<<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>[[LAUNCH|Load Screen]]</h3>
</p>
</div>
<div class="box">
<p><h3>[[CREDITS]]</h3>
</p>
</div>
<div class="box">
<p><h3>[[SETTINGS]]</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<div class="box">
<h3>CREDITS </h3>
[[Main menu|Title]].
The program Twine was created by Chris Klimas.
Consequence by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Deep Noise by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
"Tyrant" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Sci-Fi Two-Part Click by Jofae (https://freesound.org/people/Jofae/sounds/382574/)
Licensed under Creative Commons 0 License: Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
Robot / Mech movement by Breviceps (https://freesound.org/people/Breviceps/sounds/505670/)
Licensed under Creative Commons 0 License: Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
charge up and explode by lowpolygon (https://freesound.org/people/MATRIXXX_/sounds/403296/)
Licensed under Creative Commons