isnot true>>Gordon has no skills that could help you when exploring.<<else>><<if $gordonin gte 2 and $gordoncount lte 0 and $gordondead isnot true>>[[I will explore with Gordon.]] (Gordon has $gordonexplore levels of exploring and $gordonfight levels of fighting.)<<elseif $gordonin gte 3 and $gordondead isnot true>>[[I will explore with Gordon.]] (Gordon has $gordonexplore levels of exploring and $gordonfight levels of fighting.)<<elseif $gordondead is true>>Gordon has died.<<else>>Gordon is not available right now.<<endif>><<endif>>
[[I will explore alone.]]<<if $absentbuilder is true>>Since the last time you checked in, <<if $buildings lte 5>>there still aren't even really have proper huts for everyone yet, but it's a work in progress!<<elseif $buildings lte 10>>there are huts for everyone now, but no real defenses. Work on some walls has started.<<elseif $buildings lte 15>>they are starting to build up some small walls around your little village, and the huts are getting more comfortable. It's really starting to look like a community!<<elseif $buildings lte 20>>you now truly have a small village. It is starting to look pretty defensible, and it can withstand the elements to some degree. The walls are getting more impressive!<<elseif $buildings lte 25>>you have a small fortress now, it is quite defensible! Your walls grow ever bigger and stronger!<<else>>your village now rivals or surpasses every other structure that exists on this island. You have truly staked out your claim around here! The walls don't look like a small tropical island defense!<<endif>> What will you do today?<<else>><<set $absentbuilder to true>>Good plan! Will you work alone, or with someone else?<<endif>>
<<if $buildercount gte 1>>[[I will join those who are already working.->I will also help build.]]<<else>>[[I will build up the village on my own today.]]<<endif>>
<<if $gordondead isnot true and $gordoncount lte 3>><<if $gordonin gte 2 and $gordoncount lte 0>>[[Gordon is available to help you build.]]<<elseif $gordonin gte 3>>[[Gordon is available to help you build.]]<<elseif $gordoncount gte 1>>Gordon is not in the mood to help you today.<<endif>>
<<endif>><<if $maydead isnot true and $maycount lte 3>><<if $mayin gte 2 and $maybuild gte 1 and $maycount lte 0>>[[May is available to help you build.]]<<elseif $mayin gte 3 and $maybuild gte 1>>[[May is available to help you build.]]<<elseif $maycount gte 1>>May is not in the mood to help you today.<<endif>>
<<endif>><<if $peterdead isnot true and $petercount lte 3>><<if $peterin gte 2 and $peterbuild gte 1 and $petercount lte 0>>[[Peter is available to help you build.]]<<elseif $peterin gte 3 and $peterbuild gte 1>>[[Peter is available to help you build.]]<<elseif $petercount gte 1>>Peter is not in the mood to help you today.<<endif>>
<<endif>><<if $selenadead isnot true and $selenacount lte 3>><<if $selenain gte 2 and $selenacount lte 0 and $selenabuild gte 1>>[[Selena is available to help you build.]]<<elseif $selenain gte 3 and $selenabuild gte 1>>[[Selena is available to help you build.]]<<elseif $selenacount gte 1>>Selena is not in the mood to help you today.<<endif>>
<<endif>><<if $danadead isnot true and $danacount lte 3>><<if $danain gte 2 and $danabuild gte 1 and $danacount lte 0>>[[Dana is available to help you build.]]<<elseif $danain gte 3 and $danabuild gte 1>>[[Dana is available to help you build.]]<<elseif $danacount gte 1>>Dana is not in the mood to help you today.<<endif>>
<<endif>><<if $johndead isnot true and $johncount lte 3>><<if $johnin gte 2 and $johnbuild gte 1 and $johncount lte 0>>[[John is available to help you build.]]<<elseif $johnin gte 3 and $johnbuild gte 1>>[[John is available to help you build.]]<<elseif $johncount gte 1>>John is not in the mood to help you today.<<endif>>
<<endif>><<if $telumdead isnot true and $telumcount lte 3 and $telum is true>><<if $telumin gte 2 and $telumbuild gte 1 and $telumcount lte 0>>[[Telum is available to help you build.]]<<elseif $telumin gte 3 and $telumbuild gte 1>>[[Telum is available to help you build.]]<<elseif $telumcount gte 1>>Telum is not in the mood to help you today.<<if $telumslave is true>>No one trusts Telum enough to give her access to your infrastructure!<<endif>><<endif>>
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangcount lte 3 and $zhangin gte 1>>[[Zhang is available to help you build.]]<<elseif $zhang is true and $zhangcount lte 3>>Zhang doesn't want to help you today.
<<endif>>''Building Ability''
<<if $gordondead isnot true>>Gordon: $gordonbuild
<<endif>><<if $maydead isnot true>>May: $maybuild
<<endif>><<if $peterdead isnot true>>Peter: $peterbuild
<<endif>><<if $danadead isnot true>>Dana: $danabuild
<<endif>><<if $johndead isnot true>>John: $johnbuild
<<endif>><<if $selenadead isnot true>>Selena: $selenabuild<<endif>>
<<if $telum is true and $telumdead isnot true>>Telum: $telumbuild
<<endif>>NOTE: If one of the people from this list is not above, then they do not like you enough to help you.
<<if $exploration lte 29>>[[Actually, I'll explore today.->I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>The boat you'll need to build to get out of here can't be small, it will need to withstand the pressures of the ocean. It should take about 20 unskilled craftsmen workdays, but if you are skilled or you have skilled helpers, you might be able to change that!
<<if $builderplus is true>><<set $boatprogress += $builderplusnum>><<elseif $builder is true>><<set $boatprogress += 2>><<else>><<set $boatprogress += 1>><<endif>><<if $lucky is true>><<set $dice to random(1, 5)>><<if $dice eq 1 or $luckmeter eq 3>><<set $luckmeter to 0>><<set $boatprogress += 1>><<else>><<set $luckmeter += 1>><<endif>><<endif>><<if $selenadead isnot true and $selenaenemy isnot true and $selenacount lte 2 and $selenabuild gte 1>><<set $boatprogress += $selenabuild>>Selena will help you with building the boat today!<<endif>><<if $gordondead isnot true and $gordoncount lte 2 and $gordonenemy isnot true and $gordonbuild gte 1>><<set $boatprogress += $gordonbuild>> Gordon will help you with building the boat today!<<endif>><<if $maydead isnot true and $maycount lte 2 and $mayenemy isnot true and $maybuild gte 1>><<set $boatprogress += $maybuild>> May will help you with building the boat today!<<endif>><<if $peterdead isnot true and $petercount lte 2 and $peterenemy isnot true and $peterbuild gte 1>><<set $boatprogress += $peterbuild>> Peter will help you with building the boat today!<<endif>><<if $johndead isnot true and $johncount lte 2 and $johnenemy isnot true and $johnbuild gte 1>><<set $boatprogress += $johnbuild>> John will help you with building the boat today!<<endif>><<if $danadead isnot true and $danacount lte 2 and $danaenemy isnot true and $danabuild gte 1>><<set $boatprogress += $danabuild>> Dana will help you with building the boat today!<<endif>><<if $telum is true and $telumdead isnot true and $telumbuild gte 1 and $telumcount lte 2>><<set $boatprogress += $telumbuild>> Telum will help you with building the boat today!<<endif>> After many hours of working on the boat, your progress is now ''$boatprogress /20''
<<if $boatprogress lte 19>>You are too tired to keep working for now. You'll need to rest and maybe you can work some more tomorrow. The village is very close to where the boat is being built.
[[Go back to the village.]]<<else>>You have finished building the boat! Are you ready to set sail?
[[YES! Let's get off this crazy island!]]
[[No, we can set sail tomorrow.]]<<endif>><<if $danapreg is true or $selenapreg is true or $maypreg is true or $telumpreg is true>><<set $npcpreg to true>><<endif>>Hell yeah! Time to go get the dark crystal! Getting the dark crystal will be tough, but you know that you don't want Malum to rule this island a day longer than he must! You've realized that this will probably be a 2 man (or woman job). You intend to fight Malum, so one of the people should probably be you. But you can bring one other person!
<<if $pcpreg is true and $zhangdead isnot true>>Zhang walks up and pats your belly lightly as he says, "$plname, you've made me the happiest man on Earth. Honestly, I kind of wish you'd just forget Malum and leave this island, but if you insist on fighting him, let me help you get the crystal. I still have a few tricks up my sleeve!"
[[You're right. Who else should I want by my side, but my dear husband?]]
[[You're a great guy, Hao, but you might be a bit old for this mission.]]<<elseif $npcpreg is true and $zhangdead isnot true>>Zhang pats the belly of his pregnant wife and says, "$plname, I've never been happier than I am today. I have a few tricks up my sleeve, and you should really have me by your side! I want to ensure my dear wife's future!"
[[Well, at least you're motivated, Hao. Welcome aboard!]]
[[You're a great guy, Hao, but you might be a bit old for this mission.]]<<else>>Your fighting ability: $playerfight [[I don't need anyone else's help! I'll get the crystal on my own!]]
<<if $johndead isnot true and $johnin gte 3>>John's Fighting Ability: $johnfight [[John, help me get the crystal.]]<<elseif $johndead isnot true>>John is not willing to help you on this EXTREMELY dangerous task..<<else>>John is dead.<<endif>>
<<if $danadead isnot true and $danain gte 3>>Dana's Fighting Ability: $danafight [[Dana, help me get the crystal.]]<<elseif $danadead isnot true>>Dana is not willing to help you on this EXTREMELY dangerous task.<<else>>Dana is dead.<<endif>>
<<if $peterdead isnot true and $peterin gte 3>>Peter's Fighting Ability: $peterfight [[Peter, help me get the crystal.]]<<elseif $peterdead isnot true>>Peter is not willing to help you on this EXTREMELY dangerous task.<<else>>Peter is dead.<<endif>>
<<if $maydead isnot true and $mayin gte 3>>May's Fighting Ability: $mayfight [[May, help me get the crystal.]]<<elseif $maydead isnot true>>May is not willing to help you on this EXTREMELY dangerous task.<<else>>May is dead.<<endif>>
<<if $gordondead isnot true and $gordonin gte 3>>Gordon's Fighting Ability: $gordonfight [[Gordon, help me get the crystal.]]<<elseif $gordondead isnot true>>Gordon is not willing to help you on this EXTREMELY dangerous task.<<else>>Gordon is dead.<<endif>>
<<if $selenadead isnot true and $selenain gte 3>>Selena's Fighting Ability: $selenafight [[Selena, help me get the crystal.]]<<elseif $selenadead isnot true>>Selena is not willing to help you on this EXTREMELY dangerous task.<<else>>Selena is dead.<<endif>>
<<if $telum is true>><<if $telumdead isnot true and $telumin gte 3>>Telum's Fighting Ability: $telumfight [[Telum, help me get the crystal.]] (NOTE:Telum does have a bit more insider knowledge of the village than most!)<<elseif $telumdead isnot true>>Telum is not willing to help you on this EXTREMELY dangerous task.<<else>>Telum is dead.<<endif>>
<<endif>><<if $zhang is true and $zhangdead isnot true>>Zhang doesn't want to go. He says he didn't leave his lighthouse just to die!<<endif>><<endif>><<if $medic is true>><<set $health to $maxhealth>>You have the medic perk so you automatically get full health! <<else>><<set $health += 5>><<if $health gt $maxhealth>><<set $health to $maxhealth>><<endif>><<endif>>You take some time to lie on the beach and relax for a few hours. You also tend to your wounds, and you certainly do feel a bit better by the end of the day. Your health is now ''$health / $maxhealth''
<<if $conversationtime is true>>><<if $buildings gte 15 and $conversationtime2 isnot true>><<set $conversationtime2 to true>><<elseif $buildings gte 25>><<else>><<set $conversationtime to false>><<set $conversationtime2 to false>><<endif>>It is starting to get late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]
<<endif>>[[I don't want to talk with anyone tonight.->Good night.]]<<else>><<set $conversationtime to true>>Toward the end of the work day, <<set $dice to random(1, 15)>><<if $dice lte 4>>a huge rainstorm hits! You and your companions must spend several hours just waiting out the rain storm and fixing up what you've built so far. As it starts to die down, everyone is too tired to do anything else.<<elseif $dice lte 7>>some island rodents invade your camp, and you must all spend several hours driving them out. When they finally seem to be gone, everyone is too tired to do anything else.<<elseif $dice lte 10>>there is a lively debate between your companions that gets a bit heated a few times! It ends up not really being a big issue in the end, but there's not much time for you to have a private conversation with anyone.<<elseif $dice lte 13>>the island suddenly gets very windy, and all of your stuff keeps blowing away! Putting everything back in its place takes longer than you expected, and by the time you're finished, everyone is too tired to talk much.<<else>>everyone sits around a campfire and talks for a few hours. There's not much time for private conversations before everyone goes to bed.<<endif>>
[[Good night.]]<<endif>><<if $health lt $maxhealth>><<if $medic is true>><<set $health to $maxhealth>>You have the medic perk so you automatically get full health! <<else>><<set $health += 5>><<if $health gt $maxhealth>><<set $health to $maxhealth>><<endif>><<endif>>You take some time to lie on the beach and relax for a few hours. You also tend to your wounds, and you certainly do feel a bit better by the end of the day. Your health is now ''$health / $maxhealth''<<else>>Hey, everyone deserves a break now and then, most of all you! Well, that's your opinion. Maybe not everyone agrees, but they'll let you have it for now. You walk around, relax, and have a few casual conversations.<<endif>>
<<set $conversationtime to false>>It is starting to get late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]<<endif>>
[[I don't want to talk with anyone tonight.->Good night.]]<<set $absentbuilder to false>>If you want something done right, do it yourself! Also do it yourself if no one else wants to help you... <<if $builderplus is true>><<set $buildings += $builderplusnum>>Fortunately, you are an expert builder!<<elseif $builder is true>>Fortunately, you are very good at building!<<set $buildings +=2>><<elseif $lucky is true>><<set $dice to random(1, 5)>><<if $dice eq 1 or $luckmeter eq 3>><<set $luckmeter to 0>><<set $buildings += 2>>You generally aren't the greatest builder, but today you find exactly the best-shaped branches and objects you're looking for, and so building goes faster than expected!<<else>><<set $buildings += 1>>Your building skills aren't great, but you mostly get the job done.<<endif>><<else>><<set $buildings += 1>>Your building skills aren't great, but you mostly get the job done.<<endif>> <<if $buildings lte 5>>You don't even really have proper huts for everyone yet, but it's a work in progress!<<elseif $buildings lte 10>>You have huts for everyone now, but no real defenses. You work on strengthening the walls<<elseif $buildings lte 15>>You are starting to build up some small walls around your little village, and the huts are getting more comfortable. It's really starting to look like a community!<<elseif $buildings lte 20>>You now truly have a small village. It is starting to look pretty defensible, and it can withstand the elements to some degree. The walls are getting more impressive!<<elseif $buildings lte 25>>You have a small fortress now, it is quite defensible! Your walls grow ever bigger and stronger!<<else>>Your village now rivals or surpasses every other structure that exists on this island. You have truly staked out your claim around here! The walls don't look like a small tropical island defense!<<endif>>
<<if $conversationtime is true>>><<if $buildings gte 15 and $conversationtime2 isnot true>><<set $conversationtime2 to true>><<elseif $buildings gte 25>><<else>><<set $conversationtime to false>><<set $conversationtime2 to false>><<endif>>It is starting to get late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]
<<endif>>[[I don't want to talk with anyone tonight.->Good night.]]<<else>><<set $conversationtime to true>>Toward the end of the work day, <<set $dice to random(1, 15)>><<if $dice lte 4>>a huge rainstorm hits! You and your companions must spend several hours just waiting out the rain storm and fixing up what you've built so far. As it starts to die down, everyone is too tired to do anything else.<<elseif $dice lte 7>>some island rodents invade your camp, and you must all spend several hours driving them out. When they finally seem to be gone, everyone is too tired to do anything else.<<elseif $dice lte 10>>there is a lively debate between your companions that gets a bit heated a few times! It ends up not really being a big issue in the end, but there's not much time for you to have a private conversation with anyone.<<elseif $dice lte 13>>the island suddenly gets very windy, and all of your stuff keeps blowing away! Putting everything back in its place takes longer than you expected, and by the time you're finished, everyone is too tired to talk much.<<else>>everyone sits around a campfire and talks for a few hours. There's not much time for private conversations before everyone goes to bed.<<endif>>
[[Good night.]]<<endif>><<set $gordoncount to 6>><<set $buildercount to 3>><<set $gordonconstruction to 3>><<if $gordonbuild gte 3>><<set $buildings += 3>><<set $builderamount += 3>>Gordon smiles and says, "You can count on me! At first I was limited by our lack of tools out here, but I'm getting really good at using what we have!"<<else>><<set $buildings += 2>><<set $builderamount += 2>>Gordon has a natural understanding of buildings, and with little preparation, he can start doing a fairly good job with very little help.<<endif>> You can help Gordon build up the village, or you can go do something else. Gordon will continue to work on construction for 3 days.
[[I will also help build.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]<<elseif $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<set $maycount to 6>><<set $buildercount to 3>><<set $mayconstruction to 3>><<if $maybuild gte 3>><<set $buildings += 3>><<set $builderamount += 3>>May smiles and says, "You can count on me! I have a great enough proficiency at building that this village should have noticeable improvements very soon!"<<elseif $maybuild eq 2>><<set $buildings += 2>>>><<set $builderamount += 2>>May has become very good at building, and she should be a lot of help!<<else>><<set $buildings += 1>>>><<set $builderamount += 1>>May is far from a professional builder, but she understands the basic idea behind it.<<endif>> You can help May build up the village, or you can go do something else. May will continue to work on construction for 3 days.
[[I will also help build.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]<<elseif $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<set $petercount to 6>><<set $buildercount to 3>><<set $peterconstruction to 3>><<if $peterbuild gte 3>><<set $buildings += 3>><<set $builderamount += 3>>Peter smiles and says, "You can count on me! I should never have become a pilot. I'm great at building things!"<<elseif $peterbuild eq 2>><<set $buildings += 2>><<set $builderamount += 2>>Peter has become very good at building, and he should be a lot of help!<<else>><<set $buildings += 1>><<set $builderamount += 1>>Peter is far from a professional builder, but he understands the basic idea behind it.<<endif>> You can help Peter build up the village, or you can go do something else. Peter will continue to work on construction for 3 days.
[[I will also help build.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]<<elseif $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<set $selenacount to 6>><<set $buildercount to 3>><<set $selenaconstruction to 3>><<if $selenabuild gte 3>><<set $buildings += 3>><<set $builderamount += 3>>Selena smiles and says, "You can count on me! I don't have a lot of experience building, but I sure am catching on fast, huh?"<<elseif $selenabuild eq 2>><<set $buildings += 2>><<set $buildings += 2>><<set $builderamount += 2>>Selena has become very good at building, and she should be a lot of help!<<else>><<set $buildings += 1>><<set $buildings += 1>><<set $builderamount += 1>>Selena is far from a professional builder, but she understands the basic idea behind it.<<endif>> You can help Selena build up the village, or you can go do something else. Selena will continue to work on construction for 3 days.
[[I will also help build.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]<<elseif $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<set $danacount to 6>><<set $buildercount to 3>><<set $danaconstruction to 3>><<if $danabuild gte 3>><<set $buildings += 3>><<set $builderamount += 3>>Dana smiles and says, "You can count on me! I had the cutest work boots back home, and it's a shame I lost them, huh? Oh well! I'm still getting REALLY good at building stuff!" She is actually right about that, she's become excellent at it.<<elseif $danabuild eq 2>><<set $buildings += 2>><<set $builderamount += 2>>Dana has become very good at building, and she should be a lot of help!<<else>><<set $buildings += 1>><<set $builderamount += 1>>Dana is far from a professional builder, but she understands the basic idea behind it.<<endif>> You can help Selena build up the village, or you can go do something else. Dana will continue to work on construction for 3 days.
[[I will also help build.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]<<elseif $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<set $johncount to 6>><<set $buildercount to 3>><<set $johnconstruction to 3>><<if $johnbuild gte 3>><<set $buildings += 3>><<set $builderamount += 3>>John smiles and says, "You can count on me! It's about time I put these muscles to some real use. I'm great at building things!"<<elseif $johnbuild eq 2>><<set $buildings += 2>><<set $builderamount += 2>>John has become very good at building, and he should be a lot of help!<<else>><<set $buildings += 1>><<set $builderamount += 1>>John is far from a professional builder, but he understands the basic idea behind it.<<endif>> You can help John build up the village, or you can go do something else. John will continue to work on construction for 3 days.
[[I will also help build.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]<<elseif $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<set $absentbuilder to false>>It is far more pleasant to build with some good company! You are happy to have others working here with you. <<if $builderplus is true>><<set $buildings += $builderplusnum>>Fortunately, you are an expert builder!<<elseif $builder is true>>Fortunately, you are very good at building!<<set $buildings += 2>><<elseif $lucky is true>><<set $dice to random(1, 5)>><<if $dice eq 1 or $luckmeter eq 3>><<set $luckmeter to 0>><<set $buildings += 2>>You generally aren't the greatest builder, but today you find exactly the best-shaped branches and objects you're looking for, and so building goes faster than expected!<<else>><<set $buildings += 1>>Your building skills aren't great, but you mostly get the job done.<<endif>><<else>><<set $buildings += 1>>Your building skills aren't great, but you mostly get the job done.<<endif>> <<if $buildings lte 5>>You don't even really have proper huts for everyone yet, but it's a work in progress!<<elseif $buildings lte 10>>You have huts for everyone now, but no real defenses. You work on strengthening the walls<<elseif $buildings lte 15>>You are starting to build up some small walls around your little village, and the huts are getting more comfortable. It's really starting to look like a community!<<elseif $buildings lte 20>>You now truly have a small village. It is starting to look pretty defensible, and it can withstand the elements to some degree. The walls are getting more impressive!<<elseif $buildings lte 25>>You have a small fortress now, it is quite defensible! Your walls grow ever bigger and stronger!<<else>>Your village now rivals or surpasses every other structure that exists on this island. You have truly staked out your claim around here! The walls don't look like a small tropical island defense!<<endif>>
<<if $conversationtime is true>>><<if $buildings gte 15 and $conversationtime2 isnot true>><<set $conversationtime2 to true>><<elseif $buildings gte 25>><<else>><<set $conversationtime to false>><<set $conversationtime2 to false>><<endif>>It is starting to get late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]
<<endif>>[[I don't want to talk with anyone tonight.->Good night.]]<<else>><<set $conversationtime to true>>Toward the end of the work day, <<set $dice to random(1, 15)>><<if $dice lte 4>>a huge rainstorm hits! You and your companions must spend several hours just waiting out the rain storm and fixing up what you've built so far. As it starts to die down, everyone is too tired to do anything else.<<elseif $dice lte 7>>some island rodents invade your camp, and you must all spend several hours driving them out. When they finally seem to be gone, everyone is too tired to do anything else.<<elseif $dice lte 10>>there is a lively debate between your companions that gets a bit heated a few times! It ends up not really being a big issue in the end, but there's not much time for you to have a private conversation with anyone.<<elseif $dice lte 13>>the island suddenly gets very windy, and all of your stuff keeps blowing away! Putting everything back in its place takes longer than you expected, and by the time you're finished, everyone is too tired to talk much.<<else>>everyone sits around a campfire and talks for a few hours. There's not much time for private conversations before everyone goes to bed.<<endif>>
[[Good night.]]<<endif>><<set $petercompanion to true>><<set $comfight to $peterfight>><<set $petercount to 3>><<set $companion to true>><<set $comname to "Peter">><<set $comfem to false>><<set $exploration += $peterexplore>><<if $lucky is true>><<set $dice to random(1, 5)>><<if $dice eq 1 or $luckmeter eq 3>><<set $luckmeter to 0>><<set $exploration += 2>><<else>><<set $exploration += 1>><<set $luckmeter += 1>><<endif>><<else>><<set $exploration += 1>><<endif>><<if $nopetercon is true>>The two of you don't really have any conversations, but he agrees that it is in the best interest of everyone if he explores with you for a little while.<<elseif $peterin gte 4>>It is definitely a lot more fun to explore the island with Peter than without him! The two of you talk and laugh the whole time you make your way through the difficult terrain. For someone who loves to fly through the air, he's gotten pretty good at exploring the ground.<<elseif $peterin eq 3>>You and Peter talk and laugh as you make your way through the difficult terrain. He is certainly pleasant company to have around; he has lots of interesting piloting stories to tell as you travel.<<else>>Peter still doesn't seem totally sure about you, but he is agreeable enough to do it for now. He makes his way through the difficult terrain with you.<<endif>>
<<if $exploration lte 11>>You're still mostly exploring part of the island that isn't too far from your village. Still, you're establishing paths and routes that could lead you deeper into the island at a later time. <<if $exploration gte 10>>You estimate you've now explored roughly 1/3 of the island. You feel like you're getting close to something big!<<elseif $exploration gte 5>>You estimate you've only explored about 1/6 of the island.<<endif>> This place is enormous! For now though, it's getting late and you're starting to get tired. You and Peter agree to call it a day.<<set $companion to false>><<set $petercompanion to false>>
[[Go back to the village.]]<<elseif $explore1 isnot true and $nofacility isnot true>><<set $explore1 to true>>You're starting to branch a little bit further away from your own village, and you see something you never expected on a remote island like this. You see some paved ground. You get a bit closer, and you see some small buildings made of metal and cement. It looks rather run down and you don't see anyone else around. Peter says, "I don't recall seeing this from the air. Well, I had some... other things on my mind as we were crashing. Might be an old oil refinery or something. I wonder why it was abandoned? We should look around to see if they left any radio equipment or anything else we can use."
<<if $perceptive is true>>Out of the corner of your eye, you see a bare foot just barely peak out from behind a building, and then disappear again. Someone is hiding from you inside this facility!
[[Move carefully toward the facility and keep an eye on where that person disappeared.]]<<else>>It appears like it was probably abandoned a very long time ago.
[[Go explore the facility.]]<<endif>>
[[I do not want to explore this facility right now.]]<<elseif $nofacility is true and $exploration lte 17>>You see the old cement facility again as you pass by. You could stop and search it, or you could continue to search other parts of the island.
<<if $perceptive is true>>Out of the corner of your eye, you see a bare foot just barely peak out from behind a building, and then disappear again. Someone is hiding from you inside this facility!
[[Move carefully toward the facility and keep an eye on where that person disappeared.]]<<else>>It appears like it was probably abandoned a very long time ago.
[[Go explore the facility.]]<<endif>>
[[I do not want to explore this facility right now.]]<<elseif $exploration gte 18 and $attacktime isnot true>><<set $attacktime to true>>You are walking along and suddenly, an arrow wizzes past your head! You are under attack!
[[Who's attacking me?]]<<elseif $exploration lte 24>>Your explorations begin to branch out a bit more. This truly is an impressive island! You have no idea how it isn't more apparent on most maps of the region. It is taking you some time to explore. So far, it just seems to be more trees, plants, and beaches that are not too different from where you started out, but you know there must be more to this island, so you keep exploring until the sun is almost setting, and then you go back with Peter.<<set $companion to false>><<set $petercompanion to false>>
[[Go back to the village.]]<<elseif $exploration gte 25 and $explore2 isnot true>><<set $explore2 to true>>It's getting late in the day and Peter mentions maybe it is almost time to turn back, but then you look ahead and see something in a clearing up ahead. You carefully creep closer and you see some small wooden huts around the base of a large hill.
But the wooden huts are not the most prominent thing to see here. There are also a series of large wooden spikes in front of this village, and a <<if $deadcount gte 4>>many<<else>>a few<<endif>> of them have dead bodies impaled on them in painful and grotesque ways!
[[Recoil in horror.]]
[[Try to get a better look at the bodies and this village.]]<<elseif $exploration lte 29>>You continue to explore the island, trying not to go TOO close to the evil village, but you can't go too far away from it either. Soon enough, it's time to go back to your own village.
<<if $lucky is true>>Fortunately, you mostly avoid their patrols for now before you need to go back.
[[Go back to the village.]]<<else>>You are walking along and suddenly, an arrow wizzes past your head! You are under attack!
[[Who's attacking me?]]<<endif>><<else>>You finally reach the last part of the island you haven't been to yet. It is the northern-most point. You see what appears to be a lighthouse on some stone outcroppings. You're surprised you've never seen the lighthouse before. You would have imagined you'd see it even from the distance, but for some reason it has never been apparent until you got about 100 meters away. You don't see anyone here now, but it doesn't look abandoned. It seems to be in fairly good condition. Peter says, "Huh, a lighthouse... Maybe the owner is friendly! Let's see!"
[[I go up and I knock on the door.]]
[[I investigate the area first.]]<<endif>><<set $selenacompanion to true>><<set $comfight to $selenafight>><<set $selenacount to 3>><<set $companion to true>><<set $comname to "Selena">><<set $comfem to true>><<set $exploration += $selenaexplore>><<if $lucky is true>><<set $dice to random(1, 5)>><<if $dice eq 1 or $luckmeter eq 3>><<set $luckmeter to 0>><<set $exploration += 2>><<else>><<set $exploration += 1>><<set $luckmeter += 1>><<endif>><<else>><<set $exploration += 1>><<endif>><<if $noselenacon is true>>The two of you don't really have any conversations, but she agrees that it is in the best interest of everyone if she explores with you for a little while.<<elseif $selenain gte 4>>It is definitely a lot more fun to explore the island with Selena than without her! The two of you talk and laugh the whole time you make your way through the difficult terrain.<<elseif $selenain eq 3>>You and Selena talk and laugh as you make your way through the difficult terrain. She is certainly pleasant company to have around.<<else>>Selena is friendly enough, but she isn't super talkative yet, but at least she is agreeable enough as she makes her way through the difficult terrain with you.<<endif>>
<<if $exploration lte 11>>You're still mostly exploring part of the island that isn't too far from your village. Still, you're establishing paths and routes that could lead you deeper into the island at a later time. <<if $exploration gte 10>>You estimate you've now explored roughly 1/3 of the island. You feel like you're getting close to something big!<<elseif $exploration gte 5>>You estimate you've only explored about 1/6 of the island.<<endif>> This place is enormous! For now though, it's getting late and you're starting to get tired. You and Selena agree to call it a day.<<set $companion to false>><<set $selenacompanion to false>>
[[Go back to the village.]]<<elseif $explore1 isnot true and $nofacility isnot true>><<set $explore1 to true>>You're starting to branch a little bit further away from your own village, and you see something you never expected on a remote island like this. You see some paved ground. You get a bit closer, and you see some small buildings made of metal and cement. It looks rather run down and you don't see anyone else around. Selena says, "Woah... Who built this place? I can tell you that it was definitely not a small team that built this place. It's huge."
<<if $perceptive is true>>Out of the corner of your eye, you see a bare foot just barely peak out from behind a building, and then disappear again. Someone is hiding from you inside this facility!
[[Move carefully toward the facility and keep an eye on where that person disappeared.]]<<else>>It appears like it was probably abandoned a very long time ago.
[[Go explore the facility.]]<<endif>>
[[I do not want to explore this facility right now.]]<<elseif $nofacility is true and $exploration lte 17>>You see the old cement facility again as you pass by. You could stop and search it, or you could continue to search other parts of the island.
<<if $perceptive is true>>Out of the corner of your eye, you see a bare foot just barely peak out from behind a building, and then disappear again. Someone is hiding from you inside this facility!
[[Move carefully toward the facility and keep an eye on where that person disappeared.]]<<else>>It appears like it was probably abandoned a very long time ago.
[[Go explore the facility.]]<<endif>>
[[I do not want to explore this facility right now.]]<<elseif $exploration gte 18 and $attacktime isnot true>><<set $attacktime to true>>You are walking along and suddenly, an arrow wizzes past your head! You are under attack!
[[Who's attacking me?]]<<elseif $exploration lte 24>>Your explorations begin to branch out a bit more. This truly is an impressive island! You have no idea how it isn't more apparent on most maps of the region. It is taking you some time to explore. So far, it just seems to be more trees, plants, and beaches that are not too different from where you started out, but you know there must be more to this island, so you keep exploring until the sun is almost setting, and then you go back with Selena,<<set $companion to false>><<set $selenacompanion to false>>
[[Go back to the village.]]<<elseif $exploration gte 25 and $explore2 isnot true>><<set $explore2 to true>>It's getting late in the day and Selena mentions maybe it is almost time to turn back, but then you look ahead and see something in a clearing up ahead. You carefully creep closer and you see some small wooden huts around the base of a large hill.
But the wooden huts are not the most prominent thing to see here. There are also a series of large wooden spikes in front of this village, and a <<if $deadcount gte 4>>many<<else>>a few<<endif>> of them have dead bodies impaled on them in painful and grotesque ways!
[[Recoil in horror.]]
[[Try to get a better look at the bodies and this village.]]<<elseif $exploration lte 29>>You continue to explore the island, trying not to go TOO close to the evil village, but you can't go too far away from it either. Soon enough, it's time to go back to your own village.
<<if $lucky is true>>Fortunately, you mostly avoid their patrols for now before you need to go back.
[[Go back to the village.]]<<else>>You are walking along and suddenly, an arrow wizzes past your head! You are under attack!
[[Who's attacking me?]]<<endif>><<else>>You finally reach the last part of the island you haven't been to yet. It is the northern-most point. You see what appears to be a lighthouse on some stone outcroppings. You're surprised you've never seen the lighthouse before. You would have imagined you'd see it even from the distance, but for some reason it has never been apparent until you got about 100 meters away. You don't see anyone here now, but it doesn't look abandoned. It seems to be in fairly good condition. Selena says, "A working lighthouse on this island? It feels like a trap to me..."
[[I go up and I knock on the door.]]
[[I investigate the area first.]]<<endif>><<set $gordoncompanion to true>><<set $comfight to $gordonfight>><<set $gordoncount to 3>><<set $companion to true>><<set $comname to "Gordon">><<set $comfem to false>><<set $exploration += $gordonexplore>><<if $lucky is true>><<set $dice to random(1, 5)>><<if $dice eq 1 or $luckmeter eq 3>><<set $luckmeter to 0>><<set $exploration += 2>><<else>><<set $exploration += 1>><<set $luckmeter += 1>><<endif>><<else>><<set $exploration += 1>><<endif>><<if $nogordoncon is true>>The two of you don't really have any conversations, but he agrees that it is in the best interest of everyone if he explores with you for a little while (though he insists there have to be other people better suited for the job).<<elseif $gordonin gte 4>>It is definitely a lot more fun to explore the island with Gordon than without him! The two of you talk and laugh the whole time you make your way through the difficult terrain. He seems to have fully embraced the rugged life of island living.<<elseif $gordonin eq 3>>You and Gordon talk and laugh as you make your way through the difficult terrain. He is certainly pleasant company to have around, even if he does complain a lot about the mosquitos.<<else>>How did you get Gordon to come with you when he doesn't even like you that much? I don't know, it actually shouldn't be possible, but somehow you've managed it! He makes his way through the difficult terrain with you.<<endif>>
<<if $exploration lte 11>>You're still mostly exploring part of the island that isn't too far from your village. Still, you're establishing paths and routes that could lead you deeper into the island at a later time. <<if $exploration gte 10>>You estimate you've now explored roughly 1/3 of the island. You feel like you're getting close to something big!<<elseif $exploration gte 5>>You estimate you've only explored about 1/6 of the island.<<endif>> This place is enormous! For now though, it's getting late and you're starting to get tired. You and Gordon agree to call it a day.<<set $companion to false>><<set $gordoncompanion to false>>
[[Go back to the village.]]<<elseif $explore1 isnot true and $nofacility isnot true>><<set $explore1 to true>>You're starting to branch a little bit further away from your own village, and you see something you never expected on a remote island like this. You see some paved ground. You get a bit closer, and you see some small buildings made of metal and cement. It looks rather run down and you don't see anyone else around. Gordon says, "Son of a bitch... It looks like we aren't the first people to ever settle this island after all! This is some advanced shit over here. They even hired a decent architect... if that's a column though, I wouldn't have put a load bearing wall where you might want to expand... nevermind, that's not important right now. Wanna check it out?"
<<if $perceptive is true>>Out of the corner of your eye, you see a bare foot just barely peak out from behind a building, and then disappear again. Someone is hiding from you inside this facility!
[[Move carefully toward the facility and keep an eye on where that person disappeared.]]<<else>>It appears like it was probably abandoned a very long time ago.
[[Go explore the facility.]]<<endif>>
[[I do not want to explore this facility right now.]]<<elseif $nofacility is true and $exploration lte 17>>You see the old cement facility again as you pass by. You could stop and search it, or you could continue to search other parts of the island.
<<if $perceptive is true>>Out of the corner of your eye, you see a bare foot just barely peak out from behind a building, and then disappear again. Someone is hiding from you inside this facility!
[[Move carefully toward the facility and keep an eye on where that person disappeared.]]<<else>>It appears like it was probably abandoned a very long time ago.
[[Go explore the facility.]]<<endif>>
[[I do not want to explore this facility right now.]]<<elseif $exploration gte 18 and $attacktime isnot true>><<set $attacktime to true>>You are walking along and suddenly, an arrow wizzes past your head! You are under attack!
[[Who's attacking me?]]<<elseif $exploration lte 24>>Your explorations begin to branch out a bit more. This truly is an impressive island! You have no idea how it isn't more apparent on most maps of the region. It is taking you some time to explore. So far, it just seems to be more trees, plants, and beaches that are not too different from where you started out, but you know there must be more to this island, so you keep exploring until the sun is almost setting, and then you go back with Gordon.<<set $companion to false>><<set $gordoncompanion to false>>
[[Go back to the village.]]<<elseif $exploration gte 25 and $explore2 isnot true>><<set $explore2 to true>>It's getting late in the day and Gordon mentions maybe it is almost time to turn back, but then you look ahead and see something in a clearing up ahead. You carefully creep closer and you see some small wooden huts around the base of a large hill.
But the wooden huts are not the most prominent thing to see here. There are also a series of large wooden spikes in front of this village, and a <<if $deadcount gte 4>>many<<else>>a few<<endif>> of them have dead bodies impaled on them in painful and grotesque ways!
[[Recoil in horror.]]
[[Try to get a better look at the bodies and this village.]]<<elseif $exploration lte 29>>You continue to explore the island, trying not to go TOO close to the evil village, but you can't go too far away from it either. Soon enough, it's time to go back to your own village.
<<if $lucky is true>>Fortunately, you mostly avoid their patrols for now before you need to go back.
[[Go back to the village.]]<<else>>You are walking along and suddenly, an arrow wizzes past your head! You are under attack!
[[Who's attacking me?]]<<endif>><<else>>You finally reach the last part of the island you haven't been to yet. It is the northern-most point. You see what appears to be a lighthouse on some stone outcroppings. You're surprised you've never seen the lighthouse before. You would have imagined you'd see it even from the distance, but for some reason it has never been apparent until you got about 100 meters away. You don't see anyone here now, but it doesn't look abandoned. It seems to be in fairly good condition. Gordon says, "Lighthouse construction was never my specialty, but I wouldn't have built one on such a shaky foundation as that rock outcropping... I also wouldn't have built it on an island full of psycho savages."
[[I go up and I knock on the door.]]
[[I investigate the area first.]]<<endif>><<set $food += 5>><<set $evilpower -= 1>>The powers of darkness consume you and you run naked through the forest! You see a jungle pig and you jump on top of it as you sink your teeth into its neck! The blood tastes delicious! Even as you come down off of your evil high, you realize you've probably got at least 5 days of food in this pig! <<if $deadcount gte 5>>You cackle like a maniac as you carry it back!<<else>>The others are very concerned to see you naked with blood around the edges of your mouth and carrying a dead pig, but it's not like anyone really wants to stop you right now, either!<<endif>>
<<if $evilpower gte 1>>[[I will use evil to get more food.]] (costs 1)
<<if $evilpower gte 2>>[[I will use evil to build up the village defenses.]] (costs 2)
<<endif>><<if $evilpower gte 2 and $exploration lte 29 and $evilexplore isnot true>>[[I will use evil to explore.]] (costs 2)
<<endif>><<if $evilpower gte 2>>[[I will use evil to become a better fighter.]] (costs 2)
<<endif>><<if $exploration gte 25 is true and $evilpower gte 15>>[[I will betray my own people and join the enemy!]]<<elseif $exploration gte 25 is true>>To betray your own people and be accepted by the enemy, you will need at least 15 points of evil power.<<endif>>
[[I want to save up my evil power for now.->Good night.]]
<<endif>>[[Good night.]]<<set $buildings += 4>><<set $evilpower -= 2>>The powers of darkness consume you and you run around building up the defenses of your village! They improve by 3! <<if $deadcount gte 5>>You cackle like a maniac as you build!<<else>>The others are a bit concerned at seeing you run around like a maniac. No one really knew that "evil building" was a thing until they met you. For now, they just watch in awe!<<endif>>
<<if $evilpower gte 1>>[[I will use evil to get more food.]] (costs 1)
<<if $evilpower gte 2>>[[I will use evil to build up the village defenses.]] (costs 2)
<<endif>><<if $evilpower gte 2 and $exploration lte 29 and $evilexplore isnot true>>[[I will use evil to explore.]] (costs 2)
<<endif>><<if $evilpower gte 2>>[[I will use evil to become a better fighter.]] (costs 2)
<<endif>><<if $exploration gte 25 is true and $evilpower gte 15>>[[I will betray my own people and join the enemy!]]<<elseif $exploration gte 25 is true>>To betray your own people and be accepted by the enemy, you will need at least 15 points of evil power.<<endif>>
[[I want to save up my evil power for now.->Good night.]]
<<endif>>[[Good night.]]<<set $evilexplore to true>><<set $evilpower -= 1>>When you state that you want to explore the island, everyone says it's getting too late for that, but suddenly you look up at the sky and see that the sun looks like it's still morning... No one can explain it. It seems like it should definitely be much later than it currently is, but no one can deny that you have a full day of exploring ahead of you. You feel an evil energy compelling you to explore!
<<if $danain gte 2 and $danadead isnot true and $danacount lte 0>>[[I will explore with Dana.]] (Dana has $danaexplore levels of exploring and $danafight level of fighting.)<<elseif $danain gte 3 and $danadead isnot true>>[[I will explore with Dana.]] (Dana has $danaexplore levels of exploring and $danafight level of fighting.)<<elseif $danadead is true>>Dana has died.<<else>>Dana is not available right now.<<endif>>
<<if $johnin gte 2 and $johndead isnot true and $johncount lte 0>>[[I will explore with John.]] (John has $johnexplore levels of exploring and $johnfight levels of fighting.)<<elseif $johnin gte 3 and $johndead isnot true>>[[I will explore with John.]] (John has $johnexplore levels of exploring and $johnfight levels of fighting.)<<elseif $johndead is true>>John has died.<<else>>John is not available right now.<<endif>>
<<if $mayexplore eq 0 and $mayfight eq 0 and $maydead isnot true>>May has no skills that could help you when exploring.<<else>><<if $mayin gte 2 and $maycount lte 0 and $maydead isnot true>>[[I will explore with May.]] (May has $mayexplore levels of exploring and $mayfight levels of fighting.)<<elseif $mayin gte 3 and $maydead isnot true>>[[I will explore with May.]] (May has $mayexplore levels of exploring and $mayfight levels of fighting.)<<elseif $maydead is true>>May has died.<<else>>May is not available right now.<<endif>><<endif>>
<<if $peterexplore eq 0 and $peterfight eq 0 and $peterdead isnot true>>Peter has no skills that could help you when exploring.<<else>><<if $peterin gte 2 and $petercount lte 0 and $peterdead isnot true>>[[I will explore with Peter.]] (Peter has $peterexplore levels of exploring and $peterfight levels of fighting.)<<elseif $peterin gte 3 and $peterdead isnot true>>[[I will explore with Peter.]] (Peter has $peterexplore levels of exploring and $peterfight levels of fighting.)<<elseif $peterdead is true>>Peter has died.<<else>>Peter is not available right now.<<endif>><<endif>>
<<if $selenaexplore eq 0 and $selenafight eq 0 and $selenadead isnot true>>Selena has no skills that could help you when exploring.<<else>><<if $selenain gte 2 and $selenacount lte 0 and $selenadead isnot true>>[[I will explore with Selena.]] (Selena has $selenaexplore levels of exploring and $selenafight levels of fighting.)<<elseif $selenain gte 3 and $selenadead isnot true>>[[I will explore with Selena.]] (Selena has $selenaexplore levels of exploring and $selenafight levels of fighting.)<<elseif $selenadead is true>>Selena has died.<<else>>Selena is not available right now.<<endif>><<endif>>
<<if $gordonexplore eq 0 and $gordonfight eq 0 and $gordondead isnot true>>Gordon has no skills that could help you when exploring.<<else>><<if $gordonin gte 2 and $gordoncount lte 0 and $gordondead isnot true>>[[I will explore with Gordon.]] (Gordon has $gordonexplore levels of exploring and $gordonfight levels of fighting.)<<elseif $gordonin gte 3 and $gordondead isnot true>>[[I will explore with Gordon.]] (Gordon has $gordonexplore levels of exploring and $gordonfight levels of fighting.)<<elseif $gordondead is true>>Gordon has died.<<else>>Gordon is not available right now.<<endif>><<endif>>
[[I will explore alone.]]<<set $playerfight += 3>><<set $groupfight += 3>><<set $evilpower -= 2>>The powers of darkness consume you and you feel yourself becoming a better fighter. You move a bit faster and stronger than before.
<<if $evilpower gte 1>>[[I will use evil to get more food.]] (costs 1)
<<if $evilpower gte 2>>[[I will use evil to build up the village defenses.]] (costs 2)
<<endif>><<if $evilpower gte 2 and $exploration lte 29 and $evilexplore isnot true>>[[I will use evil to explore.]] (costs 2)
<<endif>><<if $evilpower gte 2>>[[I will use evil to become a better fighter.]] (costs 2)
<<endif>><<if $exploration gte 25 is true and $evilpower gte 15>>[[I will betray my own people and join the enemy!]]<<elseif $exploration gte 25 is true>>To betray your own people and be accepted by the enemy, you will need at least 15 points of evil power.<<endif>>
[[I want to save up my evil power for now.->Good night.]]
<<endif>>[[Good night.]]<<set $playerfight += 10>>You realize that you don’t NEED your companions. Really they’re just slowing you down! You feel the dark forces of this island motivating you to end all of their lives!<<set $murdertime to 0>>
<<if $selenadead isnot true>><<set $deadcount += 1>><<set $selenadead to true>><<set $murdertime += 1>>You dig a hole and fill it with spikes not far from the village. You cover it with leaves and you see Selena looking through the forest for some useful plants she can use. She steps onto your trap and falls in. You hear her scream in agony! She will suffer in there for many hours before she finally bleeds out on the spikes, but she’s far enough from your village that likely no one will kill her.<<set $evilpower += 3>>
<<endif>><<if $gordondead isnot true>><<set $deadcount += 1>><<set $gordondead to true>><<set $murdertime += 1>>You find Gordon on some makeshift scaffolding trying to work on the roof of a building. You subtly sabotage the scaffolding, and a few minutes later you hear him fall! He lands on a spike and screams out as it penetrates his body. Maybe someone else goes to try and help him, but it’s too late! <<set $evilpower += 3>>
<<endif>><<if $danadead isnot true>><<set $deadcount += 1>><<set $evilpower += 3>><<set $danadead to true>><<set $murdertime += 1>>You find Dana busy washing her clothes in a stream a little ways from the village. You sneak up behind her and push her head into the water! She tries to fight you, but you keep her head under water with one hand and you keep stabbing her back with your knife in the other until she stops moving.
<<endif>><<if $peterdead isnot true>><<set $deadcount += 1>><<set $evilpower += 3>><<set $peterdead to true>><<set $murdertime += 1>>You find Peter has fallen asleep in his hut. With no one watching, you slit his throat. His eyes shoot open and he grabs at his throat, and tries to yell out, but you’ve severed his vocal cords. You leave him there to die.
<<endif>><<if $maydead isnot true>><<set $deadcount += 1>><<set $evilpower += 3>><<set $maydead to true>><<set $murdertime += 1>>May suspects that you’ve turned against her, and you see her guarding herself with a spear, but as you circle around her, she trips over her own feet, and before she can stop you, she has multiple stab wounds in her chest. You leave her there to die in the sand.
<<endif>><<if $johndead isnot true>><<set $deadcount += 1>><<set $evilpower += 3>><<set $johndead to true>><<set $murdertime += 1>>John charges at you across the beach with a spear raised, but you pick up a rock and throw it at his head. He stumble sand falls. You then use strength you didn’t even know, pick him up, and impale him on a large stone spike nearby. He wakes up in time to die in agony.
<<endif>><<if $telum is true and $telumdead isnot true>><<set $deadcount += 1>><<set $evilpower += 3>><<set $telumdead to true>><<set $murdertime += 1>>Telum sees what’s happening, and she says, “Wait, $plname, let me join you, maybe they’ll take me back if…” You slit her throat. She falls to the ground. Deep down, she knew that there was no redemption for her anyways.
<<endif>><<if $zhang is true and $zhangdead isnot true>><<set $deadcount += 1>><<set $evilpower += 3>><<set $zhangdead to true>><<set $murdertime += 1>>Zhang Hao sighs as he sees you coming. He says, “Maybe the spirits of this island aren’t really so good if they made me think you could be trusted. I’m tired, just end this.” He doesn’t even resist as you kill him.
<<endif>><<if $murdertime eq 0>>Actually, it turns out that you don’t really have anyone else to kill! You’ve lost all of your companions. Oh well, you’re still feeling pretty darned evil today! You feel more powerful!<<else>>Your blood lust has been satiated… for now. You feel much more powerful now, like a better fighter!<<set $playerfight += $murdertime>><<set $playerfight += $murdertime>><<set $playerfight += $murdertime>><<endif>>
You go to the evil village nearby, and you announce what you have done! Their leader, Malum, welcomes you with open arms. Malum has light skin, a great beard, and he is very large and muscular. He’s also naked. You have been accepted as a member of this village! Contgratulations!
[[I live out the rest of my life in this village!]]
[[This is not enough for me. I want to kill Malum and take over as the new leader!]] Your fighting ability: $playerfight<<set $ammo -= 1>>You raise your gun and fire. The bullet goes right into your attacker's chest, puncturing his heart. He falls to his knees; he did not expect you to react to his attack so quickly, nor was he prepared to face off against a firearm. He gurgles bood and tries to say something, but then he slumps over. He has bled out in under a minute.
<<if $companion is true>>$comname stares at awe at your fresh kill. <<if $comfem is true>>She<<else>>He<<endif>> says, <<if $maycompanion is true>>"It would seem we are not alone on this island, and our fellow occupants are not friendly toward us... We must be more careful." She is certainly alarmed, but she is holding it together.<<elseif $danacompanion is true>>"JESUS CHRIST! This... this crazy half naked guy just-just jumped us out of nowhere!" It takes you a few moments to calm her down. She is alarmed, but holding it together.<<elseif $selenacompanion is true>>"You... you just killed a guy... I mean, not that I blame you, you did what you had to do. But it's just... ya'know. If you need anyone to talk to about it, I'm here for you." Selena is alarmed at the dead body, but she seems more concerned for your mental well-being after you just killed a person.<<elseif $johncompanion is true>>"Oh my God... You just wasted that dude! I mean... I usually like to have some respect for the dead and avoid violence, but... that crazy dumbass kinda had it coming, huh?"<<elseif $petercompanion is true>>"Hmmm... So you uh... you just killed a guy, huh? Not saying it was a bad idea. He was clearly... uh, violent, but... it's a shame." Peter clearly isn't pleased that there is further loss of life after the plane crash was already so awful, but he doesn't blame you for it; maybe just the universe.<<else>>"WHAT THE FUCK! How are we getting attacked by half-naked white guys out in the middle of god-damned nowhere? This is why I left San Francisco! OK... Let's just calm down... Crazy son of a bitch... We can still search this place."<<endif>> The two of you look around for a few moments, and it seems that whomever that guy was, he was alone.<<else>>Killing someone is never easy, even if maybe they did kind of deserve it. Perhaps you feel shocked for a few moments, or perhaps you don't. Whatever the case may be, it seems that whoever that man was, he was operating alone, and you have a short window at the very least to explore this place.<<endif>>
You don't want to spend a lot of time here just in case his friends come looking for him, but you do decide to quickly look around this facility. There's not much left to it. It seems to be fully abandoned. You find some equipment that looks like they were going to drill for oil in or near this compound, but they hadn't finished it. You do find a few old documents dated back to the 1970s in the control room which state that preliminary tests indicate a high probability of petroleum under this island. There isn't much information around here about where the people who built this place went, but you manage to find an old journal inside a broken desk. The journal gives a little information about how this facility came to be here. It apparently belonged to a man named Gregory Foster, as his name is engraved on the lower left corner of the brown cover.
//''April 12, 1974
Mark told me that he would never come back here, that he barely escaped with his life after finding some map. He said something about "crazy devil bastards" on this island, but he's always been full of shit. All I know for sure is that he discovered an enormous island that somehow no one's found yet, and we're gonna get rich off of the oil here. It hasn't been easy, even though we followed the maps Mark provided, we still crashed on some rocks the crazy old son of a bitch hadn't put on his maps, and our ship sank. Fortunately, we got most of the supplies and crew off, and we should be able to get started on a base of operations right away. I think there must be some sort of storm out in the ocean because none of our radio equipment is working. But that doesn't mean I believe Mark's ghost stories. I'm sure we'll get everything up and running soon! Tomorrow we'll go ahead and start pouring cement for the foundations, so I'd better make sure those jackasses we hired are up to the task. They've been so lazy ever since we crashed!''//
The next few pages detail building this facility over 2 weeks. It seems they actually did make incredibly good time on building this place up, although the writer repeatedly expresses frustration that for some reason the radio equipment just won't work right. Then there is another entry.
//''April 26, 1974
I think there's someone else on this island. We didn't find them on our first sweep over it, but maybe they're just waiting to thin out our numbers and then take us on. I don't know what to think anymore. So far, 5 of our workers have disappeared with no explanation. At first I thought that they were just getting drunk or stoned off somewhere and hoping to slack off while their coworkers did all the heavy lifting... But they don't come back, and the first ones to disappear have been missing for almost a week now. Maybe they're also sabotaging our radio equipment. Tomorrow I'll have a few guys go back to the mainland on a raft and ask them to send help. This island won't fucking beat me.''//
//''April 27, 1974
The raft crashed. 2 men drowned as the current pulled them under and one man barely made it back to shore, but his left leg got all fucked up from being crushed up against a rock during the wreck. I don't understand, I know that rocky barrier wasn't here when we got here. Mark's map is damned useless now. It's like somehow the whole ocean around the area has changed since then. Mark said that he found the map somewhere toward the center of the island... I know it's crazy. If I find another map, it shouldn't be any different than the one I have now, but... somehow I feel like someone somewhere out there knows how the dangerous waters around these islands change. We need their help to escape. I don't like it one damned bit, but something is very wrong. Our supply ship should've been here by now, and they definitely should have sent someone to search for us when we didn't radio in for over 2 god damned weeks.''//
//''April 29, 1974
I don't know what these people... things are. They aren't natural. They move so fast, they grab people and then just fucking disappear. Me and Hao are gonna mount up with the biggest mother fucking assault rifles in the armory and go kill these bastards. You can kill them. They bleed. This island is mine. I will win.''//
That is the last entry in the journal. Unfortunately, the journal doesn't have a lot of information about the people who attacked, but it seems to be a pretty safe bet that whoever that man was who attacked you a short time ago comes from a very violent people. You wish it had been Mark's journal and not Gregory's as it seems that Mark escaped from this island, but sadly, there are no other journals to be found.
<<if $companion is true>><<set $companion to false>><<set $comfight to 0>>$comname says, "This is very creepy... We should get out of here in case that guy has more friends coming soon." It seems that there is nothing else of use around here, and so you are inclined to agree.<<else>>You take a quick look around and find nothing else of use, and you really don't want to find a whole army of people like the man who attacked you, so you decide to return to the village.<<endif>>
Back at the village, everyone discusses your findings. <<if $danadead isnot true>>Dana says, "We need to get off of this island. Apparently someone's done it before, we just need to figure out how they did it. I guess with some sort of map?"<<else>>There are a few murmers about how you need to get off of this island, and soon!<<endif>>
<<if $maydead isnot true and $deadcount lte 2>>May says, "Let us discuss our options. We do not know for sure that the people who attacked the original settlers of this area are still at full strength. It has been about 50 years since that journal was written and many severe storms and waves have passed through the area which could have decimated the local population and left the few survivors vulnerable. What we do know now is that this island sits atop a substantial untapped petroleum reserve."<<elseif $gordondead isnot true and $deadcount lte 2>>Gordon says, "Look, I know we've lost people already, but we shouldn't just ignore the fact that we're sitting on a damned gold mine. I'm not saying we //shouldn't// try to escape, but if we find that the inhabitants of the island are weak now... We'd be doing the world a favor by putting down violent people, right?"<<else>>Your crew has suffered far too many casualties thus far, and no one is willing to speak up in favor of actually staying here.<<endif>>
<<if $maydead isnot true or $gordondead isnot true>><<if $johndead isnot true and $deadcount lte 2>>John speaks up and says, "Now wait just a minute... First of all, that's some pretty huge speculation there. Second, even if they are weak, that sounds a lot like genocide! We are not going to just start killing locals so we can take over their island! I'm not saying they're good people, but our priority should be escaping."<<elseif $selenadead isnot true and $deadcount lte 2>>Selena says, "Look, I love money as much as the next girl, but that doesn't mean I'm willing to KILL a whole village of people just to get some! We should be looking to get off of this island."<<elseif $danadead isnot true and $deadcount lte 2>>Dana says, "What is WRONG with you? How many people do we have to lose before you think that it's time to get out of here? Obviously they're still powerful!"<<endif>>
<<endif>><<if $peterdead isnot true and $deadcount lte 2>>Peter seems to be mostly on the fence about this issue. He'll follow your lead.<<endif>> <<if $deadcount lte 0>>Selena is also mostly on the fence about the issue for now, and Gordon is in favor of May's plan.<<elseif $selenadead isnot true and $deadcount lte 2 and $gordondead isnot true>>Selena is in favor of leaving, but Gordon is in favor of May's plan.<<elseif $selenadead is true and $gordondead isnot true and $maydead isnot true and $deadcount lte 2>>Gordon is in favor of May's plan.<<else>>It seems that the overwhelming majority favors leaving.<<endif>>
[[I think our priority needs to be getting off of this island as soon as possible.]]
[[This island could make us rich, so we shouldn't just be running away like cowards!]]
[[We don't have enough information to make an informed decision yet. We can discuss this further another time.]]An arrow flies from your bow, and strikes your attacker right in the chest. He falls to his knees; he did not expect you to react to his attack so quickly. He gurgles bood and tries to say something, but then he slumps over. It seems that your arrow cracked right through his ribs and entered his heart. He has bled out in under a minute.
<<if $companion is true>>$comname stares at awe at your fresh kill. <<if $comfem is true>>She<<else>>He<<endif>> says, <<if $maycompanion is true>>"It would seem we are not alone on this island, and our fellow occupants are not friendly toward us... We must be more careful." She is certainly alarmed, but she is holding it together.<<elseif $danacompanion is true>>"JESUS CHRIST! This... this crazy half naked guy just-just jumped us out of nowhere!" It takes you a few moments to calm her down. She is alarmed, but holding it together.<<elseif $selenacompanion is true>>"You... you just killed a guy... I mean, not that I blame you, you did what you had to do. But it's just... ya'know. If you need anyone to talk to about it, I'm here for you." Selena is alarmed at the dead body, but she seems more concerned for your mental well-being after you just killed a person.<<elseif $johncompanion is true>>"Oh my God... You just wasted that dude! I mean... I usually like to have some respect for the dead and avoid violence, but... that crazy dumbass kinda had it coming, huh?"<<elseif $petercompanion is true>>"Hmmm... So you uh... you just killed a guy, huh? Not saying it was a bad idea. He was clearly... uh, violent, but... it's a shame." Peter clearly isn't pleased that there is further loss of life after the plane crash was already so awful, but he doesn't blame you for it; maybe just the universe.<<else>>"WHAT THE FUCK! How are we getting attacked by half-naked white guys out in the middle of god-damned nowhere? This is why I left San Francisco! OK... Let's just calm down... Crazy son of a bitch... We can still search this place."<<endif>> The two of you look around for a few moments, and it seems that whomever that guy was, he was alone.<<else>>Killing someone is never easy, even if maybe they did kind of deserve it. Perhaps you feel shocked for a few moments, or perhaps you don't. Whatever the case may be, it seems that whoever that man was, he was operating alone, and you have a short window at the very least to explore this place.<<endif>>
You don't want to spend a lot of time here just in case his friends come looking for him, but you do decide to quickly look around this facility. There's not much left to it. It seems to be fully abandoned. You find some equipment that looks like they were going to drill for oil in or near this compound, but they hadn't finished it. You do find a few old documents dated back to the 1970s in the control room which state that preliminary tests indicate a high probability of petroleum under this island. There isn't much information around here about where the people who built this place went, but you manage to find an old journal inside a broken desk. The journal gives a little information about how this facility came to be here. It apparently belonged to a man named Gregory Foster, as his name is engraved on the lower left corner of the brown cover.
//''April 12, 1974
Mark told me that he would never come back here, that he barely escaped with his life after finding some map. He said something about "crazy devil bastards" on this island, but he's always been full of shit. All I know for sure is that he discovered an enormous island that somehow no one's found yet, and we're gonna get rich off of the oil here. It hasn't been easy, even though we followed the maps Mark provided, we still crashed on some rocks the crazy old son of a bitch hadn't put on his maps, and our ship sank. Fortunately, we got most of the supplies and crew off, and we should be able to get started on a base of operations right away. I think there must be some sort of storm out in the ocean because none of our radio equipment is working. But that doesn't mean I believe Mark's ghost stories. I'm sure we'll get everything up and running soon! Tomorrow we'll go ahead and start pouring cement for the foundations, so I'd better make sure those jackasses we hired are up to the task. They've been so lazy ever since we crashed!''//
The next few pages detail building this facility over 2 weeks. It seems they actually did make incredibly good time on building this place up, although the writer repeatedly expresses frustration that for some reason the radio equipment just won't work right. Then there is another entry.
//''April 26, 1974
I think there's someone else on this island. We didn't find them on our first sweep over it, but maybe they're just waiting to thin out our numbers and then take us on. I don't know what to think anymore. So far, 5 of our workers have disappeared with no explanation. At first I thought that they were just getting drunk or stoned off somewhere and hoping to slack off while their coworkers did all the heavy lifting... But they don't come back, and the first ones to disappear have been missing for almost a week now. Maybe they're also sabotaging our radio equipment. Tomorrow I'll have a few guys go back to the mainland on a raft and ask them to send help. This island won't fucking beat me.''//
//''April 27, 1974
The raft crashed. 2 men drowned as the current pulled them under and one man barely made it back to shore, but his left leg got all fucked up from being crushed up against a rock during the wreck. I don't understand, I know that rocky barrier wasn't here when we got here. Mark's map is damned useless now. It's like somehow the whole ocean around the area has changed since then. Mark said that he found the map somewhere toward the center of the island... I know it's crazy. If I find another map, it shouldn't be any different than the one I have now, but... somehow I feel like someone somewhere out there knows how the dangerous waters around these islands change. We need their help to escape. I don't like it one damned bit, but something is very wrong. Our supply ship should've been here by now, and they definitely should have sent someone to search for us when we didn't radio in for over 2 god damned weeks.''//
//''April 29, 1974
I don't know what these people... things are. They aren't natural. They move so fast, they grab people and then just fucking disappear. Me and Hao are gonna mount up with the biggest mother fucking assault rifles in the armory and go kill these bastards. You can kill them. They bleed. This island is mine. I will win.''//
That is the last entry in the journal. Unfortunately, the journal doesn't have a lot of information about the people who attacked, but it seems to be a pretty safe bet that whoever that man was who attacked you a short time ago comes from a very violent people. You wish it had been Mark's journal and not Gregory's as it seems that Mark escaped from this island, but sadly, there are no other journals to be found.
<<if $companion is true>><<set $companion to false>><<set $comfight to 0>>$comname says, "This is very creepy... We should get out of here in case that guy has more friends coming soon." It seems that there is nothing else of use around here, and so you are inclined to agree.<<else>>You take a quick look around and find nothing else of use, and you really don't want to find a whole army of people like the man who attacked you, so you decide to return to the village.<<endif>>
Back at the village, everyone discusses your findings. <<if $danadead isnot true>>Dana says, "We need to get off of this island. Apparently someone's done it before, we just need to figure out how they did it. I guess with some sort of map?"<<else>>There are a few murmers about how you need to get off of this island, and soon!<<endif>>
<<if $maydead isnot true and $deadcount lte 2>>May says, "Let us discuss our options. We do not know for sure that the people who attacked the original settlers of this area are still at full strength. It has been about 50 years since that journal was written and many severe storms and waves have passed through the area which could have decimated the local population and left the few survivors vulnerable. What we do know now is that this island sits atop a substantial untapped petroleum reserve."<<elseif $gordondead isnot true and $deadcount lte 2>>Gordon says, "Look, I know we've lost people already, but we shouldn't just ignore the fact that we're sitting on a damned gold mine. I'm not saying we //shouldn't// try to escape, but if we find that the inhabitants of the island are weak now... We'd be doing the world a favor by putting down violent people, right?"<<else>>Your crew has suffered far too many casualties thus far, and no one is willing to speak up in favor of actually staying here.<<endif>>
<<if $maydead isnot true or $gordondead isnot true>><<if $johndead isnot true and $deadcount lte 2>>John speaks up and says, "Now wait just a minute... First of all, that's some pretty huge speculation there. Second, even if they are weak, that sounds a lot like genocide! We are not going to just start killing locals so we can take over their island! I'm not saying they're good people, but our priority should be escaping."<<elseif $selenadead isnot true and $deadcount lte 2>>Selena says, "Look, I love money as much as the next girl, but that doesn't mean I'm willing to KILL a whole village of people just to get some! We should be looking to get off of this island."<<elseif $danadead isnot true and $deadcount lte 2>>Dana says, "What is WRONG with you? How many people do we have to lose before you think that it's time to get out of here? Obviously they're still powerful!"<<endif>>
<<endif>><<if $peterdead isnot true and $deadcount lte 2>>Peter seems to be mostly on the fence about this issue. He'll follow your lead.<<endif>> <<if $deadcount lte 0>>Selena is also mostly on the fence about the issue for now, and Gordon is in favor of May's plan.<<elseif $selenadead isnot true and $deadcount lte 2 and $gordondead isnot true>>Selena is in favor of leaving, but Gordon is in favor of May's plan.<<elseif $selenadead is true and $gordondead isnot true and $maydead isnot true and $deadcount lte 2>>Gordon is in favor of May's plan.<<else>>It seems that the overwhelming majority favors leaving.<<endif>>
[[I think our priority needs to be getting off of this island as soon as possible.]]
[[This island could make us rich, so we shouldn't just be running away like cowards!]]
[[We don't have enough information to make an informed decision yet. We can discuss this further another time.]]Your attacker has a small knife, but your weapon is much larger! You begin to prepare to counter-attack with your stick. <<if $athletic is true or $playerfight gte 4>>You are quickly able to overpower your assailant, and in the ensuing fight, you stab your stick straight through the man's chest.<<elseif $comfight gte 3>>It seems you and the wild man are rather evenly matched, but suddenly $comname jumps back in the fight, pins him to the ground, and he's about to stab $comname, but then you finish him off with a strike to the heart from your stick!<<else>><<set $health -= 4>>You and he dance around each other for a few moments, and he manages to do a bit of damage to your arms with his knife as you fight.<<if $health lte 0>><<set $dead to true>><<endif>><<endif>> <<if $dead is true>>You fall to your knees, and pass out. Your injuries have become too severe, and you can't continue on.
[[The island has defeated me...]]<<else>>You see his eyes open wide as all the breath is suddenly forced out of his body. It seems you have punctured his heart, and he falls to his knees.
<<if $companion is true>>$comname stares at awe at your fresh kill. <<if $comfem is true>>She<<else>>He<<endif>> says, <<if $maycompanion is true>>"It would seem we are not alone on this island, and our fellow occupants are not friendly toward us... We must be more careful." She is certainly alarmed, but she is holding it together.<<elseif $danacompanion is true>>"JESUS CHRIST! This... this crazy half naked guy just-just jumped us out of nowhere!" It takes you a few moments to calm her down. She is alarmed, but holding it together.<<elseif $selenacompanion is true>>"You... you just killed a guy... I mean, not that I blame you, you did what you had to do. But it's just... ya'know. If you need anyone to talk to about it, I'm here for you." Selena is alarmed at the dead body, but she seems more concerned for your mental well-being after you just killed a person.<<elseif $johncompanion is true>>"Oh my God... You just wasted that dude! I mean... I usually like to have some respect for the dead and avoid violence, but... that crazy dumbass kinda had it coming, huh?"<<elseif $petercompanion is true>>"Hmmm... So you uh... you just killed a guy, huh? Not saying it was a bad idea. He was clearly... uh, violent, but... it's a shame." Peter clearly isn't pleased that there is further loss of life after the plane crash was already so awful, but he doesn't blame you for it; maybe just the universe.<<else>>"WHAT THE FUCK! How are we getting attacked by half-naked white guys out in the middle of god-damned nowhere? This is why I left San Francisco! OK... Let's just calm down... Crazy son of a bitch... We can still search this place."<<endif>> The two of you look around for a few moments, and it seems that whomever that guy was, he was alone.<<else>>Killing someone is never easy, even if maybe they did kind of deserve it. Perhaps you feel shocked for a few moments, or perhaps you don't. Whatever the case may be, it seems that whoever that man was, he was operating alone, and you have a short window at the very least to explore this place.<<endif>>
You don't want to spend a lot of time here just in case his friends come looking for him, but you do decide to quickly look around this facility. There's not much left to it. It seems to be fully abandoned. You find some equipment that looks like they were going to drill for oil in or near this compound, but they hadn't finished it. You do find a few old documents dated back to the 1970s in the control room which state that preliminary tests indicate a high probability of petroleum under this island. There isn't much information around here about where the people who built this place went, but you manage to find an old journal inside a broken desk. The journal gives a little information about how this facility came to be here. It apparently belonged to a man named Gregory Foster, as his name is engraved on the lower left corner of the brown cover.
//''April 12, 1974
Mark told me that he would never come back here, that he barely escaped with his life after finding some map. He said something about "crazy devil bastards" on this island, but he's always been full of shit. All I know for sure is that he discovered an enormous island that somehow no one's found yet, and we're gonna get rich off of the oil here. It hasn't been easy, even though we followed the maps Mark provided, we still crashed on some rocks the crazy old son of a bitch hadn't put on his maps, and our ship sank. Fortunately, we got most of the supplies and crew off, and we should be able to get started on a base of operations right away. I think there must be some sort of storm out in the ocean because none of our radio equipment is working. But that doesn't mean I believe Mark's ghost stories. I'm sure we'll get everything up and running soon! Tomorrow we'll go ahead and start pouring cement for the foundations, so I'd better make sure those jackasses we hired are up to the task. They've been so lazy ever since we crashed!''//
The next few pages detail building this facility over 2 weeks. It seems they actually did make incredibly good time on building this place up, although the writer repeatedly expresses frustration that for some reason the radio equipment just won't work right. Then there is another entry.
//''April 26, 1974
I think there's someone else on this island. We didn't find them on our first sweep over it, but maybe they're just waiting to thin out our numbers and then take us on. I don't know what to think anymore. So far, 5 of our workers have disappeared with no explanation. At first I thought that they were just getting drunk or stoned off somewhere and hoping to slack off while their coworkers did all the heavy lifting... But they don't come back, and the first ones to disappear have been missing for almost a week now. Maybe they're also sabotaging our radio equipment. Tomorrow I'll have a few guys go back to the mainland on a raft and ask them to send help. This island won't fucking beat me.''//
//''April 27, 1974
The raft crashed. 2 men drowned as the current pulled them under and one man barely made it back to shore, but his left leg got all fucked up from being crushed up against a rock during the wreck. I don't understand, I know that rocky barrier wasn't here when we got here. Mark's map is damned useless now. It's like somehow the whole ocean around the area has changed since then. Mark said that he found the map somewhere toward the center of the island... I know it's crazy. If I find another map, it shouldn't be any different than the one I have now, but... somehow I feel like someone somewhere out there knows how the dangerous waters around these islands change. We need their help to escape. I don't like it one damned bit, but something is very wrong. Our supply ship should've been here by now, and they definitely should have sent someone to search for us when we didn't radio in for over 2 god damned weeks.''//
//''April 29, 1974
I don't know what these people... things are. They aren't natural. They move so fast, they grab people and then just fucking disappear. Me and Hao are gonna mount up with the biggest mother fucking assault rifles in the armory and go kill these bastards. You can kill them. They bleed. This island is mine. I will win.''//
That is the last entry in the journal. Unfortunately, the journal doesn't have a lot of information about the people who attacked, but it seems to be a pretty safe bet that whoever that man was who attacked you a short time ago comes from a very violent people. You wish it had been Mark's journal and not Gregory's as it seems that Mark escaped from this island, but sadly, there are no other journals to be found.
<<if $companion is true>><<set $companion to false>><<set $comfight to 0>>$comname says, "This is very creepy... We should get out of here in case that guy has more friends coming soon." It seems that there is nothing else of use around here, and so you are inclined to agree.<<else>>You take a quick look around and find nothing else of use, and you really don't want to find a whole army of people like the man who attacked you, so you decide to return to the village.<<endif>>
Back at the village, everyone discusses your findings. <<if $danadead isnot true>>Dana says, "We need to get off of this island. Apparently someone's done it before, we just need to figure out how they did it. I guess with some sort of map?"<<else>>There are a few murmers about how you need to get off of this island, and soon!<<endif>>
<<if $maydead isnot true and $deadcount lte 2>>May says, "Let us discuss our options. We do not know for sure that the people who attacked the original settlers of this area are still at full strength. It has been about 50 years since that journal was written and many severe storms and waves have passed through the area which could have decimated the local population and left the few survivors vulnerable. What we do know now is that this island sits atop a substantial untapped petroleum reserve."<<elseif $gordondead isnot true and $deadcount lte 2>>Gordon says, "Look, I know we've lost people already, but we shouldn't just ignore the fact that we're sitting on a damned gold mine. I'm not saying we //shouldn't// try to escape, but if we find that the inhabitants of the island are weak now... We'd be doing the world a favor by putting down violent people, right?"<<else>>Your crew has suffered far too many casualties thus far, and no one is willing to speak up in favor of actually staying here.<<endif>>
<<if $maydead isnot true or $gordondead isnot true>><<if $johndead isnot true and $deadcount lte 2>>John speaks up and says, "Now wait just a minute... First of all, that's some pretty huge speculation there. Second, even if they are weak, that sounds a lot like genocide! We are not going to just start killing locals so we can take over their island! I'm not saying they're good people, but our priority should be escaping."<<elseif $selenadead isnot true and $deadcount lte 2>>Selena says, "Look, I love money as much as the next girl, but that doesn't mean I'm willing to KILL a whole village of people just to get some! We should be looking to get off of this island."<<elseif $danadead isnot true and $deadcount lte 2>>Dana says, "What is WRONG with you? How many people do we have to lose before you think that it's time to get out of here? Obviously they're still powerful!"<<endif>>
<<endif>><<if $peterdead isnot true and $deadcount lte 2>>Peter seems to be mostly on the fence about this issue. He'll follow your lead.<<endif>> <<if $deadcount lte 0>>Selena is also mostly on the fence about the issue for now, and Gordon is in favor of May's plan.<<elseif $selenadead isnot true and $deadcount lte 2 and $gordondead isnot true>>Selena is in favor of leaving, but Gordon is in favor of May's plan.<<elseif $selenadead is true and $gordondead isnot true and $maydead isnot true and $deadcount lte 2>>Gordon is in favor of May's plan.<<else>>It seems that the overwhelming majority favors leaving.<<endif>>
[[I think our priority needs to be getting off of this island as soon as possible.]]
[[This island could make us rich, so we shouldn't just be running away like cowards!]]
[[We don't have enough information to make an informed decision yet. We can discuss this further another time.]]<<endif>><<if $companion is true>>$comname is not exactly impressed that you are leaving <<if $comfem is true>>her here to fend for herself, but she<<else>>him here to fend for himself, but he<<endif>> prepares to fight! <<if $comfight gte 3>>They have a bit of a fight, but in the end, $comname is victorious! $comname says, "Hey $plname! I won! Get back here!" You will likely be subjected to some teasing for running away from that fight, but such is life. In the end, $comname managed to take care of it. <<if $comfem is true>>She<<else>>He<<endif>> looks around the facility for another few moments, and assures you that there are no other enemies nearby.
[[Fine, we can explore the facility. Just stop laughing at me!]]<<else>>$comname is not a warrior by any means. The crazed man slices <<if $comfem is true>>her up real good, and then suddenly grabs onto her<<else>>him up real good, and then suddenly grabs onto him<<endif>> and a blue circle opens up right above the man. A second later, the man and $comname both disappear into it, and the circle itself disappears! It seems it was some kind of portal.<<set $companion to false>>
You run back to camp, and soon all the others come to take a look around while holding whatever weapons they can. Everyone looks around, and there is no sign of $comname or anyone else. Fortunately, it seems that there is no one else here either. Everyone takes a few minutes to explore around the facility.<<set $deadcount += 1>><<if $danacompanion is true>><<set $danadead to true>><<set $groupfight -= $danafight>><<set $danacompanion to false>><<set $danahorror to true>><<elseif $selenacompanion is true>><<set $selenadead to true>><<set $groupfight -= $selenafight>><<set $selenacompanion to false>><<set $selenahorror to true>><<elseif $maycompanion is true>><<set $maydead to true>><<set $groupfight -= $mayfight>><<set $maycompanion to false>><<set $mayhorror to true>><<elseif $gordoncompanion is true>><<set $gordondead to true>><<set $groupfight -= $gordonfight>><<set $gordoncompanion to false>><<set $gordonhorror to true>><<else>><<set $peterdead to true>><<set $groupfight -= $peterfight>><<set $petercompanion to false>><<set $peterhorror to true>><<endif>>
[[Alright, let's look around...]]<<endif>><<else>><<if $deadcount gte 6>><<set $health -= 7>>Unfortunately, you have somehow already lost all of your companions, and the man chasing you is quite fast! You manage to avoid him for a while, but eventually he catches up to you and stabs his knife right into your back! You fall over and he somehow trips over you and hits his head on a rock, but you are badly wounded. <<if $health lte 0>>You lie on the ground and pass out. Your injuries have become too severe, and you can't continue on.
[[The island has defeated me...]]<<else>>You find that you are somehow once again close to the facility. You limp over to it and see there's no one else around, so you check it for medical supplies. You are too wounded to make it back to your own camp for the moment.
[[Check the facility for medical supplies.]]<<endif>><<else>><<set $deadcount += 1>>You go sprinting back to your camp as fast as you can! You hope someone will be able to help you, but that crazy man is still hot on your tail! You see <<if $mayenemy is true and $maydead isnot true>>May up ahead who comes out to laugh at you running away, but suddenly the man jumps on her and plunges a knife into her chest! She barely has time to react, and then a blue portal or something appears right above them and takes the man and May away!<<set $maydead to true>><<set $groupfight -= $mayfight>><<set $mayhorror to true>><<elseif $peterenemy is true and $peterdead isnot true>>Peter up ahead who comes out to laugh at you running away, but suddenly the man jumps on him and plunges a knife into his chest! He barely has time to react, and then a blue portal or something appears right above them and takes the man and Peter away!<<set $peterdead to true>><<set $groupfight -= $peterfight>><<set $peterhorror to true>><<elseif $gordonenemy is true and $gordondead isnot true>>Gordon up ahead who comes out to laugh at you running away, but suddenly the man jumps on him and plunges a knife into his chest! He barely has time to react, and then a blue portal or something appears right above them and takes the man and Gordon away!<<set $gordondead to true>><<set $groupfight -= $gordonfight>><<set $gordonhorror to true>><<elseif $danaenemy is true and $danadead isnot true>>Dana up ahead who comes out to laugh at you running away, but suddenly the man jumps on her and plunges a knife into her chest! She barely has time to react, and then a blue portal or something appears right above them and takes the man and Dana away!<<set $danadead to true>><<set $groupfight -= $danafight>><<set $danahorror to true>><<elseif $selenadead isnot true and $selenaenemy is true>>Selena up ahead who comes out to laugh at you running away, but suddenly the man jumps on her and plunges a knife into her chest! She barely has time to react, and then a blue portal or something appears right above them and takes the man and Selena away!<<set $selenadead to true>><<set $groupfight -= $selenafight>><<set $selenahorror to true>><<elseif $johnenemy is true and $johndead isnot true>>John up ahead who comes out to laugh at you running away, but suddenly the man jumps on him and plunges a knife into his chest! He barely has time to react, and then a blue portal or something appears right above them and takes the man and John away!<<set $johndead to true>><<set $groupfight -= $johnfight>><<set $johnhorror to true>><<else>><<if $peterdead isnot true>>Peter comes out to check on you as he sees you running, but suddenly the crazed man jumps on top of Peter and plunges a knife into his chest! He barely has time to react, and then a blue portal or something appears right above them and takes Peter and the man away!<<set $peterdead to true>><<set $groupfight -= $peterfight>><<set $peterhorror to true>><<elseif $gordondead isnot true>>Gordon comes out to check on you as he sees you running, but suddenly the crazed man jumps on top of Gordon and plunges a knife into his chest! He barely has time to react, and then a blue portal or something appears right above them and takes Gordon and the man away!<<set $gordondead to true>><<set $groupfight -= $gordonfight>><<set $gordonhorror to true>><<elseif $maydead isnot true>>May comes out to check on you as she sees you running, but suddenly the crazed man jumps on top of May and plunges a knife into her chest! She barely has time to react, and then a blue portal or something appears right above them and takes May and the man away!<<set $maydead to true>><<set $groupfight -= $mayfight>><<set $mayhorror to true>><<elseif $selenadead isnot true>>Selena comes out to check on you as she sees you running, but suddenly the crazed man jumps on top of Selena and plunges a knife into her chest! She barely has time to react, and then a blue portal or something appears right above them and takes Selena and the man away!<<set $selenadead to true>><<set $groupfight -= $selenafight>><<set $selenahorror to true>><<elseif $danadead isnot true>>Dana comes out to check on you as she sees you running, but suddenly the crazed man jumps on top of Dana and plunges a knife into her chest! She barely has time to react, and then a blue portal or something appears right above them and takes Dana and the man away!<<set $danadead to true>><<set $groupfight -= $danafight>><<set $danahorror to true>><<else>>John comes out to check on you as he sees you running, but suddenly the crazed man jumps on top of John and plunges a knife into his chest! He barely has time to react, and then a blue portal or something appears right above them and takes John and the man away!<<set $johndead to true>><<set $groupfight -= $johnfight>><<set $johnhorror to true>><<endif>><<endif>>
Everyone else blames you to varying degrees for bringing a psycho killer back to the village, but for now the focus is on trying to find $comname. Everyone grabs weapons and returns to the facility to look around, this time more prepared for attacks.<<if $danadead is true and $danagf is true>><<set $danagf to false>><<set $so to false>><<elseif $johndead is true and $johnbf is true>><<set $johnbf to false>><<set $so to false>><<elseif $peterdead is true and $peterbf is true>><<set $peterbf to false>><<set $so to false>><<elseif $gordondead is true and $gordonbf is true>><<set $gordonbf to false>><<set $so to false>><<elseif $maydead is true and $maygf is true>><<set $maygf to false>><<set $so to false>><<elseif $selenadead is true and $selenagf is true>><<set $selenagf to false>><<set $so to false>><<endif>>
[[Alright, let's look around...]]<<endif>><<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $iwantsafety to true>><<if $charismatic is true or $deathcount gte 3>>Everyone agrees with you after some discussion that getting out of here is priority number 1. Maybe some of them would like to look into getting money here, but no one is a total monster who refuses to see the importance of safety.<<else>>Not everyone agrees with you, but enough of them do that this will probably be the choice made in the end!<<endif>>
<<if $conversationtime is true>>><<if $buildings gte 15 and $conversationtime2 isnot true>><<set $conversationtime2 to true>><<elseif $buildings gte 25>><<else>><<set $conversationtime to false>><<set $conversationtime2 to false>><<endif>>It is starting to get late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]
<<endif>>[[I don't want to talk with anyone tonight.->Good night.]]<<else>><<set $conversationtime to true>>Toward the end of the work day, <<set $dice to random(1, 15)>><<if $dice lte 4>>a huge rainstorm hits! You and your companions must spend several hours just waiting out the rain storm and fixing up what you've built so far. As it starts to die down, everyone is too tired to do anything else.<<elseif $dice lte 7>>some island rodents invade your camp, and you must all spend several hours driving them out. When they finally seem to be gone, everyone is too tired to do anything else.<<elseif $dice lte 10>>there is a lively debate between your companions that gets a bit heated a few times! It ends up not really being a big issue in the end, but there's not much time for you to have a private conversation with anyone.<<elseif $dice lte 13>>the island suddenly gets very windy, and all of your stuff keeps blowing away! Putting everything back in its place takes longer than you expected, and by the time you're finished, everyone is too tired to talk much.<<else>>everyone sits around a campfire and talks for a few hours. There's not much time for private conversations before everyone goes to bed.<<endif>>
[[Good night.]]<<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $iwantmoney to true>><<if $deadcount gte 3 and $charistmatic isnot true>><<set $overruled to true>>You plead with the others that you should stay a bit longer, but you are overruled. Everyone else is in favor of getting off this island.<<elseif $charismatic is true>>At first your decision is controversial, but your charisma makes it so that everyone agrees with you in the end, or at least they're willing to admit that maybe you can stay long enough to make some money if the right opportunities present themselves!<<else>>Your voice is met with some controversy, but no firm decisions are made for today.<<endif>>
<<if $conversationtime is true>>><<if $buildings gte 15 and $conversationtime2 isnot true>><<set $conversationtime2 to true>><<elseif $buildings gte 25>><<else>><<set $conversationtime to false>><<set $conversationtime2 to false>><<endif>>It is starting to get late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]
<<endif>>[[I don't want to talk with anyone tonight.->Good night.]]<<else>><<set $conversationtime to true>>Toward the end of the work day, <<set $dice to random(1, 15)>><<if $dice lte 4>>a huge rainstorm hits! You and your companions must spend several hours just waiting out the rain storm and fixing up what you've built so far. As it starts to die down, everyone is too tired to do anything else.<<elseif $dice lte 7>>some island rodents invade your camp, and you must all spend several hours driving them out. When they finally seem to be gone, everyone is too tired to do anything else.<<elseif $dice lte 10>>there is a lively debate between your companions that gets a bit heated a few times! It ends up not really being a big issue in the end, but there's not much time for you to have a private conversation with anyone.<<elseif $dice lte 13>>the island suddenly gets very windy, and all of your stuff keeps blowing away! Putting everything back in its place takes longer than you expected, and by the time you're finished, everyone is too tired to talk much.<<else>>everyone sits around a campfire and talks for a few hours. There's not much time for private conversations before everyone goes to bed.<<endif>>
[[Good night.]]<<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<if $deadcount gte 3 and $charistmatic isnot true>><<set $overruled to true>>It seems everyone else disagrees with you. They say we DO have enough information to say we need to get the Hell out of here!<<elseif $charismatic is true>>Everyone agrees that we are probably getting out of here, but they're willing to wait for the future to make any firm decisions.<<else>>It is what it is. You don't want to enter the controversial frey at this time.<<endif>>
<<if $conversationtime is true>>><<if $buildings gte 15 and $conversationtime2 isnot true>><<set $conversationtime2 to true>><<elseif $buildings gte 25>><<else>><<set $conversationtime to false>><<set $conversationtime2 to false>><<endif>>It is starting to get late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]
<<endif>>[[I don't want to talk with anyone tonight.->Good night.]]<<else>><<set $conversationtime to true>>Toward the end of the work day, <<set $dice to random(1, 15)>><<if $dice lte 4>>a huge rainstorm hits! You and your companions must spend several hours just waiting out the rain storm and fixing up what you've built so far. As it starts to die down, everyone is too tired to do anything else.<<elseif $dice lte 7>>some island rodents invade your camp, and you must all spend several hours driving them out. When they finally seem to be gone, everyone is too tired to do anything else.<<elseif $dice lte 10>>there is a lively debate between your companions that gets a bit heated a few times! It ends up not really being a big issue in the end, but there's not much time for you to have a private conversation with anyone.<<elseif $dice lte 13>>the island suddenly gets very windy, and all of your stuff keeps blowing away! Putting everything back in its place takes longer than you expected, and by the time you're finished, everyone is too tired to talk much.<<else>>everyone sits around a campfire and talks for a few hours. There's not much time for private conversations before everyone goes to bed.<<endif>>
[[Good night.]]<<endif>>You wake up as you feel sharp hot pokers go into your skin... Somehow they've kept you alive, and they keep you alive for a good long time as they torture you again and again. Finally, a large naked white man opens a portal in the ground and holds onto your arms as he drops you through it. You are now higher up in the air, and you land on an enormous wooden spike below you. It drives most of the way through your body, but does not kill you instantly. You suffer there for some time as you reflect on your failures. You look around you and you see some of your companions who have met similar fates, apparently. You die miserably in defeat.
THE END
NOTE: If you're getting this screen a lot, <<if $sadistic is true>>you probably need to commit more dickish acts to other people and then meditate on them at nights!<<else>>you should look into spending more time with companions who like you. They can improve your combat abilities, and you can improve theirs!<<endif>> Also, building up the defenses of your village can be helpful, and make sure that you are fully healed before you go out on any quests! If you keep dying with your current build, maybe try starting again and choosing a different set of starting abilities.
<<if $day gte 30>>The attacks on your village will become more and more severe over time. It is good to go slowly and build up your own village and strengths, but sometimes you also need to keep moving!<<endif>>$comname doesn't fully keep <<if $comfem is true>>her<<else>>his<<endif>> promise not to laugh at you, but soon both of you are dedicating your efforts to the exploration.
You don't want to spend a lot of time here just in case his friends come looking for him, but you do decide to quickly look around this facility. There's not much left to it. It seems to be fully abandoned. You find some equipment that looks like they were going to drill for oil in or near this compound, but they hadn't finished it. You do find a few old documents dated back to the 1970s in the control room which state that preliminary tests indicate a high probability of petroleum under this island. There isn't much information around here about where the people who built this place went, but you manage to find an old journal inside a broken desk. The journal gives a little information about how this facility came to be here. It apparently belonged to a man named Gregory Foster, as his name is engraved on the lower left corner of the brown cover.
//''April 12, 1974
Mark told me that he would never come back here, that he barely escaped with his life after finding some map. He said something about "crazy devil bastards" on this island, but he's always been full of shit. All I know for sure is that he discovered an enormous island that somehow no one's found yet, and we're gonna get rich off of the oil here. It hasn't been easy, even though we followed the maps Mark provided, we still crashed on some rocks the crazy old son of a bitch hadn't put on his maps, and our ship sank. Fortunately, we got most of the supplies and crew off, and we should be able to get started on a base of operations right away. I think there must be some sort of storm out in the ocean because none of our radio equipment is working. But that doesn't mean I believe Mark's ghost stories. I'm sure we'll get everything up and running soon! Tomorrow we'll go ahead and start pouring cement for the foundations, so I'd better make sure those jackasses we hired are up to the task. They've been so lazy ever since we crashed!''//
The next few pages detail building this facility over 2 weeks. It seems they actually did make incredibly good time on building this place up, although the writer repeatedly expresses frustration that for some reason the radio equipment just won't work right. Then there is another entry.
//''April 26, 1974
I think there's someone else on this island. We didn't find them on our first sweep over it, but maybe they're just waiting to thin out our numbers and then take us on. I don't know what to think anymore. So far, 5 of our workers have disappeared with no explanation. At first I thought that they were just getting drunk or stoned off somewhere and hoping to slack off while their coworkers did all the heavy lifting... But they don't come back, and the first ones to disappear have been missing for almost a week now. Maybe they're also sabotaging our radio equipment. Tomorrow I'll have a few guys go back to the mainland on a raft and ask them to send help. This island won't fucking beat me.''//
//''April 27, 1974
The raft crashed. 2 men drowned as the current pulled them under and one man barely made it back to shore, but his left leg got all fucked up from being crushed up against a rock during the wreck. I don't understand, I know that rocky barrier wasn't here when we got here. Mark's map is damned useless now. It's like somehow the whole ocean around the area has changed since then. Mark said that he found the map somewhere toward the center of the island... I know it's crazy. If I find another map, it shouldn't be any different than the one I have now, but... somehow I feel like someone somewhere out there knows how the dangerous waters around these islands change. We need their help to escape. I don't like it one damned bit, but something is very wrong. Our supply ship should've been here by now, and they definitely should have sent someone to search for us when we didn't radio in for over 2 god damned weeks.''//
//''April 29, 1974
I don't know what these people... things are. They aren't natural. They move so fast, they grab people and then just fucking disappear. Me and Hao are gonna mount up with the biggest mother fucking assault rifles in the armory and go kill these bastards. You can kill them. They bleed. This island is mine. I will win.''//
That is the last entry in the journal. Unfortunately, the journal doesn't have a lot of information about the people who attacked, but it seems to be a pretty safe bet that whoever that man was who attacked you a short time ago comes from a very violent people. You wish it had been Mark's journal and not Gregory's as it seems that Mark escaped from this island, but sadly, there are no other journals to be found.
<<if $companion is true>><<set $companion to false>><<set $comfight to 0>>$comname says, "This is very creepy... We should get out of here in case that guy has more friends coming soon." It seems that there is nothing else of use around here, and so you are inclined to agree.<<else>>You take a quick look around and find nothing else of use, and you really don't want to find a whole army of people like the man who attacked you, so you decide to return to the village.<<endif>>
Back at the village, everyone discusses your findings. <<if $danadead isnot true>>Dana says, "We need to get off of this island. Apparently someone's done it before, we just need to figure out how they did it. I guess with some sort of map?"<<else>>There are a few murmers about how you need to get off of this island, and soon!<<endif>>
<<if $maydead isnot true and $deadcount lte 2>>May says, "Let us discuss our options. We do not know for sure that the people who attacked the original settlers of this area are still at full strength. It has been about 50 years since that journal was written and many severe storms and waves have passed through the area which could have decimated the local population and left the few survivors vulnerable. What we do know now is that this island sits atop a substantial untapped petroleum reserve."<<elseif $gordondead isnot true and $deadcount lte 2>>Gordon says, "Look, I know we've lost people already, but we shouldn't just ignore the fact that we're sitting on a damned gold mine. I'm not saying we //shouldn't// try to escape, but if we find that the inhabitants of the island are weak now... We'd be doing the world a favor by putting down violent people, right?"<<else>>Your crew has suffered far too many casualties thus far, and no one is willing to speak up in favor of actually staying here.<<endif>>
<<if $maydead isnot true or $gordondead isnot true>><<if $johndead isnot true and $deadcount lte 2>>John speaks up and says, "Now wait just a minute... First of all, that's some pretty huge speculation there. Second, even if they are weak, that sounds a lot like genocide! We are not going to just start killing locals so we can take over their island! I'm not saying they're good people, but our priority should be escaping."<<elseif $selenadead isnot true and $deadcount lte 2>>Selena says, "Look, I love money as much as the next girl, but that doesn't mean I'm willing to KILL a whole village of people just to get some! We should be looking to get off of this island."<<elseif $danadead isnot true and $deadcount lte 2>>Dana says, "What is WRONG with you? How many people do we have to lose before you think that it's time to get out of here? Obviously they're still powerful!"<<endif>>
<<endif>><<if $peterdead isnot true and $deadcount lte 2>>Peter seems to be mostly on the fence about this issue. He'll follow your lead.<<endif>> <<if $deadcount lte 0>>Selena is also mostly on the fence about the issue for now, and Gordon is in favor of May's plan.<<elseif $selenadead isnot true and $deadcount lte 2 and $gordondead isnot true>>Selena is in favor of leaving, but Gordon is in favor of May's plan.<<elseif $selenadead is true and $gordondead isnot true and $maydead isnot true and $deadcount lte 2>>Gordon is in favor of May's plan.<<else>>It seems that the overwhelming majority favors leaving.<<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
[[I think our priority needs to be getting off of this island as soon as possible.]]
[[This island could make us rich, so we shouldn't just be running away like cowards!]]
[[We don't have enough information to make an informed decision yet. We can discuss this further another time.]]You don't want to spend a lot of time here just in case his friends come looking for him, but you do decide to quickly look around this facility. There's not much left to it. It seems to be fully abandoned. You find some equipment that looks like they were going to drill for oil in or near this compound, but they hadn't finished it. You do find a few old documents dated back to the 1970s in the control room which state that preliminary tests indicate a high probability of petroleum under this island. There isn't much information around here about where the people who built this place went, but you manage to find an old journal inside a broken desk. The journal gives a little information about how this facility came to be here. It apparently belonged to a man named Gregory Foster, as his name is engraved on the lower left corner of the brown cover.
//''April 12, 1974
Mark told me that he would never come back here, that he barely escaped with his life after finding some map. He said something about "crazy devil bastards" on this island, but he's always been full of shit. All I know for sure is that he discovered an enormous island that somehow no one's found yet, and we're gonna get rich off of the oil here. It hasn't been easy, even though we followed the maps Mark provided, we still crashed on some rocks the crazy old son of a bitch hadn't put on his maps, and our ship sank. Fortunately, we got most of the supplies and crew off, and we should be able to get started on a base of operations right away. I think there must be some sort of storm out in the ocean because none of our radio equipment is working. But that doesn't mean I believe Mark's ghost stories. I'm sure we'll get everything up and running soon! Tomorrow we'll go ahead and start pouring cement for the foundations, so I'd better make sure those jackasses we hired are up to the task. They've been so lazy ever since we crashed!''//
The next few pages detail building this facility over 2 weeks. It seems they actually did make incredibly good time on building this place up, although the writer repeatedly expresses frustration that for some reason the radio equipment just won't work right. Then there is another entry.
//''April 26, 1974
I think there's someone else on this island. We didn't find them on our first sweep over it, but maybe they're just waiting to thin out our numbers and then take us on. I don't know what to think anymore. So far, 5 of our workers have disappeared with no explanation. At first I thought that they were just getting drunk or stoned off somewhere and hoping to slack off while their coworkers did all the heavy lifting... But they don't come back, and the first ones to disappear have been missing for almost a week now. Maybe they're also sabotaging our radio equipment. Tomorrow I'll have a few guys go back to the mainland on a raft and ask them to send help. This island won't fucking beat me.''//
//''April 27, 1974
The raft crashed. 2 men drowned as the current pulled them under and one man barely made it back to shore, but his left leg got all fucked up from being crushed up against a rock during the wreck. I don't understand, I know that rocky barrier wasn't here when we got here. Mark's map is damned useless now. It's like somehow the whole ocean around the area has changed since then. Mark said that he found the map somewhere toward the center of the island... I know it's crazy. If I find another map, it shouldn't be any different than the one I have now, but... somehow I feel like someone somewhere out there knows how the dangerous waters around these islands change. We need their help to escape. I don't like it one damned bit, but something is very wrong. Our supply ship should've been here by now, and they definitely should have sent someone to search for us when we didn't radio in for over 2 god damned weeks.''//
//''April 29, 1974
I don't know what these people... things are. They aren't natural. They move so fast, they grab people and then just fucking disappear. Me and Hao are gonna mount up with the biggest mother fucking assault rifles in the armory and go kill these bastards. You can kill them. They bleed. This island is mine. I will win.''//
That is the last entry in the journal. Unfortunately, the journal doesn't have a lot of information about the people who attacked, but it seems to be a pretty safe bet that whoever that man was who attacked you a short time ago comes from a very violent people. You wish it had been Mark's journal and not Gregory's as it seems that Mark escaped from this island, but sadly, there are no other journals to be found. Your companions must agree that this is all quite creepy, and return to the village with you. <<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
Back at the village, everyone discusses your findings. <<if $danadead isnot true>>Dana says, "We need to get off of this island. Apparently someone's done it before, we just need to figure out how they did it. I guess with some sort of map?"<<else>>There are a few murmers about how you need to get off of this island, and soon!<<endif>>
<<if $maydead isnot true and $deadcount lte 2>>May says, "Let us discuss our options. We do not know for sure that the people who attacked the original settlers of this area are still at full strength. It has been about 50 years since that journal was written and many severe storms and waves have passed through the area which could have decimated the local population and left the few survivors vulnerable. What we do know now is that this island sits atop a substantial untapped petroleum reserve."<<elseif $gordondead isnot true and $deadcount lte 2>>Gordon says, "Look, I know we've lost people already, but we shouldn't just ignore the fact that we're sitting on a damned gold mine. I'm not saying we //shouldn't// try to escape, but if we find that the inhabitants of the island are weak now... We'd be doing the world a favor by putting down violent people, right?"<<else>>Your crew has suffered far too many casualties thus far, and no one is willing to speak up in favor of actually staying here.<<endif>>
<<if $maydead isnot true or $gordondead isnot true>><<if $johndead isnot true and $deadcount lte 2>>John speaks up and says, "Now wait just a minute... First of all, that's some pretty huge speculation there. Second, even if they are weak, that sounds a lot like genocide! We are not going to just start killing locals so we can take over their island! I'm not saying they're good people, but our priority should be escaping."<<elseif $selenadead isnot true and $deadcount lte 2>>Selena says, "Look, I love money as much as the next girl, but that doesn't mean I'm willing to KILL a whole village of people just to get some! We should be looking to get off of this island."<<elseif $danadead isnot true and $deadcount lte 2>>Dana says, "What is WRONG with you? How many people do we have to lose before you think that it's time to get out of here? Obviously they're still powerful!"<<endif>>
<<endif>><<if $peterdead isnot true and $deadcount lte 2>>Peter seems to be mostly on the fence about this issue. He'll follow your lead.<<endif>> <<if $deadcount lte 0>>Selena is also mostly on the fence about the issue for now, and Gordon is in favor of May's plan.<<elseif $selenadead isnot true and $deadcount lte 2 and $gordondead isnot true>>Selena is in favor of leaving, but Gordon is in favor of May's plan.<<elseif $selenadead is true and $gordondead isnot true and $maydead isnot true and $deadcount lte 2>>Gordon is in favor of May's plan.<<else>>It seems that the overwhelming majority favors leaving.<<endif>>
[[I think our priority needs to be getting off of this island as soon as possible.]]
[[This island could make us rich, so we shouldn't just be running away like cowards!]]
[[We don't have enough information to make an informed decision yet. We can discuss this further another time.]]You don't want to spend a lot of time here just in case his friends come looking for him, but you do decide to quickly look around this facility. Sadly, there doesn't seem to be much left over in the way of medical supplies. It seems that if this facility had a medical facility, it's been completely raided. There's not much left to any of the facility. It seems to be fully abandoned. You find some equipment that looks like they were going to drill for oil in or near this compound, but they hadn't finished it. You do find a few old documents dated back to the 1970s in the control room which state that preliminary tests indicate a high probability of petroleum under this island. There isn't much information around here about where the people who built this place went, but you manage to find an old journal inside a broken desk. The journal gives a little information about how this facility came to be here. It apparently belonged to a man named Gregory Foster, as his name is engraved on the lower left corner of the brown cover.
//''April 12, 1974
Mark told me that he would never come back here, that he barely escaped with his life after finding some map. He said something about "crazy devil bastards" on this island, but he's always been full of shit. All I know for sure is that he discovered an enormous island that somehow no one's found yet, and we're gonna get rich off of the oil here. It hasn't been easy, even though we followed the maps Mark provided, we still crashed on some rocks the crazy old son of a bitch hadn't put on his maps, and our ship sank. Fortunately, we got most of the supplies and crew off, and we should be able to get started on a base of operations right away. I think there must be some sort of storm out in the ocean because none of our radio equipment is working. But that doesn't mean I believe Mark's ghost stories. I'm sure we'll get everything up and running soon! Tomorrow we'll go ahead and start pouring cement for the foundations, so I'd better make sure those jackasses we hired are up to the task. They've been so lazy ever since we crashed!''//
The next few pages detail building this facility over 2 weeks. It seems they actually did make incredibly good time on building this place up, although the writer repeatedly expresses frustration that for some reason the radio equipment just won't work right. Then there is another entry.
//''April 26, 1974
I think there's someone else on this island. We didn't find them on our first sweep over it, but maybe they're just waiting to thin out our numbers and then take us on. I don't know what to think anymore. So far, 5 of our workers have disappeared with no explanation. At first I thought that they were just getting drunk or stoned off somewhere and hoping to slack off while their coworkers did all the heavy lifting... But they don't come back, and the first ones to disappear have been missing for almost a week now. Maybe they're also sabotaging our radio equipment. Tomorrow I'll have a few guys go back to the mainland on a raft and ask them to send help. This island won't fucking beat me.''//
//''April 27, 1974
The raft crashed. 2 men drowned as the current pulled them under and one man barely made it back to shore, but his left leg got all fucked up from being crushed up against a rock during the wreck. I don't understand, I know that rocky barrier wasn't here when we got here. Mark's map is damned useless now. It's like somehow the whole ocean around the area has changed since then. Mark said that he found the map somewhere toward the center of the island... I know it's crazy. If I find another map, it shouldn't be any different than the one I have now, but... somehow I feel like someone somewhere out there knows how the dangerous waters around these islands change. We need their help to escape. I don't like it one damned bit, but something is very wrong. Our supply ship should've been here by now, and they definitely should have sent someone to search for us when we didn't radio in for over 2 god damned weeks.''//
//''April 29, 1974
I don't know what these people... things are. They aren't natural. They move so fast, they grab people and then just fucking disappear. Me and Hao are gonna mount up with the biggest mother fucking assault rifles in the armory and go kill these bastards. You can kill them. They bleed. This island is mine. I will win.''//
That is the last entry in the journal. Unfortunately, the journal doesn't have a lot of information about the people who attacked, but it seems to be a pretty safe bet that whoever that man was who attacked you a short time ago comes from a very violent people. You wish it had been Mark's journal and not Gregory's as it seems that Mark escaped from this island, but sadly, there are no other journals to be found.
Eventually, when you're quite sure there's nothing else useful at this facility, you hobble back to the village.
[[Home sweet home...->Go back to the village.]]You stumble backwards at first sight, but then the sight of the bodies on the spikes catches your eye as you sit on the ground. <<if $deadcount gte 1>>You look closely at one body and recognize it as the body of <<if $danahorror is true>><<set $danahorror to false>>Dana! It looks like she was dropped from a great height and then the spike pierced her straight through from bottom to head! You doubt that she lived long enough to suffer very much, but it was still a gruesome way to go!<<elseif $mayhorror is true>><<set $mayhorror to false>>May! It looks like she was dropped from a great height and then the spike pierced her straight through from bottom to head! You doubt that she lived long enough to suffer very much, but it was still a gruesome way to go!<<elseif $selenahorror is true>><<set $selenahorror to false>>Selena! It looks like she was dropped from a great height and then the spike pierced her straight through from bottom to head! You doubt that she lived long enough to suffer very much, but it was still a gruesome way to go!<<elseif $gordonhorror is true>><<set $gordonhorror to false>>Gordon! It looks like he was dropped from a great height and then the spike pierced him straight through from bottom to head! You doubt that he lived long enough to suffer very much, but it was still a gruesome way to go!<<elseif $johnhorror is true>><<set $johnhorror to false>>John! It looks like he was dropped from a great height and then the spike pierced him straight through from bottom to head! You doubt that he lived long enough to suffer very much, but it was still a gruesome way to go!<<else>><<set $peterhorror to false>>Peter! It looks like he was dropped from a great height and then the spike pierced him straight through from bottom to head! You doubt that he lived long enough to suffer very much, but it was still a gruesome way to go!<<endif>> <<if $deadcount gte 2>>You see that your other missing crew met a similar fate on the spikes.<<if $mayhorror is true>><<set $mayhorror to false>><<endif>><<if $selenahorror is true>><<set $selenahorror to false>><<endif>><<if $gordonhorror is true>><<set $gordonhorror is false>><<endif>><<if $johnhorror is true>><<set $johnhorror to false>><<endif>><<else>>there are a few other bodies, but they look bloated and rotted like they've been up there for far longer.<<endif>><<else>>You do not recognize any of the bodies. In fact, they're rather bloated and rotten and have likely been there for months, but something about them tells you that they are others who were once stranded on this island. It looks like they were dropped from a great height and pierced bottom to head. They probably died quickly, but it was still quite gruesome. It looks like 2 of them were men and 1 was a woman.<<endif>>
<<if $sadistic is true>><<if $dick lte 12>><<set $dick += 1>><<else>><<set $evilpower += 4>><<endif>>You cackle in delight at this sight! You're beginning to like these natives!<<else>>The sight makes you sick to your stomach. You have no doubt you've ever been in a more evil place than this!<<endif>>
You see some people wandering around the village. Strangely, they are not as homogenous as you might expect for a group of people who have all been living on an island for (supposedly) a very long time. There appears to be people of different skin colors, sizes, and many other details that differentiate them. They all look fairly stone age as they are wearing very basic clothing like loin cloths and some are completely naked. They are all carrying on doing basic tasks like cooking and cleaning. You see an enormous stone pyramid in the middle of the camp. You're surprised you couldn't see it from further away!
<<if $companion is true>><<if $danacompanion is true>>Dana whimpers at the sight and whispers, "$plname, we've got to get OUT of here NOW!" She gives your arm a light tug away from the scene.<<elseif $johncompanion is true>>John looks solemly at the scene and whispers, "Hey, $plname, this place is some evil shit. We've gotta get out of here."<<elseif $maycompanion is true>>May looks surprisingly unmoved by the scene, but knowing her it is probably causing more inner-turmoil than she lets on. She says, "$plname, we cannot take on the entire village. We should make a tactical retreat."<<elseif $petercompanion is true>>Peter looks like he might be sick but he quietly murmurs, "Let's get out of here, $plname."<<elseif $selenacompanion is true>>Selena is entirely quiet, though she has a horrified expression on her face. She slowly backs up, ready to flee this area.<<elseif $gordoncompanion is true>>Gordon glares at the scene and whispers, "Holy shit, those bastards are fucking insane... But there's nothing we can do right now, and I don't want to be their next pole decoration. Let's go."<<endif>>
[[You're right, we need to get out of here.]]
[[We share an island with these dangerous psychos, and we need to know more about them. Let's scout around a little bit more before we go.]]
[[You go back to our village and tell everyone what we found here. I'll scout around a bit more.]]
<<if $charismatic is true>>[[I think you actually have a better chance of exploring this area without me. I'll stay back and you explore.]]<<endif>><<else>>You know you can't take them all on alone, but it would be nice to know more about them.
[[It's too risky and I'm all alone. I need to retreat.]]
[[I need to know more about these people. I'm going to scout them out a little bit more before I leave.]]<<endif>>You look more closely at the bodies on the wooden spikes. <<if $deadcount gte 1>>You look closely at one and recognize it as the body of <<if $danahorror is true>><<set $danahorror to false>>Dana! It looks like she was dropped from a great height and then the spike pierced her straight through from bottom to head! You doubt that she lived long enough to suffer very much, but it was still a gruesome way to go!<<elseif $mayhorror is true>><<set $mayhorror to false>>May! It looks like she was dropped from a great height and then the spike pierced her straight through from bottom to head! You doubt that she lived long enough to suffer very much, but it was still a gruesome way to go!<<elseif $selenahorror is true>><<set $selenahorror to false>>Selena! It looks like she was dropped from a great height and then the spike pierced her straight through from bottom to head! You doubt that she lived long enough to suffer very much, but it was still a gruesome way to go!<<elseif $gordonhorror is true>><<set $gordonhorror to false>>Gordon! It looks like he was dropped from a great height and then the spike pierced him straight through from bottom to head! You doubt that he lived long enough to suffer very much, but it was still a gruesome way to go!<<elseif $johnhorror is true>><<set $johnhorror to false>>John! It looks like he was dropped from a great height and then the spike pierced him straight through from bottom to head! You doubt that he lived long enough to suffer very much, but it was still a gruesome way to go!<<else>><<set $peterhorror to false>>Peter! It looks like he was dropped from a great height and then the spike pierced him straight through from bottom to head! You doubt that he lived long enough to suffer very much, but it was still a gruesome way to go!<<endif>> <<if $deadcount gte 2>>You see that your other missing crew met a similar fate on the spikes.<<if $mayhorror is true>><<set $mayhorror to false>><<endif>><<if $selenahorror is true>><<set $selenahorror to false>><<endif>><<if $gordonhorror is true>><<set $gordonhorror is false>><<endif>><<if $johnhorror is true>><<set $johnhorror to false>><<endif>><<else>>there are a few other bodies, but they look bloated and rotted like they've been up there for far longer.<<endif>><<else>>You do not recognize any of the bodies. In fact, they're rather bloated and rotten and have likely been there for months, but something about them tells you that they are others who were once stranded on this island. It looks like they were dropped from a great height and pierced bottom to head. They probably died quickly, but it was still quite gruesome. It looks like 2 of them were men and 1 was a woman.<<endif>>
<<if $sadistic is true>><<if $dick lte 12>><<set $dick += 1>><<else>><<set $evilpower += 4>><<endif>>You cackle in delight at this sight! You're beginning to like these natives!<<else>>The sight makes you sick to your stomach. You have no doubt you've ever been in a more evil place than this!<<endif>>
You see some people wandering around the village. Strangely, they are not as homogenous as you might expect for a group of people who have all been living on an island for (supposedly) a very long time. There appears to be people of different skin colors, sizes, and many other details that differentiate them. They all look fairly stone age as they are wearing very basic clothing like loin cloths and some are completely naked. They are all carrying on doing basic tasks like cooking and cleaning. You see an enormous stone pyramid in the middle of the camp. You're surprised you couldn't see it from further away!
<<if $companion is true>><<if $danacompanion is true>>Dana whimpers at the sight and whispers, "$plname, we've got to get OUT of here NOW!" She gives your arm a light tug away from the scene.<<elseif $johncompanion is true>>John looks solemly at the scene and whispers, "Hey, $plname, this place is some evil shit. We've gotta get out of here."<<elseif $maycompanion is true>>May looks surprisingly unmoved by the scene, but knowing her it is probably causing more inner-turmoil than she lets on. She says, "$plname, we cannot take on the entire village. We should make a tactical retreat."<<elseif $petercompanion is true>>Peter looks like he might be sick but he quietly murmurs, "Let's get out of here, $plname."<<elseif $selenacompanion is true>>Selena is entirely quiet, though she has a horrified expression on her face. She slowly backs up, ready to flee this area.<<elseif $gordoncompanion is true>>Gordon glares at the scene and whispers, "Holy shit, those bastards are fucking insane... But there's nothing we can do right now, and I don't want to be their next pole decoration. Let's go."<<endif>>
[[You're right, we need to get out of here.]]
[[We share an island with these dangerous psychos, and we need to know more about them. Let's scout around a little bit more before we go.]]
[[You go back to our village and tell everyone what we found here. I'll scout around a bit more.]]
<<if $charismatic is true>>[[I think you actually have a better chance of exploring this area without me. I'll stay back and you explore.]]<<endif>><<else>>You know you can't take them all on alone, but it would be nice to know more about them.
[[It's too risky and I'm all alone. I need to retreat.]]
[[I need to know more about these people. I'm going to scout them out a little bit more before I leave.]]<<endif>>You and $comname begin to make a tactical retreat. You can't help anyone if you're dead! It seems that no one in the village noticed you, but as you move away, you see a woman picking berries nearby. She has dark skin and is entirely naked.
<<if $lucky is true>>Fortunately, she hasn't noticed you yet. It occurs to you that she might be a valuable hostage.
[[I sneak up behind her and cover her mouth before dragging her back to our camp.]]
[[It's too risky. I avoid her entirely.]]<<else>>She suddenly whirls around and hurls a small rock at your head! <<if $athletic is true or $playerfight gte 6>>Fortunately, your athleticism prevails and you manage to avoid the rock. You tackle her to the ground and put a hand over her mouth to keep from screaming, but she doesn't try to scream. She slowly raises a hand and lifts 2 fingers to give you the peace sign. What do you do?
[[She is now my hostage. I'm taking her back to camp.]]
[[She's dangerous. I slit her throat with my knife.]]
[[I'm not a murderer nor a kidnapper. I let her go and run away.]]<<else>><<set $health -= 3>>The rock strikes you in the forehead<<if $health lte 0>><<set $dead to true>>causing you to fall to your knees, and pass out. Your injuries have become too severe, and you can't continue on.
[[The island has defeated me...]]<<else>>, almost knocking you over. It will definitely leave a mark! The woman quickly moves at you, but $comname jumps on top of her and tackles her to the ground while holding a hand over her mouth. You move in close with your knife.
She doesn't try to scream. She slowly raises a hand and lifts 2 fingers to give you the peace sign. What do you do?
[[She is now my hostage. I'm taking her back to camp.]]
[[She's dangerous. I slit her throat with my knife.]]
[[I'm not a murderer nor a kidnapper. I let her go and run away.]]<<endif>><<endif>><<endif>>$comname is not thrilled with that answer, but <<if $comfem is true>>she<<else>>he<<endif>> agrees to do a bit more investigation with you for now. You carefully move around the edges of the village to see as much as you can.
<<if $perceptive is true>><<set $villageweaknesses to true>>Your perceptiveness allows you to spot several weaknesses you could exploit if you ever need to attack or sneak in. Not necessarily that you will, but it's always nice to know!<<else>>You can't really see any obvious weaknesses in their village. You aren't that perceptive.<<endif>>
As far as you can see, it is an extremely primative village despite being multi-racial. Other than the rather ghastly impaled individuals out front, you don't see any open violence in the village, but a few of the weaker people do sometimes look nervous when the larger and stronger individuals in teh village pass by.
<<if $lucky is true>>From time to time a small hunting party leaves or returns to the village, but you mostly manage to avoid all of their parties. Finally, you're quite sure it's time to leave. You and $comname begin to back up. As you escape, you see a woman picking berries nearby. She has dark skin and is entirely naked.
[[I sneak up behind her and cover her mouth before dragging her back to our camp.]]
[[It's too risky. I avoid her entirely.]]<<else>>The only problem is that hunting parties are always coming and going, and just as you're about to leave, you find yourself face-to-face with a 4-man hunting party! They all lift their spears to attack you!
[[We should fight them! If we kill them quickly then we should still be able to get out of here before any others get here!]]
[[Let's umm... Run away!]]<<endif>><<set $companion to false>><<if $danacompanion is true>><<set $danacompanion to false>>Dana <<if $danagf is true>>Dana wraps her arms around your neck and says, "You're my hero, $plname. Just please come back in one piece." She passionately kisses you.<<else>>says, "If you say so... Just please don't do anything stupid!"<<endif>> She then gets up and heads back toward the vilalge.<<elseif $johncompanion is true>><<set $johncompanion to false>>John <<if $johnbf is true and $male is false>>says, "It doesn't feel right to leave my girlfriend here while I go back to safety, but... I believe in you. You can even be on top tonight!" He playfully gives your butt a quick pat with his hand and goes back to the village.<<elseif $johnbf is true>>says, "If you say so, honey, but don't leave me single after I just found love!" He gives you a quick kiss and moves away.<<else>>says, "You're a brave $man, $plname. Just don't be too brave. I'll see you in a few hours!"<<endif>><<elseif $maycompanion is true>><<set $maycompanion to false>>May nods her head and says, "Indeed. Your odds of a successful stealth mission are greater with a smaller party. I shall leave you to it. <<if $maygf is true>><<if $maymaid is true and $male is true>>Oh, and sir, as your humble maid, I would be most happy to clean your penis thoroughly with my mouth this evening upon your return." She gives you a little wink and turns to leave.<<elseif $maymaid is true>>Oh, and ma'am, as your humble maid, I would be most happy to lick your vulva quite clean tonight with my tongue." She gives you a little wink and turns to leave.<<else>>I believe in you... Just please, stay safe." She gives you a quick kiss and turns to leave.<<endif>><<else>>Good luck, $plname." She then turns to leave.<<endif>><<elseif $petercompanion is true>><<set $petercompanion to false>>Peter says, "I don't feel good about leaving you here, but... Maybe you're right. You're better at this sort of thing. Good luck!" <<if $peterbf is true>>He gives you a quick kiss before scrambling away.<<else>>He quickly scrambles away.<<endif>><<elseif $selenacompanion is true>><<set $selenacompanion to false>>Selena looks worried at your suggestion. She'd really prefer if you just went with her, but she can see that your mind is made up. She says, <<if $selenagf is true and $spselena is true>>"Alright General, just make sure you come back safely. You have a naughty little soldier who went AWOL on a mission today who will need a good spanking." She winks and gives you a kiss before moving out.<<elseif $selenagf is true>>"Just remember, family is everything to me. Please don't do anything stupid." She gives you a kiss before moving out.<<else>>"You're a really brave $guy, $plname. Just don't be too brave!" She gives you a quick hug and then turns to go back to your village.<<endif>><<else>><<set $gordoncompanion to false>>Gordon says, "Well, I'm glad you said that because I didn't really plan on sticking around anyways, but... I hope you make it back safely." <<if $gordonbf is true>>He gives you a kiss and runs away.<<else>>He then runs away.<<endif>><<endif>>
Once you are alone, you carefully move around the edges of the village to see as much as you can.
<<if $perceptive is true>><<set $villageweaknesses to true>>Your perceptiveness allows you to spot several weaknesses you could exploit if you ever need to attack or sneak in. Not necessarily that you will, but it's always nice to know!<<else>>You can't really see any obvious weaknesses in their village. You aren't that perceptive.<<endif>>
As far as you can see, it is an extremely primative village despite being multi-racial. Other than the rather ghastly impaled individuals out front, you don't see any open violence in the village, but a few of the weaker people do sometimes look nervous when the larger and stronger individuals in teh village pass by.
<<if $lucky is true>>From time to time a small hunting party leaves or returns to the village, but you mostly manage to avoid all of their parties. Finally, you're quite sure it's time to leave. You begin to back up. As you escape, you see a woman picking berries nearby. She has dark skin and is entirely naked.
[[I sneak up behind her and cover her mouth before dragging her back to our camp.]]
[[It's too risky. I avoid her entirely.]]<<else>>The only problem is that hunting parties are always coming and going, and just as you're about to leave, you find yourself face-to-face with a 4-man hunting party! They all lift their spears to attack you!
[[Four against one? Well, at least now maybe they can make this fight interesting!]]
[[It is time for me to make a tactical retreat and FAST!]]<<endif>><<if $johncompanion is true>><<if $johnfight lte 4>><<set $deadcount += 1>><<set $companion to false>><<set $johncompanion to false>><<set $johnhorror to true>><<set $johndead to true>><<endif>>John takes a deep breath and says, "You know I'm willing to do anything for the team... If you believe I'm the right man for the job, then I'll do it. <<if $johnbf is true>>Just one thing... if I survive this, I'm totally sticking my dick in your butt tonight." He gives you a wink and a kiss.<<else>>I hope you know what you're doing, coach!"<<endif>><<elseif $danacompanion is true>><<if $danafight lte 4>><<set $deadcount += 1>><<set $companion to false>><<set $danacompanion to false>><<set $danahorror to true>><<set $danadead to true>><<endif>>At first Dana is horrified that you'd suggest she do this all on her own, but you manage to talk her up until she agrees to it. <<if $danagf is true and $male is true>>She says, "Just so you know, my dad and brothers would NEVER have made me do something so dangerous all alone. Tonight, you're eating me out until your tongue cramps!" She gives you a quick kiss.<<elseif $danagf is true>>She says, "I never knew I'd need to be the tough macho guy in this relationship... If I survive, you're eating me out until your tongue cramps!" She gives you a quick kiss.<<else>>She says, "I'm small and good at getting around... I guess I get it. I hope you're right about me being able to get around here without anyone noticing!"<<endif>><<elseif $petercompanion is true>><<if $peterfight lte 4>><<set $deadcount += 1>><<set $companion to false>><<set $petercompanion to false>><<set $peterhorror to true>><<set $peterdead to true>><<endif>>Peter is quite nervous about this, but he says, "You're right, as the only remaining pilot, this is my duty... <<if $peterbf is true>>But for the record, if I survive this, tonight you're the one who will be taking the stick from me... Am I getting better at dirty talk?" He gives you a quick kiss.<<else>>Wish me luck!"<<endif>><<elseif $maycompanion is true>><<if $mayfight lte 4>><<set $deadcount += 1>><<set $companion to false>><<set $maycompanion to false>><<set $mayhorror to true>><<set $maydead to true>><<endif>>May is not entirely sure about your idea at first, but you eventually convince her of it. She says, "Very well, if you believe I am a better stealth agent than you, I shall accept your tactical appraisal. <<if $maygf is true and $maymaid is true>>I suppose such are the trials and tribulations of being the maid of $plname." She gives you a quick wink and kiss.<<elseif $maygf is true>>Just remember, you won't have anyone to <<if $male is true>>suck your penis.<<else>>lick your clitoris<<endif>> if I die." She gives you a quick kiss.<<else>>However, I shall curse you with my dying breath if you are wrong." She looks serious about that.<<endif>><<elseif $gordoncompanion is true>><<if $gordonfight lte 4>><<set $deadcount += 1>><<set $companion to false>><<set $gordoncompanion to false>><<set $gordonhorror to true>><<set $gordondead to true>><<endif>>Gordon says, "I can't believe that I'm letting you talk me into this... Alright, I'll do it. <<if $gordonbf is true>>But you're sucking my dick dry every day for like a week if I survive!" He gives you a wink and a playful pat on the rear before kissing you.<<else>>But if we manage to conquer the island from the savages, we're declaring me as the new god emperor of it!<<endif>><<else>><<if $selenafight lte 4>><<set $deadcount += 1>><<set $companion to false>><<set $selenacompanion to false>><<set $selenahorror to true>><<set $selenadead to true>><<endif>>It takes you a few moments to convince Selena, but finally she exhales deeply and says, "Alright... I'll do it. But you owe me! <<if $selenagf is true and $male is true>>I'm having your babies one day, and when that happens, you'll be the one who gets out of bed at 3 AM to check on them when they cry!" She gives you a passionate kiss and prepares herself mentally.<<elseif $selenagf is true>>If we decide to go the in vitro fertilization route one day, YOU'RE the one who has to get pregnant. I was gonna offer to do it myself one day, but not it's on you." She gives you a quick smile and a kiss.<<else>>I want like an hour-long foot massage!"<<endif>><<endif>> The two of you agree that you'll wait about half-way back to your village.
<<if $companion is true>>You eventually see $comname coming back with a few bruises on <<if $comfem is true>>her face, but she's very much alive! And it looks like she is dragging someone along behind her!<<else>>his face, but he's very much alive! And it looks like he is dragging someone along behind him!<<endif>> You look at the person behind $comname. It is a woman with dark skin, and she is completely naked. She actually doesn't seem to be resisting $comname.
$comname says, "I found her gathering some berries near the village... I almost killed her, but she agreed to come talk to us."
The woman looks between you and $comname and says, "Good job choosing this indivdual for that mission, I didn't even see <<if $comfem is true>>her<<else>>him<<endif>> coming." You're surprised to hear her speaking perfect English!
[[Where did you learn to speak English?]]
[[Tell me everything you know about those crazy bastards right now!]]
[[What is your name?]]
[[I didn't ask you to take any hostages!]]<<else>><<set $groupfight -= $comfight>>You wait a long time, the sun is almost setting, and you hear a woman's voice behind you. She says, "It's just as well. Your life was far more valuable than your friend's ever was." You turn around and see a dark-skinned woman. She is completely naked and has her hands raised in the air so you can see she is unarmed. She continues, "You are the leader of your community, and you must make sacrifices. <<if $danahorror is true>><<if $danagf is true>><<set $danagf to false>><<set $so to false>>You are now a single $man. Dana decorates one of our poles.<<else>>Dana is dead, and now decorates one of our poles.<<endif>><<elseif $mayhorror is true>><<if $maygf is true>><<set $maygf to false>><<set $so to false>>You are now a single $man. May decorates one of our poles.<<else>>May is dead, and now decorates one of our poles.<<endif>><<elseif $selenahorror is true>><<if $selenagf is true>><<set $selenagf to false>><<set $so to false>>You are now a single $man. Selena decorates one of our poles.<<else>>Selena is dead, and now decorates one of our poles.<<endif>><<elseif $johnhorror is true>><<if $johnbf is true>><<set $johnbf to false>><<set $so to false>>You are now a single $man. John decorates one of our poles.<<else>>John is dead, and now decorates one of our poles.<<endif>><<elseif $peterhorror is true>><<if $peterbf is true>><<set $peterbf to false>><<set $so to false>>You are now a single $man. Peter decorates one of our poles.<<else>>Peter is dead, and now decorates one of our poles.<<endif>><<else>><<if $gordonbf is true>><<set $gordonbf to false>><<set $so to false>>You are now a single $man. Gordon decorates one of our poles.<<else>>Gordon is dead, and now decorates one of our poles.<<endif>><<endif>>" You're shocked by her news, but also surprised to hear her speaking perfect English! Well, maybe you're not too shocked by the news, $comname should have been back by now.
[[Where did you learn to speak English?]]
[[Tell me everything you know about those crazy bastards right now!]]
[[What is your name?]]
[[I don't believe you! I didn't even have anyone wandering near your village!]]
[[How did you track me here?]]<<endif>>You begin to make a tactical retreat. You can't help anyone if you're dead! It seems that no one in the village noticed you, but as you move away, you see a woman picking berries nearby. She has dark skin and is entirely naked.
<<if $lucky is true>>Fortunately, she hasn't noticed you yet. It occurs to you that she might be a valuable hostage.
[[I sneak up behind her and cover her mouth before dragging her back to our camp.]]
[[It's too risky. I avoid her entirely.]]<<else>>She suddenly whirls around and hurls a small rock at your head! <<if $athletic is true or $playerfight gte 6>>Fortunately, your athleticism prevails and you manage to avoid the rock. You tackle her to the ground and put a hand over her mouth to keep from screaming, but she doesn't try to scream. She slowly raises a hand and lifts 2 fingers to give you the peace sign. What do you do?
[[She is now my hostage. I'm taking her back to camp.]]
[[She's dangerous. I slit her throat with my knife.]]
[[I'm not a murderer nor a kidnapper. I let her go and run away.]]<<else>><<set $health -= 5>>The rock strikes you in the forehead<<if $health lte 0>><<set $dead to true>>causing you to fall to your knees, and pass out. Your injuries have become too severe, and you can't continue on.
[[The island has defeated me...]]<<else>>, almost knocking you over. It will definitely leave a mark! The woman quickly moves at you, and while you're off balance she tackles you to the ground. She punches you in the face a few times, but then she stops and looks at you with a small smile on her face. She whispers in surprisingly perfect English, "Come on, let's get out of here."
She stands up and quickly leads you away from this village and in the direction of your own village. It seems she knows exactly where you live, and she guides you toward it. When you're about halfway there, she stops at a small river and takes a drink of water. You are now far enough away from the village that no one will likely hear either of you.
[[Where did you learn to speak English?]]
[[Tell me everything you know about those crazy bastards right now!]]
[[What is your name?]]
[[Why did you spare my life?]]
[[Why did you beat the crap out of me before sparing my life?]]<<endif>><<endif>><<endif>>You carefully move around the edges of the village to see as much as you can.
<<if $perceptive is true>><<set $villageweaknesses to true>>Your perceptiveness allows you to spot several weaknesses you could exploit if you ever need to attack or sneak in. Not necessarily that you will, but it's always nice to know!<<else>>You can't really see any obvious weaknesses in their village. You aren't that perceptive.<<endif>>
As far as you can see, it is an extremely primative village despite being multi-racial. Other than the rather ghastly impaled individuals out front, you don't see any open violence in the village, but a few of the weaker people do sometimes look nervous when the larger and stronger individuals in teh village pass by.
<<if $lucky is true>>From time to time a small hunting party leaves or returns to the village, but you mostly manage to avoid all of their parties. Finally, you're quite sure it's time to leave. You begin to back up. As you escape, you see a woman picking berries nearby. She has dark skin and is entirely naked.
[[I sneak up behind her and cover her mouth before dragging her back to our camp.]]
[[It's too risky. I avoid her entirely.]]<<else>>The only problem is that hunting parties are always coming and going, and just as you're about to leave, you find yourself face-to-face with a 4-man hunting party! They all lift their spears to attack you!
[[Four against one? Well, at least now maybe they can make this fight interesting!]]
[[It is time for me to make a tactical retreat and FAST!]]<<endif>><<set $playerfight += 1>><<set $groupfight += 1>>You suddenly feel inspired to be a better fighter! Your fighting abilities have increased by 1, and your fighting ability is now: $playerfight
[[Let's start the next day.->Good night.]]<<if $danafight eq 14>><<set $danafight to 15>><<set $groupfight += 1>><<elseif $companionfight is true>><<set $companionfight to false>><<set $danafight += 2>><<set $groupfight += 2>><<else>><<set $companionfight to true>><<set $danafight += 1>><<set $groupfight += 1>><<endif>>Dana is now better at fighting! The two of you practice sparring for a few moments, and your critiques help her to improve. Dana's new Fight: $danafight
[[Let's start the next day.->Good night.]]<<set $danaexplore += 1>>Dana is now better at exploring! You watch with pride as she takes your suggestions and quickly tears through the forest with surprising speed! Dana's new Explore: $danaexplore
[[Let's start the next day.->Good night.]]<<set $danafarm += 1>><<if $danafarm eq 2>><<set $danacount -= 2>><<else>><<set $danacount -= 1>><<endif>>Dana is now better at identifying useful plants and farming! She has studied up on them a bit with the limited resources you have available, and she can identify what the most useful and important ones are. <<if $danacount eq 3>>She can now totally avoid the bad and poisonous plants!<<elseif $danacount eq 2>>She can now //mostly// avoid the poisonous ones.<<else>>Be careful though! She might accidentally get you some of the poisonous plants from this island!<<endif>> Dana's new Farming: $danafarm
[[Let's start the next day.->Good night.]]<<set $danabuild += 1>>Dana is now better at building! The two of you discuss future building plans, and she agrees to it and now feels more prepared to help out with building.<<if $danaconstruction gte 1>><<set $builderamount += 1>><<endif>> Dana's new Building: $danabuilding
[[Let's start the next day.->Good night.]]<<if $charismatichalf is true>><<set $charismatic to true>>You seem like an entirely different person. Everyone laughs at your jokes, understands what you really want to say, and they're just drawn to you as a leader. You are now a charismatic speaker!<<else>><<set $charismatichalf to true>>You don't consider yourself to be a total bore, but you usually aren't the life of the party, either. These people need inspiration, and you realize that falls on you. You walk a little ways off and practice your inspiring speeches where no one can hear. You feel you're starting to improve, but could use a bit more work!<<endif>>
[[Let's start the next day.->Good night.]]<<if $gunnerhalf is true>><<set $gunner to true>><<set $ammo to 12>>BANG! You're a natural at this! You now know how to use a gun! You don't use a lot of ammo for the moment though, you still have 12 bullets left to use.<<else>><<set $gunnerhalf to true>>You can't practice a lot with the gun right now, but you realize it might be a good time to familiarize yourself with it in case you need it. There was one gun recovered from the plane, and it has fairly limited ammunition. Still, you get in some practice aiming it, turning off the safety, and other things related to using a gun.<<endif>>
[[Let's start the next day.->Good night.]]<<if $luckhalf is true>><<set $playerfight += 1>><<set $groupfight += 1>><<set $lucky to true>><<set $luckmeter to 0>>Luck is a difficult concept to describe, but you realize that part of it is a mindset, and some parts of it you can't explain, but you just know you have them now! You are now luckier than before.<<else>><<set $luckhalf to true>>You have never really thought much about luck before. You weren't even really sure it existed. However, this island has made you consider there may be more to fate, luck, and other mystical concepts than you'd previously considered. You spend some time meditating on such things.<<endif>>
[[Let's start the next day.->Good night.]]<<if $archerhalf is true>><<set $playerfight += 2>><<set $groupfight += 2>><<set $archer to true>>CRACK! You're a natural at this! Your arrows now hit the target almost every time!<<else>><<set $archerhalf to true>>Your first few practice shots with the bow and arrow are clumsy and inefficient, but you're almost good enough to usually hit the target by the end.<<endif>>
[[Let's start the next day.->Good night.]]<<if $diehalf is true>><<set $diehard to true>><<set $health += 10>><<set $maxhealth += 10>>You barely even feel a punch anymore. You feel tougher and healthier than ever! Your health is now ''$health / $maxhealth'' !<<else>><<set $diehalf to true>>You were never the sort of $guy to wander around looking for fist fights. That was never your MO, but maybe it is time to look into increasing your endurance in those fights. You ask a few people to punch you to increase your endurance! They're a bit happier to "help out" than you'd expected...<<endif>>
[[Let's start the next day.->Good night.]]<<if $perceptivehalf is true>><<set $perceptive to true>>Did that rock move a little bit from where it was yesterday? How did you never notice how interesting that hill is off in the distance? You are starting to notice things that escaped you before. You are now more perceptive!<<else>><<set $perceptivehalf to true>>You've never been a particularly nosy person. You've mostly minded your own business. Maybe a few important details have been escaping your notice, though. You start trying to be more observant of the world around you!<<endif>>
[[Let's start the next day.->Good night.]]<<if $athletichalf is true>><<set $playerfight += 2>><<set $groupfight += 2>><<set $athletic to true>><<set $health += 5>><<set $maxhealth += 5>>Your hard work has paid off! You are now more athletic! You can feel muscles you didn't even know you had before!<<else>><<set $athletichalf to true>>You were never really a total couch potato, but you've realized that you didn't put enough effort into athletics in your previous life. Your hard work on this island is already a good start, but you decide to start working out a bit more often to make sure your new muscles really pop! <<if $male is true>>You want to be a macho man!<<else>>A flatter belly might be a nice bonus, too!<<endif>><<endif>>
[[Let's start the next day.->Good night.]]<<if $medichalf is true>><<set $medic to true>><<if $health lt $maxhealth>><<set $health to $maxhealth>><<endif>>You get in a bit more practice with your bandages and medicine, and you are now able to heal yourself quickly! You have a respectable amount of first aid knowledge.<<else>><<set $medichalf to true>>You've probably seen a few doctor shows on TV before, but you've never really practiced medicine. Still, you find some extra bandages around the first aid kits and practice tying them correctly.<<endif>>
[[Let's start the next day.->Good night.]]<<if $gordonfight eq 14>><<set $gordonfight to 15>><<set $groupfight += 1>><<elseif $companionfight is true>><<set $companionfight to false>><<set $gordonfight += 2>><<set $groupfight += 2>><<else>><<set $companionfight to true>><<set $gordonfight += 1>><<set $groupfight += 1>><<endif>>Gordon is now better at fighting! The two of you practice sparring for a few moments, and your critiques help him to improve. Gordon's new Fight: $gordonfight
[[Let's start the next day.->Good night.]]<<set $gordonexplore += 1>>Gordon is now better at exploring! You watch with pride as he takes your suggestions and quickly tears through the forest with surprising speed! Gordon's new Explore: $gordonexplore
[[Let's start the next day.->Good night.]]<<set $gordonfarm += 1>><<if $gordonfarm eq 2>><<set $gordoncount -= 2>><<else>><<set $gordoncount -= 1>><<endif>>Gordon is now better at identifying useful plants and farming! He has studied up on them a bit with the limited resources you have available, and he can identify what the most useful and important ones are. <<if $gordoncount eq 3>>He can now totally avoid the bad and poisonous plants!<<elseif $gordoncount eq 2>>He can now //mostly// avoid the poisonous ones.<<else>>Be careful though! He might accidentally get you some of the poisonous plants from this island!<<endif>> Gordon's new Farming: $gordonfarm
[[Let's start the next day.->Good night.]]
<<set $gordonbuild += 1>>Gordon is now better at building! The two of you discuss future building plans, and he agrees to it and now feels more prepared to help out with building.<<if $gordonconstruction gte 1>><<set $builderamount += 1>><<endif>> Gordon's new Building: $gordonbuild
[[Let's start the next day.->Good night.]]<<if $selenafight eq 14>><<set $selenafight to 15>><<set $groupfight += 1>><<elseif $companionfight is true>><<set $companionfight to false>><<set $selenafight += 2>><<set $groupfight += 2>><<else>><<set $companionfight to true>><<set $selenafight += 1>><<set $groupfight += 1>><<endif>>Selena is now better at fighting! The two of you practice sparring for a few moments, and your critiques help her to improve. Selena's new Fight: $selenafight
[[Let's start the next day.->Good night.]]<<set $selenaexplore += 1>>Selena is now better at exploring! You watch with pride as she takes your suggestions and quickly tears through the forest with surprising speed! Selena's new Explore: $selenaexplore
[[Let's start the next day.->Good night.]]<<set $selenafarm += 1>><<set $selenacount -= 1>>Selena is now better at identifying useful plants and farming! She has studied up on them a bit with the limited resources you have available, and she can identify what the most useful and important ones are. She can now totally avoid all poisonous plants! Selena's new Farming: $selenafarm
[[Let's start the next day.->Good night.]]<<set $selenabuild += 1>>Selena is now better at building! The two of you discuss future building plans, and she agrees to it and now feels more prepared to help out with building.<<if $selenaconstruction gte 1>><<set $builderamount += 1>><<endif>> Selena's new Building: $selenabuild
[[Let's start the next day.->Good night.]]<<if $mayfight eq 14>><<set $mayfight to 15>><<set $groupfight += 1>><<elseif $companionfight is true>><<set $companionfight to false>><<set $mayfight += 2>><<set $groupfight += 2>><<else>><<set $companionfight to true>><<set $mayfight += 1>><<set $groupfight += 1>><<endif>>May is now better at fighting! The two of you practice sparring for a few moments, and your critiques help her to improve. May's new Fight: $mayfight
[[Let's start the next day.->Good night.]]<<set $mayexplore += 1>>May is now better at exploring! You watch with pride as she takes your suggestions and quickly tears through the forest with surprising speed! May's new Explore: $mayexplore
[[Let's start the next day.->Good night.]]<<set $mayfarm += 1>><<if $mayfarm eq 2>><<set $maycount -= 2>><<else>><<set $maycount -= 1>><<endif>>May is now better at identifying useful plants and farming! She has studied up on them a bit with the limited resources you have available, and she can identify what the most useful and important ones are. <<if $maycount eq 3>>She can now totally avoid the bad and poisonous plants!<<elseif $maycount eq 2>>She can now //mostly// avoid the poisonous ones.<<else>>Be careful though! She might accidentally get you some of the poisonous plants from this island!<<endif>> May's new Farming: $mayfarm
[[Let's start the next day.->Good night.]]<<set $maybuild += 1>>May is now better at building! The two of you discuss future building plans, and she agrees to it and now feels more prepared to help out with building.<<if $mayconstruction gte 1>><<set $builderamount += 1>><<endif>> May's new Building: $maybuild
[[Let's start the next day.->Good night.]]<<if $johnfight eq 14>><<set $johnfight to 15>><<set $groupfight += 1>><<elseif $companionfight is true>><<set $companionfight to false>><<set $johnfight += 2>><<set $groupfight += 2>><<else>><<set $companionfight to true>><<set $johnfight += 1>><<set $groupfight += 1>><<endif>>John is now better at fighting! The two of you practice sparring for a few moments, and your critiques help him to improve. He was already pretty good, but he's even better now! John's new Fight: $johnfight
[[Let's start the next day.->Good night.]]<<set $johnexplore += 1>>John is now better at exploring! You watch with pride as he takes your suggestions and quickly tears through the forest with surprising speed! John's new Explore: $johnexplore
[[Let's start the next day.->Good night.]]<<set $johnfarm += 1>><<if $johnfarm eq 2>><<set $johncount -= 2>><<else>><<set $johncount -= 1>><<endif>>John is now better at identifying useful plants and farming! He has studied up on them a bit with the limited resources you have available, and he can identify what the most useful and important ones are. <<if $johncount eq 3>>He can now totally avoid the bad and poisonous plants!<<elseif $johncount eq 2>>He can now //mostly// avoid the poisonous ones.<<else>>Be careful though! He might accidentally get you some of the poisonous plants from this island!<<endif>> John's new Farming: $johnfarm
[[Let's start the next day.->Good night.]]
<<set $johnbuild += 1>>John is now better at building! The two of you discuss future building plans, and he agrees to it and now feels more prepared to help out with building.<<if $johnconstruction gte 1>><<set $builderamount += 1>><<endif>> John's new Building: $johnbuild
[[Let's start the next day.->Good night.]]<<if $peterfight eq 14>><<set $peterfight to 15>><<set $groupfight += 1>><<elseif $companionfight is true>><<set $companionfight to false>><<set $peterfight += 2>><<set $groupfight += 2>><<else>><<set $companionfight to true>><<set $peterfight += 1>><<set $groupfight += 1>><<endif>>Peter is now better at fighting! The two of you practice sparring for a few moments, and your critiques help him to improve. Peter's new Fight: $peterfight
[[Let's start the next day.->Good night.]]<<set $peterexplore += 1>>Peter is now better at exploring! You watch with pride as he takes your suggestions and quickly tears through the forest with surprising speed! Peter's new Explore: $peterexplore
[[Let's start the next day.->Good night.]]<<set $peterfarm += 1>><<if $peterfarm eq 2>><<set $petercount -= 2>><<else>><<set $petercount -= 1>><<endif>>Peter is now better at identifying useful plants and farming! He has studied up on them a bit with the limited resources you have available, and he can identify what the most useful and important ones are. <<if $petercount eq 3>>He can now totally avoid the bad and poisonous plants!<<elseif $petercount eq 2>>He can now //mostly// avoid the poisonous ones.<<else>>Be careful though! He might accidentally get you some of the poisonous plants from this island!<<endif>> Peter's new Farming: $peterfarm
[[Let's start the next day.->Good night.]]
<<set $peterbuild += 1>>Peter is now better at building! The two of you discuss future building plans, and he agrees to it and now feels more prepared to help out with building.<<if $peterconstruction gte 1>><<set $builderamount += 1>><<endif>> Peter's new Building: $peterbuild
[[Let's start the next day.->Good night.]]<<if $telum isnot true>><<set $deadcount += 1>><<endif>><<if $zhang isnot true>><<set $deadcount += 1>><<endif>> It's almost a crazy question to ask! Obviously you need to leave, NOW! The boat is finished, so you <<if $deadcount gte 8>>push it out into the water. It's tough work to do it by yourself, but you mostly manage. Piloting a boat all on your own is difficult, but you manage to do it!<<elseif $deadcount eq 7>>and your only living companion push it out into the water. It's a tough job for two people, but you get it done! You are both rowing as hard as you can, but you manage to get past the dangers!<<else>>You and your companions all push the boat out to sea, and then hop on and start rowing. You're glad that so many of you survived, or this would be really difficult! You soon get around all of the obstacles and make it out to sea!<<endif>> You look back at the island and see a group of mostly naked people standing there watching you leave. A few are waving spears, and a few are just silently watching. You imagine they'd probably try to kill you if you returned, but it is oddly a sastisfying goodbye.
Back on your boat, everyone has a few things to say to you as the boat coasts through the ocean.
<<if $danadead isnot true>>Dana says, "<<if $danagf is true>>We saw some awful things back there, $plname, but something good did come out of it! We found each other!" She hugs and kisses you for a several minutes.<<elseif $danaenemy is true>>So... We didn't always get along, but... I'm glad that we both made it out OK. See ya round."<<elseif $danain gte 3>>Oh my God, those were the craziest <<if $day lte 13>>$day days<<else>>weeks<<endif>> of my life! At least I got a new bestie out of it! I am SO taking you shopping as soon as we get to shore!"<<else>>Hey, it was great working with you, $plname. When we get back, make sure to look me up!"<<endif>>
<<endif>><<if $johndead isnot true>>John says, <<if $johnbf is true>>"Those were some of the most fucked up days of my life... But I'm glad I found you through it all." He kisses you tenderly.<<elseif $johnenemy is true>>"You don't always have to like the people you work with, but I just wanted to say... It was an honor to serve with you."<<elseif $johnin gte 3>>"Hey, remember I have jobs available if you ever need it, but you're a capable $man. I believe you'll be just fine!"<<else>>"We didn't get a lot of chances to talk, but thanks for everything you did to get us off of that island!"<<endif>>
<<endif>><<if $maydead isnot true>>May says, "<<if $maygf is true>>We have successfully escaped together. I hope that you will consider our relationship to be something which extends far beyond the island. I hope to spend many years with you.<<if $maymaid is true>> A maid uniform is optional. I also know how to clean naked!<<endif>>" She kisses you deeply.<<elseif $mayenemy is true>>I do not wish to see you again, $plname. However, I shall concede that you were the right person to get us off of that island."<<elseif $maymaid is true>>Just so you know, I think I ate something strange on that island, and now that I am thinking more rationally, I must decline your offer to make me your maid. Thank-you again for the offer, though. I hope we can remain friends!"<<else>>It has been an honor getting to know you. We should exchange contact information to be sure we continue to talk when we reach our destinations. I hope we cross paths again under better circumstances."<<endif>>
<<endif>><<if $peterdead isnot true>>Peter says, "<<if $peterbf is true>>They tell you in pilot school about all of the terrible things that can happen when you crash a plane... They don't tell you that it can sometimes lead you to get a wonderful <<if $male is true>>boy<<else>>girl<<endif>>friend!" He chuckles and then looks nervous as he says, "Not that I crashed on purpose! It was an accident, but... you know!" He gives you a quick kiss.<<elseif $peterenemy is true>>Umm... Thanks for everything I guess. Don't look me up when we get back."<<else>>I just wanted to say... umm, thanks. We'd all be dead... pretty grusomely... probably... if it weren't for you. You saved my passengers. Thanks.<<endif>>
<<endif>><<if $selenadead isnot true>>Selena says, "<<if $selenagf is true>>I knew you could do it, $plname! You got us off of that island! I can't wait to introduce you to my family! <<if $male is true>>Oh, and just so you know, I might be pregnant! Well, it's not definite, I'm just a few days late and I felt a bit sick this morning, but... I wouldn't worry about it!<<else>>Oh, and just so you know, a few people in my family HATE lesbians and might try to kill us, but they're not any more dangerous than the people we just escaped from. I'm sure we can manage it!<<endif>>" That does sound like something to be concerned about, but she just pulls you into a big kiss and you forget about the rest of the world for a few moments.<<elseif $selenaenemy is true>>Hey you, don't tell anyone in my family that I worked with a racist like you. When we get back to shore, we don't know each other!"<<else>>You're awesome! You did a lot of great stuff for us! We should stay friends! You know, my family has barbecues every weekend and we sometimes invite guests, but one time we invited a guest who..." She yammers on like that for several moments before realizing that she's doing it.<<endif>>
<<endif>><<if $gordondead isnot true>>Gordon says, "<<if $gordonbf is true>>What was the name of our airline again? I still might sue one day... But don't tell them how thrilled I am that it all worked out so I could be with you! We need to concentrate on how sad and angry we are!" He chuckles and gives you a kiss.<<elseif $gordonenemy is true>>You know, I still kind of hate your fucking guts, but maybe you're the sort of $man we needed... An asshole. See ya round, asshole!"<<elseif $gordonin gte 3>>I'll be honest, I don't have a lot of GOOD friends. I hope you and I can stay friends when we get back!"<<else>>I've enjoyed getting to know all of you weirdos, and I'll enjoy never having to see any of you again even more! It's been a pleasure working with you!"<<endif>>
<<endif>><<if $telum is true and $telumdead isnot true>>At first Telum is very nervous about being on a boat. She's never been further from the island than about a minute's swim, but she slowly grows more and more accustomed to it. She says, "<<if $telumgf is true>>We're really off the island... We're going to a land with books, 'movies', the 'internet', and so many other things. I can't wait to experience them all with you! <<if $telumheir is true and $male is true>>And I must learn it all quickly so I can teach my child." She smiles as she rubs her belly.<<else>>You will teach me, won't you?"<<endif>> The two of you kiss happily as you think about the future.<<elseif $telumenemy is true>>You are not a nice $man, $plname, but at least you're nicer than Malum and his family! Thanks for getting me off the island.<<else>>I'm glad I followed you, $plname. You're a great leader. No one has ever gotten that many survivors off of the island!"<<endif>>
<<endif>><<if $zhang is true and $zhangdead isnot true>>Zhang almost can't believe he's actually escaping right now. After so many decades. It looks like he's almost crying. He says, "<<if $pcpreg is true>>You're really the woman of my dreams, $plname. You're carrying our kid AND you rescued me from the island? There isn't much more I could ask for!" He embraces you lovingly.<<elseif $danapreg is true and $danadead isnot true>>Thanks, $plname. You've made me and Dana very happy. I know there's an age difference, but... I'll dedicate the few years I have left to making her happy." He goes off to hug Dana.<<elseif $selenapreg is true and $selenadead isnot true>>Thanks, $plname. I never imagined a woman like Selena could exist! We're made for each other. I wish I were a few years younger, but... I'll dedicate the time I have left to her."<<elseif $maypreg is true>>You know, I have no idea how I landed a woman like May. She's smart, young, beautiful... part of me worries she'll leave me as soon as we get to civilization where she should have her choice of thousands of men. But she seems dedicated and loyal to me, and even proud to have my kid... Thanks, $plname. You did right setting us up."<<elseif $telumpreg is true>>Thanks for putting me and Telum together. I know we both have a lot to learn about life in the 21st century, but together, I think we can do it!"<<elseif $zhangdana is true and $danadead isnot true>>I think Dana is gonna break up with me soon... But that's OK. Thanks for the wild ride, $plname! You're a good $man!"<<elseif $zhangmay is true and $maydead isnot true>>I think May is gonna break up with me soon... But that's OK. Thanks for the wild ride, $plname! You're a good $man!"<<elseif $zhangdana is true or $zhangmay is true or $zhangselena is true or $zhangtelum is true>>I'm glad we escaped... Thanks for the help. I just wish... the woman of my dreams could've made it, too!<<elseif $zhangbf is true or $zhangflirt is true>>I don't know if you plan to stay with me much longer or if you'll dump me as soon as we land, but it's been an honor porking with you!"<<else>>I can't say that ALL of my dreams have come true, but just getting off of that godforsaken island is enough. Thanks, $plname."<<endif>><<endif>>
You look back toward the island, and it has disappeared. Obviously you'd expect for it to get smaller as you get further away from it, but it seems like you were just looking at it a few moments ago, and it shouldn't have completely disappeared from the horizon in such a short time!
A few hours later, a boat from the Janesian coast guard pulls up. They quickly bring you back to the island, and everyone is amazed. They were sure that you must have died! They send boats out to check the area where you claim to have come from, but they find nothing. One of the boats never returns, and no one can figure out what happened to it... You wish them luck.
Most people dont' believe your story. They believe that you must have really been at sea a lot logner than you claim, and maybe the whole experience drove you crazy. Very few believe anything you say about "The Island". <<if $telum is true and $zhang is true and $telumdead isnot true and $zhangdead isnot true>>Naturally, the existence of Telum and Zhang Hao is difficult for the skeptics to explain. They claim you must have kidnapped poor Telum from some tribal village somewhere, and Zhang Hao must have been on some abandoned atoll or island somewhere and he shared in your delusions.<<elseif $telum is true and $telumdead isnot true>>Naturally, the existence of Telum cannot be explained, but your skeptics just claim you must have kidnapped the poor girl from somewhere. They can't prove it<<elseif $zhang is true and $zhangdead isnot true>>You ask people to explain where Zhang Hao has been for the last about 50 years, but most claim he just got really lucky living on an island or atoll somewhere and shares in your delusions.<<else>>Sadly, you don't really have any evidence of the island, but you feel that the haters would doubt you no matter what.<<endif>>
Some time passes. <<if $pcpreg is true and $zhangdead isnot true>>What happens between you and Zhang?
[[We get married and have lots of kids!]]
[[I've fulfilled my end of the deal. We can share custody of this kid, but I don't want to be married to him.]]<<elseif $telumheir is true and $telumdead isnot true and $male is true>>Telum is pregnant with your child. What will you do about that?
[[Obviously I'll marry Telum!]]
[[I want full custody of our child!]]
[[I'll make sure that she and the child have food and a place to live.]]<<elseif $so is true>>What happens between you and $soname?
[[We get married and start a family!]]
[[We don't want kids, but we'll live together and maybe get married.]]
[[We break up soon after we leave the island.]]<<elseif $deadcount lte 7>>Do you try to maitain contact with any of your old friends from the island?
[[Sure, we keep in touch!]]
[[What friends? I hate all of these losers!]]<<else>>You are the sole survivor of that island. No one else in the world will believe you, <<if $sadistic isnot true>>but the island still haunts your nightmares. Maybe you go out and try to find it again, but you won't. Or maybe you stay on land and never fly or take a long boat trip again. Either way, you survived, and no one can take that away from you!<<else>>and sometimes you wonder if you should have stayed on the island. You felt like you were a part of that island, you reveled in the death and misery, but you chose to leave, and you can't find the island again. You've made your choice, and you must live with it.<<endif>>
THE END
You have reached the //Escape// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[Next time I want to defeat Malum. How should I do that?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]<<endif>>Everyone thinks you're a bit crazy for saying that, but... you have your reasons! Maybe tomorrow you'll have better weather anyways! You can talk with someone tonight.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]<<endif>>
[[I don't want to talk with anyone tonight.->Good night.]]<<set $villagedefense to 0>><<set $villagedefense to $groupfight>><<set $villagedefense += $buildings>>Yes, you are under attack! <<if $firstattack isnot true>><<set $firstattack to true>><<set $attackstrength to 9>><<if $nofacility is false>>The attackers look a lot like the guy who tried to attack you back at the petroleum facility, only this time they're more varied.<<else>>There are 3 rather barbaric-looking individuals charging you!<<endif>> There is one man with white skin and a long beard who is totally naked, a woman with dark skin who is wearing a loin cloth and nothing else, and another woman with mostly Asian features who is totally nude. They carry crude stone daggers.<<if $villagedefense gte $attackstrength>> Fortunately, your group is far better at attacking than these clumsy idiots! You and your companions are able to dispatch all of them easily. The battle is a victory, but it still raises some concerns. <<if $nofacility is true>>The man who attacked you at the petroleum facility was not a single insane individual. There are others.<<else>>You are not alone on this island, and the other inhabitants are NOT friendly.<<endif>>
[[Well, at least we survived...]]<<else>>You are not able to respond fast enough and they are getting close! This is looking dangerous for you and your crew. What do you do?
[[I back up inside my hut.->Retreat first wave.]] (You're not sure if all of your companions will be able to retreat in time.)
[[I meet the enemy head-on!->Charge first wave.]] (This could be dangerous to your health. Your current health is $health / $maxhealth)
<<if $gunner is true and $ammo gte 1>>[[I thin out their numbers with my gun.->First wave gun.]]
Bullets: $ammo<<endif>><<endif>><<elseif $secondattack isnot true>><<set $attackstrength to 16>><<set $secondattack to true>>This time the attack group is mostly male with just one woman, but it is 4 people this time! <<if $building gte 11>>Fortunately, you now have walls to repel them!<<elseif $building gte 25>>Fortunately, your village is like a small fortress now!<<else>>You wish you had built up the village more. This fight might be difficult!<<endif>>
<<if $villagedefense gte $attackstrength>> Fortunately, your group is still better than these idiots! You and your companions are able to dispatch all of them easily. The battle is a victory, but you worry that your enemies will continue to ratchet up their attacks!
[[We are victorious this time!]]<<else>>You are not able to respond fast enough and they are getting close! <<if $building gte 11>>The walls are not enough!<<elseif $building gte 25>>Your fortress is only as good as the people defending it!<<endif>> This is looking dangerous for you and your crew. What do you do?
[[Retreat! I need to get back inside my hut!]] (You're not sure if all of your companions will be able to retreat in time.)
[[I shall meet our enemy head on!]] (This could be dangerous to your health. Your current health is $health / $maxhealth)
<<if $gunner is true and $ammo gte 1>>[[I will fire my gun at the attackers!]]
Bullets: $ammo<<endif>><<endif>><<else>><<set $attackstrength += 10>>It seems that every time they attack, their attack group gets a bit larger and more formidable! <<if $building gte 11>>Fortunately, you now have walls to repel them!<<elseif $building gte 25>>Fortunately, your village is like a small fortress now!<<else>>You wish you had built up the village more. This fight might be difficult!<<endif>>
<<if $villagedefense gte $attackstrength>>Fortunately, your group is still better than this army! You and your companions are able to dispatch all of them easily. The battle is a victory!
[[We are victorious this time!]]<<else>>You are not able to respond fast enough and they are getting close! <<if $building gte 11>>The walls are not enough!<<elseif $building gte 25>>Your fortress is only as good as the people defending it!<<endif>> This is looking dangerous for you and your crew. What do you do?
[[Retreat! I need to get back inside my hut!]] (You're not sure if all of your companions will be able to retreat in time.)
[[I shall meet our enemy head on!]] (This could be dangerous to your health. Your current health is $health / $maxhealth)
<<if $gunner is true and $ammo gte 1>>[[I will fire my gun at the attackers!]]
Bullets: $ammo<<endif>><<endif>><<endif>><<if $secondattack isnot true and $explore lte 24>>Indeed. You are somewhat concerned by who that could have been and why they attacked you, but sitting around doing nothing won't get you any closer to answers!<<else>>Let's hope that your victory keeps your enemies away for a while!<<endif>>
For now, it's time for more work! What will you do?<<set $selenacount -= 1>><<set $gordoncount -= 1>><<set $danacount -= 1>><<set $johncount -= 1>><<set $maycount -= 1>><<set $petercount -= 1>><<set $telumcount -= 1>><<set $selenabusy to false>><<set $gordonbusy to false>><<set $danabusy to false>><<set $johnbusy to false>><<set $maybusy to false>><<set $peterbusy to false>><<set $telumbusy to false>><<set $zhangbusy to false>>
<<if $food eq 0>>Your food supplies are running low. You need to obtain more food.
[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
<<if $selenadead isnot true>><<if $selenacount gte 4>>Selena is still working on a previous project you assigned her.<<elseif $selenain gte 2 and $selenacount lte 0>>[[Selena is available to farm for you.]] Selena's farming ability: $selenafarm<<elseif $selenain gte 3>>[[Selena is available to farm for you.]] Selena's farming ability: $selenafarm<<elseif $selenacount gte 1>>Selena is not in the mood to help you today.<<endif>>
<<endif>><<if $maydead isnot true>><<if $maycount gte 4>>May is still working on a previous project you assigned her.<<elseif $mayin gte 2 and $mayfarm gte 1 and $maycount lte 0>>[[May is available to farm for you.]] May's farming ability: $mayfarm<<elseif $mayin gte 3 and $mayfarm gte 1>>[[May is available to farm for you.]] May's farming ability: $mayfarm<<elseif $maycount gte 1 and $mayfarm gte 1>>May is not in the mood to help you today.<<endif>>
<<endif>><<if $peterdead isnot true>><<if $petercount gte 4>>Peter is still working on a previous project you assigned him.<<elseif $peterin gte 2 and $peterfarm gte 1 and $petercount lte 0>>[[Peter is available to farm for you.]] Peter's farming ability: $peterfarm<<elseif $peterin gte 3 and $peterfarm gte 1>>[[Peter is available to farm for you.]] Peter's farming ability: $peterfarm<<elseif $petercount gte 1 and $peterfarm gte 1>>Peter is not in the mood to help you today.<<endif>>
<<endif>><<if $danadead isnot true>><<if $danacount gte 4>>Dana is still working on a previous project you assigned her.<<elseif $danain gte 2 and $danafarm gte 1 and $danacount lte 0>>[[Dana is available to farm for you.]]Dana's farming ability: $danafarm<<elseif $danain gte 3 and $danafarm gte 1>>[[Dana is available to farm for you.]] Dana's farming ability: $danafarm<<elseif $danacount gte 1 and $danafarm gte 1>>Dana is not in the mood to help you today.<<endif>>
<<endif>><<if $gordondead isnot true>><<if $gordoncount gte 4>>Gordon is still working on a previous project you assigned him.<<elseif $gordonin gte 2 and $gordonfarm gte 1 and $gordoncount lte 0>>[[Gordon is available to farm for you.]] Gordon's farming ability: $gordonfarm<<elseif $gordonin gte 3 and $gordonfarm gte 1>>[[Gordon is available to farm for you.]] Gordon's farming ability: $gordonfarm<<elseif $gordoncount gte 1 and $gordonfarm gte 1>>Gordon is not in the mood to help you today.<<endif>>
<<endif>><<if $johndead isnot true>><<if $johncount gte 4>>John is still working on a previous project you assigned him.<<elseif $johnin gte 2 and $johnfarm gte 1 and $johncount lte 0>>[[John is available to farm for you.]] John's farming ability: $johnfarm<<elseif $johnin gte 3 and $johnfarm gte 1>>[[John is available to farm for you.]] John's farming ability: $johnfarm<<elseif $johncount gte 1 and $johnfarm gte 1>>John is not in the mood to help you today.<<endif>>
<<endif>><<if $telum is true and $telumdead isnot true>><<if $telumcount gte 4>>Telum is still working on a previous project you assigned her.<<elseif $telumin gte 2 and $telumcount lte 0>>[[Telum is available to farm for you.]] Telum's farming ability: $telumfarm<<elseif $telumin gte 3>>[[Telum is available to farm for you.]] Telum's farming ability: $telumfarm<<elseif $telumcount gte 1>>Telum is not in the mood to help you today.<<elseif $telumslave is true>>No one trusts Telum enough to let her go forage for food on her own!<<endif>>
<<endif>><<if $zhang is true and $zhangdead isnot true>><<if $zhangcount gte 4>>Zhang is still working on a previous project you assigned him.<<elseif $zhangin gte 1>>[[Zhang is available to farm for you.]] Zhang's farming abilities: $zhangfarm<<else>>Zhang has no desire to help you farm.<<endif>>
<<endif>>NOTE: If one of the people from this list is not above, then they do not like you enough to help you.<<else>>[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
[[I will build up our village today.]]
<<if $selenadead isnot true>><<if $selenacount gte 4>>Selena is still busy with a task you previously assigned her.<<elseif $selenain gte 2 and $selenacount lte 0>>[[Selena is available to farm for you.]] Selena's farming ability: $selenafarm<<elseif $selenain gte 3>>[[Selena is available to farm for you.]] Selena's farming ability: $selenafarm<<elseif $selenacount gte 1>>Selena is not in the mood to help you today<<else>>Selena doesn't like you enough to help you.<<endif>>
<<endif>><<if $maydead isnot true>><<if $maycount gte 4>>May is still busy with a task you previously assigned her.<<elseif $mayin gte 2 and $mayfarm gte 1 and $maycount lte 0>>[[May is available to farm for you.]] May's farming ability: $mayfarm<<elseif $mayin gte 3 and $mayfarm gte 1>>[[May is available to farm for you.]] May's farming ability: $mayfarm<<elseif $maycount gte 1 and $mayfarm gte 1>>May is not in the mood to help you today.<<elseif $mayfarm lte 0>>May has no farming or food gathering abilities.<<else>>May doesn't like you enough to help you.<<endif>>
<<endif>><<if $peterdead isnot true>><<if $petercount gte 4>>Peter is still busy with a task you previously assigned him.<<elseif $peterin gte 2 and $peterfarm gte 1 and $petercount lte 0>>[[Peter is available to farm for you.]] Peter's farming ability: $peterfarm<<elseif $peterin gte 3 and $peterfarm gte 1>>[[Peter is available to farm for you.]] Peter's farming ability: $peterfarm<<elseif $petercount gte 1 and $peterfarm gte 1>>Peter is not in the mood to help you today.<<elseif $peterfarm lte 0>>Peter has no farming or food gathering abilities.<<else>>Peter doesn't like you enough to help you.<<endif>>
<<endif>><<if $danadead isnot true>><<if $danacount gte 4>>Dana is still busy with a task you previously assigned her.<<elseif $danain gte 2 and $danafarm gte 1 and $danacount lte 0>>[[Dana is available to farm for you.]]Dana's farming ability: $danafarm<<elseif $danain gte 3 and $danafarm gte 1>>[[Dana is available to farm for you.]] Dana's farming ability: $danafarm<<elseif $danacount gte 1 and $danafarm gte 1>>Dana is not in the mood to help you today.<<elseif $danafarm lte 0>>Dana has no farming or food gathering abilities.<<else>>Dana doesn't like you enough to help you.<<endif>>
<<endif>><<if $gordondead isnot true>><<if $gordoncount gte 4>>Gordon is still busy with a task you previously assigned him.<<elseif $gordonin gte 2 and $gordonfarm gte 1 and $gordoncount lte 0>>[[Gordon is available to farm for you.]] Gordon's farming ability: $gordonfarm<<elseif $gordonin gte 3 and $gordonfarm gte 1>>[[Gordon is available to farm for you.]] Gordon's farming ability: $gordonfarm<<elseif $gordoncount gte 1 and $gordonfarm gte 1>>Gordon is not in the mood to help you today.<<elseif $gordonfarm lte 0>>Gordon has no farming or food gathering abilities.<<else>>Gordon doesn't like you enough to help you.<<endif>>
<<endif>><<if $johndead isnot true>><<if $johncount gte 4>>John is still busy with a task you previously assigned him.<<elseif $johnin gte 2 and $johnfarm gte 1 and $johncount lte 0>>[[John is available to farm for you.]] John's farming ability: $johnfarm<<elseif $johnin gte 3 and $johnfarm gte 1>>[[John is available to farm for you.]] John's farming ability: $johnfarm<<elseif $johncount gte 1 and $johnfarm gte 1>>John is not in the mood to help you today.<<elseif $johnfarm lte 0>>John has no farming or food gathering abilities.<<else>>John doesn't like you enough to help you.<<endif>>
<<endif>><<if $telum is true and $telumdead isnot true>><<if $telumcount gte 4>>Telum is still busy with a task you previously assigned her.<<elseif $telumin gte 2 and $telumcount lte 0>>[[Telum is available to farm for you.]] Telum's farming ability: $telumfarm<<elseif $telumin gte 3>>[[Telum is available to farm for you.]] Telum's farming ability: $telumfarm<<elseif $telumcount gte 1>>Telum is not in the mood to help you today.<<elseif $telumslave is true>>No one trusts Telum enough to let her go forage for food on her own!<<else>>Telum doesn't like you enough to help you.<<endif>>
<<endif>><<if $zhang is true and $zhangdead isnot true>><<if $zhangcount gte 4>>Hao is still busy with a task you previously assigned him.<<elseif $zhangin gte 1>>[[Zhang is available to farm for you.]] Zhang's farming abilities: $zhangfarm<<else>>Zhang has no desire to help you farm.<<endif>>
<<endif>><<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth and $conversationtime isnot false>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]
<<endif>><<if $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. It will also restore health if you have lost any. Your current health is $health / $maxhealth. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<endif>><<set $deadcount += 1>>You retreat! You are not a coward (probably), but you know when you've been beaten. Unfortunately, not everyone hears the alarm to retreat on time! <<if $danaenemy is true and $danadead isnot true>><<set $danadead to true>><<set $danahorror to true>><<set $groupfight -= $danafight>>Dana is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Dana's back. Dana goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $mayenemy is true and $maydead isnot true>><<set $maydead to true>><<set $mayhorror to true>><<set $groupfight -= $mayfight>>May is the last to retreat, and one of the invaders pounces on her as she drives a dagger into May's back. May goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $selenaenemy is true and $selenadead isnot true>><<set $selenadead to true>><<set $selenahorror to true>><<set $groupfight -= $selenafight>>Selena is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Selena's back. Selena goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $telumenemy is true and $telumdead isnot true>><<set $telumdead to true>><<set $telumhorror to true>><<set $groupfight -= $telumfight>>Telum is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Telum's back. Telum goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $johnenemy is true and $johndead isnot true>><<set $johndead to true>><<set $johnhorror to true>><<set $groupfight -= $johnfight>>John is the last to retreat, and one of the invaders pounces on him as she drives a dagger into John's back. John goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $peterenemy is true and $peterdead isnot true>><<set $peterdead to true>><<set $peterhorror to true>><<set $groupfight -= $peterfight>>Peter is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Peter's back. Peter goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $gordonenemy is true and $gordondead isnot true>><<set $gordondead to true>><<set $gordonhorror to true>><<set $groupfight -= $gordonfight>>Gordon is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Gordon's back. Gordon goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $zhangenemy is true and $zhangdead isnot true>><<set $zhangdead to true>><<set $zhanghorror to true>><<set $groupfight -= $zhangfight>>Zhang is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Zhang's back. Zhang Hao goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<else>><<if $telum is true and $zhang is true>><<set $dice to random(1, 8)>><<else>><<set $dice to random(1, 6)>><<endif>><<if $dice eq 1 and $gordondead isnot true>><<set $gordondead to true>><<set $gordonhorror to true>><<set $groupfight -= $gordonfight>>Gordon is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Gordon's back. Gordon goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $dice eq 2 and $selenadead isnot true>><<set $selenadead to true>><<set $selenahorror to true>><<set $groupfight -= $selenafight>>Selena is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Selena's back. Selena goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $dice eq 3 and $peterdead isnot true>><<set $peterdead to true>><<set $peterhorror to true>><<set $groupfight -= $peterfight>>Peter is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Peter's back. Peter goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $dice eq 4 and $danadead isnot true>><<set $danadead to true>><<set $danahorror to true>><<set $groupfight -= $danafight>>Dana is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Dana's back. Dana goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $dice eq 5 and $maydead isnot true>><<set $maydead to true>><<set $mayhorror to true>><<set $groupfight -= $mayfight>>May is the last to retreat, and one of the invaders pounces on her as she drives a dagger into May's back. May goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $dice eq 6 and $johndead isnot true>><<set $johndead to true>><<set $johnhorror to true>><<set $groupfight -= $johnfight>>John is the last to retreat, and one of the invaders pounces on him as she drives a dagger into John's back. John goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $dice eq 7 and $telumdead isnot true>><<set $telumdead to true>><<set $telumhorror to true>><<set $groupfight -= $telumfight>>Telum is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Telum's back. Telum goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $dice eq 8 and $zhangdead isnot true>><<set $zhangdead to true>><<set $zhanghorror to true>><<set $groupfight -= $zhangfight>>Zhang is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Zhang's back. Zhang Hao goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $gordondead isnot true>><<set $gordondead to true>><<set $gordonhorror to true>><<set $groupfight -= $gordonfight>>Gordon is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Gordon's back. Gordon goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $selenadead isnot true>><<set $selenadead to true>><<set $selenahorror to true>><<set $groupfight -= $selenafight>>Selena is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Selena's back. Selena goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $peterdead isnot true>><<set $peterdead to true>><<set $peterhorror to true>><<set $groupfight -= $peterfight>>Peter is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Peter's back. Peter goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $danadead isnot true>><<set $danadead to true>><<set $danahorror to true>><<set $groupfight -= $danafight>>Dana is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Dana's back. Dana goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $maydead isnot true>><<set $maydead to true>><<set $mayhorror to true>><<set $groupfight -= $mayfight>>May is the last to retreat, and one of the invaders pounces on her as she drives a dagger into May's back. May goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $johndead isnot true>><<set $johndead to true>><<set $johnhorror to true>><<set $groupfight -= $johnfight>>John is the last to retreat, and one of the invaders pounces on him as she drives a dagger into John's back. John goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $telum is true and $telumdead isnot true>><<set $telumdead to true>><<set $telumhorror to true>><<set $groupfight -= $telumfight>>Telum is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Telum's back. Telum goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $zhang is true and $zhangdead isnot true>><<set $zhangdead to true>><<set $zhanghorror to true>><<set $groupfight -= $zhangfight>>Zhang is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Zhang's back. Zhang Hao goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<else>>This trick won't work anymore. You no longer have any companions to cover for you. Your attackers leap on top of you and begin to wildly stab you, and then you black out.<<set $dead to true>>
[[The island has defeated me...]]<<endif>><<endif>>
<<if $dead isnot true>>This is all quite shocking, of course. <<if $deadcount lte 4>>There is much crying and consternation, but life must go on.<<else>>Death has become a part of life around here, though.<<endif>> It's time to continue on with your day, as the enemy seems to be gone.
[[Well, at least most of us survived...->Well, at least we survived...]]<<endif>><<set $health -= 5>>You bravely charge the enemy! Unfortunately, one of them pierces your side with a spear. <<if $health lte 0>>It's too much for you in your weakened state. You drop to your knees, and pass out. The last thing you see is a strange blue portal descend over you.<<set $dead to true>>
[[The island has defeated me...]]<<else>>It hurts like crazy, but you power through and shove your own spear at the enemy! Soon, all of your enemies lie dead at your feet. You are wounded, but victorious for now!
[[Well, at least we survived...]]<<endif>><<set $ammo -= 1>>You fire off a round that hits the nude girl who is currently at the front of the pack, and she falls over dead. The man trips over her and a few of your companions jump on top of him and stab him, leaving only the girl in the loin cloth left, and <<if $maydead isnot true>>May<<elseif $johndead isnot true>>John<<elseif $danadead isnot true>>Dana<<else>>someone<<endif>> gets a knife and stabs the remaining enemy. You are victorious this time! That was disturbing...
<<if $nofacility is false>>It's clear that whoever you fought back at Gregory Foster's facility had friends! Who knows how many!<<else>>You are not alone on this island, and the other occupants are not friendly!<<endif>> There is some panic among your fellow survivors!
[[Well, at least we survived...]]She definitely starts with a surprise when you grab onto her and cover her mouth, but she actually doesn't resist quite as much as you would have expected. She mostly cooperates as you drag her back toward your village.
Eventually, you're almost halfway there and you're quite sure you're out of hearing range of the village you kidnapped the woman from so you let go of her mouth. She says, "Good job back there, I didn't even see it coming." You're surprised to hear her speaking perfect English!
[[Where did you learn to speak English?]]
[[Tell me everything you know about those crazy bastards right now!]]
[[What is your name?]]You move past her and away from this evil village as fast as you can! A while later, you're almost halfway back to your own village and you hear a female voice behind you say, "You know, the smart thing would have been to kill me to be sure that no one would follow you." You spin around and see her standing there. She is still naked, but she has her arms raised above her head and her hands open to show she is unarmed. "I suppose whatever god you worship favors you on this day, because I'm one of the few people on this island who wishes you no harm." You are surprised to hear her speaking perfect English!
[[Where did you learn to speak English?]]
[[Tell me everything you know about those crazy bastards right now!]]
[[What is your name?]]
[[How did you track me here?]]She doesn't resist. She actually mostly cooperates as you drag her back toward your village.
Eventually, you're almost halfway there and you're quite sure you're out of hearing range of the village you kidnapped the woman from so you let go of her mouth. She says, "Good job back there, I didn't even see it coming." You're surprised to hear her speaking perfect English!
[[Where did you learn to speak English?]]
[[Tell me everything you know about those crazy bastards right now!]]
[[What is your name?]]
[[Why did you throw a rock at my head?]]The woman's eyes go wide with shock. It seems that for some reason, she really didn't think that you'd kill her. Blood comes pouring out of her neck wound, but you severed her windpipe so she can't scream. There is a lot of blood and some upleasant gasping for a few seconds, and then she stops moving. <<if $sadistic is true>><<if $dick lte 12>><<set $dick += 1>><<else>><<set $evilpower += 4>><<endif>>You are a sadistic fucker and so you rather enjoy the opportunity to take a life!<<else>>You don't know if she was going to attack you or not... This moment might haunt your dreams the rest of your life, but you feel it was a ncessary thing to do.<<endif>>
<<if $companion is true>><<if $danacompanion is true>>Dana looks at you in disgust. She clearly doesn't approve of your choice in this situation!<<if $danain gte 3>> Still, you can talk with her on the way back and work past it.<<endif>><<elseif $johncompanion is true>>John whispers, "Shit... was that really necessary $man? Whatever... Let's get out of here."<<elseif $maycompanion is true>>May whispers, "A calculated decision. I understand why you did it, but... Let us not lose our humanity just to survive.<<elseif $petercompanion is true>>Peter looks in disgust at what you did, but he sighs. He knows that when it comes to survival, you know best. He follows you silently.<<elseif $selenacompanion is true>>Selena hisses, "What on Earth did you do? I don't care what's going on, we don't execute unarmed prisoners!" She will probably yell at you a little bit on your way back, but the decision was yours to make.<<else>>Gordon whispers, "Wow... God-damn that was cold. I'm glad you're in charge of this mission. I don't think I could have done that!<<endif>><<else>>Perhaps it is for the best that no one saw you do that. Such decisions are hard to explain to others.<<endif>>
You make your way back to your camp and tell everyone else about what you saw today. Naturally, there's quite a bit of consternation about the impaled corpses out front<<if $deadcount gte 1>>, especially when they hear they're doing it to YOUR people.<<else>>. They have't killed any of your people yet, but given their aggression, it's not hard to imagine it could happen to you!<<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
<<if $conversationtime is true>>><<if $buildings gte 15 and $conversationtime2 isnot true>><<set $conversationtime2 to true>><<elseif $buildings gte 25>><<else>><<set $conversationtime to false>><<set $conversationtime2 to false>><<endif>>It is starting to get late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]
<<endif>>[[I don't want to talk with anyone tonight.->Good night.]]<<else>><<set $conversationtime to true>>Toward the end of the work day, <<set $dice to random(1, 15)>><<if $dice lte 4>>a huge rainstorm hits! You and your companions must spend several hours just waiting out the rain storm and fixing up what you've built so far. As it starts to die down, everyone is too tired to do anything else.<<elseif $dice lte 7>>some island rodents invade your camp, and you must all spend several hours driving them out. When they finally seem to be gone, everyone is too tired to do anything else.<<elseif $dice lte 10>>there is a lively debate between your companions that gets a bit heated a few times! It ends up not really being a big issue in the end, but there's not much time for you to have a private conversation with anyone.<<elseif $dice lte 13>>the island suddenly gets very windy, and all of your stuff keeps blowing away! Putting everything back in its place takes longer than you expected, and by the time you're finished, everyone is too tired to talk much.<<else>>everyone sits around a campfire and talks for a few hours. There's not much time for private conversations before everyone goes to bed.<<endif>>
[[Good night.]]<<endif>>You let go of her and run away from this evil village as fast as you can! You mostly expected she would scream when you let her go, but she doesn't make a sound to alert anyone of your escape. A while later, you're almost halfway back to your own village and you hear a female voice behind you say, "You know, when someone is that cooperative about you kidnapping them, you should really just kidnap them." You spin around and see her standing there. She is still naked, but she has her arms raised above her head and her hands open to show she is unarmed. "I suppose whatever god you worship favors you on this day, because I'm one of the few people on this island who wishes you no harm and wouldn't alert the others to your presence." You are surprised to hear her speaking perfect English!
[[Where did you learn to speak English?]]
[[Tell me everything you know about those crazy bastards right now!]]
[[What is your name?]]She says, "Probably the same place where you did. I learned from my parents. Is that really the most interesting question you can think to ask me though?"
She bends down at a nearby river and cups her hands to get a quick drink. She stands back up and says, "My name is Telum, and the dark ones have told us that you are $plname<<if $companion is true>> and $comname<<endif>>. I am glad to finally meet you."
[[The pleasure is all mine. So why are you helping me?]]
[[Shut up. I decide what questions I'll ask.]]
[[Who are the dark ones and why do they know my name?]]
[[Did you know you're naked? It's like super distracting for me.]]She shrugs and says, "I know a lot about them. I've never known anything but my own people. Maybe you should tell me what you do know about us and I'll tell you if you're missing anything important."
She bends down at a nearby river and cups her hands to get a quick drink. She stands back up and says, "My name is Telum, and the dark ones have told us that you are $plname<<if $companion is true>> and $comname<<endif>>. I am glad to finally meet you."
[[The pleasure is all mine. So why are you helping me?]]
[[Shut up. I decide what questions I'll ask.]]
[[Who are the dark ones and why do they know my name?]]
[[Did you know you're naked? It's like super distracting for me.]]She bends down at a nearby river and cups her hands to get a quick drink. She stands back up and says, "My name is Telum, and the dark ones have told us that you are $plname<<if $companion is true>> and $comname<<endif>>. I am glad to finally meet you."
[[The pleasure is all mine. So why are you helping me?]]
[[Shut up. I decide what questions I'll ask.]]
[[Who are the dark ones and why do they know my name?]]
[[Did you know you're naked? It's like super distracting for me.]]She shrugs and says, "We are a violent people. When a man sneaks up behind a woman, it usually isn't for anything good. My mother taught me how to throw a rock to hit a man's head from when I was a small child. Perhaps you should not be asking why your enemy tried to hit you with a rock though. Perhaps you should be asking why she stopped trying."
She bends down at a nearby river and cups her hands to get a quick drink. She stands back up and says, "My name is Telum, and the dark ones have told us that you are $plname<<if $companion is true>> and $comname<<endif>>. I am glad to finally meet you."
[[The pleasure is all mine. So why are you helping me?]]
[[Shut up. I decide what questions I'll ask.]]
[[Who are the dark ones and why do they know my name?]]
[[Did you know you're naked? It's like super distracting for me.]]She shrugs and says, "I am a simple gatherer. That is the lowest rank among my people. Even if I had captured you as a sacrifice, one of the warriors probably would have tried to take credit for... softening you up or some other lie. What did I have to lose by seeing what someone else could offer me?"
She stands back up after finishing her drink from the river and says, "My name is Telum, and the dark ones have told us that you are $plname. I am glad to finally meet you."
[[Does that mean you want to get off this island, Telum?]]
[[Shut up. I decide what questions I'll ask.]]
[[Who are the dark ones and why do they know my name?]]
[[Did you know you're naked? It's like super distracting for me.]]She shrugs and says, "We are a violent people. When a man sneaks up behind a woman, it usually isn't for anything good. My mother taught me how to throw a rock to hit a man's head from when I was a small child. Perhaps you should not be asking why your enemy 'beat the crap out of you'. Perhaps you should be asking why she stopped."
She stands back up after finishing her drink from the river and says, "My name is Telum, and the dark ones have told us that you are $plname<<if $companion is true>> and $comname<<endif>>. I am glad to finally meet you."
[[The pleasure is all mine. So why are you helping me?]]
[[Shut up. I decide what questions I'll ask.]]
[[Who are the dark ones and why do they know my name?]]
[[Did you know you're naked? It's like super distracting for me.]]She looks out at the horizon and responds, "I want is a better life. Maybe that will mean I escape this island, or maybe it will mean installing a new government and you will make me one of your officers. The details are up to you, <<if $male is true>>Mr.<<else>>Ms.<<endif>> $plname. Whatever you do, I just hope it ends with Malum's filthy carcus rotting on a spike."
[[Who is Malum?]]
[[Tell me the history of your people.]]
[[I don't care about details, just tell me how I can get off this island.]]
[[I don't care about details, just tell me how I can kill all of your old friends and claim this island for my own.]]She sighs, "Maybe you're not so different from Mallum afterall. Well, what do you want to know?"
[[Who is Malum?]]
[[Tell me the history of your people.]]
[[I don't care about details, just tell me how I can get off this island.]]
[[I don't care about details, just tell me how I can kill all of your old friends and claim this island for my own.]]She looks out at the horizon and responds, "I don't really know... I know some visitors to this island have called them demons, but I don't know if any outside religion truly knows them as our people have. But I know they enjoy the pain and suffering of humans, and I know that right now they mostly just speak to Malum. Whatever you plan to do, I hope it ends with his filthy carcus rotting on a spike."
[[Who is Malum?]]
[[Tell me the history of your people.]]
[[I don't care about details, just tell me how I can get off this island.]]
[[I don't care about details, just tell me how I can kill all of your old friends and claim this island for my own.]]She looks at you oddly and responds, "On this island you are the one who is dressed strangely, yet I don't complain. The weather is usually good here, we require little protective clothing. It would be inefficient to spend much time making clothing. Sometimes we wear loin cloths when we wish to make a fashion statement, when we must walk through the tall grass, or when men wish to make it more difficult for their enemies to hit them in the genitals. If my nudity keeps you from having a real conversation though, then give me your clothes and I'll wear them."
[[I'll loan her my shirt which should be long enough to mostly cover everything.]]
[[I have a few pieces of cloth she can at least tie around her waist and breasts to be a bit less naked.]]
[[I'm not complaining... I'll try not to mention it again.]]She looks out at the horizon and responds, "What I want is a better life. Maybe that will mean I escape this island, or maybe it will mean installing a new government and you will make me one of your officers. The details are up to you, <<if $male is true>>Mr.<<else>>Ms.<<endif>> $plname. Whatever you do, I just hope it ends with Malum's filthy carcus rotting on a spike."
[[Who is Malum?]]
[[Tell me the history of your people.]]
[[I don't care about details, just tell me how I can get off this island.]]
[[I don't care about details, just tell me how I can kill all of your old friends and claim this island for my own.]]She says, "Malum is the current leader of our people. He is a descendant of Captain Coxon, the first human leader of this island... As far as we know. Malum is just as much a mean son of a bitch as his great-great-great-great-grandfather was though. He takes pleasure in the suffering of others almost as much as the dark ones do..."
Upon further questioning, Telum tells you that Coxon was a pirate captain from long ago (counting of years and even generations gets a bit fuzzy at some points by this island's inhabitants), and he and his crew shipwrecked here on a stormy night. All efforts to get a boat very far out to see met with disaster. It seemed they had no choice but to stay here, but Captain Coxon discovered the "dark ones" on this island, and he made deals with them to become the leader of a new nation. They made him stronger and better. He sacrificed half of his remaining crew by impaling them on enormous wooden spikes, and over the next few years, ships (and more recently planes) from countries all over the world have shipwrecked here. The common proceedure has been to sacrifice most of them on the wooden spikes, but sometimes invite a few of them to join their civilization.
She says, "Captain Coxon received the means to get off the island from the demons, but he didn't want to. He had more power here than he ever could have dreamed of having anywhere else. He loved power above all else... His descendants became even worse. With ever generation, we became more... savage. Even when our tribe has welcomed in people from other countries and places, it seems rather than us getting uplifted, any new people who come to the island are pulled down. We are like a stone age people, but no one with any authority wants to change. The most powerful leads our people, and so most of our leaders have been descendants of Coxon... or someone equally as horrible."
[[Wait, people from every country? Are you saying this island moves around in the ocean?]]
[[Do you know what causes so many ships and planes to crash here?]]
[[Why are you on the island, Telum?]]
<<if $deadcount gte 1>>[[What's up with those little blue teleportation thingies?]]
<<endif>>[[Does this island or your people have a name?]]
[[Do you think I can kill Malum?]]
[[Does Malum have a way to get off the island now? Is it possible to get it from him?]]She replies, "Captain Coxon was the first human leader of this island... As far as we know. Most of the leaders of our people have been descendants of Captain Coxon, or someone equally as horrible. Malum is our current leader, and he is just as much a mean son of a bitch as his great-great-great-great-grandfather was though. He takes pleasure in the suffering of others almost as much as the dark ones do..."
Upon further questioning, Telum tells you that Coxon was a pirate captain from long ago (counting of years and even generations gets a bit fuzzy at some points by this island's inhabitants), and he and his crew shipwrecked here on a stormy night. All efforts to get a boat very far out to see met with disaster. It seemed they had no choice but to stay here, but Captain Coxon discovered the "dark ones" on this island, and he made deals with them to become the leader of a new nation. They made him stronger and better. He sacrificed half of his remaining crew by impaling them on enormous wooden spikes, and over the next few years, ships (and more recently planes) from countries all over the world have shipwrecked here. The common proceedure has been to sacrifice most of them on the wooden spikes, but sometimes invite a few of them to join their civilization.
She says, "Captain Coxon received the means to get off the island from the demons, but he didn't want to. He had more power here than he ever could have dreamed of having anywhere else. He loved power above all else... His descendants became even worse. With ever generation, we became more... savage. Even when our tribe has welcomed in people from other countries and places, it seems rather than us getting uplifted, any new people who come to the island are pulled down. We are like a stone age people, but no one with any authority wants to change. The most powerful leads our people, and so most of our leaders have been descendants of Coxon... or someone equally as horrible."
[[Wait, people from every country? Are you saying this island moves around in the ocean?]]
[[Do you know what causes so many ships and planes to crash here?]]
[[Why are you on the island, Telum?]]
<<if $deadcount gte 1>>[[What's up with those little blue teleportation thingies?]]
<<endif>>[[Does this island or your people have a name?]]
[[Do you think I can kill Malum?]]
[[Does Malum have a way to get off the island now? Is it possible to get it from him?]]She replies, "Malum can get off the island. I know a few things about his maps and how they can help us. I have an idea about a way to maybe get our hands on a map, but I want you to promise me I can stay with your people first, and you'll take me with you on the boat when you leave."
<<if $companion is true>><<if $danacompanion is true>>Dana says, "Of course you can come with us, sweetie! Isn't that right, $plname?"<<elseif $johncompanion is true>>John says, "I think that sounds like a great idea! <<if $johnbf is true>>It would be nice to have a sister around camp, wouldn't it?"<<else>>Our camp could use a beautiful black woman!"<<endif>><<elseif $maycompanion is true>>May looks like she's doing calculations in her head and she says, "There is a significant potential reward in trusting her, but she could be a spy."<<elseif $petercompanion is true>><<if $telumshirt is true or $telumshirt is false>>Peter says, "Well, she wasn't part of my crew and I doubt she has a passport but... what am I saying? We should take her!"<<else>>Peter is far too distracted by her naked body to say anything useful.<<endif>><<elseif $selenacompanion is true>>Selena whispers, "I don't know if we can trust her... My grandma once told me to never trust a woman who will show her tatas on the first date, <<if $selenagf is true>>and you're mine! You should only look at my tatas!"<<elseif $male is true>>and you haven't even gone on one date with her!"<<else>>and I know we're all girls here, but there are boys back at our village!"<<endif>><<else>>Gordon says, "I won't deny she's kind of cute, but most spies are. I don't think we can trust her!"<<endif>>
<<endif>><<if $perceptive is true>>You have excellent perception abilities, and you can see in her eyes that she is not lying. She no longer has a place among her people, and she would like to get off the island with you.<<else>>You don't know if you trust her or not, but it is an intriguing offer! So far, no one other than your crew has been willing to even speak with you. Telum is clearly different from the others, but could it be a trap?<<endif>>
[[What about just killing Malum? Do you think you could help me beat him, Telum?]]
[[Alright, Telum. You can stay if you tell me how to get off this island.]]
[[Alright, Telum. You can stay if you tell me how to get off this island. (lie)]]
[[Go back to your people, Telum. If you hurry, maybe they'll take you back. You have no place with us.]]
[[I take out my knife and plunge it into her throat.]]She looks you up and down and says, "You would need to kill Malum. If you kill him, the others should fall in line... No doubt the village has noticed that I am gone now, and they will be suspicious of me. They will probably kill me if I return."
She says, "I know some of Malum's secrets that could help you, but I want you to promise me I can stay with your people first."
<<if $companion is true>><<if $danacompanion is true>>Dana says, "Of course you can come with us, sweetie! Isn't that right, $plname?"<<elseif $johncompanion is true>>John says, "I think that sounds like a great idea! <<if $johnbf is true>>It would be nice to have a sister around camp, wouldn't it?"<<else>>Our camp could use a beautiful black woman!"<<endif>><<elseif $maycompanion is true>>May looks like she's doing calculations in her head and she says, "There is a significant potential reward in trusting her, but she could be a spy."<<elseif $petercompanion is true>><<if $telumshirt is true or $telumshirt is false>>Peter says, "Well, she wasn't part of my crew and I doubt she has a passport but... what am I saying? We should take her!"<<else>>Peter is far too distracted by her naked body to say anything useful.<<endif>><<elseif $selenacompanion is true>>Selena whispers, "I don't know if we can trust her... My grandma once told me to never trust a woman who will show her tatas on the first date, <<if $selenagf is true>>and you're mine! You should only look at my tatas!"<<elseif $male is true>>and you haven't even gone on one date with her!"<<else>>and I know we're all girls here, but there are boys back at our village!"<<endif>><<else>>Gordon says, "I won't deny she's kind of cute, but most spies are. I don't think we can trust her!"<<endif>>
<<endif>><<if $perceptive is true>>You have excellent perception abilities, and you can see in her eyes that she is not lying. She really does want you to beat Malum. Her own life hangs in the balance here.<<else>>You don't know if you trust her or not, but it is an intriguing offer! So far, no one other than your crew has been willing to even speak with you. Telum is clearly different from the others, but could it be a trap?<<endif>>
[[What about escape? Could you help me escape from this island, Telum?]]
[[Alright, Telum. You can stay if you tell me how to kill Malum.]]
[[Alright, Telum. You can stay if you tell me how to kill Malum. (lie)]]
[[Go back to your people, Telum. If you hurry, maybe they'll take you back. You have no place with us.]]
[[I take out my knife and plunge it into her throat.]]<<set $telumshirt to true>>You remove your shirt. <<if $male is true>>It is better for a man to be shirtless than for a woman to be naked.<<else>>Fortunately, you have a fairly modest sports bra under your shirt.<<endif>> You hand it to Telum. She shakes her head in bewilderment at your insistence she be clothed, but she sighs and puts your shirt on. Fortunately, it does seem to be long enough to at least reach her upper thighs as long as she doesn't raise her arms in the air. It covers all the important bits for the moment. She says, "Now will you listen to me? Good. I want to help you because I want is a better life. Maybe that will mean I escape this island, or maybe it will mean installing a new government and you will make me one of your officers. The details are up to you, <<if $male is true>>Mr.<<else>>Ms.<<endif>> $plname. Whatever you do, I just hope it ends with Malum's filthy carcus rotting on a spike."
[[Who is Malum?]]
[[Tell me the history of your people.]]
[[I don't care about details, just tell me how I can get off this island.]]
[[I don't care about details, just tell me how I can kill all of your old friends and claim this island for my own.]]<<set $telumshirt to false>>You give her the pieces of cloth and instruct her to preserve the modesty of her breasts, genitalia, and buttocks. She shakes her head in bewilderment at your insistence she be clothed. She says, "I'll cover my vulva if you insist, but breasts are for babies and butts are so similar among all people. Do those really need to be covered? Fine, whatever!" She ties the cloth around her interesting bits and says, "Now will you listen to me? Good. I want to help you because I want is a better life. Maybe that will mean I escape this island, or maybe it will mean installing a new government and you will make me one of your officers. The details are up to you, <<if $male is true>>Mr.<<else>>Ms.<<endif>> $plname. Whatever you do, I just hope it ends with Malum's filthy carcus rotting on a spike."
[[Who is Malum?]]
[[Tell me the history of your people.]]
[[I don't care about details, just tell me how I can get off this island.]]
[[I don't care about details, just tell me how I can kill all of your old friends and claim this island for my own.]]She rolls her eyes and says, "Now will you listen to me? Good. I want to help you because I want is a better life. Maybe that will mean I escape this island, or maybe it will mean installing a new government and you will make me one of your officers. The details are up to you, <<if $male is true>>Mr.<<else>>Ms.<<endif>> $plname. Whatever you do, I just hope it ends with Malum's filthy carcus rotting on a spike."
[[Who is Malum?]]
[[Tell me the history of your people.]]
[[I don't care about details, just tell me how I can get off this island.]]
[[I don't care about details, just tell me how I can kill all of your old friends and claim this island for my own.]]It is currently 4 vs. 2. If you have another weapon, you could use it to fight them. If not, you do have a pointy stick!
<<if $gunner is true>><<if $ammo gte 2>>[[I will kill 2 of these guys with my gun!->Village encounter kill 2 gun.]] (You probably won't have enough time to fire off a 3rd shot before hand-to-hand combat will be needed)
<<endif>><<if $ammo gte 1>>[[I will kill 1 of these guys with my gun!->Village encounter kill 1 gun.]]<<else>>You don't have enough ammo to use your gun right now!<<endif>>
<<endif>><<if $archer is true>>[[I have enough time to kill one of them with my bow and arrow before they get to me!]]
<<endif>>[[It's pointy stick time, mother fuckers!]]You and $comname can see the odds are stacked against you here, and so both of you quickly take off as fast as you can away from the small village. You feel something tear through your left arm. <<set $health -= 5>>You feel a shot of pain as you see a spear pin a chunk of your flesh to the ground. You still seem to have use of your arm, but it is incredibly painful! <<if $health lte 0>><<set $dead to true>>The resulting blood loss is too much, and you fall on your face. You feel your consciousness slipping away.
[[The island has defeated me...]]<<else>>Fortunately, all of the adrenaline coursing through your veins makes that pain progressively less and less significant, and you can keep running! Still, these savages are hot on your tail!
<<set $comsurvive to $comfight>><<if $danacompanion is true>><<set $comsurvive += $danaexplore>><<elseif $johncompanion is true>><<set $comsurvive += $johnexplore>><<elseif $maycompanion is true>><<set $comsurvive += $mayexplore>><<elseif $petercompanion is true>><<set $comsurvive += $peterexplore>><<elseif $selenacompanion is true>><<set $comsurvive += $selenaexplore>><<else>><<set $comsurvive += $gordonexplore>><<endif>><<if $comsurvive lte 4>>$comname is trying to keep up with you, but it's tough! Suddenly, out of nowhere one of the hunters jumps on top of <<if $comfem is true>>her<<else>>him<<endif>>!
[["I go back to save " + $comname + "!"|Save companion]] Your current health is $health / $maxhealth. You will likely take more damage if you do this!
[[I'm sorry, but one of us has got to make it back. Goodbye.]]<<else>>Fortunately, $comname is keeping up with you and hasn't taken much damage either. The two of you eventually outrun the hunting party, or else the hunting party just gets tired and returns to the village. Either way, it seems that you've lost them.
You're almost halfway back to your own village and you hear a female voice behind you say, "You outran a hunting party? Impressive." You spin around and see a dark-skinned woman standing there. She is completely naked, but she has her arms raised above her head and her hands open to show she is unarmed. "I suppose whatever god you worship favors you on this day that you took just the right turns to avoid them... Or maybe you're just more athletic than I'd thought." You are surprised to hear her speaking perfect English!
[[Where did you learn to speak English?]]
[[Tell me everything you know about those crazy bastards right now!]]
[[What is your name?]]
[[How did you track me here?]]<<endif>><<endif>><<set $health -= 4>>You run back to save $comname. The savage is sitting on <<if $comfem is true>>her<<else>>his<<endif>> and is about to drive a knife into <<if $comfem is true>>her<<else>>his<<endif>> neck, but you <<if $archer is true>>fire off an arrow that goes right through the enemy's heart, and he slumps over dead.<<else>>drive your makeshift spear through his neck first, and he slumps over dead.<<endif>> Suddenly, you feel pain in your forehead as something makes a sharp impact with your head. You see one of the other men is holding a sling! <<if $health lte 0>><<set $dead to true>>That last hit was just too much. You feel your consciousness slipping away as you fall to the ground.
[[The island has defeated me...]]<<else>>$comname quickly throws a rock at that man that hits him right in the temple, and he falls over. Another of the savages charges right at you, but suddenly his eyes open widely as he falls to his knees, and you see the last savage behind him chuckle as he removes his spear from the man's back. He puts a finger to his lips as he keeps laughing and then runs away back toward his own village. Fortunately, this allows you to help $comname to <<if $comfem is true>>her<<else>>his<<endif>> feet and you continue on your journey.
<<if $danacompanion is true>>Dana says, "Thanks for saving my life, $plname... I've never had anyone do that for me!"<<elseif $johncompanion is true>>John says, "Thank-you... And I'm sorry I got you hurt, too. I never wanted to be dead weight and pull down the whole team. We'll train harder and better for next time!"<<elseif $maycompanion is true>>May says, "I am deeply sorry for causing you to get hurt in your efforts to rescue me... But thank-you. Thank-you so much!"<<elseif $petercompanion is true>>Peter says, "Hey, umm... Thanks for the rescue. I'm sorry you had to, but I won't stumble next time!"<<elseif $selenacompanion is true>>Selena says, "Hey... Thanks for saving me. That was really brave! <<if $spselena is true>>And you can give me, like... the spanking of a lifetime when we get back to camp for my endangering the mission!"<<elseif $selenagf is true and $male is true>>In fact, that was so brave that if I ever have one of your kids, I promise I won't scream it's all your fault while I give birth!<<else>>I owe you BIG time! I can never really repay you!"<<endif>><<else>>Gordon says, "I can't believe that all just happened, but thanks... <<if $male is false and $gordonbf is true>>I guess I'm the damsel in distress this time! What a story we'll have to tell the kids one day, huh?"<<else>>I'm not used to being in someone else's debt, but I guess I am."<<endif>><<endif>>
You're almost halfway back to your own village and you hear a female voice behind you say, "You got lucky back there." You spin around and see a dark-skinned woman standing there. She is completely naked, but she has her arms raised above her head and her hands open to show she is unarmed. "I suppose whatever god you worship favors you on this day. Fortunately for you, Cavum desired Foedus' wife enough to murder him when he thought there were no witnesses around. I suppose he's lucky that I decided not to go back and tell the truth to the rest of the village." You are surprised to hear her speaking perfect English!
[[Where did you learn to speak English?]]
[[Tell me everything you know about those crazy bastards right now!]]
[[What is your name?]]
[[I could have beaten them both on my own if we had to.]]<<endif>><<set $groupfight -= $comfight>><<set $deadcount += 1>><<set $companion to false>>Sometimes tough choices need to be made. When you need to choose between losing 1 person and losing 2, you should choose to lose 1. <<if $sadistic is true>><<if $dick gte 12>><<set $evilpower += 4>><<else>><<set $dick += 2>><<endif>>Of course, you're a sadistic <<if $male is true>>son of a <<endif>>bitch, so you kind of enjoy betraying someone and watching the last flicker of hope be extinguished from their eyes.<<else>>It breaks your heart, but it is the decision you must make.<<endif>>
<<if $danacompanion is true>><<set $danadead to true>><<set $danahorror to true>><<set $danacompanion to false>><<if $danagf is true>><<set $danagf to false>><<set $so to false>><<endif>>Dana looks up at you and reaches out her arms as if asking for help, but then the man bashes a rock down on her head and she slumps down into the ground. A blue portal appears above her head, and she and all 4 men disappear.<<elseif $johncompanion is true>><<set $johndead to true>><<set $johnhorror to true>><<set $johncompanion to false>><<if $johnbf is true>><<set $johnbf to false>><<set $so to false>><<endif>>John looks up to see if you'll help, but it seems like he just silently accepts it when he sees you continue to run. The man on top of him bashes a rock down on his head and he slumps down into the ground. A blue portal appears above his head, and he and all 4 men disappear.<<elseif $maycompanion is true>><<set $maydead to true>><<set $mayhorror to true>><<set $maycompanion to false>><<if $maygf is true>><<set $maygf to false>><<set $so to false>><<endif>>May looks up at you, but you can see in her eyes that she's already run the calculations and knows she's dead. She looks sad, but resigned. Then, the man bashes a rock down on her head and she slumps down into the ground. A blue portal appears above her head, and she and all 4 men disappear.<<elseif $petercompanion is true>><<set $peterdead to true>><<set $peterhorror to true>><<set $petercompanion to false>><<if $peterbf is true>><<set $peterbf to false>><<set $so to false>><<endif>>Peter extends an arm to you as if he's expecting your hand to be there to help him, but he looks up to see you still running. He starts to yell out, "$plname, I need your..." but his voice is cut off as the man on top of him bashes a rock down on his head and he slumps down into the ground. A blue portal appears above his head, and he and all 4 men disappear.<<elseif $selenacompanion is true>><<set $selenadead to true>><<set $selenahorror to true>><<set $selenacompanion to false>><<if $selenagf is true>><<set $selenagf to false>><<set $so to false>><<endif>>Selena already has tears streaming down her cheeks as she looks up at you in desperate hope that you'll come back, but as she looks at you, the man bashes a rock down on her head and she slumps down into the ground. A blue portal appears above her head, and she and all 4 men disappear.<<else>><<set $gordondead to true>><<set $gordonhorror to true>><<set $gordoncompanion to false>><<if $gordonbf is true>><<set $gordonbf to false>><<set $so to false>><<endif>>Gordon looks up to see if you'll help, but when he sees you running away, he yells, "I see how it is! I hope you rot in hell you <<if $male is true>>son of a-<<else>>stanky bit-<<endif>>". His words are cut off as the man on top of him bashes a rock down on his head and he slumps down into the ground. A blue portal appears above his head, and he and all 4 men disappear.<<endif>>
You keep running for a while, but it soon becomes clear that no one is following you anymore. You're almost halfway back to your own village and you hear a female voice behind you say, "You made the right decision back there." You spin around and see a dark-skinned woman standing there. She is completely naked, but she has her arms raised above her head and her hands open to show she is unarmed. "Your friend was not as valuable to your efforts as you are. <<if $comfem is true>>Her<<else>>His<<endif>> death is unfortunate, but not insurmountable." You are surprised to hear her speaking perfect English!
[[Where did you learn to speak English?]]
[[Tell me everything you know about those crazy bastards right now!]]
[[What is your name?]]
[[It's not your job to assign value lives. It could have just as easily been me. Maybe it should have been...]]
[[How did you track me here?]]She shrugs and says, "Perhaps, I hope you are right. It would bode well for me if I'm helping you. My name is Telum, and the dark ones have told us that you are $plname<<if $companion is true>> and $comname<<endif>>. I am glad to finally meet you."
[[The pleasure is all mine. So why are you helping me?]]
[[Shut up. I decide what questions I'll ask.]]
[[Who are the dark ones and why do they know my name?]]
[[Did you know you're naked? It's like super distracting for me.]]She shrugs and says, "Perhaps, you are right. Either way, you are the one left for me to deal with now. My name is Telum, and the dark ones have told us that you are $plname. I am glad to finally meet you."
[[The pleasure is all mine. So why are you helping me?]]
[[Shut up. I decide what questions I'll ask.]]
[[Who are the dark ones and why do they know my name?]]
[[Did you know you're naked? It's like super distracting for me.]]"Here lies $plname. $cappro never stopped believing in <<print $pas>>self." That's what they'll write on your gravestone... Well, this is an ambitious option! Maybe you can pull it off, especially if you can even the odds a bit! If you have another weapon, you could use it to fight them. If not, you do have a pointy stick!
<<if $gunner is true>><<if $ammo gte 2>>[[I will kill 2 of these guys with my gun!->Village encounter kill 2 gun.]] (You probably won't have enough time to fire off a 3rd shot before hand-to-hand combat will be needed)
<<endif>><<if $ammo gte 1>>[[I will kill 1 of these guys with my gun!->Village encounter kill 1 gun.]]<<else>>You don't have enough ammo to use your gun right now!<<endif>>
<<endif>><<if $archer is true>>[[I have enough time to kill one of them with my bow and arrow before they get to me!]]
<<endif>>[[It's pointy stick time, mother fuckers!]]You can see the odds are stacked against you here, and so you quickly take off as fast as you can away from the small village. You feel something tear through your left arm. <<set $health -= 5>>You feel a shot of pain as you see a spear pin a chunk of your flesh to the ground. You still seem to have use of your arm, but it is incredibly painful! <<if $health lte 0>><<set $dead to true>>The resulting blood loss is too much, and you fall on your face. You feel your consciousness slipping away.
[[The island has defeated me...]]<<else>>Fortunately, all of the adrenaline coursing through your veins makes that pain progressively less and less significant, and you can keep running! Still, these savages are hot on your tail!
<<if $athletic is true or $playerfight gte 5>>You sprint as fast as you can, and it seems that they're tripping over each other rather than helping each other, and it's getting darker. You eventually lose them.
You're almost halfway back to your own village and you hear a female voice behind you say, "You outran a hunting party? Impressive." You spin around and see a dark-skinned woman standing there. She is completely naked, but she has her arms raised above her head and her hands open to show she is unarmed. "I suppose whatever god you worship favors you on this day that you took just the right turns to avoid them... Or maybe you're just more athletic than I'd thought." You are surprised to hear her speaking perfect English!
[[Where did you learn to speak English?]]
[[Tell me everything you know about those crazy bastards right now!]]
[[What is your name?]]
[[How did you track me here?]]<<else>>One of your assailants jumps on you and tackles you to the ground. They stab you repeatedly until you pass out.<<set $dead to true>>
[[The island has defeated me...]]<<endif>><<endif>>$comname says, "Yeah, but it was so easy to get this one compared to the group I fought before!"
The woman says, "Fear not. Your friend is good, but I allowed myself to be taken willingly because I knew <<if $comfem is true>>she<<else>>he<<endif>> worked for you, and I very much wanted to meet you. My name is Telum, and the dark ones have told us that you are $plname<<if $companion is true>> and $comname<<endif>>. I am glad to finally meet you. I wish to help you."
[[The pleasure is all mine. So why are you helping me?]]
[[Shut up. I decide what questions I'll ask.]]
[[Who are the dark ones and why do they know my name?]]
[[Did you know you're naked? It's like super distracting for me.]]She shrugs and says, "Then why am I here instead of $comname? You can go back and look at the spikes yourself, but I don't recommend it. The village is on high alert right now. <<if $comfem is true>>She<<else>>He<<endif>> died muttering your name." She looks out at the horizon and says, "My name is Telum, and the dark ones have told us that you are $plname. I am glad to finally meet you."
[[I still don't believe you.]]
[[Shut up. I decide what questions I'll ask.]]
[[Who are the dark ones and why do they know my name?]]
[[Did you know you're naked? It's like super distracting for me.]]She sighs, "If <<if $comfem is true>>her life were so important to you, why did you send her<<else>>his life were so important to you, why did you send him<<endif>> out alone anyways? That mission was basically a death sentence. I actually came here to congratulate you and help you gain an edge over my people so you might beat Malum... I hope you're not this weepy all the time or you'll never beeat Malum!" <<if $perceptive is true>>Because you are perceptive, you can tell from her eyes that she is telling the truth. $comname is definitely dead.<<else>>She seems sincere, but you can look more into it later. For now, you need to find out some information from her.<<endif>>
[[Who is Malum?]]
[[Tell me the history of your people.]]
[[I don't care about details, just tell me how I can get off this island.]]
[[I don't care about details, just tell me how I can kill all of your old friends and claim this island for my own.]]<<set $ammo -= 2>>BAM! BAM! That was loud and likely everyone nearby heard it, but hopefully you'll be out of here before reinforcemets can arrive! Well, on the bright side, that's 2 fewer enemies to deal with! One of your attackers falls over as your shot blasts a hole in his chest, and the other finds himself bleeding out now that he lacks a jaw. Now, it is pointy stick time as the other 2 are close enough to force you into hand-to-hand combat!
<<if $companion is true>><<set $comfight += $playerfight>><<if $comfight gte 8>>Fortunately, you and $comname know how to fight like legends! With some pointy sticks and rocks, the other 2 assailants are soon lying on the ground dead.
You quickly make your escape!
[[Let's get out of here before reinforcements show up!]]<<elseif $comfight gte 4>>You knock the first assailant off balance and $comname finishes him off, but you doubt you'll be able to totally block the 2nd attacker who's coming at you with a big rock... Unless you hid behind $comname, but that would likely result in $comname taking a direct blow to the head which could cause <<if $comfem is true>>her<<else>>him<<endif>> to lose consciousness! That would almost certainly be a death sentence this close to the enemy village! Still, taking the blow yourself would likely cause you to lose health. Your current health is ''$health / $maxhealth''
[[I'll take the blow and then counter-strike!]]
[[I can't take many more blows... Sorry, buddy!]]<<else>>Wow! What a spectacularly bad idea this has been. Your fighting abilities are nowhere near good enough to win this encounter. The remaining 2 guys are bigger and stronger than both of you, and they jump on top of you. You fall to the ground and bang your head on a rock.<<set $dead to true>> You doubt $comname fairs much better.
[[The island has defeated me...]]<<endif>><<else>><<if $playerfight gte 8>>You are like a <<if $male is true>>god<<else>>goddess<<endif>> among men! You spin, parry, thrust, and kill so quickly that the remaining 2 men don't even know what hit them!
[[I need to get out of here before reinforcements show up!]]<<elseif $playerfight gte 4>>You thrust your spear up as it breaks straight through one man's jaw and into his brain. You can't move fast enough to stop the other guy!<<set $health -= 4>>
The remaining man stabs his spear at you, but it doesn't pierce through your rib cage.<<if $health lte 0>>Still, the blow is a bit too much for your already wounded body, and it causes you to bleed a lot. You pass out from your wound.<<set $dead to true>>
[[The island has defeated me...]]<<else>>You quickly pick up the knife the dead man next to you was holding and you throw it at his skull, killing him, too! All four men are dead, and it's time for you to get out of here!
[[I need to get out of here before reinforcements show up!]]<<endif>><<else>>Your fighting ability is $playerfight. That's litterally less than the number of guys you're facing? What possibly made you think you might win this fight? They quickly overpower you.<<set $dead to true>>
[[The island has defeated me...]]<<endif>><<endif>><<set $ammo -= 1>>BAM! That was loud and likely everyone nearby heard it, but hopefully you'll be out of here before reinforcemets can arrive! Well, on the bright side, that's 1 less enemy to deal with! One of your attackers falls over as your shot blasts a hole in his chest. Now, it is pointy stick time as they're close enough to force you into hand-to-hand combat!
<<if $companion is true>><<set $comfight += $playerfight>><<if $comfight gte 12>>Fortunately, you and $comname know how to fight like legends! With some pointy sticks and rocks, the other 3 assailants are soon lying on the ground dead.
You quickly make your escape!
[[Let's get out of here before reinforcements show up!]]<<elseif $comfight gte 9>>You and $comname manage to take out the first two attackers, but you doubt you'll be able to totally block the 3rd attacker with a big rock... Unless you hid behind $comname, but that would likely result in $comname taking a direct blow to the head which could cause <<if $comfem is true>>her<<else>>him<<endif>> to lose consciousness! That would almost certainly be a death sentence this close to the enemy village! Still, taking the blow yourself would likely cause you to lose health. Your current health is ''$health / $maxhealth''
[[I'll take the blow and then counter-strike!]]
[[I can't take many more blows... Sorry, buddy!]]<<elseif $comfight gte 6>><<set $health -= 4>>One of the men stabs wildly at you and pierces your side, but his dagger does not pierce your rib cage. <<if $health lte 0>>Still, the blow is a bit too much for your already wounded body, and it causes you to bleed a lot. You pass out from your wound.<<set $dead to true>>
[[The island has defeated me...]]<<else>>It hurts, but you manage to thrust your own spear through his neck, causing him to fall over. It seems $comname has also managed to take down one of them, but the third is about to hit you with a big rock, and you doubt you'll be able to totally block the 3rd attacker... Unless you hid behind $comname, but that would likely result in $comname taking a direct blow to the head which could cause <<if $comfem is true>>her<<else>>him<<endif>> to lose consciousness! That would almost certainly be a death sentence this close to the enemy village! Still, taking the blow yourself would likely cause you to lose health. Your current health is ''$health / $maxhealth''
[[I'll take the blow and then counter-strike!]]
[[I can't take many more blows... Sorry, buddy!]]<<endif>><<else>>Wow! What a spectacularly bad idea this has been. Your fighting abilities are nowhere near good enough to win this encounter. The remaining 3 guys are bigger and stronger than both of you, and they jump on top of you. You fall to the ground and bang your head on a rock.<<set $dead to true>> You doubt $comname fairs much better.
[[The island has defeated me...]]<<endif>><<else>><<if $playerfight gte 12>>You are like a <<if $male is true>>god<<else>>goddess<<endif>> among men! You spin, parry, thrust, and kill so quickly that the remaining 3 men don't even know what hit them!
[[I need to get out of here before reinforcements show up!]]<<elseif $playerfight gte 9>>You thrust your spear up as it breaks straight through one man's jaw and into his brain, and then you twist your spear to the side causing another man to trip and fall to the ground. You pull out a knife and drive it into his skull.<<set $health -= 4>>
The remaining man stabs his spear at you, but it doesn't pierce through your rib cage.<<if $health lte 0>>Still, the blow is a bit too much for your already wounded body, and it causes you to bleed a lot. You pass out from your wound.<<set $dead to true>>
[[The island has defeated me...]]<<else>>You quickly pick up the knife the dead man next to you was holding and you throw it at his skull, killing him, too! All four men are dead, and it's time for you to get out of here!
[[I need to get out of here before reinforcements show up!]]<<endif>><<elseif $playerfight gte 6>><<set $health -= 12>>You get stabbed... A lot. <<if $health lte 0>>You soon lose consciousness from blood loss.<<set $dead to true>>
[[The island has defeated me...]]<<else>>Yet somehow you just won't die. Any normal $man would be dead by now, but not you! You keep on fighting. You stab, scratch, kick, and somehow you end up killing or wounding all of them enough that you can be declared victorious! You quickly stumble away from the battlefield.
[[I need to get out of here before reinforcements show up!]]<<endif>><<else>>Your fighting ability is $playerfight. That's litterally less than the number of guys you're facing? What possibly made you think you might win this fight? They quickly overpower you.<<set $dead to true>>
[[The island has defeated me...]]<<endif>><<endif>>THWACK! Well, on the that's 1 less enemy to deal with! One of your attackers falls over as your arrow pierces a hole in his chest. Now, it is pointy stick time as they're close enough to force you into hand-to-hand combat!
<<if $companion is true>><<set $comfight += $playerfight>><<if $comfight gte 12>>Fortunately, you and $comname know how to fight like legends! With some pointy sticks and rocks, the other 3 assailants are soon lying on the ground dead.
You quickly make your escape!
[[Let's get out of here before reinforcements show up!]]<<elseif $comfight gte 9>>You and $comname manage to take out the first two attackers, but you doubt you'll be able to totally block the 3rd attacker with a big rock... Unless you hid behind $comname, but that would likely result in $comname taking a direct blow to the head which could cause <<if $comfem is true>>her<<else>>him<<endif>> to lose consciousness! That would almost certainly be a death sentence this close to the enemy village! Still, taking the blow yourself would likely cause you to lose health. Your current health is ''$health / $maxhealth''
[[I'll take the blow and then counter-strike!]]
[[I can't take many more blows... Sorry, buddy!]]<<elseif $comfight gte 6>><<set $health -= 4>>One of the men stabs wildly at you and pierces your side, but his dagger does not pierce your rib cage. <<if $health lte 0>>Still, the blow is a bit too much for your already wounded body, and it causes you to bleed a lot. You pass out from your wound.<<set $dead to true>>
[[The island has defeated me...]]<<else>>It hurts, but you manage to thrust your own spear through his neck, causing him to fall over. It seems $comname has also managed to take down one of them, but the third is about to hit you with a big rock, and you doubt you'll be able to totally block the 3rd attacker... Unless you hid behind $comname, but that would likely result in $comname taking a direct blow to the head which could cause <<if $comfem is true>>her<<else>>him<<endif>> to lose consciousness! That would almost certainly be a death sentence this close to the enemy village! Still, taking the blow yourself would likely cause you to lose health. Your current health is ''$health / $maxhealth''
[[I'll take the blow and then counter-strike!]]
[[I can't take many more blows... Sorry, buddy!]]<<endif>><<else>>Wow! What a spectacularly bad idea this has been. Your fighting abilities are nowhere near good enough to win this encounter. The remaining 3 guys are bigger and stronger than both of you, and they jump on top of you. You fall to the ground and bang your head on a rock.<<set $dead to true>> You doubt $comname fairs much better.
[[The island has defeated me...]]<<endif>><<else>><<if $playerfight gte 12>>You are like a <<if $male is true>>god<<else>>goddess<<endif>> among men! You spin, parry, thrust, and kill so quickly that the remaining 3 men don't even know what hit them!
[[I need to get out of here before reinforcements show up!]]<<elseif $playerfight gte 8>>You thrust your spear up as it breaks straight through one man's jaw and into his brain, and then you twist your spear to the side causing another man to trip and fall to the ground. You pull out a knife and drive it into his skull.<<set $health -= 4>>
The remaining man stabs his spear at you, but it doesn't pierce through your rib cage.<<if $health lte 0>>Still, the blow is a bit too much for your already wounded body, and it causes you to bleed a lot. You pass out from your wound.<<set $dead to true>>
[[The island has defeated me...]]<<else>>You quickly pick up the knife the dead man next to you was holding and you throw it at his skull, killing him, too! All four men are dead, and it's time for you to get out of here!
[[I need to get out of here before reinforcements show up!]]<<endif>><<elseif $playerfight gte 6>><<set $health -= 12>>You get stabbed... A lot. <<if $health lte 0>>You soon lose consciousness from blood loss.<<set $dead to true>>
[[The island has defeated me...]]<<else>>Yet somehow you just won't die. Any normal $man would be dead by now, but not you! You keep on fighting. You stab, scratch, kick, and somehow you end up killing or wounding all of them enough that you can be declared victorious! You quickly stumble away from the battlefield.
[[I need to get out of here before reinforcements show up!]]<<endif>><<else>>Your fighting ability is $playerfight. That's litterally less than the number of guys you're facing? What possibly made you think you might win this fight? They quickly overpower you.<<set $dead to true>>
[[The island has defeated me...]]<<endif>><<endif>>God-damned right it is! You don't need any advantages, you can take 4 guys in a straight up fight!
<<if $companion is true>><<set $comfight += $playerfight>><<if $comfight gte 16>>Fortunately, you and $comname know how to fight like legends! With some pointy sticks and rocks, all 4 assailants are soon lying on the ground dead.
Still, even you can't take a whole village. You quickly make your escape!
[[Let's get out of here before reinforcements show up!]]<<elseif $comfight gte 12>>You and $comname manage to take out the first two attackers, and at one point you drive a spear so hard through one guy's neck it goes through the eye of the guy behind him! However, you doubt you'll be able to totally block the 4th attacker who has a big rock... Unless you hid behind $comname, but that would likely result in $comname taking a direct blow to the head which could cause <<if $comfem is true>>her<<else>>him<<endif>> to lose consciousness! That would almost certainly be a death sentence this close to the enemy village! Still, taking the blow yourself would likely cause you to lose health. Your current health is ''$health / $maxhealth''
[[I'll take the blow and then counter-strike!]]
[[I can't take many more blows... Sorry, buddy!]]<<elseif $comfight gte 8>><<set $health -= 4>>One of the men stabs wildly at you and pierces your side, but his dagger does not pierce your rib cage. <<if $health lte 0>>Still, the blow is a bit too much for your already wounded body, and it causes you to bleed a lot. You pass out from your wound.<<set $dead to true>>
[[The island has defeated me...]]<<else>>It hurts, but you manage to thrust your own spear through his neck, causing him to fall over. It seems $comname has also managed to take down two of them, but the fourth is about to hit you with a big rock, and you doubt you'll be able to totally block the 4th attacker... Unless you hid behind $comname, but that would likely result in $comname taking a direct blow to the head which could cause <<if $comfem is true>>her<<else>>him<<endif>> to lose consciousness! That would almost certainly be a death sentence this close to the enemy village! Still, taking the blow yourself would likely cause you to lose health. Your current health is ''$health / $maxhealth''
[[I'll take the blow and then counter-strike!]]
[[I can't take many more blows... Sorry, buddy!]]<<endif>><<else>>Wow! What a spectacularly bad idea this has been. Your fighting abilities are nowhere near good enough to win this encounter hand-to-hand with no bonuses. The remaining 3 guys are bigger and stronger than both of you, and they jump on top of you. You fall to the ground and bang your head on a rock.<<set $dead to true>> You doubt $comname fairs much better.
[[The island has defeated me...]]<<endif>><<else>><<if $playerfight gte 16>>You are like an epic <<if $male is true>>god<<else>>goddess<<endif>> among men! You spin, parry, thrust, and kill so quickly that all 4 men don't even know what hit them! Of course, just because you can kill 4 doesn't mean you can kill a whole village.
[[I need to get out of here before reinforcements show up!]]<<elseif $playerfight gte 12>>You thrust your spear up as it breaks straight through one man's jaw and into his brain, and then you twist your spear to the side causing another man to trip and fall to the ground. You pull out a knife and drive it into his skull.<<set $health -= 4>>
One of the remaining men stabs his spear at you, but it doesn't pierce through your rib cage.<<if $health lte 0>>Still, the blow is a bit too much for your already wounded body, and it causes you to bleed a lot. You pass out from your wound.<<set $dead to true>>
[[The island has defeated me...]]<<else>>You quickly pick up the knife the dead man next to you was holding and you throw it at his skull, killing him, too! The fourth man is so surprised he trips over the corpse of his comrade and falls down, so you can make easy work of him. All four men are dead, and it's time for you to get out of here!
[[I need to get out of here before reinforcements show up!]]<<endif>><<elseif $playerfight gte 6>><<set $health -= 12>>You get stabbed... A lot. <<if $health lte 0>>You soon lose consciousness from blood loss.<<set $dead to true>>
[[The island has defeated me...]]<<else>>Yet somehow you just won't die. Any normal $man would be dead by now, but not you! You keep on fighting. You stab, scratch, kick, and somehow you end up killing or wounding all of them enough that you can be declared victorious! You quickly stumble away from the battlefield.
[[I need to get out of here before reinforcements show up!]]<<endif>><<else>>Your fighting abilities simply aren't good enough to win here. It's 4 against one, and your fighting ability is only $playerfight. What possibly made you think you might win this fight? They quickly overpower you.<<set $dead to true>>
[[The island has defeated me...]]<<endif>><<endif>>You both run away from the evil village as fast as you can! You hear some commotion behind you, but you have a decent headstart and no one from the village will catch up with you now. A while later, you're almost halfway back to your own village and you hear a female voice behind you say, "That was impressive. 4 against 2 and you won and still had time to get away before you were overwhelmed!"
You spin around and a dark-skinned woman standing there. She is completely naked,andt she has her arms raised above her head and her hands open to show she is unarmed. "I am sure the warriors of my village won't speak so lightly of you again." You are surprised to hear her speaking perfect English!
[[Where did you learn to speak English?]]
[[Tell me everything you know about those crazy bastards right now!]]
[[What is your name?]]
[[How did you track me here?]]You try to move quickly, but the rock still strikes you on the shoulder.<<set $health -= 5>><<if $health lte 0>>You feel something snap, and the blow is a bit too much for your already wounded body. It causes you to bleed. You pass out from your wound.<<set $dead to true>>
[[The island has defeated me...]]<<else>>You don't think it's broken, but it REALLY hurts and you feel like some of your muscles in the area are definitely wounded. Fortunately, $comname quickly turns and drives a spear through the man's gut, and he stumbles to the ground. The two of you stumble away!
You both run away from the evil village as fast as you can! You hear some commotion behind you, but you have a decent headstart and no one from the village will catch up with you now. A while later, you're almost halfway back to your own village and you hear a female voice behind you say, "That was impressive. 4 against 2 and you won and still had time to get away before you were overwhelmed!"
You spin around and a dark-skinned woman standing there. She is completely naked,andt she has her arms raised above her head and her hands open to show she is unarmed. "I am sure the warriors of my village won't speak so lightly of you again." You are surprised to hear her speaking perfect English!
[[Where did you learn to speak English?]]
[[Tell me everything you know about those crazy bastards right now!]]
[[What is your name?]]
[[How did you track me here?]]<<endif>><<set $groupfight -= $comfight>><<set $groupfight += $playerfight>><<set $deadcount += 1>><<set $companion to false>>Sometimes tough choices need to be made. $comname looks confused at your spin move, but realization dawns on <<if $comfem is true>>her<<else>>him<<endif>> just a half second too late. The rock slams into <<print $comname>>'s head. <<if $sadistic is true>><<if $dick gte 12>><<set $evilpower += 4>><<else>><<set $dick += 2>><<endif>>Of course, you're a sadistic <<if $male is true>>son of a <<endif>>bitch, so you kind of enjoy betraying someone and watching someone who trusted you meet their end.<<else>>It breaks your heart, but it is the decision you must make. You must survive!<<endif>>
<<if $danacompanion is true>><<set $danadead to true>><<set $danahorror to true>><<set $danacompanion to false>><<if $danagf is true>><<set $danagf to false>><<set $so to false>><<endif>>Dana slumps down to the ground, and the remaining man jumps on top of her and shouts for backup. You see reinforcements coming, and you know that you must leave Dana there. Fortunately, the man on top of her seems more interested in protecting his kill than chasing you.<<elseif $johncompanion is true>><<set $johndead to true>><<set $johnhorror to true>><<set $johncompanion to false>><<if $johnbf is true>><<set $johnbf to false>><<set $so to false>><<endif>>John slumps down to the ground, and the remaining man jumps on top of him and shouts for backup. You see reinforcements coming, and you know that you must leave John there. Fortunately, the man on top of him seems more interested in protecting his kill than chasing you.<<elseif $maycompanion is true>><<set $maydead to true>><<set $mayhorror to true>><<set $maycompanion to false>><<if $maygf is true>><<set $maygf to false>><<set $so to false>><<endif>>May slumps down to the ground, and the remaining man jumps on top of her and shouts for backup. You see reinforcements coming, and you know that you must leave May there. Fortunately, the man on top of her seems more interested in protecting his kill than chasing you.<<elseif $petercompanion is true>><<set $peterdead to true>><<set $peterhorror to true>><<set $petercompanion to false>><<if $peterbf is true>><<set $peterbf to false>><<set $so to false>><<endif>>Peter slumps down to the ground, and the remaining man jumps on top of him and shouts for backup. You see reinforcements coming, and you know that you must leave Peter there. Fortunately, the man on top of him seems more interested in protecting his kill than chasing you.<<elseif $selenacompanion is true>><<set $selenadead to true>><<set $selenahorror to true>><<set $selenacompanion to false>><<if $selenagf is true>><<set $selenagf to false>><<set $so to false>><<endif>>Selena slumps down to the ground, and the remaining man jumps on top of her and shouts for backup. You see reinforcements coming, and you know that you must leave Selena there. Fortunately, the man on top of her seems more interested in protecting his kill than chasing you.<<else>><<set $gordondead to true>><<set $gordonhorror to true>><<set $gordoncompanion to false>><<if $gordonbf is true>><<set $gordonbf to false>><<set $so to false>><<endif>>Gordon slumps down to the ground, and the remaining man jumps on top of him and shouts for backup. You see reinforcements coming, and you know that you must leave Gordon there. Fortunately, the man on top of him seems more interested in protecting his kill than chasing you.<<endif>>
You keep running for a while, but it soon becomes clear that no one is following you anymore. You're almost halfway back to your own village and you hear a female voice behind you say, "You made the right decision back there." You spin around and see a dark-skinned woman standing there. She is completely naked, but she has her arms raised above her head and her hands open to show she is unarmed. "Your friend was not as valuable to your efforts as you are. <<if $comfem is true>>Her<<else>>His<<endif>> death is unfortunate, but not insurmountable." You are surprised to hear her speaking perfect English!
[[Where did you learn to speak English?]]
[[Tell me everything you know about those crazy bastards right now!]]
[[What is your name?]]
[[It's not your job to assign value lives. It could have just as easily been me. Maybe it should have been...]]
[[How did you track me here?]]You run away from the evil village as fast as you can! You hear some commotion behind you, but you have a decent headstart and no one from the village will catch up with you now. A while later, you're almost halfway back to your own village and you hear a female voice behind you say, "That was impressive."
You spin around and a dark-skinned woman standing there. She is completely naked, and she has her arms raised above her head and her hands open to show she is unarmed. "4 against 1 and you won and still had time to get away before you were overwhelmed! I've seen a man defeat 2 other men, and I once saw a man fight 3 other men and almost win... But I've never seen anyone beat 4 at one time... Except for Malum, but he's barely human. I am sure the warriors of my village won't speak so lightly of you again." You are surprised to hear her speaking perfect English!
[[Where did you learn to speak English?]]
[[Tell me everything you know about those crazy bastards right now!]]
[[What is your name?]]
[[How did you track me here?]]She shrugs and says, "You are less stealthy than you think. We are a violent people. Most of my people don't understand stealth, but I do. My mother taught me how to hide, because we were never the strongest family in the village. I thought about what routes I would take if I were you escaping from the village, and I decided to take a short cut."
She bends down at a nearby river and cups her hands to get a quick drink. She stands back up and says, "My name is Telum, and the dark ones have told us that you are $plname<<if $companion is true>> and $comname<<endif>>. I am glad to finally meet you."
[[The pleasure is all mine. So why are you helping me?]]
[[Shut up. I decide what questions I'll ask.]]
[[Who are the dark ones and why do they know my name?]]
[[Did you know you're naked? It's like super distracting for me.]]She replies, "It is difficult to explain. Some of the people who have crashed here say they were exploring the Carribbean or the Atlantic, others say they were exploring the Pacific, and a few the Indian Ocean or even the arctic... They were very surprised to find a tropical island! I have heard that one of the few who have escaped this island managed to tell other people how to get back here, but perhaps that was just because the dark ones wanted to capture and kill his friends."
[[Do you know what causes so many ships and planes to crash here?]]
[[Why are you on the island, Telum?]]
<<if $deadcount gte 1>>[[What's up with those little blue teleportation thingies?]]
<<endif>>[[Does this island or your people have a name?]]
[[Do you think I can kill Malum?]]
[[Does Malum have a way to get off the island now? Is it possible to get it from him?]]She says, "I don't know exactly how they do it, but I believe that the dark ones are responsible. They usually only take small boats and planes that won't be missed by too many, but a few big ones have come here, too. It seems that the dark ones are pleased by the deaths and suffering of those who are stuck here. Sometimes we're also allowed to keep a few of the strongest of the survivors and add them to our village. Most of us have been here for a very long time, but some only a few years.
[[Why are you on the island, Telum?]]
[[Wait, people from every country? Are you saying this island moves around in the ocean?]]
<<if $deadcount gte 1>>[[What's up with those little blue teleportation thingies?]]
<<endif>>[[Does this island or your people have a name?]]
[[Do you think I can kill Malum?]]
[[Does Malum have a way to get off the island now? Is it possible to get it from him?]]She looks you up and down and says, "I hope you can. If you fail, so will I. No doubt the village has noticed that I am gone now, and they will be suspicious of me. They will probably kill me if I return."
She says, "I know some of Malum's secrets that could help you, but I want you to promise me I can stay with your people first."
<<if $companion is true>><<if $danacompanion is true>>Dana says, "Of course you can come with us, sweetie! Isn't that right, $plname?"<<elseif $johncompanion is true>>John says, "I think that sounds like a great idea! <<if $johnbf is true>>It would be nice to have a sister around camp, wouldn't it?"<<else>>Our camp could use a beautiful black woman!"<<endif>><<elseif $maycompanion is true>>May looks like she's doing calculations in her head and she says, "There is a significant potential reward in trusting her, but she could be a spy."<<elseif $petercompanion is true>><<if $telumshirt is true or $telumshirt is false>>Peter says, "Well, she wasn't part of my crew and I doubt she has a passport but... what am I saying? We should take her!"<<else>>Peter is far too distracted by her naked body to say anything useful.<<endif>><<elseif $selenacompanion is true>>Selena whispers, "I don't know if we can trust her... My grandma once told me to never trust a woman who will show her tatas on the first date, <<if $selenagf is true>>and you're mine! You should only look at my tatas!"<<elseif $male is true>>and you haven't even gone on one date with her!"<<else>>and I know we're all girls here, but there are boys back at our village!"<<endif>><<else>>Gordon says, "I won't deny she's kind of cute, but most spies are. I don't think we can trust her!"<<endif>>
<<endif>><<if $perceptive is true>>You have excellent perception abilities, and you can see in her eyes that she is not lying. She really does want you to beat Malum. Her own life hangs in the balance here.<<else>>You don't know if you trust her or not, but it is an intriguing offer! So far, no one other than your crew has been willing to even speak with you. Telum is clearly different from the others, but could it be a trap?<<endif>>
(if you still want to ask her any of the questions that were available before, please click "back").
[[What about escape? Could you help me escape from this island, Telum?]]
[[Alright, Telum. You can stay if you tell me how to kill Malum.]]
[[Alright, Telum. You can stay if you tell me how to kill Malum. (lie)]]
[[Go back to your people, Telum. If you hurry, maybe they'll take you back. You have no place with us.]]
[[I take out my knife and plunge it into her throat.]]She nods, "Yes he does. I know a few things about his maps and how they can help us. I have an idea about a way to maybe get our hands on a map, but I want you to promise me I can stay with your people first, and you'll take me with you on the boat when you leave."
<<if $companion is true>><<if $danacompanion is true>>Dana says, "Of course you can come with us, sweetie! Isn't that right, $plname?"<<elseif $johncompanion is true>>John says, "I think that sounds like a great idea! <<if $johnbf is true>>It would be nice to have a sister around camp, wouldn't it?"<<else>>Our camp could use a beautiful black woman!"<<endif>><<elseif $maycompanion is true>>May looks like she's doing calculations in her head and she says, "There is a significant potential reward in trusting her, but she could be a spy."<<elseif $petercompanion is true>><<if $telumshirt is true or $telumshirt is false>>Peter says, "Well, she wasn't part of my crew and I doubt she has a passport but... what am I saying? We should take her!"<<else>>Peter is far too distracted by her naked body to say anything useful.<<endif>><<elseif $selenacompanion is true>>Selena whispers, "I don't know if we can trust her... My grandma once told me to never trust a woman who will show her tatas on the first date, <<if $selenagf is true>>and you're mine! You should only look at my tatas!"<<elseif $male is true>>and you haven't even gone on one date with her!"<<else>>and I know we're all girls here, but there are boys back at our village!"<<endif>><<else>>Gordon says, "I won't deny she's kind of cute, but most spies are. I don't think we can trust her!"<<endif>>
<<endif>><<if $perceptive is true>>You have excellent perception abilities, and you can see in her eyes that she is not lying. She no longer has a place among her people, and she would like to get off the island with you.<<else>>You don't know if you trust her or not, but it is an intriguing offer! So far, no one other than your crew has been willing to even speak with you. Telum is clearly different from the others, but could it be a trap?<<endif>>
(if you still want to ask her any of the questions that were available before, please click "back").
[[What about just killing Malum? Do you think you could help me beat him, Telum?]]
[[Alright, Telum. You can stay if you tell me how to get off this island.]]
[[Alright, Telum. You can stay if you tell me how to get off this island. (lie)]]
[[Go back to your people, Telum. If you hurry, maybe they'll take you back. You have no place with us.]]
[[I take out my knife and plunge it into her throat.]]She shrugs and says, "I was born here. My mother was born here and her mother was born here. I believe many of my ancestors can be traced back to a shipwreck in the 1800s, but it's hard to say for sure. I don't even know who my father was and our people do not keep careful records of such things... at least not for gatherers like me." You get the impression Telum might be smarter and more open-minded than most of her compatriots, but she doesn't seem interested in discussing it right now.
[[Do you know what causes so many ships and planes to crash here?]]
[[Wait, people from every country? Are you saying this island moves around in the ocean?]]
[[Does this island or your people have a name?]]
<<if $deadcount gte 1>>[[What's up with those little blue teleportation thingies?]]
<<endif>>[[Do you think I can kill Malum?]]
[[Does Malum have a way to get off the island now? Is it possible to get it from him?]]She replies, "No, names have been suggested before, but none have really stuck. Names are useful when you want to differentiate two or more cities or islands. This is the island, because it's the only island that matters, and we are the village, because we are the only village that matters... at least until yours came along, but we've just started calling your village $plname Village."
[[Do you know what causes so many ships and planes to crash here?]]
[[Wait, people from every country? Are you saying this island moves around in the ocean?]]
<<if $deadcount gte 1>>[[What's up with those little blue teleportation thingies?]]
<<endif>>[[Why are you on the island, Telum?]]
[[Do you think I can kill Malum?]]
[[Does Malum have a way to get off the island now? Is it possible to get it from him?]]She replies, "Yes, if you don't feel confident in taking down Malum, perhaps escape is our best option. I also have an idea about how to do that, but I want you to guarantee me a place among your people."
[[What about just killing Malum? Do you think you could help me beat him, Telum?]]
[[Alright, Telum. You can stay if you tell me how to get off this island.]]
[[Alright, Telum. You can stay if you tell me how to get off this island. (lie)]]
[[Go back to your people, Telum. If you hurry, maybe they'll take you back. You have no place with us.]]
[[I take out my knife and plunge it into her throat.]]<<set $killmaluminfo to true>>The corners of her lips curl into a small smile as she says, "Good. Malum is strong, but he is made far stronger by the dark ones. To beat him, we must cut off his source of power. There is only one place on this island where Malum loses his power. It is a small point on the north end of the island. The dark ones cannot help anyone there, and anyone who goes soon after dies. But it is said that one man lives there. I cannot go there, but I believe you would survive. It is said that this place only kills those with the taint of the dark ones. There you will find the answers you most need."
She also tells you a little bit of information about Malum's fighting styles and a few points in the village that might be vulnerable to a sneak attack.<<if $villageweaknesses is true>>You already knew most of the info she has about the village's weakspots from your own scouting mission, but the information about Malum's fighting style could prove useful.<<else>><<set $villageweaknesses to true>>It could all be extremely useful!<<endif>>
[[Alright, come back to our village, and when we're ready, you can take me to this point!]]
[[Wait, your big secret was that you want me to go talk to someone else to get advice? I want a refund!]]<<set $killmaluminfo to true>>The corners of her lips curl into a small smile as she says, "Good. Malum is strong, but he is made far stronger by the dark ones. To beat him, we must cut off his source of power. There is only one place on this island where Malum loses his power. It is a small point on the north end of the island. The dark ones cannot help anyone there, and anyone who goes soon after dies. But it is said that one man lives there. I cannot go there, but I believe you would survive. It is said that this place only kills those with the taint of the dark ones. There you will find the answers you most need."
She also tells you a little bit of information about Malum's fighting styles and a few points in the village that might be vulnerable to a sneak attack.<<if $villageweaknesses is true>>You already knew most of the info she has about the village's weakspots from your own scouting mission, but the information about Malum's fighting style could prove useful.<<else>><<set $villageweaknesses to true>>It could all be extremely useful!<<endif>>
[[She's of no more use to me. I tell her she's not welcome anymore and to go home.]]
[[I think she's told me everything useful now. I stab her neck with my knife.]]
[[I've changed my mind. She can stay with us. I tell her that she can stay with us and we'll go there when we're ready.->Alright, come back to our village, and when we're ready, you can take me to this point!]]A look of fear crosses her face as she says, "Wait, no, they really will kill me. Please, let me stay with you! You can keep me as a prisoner, you can make me work, <<if $male is true>>I'll have your children<<else>>I'll be your wet nurse and watch your children for you one day<<endif>>, I'll do anything! Just please let me stay with you!"
[[Alright, you've got yourself a deal. Tell me how to kill Malum.]]
[[Alright, you've got yourself a deal. Tell me how to escape this island.]]
[[Woah, none of that is necessary, but I believe you now. Just tell me how to kill Malum.->Alright, Telum. You can stay if you tell me how to kill Malum.]]
[[Woah, none of that is necessary, but I believe you now. Just tell me how to escape from this island.->Alright, Telum. You can stay if you tell me how to get off this island.]]
[[Sorry, that's just how things go sometimes. I hope I don't see you as a spike decoration the next time I'm there!]]Telum's eyes go wide with shock. It seems that for some reason, she really didn't think that you'd kill her. Blood comes pouring out of her neck wound, but you severed her windpipe so she can't scream. There is a lot of blood and some upleasant gasping for a few seconds, and then she stops moving. <<if $sadistic is true>><<if $dick lte 12>><<set $dick += 1>><<else>><<set $evilpower += 4>><<endif>>You are a sadistic fucker and so you rather enjoy the opportunity to take a life!<<else>>You don't know if she was truly a liability or not... This moment might haunt your dreams the rest of your life, but you feel it was a necessary thing to do.<<endif>>
<<if $companion is true>><<if $danacompanion is true>><<set $danain -= 2>>Dana screams, "Jesus Christ, $plname! Did you really have to kill her?" She likes you less now.<<elseif $johncompanion is true>>John says, "Holy fuck... That was cold, $plname. Real cold."<<elseif $maycompanion is true>>May says, "It is unlikely that she had gained any significant intelligence against us, but I suppose it is better to... I believe the colloquial term is 'tie up loose ends'."<<elseif $petercompanion is true>>Peter is clearly in shock after witnessing that, and it might take another conversation or two to rebuild his trust!<<set $peterin -= 1>><<elseif $selenacompanion is true>>Selena says, "Woah... I wasn't exactly pro-death sentence for showing off the tatas... But I guess we couldn't trust her, huh?"<<else>>Gordon says, "I didn't exactly mean we had to fucking execute her, but... I guess that is the safest choice."<<endif>><<else>>It is probably for the best that no one else witnessed that.<<endif>>
You go back to your village and <<if $deathcount lte 5>>Tell everyone what you saw today. They're undoubtedly rattled, but it is good to know where your enemy is at least!<<else>>settle into your house and look at your mostly abandoned village.<<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
[[I'm back!->Go back to the village.]]She nods and says, "Yes, in fact, I'd rather prefer that solution, and I have an idea how to do it, but I still want you to guarantee me a place among your people before I tell you anything."
[[What about escape? Could you help me escape from this island, Telum?]]
[[Alright, Telum. You can stay if you tell me how to kill Malum.]]
[[Alright, Telum. You can stay if you tell me how to kill Malum. (lie)]]
[[Go back to your people, Telum. If you hurry, maybe they'll take you back. You have no place with us.]]
[[I take out my knife and plunge it into her throat.]]<<set $esapeislandinfo to true>><<set $killmaluminfo to true>>The corners of her lips curl into a small smile as she says, "Good. The only thing is, I don't know where to find Malum's maps. I think his power is too great for us to wander around without the slightest idea. There is only one place on this island where Malum loses his power. It is a small point on the north end of the island. The dark ones cannot help anyone there, and anyone who goes soon after dies. But it is said that one man lives there. I cannot go there, but I believe you would survive. It is said that this place only kills those with the taint of the dark ones. There you will find the answers you most need. Maybe he has a map."
She also tells you a little bit of information about Malum's fighting styles and a few points in the village that might be vulnerable to a sneak attack.<<if $villageweaknesses is true>>You already knew most of the info she has about the village's weakspots from your own scouting mission, but the information about Malum's fighting style could prove useful.<<else>><<set $villageweaknesses to true>>It could all be extremely useful!<<endif>>
[[Alright, come back to our village, and when we're ready, you can take me to this point!]]
[[Wait, your big secret was that you want me to go talk to someone else to get advice? I want a refund!]]<<set $esapeislandinfo to true>><<set $killmaluminfo to true>>The corners of her lips curl into a small smile as she says, "Good. The only thing is, I don't know where to find Malum's maps. I think his power is too great for us to wander around without the slightest idea. There is only one place on this island where Malum loses his power. It is a small point on the north end of the island. The dark ones cannot help anyone there, and anyone who goes soon after dies. But it is said that one man lives there. I cannot go there, but I believe you would survive. It is said that this place only kills those with the taint of the dark ones. There you will find the answers you most need. Maybe he has a map."
She also tells you a little bit of information about Malum's fighting styles and a few points in the village that might be vulnerable to a sneak attack.<<if $villageweaknesses is true>>You already knew most of the info she has about the village's weakspots from your own scouting mission, but the information about Malum's fighting style could prove useful.<<else>><<set $villageweaknesses to true>>It could all be extremely useful!<<endif>>
[[She's of no more use to me. I tell her she's not welcome anymore and to go home.]]
[[I think she's told me everything useful now. I stab her neck with my knife.]]
[[I've changed my mind. She can stay with us. I tell her that she can stay with us and we'll go there when we're ready.->Alright, come back to our village, and when we're ready, you can take me to this point!]]<<set $exploration to 30>><<set $telum to true>><<set $telumfight to 4>><<set $telumfarm to 2>><<set $telumbuild to 0>><<set $telumin to 1>><<set $groupfight += 3>>You bring Telum back to your village. <<if $deadcount gte 6>>It is lonely right now, but she seems to appreciate the silence.
[[Talk to Telum.]]<<else>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>>The others all gather around, and they're quite curious about Telum. There's a bit of arguing back and forth, but in the end, everyone agrees with you that it's better for Telum to be here.
Telum is now an available companion. You can ask her to fight or help gather food, she is respectably good at both. She doesn't have much building ability, but it's possible she could learn.
Also, exploration is no longer needed! But don't worry, those of your companions with exploration abilities may be able to focus those energies into something else! So can you! In fact, you already have!<<set $playerfight += $playerexplore>><<set $playerexplore to 0>> You are now a better fighter.
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<endif>>She frowns and says, "Hey, none of that! I told you that I knew //HOW// you could beat Malum, I didn't say that it wouldn't require any work from you. Besides, I also gave you pretty good intel if you do end up fighting him, no? And I promise that if we ever do need to attack, I'll be the tip of the spear if you ask it of me!"
[[Nope, not good enough. Get out of here.->She's of no more use to me. I tell her she's not welcome anymore and to go home.]]
[[Alright, come back to our village, and when we're ready, you can take me to this point!]]<<set $dick += 1>><<if $male is true>><<if $danacompanion is true and $danagf is true>>Dana says, "Um, excuse me, I guess she can be your servant or whatever if you MUST, but you're not having sex with her, OK?"<<elseif $maycompanion is true and $maygf is true>>May frowns and says, "$plname does not currently require the services of your womb, but we shall take the rest of your offer!<<elseif $selenacompanion is true and $selenagf is true>>Selena glares at Telum and says, "$plname will NOT be having your kids! That's MY job!" Well, that was a little bit forward, but she did have dibs!<<elseif $companion is true>>$comname eyes you suspiciously for making this deal, but <<if $comfem is true>>she<<else>>he<<endif>> says nothing for now.<<else>>This seems like a very good deal for you! You take it!<<endif>><<elseif $companion is true>>$comname eyes you suspiciously for making this deal, but <<if $comfem is true>>she<<else>>he<<endif>> says nothing for now.<<else>>This seems like a very good deal for you! You take it!<<endif>>
<<set $slavetelum to true>><<set $esapeislandinfo to true>><<set $killmaluminfo to true>>She lets out a deep breath as she says, "Alright then... Malum's maps are in his hut, and that place is guarded by much dark energy. To get in, we'll need to cut off its source of power. We can create a diversion to get most of their guards out of the city, and then we'll get one of the maps! But first, we must turn off his source of power. There is only one place on this island where Malum loses his power. It is a small point on the north end of the island. The dark ones cannot help anyone there, and anyone who goes soon after dies. But it is said that one man lives there. I cannot go there, but I believe you would survive. It is said that this place only kills those with the taint of the dark ones. There you will find the answers you most need."
She also tells you a little bit of information about Malum's fighting styles and a few points in the village that might be vulnerable to a sneak attack.<<if $villageweaknesses is true>>You already knew most of the info she has about the village's weakspots from your own scouting mission, but the information about Malum's fighting style could prove useful.<<else>><<set $villageweaknesses to true>>It could all be extremely useful!<<endif>>
<<set $dick += 1>><<if $male is true>><<if $danacompanion is true and $danagf is true>>Dana says, "Um, excuse me, I guess she can be your servant or whatever if you MUST, but you're not having sex with her, OK?"<<elseif $maycompanion is true and $maygf is true>>May frowns and says, "$plname does not currently require the services of your womb, but we shall take the rest of your offer!"<<elseif $selenacompanion is true and $selenagf is true>>Selena glares at Telum and says, "$plname will NOT be having your kids! That's MY job!" Well, that was a little bit forward, but she did have dibs!<<elseif $companion is true>>$comname eyes you suspiciously for making this deal, but <<if $comfem is true>>she<<else>>he<<endif>> says nothing for now.<<else>>This seems like a very good deal for you! You take it!<<endif>><<elseif $companion is true>>$comname eyes you suspiciously for making this deal, but <<if $comfem is true>>she<<else>>he<<endif>> says nothing for now.<<else>>This seems like a very good deal for you! You take it!<<endif>>
<<set $slavetelum to true>><<set $killmaluminfo to true>>She lets out a deep breath as she says, "Alright then... Malum is strong, but he is made far stronger by the dark ones. I don't know where to find Malum's maps. I think his power is too great for us to wander around without the slightest idea. There is only one place on this island where Malum loses his power. It is a small point on the north end of the island. The dark ones cannot help anyone there, and anyone who goes soon after dies. But it is said that one man lives there. I cannot go there, but I believe you would survive. It is said that this place only kills those with the taint of the dark ones. There you will find the answers you most need. Maybe he has a map.""
She also tells you a little bit of information about Malum's fighting styles and a few points in the village that might be vulnerable to a sneak attack.<<if $villageweaknesses is true>>You already knew most of the info she has about the village's weakspots from your own scouting mission, but the information about Malum's fighting style could prove useful.<<else>><<set $villageweaknesses to true>>It could all be extremely useful!<<endif>>
[[Alright, come back to our village... Just let me find some strong vines to use to bind your wrists!]]
[[Wait, your big secret was that you want me to go talk to someone else to get advice? You had better have some other good services! Find me a vine to bind you with, now!]]<<set $telumhorror to true>>She lowers her head and says, "You're making a big mistake, $plname. I could have helped you." She begins looking around for a sharp stick to use as a weapon and she says, "Maybe if I can kill a few guards, they'll see I'm tough and forgive me. If not, the next time you see me... I will be a spike decoration. Good luck, $plname. You will need it."
<<if $companion is true>>As you walk away, <<if $danacompanion is true>>Dana says, "Aw, I liked her. I wish we could have kept her. Are you sure we can't trust her?" You assure Dana you can't.<<elseif $johncompanion is true>>John sighs, "I was hoping we could keep her, but maybe you're right. Maybe I sometimes trust women more than I trust men. I shouldn't do that."<<elseif $maycompanion is true>>May says, "You made a logical decision. We did not know if we could trust her. I hope she lives, though!"<<elseif $petercompanion is true>>Peter says, "It's a shame, but I hope she lands on her feet! I hope she does't land on a... Oh God, I think I'm going to be sick!"<<elseif $selenacompanion is true>>Selena seems a bit conflicted. On one hand she didn't trust Telum, but it is against her nature to leave someone to die like this!<<else>>Gordon says, "Tough decision... But I think you made the right one. We couldn't trust her!"<<endif>>
<<endif>>You go back to your village and <<if $deathcount lte 5>>Tell everyone what you saw today. They're undoubtedly rattled, but it is good to know where your enemy is at least!<<else>>settle into your house and look at your mostly abandoned village.<<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
[[I'm back!->Go back to the village.]]Telum does not resist as you bind her wrists. She comes from a violent people; she understands why!
<<set $exploration to 30>><<set $telum to true>><<set $telumfight to 4>><<set $telumfarm to 2>><<set $telumbuild to 0>><<set $telumin to 0>><<set $groupfight += 3>>You bring Telum back to your village. <<if $deadcount gte 6>>It is lonely right now, but she seems to appreciate the silence.
<<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]
<<endif>>[[I don't want to talk with anyone tonight.->Good night.]]<<else>>The others all gather around, and they're quite curious about Telum. There's a bit of arguing back and forth, but in the end, everyone agrees with you that it's better for Telum to be here. There is some concern about her basically being your slave though! That's not very PC at all...
Telum is now an available companion. You can ask her to fight or help gather food, she is respectably good at both. She doesn't have much building ability, but it's possible she could learn.
Also, exploration is no longer needed! But don't worry, those of your companions with exploration abilities may be able to focus those energies into something else! So can you! In fact, you already have!<<set $playerfight += $playerexplore>><<set $playerexplore to 0>> You are now a better fighter.
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<endif>>Telum seems a bit offended as she thinks she did have some very good tips for you, but she just turns around and finds a small vine that you can use to bind her wrists. She does not resist as you bind her wrists. She comes from a violent people; she understands why! As you tie her, she says, "I'm sure you'll be completely satisfied with my services if that is all that matters to you."
<<set $exploration to 30>><<set $telum to true>><<set $telumfight to 4>><<set $telumfarm to 2>><<set $telumbuild to 0>><<set $telumin to 0>><<set $groupfight += 3>>You bring Telum back to your village. <<if $deadcount gte 6>>It is lonely right now, but she seems to appreciate the silence.
<<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]
<<endif>>[[I don't want to talk with anyone tonight.->Good night.]]<<else>>The others all gather around, and they're quite curious about Telum. There's a bit of arguing back and forth, but in the end, everyone agrees with you that it's better for Telum to be here. There is some concern about her basically being your slave though! That's not very PC at all...
Telum is now an available companion. You can ask her to fight or help gather food, she is respectably good at both. She doesn't have much building ability, but it's possible she could learn.
Also, exploration is no longer needed! But don't worry, those of your companions with exploration abilities may be able to focus those energies into something else! So can you! In fact, you already have!<<set $playerfight += $playerexplore>><<set $playerexplore to 0>> You are now a better fighter.
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<endif>>Telum's eyes grow wide as she realizes that you've betrayed her! She then becomes very angry as she reaches down to the ground and grabs a rock. She leaps at you!
<<if $playerfight gte 5 or $athletic is true>>You quickly dodge her attack and stab her through the temple on her head. She falls over dead a few seconds later.<<else>><<set $health -= 5>>She is empowered by rage and adrenaline right now, and she bashes you as hard as she can on the head with that rock! <<if $health lte 0>>The blow knocks you out. You fall to the ground.<<set $dead to true>>
[[The island has defeated me...]]<<else>>It hurts and almost knocks you out, but you stagger back to meet her next attack!<<if $companion is true>>Fortunately, $comname quickly stabs her <<if $comfem is true>>herself<<else>>himself<<endif>> and Telum soon lies dead before you.<<elseif $playerfight gte 3>>This time you're ready, and you drive a spear straight through her mouth and out the back of her head. Her eyes roll back, and she's soon dead.<<else>>She overpowers you and her repeated blows soon knock you out. You fall to the ground.<<set $dead to true>>
[[The island has defeated me...]]<<endif>><<endif>><<endif>>
<<if $dead isnot true>>You go back to your village and <<if $deathcount lte 5>>Tell everyone what you saw today. They're undoubtedly rattled, but it is good to know where your enemy is at least!<<else>>settle into your house and look at your mostly abandoned village.<<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
[[I'm back!->Go back to the village.]]<<endif>>Telum's eyes go wide with shock. It seems that for some reason, she really didn't think that you'd betray her. Blood comes pouring out of her neck wound, but you severed her windpipe so she can't scream. There is a lot of blood and some upleasant gasping for a few seconds, and then she stops moving. <<if $sadistic is true>><<if $dick lte 12>><<set $dick += 1>><<else>><<set $evilpower += 4>><<endif>>You are a sadistic fucker and so you rather enjoy the opportunity to take a life!<<else>>You don't know if she was truly a liability or not... This moment might haunt your dreams the rest of your life, but you feel it was a necessary thing to do.<<endif>>
<<if $companion is true>><<if $danacompanion is true>><<set $danain -= 2>>Dana screams, "Jesus Christ, $plname! Did you really have to kill her?" She likes you less now.<<elseif $johncompanion is true>>John says, "Holy fuck... That was cold, $plname. Real cold."<<elseif $maycompanion is true>>May says, "It is unlikely that she had gained any significant intelligence against us, but I suppose it is better to... I believe the colloquial term is 'tie up loose ends'."<<elseif $petercompanion is true>>Peter is clearly in shock after witnessing that, and it might take another conversation or two to rebuild his trust!<<set $peterin -= 1>><<elseif $selenacompanion is true>>Selena says, "Woah... I wasn't exactly pro-death sentence for showing off the tatas... But I guess we couldn't trust her, huh?"<<else>>Gordon says, "I didn't exactly mean we had to fucking execute her, but... I guess that is the safest choice."<<endif>><<else>>It is probably for the best that no one else witnessed that.<<endif>>
You go back to your village and <<if $deathcount lte 5>>Tell everyone what you saw today. They're undoubtedly rattled, but it is good to know where your enemy is at least!<<else>>settle into your house and look at your mostly abandoned village.<<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
[[I'm back!->Go back to the village.]]<<set $danafight += $danaexplore>><<set $danaexplore to 0>>Exploration is basically just athletic stamina, and Dana is now beginning to learn how to focus that stamina into being a better fighter!
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<set $danabuild += $danaexplore>><<set $danaexplore to 0>>Exploration is about enjoying nature, and building is about conquering it! Dana has now set her sights on the latter!
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<set $johnfight += $johnexplore>><<set $johnexplore to 0>>Exploration is basically just athletic stamina, and John is now beginning to learn how to focus that stamina into being a better fighter!
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<set $johnbuild += $johnexplore>><<set $johnexplore to 0>>Exploration is about enjoying nature, and building is about conquering it! John has now set his sights on the latter!
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<set $mayfight += $mayexplore>><<set $mayexplore to 0>>Exploration is basically just athletic stamina, and May is now beginning to learn how to focus that stamina into being a better fighter!
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<set $maybuild += $mayexplore>><<set $mayexplore to 0>>Exploration is about enjoying nature, and building is about conquering it! May has now set her sights on the latter!
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<set $peterfight += $peterexplore>><<set $peterexplore to 0>>Exploration is basically just athletic stamina, and Peter is now beginning to learn how to focus that stamina into being a better fighter!
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<set $peterbuild += $peterexplore>><<set $peterexplore to 0>>Exploration is about enjoying nature, and building is about conquering it! Peter has now set his sights on the latter!
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<set $selenafight += $selenaexplore>><<set $selenaexplore to 0>>Exploration is basically just athletic stamina, and Selena is now beginning to learn how to focus that stamina into being a better fighter!
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<set $selenabuild += $selenaexplore>><<set $selenaexplore to 0>>Exploration is about enjoying nature, and building is about conquering it! Selena has now set her sights on the latter!
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<set $gordonfight += $gordonexplore>><<set $gordonexplore to 0>>Exploration is basically just athletic stamina, and Dana is now beginning to learn how to focus that stamina into being a better fighter!
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<set $gordonbuild += $gordonexplore>><<set $gordonexplore to 0>>Exploration is about enjoying nature, and building is about conquering it! Gordon has now set his sights on the latter even moreso than before!
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<if $zhang is true and $zhangbabynpc isnot true>><<if $zhangin gte 3 and $zhangbabypc is true>>Hao says, "So... Would you like to get started on making that baby tonight?"
[[Yes sir! One junior Zhang, coming right up!]]
[[We have a lot of stuff to do, and maybe getting me pregnant isn't the best idea right at this moment!]]<<elseif $zhangflirt is true and $zhangin gte 3>>Hao says, "So... still interested in a night of fun?
[[Sure, let's have sex!->Woah, we're not even close to that stage in our relationship... We can have sex, but let's do it in ways that don't involve me getting pregnant!]]
[[Maybe later... Don't you have more questions about the outside world?->Spend a few hours talking with Zhang Hao.]]<<elseif $zhang is true>>Hao says, <<if $zhangbabypc is true>>"I want you to be the mother of my child... eventually. But not tonight! I feel like I need to get to know you better first."<<else>>"Come, $plname. Tell me more of the outside world."<<endif>>
[[Spend a few hours talking with Zhang Hao.]]<<endif>><<else>>Great!
It is starting to get late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>>[[Talk to Telum.]]<<endif>><<if $dick gte 3>>
You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]<<endif>>
[[I don't want to talk with anyone tonight.->Good night.]]<<endif>><img src="https://i.imgur.com/pyJedT1.png">
<<if $telumtalk1 is true>>Telum's level of trust in you: $telumin //Note: some dialogue options will not be available unless Telum trusts you at least 3 levels.//<<endif>>
<<if $telumin gte 4>><<set $telumin to 4>><<endif>><<if $slavetelum is true>>Telum is still bound and sitting on the floor of your hut. She says, "Hello, $plname. Did you need something?"
[[It's time for you to earn your keep! Get to work!]] (there may be advantages to this, but every time you do it, Telum will like you less, and if her opinion gets too low, that could end up being bad!)
[[I feel bad about what I said earlier... You're not actually like my slave or prisoner. I will untie you.]]<<elseif $telumin lte 0>>Telum regards you with suspicion as you approach. You have been unkind to her, and she's still not sure exactly what to make of you.
[[I apologize to Telum to try and rectify this situation.]]
[[Hey Telum, since you suck at your job of gathering berries, I've been thinking maybe we should just eat your useless ass instead!]]<<elseif $telumtalk1 isnot true>><<set $telumtalk1 to true>>You see Telum looking at some trees nearby. <<if $telumshirt is true>>She is still wearing the shirt you gave her.<<elseif $telumshirt is false>>She is still wearing the rags you gave her.<<else>>She is still naked as the day she was born.<<endif>> You get closer to the tree she's looking at and you notice there is a very faint outline you'd never detected before of 3 names: CELER FORMIDA TELUM
It's barely visible unless you know exactly where to look. Telum looks up and says, "Oh, hi $plname. I'd almost forgotten that me and my sisters came here once when we were very young. We carved our names onto this tree... I almost can't believe you can still make it out! A lot of kids made fun of us because our mom taught us to read and write instead of just dedicating our time to the 3 Fs. We didn't care though, we were proud of who we were."
[[What are the 3 Fs?]]
[[Where are your sisters now?]]
[[The other kids were right to bully you. It's stupid to spend time on things like reading and writing on an island like this.]]<<elseif $notelumcon is true>><<if $charismatic is true>><<set $telumin += 2>><<else>><<set $telumin += 1>><<endif>>You and Telum converse about things which are critical to the mission at hand for several hours.
[[Good night.]]<<elseif $telumin gte 3 and $telumtalk2 isnot true>><<set $telumtalk2 to true>><<if $telumreader is true>>Telum continues to pour through whatever books she can get her hands on, but she looks up at you and says, "You know, you're lucky, $plname, to have been born in the society where you were born. Is it true that 'libraries' have thousands of books to choose from?"
[[It's true! One day I'll bring you to a library and you can spend the whole day there!]]
[[Actually, most people do most of their reading online these days.]]
[[I just wanted to sit and talk with you some more today.]]<<elseif $telumcheater is true>>Telum looks up at your arrival and says, "Oh no, not this again! The last time we had sex, $soname got really mad at us! You didn't tell me it would be such a problem!"
[[I'm sorry about that, it was a bad decision.]]
<<if $danagf is true or $selenagf is true or $maygf is true>>[[I'm the boss around here, and my girlfriend needs to fall in line!]]<<else>>[[I'm the boss around here, and my boyfriend needs to fall in line!->I'm the boss around here, and my girlfriend needs to fall in line!]]<<endif>><<else>>Telum is relaxing on the beach, and she says, "Hi $plname, need something?"
<<if $tsex is true>>[[I was hoping your cute ass was ready for round 2!]]
<<endif>>[[I just wanted to sit and talk with you some more today.]]<<endif>><<elseif $telumtalk3 isnot true and $telumin gte 3>><<set $telumtalk3 to true>><<if $charismatic is true>><<set $telumin += 2>><<else>><<set $telumin += 1>><<endif>>Telum is sitting on the beach and looking out at the sunset. <<if $telumshirt is true>><<set $telumdressed to true>>She is now wearing some relatively normal clothes that the other girls let her borrow. The old shirt you gave her has mostly worn through now. It was already very old anyways! She now wears a pink t-shirt and blue shorts.<<elseif $telumshirt is false>><<set $telumdressed to true>>The old scraps of fabric you gave her have worn out, but she has borrowed some clothes from the other girls and looks almost like a normal woman. She now wears a pink t-shirt and blue shorts.<<else>>She is still butt naked, but that has become a normal sight for you.<<endif>> You sit down next to her and she says, "You know, I told you my ancestors came on a ship in the 1800s... Did you know it was a European slave ship?" She chuckles and says, "On the bright side, as the stories go, the slave captain was one of the first to die after they crashed here... Well, a majority of the crew AND the slaves died, but a few made it. One of them was my great-great-great-great grandmother!"
[[I'm sorry, that sucks.]]
[[Haha, suck it, slave captain!]]
[[Why are you telling me this, Telum?]]<<elseif $telumin gte 4 and $telumgf is true or $telumround2 is true>>You and Telum once again have some pleasant conversations which gradually become friskier and friskier!
[[I want to have sex with Telum.]]
[[Actually, let's just talk tonight, Telum.]]<<elseif $telumin gte 4>>You always enjoy having simple but somehow also profound conversations with Telum. You sit and talk for a while together.
[[Upgrade Telum.]]<<else>>Telum just wants to talk a bit tonight to deepen your relationship. You spend several hours talking about different things.<<if $charismatic is true>><<set $telumin += 2>><<else>><<set $telumin += 1>><<endif>>
[[Good night.]]<<endif>><<if $telumin gte -2>><<set $telumin -= 1>>You have Telum do cooking, cleaning, and maybe you force her to do darker things... Whatever the case may be, it clears you up to focus on other things.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<else>>You find Telum missing from her usual spot! You run outside and desperately look around for her. You see her standing on top of a tree, and she yells down at you, "You're just as bad as Malum! You're an evil $man! I don't want to live in this world anymore!"
She jumps off of the tree and she lands on a sharp rock just below it. The rock splits her body in half right around the belly button. <<if $zhangencounter isnot true>>Her guts gush out of her torso along with blood, and oddly her intestines curl into a perfect map of the island that point out exactly where you need to go. What caused this? Hard to say, but at least you don't need her anymore!<<else>>You watch her gasp her last breaths and then lose consciousness. You wonder if she meant to kill herself by landing on that rock or not... Oh well, either way, she's dead now.<<endif>><<set $telumdead to true>><<set $groupfight -= 3>>
[[Good night.]]<<endif>><<set $telumslave to false>><<if $charismatic is true>><<set $telumin += 2>><<else>><<set $telumin += 1>><<endif>><<if $telumin gte 1>>Telum is surprised by your act of generosity. She stands up and dusts her butt off which was on the sandy ground for a long time. She says, "Thank-you... I'm glad to see you're a respectable $man. You know... I think I've been to this beach before. Follow me." She leads you to a tree near the beach. You get closer to the tree she's looking at and you notice there is a very faint outline you'd never detected before of 3 names: CELER FORMIDA TELUM
It's barely visible unless you know exactly where to look. Telum looks up and says, "Me and my sisters came here once when we were very young. We carved our names onto this tree... I almost can't believe you can still make it out! A lot of kids made fun of us because our mom taught us to read and write instead of just dedicating our time to the 3 Fs. We didn't care though, we were proud of who we were."
[[What are the 3 Fs?]]
[[Where are your sisters now?]]
[[The other kids were right to bully you. It's stupid to spend time on things like reading and writing on an island like this.]]<<else>>Telum is still a bit suspicious after how you've already treated her, but she seems grateful to no longer be your slave. It will take a bit more work to fully regain her trust!
[[Good night.]]<<endif>><<if $charismatic is true>><<set $telumin += 2>><<else>><<set $telumin += 1>><<endif>>She says, "The only spelling most children know around here. Fighting, fucking, and... the last F depends on your social status. If you're in the leader's family, it's fucking around. If you're in the upper-class, it's finding animals. If you're in the lower classes, it's either fishing or foraging. I come from a foraging family. We're pretty much the lowest class in our society. That's why this is the only memory I have left of my sisters. They're dead now."
She clears her throat as she looks out at the sunset. She says, "You see, when we go 4 or 5 months with no wrecks or crashes near the island and we haven't made any sacrifices recently... the village elders decide to sacrifice some of our own people. It's supposedly 'random' how they decide who to sacrifice, but we know it's always a lower class person or someone who's pissed off Malum recently. I'm a forager woman with no children, if I'd stayed there much longer, I would probably be the next sacrifice if we went a while with no one else to sacrifice. I don't even know why they chose my sisters instead of me last time... They should have killed me instead."
[[That is so brutal. I'm sorry!]]
[[You can't think like that. You are a valuable and worthy person, Telum.]]
[[If you don't mind me asking, why don't you have children? Would that make it less likely you'd be the next sacrifice?]]<<if $charismatic is true>><<set $telumin += 2>><<else>><<set $telumin += 1>><<endif>>She is quiet for a few seconds and says, "They're dead. They died early last year. This is the only memory I have left of them."
She clears her throat as she looks out at the sunset. She says, "You see, when we go 4 or 5 months with no wrecks or crashes near the island and we haven't made any sacrifices recently... the village elders decide to sacrifice some of our own people. It's supposedly 'random' how they decide who to sacrifice, but we know it's always a lower class person or someone who's pissed off Malum recently. I'm a forager woman with no children, if I'd stayed there much longer, I would probably be the next sacrifice if we went a while with no one else to sacrifice. I don't even know why they chose my sisters instead of me last time... They should have killed me instead."
[[That is so brutal. I'm sorry!]]
[[You can't think like that. You are a valuable and worthy person, Telum.]]
[[If you don't mind me asking, why don't you have children? Would that make it less likely you'd be the next sacrifice?]]She looks at you oddly. She asks, "Why would you say that?"
[[Because it's true. You and your sisters are scribbling losers.]]
[[Sorry, I'm not much of a writer myself, but I come across too strongly sometimes. I didn't mean it.]]<<if $charismatic is true>><<set $telumin += 2>><<else>><<set $telumin += 1>><<endif>><<if $telumin gte 1>><<set $telumin to -1>><<set $telumenemy to true>>Telum glares at you and says, "I'll bet you have never even eaten human flesh, have you? Well I have, and I'll tell you that my ass would make an excellent meal... But you'll never taste it. You'd probably be too big of a pussy even if you were starving. And you can pick your own damned berries from now on." She stomps away. She will work with you when she MUST, but she rather hates you.
[[Good night.]] She shrugs, pretending it affects her less than it does. "We are a brutal people. Most of us don't expect to die of old age. What more can I do now but try and live well?"
<<if $zhangtelum is true>>Normally she might be a bit more forward with you, but for now, she recognizes that she is Zhang Hao's fiancee, and she satisfies herself with polite conversation.
[[Sit and talk with Telum->That's alright, let's just sit and talk for a while.]]<<else>>She says, "Speaking of living well, wanna fuck?"
<<if $so is true>>[[No! I am in a relationship right now!]]
[[Sure, just don't tell anyone else about it...]]
<<endif>><<if $male is false>>[[You do realize we're both girls, right? Obviously I'm not interested!]]
<<endif>>[[No, sorry, not interested in anything sexual right now.]]
<<if $so isnot true>>[[Sure, I don't see any reason why not!]]
<<endif>>[[You said you can read and write? A few of our books survived, you should look at those... And maybe sit on one of the ice packs if we still have any.]]
[[WHAT!? Where did that even come from? We were just having a normal conversation and you sprung that on me?]]<<endif>>She sighs, "Value and worth mean nothing if they are not appreciated by the people around you.<<if $zhangtelum is true>>" Normally she might be a bit more forward with you, but for now, she recognizes that she is Zhang Hao's fiancee, and she satisfies herself with polite conversation. She changes the subject.
[[Sit and talk with Telum->That's alright, let's just sit and talk for a while.]]<<else>> Speaking of adding value and worth to other people, wanna fuck?"
<<if $so is true>>[[No! I am in a relationship right now!]]
[[Sure, just don't tell anyone else about it...]]
<<endif>><<if $male is false>>[[You do realize we're both girls, right? Obviously I'm not interested!]]
<<endif>>[[No, sorry, not interested in anything sexual right now.]]
<<if $so isnot true>>[[Sure, I don't see any reason why not!]]
<<endif>>[[You said you can read and write? A few of our books survived, you should look at those... And maybe sit on one of the ice packs if we still have any.]]
[[WHAT!? Where did that even come from? We were just having a normal conversation and you sprung that on me?]]<<endif>>She looks at your eyes and then looks away, "I am not afraid to die. I don't want to die, but if my day comes, I'll face it. I am afraid to bring children into this world who might have to watch their siblings get impaled on enormous wooden spikes because 'the dark ones' demand it. I have done many sex acts in my life, but most aren't the kind that make babies...<<if $zhangtelum is true>> until Hao became my fiance." Normally she might be a bit more forward with you, but for now, she recognizes that she is Zhang Hao's fiancee, and she satisfies herself with polite conversation.
[[Sit and talk with Telum->That's alright, let's just sit and talk for a while.]]<<else>> Speaking of which, wanna fuck?"
<<if $so is true>>[[No! I am in a relationship right now!]]
[[Sure, just don't tell anyone else about it...]]
<<endif>><<if $male is false>>[[You do realize we're both girls, right? Obviously I'm not interested!]]
<<endif>>[[No, sorry, not interested in anything sexual right now.]]
<<if $so isnot true>>[[Sure, I don't see any reason why not!]]
<<endif>>[[You said you can read and write? A few of our books survived, you should look at those... And maybe sit on one of the ice packs if we still have any.]]
[[WHAT!? Where did that even come from? We were just having a normal conversation and you sprung that on me?]]<<endif>>She says, "I am sorry, I didn't mean to alarm you. There isn't a lot to do when it gets dark among my people, and so when it gets dark, we sometimes pleasure one another. <<if $male is true>>Sometimes the powerful men among my people have more than one women, so I assumed you might as well...<<else>>A woman getting with another woman usually isn't considered cheating among my people.<<endif>> Sorry though, I will try to be more appropriate among your people and for your culture."
[[That's alright, let's just sit and talk for a while.]]
[[Umm... I think I'd better go. I don't think you and I have much in common.]]<<set $tsex to true>><<if $charismatic is true>><<set $telumin += 2>><<else>><<set $telumin += 1>><<endif>>$soname probably won't be happy about this! Oh well... Telum teaches you new positions and sexual acts you didn't even know existed before tonight... Maybe her culture isn't totally wrong! <<if $lucky is true>>After you're finally thoroughly worn out and exhausted, she gets up and goes to her own bed, and leaves you in yours. She doesn't seem to view the two of you as being in a relationship, just two people who needed something to do tonight! Fortunately, it seems that $soname has no idea what happened!
[[Good night.]]<<else>>Unfortunately, partway through, $soname finds you and is quite upset! Telum is a bit shocked as she clearly didn't realize what a big deal this would be! $soname yells, "It's me or her!"
[[I promise I'll never cheat on you again! This was a one-time thing!]]
[[Sorry, our relationship isn't doing anything for me right now. I think we should break up!]]<<endif>><<set $nolez to true>>She says, "I am sorry, I didn't mean to alarm you. I usually prefer the company of men, but I have gone the other way a few times. I wasn't sure about your people's protocol for such things. Sorry though, I will try to be more appropriate among your people and for your culture."
[[That's alright, let's just sit and talk for a while.]]
[[Umm... I think I'd better go. I don't think you and I have much in common.]]She nods and says, "I understand, your people are quite different from mine... So what do you do for... 'fun'?"
[[Let's just sit and talk for a while.->That's alright, let's just sit and talk for a while.]]
[[You said you can read and write? A few of our books survived, you should look at those... And maybe sit on one of the ice packs if we still have any.]]
[[Umm... I think I'd better go. I don't think you and I have much in common.]]<<set $tsex to true>><<if $charismatic is true>><<set $telumin += 2>><<else>><<set $telumin += 1>><<endif>>Telum teaches you new positions and sexual acts you didn't even know existed before tonight... Maybe her culture isn't totally wrong! After you're finally thoroughly worn out and exhausted, she gets up and goes to her own bed, and leaves you in yours. She doesn't seem to view the two of you as being in a relationship, just two people who needed something to do tonight!
[[Good night.]]<<set $telumreader to true>><<if $charismatic is true>><<set $telumin += 3>><<else>><<set $telumin += 2>><<endif>>Her eyes light up when you mention books. She says, "You have... books? Malum burns most of the books people bring! I rarely can recover any... Please, let me see!"
She spends the next several hours pouring over books, reacting almost as if you'd just handed her a few solid gold bricks. She asks you questions about concepts and other societies from some of the books sometimes, but she is clearly quite happy with the find! Telum undoubtedly admires you quite a bit now! She stays up hours reading until you eventually go to bed.
[[Good night.]]She says, "I am sorry, I didn't mean to alarm you. There isn't a lot to do when it gets dark among my people, and so when it gets dark, we sometimes pleasure one another. <<if $male is true>>I am a woman and you are a man, so I figured... it would work.<<else>>I usually prefer the company of men, but I have gone the other way a few times.<<endif>> Sorry though, I will try to be more appropriate among your people and for your culture."
[[That's alright, let's just sit and talk for a while.]]
[[Umm... I think I'd better go. I don't think you and I have much in common.]]<<if $charismatic is true>><<set $telumin += 2>><<else>><<set $telumin += 1>><<endif>>You and Telum just sit and talk for a while. She seems fascinated with the outside world. She seems to know a few things from the precious few books she's recovered over the years and conversations she's had with the few people who have joined their village, but there's plenty she doesn't know. In the end, she's glad she talked with you because you've opened her mind to a whole new world of possibilities!
[[Good night.]]<<set $notelumcon to true>>Telum nods and says, "Yes, I suppose you're right. We'll have to have a purely... I think the word is 'professional' relationship. This makes sense. Good night, $plname."
[[Good night.]]She replies, "The teleportation circles are created by the dark ones. Any hunter or warrior with enough connection to the dark ones can summon one at any time, but if they summon them frivilously, the dark ones could kill them. They usually only use them when they've taken down human prey. I can't summon one myself."
[[Wait, people from every country? Are you saying this island moves around in the ocean?]]
[[Do you know what causes so many ships and planes to crash here?]]
[[Why are you on the island, Telum?]]
[[Does this island or your people have a name?]]
[[Do you think I can kill Malum?]]
[[Does Malum have a way to get off the island now? Is it possible to get it from him?]]<<if $danagf is true>><<set $danain -= 2>>Dana says, "Well, you'd better not! I'm still mad, but... I forgive you."<<elseif $maygf is true>><<set $mayin -= 2>>May says, "I think I am past the time in my life where I thought open relationships were acceptable. From now on, you and I are exclusive. No more of... this."<<elseif $selenagf is true>><<set $selenain -= 2>>Selena still has tears in her eyes, but she slowly nods and agrees to forgive you on the condition that this will NEVER happen again!<<elseif $johnbf is true>><<set $johnin -= 1>><<if $male is true>>John says, "I get it, we all want to know if we can still get with a girl sometimes... But this is the last time, OK?"<<else>>John says, "Well, as long as you're sure you're not REALLY a lesbian, OK..."<<endif>><<elseif $peterbf is true>><<set $peterin -= 1>>Peter says, "Well... she is a beautiful woman so I suppose I understand, but... this must be the last time it happens!"<<else>><<set $gordonin -= 1>>Gordon says, <<if $male is true>>"Hey, remember, YOU'RE the one who made ME queer. Don't go straying off course now! No more of this shit!"<<else>>"Two chicks at the same time is kinda hot, but I don't appreciate the sneaking around, so... no more of this!"<<endif>><<endif>>
<<set $telumcheater to true>>Telum is a bit intimidated by the whole exchange, and says, "I'm very sorry, it won't happen again!" She quickly flees the room.
[[Good night.]]<<set $so to false>><<if $danagf is true>><<set $danain -= 3>><<set $danagf to false>>Dana says, "You're such a jerk, $plname! You can't just trade out girlfriends whenever you want!" She then storms out.<<elseif $maygf is true>><<set $mayin -= 3>><<set $maygf to false>>May says, "I cannot believe you made me care about... about you!" She leaves the room in tears.<<elseif $selenagf is true>><<set $selenain -= 3>><<set $selenagf to false>>Selena breaks down into sobs and runs out of the room.<<elseif $johnbf is true>><<set $johnin -= 3>><<set $johnbf to false>><<if $male is true>>John says, "We agreed to be gay together, $plname! What the fuck is wrong with you leading me on like this?"<<else>>John says, "Wow, dumped for a girl... This is a new one for me. Well... Fuck off then."<<endif>> He then storms off.<<elseif $peterbf is true>><<set $peterin -= 3>><<set $peterbf to false>>Peter says, "So you're no different than all the rest... Leaving me as soon as a better thing comes along!" He sadly walks out.<<else>><<set $gordonin -= 3>>Gordon says, <<if $male is true>>"Hey, remember, YOU'RE the one who made ME queer. I can't believe I fell for that sappy shit! I'm a straight man again!"<<else>>"You're dumping me for a CHICK!? I'd tell you to get fucked but I guess that will never happen for REAL again!"<<endif>> Gordon then storms off.<<endif>>
Telum looks rather nervous as she says, "Ummm... I didn't actually want you to dump $soname. I'm not looking to become your wife or anything, that was just a one night thing... Umm... maybe we can talk more about this later!" She then hurries away.<<set $breakupfort to true>>
[[Good night.]]<<set $telumin -= 1>>That clearly offends her and she walks away from you! She has no desire to speak with you for the moment. That was pretty rude, wasn't it?
[[Good night.]]<<if $charismatic is true>><<set $telumin += 2>><<else>><<set $telumin += 1>><<endif>>She clearly thinks you're an odd $man, but she lets it go for now. She is quiet for a few seconds and says, "I understand, not everyone has the same attachment to writing as I do. You see, my sisters... They're dead. They died early last year. This is the only memory I have left of them."
She clears her throat as she looks out at the sunset. She says, "You see, when we go 4 or 5 months with no wrecks or crashes near the island and we haven't made any sacrifices recently... the village elders decide to sacrifice some of our own people. It's supposedly 'random' how they decide who to sacrifice, but we know it's always a lower class person or someone who's pissed off Malum recently. I'm a forager woman with no children, if I'd stayed there much longer, I would probably be the next sacrifice if we went a while with no one else to sacrifice. I don't even know why they chose my sisters instead of me last time... They should have killed me instead."
[[That is so brutal. I'm sorry!]]
[[You can't think like that. You are a valuable and worthy person, Telum.]]
[[If you don't mind me asking, why don't you have children? Would that make it less likely you'd be the next sacrifice?]]<<if $charismatic is true>><<set $telumin += 2>><<else>><<set $telumin += 1>><<endif>>She looks wistfully at the sky as she tries to imagine a whole building filled with nothing but books and she says, "It sounds wonderful, $plname. <<if $escapeislandinfo is true>>When I first met you, I was narrow-minded, I was hoping that you would conquer it and make me one of your officers. I can see now that I was wrong though. Going to your people would be MUCH better than staying here with mine. I just hope I can fit in there. I suppose they don't have much place for berry foragers, do they?"
[[Not really, but maybe you can work on a farm.]]
[[With a little bit more formal education, your options will be wide open!]]
[[If you're someone's wife then you wouldn't need to get a formal job!]]<<else>>Are you sure about trying to defeat Malum? Maybe we should just focus on escaping the island so we can go enjoy the world of your people!"
[[Maybe you're right. Maybe we should be more focused on escaping!]]
[[If we can take over this island and claim it for ourselves, then we could make a lot of money off of it. My world is more fun when you have money!]]
[[I will be the next ruler of this island. Maybe we can make a few changes to how things are run when I take over, but we won't be abandoning the island!]]<<endif>><<if $charismatic is true>><<set $telumin += 2>><<else>><<set $telumin += 1>><<endif>>She is happy to talk as she has plenty of other questions about the world outside this island. There are things she's read that she wants to know if they're true or not. She says, "So Tom Sawyer is very different from most modern children? Disappointing... Still, most of it sounds wonderful, $plname. <<if $escapeislandinfo is true>>When I first met you, I was narrow-minded, I was hoping that you would conquer it and make me one of your officers. I can see now that I was wrong though. Going to your people would be MUCH better than staying here with mine. I just hope I can fit in there. I suppose they don't have much place for berry foragers, do they?"
[[Not really, but maybe you can work on a farm.]]
[[With a little bit more formal education, your options will be wide open!]]
[[If you're someone's wife then you wouldn't need to get a formal job!]]<<else>>Are you sure about trying to defeat Malum? Maybe we should just focus on escaping the island so we can go enjoy the world of your people!"
[[Maybe you're right. Maybe we should be more focused on escaping!]]
[[If we can take over this island and claim it for ourselves, then we could make a lot of money off of it. My world is more fun when you have money!]]
[[I will be the next ruler of this island. Maybe we can make a few changes to how things are run when I take over, but we won't be abandoning the island!]]<<endif>>She nods and says, "Yes, it was a very bad decision on your part... I forgive you, but no more sex for now. Would it be alright with you if we just talked?"
[[Yes, let's just talk for a while.]]
[[No, I came over here to tell you that I think we should keep our relationship purely professional. I don't think we should talk anymore.]]<<if $charismatic is true>><<set $telumin gte 2>><<set $telumflirt to true>>She shakes her head and says, "All the same, I think you should break up with $soname if you want there to be anything between us. It will be the fairest thing for all of us."
[[I am going to break up with my current SO to be with you!]]
[[My relationship is complicated, but I don't want to break up. We can just talk today.]]
[[Does no one respect the boss anymore? It's a sexual relationship or it's nothing for us!]]<<else>>Telum gives you a small eye roll and says, "You aren't that type of boss, $plname. I'll have a conversation with you, but nothing else."
[[Yes, let's just talk for a while.]]
[[Does no one respect the boss anymore? It's a sexual relationship or it's nothing for us!]]<<endif>>She looks away and says, "I am not in the mood for the moment, but maybe we can just talk."
[[Yes, let's just talk for a while.]]
[[Actually, I was thinking our relationship could be mostly just carnal if that's OK with you.]]<<if $charismatic is true>><<set $telumin += 2>><<else>><<set $telumin += 1>><<endif>>She seems confused by the concept of the internet and has lots of questions, but eventually she says, "I will give this internet a try, $plname. I hope I can wield it well... <<if $escapeislandinfo is true>>You know, when I first met you, I was narrow-minded, I was hoping that you would conquer it and make me one of your officers. I can see now that I was wrong though. Going to your people would be MUCH better than staying here with mine. I just hope I can fit in there. I suppose they don't have much place for berry foragers, do they?"
[[Not really, but maybe you can work on a farm.]]
[[With a little bit more formal education, your options will be wide open!]]
[[If you're someone's wife then you wouldn't need to get a formal job!]]<<else>>Are you sure about trying to defeat Malum? Maybe we should just focus on escaping the island so we can go enjoy the world of your people!"
[[Maybe you're right. Maybe we should be more focused on escaping!]]
[[If we can take over this island and claim it for ourselves, then we could make a lot of money off of it. My world is more fun when you have money!]]
[[I will be the next ruler of this island. Maybe we can make a few changes to how things are run when I take over, but we won't be abandoning the island!]]<<endif>>She nods thoughtfully and says, "Yes, farming... I have read it is good and honorable work. Perhaps I should pursue it." She asks you a few more questions about farming, and then as it gets late, she says, "I don't want to live alone though. <<if $so is true or $nolez is true or $zhangtelum is true>>Will you be my neighbor?"
[[Of course, Telum. We should be neighbors.]]
[[Sorry, the agrarian life is not for me.]]<<else>>I would make a good housewife. <<if $male is true>>I can bear you good, strong children.<<else>>I know we're both women, but the ways of your people are different, no?<<endif>> Would you take me as your housewife one day?"
[[Sure! I'd like to settle down one day soon!]]
[[No, sorry. I'm not looking to settle down. I'm sure you'll find someone if that's what you want, though!]]
<<if $male is true and $tsex isnot true>>[[You need to know something about me, Telum. I'm gay.]]<<endif>><<endif>>She listens carefully to everything you say about formal education and replies, "Preparing for my vocation by reading books and studying. I'll definitely have to try that!" She asks you a few more questions about schools and universities, and then as it gets late, she says, "I don't want to live alone though. <<if $so is true or $nolez is true or $zhangtelum is true>>Will you be my neighbor?"
[[Of course, Telum. We should be neighbors.]]
[[Sorry, but I doubt it. The world is a big place, and we'll probably get pulled in different directions.]]<<else>>I would make a good housewife. <<if $male is true>>I can bear you good, strong children.<<else>>I know we're both women, but the ways of your people are different, no?<<endif>> Would you take me as your housewife one day? If I get a good education, maybe I can even help you bring in 'money'!"
[[Sure! I'd like to settle down one day soon!]]
[[No, sorry. I'm not looking to settle down. I'm sure you'll find someone if that's what you want, though!]]
<<if $male is true and $tsex isnot true>>[[You need to know something about me, Telum. I'm gay.]]<<endif>><<endif>>She considers this and replies, "I don't like the idea of being fully dependant on someone else for my survival, but if you think it is the best opportunitity, I'll consider it." She asks you a few more questions about what marital relationships are like in your world, and then as it gets late, she says, "I must ask though... Are you suggesting all of this because you want ME to be your wife?"
<<if $so is true>>[[No, I meant we should be neighbors.]]
[[Sure, my current relationship isn't going anywhere. You're the one I want!]]<<else>>[[Sure! I'd like to settle down one day soon!]]
[[No, sorry. I'm not looking to settle down. I'm sure you'll find someone if that's what you want, though!]]<<endif>>
<<if $male is false and $tsex isnot true>>[[I've already told you, Telum. I'm not into girls.]]<<elseif $male is true and $tsex isnot true and $danagf isnot true and $maygf isnot true and $selenagf isnot true>>[[You need to know something about me, Telum. I'm gay.]]<<endif>><<set $escapeislandinfo to true>>She tells you a few things about how to escape this island. The next steps are fairly similar to what was already planned, but the final piece of the puzzle should be to steal some maps from Malum and build a boat! After she explains all that, she says, "When I first met you, I was narrow-minded, I was hoping that you would conquer it and make me one of your officers. I can see now that I was wrong though. Going to your people would be MUCH better than staying here with mine. I just hope I can fit in there. I suppose they don't have much place for berry foragers, do they?"
[[Not really, but maybe you can work on a farm.]]
[[With a little bit more formal education, your options will be wide open!]]
[[If you're someone's wife then you wouldn't need to get a formal job!]]She listens carefully to everything you say about the financial opportunities this island represents and replies, "Perhaps you are right. I don't know how I could fit into your world. I don't have any relevant skills for your world, but if I had a lot of money before I even got there..." She asks you a few more questions about finances, and then as it gets late, she says, "I don't want to live alone though. <<if $so is true or $nolez is true or $zhangtelum is true>>Will you be my neighbor?"
[[Of course, Telum. We should be neighbors.]]
[[Sorry, but I doubt it. The world is a big place, and we'll probably get pulled in different directions.]]<<else>>I would make a good housewife. <<if $male is true>>I can bear you good, strong children.<<else>>I know we're both women, but the ways of your people are different, no?<<endif>> Would you take me as your housewife one day? We could even pool our money together so that we'll have even more!"
[[Sure! I'd like to settle down one day soon!]]
[[No, sorry. I'm not looking to settle down. I'm sure you'll find someone if that's what you want, though!]]
<<if $male is true and $tsex isnot true>>[[You need to know something about me, Telum. I'm gay.]]<<endif>><<endif>>She nods her head and replies, "Perhaps you are right. I don't know how I could fit into your world anyways. I don't have any relevant skills for your world. But I do know a lot about THIS island. I know what motivates my people, and what makes them become more loyal or disloyal. I know what they'll expect. I can be a valuable asset to you! <<if $male is false and $tsex isnot true>><<set $nolez to true>><<endif>><<if $so is true or $nolez is true or $zhangtelum is true>>You should make me your second-in-command!"
[[Of course, Telum. You are the most qualified for that position!]]
[[You will be better off than you are now, but there's someone else I trust more to be my second-in-command.]]
[[You are a fruit gatherer who got lucky enough to be included on the mission of a lifetime. Know your place, forager.]]<<else>><<if $male is true>>I would make a good wife and primary advisor. I can bear you good, strong children, too."
[[Yes, Telum! You're exactly the sort of wife I need for this operation!]]
[[Sorry, not interested in getting a wife right now. You'll still be one of my trusted advisors, though!]]
[[You are a fruit gatherer who got lucky enough to be included on the mission of a lifetime. Know your place, forager.]]<<else>>You prefer the company of women, no? That is fine, one of the few woman leaders our people has had, Archaica, never took a husband. She just took woman lovers and had a few of them bear children with men in her name, so she still had heirs!"
[[That's a great idea! I want you to bear my heirs!]]
[[I like you, but none of that weird crap. I don't need children that badly.]]
[[Sorry, not interested in getting a wife right now. You'll still be one of my trusted advisors, though!]]
[[You are a fruit gatherer who got lucky enough to be included on the mission of a lifetime. Know your place, forager.]]<<endif>><<endif>><<if $charismatic is true>><<set $telumin += 2>><<else>><<set $telumin += 1>><<endif>>She is happy to talk as she has plenty of questions about the world outside this island. There are things she's read that she wants to know if they're true or not. She says, "So Tom Sawyer is very different from most modern children? Disappointing... Still, most of it sounds wonderful, $plname. <<if $escapeislandinfo is true>>When I first met you, I was narrow-minded, I was hoping that you would conquer it and make me one of your officers. I can see now that I was wrong though. Going to your people would be MUCH better than staying here with mine. I just hope I can fit in there. I suppose they don't have much place for berry foragers, do they?"
[[Not really, but maybe you can work on a farm.]]
[[With a little bit more formal education, your options will be wide open!]]
[[If you're someone's wife then you wouldn't need to get a formal job!]]<<else>>Are you sure about trying to defeat Malum? Maybe we should just focus on escaping the island so we can go enjoy the world of your people!"
[[Maybe you're right. Maybe we should be more focused on escaping!]]
[[If we can take over this island and claim it for ourselves, then we could make a lot of money off of it. My world is more fun when you have money!]]
[[I will be the next ruler of this island. Maybe we can make a few changes to how things are run when I take over, but we won't be abandoning the island!]]<<endif>><<if $charismatic is true>><<set $telumin += 2>><<else>><<set $telumin += 1>><<endif>><<set $notelumcon to true>>Telum nods and says, "Yes, I suppose you're right. We'll have to have a purely 'professional' relationship. This makes sense. Good night, $plname."
[[Good night.]]<<if $charismatic is true>><<set $telumin += 2>><<set $telumround2 to true>>She laughs and says, "Most people would have a rock flung at their face for saying such things, but I can't say no to you!" She rolls back and shows great flexibility as she squeezes her boobs between her knees and says, "Alright, let's do this!" You and Telum proceed to rock each other's worlds for a few hours. You can now upgrade one of her stats or one of yours.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $telumfight lte 14>>[[Improve Telum's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out Telum's fighting ability.<<endif>>
<<if $telumfarm lte 2>>[[Improve Telum's farming abilities.]]<<else>>Telum's farming abilities are now maxed out.<<endif>>
<<if $telumbuild lte 2>>[[Improve Telum's building abilities.]]<<else>>Telum's building abilities are now maxed out.<<endif>><<else>>She shoots you a glare and says, "No, I'm not your whore, $plname. I'm willing to talk with you, but that doesn't mean I'll spread my legs whenever you ask. Do you want to talk?"
[[Yes, let's just talk for a while.]]
[[Actually, maybe our relationship should be purely professional. I don't think we should talk anymore.->No, I came over here to tell you that I think we should keep our relationship purely professional. I don't think we should talk anymore.]]<<endif>><<if $telumfight eq 14>><<set $telumfight to 15>><<set $groupfight += 1>><<elseif $companionfight is true>><<set $companionfight to false>><<set $telumfight += 2>><<set $groupfight += 2>><<else>><<set $companionfight to true>><<set $telumfight += 1>><<set $groupfight += 1>><<endif>>Telum is now better at fighting! The two of you practice sparring for a few moments, and your critiques help her to improve. Telum's new Fight: $telumfight
[[Let's start the next day.->Good night.]]<<set $telumfarm += 1>><<set $telumcount -= 1>>Telum is now better at farming! She already knew plenty about useful plants, but she now is also looking into becoming better at agriculture! She also knows better han to bring back poisonous plants now! Telum's new Farming: $telumfarm
[[Let's start the next day.->Good night.]]<<set $telumbuild += 1>>Telum is now better at building! She is slowly learning the principles of your people's construction methods!<<if $telumconstruction gte 1>><<set $builderamount += 1>><<endif>> Telum's new Building: $telumbuild
[[Let's start the next day.->Good night.]]<<if $charismatic is true>><<set $telumin += 2>><<else>><<set $telumin += 1>><<endif>>She is happy to talk as she has plenty of questions about the world outside this island. There are things she's read that she wants to know if they're true or not. She says, "So Tom Sawyer is very different from most modern children? Disappointing... Still, most of it sounds wonderful, $plname. <<if $escapeislandinfo is true>>When I first met you, I was narrow-minded, I was hoping that you would conquer it and make me one of your officers. I can see now that I was wrong though. Going to your people would be MUCH better than staying here with mine. I just hope I can fit in there. I suppose they don't have much place for berry foragers, do they?"
[[Not really, but maybe you can work on a farm.]]
[[With a little bit more formal education, your options will be wide open!]]
[[If you're someone's wife then you wouldn't need to get a formal job!]]<<else>>Are you sure about trying to defeat Malum? Maybe we should just focus on escaping the island so we can go enjoy the world of your people!"
[[Maybe you're right. Maybe we should be more focused on escaping!]]
[[If we can take over this island and claim it for ourselves, then we could make a lot of money off of it. My world is more fun when you have money!]]
[[I will be the next ruler of this island. Maybe we can make a few changes to how things are run when I take over, but we won't be abandoning the island!]]<<endif>><<set $notelumcon to true>>Telum glares and says, "You are not Malum, $plname. At least not yet. You can't demand such things. Good night."
[[Good night.]]<<set $telumflirt to false>>Telum smiles slightly and says, "Good, I will need someone who knows your world to help me through it at first! I hope you don't mind..." The two of you spend a while talking about her future neighborhood,<<if $telumin gte 4>> and you can now upgrade her or yourself!
[[Upgrade Telum.]]<<else>>and then it's time to go to bed.
[[Good night.]]<<endif>><<set $telumflirt to false>>Telum is perhaps slightly disappointed, but she says, "I understand. I'll do my best to build up a new life for myself!" You and Telum talk about what she'll need to get into farming,<<if $telumin gte 4>> and you can now upgrade her or yourself!
[[Upgrade Telum.]]<<else>>and then it's time to go to bed.
[[Good night.]]<<endif>><<set $telumflirt to true>><<set $telumgf to true>><<set $so to true>><<set $soname to "Telum">>She smiles and says, "Excellent! You won't regret this! I will be a good wife. <<if $male is true>>You must be a strong man with a great house! You should make an heir inside me!" She grabs your hand and pulls you toward your hut!
[[Yes, Telum. I shall make an heir inside you!]]
[[Maybe we should hold off on impregnation, Telum. But we can still do other things!]]<<else>>I never thought I'd marry another woman, but... I'm actually very happy with the idea! Let's go consumate it!" She grabs your hand and pulls you toward your hut!
[[I want to have sex with Telum.]]<<endif>>
[[Actually, let's just talk tonight, Telum.]]<<set $telumflirt to false>>Telum is perhaps slightly disappointed, but she is relieved to hear she will be moving up in society. She says, "You're right, I'm sure I will!" The two of you spend a while talking about her potential futures,<<if $telumin gte 4>> and you can now upgrade her or yourself!
[[Upgrade Telum.]]<<else>>and then it's time to go to bed.
[[Good night.]]<<endif>><<set $telumflirt to false>>Telum is perhaps slightly disappointed, but she says, "I understand. I'll do my best to build up a new life for myself!" You and Telum talk about what she'll need to get into a university,<<if $telumin gte 4>> and you can now upgrade her or yourself!
[[Upgrade Telum.]]<<else>>and then it's time to go to bed.
[[Good night.]]<<endif>><<set $telumflirt to false>>She says, "That makes more sense. You and $soname make a very nice couple! I'd be happy to be your neighbor in the future!"
The two of you talk a while longer, and eventually it's time to go to bed.
[[Good night.]] Telum is unsure at first, but she agrees that she'll be with you if you tie up loose ends.<<set $telumgf to true>><<set $soname to "Telum">><<set $telumflirt to true>>
<<if $danagf is true>><<set $danagf to false>><<set $danain -= 3>><<set $danaflirt to false>>Dana angrily reacts to what you say as she says, "You're dumping me for this girl you just met? You know what? No! You're not dumping me, I'm dumping YOU because you're a shitty <<if $male is true>>boyfriend!<<else>>girlfriend!<<endif>><<elseif $selenagf is true>><<set $selenagf to false>><<set $selenain -= 3>><<set $selenaflirt to false>>Selena sobs as you break up with her, and then she runs away!<<elseif $maygf is true>><<set $mayflirt to false>><<set $maygf to false>><<set $mayin -= 3>>May looks like she might cry as you tell her you're ending the relationship, and then she says, "Our relationship has ended, then. All of your access to my various sexually compatible holes is hereby revoked and I am no longer willing to dress up as a 'cute maid' for you. Good-bye."<<elseif $peterbf is true>><<set $peterbf to false>><<set $peterin -= 3>><<set $peterflirt to false>>Peter definitely looks very hurt as you break up with him, but he just sighs and says that he understands. He says, "I guess that's life sometimes, huh? I wish you hadn't dumped me for a girl, but, I get it..."<<elseif $johnbf is true>><<set $johnbf to false>><<set $johnflirt to false>><<set $johnin -= 3>>John frowns and says, "You're dumping me for a woman? Fine, but you don't get any more dick from this stallion, honey!"<<else>><<set $gordonbf to false>><<set $gordonin -= 3>><<set $gordonflirt to false>>Gordon is clearly upset, but says, <<if $male is true>>"I'm not really gay anyways, you know. I was just faking it! Get the fuck out of my hut!"<<else>>"You're dumping me for a chick? This is like the top 5 hottest ways I've ever been dumped... Oh well, go get fucked... Or don't, there are now no dicks in your relationship."<<endif>>
Telum is now your girlfriend! She smiles and says, "You won't regret this! I will be a good wife. <<if $male is true>>You must be a strong man with a great house! You should make an heir inside me!" She grabs your hand and pulls you toward your hut!
[[Yes, Telum. I shall make an heir inside you!]]
[[Maybe we should hold off on impregnation, Telum. But we can still do other things!]]<<else>>I never thought I'd marry another woman, but... I'm actually very happy with the idea! Let's go consumate it!" She grabs your hand and pulls you toward your hut!
[[I want to have sex with Telum.]]<<endif>>
[[Actually, let's just talk tonight, Telum.]]<<set $telumflirt to false>>She says, "I remember that, yes, but you've been sending me very mixed signals! Alright, but can you at least help me find a good husband one day? <<if $johndead isnot true and $johnbf isnot true>>I think John might make a good husband! Can you set us up?"<<elseif $gordondead isnot true and $gordonbf isnot true>>Gordon can be a bit vulgar sometimes, but I think he could probably provide me with a comfortable life, couldn't he?"<<elseif $peterdead isnot true and $peterbf isnot true>>Peter seems like a very nervous man, but maybe I should look for someone different than the men I'm used to..."<<else>>But not on this island. It seems the men around here die a lot!<<endif>>
The two of you talk a while longer, and eventually it's time to go to bed.
[[Good night.]] <<set $telumflirt to false>>She thinks and says, "Oh, you mean the sort of gay where you have sex with other men, right? Lots of men among my people do that, but it doesn't stop them from having a wife on the side to make children, right?" She looks down and says, "Oh, right... I guess your people don't work that way, huh? That's OK, maybe we can still be neighbors or something!"
The two of you talk a while longer, and eventually it's time to go to bed.
[[Good night.]] <<set $telumflirt to false>>Telum smiles broadly and says, "Good! You won't regret it, I promise! I'll be an excellent advisor and officer!" The two of you spend a while talking about her future with you,<<if $telumin gte 4>> and you can now upgrade her or yourself!
[[Upgrade Telum.]]<<else>>and then it's time to go to bed.
[[Good night.]]<<endif>><<set $telumflirt to false>>Telum is perhaps slightly disappointed, but she is relieved to hear she will be moving up in society. She says, "You won't regret letting me into your inner-circle, I promise! I'll be an excellent advisor and officer!" The two of you spend a while talking about her future with you,<<if $telumin gte 4>> and you can now upgrade her or yourself!
[[Upgrade Telum.]]<<else>>and then it's time to go to bed.
[[Good night.]]<<endif>><<set $notelumcon to true>><<set $telumin -= 1>>Telum glares at you and says, "Fine, if you don't want my help, then don't take it. I'll be on your side because Malum would have me killed if I went back now, but don't talk to me about anything other than 'business'. I hope that you're better than Malum in at least some ways." She stands up and walks away.
[[Good night.]] <<set $telumflirt to true>><<set $telumgf to true>><<set $so to true>><<set $soname to "Telum">>She smiles and says, "Excellent! You won't regret this! With your power and my knowledge of this island, you will be the greatest chief of all time! And with our children we will build a dynasty that will dwarf that of Captain Coxon and Malum! Let's make the children now!" She grabs your hand and pulls you toward your hut!
[[Yes, Telum. I shall make an heir inside you!]]
[[Maybe we should hold off on impregnation, Telum. But we can still do other things!]]
[[Actually, let's just talk tonight, Telum.]]<<set $telumflirt to false>>Telum is perhaps slightly disappointed, but she is relieved to hear she will be moving up in society. She says, "You won't regret letting me into your inner-circle, I promise! I'll be an excellent advisor and officer!" The two of you spend a while talking about her future with you,<<if $telumin gte 4>> and you can now upgrade her or yourself!
[[Upgrade Telum.]]<<else>>and then it's time to go to bed.
[[Good night.]]<<endif>><<set $telumheir to true>><<set $telumflirt to true>><<set $telumgf to true>><<set $so to true>><<set $soname to "Telum">>She smiles and says, "Excellent! You won't regret this! With your power and my knowledge of this island, you will be the greatest chief of all time! And the children I bear won't have your blood, but they'll have your spirit, I swear it! Our children we will build a dynasty that will dwarf that of Captain Coxon and Malum! But for now, let's have some fun!" She grabs your hand and leads you toward the nearest hut.
[[I want to have sex with Telum.]]
[[Actually, let's just talk tonight, Telum.]]<<set $telumflirt to true>><<set $telumgf to true>><<set $so to true>><<set $soname to "Telum">>She smiles and says, "Excellent! You won't regret this! With your power and my knowledge of this island, you will be the greatest chief of all time! And I'm kind of relieved to hear it. I am not anxious to get pregnant! For now, let's have some fun!" She grabs your hand and leads you toward the nearest hut.
[[I want to have sex with Telum.]]
[[Actually, let's just talk tonight, Telum.]]<<set $telumheir to true>>You and Telum go to your hut, and she is <<if $tsex is true>>still interested in showing you moves and positions that you've rarely seen before, but this time there's a lot more focus on her vagina!<<else>><<set $tsex to true>>She shows you positions and ways to have fun that you didn't even know about before! Still, she wants to make sure plenty of attention is paid to her vagina, too!<<endif>> She wants your cock to explode inside her, and so after a good bit of fun, it does. She promises that she comes from a strong family line, and so do you! The baby will certainly be great! Hopefully you'll be able to finish everything up in the next few weeks before her pregnancy becomes an inhibitor! For now, you can improve one aspect about her or yourself.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $telumfight lte 14>>[[Improve Telum's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out Telum's fighting ability.<<endif>>
<<if $telumfarm lte 2>>[[Improve Telum's farming abilities.]]<<else>>Telum's farming abilities are now maxed out.<<endif>>
<<if $telumbuild lte 2>>[[Improve Telum's building abilities.]]<<else>>Telum's building abilities are now maxed out.<<endif>>Smart choice! You don't want to get her pregnant when you still have battles to fight! You and Telum go to your hut, and she is <<if $tsex is true>>still interested in showing you moves and positions that you've rarely seen before, and you have a wild night that finishes in some fun and interesting places!<<else>><<set $tsex to true>>She shows you positions and ways to have fun that you didn't even know about before! It all finishes in some fun and interesting places!<<endif>> It is nice to have some good, carefree sex!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $telumfight lte 14>>[[Improve Telum's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out Telum's fighting ability.<<endif>>
<<if $telumfarm lte 2>>[[Improve Telum's farming abilities.]]<<else>>Telum's farming abilities are now maxed out.<<endif>>
<<if $telumbuild lte 2>>[[Improve Telum's building abilities.]]<<else>>Telum's building abilities are now maxed out.<<endif>>At first she seems a bit disappointed, but she never gets tired of talking with you, and so she spends a while longer just doing that! Still, you can now upgrade her or yourself.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $telumfight lte 14>>[[Improve Telum's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out Telum's fighting ability.<<endif>>
<<if $telumfarm lte 2>>[[Improve Telum's farming abilities.]]<<else>>Telum's farming abilities are now maxed out.<<endif>>
<<if $telumbuild lte 2>>[[Improve Telum's building abilities.]]<<else>>Telum's building abilities are now maxed out.<<endif>><<if $telum is true and $telumdead isnot true>><<set $companion to true>><<set $comfight to $telumfight>><<set $telumcompanion to true>><<set $comname to "Telum">><<set $comfem to true>>Telum leads you to the northern-most point on the island. It is a very rocky area, but the most surprising part about it is that there seems to be a functioning lighthouse on a rock outcropping! You're surprised you've never seen the lighthouse before. You would have imagined you'd see it even from the distance, but for some reason it has never been apparent until you got about 100 meters away. You don't see anyone here now, but it doesn't look abandoned. It seems to be in fairly good condition.
Telum says, "I cannot go any further... Any time one of my people tries to get close, they die. It is said that this place detects the taint of the dark ones and attack it. You hold no such taint, therefore you should be able to approach it with no problems!"
[[Alright, I'll approach the lighthouse!]]
[[That sounds like an awful lot of supposition on your part. I'm not so sure this is a good idea!]]<<elseif $telumdead is true>>You go to the part of the island which was indicated rather gruesomely by Telum's innards. It is the northern-most point on the island.<<else>>You finally work your way through the jungle to the northern-most point of the island.<<endif>> <<if $telum isnot true or $telumdead is true>>It is a very rocky area, but the most surprising part about it is that there seems to be a functioning lighthouse on a rock outcropping! You're surprised you've never seen the lighthouse before. You would have imagined you'd see it even from the distance, but for some reason it has never been apparent until you got about 100 meters away. You don't see anyone here now, but it doesn't look abandoned. It seems to be in fairly good condition. By the way, do you have anyone with you today?
<<if $danadead isnot true and $danain gte 2 and $danacount gte 4>>[[Dana can explore this area with me.]]
<<endif>><<if $johndead isnot true and $johnin gte 2 and $johncount gte 4>>[[John can explore this area with me.]]
<<endif>><<if $maydead isnot true and $mayin gte 2 and $maycount gte 4>>[[May can explore this area with me.]]
<<endif>><<if $peterdead isnot true and $peterin gte 2 and $petercount gte 4>>[[Peter can explore this area with me.]]
<<endif>><<if $selenadead isnot true and $selenain gte 2 and $selenacount gte 4>>[[Selena can explore this area with me.]]
<<endif>><<if $gordondead isnot true and $gordonin gte 2 and $gordoncount gte 4>>[[Gordon can explore this area with me.]]
<<endif>>[[I will explore this place alone.]]<<endif>><<set $playerexplore += 1>>You are figuring this island out! You will now be a bit better at exploring!
[[Let's start the next day.->Good night.]]<<if $male is true>>She takes you to a hut and rocks your world the same as she always does! <<if $telumheir is true>>She isn't really showing yet, but somehow you just know she is carrying your child!<<elseif $tsex is true>>She takes you to your hut and rocks your world! You don't know how you ever got by without this crazy wildwoman in your life!<<else>><<set $tsex to true>>You are glad that you've finally given in! You never knew sex could have so many wild and crazy positions!<<endif>><<else>>She takes you to a hut and absolutely rocks your world! <<if $tsex is true>>Her fingers bring you more pleasure than anything else you have ever known! She is absolutley incredible!<<else>><<set $tsex to true>>Telum introduces you to a world of moves with her tongue, fingers, and everything else that you hardly knew could possibly exist until today!<<endif>><<endif>>
You can now improve one aspect of her or yourself.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $telumfight lte 14>>[[Improve Telum's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out Telum's fighting ability.<<endif>>
<<if $telumfarm lte 2>>[[Improve Telum's farming abilities.]]<<else>>Telum's farming abilities are now maxed out.<<endif>>
<<if $telumbuild lte 2>>[[Improve Telum's building abilities.]]<<else>>Telum's building abilities are now maxed out.<<endif>>You can now upgrade one aspect of her or yourself!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $telumfight lte 14>>[[Improve Telum's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out Telum's fighting ability.<<endif>>
<<if $telumfarm lte 2>>[[Improve Telum's farming abilities.]]<<else>>Telum's farming abilities are now maxed out.<<endif>>
<<if $telumbuild lte 2>>[[Improve Telum's building abilities.]]<<else>>Telum's building abilities are now maxed out.<<endif>>She waves a hand dismissively and says, "It could have been bad. But maybe not everything about this island is terrible. It saved my ancestors from having to serve as slaves in the 'new world' or something like that. This place is a chance for new beginnings. <<if $escapeislandinfo is true>>Perhaps in some ways, I'll even miss it."
[[Miss this place? Are you crazy?]]
[[I get it. I might like this place more if there wasn't a whole tribe of demon-powered psychos trying to kill me.]]
[[I wouldn't leave if I didn't feel like I had to.]]<<else>>We must make the most of our chances to reform it, $plname. Malum and others like him have mismanaged it for far too long."
[[Yes, we need to focus on making this place economically profitable!]]
[[Yes, we need to focus on making this place free of the 'dark ones'.]]
[[Yes, Malum likes to toy with his enemies. He should have killed or recruited us as soon as we landed. He will pay for that foolishness!]]<<endif>>She smiles and says, "That is the spirit, $plname... Maybe not everything about this island is terrible. It saved my ancestors from having to serve as slaves in the 'new world' or something like that. This place is a chance for new beginnings. <<if $escapeislandinfo is true>>Perhaps in some ways, I'll even miss it."
[[Miss this place? Are you crazy?]]
[[I get it. I might like this place more if there wasn't a whole tribe of demon-powered psychos trying to kill me.]]
[[I wouldn't leave if I didn't feel like I had to.]]<<else>>We must make the most of our chances to reform it, $plname. Malum and others like him have mismanaged it for far too long."
[[Yes, we need to focus on making this place economically profitable!]]
[[Yes, we need to focus on making this place free of the 'dark ones'.]]
[[Yes, Malum likes to toy with his enemies. He should have killed or recruited us as soon as we landed. He will pay for that foolishness!]]<<endif>>She is quiet for a moment and says, "I just want you to understand this island. It saved my ancestors from having to serve as slaves in the 'new world' or something like that. This place is a chance for new beginnings. <<if $escapeislandinfo is true>>Perhaps in some ways, I'll even miss it."
[[Miss this place? Are you crazy?]]
[[I get it. I might like this place more if there wasn't a whole tribe of demon-powered psychos trying to kill me.]]
[[I wouldn't leave if I didn't feel like I had to.]]<<else>>We must make the most of our chances to reform it, $plname. Malum and others like him have mismanaged it for far too long."
[[Yes, we need to focus on making this place economically profitable!]]
[[Yes, we need to focus on making this place free of the 'dark ones'.]]
[[Yes, Malum likes to toy with his enemies. He should have killed or recruited us as soon as we landed. He will pay for that foolishness!]]<<endif>>She shrugs, "Maybe I am. You are a stranger on these shores. You have been here for <<if $day gte 14>>weeks<<else>>days<<endif>>. I've been here all of my life. If your home was taken over by evil people and you had to leave, would some part of you still miss it? Or at least miss what it could have been? Perhaps the dark ones will always manage to corrupt whoever is in charge of this island, I don't know. Maybe I should be more focused on all of the innocent people who died on that ship. I don't know. I'm just saying sometimes my feelings... they get complicated."
[[Don't worry about it. Having complicated feelings is very understandable in your circumstances.]]
[[You need to snap out of it! Our mission is to get off of this island ASAP!]]
[[Do you want to stay, Telum?]]She smiles a bit as she says, "Maybe... though I hear one of the murderous psychos switched sides and joined you. <<if $tsex is true and $male is true>>She's even helped you drain your balls!<<elseif $tsex is true>>She's even made your toes curl a few times!<<else>>She is quickly learning the ways of your people!<<endif>> I'm just saying... there are some terrible things about this island, but there's also some good. I believe that maybe this island could also be used for some good. Perhaps the dark ones will always manage to corrupt whoever is in charge of this island, I don't know. Maybe I should be more focused on all of the innocent people who died on that ship. I don't know. I'm just saying sometimes my feelings... they get complicated."
[[Don't worry about it. Having complicated feelings is very understandable in your circumstances.]]
[[You need to snap out of it! Our mission is to get off of this island ASAP!]]
[[Do you want to stay, Telum?]]She nods and asks, "Is it because you feel responsibility for the others? Or maybe you find the odds against you insurmountable? Maybe you just don't want to kill more than you have to... Whatever the case may be, I understand, $plname. I don't blame you at all. I'm just saying... there are some terrible things about this island, but there's also some good. I believe that maybe this island could also be used for some good. Perhaps the dark ones will always manage to corrupt whoever is in charge of this island, I don't know. Maybe I should be more focused on all of the innocent people who died on that ship. I don't know. I'm just saying sometimes my feelings... they get complicated."
[[Don't worry about it. Having complicated feelings is very understandable in your circumstances.]]
[[You need to snap out of it! Our mission is to get off of this island ASAP!]]
[[Do you want to stay, Telum?]]She thinks for a moment and says, "Some evil, selfish people have ruled this island, but none has ever been very concerned with 'economic profitability'. Maybe the dark ones favor you, $plname. Maybe they want this island to be profitable! Money is an excellent vice, after all." The two of you have a philosophical conversation about the nature of money and profits which goes beyond the scope of this story, but eventually, Telum stands up and dusts the sand off of her <<if $telumdressed is true>>shorts<<else>>butt<<endif>>. She says, "Thank-you for listening to me and my thoughts, $plname. You are a good friend... The best I've ever had."
<<if $telumgf is true>>She says, "In fact, you're much more than a friend! You are an excellent lover<<if $male is true and $telumheir is true>> and the father of my child! I know it isn't confirmed yet, but... I just know! Still... it never hurts to confirm such things. Would you like to be even more confident I have your child?"<<else>>, and I know you truly care for me." Her eyes get a bit mischievous as she asks, "Would you like to care for me roughly?"<<endif>>
[[I want to have sex with Telum.]]
[[Actually, let's just talk tonight, Telum.]]<<elseif $telumround2 is true>>She chuckles and says, "Even if our relationship is 'purely carnal'! Speaking of which, would you like to celebrate carnality tonight?"
[[I want to have sex with Telum.]]
[[Actually, let's just talk tonight, Telum.]]<<else>>She adds, "Many people wouldn't have been as patient with me as you. I truly thank you."
[[Upgrade Telum.]]<<endif>>She thinks for a moment and says, "I wonder if that's really possible... None of the people who have taken over this island have been inherently good, but will the dark ones allow someone who hates them to take over? I hope they do... But we will have to see." The two of you have a philosophical conversation about the nature of evil which goes beyond the scope of this story, but eventually, Telum stands up and dusts the sand off of her <<if $telumdressed is true>>shorts<<else>>butt<<endif>>. She says, "Thank-you for listening to me and my thoughts, $plname. You are a good friend... The best I've ever had."
<<if $telumgf is true>>She says, "In fact, you're much more than a friend! You are an excellent lover<<if $male is true and $telumheir is true>> and the father of my child! I know it isn't confirmed yet, but... I just know! Still... it never hurts to confirm such things. Would you like to be even more confident I have your child?"<<else>>, and I know you truly care for me." Her eyes get a bit mischievous as she asks, "Would you like to care for me roughly?"<<endif>>
[[I want to have sex with Telum.]]
[[Actually, let's just talk tonight, Telum.]]<<elseif $telumround2 is true>>She chuckles and says, "Even if our relationship is 'purely carnal'! Speaking of which, would you like to celebrate carnality tonight?"
[[I want to have sex with Telum.]]
[[Actually, let's just talk tonight, Telum.]]<<else>>She adds, "Many people wouldn't have been as patient with me as you. I truly thank you."
[[Upgrade Telum.]]<<endif>>She listens to you thoughtfully and says, "I think that Malum enjoys toying with his enemy because the dark ones enjoy giving people anxiety and forboding... but you will be the leader, not me. Perhaps the dark ones will have to modify the way we operate as the weapory of your world gets more and more advanced." The two of you discuss ways to provoke anxiety in your enemies without actually giving them a fighting chance, but eventually, Telum stands up and dusts the sand off of her <<if $telumdressed is true>>shorts<<else>>butt<<endif>>. She says, "You will make a wise leader, $plname. The best this island has ever had."
<<if $telumgf is true>>She says, "You know I'm interested in more than just your leadership though. <<if $male is true and $telumheir is true>> You're the father of my child! I know it isn't confirmed yet, but... I just know! Still... it never hurts to confirm such things. Would you like to be even more confident I have your child?"<<else>> I also care for your genitals." She looks happier as she asks, "Would you like me to care for them?"<<endif>>
[[I want to have sex with Telum.]]
[[Actually, let's just talk tonight, Telum.]]<<elseif $telumround2 is true>>She chuckles and says, "Your leadership abilities must be truly great... You convinced me to have a relationship that is 'purely carnal'! Speaking of which, would you like to celebrate carnality tonight?"
[[I want to have sex with Telum.]]
[[Actually, let's just talk tonight, Telum.]]<<else>>She adds, "Many people wouldn't have been as patient with me as you. I truly thank you."
[[Upgrade Telum.]]<<endif>>She stands up and dusts the sand off of her <<if $telumdressed is true>>shorts<<else>>butt<<endif>>. She says, "Thank-you for listening to me, $plname. You are a good friend... The best I've ever had."
<<if $telumgf is true>>She says, "In fact, you're much more than a friend! You are an excellent lover<<if $male is true and $telumheir is true>> and the father of my child! I know it isn't confirmed yet, but... I just know! Still... it never hurts to confirm such things. Would you like to be even more confident I have your child?"<<else>>, and I know you truly care for me." Her eyes get a bit mischievous as she asks, "Would you like to care for me roughly?"<<endif>>
[[I want to have sex with Telum.]]
[[Actually, let's just talk tonight, Telum.]]<<elseif $telumround2 is true>>She chuckles and says, "Even if our relationship is 'purely carnal'! Speaking of which, would you like to celebrate carnality tonight?"
[[I want to have sex with Telum.]]
[[Actually, let's just talk tonight, Telum.]]<<else>>She adds, "Many people wouldn't have been as patient with me as you. I truly thank you."
[[Upgrade Telum.]]<<endif>>She raises her hands and says, "Don't accuse me of not being dedicated to our cause, $plname. I am very dedicated. I will work as hard as anyone here to get us off the island."
[[Sorry, I didn't mean to accuse you.]]
[[Just keep that in mind, Telum.]]She gives you an odd look and says, "Absolutely not. I don't have a death-wish, $plname. It's just... I wish things could be different. But I have no more to say about that." She stands up and dusts the sand off of her <<if $telumdressed is true>>shorts<<else>>butt<<endif>>. She says, "Thank-you for listening to me, $plname. You are a good friend... The best I've ever had."
<<if $telumgf is true>>She says, "In fact, you're much more than a friend! You are an excellent lover<<if $male is true and $telumheir is true>> and the father of my child! I know it isn't confirmed yet, but... I just know! Still... it never hurts to confirm such things. Would you like to be even more confident I have your child?"<<else>>, and I know you truly care for me." Her eyes get a bit mischievous as she asks, "Would you like to care for me roughly?"<<endif>>
[[I want to have sex with Telum.]]
[[Actually, let's just talk tonight, Telum.]]<<elseif $telumround2 is true>>She chuckles and says, "Even if our relationship is 'purely carnal'! Speaking of which, would you like to celebrate carnality tonight?"
[[I want to have sex with Telum.]]
[[Actually, let's just talk tonight, Telum.]]<<else>>She adds, "Many people wouldn't have been as patient with me as you. I truly thank you."
[[Upgrade Telum.]]<<endif>>She shurgs, "I get it. This is very important. It's just... I wish things could be different." She stands up and dusts the sand off of her <<if $telumdressed is true>>shorts<<else>>butt<<endif>>. She says, "Thank-you for listening to me, $plname. You are a good friend... The best I've ever had."
<<if $telumgf is true>>She says, "In fact, you're much more than a friend! You are an excellent lover<<if $male is true and $telumheir is true>> and the father of my child! I know it isn't confirmed yet, but... I just know! Still... it never hurts to confirm such things. Would you like to be even more confident I have your child?"<<else>>, and I know you truly care for me." Her eyes get a bit mischievous as she asks, "Would you like to care for me roughly?"<<endif>>
[[I want to have sex with Telum.]]
[[Actually, let's just talk tonight, Telum.]]<<elseif $telumround2 is true>>She chuckles and says, "Even if our relationship is 'purely carnal'! Speaking of which, would you like to celebrate carnality tonight?"
[[I want to have sex with Telum.]]
[[Actually, let's just talk tonight, Telum.]]<<else>>She adds, "Many people wouldn't have been as patient with me as you. I truly thank you."
[[Upgrade Telum.]]<<endif>><<if $telumgf is true or $telumround2 is true>>She smiles at you sand says, "You're so grouchy today, $plname. <<if $male is true>>Do I need to relieve the pressure building in your balls?" She playfully fondles your privates.<<else>>I think someone needs a ride on my face! That relieves your tension!"<<endif>
[[I want to have sex with Telum.]]
[[Actually, let's just talk tonight, Telum.]]<<else>>She replies, "Good advice, I will! Let's talk about other things..." The two of you talk for many hours together.
[[Upgrade Telum.]]<<endif>>You look around and you see 3 men who are mostly naked charging at you! They are armed with spears and one has a bow and arrows! What will you do?
<<if $gunner is true>><<if $ammo gte 2>>[[I think I have time to shoot 2 of them with my gun before they get close!]]
<<endif>><<if $ammo gte 1>>[[I will shoot one of them with my gun before they get close!]]<<else>>You don't have enough ammo to use your gun right now!<<endif>>
<<endif>><<if $archer is true>>[[I eliminate one of them with an arrow before they get close!]]
<<endif>>[[I will fight them in hand-to-hand combat!]] <<if $companion is true>>($comname will also help.)<<endif>>
[[I don't like my odds here! I run away!]]<<set $ammo -= 2>>BANG! BANG! You fire your gun twice, and 2 of your attackers now lie dead on the floor. Only one remains!
<<if $companion is true and $comfight gte 2>>$comname quickly takes down the only remaining enemy with a quick spear jab. <<if $comfem is true>>She<<else>>He<<endif>> Still finds killing people a bit shocking, but that's the reality you now face. You quickly make your way back to your village.<<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
[[Go back to the village.]]<<elseif $companion is true>><<if $playerfight gte 4>>You quickly dispatch of the last man in hand-to-hand combat. You're just a better fighter than that idiot!<<else>><<set $health -= 4>>Your attacker manages to get a blow in to your face.
<<if $health lte 0>>Unfortunately, it's too much for you. You drop to your knees, and pass out.<<set $dead to true>>
[[The island has defeated me...]]<<else>>It hurts a lot, but you then parry the next attack and manage to drive your spear up through his jaw, killing him!<<endif>><<endif>>
<<if $dead isnot true>>$comname says, "Sorry... I guess I was not a big help in that fight. I need to train my fighting abilities more!"<<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
[[Go back to the village.]]<<endif>><<else>><<if $playerfight gte 4>>You quickly dispatch of the last man in hand-to-hand combat. You're just a better fighter than that idiot!<<else>><<set $health -= 4>>Your attacker manages to get a blow in to your face.
<<if $health lte 0>>Unfortunately, it's too much for you. You drop to your knees, and pass out.<<set $dead to true>>
[[The island has defeated me...]]<<else>>It hurts a lot, but you then parry the next attack and manage to drive your spear up through his jaw, killing him!<<endif>><<endif>>
<<if $dead isnot true>>[[Go back to the village.]]<<endif>><<endif>><<set $ammo -= 1>>BANG! You fire your gun once, and 1 of your attackers now lies dead on the floor. Only two remain!<<if $companion is true>><<set $comfight += $playerfight>><<endif>>
<<if $companion is true and $comfight gte 8>>$comname quickly takes down one of the remaining enemies with a quick spear jab, and you leap on another, soon severing his spinal cord. $comname still finds killing people a bit shocking, but that's the reality you now face. You quickly make your way back to your village.<<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
[[Go back to the village.]]<<elseif $companion is true>><<set $health -= 4>>One of your attackers manages to get a blow in to your face.
<<if $health lte 0>>Unfortunately, it's too much for you. You drop to your knees, and pass out.<<set $dead to true>>
[[The island has defeated me...]]<<else>>It hurts a lot, but you then parry the next attack and manage to drive your spear up through his jaw, killing him! $comname takes out the other one!<<endif>>
<<if $dead isnot true>>$comname says, "Sorry... That was a nasty hit you took. Maybe you should rest tomorrow!"<<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
[[Go back to the village.]]<<endif>><<else>><<if $playerfight gte 8>>You quickly dispatch of the last 2 men in hand-to-hand combat. You're just a better fighter than any of them!<<else>><<set $health -= 4>>One of your attacker manages to get a blow in to your face. <<if $playerfight lte 2>><<set $health -= 9>>In fact, they both manage to jab you with their spears a few times!<<endif>>
<<if $health lte 0>>Unfortunately, it's too much for you. You drop to your knees, and pass out.<<set $dead to true>>
[[The island has defeated me...]]<<else>>It hurts a lot, but you then parry the next attack and manage to drive your spear up through his jaw, killing him! You take out the other by swiping at his stomach and spilling his guts rather gruesomely.<<endif>><<endif>>
<<if $dead isnot true>>[[Go back to the village.]]<<endif>><<endif>>THWACK! One of your attackers now lies dead on the floor with an arrow sticking out of his eye socket. Only two remain!<<if $companion is true>><<set $comfight += $playerfight>><<endif>>
<<if $companion is true and $comfight gte 8>>$comname quickly takes down one of the remaining enemies with a quick spear jab, and you leap on another, soon severing his spinal cord. $comname still finds killing people a bit shocking, but that's the reality you now face. You quickly make your way back to your village.<<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
[[Go back to the village.]]<<elseif $companion is true>><<set $health -= 4>>One of your attackers manages to get a blow in to your face.
<<if $health lte 0>>Unfortunately, it's too much for you. You drop to your knees, and pass out.<<set $dead to true>>
[[The island has defeated me...]]<<else>>It hurts a lot, but you then parry the next attack and manage to drive your spear up through his jaw, killing him! $comname takes out the other one!<<endif>>
<<if $dead isnot true>>$comname says, "Sorry... That was a nasty hit you took. Maybe you should rest tomorrow!"<<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
[[Go back to the village.]]<<endif>><<else>><<if $playerfight gte 8>>You quickly dispatch of the last 2 men in hand-to-hand combat. You're just a better fighter than any of them!<<else>><<set $health -= 4>>One of your attacker manages to get a blow in to your face. <<if $playerfight lte 2>><<set $health -= 9>>In fact, they both manage to jab you with their spears a few times!<<endif>>
<<if $health lte 0>>Unfortunately, it's too much for you. You drop to your knees, and pass out.<<set $dead to true>>
[[The island has defeated me...]]<<else>>It hurts a lot, but you then parry the next attack and manage to drive your spear up through his jaw, killing him! You take out the other by swiping at his stomach and spilling his guts rather gruesomely.<<endif>><<endif>>
<<if $dead isnot true>>[[Go back to the village.]]<<endif>><<endif>>3 enemies? No problem for you!<<if $companion is true>><<set $comfight += $playerfight>><<endif>> Let's do this!
<<if $companion is true and $comfight gte 12>>$comname quickly takes down one of the enemies with a quick spear jab, and you leap on another, soon severing his spinal cord. The other was about to attack, but you manage to slit his throat with your knife before he can! $comname still finds killing people a bit shocking, but that's the reality you now face. You quickly make your way back to your village.<<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
[[Go back to the village.]]<<elseif $companion is true>><<set $health -= 4>>One of your attackers manages to get a blow in to your face.<<if $comfight gte 6>><<set $health -= 6>>You feel another sharp pain in your side as another stabs at you!<<else>><<set $health to 0>>You stand no chance! You're a terrible fighter! You get stabbed... A lot!<<endif>>
<<if $health lte 0>>Unfortunately, it's too much for you. You drop to your knees, and pass out.<<set $dead to true>>
[[The island has defeated me...]]<<else>>It hurts a lot, but you then parry the next attack and manage to drive your spear up through his jaw, killing him! $comname takes out the other two!<<endif>>
<<if $dead isnot true>>$comname says, "Sorry... That was a nasty hit you took. Maybe you should rest tomorrow!"<<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
[[Go back to the village.]]<<endif>><<else>><<if $playerfight gte 12>>You quickly dispatch of the last 3 men in a flurry of blinding hand-to-hand combat. You're just a better fighter than any of them!<<else>><<set $health -= 4>>One of your attacker manages to get a blow in to your face. <<if $playerfight lte 6>><<set $health -= 9>>In fact, they all manage to jab you with their spears a few times!<<endif>>
<<if $health lte 0>>Unfortunately, it's too much for you. You drop to your knees, and pass out.<<set $dead to true>>
[[The island has defeated me...]]<<else>>It hurts a lot, but you then parry the next attack and manage to drive your spear up through his jaw, killing him! You take out the other 2 by swiping at one of their stomachs and spilling his guts rather gruesomely, and you use the shock of the moment to drive your knife through the temple of your other attacker.<<endif>><<endif>>
<<if $dead isnot true>>[[Go back to the village.]]<<endif>><<endif>><<if $lucky is true or $playerfight gte 5 or $athletics is true>>You take off running, and fortunately, you're fast enough that they never hit you again. You eventually lose them in the woods and make it back to your village safely! <<if $companion is true>>$comname makes it back safely, too!<<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<endif>>
[[Go back to the village.]]<<else>><<set $health -= 5>>You take off running, and you're fast, but not fast enough! You feel a sharp pain by your right ankle as an arrow tears through it.
<<if $health lte 0>>Unfortunately, it's too much for you. You fall to the ground, and hit your head on a rock.<<set $dead to true>>
[[The island has defeated me...]]<<else>>You almost stumble, but you manage to stay on your feet. Eventually, you lose them in the forest!<<if $companion is true>>$comname gets a few cuts and bruises, but <<if $comfem is true>>she<<else>>he<<endif>> makes it back safely, too!<<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<endif>>
[[Go back to the village.]]<<endif>><<endif>><<if $companion is true>>You and $comname slowly walk toward the lighthouse. <<if $sadistic is true>>You begin to feel a bit of burning in your chest as you do. <<if $dick gte 10>>Suddenly, the pain becomes intense and you fall over! You black out and fall over.<<set $health -= 3>>
<<if $health lte 0>>You never wake up. It seems that you were too evil for your own good. $comname tries to wake you up. It seems that <<if $comfem is true>>she<<else>>he<<endif>> does not feel the same pain as you do. $comname will have to continue this adventure wihout you, it seems. Oh well, at least you won't be impaled on an enormous wooden spike.
GAME OVER<<else>>[[Wha-what happened?]]<<endif>><<elseif $dick gte 7 and $athletic is true>>The pain is intense at first, but gradually begins to subside. $comname shows concern for you, but strangely <<if $comfem is true>>she<<else>>he<<endif>> is less affected by this than you. You power your way to the front door of the light house. It opens for you.
[[Enter the lighthouse.]]<<elseif $dick gte 7>>Suddenly, the pain becomes intense and you fall over! You black out and fall over.<<set $health -= 3>>
<<if $health lte 0>>You never wake up. It seems that you were too evil for your own good. Oh well, at least you won't be impaled on an enormous wooden spike.
GAME OVER<<else>>[[Wha-what happened?]]<<endif>><<else>>The pain is intense for a moment, but gradually begins to subside. It doesn't do any real damage to you. You power your way to the front door of the light house. It opens for you.
[[Enter the lighthouse.]]<<endif>><<else>>You feel uneasy, you have a feeling that is difficult to explain. It is almost like something or someone is staring directly into your soul. After a few moments, the feeling begins to subside and you reach the front door of the lighthouse. It opens for you. You look at $comname and it seems that <<if $comfem is true>>she<<else>>he<<endif>> is also having complex feelings right now, but <<if $comfem is true>>she<<else>>he<<endif>> is ready to go!
[[Enter the lighthouse.]]<<endif>><<else>><<if $sadistic is true>>You begin to feel a bit of burning in your chest as you do. <<if $dick gte 10>>Suddenly, the pain becomes intense and you fall over! You black out and fall over.<<set $health -= 3>>
<<if $health lte 0>>You never wake up. It seems that you were too evil for your own good. Oh well, at least you won't be impaled on an enormous wooden spike.
GAME OVER<<else>>[[Wha-what happened?]]<<endif>><<elseif $dick gte 7 and $athletic is true>>The pain is intense at first, but gradually begins to subside. You power your way to the front door of the light house. It opens for you.
[[Enter the lighthouse.]]<<elseif $dick gte 7>>Suddenly, the pain becomes intense and you fall over! You black out and fall over.<<set $health -= 3>>
<<if $health lte 0>>You never wake up. It seems that you were too evil for your own good. Oh well, at least you won't be impaled on an enormous wooden spike.
GAME OVER<<else>>[[Wha-what happened?]]<<endif>><<else>>The pain is intense for a moment, but gradually begins to subside. It doesn't do any real damage to you. You power your way to the front door of the light house. It opens for you.
[[Enter the lighthouse.]]<<endif>><<else>>You feel uneasy, you have a feeling that is difficult to explain. It is almost like something or someone is staring directly into your soul. After a few moments, the feeling begins to subside and you reach the front door of the lighthouse. It opens for you.
[[Enter the lighthouse.]]<<endif>><<endif>>There is clearly something suspicious going on around here, and you don't want to just walk up to the lighthouse with no knowledge of who or what could be inside. You begin investigating the beach around the area for any clues as to what could be inside. As you investigate though, you begin to feel more and more tired. <<if $companion is true>>It seems $comname is getting drowsy, too! A moment later, both of you fall over and begin to sleep on the beach.<<else>>With no one else around, you start to stumble away, but then you fall on the beach and sleep.<<endif>>
[[Wha-what happened?]]<<set $food += 5>><<set $telumbusy to true>><<if $telumfarm gte 3>><<set $telumcount to 5>>Telum sighs and says, <<if $firsttelumfarm is true>>"At least I think I'm getting the hang of this agriculture thing!"<<else>><<set $firstjohnfarm to true>>"I thought that I was done with being a food gatherer for now... Alright, if it's how you want me to help, I'll do my best!"<<endif>> It will take her about 2 days to complete this task.<<else>><<set $telumcount to 6>><<set $dice to random(1, 6)>><<if $dice eq 1>><<set $poisoned to true>><<endif>>Telum is not thrilled about being a "gatherer" again, but she agrees that someone has to do it. She says that sometimes the poeple of her village eat a few poisonous plants... It toughens them up! it will take her about 3 days to complete this project.<<endif>> You can now continue on and do other things, confident in the knowledge that Telum is taking care of your food needs. (Anyone you send to gather food can give you part of the food you'll need today, and the rest of it is as good as yours!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]<<elseif $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<set $telumcount to 6>><<set $buildercount to 3>><<set $telumconstruction to 3>><<if $telumbuild gte 3>><<set $buildings += 3>><<set $builderamount += 3>>Telum says, "I think I have become much better at your style of architecture! I'm as good as anyone here now!" She is actually right about that, she's become excellent at it.<<elseif $telumbuild eq 2>><<set $buildings += 2>><<set $builderamount += 2>>Telum has surprisingly become very good at building, and she should be a lot of help!<<else>><<set $buildings += 1>><<set $builderamount += 1>>Telum says, "I do not really understand your style of architecture... but I'll do my best!"<<endif>> You can help Telum build up the village, or you can go do something else. Telum will continue to work on construction for 3 days.
[[I will also help build.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]<<elseif $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>>Telum expresses her full support for you, but stays back. You slowly walk toward the lighthouse. <<if $sadistic is true>>You begin to feel a bit of burning in your chest as you do. <<if $dick gte 10>>Suddenly, the pain becomes intense and you fall over! You black out and fall over.<<set $health -= 3>>
<<if $health lte 0>>You never wake up. It seems that you were too evil for your own good. It seems that Telum was wrong about you being better than the other inhabitants of this island! Oh well, at least you won't be impaled on an enormous wooden spike.
GAME OVER<<else>>[[Wha-what happened?]]<<endif>><<elseif $dick gte 7 and $athletic is true>>The pain is intense at first, but gradually begins to subside. You power your way to the front door of the light house. It opens for you.
[[Enter the lighthouse.]]<<elseif $dick gte 7>>Suddenly, the pain becomes intense and you fall over! You black out and fall over.<<set $health -= 3>>
<<if $health lte 0>>You never wake up. It seems that you were too evil for your own good. It seems that Telum was wrong about you being better than the other inhabitants of this island! Oh well, at least you won't be impaled on an enormous wooden spike.
GAME OVER<<else>>[[Wha-what happened?]]<<endif>><<else>>The pain is intense for a moment, but gradually begins to subside. It doesn't do any real damage to you. You power your way to the front door of the light house. It opens for you.
[[Enter the lighthouse.]]<<endif>><<else>>You feel uneasy, you have a feeling that is difficult to explain. It is almost like something or someone is staring directly into your soul. After a few moments, the feeling begins to subside and you reach the front door of the lighthouse. It opens for you.
[[Enter the lighthouse.]]<<endif>><<if $slavetelum is true>>Telum says, "Well, if you're thinking about forcing me to walk down there first, you can forget it! I didn't agree to come along with you just so you could kill me! Just take a knife and slit my throat if that's what you expect!" As you and Telum argue about the best solution here, both of you gradually start to feel drowsier and drowsier. You fall over.<<elseif $telumin gte 3>>Telum says, "I thought you and I were getting close! <<if $telumgf is true>>I even became your girlfriend, $plname!<<else>>We're friends!<<endif>> I know the legends of this island very well. You need to trust me." As you and Telum discuss the best solution, you both start feeling drowsier and drowsier. You fall over.<<elseif $telumin gte 1>>Telum says, "I know you don't know me very well yet, but I pormise that if I had desired to kill you, I wouldn't have led you here. There are 1,000 other dangerous places on this island that are less dangerous to me. I don't want you to die, $plname." As you and Telum argue about the best solution here, both of you gradually start to feel drowsier and drowsier. You fall over.<<endif>>
[[Wha-what happened?]]<<set $companion to true>><<set $danacompanion to true>><<set $comfight to $danafight>><<set $comname to "Dana">><<set $comfem to true>>Dana asks, "Is this a lighthouse? I don't think we've met anyone on this island who would agree to run a lighthouse..."
[[I go up and I knock on the door.]]
[[I investigate the area first.]]<<set $companion to true>><<set $johncompanion to true>><<set $comfight to $johnfight>><<set $comname to "John">><<set $comfem to true>>John says, "Well I'll be damned. Maybe this island has some civilization afterall!"
[[I go up and I knock on the door.]]
[[I investigate the area first.]]<<set $companion to true>><<set $maycompanion to true>><<set $comfight to $mayfight>><<set $comname to "May">><<set $comfem to true>>May looks at it curiously and says, "The probability of finding such a structure on this island is incredibly low. It seems doubtful that the natives built it given their basic architecture, and its current condition is too high quality to be made by the same people who made the oil-drilling facility further south. How curious."
[[I go up and I knock on the door.]]
[[I investigate the area first.]]<<set $companion to true>><<set $petercompanion to true>><<set $comfight to $peterfight>><<set $comname to "Peter">><<set $comfem to false>>Peter says, "Huh, a lighthouse... Maybe the owner is friendly! Let's see!"
[[I go up and I knock on the door.]]
[[I investigate the area first.]]<<set $companion to true>><<set $selenacompanion to true>><<set $comfight to $selenafight>><<set $comname to "Selena">><<set $comfem to true>>Selena says, "A working lighthouse on this island? It feels like a trap to me..."
[[I go up and I knock on the door.]]
[[I investigate the area first.]]<<set $companion to true>><<set $gordoncompanion to true>><<set $comfight to $gordonfight>><<set $comname to "Gordon">><<set $comfem to false>>Gordon says, "Lighthouse construction was never my specialty, but I wouldn't have built one on such a shaky foundation as that rock outcropping... I also wouldn't have built it on an island full of psycho savages."
[[I go up and I knock on the door.]]
[[I investigate the area first.]]<<set $companion to false>>$plname needs no help in conquering the island!
[[I go up and I knock on the door.]]
[[I investigate the area first.]]<<set $zhangencounter to true>>You wake up. You find yourself strapped down to a table inside. You look up and you see you must be in a tall building... probably the lighthouse you were just nearby before you blacked out. <<if $companion is true>>$comname is also strapped down right next to you.<<else>>You're starting to wish you hadn't come alone!<<endif>>
Strangely, it looks bigger on the inside than it did on the outside. It's not a small lighthouse, but still, there seems something mystical about how big this place is. The first floor looks almost like a cozy cottage and even has a fireplace in the corner. The walls are lined with bookshelves. You never imagined a place like this might exist on this island. It is much more than it appears to be judging solely by the exterior. Then, you suddenly see a man standing next to your bed! He is mostly naked other than a small loin cloth that barely hides anything. He has a long gray beard. He appears to be an older man, but you're not sure of his exact age. He has east-Asian facial features, and very tan skin. He appears unarmed, but he probably wouldn't need anything to take you in battle seeing as how you're tied down to a bed. He says in a deep voice, "No one has entered the House of Zhang in a long time... I almost killed you, trespasser. But there's something different about you. I decided to spare <<if $companion is true>>your and your friend's lives.<<else>>your life.<<endif>> I am curious, however... Who are you?"
[[The mother-fucker who's gonna fuck you up as soon as I get out of these restraints, bitch.]]
[[I didn't mean to alarm you, I was just nervous. I'm here to seek your aid.]]
[["I am " + $plname + ". It's a pleasure to make your acquaintance!"|Friendly Introduction Restrained]]<<set $zhangencounter to true>>You enter the lighthouse. Strangely, it looks bigger on the inside than it did on the outside. It's not a small lighthouse, but still, there seems something mystical about how big this place is. The first floor looks almost like a cozy cottage and even has a fireplace in the corner. The walls are lined with bookshelves. You never imagined a place like this might exist on this island. It is much more than it appears to be judging solely by the exterior.
Then, you hear a booming voice say, "Who goes there? No one has entered the House of Zhang in a long time?" You turn to see a man on the staircase. He is mostly naked other than a small loin cloth that barely hides anything. He has a long gray beard. He appears to be an older man, but you're not sure of his exact age. He has east-Asian facial features, and very tan skin. He appears unarmed, but he does not seem to feel any fear toward you.
[[I'll tell you who goes here. The new owner of this lighthouse, bitch.]]
[[I mean you no harm. I come here seeking aid.]]
[["I am " + $plname + ". It's a pleasure to make your acquaintance!"|Friendly Introduction]]<<set $restrained to true>><<set $zhangin to 0>>He looks at you like you're crazy, and then he waves his hand and suddenly you find yourself strapped to a table, and all of your weapons now lie on the floor. He says, "Let's try that again. I am the owner of this lighthouse. You are a guest, but only because I allow it. If you want me to continue to allow it, I suggest that you become better practiced in etiquette."
<<if $telum is true and $telumdead isnot true>>Suddenly, you see a blue circle appear next to you, and a sleeping Telum appears by your side. She is not bound, but clearly appears to be asleep.<<elseif $companion is true>>$comname suddenly falls to the ground. <<if $comfem is true>>She<<else>>He<<endif>> appears to be unharmed, but just fell asleep for no good reason.<<else>>You're beginning to regret having come alone!<<endif>>
[[Woah, are you a wizard or something?]]
[[Unhand me right now, sorcerer! I should have known you're one of them.]]
[[I wish to be your ally!]]<<set $zhangin to 1>>He looks at you up and down. He says, "Indeed. Dozens... maybe hundreds of planes and ships have crashed here in my time. None of them have helped me before. What makes you different?"
<<if $telum is true and $telumdead isnot true>>Suddenly, you see a blue circle appear next to you, and a sleeping Telum appears by your side. She is not bound, but clearly appears to be asleep.<<elseif $companion is true>>$comname suddenly falls to the ground. <<if $comfem is true>>She<<else>>He<<endif>> appears to be unharmed, but just fell asleep for no good reason.<<else>>He doesn't seem to trust you.<<endif>>
[[Woah, are you a wizard or something?]]
<<if $companion is true>>[[Hey, wake my friend back up!]]
<<endif>>[[No need to do any harm to anyone. I've survived this long, so maybe I can help you!]]<<set $zhangin to 1>>He looks at you up and down. He says, "I'm sure... You're here for my help, are you not? Dozens... maybe hundreds of planes and ships have crashed here in my time. None of them have helped me before. What makes you different?"
<<if $telum is true and $telumdead isnot true>>Suddenly, you see a blue circle appear next to you, and a sleeping Telum appears by your side. She is not bound, but clearly appears to be asleep.<<elseif $companion is true>>$comname suddenly falls to the ground. <<if $comfem is true>>She<<else>>He<<endif>> appears to be unharmed, but just fell asleep for no good reason.<<else>>He doesn't seem to trust you.<<endif>>
[[Woah, are you a wizard or something?]]
<<if $companion is true>>[[Hey, wake my friend back up!]]
<<endif>>[[No need to do any harm to anyone. I've survived this long, so maybe I can help you!]]The man sighs, "No, I'm not a wizard... Or maybe I am. I don't know, I guess it depends on what you call a 'wizard'. I am very powerful in this lighthouse and the area around it... Well, not me, but there are good spirits on this island. The dark ones control most of the island, but the few good spirits have staked a claim in this northern point, and the dark one's influence is too spread out to stop them. They know I'm their ally, so they have helped me whenever I have needed it... My name is Zhang Hao, and I have lost track of how long I've been in this lighthouse. Many, many people have come through this island. Some have made me promises, but none have been able to keep those promises... I am not entirely cold and without sympathy though. I know the good spirits of this island help me. I know you didn't want to come here. I am one of the few crazy bastards who came here by my own choice... Obviously I didn't know how bad it was. I was tricked by that idiot, Greg Foster."
<<if $nofacility is false>>You remember that name! It was the name you saw in the journal at the abandoned facility closer to your own village! This man would probably be interested to know that you have the journal.
[[Oh yeah, I found Gregory Foster's journal a while back at some abandoned facility south of here!]]<<else>>You don't know why he's going off about someone named Gregory Foster, but he seems to really hate the guy. Oh well.
[[Who is Greg Foster?]]<<endif>>
[[Look, I'm different than everyone else. You've just got to believe me!]]The man shakes his head, "I'm no sorcerer, and I'm definitely not 'one of them'. My name is Zhang Hao, and I have lost track of how long I've been in this lighthouse. Many, many people have come through this island, but you've got to be the stupidest one yet. Some have made me promises, but none have been able to keep those promises... I am not entirely cold and without sympathy though. I know you didn't want to come here. I am one of the few crazy bastards who came here by my own choice... Obviously I didn't know how bad it was. I was tricked by that idiot, Greg Foster."
<<if $nofacility is false>>You remember that name! It was the name you saw in the journal at the abandoned facility closer to your own village! This man would probably be interested to know that you have the journal.
[[Oh yeah, I found Gregory Foster's journal a while back at some abandoned facility south of here!]]<<else>>You don't know why he's going off about someone named Gregory Foster, but he seems to really hate the guy. Oh well.
[[Who is Greg Foster?]]<<endif>>
[[Look, I'm different than everyone else. You've just got to believe me!]]
[[What are you going on about, you stupid fucker? Just release me!]]The man nods, "Smart choice, I'm sure you do. My name is Zhang Hao, and I have lost track of how long I've been in this lighthouse. Many, many people have come through this island. Some have made me promises, but none have been able to keep those promises... I am not entirely cold and without sympathy though. I know you didn't want to come here. I am one of the few crazy bastards who came here by my own choice... Obviously I didn't know how bad it was. I was tricked by that idiot, Greg Foster."
<<if $nofacility is false>>You remember that name! It was the name you saw in the journal at the abandoned facility closer to your own village! This man would probably be interested to know that you have the journal.
[[Oh yeah, I found Gregory Foster's journal a while back at some abandoned facility south of here!]]<<else>>You don't know why he's going off about someone named Gregory Foster, but he seems to really hate the guy. Oh well.
[[Who is Greg Foster?]]<<endif>>
[[Look, I'm different than everyone else. You've just got to believe me!]]The man nods, "Smart choice, but I doubt you can. My name is Zhang Hao, and I have lost track of how long I've been in this lighthouse. Many, many people have come through this island. Some have made me promises, but none have been able to keep those promises... I am not entirely cold and without sympathy though. I know you didn't want to come here. I am one of the few crazy bastards who came here by my own choice... Obviously I didn't know how bad it was. I was tricked by that idiot, Greg Foster."
<<if $nofacility is false>>You remember that name! It was the name you saw in the journal at the abandoned facility closer to your own village! This man would probably be interested to know that you have the journal.
[[Oh yeah, I found Gregory Foster's journal a while back at some abandoned facility south of here!]]<<else>>You don't know why he's going off about someone named Gregory Foster, but he seems to really hate the guy. Oh well.
[[Who is Greg Foster?]]<<endif>>
[[Look, I'm different than everyone else. You've just got to believe me!]]The man nods, "Don't worry, your friend will wake up soon and will be completely unharmed... Maybe <<if $comfem is true>>she'll<<else>>he'll<<endif>> even feel a bit better after a good nap. I just don't want to be in a 2 vs. 1 situation, and you're the one I need to talk to. My name is Zhang Hao, and I have lost track of how long I've been in this lighthouse. Many, many people have come through this island. Some have made me promises, but none have been able to keep those promises... I am not entirely cold and without sympathy though. I know you didn't want to come here. I am one of the few crazy bastards who came here by my own choice... Obviously I didn't know how bad it was. I was tricked by that idiot, Greg Foster."
<<if $nofacility is false>>You remember that name! It was the name you saw in the journal at the abandoned facility closer to your own village! This man would probably be interested to know that you have the journal.
[[Oh yeah, I found Gregory Foster's journal a while back at some abandoned facility south of here!]]<<else>>You don't know why he's going off about someone named Gregory Foster, but he seems to really hate the guy. Oh well.
[[Who is Greg Foster?]]<<endif>>
[[Look, I'm different than everyone else. You've just got to believe me!]]<<set $magicjournal to true>><<set $zhangin += 1>>Mr. Zhang just about stumbles when he hears that. He says, "It survived? I thought everything was destroyed!" <<if $restrained is true>>He goes through your pack and he finds the journal. Maybe you put it there, or maybe you're surprised to see it's in there and you're wondering who put it there. Either way, it's in his hands now.<<else>>You look in your pack and find the journal there! Maybe you put it there, or maybe you're surprised to find it and you're wondering who put it there. Either way, he quickly grabs it from your hands and looks at it.<<endif>> He says, "Yes, this is perfect! It will do nicely!"
He looks over at you and says, "You're probably wondering why I'm so excited about an old book written by a man I hate that only has information I already know. Well, this is more than a journal! You see, when we arrived on this island, we'd lost a lot of our supplies, but we still had a lot of men and were better armed than 'The Village'. We could have taken them in a straight fight. So how did we lose? Well, Malum's grandfather, Gladius, was in charge back then, and he got the dark ones to put a curse on old Greg and all of us from the Foster Drilling Expedition. The curse made us more disorganized, more likely to wander off and get picked off one by one, and just generally for more bad things to happen to us until Gladius and his boys could take us in a 'fair' fight.
But here's the thing, curses don't come for free. Most big curses like that have a cost. The cost of that curse was that whatever object Greg was touching as Gladius was performing the curse ritual or he touched soon after would become a curse onto Gladius and all of his descendants. Turns out he was writing in his journal as the curse was being performed.
Unfortunately for Greg and all of us, he usually left his journal behind whenever he went to fight Gladius. When Gladius won, he had all of Greg's possessions destroyed, and he thought that meant that the cost of the curse was negated. But apparently he didn't know about the journal. Maybe the curse of the dark ones preserved the book, or maybe the good spirits of this island have preserved it. I don't know. Whatever they or it is, must believe there's something very special about you."
[[How do you know all of this, Zhang Hao?]]
[[What can you tell me about the dark ones and "good spirits" of this island?]]
[[How can I use this book against Malum?]]
[[I just found the book in an old desk. It wasn't even super-well hidden. What's all this about me being special?]]
[[So you've just been hiding out here since the 70s? How old are you?]]
[[How did you come to be the owner of this lighthouse?]]
//Only choose the last two options if you want to end the conversation. ''WARNING! Whichever one you choose will greatly impact the final act of this story!''//
[[I want to kill Malum and take over this island.]]
[[I want to escape from this island as soon as possible.]]He sighs and says, "It doesn't matter anymore... When I was young, I never imagined I'd be the old man who rants about old dead people no one else remembers anymore. It's the price of old age. If you've come here for advice, I'll tell you what I know."
[[Alright, I guess that will have to do, Mr. Zhang.]]
[[Won't you come with me? I could use your help and maybe get you out of this lighthouse.]]He sighs and says, "Maybe you are, or maybe you aren't. I've heard it all too many times before. If you've come here for advice, I'll tell you what I know."
[[Alright, I guess that will have to do, Mr. Zhang.]]
[[Won't you come with me? I could use your help and maybe get you out of this lighthouse.]]
<<if $nofacility is false>>[[Would it change anything if I told you that I found Greg Foster's journal?->Oh yeah, I found Gregory Foster's journal a while back at some abandoned facility south of here!]]<<endif>><<set $zhang to false>>He seems unimpressed by your antics. He says, "No, I don't think I will. I want you out of my lighthouse, and if you ever come back, you will die before you ever reach the front door. I'll make sure of that. Still, even though you've been very rude in my house, I wish you luck. <<if $iwantsafety is true or $overruled is true>>You want to get off of this island, don't you?"
[[Yes, I want off of this island. I came here looking for a way.]]
[[Actually, I'd prefer to conquer this island and take it away from Malum.]]<<elseif $iwantmoney is true>>You want to beat Malum, don't you?"
[[Yes, I want to kill Malum. That's the goal!]]
[[My goals have changed over time. Now, I just want to get off of this island!]]<<else>>Is your goal to get off of this island, or to kill Malum?"
[[My goal is to kill Malum.]]
[[My goal is to escape this island.]]<<endif>><<set $restrained to true>><<set $zhangin to -1>>He looks at you like you're crazy, and says, "I have never seen anyone THIS bad at convincing me to let them go. I suggest that you become better practiced in etiquette if you want to leave this place alive."
<<if $telum is true and $telumdead isnot true>>Suddenly, you see a blue circle appear next to you, and a sleeping Telum appears by your side. She is not bound, but clearly appears to be asleep.<<elseif $companion is true>>$comname suddenly falls to the ground. <<if $comfem is true>>She<<else>>He<<endif>> appears to be unharmed, but just fell asleep for no good reason.<<else>>You're beginning to regret having come alone!<<endif>>
[[Woah, are you a wizard or something?]]
[[Unhand me right now, sorcerer! I should have known you're one of them.]]
[[I wish to be your ally!]]<<set $zhangin to 0>>He looks at you up and down. He says, "Indeed. Dozens... maybe hundreds of planes and ships have crashed here in my time. None of them have helped me before. What makes you different?"
<<if $companion is true>>The restraints binding you suddenly disappear, but $comname remains asleep.<<else>>He makes the binds on you disappear with a wave of his hand, but you still get the impression he doesn't trust you.<<endif>>
[[Woah, are you a wizard or something?]]
<<if $companion is true>>[[Hey, wake my friend back up!]]
<<endif>>[[No need to do any harm to anyone. I've survived this long, so maybe I can help you!]]<<set $zhangin to 0>>He looks at you up and down. He says, "I'm sure... You're here for my help, are you not? Dozens... maybe hundreds of planes and ships have crashed here in my time. None of them have helped me before. What makes you different?"
<<if $companion is true>>The restraints binding you suddenly disappear, but $comname remains asleep.<<else>>He makes the binds on you disappear with a wave of his hand, but you still get the impression he doesn't trust you.<<endif>>
[[Woah, are you a wizard or something?]]
<<if $companion is true>>[[Hey, wake my friend back up!]]
<<endif>>[[No need to do any harm to anyone. I've survived this long, so maybe I can help you!]]Hao chuckles and says, "I've been here for a long time, $plname. A LONG-ass time. In my early days I interrogated a bit of information out of some of Gladius' personal guards, and the good spirits here don't speak to me directly, but they do communicate with me sometimes through dreams or small changes they make in the world. Over the years I've pieced a lot of it together... Don't give me that look. I'm old, and maybe I've gone a bit crazy over the years, but I'm not THAT crazy. The spirits have taught me many things and they've sometimes shown me stockpiles of resources that I really needed. A crazy person's visions lead nowhere, but mine have given me useful intelligence! What I know today is from decades of research, investigation, and visions. You should be grateful I did so much of the work for you. I'll admit, my visions haven't always been perfect. They never told me about the location of the journal and so I eventually assumed it had been destroyed, but they did tell me the journal was part of the curse!"
[[What can you tell me about the dark ones and "good spirits" of this island?]]
[[How can I use this book against Malum?]]
[[I just found the book in an old desk. It wasn't even super-well hidden. What's all this about me being special?]]
[[So you've just been hiding out here since the 70s? How old are you?]]
[[How did you come to be the owner of this lighthouse?]]
//Only choose the last two options if you want to end the conversation. ''WARNING! Whichever one you choose will greatly impact the final act of this story!''//
[[I want to kill Malum and take over this island.]]
[[I want to escape from this island as soon as possible.]]Zhang Hao looks down at the journal and says, "It won't automatically give you a victory, but it's an important first step. Malum and all the evil bastards who came before him are really just humans, but they are empowered by the dark ones. Malum has a super-natural awareness of everything going on in his village, and he is naturally a great fighter, but the dark ones empower him so that he is a legendary, nearly unbeatable fighter. If you have this journal nearby, then Malum will fight like just another man, and they won't be able to use any of their portals against you, either."
Hao flicks his wrist and a blue portal opens up nearby and a fresh mango drops into his hand. He says, "My spirits give me some access to the portals, too, but don't worry, unlike Malum and his soldiers, I use them for good. Sadly, I can't use them if I get more than about 100 meters from this lighthouse... At least I can't use them dependably very far from the lighthouse, so I don't like to rely on them when I leave."
[[How do you know all of this, Zhang Hao?]]
[[What can you tell me about the dark ones and "good spirits" of this island?]]
[[I just found the book in an old desk. It wasn't even super-well hidden. What's all this about me being special?]]
[[So you've just been hiding out here since the 70s? How old are you?]]
[[How did you come to be the owner of this lighthouse?]]
//Only choose the last two options if you want to end the conversation. ''WARNING! Whichever one you choose will greatly impact the final act of this story!''//
[[I want to kill Malum and take over this island.]]
[[I want to escape from this island as soon as possible.]]He shrugs and says, "I honestly don't know. I lost count a long time ago. This island has no seasons, so if you forget to count for a few days... weeks... months... you start to lose perspective on time real quick. I'm not even sure if time passes at exactly the same rate here as it does in the rest of the world. Sometimes I look up at the sky and the stars are in all the wrong positions... like several months must have passed in the outside world in the space of just a day or two here. It doesn't happen often, and a few times I think the stars have frozen in their spots for a bit longer than they should... I think the dark ones somehow know a way to take this island outside of the normal flow of time when they want to. Don't worry, I've never seen it happen more than a few months at a time, so it's not like you'll go back to a completely different world even if it does happen while you're here. But anyways, my point is that I'm an old man, but probably not as old as you're thinking!"
[[How do you know all of this, Zhang Hao?]]
[[What can you tell me about the dark ones and "good spirits" of this island?]]
[[How can I use this book against Malum?]]
[[I just found the book in an old desk. It wasn't even super-well hidden. What's all this about me being special?]]
[[How did you come to be the owner of this lighthouse?]]
//Only choose the last two options if you want to end the conversation. ''WARNING! Whichever one you choose will greatly impact the final act of this story!''//
[[I want to kill Malum and take over this island.]]
[[I want to escape from this island as soon as possible.]]Zhang Hao looks at the wall for a moment before looking back at you and says, "I didn't abandon Gregory Foster until the very end. I was there with him during the final stand. The man insulted and belittled me and everyone else. I would have been within my rights to abandon him, but I never did. I barely escaped with my life. I had scrapes and chunks of flesh hanging off of my body, and I thought that I'd at least find a peaceful place to die alone before they impaled me on one of their damned spikes... I walked a good, long time and eventually, I found this lighthouse. I went inside, I found enough medical equipment to patch up my wounds, and I've lived here ever since... I don't know if I'm really the OWNER of the lighthouse. But I have been its sole occupant for decades. I have tried to invite a few other people to stay with me before, but it's never been a permanent thing. Usually they end up going crazy and running off to do some hairbrained plan, or I just wake up one morning and they're gone... Every encantation has a price, and I think part of the price of the rather powerful one protecting this place is that it can only hold one long-term resident at a time, and so he's cursed to meet people, fall in love with them, and then lose them... Some days I don't know if it's good spirits or evil ones that keep me here. The only reason I"ve mostly guessed they're good is because they have some sort of invisible beam that takes down any evil person who gets too close to the lighthouse... or even who spends too much time sneaking around its borders. There are some turrets at the top of this lighthouse that point outwards and attack its enemies... Don't bother trying to detatch them and carry them with you. I've already tried."
[[How do you know all of this, Zhang Hao?]]
[[What can you tell me about the dark ones and "good spirits" of this island?]]
[[How can I use this book against Malum?]]
[[I just found the book in an old desk. It wasn't even super-well hidden. What's all this about me being special?]]
[[So you've just been hiding out here since the 70s? How old are you?]]
//Only choose the last two options if you want to end the conversation. ''WARNING! Whichever one you choose will greatly impact the final act of this story!''//
[[I want to kill Malum and take over this island.]]
[[I want to escape from this island as soon as possible.]]He nods his head and says, "Very well then. Most people, I'd say they're crazy for trying, but I believe that maybe you can do it. You have two options. ''One:'' You can sneak into his camp one night and try to steal the Dark Crystal. The Dark Crystal is hidden deep within a shrine at the center of the village, and it is how Malum and his people communicate with the dark ones. It won't completely cut off his power, but it will be enough to make his own people begin to question his right to rule. He'll need it back as soon as possible, which means he'll have no choice but to go to your village and challenge you to a duel. No one will respect him if he does any less. I doubt you'll be able to invade his bedroom, his house is too well-guarded.
''Two:'' You can fortify your village and fight a war of attrition. If Malum loses too many people throwing suicide attacks against your village, he'll eventually be forced to come and challenge you to a duel. He will still be powered down and won't have any real advantages because he doesn't know that YOU have the journal."
[[If I steal the Dark Crystal, can I use it to fight Malum?]]
[[Why do both of your plans involve waiting for him to come to my village? Why can't I go bring the fight to him?]]
<<if $archer is true or $gunner is true>>[[Can I just shoot him when he comes to challenge me to a duel?]]
<<endif>>[[I think I'll try to steal his dark crystal!]]
[[Our village's fortifications are getting better every day. I think that we can withstand a defensive war against Malum.]]<<set $maphunt to true>>He nods and says, "Smart move. For that, you'll need two things. A boat and a map. The boat needs to be large enough that it can be buffeted by some big waves and not completely crumble if it has a small collision, but you should be able to build it with materials here on the island. The hard part will be the map. You see, this island is surrounded by sharp jagged rocks and unnaturally aggressive sharks, and those maps give you a precise path that you must take to escape... But every time you use a map to escape, it becomes invalid. It won't ever work again. That's what happened to old Greg Foster. His friend, Mark Something, was one of the few people to have ever escaped this island, and he got a map. But when Greg tried to use the map, it was suddenly useless.
Part of the spell that keeps this island running the way it does is that those maps must be in a place where they could be realistically stolen. They can't be under 24/7 constant guard or the magic that keeps this island a hidden mess would begin to disipate. There needs to be a chance that people could escape, or it doesn't work. They always keep at least one hidden near the shrine entrance, but there could be other maps in their village, too."
He pauses a moment and says, "I am willing to help you find a map, of course, but I do have one condition... <<if $male is false>>I promised my parents that I would produce grandchildren for them one day. Would you mind... helping out?"
[[Sure, why not? I'll have your kids! I'm a very spontaneous person!]]
[[What? No! I won't have your kids!]]
[[Let's get to know each other first...]]
<<if $telum is true or $danadead isnot true or $selenadead isnot true or $maydead isnot true>>[[You can't have me, but maybe you can have one of the other girls.]]<<endif>><<elseif $companion is true and $comfem is true>>I promised my parents that I would produce grandchildren for them one day. Do you think your friend here would be willing to help out?"
[[Sure, she's your baby-maker if you help me out.]]
[[What? No! It's sick of you to even ask after knocking her out!]]
[[Hands off. She's mine.]]
[[You can't have this one, but you can have a different girl as soon as we get back!->Sure, as soon as we get to my village we'll talk about which one you can have!]]
[[You're allowed to ask her out on a date, but you need her consent, not mine.]]<<else>>I promised my parents that I would produce grandchildren for them one day. Do you have any girls at your camp you could give me for baby-making purposes?"
<<if $danadead is true and $maydead is true and $selenadead is true>>[[Nope, they're all dead!]]<<else>>[[Sure, as soon as we get to my village we'll talk about which one you can have!]]
[[What? No! They're not cattle. I'm not giving you any of the women!]]
[[You're allowed to ask one of them on a date if you'd like. It's up to them to decide whether or not they consent.]]<<endif>><<endif>><<set $maphunt to true>>He nods and says, "Smart move. For that, you'll need two things. A boat and a map. The boat needs to be large enough that it can be buffeted by some big waves and not completely crumble if it has a small collision, but you should be able to build it with materials here on the island. The hard part will be the map. You see, this island is surrounded by sharp jagged rocks and unnaturally aggressive sharks, and those maps give you a precise path that you must take to escape... But every time you use a map to escape, it becomes invalid. It won't ever work again. That's what happened to old Greg Foster. His friend, Mark Something, was one of the few people to have ever escaped this island, and he got a map. But when Greg tried to use the map, it was suddenly useless.
Part of the spell that keeps this island running the way it does is that those maps must be in a place where they could be realistically stolen. They can't be under 24/7 constant guard or the magic that keeps this island a hidden mess would begin to disipate. There needs to be a chance that people could escape, or it doesn't work. They always keep at least one hidden near the shrine entrance, but there could be other maps in their village, too."
<<if $companion is true and $zhangbabynpc isnot true>>He wakes up $comname <<if $restrained is true>>and removes your restraints before<<else>>before<<endif>> walking toward the door. He looks<<else>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>><<endif>> around the building and saying, "I'll be here. Don't even bother coming back to look for me if you escape. It is my curse to be here, and you are not the one to undo that curse."<<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>>
[[Go back to the village.]]He raises an eyebrow and says, "Did you discuss this with your companions? They might disagree. I suppose you can tell them this is the only way if you'd like... You're crazy, but you might as well try. You have two options. ''One:'' You can sneak into his camp one night and try to steal the Dark Crystal. The Dark Crystal is hidden deep within a shrine at the center of the village, and it is how Malum and his people communicate with the dark ones. It won't completely cut off his power, but it will be enough to make his own people begin to question his right to rule. He'll need it back as soon as possible, which means he'll have no choice but to go to your village and challenge you to a duel. No one will respect him if he does any less. I doubt you'll be able to invade his bedroom, his house is too well-guarded.
''Two:'' You can fortify your village and fight a war of attrition. If Malum loses too many people throwing suicide attacks against your village, he'll eventually be forced to come and challenge you to a duel. I have little patience for questions right now, so just choose one!"
[[I guess I'll try to steal his dark crystal!]]
[[Our village's fortifications are getting better every day. I imagine that we can withstand a defensive war against Malum.]]He nods his head and says, "Very well then. You're crazy, but you might as well try. You have two options. ''One:'' You can sneak into his camp one night and try to steal the Dark Crystal. The Dark Crystal is hidden deep within a shrine at the center of the village, and it is how Malum and his people communicate with the dark ones. It won't completely cut off his power, but it will be enough to make his own people begin to question his right to rule. He'll need it back as soon as possible, which means he'll have no choice but to go to your village and challenge you to a duel. No one will respect him if he does any less. I doubt you'll be able to invade his bedroom, his house is too well-guarded.
''Two:'' You can fortify your village and fight a war of attrition. If Malum loses too many people throwing suicide attacks against your village, he'll eventually be forced to come and challenge you to a duel. I have little patience for questions right now, so just choose one!"
[[I guess I'll try to steal his dark crystal!]]
[[Our village's fortifications are getting better every day. I imagine that we can withstand a defensive war against Malum.]]<<set $maphunt to true>>He nods and says, "Smart move. I know not all of your companions will agree with your decision, but it is for the best. For that, you'll need two things. A boat and a map. The boat needs to be large enough that it can be buffeted by some big waves and not completely crumble if it has a small collision, but you should be able to build it with materials here on the island. The hard part will be the map. You see, this island is surrounded by sharp jagged rocks and unnaturally aggressive sharks, and those maps give you a precise path that you must take to escape... But every time you use a map to escape, it becomes invalid. It won't ever work again. That's what happened to old Greg Foster. His friend, Mark Something, was one of the few people to have ever escaped this island, and he got a map. But when Greg tried to use the map, it was suddenly useless.
Part of the spell that keeps this island running the way it does is that those maps must be in a place where they could be realistically stolen. They can't be under 24/7 constant guard or the magic that keeps this island a hidden mess would begin to disipate. There needs to be a chance that people could escape, or it doesn't work. They always keep at least one hidden near the shrine entrance, but there could be other maps in their village, too."
<<if $companion is true and $zhangbabynpc isnot true>>He wakes up $comname <<if $restrained is true>>and removes your restraints before<<else>>before<<endif>> walking toward the door. He looks<<else>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>><<endif>> around the building and saying, "I'll be here. Don't even bother coming back to look for me if you escape. It is my curse to be here, and you are not the one to undo that curse."<<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>>
[[Go back to the village.]]He nods his head and says, "Very well then. You're crazy, but you might as well try. You have two options. ''One:'' You can sneak into his camp one night and try to steal the Dark Crystal. The Dark Crystal is hidden deep within a shrine at the center of the village, and it is how Malum and his people communicate with the dark ones. It won't completely cut off his power, but it will be enough to make his own people begin to question his right to rule. He'll need it back as soon as possible, which means he'll have no choice but to go to your village and challenge you to a duel. No one will respect him if he does any less. I doubt you'll be able to invade his bedroom, his house is too well-guarded.
''Two:'' You can fortify your village and fight a war of attrition. If Malum loses too many people throwing suicide attacks against your village, he'll eventually be forced to come and challenge you to a duel. I have little patience for questions right now, so just choose one!"
[[I guess I'll try to steal his dark crystal!]]
[[Our village's fortifications are getting better every day. I imagine that we can withstand a defensive war against Malum.]]<<set $maphunt to true>>He nods and says, "Smart move. For that, you'll need two things. A boat and a map. The boat needs to be large enough that it can be buffeted by some big waves and not completely crumble if it has a small collision, but you should be able to build it with materials here on the island. The hard part will be the map. You see, this island is surrounded by sharp jagged rocks and unnaturally aggressive sharks, and those maps give you a precise path that you must take to escape... But every time you use a map to escape, it becomes invalid. It won't ever work again. That's what happened to old Greg Foster. His friend, Mark Something, was one of the few people to have ever escaped this island, and he got a map. But when Greg tried to use the map, it was suddenly useless.
Part of the spell that keeps this island running the way it does is that those maps must be in a place where they could be realistically stolen. They can't be under 24/7 constant guard or the magic that keeps this island a hidden mess would begin to disipate. There needs to be a chance that people could escape, or it doesn't work. They always keep at least one hidden near the shrine entrance, but there could be other maps in their village, too."
<<if $companion is true and $zhangbabynpc isnot true>>He wakes up $comname <<if $restrained is true>>and removes your restraints before<<else>>before<<endif>> walking toward the door. He looks<<else>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>><<endif>> around the building and saying, "I'll be here. Don't even bother coming back to look for me if you escape. It is my curse to be here, and you are not the one to undo that curse."<<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>>
[[Go back to the village.]]Hao shrugs and says, "I honestly don't know. I've been back to that facility 100 times over the years, and it was always barren. You really found it in Greg's old desk? I can hardly believe it. I ''KNOW'' I've looked there before. Once again, maybe the good spirits of this island protected the book from detection until just the right person came along to claim it, or maybe the curse was stronger than old Gladius realized. He thought he could destroy all of Gregory Foster's possessions, but maybe the curse tricked him somehow and waited until someone came along who could end his lineage. I don't know why you were the one to find it, but I'm just glad that you did!"
[[How do you know all of this, Zhang Hao?]]
[[What can you tell me about the dark ones and "good spirits" of this island?]]
[[How can I use this book against Malum?]]
[[So you've just been hiding out here since the 70s? How old are you?]]
[[How did you come to be the owner of this lighthouse?]]
//Only choose the last two options if you want to end the conversation. ''WARNING! Whichever one you choose will greatly impact the final act of this story!''//
[[I want to kill Malum and take over this island.]]
[[I want to escape from this island as soon as possible.]]He nods and says, "<<if $iwantsafety is true or $overruled is true>>You want to get off of this island, don't you?"
[[Yes, I want off of this island. I came here looking for a way.]]
[[Actually, I'd prefer to conquer this island and take it away from Malum.]]<<elseif $iwantmoney is true>>You want to beat Malum, don't you?"
[[Yes, I want to kill Malum. That's the goal!]]
[[My goals have changed over time. Now, I just want to get off of this island!]]<<else>>Is your goal to get off of this island, or to kill Malum?"
[[My goal is to kill Malum.]]
[[My goal is to escape this island.]]<<endif>><<if $charismatic is true>><<set $zhangin += 1>>Hao looks at you with interest and says, "For some reason... I actually believe it when you say it. My brain tells me that I should just ignore you, that you're just another lost cause... But my heart tells me that there's something more to you. I've never wanted to die alone in this lighthouse. I just... stopped trying so hard after about 30 years of it. You get tired of people dying, you know? It's easier to avoid building any sort of relationship wtih anyone who comes here. But it's time to stop hiding. Today, you've convinced me."
<<if $nofacility is false>><<set $magicjournal to true>><<if $restrained is true>>He suddenly eyes your pack next to you and sees the journal of Gregory Foster. Maybe you put it there, or maybe you're surprised to see it's in there and you're wondering who put it there. Either way, it's soon in his hands.<<else>>His eyes suddenly navigate to the pack you have on your side! The journal of Gregory Foster is sticking out. Maybe you put it there, or maybe you're surprised to find it and you're wondering who put it there. Either way, he quickly grabs it from your pack and looks at it.<<endif>> He says, "This survived? I almost don't believe it! It was a good decision to back you after all!"
He looks over at you and says, "You're probably wondering why I'm so excited about an old book written by a man I hate that only has information I already know. Well, this is more than a journal! You see, when we arrived on this island, we'd lost a lot of our supplies, but we still had a lot of men and were better armed than 'The Village'. We could have taken them in a straight fight. So how did we lose? Well, Malum's grandfather, Gladius, was in charge back then, and he got the dark ones to put a curse on old Greg and all of us from the Foster Drilling Expedition. The curse made us more disorganized, more likely to wander off and get picked off one by one, and just generally for more bad things to happen to us until Gladius and his boys could take us in a 'fair' fight.
But here's the thing, curses don't come for free. Most big curses like that have a cost. The cost of that curse was that whatever object Greg was touching as Gladius was performing the curse ritual or he touched soon after would become a curse onto Gladius and all of his descendants. Turns out he was writing in his journal as the curse was being performed.
Unfortunately for Greg and all of us, he usually left his journal behind whenever he went to fight Gladius. When Gladius won, he had all of Greg's possessions destroyed, and he thought that meant that the cost of the curse was negated. But apparently he didn't know about the journal. Maybe the curse of the dark ones preserved the book, or maybe the good spirits of this island have preserved it. I don't know. Whatever they or it is, must believe there's something very special about you."
[[How do you know all of this, Zhang Hao?]]
[[What can you tell me about the dark ones and "good spirits" of this island?]]
[[How can I use this book against Malum?]]
[[I just found the book in an old desk. It wasn't even super-well hidden. What's all this about me being special?]]
[[So you've just been hiding out here since the 70s? How old are you?]]
[[How did you come to be the owner of this lighthouse?]]
//Only choose the last two options if you want to end the conversation. ''WARNING! Whichever one you choose will greatly impact the final act of this story!''//
[[I want to kill Malum and take over this island.]]
[[I want to escape from this island as soon as possible.]]<<else>>He thinks for a moment and says, "I do have one condition though... <<if $male is false>>I promised my parents that I would produce grandchildren for them one day. Would you mind... helping out?"
[[Sure, why not? I'll have your kids! I'm a very spontaneous person!]]
[[What? No! I won't have your kids!]]
[[Let's get to know each other first...]]
<<if $telum is true or $danadead isnot true or $selenadead isnot true or $maydead isnot true>>[[You can't have me, but maybe you can have one of the other girls.]]<<endif>><<elseif $companion is true and $comfem is true>>I promised my parents that I would produce grandchildren for them one day. Do you think your friend here would be willing to help out?"
[[Sure, she's your baby-maker if you help me out.]]
[[What? No! It's sick of you to even ask after knocking her out!]]
[[Hands off. She's mine.]]
[[You can't have this one, but you can have a different girl as soon as we get back!->Sure, as soon as we get to my village we'll talk about which one you can have!]]
[[You're allowed to ask her out on a date, but you need her consent, not mine.]]<<else>>I promised my parents that I would produce grandchildren for them one day. Do you have any girls at your camp you could give me for baby-making purposes?"
<<if $danadead is true and $maydead is true and $selenadead is true>>[[Nope, they're all dead!]]<<else>>[[Sure, as soon as we get to my village we'll talk about which one you can have!]]
[[What? No! They're not cattle. I'm not giving you any of the women!]]
[[You're allowed to ask one of them on a date if you'd like. It's up to them to decide whether or not they consent.]]<<endif>><<endif>><<endif>><<else>>He shakes his head and says, "Nah... I don't think I will. Too old for this shit. I'll help you how I can though. <<if $iwantsafety is true or $overruled is true>>You want to get off of this island, don't you?"
[[Yes, I want off of this island. I came here looking for a way.]]
[[Actually, I'd prefer to conquer this island and take it away from Malum.]]<<elseif $iwantmoney is true>>You want to beat Malum, don't you?"
[[Yes, I want to kill Malum. That's the goal!]]
[[My goals have changed over time. Now, I just want to get off of this island!]]<<else>>Is your goal to get off of this island, or to kill Malum?"
[[My goal is to kill Malum.]]
[[My goal is to escape this island.]]<<endif>><<endif>><<set $zhangin += 1>><<set $zhangbabypc to true>>He actually seems rather surprised by your answer. He says, "Wow? Really? I honestly wasn't expecting you to say yes... I have slept with some of the women who have come through this island, but none of them have lived long enough for me to start a family with... This is far out! Do people still use that expression? Anyways, cool, let's get back to your village."
Do you really plan to have his kids or are you just stringing him along so he'll help you? Well, either way, he seems to be happy with your answer!
<<if $magicjournal is true>><<if $companion is true>>He wakes up $comname <<if $restrained is true>>and removes your restraints before<<else>>before<<endif>> walking toward the door. He looks<<else>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>><<endif>> around the building that he has called home for the last few decades and says, "Goodbye, old friend. I must go help $plname now. I'm afraid I can't do it from here because you won't let $pas stay here for very long. Thanks for all the memories..." And then he opens the door and steps outside.
[[Take Hao back to our village.]]<<else>>Hao says, "Oh yeah, there's just one more thing we need to discuss? What is your main objective here, killing Malum or escaping the island?"
(WARNING: This decision will greatly impact how the final act plays out!)
[[The main objective is getting out of here!]]
[[The main objective is killing Malum!]]<<endif>><<set $zhangbabypc to false>>He sighs and says, "That's alright. I mostly figured that would be your answer. Don't worry, I'm not really going to make it a requirement or anything. Just had to ask! Anyways, let's get back to your village."
He seems slightly disappointed, but not surprised by your answer. A promise to deceased parents is a difficult thing, but it's not your responsibility to make it come true! He'll have to do that on his own time.
<<if $magicjournal is true>><<if $companion is true>>He wakes up $comname <<if $restrained is true>>and removes your restraints before<<else>>before<<endif>> walking toward the door. He looks<<else>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>><<endif>> around the building that he has called home for the last few decades and says, "Goodbye, old friend. I must go help $plname now. I'm afraid I can't do it from here because you won't let $pas stay here for very long. Thanks for all the memories..." And then he opens the door and steps outside.
[[Take Hao back to our village.]]<<else>>Hao says, "Oh yeah, there's just one more thing we need to discuss? What is your main objective here, killing Malum or escaping the island?"
(WARNING: This decision will greatly impact how the final act plays out!)
[[The main objective is getting out of here!]]
[[The main objective is killing Malum!]]<<endif>><<set $zhangin += 1>><<set $zhangbabypc to true>>His eyes seem to light up! He says, "Wow? Really? I honestly wasn't expecting you to say yes... Or maybe yes. I can be very charming on a date, don't worry! I have slept with some of the women who have come through this island, but none of them have lived long enough for me to start a family with... This is far out! Do people still use that expression? Anyways, cool, let's get back to your village."
Do you really plan to date him? <<if $so is true>>$soname probably won't be happy about that, but oh well.<<else>>You certainly could, but that's a discussion for another time.<<endif>> Either way, it's time for you to move on out!
<<if $magicjournal is true>><<if $companion is true>>He wakes up $comname <<if $restrained is true>>and removes your restraints before<<else>>before<<endif>> walking toward the door. He looks<<else>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>><<endif>> around the building that he has called home for the last few decades and says, "Goodbye, old friend. I must go help $plname now. I'm afraid I can't do it from here because you won't let $pas stay here for very long. Thanks for all the memories..." And then he opens the door and steps outside.
[[Take Hao back to our village.]]<<else>>Hao says, "Oh yeah, there's just one more thing we need to discuss? What is your main objective here, killing Malum or escaping the island?"
(WARNING: This decision will greatly impact how the final act plays out!)
[[The main objective is getting out of here!]]
[[The main objective is killing Malum!]]<<endif>><<set $zhangin += 1>><<set $zhangbabynpc to true>>He actually seems rather surprised by your answer. He says, "Wow? Really? I honestly wasn't expecting you to say yes... I mean, I'm not THAT desperate of a psychopath, I'll still ask her. We probably shouldn't have this conversation while she's asleep!"
He wakes her up and says, "Greetings, my name is Zhang Hao, Zhang is the family name that will soon be yours! You have been chosen to have my babies!"
<<if $danacompanion is true>><<if $danagf is true>><<set $danain -= 2>><<set $zhangin -= 1>>Dana says, "$plname, I am your girlfriend, and that still means something to me! Why did you offer me to THIS guy like I was yours to buy and sell?" Dana is clearly annoyed with you right now!
Hao says, "What? This is your girlfriend? You should have told me! Fine, I won't get with her, but you owe me a different girl!"
It seems both of them are a bit annoyed with you right now. It might require a few conversations to iron all this out.<<else>>Dana says, "Wait... Did you seriously pimp me out while I was asleep?"<<set $zhangdana to true>>
Hao replies, "I'm the only land owner on the island, you should really consider it!"
Dana says, "Umm... Look, I'm not necessarily against a relationship with a bit of an age gap, but can we at least date a few times first?" She shoots you a small glare, but she is astute enough to know that Hao's approval is important here.
He nods, "Ah yes, dating! It has been a long time since I did that, but I promise I will bring you on the best date of your life as soon as we're off this island!"
It seems that Dana is unsettled, but not complaining for the moment.<<endif>><<elseif $selenacompanion is true>><<if $selenagf is true>><<set $selenain -= 1>><<set $zhangin -= 1>>Selena says, "$plname... I appreciate the trust you have in me, but no. I'd like to have kids, but that doen't mean I'll have them with just anyone. I want to have YOUR kids!"
Hao frowns, "What? This is your girlfriend? You should have told me! Fine, I won't get with her, but you owe me a different girl!"
It seems both of them are a bit annoyed with you right now. It might require a few conversations to iron all this out.<<else>>Selena looks Hao up and down and says, "Well... I have been thinking about getting in a serious relationship lately. Would you be willing to at least have dinner first?"<<set $zhangselena to true>>
He nods, "Ah yes, dating! It has been a long time since I did that, but I promise I will bring you on the best date of your life as soon as we're off this island!"
Selena agrees to that. You don't know if she's just going through the motions, but she actually seems to be quite cool with it all for the moment!<<endif>><<elseif $maycompanion is true>><<if $maygf is true>><<set $mayin -= 1>><<set $zhangin -= 1>>May glares at you and says, "I briefly experimented with polygamy when I was a university student, and my conclusion was that it was not for me. You should have asked me before trying to make such a decision for me!"
Hao frowns, "What? This is your girlfriend? You should have told me! Fine, I won't get with her, but you owe me a different girl!"
It seems both of them are a bit annoyed with you right now. It might require a few conversations to iron all this out.<<else>>May looks back and forth between you and Hao a few times before she says, "I see... This is a transactional occurrence. I am expected to use my reproductive organs to help make this man's child, and in exchange, he will give us invaluable help."<<set $zhangmay to true>>
Hao says, "Wow, she's really smart! Our kids will have great genes!"
May sighs and says, "If this is what is required of me, I shall consider it. I hope this does not constitute prostitution..." It seems that she's either agreeing to do this or saying just enough to keep Hao on board. Either way, it seems to be enough to make Zhang Hao happy!<<endif>><<else>><<if $telumgf is true>><<set $telumin -= 1>><<set $zhangin -= 1>>Telum says, "$plname, I agreed to get with you because you are a great leader and I'd be proud to be your wife... But that doesn't mean I'll fuck just ANYONE for you!"
Hao frowns, "What? This is your girlfriend? You should have told me! Fine, I won't get with her, but you owe me a different girl!"
It seems both of them are a bit annoyed with you right now. It might require a few conversations to iron all this out.<<else>>Telum sighs, "Very well, I suppose that marrying this individual could still constitute moving up in society. I agree to it."<<set $zhangtelum to true>>
Hao smiles and claps his hands together. "Excellent! I've always wanted one of the island girls... but usually they've been too busy trying to kill me for me to get close!"
It seems both Telum and Hao consider this situation more normal than most would. You get the impression they really will make a baby together!<<endif>><<endif>>
<<if $magicjournal is true>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>> around the building that he has called home for the last few decades and says, "Goodbye, old friend. I must go help $plname now. I'm afraid I can't do it from here because you won't let $pas stay here for very long. Thanks for all the memories..." And then he opens the door and steps outside.
[[Take Hao back to our village.]]<<else>>Hao says, "Oh yeah, there's just one more thing we need to discuss? What is your main objective here, killing Malum or escaping the island?"
(WARNING: This decision will greatly impact how the final act plays out!)
[[The main objective is getting out of here!]]
[[The main objective is killing Malum!]]<<endif>><<set $zhangbabynpc to false>>He sighs and says, "I wasn't going to rape her or anything... I would have gotten her consent, too... Just had to ask in case you could get me in with her easier! Anyways, let's get back to your village."
He seems slightly disappointed, but not surprised by your answer. A promise to deceased parents is a difficult thing, but it's not your responsibility nor <<print $comname>>'s to make it come true! He'll have to do that on his own time.
<<if $magicjournal is true>><<if $companion is true>>He wakes up $comname (while maybe looking at her butt for a few moments longer than necessary) <<if $restrained is true>>and removes your restraints before<<else>>before<<endif>> walking toward the door. He looks<<else>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>><<endif>> around the building that he has called home for the last few decades and says, "Goodbye, old friend. I must go help $plname now. I'm afraid I can't do it from here because you won't let $pas stay here for very long. Thanks for all the memories..." And then he opens the door and steps outside.
[[Take Hao back to our village.]]<<else>>Hao says, "Oh yeah, there's just one more thing we need to discuss? What is your main objective here, killing Malum or escaping the island?"
(WARNING: This decision will greatly impact how the final act plays out!)
[[The main objective is getting out of here!]]
[[The main objective is killing Malum!]]<<endif>><<set $zhangbabynpc to false>>He looks at her in surprise and says, "Really? She looks like she's WAY out of your league. It's a shame you got to her first... What? I'm just kidding. I have no intentions of getting with your woman. Anyways, let's get back to your village."
<<if $magicjournal is true>><<if $companion is true>>He wakes up $comname (while maybe looking at her butt for a few moments longer than necessary) <<if $restrained is true>>and removes your restraints before<<else>>before<<endif>> walking toward the door. He looks<<else>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>><<endif>> around the building that he has called home for the last few decades and says, "Goodbye, old friend. I must go help $plname now. I'm afraid I can't do it from here because you won't let $pas stay here for very long. Thanks for all the memories..." And then he opens the door and steps outside.
[[Take Hao back to our village.]]<<else>>Hao says, "Oh yeah, there's just one more thing we need to discuss? What is your main objective here, killing Malum or escaping the island?"
(WARNING: This decision will greatly impact how the final act plays out!)
[[The main objective is getting out of here!]]
[[The main objective is killing Malum!]]<<endif>><<set $zhangin += 1>><<set $zhangbabynpc to true>>He actually seems rather surprised by your answer. He says, "Wow? Really? I honestly wasn't expecting you to say yes... I mean, I'm not THAT desperate of a psychopath, I'll still ask her. We probably shouldn't have this conversation while she's asleep!"
He wakes her up and says, "Greetings, my name is Zhang Hao, Zhang is the family name that will soon be yours... Provided our first date goes well. $plname has given me permission to ask you on a date!"
<<if $danacompanion is true>><<if $danagf is true>><<set $zhangin -= 1>>Dana says, "Sorry Hao... I think $plname is messing with you. I'm actually his girlfriend."
Hao says, "What? This is your girlfriend? You should have told me! Fine, I won't get with her, but you owe me a different girl!"
It seems Hao is a bit annoyed with you right now. Dana is not exactly impressed, but she knows you have an odd sense of humor.<<else>>Dana says, "Wait... Did you seriously pimp me out while I was asleep?"<<set $zhangdana to true>>
Hao replies, "I'm the only land owner on the island, you should really consider it!"
Dana says, "Umm... I guess I can go on a few dates..." She shoots you a small glare, but she is astute enough to know that Hao's approval is important here.
He nods, "Ah yes, dating! It has been a long time since I did that, but I promise I will bring you on the best date of your life as soon as we're off this island!"
It seems that Dana is unsettled, but not complaining for the moment.<<endif>><<elseif $selenacompanion is true>><<if $selenagf is true>><<set $zhangin -= 1>>Selena says, "$plname... Now's not the time for your weird jokes. We need this nice man to help us. You should have told him we're together!"
Hao frowns, "What? This is your girlfriend? You should have told me! Fine, I won't get with her, but you owe me a different girl!"
It seems Hao is a bit annoyed with you right now. Selena is not exactly impressed, but she knows you have an odd sense of humor.<<else>>Selena looks Hao up and down and says, "Well... I have been thinking about getting in a serious relationship lately. Would you be willing to wait until we can go somewhere nice?"<<set $zhangselena to true>>
He nods, "Of course! It has been a long time since I have really dated, but I promise I will bring you on the best date of your life as soon as we're off this island!"
Selena agrees to that. You don't know if she's just going through the motions, but she actually seems to be quite cool with it all for the moment!<<endif>><<elseif $maycompanion is true>><<if $maygf is true>><<set $zhangin -= 1>>May glares at you and says, "I briefly experimented with polygamy when I was a university student, and my conclusion was that it was not for me. You should have told Mr. Zhang that you and I are together!"
Hao frowns, "What? This is your girlfriend? You should have told me! Fine, I won't get with her, but you owe me a different girl!"
It seems Hao is a bit annoyed with you right now. May is not exactly impressed, but she knows you have an odd sense of humor.<<else>>May looks back and forth between you and Hao a few times before she says, "I see... This is a transactional occurrence. I am expected to date this man, and in exchange, he will give us invaluable help."<<set $zhangmay to true>>
Hao says, "Wow, she sounds really smart! Our kids will have great genes!"
May sighs and says, "If this is what is required of me, I shall consider it. I hope this does not constitute prostitution..." It seems that she's either agreeing to do this or saying just enough to keep Hao on board. Either way, it seems to be enough to make Zhang Hao happy!<<endif>><<else>><<if $telumgf is true>><<set $zhangin -= 1>>Telum says, "$plname, I agreed to get with you because you are a great leader and I'd be proud to be your wife... If you're asking me to choose between you and the strange lighthouse man, I choose you."
Hao frowns, "What? This is your girlfriend? You should have told me! Fine, I won't get with her, but you owe me a different girl!"
It seems Hao is a bit annoyed with you right now. Telum is not exactly impressed either, but she knows that there are occasionally cultural differences the two of you will need to work through.<<else>>Telum sighs, "Very well, I suppose that marrying this individual could still constitute moving up in society. I agree to it."<<set $zhangtelum to true>> It seems that she equates dating to almost marriage.
Hao smiles and claps his hands together. "Excellent! I've always wanted one of the island girls... but usually they've been too busy trying to kill me for me to get close!"
Both Telum and Hao consider this situation more normal than most would. You get the impression they really will make a baby together!<<endif>><<endif>>
<<if $magicjournal is true>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>> around the building that he has called home for the last few decades and says, "Goodbye, old friend. I must go help $plname now. I'm afraid I can't do it from here because you won't let $pas stay here for very long. Thanks for all the memories..." And then he opens the door and steps outside.
[[Take Hao back to our village.]]<<else>>Hao says, "Oh yeah, there's just one more thing we need to discuss? What is your main objective here, killing Malum or escaping the island?"
(WARNING: This decision will greatly impact how the final act plays out!)
[[The main objective is getting out of here!]]
[[The main objective is killing Malum!]]<<endif>><<set $zhangbabynpc to false>>He frowns, "Really? What a bummer! You had 3 girls at the beginning, right? They're all dead already? I hope I'm backing the right horse here..."
<<if $magicjournal is true>><<if $companion is true>>He wakes up $comname <<if $restrained is true>>and removes your restraints before<<else>>before<<endif>> walking toward the door. He looks<<else>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>><<endif>> around the building that he has called home for the last few decades and says, "Goodbye, old friend. I must go help $plname now. I'm afraid I can't do it from here because you won't let $pas stay here for very long. Thanks for all the memories..." And then he opens the door and steps outside.
[[Take Hao back to our village.]]<<else>>Hao says, "Oh yeah, there's just one more thing we need to discuss? What is your main objective here, killing Malum or escaping the island?"
(WARNING: This decision will greatly impact how the final act plays out!)
[[The main objective is getting out of here!]]
[[The main objective is killing Malum!]]<<endif>><<set $zhangin += 1>><<set $zhangbabynpc to true>>He actually seems rather surprised by your answer. He says, "Wow? Really? I honestly wasn't expecting you to say give me a woman... I have slept with some of the women who have come through this island, but none of them have lived long enough for me to start a family with... This is far out! Do people still use that expression? Anyways, cool, let's get back to your village."
Do you really plan to give him one of your woman to make kids with him or are you just stringing him along so he'll help you? Well, either way, he seems to be happy with your answer!
<<if $magicjournal is true>><<if $companion is true>>He wakes up $comname <<if $restrained is true>>and removes your restraints before<<else>>before<<endif>> walking toward the door. He looks<<else>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>><<endif>> around the building that he has called home for the last few decades and says, "Goodbye, old friend. I must go help $plname now. I'm afraid I can't do it from here because you won't let $pas stay here for very long. Thanks for all the memories..." And then he opens the door and steps outside.
[[Take Hao back to our village.]]<<else>>Hao says, "Oh yeah, there's just one more thing we need to discuss? What is your main objective here, killing Malum or escaping the island?"
(WARNING: This decision will greatly impact how the final act plays out!)
[[The main objective is getting out of here!]]
[[The main objective is killing Malum!]]<<endif>><<set $zhangbabynpc to false>>He sighs and says, "I wasn't going to rape them or anything... I would have gotten their consent, too... Just had to ask in case you could get me in with one of them easier! Anyways, let's get back to your village."
He seems slightly disappointed, but not surprised by your answer. A promise to deceased parents is a difficult thing, but it's not your responsibility nor <<print $comname>>'s to make it come true! He'll have to do that on his own time.
<<if $magicjournal is true>><<if $companion is true>>He wakes up $comname <<if $restrained is true>>and removes your restraints before<<else>>before<<endif>> walking toward the door. He looks<<else>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>><<endif>> around the building that he has called home for the last few decades and says, "Goodbye, old friend. I must go help $plname now. I'm afraid I can't do it from here because you won't let $pas stay here for very long. Thanks for all the memories..." And then he opens the door and steps outside.
[[Take Hao back to our village.]]<<else>>Hao says, "Oh yeah, there's just one more thing we need to discuss? What is your main objective here, killing Malum or escaping the island?"
(WARNING: This decision will greatly impact how the final act plays out!)
[[The main objective is getting out of here!]]
[[The main objective is killing Malum!]]<<endif>><<set $zhangin += 1>><<set $zhangbabynpc to true>>He seems satisfied by your answer. He says, "Cool. I just wanted to make sure you didn't have a claim on any of them, but I'm fully confident in my abilities to woo a woman on my own! I have slept with some of the women who have come through this island, but none of them have lived long enough for me to start a family with... This is far out! Do people still use that expression? Anyways, cool, let's get back to your village."
Will any of the women in your camp be interested in starting a family with Mr. Zhang? Hard to say, but he seems confident in his abilities to woo one!
<<if $magicjournal is true>><<if $companion is true>>He wakes up $comname <<if $restrained is true>>and removes your restraints before<<else>>before<<endif>> walking toward the door. He looks<<else>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>><<endif>> around the building that he has called home for the last few decades and says, "Goodbye, old friend. I must go help $plname now. I'm afraid I can't do it from here because you won't let $pas stay here for very long. Thanks for all the memories..." And then he opens the door and steps outside.
[[Take Hao back to our village.]]<<else>>Hao says, "Oh yeah, there's just one more thing we need to discuss? What is your main objective here, killing Malum or escaping the island?"
(WARNING: This decision will greatly impact how the final act plays out!)
[[The main objective is getting out of here!]]
[[The main objective is killing Malum!]]<<endif>>Mr. Zhang replies, "I assume they're good spirits... But I don't know for sure. I only know they've helped me hide from the dark ones for a long time. The good spirits protect this lighthouse by disabling or killing anyone threatening nearby, and they've always made sure that I have enough resorces to survive. The dark ones... The only thing I know about them for sure is that they enjoy the suffering of others. They empower our enemies because they want them to cause suffering for all of the 'guests' who come to this island. Any time they go to long without killing and mutilating, they start to become weaker... Unfortunately, they haven't gone soft much at all for as long as I've been here. The dark ones also let them use portals that they use to kidnap wounded enemies so they can impale them on their spikes... Usually the people they impale are already pretty badly wounded and dropped from a great height, but... some of them have lived a long time before they finally died."
[[How do you know all of this, Zhang Hao?]]
[[How can I use this book against Malum?]]
[[I just found the book in an old desk. It wasn't even super-well hidden. What's all this about me being special?]]
[[So you've just been hiding out here since the 70s? How old are you?]]
[[How did you come to be the owner of this lighthouse?]]
//Only choose the last two options if you want to end the conversation. ''WARNING! Whichever one you choose will greatly impact the final act of this story!''//
[[I want to kill Malum and take over this island.]]
[[I want to escape from this island as soon as possible.]]<<set $zhangin += 1>><<set $zhangbabynpc to true>>He actually seems rather surprised by your answer. He says, "Wow? Really? I honestly wasn't expecting you to give me a girl... I have slept with some of the women who have come through this island, but none of them have lived long enough for me to start a family with... This is far out! Do people still use that expression? Anyways, cool, let's get back to your village."
Do you really plan to give him one of your woman to make kids with him or are you just stringing him along so he'll help you? Well, either way, he seems to be happy with your answer!
<<if $magicjournal is true>><<if $companion is true>>He wakes up $comname <<if $restrained is true>>and removes your restraints before<<else>>before<<endif>> walking toward the door. He looks<<else>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>><<endif>> around the building that he has called home for the last few decades and says, "Goodbye, old friend. I must go help $plname now. I'm afraid I can't do it from here because you won't let $pas stay here for very long. Thanks for all the memories..." And then he opens the door and steps outside.
[[Take Hao back to our village.]]<<else>>Hao says, "Oh yeah, there's just one more thing we need to discuss? What is your main objective here, killing Malum or escaping the island?"
(WARNING: This decision will greatly impact how the final act plays out!)
[[The main objective is getting out of here!]]
[[The main objective is killing Malum!]]<<endif>>Zhang Hao shakes his head and says, "The crystal only responds to incredibly evil people..." <<if $sadistic is true and $dick gte 6>>He frowns as he looks you up and down and says, "Well... Maybe you can use it. The good spirits here want to kill you, but I am telling them not to... For the moment. I don't like it, but maybe you can use the crystal."<<else>>He gives you a small smile and says, "People like you and me... We just can't use the crystal. Thank whatever gods you pray to that you can't. If you could, you'd probably be no better than Malum."<<endif>>
[[Why do both of your plans involve waiting for him to come to my village? Why can't I go bring the fight to him?]]
<<if $archer is true or $gunner is true>>[[Can I just shoot him when he comes to challenge me to a duel?]]
<<endif>>[[I think I'll try to steal his dark crystal!]]
[[Our village's fortifications are getting better every day. I think that we can withstand a defensive war against Malum.]]Hao scoffs and says, "You want to charge into the village and face off against Malum's entire army with no defenses to back you up? Be my guest. It's a bad idea, though. Trust me, Malum may be evil, but he has an 'honorable' reputation to uphold. If he doesn't, he'll be killed by his own people. He'll have little choice but to ask you for a duel when the time comes."
[[If I steal the Dark Crystal, can I use it to fight Malum?]]
[[I disagree. It's time for me to attack!]]
<<if $archer is true or $gunner is true>>[[Can I just shoot him when he comes to challenge me to a duel?]]
<<endif>>[[I think I'll try to steal his dark crystal!]]
[[Our village's fortifications are getting better every day. I think that we can withstand a defensive war against Malum.]]He ponders that question and says, "Maybe... It is customary for the current chief to mostly use his hands or a sharp spear for combat. Other combatants have tried to use bows and arrows or other projectile weapons to attack the current chief... Usually portals open aroud him and consume any projectiles... <<if $magicjournal is true>>Those portals should grow weaker as he approaches you, but by the time he's close enough for you to completely shut them off, he should be close enough that he can start attacking you. <<endif>>You can try, and maybe with a bit of luck you'll get one or two shots through, but I doubt you can FULLY depend on projectiles. You'll probably need to get in at least a few good strikes to beat him.
[[If I steal the Dark Crystal, can I use it to fight Malum?]]
[[Why do both of your plans involve waiting for him to come to my village? Why can't I go bring the fight to him?]]
[[I think I'll try to steal his dark crystal!]]
[[Our village's fortifications are getting better every day. I think that we can withstand a defensive war against Malum.]]Zhang Hao nods and says, "Smart. Probably a good idea. Who knows what will happen if you just sit back and wait for him to attack you? Just be warned, very soon after you steal his crystal, he'll probably come and challenge you for it. If you're still having troubles beating small bands of his men, then you probably should keep on training your fighting abilities.<<if $magicjournal is true>> I am of course willing to help you steal the dark crystal, but I do have one more condition... <<if $male is false>>I promised my parents that I would produce grandchildren for them one day. Would you mind... helping out?"
[[Sure, why not? I'll have your kids! I'm a very spontaneous person!]]
[[What? No! I won't have your kids!]]
[[Let's get to know each other first...]]
<<if $telum is true or $danadead isnot true or $selenadead isnot true or $maydead isnot true>>[[You can't have me, but maybe you can have one of the other girls.]]<<endif>><<elseif $companion is true and $comfem is true>>I promised my parents that I would produce grandchildren for them one day. Do you think your friend here would be willing to help out?"
[[Sure, she's your baby-maker if you help me out.]]
[[What? No! It's sick of you to even ask after knocking her out!]]
[[Hands off. She's mine.]]
[[You can't have this one, but you can have a different girl as soon as we get back!->Sure, as soon as we get to my village we'll talk about which one you can have!]]
[[You're allowed to ask her out on a date, but you need her consent, not mine.]]<<else>>I promised my parents that I would produce grandchildren for them one day. Do you have any girls at your camp you could give me for baby-making purposes?"
<<if $danadead is true and $maydead is true and $selenadead is true>>[[Nope, they're all dead!]]<<else>>[[Sure, as soon as we get to my village we'll talk about which one you can have!]]
[[What? No! They're not cattle. I'm not giving you any of the women!]]
[[You're allowed to ask one of them on a date if you'd like. It's up to them to decide whether or not they consent.]]<<endif>><<endif>><<else>> You'll need to improve A LOT!"
Everyone is awake now, and it's time to go. He looks around the building that he has called home for the last few decades and says, "Goodbye, old friend. I must go help $plname now. I'm afraid I can't do it from here because you won't let $pas stay here for very long. Thanks for all the memories..." And then he opens the door and steps outside.
[[Take Hao back to our village.]]<<endif>><<set $warofattrition to true>>Zhang Hao nods and says, "Usually I would be in favor of going on the offensive, but the spirits have said that you have built the most formidable defense this island has seen in a long time.<<if $magicjournal is true>> I'd be willing to help you come reinforce your walls and maybe fight off a few enemies, but I do have one condition... <<if $male is false>>I promised my parents that I would produce grandchildren for them one day. Would you mind... helping out?"
[[Sure, why not? I'll have your kids! I'm a very spontaneous person!]]
[[What? No! I won't have your kids!]]
[[Let's get to know each other first...]]
<<if $telum is true or $danadead isnot true or $selenadead isnot true or $maydead isnot true>>[[You can't have me, but maybe you can have one of the other girls.]]<<endif>><<elseif $companion is true and $comfem is true>>I promised my parents that I would produce grandchildren for them one day. Do you think your friend here would be willing to help out?"
[[Sure, she's your baby-maker if you help me out.]]
[[What? No! It's sick of you to even ask after knocking her out!]]
[[Hands off. She's mine.]]
[[You can't have this one, but you can have a different girl as soon as we get back!->Sure, as soon as we get to my village we'll talk about which one you can have!]]
[[You're allowed to ask her out on a date, but you need her consent, not mine.]]<<else>>I promised my parents that I would produce grandchildren for them one day. Do you have any girls at your camp you could give me for baby-making purposes?"
<<if $danadead is true and $maydead is true and $selenadead is true>>[[Nope, they're all dead!]]<<else>>[[Sure, as soon as we get to my village we'll talk about which one you can have!]]
[[What? No! They're not cattle. I'm not giving you any of the women!]]
[[You're allowed to ask one of them on a date if you'd like. It's up to them to decide whether or not they consent.]]<<endif>><<endif>><<else>>You'll need to improve A LOT if you want to win the duel, though!"
Everyone is awake now, and it's time to go. He looks around the building that he has called home for the last few decades and says, "Goodbye, old friend. I must go help $plname now. I'm afraid I can't do it from here because you won't let $pas stay here for very long. Thanks for all the memories..." And then he opens the door and steps outside.
[[Take Hao back to our village.]]<<endif>>You charge outside and run at the enemy camp with all of your companions close behind. You see the spikes out front.<<if $danahorror is true>> Dana is now impaled on one of the spikes!<<endif>><<if $johnhorror is true>> John is now impaled on one of the spikes!<<endif>><<if $mayhorror is true>> May is now impaled on one of the spikes!<<endif>><<if $peterhorror is true>> Peter is now impaled on one of the spikes!<<endif>><<if $selenahorror is true>> Selena is now impaled on one of the spikes!<<endif>><<if $gordonhorror is true>> Gordon is now impaled on one of the spikes!<<endif>><<if $telumhorror is true>> Telum is now impaled on one of the spikes, and it looks like she was severely tortured before she was!<<endif>><<if $deadcount lte 0 and $telumhorror isnot true>> The spikes are a gruesome sight as always, but still you charge forward.<<endif>>
You see a barrage of arrows fly up in the air, and they all come down on you and everyone stupid enough to come with you. Your body lights up in pain as arrows pierce through multiple limbs and organs. You pass out.<<set $dead to true>>
[[The island has defeated me...]]<<if $danapreg is true or $selenapreg is true or $maypreg is true or $telumpreg is true>><<set $npcpreg to true>><<endif>>Indeed you do! Everyone has an interest in this, so everyone accompanies you to a certain point not far from the village. It is time to get one of the maps that you so desperately need to escape this maddening island. The locals cannot make this task IMPOSSIBLE, but that doesn't mean they have to make it easy! A large group will likely attract too much attention though. It has been determined that one person is more likely to succeed on their own than a group would. A good fighting ability is helpful here!
<<if $pcpreg is true and $zhangdead isnot true>>Zhang walks up and pats your belly lightly as he says, "$plname, you've made me the happiest man on Earth. I think this might be a one way trip... You should send me. I know I can get the map back to you. I'm the most qualified for this mission, and you know it.
[[You're right... Good luck, Zhang Hao.]]
[[No, I don't know that for sure. Let me think about it, Hao!]]<<elseif $npcpreg is true and $zhangdead isnot true>>Zhang pats the belly of his pregnant wife and says, "$plname, I've never been happier than I am today. I think this might be a one way trip... You should send me. I know I can get the map back to you. I'm the most qualified for this mission, and you know it.
[[You're right... Good luck, Zhang Hao.]]
[[No, I don't know that for sure. Let me think about it, Hao!]]<<else>>Your fighting ability: $playerfight [[I will get the map myself!]]
<<if $johndead isnot true and $johnin gte 3>>John's Fighting Ability: $johnfight [[John, go get the map for us!]]<<elseif $johndead isnot true>>John is not willing to help you on this EXTREMELY dangerous task..<<else>>John is dead.<<endif>>
<<if $danadead isnot true and $danain gte 3>>Dana's Fighting Ability: $danafight [[Dana, go get the map for us!]]<<elseif $danadead isnot true>>Dana is not willing to help you on this EXTREMELY dangerous task.<<else>>Dana is dead.<<endif>>
<<if $peterdead isnot true and $peterin gte 3>>Peter's Fighting Ability: $peterfight [[Peter, go get the map for us!]]<<elseif $peterdead isnot true>>Peter is not willing to help you on this EXTREMELY dangerous task.<<else>>Peter is dead.<<endif>>
<<if $maydead isnot true and $mayin gte 3>>May's Fighting Ability: $mayfight [[May, go get the map for us!]]<<elseif $maydead isnot true>>May is not willing to help you on this EXTREMELY dangerous task.<<else>>May is dead.<<endif>>
<<if $gordondead isnot true and $gordonin gte 3>>Gordon's Fighting Ability: $gordonfight [[Gordon, go get the map for us!]]<<elseif $gordondead isnot true>>Gordon is not willing to help you on this EXTREMELY dangerous task.<<else>>Gordon is dead.<<endif>>
<<if $selenadead isnot true and $selenain gte 3>>Selena's Fighting Ability: $selenafight [[Selena, go get the map for us!]]<<elseif $selenadead isnot true>>Selena is not willing to help you on this EXTREMELY dangerous task.<<else>>Selena is dead.<<endif>>
<<if $telum is true>><<if $telumdead isnot true and $telumin gte 3>>Telum's Fighting Ability: $telumfight [[Telum, go get the map for us!]] (NOTE:Telum does have a bit more insider knowledge of the village than most!)<<elseif $telumdead isnot true>>Telum is not willing to help you on this EXTREMELY dangerous task.<<else>>Telum is dead.<<endif>>
<<endif>><<if $zhang is true and $zhangdead isnot true>>Zhang doesn't want to go. He says he didn't leave his lighthouse just to die!<<endif>><<endif>><img src="https://i.imgur.com/igg6ChW.png">
<<if $charismatic is true>><<set $zhangin += 1>><<endif>><<set $zhang to true>><<set $zhangfight to 3>><<set $groupfight += 3>><<set $zhangbuild to 4>><<set $zhangfarm to 1>>Zhang Hao has lots to ask you about the outside world as you walk with him back to your village. He also tells you some about himself. He says, "By the way, 'Zhang' is my surname and 'Hao' is my given name. When my parents migrated to America, I was very young. I assimilated in most ways, but we kept the old naming convention!" <<if $zhangbabypc is true>>He adds, "Don't worry though, you can call yourself $plname Zhang, Mrs. Zhang, or whatever you like though!"
<<if $companion is true and $so is true>>$comname raises an eyebrow at this and says, "What did I miss? Did you two have a conversation?"
[[Yes, Zhang is my new boyfriend!]]
[[Just play along. We need him for now!]]
[[Hey, I said we'd get to know each other. That doesn't mean I'm going to become your wife!]]<<else>>[[Sounds great! I look forward to our wedding! (serious)]]
[[I continue to placate him, but have no intention of marrying him.]]
[[I don't intend on changing my name, Hao. I'm a modern woman who just happens to want children soon! (serious)]]
[[Hey, I said we'd get to know each other. That doesn't mean I'm going to become your wife!]]<<endif>><<elseif $zhangdana is true or $zhangselena is true or $zhangmay is true or $zhangtelum is true>>He adds, "Don't worry though, you can call yourself $comname Zhang, Mrs. Zhang, or whatever you like though!"
<<if $zhangdana is true>>Dana says, "Remember, Zhang, we're JUST dating for now. It's a bit early to talk about me changing my name for you!"
He sighs, "I know, I know... but believe me, we'll be married soon! You'll fall for me!"<<elseif $zhangselena is true>>Selena thinks for a moment and says, "Selena Zhang... Mrs. Zhang... I suppose I could get used to that!"
Hao seems pleased that his new wife-to-be is accepting this so quickly.<<elseif $zhangmay is true>>May says, "It is fortunate for you that I have not published any widely-distributed academic papers under my maiden name. I suppose that I could become May Zhang if needed... Although it will cause more people to think I have Chinese ancestry rather than Korean, which is already a bit of a problem."
Hao replies, "I've been on this island so long I hardly even care about borders anymore! You'll get used to it!"<<else>>Telum thinks and says, "I've never had a last name before, but I suppose 'Zhang' is as good as any!"
Hao is pleased by her reaction!<<endif>>
[[I think the two of you make a very cute couple!]]
[["Do you really plan to go through with this, " + $comname + "?"|Do you plan to go through with this?]]<<elseif $zhangbabynpc is true>>He stops for a second, and says, "Speaking of which, can you tell me anything about the future Mrs. Zhang?"
<<if $danacompanion isnot true and $danadead isnot true and $danagf isnot true>>[[You should date Dana Smith. She's a bit young for you, but a sweet girl!]]
<<endif>><<if $selenacompanion isnot true and $selenadead isnot true and $selenagf isnot true>>[[You should date Selena Pinzon. She loves family and kids!]]
<<endif>><<if $maycompanion isnot true and $maydead isnot true and $maygf isnot true>>[[You should date May Park. She's got a good head for business, so she can help provide for your kids!]]
<<endif>><<if $male is true and $so isnot true>>[[Do you only date girls, or do you consider dating guys like me?]]
<<endif>>[[I don't know who you should go out with yet. We'll see!]]<<else>>He sighs and says, "Sometimes I fear there will never be a future Mrs. Zhang though... nor any little Zhangs running around my house."
<<if $male is true and $so isnot true>>[[Do you only date girls, or do you consider dating guys like me?]]
<<endif>>[[Cheer up! I'm sure the right girl is out there for you somewhere!]]
[[Yeah, it's pretty hard to imagine anyone loving you.]]<<endif>><<set $maphunt to true>>He nods and says, "Smart move. For that, you'll need two things. A boat and a map. The boat needs to be large enough that it can be buffeted by some big waves and not completely crumble if it has a small collision, but you should be able to build it with materials here on the island. The hard part will be the map. You see, this island is surrounded by sharp jagged rocks and unnaturally aggressive sharks, and those maps give you a precise path that you must take to escape... But every time you use a map to escape, it becomes invalid. It won't ever work again. That's what happened to old Greg Foster. His friend, Mark Something, was one of the few people to have ever escaped this island, and he got a map. But when Greg tried to use the map, it was suddenly useless.
Part of the spell that keeps this island running the way it does is that those maps must be in a place where they could be realistically stolen. They can't be under 24/7 constant guard or the magic that keeps this island a hidden mess would begin to disipate. There needs to be a chance that people could escape, or it doesn't work. They always keep at least one hidden near the shrine entrance, but there could be other maps in their village, too."
<<if $companion is true and $zhangbabynpc isnot true>>He wakes up $comname <<if $restrained is true>>and removes your restraints before<<else>>before<<endif>> walking toward the door. He looks<<else>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>><<endif>> around the building that he has called home for the last few decades and says, "Goodbye, old friend. I must go help $plname now. I'm afraid I can't do it from here because you won't let $pas stay here for very long. Thanks for all the memories..." And then he opens the door and steps outside.
[[Take Hao back to our village.]]He frowns and says, "That will be tough... Malum is tough. Nearly invincible. He's empowered by the dark ones. You'll need to be a legendary fighter to get this done. But if you want to try... I'll support you. You have two options. ''One:'' You can sneak into his camp one night and try to steal the Dark Crystal. The Dark Crystal is hidden deep within a shrine at the center of the village, and it is how Malum and his people communicate with the dark ones. It won't completely cut off his power, but it will be enough to make his own people begin to question his right to rule. He'll need it back as soon as possible, which means he'll have no choice but to go to your village and challenge you to a duel. No one will respect him if he does any less. I doubt you'll be able to invade his bedroom, his house is too well-guarded.
''Two:'' You can fortify your village and fight a war of attrition. If Malum loses too many people throwing suicide attacks against your village, he'll eventually be forced to come and challenge you to a duel. He will still be powered down and won't have any real advantages because he doesn't know that YOU have the journal."
[[If I steal the Dark Crystal, can I use it to fight Malum?]]
[[Why do both of your plans involve waiting for him to come to my village? Why can't I go bring the fight to him?]]
<<if $archer is true or $gunner is true>>[[Can I just shoot him when he comes to challenge me to a duel?]]
<<endif>>[[I think I'll try to steal his dark crystal!]]
[[Our village's fortifications are getting better every day. I think that we can withstand a defensive war against Malum.]]Zhang Hao nods and says, "Smart. Probably a good idea. Who knows what will happen if you just sit back and wait for him to attack you? Just be warned, very soon after you steal his crystal, he'll probably come and challenge you for it. If you're still having troubles beating small bands of his men, then you probably should keep on training your fighting abilities."
<<if $companion is true and $zhangbabynpc isnot true>>He wakes up $comname <<if $restrained is true>>and removes your restraints before<<else>>before<<endif>> walking toward the door. He looks<<else>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>><<endif>> around the building and saying, "I'll be here. Don't even bother coming back to look for me if you escape. It is my curse to be here, and you are not the one to undo that curse."<<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>>
[[Go back to the village.]]<<set $warofattrition to true>>Zhang Hao nods and says, "Usually I would be in favor of going on the offensive, but the spirits have said that you have built the most formidable defense this island has seen in a long time... Not that I'm betting on you to win, but you have a better chance than most!"
<<if $companion is true and $zhangbabynpc isnot true>>He wakes up $comname <<if $restrained is true>>and removes your restraints before<<else>>before<<endif>> walking toward the door. He looks<<else>><<if $restrained is true>>He removes your restraints before looking<<else>>He looks<<endif>><<endif>> around the building and saying, "I'll be here. Don't even bother coming back to look for me if you escape. It is my curse to be here, and you are not the one to undo that curse."<<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>>
[[Go back to the village.]]<<set $zhangbf to true>><<if $johncompanion is true>><<if $johnbf is true>><<set $johnbf to false>><<set $johnin -= 3>>John is quite upset and says, "You're dumping me to have the babies of some guy you just met? Are you fucking insane, woman? Fine, whatever. You keep her, Zhang. She's just some ho that betrays you!"<<else>>John says, "$soname is not gonna like this..."<<endif>><<elseif $petercompanion is true>><<if $peterbf is true>><<set $peterbf to false>><<set $peterin -= 3>>Peter looks upset and says, "Oh, so half-naked lighthouse owners now outrank pilots? Whatever! Y-y-y-y-you two be happy together!" He storms up ahead.<<else>>Peter looks uncomfortable with all this and says, "$soname is not gonna like this..."<<endif>><<elseif $gordoncompanion is true>><<if $gordonbf is true>><<set $gordonbf to false>><<set $gordonin -= 3>>Gordon says, "Oh, well ain't this just fucking perfect! You're with him because you want little lighthouse babies, huh? Well fuck you both!" He storms on ahead.<<else>>Gordon chuckles and says, "Wow, $soname is gonna be SUPER pissed off, huh?"<<endif>><<elseif $danacompanion is true>><<if $danagf is true>><<set $danagf to false>><<set $danain -= 3>>Dana yells, "WHAT!? You're blowing off everything we had because you met some dumbass in a lighthouse! Go get fucked!" She storms up ahead.<<else>>Dana says, "Ummm... Congratulations on your old dude, but $soname won't be happy about this!"<<endif>><<elseif $selenacompanion is true>><<if $selenagf is true>><<set $selenagf to false>><<set $selenain -= 3>>Selena has tears in her eyes as you explain the situation. She says, "I... I get it. You need to be with a real man. But I just wish you hadn't led me on!" She runs away crying.<<else>>Selena smiles awkwardly and says, "Wow, congratulations... I'm sure you two will have an amazing family together... I just don't want to be around when you break the news to $soname!"<<endif>><<elseif $maycompanion is true>><<if $maygf is true>><<set $maygf to false>><<set $mayin -= 3>>May says, "When I agreed to engage in lesbian sex with you, we never agreed that there would be a 3rd party to our relationship. I am afraid I must end this relationship with you." She looks like she might cry as she runs ahead.<<else>>May nods and says, "Social conventions dictate that I should now wish you congratulations. However, I am concerned that $soname might not take this well..."<<endif>><<else>><<if $telumgf is true>><<set $telumgf to false>><<set $telumin -= 3>>Telum glares at you and says, "Oh, so you just keep moving up to the next most valuable islander, huh? Well maybe eventually you can get Malum to fuck your whore ass!" She storms on up ahead.<<else>>Telum says, "Oh... I see! Well, $soname won't be happy about this, but you know your people better than I do!"<<endif>><<endif>>
You eventually get back to the village. <<if $johnbf is true>><<set $johnbf to false>><<set $johnin -= 3>>John is there to greet you, but you must break the news to him. John is quite upset and says, "You're dumping me to have the babies of some guy you just met? Are you fucking insane, woman? Fine, whatever. You keep her, Zhang. She's just some ho that betrays you!"<<elseif $peterbf is true>><<set $peterbf to false>><<set $peterin -= 3>>Peter is there to greet you, but you must break the news to him. He looks upset and says, "Oh, so half-naked lighthouse owners now outrank pilots? Whatever! Y-y-y-y-you two be happy together!"<<elseif $gordonbf is true>><<set $gordonbf to false>><<set $gordonin -= 3>><<set $gordonflirt to false>>Gordon is there to greet you, but you must break the news to him. He says, "Oh, well ain't this just fucking perfect! You're with him because you want little lighthouse babies, huh? Well fuck you both!"<<elseif $danagf is true>><<set $danagf to false>><<set $danain -= 3>>Dana is there to greet you, but you must break the news to her. She yells, "WHAT!? You're blowing off everything we had because you met some dumbass in a lighthouse! Go get fucked!"<<elseif $selenagf is true>><<set $selenagf to false>><<set $selenain -= 3>>Selena has tears in her eyes as you explain your new relationship to her. She says, "I... I get it. You need to be with a real man. But I just wish you hadn't led me on!" She runs away crying.<<elseif $maygf is true>><<set $maygf to false>><<set $mayin -= 3>>May says, "When I agreed to engage in lesbian sex with you, we never agreed that there would be a 3rd party to our relationship. I am afraid I must end this relationship with you." She looks like she might cry as she runs away!<<else>>$soname does not speak kindly of you and your new boyfriend upon your return, but such is life!<<endif>><<set $soname to "Zhang">>
You gather everyone around and tell them of your plans. <<if $iwantsafety is true or $overruled is true>><<if $maphunt is true>>It sounds risky, but everyone is grateful to know exactly how you will escape from this island!<<else>>There is some commotion and anger about how you're changing the deal after it had already been established, but you and Hao manage to convince everyone that this is your best chance.<<endif>><<else>><<if $maphunt is true>>It sounds risky, but everyone agrees that any earlier plans you may have had have gone out the window! This island is simply too dangerous to stay here any longer than necessary!<<else>>It's a risky plan, but everyone knows that Malum must be defeated. Maybe it's because they want to exploit this island's natural resources, or maybe it's because they want to defeat the source of evil. Whatever their reasons, everyone is on board.<<endif>><<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
<<if $telum is true>><<if $zhangin gte 3>>Hao says, "So... Would you like to get started on making that baby tonight?"
[[Yes sir! One junior Zhang, coming right up!]]
[[We have a lot of stuff to do, and maybe getting me pregnant isn't the best idea right at this moment!]]<<else>>Hao says, "I want you to be the mother of my child... eventually. But not tonight! I feel like I need to get to know you better first."
[[Spend a few hours talking with Zhang Hao.]]<<endif>><<else>>Also, exploration is no longer needed! But don't worry, those of your companions with exploration abilities may be able to focus those energies into something else! So can you! In fact, you already have!<<set $playerfight += $playerexplore>><<set $playerexplore to 0>> You are now a better fighter.
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<endif>><<set $zhangbabypc to false>><<set $zhangin -= 2>>$comname gives you a dirty look, but decides not to interfere as you and Mr. Zhang "plan for the future"! Eventually though, Zhang Hao turns to you and says, "You have no intention of being my wife, do you? It's fine, but next time don't play me for a damned fool! I wasn't REALLY going to force you to be my wife to help you. I'll still help you, just respect me a bit more in the future!" You don't know how he figured it out, but he's very good at detecting even small tells, it seems... Or maybe his spirit friends told him.
You gather everyone around and tell them of your plans. <<if $iwantsafety is true or $overruled is true>><<if $maphunt is true>>It sounds risky, but everyone is grateful to know exactly how you will escape from this island!<<else>>There is some commotion and anger about how you're changing the deal after it had already been established, but you and Hao manage to convince everyone that this is your best chance.<<endif>><<else>><<if $maphunt is true>>It sounds risky, but everyone agrees that any earlier plans you may have had have gone out the window! This island is simply too dangerous to stay here any longer than necessary!<<else>>It's a risky plan, but everyone knows that Malum must be defeated. Maybe it's because they want to exploit this island's natural resources, or maybe it's because they want to defeat the source of evil. Whatever their reasons, everyone is on board.<<endif>><<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
<<if $telum is true>>Mr. Zhang sits near a campfire and says, "You won't be my wife... That's fine, but at least tell me more of the outside world. You owe me that much."
[[Spend a few hours talking with Zhang Hao.]]<<else>>Also, exploration is no longer needed! But don't worry, those of your companions with exploration abilities may be able to focus those energies into something else! So can you! In fact, you already have!<<set $playerfight += $playerexplore>><<set $playerexplore to 0>> You are now a better fighter.
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<endif>><<set $zhangbf to true>>Mr. Zhang happily chatters away about his future plans with you. He already knows what he wants to name your future kids! He's a bit more excited about picking out boy names than girl names, but he promises that he'll still be a good father to girls.
You eventually get back to the village. <<if $johnbf is true>><<set $johnbf to false>><<set $johnin -= 3>>John is there to greet you, but you must break the news to him. John is quite upset and says, "You're dumping me to have the babies of some guy you just met? Are you fucking insane, woman? Fine, whatever. You keep her, Zhang. She's just some ho that betrays you!"<<elseif $peterbf is true>><<set $peterbf to false>><<set $peterin -= 3>>Peter is there to greet you, but you must break the news to him. He looks upset and says, "Oh, so half-naked lighthouse owners now outrank pilots? Whatever! Y-y-y-y-you two be happy together!"<<elseif $gordonbf is true>><<set $gordonbf to false>><<set $gordonin -= 3>>Gordon is there to greet you, but you must break the news to him. He says, "Oh, well ain't this just fucking perfect! You're with him because you want little lighthouse babies, huh? Well fuck you both!"<<elseif $danagf is true>><<set $danagf to false>><<set $danain -= 3>>Dana is there to greet you, but you must break the news to her. She yells, "WHAT!? You're blowing off everything we had because you met some dumbass in a lighthouse! Go get fucked!"<<elseif $selenagf is true>><<set $selenagf to false>><<set $selenain -= 3>>Selena has tears in her eyes as you explain your new relationship to her. She says, "I... I get it. You need to be with a real man. But I just wish you hadn't led me on!" She runs away crying.<<elseif $maygf is true>><<set $maygf to false>><<set $mayin -= 3>>May says, "When I agreed to engage in lesbian sex with you, we never agreed that there would be a 3rd party to our relationship. I am afraid I must end this relationship with you." She looks like she might cry as she runs away!<<else>><<set $so to true>>Everyone is a bit surprised that you chose this old man to be your future husband, but they all congratulate you none-the-less!<<endif>><<set $soname to "Zhang">>
You gather everyone around and tell them of your plans. <<if $iwantsafety is true or $overruled is true>><<if $maphunt is true>>It sounds risky, but everyone is grateful to know exactly how you will escape from this island!<<else>>There is some commotion and anger about how you're changing the deal after it had already been established, but you and Hao manage to convince everyone that this is your best chance.<<endif>><<else>><<if $maphunt is true>>It sounds risky, but everyone agrees that any earlier plans you may have had have gone out the window! This island is simply too dangerous to stay here any longer than necessary!<<else>>It's a risky plan, but everyone knows that Malum must be defeated. Maybe it's because they want to exploit this island's natural resources, or maybe it's because they want to defeat the source of evil. Whatever their reasons, everyone is on board.<<endif>><<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
<<if $telum is true>><<if $zhangin gte 3>>Hao says, "So... Would you like to get started on making that baby tonight?"
[[Yes sir! One junior Zhang, coming right up!]]
[[We have a lot of stuff to do, and maybe getting me pregnant isn't the best idea right at this moment!]]<<else>>Hao says, "I want you to be the mother of my child... eventually. But not tonight! I feel like I need to get to know you better first."
[[Spend a few hours talking with Zhang Hao.]]<<endif>><<else>>Also, exploration is no longer needed! But don't worry, those of your companions with exploration abilities may be able to focus those energies into something else! So can you! In fact, you already have!<<set $playerfight += $playerexplore>><<set $playerexplore to 0>> You are now a better fighter.
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<endif>><<set $zhangbabypc to false>><<set $zhangin -= 2>>You and Mr. Zhang "plan for the future" some on your way back to camp. He talks about what he wants to name each of the children you'll have together. Eventually though, Zhang Hao turns to you and says, "You have no intention of being my wife, do you? It's fine, but next time don't play me for a damned fool! I wasn't REALLY going to force you to be my wife to help you. I'll still help you, just respect me a bit more in the future!" You don't know how he figured it out, but he's very good at detecting even small tells, it seems... Or maybe his spirit friends told him.
You gather everyone around and tell them of your plans. <<if $iwantsafety is true or $overruled is true>><<if $maphunt is true>>It sounds risky, but everyone is grateful to know exactly how you will escape from this island!<<else>>There is some commotion and anger about how you're changing the deal after it had already been established, but you and Hao manage to convince everyone that this is your best chance.<<endif>><<else>><<if $maphunt is true>>It sounds risky, but everyone agrees that any earlier plans you may have had have gone out the window! This island is simply too dangerous to stay here any longer than necessary!<<else>>It's a risky plan, but everyone knows that Malum must be defeated. Maybe it's because they want to exploit this island's natural resources, or maybe it's because they want to defeat the source of evil. Whatever their reasons, everyone is on board.<<endif>><<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
<<if $telum is true>>Mr. Zhang sits near a campfire and says, "You won't be my wife... That's fine, but at least tell me more of the outside world. You owe me that much."
[[Spend a few hours talking with Zhang Hao.]]<<else>>Also, exploration is no longer needed! But don't worry, those of your companions with exploration abilities may be able to focus those energies into something else! So can you! In fact, you already have!<<set $playerfight += $playerexplore>><<set $playerexplore to 0>> You are now a better fighter.
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<endif>><<set $zhangbf to true>>Mr. Zhang seems slightly disappointed you won't change your name, but he eventually just says, "I suppose the marriage scene is a bit different than it was when I was young... Well, as long as the kids are mine, I won't make a big deal out of it! He soon happily chatters away about his future plans with you. He already knows what he wants to name your future kids! He's a bit more excited about picking out boy names than girl names, but he promises that he'll still be a good father to girls.
You eventually get back to the village. <<if $johnbf is true>><<set $johnbf to false>><<set $johnin -= 3>>John is there to greet you, but you must break the news to him. John is quite upset and says, "You're dumping me to have the babies of some guy you just met? Are you fucking insane, woman? Fine, whatever. You keep her, Zhang. She's just some ho that betrays you!"<<elseif $peterbf is true>><<set $peterbf to false>><<set $peterin -= 3>>Peter is there to greet you, but you must break the news to him. He looks upset and says, "Oh, so half-naked lighthouse owners now outrank pilots? Whatever! Y-y-y-y-you two be happy together!"<<elseif $gordonbf is true>><<set $gordonbf to false>><<set $gordonin -= 3>>Gordon is there to greet you, but you must break the news to him. He says, "Oh, well ain't this just fucking perfect! You're with him because you want little lighthouse babies, huh? Well fuck you both!"<<elseif $danagf is true>><<set $danagf to false>><<set $danain -= 3>>Dana is there to greet you, but you must break the news to her. She yells, "WHAT!? You're blowing off everything we had because you met some dumbass in a lighthouse! Go get fucked!"<<elseif $selenagf is true>><<set $selenagf to false>><<set $selenain -= 3>>Selena has tears in her eyes as you explain your new relationship to her. She says, "I... I get it. You need to be with a real man. But I just wish you hadn't led me on!" She runs away crying.<<elseif $maygf is true>><<set $maygf to false>><<set $mayin -= 3>>May says, "When I agreed to engage in lesbian sex with you, we never agreed that there would be a 3rd party to our relationship. I am afraid I must end this relationship with you." She looks like she might cry as she runs away!<<else>><<set $so to true>>Everyone is a bit surprised that you chose this old man to be your future husband, but they all congratulate you none-the-less!<<endif>><<set $soname to "Zhang">>
You gather everyone around and tell them of your plans. <<if $iwantsafety is true or $overruled is true>><<if $maphunt is true>>It sounds risky, but everyone is grateful to know exactly how you will escape from this island!<<else>>There is some commotion and anger about how you're changing the deal after it had already been established, but you and Hao manage to convince everyone that this is your best chance.<<endif>><<else>><<if $maphunt is true>>It sounds risky, but everyone agrees that any earlier plans you may have had have gone out the window! This island is simply too dangerous to stay here any longer than necessary!<<else>>It's a risky plan, but everyone knows that Malum must be defeated. Maybe it's because they want to exploit this island's natural resources, or maybe it's because they want to defeat the source of evil. Whatever their reasons, everyone is on board.<<endif>><<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
<<if $telum is true>><<if $zhangin gte 3>>Hao says, "So... Would you like to get started on making that baby tonight?"
[[Alright, let's have sex! I want a baby soon.]]
[[We have a lot of stuff to do, and maybe getting me pregnant isn't the best idea right at this moment!]]<<else>>Hao says, "I want you to be the mother of my child... eventually. But not tonight! I feel like I need to get to know you better first."
[[Spend a few hours talking with Zhang Hao.]]<<endif>><<else>>Also, exploration is no longer needed! But don't worry, those of your companions with exploration abilities may be able to focus those energies into something else! So can you! In fact, you already have!<<set $playerfight += $playerexplore>><<set $playerexplore to 0>> You are now a better fighter.
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<endif>><<endif>><<if $zhangdana is true>><<set $danapreg to true>>Dana says, "Really? We do? You know, I've always thought it would be so cute if I had little half-Chinese babies..."
Hao quickly interjects, "Zhang children are the cutest you've ever seen! I swear that you won't regret your decision!"
Dana looks like part of her is screaming that this is a bad idea, and part of her is just telling her to give in.<<elseif $zhangselena is true>><<set $selenapreg to true>>Selena is practically beaming with pride as she says, "Thanks! It is nice to finally meet someone with similar objectives in life!"
Hao says, "I may be old, but my cannon is still quite capable! I promise you will never lack for children, my dear!"
Selena blushes, but smiles back.<<elseif $zhangmay is true>><<set $maypreg to true>>May asks, "Is this a race thing? I shall have you know, Koreans are VERY different than Chinese people and saying that we all look the same is..."
Hao interrupts her and says, "May Park, your race has nothing to do with my attraction toward you. You are a beautiful, intelligent woman in your own right, and ANY man ought to be proud to call you his wife!"
May pauses for a moment after hearing that. She says, "Well... maybe we do make a 'cute' couple."<<else>><<set $telumpreg to true>>Telum says, "'Cute' is not a word that my people often use to describe adults."
Hao smiles at her and says, "I don't care how they describe us, dear Telum, as long as they describe us together!"<<endif>>
You get back to the village and gather everyone around and tell them of your plans. <<if $iwantsafety is true or $overruled is true>><<if $maphunt is true>>It sounds risky, but everyone is grateful to know exactly how you will escape from this island!<<else>>There is some commotion and anger about how you're changing the deal after it had already been established, but you and Hao manage to convince everyone that this is your best chance.<<endif>><<else>><<if $maphunt is true>>It sounds risky, but everyone agrees that any earlier plans you may have had have gone out the window! This island is simply too dangerous to stay here any longer than necessary!<<else>>It's a risky plan, but everyone knows that Malum must be defeated. Maybe it's because they want to exploit this island's natural resources, or maybe it's because they want to defeat the source of evil. Whatever their reasons, everyone is on board.<<endif>><<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
A few hours later, you're relaxing on the beach when you hear <<if $zhangdana is true>>some moaning coming from Dana's hut, and it goes on for quite some time. She eventually walks out with her shirt looking desheveled and a conspicuous stain on her shorts. She blushes when she sees you as she says, "You know... most girls don't get pregnant the first time they have sex with a guy... I never agreed that I'd definitely have his kids, we're just... exploring our options!" She quickly hurries away, and Hao comes out with a big smile on his face as he sits down by the fire.
He says, "I may be a few years older, but the game hasn't changed, my friend. I've still got it!" He sits back and relaxes as he says, "Let's talk for a few hours... If I'm helping you, then you at least owe me that! Dana can't be the only one pulling her weight around here!"<<elseif $zhangselena is true>>skin slapping coming from Selena's hut. It sounds a bit like... spanking. A while later Selena comes out of his hut wearing nothing but a small, white, torn pair of panties. You can see some red hand prints around the edges. She gives you a quick wink and walks away to get a drink of water. Hao comes out with a big smile on his face and sits down by the fire.
He says, "That's a very kinky woman over there... But I like that! In the end, we want the same things." He sits back and relaxes as he says, "Let's talk for a few hours... If I'm helping you, then you at least owe me that! Selena can't be the only one pulling her weight around here!"<<elseif $zhangmay is true>>some intense moaning coming from May's hut. She shrieks, "Harder... harder... OH GOD! ...You... still going?" A while later, she stumbles out in a ruffled maid costume and shrugs at you as she says, "Well... it seems that the stories I've heard about how older man generally lack the same energy were entirely fabricated! If anything, Zhang Hao has more than most!" She walks off to get some water and Hao comes out with a big smile on his face and sits down by the fire.
He says, "That girl has got some weird shit going on in her head, but maybe that's the price of genius... I like her!" He sits back and relaxes as he says, "Let's talk for a few hours... If I'm helping you, then you at least owe me that! May can't be the only one pulling her weight around here!"<<else>>lots of commotion coming from a hut that Telum is using for right now. It's a good thing she doesn't have any fragile decorations as it sounds like occasionally a body smashes against the wall. Eventually, Telum walks out, looks at you, and says, "I have fulfilled my oath." Zhang Hao stumbles out a moment later and looks bewildered but happy as he sits by the fire.
He says, "My God... If I had known island women could be like that, I would have risked getting impaled a lot more often over the last few decades! If I die while doing it with her, don't even worry about it. I'll die happy." He sits back and relaxes as he says, "Let's talk for a few hours... If I'm helping you, then you at least owe me that! Telum can't be the only one pulling her weight around here!"<<endif>>
<<if $telum is true>>[[Spend a few hours talking with Zhang Hao.]]<<else>>Wait! A quick pause before we continue! Exploration is no longer needed! But don't worry, those of your companions with exploration abilities may be able to focus those energies into something else! So can you! In fact, you already have!<<set $playerfight += $playerexplore>><<set $playerexplore to 0>> You are now a better fighter.
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<endif>><<if $zhangdana is true>>Dana shrugs and says, "I guess I'll go out on a few dates with him... I can't promise anymore than that though."
Hao quickly interjects, "Zhang children are the cutest you've ever seen! I swear that you won't regret your decision!"
Dana gives him an odd look. That probably didn't help his case.<<elseif $zhangselena is true>><<set $selenapreg to true>>Selena says, "Family is everything to me, $plname. If Hao wants a family and so do I... I need to at least give him some consideration, right?"
Hao says, "I may be old, but my cannon is still quite capable! I promise you will never lack for children, my dear!"
Selena blushes, but smiles back.<<elseif $zhangmay is true>>May asks, "Although this contract would likely be considered unenforceable in a court of law, I am not the sort of person to break such important agreements insouciantly. I shall fulfill my end of the bargain as needed."
Hao interrupts her and says, "May Park, I hope that you don't view this as JUST a contract. You are a beautiful, intelligent woman in your own right, and ANY man ought to be proud to call you his wife!"
May pauses for a moment after hearing that. She says, "Well... I suppose I shall at least give him a fair chance!."<<else>><<set $telumpreg to true>>Telum says, "You are my chief and you have assigned me a full-time mate. Why shouldn't I take him?"
Hao smiles at her and says, "Your dirty talk is different than most, Telum, but I dig it!"<<endif>>
You get back to the village and gather everyone around and tell them of your plans. <<if $iwantsafety is true or $overruled is true>><<if $maphunt is true>>It sounds risky, but everyone is grateful to know exactly how you will escape from this island!<<else>>There is some commotion and anger about how you're changing the deal after it had already been established, but you and Hao manage to convince everyone that this is your best chance.<<endif>><<else>><<if $maphunt is true>>It sounds risky, but everyone agrees that any earlier plans you may have had have gone out the window! This island is simply too dangerous to stay here any longer than necessary!<<else>>It's a risky plan, but everyone knows that Malum must be defeated. Maybe it's because they want to exploit this island's natural resources, or maybe it's because they want to defeat the source of evil. Whatever their reasons, everyone is on board.<<endif>><<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
A few hours later, you're relaxing on the beach. <<if $zhangdana is true>>Hao Zhang comes to sit next to you and sighs as he says, "Bagging a young woman is more difficult than I remember... Oh well, I'll keep trying! For now, let's talk for a few hours. You owe me at least that much!"<<elseif $zhangselena is true>>You hear skin slapping coming from Selena's hut. It sounds a bit like... spanking. A while later Selena comes out of his hut wearing nothing but a small, white, torn pair of panties. You can see some red hand prints around the edges. She gives you a quick wink and walks away to get a drink of water. Hao comes out with a big smile on his face and sits down by the fire.
He says, "That's a very kinky woman over there... But I like that! In the end, we want the same things." He sits back and relaxes as he says, "Let's talk for a few hours... If I'm helping you, then you at least owe me that! Selena can't be the only one pulling her weight around here!"<<elseif $zhangmay is true>>You see Hao and May talking. They seem to be getting along for the moment. They've been talking for a long time. Eventually, Hao gets up and walks over to sit down next to you.
He says, "That girl won't be easy, but maybe that's the price of genius... I like her! I'll keep trying!" He sits back and relaxes as he says, "Let's talk for a few hours... If I'm helping you, then you at least owe me that! May can't be the only one pulling her weight around here!"<<else>>lots of commotion coming from a hut that Telum is using for right now. It's a good thing she doesn't have any fragile decorations as it sounds like occasionally a body smashes against the wall. Eventually, Telum walks out, looks at you, and says, "I have fulfilled my oath." Zhang Hao stumbles out a moment later and looks bewildered but happy as he sits by the fire.
He says, "My God... If I had known island women could be like that, I would have risked getting impaled a lot more often over the last few decades! If I die while doing it with her, don't even worry about it. I'll die happy." He sits back and relaxes as he says, "Let's talk for a few hours... If I'm helping you, then you at least owe me that! Telum can't be the only one pulling her weight around here!"<<endif>>
<<if $telum is true>>[[Spend a few hours talking with Zhang Hao.]]<<else>>Wait! A quick pause before we continue! Exploration is no longer needed! But don't worry, those of your companions with exploration abilities may be able to focus those energies into something else! So can you! In fact, you already have!<<set $playerfight += $playerexplore>><<set $playerexplore to 0>> You are now a better fighter.
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<endif>><<set $zhangdana to true>><<if $danacompanion is true>>Dana says, "Wait a minute... What are you signing me up for?"
Hao says, "Ah yes, this is a pretty one! I'll take her!"<<else>>He is quite excited as you describe her. He never imagined you'd give him your young, pretty companion! As luck would have it, you find Dana patrolling the forest about 20 minutes away from your village. You introduce her to Hao. You are forced to tell her about the deal you've made. Hao says, "She's just as wonderful as you described!"<<endif>>
<<if $male is false and $selenagf isnot true and $maygf isnot true and $telumgf isnot true>>Dana replies, "Wait a minute, if you won't date him, then why should I?"
Hao says, "Because, my dear. $plname and I would clash. We are both bosses of our own territory. You are the sort of person who gravitates toward a leader."
Dana mumbles, "I can be a leader if I want to..."<<elseif $danaenemy is true>>Dana just laughs and flips you off as she says, "Why would I ever want ANYTHING to do with what YOU want, $plname?"
Hao says, "Now now, $plname can be a bit of a <<if $male is true>>bastard<<else>>bitch<<endif>> sometimes, but $pro is your leader! Besides, I can be quite charming. Wait and see!"<<else>>Dana gives you a bewildered look and asks, "But... why me?"
"Why not you?" Hao quickly responds. "You're the most beautiful girl this island has ever seen, and I am the only landowner!"
Dana actually warms up a little to that response!<<endif>>
Dana and Hao spend a while talking together, and it seems that they're actually really getting along now! He seems to be quite a sweet-talker!
[[I think the two of you make a very cute couple!]]
[[Do you really plan to go through with this, Dana?->Do you plan to go through with this?]]<<set $zhangselena to true>><<if $selenacompanion is true>>Selena says, "Saywha...? What was that?"
Hao says, "Ah yes, a family woman! I'll take her!"<<else>>He is quite excited as you describe her. He is especially interested in her "birthing hips", which you have to admit are generous! As luck would have it, you find Selena picking some fruits in the forest about 20 minutes away from your village. You introduce her to Hao. You are forced to tell her about the deal you've made. Hao says, "She's just as wonderful as you described!"<<endif>>
Selena replies, "Wait... I want a family, but this is all REALLY sudden."
Hao says, "Everything about life is sudden, my dear. Sometimes you've got to stop asking why and just go with what you know is right!"
To your surprise, that line actually kind of works on Selena. She says, "OK... I guess we can at least talk." Selena and Hao spend a while talking together, and it seems that they're actually really getting along now!
[[I think the two of you make a very cute couple!]]
[[Do you really plan to go through with this, Selena?->Do you plan to go through with this?]]<<set $zhangmay to true>><<if $maycompanion is true>>May says, "Wait, stop talking. You cannot enter contracts in my name without my consent, and you do not have my consent, $plname!"
Hao says, "Ah yes, this is a pretty one! Smart, too! I'll take her!"<<else>>He is quite excited as you describe her. He never imagined you'd give him your smartest and also beautiful companion! As luck would have it, you find May about 20 minutes away from your village gathering some supplies to patch her hut. You introduce her to Hao. You are forced to tell her about the deal you've made. Hao says, "She's just as wonderful as you described!"<<endif>>
<<if $male is false and $selenagf isnot true and $danagf isnot true and $telumgf isnot true>>May replies, "I have an objection. If you will not date this individual, then why should I?"
Hao says, "Because, my dear. $plname and I would clash. We are both bosses of our own territory. You are the sort of person who gravitates toward a leader."
May is taken aback as she says, "I shall have you know that I have read more books on leadership than you will ever see at some fleamarket in East Texas or whetever backwards hole is your origin."
Hao nods, "Cool. You've read some books. How many times have you really been a leader?"
May replies, "Well, I... you see... Ummm... OK, point taken, but I could probably become a leader!"<<elseif $mayenemy is true>>May says, "We are not friends, $plname. Why would I take your dating advice?"
Hao says, "Now now, $plname can be a bit of a <<if $male is true>>bastard<<else>>bitch<<endif>> sometimes, but $pro is your leader! Besides, I can be quite charming. Wait and see!"<<else>>May looks at you oddly and she says, "I bring many assets to this team... Why do you think reproduction is the foremost of those assets?"
"We all know you're very smart and special," Hao quickly responds. "That's part of what makes you so valuable to me! I respect you, May Park."
May actually warms up a little to that response!<<endif>>
DMay and Hao spend a while talking together, and it seems that they're actually really getting along now!
[[I think the two of you make a very cute couple!]]
[[Do you really plan to go through with this, May?->Do you plan to go through with this?]]<<set $zhangbabynpc to false>><<set $zhangflirt to true>>He says, "Most of the people who get stuck on this island have been men, and maybe I have shared a few... special nights with some of them. But I am not looking for a long-term relationship with a man. Maybe just a few fun nights here and there... He considers it a moment and says, "Well... Maybe I can spend a while with you... Just til we get off this island! Then I'm carrying on my lineage!" He gives you a wink.
Soon, you get back to your village. You gather everyone around and tell them of your plans. <<if $iwantsafety is true or $overruled is true>><<if $maphunt is true>>It sounds risky, but everyone is grateful to know exactly how you will escape from this island!<<else>>There is some commotion and anger about how you're changing the deal after it had already been established, but you and Hao manage to convince everyone that this is your best chance.<<endif>><<else>><<if $maphunt is true>>It sounds risky, but everyone agrees that any earlier plans you may have had have gone out the window! This island is simply too dangerous to stay here any longer than necessary!<<else>>It's a risky plan, but everyone knows that Malum must be defeated. Maybe it's because they want to exploit this island's natural resources, or maybe it's because they want to defeat the source of evil. Whatever their reasons, everyone is on board.<<endif>><<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
<<if $telum is true>><<if $zhangin gte 3>>Hao says, "So... Would you like to get with me tonight?"
[[Sure, let's have sex!->Woah, we're not even close to that stage in our relationship... We can have sex, but let's do it in ways that don't involve me getting pregnant!]]
[[Maybe later... Don't you have more questions about the outside world?->Spend a few hours talking with Zhang Hao.]]<<else>>Hao says, "I will have sex with you... eventually. But not tonight! I feel like I need to get to know you better first."
[[Spend a few hours talking with Zhang Hao.]]<<endif>><<else>>Also, exploration is no longer needed! But don't worry, those of your companions with exploration abilities may be able to focus those energies into something else! So can you! In fact, you already have!<<set $playerfight += $playerexplore>><<set $playerexplore to 0>> You are now a better fighter.
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<endif>><<set $zhangbabypc to false>><<set $zhangin -= 2>>He sighs and says, "You have no intention of ever helping me get a wife, do you? It's fine, but next time don't play me for a damned fool! I wasn't REALLY going to force anyone to be my wife to help you. I'll still help you, just respect me a bit more in the future!"
You gather everyone around and tell them of your plans. <<if $iwantsafety is true or $overruled is true>><<if $maphunt is true>>It sounds risky, but everyone is grateful to know exactly how you will escape from this island!<<else>>There is some commotion and anger about how you're changing the deal after it had already been established, but you and Hao manage to convince everyone that this is your best chance.<<endif>><<else>><<if $maphunt is true>>It sounds risky, but everyone agrees that any earlier plans you may have had have gone out the window! This island is simply too dangerous to stay here any longer than necessary!<<else>>It's a risky plan, but everyone knows that Malum must be defeated. Maybe it's because they want to exploit this island's natural resources, or maybe it's because they want to defeat the source of evil. Whatever their reasons, everyone is on board.<<endif>><<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
<<if $telum is true>>Mr. Zhang sits near a campfire and says, "You won't help me get a wife... That's fine, but at least tell me more of the outside world. You owe me that much."
[[Spend a few hours talking with Zhang Hao.]]<<else>>Also, exploration is no longer needed! But don't worry, those of your companions with exploration abilities may be able to focus those energies into something else! So can you! In fact, you already have!<<set $playerfight += $playerexplore>><<set $playerexplore to 0>> You are now a better fighter.
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<endif>>He sighs and says, "Easy for you to say. <<if $male is true>>You're a handsome young man who can probably bring back a girl every night of the week if he really wants to! It's harder for an old man like me... I'll try though!"<<else>>You're a beautiful young woman who can have any man she wants. You have no idea what it's like to be an old man... I'll try though!"<<endif>>
Soon, you get back to your village. You gather everyone around and tell them of your plans. <<if $iwantsafety is true or $overruled is true>><<if $maphunt is true>>It sounds risky, but everyone is grateful to know exactly how you will escape from this island!<<else>>There is some commotion and anger about how you're changing the deal after it had already been established, but you and Hao manage to convince everyone that this is your best chance.<<endif>><<else>><<if $maphunt is true>>It sounds risky, but everyone agrees that any earlier plans you may have had have gone out the window! This island is simply too dangerous to stay here any longer than necessary!<<else>>It's a risky plan, but everyone knows that Malum must be defeated. Maybe it's because they want to exploit this island's natural resources, or maybe it's because they want to defeat the source of evil. Whatever their reasons, everyone is on board.<<endif>><<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
<<if $telum is true>>Mr. Zhang sits near a campfire and says, "Sorry if I was being a downer earlier today... You're right! The right girl is out there for me! But at least tell me more of the outside world. You owe me that much."
[[Spend a few hours talking with Zhang Hao.]]<<else>>Also, exploration is no longer needed! But don't worry, those of your companions with exploration abilities may be able to focus those energies into something else! So can you! In fact, you already have!<<set $playerfight += $playerexplore>><<set $playerexplore to 0>> You are now a better fighter.
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<endif>><<set $zhangin -= 1>>He sighs and says, "Damn, kid. That cuts deep... I can see where you're coming from though."
Soon, you get back to your village. You gather everyone around and tell them of your plans. <<if $iwantsafety is true or $overruled is true>><<if $maphunt is true>>It sounds risky, but everyone is grateful to know exactly how you will escape from this island!<<else>>There is some commotion and anger about how you're changing the deal after it had already been established, but you and Hao manage to convince everyone that this is your best chance.<<endif>><<else>><<if $maphunt is true>>It sounds risky, but everyone agrees that any earlier plans you may have had have gone out the window! This island is simply too dangerous to stay here any longer than necessary!<<else>>It's a risky plan, but everyone knows that Malum must be defeated. Maybe it's because they want to exploit this island's natural resources, or maybe it's because they want to defeat the source of evil. Whatever their reasons, everyone is on board.<<endif>><<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
<<if $telum is true>>Mr. Zhang sits near a campfire and says, "Mind sharing the fire with an old fart? Come on, at least tell me more of the outside world. You owe me that much."
[[Spend a few hours talking with Zhang Hao.]]<<else>>Also, exploration is no longer needed! But don't worry, those of your companions with exploration abilities may be able to focus those energies into something else! So can you! In fact, you already have!<<set $playerfight += $playerexplore>><<set $playerexplore to 0>> You are now a better fighter.
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<endif>><<set $zhangin += 2>><<set $pcpreg to true>>Hao happily takes you to your room where you soon lose all of your clothes. He may be old, but he isn't necessarily unattractive. More importantly, his stamina is incredible! He keeps going and going... You almost wonder if he might never stop at a few points! Finally though, you hear him grunt and you know it's all coming to an end.
With no reliable pregnancy tests and the fact you probably won't show for some time, it's impossible to verify for the moment, but deep down, you know that you're now carrying Hao's kid! He goes out to relax for a while, but you just smile and go to sleep. Mrs. $plname Zhang...
[[Good night.]]He nods his head and says, "Maybe you're right... but not all sex acts end in impregnation, you know!"
[[You're right. Let's have some non-babymaking fun!->Woah, we're not even close to that stage in our relationship... We can have sex, but let's do it in ways that don't involve me getting pregnant!]]
[[Actually, I was hoping we could just talk tonight! You're curious about the outside world, right?->Spend a few hours talking with Zhang Hao.]]<<set $zhangin += 1>>Hao is delighted to talk with you for a few hours. He has 100 questions about the outside world. He is a bit confused, but also intrigued by the concept of the internet. "...Really? Kids spend all day with technology? Did EVERYONE become a nerd while I was gone?" Eventually, it gets late and you must go to sleep.
[[Good night.]]He shrugs and says, "Very well, $plname. Let's get to know each other then!" <<if $so isnot true>>The two of you talk for a while and he eventually asks, "Would you at least be willing to be my girlfriend?"
[[Yes, I'll be your girlfriend, Hao.]]
[[No, sorry, I have no intentions of dating you at the moment.]]<<else>><<set $zhangbabypc to false>><<set $zhangin -= 2>>You and Mr. Zhang talk some on your way back to camp. He talks about what he wants to name each of the children you'll have together. Eventually though, Zhang Hao turns to you and says, "You have no intention of being my wife, do you? It's fine, but next time don't play me for a damned fool! I wasn't REALLY going to force you to be my wife to help you. I'll still help you, just respect me a bit more in the future!" You don't know how he figured it out, but he's very good at detecting even small tells, it seems... Or maybe his spirit friends told him that you're already with $soname.
You gather everyone around and tell them of your plans. <<if $iwantsafety is true or $overruled is true>><<if $maphunt is true>>It sounds risky, but everyone is grateful to know exactly how you will escape from this island!<<else>>There is some commotion and anger about how you're changing the deal after it had already been established, but you and Hao manage to convince everyone that this is your best chance.<<endif>><<else>><<if $maphunt is true>>It sounds risky, but everyone agrees that any earlier plans you may have had have gone out the window! This island is simply too dangerous to stay here any longer than necessary!<<else>>It's a risky plan, but everyone knows that Malum must be defeated. Maybe it's because they want to exploit this island's natural resources, or maybe it's because they want to defeat the source of evil. Whatever their reasons, everyone is on board.<<endif>><<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
<<if $telum is true>>Mr. Zhang sits near a campfire and says, "You won't be my wife... That's fine, but at least tell me more of the outside world. You owe me that much."
[[Spend a few hours talking with Zhang Hao.]]<<endif>><<else>>Also, exploration is no longer needed! But don't worry, those of your companions with exploration abilities may be able to focus those energies into something else! So can you! In fact, you already have!<<set $playerfight += $playerexplore>><<set $playerexplore to 0>> You are now a better fighter.
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<endif>><<endif>><<endif>><<set $zhangin += 2>><<set $pcpreg to true>>Hao happily takes you to your room where you soon lose all of your clothes. He may be old, but he isn't necessarily unattractive. More importantly, his stamina is incredible! He keeps going and going... You almost wonder if he might never stop at a few points! Finally though, you hear him grunt and you know it's all coming to an end.
With no reliable pregnancy tests and the fact you probably won't show for some time, it's impossible to verify for the moment, but deep down, you know that you're now carrying a baby. You try to imagine yourself as a mom as you drift off to sleep.
[[Good night.]]<<set $zhangbf to true>>Mr. Zhang happily chatters away about his future plans with you. Perhaps his plans get a bit presumptuous at times, but he can be charming. He already knows what he wants to name your future kids! He's a bit more excited about picking out boy names than girl names, but he promises that he'll still be a good father to girls.
<<set $so to true>>Everyone is a bit surprised that you chose this rather pushy old man to be your boyfriend, but they all congratulate you none-the-less!<<set $soname to "Zhang">>
You gather everyone around and tell them of your plans. <<if $iwantsafety is true or $overruled is true>><<if $maphunt is true>>It sounds risky, but everyone is grateful to know exactly how you will escape from this island!<<else>>There is some commotion and anger about how you're changing the deal after it had already been established, but you and Hao manage to convince everyone that this is your best chance.<<endif>><<else>><<if $maphunt is true>>It sounds risky, but everyone agrees that any earlier plans you may have had have gone out the window! This island is simply too dangerous to stay here any longer than necessary!<<else>>It's a risky plan, but everyone knows that Malum must be defeated. Maybe it's because they want to exploit this island's natural resources, or maybe it's because they want to defeat the source of evil. Whatever their reasons, everyone is on board.<<endif>><<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
<<if $telum is true>><<if $zhangin gte 3>>Hao says, "So... What would you say to having my baby?"
[[Alright, let's have sex! I want a baby soon.]]
[[Woah, we're not even close to that stage in our relationship... We can have sex, but let's do it in ways that don't involve me getting pregnant!]]
[[We have a lot of stuff to do, and maybe getting me pregnant isn't the best idea right at this moment!]]<<else>>Hao says, "I want you to be the mother of my child... eventually. But not tonight! I feel like I need to get to know you better first."
[[Spend a few hours talking with Zhang Hao.]]<<endif>><<else>>Also, exploration is no longer needed! But don't worry, those of your companions with exploration abilities may be able to focus those energies into something else! So can you! In fact, you already have!<<set $playerfight += $playerexplore>><<set $playerexplore to 0>> You are now a better fighter.
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<endif>><<set $zhangbabypc to false>><<set $zhangin -= 2>>He sighs and says, "You have no intention of ever being with me, do you? It's fine, but next time don't play me for a damned fool! I wasn't REALLY going to force you to be my wife to help you. I'll still help you, just respect me a bit more in the future!"
You gather everyone around and tell them of your plans. <<if $iwantsafety is true or $overruled is true>><<if $maphunt is true>>It sounds risky, but everyone is grateful to know exactly how you will escape from this island!<<else>>There is some commotion and anger about how you're changing the deal after it had already been established, but you and Hao manage to convince everyone that this is your best chance.<<endif>><<else>><<if $maphunt is true>>It sounds risky, but everyone agrees that any earlier plans you may have had have gone out the window! This island is simply too dangerous to stay here any longer than necessary!<<else>>It's a risky plan, but everyone knows that Malum must be defeated. Maybe it's because they want to exploit this island's natural resources, or maybe it's because they want to defeat the source of evil. Whatever their reasons, everyone is on board.<<endif>><<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>><<set $telumcompanion to false>><<set $zhangcompanion to false>>
<<if $telum is true>>Mr. Zhang sits near a campfire and says, "You won't be my wife... That's fine, but at least tell me more of the outside world. You owe me that much."
[[Spend a few hours talking with Zhang Hao.]]<<else>>Also, exploration is no longer needed! But don't worry, those of your companions with exploration abilities may be able to focus those energies into something else! So can you! In fact, you already have!<<set $playerfight += $playerexplore>><<set $playerexplore to 0>> You are now a better fighter.
<<if $danadead isnot true and $danaexplore gte 1>>[[I want to convert Dana's exploration abilities into fighting.]]
[[I want to convert Dana's exploration abilities into building.]]
<<endif>><<if $johnexplore gte 1 and $johndead isnot true>>[[I want to convert John's exploration abilities into fighting.]]
[[I want to convert John's exploration abilities into building.]]
<<endif>><<if $mayexplore gte 1 and $maydead isnot true>>[[I want to convert May's exploration abilities into fighting.]]
[[I want to convert May's exploration abilities into building.]]
<<endif>><<if $peterexplore gte 1 and $peterdead isnot true>>[[I want to convert Peter's exploration abilities into fighting.]]
[[I want to convert Peter's exploration abilities into building.]]
<<endif>><<if $selenaexplore gte 1 and $selenadead isnot true>>[[I want to convert Selena's exploration abilities into fighting.]]
[[I want to convert Selena's exploration abilities into building.]]
<<endif>><<if $gordonexplore gte 1 and $gordondead isnot true>>[[I want to convert Gordon's exploration abilities into fighting.]]
[[I want to convert Gordon's exploration abilities into building.]]
<<endif>>[[I don't need to make any other exploration ability conversions.]] (DO NOT touch this unless you are finished transferring the abilities of all of living companions with exploration abilities. After you press this button, any remaining exploration abilities will be lost.)<<endif>><<set $zhangin += 1>><<if $male is true>>He smiles and takes you back to your hut and... My god!<<else>>He concedes he might have jumped the gun a bit there. It's better to wait on such things. Still, he takes you back to your hut and... My god!<<endif>> You never knew that old guys could go so long and hard! He leaves you breathless before the night is over... You won't be sitting down normally tomorrow, but you still feel very good as you drift off to sleep!
[[Good night.]]Hao smiles and says, "Thanks! This one needs to drink less alcohol though!"
Dana <<if $danapreg is true>>smiles as she rubs her tummy and says, "Yeah... I guess he's right. But maybe the rest of you can enjoy it!" She isn't really showing yet at all, and you're not even sure if it's confirmed yet that she really is pregnant, but they seem to be acting like it is!
<<if $danain eq 2>>The three of you talk for a while. You have a nice conversation!
[[Good night.]]<<elseif $danain eq 3>>You really feel like you're getting to know Dana very well now. She would be a candidate for "besty" even if you were back in your hometown with her. She also mentions she's now willing to go exploring with you as often as you'd like!
[[Good night.]]<<else>>Dana is undoubtedly one of the best friends you've ever had! She's perhaps even closer to you than any of your real siblings. Maybe it's just the life or death situation, but still, she's practically family. Fortunately, some of your conversations also involve useful skills on this island.
[[Upgrade Dana Smith.]]<<endif>><<set $selenaflirt to false>>Selena and Hao both smile at you. They know you're right about that!
<<if $selenain gte 4>>You and Selena talk about some personal issues, but you do talk about a few other important issues, too! You can now upgrade Selena!
[[Upgrade Selena Pinzon.]]<<else>><<if $selenain lte 1>>Selena is not your best friend, but she's mostly happy to see you.<<elseif $selenain eq 2>>Selena says that she'd now be willing to occasionally help you with some farming and food-gathering tasks.<<else>>Selena says that she would now always be willing to help you with farming and food-gathering tasks.<<endif>>
[[Good night.]]<<endif>><img src="https://i.imgur.com/igg6ChW.png">
<<if $zhangtalk1 is true>>Zhang Hao's level of trust in you: $zhanginin //Note: some dialogue options will not be available unless Hao trusts you at least 3 levels.//<<endif>>
<<if $zhangin gte 4>><<set $zhangin to 4>><<endif>><<if $zhangin gte 2 and $zhangtalk1 isnot true>><<set $zhangtalk1 to true>><<if $charismatic is true>><<set $zhangin += 2>><<else>><<set $zhangin += 1>><<endif>><<if $zhangbf is true>>Zhang Hao is sitting outside the hut you two share for a moment and he asks, "Wanna sit on my lap and watch the sunset?"
[[Sure, best seat in the house!]]
[[No thanks, there's a perfectly good seat over here.]]<<else>>Zhang Hao is sitting outside his hut and asks, "Have you come back for me to keep grilling you about the outside world?"
[[Sure, ask away!]]
[[Actually, I'd prefer to learn more about you.]]
[[My God, old man. If I have to listen to you prattle on for 5 more minutes, I might ask for Malum to drop me onto one of his spikes!]]<<endif>><<elseif $zhangenemy is true>>Hao glares at you and says, "You don't have to listen to me 'prattle' anymore! Just leave me alone."
[[Sorry, you caught me in a bad mood last time we talked. I didn't really mean that.]]
[[Is that prattling I hear? Obviously it must be! Zhang Hao is here!]]<<elseif $zahngin gte 3 and $zhangtalk2 isnot true>><<set $zhangtalk2 to true>><<set $zhangtalk2 to true>><<if $charismatic is true>><<set $zhangin += 2>><<else>><<set $zhangin += 1>><<endif>>You're surprised to see Zhang Hao no longer in his customary loin cloth. He is now wearing a nice polo shirt and a nice pair of slacks he seems to have dug out of the luggage. He actually looks pretty respectable right now!
<<if $zhangbf is true or $zhangflirt is true>>[[Wow, you somehow get even sexier with real clothes on!]]
<<endif>>[[Hey, what's with the new threads, Hao?]]
<<if $male is true>>[[Did you go through my luggage and steal my clothes, Zhang?]]<<elseif $zhangbf isnot true>>[[Wow, I might have agreed to date you if I'd known you cleaned up this well!]]<<endif>><<elseif $nozhangcon is true or $zhangin lte 2>>You don't have Zhang's full confidence yet, but he does seem to enjoy talking with you and telling you about the secrets of this island!<<if $charismatic is true>><<set $zhangin += 2>><<else>><<set $zhangin += 1>><<endif>>
[[Good night.]]<<else>>Zhang Hao is always happy to see you coming his way!<<if $charismatic is true>><<set $zhangin += 2>><<else>><<set $zhangin += 1>><<endif>>
<<if $zhangbf is true or $zhangflirt is true>>[[I want to have sex with Zhang Hao!]]
<<endif>>[[I will talk to Zhang and upgrade myself.]]<<endif>><<set $agunintheloincloth to true>>He smiles as you sit on his lap. He just holds you there. You eventually feel something hard pressing against your bottom, but it actually feels rather nice. Soon you find yourself bent over your bed and feeling the effects of his stamina!
After that though, you go outside with him and once again sit with him just outside the hut. It is dark now, but quite beautiful. He once again begins discussing different issues with you about the world outside, but finally he gets to his own history. He says, "I was born in China... My parents migrated to the USA when I was still a baby. I know they HAD to leave, but they never really gave me all the details. I got US citizenship and all that before I was even an adult, but you never forget where you're from."
[[That's cool. I've always had a passion for the international life!]]
[[Shut up and kiss me, Hao.]]
[[Have you ever thought about going back to China?]]He is perhaps slightly disappointed your butt won't be on his lap, but he accepts it. Still, he is always pleased to talk with someone and he decides to tell you more about himself. He says, "Let's see... I was born in China. My parents migrated to the USA when I was still a baby. I know they HAD to leave, but they never really gave me all the details. I got US citizenship and all that before I was even an adult, but you never forget where you're from."
[[That's cool. I've always had a passion for the international life!]]
[[Shut up and kiss me, Hao.]]
[[Have you ever thought about going back to China?]]He once again begins discussing different issues with you about the world outside, but finally he gets to his own history. He says, "I was born in China... My parents migrated to the USA when I was still a baby. I know they HAD to leave, but they never really gave me all the details. I got US citizenship and all that before I was even an adult, but you never forget where you're from."
[[That's cool. I've always had a passion for the international life!]]
[[You really are from Asia? I like you less now.]]
[[Have you ever thought about going back to China?]]
<<if $zhangflirt is true>>[[Shut up and kiss me, Hao.]]<<endif>>He is pleased to hear that someone is interested in him. He says, "Let's see... I was born in China. My parents migrated to the USA when I was still a baby. I know they HAD to leave, but they never really gave me all the details. I got US citizenship and all that before I was even an adult, but you never forget where you're from."
[[That's cool. I've always had a passion for the international life!]]
[[You really are from Asia? I like you less now.]]
[[Have you ever thought about going back to China?]]
<<if $zhangflirt is true>>[[Shut up and kiss me, Hao.]]<<endif>>He is started by that and says, "$plname... I didn't know you resented talking to me so much!"
[[Sorry, I have a cruel sense of humor. You'll get used to it! I didn't mean it.]]
[[Well, now you know!]]"Well ain't that cute?" he asks. "Do you have a passion for being a refugee? That's what my parents were. Sorry, I didn't mean to be grumpy, but sometimes it just happens when you're an old man... I doubt I'll ever do much international travel. I don't know if I have a dime to my name. You know, my parents are probably dead by now, and everyone I knew years ago has probably forgotten me by now. I'd hoped that when Greg Foster invited me to join his oil drilling team, I was supposed to get paid enough to buy my own house by the time I got back, but I'd imagine that the Foster Drilling Expedition Company has gone broke by now. That damned lighthouse was the only thing I've ever been able to really call my own... Did I make a mistake by leaving it?"
[[No, regardless of what happens next, it's never a mistake to make progress in our lives.]]
[[Well, if you do regret it, then you can always go back one day!]]
<<if $pcpreg is true>>[[I'd always kind of hoped the father of my child would be a bit less of a downer...]]<<endif>>
<<if $maphunt isnot true>>[[Don't worry, when we conquer this island, we'll all be millionaires!]]<<endif>><<if $agunintheloincloth is true>>He kisses you back but sighs, "I'm an old fucking man, $plname. You've got to give the old gun a bit of time to cool off before you fire it again!" You touch down below and feel a little twitch. He sighs, "Fine, but this time YOU go on top and do all the work." It takes you a very long time and your legs and thighs are exhausted before it's all over, but you finally bring yourselves to satisfaction yet again! You're now worn out and ready to sleep.<<else>>He kisses you back and with a smile says, "About damned time." Soon, you're bent over your bed and he's taking you from behind. What a night it has been!<<endif>>
<<if $zhangin gte 3>>You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<else>>[[Good night.]]<<endif>>"Going back?" he asks. "Go back where? I was born in China, but I have no memories of it. I have no home there... Then again, I don't really have a home anywhere. My parents are probably dead by now, and everyone I knew years ago has probably forgotten me by now. I'd hoped that when Greg Foster invited me to join his oil drilling team, I was supposed to get paid enough to buy my own house by the time I got back, but I'd imagine that the Foster Drilling Expedition Company has gone broke by now. That damned lighthouse was the only thing I've ever been able to really call my own... Did I make a mistake by leaving it?"
[[No, regardless of what happens next, it's never a mistake to make progress in our lives.]]
[[Well, if you do regret it, then you can always go back one day!]]
<<if $pcpreg is true>>[[I'd always kind of hoped the father of my child would be a bit less of a downer...]]<<endif>>
<<if $maphunt isnot true>>[[Don't worry, when we conquer this island, we'll all be millionaires!]]<<endif>>He gives you a bemused look and asks, "Are you really that racist?"
[[Yup, I really am that racist!]]
[[No, I'm just kidding. Sorry, I have a weird sense of humor.]]
[[Obviously I was just messing with you. I'm Asian too, can't you tell?]]He shakes his head and sighs as he replies, "Young people... always trying to reinvent the wheel when it comes to comedy, huh? Oh well, I'll get used to it!" He is still pleased to hear that someone is interested in him, even if it is a very sarcastic person like you. He says, "Let's see... I was born in China. My parents migrated to the USA when I was still a baby. I know they HAD to leave, but they never really gave me all the details. I got US citizenship and all that before I was even an adult, but you never forget where you're from."
[[That's cool. I've always had a passion for the international life!]]
[[Have you ever thought about going back to China?]]
<<if $zhangflirt is true>>[[Shut up and kiss me, Hao.]]<<endif>><<set $zhangin -= 2>><<set $zhangenemy to true>>He says, "Look, I thought we were both enjoying our conversations, but if you're not... I guess you can just fuck right off, huh?"
He walks away.
[[Good night.]]He smiles, "What a young and optimistic thing to say... Maybe I need more of that in my life though. Thanks, $plname. You've really helped me today." The two of you spend a bit more time talking.
<<if $zhangin gte 3>>You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<else>>[[Good night.]]<<endif>>He shrugs, "Not a lot of people have ever returned to this island after leaving it. In fact, no one that I can think of. I don't even know if it's possible... But, we'll see. Maybe it's because they have all realized it's stupid to go back... I shouldn't be such a grumpy old man. I need to be more open to change. I'm still a 20-year old at heart!" The two of you talk a while longer.
<<if $zhangin gte 3>>You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<else>>[[Good night.]]<<endif>>He chuckles and lightly and playfully swats your <<if $agunintheloincloth is true>>butt<<else>>thigh<<endif>> as he replies, "And I'd always hoped that the mother of my child would have a bit more respect for her elders!" He chuckles again and says, "You're right though. Whatever God there is out there has chosen to bless me lately. He gave me you, and I'm grateful for that." The two of you spend a bit more time talking.
<<if $zhangin gte 3>>You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<else>>[[Good night.]]<<endif>><<set $nozhangcon to true>><<set $zhangin -= 1>>He scratches his head and says, "Well... Maybe you and I should just avoid speaking for now. Good night, $plname."
[[Good night.]]He shakes his head and sighs as he replies, "Young people... always trying to reinvent the wheel when it comes to comedy, huh? Sorry, I didn't mean to be grumpy, but sometimes it just happens when you're an old man... I've been thinking a lot about what's next for me. I don't know if I have a dime to my name. You know, my parents are probably dead by now, and everyone I knew years ago has probably forgotten me by now. I'd hoped that when Greg Foster invited me to join his oil drilling team, I was supposed to get paid enough to buy my own house by the time I got back, but I'd imagine that the Foster Drilling Expedition Company has gone broke by now. That damned lighthouse was the only thing I've ever been able to really call my own... Did I make a mistake by leaving it?"
[[No, regardless of what happens next, it's never a mistake to make progress in our lives.]]
[[Well, if you do regret it, then you can always go back one day!]]
<<if $pcpreg is true>>[[I'd always kind of hoped the father of my child would be a bit less of a downer...]]<<endif>>
<<if $maphunt isnot true>>[[Don't worry, when we conquer this island, we'll all be millionaires!]]<<endif>>He shakes his head and sighs as he replies, "Fine, you're Asian. There are plenty of Asians out there who are racist against other Asians. Maybe I'll go off and judge you for your... Sorry, I didn't mean to be grumpy, but sometimes it just happens when you're an old man... I've been thinking a lot about what's next for me. I don't know if I have a dime to my name. You know, my parents are probably dead by now, and everyone I knew years ago has probably forgotten me by now. I'd hoped that when Greg Foster invited me to join his oil drilling team, I was supposed to get paid enough to buy my own house by the time I got back, but I'd imagine that the Foster Drilling Expedition Company has gone broke by now. That damned lighthouse was the only thing I've ever been able to really call my own... Did I make a mistake by leaving it?"
[[No, regardless of what happens next, it's never a mistake to make progress in our lives.]]
[[Well, if you do regret it, then you can always go back one day!]]
<<if $pcpreg is true>>[[I'd always kind of hoped the father of my child would be a bit less of a downer...]]<<endif>>
<<if $maphunt isnot true>>[[Don't worry, when we conquer this island, we'll all be millionaires!]]<<endif>>He shrugs and says, "A lot of people have thought that. Gregory Foster thought that. I thought that once... But did it ever come true? I don't know... Maybe I do need to be a bit more optimistic. We have a real chance of killing Malum now, and if we do, we're rich!" The two of you spend a bit more time talking.
<<if $zhangin gte 3>>You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<else>>[[Good night.]]<<endif>><<if $charismatic is true>><<set $zhangin += 2>><<else>><<set $zhangin += 1>><<endif>><<set $zhangenemy to false>>He sighs, "I know you were, kid. Just be more careful with your words next time. I have thick skin, but not that thick." The two of you talk for a while, and then go to bed. He doesn't consider you and enemy anymore.
[[Good night.]]<<set $dick += 1>><<set $zhangin to -2>>He sighs, "Why did you even ask me to come alone if you're gonna be like this, $plname? I feel like I can't go back to the lighthouse again, but that doesn't mean we're friends. You stay out of my way, and I'll stay out of yours!"
[[Good night.]]He playfully models his outfit for you and replies, "You know it, sweetheart. I make this look good!" <<if $male is true and $so is true>>He pauses and says, "Look, $plname. I know you're with $soname. If you want this to go any further, you're gonna have to break up. Otherwise, I don't wanna just be your dirty little side secret all the time. That's not my MO. I think everyone suspects us, anyways."
<<if $telumheir is true and $telumdead isnot true>>Breaking up is not an option because Telum is carrying your child.<<else>>[[Fine, I'll break up with them to be with you.]]<<endif>>
[[Well... It's been fun, but I guess we should just be friends now.]]<<elseif $pcpreg is true>>He does a quick dorky dance move and says, "Don't worry, I'll pass these moves on to our son!"
[[Oh good, I can't wait to have two dorky men in my house!]]
[[And what if we have a girl?]]
[[Not if I pass MY dorky dance moves on to our kids first!]]<<elseif $male is true>>He pauses and says, "I just need to know. Do you want things to keep going like they are, or... do you think it's time for you and me to become official?"
[[You're now officially my boyfriend, Hao!]]
[[Nah, we don't need to put labels on everything. Let's just see where life takes us!]]<<else>>He does a quick dorky dance move and says, "Are you sure you don't want to have kids with ALL this?"
[[Well... Maybe I would like to have your son.]]
[[Well... Maybe I would like to have your daughter.]]
[[Well... Maybe I would like to have your kid.]]
[[No, absolutely not. It's still not a great time for that.]]<<endif>>He smiles and says, "Just a little something I found in some of the luggage over there. It actually feels kind of nice to wear 'normal' clothes again. It's been a long time. <<if $zhangbf is true or $zhangflirt is true>>Do I look sexy like this?"
[[Yes, very sexy!->Wow, you somehow get even sexier with real clothes on!]]
[[Nah, you look much cuter in a loin cloth.]]
[[I'm really not in the mood for that today, Hao.]]<<else>>You and I should hit the town when we get back! Vegas is still a thing, right?"
The two of you talk for several hours as you enjoy his company.
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<endif>>He smiles and says, "Maybe... But you're the only guy here who's my size! Don't worry, one day I'll replace it for you!"
<<if $zhangflirt is true>><<if $so is true>>He chuckles before taking a deep breath and saying. "Look, $plname. I know you're with $soname. If you want this to go any further, you're gonna have to break up. Otherwise, I don't wanna just be your dirty little side secret all the time. That's not my MO. I think everyone suspects us, anyways."
<<if $telumheir is true and $telumdead isnot true>>Breaking up is not an option because Telum is carrying your child.<<else>>[[Fine, I'll break up with them to be with you.]]<<endif>>
[[Well... It's been fun, but I guess we should just be friends now.]]<<else>>He chuckles and says, "I just need to know. Do you want things to keep going like they are, or... do you think it's time for you and me to become official?"
[[You're now officially my boyfriend, Hao!]]
[[Nah, we don't need to put labels on everything. Let's just see where life takes us!]]<<endif>><<else>>The two of you kick back and relax as two well-dressed gentlemen for a while.
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<endif>><<if $zhangbabynpc is true or $so is true>>He laughs and says, "Sorry, $plname. It's too late, you've missed out on all this!" He does a faux-sexy dorky dance for you. The two of you laugh and talk for several hours.
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<else>>He raises an eyebrow and asks, "Are you serious or joking? I can never tell with you young people..."
[[I'm serious, Zhang Hao. I misjudged you and I want to have your kids.]]
[[I want to date you, but let's hold off on the whole making babies thing.]]
[[This young person was joking, Mr. Zhang.]]<<endif>><<set $zhangbf to true>><<if $johnbf is true>><<set $johnbf to false>><<set $johnin -= 3>>John is quite upset and says, "You're dumping me for a guy who didn't even start out with us? Are you fucking insane, man? Fine, whatever. You keep him, Zhang. She's just some man whore that betrays you!"<<elseif $peterbf is true>><<set $peterbf to false>><<set $peterin -= 3>>Peter looks upset and says, "Oh, so he puts on some clothes and suddenly he outranks me? Whatever! Y-y-y-y-you two be happy together!"<<elseif $gordonbf is true>><<set $gordonbf to false>><<set $gordonin -= 3>>Gordon says, "Oh, well ain't this just fucking perfect! Fuck you both!"<<elseif $danagf is true>><<set $danagf to false>><<set $danain -= 3>>Dana yells, "WHAT!? You're blowing off everything we had because you met some dumbass in a lighthouse! You didn't even tell me you were gay! Go get fucked!"<<elseif $selenagf is true>><<set $selenagf to false>><<set $selenain -= 3>>Selena has tears in her eyes as you explain your new relationship to her. She says, "I... I didn't know you were gay... I just wish you hadn't led me on!" She runs away crying.<<elseif $maygf is true>><<set $maygf to false>><<set $mayin -= 3>>May says, "I never expected our relationship would end due to homosexuality... Good luck, I suppose." She looks like she might cry as she runs away!<<else>><<set $telumgf to false>><<set $telumin -= 3>>Telum is very angry and throws some things at you. She curses you out and storms off.<<endif>><<set $soname to "Zhang">>
A breakup is always bitter, but you quickly recover after a night of passion with your new official boyfriend, Zhang Hao!
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<set $zhangflirt to false>>He gives you a sad smile, but he says that he understands. The two of you talk as friends, and he does not seem to resent you.
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<set $zhangson to true>>His dance moves get even dorkier as he says, "You know it, baby! You will be drowning in Zhang dorks and you will LOVE IT!" He grabs you and spins you as he dances.
Soon, you're back in your room having another night of passion with your beloved dork.
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<set $zhangson to false>>His dance moves get even dorkier as he says, "You still won't escape this! My moves transcend gender and I'll pass them onto a girl! You will be drowning in Zhang dorks and you will LOVE IT!" He grabs you and spins you as he dances.
Soon, you're back in your room having another night of passion with your beloved dork.
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<set $zhangbf to true>><<set $so to true>><<set $soname to "Zhang">>He is quite happy to hear this and kisses you passionately. Soon he loses those new clothes and the two of you have a wild, passionate night together!
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>>He is quite happy to hear this and kisses you passionately. He says, "Yes, just like the ancient Greeks! No need for labels, just sex with men and babies with women!" Soon he loses those new clothes and the two of you have a wild, passionate night together!
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<set $zhangson to true>><<set $pcpreg to true>>He almost leaps with happiness at hearing that. A short time later, your feet are on his shoulders and his parts are somewhere far more intimate. Are you crazy for this? Maybe! But either way, you must say that it feels far better to have him in this hole than one of your others! Somehow you just know you're pregnant as he finishes.
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<set $zhangson to false>><<set $pcpreg to true>>He almost leaps with happiness at hearing that. A short time later, your feet are on his shoulders and his parts are somewhere far more intimate. Are you crazy for this? Maybe! But either way, you must say that it feels far better to have him in this hole than one of your others! Somehow you just know you're pregnant as he finishes.
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<set $pcpreg to true>>He almost leaps with happiness at hearing that. A short time later, your feet are on his shoulders and his parts are somewhere far more intimate. Are you crazy for this? Maybe! But either way, you must say that it feels far better to have him in this hole than one of your others! Somehow you just know you're pregnant as he finishes.
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>>You shrugs and continues to dance dorkily, but somehow it kind of works on you, and you end up in the sack with him. You still don't allow him to enter a very important area unprotected, but you do have lots of fun!
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>>You jump in and try to outdo his dorky moves. He grabs you and spins you as you dance. Soon, you're back in your room having another night of passion with your beloved dork.
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>>He quickly removes his clothes to reveal he still has the loin cloth underneath. He models it for you and replies, "You know it, sweetheart. I don't know if I can run around like this all the time, but for you, I certainly will do it often!" <<if $male is true and $so is true>>He pauses and says, "Look, $plname. I know you're with $soname. If you want this to go any further, you're gonna have to break up. Otherwise, I don't wanna just be your dirty little side secret all the time. That's not my MO. I think everyone suspects us, anyways."
<<if $telumheir is true and $telumdead isnot true>>Breaking up is not an option because Telum is carrying your child.<<else>>[[Fine, I'll break up with them to be with you.]]<<endif>>
[[Well... It's been fun, but I guess we should just be friends now.]]<<elseif $pcpreg is true>>He does a quick dorky dance move and says, "Don't worry, I'll pass these moves on to our son!"
[[Oh good, I can't wait to have two dorky men in my house!]]
[[And what if we have a girl?]]
[[Not if I pass MY dorky dance moves on to our kids first!]]<<elseif $male is true>>He pauses and says, "I just need to know. Do you want things to keep going like they are, or... do you think it's time for you and me to become official?"
[[You're now officially my boyfriend, Hao!]]
[[Nah, we don't need to put labels on everything. Let's just see where life takes us!]]<<else>>He does a quick dorky dance move and says, "Are you sure you don't want to have kids with ALL this?"
[[Well... Maybe I would like to have your son.]]
[[Well... Maybe I would like to have your daughter.]]
[[Well... Maybe I would like to have your kid.]]
[[No, absolutely not. It's still not a great time for that.]]<<endif>><<if $male is true>><<set $zhangflirt to false>>He sighs and says, "I know. I think what we had has run its course. I'm gonna focus on the ladies for now... But you and I can still be friends!" The two of you have a long conversation as friends.<<else>><<if $pcpreg is true>>He pats your belly and says, "That's alright, dear. You've already done quite enough for me! You get some rest!" You have a pleasant conversation with him.<<else>>He sighs and says, "Well, alright! We don't need to do anything today, just eventually!" He is still in high spirits, though. The two of you sit back and have a nice conversation together.<<endif>><<endif>>
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<set $so to true>><<set $zhangbf to true>><<set $soname to "Zhang">>He says, "Wh-wow? Really? You suddenly decided you want to be with me AND have my kids! That's incredible!"
[[Let's go make our son!->Well... Maybe I would like to have your son.]]
[[Let's go make our daughter!->Well... Maybe I would like to have your daughter.]]
[[Let's go make our kid!->Well... Maybe I would like to have your kid.]]<<set $so to true>><<set $zhangbf to true>><<set $soname to "Zhang">>He gives you an enormous smile and says, "Don't worry, dear. I won't do anything reckless today, but I'm sure I'll convince you soon enough!"
The two of you have a wild, fun night together! You must say that you are very impressed by his stamina! He keeps you going for a good, long time!
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>>He smiles and nods as he says, "Too bad. Oh well, I suppose you just made some other lucky lady very happy by keeping me available! Besides, I prefer polite women... Most of the time!" He gives you a wink. The two of you talk and laugh for a while. His confidence is impressive, you must admit.
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>>Hao's sexual stamina never ceases to amaze you! He seems like some unassuming old man, and then he just lights up your pleasure centers for like an hour! You don't know how he does it, but you very much approve!
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>>You and Zhang carry on your conversations about anything and everything. He is almost all caught up on all of the important things going on in the outside world!
You can improve one aspect of yourself. Hao is too old and stubborn to improve!
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)<<endif>><<set $food += 5>><<set $zhangbusy to true>><<set $zhangcount to 8>>Although Zhang Hao has been on this island for many years, he's never really had to get food for anyone but himself. He knows how to pick non-poisonous berries, but he will take a very long time to get you a good supply of them! It should take about 5 days in total, but you can start to access some of that food now!
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]<<elseif $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<set $zhangcount to 6>><<set $buildings += 3>><<set $buildercount to 3>><<set $builderamount += 3>><<set $zhangconstruction to 3>>Zhang is an impressively good builder! He really does a great job of improving your current defenses!
[[I will also help build.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]<<elseif $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<set $deadcount += 1>>You retreat! You are not a coward (probably), but you know when you've been beaten. Unfortunately, not everyone hears the alarm to retreat on time! <<if $danaenemy is true and $danadead isnot true>><<set $danadead to true>><<set $danahorror to true>><<set $groupfight -= $danafight>>Dana is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Dana's back. Dana goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $mayenemy is true and $maydead isnot true>><<set $maydead to true>><<set $mayhorror to true>><<set $groupfight -= $mayfight>>May is the last to retreat, and one of the invaders pounces on her as she drives a dagger into May's back. May goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $selenaenemy is true and $selenadead isnot true>><<set $selenadead to true>><<set $selenahorror to true>><<set $groupfight -= $selenafight>>Selena is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Selena's back. Selena goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $telumenemy is true and $telumdead isnot true>><<set $telumdead to true>><<set $telumhorror to true>><<set $groupfight -= $telumfight>>Telum is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Telum's back. Telum goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $johnenemy is true and $johndead isnot true>><<set $johndead to true>><<set $johnhorror to true>><<set $groupfight -= $johnfight>>John is the last to retreat, and one of the invaders pounces on him as she drives a dagger into John's back. John goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $peterenemy is true and $peterdead isnot true>><<set $peterdead to true>><<set $peterhorror to true>><<set $groupfight -= $peterfight>>Peter is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Peter's back. Peter goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $gordonenemy is true and $gordondead isnot true>><<set $gordondead to true>><<set $gordonhorror to true>><<set $groupfight -= $gordonfight>>Gordon is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Gordon's back. Gordon goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $zhangenemy is true and $zhangdead isnot true>><<set $zhangdead to true>><<set $zhanghorror to true>><<set $groupfight -= $zhangfight>>Zhang is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Zhang's back. Zhang Hao goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<else>><<if $telum is true and $zhang is true>><<set $dice to random(1, 8)>><<else>><<set $dice to random(1, 6)>><<endif>><<if $dice eq 1 and $gordondead isnot true>><<set $gordondead to true>><<set $gordonhorror to true>><<set $groupfight -= $gordonfight>><<if $gordonbf is true>><<set $gordonbf to false>><<set $so to false>><<endif>>Gordon is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Gordon's back. Gordon goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $dice eq 2 and $selenadead isnot true>><<set $selenadead to true>><<set $selenahorror to true>><<set $groupfight -= $selenafight>><<if $selenagf is true>><<set $selenagf to false>><<set $so to false>><<endif>>Selena is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Selena's back. Selena goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $dice eq 3 and $peterdead isnot true>><<set $peterdead to true>><<set $peterhorror to true>><<set $groupfight -= $peterfight>><<if $peterbf is true>><<set $peterbf to false>><<set $so to false>><<endif>>Peter is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Peter's back. Peter goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $dice eq 4 and $danadead isnot true>><<set $danadead to true>><<set $danahorror to true>><<set $groupfight -= $danafight>><<if $danagf is true>><<set $danagf to false>><<set $so to false>><<endif>>Dana is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Dana's back. Dana goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $dice eq 5 and $maydead isnot true>><<set $maydead to true>><<set $mayhorror to true>><<set $groupfight -= $mayfight>><<if $maygf is true>><<set $maygf to false>><<set $so to false>><<endif>>May is the last to retreat, and one of the invaders pounces on her as she drives a dagger into May's back. May goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $dice eq 6 and $johndead isnot true>><<set $johndead to true>><<set $johnhorror to true>><<set $groupfight -= $johnfight>><<if $johnbf is true>><<set $johnbf to false>><<set $so to false>><<endif>>John is the last to retreat, and one of the invaders pounces on him as she drives a dagger into John's back. John goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $dice eq 7 and $telumdead isnot true>><<set $telumdead to true>><<set $telumhorror to true>><<set $groupfight -= $telumfight>><<if $telumgf is true>><<set $telumgf to false>><<set $so to false>><<endif>>Telum is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Telum's back. Telum goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $dice eq 8 and $zhangdead isnot true>><<set $zhangdead to true>><<set $zhanghorror to true>><<set $groupfight -= $zhangfight>><<if $zhangbf is true>><<set $zhangbf to false>><<set $so to false>><<endif>>Zhang is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Zhang's back. Zhang Hao goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $gordondead isnot true>><<set $gordondead to true>><<set $gordonhorror to true>><<set $groupfight -= $gordonfight>><<if $gordonbf is true>><<set $gordonbf to false>><<set $so to false>><<endif>>Gordon is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Gordon's back. Gordon goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $selenadead isnot true>><<set $selenadead to true>><<set $selenahorror to true>><<set $groupfight -= $selenafight>><<if $selenagf is true>><<set $selenagf to false>><<set $so to false>><<endif>>Selena is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Selena's back. Selena goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $peterdead isnot true>><<set $peterdead to true>><<set $peterhorror to true>><<set $groupfight -= $peterfight>><<if $peterbf is true>><<set $peterbf to false>><<set $so to false>><<endif>>Peter is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Peter's back. Peter goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $danadead isnot true>><<set $danadead to true>><<set $danahorror to true>><<set $groupfight -= $danafight>><<if $danagf is true>><<set $danagf to false>><<set $so to false>><<endif>>Dana is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Dana's back. Dana goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $maydead isnot true>><<set $maydead to true>><<set $mayhorror to true>><<set $groupfight -= $mayfight>><<if $maygf is true>><<set $maygf to false>><<set $so to false>><<endif>>May is the last to retreat, and one of the invaders pounces on her as she drives a dagger into May's back. May goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $johndead isnot true>><<set $johndead to true>><<set $johnhorror to true>><<set $groupfight -= $johnfight>><<if $johnbf is true>><<set $johnbf to false>><<set $so to false>><<endif>>John is the last to retreat, and one of the invaders pounces on him as she drives a dagger into John's back. John goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<elseif $telum is true and $telumdead isnot true>><<set $telumdead to true>><<set $telumhorror to true>><<set $groupfight -= $telumfight>><<if $telumgf is true>><<set $telumgf to false>><<set $so to false>><<endif>>Telum is the last to retreat, and one of the invaders pounces on her as she drives a dagger into Telum's back. Telum goes down to the ground, and a small blue portal appears above her and her assailant, carrying them away.<<elseif $zhang is true and $zhangdead isnot true>><<set $zhangdead to true>><<set $zhanghorror to true>><<set $groupfight -= $zhangfight>><<if $zhangbf is true>><<set $zhangbf to false>><<set $so to false>><<endif>>Zhang is the last to retreat, and one of the invaders pounces on him as she drives a dagger into Zhang's back. Zhang Hao goes down to the ground, and a small blue portal appears above him and his assailant, carrying them away.<<else>>This trick won't work anymore. You no longer have any companions to cover for you. Your attackers leap on top of you and begin to wildly stab you, and then you black out.<<set $dead to true>>
[[The island has defeated me...]]<<endif>><<endif>>
<<if $dead isnot true>><<if $villagedefense gte $attackstrength - 10>>This is all quite shocking, of course. <<if $deadcount lte 4>>There is much crying and consternation, but life must go on.<<else>>Death has become a part of life around here, though.<<endif>> It's time to continue on with your day, as the enemy seems to be gone.
[[We are victorious this time!]]<<else>><<set $villagedefense += 10>>Unfortunately, the massacre doesn't seem to be over yet! [[More death...->Retreat! I need to get back inside my hut!]]<<endif>><<endif>><<set $health -= 5>>You bravely charge the enemy! <<set $villagedefense += 5>><<if $villagedefense gte $attackstrength>>Unfortunately, one of them pierces your side with a spear.<<else>><<set $health -= 5>><<set $villagedefense += 5>><<if $villagedefense gte $attackstrength>>Multiple spears pierce you!<<else>><<set $health -= 5>><<set $villagedefense += 5>><<if $villagedefense gte $attackstrength>>It seems to rain arrows and rocks on you. It's excruciating!<<else>><<set $health to -5>>You are very quickly overwhelmed by seemingly dozens of people stabbing you!<<endif>><<endif>><<endif>>
<<if $health lte 0>>It's too much for you, and you pass out. The last thing you see is a strange blue portal descend over you.<<set $dead to true>>
[[The island has defeated me...]]<<else>>It hurts like crazy, but you power through and shove your own spear at the enemy! Soon, all of your enemies lie dead at your feet. You are wounded, but victorious for now!
[[We are victorious this time!]]<<endif>><<set $gunsuccess to true>><<set $ammo -= 1>>BANG! <<if $villagedefense gte $attackstrength - 5>>You are now victorious! With one shot, you have scared off the enemy!<<elseif $villagedefense gte $attackstrength - 10 and $ammo gte 1>><<set $ammo -= 1>>BANG! It takes two shots, but you have soon drive the enemy off!<<elseif $villagedefense gte $attackstrength - 15 and $ammo gte 2>><<set $ammo -= 2>>BANG! BANG! This is getting tough, but you once again win.<<elseif $villagedefense gte $attackstrength - 20 and $ammo gte 3>><<set $ammo -= 3>>BANG! BANG! BANG! It's like these people WANT to die by your gun... Oh well, you'll keeep feeding them ammo if they really want to die that badly!<<elseif $villagedefense gte $attackstrength - 25 and $ammo gte 4>><<set $ammo -= 4>>BANG! BANG! BANG! BANG! That was CRAZILY intense, but you've once again driven them away!<<elseif $villagedefense gte $attackstrength - 30 and $ammo gte 5>><<set $ammo -= 5>>BANG! BANG! BANG! BANG! BANG! It's a good thing that you had JUST enough ammo loaded! You barely survive this wave, but they're in retreat now!<<elseif $ammo gte 5 and $villagedefense lt $attackstrength - 30>><<set $ammo -= 5>>BANG! BANG! BANG! BANG! BANG! You've emptied all of the bullets in your gun, but they keep coming! What should you do?<<set $gunsuccess to false>><<else>><<set $gunsuccess to false>>Oh no! It seems that you've run out of ammo, and some are still charging at you. What should you do?<<if $ammo gte 4>><<set $villagedefense += 25>><<elseif $ammo eq 3>><<set $vllagestrength +- 20>><<elseif $ammo eq 2>><<set $villagedefense += 15>><<elseif $ammo eq 1>><<set $villagedefense += 10>><<else>><<set $villagedefense += 5>><<endif>><<set $ammo to 0>><<endif>>
<<if $gunsuccess is false>>[[Retreat! I need to get back inside my hut!]] (You're not sure if all of your companions will be able to retreat in time.)
[[I shall meet our enemy head on!]] (This could be dangerous to your health. Your current health is $health / $maxhealth)<<else>>[[We are victorious this time!]]<<endif>>John starts jumping up and down to really get his blood pumping and shakes his head a few times as he says, "Alright, it's game time... I think I might need to go a bit crazy today!" <<if $johnbf is true>>He gives you a little smile and says, "I hope you're ready tonight cause after I do this, I'm gonna have a lot of extra... energy to take out on a little someone." He takes you in his arms and gives you a kiss.<<elseif $nojohncon is true>>He adds, "I guess... We've all got a role to fill, right?"<<else>>He adds, "You're a real one, $plname. I hope we can talk again tonight."<<endif>> He then turns and runs away.
<<if $johnfight gte 5>>John soon comes back to the camp with a map in hand! He sprints back to you in fine form! He hands you the map. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
He says, "I made it all the way to that shrine they have in the middle of their village, and there was this girl called Aemulor or something inside. <<if $johnbf is true>>I think she wanted me, but she ain't my type. I had to kill her! Don't worry. We're all good!"<<else>>She wanted some of this and I gave it to her, and then she helped me escape with one of those blue portals. It was WILD!"<<endif>>
You return to your village triumphantly with John! <<if $johnbf is true>>Your cheeks spend more time separated than they ever have before! John indeed has a lot of pent up energy to put into you!<<else>>John spends much of the night bragging about how he nailed a chick who helped him escape. You don't know how much of it is true and how much he is exaggerating, but he's claiming this Aemulor woman is Malum's half-sister!<<endif>>
[[Upgrade John Edelman.]]<<elseif $johnfight gte 3>>An hour later, you hear some commotion coming from the village. You move closer to see what's happening. You see John Edelman running at you with a determined look in his eyes! He flings an object at you and you catch it! Just as you do, a spear flies through John's back and he goes down to the ground. There are too many soldiers chasing him. You have no choice but to take the object and retreat! <<set $johndead to true>><<set $johnhorror to true>><<set $groupfight -= $johnfight>><<if $johnbf is true>><<set $johnbf to false>><<set $so to false>><<endif>><<set $deadcount += 1>>
You get a little ways away from where John was. You examine the object he threw you. It's a map wrapped around a stone. You examine the map. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
<<if $deadcount gte 5>>You solemnly walk back to your village. You don't have many more lives to spare!<<else>>Everyone goes back to the village and a small memorial service for John is held.<<endif>> No one is very interested in talking tonight.
[[Good night.]]<<else>><<set $johndead to true>><<set $johnhorror to true>><<set $groupfight -= $johnfight>><<if $johnbf is true>><<set $johnbf to false>><<set $so to false>><<endif>><<set $deadcount += 1>>You wait for almost an hour, and then you hear a screaming voice coming from the village. It sounds like they're torturing John! The screaming goes on for quite a while, and you wonder how long they'll take just to kill him... Unfortunately, this failed mission as put the full village on alert. You return to your village and a small memorial service for John is held. You'll have to try again another night!
[[Good night.]]<<endif>>Dana nods her head with determination and says, "I won't let you down, $plname!" <<if $danagf is true>>She comes up close to you and whispers, "If I survive this, you're going to go down on me until your tongue falls off." She then gives you a cute smile and a quick kiss on the lips.<<elseif $nodanacon is true>>She adds, "I guess... We've all got a role to fill, right?"<<else>>She adds, "You're the best friend I've ever had, $plname. If you think I can do this, I believe in us!"<<endif>> She then turns around and walks away.
<<if $danafight gte 5>>Dana soon comes back to the camp with a map in hand! She is out of breath, but still in relatively good condition! She hands you the map. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
She says, "I made it all the way to that shrine they have in the middle of their village... I met some weird chick inside named Aemulor or something and I think she was trying to seduce me or something, but... I killed her! Don't worry. We're all good!"
You return to your village triumphantly with Dana! <<if $danagf is true>>Your tongue doesn't quite fall off, but Dana is definitely very satisfied with the way things have 'gone down' by the time you finish!<<else>>Dana spends the rest of the night happily telling everyone her story around the camp fire!<<endif>>
[[Upgrade Dana Smith.]]<<elseif $danafight gte 3>>An hour later, you hear some commotion coming from the village. You move closer to see what's happening. You see Dana Smith running at you with a desperate look in her eyes! She flings an object at you and you catch it! Just as you do, a spear flies through Dana's back and she goes down to the ground. There are too many soldiers chasing her. You have no choice but to take the object and retreat! <<set $danadead to true>><<set $danahorror to true>><<set $groupfight -= $danafight>><<if $danagf is true>><<set $danagf to false>><<set $so to false>><<endif>><<set $deadcount += 1>>
You get a little ways away from where Dana was. You examine the object she threw you. It's a map wrapped around a stone. You examine the map. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
<<if $deadcount gte 5>>You solemnly walk back to your village. You don't have many more lives to spare!<<else>>Everyone goes back to the village and a small memorial service for Dana is held.<<endif>> No one is very interested in talking tonight.
[[Good night.]]<<else>><<set $danadead to true>><<set $danahorror to true>><<set $groupfight -= $danafight>><<if $danagf is true>><<set $danagf to false>><<set $so to false>><<endif>><<set $deadcount += 1>>You wait for almost an hour, and then you hear a screaming voice coming from the village. It sounds like they're torturing Dana! The screaming goes on for quite a while, and you wonder how long they'll take just to kill her... Unfortunately, this failed mission as put the full village on alert. You return to your village and a small memorial service for Dana is held. You'll have to try again another night!
[[Good night.]]<<endif>>Peter looks nervous when you suggest it, but he doesn't say no! He says, "Okay. I'll do it! <<if $peterbf is true>>But when I get back, you're not wearing underwear for like... 24 hours." He gives you a gentle kiss.<<else>>I am the captain of this mission. This is my job!"<<endif>> He then starts walking toward the enemy village.
<<if $peterfight gte 5>>Peter soon comes back to the camp with a map in hand! He looks tired, but he hands you the map. You notice that he is completely naked, but despite some embarrassment, he still regards the map as more important. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
He says, "I made it all the way to that shrine they have in the middle of their village, and there was this woman named Aemulor inside... I hope I'm pronouncing that right. I think she was actually hoping for you, $plname. Anyways, she attacked me and knocked me out, but I met Malum! They took my clothes away. That's why I'm... You know. Anyways, he told me I could escape but only if I helped him frame his sister for helping me escape... I'm not proud of it, but I escaped and Aemulor was framed!" A woman's scream is heard off in the distance and he cringes a little bit as he says, "Ummm... Mission accomplished."
You return to your village triumphantly with Peter! <<if $peterbf is true>>You don't quite spend 24 hours with no undies, but you and Peter do spend quite a while without them!<<else>>He gets back to the village and finds a new pair of pants, and then tells you all about his encounter with Malum and Aemulor. Apparently Aemuor was quite jealous of Malum, and that's probably what cost her her life. And it seems Malum considered her a greater threat than you and Peter.<<endif>>
[[Upgrade Peter Morgan.]]<<elseif $peterfight gte 3>>An hour later, you hear some commotion coming from the village. You move closer to see what's happening. You see Peter Morgan running at you with fear in his eyes! He sees you and you see a brief glint of determination as he flings an object at you and you catch it! Just as you do, a spear flies through Peter's back and he goes down to the ground. There are too many soldiers chasing him. You have no choice but to take the object and retreat! <<set $peterdead to true>><<set $peterhorror to true>><<set $groupfight -= $peterfight>><<if $peterbf is true>><<set $peterbf to false>><<set $so to false>><<endif>><<set $deadcount += 1>>
You get a little ways away from where Peter was. You examine the object he threw you. It's a map wrapped around a stone. You examine the map. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
<<if $deadcount gte 5>>You solemnly walk back to your village. You don't have many more lives to spare!<<else>>Everyone goes back to the village and a small memorial service for Peter is held.<<endif>> No one is very interested in talking tonight.
[[Good night.]]<<else>><<set $peterdead to true>><<set $peterhorror to true>><<set $groupfight -= $peterfight>><<if $peterbf is true>><<set $peterbf to false>><<set $so to false>><<endif>><<set $deadcount += 1>>You wait for almost an hour, and then you hear a screaming voice coming from the village. It sounds like they're torturing Peter! The screaming goes on for quite a while, and you wonder how long they'll take just to kill him... Unfortunately, this failed mission as put the full village on alert. You return to your village and a small memorial service for Peter is held. You'll have to try again another night!
[[Good night.]]<<endif>>It is difficult to read May's face as she nods her head after your announcement. She says, "Agreed, I believe I do possess adequate skills to accomplish this task. <<if $maygf is true and $male is true>>Under some circumstances, I might complain that you are the man in this relationship, and your wish to have me take the risks goes against the traditional relationship paradigm, but I am willing to disregard that paradigm because you have a 'cute butt' as some people might say!" She gives you a quick kiss and walks away.<<elseif $maygf is true>>However, we must assume that my propensity to do the dangerous tasks around here makes me the man in our relationship, and I must require you to get a beer and suck my dick." She playfully pats your butt as if to send you on your way and says with a smile, "Sorry if my gender stereotype jokes sometimes go too far... I would accept a beer if you had one, though!" She then gives you a kiss and walks away.<<else>>If I do not return within a few hours... assume the worst." She then takes off walking.<<endif>>
<<if $mayfight gte 5>>May soon comes back to the camp with a map in hand! She is slightly out of breath, but still looks in control! She hands you the map. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
She says, "When I entered the village, I noticed a house that looked a bit more prestegious than most of the huts around it. I investigated the house, and sure enough, there was a map inside! There was also a woman inside who goes by Kate. She would not follow me, but she agreed not to tell anyone else about me..." At that moment, you hear a woman's scream from the village and May's shoulders sag a bit from her usually good posture as she says, "I told Kate she should come with me... Why did she not... Let us depart now."
You return to your village triumphantly with May! She seems a bit sad about this Kate person she met, but she also realizes that she has done something great and important! <<if $maygf is true>>Fortunately, you manage to make her toes curl when you get back to her hut which helps in her recovery process!<<else>>May spends a while discusssing her little adventure with you. She still feels a bit guilty about Kate, but she understands that Kate made her own decisions, and according to her, Kate didn't really want to go on living in that society anyways.<<endif>>
[[Upgrade May Park.]]<<elseif $mayfight gte 3>>An hour later, you hear some commotion coming from the village. You move closer to see what's happening. You see May Park running at you with determination in her eyes! She flings an object at you and you catch it! Just as you do, a spear flies through May's back and she goes down to the ground. There are too many soldiers chasing her. You have no choice but to take the object and retreat! <<set $maydead to true>><<set $mayhorror to true>><<set $groupfight -= $mayfight>><<if $maygf is true>><<set $maygf to false>><<set $so to false>><<endif>><<set $deadcount += 1>>
You get a little ways away from where Dana was. You examine the object she threw you. It's a map wrapped around a stone. You examine the map. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
<<if $deadcount gte 5>>You solemnly walk back to your village. You don't have many more lives to spare!<<else>>Everyone goes back to the village and a small memorial service for May is held.<<endif>> No one is very interested in talking tonight.
[[Good night.]]<<else>><<set $maydead to true>><<set $mayhorror to true>><<set $groupfight -= $mayfight>><<if $maygf is true>><<set $maygf to false>><<set $so to false>><<endif>><<set $deadcount += 1>>You wait for almost an hour, and then you hear a screaming voice coming from the village. It sounds like they're torturing May! The screaming goes on for quite a while, and you wonder how long they'll take just to kill her... Unfortunately, this failed mission as put the full village on alert. You return to your village and a small memorial service for May is held. You'll have to try again another night!
[[Good night.]]<<endif>>Zhang Hao smiles slightly and says, "I don't need... The good spirits of this island are on my side."
<<if $danapreg is true>>Dana says, "Wait... Please be careful, Hao... I love you."
He gives her a passionate kiss and says, "Love you too... Take care of yourself, sweetheart." He disappears into the brush. Somehow, you can see in Dana's eyes that she knows she won't see her love again.<<elseif $selenapreg is true>>Selena says, "Wait... We're supposed to start a family together, Hao! You promised me a whole army of little Zhangs!"
Hao looks sadly back at her and says, "You and I were meant to be... But if something happens to me, we might have an army of one!" He disappears, and you can see in Selena's eyes that she understands it's probably a one-way trip.<<elseif $maypreg is true>>May says, "Zhang Hao... Please remember that child-rearing is far more efficient when 2 partners are involved in the child's life."
Hao chuckles and says, "I love you too, May Zhang." He gives her a passionate kiss, and then turns to leave. You can see that May is trying to keep it together, but she knows she just lost the father of her child.<<elseif $telumpreg is true>>Telum says, "It was a pleasure making children with you."
Hao looks at her fondly and says, "Likewise... You can keep the last name."
Telum Zhang replies, "I will." There is no physical contact as they part ways, but you can see in Telum's eyes taht she is a bit sad about this.<<else>>Zhang Hao walks up and embraces you tightly and says, "Be brave for me. I love you!" He gives you a passionate kiss, and then you must watch him walk away.<<endif>>
You spend over an hour awaiting his return, and finally a small blue portal appears and something drops through it. The portal closes quickly, though. You investigate the object... It seems to be a map. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
A moment later, you hear someone cry out in the distance! It is Zhang's voice! After decades of being on this island safely, he has finally been captured and impaled by the enemy.
<<if $danapreg is true>>Dana bursts into tears and sobs at the loss of Zhang, but she allows herself to be guided back to your village.<<elseif $selenapreg is true>>Selena passes out when she hears the screams. <<if $johndead isnot true>>John picks her up and helps carry her back.<<else>>A few of you must coordinate together to carry Selena back.<<endif>><<elseif $maypreg is true>>May's eyes grow red and then tears begin to flow freely down her cheeks. She does not respond to any attempts at conversation. She is quiet as you go back.<<elseif $telumpreg is true>>Telum lets out a deep sigh. She says, "I wish I could tell you he was my first sexual partner to die on a spike... That's a story for another time though. Let's go." She's clearly upset, but won't talk about it.<<else>>You feel a knot in your stomach as you know you will soon be a single mother. Everyone else comforts you as you go back to your village.<<endif>>
No one feels much like talking tonight. A small memorial is held for Zhang Hao, and then you all go to your huts.
[[Good night.]]Zhang Hao is disappointed that his destiny will not come true today, but he agrees that if someone with a higher probability of survival could do it, that would be ideal. Someone else must do it!
Your fighting ability: $playerfight [[I will get the map myself!]]
<<if $johndead isnot true and $johnin gte 3>>John's Fighting Ability: $johnfight [[John, go get the map for us!]]<<elseif $johndead isnot true>>John is not willing to help you on this EXTREMELY dangerous task..<<else>>John is dead.<<endif>>
<<if $danadead isnot true and $danain gte 3>>Dana's Fighting Ability: $danafight [[Dana, go get the map for us!]]<<elseif $danadead isnot true>>Dana is not willing to help you on this EXTREMELY dangerous task.<<else>>Dana is dead.<<endif>>
<<if $peterdead isnot true and $peterin gte 3>>Peter's Fighting Ability: $peterfight [[Peter, go get the map for us!]]<<elseif $peterdead isnot true>>Peter is not willing to help you on this EXTREMELY dangerous task.<<else>>Peter is dead.<<endif>>
<<if $maydead isnot true and $mayin gte 3>>May's Fighting Ability: $mayfight [[May, go get the map for us!]]<<elseif $maydead isnot true>>May is not willing to help you on this EXTREMELY dangerous task.<<else>>May is dead.<<endif>>
<<if $gordondead isnot true and $gordonin gte 3>>Gordon's Fighting Ability: $gordonfight [[Gordon, go get the map for us!]]<<elseif $gordondead isnot true>>Gordon is not willing to help you on this EXTREMELY dangerous task.<<else>>Gordon is dead.<<endif>>
<<if $selenadead isnot true and $selenain gte 3>>Selena's Fighting Ability: $selenafight [[Selena, go get the map for us!]]<<elseif $selenadead isnot true>>Selena is not willing to help you on this EXTREMELY dangerous task.<<else>>Selena is dead.<<endif>>
<<if $telum is true>><<if $telumdead isnot true and $telumin gte 3>>Telum's Fighting Ability: $telumfight [[Telum, go get the map for us!]] (NOTE:Telum does have a bit more insider knowledge of the village than most!)<<elseif $telumdead isnot true>>Telum is not willing to help you on this EXTREMELY dangerous task.<<else>>Telum is dead.<<endif>>
<<endif>>Gordon is surprised to hear that. He says, "Really? You want me to go get a map? <<if $gordonbf is true>>You know, if you want to break up, you don't have to get me killed! I'm just kidding... kidding. If you think I'm the man for the job, I'll go get it done!" He gives you a passionate kiss and says, "You'd better get used to my dick in your mouth though, cause it's gonna be there a long time tonight!"<<elseif $nogordoncon is true>>Alright, alright... I'm going!"<<else>>If you weren't my friend I'd say you were trying to get me killed. Fine, I'm going!"<<endif>> Gordon takes a few deep breaths and then starts marching toward the enemy village.
<<if $gordonfight gte 5>>Gordon soon comes back to the camp with a map in hand! He staggers into the camp out of breath and hands you the map. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
He says, "I found some house there that looked like it belonged to someone important, and there was a map inside! Some girl tried to stop me, but... Well, she isn't a problem anymore." He doesn't seem to want to talk much more about the girl.
You return to your village triumphantly with Gordon! <<if $gordonbf is true>>You do indeed spend a lot of time with his dick in your mouth.<<else>>Gordon is unusually quiet that night. Whatever happened with the girl in the important house.<<endif>>
[[Upgrade Gordon Hoffman.]]<<elseif $gordonfight gte 3>>An hour later, you hear some commotion coming from the village. You move closer to see what's happening. You see Gordon Hoffman running at you with a desperate look in his eyes! He flings an object at you and you catch it! Just as you do, a spear flies through Gordon's back and he goes down to the ground. There are too many soldiers chasing him. You have no choice but to take the object and retreat! <<set $gordondead to true>><<set $gordonhorror to true>><<set $groupfight -= $gordonfight>><<if $gordonbf is true>><<set $gordonbf to false>><<set $so to false>><<endif>><<set $deadcount += 1>>
You get a little ways away from where Gordon was. You examine the object he threw you. It's a map wrapped around a stone. You examine the map. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
<<if $deadcount gte 5>>You solemnly walk back to your village. You don't have many more lives to spare!<<else>>Everyone goes back to the village and a small memorial service for Gordon is held.<<endif>> No one is very interested in talking tonight.
[[Good night.]]<<else>><<set $gordondead to true>><<set $gordonhorror to true>><<set $groupfight -= $gordonfight>><<if $gordonbf is true>><<set $gordonbf to false>><<set $so to false>><<endif>><<set $deadcount += 1>>You wait for almost an hour, and then you hear a screaming voice coming from the village. It sounds like they're torturing Gordon! The screaming goes on for quite a while, and you wonder how long they'll take just to kill him... You're pretty sure a few times you hear him cursing your name. Unfortunately, this failed mission as put the full village on alert. You return to your village and a small memorial service for Gordon is held. You'll have to try again another night!
[[Good night.]]<<endif>>Selena looks quite surprised that you have chosen her for this assignment, but she nods and says, "Well... I guess I always was good at hide and go seek when I was a kid. I'll give this a try! <<if $selenagf is true and $male is true>>Oh, and I don't remember if we've discussed this before, but you and I are having a bunch of kids together and ''YOU'' are the one who will be getting up to check on them when they cry at 3 AM because ''I'' am the one taking risks out here! ...Love you, baby." She gives you a quick kiss before turning away.<<elseif $selenagf is true>>Oh, and I don't remember if we've discussed this before, but ''YOU'' are now totally the girl in this relationship and I expect you to get pregnant via in vitro fertilization multiple times! ...Love you, baby." She gives you a quick kiss before turning away.<<elseif $noselenacon is true>>I just hope you remember I'm a good girl with a family who loves her... Tell Monica I love her if I don't make it." She turns away from you and heads to the forest.<<else>>You're a good friend, $plname. I hope you think of me the same way and you really do believe I can do this..." She gives you a quick hug, takes a deep breath, and walks toward the village.<<endif>>
<<if $selenafight gte 5>>Selena soon comes back to the camp with a map in hand! She strides in a bit awkwardly, mostly due to the fact that she is butt naked. She quickly hands you the map. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
She says, "I was investigating the houses in the village when I got knocked out by some sort of magic powder. I thought I was dead for sure when I woke up naked and chained to a bed! But then I met Malum... It turns out he hates his own sister more than he hates us. I tried to talk him into reconciling with his sister, and he reminded me that if he did reconcile with his sister, he'd probably kill me. So instead, he set me loose and murdered his own sister! He told everyone that she'd let me go when really he did, and then she was executed! At least I think I heard her scream a little bit ago... He still let me take a map, at least!"
You return to your village triumphantly with Selena (who seems to be getting less shy by the minute despite her nudity)! <<if $selenagf is true and $male is true>>She is quite insistent that you start working on a baby tonight! She's not on her most fertile days yet, so it's unlikely, but still lots of fun!<<elseif $selenagf is true>>When you get back to your hut, Selena tells you she actually feels kind of bad about what she said earlier and says she'd still totally prefer to be the one to give birth. <<if $spselena is true>>She even asks you to spank her as penance!<<elseif $spbyselena is true>>She decides that you deserve a few spanks for sending her into danger, but nothing more!<<else>>The makeup sex is incredible!<<endif>><<else>>Selena spends the rest of the night happily telling everyone her story around the camp fire (after finding suitable clothing to wear, of course)!<<endif>>
[[Upgrade Selena Pinzon.]]<<elseif $selenafight gte 3>>An hour later, you hear some commotion coming from the village. You move closer to see what's happening. You see Selena Pinzon running at you with tears in her eyes! She already knows what's inevitable... She flings an object at you and you catch it! Just as you do, a spear flies through Selena's back and she goes down to the ground. There are too many soldiers chasing her. You have no choice but to take the object and retreat! <<set $selenadead to true>><<set $selenahorror to true>><<set $groupfight -= $selenafight>><<if $selenagf is true>><<set $selenagf to false>><<set $so to false>><<endif>><<set $deadcount += 1>>
You get a little ways away from where Selena was. You examine the object she threw you. It's a map wrapped around a stone. You examine the map. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
<<if $deadcount gte 5>>You solemnly walk back to your village. You don't have many more lives to spare!<<else>>Everyone goes back to the village and a small memorial service for Selena is held.<<endif>> No one is very interested in talking tonight.
[[Good night.]]<<else>><<set $selenadead to true>><<set $selenahorror to true>><<set $groupfight -= $selenafight>><<if $selenagf is true>><<set $selenagf to false>><<set $so to false>><<endif>><<set $deadcount += 1>>You wait for almost an hour, and then you hear a screaming voice coming from the village. It sounds like they're torturing Selena! The screaming goes on for quite a while, and you wonder how long they'll take just to kill her... Unfortunately, this failed mission as put the full village on alert. You return to your village and a small memorial service for Selena is held. You'll have to try again another night!
[[Good night.]]<<endif>>Telum sighs, but she does know she's the logical choice. She is the only one with insider knowledge about Malum's village. She stands up and dusts off her <<if $telumdressed is true>>blue shorts.<<elseif $telumshirt is true>>butt and long shirt.<<elseif $telumshirt is false>>basic rags she's wearing.<<else>>bottom.<<endif>> She says, "I'd hoped to never go back there... But if it's our only way off the island, then I must." She stands up and <<if $telumheir is true and $male is true>>adds, "But for the record... Even among my people, it is not common to make your pregnant woman take such risks!" She then runs toward the village.<<else>>unceremoniously scampers off into the forest.<<endif>>
<<if $telumfight gte 4>>Telum soon comes back to the camp with a map in hand! She is relatively calm. She hands you the map. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
She says, "I always knew Scaevus had something important in his house. He's one of Malum's officers. I broke in and stole his map! I had to kill Kate, but she was never long for this world anyways..." She doesn't seem very interested in sharing many details about Kate, but she just assures you that she did the right thing and you'll have to believe her on that.
You return to your village triumphantly with Telum! <<if $telumgf is true or $telumflirt is true>>Telum seems to have a lot of pent up sexual frustration after that experience, and she takes it all out on you. You have a VERY fun night with her!<<else>>Telum quietly finds a book and reads with you the rest of the night.<<endif>>
[[Upgrade Telum.]]<<else>>An hour later, you hear some commotion coming from the village. You move closer to see what's happening. You see Telum running at you with a determined look in her eyes! She flings an object at you and you catch it! Just as you do, a spear flies through Telum's back and she goes down to the ground. There are too many soldiers chasing her. You have no choice but to take the object and retreat! <<set $telumdead to true>><<set $telumhorror to true>><<set $groupfight -= $telumfight>><<if $telumgf is true>><<set $telumgf to false>><<set $so to false>><<endif>><<set $deadcount += 1>>
You get a little ways away from where Telum was. You examine the object she threw you. It's a map wrapped around a stone. You examine the map. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
<<if $deadcount gte 5>>You solemnly walk back to your village. You don't have many more lives to spare!<<else>>Everyone goes back to the village and a small memorial service for Telum is held.<<endif>> No one is very interested in talking tonight.
[[Good night.]]<<endif>>It is getting dark as you approach the village. You don't like being here at night, but stealth is important to your mission.
<<if $danahorror is true>><<set $danahorror to false>>You look at the grim sight of Dana's mangled body impaled on a huge wooden spike.<<endif>><<if $mayhorror is true>><<set $mayhorror to false>> You look at the grim sight of May's mangled body impaled on a huge wooden spike.<<endif>><<if $selenahorror is true>><<set $selenahorror to false>> You look at the grim sight of Selena's mangled body impaled on a huge wooden spike.<<endif>><<if $johnhorror is true>><<set $johnhorror to false>> You look at the grim sight of John's mangled body impaled on a huge wooden spike.<<endif>><<if $peterhorror is true>><<set $peterhorror to false>> You look at the grim sight of Peter's mangled body impaled on a huge wooden spike.<<endif>><<if $gordonhorror is true>><<set $gordonhorror to false>> You look at the grim sight of Gordon's mangled body impaled on a huge wooden spike.<<endif>><<if $telumhorror is true>><<set $telumhorror to false>> You look at the grim sight of Telum's mangled body impaled on a huge wooden spike.<<endif>><<if $zhanghorror is true>><<set $zhanghorror to false>> You look at the grim sight of Zhang's mangled body impaled on a huge wooden spike.<<endif>> It is never easy to behold the awful sights of this village, but you manage!
<<if $villageweaknesses is true>>Fortunately, <<if $telum is true>>Telum's intel ends up being valid, and you find a way into the village!<<else>>Your earlier scouting missions prove to be useful and you now know how to get into the village undetected!<<endif>>
You carefully move through the shadows toward the center of the village. You see a few people out and about, but most seem to either be in parties in some of the larger buildings or at home. You hear laughing and some rather chaotic (somewhat upleasant) music with what might be string instruments.
<<if $perceptive is true>>You see a house nearby. The special markings on it indicate it belongs to someone important! The best part is, it doesn't seem to be guarded tonight! The owner must be elsewhere! If he's an officer under Malum, maybe a map is hidden here! (You are seeing this option because you are ''perceptive''.)
[[I want to check inside this officer's house.]]
[[No, keep moving toward the city center and shrine.]]<<else>>There are many houses here, and although you know there should be at least one map around the shrine at the center of the village.
[[I'll check some of these houses.]]
[[No, keep moving toward the city center and shrine.]]<<endif>><<else>>It is difficult to determine how you should enter this village. You do manage to spot one part of the village that appears mostly abandoned other than one guard posted nearby. How do you want to proceed?
[[Kill the guard and continue to the village center.]]
[[I try to sneak past the guard.]]<<endif>><<set $boattrip to true>>You slowly creep into the officer's house. You haven't seen the interior of many of these huts, but you're guessing this is more ornate than most. It has some sculptures depicting vile sex acts, a few paintings on the wall that you don't know what they represent, and other small things that seem luxurious for this village. You carefully move around until you find what you assume may be some sort of home office. It has the broken down remains of a desk in it. You're not sure where this man got a desk from, but he seems to have one! You check through it, and at first you think that maybe it's a dead end, but then you feel something in the back corner... It feels like cloth. You give it a little tug, and a map comes out!
The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!
You turn to leave the house, but as you approach an external hall, you suddenly see a woman standing there. She wears a simple loin cloth, has light skin, and reddish hair. She looks like a quiet, meek girl, and she is carrying what appears to be a duster. She is probably the cleaning girl for this house, and given some of the marks on her body, maybe more than that!
[[I slit the girl's throat. Regardless of societal status, I need to get out of here without raising any alarms!]]
[[I motion for her to stay quiet while I leave.]]Good idea! Go where you know there is a map for sure! There is an enormous stone pyramid at the center of the city. You can see it has a small staircase going up one end of it that leads to an opening about halfway up. There are no official guards on duty as far as you can see, but you see two men at the top of the staircase, and one is kneeling in front of the other and doing something one really shouldn't do so publicly...
Hopefully they're too distracted to notice you!
<<if $archer is true>>[[I pull out an arrow, and nail one of their heads to the other's junk.]]
<<endif>>[[I try to sneak up the stairs.]]
[[I'll sit here and wait to see if they leave.]]Most of the houses around here are very basic with dirt floors. They have few valuables inside and are very easy to check over quickly. Unfortunately, none of them show any signs of having a map inside. You step inside one house, and suddenly everything goes dark.
You wake up and find yourself chained to a table. You are in a dimly lit stone room with torches making the room slightly more well-lit.
[[What happened? Where am I?]]<<set $deadguard to true>><<if $playerfight gte 5>>You quickly kill the guard and try to hide the body out of sight, but there aren't many good hiding places around here. You get the feeling that the body will be discovered soon! You need to accomplish your mission quickly!
You carefully move through the shadows toward the center of the village. You see a few people out and about, but most seem to either be in parties in some of the larger buildings or at home. You hear laughing and some rather chaotic (somewhat upleasant) music with what might be string instruments.
<<if $perceptive is true>>You see a house nearby. The special markings on it indicate it belongs to someone important! The best part is, it doesn't seem to be guarded tonight! The owner must be elsewhere! If he's an officer under Malum, maybe a map is hidden here! (You are seeing this option because you are ''perceptive''.)
[[I want to check inside this officer's house.]]
[[No, keep moving toward the city center and shrine.]]<<else>>There are many houses here, and although you know there should be at least one map around the shrine at the center of the village.
[[I'll check some of these houses.]]
[[No, keep moving toward the city center and shrine.]]<<endif>><<else>>You try to kill the guard, but you're too weak! He soon overpowers you and pins you to the ground, yelling for backup!<<set $dead to true>>
[[The island has defeated me...]]<<endif>><<set $deadguard to true>>You try to sneak past the guard, but it doesn't work this time! <<if $lucky is true>>Fortunately, he doesn't spot you until you're almost on top of him! <<if $playerfight gte 3>>You successfully take him down quickly. You then try to hide the body, but there aren't many good hiding places around here.<<else>><<set $dead to true>>You are truly terribly at fighting though, and he takes you down!<<endif>><<else>><<if $playerfight gte 7>>You quickly kill the guard and try to hide the body out of sight, but there aren't many good hiding places around here.<<else>><<set $dead to true>>Unfortunately, he gets the jump on you and takes the advantage in the fight!<<endif>><<endif>> <<if $dead isnot true>>You get the feeling that the body will be discovered soon! You need to accomplish your mission quickly!
You carefully move through the shadows toward the center of the village. You see a few people out and about, but most seem to either be in parties in some of the larger buildings or at home. You hear laughing and some rather chaotic (somewhat upleasant) music with what might be string instruments.
<<if $perceptive is true>>You see a house nearby. The special markings on it indicate it belongs to someone important! The best part is, it doesn't seem to be guarded tonight! The owner must be elsewhere! If he's an officer under Malum, maybe a map is hidden here! (You are seeing this option because you are ''perceptive''.)
[[I want to check inside this officer's house.]]
[[No, keep moving toward the city center and shrine.]]<<else>>There are many houses here, and although you know there should be at least one map around the shrine at the center of the village.
[[I'll check some of these houses.]]
[[No, keep moving toward the city center and shrine.]]<<endif>><<else>>He soon overpowers you and pins you to the ground, yelling for backup!
[[The island has defeated me...]]<<endif>><<if $sadistic is true>><<if $dick eq 11>><<set $dick += 1>><<set $evilpower += 2>><<elseif $dick gte 12>><<set $evilpower += 4>><<else>><<set $dick += 2>><<endif>>You feel some sadistic pleasure as you slit her throat! You are one mean <<if $male is true>>bastard<<else>>bitch<<endif>>!<<else>>It kills part of your soul when you kill an unarmed girl, but this is an extremely sensitive mission, and you can't afford any loose ends!<<endif>> You watch as her eyes widen and she tries to gasp for help, but the wound in her throat bleeds and she can only utter dying gasps. She soon stops moving. You have the map, and it's time to get out of here.
<<if $deadguard is true>>As you're leaving, you hear shouts coming from near where you entered the village. It seems that they've discovered the guard that you killed! You take off at a full sprint! <<if $playerfight gte 12>>Fortunately, you are lightning fast and tough! You bowl a few people over on your way out, and no one manages to even scratch you! You're already out of range and still sprinting by the time they can organize a response!<<elseif $playerfight gte 8>><<set $health -= 4>>You are very fast, and you manage to knock a few people off balance as you run away! Unfortunately, you do feel a pain in your neck as a rock hits it! This will take some time to recover from!<<elseif $athletics is true>><<set $health -= 7>>As you try to sprint out of the village, you get many cuts and bruises from those who would try to stop you. It feels like you're running a gauntlet!<<elseif $playerfight gte 4>><<set $health -= 12>>The road out is absolutely brutal as you feel arrows pierce your skin and fists hit you, but you keep running as best you can.<<else>><<set $health to 0>>You simply are not athletic enough to do this. You can't run away from the village. They soon pounce on you and beat you.<<endif>>
<<if $health lte 0>><<set $dead to true>>It's too much for you. You lose consciousness as you get beaten.
[[The island has defeated me...]]<<else>>You stumble out of the village and keep running!<<endif>><<else>>You have mostly managed to avoid causing too much commotion today... At least none that should be noticed within the next hour or so. You quietly disappear into the night just as silently as you arrived.<<endif>>
<<if $dead isnot true>>As you're running through the forest, you suddenly see an enormous muscular man standing before you. He has light skin and long blonde hair with a beard that looks a bit wild but not entirely uncontrolled. He must be about 6'5" (2 meters) tall and has muscles all over. He is also entirely naked. He speaks to you in a deep voice that is more calming than you would have expected for such a man. He says, "So... you are the one they call $plname... We finally meet."
Perhaps you reach out at this point and try to stab or hit him, but it doesn't work. Your hands just go through him like he's nothing. He tells you, "I am not really here. You escaped so suddenly that we never had time to have a proper introduction. Perhaps you have heard of me. I am Malum."
[[Hey Malum, why don't you come fight with me one-on-one?]]
[[Why won't you just let us escape this island? I don't want to kill your people!]]
[[How do you know where I am?]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Maybe I should join your people?]]
<<endif>>[[I don't have anything to say to you. I'm leaving!]]<<endif>>She glares at you and quickly grabs a dagger from behind a piece of furniture nearby. She whispers, "If I allow you to leave here and I don't even try to warn anyone, I'll be sitting on a spike before the morning."
[[Then come with me! We're getting off this island!]]
[[Life always involves risk, but I can see in your eyes that you are different from the rest of your tribe. You don't want to kill me, and I don't want to kill you.]]<<if $danapreg is true>>Dana smiles as she rubs her tummy and says, "Actually... Not this time, $plname. I don't drink for two! You enjoy it, though!" You take a few big drinks of it and you find that it is... kind of crappy, but it's the first real alcohol you've had since you got here about $day days ago!<<else>>You and Dana lock arms and drink deeply! The alcohol is... kind of crappy, but at least you can enjoy the crappy alcohol together!<<endif>> Dana has succeeded in at leeast not poisoning you!
<<if $danagf is true>>It's not extremely potent alcohol, but it seems to be enough to make Dana a little bit frisky! She's making out with you and wants more!
[[I want to have drunken sex with Dana!]]
[[Actually, let's just relax on the beach for a while, and you can sober up there Miss Lightweight! How did you get drunk off of that?]]<<else>>You and Dana look up at the stars and talk for a while. <<if $danapreg is true>>She doesn't seem upset that she couldn't drink!<<else>>She slurs a few words, but is mostly coherent.<<endif>> You can now upgrade Dana if you would like!
[[Upgrade Dana Smith.]]<<endif>><<if $danapreg is true>>She doesn't drink it either. <<if $zhangdead isnot true>>Instead, you give it all to Zhang Hao, and the two of you giggle as you watch him consume all of it in about 40 seconds. He then passes out and goes to sleep while the two of you talk.<<else>>You pass it around to everyone else, and they drink some of it. You and Dana just talk though!<<endif>><<elseif $pcpreg is true>>Dana smiles and says, "That's probably smart! You've got a little angel on the way... And that means more for me as I am NOT an angel!" She takes a big swig of it and pretends it tastes better than it does.<<else>>Dana just says, "Your loss... I'm more fun when I'm drunk!" That doesn't seem to be true though. She drinks and laughs for a while, but then she falls asleep.<<endif>>
You can improve an aspect of yourself or of Dana now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $danafight lte 14>>[[Improve Dana's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out how much you can improve Dana's fighting abilities.<<endif>>
<<if $exploration lte 29>>[[Improve Dana's exploring abilities.]]<<else>>There is no longer much purpose in improving Dana's exploration abilities! The island is explored.<<endif>>
<<if $danafarm lte 2>>[[Improve Dana's farming abilities.]]<<else>>Dana's farming abilities are now maxed out.<<endif>>
<<if $danabuild lte 2>>[[Improve Dana's building abilities.]]<<else>>Dana's building abilities are now maxed out.<<endif>><<set $danasex to true>>You thought that this alcohol was smooth and wouldn't get you very drunk, but surprisingly you don't remember a lot of the night other than that it was excellent! You and Dana wake up butt naked in the middle of the village with your arms wrapped around each other. <<if $deadcount lte 3>>You get a few judgmental stares, and maybe a smile or two, but the two of you just quietly make your way back to your huts!<<else>>But hey, this village has become anarchy. Why not live life to its fullest?<<endif>>
You can improve an aspect of yourself or of Dana now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $danafight lte 14>>[[Improve Dana's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out how much you can improve Dana's fighting abilities.<<endif>>
<<if $exploration lte 29>>[[Improve Dana's exploring abilities.]]<<else>>There is no longer much purpose in improving Dana's exploration abilities! The island is explored.<<endif>>
<<if $danafarm lte 2>>[[Improve Dana's farming abilities.]]<<else>>Dana's farming abilities are now maxed out.<<endif>>
<<if $danabuild lte 2>>[[Improve Dana's building abilities.]]<<else>>Dana's building abilities are now maxed out.<<endif>>Dana laughs and says, "Me? A lightweight? I'll have you know that in my sorority, I was the Queen... of lightweights. OK, maybe you have a point!" The two of you laugh and talk for a while.
You can improve an aspect of yourself or of Dana now.
[[Improve my fighting abilities.]]
[[Improve my building abilities.]]
<<if $exploration lte 29>>[[Improve my exploration abilities.]]
<<endif>><<if $charismatic isnot true>>[[I want to become more charismatic.]] (You will need to select this twice to become more charismatic.)
<<endif>><<if $gunner isnot true>>[[I want to get better at using that firearm we have.]] (You will need to select this twice to learn how to use it.)
<<endif>><<if $lucky isnot true>>[[I want to become luckier.]] (You will need to select this twice to become lucky.)
<<endif>><<if $archer isnot true>>[[I want to learn how to use a bow and arrow.]] (You will need to select this twice to become an archer.)
<<endif>><<if $diehard isnot true>>[[I want to become tougher to kill!]] (You will need to select this twice to get a health upgrade.)
<<endif>><<if $perceptive isnot true>>[[I want to become more perceptive.]] (You will need to select this twice to become more perceptive.)
<<endif>><<if $athletic isnot true>>[[I want to become more athletic.]] (You will need to select this twice to become more athletic.)
<<endif>><<if $medic isnot true>>[[I want to become better at first aid.]] (You will need to select this twice to improve your first aid abilities.)
<<endif>><<if $danafight lte 14>>[[Improve Dana's fighting abilities.]] (every two times you upgrade a companion's fighting abilities, they'll get a second point of fighting for free!)<<else>>You have maxed out how much you can improve Dana's fighting abilities.<<endif>>
<<if $exploration lte 29>>[[Improve Dana's exploring abilities.]]<<else>>There is no longer much purpose in improving Dana's exploration abilities! The island is explored.<<endif>>
<<if $danafarm lte 2>>[[Improve Dana's farming abilities.]]<<else>>Dana's farming abilities are now maxed out.<<endif>>
<<if $danabuild lte 2>>[[Improve Dana's building abilities.]]<<else>>Dana's building abilities are now maxed out.<<endif>>He smiles apologetically and says, "I wish I could, $plname. It would be a battle for the ages! But being a chief of this island is more complex than you could ever imagine. Things must be done in a certain order or the dark ones will be displeased. I must give my underlings a chance to take you down on their own. You may accuse me of being a coward, but this is how things must be... for now."
[[Why won't you just let us escape this island? I don't want to kill your people!]]
[[How do you know where I am?]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Maybe I should join your people?]]
<<endif>>[[Cut to the chase. What do you want from me?]]He chuckles and replies, "There are so many reasons I've never even asked such questions. The dark ones demand it, my people demand it, and most of all... because I demand it. I enjoy watching you and your people suffer, and nothing is better than the climax, watching you suffer and die on one of my spikes. You will kill some of my people, true enough. But perhaps the dark ones also enjoy their suffering and their families' suffering."
[[Hey Malum, why don't you come fight with me one-on-one?]]
[[How do you know where I am?]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Maybe I should join your people?]]
<<endif>>[[Cut to the chase. What do you want from me?]]<<if $greatsetup isnot true>><<set $greatsetup to true>><<set $evilpower += 8>><<endif>>He looks you up and down thoughtfully before saying, <<if $evilpower gte 10>>"Yes, I believe that you could be an asset to me! You need to go kill all of your friends first, though!"
[[I will betray my own people and join you, Malum!]]
[[I'm not quite there yet. Sorry!]]<<else>>"You have potential... But you need to focus on evil more... I know it sounds corny, but I feel you have a bit more progress until you're ready. When you're ready, kill all of your friends and come talk to me!"
[[Hey Malum, why don't you come fight with me one-on-one?]]
[[Why won't you just let us escape this island? I don't want to kill your people!]]
[[How do you know where I am?]]
[[Cut to the chase. What do you want from me?]]<<endif>>You have no time for this fool! You walk right through him, and his image fades away. <<if $deadcount lte 4>>You go back to your companions and show them that you have succeeded in getting the map! <<if $changeobj is true>>There is a range of different emotions when you tell them that you are no longer going after Malum and instead just plan to escape, but they understand you have little other choice.<<endif>>
<<if $zhang is true and $zhangdead isnot true>>Zhang Hao says, "Great work, $plname! I knew if anyone could do it, it would be you!"<<elseif $johndead isnot true>>John says, "There's no one I'd rather have on my team than you. Great work!"<<else>>Everyone congratulates you on a job well-done!<<endif>>
<<if $maydead isnot true>>May examines the map and says, "This looks like a faithful map, although archaic. I believe it is what we have been seeking!"<<elseif $peterdead isnot true>>Peter examines the map and says, "It... is pretty different than the aviation instrumets I use, but I think it should work!"<<endif>> You all soon head back to your own village together.<<else>>You head back to your village alone.<<endif>>
Now, you just need to build a boat and you can get out of here! You figure the boat you'll need to build will need to be big enough to survive the rocky areas around this island and a potentially very rough sea. It probably won't be a 1 day build, but you'll be able to get to work on it soon! You return to the village.
<<if $conversationtime is true>>><<if $buildings gte 15 and $conversationtime2 isnot true>><<set $conversationtime2 to true>><<elseif $buildings gte 25>><<else>><<set $conversationtime to false>><<set $conversationtime2 to false>><<endif>>It is now quite late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]
<<endif>>[[I don't want to talk with anyone tonight.->Good night.]]<<else>><<set $conversationtime to true>>Toward the end of the work day, <<set $dice to random(1, 15)>><<if $dice lte 4>>a huge rainstorm hits! You and your companions must spend several hours just waiting out the rain storm and fixing up what you've built so far. As it starts to die down, everyone is too tired to do anything else.<<elseif $dice lte 7>>some island rodents invade your camp, and you must all spend several hours driving them out. When they finally seem to be gone, everyone is too tired to do anything else.<<elseif $dice lte 10>>there is a lively debate between your companions that gets a bit heated a few times! It ends up not really being a big issue in the end, but there's not much time for you to have a private conversation with anyone.<<elseif $dice lte 13>>the island suddenly gets very windy, and all of your stuff keeps blowing away! Putting everything back in its place takes longer than you expected, and by the time you're finished, everyone is too tired to talk much.<<else>>everyone sits around a campfire and talks for a few hours. There's not much time for private conversations before everyone goes to bed.<<endif>>
[[Good night.]]<<endif>>She looks at you like she's considering it for a moment, but then she screams out, "OUTSIDERS! OUTSIDERS IN THE VILLAGE!" She has raised the alarm, and you'll need to fight your way out! The girl doesn't try to attack you any further, but she definitely hasn't helped you!
<<if $playerfight gte 12>>Fortunately, you are lightning fast and tough! You bowl a few people over on your way out, and no one manages to even scratch you! You're already out of range and still sprinting by the time they can organize a response!<<elseif $playerfight gte 9>><<set $health -= 4>>You are very fast, and you manage to knock a few people off balance as you run away! Unfortunately, you do feel a pain in your neck as a rock hits it! This will take some time to recover from!<<elseif $athletics is true>><<set $health -= 7>>As you try to sprint out of the village, you get many cuts and bruises from those who would try to stop you. It feels like you're running a gauntlet!<<elseif $playerfight gte 5>><<set $health -= 12>>The road out is absolutely brutal as you feel arrows pierce your skin and fists hit you, but you keep running as best you can.<<else>><<set $health to 0>>You simply are not athletic enough to do this. You can't run away from the village. They soon pounce on you and beat you.<<endif>>
<<if $health lte 0>><<set $dead to true>>It's too much for you. You lose consciousness as you get beaten.
[[The island has defeated me...]]<<else>>You stumble out of the village and keep running!<<endif>>
<<if $dead isnot true>>As you're running through the forest, you suddenly see an enormous muscular man standing before you. He has light skin and long blonde hair with a beard that looks a bit wild but not entirely uncontrolled. He must be about 6'5" (2 meters) tall and has muscles all over. He is also entirely naked. He speaks to you in a deep voice that is more calming than you would have expected for such a man. He says, "So... you are the one they call $plname... We finally meet."
Perhaps you reach out at this point and try to stab or hit him, but it doesn't work. Your hands just go through him like he's nothing. He tells you, "I am not really here. You escaped so suddenly that we never had time to have a proper introduction. Perhaps you have heard of me. I am Malum."
[[Hey Malum, why don't you come fight with me one-on-one?]]
[[Why won't you just let us escape this island? I don't want to kill your people!]]
[[How do you know where I am?]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Maybe I should join your people?]]
<<endif>>[[I don't have anything to say to you. I'm leaving!]]<<endif>><<if $charismatic is true>>She sighs and looks at you sadly as she says, "You're right... I've hated myself for every day of my life ever since I got here. My dad made me pretend we were... just like everyone else so that we could survive... But surviving is more than just breathing. And my dad ended up dying anyways. I'm tired of this. My ghosts will haunt me forever, but you can still escape. You must escape!" She grabs a knife from some nearby furniture, and runs outside. You hear some screaming nearby and you see her stabbing a nearby guard to death. You hear someone yell, "Kate's gone insane!" Kate? That doesn't sound like the name of a villager here. She must have kept her old name when she was born somewhere else... Poor thing probably came here with her father when she was just a child. All the same, there's nothing you can do for her now other than honor her very surprising sacrifice. She killed the guard way out in the open, allowing you to sneak quickly through the shadows, entirely unnoticed.<<else>>She looks at you and her hands shake, and then suddenly she moves around a corner and disappears. You can't find her anymore! Well... it's time for you to go!
<<if $deadguard is true>>As you're leaving, you hear shouts coming from near where you entered the village. It seems that they've discovered the guard that you killed! You take off at a full sprint! <<if $playerfight gte 12>>Fortunately, you are lightning fast and tough! You bowl a few people over on your way out, and no one manages to even scratch you! You're already out of range and still sprinting by the time they can organize a response!<<elseif $playerfight gte 8>><<set $health -= 4>>You are very fast, and you manage to knock a few people off balance as you run away! Unfortunately, you do feel a pain in your neck as a rock hits it! This will take some time to recover from!<<elseif $athletics is true>><<set $health -= 7>>As you try to sprint out of the village, you get many cuts and bruises from those who would try to stop you. It feels like you're running a gauntlet!<<elseif $playerfight gte 4>><<set $health -= 12>>The road out is absolutely brutal as you feel arrows pierce your skin and fists hit you, but you keep running as best you can.<<else>><<set $health to 0>>You simply are not athletic enough to do this. You can't run away from the village. They soon pounce on you and beat you.<<endif>>
<<if $health lte 0>><<set $dead to true>>It's too much for you. You lose consciousness as you get beaten.
[[The island has defeated me...]]<<else>>You stumble out of the village and keep running!<<endif>><<else>>You have mostly managed to avoid causing too much commotion today... At least none that should be noticed within the next hour or so. You quietly disappear into the night just as silently as you arrived.<<endif>><<endif>>
<<if $dead isnot true>>As you reach the forest, you hear a scream behind you and you turn to see a blue portal open above one of the spikes, and the red-haired girl who helped you dropping onto a spike... It doesn't immediately run her all the way through. She may suffer a while... But there's nothing you can do about that. You have no choice but to turn and run. As you're running through the forest, you suddenly see an enormous muscular man standing before you. He has light skin and long blonde hair with a beard that looks a bit wild but not entirely uncontrolled. He must be about 6'5" (2 meters) tall and has muscles all over. He is also entirely naked. He speaks to you in a deep voice that is more calming than you would have expected for such a man. He says, "So... you are the one they call $plname... We finally meet."
Perhaps you reach out at this point and try to stab or hit him, but it doesn't work. Your hands just go through him like he's nothing. He tells you, "I am not really here. You escaped so suddenly that we never had time to have a proper introduction. Perhaps you have heard of me. I am Malum."
[[Hey Malum, why don't you come fight with me one-on-one?]]
[[Why won't you just let us escape this island? I don't want to kill your people!]]
[[How do you know where I am?]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Maybe I should join your people?]]
[[Why did you kill that girl?]]
<<endif>>[[I don't have anything to say to you. I'm leaving!]]<<endif>>He says, "Oh, you mean Kate? Sweet girl. I don't think she's completely dead yet. Still suffering on that pole! I always knew there was something wrong with her, but I never expected she would sacrifice herself for a complete stranger! I remember when she and her family arrived in another plane crash. We'd already killed her mother, and her father started swearing allegiance to my father. I was about to cut both of their ankles anyways to keep them from escaping and make them easier to kill, but my father stopped me and accepted them into the tribe. I thought it was a strange decision... But my father told me that one day Kate would be valuable to me. I didn't know what he meant by that, but when I realized that she was going to let you escape without even telling anyone, the day of her usefulness had arrived! If it makes you feel any better, usually I would have tortured her more before finally impaling her, so she's probably still suffering a bit less than she would be under most circumstances. Of course, I probably wouldn't have killed her if you hadn't come along, so maybe you should feel a bit bad about her!" He chuckles.
[[Hey Malum, why don't you come fight with me one-on-one?]]
[[Why won't you just let us escape this island? I don't want to kill your people!]]
[[How do you know where I am?]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Maybe I should join your people?]]
<<endif>>[[Cut to the chase. What do you want from me?]]You look down and see you are completely naked and chained down to some sort of stone bed. Your mouth is gagged. It looks like this is the same stone as the great stone shrine in the center of the village. It seems you've been captured.
You look to the side and an enormous muscular man is standing next to you. He has light skin and long blonde hair with a beard that looks a bit wild but not entirely uncontrolled. He must be about 6'5" (2 meters) tall and has muscles all over. He is also entirely naked. He speaks to you in a deep voice that is more calming than you would have expected for such a man. He says, "So... you are the one they call $plname... We finally meet. I am Malum.
"When you were captured, I thought about torturing you and then having you impaled. You would have been one of our greatest trophies! But the dark ones have other ideas. It is only by their pleasure that we have our success. I believe they do want you to die... eventually, but they don't like the dirty knock out powder <<if $aemulor is true>>Aemulor used on you. She always has been kind of a dirty bitch who doesn't play fair!"<<else>>one of my men used on you. Don't worry, I'll arrange for him to have an 'accident' on his next hunting trip. We don't fight like that. At least not against VIPs!"<<endif>>
Malum pauses before saying, "In fact, I have a proposition for you that would work out for you, me, and the dark ones. I am going to let you go, and we're going to plant evidence to make it look like my sister is letting you go. Then I'll have an excuse to finally kill her, and if you survive... You can escape. I'll even throw in a map! What do you say?" He removes the gag from your mouth.
[[Hey Malum, why don't you untie me so we can fight one-on-one?]]
[[Why won't you just leave us alone? I don't want to kill your people!]]
[[You're going to kill your own sister?]]
[[Wait, why do the dark ones want me alive?]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Can I join your people?]]
<<endif>>[[Fine, I agree to your terms.]]You pull out your arrow, carefully line up your shot, and you release your arrow! Fortunately, your aim is nearly perfect! Your arrow pierces one of their heads and goes through the other guy's junk. The man who's junk has been pierced screams loudly, but then he falls off the pyramid and hits his head. In the dark of night, most likely no one will see him for a few hours! You hear someone nearby laugh and say, "I told Letalis not to let Morsus suck him off! He's a biter! Damned idiot prolly just lost his dick!" You hear a course of laughter and a few crude jokes about what Letalis' wife will have to do if she wants more children.<<set $aemulor to true>>
It seems that they're distracted though, so they don't notice when you go up the stairs of the pyramid. You are now inside! You look around and you see that the whole stone structure is dimly lit by torches. You should be able to move around without too many problems. You walk down the opening hallway and you enter a room with many bookshelves but no books. On the far end though, you see a woman sitting on a desk. She has tan skin and long brown hair. She has a loin cloth and hair covering her breasts. She sees you as soon as you enter the room. She says, "Ah, the famous $plname! It's a pleasure to make your acquaintance!" She stands up off of the desk, and you can see past her rather generous hips that she was sitting on a map. She says, "I have been waiting here for you every night for the last few nights. I knew you'd come eventually. I am Aemulor, and Malum is my half-brother. We have different mothers... Though I'm not sure that the whore that was his mother was not an unfaithful whore. Who knows who his real father is? He doesn't even look like... Nevermind, that isn't important right now. What's important is that you have the journal of Gregory Foster, do you not? Can I see it?"
<<if $magicjournal is true>>[[Yes, I have it. Here it is!]]
[[I have it, but it's not for your eyes.]]
<<elseif $nofacility is false>>[[Gregory Foster? Oh yeah, I did find his old journal! I don't remember where I put it, though.]]
<<endif>>[[I don't know what you're talking about. I haven't seen any journals since I got here.]]
<<if $archer is true>>[[I pull out another arrow and fire it at her!]]
<<endif>>[[I charge at her and attack her with my spear!]]<<if $gunner is true>>
You can't fire your gun in here or it would attract the whole village.<<endif>>You begin to sneak up the stairs. <<if $lucky is true>>The one who is on the receiving end currently has his eyes closed, and the other's face is far too busy to notice you. You easily sneak up on them, and <<if $athletics is true or $playerfight gte 5>>you thrust your spear right through the throat of the man standing, and you cut the throat of the man kneeling before he knows what's going on. Neither one of them can scream for help now. They can only bleed out!<<set $aemulor to true>> Fortunately, it's dark enough that you doubt anyone will notice for a few hours.<<else>>You try to thrust your knife through the kneeling one, but before you can do anything else, the other notices you and shoves you down the stairs. You black out.
You wake up and find yourself chained to a table. You are in a dimly lit stone room with torches making the room slightly more well-lit.
[[What happened? Where am I?]]<<endif>><<else>>As you're going up the stairs, the man receiving the BJ notices you, and he suddenly leaps up into the air. The next thing you know, you've blacked out.
You wake up and find yourself chained to a table. You are in a dimly lit stone room with torches making the room slightly more well-lit.
[[What happened? Where am I?]]<<endif>>
<<if $aemulor is true>>You are now inside! You look around and you see that the whole stone structure is dimly lit by torches. You should be able to move around without too many problems. You walk down the opening hallway and you enter a room with many bookshelves but no books. On the far end though, you see a woman sitting on a desk. She has tan skin and long brown hair. She has a loin cloth and hair covering her breasts. She sees you as soon as you enter the room. She says, "Ah, the famous $plname! It's a pleasure to make your acquaintance!" She stands up off of the desk, and you can see past her rather generous hips that she was sitting on a map. She says, "I have been waiting here for you every night for the last few nights. I knew you'd come eventually. I am Aemulor, and Malum is my half-brother. We have different mothers... Though I'm not sure that the whore that was his mother was not an unfaithful whore. Who knows who his real father is? He doesn't even look like... Nevermind, that isn't important right now. What's important is that you have the journal of Gregory Foster, do you not? Can I see it?"
<<if $magicjournal is true>>[[Yes, I have it. Here it is!]]
[[I have it, but it's not for your eyes.]]
<<elseif $nofacility is false>>[[Gregory Foster? Oh yeah, I did find his old journal! I don't remember where I put it, though.]]
<<endif>>[[I don't know what you're talking about. I haven't seen any journals since I got here.]]
<<if $archer is true>>[[I pull out an arrow and fire it at her!->I pull out another arrow and fire it at her!]]
<<endif>>[[I charge at her and attack her with my spear!]]<<if $gunner is true>>
You can't fire your gun in here or it would attract the whole village.<<endif>><<endif>><<if $deadguard is true>>You wait a few moments, but they seem to be taking their time, and you remember that you killed a guard near the entrance. It's only a matter of time until someone finds it! They're taking too long to do this. You realize you have no choice but to go up there right now!
<<if $archer is true>>[[I pull out an arrow, and nail one of their heads to the other's junk.]]
<<endif>>[[I try to sneak up the stairs.]]<<else>>You spend a good while waiting for them to finish, but finally the one receiving the BJ grunts a few times and puts his loin cloth back down, and the two walk back down the stairs. You hear one of them say, "...and next time use your teeth less!"<<set $aemulor to true>>
The other replies, "Next time it's YOUR turn to kneel, Letalis."
Letalis says, "Your mother wasn't even born on this island, scum. I'll never kneel for you!"
The other grumbles a but, and seems to think about grabbing his knife, but doesn't for now. Well, no time for couple's counseling! You finally see an opening and hurry up the stairs of the pyramid.
You are now inside! You look around and you see that the whole stone structure is dimly lit by torches. You should be able to move around without too many problems. You walk down the opening hallway and you enter a room with many bookshelves but no books. On the far end though, you see a woman sitting on a desk. She has tan skin and long brown hair. She has a loin cloth and hair covering her breasts. She sees you as soon as you enter the room. She says, "Ah, the famous $plname! It's a pleasure to make your acquaintance!" She stands up off of the desk, and you can see past her rather generous hips that she was sitting on a map. She says, "I have been waiting here for you every night for the last few nights. I knew you'd come eventually. I am Aemulor, and Malum is my half-brother. We have different mothers... Though I'm not sure that the whore that was his mother was not an unfaithful whore. Who knows who his real father is? He doesn't even look like... Nevermind, that isn't important right now. What's important is that you have the journal of Gregory Foster, do you not? Can I see it?"
<<if $magicjournal is true>>[[Yes, I have it. Here it is!]]
[[I have it, but it's not for your eyes.]]
<<elseif $nofacility is false>>[[Gregory Foster? Oh yeah, I did find his old journal! I don't remember where I put it, though.]]
<<endif>>[[I don't know what you're talking about. I haven't seen any journals since I got here.]]
<<if $archer is true>>[[I pull out an arrow and fire it at her!->I pull out another arrow and fire it at her!]]
<<endif>>[[I charge at her and attack her with my spear!]]<<if $gunner is true>>
You can't fire your gun in here or it would attract the whole village.<<endif>><<endif>>Her eyes widen when she sees the journal and she says, "I would very much like to have this journal. I propose a trade: If you give me the journal, I'll make sure you escape this village without a scratch on you with a working map in your hands! You don't even need the journal anymore. You just want to get on a boat and escape. After that, I can't promise my people won't continue to attack you, but if you build an escape boat quickly, that shouldn't be too big of a problem, right?"
[[Fine, Aemulor. I'll trade you the journal for a map.]]
[[No, the journal is mine. It is not for people like you.]]She looks at you intensely and says, "I would very much like to have that journal. I propose a trade: If you give me the journal, I'll make sure you escape this village without a scratch on you with a working map in your hands! You don't even need the journal anymore. You just want to get on a boat and escape. After that, I can't promise my people won't continue to attack you, but if you build an escape boat quickly, that shouldn't be too big of a problem, right?"
[[Fine, Aemulor. I'll trade you the journal for a map.]]
[[No, the journal is mine. It is not for people like you.]]She looks at you intensely for a few and then she relaxes and chuckles a bit. "You don't even know what you have, do you? No matter, it won't be of much value when you leave. It is valuable to me though. I propose a trade: If you give me the journal, I'll make sure you escape this village without a scratch on you with a working map in your hands! You don't even need the journal anymore. You just want to get on a boat and escape. After that, I can't promise my people won't continue to attack you, but if you build an escape boat quickly, that shouldn't be too big of a problem, right?"
[[Fine, Aemulor. I'll trade you the journal for a map.]]
[[No, the journal is mine. It is not for people like you.]]<<if $nofacility is false>>She looks at you intensely and says, "You're a liar, $plname. I know you have it. I would very much like to have that journal. I propose a trade: If you give me the journal, I'll make sure you escape this village without a scratch on you with a working map in your hands! You don't even need the journal anymore. You just want to get on a boat and escape. After that, I can't promise my people won't continue to attack you, but if you build an escape boat quickly, that shouldn't be too big of a problem, right?" <<if $magicjournal is true>>It seems that although the evil ones of this island are weak to the journal, they can to some degree sense it!<<else>>You reach into your pack and find the jourmal you took from Gregory Foster's desk. Maybe you've been carrying it with you, or maybe you're surprised to find it there. Either way, you seem to have it now!<<endif>>
[[Fine, Aemulor. I'll trade you the journal for a map.]]
[[No, the journal is mine. It is not for people like you.]]<<else>>She looks at you sadly and says, "I am disappointed. I thought you were the one, $plname, but you're no different from anyone else who's been to this island. Maybe just a bit luckier... Until now!"
<<if $playerfight gte 15>>She leaps through the air in an attempt to attack you, but your lightning fast reflexes make you faster. You grab her legs and whip her head down onto the floor, causing her skull to break open. She quickly dies.
You see the map on the desk where she was sitting, and you quickly pick it up and exit the shrine. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
[[Time to escape this village!]]<<else>>She is an elite and powerful fighter, and a few seconds later, you find yourself blacking out.
You wake up and find yourself chained to a table. You are in a dimly lit stone room with torches making the room slightly more well-lit.
[[What happened? Where am I?]]<<endif>><<endif>><<if $magicjournal is true or $nofacility is false>>She raises a hand as though she plans to stop your arrow, but then her eyes widen as she realizes her magic isn't working! The arrow pierces straight through her chest and she goes down to the ground. She gasps weakly for air a few times and says, "So... you do have the jorunal... pity... we could... have done great things together." She then begins coughing as blood spurts from her wound, and she soon passes out.<<set $boattrip to true>>
You see the map on the desk where she was sitting, and you quickly pick it up and exit the shrine. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
[[Time to escape this village!]]<<else>>She raises a hand and a blue portal appears in front of her. The arrow disappears and another portal opens behind you. The arrow pierces your torso from behind.<<set $health -= 8>>
<<if $health lte 0>>You are already weak, and you know that you won't survive this. You begin to lose consciousness.<<set $dead to true>>
[[The island has defeated me...]]<<else>>This severely weakens you, but you don't believe it will kill you. Still, Aemulor kicks you to the ground and says, "I guess you don't have the journal after all... It's a pity. Well, maybe you won't be totally useless to me if I can gain some favor with Malum by turning you in to him. Sleep well, $plname!" You black out.
You wake up and find yourself chained to a table. You are in a dimly lit stone room with torches making the room slightly more well-lit.
[[What happened? Where am I?]]<<endif>><<endif>><<if $nofacility is false>>You charge at her with your spear! <<if $playerfight gte 8>>She looks like she's trying to cast a spell, but it's not working. You thrust your spear through her, and she falls to the ground, bleeding out of an enormous wound in her center. She weakly looks up at you and says, "So... you have the journal after all... Pity... We could have worked together!" She then vomits blood and dies.
You see the map on the desk where she was sitting, and you quickly pick it up and exit the shrine. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
[[Time to escape this village!]]<<else>>It seems she can't cast any magic, but she's still a better fighter than you, so she hits you in the head, and you black out.
You wake up and find yourself chained to a table. You are in a dimly lit stone room with torches making the room slightly more well-lit.
[[What happened? Where am I?]]<<endif>><<else>>You charge at her with your spear, but you see some blue, fiery magic enveloping her fists.
<<if $playerfight gte 15>>Still, you're a better fighter than she is! You dodge her attacks and thrust your spear up into her center. She is now bleeding out. She weakly looks up at you and says, "So... you really didn't have the journal, huh? Pity though, you're strong... You could've made a great leader. I would've followed you more happily than I ever have with Malum." She then vomits blood and dies.
You see the map on the desk where she was sitting, and you quickly pick it up and exit the shrine. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>>
[[Time to escape this village!]]<<else>>She is an elite and powerful fighter, and a few seconds later, you find yourself blacking out.
You wake up and find yourself chained to a table. You are in a dimly lit stone room with torches making the room slightly more well-lit.
[[What happened? Where am I?]]<<endif>><<endif>>You leave the great stone pyramid. <<if $deadguard is true>>As you're making your way through the village, you hear shouts coming from near where you entered the village. It seems that they've discovered the guard that you killed! You take off at a full sprint! <<if $playerfight gte 12>>Fortunately, you are lightning fast and tough! You bowl a few people over on your way out, and no one manages to even scratch you! You're already out of range and still sprinting by the time they can organize a response!<<elseif $playerfight gte 8>><<set $health -= 4>>You are very fast, and you manage to knock a few people off balance as you run away! Unfortunately, you do feel a pain in your neck as a rock hits it! This will take some time to recover from!<<elseif $athletics is true>><<set $health -= 7>>As you try to sprint out of the village, you get many cuts and bruises from those who would try to stop you. It feels like you're running a gauntlet!<<elseif $playerfight gte 4>><<set $health -= 12>>The road out is absolutely brutal as you feel arrows pierce your skin and fists hit you, but you keep running as best you can.<<else>><<set $health to 0>>You simply are not athletic enough to do this. You can't run away from the village. They soon pounce on you and beat you.<<endif>>
<<if $health lte 0>><<set $dead to true>>It's too much for you. You lose consciousness as you get beaten.
[[The island has defeated me...]]<<else>>You stumble out of the village and keep running!<<endif>><<else>>You have mostly managed to avoid causing too much commotion today... At least none that should be noticed within the next hour or so. You quietly disappear into the night just as silently as you arrived.<<endif>>
<<if $dead isnot true>>As you're running through the forest, you suddenly see an enormous muscular man standing before you. He has light skin and long blonde hair with a beard that looks a bit wild but not entirely uncontrolled. He must be about 6'5" (2 meters) tall and has muscles all over. He is also entirely naked. He speaks to you in a deep voice that is more calming than you would have expected for such a man. He says, "So... you are the one they call $plname... We finally meet."
Perhaps you reach out at this point and try to stab or hit him, but it doesn't work. Your hands just go through him like he's nothing. He tells you, "I am not really here. You escaped so suddenly that we never had time to have a proper introduction. Perhaps you have heard of me. I am Malum. I believe you've already met my sister, Aemulor. Thank-you, by the way. I've been looking for an excuse to kill her for years!"
[[Hey Malum, why don't you come fight with me one-on-one?]]
[[Why won't you just let us escape this island? I don't want to kill your people!]]
[[You wanted your own sister to die? That's really messed up.]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Maybe I should join your people?]]
<<endif>>[[I don't have anything to say to you. I'm leaving!]]<<endif>><<set $magicjournal to false>><<set $boattrip to true>>She smiles and says, "Smart choice." She walks over and picks up the map. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!
She trades you the map for the journal. She goes and sets the journal down on a nearby altar as she cannot use her magical powers when it's very closeby, but she opens up a blue portal and says, "Go through it, $plname. It will safely leave you outside the village, and you will never need to return!"
She sticks her own hand through to demonstrate it is safe. In fact, you can see thee forest through it. You step through, and you can see that you truly are a little ways outside of the village. You begin to run away before anyone sees you!
As you're running through the forest, you suddenly see an enormous muscular man standing before you. He has light skin and long blonde hair with a beard that looks a bit wild but not entirely uncontrolled. He must be about 6'5" (2 meters) tall and has muscles all over. He is also entirely naked. He speaks to you in a deep voice that is more calming than you would have expected for such a man. He says, "So... you are the one they call $plname... We finally meet."
Perhaps you reach out at this point and try to stab or hit him, but it doesn't work. Your hands just go through him like he's nothing. He tells you, "I am not really here. You escaped so suddenly that we never had time to have a proper introduction. Perhaps you have heard of me. I am Malum. I believe you've already met my sister." You see an image of a wooden spike appear next to him that has Aemulor impaled in her nether regions, but it doesn't seem like it's gone very far yet. She's struggling, but certainly not dead. He says, "I got her a particularly wide spike... It will take her many hours to die... Maybe even a full day."
[[Hey Malum, why don't you come fight with me one-on-one?]]
[[Why won't you just let us escape this island? I don't want to kill your people!]]
[[How do you know where I am?]]
[[You're killing your own sister? That's so messed up!]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Maybe I should join your people?]]
<<endif>>[[I don't have anything to say to you. I'm leaving!]]She growls angrily at you and says, "It's a pity... I suppose I'll have to pry the journal from your fingers then. <<if $playerfight gte 8>>She leaps through the air at you holding a knife she had been hiding. You thrust your spear through her, and it impales her like an outside decoration. She is now bleeding from her wound, and she weakly looks up at you and says, "Pity... We could have worked together!" She then vomits blood and dies.
You see the map on the desk where she was sitting, and you quickly pick it up and exit the shrine.
[[Time to escape this village!]]<<else>>It seems she can't cast any magic, but she's still a better fighter than you, so she hits you in the head, and you black out.
You wake up and find yourself chained to a table. You are in a dimly lit stone room with torches making the room slightly more well-lit.
[[What happened? Where am I?]]<<endif>>He shrugs and says, "Why? She tried to kill me first. What do you think she wanted that journal for? I've been looking for an excuse to kill her for years, but she had a few supporters among my officers that made her execution difficult. After she helped you escape, I knew I could get rid of her without too many complaints.<<if $magicjournal is false>> Fortunately, her journal weakened me, but she didn't anticipate that I am still a much better fighter than her without it!<<endif>>"
[[Hey Malum, why don't you come fight with me one-on-one?]]
[[Why won't you just let us escape this island? I don't want to kill your people!]]
[[How do you know where I am?]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Maybe I should join your people?]]
<<endif>>[[Cut to the chase. What do you want from me?]]He shrugs and says, "Why? She tried to kill me first. <<if $magicjournal is true>>What do you think she wanted that journal for?<<else>>She was hoping you had some damned mythical joural she could use to kill me.<<endif>> I've been looking for an excuse to kill her for years, but she had a few supporters among my officers that made her execution difficult. I would have liked to kill her myself so I could make her suffer, but getting killed by her own hubris will have to suffice."
[[Hey Malum, why don't you come fight with me one-on-one?]]
[[Why won't you just let us escape this island? I don't want to kill your people!]]
[[How do you know where I am?]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Maybe I should join your people?]]
<<endif>>[[Cut to the chase. What do you want from me?]]He smiles apologetically and says, "I wish I could, $plname. It would be a battle for the ages! But being a chief of this island is more complex than you could ever imagine. Things must be done in a certain order or the dark ones will be displeased. I must give my underlings a chance to take you down on their own. You may accuse me of being a coward, but this is how things must be... for now."
[[Why won't you just leave us alone? I don't want to kill your people!]]
[[You're going to kill your own sister?]]
[[Wait, why do the dark ones want me alive?]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Can I join your people?]]
<<endif>>[[Fine, I agree to your terms.]]He chuckles and replies, "There are so many reasons I've never even asked such questions. The dark ones demand it, my people demand it, and most of all... because I demand it. I enjoy watching you and your people suffer, and nothing is better than the climax, watching you suffer and die on one of my spikes. You will kill some of my people, true enough. But perhaps the dark ones also enjoy their suffering and their families' suffering."
[[Hey Malum, why don't you untie me so we can fight one-on-one?]]
[[You're going to kill your own sister?]]
[[Wait, why do the dark ones want me alive?]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Can I join your people?]]
<<endif>>[[Fine, I agree to your terms.]]He shrugs and says, "Why? She tried to kill me first. What do you think she wanted that journal for? I've been looking for an excuse to kill her for years, but she had a few supporters among my officers that made her execution difficult. If everyone thinks she helped you escape, she won't have anyone else to hide behind. I can get rid of her without too many complaints. Fortunately, <<if $magicjournal is true>>I managed to swipe the journal. She has no weapons to use against me!<<else>>She is an awful fighter compared to me!<<endif>>"
[[Hey Malum, why don't you untie me so we can fight one-on-one?]]
[[Why won't you just leave us alone? I don't want to kill your people!]]
[[Wait, why do the dark ones want me alive?]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Can I join your people?]]
<<endif>>[[Fine, I agree to your terms.]]He shrugs and says, "Good question. They don't always tell me everything. Maybe they believe that you'll do more 'dark' things alive than they could have enjoyed by killing you. Maybe they have a special plan for you. Or sometimes, they're limited by their own spells. If they just knocked out and slaughtered people whenever they arrived, their own spells would start to break down and they couldn't hide and control this island anymore. Whatever it is that causes them to let you live, I know that I am better off listening to their wishes for now than just killing you. Besides, Aemulor is a bigger pain in my ass than you'll ever be. I'd happily watch you sail away if it means that she dies."
[[Hey Malum, why don't you untie me so we can fight one-on-one?]]
[[Why won't you just leave us alone? I don't want to kill your people!]]
[[You're going to kill your own sister?]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Can I join your people?]]
<<endif>>[[Fine, I agree to your terms.]]<<if $greatsetup isnot true>><<set $greatsetup to true>><<set $evilpower += 8>><<endif>>He looks you up and down thoughtfully before saying, "Yes, I believe that you could be an asset to me! You need to go kill all of your friends first, though! If you survive tonight, then focus on your 'evil power' so that you can kill all of your other companions and come to me! For now though, you need to kill my sister."
[[Hey Malum, why don't you untie me so we can fight one-on-one?]]
[[Why won't you just leave us alone? I don't want to kill your people!]]
[[You're going to kill your own sister?]]
[[Wait, why do the dark ones want me alive?]]
[[Fine, I agree to your terms.]]He looks pleased and says, "The chains holding you down will break off in five minutes. When that happens, run for the exit as fast as you can! Goodbye, $plname. If I don't see you again, I hope this place forever haunts your dreams!"
<<if $magicjournal is true or $nofacility is false>><<set $magicjournal to false>>He picks up the journal you recovered from Gregory Foster from a table and he says, "You won't be needing this anymore." He puts it over a flame and it catches fire. He gets it burning and tosses it to the ground. The journal has now been destroyed."<<endif>> Malum then walks away from you, but he leaves a brownish cloth on the table.
Five minutes later, everything tying you down breaks. Unfortunately, your clothing is nowhere to be found, but you do manage to find a spear nearby. You also investigate the brownish cloth. It seems to be a map, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!<<set $boattrip to true>> There's no time to waste! You take off running!
You leave the great stone pyramid. <<if $deadguard is true>>As you're making your way through the village, you hear shouts coming from near where you entered the village. It seems that they've discovered the guard that you killed, and not everyone knows Malum had a prisoner in the shrine! This means everyone is now on high alert! You take off at a full sprint! <<if $playerfight gte 12>>Fortunately, you are lightning fast and tough! You bowl a few people over on your way out, and no one manages to even scratch you! You're already out of range and still sprinting by the time they can organize a response!<<elseif $playerfight gte 8>><<set $health -= 4>>You are very fast, and you manage to knock a few people off balance as you run away! Unfortunately, you do feel a pain in your neck as a rock hits it! This will take some time to recover from!<<elseif $athletics is true>><<set $health -= 7>>As you try to sprint out of the village, you get many cuts and bruises from those who would try to stop you. It feels like you're running a gauntlet!<<elseif $playerfight gte 4>><<set $health -= 12>>The road out is absolutely brutal as you feel arrows pierce your skin and fists hit you, but you keep running as best you can.<<else>><<set $health to 0>>You simply are not athletic enough to do this. You can't run away from the village. They soon pounce on you and beat you.<<endif>>
<<if $health lte 0>><<set $dead to true>>It's too much for you. You lose consciousness as you get beaten.
[[The island has defeated me...]]<<else>>You stumble out of the village and keep running!<<endif>><<else>>You have mostly managed to avoid causing too much commotion today... At least none that should be noticed within the next hour or so. You quietly disappear into the night just as silently as you arrived.<<endif>>
<<if $dead isnot true>>As you get away from the village, you hear a woman screaming and you look back from a hilltop and see a brown-haired woman slowly being impaled on a wooden spike. No doubt that's Malum's sister! Oh well...
<<if $deadcount lte 4>>You go back to your companions and show them that you have succeeded in getting the map! They're a bit surprised that you're naked, but given the litany of things that could have happened to you, losing your clothes seems relatively minor. No one gives you a hard time about it. <<if $changeobj is true>>There is a mixture of different emotions upon hearing that the objective has changed and you're now just trying to escape, but they understand that the big battle you'd wanted may no longer be possible.<<endif>>
<<if $zhang is true and $zhangdead isnot true>>Zhang Hao says, "Great work, $plname! I knew if anyone could do it, it would be you!"<<elseif $johndead isnot true>>John says, "There's no one I'd rather have on my team than you. Great work!"<<else>>Everyone congratulates you on a job well-done!<<endif>>
<<if $maydead isnot true>>May examines the map and says, "This looks like a faithful map, although archaic. I believe it is what we have been seeking!"<<elseif $peterdead isnot true>>Peter examines the map and says, "It... is pretty different than the aviation instrumets I use, but I think it should work!"<<endif>> You all soon head back to your own village together.<<else>>You head back to your village alone.<<endif>>
Now, you just need to build a boat and you can get out of here! You figure the boat you'll need to build will need to be big enough to survive the rocky areas around this island and a potentially very rough sea. It probably won't be a 1 day build, but you'll be able to get to work on it soon! You return to the village and get a new set of clothing from your luggage.
<<if $conversationtime is true>>><<if $buildings gte 15 and $conversationtime2 isnot true>><<set $conversationtime2 to true>><<elseif $buildings gte 25>><<else>><<set $conversationtime to false>><<set $conversationtime2 to false>><<endif>>It is now quite late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]
<<endif>>[[I don't want to talk with anyone tonight.->Good night.]]<<else>><<set $conversationtime to true>>Toward the end of the work day, <<set $dice to random(1, 15)>><<if $dice lte 4>>a huge rainstorm hits! You and your companions must spend several hours just waiting out the rain storm and fixing up what you've built so far. As it starts to die down, everyone is too tired to do anything else.<<elseif $dice lte 7>>some island rodents invade your camp, and you must all spend several hours driving them out. When they finally seem to be gone, everyone is too tired to do anything else.<<elseif $dice lte 10>>there is a lively debate between your companions that gets a bit heated a few times! It ends up not really being a big issue in the end, but there's not much time for you to have a private conversation with anyone.<<elseif $dice lte 13>>the island suddenly gets very windy, and all of your stuff keeps blowing away! Putting everything back in its place takes longer than you expected, and by the time you're finished, everyone is too tired to talk much.<<else>>everyone sits around a campfire and talks for a few hours. There's not much time for private conversations before everyone goes to bed.<<endif>>
[[Good night.]]<<endif>><<endif>>He says, <<if $magicjournal is true>>"I don't know exactly where you are. Your journal hides your true location. I can't even see the surroundings of wherever you are. But I can project a non-threatening image into your mind, and after I heard we didn't even get to meet when you were here, I hoped we could formally introduce ourselves now."
[[Hey Malum, why don't you come fight with me one-on-one?]]
[[Why won't you just let us escape this island? I don't want to kill your people!]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Maybe I should join your people?]]
<<endif>>[[Cut to the chase. What do you want from me?]]He says, "You're the most interesting guest this island has had in a while... And I just wanted to say, I hope you stay long enough to give me an excuse to kill you in person... Or maybe join me if you're evil and sadistic enough. We'll see!" A large wooden pole with a sharp spike at the top appears and he says, "I've got this one reserved for you just in case!"
He clearly only intends to mock and unnerve you, so you leave him. <<if $deadcount lte 4>>You go back to your companions and show them that you have succeeded in getting the map! <<if $changeobj is true>>There is a range of different emotions when you tell them that you are no longer going after Malum and instead just plan to escape, but they understand you have little other choice.<<endif>>
<<if $zhang is true and $zhangdead isnot true>>Zhang Hao says, "Great work, $plname! I knew if anyone could do it, it would be you!"<<elseif $johndead isnot true>>John says, "There's no one I'd rather have on my team than you. Great work!"<<else>>Everyone congratulates you on a job well-done!<<endif>>
<<if $maydead isnot true>>May examines the map and says, "This looks like a faithful map, although archaic. I believe it is what we have been seeking!"<<elseif $peterdead isnot true>>Peter examines the map and says, "It... is pretty different than the aviation instrumets I use, but I think it should work!"<<endif>> You all soon head back to your own village together.<<else>>You head back to your village alone.<<endif>>
Now, you just need to build a boat and you can get out of here! You figure the boat you'll need to build will need to be big enough to survive the rocky areas around this island and a potentially very rough sea. It probably won't be a 1 day build, but you'll be able to get to work on it soon! You return to the village.
<<if $conversationtime is true>>><<if $buildings gte 15 and $conversationtime2 isnot true>><<set $conversationtime2 to true>><<elseif $buildings gte 25>><<else>><<set $conversationtime to false>><<set $conversationtime2 to false>><<endif>>It is now quite late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]
<<endif>>[[I don't want to talk with anyone tonight.->Good night.]]<<else>><<set $conversationtime to true>>Toward the end of the work day, <<set $dice to random(1, 15)>><<if $dice lte 4>>a huge rainstorm hits! You and your companions must spend several hours just waiting out the rain storm and fixing up what you've built so far. As it starts to die down, everyone is too tired to do anything else.<<elseif $dice lte 7>>some island rodents invade your camp, and you must all spend several hours driving them out. When they finally seem to be gone, everyone is too tired to do anything else.<<elseif $dice lte 10>>there is a lively debate between your companions that gets a bit heated a few times! It ends up not really being a big issue in the end, but there's not much time for you to have a private conversation with anyone.<<elseif $dice lte 13>>the island suddenly gets very windy, and all of your stuff keeps blowing away! Putting everything back in its place takes longer than you expected, and by the time you're finished, everyone is too tired to talk much.<<else>>everyone sits around a campfire and talks for a few hours. There's not much time for private conversations before everyone goes to bed.<<endif>>
[[Good night.]]<<endif>><<set $playerfight += 10>>You realize that you don’t NEED your companions. Really they’re just slowing you down! You feel the dark forces of this island motivating you to end all of their lives!<<set $murdertime to 0>> Malum says, "Good, then go and kill them by this time tomorrow." You go back with your own people, and they congratulate you on your success at first, but they don't know that the wheels in your mind are turning. The next day, you set to work!
<<if $selenadead isnot true>><<set $deadcount += 1>><<set $selenadead to true>><<set $murdertime += 1>>You dig a hole and fill it with spikes not far from the village. You cover it with leaves and you see Selena looking through the forest for some useful plants she can use. She steps onto your trap and falls in. You hear her scream in agony! She will suffer in there for many hours before she finally bleeds out on the spikes, but she’s far enough from your village that likely no one will kill her.<<set $evilpower += 3>>
<<endif>><<if $gordondead isnot true>><<set $deadcount += 1>><<set $gordondead to true>><<set $murdertime += 1>>You find Gordon on some makeshift scaffolding trying to work on the roof of a building. You subtly sabotage the scaffolding, and a few minutes later you hear him fall! He lands on a spike and screams out as it penetrates his body. Maybe someone else goes to try and help him, but it’s too late! <<set $evilpower += 3>>
<<endif>><<if $danadead isnot true>><<set $deadcount += 1>><<set $evilpower += 3>><<set $danadead to true>><<set $murdertime += 1>>You find Dana busy washing her clothes in a stream a little ways from the village. You sneak up behind her and push her head into the water! She tries to fight you, but you keep her head under water with one hand and you keep stabbing her back with your knife in the other until she stops moving.
<<endif>><<if $peterdead isnot true>><<set $deadcount += 1>><<set $evilpower += 3>><<set $peterdead to true>><<set $murdertime += 1>>You find Peter has fallen asleep in his hut. With no one watching, you slit his throat. His eyes shoot open and he grabs at his throat, and tries to yell out, but you’ve severed his vocal cords. You leave him there to die.
<<endif>><<if $maydead isnot true>><<set $deadcount += 1>><<set $evilpower += 3>><<set $maydead to true>><<set $murdertime += 1>>May suspects that you’ve turned against her, and you see her guarding herself with a spear, but as you circle around her, she trips over her own feet, and before she can stop you, she has multiple stab wounds in her chest. You leave her there to die in the sand.
<<endif>><<if $johndead isnot true>><<set $deadcount += 1>><<set $evilpower += 3>><<set $johndead to true>><<set $murdertime += 1>>John charges at you across the beach with a spear raised, but you pick up a rock and throw it at his head. He stumble sand falls. You then use strength you didn’t even know, pick him up, and impale him on a large stone spike nearby. He wakes up in time to die in agony.
<<endif>><<if $telum is true and $telumdead isnot true>><<set $deadcount += 1>><<set $evilpower += 3>><<set $telumdead to true>><<set $murdertime += 1>>Telum sees what’s happening, and she says, “Wait, $plname, let me join you, maybe they’ll take me back if…” You slit her throat. She falls to the ground. Deep down, she knew that there was no redemption for her anyways.
<<endif>><<if $zhang is true and $zhangdead isnot true>><<set $deadcount += 1>><<set $evilpower += 3>><<set $zhangdead to true>><<set $murdertime += 1>>Zhang Hao sighs as he sees you coming. He says, “Maybe the spirits of this island aren’t really so good if they made me think you could be trusted. I’m tired, just end this.” He doesn’t even resist as you kill him.
<<endif>><<if $murdertime eq 0>>Actually, it turns out that you don’t really have anyone else to kill! You’ve lost all of your companions. Oh well, you’re still feeling pretty darned evil today! You feel more powerful!<<else>>Your blood lust has been satiated… for now. You feel much more powerful now, like a better fighter!<<set $playerfight += $murdertime>><<set $playerfight += $murdertime>><<set $playerfight += $murdertime>><<endif>>
You go to the evil village nearby, and you announce what you have done! Malum, welcomes you with open arms. He says, "Well-done. I knew there was something special about this particular batch of survivors. This is your destiny!"
[[I live out the rest of my life in this village!]]
[[This is not enough for me. I want to kill Malum and take over as the new leader!]] Your current fight rating: $playerfightHe sighs and says, "If you aren't ready, don't waste my time."
[[Hey Malum, why don't you come fight with me one-on-one?]]
[[Why won't you just let us escape this island? I don't want to kill your people!]]
[[How do you know where I am?]]
[[Cut to the chase. What do you want from me?]]<<set $danagf to true>><<set $soname to "Dana">><<if $danain eq 2>>Dana is happy that you want her to be your girlfriend, but she realizes she might have been coming on a bit stronger than she'd intended, and she backs off a bit. She still speaks to you in a friendly way, but she starts to become a bit less flirtatious. Still, she's at least willing to go exploring with you from time to time now.
[[Good night.]]<<elseif $danain eq 3>>Dana continues to be quite flirtatious toward you, but seems uninterested in going much further than that. She does tell you that from now on, she's willing to go on a quest with you any time you'd like!
[[Good night.]]<<else>>She seems to be getting quite flirtatious with you, and eventually says, "You know... I can bend over my hammock just as well as I can lie on it. Wanna see?"
[[Yes, I want to sleep with Dana Smith!]]
[[Actually, let's just talk for a while, Dana.]]<<endif>><<set $soname to "John">><<set $johnbf to true>>John appreciates you breaking up to be with him! He says, "You and I were meant to be together!" He embraces you and kisses you warmly. It feels wonderfully blissful to be in his big strong arms. <<if $johnin gte 4>>Although he is delicate with you at first, the passion and heat of the moment are rapidly rising, and he clearly wants to take this to the next level!
[[Yes, I want to sleep with John Edelman!]]
[[Hold it, let's just spend a while longer talking tonight!]]<<else>>You just enjoy kissing him for a while, but eventually he tells you that he wants to give you some time to think about everything that happened tonight, and he needs some time, too. You may continue this soon though. <<if $johnin eq 2>>He tells you he will now sometimes be willing to help you with exploring or fighting if needed.<<else>>He tells you he will always be willing to help you with exploring or fighting if needed.<<endif>>
[[Good night.]]<<endif>><<set $soname to "Selena">><<set $selenagf to true>><<if $selenain lte 3>>Selena really appreciates your decision to break up to be with her, but she says, "$plname, I think we should probably go on a few dates before we make a final decision, but I think maybe even though this island is... awful in some ways, maybe it was always meant to bring us together! But for now... I have a lot to think about. Talk to me again soon!" She gives you a kiss good night, and turns around to go back to her own hammock.
[[Good night.]]<<else>>Selena appreciates you going through a hard break up for her. She says, "I think I love you! I feel like it was just destiny for this island to bring us together, and you and I were always meant to be together! I'm not all THAT traditional... If you'd like, we can celebrate our future tonight..."
[[Yes, I want to sleep with Selena Pinzon!]]
[[Actually, let's just talk for a while, Selena.]]<<endif>>Gordon is pleased. He jokingly says, "Wow, no one has ever chosen me when they actually have options! Just kidding, just kidding... Please don't break up with me!"<<set $soname to "Gordon">><<set $gordonbf to true>><<if $gordonin lte 3>>The two of you might engage in a bit of light play tonight, but don't actually do anything too serious just yet. You should continue to advance your relationship with him. <<if $gordonin eq 2>>He is now willing to help you with building up this settlement from time to time.<<else>>He is now always willing to help you with building up this settlement.<<endif>>
[[Good night.]]<<else>>Gordon continues flirting with you, and he says, "You know, I think I've managed to make a pretty decent bed... Actually, it sucks, but it's better than hammocks for... certain fun activities. Do you want to share it with me?"
[[Yes, I want to sleep with Gordon Hoffman!]]
[[Actually, let's just talk tonight, Gordon.]]<<endif>><<set $maygf to true>><<set $soname to "May">><<set $so to true>>May's smile grows a little and she replies, "You not being in a relationship will make me feel less whorish about all this. I can be surprisingly dirty at times! <<if $mayin gte 4>>In fact, I would very much like it if you would defile me right now!"
[[You are the sexiest maid I have ever seen! I am so lucky!]]
[[Actually, let's just talk tonight, May.]]<<else>>Not tonight though. <<if $danain lte 2 and $charisma isnot true>>I believe a woman ought to go on 3 dates before giving it all up, and tonight only counts as the first!"<<else>>We have made excellent progress, but I would like to go on one more date with you before giving it all up."<<endif>>
She is not quite ready to sleep with you just yet, but you do kiss and cuddle for a few moments.
After a while, she says, "It is getting late, sweetie, but there was one more thing I meant to ask you about. Do you want me to continue working on <<if $maybuild gte 1>>building<<elseif $mayfarm gte 1>>food-gathering<<elseif $mayfight gte 1>>fighting<<else>>exploration<<endif>>?" (NOTE: If you choose a new ability now, May will have her current ability and a new ability at level 1. If you choose the same ability, she will have it at level 2.)
[[For now, focus on building.]]
[[For now, focus on food-gathering.]]
[[For now, focus on fighting.]]
[[For now, focus on exploring.]]<<endif>><<set $soname to "Peter">><<set $peterbf to true>>Peter is pleased you chose him, and as he remembers your earlier conversation, he says, "Oh, and I will totally rock your world at a cruising altitude of 45,000 feet!" He seems more confident now.
<<if $peterin gte 4>>He seems quite willing and happy to rock your world right now.
[[Yes, I want to sleep with Peter Morgan!]]
[[Actually, let's just talk for a while, Peter.]]<<else>>He suddenly starts choking on a piece of coconut. As soon as he manages to dislodge that piece, it seems that the moment is gone, and he suggests trying again another night.
[[Good night.]]<<endif>><<set $telumflirt to true>><<set $telumgf to true>><<set $so to true>><<set $soname to "Telum">>Telum is undoubtedly pleased with your decision. She smiles and says, "Excellent! You won't regret this! I will be a good wife. <<if $male is true>>You must be a strong man with a great house! You should make an heir inside me!" She grabs your hand and pulls you toward your hut!
[[Yes, Telum. I shall make an heir inside you!]]
[[Maybe we should hold off on impregnation, Telum. But we can still do other things!]]<<else>>I never thought I'd marry another woman, but... I'm actually very happy with the idea! Let's go consumate it!" She grabs your hand and pulls you toward your hut!
[[I want to have sex with Telum.]]<<endif>>
[[Actually, let's just talk tonight, Telum.]]This page will allow you to choose any SO you want, but if you choose someone who is dead, hates you, or is not currently an available companion, that will likely cause problems in your game, and not the fun kind! It will just be buggy. Please only choose viable partners, or "Good night" if you think you're seeing this by mistake.
[[Now I can be with Dana!]]
[[Now I can be with John!]]
[[Now I can be with Selena!]]
[[Now I can be with Gordon!]]
[[Now I can be with May!]]
[[Now I can be with Peter!]]
[[Now I can be with Telum!]]
[[Now I can be with Zhang Hao!]]
[[Good night.]]<<if $male is false>>When you tell Hao you really wat to be with him, he raises an eyebrow and asks, "Are you serious or joking? I can never tell with you young people..."
[[I'm serious, Zhang Hao. I misjudged you and I want to have your kids.]]
[[I want to date you, but let's hold off on the whole making babies thing.]]<<else>>You break the news to Zhang Hao. [[You're now officially my boyfriend, Hao!]]<<endif>><<set $comfem to false>><<set $companion to true>><<set $comname to "Hao">><<set $comfight to $zhangfight>><<set $zhangcompanion to true>>He smiles and says, "You know it, sweetheart. I'll keep you safe!"
It is getting dark as you approach the village. You don't like being here at night, but stealth is important to your mission.
<<if $danahorror is true>><<set $danahorror to false>>You look at the grim sight of Dana's mangled body impaled on a huge wooden spike.<<endif>><<if $mayhorror is true>><<set $mayhorror to false>> You look at the grim sight of May's mangled body impaled on a huge wooden spike.<<endif>><<if $selenahorror is true>><<set $selenahorror to false>> You look at the grim sight of Selena's mangled body impaled on a huge wooden spike.<<endif>><<if $johnhorror is true>><<set $johnhorror to false>> You look at the grim sight of John's mangled body impaled on a huge wooden spike.<<endif>><<if $peterhorror is true>><<set $peterhorror to false>> You look at the grim sight of Peter's mangled body impaled on a huge wooden spike.<<endif>><<if $gordonhorror is true>><<set $gordonhorror to false>> You look at the grim sight of Gordon's mangled body impaled on a huge wooden spike.<<endif>><<if $telumhorror is true>><<set $telumhorror to false>> You look at the grim sight of Telum's mangled body impaled on a huge wooden spike.<<endif>><<if $zhanghorror is true>><<set $zhanghorror to false>> You look at the grim sight of Zhang's mangled body impaled on a huge wooden spike.<<endif>> It is never easy to behold the awful sights of this village, but you manage!
<<if $villageweaknesses is true>>Fortunately, <<if $telum is true>>Telum's intel ends up being valid, and you find a way into the village!<<else>>Your earlier scouting missions prove to be useful and you now know how to get into the village undetected!<<endif>>
You carefully move through the shadows toward the center of the village. You see a few people out and about, but most seem to either be in parties in some of the larger buildings or at home. You hear laughing and some rather chaotic (somewhat upleasant) music with what might be string instruments. You keep moving.
There is an enormous stone pyramid at the center of the city. You can see it has a small staircase going up one end of it that leads to an opening about halfway up. There are no official guards on duty as far as you can see, but you see two men at the top of the staircase, and one is kneeling in front of the other and doing something one really shouldn't do so publicly... Zhang says, "This is it. The crystal should be in there."
Hopefully the guards are too distracted to notice you!
<<if $archer is true>>[[I pull out an arrow, and nail one of their heads to the other's pelvis.]]
<<endif>>[[I sneak up the stairs.]]
[[I'll stand here and wait to see if they leave.]]<<else>>It is difficult to determine how you should enter this village. You do manage to spot one part of the village that appears mostly abandoned other than one guard posted nearby. How do you want to proceed?
[[We need to kill the guard.]]
[[Let's just try to sneak past the guard.]]<<endif>>That hurts his pride a bit, but he agrees to stay back. Who should you take?
Your fighting ability: $playerfight [[I don't need anyone else's help! I'll get the crystal on my own!]]
<<if $johndead isnot true and $johnin gte 3>>John's Fighting Ability: $johnfight [[John, help me get the crystal.]]<<elseif $johndead isnot true>>John is not willing to help you on this EXTREMELY dangerous task..<<else>>John is dead.<<endif>>
<<if $danadead isnot true and $danain gte 3>>Dana's Fighting Ability: $danafight [[Dana, help me get the crystal.]]<<elseif $danadead isnot true>>Dana is not willing to help you on this EXTREMELY dangerous task.<<else>>Dana is dead.<<endif>>
<<if $peterdead isnot true and $peterin gte 3>>Peter's Fighting Ability: $peterfight [[Peter, help me get the crystal.]]<<elseif $peterdead isnot true>>Peter is not willing to help you on this EXTREMELY dangerous task.<<else>>Peter is dead.<<endif>>
<<if $maydead isnot true and $mayin gte 3>>May's Fighting Ability: $mayfight [[May, help me get the crystal.]]<<elseif $maydead isnot true>>May is not willing to help you on this EXTREMELY dangerous task.<<else>>May is dead.<<endif>>
<<if $gordondead isnot true and $gordonin gte 3>>Gordon's Fighting Ability: $gordonfight [[Gordon, help me get the crystal.]]<<elseif $gordondead isnot true>>Gordon is not willing to help you on this EXTREMELY dangerous task.<<else>>Gordon is dead.<<endif>>
<<if $selenadead isnot true and $selenain gte 3>>Selena's Fighting Ability: $selenafight [[Selena, help me get the crystal.]]<<elseif $selenadead isnot true>>Selena is not willing to help you on this EXTREMELY dangerous task.<<else>>Selena is dead.<<endif>>
<<if $telum is true>><<if $telumdead isnot true and $telumin gte 3>>Telum's Fighting Ability: $telumfight [[Telum, help me get the crystal.]] (NOTE:Telum does have a bit more insider knowledge of the village than most!)<<elseif $telumdead isnot true>>Telum is not willing to help you on this EXTREMELY dangerous task.<<else>>Telum is dead.<<endif>><<endif>><<set $comfem to false>><<set $companion to true>><<set $comname to "Hao">><<set $comfight to $zhangfight>><<set $zhangcompanion to true>>He smiles and hugs <<if $danapreg is true>>Dana<<elseif $selenapreg is true>>Selena<<elseif $maypreg is true>>May<<else>>Telum<<endif>> and tells her he'll try to stay safe for her. She's concerned for him, but she knows he wants what's best for everyone. You and Hao set off together.
It is getting dark as you approach the village. You don't like being here at night, but stealth is important to your mission.
<<if $danahorror is true>><<set $danahorror to false>>You look at the grim sight of Dana's mangled body impaled on a huge wooden spike.<<endif>><<if $mayhorror is true>><<set $mayhorror to false>> You look at the grim sight of May's mangled body impaled on a huge wooden spike.<<endif>><<if $selenahorror is true>><<set $selenahorror to false>> You look at the grim sight of Selena's mangled body impaled on a huge wooden spike.<<endif>><<if $johnhorror is true>><<set $johnhorror to false>> You look at the grim sight of John's mangled body impaled on a huge wooden spike.<<endif>><<if $peterhorror is true>><<set $peterhorror to false>> You look at the grim sight of Peter's mangled body impaled on a huge wooden spike.<<endif>><<if $gordonhorror is true>><<set $gordonhorror to false>> You look at the grim sight of Gordon's mangled body impaled on a huge wooden spike.<<endif>><<if $telumhorror is true>><<set $telumhorror to false>> You look at the grim sight of Telum's mangled body impaled on a huge wooden spike.<<endif>><<if $zhanghorror is true>><<set $zhanghorror to false>> You look at the grim sight of Zhang's mangled body impaled on a huge wooden spike.<<endif>> It is never easy to behold the awful sights of this village, but you manage!
<<if $villageweaknesses is true>>Fortunately, <<if $telum is true>>Telum's intel ends up being valid, and you find a way into the village!<<else>>Your earlier scouting missions prove to be useful and you now know how to get into the village undetected!<<endif>>
You carefully move through the shadows toward the center of the village. You see a few people out and about, but most seem to either be in parties in some of the larger buildings or at home. You hear laughing and some rather chaotic (somewhat upleasant) music with what might be string instruments. You keep moving.
There is an enormous stone pyramid at the center of the city. You can see it has a small staircase going up one end of it that leads to an opening about halfway up. There are no official guards on duty as far as you can see, but you see two men at the top of the staircase, and one is kneeling in front of the other and doing something one really shouldn't do so publicly... Zhang says, "This is it. The crystal should be in there."
Hopefully the guards are too distracted to notice you!
<<if $archer is true>>[[I pull out an arrow, and nail one of their heads to the other's pelvis.]]
<<endif>>[[I sneak up the stairs.]]
[[I'll stand here and wait to see if they leave.]]<<else>>It is difficult to determine how you should enter this village. You do manage to spot one part of the village that appears mostly abandoned other than one guard posted nearby. How do you want to proceed?
[[We need to kill the guard.]]
[[Let's just try to sneak past the guard.]]<<endif>><<set $comfight to 0>><<set $companion to false>>Is this a wise decision? That remains to be seen, but it's what you will do!
It is getting dark as you approach the village. You don't like being here at night, but stealth is important to your mission.
<<if $danahorror is true>><<set $danahorror to false>>You look at the grim sight of Dana's mangled body impaled on a huge wooden spike.<<endif>><<if $mayhorror is true>><<set $mayhorror to false>> You look at the grim sight of May's mangled body impaled on a huge wooden spike.<<endif>><<if $selenahorror is true>><<set $selenahorror to false>> You look at the grim sight of Selena's mangled body impaled on a huge wooden spike.<<endif>><<if $johnhorror is true>><<set $johnhorror to false>> You look at the grim sight of John's mangled body impaled on a huge wooden spike.<<endif>><<if $peterhorror is true>><<set $peterhorror to false>> You look at the grim sight of Peter's mangled body impaled on a huge wooden spike.<<endif>><<if $gordonhorror is true>><<set $gordonhorror to false>> You look at the grim sight of Gordon's mangled body impaled on a huge wooden spike.<<endif>><<if $telumhorror is true>><<set $telumhorror to false>> You look at the grim sight of Telum's mangled body impaled on a huge wooden spike.<<endif>><<if $zhanghorror is true>><<set $zhanghorror to false>> You look at the grim sight of Zhang's mangled body impaled on a huge wooden spike.<<endif>> It is never easy to behold the awful sights of this village, but you manage!
<<if $villageweaknesses is true>>Fortunately, <<if $telum is true>>Telum's intel ends up being valid, and you find a way into the village!<<else>>Your earlier scouting missions prove to be useful and you now know how to get into the village undetected!<<endif>>
You carefully move through the shadows toward the center of the village. You see a few people out and about, but most seem to either be in parties in some of the larger buildings or at home. You hear laughing and some rather chaotic (somewhat upleasant) music with what might be string instruments. You keep moving.
There is an enormous stone pyramid at the center of the city. You can see it has a small staircase going up one end of it that leads to an opening about halfway up. There are no official guards on duty as far as you can see, but you see two men at the top of the staircase, and one is kneeling in front of the other and doing something one really shouldn't do so publicly...
Hopefully the guards are too distracted to notice you!
<<if $archer is true>>[[I pull out an arrow, and nail one of their heads to the other's pelvis.]]
<<endif>>[[I sneak up the stairs.]]
[[I'll stand here and wait to see if they leave.]]<<else>>It is difficult to determine how you should enter this village. You do manage to spot one part of the village that appears mostly abandoned other than one guard posted nearby. How do you want to proceed?
[[I need to kill the guard.->We need to kill the guard.]]
[[I'll just try to sneak past the guard.->Let's just try to sneak past the guard.]]<<endif>><<set $comfem to false>><<set $companion to true>><<set $comname to "John">><<set $comfight to $johnfight>><<set $johncompanion to true>>John jumps up and down a few times as he gets warmed up and says, <<if $johnbf is true>>"Hey, does sneaking into creepy-ass temples in the middle of murderous villages count as a romantic date? If so, we got this!"<<else>>"Alright, $plname. We got this. We're better than them and we know it!"<<endif>>
It is getting dark as you approach the village. You don't like being here at night, but stealth is important to your mission.
<<if $danahorror is true>><<set $danahorror to false>>You look at the grim sight of Dana's mangled body impaled on a huge wooden spike.<<endif>><<if $mayhorror is true>><<set $mayhorror to false>> You look at the grim sight of May's mangled body impaled on a huge wooden spike.<<endif>><<if $selenahorror is true>><<set $selenahorror to false>> You look at the grim sight of Selena's mangled body impaled on a huge wooden spike.<<endif>><<if $johnhorror is true>><<set $johnhorror to false>> You look at the grim sight of John's mangled body impaled on a huge wooden spike.<<endif>><<if $peterhorror is true>><<set $peterhorror to false>> You look at the grim sight of Peter's mangled body impaled on a huge wooden spike.<<endif>><<if $gordonhorror is true>><<set $gordonhorror to false>> You look at the grim sight of Gordon's mangled body impaled on a huge wooden spike.<<endif>><<if $telumhorror is true>><<set $telumhorror to false>> You look at the grim sight of Telum's mangled body impaled on a huge wooden spike.<<endif>><<if $zhanghorror is true>><<set $zhanghorror to false>> You look at the grim sight of Zhang's mangled body impaled on a huge wooden spike.<<endif>> It is never easy to behold the awful sights of this village, but you manage!
<<if $villageweaknesses is true>>Fortunately, <<if $telum is true>>Telum's intel ends up being valid, and you find a way into the village!<<else>>Your earlier scouting missions prove to be useful and you now know how to get into the village undetected!<<endif>>
You carefully move through the shadows toward the center of the village. You see a few people out and about, but most seem to either be in parties in some of the larger buildings or at home. You hear laughing and some rather chaotic (somewhat upleasant) music with what might be string instruments. You keep moving.
There is an enormous stone pyramid at the center of the city. You can see it has a small staircase going up one end of it that leads to an opening about halfway up. There are no official guards on duty as far as you can see, but you see two men at the top of the staircase, and one is kneeling in front of the other and doing something one really shouldn't do so publicly... John says, "This looks like the place the old man described... He didn't say anything about... Those guards. Are they guards?"
Hopefully the guards are too distracted to notice you!
<<if $archer is true>>[[I pull out an arrow, and nail one of their heads to the other's pelvis.]]
<<endif>>[[I sneak up the stairs.]]
[[I'll stand here and wait to see if they leave.]]<<else>>It is difficult to determine how you should enter this village. You do manage to spot one part of the village that appears mostly abandoned other than one guard posted nearby. How do you want to proceed?
[[We need to kill the guard.]]
[[Let's just try to sneak past the guard.]]<<endif>><<set $comfem to true>><<set $companion to true>><<set $comname to "Dana">><<set $comfight to $danafight>><<set $danacompanion to true>>Dana looks a bit nervous, but agrees to it. She says, <<if $danagf is true>>"Well... this isn't the WORST date I've ever been on. Once a guy brought me to a sports bar for a date and spent the whole time flirting with a waitress." She gives you a quick kiss and gets ready to go with you.<<elseif $nodanacon is true>>"If this is my job... I have your back."<<else>>"I did tell you we're besties, didn't I? There aren't a lot of people I'd do this for... Alright, let's go in. Now or never!"<<endif>>
It is getting dark as you approach the village. You don't like being here at night, but stealth is important to your mission.
<<if $danahorror is true>><<set $danahorror to false>>You look at the grim sight of Dana's mangled body impaled on a huge wooden spike.<<endif>><<if $mayhorror is true>><<set $mayhorror to false>> You look at the grim sight of May's mangled body impaled on a huge wooden spike.<<endif>><<if $selenahorror is true>><<set $selenahorror to false>> You look at the grim sight of Selena's mangled body impaled on a huge wooden spike.<<endif>><<if $johnhorror is true>><<set $johnhorror to false>> You look at the grim sight of John's mangled body impaled on a huge wooden spike.<<endif>><<if $peterhorror is true>><<set $peterhorror to false>> You look at the grim sight of Peter's mangled body impaled on a huge wooden spike.<<endif>><<if $gordonhorror is true>><<set $gordonhorror to false>> You look at the grim sight of Gordon's mangled body impaled on a huge wooden spike.<<endif>><<if $telumhorror is true>><<set $telumhorror to false>> You look at the grim sight of Telum's mangled body impaled on a huge wooden spike.<<endif>><<if $zhanghorror is true>><<set $zhanghorror to false>> You look at the grim sight of Zhang's mangled body impaled on a huge wooden spike.<<endif>> It is never easy to behold the awful sights of this village, but you manage!
<<if $villageweaknesses is true>>Fortunately, <<if $telum is true>>Telum's intel ends up being valid, and you find a way into the village!<<else>>Your earlier scouting missions prove to be useful and you now know how to get into the village undetected!<<endif>>
You carefully move through the shadows toward the center of the village. You see a few people out and about, but most seem to either be in parties in some of the larger buildings or at home. You hear laughing and some rather chaotic (somewhat upleasant) music with what might be string instruments. You keep moving.
There is an enormous stone pyramid at the center of the city. You can see it has a small staircase going up one end of it that leads to an opening about halfway up. There are no official guards on duty as far as you can see, but you see two men at the top of the staircase, and one is kneeling in front of the other and doing something one really shouldn't do so publicly... Dana says, "I've always wanted to visit the pyramids, but this is way creepier than I'd imagined... I also managed it without the gay guy stuff."
Hopefully the guards are too distracted to notice you!
<<if $archer is true>>[[I pull out an arrow, and nail one of their heads to the other's pelvis.]]
<<endif>>[[I sneak up the stairs.]]
[[I'll stand here and wait to see if they leave.]]<<else>>It is difficult to determine how you should enter this village. You do manage to spot one part of the village that appears mostly abandoned other than one guard posted nearby. How do you want to proceed?
[[We need to kill the guard.]]
[[Let's just try to sneak past the guard.]]<<endif>><<set $companion to true>><<set $comname to "Peter">><<set $comfight to $peterfight>><<set $petercompanion to true>><<set $comfem to false>>Peter solemnly nods. He says, "Alright... I'm the captain now. This is my job. We'll do it!"
It is getting dark as you approach the village. You don't like being here at night, but stealth is important to your mission.
<<if $danahorror is true>><<set $danahorror to false>>You look at the grim sight of Dana's mangled body impaled on a huge wooden spike.<<endif>><<if $mayhorror is true>><<set $mayhorror to false>> You look at the grim sight of May's mangled body impaled on a huge wooden spike.<<endif>><<if $selenahorror is true>><<set $selenahorror to false>> You look at the grim sight of Selena's mangled body impaled on a huge wooden spike.<<endif>><<if $johnhorror is true>><<set $johnhorror to false>> You look at the grim sight of John's mangled body impaled on a huge wooden spike.<<endif>><<if $peterhorror is true>><<set $peterhorror to false>> You look at the grim sight of Peter's mangled body impaled on a huge wooden spike.<<endif>><<if $gordonhorror is true>><<set $gordonhorror to false>> You look at the grim sight of Gordon's mangled body impaled on a huge wooden spike.<<endif>><<if $telumhorror is true>><<set $telumhorror to false>> You look at the grim sight of Telum's mangled body impaled on a huge wooden spike.<<endif>><<if $zhanghorror is true>><<set $zhanghorror to false>> You look at the grim sight of Zhang's mangled body impaled on a huge wooden spike.<<endif>> It is never easy to behold the awful sights of this village, but you manage!
<<if $villageweaknesses is true>>Fortunately, <<if $telum is true>>Telum's intel ends up being valid, and you find a way into the village!<<else>>Your earlier scouting missions prove to be useful and you now know how to get into the village undetected!<<endif>>
You carefully move through the shadows toward the center of the village. You see a few people out and about, but most seem to either be in parties in some of the larger buildings or at home. You hear laughing and some rather chaotic (somewhat upleasant) music with what might be string instruments. You keep moving.
There is an enormous stone pyramid at the center of the city. You can see it has a small staircase going up one end of it that leads to an opening about halfway up. There are no official guards on duty as far as you can see, but you see two men at the top of the staircase, and one is kneeling in front of the other and doing something one really shouldn't do so publicly... Peter says, "Wow... Folks around here really have no shame, huh?"
Hopefully the guards are too distracted to notice you!
<<if $archer is true>>[[I pull out an arrow, and nail one of their heads to the other's pelvis.]]
<<endif>>[[I sneak up the stairs.]]
[[I'll stand here and wait to see if they leave.]]<<else>>It is difficult to determine how you should enter this village. You do manage to spot one part of the village that appears mostly abandoned other than one guard posted nearby. How do you want to proceed?
[[We need to kill the guard.]]
[[Let's just try to sneak past the guard.]]<<endif>><<set $comfem to true>><<set $companion to true>><<set $comname to "May">><<set $comfight to $mayfight>><<set $maycompanion to true>>May nods confidently. She says, "I am not a tall person and therefore I am a logical choice for a stealth mission. Please do be careful, though!"
It is getting dark as you approach the village. You don't like being here at night, but stealth is important to your mission.
<<if $danahorror is true>><<set $danahorror to false>>You look at the grim sight of Dana's mangled body impaled on a huge wooden spike.<<endif>><<if $mayhorror is true>><<set $mayhorror to false>> You look at the grim sight of May's mangled body impaled on a huge wooden spike.<<endif>><<if $selenahorror is true>><<set $selenahorror to false>> You look at the grim sight of Selena's mangled body impaled on a huge wooden spike.<<endif>><<if $johnhorror is true>><<set $johnhorror to false>> You look at the grim sight of John's mangled body impaled on a huge wooden spike.<<endif>><<if $peterhorror is true>><<set $peterhorror to false>> You look at the grim sight of Peter's mangled body impaled on a huge wooden spike.<<endif>><<if $gordonhorror is true>><<set $gordonhorror to false>> You look at the grim sight of Gordon's mangled body impaled on a huge wooden spike.<<endif>><<if $telumhorror is true>><<set $telumhorror to false>> You look at the grim sight of Telum's mangled body impaled on a huge wooden spike.<<endif>><<if $zhanghorror is true>><<set $zhanghorror to false>> You look at the grim sight of Zhang's mangled body impaled on a huge wooden spike.<<endif>> It is never easy to behold the awful sights of this village, but you manage!
<<if $villageweaknesses is true>>Fortunately, <<if $telum is true>>Telum's intel ends up being valid, and you find a way into the village!<<else>>Your earlier scouting missions prove to be useful and you now know how to get into the village undetected!<<endif>>
You carefully move through the shadows toward the center of the village. You see a few people out and about, but most seem to either be in parties in some of the larger buildings or at home. You hear laughing and some rather chaotic (somewhat upleasant) music with what might be string instruments. You keep moving.
There is an enormous stone pyramid at the center of the city. You can see it has a small staircase going up one end of it that leads to an opening about halfway up. There are no official guards on duty as far as you can see, but you see two men at the top of the staircase, and one is kneeling in front of the other and doing something one really shouldn't do so publicly... May says, "This pyramid must be the location of the crystal we seek. Fortunately, the guards seem... distracted."
Hopefully the guards are too distracted to notice you!
<<if $archer is true>>[[I pull out an arrow, and nail one of their heads to the other's pelvis.]]
<<endif>>[[I sneak up the stairs.]]
[[I'll stand here and wait to see if they leave.]]<<else>>It is difficult to determine how you should enter this village. You do manage to spot one part of the village that appears mostly abandoned other than one guard posted nearby. How do you want to proceed?
[[We need to kill the guard.]]
[[Let's just try to sneak past the guard.]]<<endif>><<set $companion to true>><<set $comname to "Gordon">><<set $comfight to $peterfight>><<set $petercompanion to true>><<set $comfem to false>>Gordon looks at you strangely and says, <<if $gordonbf is true>>"Actually, I don't think double suicides are all that romantic. I never really got Romeo and Juliet, ya'know? Alright, alright, I'm right behind you. Let's go."<<else>>"Jesus Christ, you could take any of us into that village you choose Gordon Fucking Hoffman? You must be desperate... Alright, fine, let's go."<<endif>>
It is getting dark as you approach the village. You don't like being here at night, but stealth is important to your mission.
<<if $danahorror is true>><<set $danahorror to false>>You look at the grim sight of Dana's mangled body impaled on a huge wooden spike.<<endif>><<if $mayhorror is true>><<set $mayhorror to false>> You look at the grim sight of May's mangled body impaled on a huge wooden spike.<<endif>><<if $selenahorror is true>><<set $selenahorror to false>> You look at the grim sight of Selena's mangled body impaled on a huge wooden spike.<<endif>><<if $johnhorror is true>><<set $johnhorror to false>> You look at the grim sight of John's mangled body impaled on a huge wooden spike.<<endif>><<if $peterhorror is true>><<set $peterhorror to false>> You look at the grim sight of Peter's mangled body impaled on a huge wooden spike.<<endif>><<if $gordonhorror is true>><<set $gordonhorror to false>> You look at the grim sight of Gordon's mangled body impaled on a huge wooden spike.<<endif>><<if $telumhorror is true>><<set $telumhorror to false>> You look at the grim sight of Telum's mangled body impaled on a huge wooden spike.<<endif>><<if $zhanghorror is true>><<set $zhanghorror to false>> You look at the grim sight of Zhang's mangled body impaled on a huge wooden spike.<<endif>> It is never easy to behold the awful sights of this village, but you manage!
<<if $villageweaknesses is true>>Fortunately, <<if $telum is true>>Telum's intel ends up being valid, and you find a way into the village!<<else>>Your earlier scouting missions prove to be useful and you now know how to get into the village undetected!<<endif>>
You carefully move through the shadows toward the center of the village. You see a few people out and about, but most seem to either be in parties in some of the larger buildings or at home. You hear laughing and some rather chaotic (somewhat upleasant) music with what might be string instruments. You keep moving.
There is an enormous stone pyramid at the center of the city. You can see it has a small staircase going up one end of it that leads to an opening about halfway up. There are no official guards on duty as far as you can see, but you see two men at the top of the staircase, and one is kneeling in front of the other and doing something one really shouldn't do so publicly... Gordon says, "OK, here's the plan: You go offer to have a threesome with them somewhere else and I'll get the crystal. No? Alright, what do you think we should do?"
Hopefully the guards are too distracted to notice you!
<<if $archer is true>>[[I pull out an arrow, and nail one of their heads to the other's pelvis.]]
<<endif>>[[I sneak up the stairs.]]
[[I'll stand here and wait to see if they leave.]]<<else>>It is difficult to determine how you should enter this village. You do manage to spot one part of the village that appears mostly abandoned other than one guard posted nearby. How do you want to proceed?
[[We need to kill the guard.]]
[[Let's just try to sneak past the guard.]]<<endif>><<set $comfem to true>><<set $companion to true>><<set $comname to "Selena">><<set $comfight to $selenafight>><<set $selenacompanion to true>>Selena looks a bit nervous, but agrees to it. She says, <<if $danagf is true>>"I'll go with you, but we are NOT counting this as an official date! Official dates have romantic dinners and love. Not infiltrating savage villages to steal a crystal." Still, she gives you a quick kiss and gets ready to go with you.<<elseif $noselenacon is true>>"Am I the best person for this job? Well, if you say so..."<<else>>"I usually don't do this sort of thing with friends, but... I guess it's time to try something new."<<endif>>
It is getting dark as you approach the village. You don't like being here at night, but stealth is important to your mission.
<<if $danahorror is true>><<set $danahorror to false>>You look at the grim sight of Dana's mangled body impaled on a huge wooden spike.<<endif>><<if $mayhorror is true>><<set $mayhorror to false>> You look at the grim sight of May's mangled body impaled on a huge wooden spike.<<endif>><<if $selenahorror is true>><<set $selenahorror to false>> You look at the grim sight of Selena's mangled body impaled on a huge wooden spike.<<endif>><<if $johnhorror is true>><<set $johnhorror to false>> You look at the grim sight of John's mangled body impaled on a huge wooden spike.<<endif>><<if $peterhorror is true>><<set $peterhorror to false>> You look at the grim sight of Peter's mangled body impaled on a huge wooden spike.<<endif>><<if $gordonhorror is true>><<set $gordonhorror to false>> You look at the grim sight of Gordon's mangled body impaled on a huge wooden spike.<<endif>><<if $telumhorror is true>><<set $telumhorror to false>> You look at the grim sight of Telum's mangled body impaled on a huge wooden spike.<<endif>><<if $zhanghorror is true>><<set $zhanghorror to false>> You look at the grim sight of Zhang's mangled body impaled on a huge wooden spike.<<endif>> It is never easy to behold the awful sights of this village, but you manage!
<<if $villageweaknesses is true>>Fortunately, <<if $telum is true>>Telum's intel ends up being valid, and you find a way into the village!<<else>>Your earlier scouting missions prove to be useful and you now know how to get into the village undetected!<<endif>>
You carefully move through the shadows toward the center of the village. You see a few people out and about, but most seem to either be in parties in some of the larger buildings or at home. You hear laughing and some rather chaotic (somewhat upleasant) music with what might be string instruments. You keep moving.
There is an enormous stone pyramid at the center of the city. You can see it has a small staircase going up one end of it that leads to an opening about halfway up. There are no official guards on duty as far as you can see, but you see two men at the top of the staircase, and one is kneeling in front of the other and doing something one really shouldn't do so publicly... Selena says, "Ew... <<if $selenagf is true>>For the record, that doesn't count as a date either... Unless the dinner before it is REALLY nice!"<<else>>Why do these people always have to be... Like that?"<<endif>>
Hopefully the guards are too distracted to notice you!
<<if $archer is true>>[[I pull out an arrow, and nail one of their heads to the other's pelvis.]]
<<endif>>[[I sneak up the stairs.]]
[[I'll stand here and wait to see if they leave.]]<<else>>It is difficult to determine how you should enter this village. You do manage to spot one part of the village that appears mostly abandoned other than one guard posted nearby. How do you want to proceed?
[[We need to kill the guard.]]
[[Let's just try to sneak past the guard.]]<<endif>><<set $comfem to true>><<set $companion to true>><<set $comname to "Telum">><<set $comfight to $telumfight>><<set $telumcompanion to true>>Telum shows a glimmer of fear, but she nods confidently and says, "Yes, I know the village better than anyone. I should be there." <<if $telumdressed is true>>She quickly strips off all of her clothes and stands there naked. She says that she'll be less consicuous that way if anyone sees her.<<elseif $telumshirt is true>>She takes off the shirt she had been wearing. She says she'll be less conspicuous that way if anyone sees her.<<elseif $telumshirt is false>>She takes off the rags she had been wearing. She says she'll be less conspicuous that way if anyone sees her.<<else>>Fortunately, she can also blend a bit better than most if she needs to.<<endif>>
It is getting dark as you approach the village. You don't like being here at night, but stealth is important to your mission.
<<if $danahorror is true>><<set $danahorror to false>>You look at the grim sight of Dana's mangled body impaled on a huge wooden spike.<<endif>><<if $mayhorror is true>><<set $mayhorror to false>> You look at the grim sight of May's mangled body impaled on a huge wooden spike.<<endif>><<if $selenahorror is true>><<set $selenahorror to false>> You look at the grim sight of Selena's mangled body impaled on a huge wooden spike.<<endif>><<if $johnhorror is true>><<set $johnhorror to false>> You look at the grim sight of John's mangled body impaled on a huge wooden spike.<<endif>><<if $peterhorror is true>><<set $peterhorror to false>> You look at the grim sight of Peter's mangled body impaled on a huge wooden spike.<<endif>><<if $gordonhorror is true>><<set $gordonhorror to false>> You look at the grim sight of Gordon's mangled body impaled on a huge wooden spike.<<endif>><<if $telumhorror is true>><<set $telumhorror to false>> You look at the grim sight of Telum's mangled body impaled on a huge wooden spike.<<endif>><<if $zhanghorror is true>><<set $zhanghorror to false>> You look at the grim sight of Zhang's mangled body impaled on a huge wooden spike.<<endif>> It is never easy to behold the awful sights of this village, but you manage!
Fortunately, Telum can get you into the village very easily! You sneak past the guards with no problems.
You carefully move through the shadows toward the center of the village. You see a few people out and about, but most seem to either be in parties in some of the larger buildings or at home. You hear laughing and some rather chaotic (somewhat upleasant) music with what might be string instruments. You keep moving.
There is an enormous stone pyramid at the center of the city. You can see it has a small staircase going up one end of it that leads to an opening about halfway up. There are no official guards on duty as far as you can see, but you see two men at the top of the staircase, and one is kneeling in front of the other and doing something one really shouldn't do so publicly... Telum sighs, "I told Letalis not to trust Morsus to handle his sensitive parts... Morsus uses his teeth too much!" She shudders at a memory. She adds, "I can get them off of the pyramid if you'd like."
[[Sure, go take care of them, Telum.]]
<<if $archer is true>>[[I pull out an arrow, and nail one of their heads to the other's pelvis.]]
<<endif>>[[I sneak up the stairs.]]
[[I'll stand here and wait to see if they leave.]]You pull out your arrow, carefully line up your shot, and you release your arrow! Fortunately, your aim is nearly perfect! Your arrow pierces one of their heads and goes through the other guy's junk. The man who's junk has been pierced screams loudly, but then he falls off the pyramid and hits his head. In the dark of night, most likely no one will see him for a few hours! You hear someone nearby laugh and say, "I told Letalis not to let Morsus suck him off! He's a biter! Damned idiot prolly just lost his dick!" You hear a course of laughter and a few crude jokes about what Letalis' wife will have to do if she wants more children. <<if $danacompanion is true>>Dana whispers, "Well... That's one way to get pervs off a wall."<<elseif $selenacompanion is true>>Selena whispers, "You remind me of my grandmother. She once threw a rock all the way across the farm just because a few guys were doing something inappropriate on our land. Hit one of them right in the... nevermind."<<elseif $maycompanion is true>>May whispers, "Excellent shot. It seems that target is adquate to neurtralize both of them. Interesting..."<<elseif $johncompanion is true>>John whispers, "Damn, $man. Remind me not to piss you off!"<<elseif $petercompanion is true>>Peter cringes a little and whispers, "That had to hurt!"<<elseif $gordoncompanion is true>>Gordon quietly chuckles and whispers, "You nailed that guy right in his junk, and no one cares! Crazy... If it weren't for all the murdery shit, this place would be the spring break capital of the world!"<<elseif $telumcompanion is true>>Telum whispers, "An admirable shot! Good work!"<<elseif $zhangcompanion is true and $pcpreg is true>>Hao chuckles and whispers, "I want you to teach our kid archery one day! That was incredible!"<<elseif $zhancompanion is true>>Hao chuckles and whispers, "If anything happens to me, please teach my kid archery!"<<endif>>
It seems that the other villagers are distracted though, so they don't notice when you go up the stairs of the pyramid. You are now inside!
<<if $telumcompanion is true>>[[Continue with Telum into the pyramid!]]<<elseif $zhangcompanion is true>>[[Continue with Zhang into the pyramid!]]<<elseif $companion is true>>[[We continue into the pyramid!]]<<else>>[[I continue into the pyramid!]]<<endif>>You begin to sneak up the stairs. <<if $lucky is true>>The one who is on the receiving end currently has his eyes closed, and the other's face is far too busy to notice you. You easily sneak up on them, and <<if $playerfight + $companionfight gte 5>>you thrust your spear right through the throat of the man standing, and you cut the throat of the man kneeling before he knows what's going on. Neither one of them can scream for help now. They can only bleed out! Fortunately, it's dark enough that you doubt anyone will notice for a few hours.<<else>>You try to thrust your knife through the kneeling one, but before you can do anything else, the other notices you and shoves you down the stairs.<<set $failentrance to true>><<endif>><<else>>They notice you immediately and grab spears off the ground to attack you (though one of them still has a full stiffy). <<if $playerfight + $companionfight gte 10>>Fortunately, you and $comname are master fighters and take them down before they can do anything!<<else>>You try to thrust your knife through one of them, but you aren't fast enough. They shoves you down the stairs.<<set $failentrance to true>><<endif>><<endif>><<if $failentrance is true>><<if $danacompanion is true>><<set $groupfight -= $danafight>><<set $danacompanion to false>><<set $danadead to true>><<set $danahorror to true>><<if $danagf is true>><<set $danagf to false>><<set $so to false>><<endif>><<elseif $selenacompanion is true>><<set $groupfight -= $selenafight>><<set $selenacompanion to false>><<set $selenadead to true>><<set $selenahorror to true>><<if $selenagf is true>><<set $selenagf to false>><<set $so to false>><<endif>><<elseif $maycompanion is true>><<set $groupfight -= $mayfight>><<set $maycompanion to false>><<set $maydead to true>><<set $mayhorror to true>><<if $maygf is true>><<set $maygf to false>><<set $so to false>><<endif>><<elseif $telumcompanion is true>><<set $groupfight -= $telumfight>><<set $telumcompanion to false>><<set $telumdead to true>><<set $telumhorror to true>><<if $telumgf is true>><<set $telumgf to false>><<set $so to false>><<endif>><<elseif $johncompanion is true>><<set $groupfight -= $johnfight>><<set $johncompanion to false>><<set $johndead to true>><<set $johnhorror to true>><<if $johnbf is true>><<set $johnbf to false>><<set $so to false>><<endif>><<elseif $gordoncompanion is true>><<set $groupfight -= $gordonfight>><<set $gordoncompanion to false>><<set $gordondead to true>><<set $gordonhorror to true>><<if $gordonbf is true>><<set $gordonbf to false>><<set $so to false>><<endif>><<elseif $petercompanion is true>><<set $groupfight -= $peterfight>><<set $petercompanion to false>><<set $peterdead to true>><<set $peterhorror to true>><<if $peterbf is true>><<set $peterbf to false>><<set $so to false>><<endif>><<elseif $zhangcompanion is true>><<set $groupfight -= $zhangfight>><<set $zhangcompanion to false>><<set $zhangdead to true>><<set $zhanghorror to true>><<if $zhangbf is true>><<set $zhangbf to false>><<set $so to false>><<endif>><<endif>> <<if $companion is true>><<set $companion to false>>Before you black out, you see them shove a spear right through <<print $comname>>'s chest. <<if $comfem is true>>She<<else>>He<<endif>> will certainly die!<<endif>> You black out.
You wake up and find yourself chained to a table. You are in a dimly lit stone room with torches making the room slightly more well-lit.
[[What happened? Where is the crystal?]]<<else>>For a moment you fear you made too much noise, but it seems that the other villagers are distracted, so they don't notice when you go up the stairs of the pyramid. You are now inside!
<<if $telumcompanion is true>>[[Continue with Telum into the pyramid!]]<<elseif $zhangcompanion is true>>[[Continue with Zhang into the pyramid!]]<<elseif $companion is true>>[[We continue into the pyramid!]]<<else>>[[I continue into the pyramid!]]<<endif>><<endif>><<if $deadguard is true>>You wait a few moments, but they seem to be taking their time, and you remember that you killed a guard near the entrance. It's only a matter of time until someone finds it! They're taking too long to do this. You realize you have no choice but to go up there right now!
<<if $telumcompanion is true>>[[Sure, go take care of them, Telum.]]
<<endif>><<if $archer is true>>[[I pull out an arrow, and nail one of their heads to the other's pelvis.]]
<<endif>>[[I sneak up the stairs.]]
[[I'll stand here and wait to see if they leave.]]<<else>>You spend a good while waiting for them to finish, but finally the one receiving the BJ grunts a few times and puts his loin cloth back down, and the two walk back down the stairs. You hear one of them say, "...and next time use your teeth less!"
The other replies, "Next time it's YOUR turn to kneel, Letalis."
Letalis says, "Your mother wasn't even born on this island, scum. I'll never kneel for you!"
The other grumbles a but, and seems to think about grabbing his knife, but doesn't for now. Well, no time for couple's counseling! <<if $danacompanion is true>>Dana snickers and whispers, "Too much teeth? <<if $danagf is true and $male is false>>I'm glad to be a lesbian today!"<<elseif $danagf is true>>Aren't you glad to have a sweet girlfriend like me who knows better?"<<else>>I could sit here and listen to them all night! But I won't, let's keep moving!"<<endif>><<elseif $johncompanion is true>>John snickers as he whispers, "That's something I didn't need to know, guys."<<elseif $maycompanion is true>>Even May is cracking up a bit as they walk away, but she does so quietly before whispering, "We need to get moving."<<elseif $petercompanion is true>>Peter looks confused as they walk away and he whispers, "Why are they talking about teeth?" <<if $peterbf is true>>He thinks for a moment and whispers, "OH! <<if $male is true>>I don't use my teeth too much, do I?"<<else>>Don't worry, you give really good ones! Not like that guy at all!"<<endif>><<else>>He shrugs and keeps moving.<<endif>><<elseif $selenacompanion is true>>Selena mutters, "I wish he'd bit it straight off the perv..."<<elseif $gordoncompanion is true>>Gordon chuckles quietly and whispers, "Some things are a problem everywhere, huh? <<if $gordonbf is true>>Not between us though! Don't worry, you're good!"<<else>>I've known a few women who have that problem, too!"<<endif>><<elseif $zhangcompanion is true>>Zhang just smiles and shakes his head as he leads you up the pyramid.<<elseif $telumcompanion is true>>Telum just sighs and shakes her head, "I tried to warn him, didn't I? Morsus has sharp teeth!"<<endif>>
You finally see an opening and hurry up the stairs of the pyramid.
<<if $telumcompanion is true>>[[Continue with Telum into the pyramid!]]<<elseif $zhangcompanion is true>>[[Continue with Zhang into the pyramid!]]<<elseif $companion is true>>[[We continue into the pyramid!]]<<else>>[[I continue into the pyramid!]]<<endif>><<endif>><<set $deadguard to true>><<if $playerfight + $comfight gte 5>>You quickly kill the guard and try to hide the body out of sight, but there aren't many good hiding places around here. You get the feeling that the body will be discovered soon! You need to accomplish your mission quickly!
You carefully move through the shadows toward the center of the village. You see a few people out and about, but most seem to either be in parties in some of the larger buildings or at home. You hear laughing and some rather chaotic (somewhat upleasant) music with what might be string instruments. You keep moving.
There is an enormous stone pyramid at the center of the city. You can see it has a small staircase going up one end of it that leads to an opening about halfway up. There are no official guards on duty as far as you can see, but you see two men at the top of the staircase, and one is kneeling in front of the other and doing something one really shouldn't do so publicly... <<if $zhangcompanion is true>>Zhang says, "This is it. The crystal should be in there."<<elseif $johncompanion is true>>John says, "This looks like the place the old man described... He didn't say anything about... Those guards. Are they guards?"<<elseif $danacompanion is true>>Dana says, "I've always wanted to visit the pyramids, but this is way creepier than I'd imagined... I also managed it without the gay guy stuff."<<elseif $petercompanion is true>>Peter says, "Wow... Folks around here really have no shame, huh?"<<elseif $maycompanion is true>>May says, "This pyramid must be the location of the crystal we seek. Fortunately, the guards seem... distracted."<<elseif $gordoncompanion is true>>Gordon says, "OK, here's the plan: You go offer to have a threesome with them somewhere else and I'll get the crystal. No? Alright, what do you think we should do?"<<elseif $selenacompanion is true>>Selena says, "Ew... <<if $selenagf is true>>For the record, that doesn't count as a date either... Unless the dinner before it is REALLY nice!"<<else>>Why do these people always have to be... Like that?"<<endif>><<endif>>
Hopefully the guards are too distracted to notice you!
<<if $archer is true>>[[I pull out an arrow, and nail one of their heads to the other's pelvis.]]
<<endif>>[[I sneak up the stairs.]]
[[I'll stand here and wait to see if they leave.]]<<else>>You try to kill the guard, but you're too weak! He soon overpowers you and pins you to the ground, yelling for backup!<<set $dead to true>> <<if $companion is true>>$comname is not fairing much better.<<endif>>
[[The island has defeated me...]]<<endif>><<set $deadguard to true>>You try to sneak past the guard, but it doesn't work this time! <<if $lucky is true>>Fortunately, he doesn't spot you until you're almost on top of him! <<if $playerfight + $comfight gte 3>>You successfully take him down quickly. You then try to hide the body, but there aren't many good hiding places around here.<<else>><<set $dead to true>>You are truly terribly at fighting though, and he takes you down!<<endif>><<else>><<if $playerfight + $comfight gte 7>>You quickly kill the guard and try to hide the body out of sight, but there aren't many good hiding places around here.<<else>><<set $dead to true>>Unfortunately, he gets the jump on you and takes the advantage in the fight!<<endif>><<endif>> <<if $dead isnot true>>You get the feeling that the body will be discovered soon! You need to accomplish your mission quickly!
You carefully move through the shadows toward the center of the village. You see a few people out and about, but most seem to either be in parties in some of the larger buildings or at home. You hear laughing and some rather chaotic (somewhat upleasant) music with what might be string instruments. You keep moving.
There is an enormous stone pyramid at the center of the city. You can see it has a small staircase going up one end of it that leads to an opening about halfway up. There are no official guards on duty as far as you can see, but you see two men at the top of the staircase, and one is kneeling in front of the other and doing something one really shouldn't do so publicly... <<if $zhangcompanion is true>>Zhang says, "This is it. The crystal should be in there."<<elseif $johncompanion is true>>John says, "This looks like the place the old man described... He didn't say anything about... Those guards. Are they guards?"<<elseif $danacompanion is true>>Dana says, "I've always wanted to visit the pyramids, but this is way creepier than I'd imagined... I also managed it without the gay guy stuff."<<elseif $petercompanion is true>>Peter says, "Wow... Folks around here really have no shame, huh?"<<elseif $maycompanion is true>>May says, "This pyramid must be the location of the crystal we seek. Fortunately, the guards seem... distracted."<<elseif $gordoncompanion is true>>Gordon says, "OK, here's the plan: You go offer to have a threesome with them somewhere else and I'll get the crystal. No? Alright, what do you think we should do?"<<elseif $selenacompanion is true>>Selena says, "Ew... <<if $selenagf is true>>For the record, that doesn't count as a date either... Unless the dinner before it is REALLY nice!"<<else>>Why do these people always have to be... Like that?"<<endif>><<endif>>
Hopefully the guards are too distracted to notice you!
<<if $archer is true>>[[I pull out an arrow, and nail one of their heads to the other's pelvis.]]
<<endif>>[[I sneak up the stairs.]]
[[I'll stand here and wait to see if they leave.]]<<else>>You try to kill the guard, but you're too weak! He soon overpowers you and pins you to the ground, yelling for backup!<<set $dead to true>> <<if $companion is true>>$comname is not fairing much better.<<endif>>
[[The island has defeated me...]]<<endif>>Telum confidently struts up the stairs and she says, "Hello, men. I'm here for the threesome!"
The one receiving a BJ looks down on her and says, "Telum? Is that you? Didn't you betray us?"
Telum responds, "Oh yeah, I got captured, but I escaped."
Both men are now turned and looking at her and the other says, "Has Malum given you permission to come back? I think he'd spike you just to be safe."
Telum asks, "Are you two grown men, or do you need to ask your daddy Malum for permission before you fuck a woman?"
The two men look at each other and one says, "We'll have sex with her... And then bring her to Malum."
Telum agrees to that and she sways her hips as she leads them a bit further up the pyramid. There's silence for a few moments and finally you reach the top and you find Telum relaxing next to two corpses with their throats cut. You're actually not sure where Telum was hiding her knife... She says, "Poor Letalis and Morsus... <<if $telumgf is true>>Don't worry, I didn't cheat on you. They were dead before we really did anything interesting! <<endif>>They were always such easily manipulated fools. Let's continue!"
Telum has never been this deep into the pyramid before. It's off limits to most villagers. It's all new for her once you get past the entrance. She says she doesn't even really know much about the crystal.
[[Continue with Telum into the pyramid!]]You look around and you see that the whole stone structure is dimly lit by torches. You should be able to move around without too many problems. You walk down the opening hallway and you enter a room with many bookshelves but no books. On the far end though, you see a woman sitting on a desk. She has tan skin and long brown hair. She has a loin cloth and hair covering her breasts. She sees you as soon as you enter the room. She says, "Ah, the famous $plname! It's a pleasure to make your acquaintance!" She stands up off of the desk, and you can see past her rather generous hips that she was sitting on a map. "And Telum? I never figured you'd be shameless enough to show your face around here again. And if you did, you'd be smart enough to check for the map somewhere less... Wait, you're not here for a map, are you? You're here for something far more valuable. Who told you about the dark crystal?"
Telum glares and says, "Get out of our way, Aemulor. I'm surprised Malum even lets his baby sister rome around the shrine so freely. Aren't you supposed to be keeping your nose out of trouble so he won't find an excuse to spike you?"
Aemulor chuckles and says, "Those are big words coming from a simple gatherer... Then again, maybe you have more moxy than I gave you credit for. Tell you what. How about you tell me that you're just here to deliver $plname as a prize, and I tell you 'good work' and we spike $pas. After we spike a visitor that Malum didn't know how to catch, I'll pull in more allies and we'll take down Malum together. You can be my second-in-command, and trust me, my chances of success are WAY better than you'd get with this loser! It's everything you've ever wanted, Telum."
Telum smiles at her and sways her hips seductively as she approaches Aemulor. She says, "Why Aemulor, you do know what a girl likes. That is everything I ever wanted... Except maybe one thing." Telum pulls out a dagger from a private place you didn't even see she had one in and drives it in between Aemulor's ribs. "I also want to see you dying in a pool of your own blood you stupid bitch." She shoves Aemulor to the ground and kicks her a few times causing the blood to spurt out of her wound faster. Aemulor soon stops moving. Telum turns to her and says, "She's one of the people who always bullied me and my sisters. She won't be missed. Let's keep moving."
And with that, you go deeper into this pyramid. A few minutes later, you enter a large, open room. It seems a bit larger than you would have expected given the size of this room. All of the walls have a slight purple glow to them!
In the center of the room, you see a purple crystal that is somehow both brilliantly bright but gives you a feeling of darkness upon looking at it. It must be at least 5 inches (13 cm) tall, and it is skinny. You know this must be the dark crystal you're looking for!
You start to get closer to it, and suddenly, 2 enormous stone statues peel themselves off of the wall! One looks like a man and the other like a woman. They appear to have hideous masks with tongues sticking out and nude bodies. You hear a booming voice from the male that says, "What is the password?"
Telum looks at you and shrugs as she says, "Don't ask me! They never tell me anything like this!" It seems you need to guess the password!
<<if $perceptive is true>>''Because you are perceptive:'' You can barely see the name "Daniel" written across the head of the male statue and "525" written across the head of the female statue. You recently heard something from the Christian bible, and your perceptive mind recorded it. There was a passage in Daniel 5:25 which says, "MENE MENE TEKL UPHARSIN" which has to do with being weighed in balances and found wanting. Clearly this is some sort of riddle about being judged!
[[MENE MENE TEKEL UPHARSIN!]]
<<endif>>[[Ice cream!->Wrong answer password]]
[[Malum sucks hairy balls!->Wrong answer password]]
[[Evil is cool!->Wrong answer password]]
[[Password? I don't need no stinkin' password!->Wrong answer password]]
<<if $sadistic is true and $dick gte 10>>[[Wait! I am the true heir of the crystal! I name Malum an imposter!]] (This is available because of your frequent evil acts.)<<endif>>You look around and you see that the whole stone structure is dimly lit by torches. You should be able to move around without too many problems. You walk down the opening hallway and you enter a room with many bookshelves but no books. On the far end though, you see a woman sitting on a desk. She has tan skin and long brown hair. She has a loin cloth and hair covering her breasts. She sees you as soon as you enter the room. She says, "Ah, the famous $plname! It's a pleasure to make your acquaintance!" She stands up off of the desk, and you can see past her rather generous hips that she was sitting on a map. "And who is this? Wait, are you Zhang Hao? The Zhang Hao? What finally dragged you out of your lighthouse? Did you grow a pair?"
Hao smiles at her and says, "I just heard that old Gladius had some really shitty grandchildren and he hoped someone would punish them for him."
Aemulor chuckles and says, "You'd like that, wouldn't you? I just might let you depending on how you answer a few questions... I doubt you came out of retirement just for a map. Lots of people offered you a chance to get a map and you never went with any of them... You're here for the dark crystal, aren't you? Sorry, you can't have that. I plan to take it for myself one day, but I might be able to offer you something even better! How many years have you wasted away in that lighthouse? Was it 40? 50? It was far too many! You know that the dark ones are truly more powerful than your spirits. They give you one little piece of the island, but the dark ones have everything else. If you help me capture $plname, I'll ask the dark ones to send you back in time. It takes a lot of energy to send someone back, especially that far, but I can send you so far back that you say 'NO' to Greg Foster's stupid fucking face when he asks you to go with him. Think about it, you could have a life and a family. This place will eventually just seem like a bad dream you once had."
Zhang Hao smiles wistfully for a few seconds as he imagines how his life could have been had he never come to this damned island. Aemulor thinks she has her hooks in him as she takes a few steps closer, and suddenly he pulls out a knife and stabs it into her gut a few times. She bends over in pain, and then he slashes her throat. She falls over, bleeding out on the floor. He says, "I don't know if she really could deliver on that promise or not, but I don't care. One thing I've learned on this island is that you don't compromise with evil. Let's keep moving."
And with that, you go deeper into this pyramid. A few minutes later, you enter a large, open room. It seems a bit larger than you would have expected given the size of this room. All of the walls have a slight purple glow to them!
In the center of the room, you see a purple crystal that is somehow both brilliantly bright but gives you a feeling of darkness upon looking at it. It must be at least 5 inches (13 cm) tall, and it is skinny. You know this must be the dark crystal you're looking for!
You start to get closer to it, and suddenly, 2 enormous stone statues peel themselves off of the wall! One looks like a man and the other like a woman. They appear to have hideous masks with tongues sticking out and nude bodies. You hear a booming voice from the male that says, "What is the password?"
Zhang looks surprised as he says, "I knew there would be something guarding this room, but I never expected anything this elaborate! I don't know the password!"
<<if $perceptive is true>>''Because you are perceptive:'' You can barely see the name "Daniel" written across the head of the male statue and "525" written across the head of the female statue. You recently heard something from the Christian bible, and your perceptive mind recorded it. There was a passage in Daniel 5:25 which says, "MENE MENE TEKL UPHARSIN" which has to do with being weighed in balances and found wanting. Clearly this is some sort of riddle about being judged!
[[MENE MENE TEKEL UPHARSIN!]]
<<endif>>[[Ice cream!->Wrong answer password]]
[[Malum sucks hairy balls!->Wrong answer password]]
[[Evil is cool!->Wrong answer password]]
[[Password? I don't need no stinkin' password!->Wrong answer password]]
<<if $sadistic is true and $dick gte 10>>[[Wait! I am the true heir of the crystal! I name Malum an imposter!]] (This is available because of your frequent evil acts.)<<endif>>You look around and you see that the whole stone structure is dimly lit by torches. You should be able to move around without too many problems. You walk down the opening hallway and you enter a room with many bookshelves but no books. On the far end though, you see a woman sitting on a desk. She has tan skin and long brown hair. She has a loin cloth and hair covering her breasts. She sees you as soon as you enter the room. She says, "Ah, the famous $plname! It's a pleasure to make your acquaintance!" She stands up off of the desk, and you can see past her rather generous hips that she was sitting on a map. "And who is this? Ah, nevermind. I don't bother to remember the names of the less important ones! You're basically just a side character."
$comname replies, "<<if $danacompanion is true>>That's rude. At least you've heard of me. We don't even know who you are!"<<elseif $maycompanion is true>>I care not for your self-centered interpretations of the narrative we have created since arriving on this island, but for the record, we have not even heard of you."<<elseif $selenacompanion is true>>Side character? Now you listen here! <<if $male is true and $selenagf is true>>I am the lead lady in this story... Unlike you who can't be bothered to show up until it's almost the final act.<<else>>I've learned lots of new skills since getting here, and I'm like a side kick for $plname, maybe even $pos co-star! You didn't even bother to show up until almost the final act.<<endif>><<elseif $johncompanion is true>>Woman, we don't even know who you are. Watch your mouth!"<<elseif $petercompanion is true>>"Well, that may be true, but... you aren't very nice!"<<else>>"Who do you think you are, bitch? I'm Gordon mother-fucking Hoffman, at your service. And you are?"<<endif>>
The woman sighs and says, "Quite right... I am Aeumulor. You've probably heard of my brother, Malum... Well, half-brother. Maybe not a brother at all. That doesn't matter right now. Anyways, have you come for a map?"
$comname replies, "No, we want the dark crystal!"
Aemulor replies, "Well, that's my birthrite and you can't have it. But I would be willing to trade you this map for the journal of Gregory Foster. You have it, don't you?"
That is aside from the point. You came here for the dark crystal, not a stupid map!
[[I try to convince Aemulor to stand aside.]] (<<if $charismatic is true>>You are charismatic and feel fairly good about your odds!<<else>>You doubt you can, but you can try!<<endif>>)
[[Let's let fate decide! I'll flip a coin. Heads, we take the map. Tails, you move out of the way and let us through!]] (<<if $lucky is true>>You feel lucky! You believe that you have a good chance of winning!<<else>>When have you ever been lucky at a game of chance? This is unlikely to work!<<endif>>)
[[I attack Aemulor!]]You walk down the opening hallway and you enter a room with many bookshelves but no books. On the far end though, you see a woman sitting on a desk. She has tan skin and long brown hair. She has a loin cloth and hair covering her breasts. She sees you as soon as you enter the room. She says, "Ah, the famous $plname! It's a pleasure to make your acquaintance!" She stands up off of the desk, and you can see past her rather generous hips that she was sitting on a map. She says, "I have been waiting here for you every night for the last few nights. I knew you'd come eventually. I am Aemulor, and Malum is my half-brother. We have different mothers... Though I'm not sure that the whore that was his mother was not an unfaithful whore. Who knows who his real father is? He doesn't even look like... Nevermind, that isn't important right now. What's important is that you have the journal of Gregory Foster, do you not? Can I see it?"
You feel suspicious of this. The journal is not in this room, and why is she going on about Greg Foster's journal? She says, "Come on, $plname. I'll let you have this nice map behind me if you give me the journal... Wait, you're not here for the journal, are you? You're here for the crystal! Well, it's my birthrite and you can't have it. But I would be willing to trade you this map for the journal of Gregory Foster. You have it, don't you?"
That is aside from the point. You came here for the dark crystal, not a stupid map!
[[I try to convince Aemulor to stand aside.]] (<<if $charismatic is true>>You are charismatic and feel fairly good about your odds!<<else>>You doubt you can, but you can try!<<endif>>)
[[Let's let fate decide! I'll flip a coin. Heads, we take the map. Tails, you move out of the way and let us through!]] (<<if $lucky is true>>You feel lucky! You believe that you have a good chance of winning!<<else>>When have you ever been lucky at a game of chance? This is unlikely to work!<<endif>>)
[[I attack Aemulor!]]<<set $changeobj to true>><<set $escapeislandinfo to true>><<set $maphunt to true>><<set $boattrip to true>>You look down and see you are completely naked and chained down to some sort of stone bed. Your mouth is gagged. It looks like this is the same stone as the great stone shrine in the center of the village. It seems you've been captured.
You look to the side and an enormous muscular man is standing next to you. He has light skin and long blonde hair with a beard that looks a bit wild but not entirely uncontrolled. He must be about 6'5" (2 meters) tall and has muscles all over. He is also entirely naked. He speaks to you in a deep voice that is more calming than you would have expected for such a man. He says, "So... you are the one they call $plname... We finally meet. I am Malum.
"When you were captured, I thought about torturing you and then having you impaled. You would have been one of our greatest trophies! But the dark ones have other ideas. It is only by their pleasure that we have our success. I believe they do want you to die... eventually, but they don't like the dirty knock out powder <<if $aemulor is true>>Aemulor used on you. She always has been kind of a dirty bitch who doesn't play fair!"<<else>>one of my men used on you. Don't worry, I'll arrange for him to have an 'accident' on his next hunting trip. We don't fight like that. At least not against VIPs!"<<endif>>
Malum pauses before saying, "In fact, I have a proposition for you that would work out for you, me, and the dark ones. I am going to let you go, and we're going to plant evidence to make it look like my sister is letting you go. Then I'll have an excuse to finally kill her, and if you survive... You can escape. I'll even throw in a map! What do you say?" He removes the gag from your mouth. He adds, "By the way, I know you were here for the dark crystal. That's not happening now. I've already moved it to a new location that <<if $zhangdead is true>>no one knows."<<else>>not even Mr. Zhang knows."<<endif>> It seems that your hunt for the dark crystal has failed. Your only hope now is to escape the island.
[[Hey Malum, why don't you untie me so we can fight one-on-one?]]
[[Why won't you just leave us alone? I don't want to kill your people!]]
[[You're going to kill your own sister?]]
[[Wait, why do the dark ones want me alive?]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Can I join your people?]]
<<endif>>[[Fine, I agree to your terms.]]<<set $darkcrystal to true>>The stone statues slowly stand back up straight, and then silently return to the walls they came from and stand still hugging their spears. You have deactivated the trap.
<<if $danacompanion is true>>Dana says, "What was that? How on Earth could you have possibly known that? Well... great work!"<<elseif $selenacompanion is true>>Selena says, "Was that... from the Bible? How did you know to quote the Bible at those thingies? Oh well, cool!"<elseif $maycompanion is true>>May says, "Oh, so that's what was written on their foreheads! I wondered if it had something to do with the Bible, but I wasn't sure."<<elseif $telumcompanion is true>>Telum says, "I've been on this island all my life and I have NEVER heard anyone say that before. What a strange password..."<<elseif $johncompanion is true>>John says, "What was that crazy shit? Well, good job, I guess!"<<elseif $gordoncompanion is true>>Gordon says, "What the fuck? What was that? If I'd known yelling non-sense was the solution to all our problems, I woulda started doing that a long time ago. OOGA BOOGA BAM BAM!"<<elseif $petercompanion is true>>Peter says, "Mene mene... I've heard that before. Was it from the Bible? Oh! Their foreheads! I get it now! Good work!"<<elseif $zhangcompanion is true>>Zhang smiles and says, "Great work! I guess you really know your Bible, huh?"<<else>>You almost wish someone had been here to witness that triumph of yours. Oh well!<<endif>>
You step forward and grab the crystal. <<if $sadistic is true>><<set $playerfight += 5>><<set $playerfight += $dick>><<set $groupfight += 5>><<set $groupfight += $dick>>You feel its power coursing through you! You love this feeling! You've never been this powerful before! You feel like you could take on the whole island!<<else>>You feel deeply uncomfortable as you grab the dark crystal. Part of you wants to throw it to the other side of the room, but another part of you knows that you need it! You turn and flea!<<endif>>
You leave the great stone pyramid. <<if $deadguard is true>>As you're making your way through the village, you hear shouts coming from near where you entered the village. It seems that they've discovered the guard that you killed! <<if $companion isnot true>>You take off at a full sprint! <<if $playerfight gte 12>>Fortunately, you are lightning fast and tough! You bowl a few people over on your way out, and no one manages to even scratch you! You're already out of range and still sprinting by the time they can organize a response!<<elseif $playerfight gte 8>><<set $health -= 4>>You are very fast, and you manage to knock a few people off balance as you run away! Unfortunately, you do feel a pain in your neck as a rock hits it! This will take some time to recover from!<<elseif $athletics is true>><<set $health -= 7>>As you try to sprint out of the village, you get many cuts and bruises from those who would try to stop you. It feels like you're running a gauntlet!<<elseif $playerfight gte 4>><<set $health -= 12>>The road out is absolutely brutal as you feel arrows pierce your skin and fists hit you, but you keep running as best you can.<<else>><<set $health to 0>>You simply are not athletic enough to do this. You can't run away from the village. They soon pounce on you and beat you.<<endif>><<else>>The two of you take off at a full sprint! <<if $playerfight + $comfight gte 12>>Fortunately, you are lightning fast and tough! You bowl a few people over on your way out, and no one manages to even scratch you! Both of you are already out of range and still sprinting by the time they can organize a response!<<elseif $playerfight + $comfight gte 8>><<set $health -= 4>>You are very fast, and you manage to knock a few people off balance as you run away! Unfortunately, you do feel a pain in your neck as a rock hits it! This will take some time to recover from!<<elseif $athletics is true>><<set $health -= 7>>As you try to sprint out of the village, you get many cuts and bruises from those who would try to stop you. $comname is also taking a beating, but staying on <<if $comfem is true>>her<<else>>his<<endif>> feet! It feels like you're running a gauntlet!<<elseif $playerfight + $comfight gte 4>><<set $health -= 12>>The road out is absolutely brutal as you feel arrows pierce your skin and fists hit you, but you keep running as best you can. $comname is barely dragging along behind you!<<else>><<set $health to 0>>You simply are not athletic enough to do this. You can't run away from the village. They soon pounce on you and beat you.<<endif>><<endif>>
<<if $health lte 0>><<set $dead to true>>It's too much for you. You lose consciousness as you get beaten.
[[The island has defeated me...]]<<else>>You stumble out of the village <<if $companion is true>>with $comname <<endif>>and keep running!<<endif>><<else>>You have mostly managed to avoid causing too much commotion today... At least none that should be noticed within the next hour or so. You quietly disappear into the night just as silently as you arrived.<<endif>>
<<if $dead isnot true>><<if $deadcount lte 3>>You return to your own people, and they are all quite excited to see the dark crystal, even though it gives them a sense of horror. They're glad that you finally have the means to defeat Malum, though! You all return to your village together.<<else>>You return to your village.<<endif>>
[[Victory is mine!]]<<endif>><<if $companion is true>>$comname gives you a bewildered look at having given such a stupid answer. But well, what else could you say?
<<endif>>"That is incorrect!" The female statue booms in a slightly more feminine but also deep voice. "Suffer the consequences, intruder!" The statues point their spears at you and begin walking toward you! They are gigantic, much larger than you. You doubt you could do much damage to them before they pummel you to death. What will you do?
<<if $zhangcompanion is true>>Zhang Hao takes a deep breath and says, <<if $pcpreg is true>>"I should warn you. Zhang children are born with 6 toes on their right foot and a small tail growing from their bottoms... Just kidding. Love you sweetheart! Always remembeer me!"<<else>>"Take care of <<if $danapreg is true>>Dana<<elseif $telumpreg is true>>Telum<<elseif $selenapreg is true>>Selena<<else>>May<<endif>> for me, $plname."<<endif>> He then shoves you backward with surprising force and bounds forward. He grabs the crystal and throws it to you!
[[Zhang! Are you sacrificing yourself?]]<<else>>[[I run forward, grab the crystal, and then get the Hell out of here!]]
<<if $companion is true>>[[I push my dear companion toward the stone giants to give me more time to grab the crystal and escape!]]
<<endif>>[[Getting the crystal is a bust. I need to go back and get a map before getting out of here! I can't beat Malum.]]<<endif>><<set $darkcrystal to true>>You suddenly find yourself enveloped in a mystical, dark cloud. You feel like something is penetrating you to your very core, and it hurts for a few seconds, but then you feel approval. The dark cloud disipates, and you see the stone statues slowly stand back up straight, and then silently return to the walls they came from and stand still hugging their spears. You have deactivated the trap.
<<if $telumcompanion is true>>Telum smiles and says, "I knew I chose right backing you! You'll defeat Malum for sure!"<<elseif $companion is true>>$comname looks a bit uncomfortable at the fact that you won by claiming to be heir of such an evil artifact, but <<if $comfem is true>>she<<else>>he<<endif>> doesn't say anything for now!<<else>>You need no other companions to share in your glory! This is your destiny!<<endif>>
You step forward and grab the crystal. <<set $playerfight += 5>><<set $playerfight += $dick>><<set $groupfight += 5>><<set $groupfight += $dick>>You feel its power coursing through you! You love this feeling! You've never been this powerful before! You feel like you could take on the whole island!
You leave the great stone pyramid. <<if $deadguard is true>>As you're making your way through the village, you hear shouts coming from near where you entered the village. It seems that they've discovered the guard that you killed! <<if $companion isnot true>>You take off at a full sprint! <<if $playerfight gte 12>>Fortunately, you are lightning fast and tough! You bowl a few people over on your way out, and no one manages to even scratch you! You're already out of range and still sprinting by the time they can organize a response!<<elseif $playerfight gte 8>><<set $health -= 4>>You are very fast, and you manage to knock a few people off balance as you run away! Unfortunately, you do feel a pain in your neck as a rock hits it! This will take some time to recover from!<<elseif $athletics is true>><<set $health -= 7>>As you try to sprint out of the village, you get many cuts and bruises from those who would try to stop you. It feels like you're running a gauntlet!<<elseif $playerfight gte 4>><<set $health -= 12>>The road out is absolutely brutal as you feel arrows pierce your skin and fists hit you, but you keep running as best you can.<<else>><<set $health to 0>>You simply are not athletic enough to do this. You can't run away from the village. They soon pounce on you and beat you.<<endif>><<else>>The two of you take off at a full sprint! <<if $playerfight + $comfight gte 12>>Fortunately, you are lightning fast and tough! You bowl a few people over on your way out, and no one manages to even scratch you! Both of you are already out of range and still sprinting by the time they can organize a response!<<elseif $playerfight + $comfight gte 8>><<set $health -= 4>>You are very fast, and you manage to knock a few people off balance as you run away! Unfortunately, you do feel a pain in your neck as a rock hits it! This will take some time to recover from!<<elseif $athletics is true>><<set $health -= 7>>As you try to sprint out of the village, you get many cuts and bruises from those who would try to stop you. $comname is also taking a beating, but staying on <<if $comfem is true>>her<<else>>his<<endif>> feet! It feels like you're running a gauntlet!<<elseif $playerfight + $comfight gte 4>><<set $health -= 12>>The road out is absolutely brutal as you feel arrows pierce your skin and fists hit you, but you keep running as best you can. $comname is barely dragging along behind you!<<else>><<set $health to 0>>You simply are not athletic enough to do this. You can't run away from the village. They soon pounce on you and beat you.<<endif>><<endif>>
<<if $health lte 0>><<set $dead to true>>It's too much for you. You lose consciousness as you get beaten.
[[The island has defeated me...]]<<else>>You stumble out of the village <<if $companion is true>>with $comname <<endif>>and keep running!<<endif>><<else>>You have mostly managed to avoid causing too much commotion today... At least none that should be noticed within the next hour or so. You quietly disappear into the night just as silently as you arrived.<<endif>>
<<if $dead isnot true>><<if $deadcount lte 3>>You return to your own people, and they are all quite excited to see the dark crystal, even though it gives them a sense of horror. They're glad that you finally have the means to defeat Malum, though! You all return to your village together.<<else>>You return to your village.<<endif>>
[[Victory is mine!]]<<endif>>Aemulor listens to your points. <<if $charismatic is true>>Finally she sighs sadly and says, "You're right... I'll never raise enough power to overthrow Malum on my own. He's too popular. But I do want him to die. He's looking for excuses to kill me. If you promise me that I will be safe and won't lose any of my current prestige, I won't interfere with what you're doing here."<<set $aemulor to true>>
You and Aemulor haggle for a few moments, and she agrees to walk away and pretend she never saw you!<<else>>You are not very convincing though. At some point, she suddenly grabs a dagger and lunges at you! <<if $playerfight + $comfight gte 8>>You thrust your spear through her, and it impales her like an outside decoration. She is now bleeding from her wound, and she weakly looks up at you and says, "Pity... We could have worked together if you weren't so long-winded!" She then vomits blood and dies.<<else>><<if $danacompanion is true>><<set $groupfight -= $danafight>><<set $danacompanion to false>><<set $danadead to true>><<set $danahorror to true>><<if $danagf is true>><<set $danagf to false>><<set $so to false>><<endif>><<elseif $selenacompanion is true>><<set $groupfight -= $selenafight>><<set $selenacompanion to false>><<set $selenadead to true>><<set $selenahorror to true>><<if $selenagf is true>><<set $selenagf to false>><<set $so to false>><<endif>><<elseif $maycompanion is true>><<set $groupfight -= $mayfight>><<set $maycompanion to false>><<set $maydead to true>><<set $mayhorror to true>><<if $maygf is true>><<set $maygf to false>><<set $so to false>><<endif>><<elseif $telumcompanion is true>><<set $groupfight -= $telumfight>><<set $telumcompanion to false>><<set $telumdead to true>><<set $telumhorror to true>><<if $telumgf is true>><<set $telumgf to false>><<set $so to false>><<endif>><<elseif $johncompanion is true>><<set $groupfight -= $johnfight>><<set $johncompanion to false>><<set $johndead to true>><<set $johnhorror to true>><<if $johnbf is true>><<set $johnbf to false>><<set $so to false>><<endif>><<elseif $gordoncompanion is true>><<set $groupfight -= $gordonfight>><<set $gordoncompanion to false>><<set $gordondead to true>><<set $gordonhorror to true>><<if $gordonbf is true>><<set $gordonbf to false>><<set $so to false>><<endif>><<elseif $petercompanion is true>><<set $groupfight -= $peterfight>><<set $petercompanion to false>><<set $peterdead to true>><<set $peterhorror to true>><<if $peterbf is true>><<set $peterbf to false>><<set $so to false>><<endif>><<endif>>She slashes <<print $comname>>'s throat and <<if $comfem is true>>she<<else>>he<<endif>> falls to the ground, dying. You are then knocked out as well!<<set $failentrance to true>>
You wake up and find yourself chained to a table. You are in a dimly lit stone room with torches making the room slightly more well-lit.
[[What happened? Where is the crystal?]]<<endif>><<endif>>
<<if $failentrance isnot true>>And with that, you go deeper into this pyramid. A few minutes later, you enter a large, open room. It seems a bit larger than you would have expected given the size of this room. All of the walls have a slight purple glow to them!
In the center of the room, you see a purple crystal that is somehow both brilliantly bright but gives you a feeling of darkness upon looking at it. It must be at least 5 inches (13 cm) tall, and it is skinny. You know this must be the dark crystal you're looking for!
You start to get closer to it, and suddenly, 2 enormous stone statues peel themselves off of the wall! One looks like a man and the other like a woman. They appear to have hideous masks with tongues sticking out and nude bodies. You hear a booming voice from the male that says, "What is the password?"
<<if $perceptive is true>>''Because you are perceptive:'' You can barely see the name "Daniel" written across the head of the male statue and "525" written across the head of the female statue. You recently heard something from the Christian bible, and your perceptive mind recorded it. There was a passage in Daniel 5:25 which says, "MENE MENE TEKL UPHARSIN" which has to do with being weighed in balances and found wanting. Clearly this is some sort of riddle about being judged!
[[MENE MENE TEKEL UPHARSIN!]]
<<endif>>[[Ice cream!->Wrong answer password]]
[[Malum sucks hairy balls!->Wrong answer password]]
[[Evil is cool!->Wrong answer password]]
[[Password? I don't need no stinkin' password!->Wrong answer password]]
<<if $sadistic is true and $dick gte 10>>[[Wait! I am the true heir of the crystal! I name Malum an imposter!]] (This is available because of your frequent evil acts.)<<endif>><<endif>>Aemulor smiles and says, "Indeed... The dark ones often do manifest their will through games of chance. I'm sure they'll favor me today. But be warned, if you try to go back on your word after you've lost, you will be under their wrath. They love death, destruction, and sometimes even betrayal, but they don't appreciate people who try to back out of a deal! Don't ask me why, that's just how they are. Now let's do this!" You flip the coin in the air and once Aemulor understands the rules, she calls tails. <<if $lucky is true>>It's heads, you win! Aeumulor seems a bit shocked the dark ones don't favor her today, but she just glares at you and says, "Fine, you win this day, $plname. But please remember me if you defeat Malum... I could have attacked you on sight, but I didn't!" She then walks around a corner and disappears.<<set $aemulor to true>>
With that, you go deeper into this pyramid. A few minutes later, you enter a large, open room. It seems a bit larger than you would have expected given the size of this room. All of the walls have a slight purple glow to them!
In the center of the room, you see a purple crystal that is somehow both brilliantly bright but gives you a feeling of darkness upon looking at it. It must be at least 5 inches (13 cm) tall, and it is skinny. You know this must be the dark crystal you're looking for!
You start to get closer to it, and suddenly, 2 enormous stone statues peel themselves off of the wall! One looks like a man and the other like a woman. They appear to have hideous masks with tongues sticking out and nude bodies. You hear a booming voice from the male that says, "What is the password?"
<<if $perceptive is true>>''Because you are perceptive:'' You can barely see the name "Daniel" written across the head of the male statue and "525" written across the head of the female statue. You recently heard something from the Christian bible, and your perceptive mind recorded it. There was a passage in Daniel 5:25 which says, "MENE MENE TEKL UPHARSIN" which has to do with being weighed in balances and found wanting. Clearly this is some sort of riddle about being judged!
[[MENE MENE TEKEL UPHARSIN!]]
<<endif>>[[Ice cream!->Wrong answer password]]
[[Malum sucks hairy balls!->Wrong answer password]]
[[Evil is cool!->Wrong answer password]]
[[Password? I don't need no stinkin' password!->Wrong answer password]]
<<if $sadistic is true and $dick gte 10>>[[Wait! I am the true heir of the crystal! I name Malum an imposter!]] (This is available because of your frequent evil acts.)<<endif>><<else>>It's tails, you lose! Aeumulor smiles and says, "I told you the dark ones would favor me!" She triumphantly returns to her table and picks up a map and says, "I'll help you<<if $companion is true>> two<<endif>> escape and even give you the map, but I want the journal in return."
<<if $magicjournal is true or $nofacility is false>>[[You win. Here's the journal.]]<<else>>[[Actually, I don't have the journal, but it was never part of our deal.]]<<endif>>
[[No deal! I'm still going for the crystal!]]You move to attack and she leaps at you! <<if $playerfight + $comfight gte 8>>You thrust your spear through her, and it impales her like an outside decoration. She is now bleeding from her wound, and she weakly looks up at you and says, "Pity... We could have worked together if you weren't so long-winded!" She then vomits blood and dies.<<else>><<if $danacompanion is true>><<set $groupfight -= $danafight>><<set $danacompanion to false>><<set $danadead to true>><<set $danahorror to true>><<if $danagf is true>><<set $danagf to false>><<set $so to false>><<endif>><<elseif $selenacompanion is true>><<set $groupfight -= $selenafight>><<set $selenacompanion to false>><<set $selenadead to true>><<set $selenahorror to true>><<if $selenagf is true>><<set $selenagf to false>><<set $so to false>><<endif>><<elseif $maycompanion is true>><<set $groupfight -= $mayfight>><<set $maycompanion to false>><<set $maydead to true>><<set $mayhorror to true>><<if $maygf is true>><<set $maygf to false>><<set $so to false>><<endif>><<elseif $telumcompanion is true>><<set $groupfight -= $telumfight>><<set $telumcompanion to false>><<set $telumdead to true>><<set $telumhorror to true>><<if $telumgf is true>><<set $telumgf to false>><<set $so to false>><<endif>><<elseif $johncompanion is true>><<set $groupfight -= $johnfight>><<set $johncompanion to false>><<set $johndead to true>><<set $johnhorror to true>><<if $johnbf is true>><<set $johnbf to false>><<set $so to false>><<endif>><<elseif $gordoncompanion is true>><<set $groupfight -= $gordonfight>><<set $gordoncompanion to false>><<set $gordondead to true>><<set $gordonhorror to true>><<if $gordonbf is true>><<set $gordonbf to false>><<set $so to false>><<endif>><<elseif $petercompanion is true>><<set $groupfight -= $peterfight>><<set $petercompanion to false>><<set $peterdead to true>><<set $peterhorror to true>><<if $peterbf is true>><<set $peterbf to false>><<set $so to false>><<endif>><<endif>>She slashes <<print $comname>>'s throat and <<if $comfem is true>>she<<else>>he<<endif>> falls to the ground, dying. You are then knocked out as well!<<set $failentrance to true>>
You wake up and find yourself chained to a table. You are in a dimly lit stone room with torches making the room slightly more well-lit.
[[What happened? Where is the crystal?]]<<endif>>
<<if $failentrance isnot true>>And with that, you go deeper into this pyramid. A few minutes later, you enter a large, open room. It seems a bit larger than you would have expected given the size of this room. All of the walls have a slight purple glow to them!
In the center of the room, you see a purple crystal that is somehow both brilliantly bright but gives you a feeling of darkness upon looking at it. It must be at least 5 inches (13 cm) tall, and it is skinny. You know this must be the dark crystal you're looking for!
You start to get closer to it, and suddenly, 2 enormous stone statues peel themselves off of the wall! One looks like a man and the other like a woman. They appear to have hideous masks with tongues sticking out and nude bodies. You hear a booming voice from the male that says, "What is the password?"
<<if $perceptive is true>>''Because you are perceptive:'' You can barely see the name "Daniel" written across the head of the male statue and "525" written across the head of the female statue. You recently heard something from the Christian bible, and your perceptive mind recorded it. There was a passage in Daniel 5:25 which says, "MENE MENE TEKL UPHARSIN" which has to do with being weighed in balances and found wanting. Clearly this is some sort of riddle about being judged!
[[MENE MENE TEKEL UPHARSIN!]]
<<endif>>[[Ice cream!->Wrong answer password]]
[[Malum sucks hairy balls!->Wrong answer password]]
[[Evil is cool!->Wrong answer password]]
[[Password? I don't need no stinkin' password!->Wrong answer password]]
<<if $sadistic is true and $dick gte 10>>[[Wait! I am the true heir of the crystal! I name Malum an imposter!]] (This is available because of your frequent evil acts.)<<endif>><<endif>><<set $changeobj to true>><<set $escapeislandinfo to true>><<set $maphunt to true>><<set $magicjournal to false>><<set $boattrip to true>>She smiles and says, "Smart choice." She walks over and picks up the map. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!
She trades you the map for the journal. She goes and sets the journal down on a nearby altar as she cannot use her magical powers when it's very closeby, but she opens up a blue portal and says, "Go through it, $plname<<if $companion is true>> and... friend.<<endif>>. It will safely leave you outside the village, and you will never need to return!"
She sticks her own hand through to demonstrate it is safe. In fact, you can see thee forest through it. You step through, and you can see that you truly are a little ways outside of the village. <<if $companion is true>>$comname is also here, but for some reason, <<if $comfem is true>>she<<else>>he<<endif>> is on a higher ridge and will get back to the others before you. You agree to meeet up back with the others.<<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>
As you're running through the forest, you suddenly see an enormous muscular man standing before you. He has light skin and long blonde hair with a beard that looks a bit wild but not entirely uncontrolled. He must be about 6'5" (2 meters) tall and has muscles all over. He is also entirely naked. He speaks to you in a deep voice that is more calming than you would have expected for such a man. He says, "So... you are the one they call $plname... We finally meet."
Perhaps you reach out at this point and try to stab or hit him, but it doesn't work. Your hands just go through him like he's nothing. He tells you, "I am not really here. You escaped so suddenly that we never had time to have a proper introduction. Perhaps you have heard of me. I am Malum. I believe you've already met my sister." You see an image of a wooden spike appear next to him that has Aemulor impaled in her nether regions, but it doesn't seem like it's gone very far yet. She's struggling, but certainly not dead. He says, "I got her a particularly wide spike... It will take her many hours to die... Maybe even a full day."
[[Hey Malum, why don't you come fight with me one-on-one?]]
[[Why won't you just let us escape this island? I don't want to kill your people!]]
[[How do you know where I am?]]
[[You're killing your own sister? That's so messed up!]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Maybe I should join your people?]]
<<endif>>[[I don't have anything to say to you. I'm leaving!]]<<set $changeobj to true>><<set $escapeislandinfo to true>><<set $maphunt to true>><<set $boattrip to true>>She trips over her words as she says, "But I... you... we had a deal!" She stops and remembers that you never explicitly agreed to give her the journal. "Damnit... I should have asked for something else... I won't betray a deal made before the eyes of the dark ones though. Get the Hell out of here."
She sullenly opens up a blue portal and says, "Go through it, $plname<<if $companion is true>> and... friend.<<endif>>. It will safely leave you outside the village, and you will NEVER come back unless it's to sit on one of our poles outside!"
She sticks her own hand through to demonstrate it is safe. In fact, you can see thee forest through it. You step through, and you can see that you truly are a little ways outside of the village. <<if $companion is true>>$comname is also here, but for some reason, <<if $comfem is true>>she<<else>>he<<endif>> is on a higher ridge and will get back to the others before you. You agree to meeet up back with the others.<<endif>><<set $companion to false>><<set $gordoncompanion to false>><<set $danacompanion to false>><<set $johncompanion to false>><<set $maycompanion to false>><<set $selenacompanion to false>><<set $petercompanion to false>
As you're running through the forest, you suddenly see an enormous muscular man standing before you. He has light skin and long blonde hair with a beard that looks a bit wild but not entirely uncontrolled. He must be about 6'5" (2 meters) tall and has muscles all over. He is also entirely naked. He speaks to you in a deep voice that is more calming than you would have expected for such a man. He says, "So... you are the one they call $plname... We finally meet."
Perhaps you reach out at this point and try to stab or hit him, but it doesn't work. Your hands just go through him like he's nothing. He tells you, "I am not really here. You escaped so suddenly that we never had time to have a proper introduction. Perhaps you have heard of me. I am Malum. I believe you've already met my sister." You see an image of a wooden spike appear next to him that has Aemulor impaled in her nether regions, but it doesn't seem like it's gone very far yet. She's struggling, but certainly not dead. He says, "I got her a particularly wide spike... It will take her many hours to die... Maybe even a full day."
[[Hey Malum, why don't you come fight with me one-on-one?]]
[[Why won't you just let us escape this island? I don't want to kill your people!]]
[[How do you know where I am?]]
[[You're killing your own sister? That's so messed up!]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Maybe I should join your people?]]
<<endif>>[[I don't have anything to say to you. I'm leaving!]]She laughs and says, "You're going back on a contract in the eyes of the dark ones in their shrine? You're even stupider than you look." Suddenly, you black out.
[[The island has defeated me...]]<<set $companion to false>><<set $zhangcompanion to false>><<set $zhangdead to true>><<set $groupfight -= $zhangfight>>He looks at you solemnly and says, "If anyone can beat Malum, it's you. <<if $pcpreg is true>>I love y-"<<else>>Tell my wife I lo-"<<endif>> his words are cut short as a spear tears through his body. Still, you now have enough of a head start and you can escape. It seems that anyone going for the crystal was always going to die if they couldn't beat the great statues. It seems that this temple's creators never anticipated that someone might sacrifice themselves so selflessly as Zhang has, though. They expected only other evil people to want to steal the crystal.
Well, you don't have much time to contemplate that! Their next target is you! You quickly turn and run away! You hear one of their spears clang against the exit just half-a-second after you escape! You now have the crystal! As you run with the crystal, <<if $sadistic is true>><<set $playerfight += 5>><<set $playerfight += $dick>><<set $groupfight += 5>><<set $groupfight += $dick>>you feel its power coursing through you! You love this feeling! You've never been this powerful before! You feel like you could take on the whole island!<<else>>you feel deeply uncomfortable. Part of you almost wants to throw it down on the ground, but another part of you knows that you need it! Besides, Zhang's sacrifice should not be in vain!<<endif>>
You leave the great stone pyramid. <<if $deadguard is true>>As you're making your way through the village, you hear shouts coming from near where you entered the village. It seems that they've discovered the guard that you killed! <<if $companion isnot true>>You take off at a full sprint! <<if $playerfight gte 12>>Fortunately, you are lightning fast and tough! You bowl a few people over on your way out, and no one manages to even scratch you! You're already out of range and still sprinting by the time they can organize a response!<<elseif $playerfight gte 8>><<set $health -= 4>>You are very fast, and you manage to knock a few people off balance as you run away! Unfortunately, you do feel a pain in your neck as a rock hits it! This will take some time to recover from!<<elseif $athletics is true>><<set $health -= 7>>As you try to sprint out of the village, you get many cuts and bruises from those who would try to stop you. It feels like you're running a gauntlet!<<elseif $playerfight gte 4>><<set $health -= 12>>The road out is absolutely brutal as you feel arrows pierce your skin and fists hit you, but you keep running as best you can.<<else>><<set $health to 0>>You simply are not athletic enough to do this. You can't run away from the village. They soon pounce on you and beat you.<<endif>><<else>>The two of you take off at a full sprint! <<if $playerfight + $comfight gte 12>>Fortunately, you are lightning fast and tough! You bowl a few people over on your way out, and no one manages to even scratch you! Both of you are already out of range and still sprinting by the time they can organize a response!<<elseif $playerfight + $comfight gte 8>><<set $health -= 4>>You are very fast, and you manage to knock a few people off balance as you run away! Unfortunately, you do feel a pain in your neck as a rock hits it! This will take some time to recover from!<<elseif $athletics is true>><<set $health -= 7>>As you try to sprint out of the village, you get many cuts and bruises from those who would try to stop you. $comname is also taking a beating, but staying on <<if $comfem is true>>her<<else>>his<<endif>> feet! It feels like you're running a gauntlet!<<elseif $playerfight + $comfight gte 4>><<set $health -= 12>>The road out is absolutely brutal as you feel arrows pierce your skin and fists hit you, but you keep running as best you can. $comname is barely dragging along behind you!<<else>><<set $health to 0>>You simply are not athletic enough to do this. You can't run away from the village. They soon pounce on you and beat you.<<endif>><<endif>>
<<if $health lte 0>><<set $dead to true>>It's too much for you. You lose consciousness as you get beaten.
[[The island has defeated me...]]<<else>>You stumble out of the village <<if $companion is true>>with $comname <<endif>>and keep running!<<endif>><<else>>You have mostly managed to avoid causing too much commotion today... At least none that should be noticed within the next hour or so. You quietly disappear into the night just as silently as you arrived.<<endif>>
<<if $dead isnot true>><<if $deadcount lte 3>>You return to your own people, and they are all quite excited to see the dark crystal, even though it gives them a sense of horror. They are sad about the death of Zhang Hao, <<if $pcpreg is true>>and all take time to comfort you.<<else>><<if $danapreg is true>>Dana<<elseif $maypreg is true>>May<<elseif $selenapreg is true>>Selena<<else>>Telum<<endif>> is naturally absolutely devestated.<<endif>> It's a solemn event, but mostly everyone is relieved that you finally have the means to defeat Malum! You all return to your village together.<<else>>You return to your village.<<endif>>
[[Victory is bittwersweeet sometimes...->Victory is mine!]]<<endif>>You charge forward and grab the crystal, and then you turn to run away as fast as you can! <<if $athletic is true or $playerfight gte 12>><<set $health -= 8>>As you're running away, you feel a sharp pain swipe across your back! You make it out into the hallway where the giant stone statues can't chase you, and you realize you're bleeding from your back.<<else>><<set $health -= 13>>As you're running away, you feel an excruciating pain in your back! You barely make it into the hallway before looking back and realizing that one of those enormous statues really dug into your back with the spear! It came close to damaging your spinal column, but fortunately it seems to be intact for now with no permanent damage (probably).<<endif>>
<<if $health lte 0>>Unfortunately, the injury is a bit too much for you. You fall over and pass out as you stumble through the shrine!<<set $dead to true>>
[[The island has defeated me...]]<<else>>You're in pain, but you manage to escape! <<if $danacompanion is true>>Dana says, "OH MY GOD! That looks REALLY bad, $plname... Can you still run? Good, we need to get you out of here!"<<elseif $johncompanion is true>>John says, "God damn, man. That looks BRUTAL! We should be happy you can still walk! Let's get you out of here!"<<elseif $maycompanion is true>>May says, "Were we in a civilized place, I would insist on bringing you to a medical care facility immediately. Given the current context of our situation, however, I suggest that you move as quickly as you are able."<<elseif $petercompanion is true>>Peter says, "Uhh... your back is sliced open. You're not gonna pass out, right? Good, because I might... Nevermind, I'm good. Let's keep going!"<<elseif $selenacompanion is true>>Selena screams, "OH MY GOD! YOUR BACK IS SPLIT OPEN LIKE A... A..." She tries to regain her composure. "Sorry... I'll stop screaming. Let's just get you out of here!"<<elseif $gordoncompanion is true>>Gordon says, "Jesus Christ, $plname! Your back is split right the fuck open! Let's get out of here."<<elseif $telumcompanion is true>>Telum examines your back wound and says, "Interesting... A few years ago, I saw one of Malum's officers stumble out of here and he had a wound similar to yours. But he didn't carry it as well as you are. Malum spiked him before he could tell everyone what had attacked him, but Malum knew... Sorry, let's get you out of here!"<<else>>With no one to help you, you must carry yourself out of here!<<endif>>
As you move through the halls with the crystal, <<if $sadistic is true>><<set $playerfight += 5>><<set $playerfight += $dick>><<set $groupfight += 5>><<set $groupfight += $dick>>you feel its power coursing through you! You love this feeling! You've never been this powerful before! You feel like you could take on the whole island!<<else>>you feel deeply uncomfortable. Part of you almost wants to throw it down on the ground, but another part of you knows that you need it! Besides, you don't want this huge back wound to be for nothing!<<endif>>
You leave the great stone pyramid. <<if $deadguard is true>>As you're making your way through the village, you hear shouts coming from near where you entered the village. It seems that they've discovered the guard that you killed! <<if $companion isnot true>>You take off at a full sprint! <<if $playerfight gte 12>>Fortunately, you are lightning fast and tough! You bowl a few people over on your way out, and no one manages to even scratch you! You're already out of range and still sprinting by the time they can organize a response!<<elseif $playerfight gte 8>><<set $health -= 4>>You are very fast, and you manage to knock a few people off balance as you run away! Unfortunately, you do feel a pain in your neck as a rock hits it! This will take some time to recover from!<<elseif $athletics is true>><<set $health -= 7>>As you try to sprint out of the village, you get many cuts and bruises from those who would try to stop you. It feels like you're running a gauntlet!<<elseif $playerfight gte 4>><<set $health -= 12>>The road out is absolutely brutal as you feel arrows pierce your skin and fists hit you, but you keep running as best you can.<<else>><<set $health to 0>>You simply are not athletic enough to do this. You can't run away from the village. They soon pounce on you and beat you.<<endif>><<else>>The two of you take off at a full sprint! <<if $playerfight + $comfight gte 12>>Fortunately, you are lightning fast and tough! You bowl a few people over on your way out, and no one manages to even scratch you! Both of you are already out of range and still sprinting by the time they can organize a response!<<elseif $playerfight + $comfight gte 8>><<set $health -= 4>>You are very fast, and you manage to knock a few people off balance as you run away! Unfortunately, you do feel a pain in your neck as a rock hits it! This will take some time to recover from!<<elseif $athletics is true>><<set $health -= 7>>As you try to sprint out of the village, you get many cuts and bruises from those who would try to stop you. $comname is also taking a beating, but staying on <<if $comfem is true>>her<<else>>his<<endif>> feet! It feels like you're running a gauntlet!<<elseif $playerfight + $comfight gte 4>><<set $health -= 12>>The road out is absolutely brutal as you feel arrows pierce your skin and fists hit you, but you keep running as best you can. $comname is barely dragging along behind you!<<else>><<set $health to 0>>You simply are not athletic enough to do this. You can't run away from the village. They soon pounce on you and beat you.<<endif>><<endif>>
<<if $health lte 0>><<set $dead to true>>It's too much for you. You lose consciousness as you get beaten.
[[The island has defeated me...]]<<else>>You stumble out of the village <<if $companion is true>>with $comname <<endif>>and keep running!<<endif>><<else>>You have mostly managed to avoid causing too much commotion today... At least none that should be noticed within the next hour or so. You quietly disappear into the night just as silently as you arrived.<<endif>>
<<if $dead isnot true>><<if $deadcount lte 3>>You return to your own people, and they are all quite excited to see the dark crystal, even though it gives them a sense of horror. They're also horrified to see your back. They're glad that you finally have the means to defeat Malum, though! You all return to your village together.<<else>>You return to your village.<<endif>>
[[Victory is mine!]]<<endif>><<endif>><<if $dick gte 10>><<set $evilpower += 4>><<else>><<set $dick += 2>><<endif>><<if $danacompanion is true>>Dana says, "Hey, watch it!" as you shove her, and she realizes what's happening just a half second too late. An enormous stone spear slices right through her mid-section, splitting her into two pieces. Her upper half has a shocked expression for a few seconds before going limp.<<set $groupfight -= $danafight>><<set $danacompanion to false>><<set $danadead to true>><<set $danahorror to true>><<if $danagf is true>><<set $danagf to false>><<set $so to false>><<endif>><<elseif $selenacompanion is true>>Selena tries to reach back and grab at you as you shove. She just turns and looks at you with a sad and hurt expression as an enormous stone spear slices right through her mid-section. She dies knowing she's been most miserably betrayed.<<set $groupfight -= $selenafight>><<set $selenacompanion to false>><<set $selenadead to true>><<set $selenahorror to true>><<if $selenagf is true>><<set $selenagf to false>><<set $so to false>><<endif>><<elseif $maycompanion is true>>May tries to duck and roll as soon as you push her, but one of the giants strikes its spear all the way down to the ground and splits her straight in half, including her head... At least it was a quick death!<<set $groupfight -= $mayfight>><<set $maycompanion to false>><<set $maydead to true>><<set $mayhorror to true>><<if $maygf is true>><<set $maygf to false>><<set $so to false>><<endif>><<elseif $telumcompanion is true>>Telum turns to try and throw a rock at you after you've shoved her, but before she can get off a shot, an enormous stone spear slices right through her mid-section. Her upper-body stares hatefully at you for a few seconds before going limp.<<set $groupfight -= $telumfight>><<set $telumcompanion to false>><<set $telumdead to true>><<set $telumhorror to true>><<if $telumgf is true>><<set $telumgf to false>><<set $so to false>><<endif>><<elseif $johncompanion is true>>John has fast reflexes and tries to duck as soon as you shove him, but he's not quite fast enough. Still, at least he has a faster death this way. The spear was aimed at his midsection, but instead just cuts his head clean off.<<set $groupfight -= $johnfight>><<set $johncompanion to false>><<set $johndead to true>><<set $johnhorror to true>><<if $johnbf is true>><<set $johnbf to false>><<set $so to false>><<endif>><<elseif $gordoncompanion is true>>Gordon yells, "<<if $male is true>>SON OF A BITCH!<<else>>FILTHY BITCH!<<endif>>" as he realizes what's happening, but a second later, an enormous stone spear slices through his upper body, cutting him in half. He dies filled with hate and betrayal.<<set $groupfight -= $gordonfight>><<set $gordoncompanion to false>><<set $gordondead to true>><<set $gordonhorror to true>><<if $gordonbf is true>><<set $gordonbf to false>><<set $so to false>><<endif>><<elseif $petercompanion is true>>Peter turns and gives you a hurt and betrayed look, and then an enormous stone spear slices him in half. His upper body falls to the ground with a shocked expression, and then goes limp after a few seconds.<<set $groupfight -= $peterfight>><<set $petercompanion to false>><<set $peterdead to true>><<set $peterhorror to true>><<if $peterbf is true>><<set $peterbf to false>><<endif>><<endif>><<set $companion to false>>
<<if $athletic is true or $playerfight gte 12>>Fortunately, the sacrifice of your old "friend" gives you enough time to escape. You grab the crystal and get out before they can touch you!<<else>><<set $health -= 5>>The sacrifice of your old "friend" definitely gives you a good head-start over the statues, but you're not quite fast enough to escape with no consequences. One of them manages to gash your shoulder pretty badly with its spear. Still, you manage to get out into the hallway!<<endif>>
<<if $health lte 0>>Unfortunately, the injury is a bit too much for you. You fall over and pass out as you stumble through the shrine!<<set $dead to true>>
[[The island has defeated me...]]<<else>>As you run with the crystal, <<if $sadistic is true>><<set $playerfight += 5>><<set $playerfight += $dick>><<set $groupfight += 5>><<set $groupfight += $dick>>you feel its power coursing through you! You love this feeling! You've never been this powerful before! You feel like you could take on the whole island!<<else>>you feel deeply uncomfortable. Part of you almost wants to throw it down on the ground, but another part of you knows that you need it! Besides, <<print $comname>>'s sacrifice should not be in vain!<<endif>>
You leave the great stone pyramid. <<if $deadguard is true>>As you're making your way through the village, you hear shouts coming from near where you entered the village. It seems that they've discovered the guard that you killed! <<if $companion isnot true>>You take off at a full sprint! <<if $playerfight gte 12>>Fortunately, you are lightning fast and tough! You bowl a few people over on your way out, and no one manages to even scratch you! You're already out of range and still sprinting by the time they can organize a response!<<elseif $playerfight gte 8>><<set $health -= 4>>You are very fast, and you manage to knock a few people off balance as you run away! Unfortunately, you do feel a pain in your neck as a rock hits it! This will take some time to recover from!<<elseif $athletics is true>><<set $health -= 7>>As you try to sprint out of the village, you get many cuts and bruises from those who would try to stop you. It feels like you're running a gauntlet!<<elseif $playerfight gte 4>><<set $health -= 12>>The road out is absolutely brutal as you feel arrows pierce your skin and fists hit you, but you keep running as best you can.<<else>><<set $health to 0>>You simply are not athletic enough to do this. You can't run away from the village. They soon pounce on you and beat you.<<endif>><<else>>The two of you take off at a full sprint! <<if $playerfight + $comfight gte 12>>Fortunately, you are lightning fast and tough! You bowl a few people over on your way out, and no one manages to even scratch you! Both of you are already out of range and still sprinting by the time they can organize a response!<<elseif $playerfight + $comfight gte 8>><<set $health -= 4>>You are very fast, and you manage to knock a few people off balance as you run away! Unfortunately, you do feel a pain in your neck as a rock hits it! This will take some time to recover from!<<elseif $athletics is true>><<set $health -= 7>>As you try to sprint out of the village, you get many cuts and bruises from those who would try to stop you. $comname is also taking a beating, but staying on <<if $comfem is true>>her<<else>>his<<endif>> feet! It feels like you're running a gauntlet!<<elseif $playerfight + $comfight gte 4>><<set $health -= 12>>The road out is absolutely brutal as you feel arrows pierce your skin and fists hit you, but you keep running as best you can. $comname is barely dragging along behind you!<<else>><<set $health to 0>>You simply are not athletic enough to do this. You can't run away from the village. They soon pounce on you and beat you.<<endif>><<endif>>
<<if $health lte 0>><<set $dead to true>>It's too much for you. You lose consciousness as you get beaten.
[[The island has defeated me...]]<<else>>You stumble out of the village and keep running!<<endif>><<else>>You have mostly managed to avoid causing too much commotion today... At least none that should be noticed within the next hour or so. You quietly disappear into the night just as silently as you arrived.<<endif>>
<<if $dead isnot true>><<if $deadcount lte 3>>You return to your own people, and they are all quite excited to see the dark crystal, even though it gives them a sense of horror. There is definitely a sense of sadness about $comname, but everyone knew there were risks involved in this mission, and everyone else only needs to know that $comname was killed by a great stone guardian... No other details are necessary! They're at least glad that you finally have the means to defeat Malum! You all return to your village together.<<else>>You return to your village.<<endif>>
[[Victory is mine!]]<<endif>><<endif>><<if $danacompanion is true>><<set $groupfight -= $danafight>><<set $danacompanion to false>><<set $danadead to true>><<set $danahorror to true>><<if $danagf is true>><<set $danagf to false>><<set $so to false>><<endif>><<elseif $selenacompanion is true>><<set $groupfight -= $selenafight>><<set $selenacompanion to false>><<set $selenadead to true>><<set $selenahorror to true>><<if $selenagf is true>><<set $selenagf to false>><<set $so to false>><<endif>><<elseif $maycompanion is true>><<set $groupfight -= $mayfight>><<set $maycompanion to false>><<set $maydead to true>><<set $mayhorror to true>><<if $maygf is true>><<set $maygf to false>><<set $so to false>><<endif>><<elseif $telumcompanion is true>><<set $groupfight -= $telumfight>><<set $telumcompanion to false>><<set $telumdead to true>><<set $telumhorror to true>><<if $telumgf is true>><<set $telumgf to false>><<set $so to false>><<endif>><<elseif $johncompanion is true>><<set $groupfight -= $johnfight>><<set $johncompanion to false>><<set $johndead to true>><<set $johnhorror to true>><<if $johnbf is true>><<set $johnbf to false>><<set $so to false>><<endif>><<elseif $gordoncompanion is true>><<set $groupfight -= $gordonfight>><<set $gordoncompanion to false>><<set $gordondead to true>><<set $gordonhorror to true>><<if $gordonbf is true>><<set $gordonbf to false>><<set $so to false>><<endif>><<elseif $petercompanion is true>><<set $groupfight -= $peterfight>><<set $petercompanion to false>><<set $peterdead to true>><<set $peterhorror to true>><<if $peterbf is true>><<set $peterbf to false>><<endif>><<endif>>Not much more can be done. You turn to flea, and you barely make it out in time<<if $companion is true>><<set $companion to false>>, but $comname gets sliced in half by an enormous stone spear. <<if $comfem is true>>She looks up at you in shock for a moment, and then her<<else>>He looks up at you in shock for a moment, and then his<<endif>> head slumps down. $comname has died. You need to keep moving though<<endif>>! You quickly grab a map off the stone altar as you retrace your steps throught he pyramid. <<set $changeobj to true>><<set $escapeislandinfo to true>><<set $maphunt to true>><<set $boattrip to true>>The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean.
You leave the great stone pyramid. <<if $deadguard is true>>As you're making your way through the village, you hear shouts coming from near where you entered the village. It seems that they've discovered the guard that you killed! You take off at a full sprint! <<if $playerfight gte 12>>Fortunately, you are lightning fast and tough! You bowl a few people over on your way out, and no one manages to even scratch you! You're already out of range and still sprinting by the time they can organize a response!<<elseif $playerfight gte 8>><<set $health -= 4>>You are very fast, and you manage to knock a few people off balance as you run away! Unfortunately, you do feel a pain in your neck as a rock hits it! This will take some time to recover from!<<elseif $athletics is true>><<set $health -= 7>>As you try to sprint out of the village, you get many cuts and bruises from those who would try to stop you. It feels like you're running a gauntlet!<<elseif $playerfight gte 4>><<set $health -= 12>>The road out is absolutely brutal as you feel arrows pierce your skin and fists hit you, but you keep running as best you can.<<else>><<set $health to 0>>You simply are not athletic enough to do this. You can't run away from the village. They soon pounce on you and beat you.<<endif>>
<<if $health lte 0>><<set $dead to true>>It's too much for you. You lose consciousness as you get beaten.
[[The island has defeated me...]]<<else>>You stumble out of the village and keep running!<<endif>><<else>>You have mostly managed to avoid causing too much commotion today... At least none that should be noticed within the next hour or so. You quietly disappear into the night just as silently as you arrived.<<endif>>
<<if $dead isnot true>>As you're running through the forest, you suddenly see an enormous muscular man standing before you. He has light skin and long blonde hair with a beard that looks a bit wild but not entirely uncontrolled. He must be about 6'5" (2 meters) tall and has muscles all over. He is also entirely naked. He speaks to you in a deep voice that is more calming than you would have expected for such a man. He says, "So... you are the one they call $plname... We finally meet."
Perhaps you reach out at this point and try to stab or hit him, but it doesn't work. Your hands just go through him like he's nothing. He tells you, "I am not really here. You escaped so suddenly that we never had time to have a proper introduction. Perhaps you have heard of me. I am Malum. I believe you've already met my sister, Aemulor. Thank-you, by the way. I've been looking for an excuse to kill her for years!"
[[Hey Malum, why don't you come fight with me one-on-one?]]
[[Why won't you just let us escape this island? I don't want to kill your people!]]
[[You wanted your own sister to die? That's really messed up.]]
<<if $sadistic is true>>[[You've got a pretty great setup here. Maybe I should join your people?]]
<<endif>>[[I don't have anything to say to you. I'm leaving!]]<<endif>>You go back to your hut and meditate on the success you've had today. You've really done it! You've stolen Malum's most valuable possession, and he should have no choice but to fight you!
As you lie in your hammock, you suddenly see an enormous muscular man standing in your room. He has light skin and long blonde hair with a beard that looks a bit wild but not entirely uncontrolled. He must be about 6'5" (2 meters) tall and has muscles all over. He is also entirely naked. He speaks to you in a deep voice that is more calming than you would have expected for such a man. He says, "So... you are the one they call $plname... We finally meet."
Perhaps you reach out at this point and try to stab or hit him, but it doesn't work. Your hands just go through him like he's nothing. He tells you, "I am not really here. You escaped so suddenly that we never had time to have a proper introduction... Not that I am one to usually make nice with thieves and criminals. You have something that belongs to me. I want the Dark Crystal back! I will make you a trade. I'll give you a map to escape this place and order all of my men to stop attacking you if you give me the dark crystal."
[[Fine, we have a deal. The crystal for a map.]]
[[No way! You want it back, you need to come here and fight me for it!]]You suddenly realize how foolish you're being. You can't defeat Malum. He's practically a demigod! If he gives you a chance to get off of htis island, you must take it! Malum says, "Hmmm... Too bad, I was hoping I could get a chance to kill you. Oh well, I need that crystal back. Await my instructions."
A few hours later, a man with no eyes appears outside of your village holding a box. You put the crystal inside, and remove a map from it. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need! The man soon disappears.
<<if $deadcount lte 4>>Not all of your companions approve of your decision, but you know you're doign the right thing. You and your companions set to work building up a boat that can survive the trip, and then you get ready.<<else>>It takes weeks to build up the boat, but you eventually finish. It takes a long time to be sure it's big enough to survive the trip!<<endif>> Fortunately, Malum keeps his end of the bargain and you are not attacked during that time.
<<if $telum isnot true>><<set $deadcount += 1>><<endif>><<if $zhang isnot true>><<set $deadcount += 1>><<endif>>The boat is finished, so you <<if $deadcount gte 8>>push it out into the water. It's tough work to do it by yourself, but you mostly manage. Piloting a boat all on your own is difficult, but you manage to do it!<<elseif $deadcount eq 7>>and your only living companion push it out into the water. It's a tough job for two people, but you get it done! You are both rowing as hard as you can, but you manage to get past the dangers!<<else>>You and your companions all push the boat out to sea, and then hop on and start rowing. You're glad that so many of you survived, or this would be really difficult! You soon get around all of the obstacles and make it out to sea!<<endif>> You look back at the island and see a group of mostly naked people standing there watching you leave. A few are waving spears, and a few are just silently watching. You imagine they'd probably try to kill you if you returned, but it is oddly a sastisfying goodbye.
Back on your boat, everyone has a few things to say to you as the boat coasts through the ocean.
<<if $danadead isnot true>>Dana says, "<<if $danagf is true>>We saw some awful things back there, $plname, but something good did come out of it! We found each other!" She hugs and kisses you for a several minutes.<<elseif $danaenemy is true>>So... We didn't always get along, but... I'm glad that we both made it out OK. See ya round."<<elseif $danain gte 3>>Oh my God, those were the craziest <<if $day lte 13>>$day days<<else>>weeks<<endif>> of my life! At least I got a new bestie out of it! I am SO taking you shopping as soon as we get to shore!"<<else>>Hey, it was great working with you, $plname. When we get back, make sure to look me up!"<<endif>>
<<endif>><<if $johndead isnot true>>John says, <<if $johnbf is true>>"Those were some of the most fucked up days of my life... But I'm glad I found you through it all." He kisses you tenderly.<<elseif $johnenemy is true>>"You don't always have to like the people you work with, but I just wanted to say... It was an honor to serve with you."<<elseif $johnin gte 3>>"Hey, remember I have jobs available if you ever need it, but you're a capable $man. I believe you'll be just fine!"<<else>>"We didn't get a lot of chances to talk, but thanks for everything you did to get us off of that island!"<<endif>>
<<endif>><<if $maydead isnot true>>May says, "<<if $maygf is true>>We have successfully escaped together. I hope that you will consider our relationship to be something which extends far beyond the island. I hope to spend many years with you.<<if $maymaid is true>> A maid uniform is optional. I also know how to clean naked!<<endif>>" She kisses you deeply.<<elseif $mayenemy is true>>I do not wish to see you again, $plname. However, I shall concede that you were the right person to get us off of that island."<<elseif $maymaid is true>>Just so you know, I think I ate something strange on that island, and now that I am thinking more rationally, I must decline your offer to make me your maid. Thank-you again for the offer, though. I hope we can remain friends!"<<else>>It has been an honor getting to know you. We should exchange contact information to be sure we continue to talk when we reach our destinations. I hope we cross paths again under better circumstances."<<endif>>
<<endif>><<if $peterdead isnot true>>Peter says, "<<if $peterbf is true>>They tell you in pilot school about all of the terrible things that can happen when you crash a plane... They don't tell you that it can sometimes lead you to get a wonderful <<if $male is true>>boy<<else>>girl<<endif>>friend!" He chuckles and then looks nervous as he says, "Not that I crashed on purpose! It was an accident, but... you know!" He gives you a quick kiss.<<elseif $peterenemy is true>>Umm... Thanks for everything I guess. Don't look me up when we get back."<<else>>I just wanted to say... umm, thanks. We'd all be dead... pretty grusomely... probably... if it weren't for you. You saved my passengers. Thanks.<<endif>>
<<endif>><<if $selenadead isnot true>>Selena says, "<<if $selenagf is true>>I knew you could do it, $plname! You got us off of that island! I can't wait to introduce you to my family! <<if $male is true>>Oh, and just so you know, I might be pregnant! Well, it's not definite, I'm just a few days late and I felt a bit sick this morning, but... I wouldn't worry about it!<<else>>Oh, and just so you know, a few people in my family HATE lesbians and might try to kill us, but they're not any more dangerous than the people we just escaped from. I'm sure we can manage it!<<endif>>" That does sound like something to be concerned about, but she just pulls you into a big kiss and you forget about the rest of the world for a few moments.<<elseif $selenaenemy is true>>Hey you, don't tell anyone in my family that I worked with a racist like you. When we get back to shore, we don't know each other!"<<else>>You're awesome! You did a lot of great stuff for us! We should stay friends! You know, my family has barbecues every weekend and we sometimes invite guests, but one time we invited a guest who..." She yammers on like that for several moments before realizing that she's doing it.<<endif>>
<<endif>><<if $gordondead isnot true>>Gordon says, "<<if $gordonbf is true>>What was the name of our airline again? I still might sue one day... But don't tell them how thrilled I am that it all worked out so I could be with you! We need to concentrate on how sad and angry we are!" He chuckles and gives you a kiss.<<elseif $gordonenemy is true>>You know, I still kind of hate your fucking guts, but maybe you're the sort of $man we needed... An asshole. See ya round, asshole!"<<elseif $gordonin gte 3>>I'll be honest, I don't have a lot of GOOD friends. I hope you and I can stay friends when we get back!"<<else>>I've enjoyed getting to know all of you weirdos, and I'll enjoy never having to see any of you again even more! It's been a pleasure working with you!"<<endif>>
<<endif>><<if $telum is true and $telumdead isnot true>>At first Telum is very nervous about being on a boat. She's never been further from the island than about a minute's swim, but she slowly grows more and more accustomed to it. She says, "<<if $telumgf is true>>We're really off the island... We're going to a land with books, 'movies', the 'internet', and so many other things. I can't wait to experience them all with you! <<if $telumheir is true and $male is true>>And I must learn it all quickly so I can teach my child." She smiles as she rubs her belly.<<else>>You will teach me, won't you?"<<endif>> The two of you kiss happily as you think about the future.<<elseif $telumenemy is true>>You are not a nice $man, $plname, but at least you're nicer than Malum and his family! Thanks for getting me off the island.<<else>>I'm glad I followed you, $plname. You're a great leader. No one has ever gotten that many survivors off of the island!"<<endif>>
<<endif>><<if $zhang is true and $zhangdead isnot true>>Zhang almost can't believe he's actually escaping right now. After so many decades. It looks like he's almost crying. He says, "<<if $pcpreg is true>>You're really the woman of my dreams, $plname. You're carrying our kid AND you rescued me from the island? There isn't much more I could ask for!" He embraces you lovingly.<<elseif $danapreg is true and $danadead isnot true>>Thanks, $plname. You've made me and Dana very happy. I know there's an age difference, but... I'll dedicate the few years I have left to making her happy." He goes off to hug Dana.<<elseif $selenapreg is true and $selenadead isnot true>>Thanks, $plname. I never imagined a woman like Selena could exist! We're made for each other. I wish I were a few years younger, but... I'll dedicate the time I have left to her."<<elseif $maypreg is true>>You know, I have no idea how I landed a woman like May. She's smart, young, beautiful... part of me worries she'll leave me as soon as we get to civilization where she should have her choice of thousands of men. But she seems dedicated and loyal to me, and even proud to have my kid... Thanks, $plname. You did right setting us up."<<elseif $telumpreg is true>>Thanks for putting me and Telum together. I know we both have a lot to learn about life in the 21st century, but together, I think we can do it!"<<elseif $zhangdana is true and $danadead isnot true>>I think Dana is gonna break up with me soon... But that's OK. Thanks for the wild ride, $plname! You're a good $man!"<<elseif $zhangmay is true and $maydead isnot true>>I think May is gonna break up with me soon... But that's OK. Thanks for the wild ride, $plname! You're a good $man!"<<elseif $zhangdana is true or $zhangmay is true or $zhangselena is true or $zhangtelum is true>>I'm glad we escaped... Thanks for the help. I just wish... the woman of my dreams could've made it, too!<<elseif $zhangbf is true or $zhangflirt is true>>I don't know if you plan to stay with me much longer or if you'll dump me as soon as we land, but it's been an honor porking with you!"<<else>>I can't say that ALL of my dreams have come true, but just getting off of that godforsaken island is enough. Thanks, $plname."<<endif>><<endif>>
You look back toward the island, and it has disappeared. Obviously you'd expect for it to get smaller as you get further away from it, but it seems like you were just looking at it a few moments ago, and it shouldn't have completely disappeared from the horizon in such a short time!
A few hours later, a boat from the Janesian coast guard pulls up. They quickly bring you back to the island, and everyone is amazed. They were sure that you must have died! They send boats out to check the area where you claim to have come from, but they find nothing. One of the boats never returns, and no one can figure out what happened to it... You wish them luck.
Most people dont' believe your story. They believe that you must have really been at sea a lot logner than you claim, and maybe the whole experience drove you crazy. Very few believe anything you say about "The Island". <<if $telum is true and $zhang is true and $telumdead isnot true and $zhangdead isnot true>>Naturally, the existence of Telum and Zhang Hao is difficult for the skeptics to explain. They claim you must have kidnapped poor Telum from some tribal village somewhere, and Zhang Hao must have been on some abandoned atoll or island somewhere and he shared in your delusions.<<elseif $telum is true and $telumdead isnot true>>Naturally, the existence of Telum cannot be explained, but your skeptics just claim you must have kidnapped the poor girl from somewhere. They can't prove it<<elseif $zhang is true and $zhangdead isnot true>>You ask people to explain where Zhang Hao has been for the last about 50 years, but most claim he just got really lucky living on an island or atoll somewhere and shares in your delusions.<<else>>Sadly, you don't really have any evidence of the island, but you feel that the haters would doubt you no matter what.<<endif>>
Some time passes. <<if $pcpreg is true and $zhangdead isnot true>>What happens between you and Zhang?
[[We get married and have lots of kids!]]
[[I've fulfilled my end of the deal. We can share custody of this kid, but I don't want to be married to him.]]<<elseif $telumheir is true and $telumdead isnot true and $male is true>>Telum is pregnant with your child. What will you do about that?
[[Obviously I'll marry Telum!]]
[[I want full custody of our child!]]
[[I'll make sure that she and the child have food and a place to live.]]<<elseif $so is true>>What happens between you and $soname?
[[We get married and start a family!]]
[[We don't want kids, but we'll live together and maybe get married.]]
[[We break up soon after we leave the island.]]<<elseif $deadcount lte 7>>Do you try to maitain contact with any of your old friends from the island?
[[Sure, we keep in touch!]]
[[What friends? I hate all of these losers!]]<<else>>You are the sole survivor of that island. No one else in the world will believe you, <<if $sadistic isnot true>>but the island still haunts your nightmares. Maybe you go out and try to find it again, but you won't. Or maybe you stay on land and never fly or take a long boat trip again. Either way, you survived, and no one can take that away from you!<<else>>and sometimes you wonder if you should have stayed on the island. You felt like you were a part of that island, you reveled in the death and misery, but you chose to leave, and you can't find the island again. You've made your choice, and you must live with it.<<endif>>
THE END
You have reached the //Escape// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[Next time I want to defeat Malum. How should I do that?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]<<endif>>He chuckles and says, "I was hoping you'd say that. Very well, I must ritualistically prepare myself for battle. As the challenger, it is customary that you may have one helper to fight with you. Shall we fight in 3 days? I swear you won't be attacked by any more raids during that time. As the challenger though, you have a right to ask for it to be sooner."
Your current health: ''$health / $maxhealth''
Your current attack: ''$playerfight''
''Your living companions attack abilities''
<<if $danadead isnot true>>Dana: $danafight
<<endif>><<if $johndead isnot true>>John: $johnfight
<<endif>><<if $maydead isnot true>>May: $mayfight
<<endif>><<if $peterdead isnot true>>Peter: $peterfight
<<endif>><<if $selenadead isnot true>>Selena: $selenafight
<<endif>><<if $gordondead isnot true>>Gordon: $gordonfight
<<endif>><<if $telum is true and $telumdead isnot true>>Telum: $telumfight
<<endif>><<if $zhang is true and $zhangdead isnot true>>Zhang: $zhangfight
<<endif>>[[Very well, we'll fight in 3 days.]]
[[3 days? Why prolong your own death? Come fight me in the morning!]]<<set $day3death to true>><<set $fightcount to 3>>He disappears from your room, and whe the sun comes up, <<if $deathcount lte 4>>you tell everyone else about what Malum said.<<else>>you begin your preparations!<<endif>>
Your current health: ''$health / $maxhealth''
Your current attack: ''$playerfight''
''Your living companions attack abilities''
<<if $danadead isnot true>>Dana: $danafight
<<endif>><<if $johndead isnot true>>John: $johnfight
<<endif>><<if $maydead isnot true>>May: $mayfight
<<endif>><<if $peterdead isnot true>>Peter: $peterfight
<<endif>><<if $selenadead isnot true>>Selena: $selenafight
<<endif>><<if $gordondead isnot true>>Gordon: $gordonfight
<<endif>><<if $telum is true and $telumdead isnot true>>Telum: $telumfight
<<endif>><<if $zhang is true and $zhangdead isnot true>>Zhang: $zhangfight
<<endif>>[[I will train my fighting abilities today!]]
<<if $health lt $maxhealth>>[[I need to focus on healing myself today.]]
<<endif>><<if $food gte 15>>[[I want to spend 15 food to increase the fighting abilities of one of my companions or myself!]] (You will be able to do another action today if you choose this.)
<<endif>><<if $sadistic is true>>[[I want to focus on the dark powers of the crystal!]]<<endif>>He chuckles and says, "I was hoping you'd say that. Very well, I won't make you wait any longer for your death... Well, the beginning of your death. I will be there in a few hours." A few hours later, the sun is up, and you see people moving through the woods nearby.
A woman with tan skin and brown hair appears outside of your village. She has a small loin cloth. She says, "Our illustrious lord Malum is ready to fight $plname. $plname, will anyone accompany you in the fight?"
''Your living companions attack abilities''
<<if $danadead isnot true>>Dana: $danafight
[[Dana Smith will help me!]]
<<endif>><<if $johndead isnot true>>John: $johnfight
[[John Edelman will help me!]]
<<endif>><<if $maydead isnot true>>May: $mayfight
[[May Park will help me!]]
<<endif>><<if $peterdead isnot true>>Peter: $peterfight
[[Peter Morgan will help me!]]
<<endif>><<if $selenadead isnot true>>Selena: $selenafight
[[Selena Pinzon will help me!]]
<<endif>><<if $gordondead isnot true>>Gordon: $gordonfight
[[Gordon Hoffman will help me!]]
<<endif>><<if $telum is true and $telumdead isnot true>>Telum: $telumfight
[[Telum will help me!]]
<<endif>><<if $zhang is true and $zhangdead isnot true>>Zhang: $zhangfight
[[Zhang Hao will help me!]]
<<endif>>[[I stand alone!]]
[[Why should I follow your rules? I want all of my companions to help me!]]<<set $food -= 15>>Good thinking! Who could use some more fighting abilities? You can increase thee fighting abilities of one of your companions by 2 or your abilities by 1.
<<if $danadead isnot true>>[[Dana Smith, time to beef up!]]
<<endif>><<if $johndead isnot true>>[[John Edelman, time to beef up!]]
<<endif>><<if $maydead isnot true>>[[May Park, time to beef up!]]
<<endif>><<if $peterdead isnot true>>[[Peter Morgan, time to beef up!]]
<<endif>><<if $selenadead isnot true>>[[Selena Pinzon, time to beef up!]]
<<endif>><<if $gordondead isnot true>>[[Gordon Hofman, time to beef up!]]
<<endif>><<if $telum is true and $telumdead isnot true>>[[Telum, time to beef up!]]
<<endif>><<if $zhang is true and $zhangdead isnot true>>[[Zhang Hao, time to beef up!]]
<<endif>>[[Let me find my fork. Time to beef up!]]<<set $food -= 15>><<set $buildings += 5>>Your incentive works! You find that offering free food does make people build more, and your village now looks more defensible! Good work! What next?
[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth and $conversationtime isnot false>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]
<<endif>><<if $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. It will also restore health if you have lost any. Your current health is $health / $maxhealth. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<set $danafight += 2>><<set $groupfight += 2>>Dana says, "This goes against EVERYTHING I believe in... When I was in college last year, I sometimes got through a whole day with nothing more than an apple... But you're right. It's time to change things!" She digs in.
<<if $day3death is true>>[[Return to fight preparations.]]<<else>>[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth and $conversationtime isnot false>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]
<<endif>><<if $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. It will also restore health if you have lost any. Your current health is $health / $maxhealth. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<endif>><<set $johnfight += 2>><<set $groupfight += 2>>John says, "You know it! This is my favorite part of big game day prep!" He digs in.
<<if $day3death is true>>[[Return to fight preparations.]]<<else>>[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth and $conversationtime isnot false>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]
<<endif>><<if $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. It will also restore health if you have lost any. Your current health is $health / $maxhealth. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<endif>><<set $mayfight += 2>><<set $groupfight += 2>>May sighs, "Perhaps you are right. My petite size may be disadvantageous in a fight. We must change this." She digs in.
<<if $day3death is true>>[[Return to fight preparations.]]<<else>>[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth and $conversationtime isnot false>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]
<<endif>><<if $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. It will also restore health if you have lost any. Your current health is $health / $maxhealth. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<endif>><<set $peterfight += 2>><<set $groupfight += 2>>Peter says, "I've never been a... beefy guy before, but there's a first for everything!" He digs in.
<<if $day3death is true>>[[Return to fight preparations.]]<<else>>[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth and $conversationtime isnot false>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]
<<endif>><<if $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. It will also restore health if you have lost any. Your current health is $health / $maxhealth. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<endif>><<set $selenafight += 2>><<set $groupfight += 2>>Selena says, "Si <<if $male is true>>papi!<<else>>mami!<<endif>> I mean... yeah, I'll try beefing up if that's what you want!" She digs in.
<<if $day3death is true>>[[Return to fight preparations.]]<<else>>[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth and $conversationtime isnot false>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]
<<endif>><<if $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. It will also restore health if you have lost any. Your current health is $health / $maxhealth. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<endif>><<set $gordonfight += 2>><<set $groupfight += 2>>Gordon says, "You sound like my mother sometimes. She always tries to overstuff me. Fine! Let's do this!" He digs in.
<<if $day3death is true>>[[Return to fight preparations.]]<<else>>[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth and $conversationtime isnot false>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]
<<endif>><<if $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. It will also restore health if you have lost any. Your current health is $health / $maxhealth. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<endif>><<set $telumfight += 2>><<set $groupfight += 2>>Telum looks rather pleased as she says, "I have many times gone out to get a great supply of food for my people, but I've never been invited to eat so much of it!" She digs in.
<<if $day3death is true>>[[Return to fight preparations.]]<<else>>[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth and $conversationtime isnot false>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]
<<endif>><<if $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. It will also restore health if you have lost any. Your current health is $health / $maxhealth. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<endif>><<set $zhangfight += 2>><<set $groupfight += 2>>Zhang Hao smiles and says, "No one's said that to me since I was a kid. Alright, I'll see what I can do!" He digs in.
<<if $day3death is true>>[[Return to fight preparations.]]<<else>>[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth and $conversationtime isnot false>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]
<<endif>><<if $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. It will also restore health if you have lost any. Your current health is $health / $maxhealth. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<endif>><<set $playerfight += 1>><<set $groupfight += 1>>You shovel food into your mouth. Mmm-mmm! Delicious! After a while, you do feel... beefier!
<<if $day3death is true>>[[Return to fight preparations.]]<<else>>[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth and $conversationtime isnot false>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]
<<endif>><<if $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. It will also restore health if you have lost any. Your current health is $health / $maxhealth. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<endif>>You should keep preparing to fight Malum!
Your current health: ''$health / $maxhealth''
Your current attack: ''$playerfight''
''Your living companions attack abilities''
<<if $danadead isnot true>>Dana: $danafight
<<endif>><<if $johndead isnot true>>John: $johnfight
<<endif>><<if $maydead isnot true>>May: $mayfight
<<endif>><<if $peterdead isnot true>>Peter: $peterfight
<<endif>><<if $selenadead isnot true>>Selena: $selenafight
<<endif>><<if $gordondead isnot true>>Gordon: $gordonfight
<<endif>><<if $telum is true and $telumdead isnot true>>Telum: $telumfight
<<endif>><<if $zhang is true and $zhangdead isnot true>>Zhang: $zhangfight
<<endif>>[[I will train my fighting abilities today!]]
<<if $health lt $maxhealth>>[[I need to focus on healing myself today.]]
<<endif>><<if $food gte 15>>[[I want to spend 15 food to increase the fighting abilities of one of my companions or myself!]] (You will be able to do another action today if you choose this.)
<<endif>><<if $sadistic is true>>[[I want to focus on the dark powers of the crystal!]]<<endif>><<set $groupfight += 1>><<set $playerfight += 1>>You train for many hours, and you feel like you are a slightly better fighter by the end of the day! It's tiring work, but you know you must prepare! It's getting late now. Who would you like to talk to?
<<if $danadead isnot true>><<if $danain gte 3 or $danagf is true>>[[I want to speak with Dana Smith tonight.]]<<endif>><<endif>>
<<if $johndead isnot true>><<if $johnin gte 3 or $johnbf is true>>[[I want to speak with John Edelman tonight.]]<<endif>><<endif>>
<<if $maydead isnot true>><<if $mayin gte 3 or $maygf is true>>[[I want to speak with May Park tonight.]]<<endif>><<endif>>
<<if $peterdead isnot true>><<if $peterin gte 3 or $peterbf is true>>[[I want to speak with Peter Morgan tonight.]]<<endif>><<endif>>
<<if $selenadead isnot true>><<if $selenain gte 3 or $selenagf is true>>[[I want to speak with Selena Pinzon tonight.]]<<endif>><<endif>>
<<if $gordondead isnot true>><<if $gordonin gte 3 or $gordonbf is true>>[[I want to speak with Gordon Hoffman tonight.]]<<endif>><<endif>>
<<if $telumdead isnot true and $telum is true>><<if $telumin gte 3 or $telumgf is true>>[[I want to speak with Telum tonight.]]<<endif>><<endif>>
<<if $zhangdead isnot true and $zhang is true>><<if $zhangin gte 3 or $zhangbf is true>>[[I want to speak with Zhang Hao tonight.]]<<endif>><<endif>>
[[I don't need to speak with anyone tonight.]]<<if $medic is true>><<set $health to $maxhealth>>You have the medic perk so you automatically get full health! <<else>><<set $health += 5>>You spend some time working on your wounds.<<if $health gt $maxhealth>><<set $health to $maxhealth>><<endif>><<endif>> Your health is now ''$health / $maxhealth''
It's getting late now. Who would you like to talk to?
<<if $danadead isnot true>><<if $danain gte 3 or $danagf is true>>[[I want to speak with Dana Smith tonight.]]<<endif>><<endif>>
<<if $johndead isnot true>><<if $johnin gte 3 or $johnbf is true>>[[I want to speak with John Edelman tonight.]]<<endif>><<endif>>
<<if $maydead isnot true>><<if $mayin gte 3 or $maygf is true>>[[I want to speak with May Park tonight.]]<<endif>><<endif>>
<<if $peterdead isnot true>><<if $peterin gte 3 or $peterbf is true>>[[I want to speak with Peter Morgan tonight.]]<<endif>><<endif>>
<<if $selenadead isnot true>><<if $selenain gte 3 or $selenagf is true>>[[I want to speak with Selena Pinzon tonight.]]<<endif>><<endif>>
<<if $gordondead isnot true>><<if $gordonin gte 3 or $gordonbf is true>>[[I want to speak with Gordon Hoffman tonight.]]<<endif>><<endif>>
<<if $telumdead isnot true and $telum is true>><<if $telumin gte 3 or $telumgf is true>>[[I want to speak with Telum tonight.]]<<endif>><<endif>>
<<if $zhangdead isnot true and $zhang is true>><<if $zhangin gte 3 or $zhangbf is true>>[[I want to speak with Zhang Hao tonight.]]<<endif>><<endif>>
[[I don't need to speak with anyone tonight.]]<<if $evilpower gte 3>><<set $evilpower -= 3>><<set $playerfight += 3>>You concentrate on the dark crystal as you remember all of your evil meditations and deeds since you got here. You feel your muscles growing, your power increasing! You are ready for whatever the world throws at you! The dark ones are not your enemies, they are your allies! You start your focusing early in the day, and you realize it's pitch black outside by the time you finish. Everyone else has gone to sleep. You only need a few hours of sleep yourself before you're up again!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<else>>You try to focus on the dark crystal, and you are getting some energy off of it, but you feel like you could be getting a lot more! You feel the dark ones speaking in your mind... If you were to murder one of your companions, you would get far more out of this crystal. You can increase your fighting by 3 points if you murder someone, or 1 point if you just focus on what you have.
[[I will murder one of my companions.]]
[[It's OK, I really only need 1 point of power.]]<<endif>><<if $danacheer is true>><<set $danafight += 1>>Dana continues to work on her cheer routine! You enjoy watching her work. <<if $danatail is true>>In fact, you very much enjoy watching her hips wave around. She eventually stops and says, "Don't worry, $plname. I'm still a naughty little cheerleader who will do ANYTHING to pass!" She winks before leading you away for more fun.<<elseif $danafinal is true>>She eventually stops her routine to help you plan for the fight. She says, "Don't worry, $plname! Dancing and practicing movements actually make me a better fighter!<<else>>Does watching Dana dance and cheer actually help you in any measurable way? Not really, but you enjoy it!<<endif>> The next morning, you're ready to go again.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<elseif $danacheer is false>><<set $danafight += 1>>Dana is not in her cheer costume anymore. <<if $danatail is true>>She looks sexier than ever though, and you soon find motivation with her in the bedroom!<<elseif $danafinal is true>>She sits down and begins to plan seriously with you how you will defeat Malum.<<else>>She makes polite adult conversation with you, trying not appear childish again!<<endif>>
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<else>>You see Dana Smith seems to be dancing... or maybe doing a cheer routine nearby. In fact, she seems to be wearing a cheerleader costume! You approach her and she smiles with maybe a bit of embarrassment as she says, "Oh, hi $plname. I'm just preparing to cheer you on when you fight that bastard, Malum!"
[[Good work! Keep on cheering!]]
[[I'm not a big fan of the whole concept of cheerleaders.]]
[[Cheerleading? Dana, you'll be in the ring with me fighting Malum! You're my right-hand girl!]]<<endif>><<if $johnchief is true>><<set $johnfight += 1>>You find John sitting nearby and he says, "You know what, $plname? I've been thinking about what you said, and if you still agree with what you said last time we talked, I think I'd make a great chief. <<if $johntail is true>>In fact, I was thinking about practicing a bit more... colonialism tonight!" He leads you back to his room and you have another night of passion with him.<<else>>Still, I want you to be my second-in-command!" The two of you spend a while talking before going to bed.<<endif>>
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<elseif $johnarena is true>><<set $johnfight += 1>>You find John practicing for the fight, and he says, <<if $johnahole is true>>"Don't bother me, I'm practicing." You leave him while he spends a while longer practicing.<<elseif $johntail is true>>"I feel like I'm doing a lot better now! I'd like to access my... benefits package right now." He raises his eyesbrows at you, and a few moments later, you find yourself with your butt raised up to be the highest point on your body.<<else>>"I hope you've been practicing, too! We both need to be in our best shape to get this done!" The two of you talk and practice together a little bit.<<endif>>
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<elseif $johnarena is false>><<set $johnfight += 1>>John comes to sit next to you. <<if $johntail is true>>He says, "I've come to give you more inspiration. <<if $male is true>>You can be the top or power bottom if you'd like!"<<else>>I'll let you choose the position. You can even be on top if you'd like!"<<endif>> He winks at you, and soon he's doing a very good job of inspiring you!<<else>>He says, "I've really been thinking... you should consider me to be your fighting partner!" The two of you discuss who on the island has the best fighting prowess and who would be the most useful to you in a ring.<<endif>>
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<else>>You find John sitting outside his hut, and when you see him approaching, he says, "Man, $plname, I can't believe we're on some tropical island full of savages and you're about to fight their chief so you can take over his job. How crazy is this shit?"
[[It's pretty crazy, yeah!]]
[[Weirdness stopped bothering me a long time ago.]]
[[What's this about me taking on the chief? You're doing most of the fighting!]]<<endif>><<if $maytail is true>><<set $mayfight += 1>>May smiles and says, "Do you need to blow off more steam after a hard day of work? <<if $male is true>>I have many pleasant holes you could most proiftably utilize!" You spend a good long time "profitably utilizing" her holes, and then you fall asleep together.<<else>>My tongue and other parts are all gladly at your service!" They certainly do show that they are all entusiastically at your service! After a while, you fall asleep together.<<endif>>
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<elseif $mayarena is true>><<set $mayfight += 1>>May is happy to once again discuss the upcoming fight with you. She feels confident you will defeat Malum!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<elseif $mayarena is false>><<set $mayfight += 1>>May continues to scribble away in her notebook. <<if $maywriter is true>>She smiles up at you and says, "I'm just continuing to record history!"<<else>>She sets down her notebook and says, "Sorry, I know you don't like it when I do that too much."<<endif>> The two of you sit back and talk for several hours before going to bed.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<else>>You find May writing in a notebook nearby. She is quite engrossed in whatever she is writing. She jumps when she notices you're standing right next to her and says, "Oh, sorry, $plname. I got really focused on my writing. You see, I have realized that no one has chronicled our adventures here... we need our own //Commentarii de Bello Gallico//. Not that we are quite like Julius Caesar, though I might argue our mission is more noble than his. Regardless, I believe it is important to record everything for posterity."
[[I agree! Keep writing, May!]]
[[If something was worth remembering, we'll remember it. You don't need to write it down.]]
[[I appreciate the importance of doing work for the historians, but I want you by my side during the fight with Malum.]]
<<if $maygf is true>>[[Oh really? Are you recording EVERYTHING for posterity? *wink wink nudge nudge*]]<<endif>><<endif>><<if $petertail is true>><<set $peterfight += 1>>Peter smiles upon your approach and says, "Are you here to forget about problems with me?" You once again make him melt with just a few looks, and have a fun night together!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<elseif $peterarena is true>><<set $peterfight += 1>>Peter once again is anxious to prepare for the big fight with you! You spar together for several hours.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<elseif $peterarena is false>><<set $peterfight += 1>>Peter knows that fighting is not really for him, but he's grateful that you want him by your side as a loyal companion during times of peace.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<else>>You find Peter Morgan looking out at the water where the plane that brought you here disappeared. He looks over at you and says, "Hey... I just wanted to thank you, $plname. You're cleaning up the mess that Captain Andrews and I caused by crashing here. I'm sorry."
[[Don't worry about it, Peter. That's what I do.]]
[[The crash wasn't your fault! We know now that it was caused by dark forces that pulled us right out of the sky!]]<<endif>><<if $comfortselena is true>><<set $selenafight += 1>>Selena still isn't fully sure about the fight, but she wants to be supportive of you. She continues to comfort you for several hours as you comfort her. Her fighting is also increasing! You get a good night's rest.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<elseif $comfortselena is false>><<set $selenafight += 1>>Selena promises you she's been concentrating on the important things and not worrying about her silly emotions! If you need help, you can count on her! You sleep easy tonight knowing someone like Selena has your back!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<elseif $selenatail is true>><<set $selenafight += 1>>Selena smiles as you approach. Soon neither of you are wearing any clothes and you are enjoying another passionate night together. You wake up in each other's arms.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<else>>Selena smiles and looks sadly at you as you approach. She says, "If I am honest, $plname. I wish you didn't have to fight Malum. <<if $selenagf is true>>I love you, $plname."<<else>>You're a great friend, $plname."<<endif>>
[[What's wrong? Don't you believe I can do it?]]
[[I know what you mean, but you also know that Malum is evil and needs to go.]]<<endif>><<if $gordontail is true>><<set $gordonfight += 1>>Gordon can't help but smile as you come closer. he says, <<if $gordondom is true>>"Your angry-business-donning boyfriend is here for another round of showing you how important having your assets in order is.<<else>>"Ready to show me who's boss again, darling?"<<endif>> You and Gordon have another awesome night!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<elseif $gordonarena is true>><<set $gordonfight += 1>>You and Gordon continue to practice fighting and strategies for a few more hours before going to sleep.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<elseif $gordonarena is false>><<set $gordonfight += 1>>Gordon is always happy to talk and laugh with you. He cheers you up a little bit!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<else>>You find Gordon patching the wall nearby, despite the fact that it is relatively pointless right now. There are no attacks happening now, and a wall won't stop the duel with Malum. He turns to see you and says, "$plname, do you remember the first conversation we ever had when we arrived on this island? I told you that I planned to sue the airline for giving us a shitty plane and getting us wrecked on this island. It all seems short-sighted and silly now, doesn't it? I was a cheap asshole trying to act tough."
[[Yeah, I'm glad you've grown as a person.]]
[[Well, you had a point. The airline really should owe us a LOT of compensation for all of this.]]
<<if $gordonbf is true>>[[Actually, your angry business-suit man thing is part of what attracted me to you.]]<<endif>><<endif>><<if $telumtail is true>><<set $telumfight += 1>>You're busy searching for Telum when out of nowhere, she tackles you into some bushes and begins ripping your clothes off! It seems that she has fully embraced her role for the moment, and she does it quite well! You have a wonderful night together.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<elseif $telumarena is true>><<set $telumfight += 1>>Telum continues to discuss with you how you might defeat Malum. <<if $telumgov is true>>She is quite enthusiastic about it!<<else>>She is a bit moody, but she does it.<<endif>> You eventually go to sleep.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<elseif $telumarena is false>><<set $telumfight += 1>>Telum does not love that she's being left out of the fight, but she remains loyal to you. <<if $telumgov is true>>She is at least happy to talk about her future roles in your government!<<else>>She isn't really sure why you even want to talk with her, but she agrees to talk for a time.<<endif>>
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<else>>You find Telum practicing some moves with her spear. She turns to see you and says, "If you require my assistance in your fight against Malum, you'll have it."
[[Yes, I will require your assistance, Telum.]]
[[Actually, I'll probably choose someone else, Telum.]]
<<if $telumgf is true>>[[Your primary task is sexual in nature, Telum.]]<<endif>><<endif>><<if $zhangtail is true>><<set $zhangfight += 1>>You find Zhang looking far less melancholy than before and he smiles at you as he pats your butt and says, "Ready to learn more about how much stamina you can have at my age with some healthy living!" You are quite ready! And he does indeed show you!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<elseif $zhangarena is true>><<set $zhangfight += 1>>You and Zhang Hao continue to spar and practice together. It's like the man has new life! He really is able to spar effectively with you! He seems to be learning, which he was unwilling or unable to do in the past.<<esleif $zhangarena is false>><<set $zhangfight += 1>>Zhang may not be fighting for you (probably), but he's always a good conversation partner!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<elseif $zhangdanger is true>>Zhang Hao still regards you with suspicion, but he has hopes that maybe you can be better than Malum.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<else>>You find Zhang Hao staring out at the horizon. You approach him and he asks, "Hey, $plname. When is the last time you listened to disco music?" That seems like a random question at this moment.
[[Honestly, I never really listen to Disco music.]]
[[It's less popular than it was, but I listen to it sometimes.]]
[[Most of my playlists are disco music!]]<<endif>>You lie down and go to sleep. It's best to be with your own thoughts sometimes. You wake up bright and early the next day!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>>She says, "Oh, yes! Of course you can do it! It's just... just... I wish there were another way, you know? You're a great fighter, but it's still VERY dangerous!" She leans over and hugs you tightly.
[[I comfort Selena.]]
[[I tell Selena she either needs to stop worrying so much or not bother me with such things.]]
<<if $selenagf is true>>[[I slip my hand a bit lower off her shoulder and get a bit more passionate with her!]]<<endif>>She sighs, "I know. You're totally right about that. It's just... just... I wish there were another way, you know? You're a great fighter, but it's still VERY dangerous!" She leans over and hugs you tightly.
[[I comfort Selena.]]
[[I tell Selena she either needs to stop worrying so much or not bother me with such things.]]
<<if $selenagf is true>>[[I slip my hand a bit lower off her shoulder and get a bit more passionate with her!]]<<endif>><<set $comfortselena to true>><<set $selenafight += 2>>You and Selena embrace and comfort each other for the whole night. It seems that she is more determined than ever at the end. She swears she will do her best to protect you if it comes to that! Eventually, you go to sleep. You wake up the next morning, ready to go!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $comfortselena to false>><<set $selenafight += 1>>She jumps a bit at how stern you're being, but she says, "Yes $title! I promise to be good!"
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $selenatail to true>><<set $selenafight += 2>>She smiles and bites her lower lip as her worries seem to melt away. <<if $spselena is true>>She says, "Did I worry you too much with all my worrying? Maybe a trip over your lap will fix that!"<<elseif $spbyselena is true>>She says, "Fair warning, I might have to spank you for making me so worried all the time." She winks.<<else>>She soon demostrates to you that if anything, she's gotten more dexterous and acrobatic since arriving on the island!<<endif>> The two of you have a wonderful night of passion together.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>>A woman with tan skin and brown hair appears outside of your village. She has a small loin cloth. She says, "Our illustrious lord Malum is ready to fight $plname. $plname, will anyone accompany you in the fight?"
''Your living companions attack abilities''
<<if $danadead isnot true>>Dana: $danafight
[[Dana Smith will help me!]]
<<endif>><<if $johndead isnot true>>John: $johnfight
[[John Edelman will help me!]]
<<endif>><<if $maydead isnot true>>May: $mayfight
[[May Park will help me!]]
<<endif>><<if $peterdead isnot true>>Peter: $peterfight
[[Peter Morgan will help me!]]
<<endif>><<if $selenadead isnot true>>Selena: $selenafight
[[Selena Pinzon will help me!]]
<<endif>><<if $gordondead isnot true>>Gordon: $gordonfight
[[Gordon Hoffman will help me!]]
<<endif>><<if $telum is true and $telumdead isnot true>>Telum: $telumfight
[[Telum will help me!]]
<<endif>><<if $zhang is true and $zhangdead isnot true>>Zhang: $zhangfight
[[Zhang Hao will help me!]]
<<endif>>[[I stand alone!]]
[[Why should I follow your rules? I want all of my companions to help me!]]<<set $danacheer to true>>She jumps in the air and does a split as she says, "Thanks! I'll help however I can! If you think you'll need my help fighting, just say the word!"
[[Actually, I might need you to fight.]]
[[Don't you worry your pretty little head about fighting.]]
<<if $danagf is true>>[[I'll think about it, but for now, I've always wanted to have sex with a cheerleader.]]<<endif>><<set $danacheer to false>>She frowns and says, "Oh, sorry... If this is a feminist thing, I'll try and make it tasteful... Nevermind, no cheerleading! Anything else you need?"
[[Actually, I might need you to fight.]]
[[No, just have some respect for yourself.]]
<<if $danagf is true>>[[I want to have sex with my strong, confident, non-cheerleader.]]<<endif>><<set $danaarena to true>><<set $danacheer to false>><<set $danafinal to true>>She blinks a few times, but then nods her head confidently as she says, "OK, you can count on me, $plname! I'll never leave your side!"
[[We sit and discuss strategies for a few hours.]]
<<if $danagf is true>>[[I want to have sex with my strong, confident, non-cheerleader.]]
[[You won't need the cheerleader uniform for the fight, but keep it on a bit longer. I've always wanted to have sex with a cheerleader.]]<<endif>><<set $danaarena to true>><<set $danafinal to true>><<set $danafight += 2>>She nods her head and says, "$plname, if you need me, I'm there for you! Let's do this!" The two of you discuss strategies for a few hours before finally going to bed, and waking up bright and early the next day!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $danafinal to false>><<set $danafight += 1>>She says, "Uh... sure! I'll be cheering for you!" She keeps practicing her cheers as you go to bed. You wake up the next morning, ready to go!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $danatail to true>><<set $danafight += 2>>She giggles and says, "Good, I didn't work my ass into this old uniform just for it not to get some use tonight!" You take Dana to your room and give her uniform and ass a good workout! You wake up together the next morning.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $danafinal to false>><<set $danafight += 1>>She blushes and goes off to change into some normal clothes as you go to bed. You wake up the next morning, ready to go!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $danatail to true>><<set $danafight += 2>>She giggles and looks around to see everyone else has gone to bed and she slowly starts to take her uniform off as she asks, "Can your strong, confident non-cheerleader be naked?" You have a fun night together! You wake up together the next morning.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $danafight += 2>>The two of you discuss strategies for a few hours before finally going to bed, and waking up bright and early the next day!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $danatail to true>><<set $danafight += 2>>She giggles and says, "Good, I didn't work my ass into this old uniform just for it not to get some use tonight!" You take Dana to your room and give her uniform and ass a good workout! You wake up together the next morning.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $maywriter to true>>She appreciates your compliment and smiles up from her writing as she says, "I know you'd understand $plname. What has happened here must be preserved for posterity. I just hope I've done enough in this story that the history books will also write something about me."
[[You are an important person in this story. In fact, I want you to help me face Malum.]]
[[You've played your part, but now it's time for you just to record history.]]
<<if $maygf is true>>[[Make sure and write in the book that you have an ass that won't quit. I'm sure that will be recorded in history!]]<<endif>><<set $maywriter to false>>She shrugs and replies, "Maybe you are right, $plname. Maybe my task is an exercise in futility. All the same, I feel better when I do it. You see, some days I worry that maybe my contributions to this story will be forgotten. Do not worry, I can see that you are the main character here, and I have written my account with that in mind. Still, I have made important contributions and I hope they will be remembered."
[[You are an important person in this story. In fact, I want you to help me face Malum.]]
[[You've played your part, but now it's time for you just to record history.]]
<<if $maygf is true>>[[Make sure and write in the book that you have an ass that won't quit. I'm sure that will be recorded in history!]]<<endif>><<set $mayarena to true>>May takes a deep breath and says, "Yes, I was aware that you would probably come and ask me. I am most willing to help you. I shall follow you to the very end if it is needed. I shall be your partner in the fight, $plname."
[[Good, let's talk about the fight then!]]
<<if $maygf is true>>[[Great, your first task is to help me blow off some steam as we get ready! You can't just walk your cute butt around here all day and not expect me to do something about it!]]<<endif>>She sighs and smiles as she says, "If you are asking if I have included our romance in my account, the answer is yes. <<if $male is true>>I believe that too often history neglects to tell the story of the woman behind the man, and in this story, that's me. Well, actually sometimes you are behind me but...<<else>>I believe lesbians are very underrepresented in history, and we need to make our mark on this story! So<<endif>> yes, I have told the history book about us. If you are asking if I have included every sordid detail about our sex life and who put what where, my answer is an emphatic no... I just hope that history will recognize me as an important person on this adventure we've been on as well!"
[[How about you set down the book and we'll go work out the sordid details of who puts what where?]]
[[You are an important person in this story. In fact, I want you to help me face Malum.]]
[[You've played your part, but now it's time for you just to record history.]]<<set $maytail to true>><<set $mayfight += 2>>May laughs as you sweep her off of her feet. She says, "In fact, I have some very interesting theories to test on that front! Perhaps I should invest some more time into field investigation before I consider myself a great writer." You bring May back to her room and it is very-well established who should put what where by the time you finish. You wake up together in a hammock.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $mayarena to true>>May takes a deep breath and says, "Yes, I was aware that you would probably come and ask me. I am most willing to help you. I shall follow you to the very end if it is needed. I shall be your partner in the fight, $plname."
[[Good, let's talk about the fight then!]]
<<if $maygf is true>>[[Great, your first task is to help me blow off some steam as we get ready! You can't just walk your cute butt around here all day and not expect me to do something about it!]]<<endif>><<set $mayfight += 1>><<set $mayarena to false>>She smiles sadly and scribbles something in her notebook as she says, "I thought as much. Such is the curse of the intellectual. I do not resent my job, but do not forget to mention me in your victory speeches." The two of you talk a while longer, and then go to bed. You wake up early the next day.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $maytail to true>><<set $mayfight += 2>>May smiles as she says, "Perhaps, but my ass is not the one about which I most desire to write. My ass does not quite by virtue of inspiration from yours." You pick May up and bring her back to her room and it is ulitmately determined that both of you have very pleasant asses. You wake up together the next morning.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $mayfight += 2>><<set $mayarena to true>>She nods confidently as she prepares for the task at hand. The two of you talk for several hours, and then go to bed. You wake up early the next day.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $maytail to true>><<set $mayfight += 2>>May laughs as you sweep her off of her feet. She says, "I am indeed aware of the consequences of having a 'cute butt', and I am most happily willing to live with those consequences." You bring May back to her room and she most vigorously and enthusiasically aids you in blowing off some steam. You wake up together in a hammock the next morning.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $telumarena to true>>Telum nods solemnly and says, "This is it then. I am at your command. You will give me a prominent position in your government, won't you?"
[[Of course, you'll be a very important person, Telum.]]
[[We've talked about this before, Telum. I'll show you no favoritism.]]
<<if $telumheir is true>>[[Telum, I chose you to be the mother of my children. Obviously you're important!]]
<<endif>><<if $telumgf is true or $telumflirt is true>>[[Perhaps, but your main job right now involves bouncing on top of me.]]<<endif>><<set $telumarena to false>>Telum seems disappointed, but she says, "Very well. I understand. You will still give me a prominent position in your government, won't you?"
[[Of course, you'll be a very important person, Telum.]]
[[We've talked about this before, Telum. I'll show you no favoritism.]]
<<if $telumheir is true>>[[Telum, I chose you to be the mother of my children. Obviously you're important!]]
<<endif>><<if $telumgf is true or $telumflirt is true>>[[Perhaps, but your main job right now involves bouncing on top of me.]]<<endif>><<set $telumfight += 2>><<set $telumtail to true>>She chuckles and says, "Is it now? Well, I can do that, but don't forget about me when choosing a fighting partner." You and Telum proceed to have a wild night together. She doesn't mention anything about being your partner in the fight, but you know that she is hoping!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $telumgov to true>><<if $telumarena is true>><<set $telumfight += 2>><<else>><<set $telumfight += 1>><<endif>>She smiles and says, "You won't regret your decision, $plname! You'll find me to be a good and loyal officer!"
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $telumgov to false>><<set $telumfight += 1>>She sags her shoulders and says, "Most people in my village want to kill you, and you won't even show me a tiny bit of favoritism over them? Fine... I'll help you where I can, but this does not please me."
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $telumgov to true>><<set $telumfight += 2>><<set $telumtail to true>>She smiles and says, "That much is quite true! Let me help remind you of how you came to that conclusion..." You and Telum proceed to have a wild night together. She doesn't mention anything about being your partner in the fight, but you know that she is hoping!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $telumfight += 2>><<set $telumtail to true>>She chuckles and says, "Does it now? Well, I can do that, but I think you and I are too close to fully separate when you take control of this island." You and Telum proceed to have a wild night together. She doesn't mention anything about government positions, but you know that she is hoping!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>>He leans back and says, "I have a lot of respect for you, $plname, but don't forget that we're all taking on a pretty big risk for YOU to become the new chief."
[[I know that I'm asking you to risk a lot and fight Malum for me, but... we really need this.]]
[[I'm not going to ask you to join me in the fight against Malum.]]He chuckles as he leans back and says, "I hear that!" He's quiet a few seconds before saying, "I have a lot of respect for you, $plname, but don't forget that we're all taking on a pretty big risk for YOU to become the new chief."
[[I know that I'm asking you to risk a lot and fight Malum for me, but... we really need this.]]
[[I'm not going to ask you to join me in the fight against Malum.]]<<set $johnarena to true>>John laughs and says, "Oh, that's your plan, huh? You want to be the chief of this island, but you want me to do all the heavy-lifting! This doesn't sound like a great deal for me!"
[[We all have our roles in life, John. I'm the coach, you're the man on the front lines.]]
[[I'm kidding. I do want you to help me fight, but I'll be taking on most of the danger.]]
[[Who said I'm the chief here? Why can't it be you?]]
<<if $johnbf is true>>[[Yeah, it's a dangerous job, but access to all of my holes whenever you want them is a pretty great benefit, don't you think?]]<<endif>>He frowns and says, "I'm willing to help you out with this, but you might wanna take a nicer tone with me about it!"
[[You're right, sorry. I couldn't be more grateful to you.]]
[[Did you talk to your coaches this way?]]
<<if $johnbf is true>>[[Don't be so upset! You can still plant your big stiff flag anywhere on me you want!]]<<endif>><<set $johnfight += 2>>He nods and says, "I know you're right... I'm just talkin' shit out here cause the whole thing has me nervous, but there's no one I'd prefer to follow into battle!" The two of you talk for a while, and then you go to your separate beds and sleep for the night.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $johnchief to true>>John raises an eyebrow and says, "Are you being real right now? Because you've been the leader of our group here ever since we arrived."
[[Me? A leader? I've just been going out doing my job and sometimes the right people follow me.]]
[[I'm a good wartime leader, but I think you'd be a better leader once we establish peace.]]
[[Maybe you're right. Maybe I should be the chief of this island!]]
<<if $johnbf is true>>[[How can I be the leader of a nation when I'm far better suited to having your hard stiff flag of a real leader planted in me?->Don't be so upset! You can still plant your big stiff flag anywhere on me you want!]]<<set $johnarena to true>>John chuckles and says, "Oh, that's your plan, huh? You want to be the chief of this island, but you want me to do all the heavy-lifting! This doesn't sound like a great deal for me!"
[[We all have our roles in life, John. I'm the coach, you're the man on the front lines.]]
[[Don't worry, I'll be the one in the most danger, you can sort of stay off to the side.->I'm kidding. I do want you to help me fight, but I'll be taking on most of the danger.]]
[[Who said I'm the chief here? Why can't it be you?]]
<<if $johnbf is true>>[[Yeah, it's a dangerous job, but access to all of my holes whenever you want them is a pretty great benefit, don't you think?]]<<endif>><<set $johnarena to false>>He takes a deep and says, "I understand, $plname. I'm here if you need me, and I think I'm a damned good option, but... It's your call."
[[Thanks for understanding, man.]]
<<if $johnbf is true>>[[Don't worry, my sexy plaything is still a prestegious position!]]<<endif>><<set $johnfight += 1>>You and John talk for a while, and then you go to your separate beds and sleep for the night.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $johnfight += 2>><<set $johntail to true>>He laughs and says, "I should probably be offended that you're just calling me your sexy plaything... but I kind of dig it!" John takes you back to his hut and he fulfills his role rather fantastically! You wake up together the next morning.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $johnfight += 2>>He says, "Don't worry, I get it. Tensions are high right now. I want to help you, and I know that Malum dying is the best thing for all of us. I just appreciate a bit of gratitude, you know?" The two of you talk for a while, and then you go to your separate beds and sleep for the night.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $johnfight += 1>><<set $johnahole to true>>He shakes his head in exasperation and says, "You aren't my coach. My coaches never asked me to get in a fight to the death just for their own glory. Look, I need Malum dead so I'll help you, but I'm just saying you could be nicer about it." You go to your separate beds and sleep for the night.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $johnfight += 2>><<set $johntail to true>>He laughs and says, "So you're saying I can still stake my claim to the most important part of the island, huh? Well that's some colonialism I can get behind!" John takes you back to his hut and his flag is planted and his claim staked in the future chief of this island! You wake up together the next morning.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $johnfight += 2>>He chuckles, "Well, it seems that you 'accidentally' lead us in the right direction a whole lot... But I'll consider it." The two of you talk for a few hours, and then go to bed.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $johnfight += 2>>He shakes his head and says, "I've told you about my history, right? What makes you think that ''I'' would be a good peace-time leader? I mean... I guess I have been pretty good ever since that one incident... I'll consider it." The two of you talk for a few hours, and then go to bed.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $johnchief to false>><<set $johnfight += 2>>He smiles and nods as he says, "I knew it. Sorry if I made you doubt yourself with all of my bitching. You're really best suited to be the chief of this island!" The two of you talk for a while, and then you go to your separate beds and sleep for the night.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $johnfight += 2>><<set $johntail to true>>He laughs and says, "You know my weaknesses... I can never negotiate when there are holes in need of filling." John leads you to his hut where you have a night of passion. You wake up together the next morning.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>>You detect a hint of a smile on his face as he says, "Yep, I really have. Now here I am ready to help you fight the most overpowered crazy fucker cult leader in the world!"
[[Hell yeah you are! Now let's get ready to fight him, Gordon!]]
[[You're a good friend, Gordon, but you're not the one who's gonna help me fight Malum.]]
<<if $gordonbf is true>>[[Maybe... but right now I want to talk about a different, more fun way you're able to grow bigger.]]<<endif>>You laughs and says, "Don't worry, $plname. I'm not letting them off the hook that easily... I'm just saying it shouldn't be our MAIN concern at the moment. Right now, I need to be ready to help you if you need me in that fight!"
[[Hell yeah you are! Now let's get ready to fight him, Gordon!]]
[[You're a good friend, Gordon, but you're not the one who's gonna help me fight Malum.]]
<<if $gordonbf is true>>[[Good point... Let's pretend I'm the airline's lawyer and you can tell me how hard I'm about to get fucked.]]<<endif>>He gets a stern expression and says, "Well, I can be a very tough businessman when I need to be. In fact, I just had my people go over your finances and you are fucked. We will be siezing all of your... assets."
[[Oh no! I guess you really have me bent over a barrel, don't you Mr. Hoffman?]]
<<if $male is false>>[[I think you're forgetting that I'm the owner of a god-damned island and I'm about to ride you until your eyes roll back.]]<<else>>[[I think you're forgetting that I'm the owner of a god-damned island and you're about to get fucked by my... influence.->I think you're forgetting that I'm the owner of a god-damned island and I'm about to ride you until your eyes roll back.]]<<endif>><<set $gordonfight += 2>><<set $gordonarena to true>>He says, "Wow... I've never been picked first for any team. There's probably a reason for that. Are you sure about this? Just messin' with ya! Let's prepare." The two of you spend some time preparing for the upcoming fight! You go to sleep, and wake up early the next day.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $gordonfight += 1>><<set $gordonarena to false>>He lets out a sigh of relief and says, "Thank-you... I didn't want to say it, but if you're depending on Gordon Hoffman to win a fight, you're probably gonna lose!" The two of you spend some time talking and laughing as Gordon makes self-deprecating jokes. You go to sleep, and wake up early the next day.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $gordondom to true>><<set $gordonfight += 2>><<set $gordontail to true>>Gordon smiles and says, "Yes, that's my favorite type of growth! Let's get you bent over something!" He takes you back to his house and you become more familiar with what his bed tastes like as he becomes more familiar with every part of you. You wake up together the next morning.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>>He gets a stern expression and says, "<<if $male is false>>Ms.<<else>>Mr.<<endif>> $plname, your company is guilty of gross negligence, and you are about to get fucked so hard you won't be walking normally for a week!"
[[Oh no! I guess you really have me bent over a barrel, don't you Mr. Hoffman?]]
<<if $male is false>>[[I think you're forgetting that I'm the owner of a god-damned island and I'm about to ride you until your eyes roll back.]]<<else>>[[I think you're forgetting that I'm the owner of a god-damned island and you're about to get fucked by my... influence.->I think you're forgetting that I'm the owner of a god-damned island and I'm about to ride you until your eyes roll back.]]<<endif>><<set $gordondom to true>><<set $gordonfight += 2>><<set $gordontail to true>>Gordon says, "I'll have you bent over something before long!" He takes you back to his house and you become more familiar with what his bed tastes like as he becomes more familiar with every part of you. You wake up together the next morning.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $gordondom to false>><<set $gordonfight += 2>><<set $gordontail to true>>Gordon smiles as he says, "I actually kinda like this plot twist!" You spend the rest of the night humping him, and both of you enjoy it very much! You wake up together the next morning.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>>He sighs and says, "Whatever God sent you into my path, I'll thank them for all eternity. Thanks for all that you do. I hope I can sort of redeem myself one day though. If you need me to fight Malum, I'm ready!"
[[If helping me beat Malum is part of your road to redemption, then the road is wide open. You can help me beat Malum!]]
[[Peter, you're a great guy, but this isn't your area of strength. Maybe you should sit this one out.]]
<<if $male is false and $peterbf is true>>[[Oh Peter, you worry too much sometimes. You always worry less with my boobies in your face. Here, take a look!]]<<elseif $peterbf is true>>[[Oh Peter, you worry too much sometimes. You always worry less with my cock in your face. Here, take a look!->Oh Peter, you worry too much sometimes. You always worry less with my boobies in your face. Here, take a look!]]<<endif>>He nods and says, "My mind knows that, but another part of me has been quietly blaming myself ever since we crashed here. I know that hundreds, maybe thousands of pilots and ship captains have crashed here over the years, and most of them didn't have any blame. Sometimes I just can't shake the feeling. But don't worry, if you need me to fight Malum, I'm ready!"
[[If helping me beat Malum is part of your road to redemption, then the road is wide open. You can help me beat Malum!]]
[[Peter, you're a great guy, but this isn't your area of strength. Maybe you should sit this one out.]]
<<if $male is false and $peterbf is true>>[[Oh Peter, you worry too much sometimes. You always worry less with my boobies in your face. Here, take a look!]]<<elseif $peterbf is true>>[[Oh Peter, you worry too much sometimes. You always worry less with my cock in your face. Here, take a look!->Oh Peter, you worry too much sometimes. You always worry less with my boobies in your face. Here, take a look!]]<<endif>><<set $peterarena to true>><<set $peterfight += 2>>He nods with determination. The two of you spend some time strategizing and practicing before going to bed.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $peterarena to true>><<set $peterfight += 1>>He nods and sighs as he said, "I understand... You can only have one companion in the fight, and I wouldn't choose me either. Just remember that I was willing... regardless of the cost." You spend a while longer talking, and then go to bed.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $petertail to true>><<set $peterfight += 2>>You show him your <<if $male is false>>boobies and he looks like he's about to melt from pleasure. "Oooh God..." He soon brings you back to his room and he has fun with them<<else>>cock and he looks like he's about to melt from pleasure. "Oooh God..." He soon brings you back to his room and he has fun with it<<endif>> for many hours! He does seem a bit more confident in the morning!
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>>He smiles and says, "That's alright. I didn't really care much for my parents' music when I was your age either... But that's my point. I appreciate the conversations we've had about the outside world, but the last time I was not on this island, disco was happening! Do you really think I can fit in witht he modern world?"
[[There will be a learning curve, but I think you'll fit in faster than you think!]]
[[You might never fully fit in, but that's no reason not to go ahead with your life.]]
[[What makes you think we're ever leaving this island?]]
<<if $zhangbf is true>>[[You've got like the best old man dick in the world. I'll make sure you find your place!]]<<endif>>He smiles and says, "And I'll bet you listen to it more than most. That's alright. I get what it's like to be young and not really be into your parents' music... But that's my point. I appreciate the conversations we've had about the outside world, but the last time I was not on this island, disco was happening! Do you really think I can fit in witht he modern world?"
[[There will be a learning curve, but I think you'll fit in faster than you think!]]
[[You might never fully fit in, but that's no reason not to go ahead with your life.]]
[[What makes you think we're ever leaving this island?]]
<<if $zhangbf is true>>[[You've got like the best old man dick in the world. I'll make sure you find your place!]]<<endif>>He smiles and says, "That's very nice of you to say, but I'll bet you're an outsider, aren't you? Also, I don't know what you're talking about when you go on about playlists... But that's my point. I appreciate the conversations we've had about the outside world, but the last time I was not on this island, disco was happening! Do you really think I can fit in witht he modern world?"
[[There will be a learning curve, but I think you'll fit in faster than you think!]]
[[You might never fully fit in, but that's no reason not to go ahead with your life.]]
[[What makes you think we're ever leaving this island?]]
<<if $zhangbf is true>>[[You've got like the best old man dick in the world. I'll make sure you find your place!]]<<endif>>He nods and says, "Maybe you're right, $plname. I'm a fast learner when I need to be. Sorry for the distraction, I can help you prepare for your fight with Malum if you'd like."
[[Sure, I want you to help me fight Malum, Zhang!]]
[[That's alright. Let's just talk.]]
<<if $zhangbf is true>>[[I actually have an idea about how you can help me, and it involves a part of your lower body that still seems very young and vigorous!]]<<endif>>He nods and says, "When you're right you're right, $plname. I need to push forward. Sorry for the distraction, I can help you prepare for your fight with Malum if you'd like."
[[Sure, I want you to help me fight Malum, Zhang!]]
[[That's alright. Let's just talk.]]
<<if $zhangbf is true>>[[I actually have an idea about how you can help me, and it involves a part of your lower body that still seems very young and vigorous!]]<<endif>>He frowns and says, "Be very careful, $plname. This island can consume you if you're not careful. You may think of Malum as a big tough guy with all the power, but the truth is, he doesn't control the dark ones. The dark ones control him. You may think that you can run this island with the dark crystal better than he ever could, but we need to be different from Malum or any of the other chiefs this island has ever had. We need to open this island up to the world. Even if we lose control of it, it's better than the island taking control of us."
[[Maybe you're right. I hope to make some money, but we can't let the island have our souls.]]
[[Know your place, Zhang. The island is mine, and the dark ones will know it, too.]]<<set $zhangtail to true>><<set $zhangfight += 2>>Hao laughs and says, "I guess that's true! <<if $pcpreg is true>>It was good enough to knock you up, was't it?<<else>>I haven't had any complaints yet!<<endif>> Would you like another sample?" The two of you proceed to have a romantic evening in your hut. You wake up early the next morning.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $zhangarena to true>><<set $zhangfight += 2>>Hao says, "Yep, I'm probably a good choice! I don't know the difference between a spear hitting my bones and the regular aches, pains, and pops I always have. Let's do this!" The two of you practice sparring for a few hours, and for the first time, Zhang actually does become a better fighter! He really seems to be learning! You go to bed and get up early the next morning.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $zhangarena to false>><<set $zhangfight += 1>>Hao says, "Yep, I'm sure one of the nice young folks you've got around here will help you out plenty, just remember I'm here if you need me!" The two of you talk for a few hours. You go to bed and get up early the next morning.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $zhangtail to true>><<set $zhangfight += 2>>Hao laughs and says, "Now that's the spirit! <<if $pcpreg is true>>I'm still young and vigorous enough to make a baby, aren't I?<<else>>I'm gonna teach you the meaning of vigor, baby!<<endif>>" The two of you proceed to have a romantic evening in your hut. You wake up early the next morning.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>>He smiles and says, "You're a smart $man, $plname. I knew you'd see reason. Just be careful, don't shut yourself off to the advice of others. You've got this! Now, I'll stop distracting you with my prattling. Would you like my help in beating Malum?"
[[Sure, I want you to help me fight Malum, Zhang!]]
[[That's alright. Let's just talk.]]
<<if $zhangbf is true>>[[I actually have an idea about how you can help me, and it involves giving you everything except for my soul!]]<<endif>><<set $zhangdanger to true>><<set $zhangfight += 1>>Zhang Hao sighs deeply and says, "I knew it was too good to be true. I guess I'll just have to hope you'll be a little better than Malum. <<if $pcpreg is true>>Don't forget, you're the mother of my child, and it's easier to raise a kid with two parents!<<else>>Maybe invite me to the village for dinner now and then rather than trying to kill me whenever I leave my lighthouse.<<endif>>" He stands up and walks away, leaving you alone with your thoughts.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $zhangtail to true>><<set $zhangfight += 2>>Hao laughs and says, "Now that's the spirit! <<if $pcpreg is true>>I would've been satisfied with your womb, but I'll happily take a bit more!<<else>>I can never have enough of your body!<<endif>>" The two of you proceed to have a romantic evening in your hut. You wake up early the next morning.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>>The dark ones are pleased at your resolve! Who will you murder?
<<if $danadead isnot true>>[[I will murder Dana.]]
<<endif>><<if $johndead isnot true>>[[I will murder John.]]
<<endif>><<if $maydead isnot true>>[[I will murder May.]]
<<endif>><<if $peterdead isnot true>>[[I will murder Peter.]]
<<endif>><<if $selenadead isnot true>>[[I will murder Selena.]]
<<endif>><<if $gordondead isnot true>>[[I will murder Gordon.]]
<<endif>><<if $telum is true and $telumdead isnot true>>[[I will murder Telum.]]
<<endif>><<if $zhang is true and $zhangdead isnot true>>[[I will murder Zhang.]]
<<endif>>[[Actually, I won't murder anyone today.->It's OK, I really only need 1 point of power.]]<<set $groupfight += 1>><<set $playerfight += 1>>You spend many hours focusing on the crystal, but finally you figure that you won't get much more out of it today. Still, your power has increased by 1! It's getting late now, but not too late. Who would you like to talk to?
<<if $danadead isnot true>><<if $danain gte 3 or $danagf is true>>[[I want to speak with Dana Smith tonight.]]<<endif>><<endif>>
<<if $johndead isnot true>><<if $johnin gte 3 or $johnbf is true>>[[I want to speak with John Edelman tonight.]]<<endif>><<endif>>
<<if $maydead isnot true>><<if $mayin gte 3 or $maygf is true>>[[I want to speak with May Park tonight.]]<<endif>><<endif>>
<<if $peterdead isnot true>><<if $peterin gte 3 or $peterbf is true>>[[I want to speak with Peter Morgan tonight.]]<<endif>><<endif>>
<<if $selenadead isnot true>><<if $selenain gte 3 or $selenagf is true>>[[I want to speak with Selena Pinzon tonight.]]<<endif>><<endif>>
<<if $gordondead isnot true>><<if $gordonin gte 3 or $gordonbf is true>>[[I want to speak with Gordon Hoffman tonight.]]<<endif>><<endif>>
<<if $telumdead isnot true and $telum is true>><<if $telumin gte 3 or $telumgf is true>>[[I want to speak with Telum tonight.]]<<endif>><<endif>>
<<if $zhangdead isnot true and $zhang is true>><<if $zhangin gte 3 or $zhangbf is true>>[[I want to speak with Zhang Hao tonight.]]<<endif>><<endif>>
[[I don't need to speak with anyone tonight.]]<<set $playerfight += 3>><<set $groupfight -= $danafight>><<set $danamurder to true>><<set $danadead to true>><<set $deadcount += 1>>You invite Dana to join you in the forest. <<if $danaenemy is true>>Dana rolls her eyes at first, but you haven't spoken in a while, and she's curious what you have to say.<<elseif $danagf is true>>Dana is giddy when you invite her into the forest. She happily follows you, expecting a romantic rendezvous!<<else>>Dana doesn't know why you need to take her into the forest, but she likes nature so she happily follows you.<<endif>>
When you're a little ways from the village, you suddenly turn around and drive a blade through her heart. She looks at you in horror. She slumps down to her knees and puts a hand over her profusely bleeding breast. <<if $danagf is true>><<set $danagf to false>><<set $so to false>>She says, "I... I thought you loved me, $plname." She then falls over in the mud.<<else>>She says, "I... had a family, $plname. They loved me. You took me from... from them." She then falls over in the mud.<<endif>>
You throw her in a hole, and everyone assumes that someone from Malum's village must have kidnapped and killed her. You go back and focus on the crystal... You feel much stronger now! The dark ones find your behavior pleasing!
You concentrate on the dark crystal as you remember murdering Dana. You feel your muscles growing, your power increasing! You are ready for whatever the world throws at you! The dark ones are not your enemies, they are your allies! You start your focusing early in the day, and you realize it's pitch black outside by the time you finish. Everyone else has gone to sleep or is out looking for Dana. Fools. It's soon the next day.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $playerfight += 3>><<set $groupfight -= $johnfight>><<set $johnmurder to true>><<set $johndead to true>><<set $deadcount += 1>>You invite John to join you in the forest. <<if $johnenemy is true>>John says no at first, but he knows the coming fight is important so he eventually agrees to follow you.<<elseif $johnbf is true>>John believes you are inviting him for some sexy time in the woods. He's already singing and playfully stripping his clothes as he follows you.<<else>>John doesn't know why you're leading him into the forest, but he trusts you enough not to suspect anything too bad.<<endif>>
When you're a little ways from the village, you suddenly turn around and drive a blade through his heart. He looks at you in horror. He tries to yank the blade out of his own chest, but that just causes him to spurt even more blood! <<if $johnbf is true>><<set $johnbf to false>><<set $so to false>>He says, "My mama always said <<if $male is true>>my curiosity would kill me."<<else>>womanizing would kill me.<<endif>> He watches blood poor from his chest wound, and he falls over into the mud.<<else>>A tear rolls down his face as he says, "I... didn't deserve this, $plname. I ain't been perfect, but I didn't deserve this." He falls over into the mud as blood continues to pour out.<<endif>>
You throw him in a hole, and everyone assumes that someone from Malum's village must have kidnapped and killed him. You go back and focus on the crystal... You feel much stronger now! The dark ones find your behavior pleasing!
You concentrate on the dark crystal as you remember murdering John. You feel your muscles growing, your power increasing! You are ready for whatever the world throws at you! The dark ones are not your enemies, they are your allies! You start your focusing early in the day, and you realize it's pitch black outside by the time you finish. Everyone else has gone to sleep or is out looking for John. Fools. It's soon the next day.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<set $playerfight += 3>><<set $groupfight -= $mayfight>><<set $maymurder to true>><<set $maydead to true>><<set $deadcount += 1>>You invite May to join you in the forest. <<if $mayenemy is true>>May says no at first, but you promise her that this time will be different and she eventually relents and follows you.<<elseif $maygf is true>>May gets a big smile on her face when you suggest that. She happily follows you, expecting a romantic rendezvous!<<else>>May doesn't know why you need to take her into the forest, but she doesn't suspect what you're about to do.<<endif>>
When you're a little ways from the village, you suddenly turn around and drive a blade through her heart. She looks at you in horror. She slumps down to her knees and puts a hand over her profusely bleeding breast. <<if $maygf is true>><<set $maygf to false>><<set $so to false>>She says, "We had something… special, $plname. Why… why…" She then falls over in the mud.<<else>>She says, "There was… no good reason for this betrayal. Why… why…" She then falls over in the mud.<<endif>>
You throw her in a hole, and everyone assumes that someone from Malum's village must have kidnapped and killed her. You go back and focus on the crystal... You feel much stronger now! The dark ones find your behavior pleasing!
You concentrate on the dark crystal as you remember murdering May. You feel your muscles growing, your power increasing! You are ready for whatever the world throws at you! The dark ones are not your enemies, they are your allies! You start your focusing early in the day, and you realize it's pitch black outside by the time you finish. Everyone else has gone to sleep or is out looking for May. Fools. It's soon the next day.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>>
<<set $playerfight += 3>><<set $groupfight -= $peterfight>><<set $petermurder to true>><<set $peterdead to true>><<set $deadcount += 1>>You invite Peter to join you in the forest. <<if $peterenemy is true>>Peter really doesn't want to go, but you manage to guilt trip him by reminding him he's supposed to be the captain around here.<<elseif $peterbf is true>>Peter believes you are inviting him for some sexy time in the woods. He's all smiles as he follows you!<<else>>Peter doesn't know why you're leading him into the forest, but he trusts you enough not to suspect anything too bad.<<endif>>
When you're a little ways from the village, you suddenly turn around and drive a blade through his heart. He looks at you in horror. He drops wordlessly to his knees. <<if $peterbf is true>><<set $peterbf to false>><<set $so to false>>He finally says, "I'm… sorry. I don't know what I did, but…" His eyes roll back and he falls into the mud.<<else>>A tear runs down his cheek and he says, "I guess that's on me… it was stupid to trust…" He falls over into the mud as blood continues to pour out.<<endif>>
You throw him in a hole, and everyone assumes that someone from Malum's village must have kidnapped and killed him. You go back and focus on the crystal... You feel much stronger now! The dark ones find your behavior pleasing!
You concentrate on the dark crystal as you remember murdering Peter. You feel your muscles growing, your power increasing! You are ready for whatever the world throws at you! The dark ones are not your enemies, they are your allies! You start your focusing early in the day, and you realize it's pitch black outside by the time you finish. Everyone else has gone to sleep or is out looking for Peter. Fools. It's soon the next day.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>>
<<set $playerfight += 3>><<set $groupfight -= $selenafight>><<set $selenamurder to true>><<set $selenadead to true>><<set $deadcount += 1>>You invite Selena to join you in the forest. <<if $selenaenemy is true>>Selena says no at first, but you say that you really need to open up emotionally to someone before the big fight, and the little sucker believes you.<<elseif $selenagf is true>>Selena gets a big smile on her face when you suggest that. She happily follows you, expecting a romantic rendezvous!<<else>>Selena doesn't know why you need to take her into the forest, but she doesn't suspect what you're about to do.<<endif>>
When you're a little ways from the village, you suddenly turn around and drive a blade through her heart. She looks at you in horror. She slumps down to her knees and puts a hand over her profusely bleeding breast. <<if $selenagf is true>><<set $selenagf to false>><<set $so to false>>She says, "I wanted a family with you. Didn't you love me?" Tears slide down her face as she then falls over in the mud.<<else>>Tears roll down her face as she says, "I'm a good person, $plname. Why… why…" She then falls over in the mud.<<endif>>
You throw her in a hole, and everyone assumes that someone from Malum's village must have kidnapped and killed her. You go back and focus on the crystal... You feel much stronger now! The dark ones find your behavior pleasing!
You concentrate on the dark crystal as you remember murdering Selena. You feel your muscles growing, your power increasing! You are ready for whatever the world throws at you! The dark ones are not your enemies, they are your allies! You start your focusing early in the day, and you realize it's pitch black outside by the time you finish. Everyone else has gone to sleep or is out looking for Selena. Fools. It's soon the next day.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>>
<<set $playerfight += 3>><<set $groupfight -= $gordonfight>><<set $gordonmurder to true>><<set $gordondead to true>><<set $deadcount += 1>>You invite Gordon to join you in the forest. <<if $gordonenemy is true>>Gordon says no at first and curses at you, but he knows the coming fight is important so he eventually agrees to follow you.<<elseif $gordonbf is true>>Gordon believes you are inviting him for some sexy time in the woods. He's all smiles as he follows you!<<else>>Gordon doesn't know why you're leading him into the forest, but he trusts you enough not to suspect anything too bad.<<endif>>
When you're a little ways from the village, you suddenly turn around and drive a blade through his heart. He looks at you in horror. He drops wordlessly to his knees. <<if $gordonbf is true>><<set $gordonbf to false>><<set $so to false>>He finally says, "I thought you were different, $plname. But you're the worst <<if $male is true>>bastard<<else>>bitch<<endif>> yet…" He falls over into the mud.<<else>>He glares at you defiantly and says, "Rot in Hell you ugly <<if $male is true>>bastard<<else>>bitch<<endif>>." He falls over into the mud as blood continues to pour out.<<endif>>
You throw him in a hole, and everyone assumes that someone from Malum's village must have kidnapped and killed him. You go back and focus on the crystal... You feel much stronger now! The dark ones find your behavior pleasing!
You concentrate on the dark crystal as you remember murdering Gordon. You feel your muscles growing, your power increasing! You are ready for whatever the world throws at you! The dark ones are not your enemies, they are your allies! You start your focusing early in the day, and you realize it's pitch black outside by the time you finish. Everyone else has gone to sleep or is out looking for Gordon. Fools. It's soon the next day.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>>
<<set $playerfight += 3>><<set $groupfight -= $telumfight>><<set $telummurder to true>><<set $telumdead to true>><<set $deadcount += 1>>You invite Telum to join you in the forest. <<if $telumenemy is true>>Telum says no at first, but you say you're ordering her as her chief, and she finally gets off her butt and follows you grumpily.<<elseif $telumgf is true>>Telum says, "I can… how you say 'rock your world' right here in camp… Well, if you really want to go outside, let's go."<<else>>Telum doesn't know why you need to take her into the forest, but she doesn't suspect what you're about to do.<<endif>>
When you're a little ways from the village, you suddenly turn around and drive a blade through her heart. She looks at you in horror. She slumps down to her knees and puts a hand over her profusely bleeding breast. She tries to pick up a rock and throw it at you, but she misses. <<if $telumgf is true>><<set $telumgf to false>><<set $so to false>>She says, " <<if $telumheir is true and $male is true>><<set $playerfight += 2>>I'm carrying your child, $plname…<<else>>I thought we had something special.<<endif>> No one in all the terrible history of my people has been so cruel." She soon falls over in the mud.<<else>>She stares at you defiantly and says, "There are worse ways to die, $plname. May one of them befall you." She then falls over in the mud.<<endif>>
You throw her in a hole, and everyone assumes that someone from Malum's village must have kidnapped and killed her. You go back and focus on the crystal... You feel much stronger now! The dark ones find your behavior pleasing!
You concentrate on the dark crystal as you remember murdering Telum. You feel your muscles growing, your power increasing! You are ready for whatever the world throws at you! The dark ones are not your enemies, they are your allies! You start your focusing early in the day, and you realize it's pitch black outside by the time you finish. Everyone else has gone to sleep or is out looking for Telum. Fools. It's soon the next day.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>>
<<set $playerfight += 3>><<set $groupfight -= $zhangfight>><<set $zhangmurder to true>><<set $zhangdead to true>><<set $deadcount += 1>>You invite Hao to join you in the forest. <<if $zhangenemy is true>>Hao doesn't like you, but he comes because he hates Malum more.<<elseif $zhangbf is true>>Hao believes you are inviting him for some sexy time in the woods. He's all smiles as he follows you!<<else>>Hao doesn't know why you're leading him into the forest, but he doesn't suspect what you're about to do.<<endif>>
When you're a little ways from the village, you suddenly turn around and drive a blade through his heart. He looks at you in horror. He drops wordlessly to his knees. <<if $zhangbf is true>><<set $zhangbf to false>><<set $so to false>>He finally says, "You were such a pretty thing… I should've known… The prettiest flowers are the worst." His eyes roll back and he falls into the mud.<<elseif $npcpreg is true>>He finally says, "You can kill me, but please don't do anything to… the mother of…" He falls over into the mud.<<else>>He finally says, "You've… taken everything from me, $plname. I thought I had nothing, but now I realize I had some things… but you took it all. Go to Hell." He falls over into the mud.<<endif>>
You throw him in a hole, and everyone assumes that someone from Malum's village must have kidnapped and killed him. You go back and focus on the crystal... You feel much stronger now! The dark ones find your behavior pleasing!
You concentrate on the dark crystal as you remember murdering Hao. You feel your muscles growing, your power increasing! You are ready for whatever the world throws at you! The dark ones are not your enemies, they are your allies! You start your focusing early in the day, and you realize it's pitch black outside by the time you finish. Everyone else has gone to sleep or is out looking for Zhang Hao. Fools. It's soon the next day.
<<set $fightcount -= 1>><<if $fightcount gte 1>>[[Return to fight preparations.]]<<else>>[[The day of the fight has arrived.]]<<endif>><<if $danaarena is true>>Dana nods her head. She had naturally been expecting you to choose her for the team!<<elseif $danaenemy is true>>Dana is rather surprised you're choosing her, but she knows that her own life also hangs in the balance here, so she reluctantly agrees to follow you to the battle.<<elseif $danagf is true>>She smiles nervously and says, "Me and you together until the end, $plname. Let's do this!"<<else>>She's a bit surprised you chose her, but she nods nervously and takes her place beside you.<<endif>> <<set $companion to true>><<set $danacompanion to true>><<set $comname to "Dana">><<set $comfight to $danafight>><<set $jointattack to $playerfight>><<set $jointattack += $danafight>><<set $comfem to true>>
<<if $deadcount lte 4>>Perhaps a few others are a bit disappointed you didn't choose them, but Dana is your choice!<<else>>It's not like you had a lot of choices for a companion, though!<<endif>>
The battle begins with surprisingly little ceremony! You see Malum running at you full speed down the beach, still naked as ever. He does hold a long wooden spear now, though.<<set $malumattack to 50>>Malum's base combat skill is 50!<<if $killmaluminfo is true>><<set $malumattack -= 3>> The information Telum gave you reduces that by 3.<<endif>><<if $magicjournal is true>><<set $malumattack -= 12>> The journal of Gregory Foster reduces that by 12.<<elseif $darkcrystal is true>><<set $malumattack -= 5>> His loss of the crystal reduces that by 5 (he still has some connection, but not as much as he'd like).<<endif>><<if $lucky is true>><<set $malumattack -= 2>> You are lucky, so he makes a few mistakes which reduces his combat skill by 2.<<endif>><<if $perceptive is true>><<set $malumattack -= 2>> You are very perceptive and can see his movements before he makes them. That reduces his attack by 2.<<endif>>
There are very few rules to this fight, you can mostly do whatever you want from this point forward!
<<if $gunner is true and $ammo gte 1>>[[I will fire my gun at him!]]
<<endif>><<if $archer is true>>[[I will shoot some arrows at him.]]
<<endif>>[[I raise my spear and prepare to meet him in battle.]]<<if $johnarena is true>>John nods his head. He had naturally been expecting you to choose him for the team!<<elseif $johnenemy is true>>John is rather surprised you're choosing him, but he knows that his own life also hangs in the balance here, so he reluctantly agrees to follow you to the battle.<<elseif $johnbf is true>>He nods confidently and says, "Let's do this, $plname! We can beat this dumbass!"<<else>>He begins jumping up and down to warm up after you chose him. He's ready to go!<<endif>> <<set $companion to true>><<set $johncompanion to true>><<set $comname to "John">><<set $comfight to $johnfight>><<set $jointattack to $playerfight>><<set $jointattack += $johnfight>><<set $comfem to false>>
<<if $deadcount lte 4>>Perhaps a few others are a bit disappointed you didn't choose them, but John is your choice!<<else>>It's not like you had a lot of choices for a companion, though!<<endif>>
The battle begins with surprisingly little ceremony! You see Malum running at you full speed down the beach, still naked as ever. He does hold a long wooden spear now, though.<<set $malumattack to 50>>Malum's base combat skill is 50!<<if $killmaluminfo is true>><<set $malumattack -= 3>> The information Telum gave you reduces that by 3.<<endif>><<if $magicjournal is true>><<set $malumattack -= 12>> The journal of Gregory Foster reduces that by 12.<<elseif $darkcrystal is true>><<set $malumattack -= 5>> His loss of the crystal reduces that by 5 (he still has some connection, but not as much as he'd like).<<endif>><<if $lucky is true>><<set $malumattack -= 2>> You are lucky, so he makes a few mistakes which reduces his combat skill by 2.<<endif>><<if $perceptive is true>><<set $malumattack -= 2>> You are very perceptive and can see his movements before he makes them. That reduces his attack by 2.<<endif>>
Thise are very few rules to this fight, you can mostly do whatever you want from this point forward!
<<if $gunner is true and $ammo gte 1>>[[I will fire my gun at him!]]
<<endif>><<if $archer is true>>[[I will shoot some arrows at him.]]
<<endif>>[[I raise my spear and prepare to meet him in battle.]]
<<if $mayarena is true>>May nods her head. She had naturally been expecting you to choose her for the team!<<elseif $mayenemy is true>>May is rather surprised you're choosing her, but she knows that her own life also hangs in the balance here, so she reluctantly agrees to follow you to the battle.<<elseif $maygf is true>>She smiles solemnly and says, "We shall do what we must, $plname… I love you."<<else>>She's a bit surprised you chose her, but she nods and takes her place beside you.<<endif>> <<set $companion to true>><<set $maycompanion to true>><<set $comname to "May">><<set $comfight to $mayfight>><<set $jointattack to $playerfight>><<set $jointattack += $mayfight>><<set $comfem to true>>
<<if $deadcount lte 4>>Perhaps a few others are a bit disappointed you didn't choose them, but May is your choice!<<else>>It's not like you had a lot of choices for a companion, though!<<endif>>
The battle begins with surprisingly little ceremony! You see Malum running at you full speed down the beach, still naked as ever. He does hold a long wooden spear now, though.<<set $malumattack to 50>>Malum's base combat skill is 50!<<if $killmaluminfo is true>><<set $malumattack -= 3>> The information Telum gave you reduces that by 3.<<endif>><<if $magicjournal is true>><<set $malumattack -= 12>> The journal of Gregory Foster reduces that by 12.<<elseif $darkcrystal is true>><<set $malumattack -= 5>> His loss of the crystal reduces that by 5 (he still has some connection, but not as much as he'd like).<<endif>><<if $lucky is true>><<set $malumattack -= 2>> You are lucky, so he makes a few mistakes which reduces his combat skill by 2.<<endif>><<if $perceptive is true>><<set $malumattack -= 2>> You are very perceptive and can see his movements before he makes them. That reduces his attack by 2.<<endif>>
There are very few rules to this fight, you can mostly do whatever you want from this point forward!
<<if $gunner is true and $ammo gte 1>>[[I will fire my gun at him!]]
<<endif>><<if $archer is true>>[[I will shoot some arrows at him.]]
<<endif>>[[I raise my spear and prepare to meet him in battle.]]
<<if $peterarena is true>>Peter nods his head. He had naturally been expecting you to choose him for the team! This is the hour of his redemption!<<elseif $peterenemy is true>>Peter is rather surprised you're choosing him, but he knows that his own life also hangs in the balance here, so he reluctantly agrees to follow you to the battle.<<elseif $peterbf is true>>He nods confidently and says, "I need to man up! I want to be the man you deserve! Let's… let's fight this bastard!" He follows you to the battlefield.<<else>>He says, "Really? You want ME? Well… OK, I'll do it. "<<endif>> <<set $companion to true>><<set $petercompanion to true>><<set $comname to "Peter">><<set $comfight to $peterfight>><<set $jointattack to $playerfight>><<set $jointattack += $peterfight>><<set $comfem to false>>
<<if $deadcount lte 4>>Perhaps a few others are a bit disappointed you didn't choose them, but Peter is your choice!<<else>>It's not like you had a lot of choices for a companion, though!<<endif>>
The battle begins with surprisingly little ceremony! You see Malum running at you full speed down the beach, still naked as ever. He does hold a long wooden spear now, though.<<set $malumattack to 50>>Malum's base combat skill is 50!<<if $killmaluminfo is true>><<set $malumattack -= 3>> The information Telum gave you reduces that by 3.<<endif>><<if $magicjournal is true>><<set $malumattack -= 12>> The journal of Gregory Foster reduces that by 12.<<elseif $darkcrystal is true>><<set $malumattack -= 5>> His loss of the crystal reduces that by 5 (he still has some connection, but not as much as he'd like).<<endif>><<if $lucky is true>><<set $malumattack -= 2>> You are lucky, so he makes a few mistakes which reduces his combat skill by 2.<<endif>><<if $perceptive is true>><<set $malumattack -= 2>> You are very perceptive and can see his movements before he makes them. That reduces his attack by 2.<<endif>>
Thise are very few rules to this fight, you can mostly do whatever you want from this point forward!
<<if $gunner is true and $ammo gte 1>>[[I will fire my gun at him!]]
<<endif>><<if $archer is true>>[[I will shoot some arrows at him.]]
<<endif>>[[I raise my spear and prepare to meet him in battle.]]
<<if $selenaenemy is true>>Selena is rather surprised you're choosing her, but she knows that her own life also hangs in the balance here, so she reluctantly agrees to follow you to the battle. She whispers, "This better not be a big sacrifice thing! "<<elseif $selenagf is true>>She looks nervous and says, "In sickness and in health… and when we're fighting psycho killers. I guess I'm in."<<else>>She's a bit surprised you chose her, but she nods nervously and takes her place beside you.<<endif>> <<set $companion to true>><<set $selenacompanion to true>><<set $comname to "Selena">><<set $comfight to $selenafight>><<set $jointattack to $playerfight>><<set $jointattack += $selenafight>><<set $comfem to true>>
<<if $deadcount lte 4>>Perhaps a few others are a bit disappointed you didn't choose them, but Selena is your choice!<<else>>It's not like you had a lot of choices for a companion, though!<<endif>>
The battle begins with surprisingly little ceremony! You see Malum running at you full speed down the beach, still naked as ever. He does hold a long wooden spear now, though.<<set $malumattack to 50>>Malum's base combat skill is 50!<<if $killmaluminfo is true>><<set $malumattack -= 3>> The information Telum gave you reduces that by 3.<<endif>><<if $magicjournal is true>><<set $malumattack -= 12>> The journal of Gregory Foster reduces that by 12.<<elseif $darkcrystal is true>><<set $malumattack -= 5>> His loss of the crystal reduces that by 5 (he still has some connection, but not as much as he'd like).<<endif>><<if $lucky is true>><<set $malumattack -= 2>> You are lucky, so he makes a few mistakes which reduces his combat skill by 2.<<endif>><<if $perceptive is true>><<set $malumattack -= 2>> You are very perceptive and can see his movements before he makes them. That reduces his attack by 2.<<endif>>
There are very few rules to this fight, you can mostly do whatever you want from this point forward!
<<if $gunner is true and $ammo gte 1>>[[I will fire my gun at him!]]
<<endif>><<if $archer is true>>[[I will shoot some arrows at him.]]
<<endif>>[[I raise my spear and prepare to meet him in battle.]]
<<if $gordonarena is true>>Gordon nods his head. He had naturally been expecting you to choose him for the team!<<elseif $gordonenemy is true>>Gordon is rather surprised you're choosing him, but he knows that his own life also hangs in the balance here, so he reluctantly agrees to follow you to the battle.<<elseif $gordonbf is true>>He nods confidently and says, "Aw, a double-suicide… Just what I've always wanted in a relationship! Let's do this!" He follows you to the battlefield.<<else>>He says, "Really? You want ME? Well… It's your funeral. And mine. Let's go, I guess. "<<endif>> <<set $companion to true>><<set $gordoncompanion to true>><<set $comname to "Gordon">><<set $comfight to $gordonfight>><<set $jointattack to $playerfight>><<set $jointattack += $gordonfight>><<set $comfem to false>>
<<if $deadcount lte 4>>Perhaps a few others are a bit disappointed you didn't choose them, but Gordon is your choice!<<else>>It's not like you had a lot of choices for a companion, though!<<endif>>
The battle begins with surprisingly little ceremony! You see Malum running at you full speed down the beach, still naked as ever. He does hold a long wooden spear now, though.<<set $malumattack to 50>>Malum's base combat skill is 50!<<if $killmaluminfo is true>><<set $malumattack -= 3>> The information Telum gave you reduces that by 3.<<endif>><<if $magicjournal is true>><<set $malumattack -= 12>> The journal of Gregory Foster reduces that by 12.<<elseif $darkcrystal is true>><<set $malumattack -= 5>> His loss of the crystal reduces that by 5 (he still has some connection, but not as much as he'd like).<<endif>><<if $lucky is true>><<set $malumattack -= 2>> You are lucky, so he makes a few mistakes which reduces his combat skill by 2.<<endif>><<if $perceptive is true>><<set $malumattack -= 2>> You are very perceptive and can see his movements before he makes them. That reduces his attack by 2.<<endif>>
Thise are very few rules to this fight, you can mostly do whatever you want from this point forward!
<<if $gunner is true and $ammo gte 1>>[[I will fire my gun at him!]]
<<endif>><<if $archer is true>>[[I will shoot some arrows at him.]]
<<endif>>[[I raise my spear and prepare to meet him in battle.]]<<if $telumarena is true>>Telum nods her head. She had naturally been expecting you to choose her for the team!<<elseif $telumenemy is true>>Telum says, "So you need my services after all… Don't forget this." She joins you.<<elseif $telumgf is true>>She nods and says, "It is my place to join my <<if $male is true>>husband<<else>>wife<<endif>> on the battlefield. <<if $telumheir is true and $male is true>>Just don't forget I carry your child!<<else>>Let's build a better future!<<endif>>"<<else>>She confidently takes her place beside you.<<endif>> <<set $companion to true>><<set $telumcompanion to true>><<set $comname to "Telum">><<set $comfight to $telumfight>><<set $jointattack to $playerfight>><<set $jointattack += $telumfight>><<set $comfem to true>>
<<if $deadcount lte 4>>Perhaps a few others are a bit disappointed you didn't choose them, but Telum is your choice!<<else>>It's not like you had a lot of choices for a companion, though!<<endif>>
The battle begins with surprisingly little ceremony! You see Malum running at you full speed down the beach, still naked as ever. He does hold a long wooden spear now, though.<<set $malumattack to 50>>Malum's base combat skill is 50!<<if $killmaluminfo is true>><<set $malumattack -= 3>> The information Telum gave you reduces that by 3.<<endif>><<if $magicjournal is true>><<set $malumattack -= 12>> The journal of Gregory Foster reduces that by 12.<<elseif $darkcrystal is true>><<set $malumattack -= 5>> His loss of the crystal reduces that by 5 (he still has some connection, but not as much as he'd like).<<endif>><<if $lucky is true>><<set $malumattack -= 2>> You are lucky, so he makes a few mistakes which reduces his combat skill by 2.<<endif>><<if $perceptive is true>><<set $malumattack -= 2>> You are very perceptive and can see his movements before he makes them. That reduces his attack by 2.<<endif>>
There are very few rules to this fight, you can mostly do whatever you want from this point forward!
<<if $gunner is true and $ammo gte 1>>[[I will fire my gun at him!]]
<<endif>><<if $archer is true>>[[I will shoot some arrows at him.]]
<<endif>>[[I raise my spear and prepare to meet him in battle.]]
<<if $zhangarena is true>>Zhang Hao nods his head. He had naturally been expecting you to choose him for the team! Few hate Malum more than him!<<elseif $zhangenemy is true>>Zhang Hao is rather surprised you're choosing him, but he knows that his own life also hangs in the balance here, so he reluctantly agrees to follow you to the battle.<<elseif $zhangbf is true>>He nods confidently and says, "I need to protect my beautiful wife! I'll gladly follow you." He follows you to the battlefield.<<else>>He says, "I did say I'd help you out, didn't I? Let's hope I don't regret saying that!"<<endif>> <<set $companion to true>><<set $zhangcompanion to true>><<set $comname to "Zhang Hao">><<set $comfight to $zhangfight>><<set $jointattack to $playerfight>><<set $jointattack += $zhangfight>><<set $comfem to false>>
<<if $deadcount lte 4>>Perhaps a few others are a bit disappointed you didn't choose them, but Zhang Hao is your choice!<<else>>It's not like you had a lot of choices for a companion, though!<<endif>>
The battle begins with surprisingly little ceremony! You see Malum running at you full speed down the beach, still naked as ever. He does hold a long wooden spear now, though.<<set $malumattack to 50>>Malum's base combat skill is 50!<<if $killmaluminfo is true>><<set $malumattack -= 3>> The information Telum gave you reduces that by 3.<<endif>><<if $magicjournal is true>><<set $malumattack -= 12>> The journal of Gregory Foster reduces that by 12.<<elseif $darkcrystal is true>><<set $malumattack -= 5>> His loss of the crystal reduces that by 5 (he still has some connection, but not as much as he'd like).<<endif>><<if $lucky is true>><<set $malumattack -= 2>> You are lucky, so he makes a few mistakes which reduces his combat skill by 2.<<endif>><<if $perceptive is true>><<set $malumattack -= 2>> You are very perceptive and can see his movements before he makes them. That reduces his attack by 2.<<endif>>
Thise are very few rules to this fight, you can mostly do whatever you want from this point forward!
<<if $gunner is true and $ammo gte 1>>[[I will fire my gun at him!]]
<<endif>><<if $archer is true>>[[I will shoot some arrows at him.]]
<<endif>>[[I raise my spear and prepare to meet him in battle.]]
<<set $jointattack to $playerfight>><<set $companion to false>><<if $deadcount lte 4>>Everyone else is perhaps a bit disapproving of your choice, but it's your choice!
<<endif>>The battle begins with surprisingly little ceremony! You see Malum running at you full speed down the beach, still naked as ever. He does hold a long wooden spear now, though.<<set $malumattack to 50>>Malum's base combat skill is 50!<<if $killmaluminfo is true>><<set $malumattack -= 3>> The information Telum gave you reduces that by 3.<<endif>><<if $magicjournal is true>><<set $malumattack -= 12>> The journal of Gregory Foster reduces that by 12.<<elseif $darkcrystal is true>><<set $malumattack -= 5>> His loss of the crystal reduces that by 5 (he still has some connection, but not as much as he'd like).<<endif>><<if $lucky is true>><<set $malumattack -= 2>> You are lucky, so he makes a few mistakes which reduces his combat skill by 2.<<endif>><<if $perceptive is true>><<set $malumattack -= 2>> You are very perceptive and can see his movements before he makes them. That reduces his attack by 2.<<endif>>
Thise are very few rules to this fight, you can mostly do whatever you want from this point forward!
<<if $gunner is true and $ammo gte 1>>[[I will fire my gun at him!]]
<<endif>><<if $archer is true>>[[I will shoot some arrows at him.]]
<<endif>>[[I raise my spear and prepare to meet him in battle.]]
The woman chuckles and suddenly all of your companions freeze in their spots. She says, "These duels have few rules, but the dark ones watch over them closely, and they get VERY angry when those rules are broken. Choose one of your companions, or choose none." Your companions slowly start to unfreeze, but they could easily refreeze.
''Your living companions attack abilities''
<<if $danadead isnot true>>Dana: $danafight
[[Dana Smith will help me!]]
<<endif>><<if $johndead isnot true>>John: $johnfight
[[John Edelman will help me!]]
<<endif>><<if $maydead isnot true>>May: $mayfight
[[May Park will help me!]]
<<endif>><<if $peterdead isnot true>>Peter: $peterfight
[[Peter Morgan will help me!]]
<<endif>><<if $selenadead isnot true>>Selena: $selenafight
[[Selena Pinzon will help me!]]
<<endif>><<if $gordondead isnot true>>Gordon: $gordonfight
[[Gordon Hoffman will help me!]]
<<endif>><<if $telum is true and $telumdead isnot true>>Telum: $telumfight
[[Telum will help me!]]
<<endif>><<if $zhang is true and $zhangdead isnot true>>Zhang: $zhangfight
[[Zhang Hao will help me!]]
<<endif>>[[I stand alone!]]<<if $ammo gte 6>><<set $ammo -= 6>>You fire 6 rounds at him, and you won't have time to fire off many more! He seems to raise some sort of blue shields that block or absorb most of the bullets. <<if $lucky is true>><<set $malumattack -= 12>>Still, 2 bullets manage to slip past his shields and to hit him! This reduces his combat ability by 12!<<else>><<set $malumattack -= 8>>Most of your bullets are deflected or absorbed, but 1 manages to get through and reduce his combat by 8!<<endif>><<elseif $ammo gte 3 and $lucky is true>><<set $ammo to 0>>You fire all of your remaining rounds at him, and most are blocked by some sort of blue shield he raises to absorb the shots. Fortunately, one round gets through and hits him!<<set $malumattack -= 8>> His combat is reduced by 8!<<else>><<set $ammo to 0>>You fire off all of your remaining rounds at him, but he raises some sort blue shield that seems to absorb all of the bullets! None hit him!<<endif>>
You don't have <<if $ammo lte 0>>any more bullets!<<else>>time to reload and try again!<<endif>> You must now fight Malum!
<<if $jointattack gte $malumattack>>Malum gets near you, but he's severely weakened. You drive your spear right through him, and you see the look of shock on his light-skinned bearded face as he realizes that this is the end. You shove him down to the ground and yank out your spear as you watch his guts spill all over the ground! He makes a few gurgling sounds as he dies.
[[Victory!]]<<else>><<set $health -= 9>><<set $malumattack -= 5>>He manages to pierce through your defenses with his first attack, and he drives his spear through your arm. The pain is almost overwhelming, but you manage to move away before he can strike again!
<<if $health lte 0>>Unfortunately, the blood loss is rapid. You can't stay on your feet. You're passing out.
[[I got so close and lost!]]<<else>>You and Malum begin circling each other with your spears drawn. NOTE: The numbers below will change with each turn! If your attack is close to Malum's and you still have health, you can probably win! If it's not, you may need to take chances!
Your Health: $health / $maxhealth
Malum's Combat Ability: $malumattack
Your Team's Combat Ability: $jointattack
[[I will continue to attack Malum normally. Let's stick to the plan!]]
[[I will begin to attack wildly and unpredictably, taking lots of chances.]] (This will work better if you are lucky, but it may be your only choice if Malum is much better than you!)
<<if $companion is true>>[[I order my companion to go on the attack!]] (<<if $comfight gte 6>>This will likely wound $comname, but not kill them!<<else>>$comname is likely to die doing this!<<endif>>)<<endif>><<endif>><<endif>>You raise your bow and fire off an arrow! He raises his fist and some sort of blue shield envelops the arrow, and it disappears. You fire again, <<if $lucky is true>><<set $malumattack -= 10>>and this time an arrow gets through and hits him! It looks like it hurts, but he's still running!<<else>>and the same thing happens! It seems you'll have to face him in close-range combat.<<endif>>
He is soon close to you, and ready to attack!
<<if $jointattack gte $malumattack>>Malum gets near you, but he's severely weakened. You drive your spear right through him, and you see the look of shock on his light-skinned bearded face as he realizes that this is the end. You shove him down to the ground and yank out your spear as you watch his guts spill all over the ground! He makes a few gurgling sounds as he dies.
[[Victory!]]<<else>><<set $health -= 9>><<set $malumattack -= 5>>He manages to pierce through your defenses with his first attack, and he drives his spear through your arm. The pain is almost overwhelming, but you manage to move away before he can strike again!
<<if $health lte 0>>Unfortunately, the blood loss is rapid. You can't stay on your feet. You're passing out.
[[I got so close and lost!]]<<else>>You and Malum begin circling each other with your spears drawn. NOTE: The numbers below will change with each turn! If your attack is close to Malum's and you still have health, you can probably win! If it's not, you may need to take chances!
Your Health: $health / $maxhealth
Malum's Combat Ability: $malumattack
Your Team's Combat Ability: $jointattack
[[I will continue to attack Malum normally. Let's stick to the plan!]]
[[I will begin to attack wildly and unpredictably, taking lots of chances.]] (This will work better if you are lucky, but it may be your only choice if Malum is much better than you!)
<<if $companion is true>>[[I order my companion to go on the attack!]] (<<if $comfight gte 6>>This will likely wound $comname, but not kill them!<<else>>$comname is likely to die doing this!<<endif>>)<<endif>><<endif>><<endif>>He is quite fast! He is soon close to you, and ready to attack!
<<if $jointattack gte $malumattack>>Malum gets near you, but he's severely weakened. You drive your spear right through him, and you see the look of shock on his light-skinned bearded face as he realizes that this is the end. You shove him down to the ground and yank out your spear as you watch his guts spill all over the ground! He makes a few gurgling sounds as he dies.
[[Victory!]]<<else>><<set $health -= 9>><<set $malumattack -= 5>>He manages to pierce through your defenses with his first attack, and he drives his spear through your arm. The pain is almost overwhelming, but you manage to move away before he can strike again!
<<if $health lte 0>>Unfortunately, the blood loss is rapid. You can't stay on your feet. You're passing out.
[[I got so close and lost!]]<<else>>You and Malum begin circling each other with your spears drawn. NOTE: The numbers below will change with each turn! If your attack is close to Malum's and you still have health, you can probably win! If it's not, you may need to take chances!
Your Health: $health / $maxhealth
Malum's Combat Ability: $malumattack
Your Team's Combat Ability: $jointattack
[[I will continue to attack Malum normally. Let's stick to the plan!]]
[[I will begin to attack wildly and unpredictably, taking lots of chances.]] (This will work better if you are lucky, but it may be your only choice if Malum is much better than you!)
<<if $companion is true>>[[I order my companion to go on the attack!]] (<<if $comfight gte 6>>This will likely wound $comname, but not kill them!<<else>>$comname is likely to die doing this!<<endif>>)<<endif>><<endif>><<endif>>The crowd roars with excitement! Not just your people, but Malum's people, too. It seems that there were more of them watching from the forest nearby than you had realized! They are ready to accept you as their new chief. You've done it!
A delegation of men and women who somehow look distinguished even though they're only wearing loin cloths approaches you. It takes a few minutes for them to arrive at your location from their spot in the forest, but the cheers continue all through that time. One man from the delegation says, "You've bested Malum in combat, and it is now your right to become chief!" He holds out a crown. It is a brownish metal with sharp spikes sticking up from it, and red gemstones embedded in it. You never saw Malum wearing it, it's probably more of a ceremonial crown.
[[Place the crown on my head.]]
<<if $sadistic isnot true>>[[This crown represents evil. It represents the old way. I don't want it.]]
<<if $companion is true>>[[Actually, you have it all wrong. I was only the companion in this fight. The true leader of this island is standing next to me.]]<<endif>><<endif>>You wake up as you feel sharp hot pokers go into your skin... Somehow they've kept you alive, and they keep you alive for a good long time as they torture you again and again. Finally, Malum opens a portal in the ground and holds onto your arms as he drops you through it. You are now higher up in the air, and you land on an enormous wooden spike below you. You feel like this one may be thicker than most of the other wooden spikes. It only drives partway through you. It will take a long time for you to die. You suffer there for many hours as you reflect on your failures. You look around you and you see some of your companions who have met similar fates, apparently. You die miserably in defeat.
NOTE: Fighting Malum is hard! If you keep failing, you might have gone after him too soon. You might need to build up your character a bit longer before $pro is ready. Also, be wise about which companion you choose! It is generally better to build up one companion for combat rather than building all of them up for combat. Taking the crystal from Malum is usually easier and allows you to take more health from him than fighting a war of attrition, but if you do decide to fight the war of attrition, make sure that you're with a companion every night upgrading your fighting ability or their fighting ability! You can neever have too much fighting ability! Remember that every other time you upgrade a companion, they get 2 points of fighting up until they reach 15.The <<if $companion is true>>3<<else>>2<<endif>> of you continue to trade blows, everyone is a bit blooder at the moment!
<<if $jointattack gte $malumattack>>Finally, Malum can't keep up with you<<if $companion is true>> and $comname<<endif>> anymore! You drive your spear right through him, and you see the look of shock on his light-skinned bearded face as he realizes that this is the end. You shove him down to the ground and yank out your spear as you watch his guts spill all over the ground! He makes a few gurgling sounds as he dies.
[[Victory!]]<<else>><<set $health -= 9>><<set $malumattack -= 5>>He manages to pierce through your defenses again, dealing you another painful blow!
<<if $health lte 0>>Unfortunately, the blood loss is rapid. You can't stay on your feet. You're passing out.
[[I got so close and lost!]]<<else>>You and Malum continue circling each other with your spears drawn. NOTE: The numbers below will change with each turn! If your attack is close to Malum's and you still have health, you can probably win! If it's not, you may need to take chances!
Your Health: $health / $maxhealth
Malum's Combat Ability: $malumattack
Your Team's Combat Ability: $jointattack
[[I will continue to attack Malum normally. Let's stick to the plan!]]
[[I will begin to attack wildly and unpredictably, taking lots of chances.]] (This will work better if you are lucky, but it may be your only choice if Malum is much better than you!)
<<if $companion is true>>[[I order my companion to go on the attack!]] (<<if $comfight gte 6 and $comwounded isnot true>>This will likely wound $comname, but not kill them!<<else>>$comname is likely to die doing this!<<endif>>)<<endif>><<endif>><<endif>>You wildly jab at Malum, making the fight far less graceful, but potentially advantageous to you!<<if $lucky is true>><<set $dice to random(5, 10)>><<else>><<set $dice to random(3, 8)>><<endif>><<set $jointattack += $dice>> Your wild dance of back and forth goes on for some time!
<<if $jointattack gte $malumattack>>Malum tries to attack you, but he's severely weakened. You drive your spear right through him, and you see the look of shock on his light-skinned bearded face as he realizes that this is the end. You shove him down to the ground and yank out your spear as you watch his guts spill all over the ground! He makes a few gurgling sounds as he dies.
[[Victory!]]<<else>><<if $lucky is true>><<set $dice to random(3, 10)>><<else>><<set $dice to random(1, 7)>><<endif>><<if $dice lte 5>><<set $health -= 13>><<elseif $dice eq 6>><<set $health -= 9>><<elseif $dice lte 8>><<set $health -= 5>><<else>><<set $dodgeball to true>><<endif>><<set $malumattack -= 5>><<if $dodgeball is true>><<set $dodgeball to false>>He does not even manage to strike you this turn!<<else>>He also gets some striks in on you!<<endif>>
<<if $health lte 0>>Unfortunately, the blood loss is rapid. You can't stay on your feet. You're passing out.
[[I got so close and lost!]]<<else>>You and Malum begin circling each other with your spears drawn. NOTE: The numbers below will change with each turn! If your attack is close to Malum's and you still have health, you can probably win! If it's not, you may need to take chances!
Your Health: $health / $maxhealth
Malum's Combat Ability: $malumattack
Your Team's Combat Ability: $jointattack
[[I will continue to attack Malum normally. Let's stick to the plan!]]
[[I will begin to attack wildly and unpredictably, taking lots of chances.]] (This will work better if you are lucky, but it may be your only choice if Malum is much better than you!)
<<if $companion is true>>[[I order my companion to go on the attack!]] (<<if $comfight gte 6 and $comwounded isnot true>>This will likely wound $comname, but not kill them!<<else>>$comname is likely to die doing this!<<endif>>)<<endif>><<endif>><<endif>>$comname rushes at Malum! <<if $comfight gte 6 and $comwounded isnot true>><<set $malumattack -= $comfight>><<set $comwounded to true>>$comname wildly jabs <<if $comfem is true>>her<<else>>his<<endif>> spear into Malum, scoring several significant hits! Unfortunately, Malum goes back on the attack and pierces through <<print $comname>>'s leg with his spear! $comname stumbles backwards. <<if $comfem is true>>She<<else>>He<<endif>> is still alive, but can't take much more of that!<<else>><<set $malumattack -= 5>>$comname manages to drive a spear through Malum's arm, but as <<if $comfem is true>>she does, Malum drives a spear right through her gut!<<else>>he does, Malum drives a spear right through his gut!<<endif>> Malum then lifts $comname in the air and slams <<if $comfem is true>>her<<else>>him<<endif>> into the ground. You watch in horror as $comname becomes a cloud of gore right in front of you!<<if $danacompanion is true>><<set $groupfight -= $danafight>><<set $danacompanion to false>><<set $danadead to true>><<set $danahorror to true>><<if $danagf is true>><<set $danagf to false>><<set $so to false>><<endif>><<elseif $selenacompanion is true>><<set $groupfight -= $selenafight>><<set $selenacompanion to false>><<set $selenadead to true>><<set $selenahorror to true>><<if $selenagf is true>><<set $selenagf to false>><<set $so to false>><<endif>><<elseif $maycompanion is true>><<set $groupfight -= $mayfight>><<set $maycompanion to false>><<set $maydead to true>><<set $mayhorror to true>><<if $maygf is true>><<set $maygf to false>><<set $so to false>><<endif>><<elseif $telumcompanion is true>><<set $groupfight -= $telumfight>><<set $telumcompanion to false>><<set $telumdead to true>><<set $telumhorror to true>><<if $telumgf is true>><<set $telumgf to false>><<set $so to false>><<endif>><<elseif $johncompanion is true>><<set $groupfight -= $johnfight>><<set $johncompanion to false>><<set $johndead to true>><<set $johnhorror to true>><<if $johnbf is true>><<set $johnbf to false>><<set $so to false>><<endif>><<elseif $gordoncompanion is true>><<set $groupfight -= $gordonfight>><<set $gordoncompanion to false>><<set $gordondead to true>><<set $gordonhorror to true>><<if $gordonbf is true>><<set $gordonbf to false>><<set $so to false>><<endif>><<elseif $petercompanion is true>><<set $groupfight -= $peterfight>><<set $petercompanion to false>><<set $peterdead to true>><<set $peterhorror to true>><<if $peterbf is true>><<set $peterbf to false>><<endif>><<else>><<set $zhangcompanion to false>><<set $zhangdead to true>><<set $zhanghorror to true>><<if $zhangbf is true>><<set $zhangbf to false>><<set $so to false>><<endif>><<endif>><<endif>>
<<if $jointattack gte $malumattack>>Malum tries to attack you, but he's severely weakened. You drive your spear right through him, and you see the look of shock on his light-skinned bearded face as he realizes that this is the end. You shove him down to the ground and yank out your spear as you watch his guts spill all over the ground! He makes a few gurgling sounds as he dies.
[[Victory!]]<<else>><<set $health -= 9>><<set $malumattack -= 5>>He manages to pierce through your defenses with his attack, and he drives his spear through your leg. The pain is almost overwhelming, but you manage to move away before he can strike again!
<<if $health lte 0>>Unfortunately, the blood loss is rapid. You can't stay on your feet. You're passing out.
[[I got so close and lost!]]<<else>>You and Malum begin circling each other with your spears drawn. NOTE: The numbers below will change with each turn! If your attack is close to Malum's and you still have health, you can probably win! If it's not, you may need to take chances!
Your Health: $health / $maxhealth
Malum's Combat Ability: $malumattack
Your Team's Combat Ability: $jointattack
[[I will continue to attack Malum normally. Let's stick to the plan!]]
[[I will begin to attack wildly and unpredictably, taking lots of chances.]] (This will work better if you are lucky, but it may be your only choice if Malum is much better than you!)
<<if $companion is true>>[[I order my companion to go on the attack!]] (<<if $comfight gte 6 and $comwounded isnot true>>This will likely wound $comname, but not kill them!<<else>>$comname is likely to die doing this!<<endif>>)<<endif>><<endif>><<endif>>You kneel and the crown is placed upon your head. You feel power surge through your body! You see blue clouds swirl around you, and you feel a voice speaking inside you. It is a difficult sensation to describe, but you hear it almost like your own thoughts. It says, "$plname, you have been chosen to be the new chief in our name, but you must follow our rules! If you follow us, you will have power and full control over this island. If you try and cut us out or show this island to the world, other selfish people will take it from you."
You see visions of lawyers and governments deciding it's "necessary" to take this island from you. You will only be given very little or nothing in exchange for your efforts here. But you see yourself having a long and prosperous reign with the power to do WHATEVER you want if you just agree to make some concessions to the dark ones...
The voice says, "If you agree to these terms, keep the crown upon your head."
[[I keep the crown on my head.]]
<<if $sadistic isnot true or $dick lte 6>>[[I rip the crown off of my head and throw it into the sand.]]<<else>>You are too evil and fargone at this point. You can't imagine losing power, and so you cannot bring yourself to remove the crown!<<endif>>Everyone looks at you in shock. Especially the villagers. There is no precedent for this. No one has ever refused the crown before! Most will do anything to get it! There is silence for a moment, and then suddenly <<if $darkcrystal is true>>you hear a loud explosion from the village behind you. The dark crystal has exploded!<<else>>you see an explosion off in the distance. It seems that the shrine in the center of their village just exploded!<<endif>> Your refusal to wear the crown has ended the curse on this island. The whole curse was based on the idea that people will always be selfish and no one would reject power. When you rejected the crown, the crystal's power had nowhere to go and it detonated.
The villagers aren't even sure what to do. Their powers are gone. Some try to cast spells or open portals, and they can't! The magic of the island is gone. Some look fearful, some look depressed, and you think a few actually go end themselves. Maybe a few of the lowest ranking among them have a few smiles, though.
<<if $danadead is not true>>Dana says, "Wow... You really did it, $plname! Congrats! Those haters can't touch us now!"
<<endif>><<if $zhangdead isnot true and $zhang is true>>Zhang puts an arm around your shoulders and says, "I knew there was something different about you the moment I met you... OK, so maybe I didn't, but after I got to know you, I knew you'd change things around here!"
<<endif>><<if $gordondead isnot true>>Gordon says, "Holy shit, we just blew up these people's whole culture... This is so cool!"
<<endif>><<if $maydead isnot true>>May says, "What we have done in these last few weeks was truly insane... But it was our finest hour! I'm so excited I could use a contraction!"
<<endif>><<if $johndead isnot true>>John says, "I've done a lot of awesome stuff in my life, $plname, but nothing compares with this! We just beat evil, $man!"
<<endif>><<if $selenadead isnot true>>Selena says, "Well, on the bright side, I'm going to have a REALLY good reason to tell Monica why I'm so late getting to her house!"
<<endif>><<if $peterdead isnot true>>Peter says, "You know, they don't teach you anything about this in pilot school!"
<<endif>><<if $telum is true and $telumdead isnot true>>Telum says, "When I joined you, I thought that maybe we'd escape or beat Malum, but... This is better! I already feel more free!"
<<endif>>A few hours later, there are helicopters flying over and boats passing nearby. It seems that this island can no longer cause crashes! Aircraft and boats can now easily approach. Also, the island is no longer hidden. A bunch of people just noticed there's an enormous new island in the middle of the ocean, and a lot of government vehicles are coming to investigate!
When the locals are asked about the leader of this island, most still answer that you are. Surrounding governments are not willing to let you be the ruler of this island, but they are willing to give you a significant sum of money for your "land". Everyone will get some money for the island, in fact!
[[Very well, we'll sell this island to oil interests.]]
[[Let's try to get agriculture and tourism resorts going here!]]<<if $danacompanion is true>>Dana looks at you and says, "Me? $plname, I'm the youngest person in our crew. Why would you think that ''I'' would be the best leader?" She gulps and says, "Well... if you think I can do it..."
She kneels before the council, and they put the crown on her head. She is surrounded by a blue cloud for a moment, and then she suddenly stands up and throws it on the ground. She says, "No! I will never give up who I am!"<<elseif $johncompanion is true>>John smiles and says, "I've been thinkin' and... maybe this job is for me!"
He kneels before the council, and they put the crown on his head. He is surrounded by a blue cloud for a moment, and then he suddenly stands up and throws it on the ground. He yells, "We were wrong, $plname. This isn't to make us royalty, it's to make us more like them! I refuse that!"<<elseif $maycompanion is true>>May says, "Wow... I ran hundreds of simulations in my head about what might happen today, and this never happened in any of them. Very well... Perhaps it is time for some brains to rule this island. I shall do it."
She kneels before the council, and they put the crown on her head. She is surrounded by a blue cloud for a moment, and then she suddenly stands up and throws it on the ground. She says, "They are not interested in any of the reforms I thought to be beneficial! They want me to become another Malum, and I shall never do such a thing!"<<elseif $petercompanion is true>>Peter blinks a few times and says, "Re-really? Me? Well... I guess... Let me see..."
He grabs the crown from the council and he throws it on the ground! He says, "I don't need some tacky jewelry from the bastards who haven't even apologized for murdering Captain Andrews! This is for you, Captain!"<<elseif $selenacompanion is true>>Selena says, "Do you think that we can really change this place, $plname? What do you think I can do to change it? They'll never be family-friendly!"
She starts to kneely but then she leaps up and bats the crown to the ground with her hand. She says, "It's cursed... I'm not as religious as my grandma, but I know you don't mess with stuff like that."<<elseif $gordoncompanion is true>>Gordon looks shocked, "Me? You're choosing me to do something POPULAR? This is a first. Well..."
He kneels before the council, and they put the crown on his head. He is surrounded by a blue cloud for a moment, and then he suddenly stands up and throws it on the ground. He yells, "I can't believe I'm turning down the first chance in my life to be popular, but... I haven't been perfect in my life, but I'm not THAT evil. They want me to become another Malum!"<<elseif $zhangcompanion is true>>Zhang chuckles and says, "That's sweet of you, $plname. Thanks! Let me see that for a second..."
He grabs the crown and tosses it into the ocean! He says, "I appreciate the offer, but you NEVER let evil in... or on your head."<<endif>>
<<if $telumcompanion isnot true>>Everyone stands around and looks on in shock for a few moments. There is no precedent for this. No one has ever refused the crown before! Certainly two people have never refused it! <<if $darkcrystal is true>>You hear an explosion from the village behind you. Your old hut has been destroyed! It seems that when you refused the crown, the dark crystal exploded and the whole curse on the island is lifted!<<else>>You see the temple from the enemy village way off in the distance explode! The whole island shakes! It seems that there was something called the dark crystal there that tied all of the magics of this island together!<<endif>> The whole curse was dependant on people being selfish assholes, and today you have proven that this is not always true!
[[Together we have defeated evil!]]<<else>>Telum is astounded that you would give up this amazing opportunity! Still, she slowly gets down on her knees and accepts the crown. A blue cloud envelops her for a moment, and then she stands up triumphantly and says, "I am Telum, the second woman chief of our people! Fear me!"
There are cheers from many people. At first, Telum seems a bit better than Malum was, but she becomes more and more cruel, and she desires to continue killing people who crash on this island. Your other companions ask her not to do that, and she orders all of them to be executed. You go to her room, and she says, "I'm doing this for all of us, $plname. <<if $telumheir is true>>I have given birth to your twins, no other chief has done that for their officers! And I can bear you more children, but you must remain loyal to me!"<<else>>I thank you for giving me the crown, $plname. You made the right choice, but I must say that as your chief, you must follow me now."<<endif>>
[[I will obey and follow Telum.]]
[[I didn't make you chief for THIS, Telum. You can't do this!]]<<endif>>Great news! $soname is very happy about this! <<if $danagf is true>>All of Dana's brothers inform you that they will kill you if you ever hurt their sister. You think they're joking... maybe. <<if $male is true>>Dana wants to have about 3 children, and she'd prefer to get it out of the way while she's still young!<<else>>Dana thinks you should adopt a child or two, but she's open to other options.<<endif>> The two of you live out your days in a little house near a beautiful forest.<<elseif $johnbf is true>>Fortunately, John's car dealership kept running in his absence, and he still has a lot of money and can throw a beautiful wedding! <<if $male is true>>He says he'd like to adopt a few kids for you to raise together. A lot of his friends are surprised to hear he's gay, and he tells them he didn't know until very recently, but they all accept the two of you warmly after some time.<<else>>He says he wants to have like 6 kids with you, but he's willing to accept a lower number if you don't want that many. A lot of people said they thought he'd never settle down with a nice girl, but maybe he was just waiting for the perfect one!<<endif>><<elseif $maygf is true>>May happily accepts your marriage proposal, and the wedding is beautiful despite the fact that her vows had a whole paragraph about correct grammar usage expectations for future offspring. <<if $male is true>>She tells you that she would like to stay at home for a few years and care for the house while maybe studying for a PhD and then publish academic papers that will probably never fully cover the cost of the PhD she hopes to get, but she's also cool with going out and getting a job! The resort that had offered her a job found someone else when she "died", but she doesn't seem to broken up about it. She states that she would like to have 2.1 children, but is willing to negotiate a number or two in either direction. You're pretty sure she's joking about the .1 part... Either way, she does a good job organizing your house!<<else>>May states she would be content just to adopt 1 or 2, but says she's also OK with in vitro fertilization as long as both of you "have to take a turn" doing it. Her job at the resort fell through, but she doesn't seem to broken up about it. She says she's willing to work or stay at home and clean and maybe get a PhD...<<endif>><<elseif $peterbf is true>>Peter's whole family can't believe that someone is actually willing to marry him! Still, they help you organize a beautiful wedding. <<if $male is true>>Peter is in favor of adopting a few kids, but he's willing to let you do the in vitro route with a surrogate mother if you want.<<else>>You and Peter have 3 girls and then a boy together, and all 3 of the girls look just like you. The boy actually looks a lot like him!<<endif>><<elseif $selenagf is true>>Selena is THRILLED to finally be getting married. Her sister, Monica, tells you that when Selena was a girl, she only wanted to play house or play pretend wedding. You are making her dreams come true! <<if $male is true>>Selena wants as many kids as you're willing to pump into her! Perhaps at some point you promised her that you'd be willing to get up and take care of the kids at 3 AM, but those old promises seem to be forgotten as she always jumps up to take care of them the first time you hear a cry!<<else>>There are some people in Selena's family who do not approve of you, but most eventually come around when they see how happy you make her! Perhaps at some point you promised Selena that you'd be willing to undergo the in vitro process for her, but when the time comes, she wants to do it herself. She says she'd like to give birth at least once if you don't mind (even if it will really hurt), but she's also willing to adopt or let you take a turn at it if you'd like!<<endif>> <<if $spselena is true>>Of course, Selena is still the person in your house whose bottom gets smacked the most often!<<else>>She's a great wife!<<endif>><<elseif $gordonbf is true>>Gordon's family goes into a frenzy when they meet you! You can tell that your new mother-in-law is going to be a lot to deal with! Still, although a bit crass at times, they are a loving family. <<if $male is true>>Gordon gets a bit of teasing for being gay, and his mom really isn't sure about it, but when he promises her grandkids will be on the way soon, she decides to overlook it!<<else>>His mom yells, "Gordon! I didn't think you'd ever pull in an actually PRETTY girl. What happened on that island?"
Gordon replies, "Well, for starters, YOU WEREN'T THERE! That gave me so much more confidence!" You and Gordon soon have a son together, and it looks like he'll have your family's hair, because Gordon's hair is starting to thin a bit toward the front. Gordon wants however many kids you want!<<endif>><<elseif $telumgf is true>>Telum is fascinated by everything related to this new world, and you do end up having to spend a few weeks just letting her get acquainted with libraries. She initially finds the "No shirt, No shoes, No service" policy a bit offensive, but she eventually gets over it. <<if $telumdressed is true or $telumshirt is true or $telumshirt is false>>In fact, she soon looks just like a normal 20-something woman to most people.<<else>>She reluctantly puts on clothes to go out in public, but she's usually naked at home.<<endif>> <<if $male is true>>She is pleased that she no longer has to wait to bear your children, and she hopes you're willing to let her bear quite a few! She has twins first, a son and a daughter who look very much like the combination of the two of you!<<else>>She finds all of modern society's reproduction options fascinating. She said she's willing to do in vitro or adopt, whichever you'd prefer. She does say that "in vitro" sounds like the least sexy way to get pregnant though.<<endif>> Telum has a lot to learn about society, but you're a great teacher for her!<<else>>Zhang Hao finds out that his younger sister is still alive, and though his parents died a few years ago, they never gave up hope that Hao would one day somehow come back! His sister bursts into tears when she sees him, and it turns out that his parents did amass some wealth, and she is willing to share some of it with him! It was in their parents' will that Hao should get some of the money if he ever comes back! <<if $male is true>>The two of you agree to adopt a few kids, and he says he'd also like to try out in vitro fertilization if you don't mind! He'd like to pass on his parents' genes, but knowing that his sister was able to do it, he says he doesn't have to try it.<<else>>His sister is a bit surprised to see her brother with someone so young, but when you tell her that you're going to give birth to her <<if $zhangson is true>>nephew!<<elseif $zhangson is false>>niece!<<else>><<set $dice to random(1, 2)>><<if $dice eq 1>>nephew!<<else>>niece!<<endif>><<endif>> Zhang is just happy that you are finally ready! Naturally, Zhang Hao was ready a bit faster than you given he's older, but mostly he seems understanding of the age difference despite an occasional joke.<<endif>><<endif>>
<<if $zhangdead isnot true and $zhang is true>><<if $danapreg is true and $danadead isnot true>>Your kids often play with Hao and Dana Zhang's kids! You all become good friends.<<elseif $maypreg is true and $maydead isnot true>>Your kids often play with Hao and May Zhang's kids! You all become good friends.<<elseif $selenapreg is true and $selenadead isnot true>>Your kids often play with Hao and Selena Zhang's kids! You all become good friends, even if they are a couple of weirdos.<<elseif $telumpreg is true and $telumdead isnot true>>Your kids often play with Hao and Telum Zhang's kids! Telum is quite pleased to finally have a last name! You all become good friends.<<endif>>
<<else>><<if $danapreg is true and $danadead isnot true>>Dana gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<elseif $selenapreg is true and $selenadead isnot true>>Selena gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<elseif $maypreg is true and $maydead isnot true>>May gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<elseif $telumpreg is true and $telumdead isnot true>>gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father... Telum really does need some help as she doesn't really know a lot about 21st century society!<<endif>><<endif>>You are not quite as rich as you might have been had you conquered the island, but you manage to make enough to live out a comfortable life. <<if $sadistic is true>>Some days, you miss the violence and excitement of the island, but there's no going back. It has disappeared.<<else>>You occasionally have nightmares about the island, but you turn to see your loving family and you feel a bit better.<<endif>>
THE END
You have reached the //Escape// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[Next time I want to defeat Malum. How should I do that?]]
[[Do you have any other tips I could use in the future?]]
<<if $male is true>><<if $johnbf is true or $peterbf is true or $gordonbf is true or $zhangbf is true>>[[So, are all the characters gay in this story?]]<<endif>>
<<else>><<if $danagf is true or $maygf is true or $selenagf is true or $telumgf is true>>[[So, are all the characters gay in this story?]]
<<endif>><<endif>>[[What is wrong with you making a "game" like this?]]<<if $danagf is true>>All of Dana's brothers inform you that they will kill you if you ever hurt their sister. You think they're joking... maybe. <<if $male is true>>Dana had always thought that she'd probably have kids someday, but she finds that she doesn't mind keeping a great, rocking bod, and she often babysits her brothers' kids. She can still have a fulfilling life!<<else>>Dana sometimes babysits her brothers' kids, but overall she's fully embraced the child-free lifestyle, and loves being your lover!<<endif>> The two of you live out your days in a little house near a beautiful forest.<<elseif $johnbf is true>>Fortunately, John's car dealership kept running in his absence, and he still has a lot of money for the two of you to enjoy together! <<if $male is true>>You both get to enjoy sports, cars, and sex for the rest of your days!<<else>>His mom is quite disappointed when she hears he doesn't want kids, but that's life. Maybe you're not the most popular person in his family, but you are the love of John's life! He loves having a wife whose rocking bod has never given birth to children!<<endif>><<elseif $maygf is true>>May happily accepts your proposal. She is a very modern woman, so she doesn't mind forgoing children. She tells you that she would like to stay at home for a few years and care for the house while maybe studying for a PhD and then publish academic papers that will probably never fully cover the cost of the PhD she hopes to get, but she's also cool with going out and getting a job! The resort that had offered her a job found someone else when she "died", but she doesn't seem to broken up about it. She will work or stay at home.<<elseif $peterbf is true>>Peter's whole family can't believe that someone is actually willing to be him! They are all very supportive of you. <<if $male is true>>Peter is in favor of adopting a few kids at first, but he eventually agrees with you that life with no kids is better.<<else>>Peter at first says he'd like to have kids, but you ask if he'd like to squeeze babies out of his lower body, and he agrees that maybe it's not a good idea.<<endif>><<elseif $selenagf is true>>Selena is THRILLED that you want to marry, but she had been hoping to have some kids of her own. Still, she wants you more than she wants kids. Most of her family members never really forgive you, though. <<if $male is true>>She does occasionally bring up kids, but after some time, she becomes content just to babysit her nieces and nephews often! She doesn't make you help out with babysitting, though!<<else>>Most people in her family blame lesbianism, but Monica comes to accept her and Selena is happy just to babysit her nieces and nephews often. Don't worry, she won't force you to help out.<<endif>> <<if $spselena is true>>How could you even accept any kids in your house when you already have to spank Selena so often?<<else>>She's a great partner!<<endif>><<elseif $gordonbf is true>>Gordon's family goes into a frenzy when they meet you! You can tell that your new "mother-in-law" is going to be a lot to deal with! They like you a bit less when they find out that you won't be having any kids with him. Still, you're mostly welcome in their houses. <<if $male is true>>Gordon gets a bit of teasing for being gay, and his mom really isn't sure about it, but what choice do they have but to accept you?<<else>>One day, his mom yells, "Gordon! I didn't think you'd ever pull in an actually PRETTY girl. What happened on that island?"
Gordon replies, "Well, for starters, YOU WEREN'T THERE! That gave me so much more confidence!" She still wishes you'd give her a few grandchildren, but you can tell she does kind of like you for how happy you make her son.<<endif>><<elseif $telumgf is true>>Telum is fascinated by everything related to this new world, and you do end up having to spend a few weeks just letting her get acquainted with libraries. She initially finds the "No shirt, No shoes, No service" policy a bit offensive, but she eventually gets over it. <<if $telumdressed is true or $telumshirt is true or $telumshirt is false>>In fact, she soon looks just like a normal 20-something woman to most people.<<else>>She reluctantly puts on clothes to go out in public, but she's usually naked at home.<<endif>> <<if $male is true>>She finds it quite strange that you're a man with no desire to have heirs, but she decides that giving birth is no fun and she embraces your decision.<<else>>She offers that she could get pregnant if you wanted her to, but she seems content not to have kids.<<endif>> Telum has a lot to learn about society, but you're a great teacher for her! You love having her in your house!<<else>>Zhang Hao finds out that his younger sister is still alive, and though his parents died a few years ago, they never gave up hope that Hao would one day somehow come back! His sister bursts into tears when she sees him, and it turns out that his parents did amass some wealth, and she is willing to share some of it with him! It was in their parents' will that Hao should get some of the money if he ever comes back! <<if $male is true>>When Zhang Hao learns that his sister has passed on their family genes, he finds himself far less desperate to have kids.<<else>>His sister is a bit surprised to see her brother with someone so young, and she occasionally insinuates that you might be a gold digger. Still, Hao mostly seems understanding of the age difference despite an occasional joke.<<endif>><<endif>>
<<if $danapreg is true and $danadead isnot true>>Dana gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father... Maybe you will, or maybe you won't.
<<elseif $selenapreg is true and $selenadead isnot true>>Selena gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father... Maybe you will, or maybe you won't.
<<elseif $maypreg is true and $maydead isnot true>>May gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father... Maybe you will, or maybe you won't.
<<elseif $telumpreg is true and $telumdead isnot true>>gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father... Telum really does need some help as she doesn't really know a lot about 21st century society! Maybe you'll help her, or maybe you won't.
<<endif>>You are not quite as rich as you might have been had you conquered the island, but you manage to make enough to live out a comfortable life. <<if $sadistic is true>>Some days, you miss the violence and excitement of the island, but there's no going back. It has disappeared.<<else>>You occasionally have nightmares about the island, but you turn to see $soname and you feel a bit better.<<endif>>
THE END
You have reached the //Escape// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[Next time I want to defeat Malum. How should I do that?]]
[[Do you have any other tips I could use in the future?]]
<<if $male is true>><<if $johnbf is true or $peterbf is true or $gordonbf is true or $zhangbf is true>>[[So, are all the characters gay in this story?]]<<endif>>
<<else>><<if $danagf is true or $maygf is true or $selenagf is true or $telumgf is true>>[[So, are all the characters gay in this story?]]
<<endif>><<endif>>[[What is wrong with you making a "game" like this?]]Maybe you have a SO back home who you prefer over $soname, maybe you didn't really like $soname all that much, or maybe you're just the sort of $man who doesn't like to be tied down! Whatever the case may be, you're a free agent. Do you still hang out with anyone else from the island?
[[Sure, we keep in touch!]]
[[What friends? I hate all of these losers!]]<<if $gordondead isnot true>><<if $gordonbf is true>>Gordon doesn’t really want to have a relationship with you after you break up with him.<<elseif $gordonin gte 2>>You and Gordon remain friends. His job offer to work for him still remains open (but only if you want it)! He often invites you out to drink with him whenever you both have a night off, and he laughs and makes quite profane comments, but you know that deep down he’s a good guy. You remain lifelong friends.<<elseif $gordonin lte 0>>Gordon does not like you. He doesn’t really seek to have any sort of relationship with you after you go your separate ways.<<else>>You and Gordon still talk occasionally, maybe wish each other a happy birthday on social media, but you don’t see him often.<<endif>>
<<endif>><<if $selenadead isnot true>><<if $selenagf is true>>Selena doesn’t really want to have a relationship with you after you break up with her.<<elseif $selenapreg is true and $zhangdead is true>>Selena gives birth to a boy who looks almost exactly like Zhang Hao, and she names him after his father. She asks if you’ll be involved in his life, but you don’t have to do it.<<elseif $selenapreg is true>>Selena soon marries Zhang, and the two of them have lots of kids together! They often invite you over for dinner!<<elseif $selenain gte 2>>You and Selena remain friends. Some days you laugh and some days you cry when you remember the island, but the two of you support each other through the process! She gets married to a nice guy and they have lots of kids together. You remain lifelong friends.<<elseif $selenain lte 0>>Selena does not like you. She doesn’t really seek to have any sort of relationship with you after you go your separate ways.<<else>>You and Selena still talk occasionally, maybe wish each other a happy birthday on social media, but you don’t see her often.<<endif>>
<<endif>><<if $peterdead isnot true>><<if $peterbf is true>>Peter doesn’t really want to have a relationship with you after you break up with him.<<elseif $peterin gte 2>>You and Peter remain friends. You don’t love the bossy wife he married, but you still enjoy sitting down with him and playing a game, watching something on TV, or just talking! You remain lifelong friends.<<elseif $peterin lte 0>>Peter does not like you. He doesn’t really seek to have any sort of relationship with you after you go your separate ways.<<else>>You and Peter still talk occasionally, maybe wish each other a happy birthday on social media, but you don’t see him often.<<endif>>
<<endif>><<if $maydead isnot true>><<if $maygf is true>>May doesn’t really want to have a relationship with you after you break up with her.<<elseif $maypreg is true and $zhangdead is true>>May gives birth to a boy who looks almost exactly like Zhang Hao, and she names him after his father. She asks if you’ll be involved in his life, but you don’t have to do it.<<elseif $maypreg is true>>May soon marries Zhang, and the two of them have 3 kids together! They often invite you over for dinner!<<elseif $mayin gte 2>>You and May remain friends. Some days you worry that you might be boring her because she has so many “smart” things to say, but she always seems to enjoy your conversations. She gets married to a nice guy and they have 2 kids together. You remain lifelong friends.<<elseif $mayin lte 0>>May does not like you. She doesn’t really seek to have any sort of relationship with you after you go your separate ways.<<else>>You and May still talk occasionally, maybe wish each other a happy birthday on social media, but you don’t see her often.<<endif>>
<<endif>><<if $johndead isnot true>><<if $johnbf is true>>John doesn’t really want to have a relationship with you after you break up with him.<<elseif $johnin gte 2>>You and John remain friends. He says you can work at his dealership if you want (but only if you want it)! He often invites you out to drink with him whenever you both have a night off, and he likes to watch football, but he’s happy to talk about other things if you want. You remain lifelong friends.<<elseif $johnin lte 0>>John does not like you. He doesn’t really seek to have any sort of relationship with you after you go your separate ways.<<else>>You and John still talk occasionally, maybe wish each other a happy birthday on social media, but you don’t see him often.<<endif>>
<<endif>><<if $danadead isnot true>><<if $danagf is true>>Dana doesn’t really want to have a relationship with you after you break up with her.<<elseif $danapreg is true and $zhangdead is true>>Dana gives birth to a boy who looks almost exactly like Zhang Hao, and she names him after his father. She asks if you’ll be involved in his life, but you don’t have to do it.<<elseif $danapreg is true>>Dana soon marries Zhang, and the two of them have 4 kids together! They often invite you over for dinner!<<elseif $danain gte 2>>You and Dana remain friends. She often invites you to go hiking with her (far from the ocean, though). She gets married to a guy who is not exactly your favorite person, but she seems to love him. They do have a few kids together, and you’re rarely required to spend much time with him. You remain lifelong friends with Dana.<<elseif $danain lte 0>>Dana does not like you. She doesn’t really seek to have any sort of relationship with you after you go your separate ways.<<else>>You and Dana still talk occasionally, maybe wish each other a happy birthday on social media, but you don’t see her often.<<endif>>
<<endif>><<if $telumdead isnot true and $telum is true>><<if $telumgf is true>>Telum doesn’t really want to have a relationship with you after you break up with her. She just sort of disappears off the map.<<elseif $telumpreg is true and $zhangdead is true>>Telum gives birth to a boy who looks almost exactly like Zhang Hao, and she names him after his father. She asks if you’ll be involved in his life, but you don’t have to do it. It’ll be tough for her with no real documentation though<<elseif $telumpreg is true>>Telum soon marries Zhang, and the two of them have lots of kids together! They often invite you over for dinner! It seems they’re figuring out the 21st century together!<<elseif $telumin gte 2>>You and Telum remain friends. Adjusting to this new world is difficult for her, but she’s determined. She does manage to carve out a life for herself. You remain lifelong friends.<<elseif $telumin lte 0>>Telum does not like you. She doesn’t really seek to have any sort of relationship with you after you go your separate ways. She disappears off the map<<else>>You occasionally hear about Telum getting on a morning show or doing something interesting, but you rarely talk with her.<<endif>>
<<endif>><<if $zhangdead isnot true and $zhang is true>><<if $zhangbf is true>>Zhang doesn’t really want to have a relationship with you after you break up with him. You hear that he actually came into some money when he found out he has a rich sister, but he isn’t interested in talking to YOU about that.<<elseif $danapreg is true or $selenapreg is true or $maypreg is true or $telumpreg is true>>As we’ve already mentioned, Zhang Hao’s life is now largely about his wife. He came into some money because it turns out he has a rich living sister and his parents weren’t bad off before they died! He makes a surprisingly great father for a crazy old man.<<elseif $zhangin gte 1>>Zhang Hao finds out he has a rich sister who gives him some money, and he soon after marries a much younger woman who does bear him a few children. You don’t always love his wife, but you are glad his dreams are finally coming true. He always thanks you for helping him, and invites you over often. You remain his friend for the rest of his life, about 20 years.<<else>>You quickly lose contact with Zhang, mostly due to the fact that he never really liked you.<<endif>>
<<endif>>As for you, <<if $sadistic is true>>you often find yourself missing the island. It was an awful place, but as a sadistic individual, you often felt in your element. Still, the island has disappeared, and even if you fly over where it SHOULD be, it just isn’t there. You’ll have to find how to live your life on your own.<<else>>you can do what you want! Maybe you get married and have a family, maybe you like being single, or maybe you plan to dedicate your life fully to work. Whatever the case may be, your options are wide open! Some nights you have nightmares about the island, but at least you can wake up knowing you escaped.<<endif>>
THE END
You have reached the //Escape// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[Next time I want to defeat Malum. How should I do that?]]
[[Do you have any other tips I could use in the future?]]
<<if $male is true>><<if $johnbf is true or $peterbf is true or $gordonbf is true or $zhangbf is true>>[[So, are all the characters gay in this story?]]<<endif>>
<<else>><<if $danagf is true or $maygf is true or $selenagf is true or $telumgf is true>>[[So, are all the characters gay in this story?]]
<<endif>><<endif>>[[What is wrong with you making a "game" like this?]]
Quite right! Just because you were trapped on an island with some people doesn’t mean you have to like them or stay in touch! As soon as you get away, you never speak to any of them again.
<<endif>>As for you, <<if $sadistic is true>>you often find yourself missing the island. It was an awful place, but as a sadistic individual, you often felt in your element. Still, the island has disappeared, and even if you fly over where it SHOULD be, it just isn’t there. You’ll have to find how to live your life on your own.<<else>>you can do what you want! Maybe you get married and have a family, maybe you like being single, or maybe you plan to dedicate your life fully to work. Whatever the case may be, your options are wide open! Some nights you have nightmares about the island, but at least you can wake up knowing you escaped.<<endif>>
THE END
You have reached the //Escape// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[Next time I want to defeat Malum. How should I do that?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]Good question! A lot of people would like to know. Depending on who you’ve talked to, you might already know most of the answers available. The truth is, no one knows for sure. Maybe they’re demons, maybe they’re some kind of spirit, maybe they’re part of the fabric of the very universe… Whatever they are, they don’t desire to be fully known by you or any other living being.
What we do know for sure is that many of the things that they love most are what we would probably call evil. They enjoy human suffering, and even seem to be empowered by it. They require their followers to cause suffering, or they will punish their followers. When their followers cause suffering to the satisfaction of their lords, they get benefits such as special powers. One of the powers they most often use are the blue portals that in some cases can also function as shields as they deflect shots away. Only the most powerful and significant leaders of the village can use them as shields though.
They are not all-powerful, though. There is a dark crystal in the center of their civilization that empowers them. Many of the villagers don’t even know about the dark crystal, but the higher-ups all know it’s there! That dark crystal brings power to the island, but can’t extend very far beyond the island. Also, many of their spells have limits. They sometimes require that the targets of the spell could conceivably get away, or they have significant consequences for the caster. Some of their spells can backfire on them!
Are there also light ones or good spirits? Most believe so, but they are strangely just as enigmatic as the dark ones. They have some presence on the island, but outside of the northern-most edge of it, they generally seem to be the weaker power. They make some changes to reality, but not often. Some believe that they actually have a lot of control in the world outside of the island, but that seems impossible to verify.Trial and error, mostly. First of all, make sure you upgrade your companions’ fighting abilities. Usually it’s best to focus on one or two companions and having them help you. Upgrade them whenever you can. Also, don’t move too fast, but don’t move too slowly, either! The intensity of the attacks against your village will continue to get more severe over time, so you don’t want to go TOO slowly either! Make sure you upgrade your companions and yourself, too!
If there’s one or two companions you don’t care for and don’t mind losing them, you could also be a <<if $male is true>>dick<<else>>bitch<<endif>> to them and make them your enemy. If a character is designated as your enemy, they are more likely to die in events that involve everyone or when your village is attacked. It’s not nice, but it’s one way you can make sure that some of your companions are more likely to survive!Remember that every other time you upgrade the attack of one of your companions, their fighting ability will go up by 2! You can have a companion help you take down Malum, so having someone help you can be very helpful! You can be concerned with your own attack, but be even more concerned with your own! If you keep failing whenever you fight with Malum, keep upgrading your (or your companion's) fighting abilities and make sure that you are full health!
It is possible to sit back and wait for Malum to come and attack you personally, but I recommend exploring the whole island, and then stealing his dark crystal. It is a tough mission, but it’s a nice bonus in your final fight! Plus, you don’t have to worry about getting attacked so many times! Also, make sure that you explore the abandoned facility. There is one VERY important object you can get from there, which will also help you out!
Telum is the woman who is picking berries the first time you find the enemy village, I recommend not killing her. Even if you don't plan to use her as a compnion very much, she can help you skip a few exploration steps, and give you information which will //slightly// lower Malum's level. Also, Telum starts out with 4 fighting ability! Unless you have been improving someone else's fight/explore, she may be your best fighter companion when you get her.
''SPOILER ALERT:'' For the mission to get the dark crystal, I recommend that you become perceptive, sadistic, or if you’re willing to sacrifice Zhang Hao, he can also get you out of the temple with no damage to you.
Remember that every other time you upgrade the attack of one of your companions, their fighting ability will go up by 2! Sometimes it might be more beneficial to upgrade your companions than yourself, but if they die, you’ll lose all of the upgrades you’ve put into them!
Building up your village is the most effective way to prepare for attacks from the enemy, but building up your village does nothing to help you during any missions outside of your village or if you manage to fight Malum. It can be a good idea to upgrade your village sometimes, but if you want to get in a fight at the end, make sure that building isn’t the only thing you upgrade!
Most of the time, only one of your companions will build up the village at a time, but if you decide to escape on the boat, everyone with building ability who is not occupied with something else will help you whenever you work on the boat, even if they don’t like you! Everyone wants to escape!
Some of the traits you can get at the beginning or earn over time can also effect how well you do. If you are perceptive, lucky, athletic, a gunner, an archer, or charismatic, those will affect your probabilities of succeeding in certain situations. Remember that some of them also affect your starting health or other abilities. Gunners usually can fire off more rounds before engaging in combat than archers, but their ammo is limited, so be careful how much you use it! Archers will never run out of ammo.
In your first conversation with the survivors, if you talk with one person and then leave them, and then you have a longer conversation with the second person, you can converse with 2 survivors in the intro!
If you have helpers who like you and want to build, they can build while you do other things! Same for farming!
Telum is the woman who is picking berries the first time you find the enemy village, I recommend not killing her. Even if you don't plan to use her as a compnion very much, she can help you skip a few exploration steps, and give you information which will //slightly// lower Malum's level. Also, Telum starts out with 4 fighting ability! Unless you have been improving someone else's fight/explore, she may be your best fighter companion when you get her.
When you go to Zhang's lighthouse, he will like you better if you just walk straight up to his front door, but if you are sadistic and have done a lot of evil things, it will take away some of your health.
//This list may be expanded in the future.//I don’t know. These are the sorts of things that go through my head, and I decided to make them go through your head, too. You’re welcome.Zhang Hao finds out that his younger sister is still alive, and though his parents died a few years ago, they never gave up hope that Hao would one day somehow come back! His sister bursts into tears when she sees him, and it turns out that his parents did amass some wealth, and she is willing to share some of it with him! It was in their parents' will that Hao should get some of the money if he ever comes back! His sister is a bit surprised to see her brother with someone so young, but when you tell her that you're going to give birth to her <<if $zhangson is true>>nephew!<<elseif $zhangson is false>>niece!<<set $dice to 2>><<else>><<set $dice to random(1, 2)>><<if $dice eq 1>>nephew!<<else>>niece!<<endif>><<endif>> Zhang Hao actually lives a fairly long life, and the two of you have many more children over the years! He becomes fairly successful over the years. You have at least enough money to live fairly comfortably for the rest of your life if you need! You'll have less money than you would have if you had conquered the island, but you won't go hungry!
THE END
You have reached the //Escape// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[Next time I want to defeat Malum. How should I do that?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]Zhang Hao is saddened that you don't want to be with him, but he understands, and is glad that he will at least have one kid! You soon give birth to a <<if $zhangson is true>>son!<<elseif $zhangson is false>>daughter!<<set $dice to 2>><<else>><<set $dice to random(1, 2)>><<if $dice eq 1>>son!<<else>>daughter!<<endif>><<endif>> You're both loving parents to the child, though Hao only lives a few more years after you return to civilization. Fortunately, it turns out that although Zhang's parents died a few years ago, they never gave up hope that Hao would one day somehow come back! His sister bursts into tears when she sees him, and it turns out that his parents did amass some wealth, and she is willing to share some of it with him! It was in their parents' will that Hao should get some of the money if he ever comes back! He inherits a significant amount of money, and your <<if $zhangson is true or $dice eq 1>>son<<else>>daughter<<endif>> inherits most of what he had! This means that you'll have less money than you would have if you had conquered the island, but you won't go hungry!
THE END
You have reached the //Escape// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[Next time I want to defeat Malum. How should I do that?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]Telum is fascinated by everything related to this new world, and you do end up having to spend a few weeks just letting her get acquainted with libraries. She initially finds the "No shirt, No shoes, No service" policy a bit offensive, but she eventually gets over it. <<if $telumdressed is true or $telumshirt is true or $telumshirt is false>>In fact, she soon looks just like a normal 20-something woman to most people.<<else>>She reluctantly puts on clothes to go out in public, but she's usually naked at home.<<endif>> The two of you are soon married and she gives birth to twins, a son and a daughter who look very much like the combination of the two of you! Perhaps the two of you will have many more children together. She doesn't have a lot of career opportunities given the fact that she has had no formal education, but you're able to work enough to have at least a respectably comfortable life!
<<if $zhangdead isnot true and $zhang is true>><<if $danapreg is true and $danadead isnot true>>Your kids often play with Hao and Dana Zhang's kids! You all become good friends.<<elseif $maypreg is true and $maydead isnot true>>Your kids often play with Hao and May Zhang's kids! You all become good friends.<<elseif $selenapreg is true and $selenadead isnot true>>Your kids often play with Hao and Selena Zhang's kids! You all become good friends, even if they are a couple of weirdos.<<endif>>
<<else>><<if $danapreg is true and $danadead isnot true>>Dana gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<elseif $selenapreg is true and $selenadead isnot true>>Selena gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<elseif $maypreg is true and $maydead isnot true>>May gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<endif>><<endif>>
<<if $sadistic is true>>Some days, you miss the violence and excitement of the island, but there's no going back. It has disappeared. Telum seems to sympathize with you, but she assures you that there are very few old people on that island! You wouldn't have lived much longer.<<else>>You occasionally have nightmares about the island, but you turn to see your loving family and you feel a bit better.<<endif>>
THE END
You have reached the //Escape// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[Next time I want to defeat Malum. How should I do that?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]What a cruel decision on your part! OK... She eventually gives birth to twins, a son and a daughter who look very much like the combination of the two of you! When you ask for full custody in court, she pulls out a stone blade she smuggled into the court and tries to kill you, but that doesn't do well for her custody case. Given her lack of legal documents, 0 job prospects, and a few conversations with social workers that went VERY poorly for her, the court eventually decides to give you full custody. Telum disappears and you never hear from her again.
<<if $zhangdead isnot true and $zhang is true>><<if $danapreg is true and $danadead isnot true>>Your kids often play with Hao and Dana Zhang's kids! You become good friends with them.<<elseif $maypreg is true and $maydead isnot true>>Your kids often play with Hao and May Zhang's kids! You become good friends with them.<<elseif $selenapreg is true and $selenadead isnot true>>Your kids often play with Hao and Selena Zhang's kids! You become good friends with them, even if they are a couple of weirdos.<<endif>>
<<else>><<if $danapreg is true and $danadead isnot true>>Dana gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<elseif $selenapreg is true and $selenadead isnot true>>Selena gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<elseif $maypreg is true and $maydead isnot true>>May gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<endif>><<endif>>
<<if $sadistic is true>>Some days, you miss the violence and excitement of the island, but there's no going back. The island has disappeared.<<else>>You occasionally have nightmares about the island, but you do your best to move on.<<endif>>
THE END
You have reached the //Escape// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[Next time I want to defeat Malum. How should I do that?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]Telum pretends that she is not upset about your decision, but you know she goes back to her hotel and cries for hours after you tell her. She eventually gives birth to twins, a son and a daughter who look very much like the combination of the two of you! She has difficulties getting a good job given her lack of formal education, so you do have to pay her a lot of child support! You're able to work enough to have at least a respectably comfortable life, but you don't have a ton of luxuries.
<<if $zhangdead isnot true and $zhang is true>><<if $danapreg is true and $danadead isnot true>>Your kids often play with Hao and Dana Zhang's kids! You become good friends with them.<<elseif $maypreg is true and $maydead isnot true>>Your kids often play with Hao and May Zhang's kids! You become good friends with them.<<elseif $selenapreg is true and $selenadead isnot true>>Your kids often play with Hao and Selena Zhang's kids! You become good friends with them, even if they are a couple of weirdos.<<endif>>
<<else>><<if $danapreg is true and $danadead isnot true>>Dana gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<elseif $selenapreg is true and $selenadead isnot true>>Selena gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<elseif $maypreg is true and $maydead isnot true>>May gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<endif>><<endif>>
<<if $sadistic is true>>Some days, you miss the violence and excitement of the island, but there's no going back. The island has disappeared.<<else>>You occasionally have nightmares about the island, but you do your best to move on.<<endif>>
THE END
You have reached the //Escape// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[Next time I want to defeat Malum. How should I do that?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]Actually, your head-canon helps shape reality in this case! If you want to believe that most or all of the characters are gay or lesbian, you can. If you’d like to think of all of them as straight, you can do that, too. If you think they’re all really bisexual, that makes sense, go ahead and believe that! You can honestly believe whatever you want happens if it wasn’t explicitly mentioned in the story.You spend the rest of your life in this village. Eventually, you seem no different from anyone else as far as any outside observer is concerned. You torture, kill, and sometimes do other terrible things, as well.
Malum ends up making you one of his officers. <<if $male is true>>He even grants you license to build up a small harem of women (or low-ranking men) if you so desire.<<else>>He even offers to make you his primary wife, a very prestegious position! You don't have to accept, you can still just be an officer and have your selection of the village, but the position is open to you!<<endif>>
You live out your life as a very important person in this village, and then eventually as you get a bit older and your hearing isn't what it used to be, some young upstart drives a knife between your ribs. She's probably just hoping to take your position among the nobility. Oh well, such is the way of things on the island!
THE END
You have reached the //If You can't beat them, Join Them// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[Next time I want to defeat Malum. How should I do that?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]Malum laughs when he hears that, but he sends you back to your old village, and says he'll attack you in the morning. You go back and sleep in your old hut one more time.
<<set $jointattack to $playerfight>><<set $companion to false>>The battle begins with surprisingly little ceremony! You see Malum running at you full speed down the beach, still naked as ever. He does hold a long wooden spear now, though.<<set $malumattack to 50>>Malum's base combat skill is 50!<<if $killmaluminfo is true>><<set $malumattack -= 3>> The information Telum gave you reduces that by 3.<<endif>><<if $magicjournal is true>><<set $malumattack -= 12>> The journal of Gregory Foster reduces that by 12.<<elseif $darkcrystal is true>><<set $malumattack -= 5>> His loss of the crystal reduces that by 5 (he still has some connection, but not as much as he'd like).<<endif>><<if $lucky is true>><<set $malumattack -= 2>> You are lucky, so he makes a few mistakes which reduces his combat skill by 2.<<endif>><<if $perceptive is true>><<set $malumattack -= 2>> You are very perceptive and can see his movements before he makes them. That reduces his attack by 2.<<endif>>
Thise are very few rules to this fight, you can mostly do whatever you want from this point forward!
<<if $gunner is true and $ammo gte 1>>[[I will fire my gun at him!]]
<<endif>><<if $archer is true>>[[I will shoot some arrows at him.]]
<<endif>>[[I raise my spear and prepare to meet him in battle.]]
She sets down a box and an enormous naked man with light skin and long hair appears before you. He seems to have appeared out of nowhere. He says in a calm and soothing voice, "Greetings, I am Lord Malum. It's a pity we haven't met yet, but I have protocols to follow. First, I'd like to congratulate you. You have killed many of my best warriors. It will take our village at least a generation to recover! The time has come for you to make a decision, you must either challenge me to a fight, one-on-one, or take a map and leave this island forever as soon as you can. If you choose to fight me, you may take one companion with you. If you choose to leave, you will not be attacked again for a few weeks while you build the boat.
[[I've been waiting for you, you son of a bitch! Let's fight!]]
[[Just give me the map and we'll get out of here.]]He chuckles and says, "It's been too long since this island has seen a good fight. So be it. We shall meet in glorious battle soon!" His image then disappears.
The woman speaks again. She says, "Our illustrious lord Malum is ready to fight $plname. $plname, will anyone accompany you in the fight?"
''Your living companions attack abilities''
<<if $danadead isnot true>>Dana: $danafight
[[Dana Smith will help me!]]
<<endif>><<if $johndead isnot true>>John: $johnfight
[[John Edelman will help me!]]
<<endif>><<if $maydead isnot true>>May: $mayfight
[[May Park will help me!]]
<<endif>><<if $peterdead isnot true>>Peter: $peterfight
[[Peter Morgan will help me!]]
<<endif>><<if $selenadead isnot true>>Selena: $selenafight
[[Selena Pinzon will help me!]]
<<endif>><<if $gordondead isnot true>>Gordon: $gordonfight
[[Gordon Hoffman will help me!]]
<<endif>><<if $telum is true and $telumdead isnot true>>Telum: $telumfight
[[Telum will help me!]]
<<endif>><<if $zhang is true and $zhangdead isnot true>>Zhang: $zhangfight
[[Zhang Hao will help me!]]
<<endif>>[[I stand alone!]]
[[Why should I follow your rules? I want all of my companions to help me!]]Malum seems almost disappointed, but he says, "Very well. Give them the map, peasant." The woman before you pulls a map out of the box and hands it to you. The map is made out of a brownish cloth, and it looks like it was drawn on there with fairly old utensils. All the same, it is easy to make out that this is definitely the island where you currently are, and it shows some hazards like sharp rocks in some parts of the ocean. This must be what you need!
Suddenly, the image of Malum disappears and the woman scurries away.<<if $deadcount lte 4>>Not all of your companions approve of your decision, but you know you're doign the right thing. You and your companions set to work building up a boat that can survive the trip, and then you get ready.<<else>>It takes weeks to build up the boat, but you eventually finish. It takes a long time to be sure it's big enough to survive the trip!<<endif>> Fortunately, Malum keeps his end of the bargain and you are not attacked during that time.
<<if $telum isnot true>><<set $deadcount += 1>><<endif>><<if $zhang isnot true>><<set $deadcount += 1>><<endif>>The boat is finished, so you <<if $deadcount gte 8>>push it out into the water. It's tough work to do it by yourself, but you mostly manage. Piloting a boat all on your own is difficult, but you manage to do it!<<elseif $deadcount eq 7>>and your only living companion push it out into the water. It's a tough job for two people, but you get it done! You are both rowing as hard as you can, but you manage to get past the dangers!<<else>>You and your companions all push the boat out to sea, and then hop on and start rowing. You're glad that so many of you survived, or this would be really difficult! You soon get around all of the obstacles and make it out to sea!<<endif>> You look back at the island and see a group of mostly naked people standing there watching you leave. A few are waving spears, and a few are just silently watching. You imagine they'd probably try to kill you if you returned, but it is oddly a sastisfying goodbye.
Back on your boat, everyone has a few things to say to you as the boat coasts through the ocean.
<<if $danadead isnot true>>Dana says, "<<if $danagf is true>>We saw some awful things back there, $plname, but something good did come out of it! We found each other!" She hugs and kisses you for a several minutes.<<elseif $danaenemy is true>>So... We didn't always get along, but... I'm glad that we both made it out OK. See ya round."<<elseif $danain gte 3>>Oh my God, those were the craziest <<if $day lte 13>>$day days<<else>>weeks<<endif>> of my life! At least I got a new bestie out of it! I am SO taking you shopping as soon as we get to shore!"<<else>>Hey, it was great working with you, $plname. When we get back, make sure to look me up!"<<endif>>
<<endif>><<if $johndead isnot true>>John says, <<if $johnbf is true>>"Those were some of the most fucked up days of my life... But I'm glad I found you through it all." He kisses you tenderly.<<elseif $johnenemy is true>>"You don't always have to like the people you work with, but I just wanted to say... It was an honor to serve with you."<<elseif $johnin gte 3>>"Hey, remember I have jobs available if you ever need it, but you're a capable $man. I believe you'll be just fine!"<<else>>"We didn't get a lot of chances to talk, but thanks for everything you did to get us off of that island!"<<endif>>
<<endif>><<if $maydead isnot true>>May says, "<<if $maygf is true>>We have successfully escaped together. I hope that you will consider our relationship to be something which extends far beyond the island. I hope to spend many years with you.<<if $maymaid is true>> A maid uniform is optional. I also know how to clean naked!<<endif>>" She kisses you deeply.<<elseif $mayenemy is true>>I do not wish to see you again, $plname. However, I shall concede that you were the right person to get us off of that island."<<elseif $maymaid is true>>Just so you know, I think I ate something strange on that island, and now that I am thinking more rationally, I must decline your offer to make me your maid. Thank-you again for the offer, though. I hope we can remain friends!"<<else>>It has been an honor getting to know you. We should exchange contact information to be sure we continue to talk when we reach our destinations. I hope we cross paths again under better circumstances."<<endif>>
<<endif>><<if $peterdead isnot true>>Peter says, "<<if $peterbf is true>>They tell you in pilot school about all of the terrible things that can happen when you crash a plane... They don't tell you that it can sometimes lead you to get a wonderful <<if $male is true>>boy<<else>>girl<<endif>>friend!" He chuckles and then looks nervous as he says, "Not that I crashed on purpose! It was an accident, but... you know!" He gives you a quick kiss.<<elseif $peterenemy is true>>Umm... Thanks for everything I guess. Don't look me up when we get back."<<else>>I just wanted to say... umm, thanks. We'd all be dead... pretty grusomely... probably... if it weren't for you. You saved my passengers. Thanks.<<endif>>
<<endif>><<if $selenadead isnot true>>Selena says, "<<if $selenagf is true>>I knew you could do it, $plname! You got us off of that island! I can't wait to introduce you to my family! <<if $male is true>>Oh, and just so you know, I might be pregnant! Well, it's not definite, I'm just a few days late and I felt a bit sick this morning, but... I wouldn't worry about it!<<else>>Oh, and just so you know, a few people in my family HATE lesbians and might try to kill us, but they're not any more dangerous than the people we just escaped from. I'm sure we can manage it!<<endif>>" That does sound like something to be concerned about, but she just pulls you into a big kiss and you forget about the rest of the world for a few moments.<<elseif $selenaenemy is true>>Hey you, don't tell anyone in my family that I worked with a racist like you. When we get back to shore, we don't know each other!"<<else>>You're awesome! You did a lot of great stuff for us! We should stay friends! You know, my family has barbecues every weekend and we sometimes invite guests, but one time we invited a guest who..." She yammers on like that for several moments before realizing that she's doing it.<<endif>>
<<endif>><<if $gordondead isnot true>>Gordon says, "<<if $gordonbf is true>>What was the name of our airline again? I still might sue one day... But don't tell them how thrilled I am that it all worked out so I could be with you! We need to concentrate on how sad and angry we are!" He chuckles and gives you a kiss.<<elseif $gordonenemy is true>>You know, I still kind of hate your fucking guts, but maybe you're the sort of $man we needed... An asshole. See ya round, asshole!"<<elseif $gordonin gte 3>>I'll be honest, I don't have a lot of GOOD friends. I hope you and I can stay friends when we get back!"<<else>>I've enjoyed getting to know all of you weirdos, and I'll enjoy never having to see any of you again even more! It's been a pleasure working with you!"<<endif>>
<<endif>><<if $telum is true and $telumdead isnot true>>At first Telum is very nervous about being on a boat. She's never been further from the island than about a minute's swim, but she slowly grows more and more accustomed to it. She says, "<<if $telumgf is true>>We're really off the island... We're going to a land with books, 'movies', the 'internet', and so many other things. I can't wait to experience them all with you! <<if $telumheir is true and $male is true>>And I must learn it all quickly so I can teach my child." She smiles as she rubs her belly.<<else>>You will teach me, won't you?"<<endif>> The two of you kiss happily as you think about the future.<<elseif $telumenemy is true>>You are not a nice $man, $plname, but at least you're nicer than Malum and his family! Thanks for getting me off the island.<<else>>I'm glad I followed you, $plname. You're a great leader. No one has ever gotten that many survivors off of the island!"<<endif>>
<<endif>><<if $zhang is true and $zhangdead isnot true>>Zhang almost can't believe he's actually escaping right now. After so many decades. It looks like he's almost crying. He says, "<<if $pcpreg is true>>You're really the woman of my dreams, $plname. You're carrying our kid AND you rescued me from the island? There isn't much more I could ask for!" He embraces you lovingly.<<elseif $danapreg is true and $danadead isnot true>>Thanks, $plname. You've made me and Dana very happy. I know there's an age difference, but... I'll dedicate the few years I have left to making her happy." He goes off to hug Dana.<<elseif $selenapreg is true and $selenadead isnot true>>Thanks, $plname. I never imagined a woman like Selena could exist! We're made for each other. I wish I were a few years younger, but... I'll dedicate the time I have left to her."<<elseif $maypreg is true>>You know, I have no idea how I landed a woman like May. She's smart, young, beautiful... part of me worries she'll leave me as soon as we get to civilization where she should have her choice of thousands of men. But she seems dedicated and loyal to me, and even proud to have my kid... Thanks, $plname. You did right setting us up."<<elseif $telumpreg is true>>Thanks for putting me and Telum together. I know we both have a lot to learn about life in the 21st century, but together, I think we can do it!"<<elseif $zhangdana is true and $danadead isnot true>>I think Dana is gonna break up with me soon... But that's OK. Thanks for the wild ride, $plname! You're a good $man!"<<elseif $zhangmay is true and $maydead isnot true>>I think May is gonna break up with me soon... But that's OK. Thanks for the wild ride, $plname! You're a good $man!"<<elseif $zhangdana is true or $zhangmay is true or $zhangselena is true or $zhangtelum is true>>I'm glad we escaped... Thanks for the help. I just wish... the woman of my dreams could've made it, too!<<elseif $zhangbf is true or $zhangflirt is true>>I don't know if you plan to stay with me much longer or if you'll dump me as soon as we land, but it's been an honor porking with you!"<<else>>I can't say that ALL of my dreams have come true, but just getting off of that godforsaken island is enough. Thanks, $plname."<<endif>><<endif>>
You look back toward the island, and it has disappeared. Obviously you'd expect for it to get smaller as you get further away from it, but it seems like you were just looking at it a few moments ago, and it shouldn't have completely disappeared from the horizon in such a short time!
A few hours later, a boat from the Janesian coast guard pulls up. They quickly bring you back to the island, and everyone is amazed. They were sure that you must have died! They send boats out to check the area where you claim to have come from, but they find nothing. One of the boats never returns, and no one can figure out what happened to it... You wish them luck.
Most people dont' believe your story. They believe that you must have really been at sea a lot logner than you claim, and maybe the whole experience drove you crazy. Very few believe anything you say about "The Island". <<if $telum is true and $zhang is true and $telumdead isnot true and $zhangdead isnot true>>Naturally, the existence of Telum and Zhang Hao is difficult for the skeptics to explain. They claim you must have kidnapped poor Telum from some tribal village somewhere, and Zhang Hao must have been on some abandoned atoll or island somewhere and he shared in your delusions.<<elseif $telum is true and $telumdead isnot true>>Naturally, the existence of Telum cannot be explained, but your skeptics just claim you must have kidnapped the poor girl from somewhere. They can't prove it<<elseif $zhang is true and $zhangdead isnot true>>You ask people to explain where Zhang Hao has been for the last about 50 years, but most claim he just got really lucky living on an island or atoll somewhere and shares in your delusions.<<else>>Sadly, you don't really have any evidence of the island, but you feel that the haters would doubt you no matter what.<<endif>>
Some time passes. <<if $pcpreg is true and $zhangdead isnot true>>What happens between you and Zhang?
[[We get married and have lots of kids!]]
[[I've fulfilled my end of the deal. We can share custody of this kid, but I don't want to be married to him.]]<<elseif $telumheir is true and $telumdead isnot true and $male is true>>Telum is pregnant with your child. What will you do about that?
[[Obviously I'll marry Telum!]]
[[I want full custody of our child!]]
[[I'll make sure that she and the child have food and a place to live.]]<<elseif $so is true>>What happens between you and $soname?
[[We get married and start a family!]]
[[We don't want kids, but we'll live together and maybe get married.]]
[[We break up soon after we leave the island.]]<<elseif $deadcount lte 7>>Do you try to maitain contact with any of your old friends from the island?
[[Sure, we keep in touch!]]
[[What friends? I hate all of these losers!]]<<else>>You are the sole survivor of that island. No one else in the world will believe you, <<if $sadistic isnot true>>but the island still haunts your nightmares. Maybe you go out and try to find it again, but you won't. Or maybe you stay on land and never fly or take a long boat trip again. Either way, you survived, and no one can take that away from you!<<else>>and sometimes you wonder if you should have stayed on the island. You felt like you were a part of that island, you reveled in the death and misery, but you chose to leave, and you can't find the island again. You've made your choice, and you must live with it.<<endif>>
THE END
You have reached the //Escape// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[Next time I want to defeat Malum. How should I do that?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]<<endif>>The blue clouds around you dissipate, and everyone cheers for you! You are the new chief! You feel that the dark ones have a fist around your heart. <<if $sadistic is true>>Still, they rarely force you to do anything that you don't want to do. You feel that the dark ones are just as much your tool as you are theirs! Fortunately, most of the time you want the same thing!<<else>>At first you promise yourself that you'll be less evil than Malum ever was. You tell yourself that you're only accepting this crown because you want to make things better, but as the years go by, it corrupts your heart. Before too long, you become a person the old you would hardly recognize. You don't know if you've really changed or if the dark ones are now more in control of your mind than you are, but after a while, you stop caring and embrace the new you.<<endif>>
<<if $telum is true>>Telum is your greatest supporter and a great asset to you! <<if $telumheir is true>>She has your firstborn children, twins, a boy and a girl. She makes an excellent second-in-command!<<elseif $notelumcon is true>>You know you said that she would return to being a simple gatherer, but her insights into village politics are often too invaluable to ignore!<<else>>She becomes an excellent advisor to you.<<endif>> Sadly, you end up having to kill all other companions when they question your will, but they should never have gotten in your way!<<else>><<if $deadcount lte 5>>Your remaining companions eventually come to you and express concern about how ruthless you're becoming, and you just can't help yourself but have them executed. How dare they question you? You watch them suffer and die as they are tortured and impaled. Fools.<<else>>It's a good think your former companions aren't alive to see what you've become. They would not approve!<<endif>><<endif>>
You spend the rest of your life in this village. You torture, kill, and sometimes do other terrible things, as well. The more terrible things you do, the better you feel! You take a whole harem of... whatever men and/or women you want. You have absolute authority here! Well, you know that your officers could probably take you out if they all worked together, but you mostly manage them.
A few decades later, you find yourself charging down a beach at a brave young $man holding a spear and ready to end your reign of terror...
THE END
You have reached the //Lord of Evil// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[What is the connection between that crown and the dark crystal?]]
[[Was I in control or was the crystal?]]
[[How can I keep more of my companions alive?]]
[[Next time I want to defeat Malum. How should I do that?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]Everyone looks at you in shock. Especially the villagers. There is no precedent for this. No one has ever refused the crown before! Most will do anything to get it! The voices of the dark ones seem irresistable to most, but you have resisted them. There is silence for a moment, and then suddenly <<if $darkcrystal is true>>you hear a loud explosion from the village behind you. The dark crystal has exploded!<<else>>you see an explosion off in the distance. It seems that the shrine in the center of their village just exploded!<<endif>> Your refusal to wear the crown has ended the curse on this island. The whole curse was based on the idea that people will always be selfish and no one would reject power. When you rejected the crown, the crystal's power had nowhere to go and it detonated.
The villagers aren't even sure what to do. Their powers are gone. Some try to cast spells or open portals, and they can't! The magic of the island is gone. Some look fearful, some look depressed, and you think a few actually go end themselves. Maybe a few of the lowest ranking among them have a few smiles, though.
<<if $danadead is not true>>Dana says, "Wow... You really did it, $plname! Congrats! Those haters can't touch us now!"
<<endif>><<if $zhangdead isnot true and $zhang is true>>Zhang puts an arm around your shoulders and says, "I knew there was something different about you the moment I met you... OK, so maybe I didn't, but after I got to know you, I knew you'd change things around here!"
<<endif>><<if $gordondead isnot true>>Gordon says, "Holy shit, we just blew up these people's whole culture... This is so cool!"
<<endif>><<if $maydead isnot true>>May says, "What we have done in these last few weeks was truly insane... But it was our finest hour! I'm so excited I could use a contraction!"
<<endif>><<if $johndead isnot true>>John says, "I've done a lot of awesome stuff in my life, $plname, but nothing compares with this! We just beat evil, $man!"
<<endif>><<if $selenadead isnot true>>Selena says, "Well, on the bright side, I'm going to have a REALLY good reason to tell Monica why I'm so late getting to her house!"
<<endif>><<if $peterdead isnot true>>Peter says, "You know, they don't teach you anything about this in pilot school!"
<<endif>><<if $telum is true and $telumdead isnot true>>Telum says, "When I joined you, I thought that maybe we'd escape or beat Malum, but... This is better! I already feel more free!"
<<endif>>A few hours later, there are helicopters flying over and boats passing nearby. It seems that this island can no longer cause crashes! Aircraft and boats can now easily approach. Also, the island is no longer hidden. A bunch of people just noticed there's an enormous new island in the middle of the ocean, and a lot of government vehicles are coming to investigate!
When the locals are asked about the leader of this island, most still answer that you are. Surrounding governments are not willing to let you be the ruler of this island, but they are willing to give you a significant sum of money for your "land". Everyone will get some money for the island, in fact!
[[Very well, we'll sell this island to oil interests.]]
[[Let's try to get agriculture and tourism resorts going here!]]The true power comes from the crystal while the crown is more symbolic. The crystal will take a new owner for a week or so without the crown, but it will become unstable if they are separated for too long. The crystal grants power and the crown shows who has it. Even if the crown and the crystal are separated for a time, the crown still confers at least some power onto its wearer as long as the crystal is intact. Both the crown and the crystal were made by the dark ones, and no one really knows where they were forged and cut.Good question! Your full personhood was never completely erased, but you never find yourself disobeying the will of the crystal. You always think of yourself as a rational person with a will, but are you? Perhaps that question is more a matter of subjective philosophy than absolute truth.The whole curse was based on the idea that people will always be selfish and no one would reject power. When $comname rejected the crown, the crystal's power had nowhere to go and it detonated.
The villagers aren't even sure what to do. Their powers are gone. Some try to cast spells or open portals, and they can't! The magic of the island is gone. Some look fearful, some look depressed, and you think a few actually go end themselves. Maybe a few of the lowest ranking among them have a few smiles, though.
<<if $danadead is not true>>Dana says, "Wow... We really did it, $plname! Those haters can't touch us now!"
<<endif>><<if $zhangdead isnot true and $zhang is true>>Zhang puts an arm around your shoulders and says, "I knew there was something different about you the moment I met you... OK, so maybe I didn't, but after I got to know you, I knew you'd change things around here! None of this would've happened without you!"
<<endif>><<if $gordondead isnot true>>Gordon says, "Holy shit, we just blew up these people's whole culture... This is so cool!"
<<endif>><<if $maydead isnot true>>May says, "What we have done in these last few weeks was truly insane... But it was our finest hour! I'm so excited I could use a contraction!"
<<endif>><<if $johndead isnot true>>John says, "I've done a lot of awesome stuff in my life, $plname, but nothing compares with this! We just beat evil, $man!"
<<endif>><<if $selenadead isnot true>>Selena says, "Well, on the bright side, I'm going to have a REALLY good reason to tell Monica why I'm so late getting to her house!"
<<endif>><<if $peterdead isnot true>>Peter says, "You know, they don't teach you anything about this in pilot school!"
<<endif>><<if $telum is true and $telumdead isnot true>>Telum says, "When I joined you, I thought that maybe we'd escape or beat Malum, but... This is better! I already feel more free!"
<<endif>>A few hours later, there are helicopters flying over and boats passing nearby. It seems that this island can no longer cause crashes! Aircraft and boats can now easily approach. Also, the island is no longer hidden. A bunch of people just noticed there's an enormous new island in the middle of the ocean, and a lot of government vehicles are coming to investigate!
When the locals are asked about the leader of this island, most still answer that $comname is. Surrounding governments are not willing to let $comname be the ruler of this island, but they are willing to give all of you a significant sum of money for your "land". Everyone will get some money for the island, in fact!
[[Very well, we'll sell this island to oil interests.]]
[[Let's try to get agriculture and tourism resorts going here!]]You spend the rest of your life in this village. Eventually, you seem no different from anyone else as far as any outside observer is concerned. You torture, kill, and sometimes do other terrible things, as well. The island takes it toll on everyone. When you live among these people, you can't always resist them.
Telum generally treats you well. <<if $telumheir is true>>She keeps her word and bears many children for you.<<elseif $telumgf is true and $male is true>>>>You are not her only "husband", but you are one of her favorites!<<elseif $telumgf is true>>She has many lovers, but you are one of them!<<else>>You are a very prestegious officers.<<endif>>
Eventually, Telum gets killed by some other guy who wants to be the new chief. Still, they let you stay an officer. You live out your life as a very important person in this village, and then eventually as you get a bit older and your hearing isn't what it used to be, some young upstart drives a knife between your ribs. She's probably just hoping to take your position among the nobility. Oh well, such is the way of things on the island!
THE END
You have reached the //Telum's Bitch// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[What is the connection between that crown and the dark crystal?]]
[[Was Telum evil all along?]]
[[How can I keep more of my companions alive?]]
[[Next time I want to defeat Malum. How should I do that?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]Telum sighs sadly and says, "I really hoped I could keep you around, $plname... Sorry about this." Something hits the back of your head. When you wake up, you're falling through the air toward a spike. On the bright side, it seems that she dropped you from a greater height than normal and she chose one of the skinnier spikes that will run you through and kill you much faster! She had a soft spot for you... But this was still less than ideal. You die regrettign having given the crown to Telum.
THE ENDNot necessarily, but she was less bothered by the evil of this island than everyone else. She could have been redeemed, but when you let her wear that crown and make a more pure connection with the dark ones, she couldn't help herself!<<set $agriculture to false>><<if $telum isnot true>><<set $deadcount += 1>><<endif>><<if $zhang isnot true>><<set $deadcount += 1>><<endif>>Yes, this is the simplest option. You and everyone else on the island is given a significant sum of money to hand it over to petroleum industries. All of the locals are allowed to stay if they really want to, and some are even hired to do jobs by petroleum companies, but most are given the chance to migrate somewhere else, and when they see they have money and this island has nothing to offer them, they leave. With a few smart investments, this money should set you up for life!
You and everyone else are all over the news and scientific studies for many months to come. No one knows what to make of it, but no one can deny that this island just sudeenly appeared from nowhere! Even the greatest skeptics cannot deny that some spectacular things must have happened here!
Soon, it's time for all of you to go home, though.
<<if $pcpreg is true and $zhangdead isnot true>>What happens between you and Zhang?
[[We get married and have even more kids!]]
[[I've fulfilled my end of the deal. We can share custody of this kid, but I don't want to be married to him. I have money and options!]]<<elseif $telumheir is true and $telumdead isnot true and $male is true>>Telum is pregnant with your child. What will you do about that?
[[Obviously I'll marry Telum! We've been through so much together!]]
[[I want full custody of our child! Everyone knows that she's from the crazy island people.]]
[[She can keep the kid. She got her share of the money, too.]]<<elseif $so is true>>What happens between you and $soname?
[[We get married and start a family! We can have a big wedding!]]
[[We don't want kids, but we'll live together and maybe get married. We're rich enough to do what we want!]]
[[We break up soon after we leave the island. It wasn't that serious.]]<<elseif $deadcount lte 7>>Do you try to maitain contact with any of your old friends from the island?
[[Sure, we keep in touch! Maybe we can join some yacht clubs together!]]
[[What friends? I hate all of these losers! I take my money and leave!]]<<else>>You are the sole survivor of that island. Maybe you accept going on countless talk shows to discuss your experiences, maybe you write books, or maybe you become a recluse from society. Whatever you decide to do, it's your decision! You're not very good at keeping people alive, but you're good at staying alive!
THE END
You have reached the //Escape// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[What is the connection between that crown and the dark crystal?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]<<endif>><<set $agriculture to true>><<if $telum isnot true>><<set $deadcount += 1>><<endif>><<if $zhang isnot true>><<set $deadcount += 1>><<endif>>Perhaps this option gets you less money up front, but you decide to go big! It turns out that a lot of people do want to take vacations on this island, and some are willing to spend A LOT of money! Many locals are given jobs, and although they require EXTENSIVE etiquette training, the island becomes very profitable over time. Everyone from your party and those who lived on the island are given small cuts from the profits of the tourism and agriculture, but those cuts end up being quite significant over time! Maybe you also do some work at some of the resorts and farms.
You and everyone else are all over the news and scientific studies for many months to come. No one knows what to make of it, but no one can deny that this island just sudeenly appeared from nowhere! Even the greatest skeptics cannot deny that some spectacular things must have happened here!
<<if $pcpreg is true and $zhangdead isnot true>>What happens between you and Zhang?
[[We get married and have even more kids!]]
[[I've fulfilled my end of the deal. We can share custody of this kid, but I don't want to be married to him. I have money and options!]]<<elseif $telumheir is true and $telumdead isnot true and $male is true>>Telum is pregnant with your child. What will you do about that?
[[Obviously I'll marry Telum! We've been through so much together!]]
[[I want full custody of our child! Everyone knows that she's from the crazy island people.]]
[[She can keep the kid. She got her share of the money, too.]]<<elseif $so is true>>What happens between you and $soname?
[[We get married and start a family! We can have a big wedding!]]
[[We don't want kids, but we'll live together and maybe get married. We're rich enough to do what we want!]]
[[We break up soon after we leave the island. It wasn't that serious.]]<<elseif $deadcount lte 7>>Do you try to maitain contact with any of your old friends from the island?
[[Sure, we keep in touch! Maybe we can join some yacht clubs together!]]
[[What friends? I hate all of these losers! I take my money and leave!]]<<else>>You are the sole survivor of that island. Maybe you accept going on countless talk shows to discuss your experiences, maybe you write books, or maybe you become a recluse from society. Whatever you decide to do, it's your decision! You're not very good at keeping people alive, but you're good at staying alive!
THE END
You have reached the //Escape// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[What is the connection between that crown and the dark crystal?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]<<endif>>Zhang Hao finds out that his younger sister is still alive, and though his parents died a few years ago, they never gave up hope that Hao would one day somehow come back! His sister bursts into tears when she sees him. His sister is a bit surprised to see her brother with someone so young, but when you tell her that you're going to give birth to her <<if $zhangson is true>>nephew!<<elseif $zhangson is false>>niece!<<set $dice to 2>><<else>><<set $dice to random(1, 2)>><<if $dice eq 1>>nephew!<<else>>niece!<<endif>><<endif>> Zhang Hao actually lives a fairly long life, and the two of you have many more children over the years! He makes some great investments with the money the two of you get from your endeavors, and you will never want for money again!
THE END
You have reached the //Resist Evil// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[What is the connection between that crown and the dark crystal?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]Zhang Hao is saddened that you don't want to be with him, but he understands, and is glad that he will at least have one kid! You soon give birth to a <<if $zhangson is true>>son!<<elseif $zhangson is false>>daughter!<<set $dice to 2>><<else>><<set $dice to random(1, 2)>><<if $dice eq 1>>son!<<else>>daughter!<<endif>><<endif>> You're both loving parents to the child, though Hao only lives a few more years after you breakt he crystal. Still, you're sure he'd be happy to know that his kids will be very well cared for with all the money you're bringing in these days from <<if $agriculture is true>>agriculture and resorts!<<else>>investments!<<endif>>
THE END
You have reached the //Resist Evil// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[What is the connection between that crown and the dark crystal?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]Telum is fascinated by everything related to this new world the first time you go out with her. You end up having to spend a few weeks just letting her get acquainted with libraries. She initially finds the "No shirt, No shoes, No service" policy a bit offensive, but she eventually gets over it. <<if $telumdressed is true or $telumshirt is true or $telumshirt is false>>In fact, she soon looks just like a normal 20-something woman to most people.<<else>>She reluctantly puts on clothes to go out in public, but she's usually naked at home.<<endif>> The two of you are soon married and she gives birth to twins, a son and a daughter who look very much like the combination of the two of you! Perhaps the two of you will have many more children together. <<if $agriculture is true>>She proves to be quite adept at helping you run one of the resorts!<<else>>She doesn't earn any money, but you have enough money right now that if you're smart with it, that shouldn't ever be a big problem!<<endif>>
<<if $zhangdead isnot true and $zhang is true>><<if $danapreg is true and $danadead isnot true>>Your kids often play with Hao and Dana Zhang's kids! You all become good friends.<<elseif $maypreg is true and $maydead isnot true>>Your kids often play with Hao and May Zhang's kids! You all become good friends.<<elseif $selenapreg is true and $selenadead isnot true>>Your kids often play with Hao and Selena Zhang's kids! You all become good friends, even if they are a couple of weirdos.<<endif>>
<<else>><<if $danapreg is true and $danadead isnot true>>Dana gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<elseif $selenapreg is true and $selenadead isnot true>>Selena gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<elseif $maypreg is true and $maydead isnot true>>May gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<endif>>
You occasionally have nightmares about the island, but you turn to see your loving family and you feel a bit better.<<endif>>
THE END
You have reached the //Resist Evil// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[What is the connection between that crown and the dark crystal?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]The plan backfires. Telum has just as much money as you, and the courts side with her. You rarely ever see the twins she gives birth to. Also, your other companions now think you're a dick for even trying. Oh well, at least you have money!
THE END
You have reached the //Resist Evil// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[What is the connection between that crown and the dark crystal?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]It ends up being kids, plural. She has twins. Still, you're right. She does have enough money to care for them on her own, and so she does. This leaves you with enough money and resources to do pretty much anything you want in life! Maybe you write books about your experiences, maybe you make television appearances, or maybe you go live somewhere private. Whatever you decide to do, it's your choice!
THE END
You have reached the //Resist Evil// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[What is the connection between that crown and the dark crystal?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]Yes you can! $soname is very happy about this! <<if $danagf is true>>All of Dana's brothers inform you that they will kill you if you ever hurt their sister. You think they're joking... maybe. <<if $male is true>>Dana wants to have about 3 children, and she'd prefer to get it out of the way while she's still young!<<else>>Dana thinks you should adopt a child or two, but she's open to other options.<<endif>> <<if $agriculture is true>>The two of you get a house near some beautiful farmland you now own on the island.<<else>>The two of you live out your days in a beautiful mansion way out in the country.<<endif>><<elseif $johnbf is true>>John sells his car dealership, he doesn't really need it anymore! The two of you have a beautiful wedding. <<if $male is true>>He says he'd like to adopt a few kids for you to raise together. A lot of his friends are surprised to hear he's gay, and he tells them he didn't know until very recently, but they all accept the two of you warmly after some time.<<else>>He says he wants to have like 6 kids with you, but he's willing to accept a lower number if you don't want that many. A lot of people said they thought he'd never settle down with a nice girl, but maybe he was just waiting for the perfect one!<<endif>> <<if $agriculture is true>>You get a beautiful house near a resort.<<else>>You decide to move to Janesia permanently!<<endif>><<elseif $maygf is true>>May happily accepts your marriage proposal, and the wedding is beautiful despite the fact that her vows had a whole paragraph about correct grammar usage expectations for future offspring. <<if $male is true>>She states that she would like to have 2.1 children, but is willing to negotiate a number or two in either direction. You're pretty sure she's joking about the .1 part... Either way, she also spends some time studying for her PhD! She wants to be a smart mom!<<else>>May states she would be content just to adopt 1 or 2, but says she's also OK with in vitro fertilization as long as both of you "have to take a turn" doing it. She also want sto get a PhD now!<<endif>><<elseif $peterbf is true>>Peter's whole family can't believe that someone is actually willing to marry him! Still, they help you organize a beautiful wedding. <<if $male is true>>Peter is in favor of adopting a few kids, but he's willing to let you do the in vitro route with a surrogate mother if you want.<<else>>You and Peter have 3 girls and then a boy together, and all 3 of the girls look just like you. The boy actually looks a lot like him!<<endif>> He turns out to be rather shrewd when it comes to investments, and he always turns your money into more money! He jokes, "I'm a better investor than I ever was a pilot!"<<elseif $selenagf is true>>Selena is THRILLED to finally be getting married. Her sister, Monica, tells you that when Selena was a girl, she only wanted to play house or play pretend wedding. You are making her dreams come true! <<if $male is true>>Selena wants as many kids as you're willing to pump into her! Perhaps at some point you promised her that you'd be willing to get up and take care of the kids at 3 AM, but those old promises seem to be forgotten as she always jumps up to take care of them the first time you hear a cry! You tell her that you're rich enough to afford a nanny, but she wants to do it herself!<<else>>There are some people in Selena's family who do not approve of you, but most eventually come around when they see how happy you make her... and how rich you are! Perhaps at some point you promised Selena that you'd be willing to undergo the in vitro process for her, but when the time comes, she wants to do it herself. She says she'd like to give birth at least once if you don't mind (even if it will really hurt), but she's also willing to adopt or let you take a turn at it if you'd like!<<endif>> <<if $spselena is true>>Of course, Selena is still the person in your house whose bottom gets smacked the most often!<<else>>She's a great wife!<<endif>><<elseif $gordonbf is true>>Gordon's family goes into a frenzy when they meet you! You can tell that your new mother-in-law is going to be a lot to deal with! Still, although a bit crass at times, they are a loving family. <<if $male is true>>Gordon gets a bit of teasing for being gay, and his mom really isn't sure about it, but when he promises her grandkids will be on the way soon, she decides to overlook it!<<else>>His mom yells, "Gordon! I didn't think you'd ever pull in an actually PRETTY girl. What happened on that island?"
Gordon replies, "Well, for starters, YOU WEREN'T THERE! That gave me so much more confidence!" You and Gordon soon have a son together, and it looks like he'll have your family's hair, because Gordon's hair is starting to thin a bit toward the front. Gordon wants however many kids you want! That is especially easy seeing as how <<if $agriculture is true>>he's getting extra money from desigining all of the new resorts!<<else>>his business has really been expanding with the new infusion of cash!<<endif>><<endif>><<elseif $telumgf is true>>Telum is fascinated by everything related to this new world, and you do end up having to spend a few weeks just letting her get acquainted with libraries. She initially finds the "No shirt, No shoes, No service" policy a bit offensive, but she eventually gets over it. <<if $telumdressed is true or $telumshirt is true or $telumshirt is false>>In fact, she soon looks just like a normal 20-something woman to most people.<<else>>She reluctantly puts on clothes to go out in public, but she's usually naked at home.<<endif>> <<if $male is true>>She is pleased that she no longer has to wait to bear your children, and she hopes you're willing to let her bear quite a few! She has twins first, a son and a daughter who look very much like the combination of the two of you!<<else>>She finds all of modern society's reproduction options fascinating. She said she's willing to do in vitro or adopt, whichever you'd prefer. She does say that "in vitro" sounds like the least sexy way to get pregnant though.<<endif>> Telum has a lot to learn about society, but you're a great teacher for her! On the bright side, when you're this rich, you can afford a few faux pas!<<else>>Zhang Hao finds out that his younger sister is still alive, and though his parents died a few years ago, they never gave up hope that Hao would one day somehow come back! His sister bursts into tears when she sees him, and it turns out that his parents did amass some wealth, and she is willing to share some of it with him! He doesn't really need it though. He's got money! <<if $male is true>>The two of you agree to adopt a few kids, and he says he'd also like to try out in vitro fertilization if you don't mind! He'd like to pass on his parents' genes, but knowing that his sister was able to do it, he says he doesn't have to try it.<<else>>His sister is a bit surprised to see her brother with someone so young, but when you tell her that you're going to give birth to her <<if $zhangson is true>>nephew!<<elseif $zhangson is false>>niece!<<else>><<set $dice to random(1, 2)>><<if $dice eq 1>>nephew!<<else>>niece!<<endif>><<endif>> Zhang is just happy that you are finally ready! Naturally, Zhang Hao was ready a bit faster than you given he's older, but mostly he seems understanding of the age difference despite an occasional joke.<<endif>><<endif>>
<<if $zhangdead isnot true and $zhang is true>><<if $danapreg is true and $danadead isnot true>>Your kids often play with Hao and Dana Zhang's kids! You all become good friends.<<elseif $maypreg is true and $maydead isnot true>>Your kids often play with Hao and May Zhang's kids! You all become good friends.<<elseif $selenapreg is true and $selenadead isnot true>>Your kids often play with Hao and Selena Zhang's kids! You all become good friends, even if they are a couple of weirdos.<<elseif $telumpreg is true and $telumdead isnot true>>Your kids often play with Hao and Telum Zhang's kids! Telum is quite pleased to finally have a last name! You all become good friends.<<endif>>
<<else>><<if $danapreg is true and $danadead isnot true>>Dana gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<elseif $selenapreg is true and $selenadead isnot true>>Selena gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<elseif $maypreg is true and $maydead isnot true>>May gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father...<<elseif $telumpreg is true and $telumdead isnot true>>gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father... Telum really does need some help as she doesn't really know a lot about 21st century society!<<endif>><<endif>>You and all of your friends can live in luxury! You still have nightmares sometimes, but you take refuge in the fact that the evil has been truly defeated. And even when you have bad dreams, you can roll over and see your loving family's faces!
THE END
You have reached the //Resist Evil// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]<<if $male is true>>
<<if $johnbf is true or $peterbf is true or $gordonbf is true or $zhangbf is true>>[[So, are all the characters gay in this story?]]<<endif>><<else>><<if $danagf is true or $maygf is true or $selenagf is true or $telumgf is true>>[[So, are all the characters gay in this story?]]<<endif>>
<<endif>>[[What is the connection between that crown and the dark crystal?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]<<if $danagf is true>>All of Dana's brothers inform you that they will kill you if you ever hurt their sister. You think they're joking... maybe. <<if $male is true>>Dana had always thought that she'd probably have kids someday, but she finds that she doesn't mind keeping a great, rocking bod, and she often babysits her brothers' kids. She can still have a fulfilling life!<<else>>Dana sometimes babysits her brothers' kids, but overall she's fully embraced the child-free lifestyle, and loves being your lover!<<endif>> Besides, it's a lot of fun to be filthy rich Aunt Dana who always brings the coolest gifts! <<if $agriculture is true>>The two of you get a house near some beautiful farmland you now own on the island.<<else>>The two of you live out your days in a beautiful mansion way out in the country.<<endif>><<elseif $johnbf is true>>John sells his car dealership, he doesn't really need it anymore! You can enjoy life <<if $male is true>>You both get to enjoy sports, cars, and sex for the rest of your days!<<else>>His mom is quite disappointed when she hears he doesn't want kids, but that's life. Maybe you're not the most popular person in his family, but you are the love of John's life! He loves having a wife whose rocking bod has never given birth to children! And they do appreciate all the money, too!<<endif>><<elseif $maygf is true>>May happily accepts your proposal. She is a very modern woman, so she doesn't mind forgoing children. She tells you it fits well with her plant to pursue a PhD and then publish academic papers that will probably never fully cover the cost of the PhD she hopes to get. She can afford to do that now!<<elseif $peterbf is true>>Peter's whole family can't believe that someone is actually willing to be him! They are all very supportive of you. <<if $male is true>>Peter is in favor of adopting a few kids at first, but he eventually agrees with you that life with no kids is better.<<else>>Peter at first says he'd like to have kids, but you ask if he'd like to squeeze babies out of his lower body, and he agrees that maybe it's not a good idea.<<endif>> He turns out to be rather shrewd when it comes to investments, and he always turns your money into more money! He jokes, "I'm a better investor than I ever was a pilot!"<<elseif $selenagf is true>>Selena is THRILLED that you want to marry, but she had been hoping to have some kids of her own. Still, she wants you more than she wants kids. Most of her family members never really forgive you, though. Well, when they hear how much money Selena has, they forgive you a little bit. <<if $male is true>>She does occasionally bring up kids, but after some time, she becomes content just to babysit her nieces and nephews often! It’s a lot of fun being rich Aunt Selena who always has the coolest gifts! She doesn't make you help out with babysitting, though!<<else>>Most people in her family blame lesbianism, but Monica comes to accept her and Selena is happy just to babysit her nieces and nephews often. This means that her kids frequently get gifts from filthy-rich Aunt Selena! Don't worry, she won't force you to help out.<<endif>> <<if $spselena is true>>How could you even accept any kids in your house when you already have to spank Selena so often?<<else>>She's a great partner!<<endif>><<elseif $gordonbf is true>>Gordon's family goes into a frenzy when they meet you! You can tell that your new "mother-in-law" is going to be a lot to deal with! They like you a bit less when they find out that you won't be having any kids with him. Still, you're mostly welcome in their houses. <<if $male is true>>Gordon gets a bit of teasing for being gay, and his mom really isn't sure about it, but what choice do they have but to accept you?<<else>>One day, his mom yells, "Gordon! I didn't think you'd ever pull in an actually PRETTY girl. What happened on that island?"
Gordon replies, "Well, for starters, YOU WEREN'T THERE! That gave me so much more confidence!" She still wishes you'd give her a few grandchildren, but you can tell she does kind of like you for how happy you make her son.<<endif>> Everyone is also grateful to see how much more money you and Gordon have now!<<elseif $telumgf is true>>Telum is fascinated by everything related to this new world, and you do end up having to spend a few weeks just letting her get acquainted with libraries. She initially finds the "No shirt, No shoes, No service" policy a bit offensive, but she eventually gets over it. <<if $telumdressed is true or $telumshirt is true or $telumshirt is false>>In fact, she soon looks just like a normal 20-something woman to most people.<<else>>She reluctantly puts on clothes to go out in public, but she's usually naked at home.<<endif>> <<if $male is true>>She finds it quite strange that you're a man with no desire to have heirs, but she decides that giving birth is no fun and she embraces your decision.<<else>>She offers that she could get pregnant if you wanted her to, but she seems content not to have kids.<<endif>> Telum has a lot to learn about society, but you're a great teacher for her! On the bright side, when you're this rich, you can afford a few faux pas!<<else>>Zhang Hao finds out that his younger sister is still alive, and though his parents died a few years ago, they never gave up hope that Hao would one day somehow come back! His sister bursts into tears when she sees him, and it turns out that his parents did amass some wealth. He doesn’t need any though, he has his own money now! <<if $male is true>>When Zhang Hao learns that his sister has passed on their family genes, he finds himself far less desperate to have kids.<<else>>His sister is a bit surprised to see her brother with someone so young, and she occasionally insinuates that you might be a gold digger, even though you have as much money as he does. Still, Hao mostly seems understanding of the age difference despite an occasional joke.<<endif>><<endif>>
<<if $danapreg is true and $danadead isnot true>>Dana gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father... Maybe you will, or maybe you won't.
<<elseif $selenapreg is true and $selenadead isnot true>>Selena gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father... Maybe you will, or maybe you won't.
<<elseif $maypreg is true and $maydead isnot true>>May gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father... Maybe you will, or maybe you won't.
<<elseif $telumpreg is true and $telumdead isnot true>>gives birth to a son and names him Hao Zhang. She asks for you to be present in little Hao's life! He looks just like his father... Telum really does need some help as she doesn't really know a lot about 21st century society! Maybe you'll help her, or maybe you won't.
<<endif>>You and all of your friends can live in luxury! You still have nightmares sometimes, but you take refuge in the fact that the evil has been truly defeated. And even when you have bad dreams, you can roll over and see <<print $soname>>’s loving face!
THE END
You have reached the //Resist Evil// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]<<if $male is true>>
<<if $johnbf is true or $peterbf is true or $gordonbf is true or $zhangbf is true>>[[So, are all the characters gay in this story?]]<<endif>><<else>><<if $danagf is true or $maygf is true or $selenagf is true or $telumgf is true>>[[So, are all the characters gay in this story?]]<<endif>>
<<endif>>[[What is the connection between that crown and the dark crystal?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]
Maybe you have a SO back home who you prefer over $soname, maybe you didn't really like $soname all that much, or maybe you're just the sort of $man who doesn't like to be tied down! Whatever the case may be, you're a free agent. Do you still hang out with anyone else from the island?
[[Sure, we keep in touch! Maybe we can join some yacht clubs together!]]
[[What friends? I hate all of these losers! I take my money and leave!]]<<if $gordondead isnot true>><<if $gordonbf is true>>Gordon doesn’t really want to have a relationship with you after you break up with him.<<elseif $gordonin gte 2>>You and Gordon remain friends. <<if $agriculture is true>>He does a lot of the work to design the new resorts, and then he gets a little house near one.<<else>>His business grows quickly with his new cash injection!<<endif>> He often invites you out to drink with him whenever you're both around, and he laughs and makes quite profane comments, but you know that deep down he’s a good guy. You remain lifelong friends.<<elseif $gordonin lte 0>>Gordon does not like you. He doesn’t really seek to have any sort of relationship with you after you go your separate ways.<<else>>You and Gordon still talk occasionally, maybe wish each other a happy birthday on social media, but you don’t see him often<<if $agriculture is true>> except for at occasional board meetings for the resorts<<endif>>.<<endif>>
<<endif>><<if $selenadead isnot true>><<if $selenagf is true>>Selena doesn’t really want to have a relationship with you after you break up with her.<<elseif $selenapreg is true and $zhangdead is true>>Selena gives birth to a boy who looks almost exactly like Zhang Hao, and she names him after his father. She asks if you’ll be involved in his life, but you don’t have to do it.<<elseif $selenapreg is true>>Selena soon marries Zhang, and the two of them have lots of kids together! They often invite you over for dinner!<<elseif $selenain gte 2>>You and Selena remain friends. Some days you laugh and some days you cry when you remember everything that has happened, but the two of you support each other through the process! She gets married to a nice guy and they have lots of kids together. You remain lifelong friends.<<elseif $selenain lte 0>>Selena does not like you. She doesn’t really seek to have any sort of relationship with you after you go your separate ways.<<else>>You and Selena still talk occasionally, maybe wish each other a happy birthday on social media, but you don’t see her often.<<endif>>
<<endif>><<if $peterdead isnot true>><<if $peterbf is true>>Peter doesn’t really want to have a relationship with you after you break up with him.<<elseif $peterin gte 2>>You and Peter remain friends. You don’t love the bossy wife he married, but you still enjoy sitting down with him and playing a game, watching something on TV, or just talking! You remain lifelong friends.<<elseif $peterin lte 0>>Peter does not like you. He doesn’t really seek to have any sort of relationship with you after you go your separate ways.<<else>>You and Peter still talk occasionally, maybe wish each other a happy birthday on social media, but you don’t see him often.<<endif>>
<<endif>><<if $maydead isnot true>><<if $maygf is true>>May doesn’t really want to have a relationship with you after you break up with her.<<elseif $maypreg is true and $zhangdead is true>>May gives birth to a boy who looks almost exactly like Zhang Hao, and she names him after his father. She asks if you’ll be involved in his life, but you don’t have to do it.<<elseif $maypreg is true>>May soon marries Zhang, and the two of them have 3 kids together! They often invite you over for dinner!<<elseif $mayin gte 2>>You and May remain friends. Some days you worry that you might be boring her because she has so many “smart” things to say, but she always seems to enjoy your conversations. She gets married to a nice guy and they have 2 kids together. You remain lifelong friends.<<elseif $mayin lte 0>>May does not like you. She doesn’t really seek to have any sort of relationship with you after you go your separate ways.<<else>>You and May still talk occasionally, maybe wish each other a happy birthday on social media, but you don’t see her often.<<endif>>
<<endif>><<if $johndead isnot true>><<if $johnbf is true>>John doesn’t really want to have a relationship with you after you break up with him.<<elseif $johnin gte 2>>You and John remain friends. He sells his car dealership and <<if $agriculture is true>>helps out down at a resort.<<else>>enjoys the good life.<<endif>> He often invites you out to drink with him whenever you both have a night off, and he likes to watch football, but he’s happy to talk about other things if you want. You remain lifelong friends.<<elseif $johnin lte 0>>John does not like you. He doesn’t really seek to have any sort of relationship with you after you go your separate ways.<<else>>You and John still talk occasionally, maybe wish each other a happy birthday on social media, but you don’t see him often.<<endif>>
<<endif>><<if $danadead isnot true>><<if $danagf is true>>Dana doesn’t really want to have a relationship with you after you break up with her.<<elseif $danapreg is true and $zhangdead is true>>Dana gives birth to a boy who looks almost exactly like Zhang Hao, and she names him after his father. She asks if you’ll be involved in his life, but you don’t have to do it.<<elseif $danapreg is true>>Dana soon marries Zhang, and the two of them have 4 kids together! They often invite you over for dinner!<<elseif $danain gte 2>>You and Dana remain friends. She often invites you to go hiking with her <<if $agriculture is true>>through the same jungle which was so fearfully unknown to you before! Now, it's a pleasant walking path.<<else>>near her new country mansion.<<endif>> She gets married to a guy who is not exactly your favorite person, but she seems to love him. They do have a few kids together, and you’re rarely required to spend much time with him. You remain lifelong friends with Dana.<<elseif $danain lte 0>>Dana does not like you. She doesn’t really seek to have any sort of relationship with you after you go your separate ways.<<else>>You and Dana still talk occasionally, maybe wish each other a happy birthday on social media, but you don’t see her often.<<endif>>
<<endif>><<if $telumdead isnot true and $telum is true>><<if $telumgf is true>>Telum doesn’t really want to have a relationship with you after you break up with her. She just sort of disappears off the map.<<elseif $telumpreg is true and $zhangdead is true>>Telum gives birth to a boy who looks almost exactly like Zhang Hao, and she names him after his father. She asks if you’ll be involved in his life, but you don’t have to do it. It’ll be tough for her with no real documentation though<<elseif $telumpreg is true>>Telum soon marries Zhang, and the two of them have lots of kids together! They often invite you over for dinner! It seems they’re figuring out the 21st century together!<<elseif $telumin gte 2>>You and Telum remain friends. Adjusting to this new world is difficult for her, but she’s determined. She does manage to carve out a life for herself (this is made easier with all the cash she has now.) You remain lifelong friends.<<elseif $telumin lte 0>>Telum does not like you. She doesn’t really seek to have any sort of relationship with you after you go your separate ways. She disappears off the map<<else>>You occasionally hear about Telum getting on a morning show or doing something interesting, but you rarely talk with her.<<endif>>
<<endif>><<if $zhangdead isnot true and $zhang is true>><<if $zhangbf is true>>Zhang doesn’t really want to have a relationship with you after you break up with him.<<elseif $danapreg is true or $selenapreg is true or $maypreg is true or $telumpreg is true>>As we’ve already mentioned, Zhang Hao’s life is now largely about his wife. He makes a surprisingly great father for a crazy old man.<<elseif $zhangin gte 1>>Zhang Hao finds out he has a rich sister who gives him some money (which he didn't really need), and he soon after marries a much younger woman who does bear him a few children. You don’t always love his wife, but you are glad his dreams are finally coming true. He always thanks you for helping him, and invites you over often. You remain his friend for the rest of his life, about 20 years.<<else>>You quickly lose contact with Zhang, mostly due to the fact that he never really liked you.<<endif>>
<<endif>>You and all of your friends can live in luxury! You still have nightmares sometimes, but you take refuge in the fact that the evil has been truly defeated. Maybe you'll marry someone yourself, maybe you'll just be a single <<if $male is true>>playboy<<else>>playgirl<<endif>>, or maybe you'll become entirely focused on work. Whatever you do, the choice is yours! The future is wide open!
THE END
You have reached the //Resist Evil// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[What is the connection between that crown and the dark crystal?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]Quite right! <<if $agriculture is true>>You find a farm or a resort where you doubt you'll see any of your old companions, and set up shop there!<<else>>As soon as you get your money, you're gone!<<endif>>
You still have nightmares sometimes, but you take refuge in the fact that the evil has been truly defeated. Maybe you'll marry someone yourself, maybe you'll just be a single <<if $male is true>>playboy<<else>>playgirl<<endif>>, or maybe you'll become entirely focused on work. Whatever you do, the choice is yours! The future is wide open!
THE END
You have reached the //Resist Evil// ending. Congratulations! Do you have any questions?
[[So, what are the Dark Ones, and why do they give the villagers little blue portals and other powers?]]
[[How can I keep more of my companions alive?]]
[[What is the connection between that crown and the dark crystal?]]
[[Do you have any other tips I could use in the future?]]
[[What is wrong with you making a "game" like this?]]<<if $builder isnot true>><<if $semibuilder isnot true>><<set $semibuilder to true>>Your building abilities are slowly getting better and better over time! Still, you've got a bit more work to do before you truly master hte skill.<<else>><<set $builder to true>>You were never the sort to build many things before, but now you're starting to develop your skills with the basic tools you have here on the island.<<endif>><<else>><<if $builderplus is true>><<set $builderplusnum += 1>><<else>><<set $builderplusnum to 3>><<set $builderplus to true>><<endif>>You suddenly feel inspired to be a better builder! Your building abilities have increased by 1, and your building ability is now: $builderplusnum<<endif>>
[[Let's start the next day.->Good night.]]<<if $gunner is true and $ammo gte 1>><<if $ammo gte 4>><<set $ammo -= 4>><<set $food += 10>>You quickly fire 4 times at the bear, and it finally drops! It took a lot of ammo, but the bear is now dead, and you have food for 10 days!<<elseif $ammo eq 3>><<set $ammo -= 3>><<if $playerfight gte 3>><<set $food += 10>>You fire your remaining 3 bullets into the bear, and it appears hurt and confused, but continues to charge at you! You shove your spear into its eye as it gets close, and the bear finally slumps over dead. You now have food for 10 days!<<else>><<set $dead to true>>You fire 3 shots into the bear, but it's not enough to take it down. The bear mauls you to death. As you feel the agony your guts being torn out, you begin to think hunting wasn't a good idea.
THE END<<endif>><<elseif $ammo eq 2>><<set $ammo -= 2>>You fire your gun into the bear twice. <<if $playerfight gte 6>><<set $food += 10>>The bear remains on its feet, but your fast work with a spear soon finishes it off! You now have food for 10 days!<<elseif $playerfight gte 4>><<set $health -= 8>>The bear grabs your arm and bites down hard! You lose a lot of blood. <<if $health gte 1>><<set $food += 10>>Still, you keep stabbing at its head with your spear, and the bear goes down. With this victory, you now have food for 10 days!<<else>><<set $dead to true>>You lose your grip on your spear, and you can only watch as the bear begins to tear your guts out in front of you. As you feel the agony your guts being torn out, you begin to think hunting wasn't a good idea.
THE END<<endif>><<else>>The bear grabs onto your arm, and you almost immediately lose your spear! You can only watch as the bear begins to tear your guts out in front of you. As you feel the agony your guts being torn out, you begin to think huntig wasn't a good idea.
THE END<<endif>><<else>><<set $ammo -= 1>>You fire your gun into the bear, but you're now out of ammo. <<if $playerfight gte 9>>That hardly matters though. You're still a master with your spear! You gracefully avoid its attacks while continuously stabbing it until it goes down.<<elseif $playerfight gte 6>><<set $health -= 5>>The bear bites onto your arm, but you try to smash its nose to get it off!<<elseif $playerfight gte 4>><<set $health -= 8>>The bear bites onto your arm, and tears chunks of flesh out of it!<<else>><<set $health to 0>>You have no defense. The bear immediately begins mauling you.<<endif>>
<<if $health gte 1>><<set $food += 10>>You manage to beat the bear down by stabbing it many times, and you have survived its attack! You have food for 10 days due to all of its meat!<<else>><<set $dead to true>> You have been defeated by the bear! You lose your grip on your spear, and you can only watch as the bear begins to tear your guts out in front of you. As you feel the agony your guts being torn out, you begin to think hunting wasn't a good idea.
THE END<<endif>><<endif>><<elseif $archer is true>>You quickly draw 2 arrows, and manage to fire them off in rapid succession!<<if $playerfight gte 6>><<set $food += 10>>The bear remains on its feet, but your fast work with a spear soon finishes it off! You now have food for 10 days!<<elseif $playerfight gte 4>><<set $health -= 8>>The bear grabs your arm and bites down hard! You lose a lot of blood. <<if $health gte 1>><<set $food += 10>>Still, you keep stabbing at its head with your spear, and the bear goes down. With this victory, you now have food for 10 days!<<else>><<set $dead to true>>You lose your grip on your spear and bow, and you can only watch as the bear begins to tear your guts out in front of you. As you feel the agony your guts being torn out, you begin to think hunting wasn't a good idea.
THE END<<endif>><<else>>The bear grabs onto your arm, and you almost immediately lose your spear! You can only watch as the bear begins to tear your guts out in front of you. As you feel the agony your guts being torn out, you begin to think huntig wasn't a good idea.
THE END<<endif>><<else>><<if $playerfight gte 11>>You have no weapons other than your separ, but you are an absolute beast with your spear! You take down the bear with ease!<<elseif $playerfight gte 8>><<set $health -= 5>><<if $health gte 1>>The bear does manage to tear a chunk out of your arm, but despite being armed only with a spear, you manage to get the better of the bear and take it down!<<else>><<set $dead to true>><<endif>><<elseif $playerfight gte 4>><<set $health -= 8>>You fight the bear unarmed, and it tears you up pretty good! <<if $health gte 1>>You maage to jam your spear right through its eye though, and it finally falls down dead.<<else>><<set $dead to true>><<endif>><<else>><<set $dead to true>><<endif>><<if $dead is true>>Perhaps fighting a bear with only a spear was not a good idea, at least not at your level! You're soon on the ground, and you can only watch as the bear begins to tear your guts out in front of you. As you feel the agony your guts being torn out, you begin to think hunting wasn't a good idea.
THE END<<else>>You are victorious over the bear!<<set $food += 10>>You now have enough food for 10 days!<<endif>><<endif>>
<<if $dead isnot true>>[[I have food for days!]]<<endif>>You safely manage to get back to your village. Sadly, your hunting trip was unsuccessful! <<if $food lte 0>><<set $food to 1>><<set $health -= 3>>Your health has been damaged due to lack of food! Your health is now: $health/$maxhealth.
<<endif>><<if $health lte 0>>Starvation proves to be too much for you in your already fragile state. You pass out, and never wake up.
THE END<<else>><<if $conversationtime is true>>><<if $buildings gte 15 and $conversationtime2 isnot true>><<set $conversationtime2 to true>><<elseif $buildings gte 25>><<else>><<set $conversationtime to false>><<set $conversationtime2 to false>><<endif>>It is starting to get late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]<<endif>>
[[I don't want to talk with anyone tonight.->Good night.]]<<elseif $conversationtime is false>><<set $conversationtime to true>>Toward the end of the work day, <<set $dice to random(1, 15)>><<if $dice lte 4>>a huge rainstorm hits! You and your companions must spend several hours just waiting out the rain storm and fixing up what you've built so far. As it starts to die down, everyone is too tired to do anything else.<<elseif $dice lte 7>>some island rodents invade your camp, and you must all spend several hours driving them out. When they finally seem to be gone, everyone is too tired to do anything else.<<elseif $dice lte 10>>there is a lively debate between your companions that gets a bit heated a few times! It ends up not really being a big issue in the end, but there's not much time for you to have a private conversation with anyone.<<elseif $dice lte 13>>the island suddenly gets very windy, and all of your stuff keeps blowing away! Putting everything back in its place takes longer than you expected, and by the time you're finished, everyone is too tired to talk much.<<else>>everyone sits around a campfire and talks for a few hours. There's not much time for private conversations before everyone goes to bed.<<endif>>
[[Good night.]]<<else>><<set $conversationtime to true>>After a full day of working on this island and not even a hint that any rescue planes or ships might be close, everyone gathers around a campfire at night and talks about what to do next.
NOTE: In this game, you will need to explore the island, build up your village to make it more comfortable and defensible, and whenever your food reserves reach 0, you'll need to get more. Your companions may help you with some of these tasks, and you'll have opportunities every other night to speak with them. For now, go ahead and recommend tomorrow's activity... Or don't.
[[Tomorrow we should keep working on stocking up our food reserves.]]
[[Tomorrow we should focus on building up our little village.]]
[[Tomorrow we should focus on exploring the island.]]
[[We're all going to die soon. Anarchy!]]<<endif>><<endif>>Everyone celebrates your return and your victory!
<<if $conversationtime is true>>><<if $buildings gte 15 and $conversationtime2 isnot true>><<set $conversationtime2 to true>><<elseif $buildings gte 25>><<else>><<set $conversationtime to false>><<set $conversationtime2 to false>><<endif>>It is starting to get late in the day, but you now have time to hang out with one of your fellow survivors if you would like.
<<if $danain gte -1 and $danadead isnot true>><<if $danain gte 3 and $nodanacon is true>>You don't have anything to discuss with Dana right now.<<else>>[[Talk to Dana Smith]]<<endif>><<elseif $danadead is true>>Dana is dead. You can no longer speak with her.<<else>>Dana hates you and refuses to speak with you.<<endif>>
<<if $gordonin gte -1 and $gordondead isnot true>><<if $gordonin gte 3 and $nogordoncon is true>>You don't have anything to discuss with Gordon right now.<<else>>[[Talk to Gordon Hoffman]]<<endif>><<elseif $gordondead is true>>Gordon is dead. You can no longer speak with him.<<else>>Gordon hates you and refuses to speak with you.<<endif>>
<<if $selenain gte -1 and $selenadead isnot true>><<if $selenain gte 3 and $noselenacon is true>>You don't have anything to discuss with Selena right now.<<else>>[[Talk to Selena Pinzon]]<<endif>><<elseif $selenadead is true>>Selena is dead. You can no longer speak with her.<<else>>Selena hates you and refuses to speak with you.<<endif>>
<<if $johnin gte -1 and $johndead isnot true>><<if $johnin gte 3 and $nojohncon is true>>You don't have anything to discuss with John right now.<<else>>[[Talk to John Edelman]]<<endif>><<elseif $johndead is true>>John is dead. You can no longer speak with him.<<else>>John hates you and refuses to speak with you.<<endif>>
<<if $mayin gte -1 and $maydead isnot true>><<if $mayin gte 3 and $nomaycon is true>>You don't have anything to discuss with May right now.<<else>>[[Talk to May Park]]<<endif>><<elseif $maydead is true>>May is dead. You can no longer speak with her.<<else>>May hates you and refuses to speak with you.<<endif>>
<<if $peterin gte -1 and $peterdead isnot true>><<if $peterin gte 3 and $nopetercon is true>>You don't have anything to discuss with Peter right now.<<else>>[[Talk to Peter Morgan]]<<endif>><<elseif $peterdead is true>>Peter is dead. You can no longer speak with him.<<else>>Peter hates you and refuses to speak with you.<<endif>>
<<if $telum is true and $telumdead isnot true>><<if $telumin gte 3 and $notelumcon is true>>You don't have anything to discuss with Telum right now.
<<else>>[[Talk to Telum.]]
<<endif>><<elseif $telumdead is true>>Telum is dead. You can no longer speak with her.
<<elseif $telumenemy is true>>Telum hates you and refuses to speak with you.
<<endif>><<if $zhang is true and $zhangdead isnot true and $zhangin gte -1>><<if $zhangin gte 3 and $nozhangcon is true>>You don't have anything to discuss with Zhang Hao right now.
<<else>>[[Talk to Zhang Hao.]]
<<endif>><<elseif $zhangdead is true>>Mr. Zhang is dead. You can no longer speak with him.
<<elseif $zhangenemy is true>>Hao hates you and refuses to speak with you.
<<endif>><<if $dick gte 3>>You have been a pretty major dick thus far, but you're kind of proud of yourself! You revel in your evil reputation!
[[Muahahaha!]]<<endif>>
[[I don't want to talk with anyone tonight.->Good night.]]<<elseif $conversationtime is false>><<set $conversationtime to true>>Toward the end of the work day, <<set $dice to random(1, 15)>><<if $dice lte 4>>a huge rainstorm hits! You and your companions must spend several hours just waiting out the rain storm and fixing up what you've built so far. As it starts to die down, everyone is too tired to do anything else.<<elseif $dice lte 7>>some island rodents invade your camp, and you must all spend several hours driving them out. When they finally seem to be gone, everyone is too tired to do anything else.<<elseif $dice lte 10>>there is a lively debate between your companions that gets a bit heated a few times! It ends up not really being a big issue in the end, but there's not much time for you to have a private conversation with anyone.<<elseif $dice lte 13>>the island suddenly gets very windy, and all of your stuff keeps blowing away! Putting everything back in its place takes longer than you expected, and by the time you're finished, everyone is too tired to talk much.<<else>>everyone sits around a campfire and talks for a few hours. There's not much time for private conversations before everyone goes to bed.<<endif>>
[[Good night.]]<<else>><<set $conversationtime to true>>After a full day of working on this island and not even a hint that any rescue planes or ships might be close, everyone gathers around a campfire at night and talks about what to do next.
NOTE: In this game, you will need to explore the island, build up your village to make it more comfortable and defensible, and whenever your food reserves reach 0, you'll need to get more. Your companions may help you with some of these tasks, and you'll have opportunities every other night to speak with them. For now, go ahead and recommend tomorrow's activity... Or don't.
[[Tomorrow we should keep working on stocking up our food reserves.]]
[[Tomorrow we should focus on building up our little village.]]
[[Tomorrow we should focus on exploring the island.]]
[[We're all going to die soon. Anarchy!]]<<endif>><<if $gordondead isnot true>>Gordon says, "Fuck fuck fuck, they know where we are, man! We're all gonna die!"
<<endif>><<if $peterdead isnot true>>Peter says, "I always figured if I died young, it would be in a plane crash! I made peace with... with that... uh, mostly... But not with this!"
<<endif>><<if $danadead isnot true>>Dana says, "Oh my God! I'm not a soldier! I can't do this!"
<<endif>><<if $selenadead isnot true>>Selena is not saying much, but she looks like she might be shaking slightly as she looks at the death around her.
<<endif>><<if $johndead isnot true>>John says, "This is so fucked. I've played violent sports before, but deep down I'm a pacifist! Well, I'll defend myself though."
<<endif>><<if $maydead isnot true>>May says, "These individuals did not seem to be open to dialogue. I am afraid that fighting our way off of this island is likely our only option." She seems to be the calmest out of everyone, but you still see a glimmer of terror in her eyes.
<<endif>>[[Calm down everyone. We keep doing what we've been doing. We just need to figure out the best way to get off of this island.]]
[[We need to be more prepared for fights, but we're not giving up easily!]]
[[Everyone panic! We're on an island full of murderous psychos and they wanna kill us all! Everyone for themselves!]]Everyone is still nervous, but they look to you as you speak. Their fear has not gone away, but they know you're right. <<if $charismatic is true>><<set $building += 2>>In fact, your words inspire them and a few of them start to build up the village a bit more! It has increased by 2.<<else>>What else is there to do? You must keep going or die! Perhaps if you were more charismatic, you could inspire them to do something, but for now, you at least convince them to keep going for today!<<endif>>
It's time for more work! What will you do?<<set $selenacount -= 1>><<set $gordoncount -= 1>><<set $danacount -= 1>><<set $johncount -= 1>><<set $maycount -= 1>><<set $petercount -= 1>><<set $telumcount -= 1>><<set $selenabusy to false>><<set $gordonbusy to false>><<set $danabusy to false>><<set $johnbusy to false>><<set $maybusy to false>><<set $peterbusy to false>><<set $telumbusy to false>><<set $zhangbusy to false>>
<<if $food eq 0>>Your food supplies are running low. You need to obtain more food.
[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
<<if $selenadead isnot true>><<if $selenacount gte 4>>Selena is still working on a previous project you assigned her.<<elseif $selenain gte 2 and $selenacount lte 0>>[[Selena is available to farm for you.]] Selena's farming ability: $selenafarm<<elseif $selenain gte 3>>[[Selena is available to farm for you.]] Selena's farming ability: $selenafarm<<elseif $selenacount gte 1>>Selena is not in the mood to help you today.<<endif>>
<<endif>><<if $maydead isnot true>><<if $maycount gte 4>>May is still working on a previous project you assigned her.<<elseif $mayin gte 2 and $mayfarm gte 1 and $maycount lte 0>>[[May is available to farm for you.]] May's farming ability: $mayfarm<<elseif $mayin gte 3 and $mayfarm gte 1>>[[May is available to farm for you.]] May's farming ability: $mayfarm<<elseif $maycount gte 1 and $mayfarm gte 1>>May is not in the mood to help you today.<<endif>>
<<endif>><<if $peterdead isnot true>><<if $petercount gte 4>>Peter is still working on a previous project you assigned him.<<elseif $peterin gte 2 and $peterfarm gte 1 and $petercount lte 0>>[[Peter is available to farm for you.]] Peter's farming ability: $peterfarm<<elseif $peterin gte 3 and $peterfarm gte 1>>[[Peter is available to farm for you.]] Peter's farming ability: $peterfarm<<elseif $petercount gte 1 and $peterfarm gte 1>>Peter is not in the mood to help you today.<<endif>>
<<endif>><<if $danadead isnot true>><<if $danacount gte 4>>Dana is still working on a previous project you assigned her.<<elseif $danain gte 2 and $danafarm gte 1 and $danacount lte 0>>[[Dana is available to farm for you.]]Dana's farming ability: $danafarm<<elseif $danain gte 3 and $danafarm gte 1>>[[Dana is available to farm for you.]] Dana's farming ability: $danafarm<<elseif $danacount gte 1 and $danafarm gte 1>>Dana is not in the mood to help you today.<<endif>>
<<endif>><<if $gordondead isnot true>><<if $gordoncount gte 4>>Gordon is still working on a previous project you assigned him.<<elseif $gordonin gte 2 and $gordonfarm gte 1 and $gordoncount lte 0>>[[Gordon is available to farm for you.]] Gordon's farming ability: $gordonfarm<<elseif $gordonin gte 3 and $gordonfarm gte 1>>[[Gordon is available to farm for you.]] Gordon's farming ability: $gordonfarm<<elseif $gordoncount gte 1 and $gordonfarm gte 1>>Gordon is not in the mood to help you today.<<endif>>
<<endif>><<if $johndead isnot true>><<if $johncount gte 4>>John is still working on a previous project you assigned him.<<elseif $johnin gte 2 and $johnfarm gte 1 and $johncount lte 0>>[[John is available to farm for you.]] John's farming ability: $johnfarm<<elseif $johnin gte 3 and $johnfarm gte 1>>[[John is available to farm for you.]] John's farming ability: $johnfarm<<elseif $johncount gte 1 and $johnfarm gte 1>>John is not in the mood to help you today.<<endif>>
<<endif>><<if $telum is true and $telumdead isnot true>><<if $telumcount gte 4>>Telum is still working on a previous project you assigned her.<<elseif $telumin gte 2 and $telumcount lte 0>>[[Telum is available to farm for you.]] Telum's farming ability: $telumfarm<<elseif $telumin gte 3>>[[Telum is available to farm for you.]] Telum's farming ability: $telumfarm<<elseif $telumcount gte 1>>Telum is not in the mood to help you today.<<elseif $telumslave is true>>No one trusts Telum enough to let her go forage for food on her own!<<endif>>
<<endif>><<if $zhang is true and $zhangdead isnot true>><<if $zhangcount gte 4>>Zhang is still working on a previous project you assigned him.<<elseif $zhangin gte 1>>[[Zhang is available to farm for you.]] Zhang's farming abilities: $zhangfarm<<else>>Zhang has no desire to help you farm.<<endif>>
<<endif>>NOTE: If one of the people from this list is not above, then they do not like you enough to help you.<<else>>[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth and $conversationtime isnot false>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]
<<endif>><<if $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. It will also restore health if you have lost any. Your current health is $health / $maxhealth. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<endif>>Everyone is still nervous, but they look to you as you speak. Their fear has not gone away, but they know you're right. None of them are truly warriors, but they know that sometimes the moment forces you to be one! <<if $charismatic is true>><<set $building += 2>>In fact, your words inspire them and a few of them start to build up the village a bit more! It has increased by 2.<<else>>What else is there to do? You must keep going or die! Perhaps if you were more charismatic, you could inspire them to do something, but for now, you at least convince them to keep going for today!<<endif>>
It's time for more work! What will you do?<<set $selenacount -= 1>><<set $gordoncount -= 1>><<set $danacount -= 1>><<set $johncount -= 1>><<set $maycount -= 1>><<set $petercount -= 1>><<set $telumcount -= 1>><<set $selenabusy to false>><<set $gordonbusy to false>><<set $danabusy to false>><<set $johnbusy to false>><<set $maybusy to false>><<set $peterbusy to false>><<set $telumbusy to false>><<set $zhangbusy to false>>
<<if $food eq 0>>Your food supplies are running low. You need to obtain more food.
[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
<<if $selenadead isnot true>><<if $selenacount gte 4>>Selena is still working on a previous project you assigned her.<<elseif $selenain gte 2 and $selenacount lte 0>>[[Selena is available to farm for you.]] Selena's farming ability: $selenafarm<<elseif $selenain gte 3>>[[Selena is available to farm for you.]] Selena's farming ability: $selenafarm<<elseif $selenacount gte 1>>Selena is not in the mood to help you today.<<endif>>
<<endif>><<if $maydead isnot true>><<if $maycount gte 4>>May is still working on a previous project you assigned her.<<elseif $mayin gte 2 and $mayfarm gte 1 and $maycount lte 0>>[[May is available to farm for you.]] May's farming ability: $mayfarm<<elseif $mayin gte 3 and $mayfarm gte 1>>[[May is available to farm for you.]] May's farming ability: $mayfarm<<elseif $maycount gte 1 and $mayfarm gte 1>>May is not in the mood to help you today.<<endif>>
<<endif>><<if $peterdead isnot true>><<if $petercount gte 4>>Peter is still working on a previous project you assigned him.<<elseif $peterin gte 2 and $peterfarm gte 1 and $petercount lte 0>>[[Peter is available to farm for you.]] Peter's farming ability: $peterfarm<<elseif $peterin gte 3 and $peterfarm gte 1>>[[Peter is available to farm for you.]] Peter's farming ability: $peterfarm<<elseif $petercount gte 1 and $peterfarm gte 1>>Peter is not in the mood to help you today.<<endif>>
<<endif>><<if $danadead isnot true>><<if $danacount gte 4>>Dana is still working on a previous project you assigned her.<<elseif $danain gte 2 and $danafarm gte 1 and $danacount lte 0>>[[Dana is available to farm for you.]]Dana's farming ability: $danafarm<<elseif $danain gte 3 and $danafarm gte 1>>[[Dana is available to farm for you.]] Dana's farming ability: $danafarm<<elseif $danacount gte 1 and $danafarm gte 1>>Dana is not in the mood to help you today.<<endif>>
<<endif>><<if $gordondead isnot true>><<if $gordoncount gte 4>>Gordon is still working on a previous project you assigned him.<<elseif $gordonin gte 2 and $gordonfarm gte 1 and $gordoncount lte 0>>[[Gordon is available to farm for you.]] Gordon's farming ability: $gordonfarm<<elseif $gordonin gte 3 and $gordonfarm gte 1>>[[Gordon is available to farm for you.]] Gordon's farming ability: $gordonfarm<<elseif $gordoncount gte 1 and $gordonfarm gte 1>>Gordon is not in the mood to help you today.<<endif>>
<<endif>><<if $johndead isnot true>><<if $johncount gte 4>>John is still working on a previous project you assigned him.<<elseif $johnin gte 2 and $johnfarm gte 1 and $johncount lte 0>>[[John is available to farm for you.]] John's farming ability: $johnfarm<<elseif $johnin gte 3 and $johnfarm gte 1>>[[John is available to farm for you.]] John's farming ability: $johnfarm<<elseif $johncount gte 1 and $johnfarm gte 1>>John is not in the mood to help you today.<<endif>>
<<endif>><<if $telum is true and $telumdead isnot true>><<if $telumcount gte 4>>Telum is still working on a previous project you assigned her.<<elseif $telumin gte 2 and $telumcount lte 0>>[[Telum is available to farm for you.]] Telum's farming ability: $telumfarm<<elseif $telumin gte 3>>[[Telum is available to farm for you.]] Telum's farming ability: $telumfarm<<elseif $telumcount gte 1>>Telum is not in the mood to help you today.<<elseif $telumslave is true>>No one trusts Telum enough to let her go forage for food on her own!<<endif>>
<<endif>><<if $zhang is true and $zhangdead isnot true>><<if $zhangcount gte 4>>Zhang is still working on a previous project you assigned him.<<elseif $zhangin gte 1>>[[Zhang is available to farm for you.]] Zhang's farming abilities: $zhangfarm<<else>>Zhang has no desire to help you farm.<<endif>>
<<endif>>NOTE: If one of the people from this list is not above, then they do not like you enough to help you.<<else>>[[I want to gather plants.]] (If your skills are not high enough, you may get poisoned doing this!)
[[I want to hunt for food.]] (if you don't have a ranged weapon, it's possible you'll fail to get food. Also, you could be attacked by something big!)
[[I will build up our village today.]]
<<if $exploration lte 29>>[[I will explore today.]]<<elseif $zhangencounter isnot true>>[[Time to investigate the northern tip of the island!]]<<elseif $boattrip is true>>[[I will work on the boat today.]]<<elseif $warofattrition is true>>You are in the midst of a war of attrition. You really shouldn't go too far away from your own village!<<elseif $maphunt is true>>[[We need to go get the map!]]<<else>>[[It's time to fight those crazy cult bastards and get the Dark Crystal!]]<<endif>>
<<if $health lt $maxhealth and $conversationtime isnot false>>You are currently wounded. Your health is $health / $maxhealth. You can take today to rest and recover. [[I will rest and recover today.]]
<<endif>><<if $conversationtime is false>>You can take some extra time today to relax and you will be able to talk with the other survivors as it gets late in the day. It will also restore health if you have lost any. Your current health is $health / $maxhealth. [[I won't do anything too interesting today, but I will have a conversation later.]]<<endif>><<endif>><<set $conversationtime to true>>Everyone was sort of panicking before, but they're REALLY panicking now! Everyone is hysterical and mostly useless for the rest of the day. It isn't until late at night that everyone finally gains some measure of composure, and you eventually sleep into some uneasy sleep.
[[Good night.]]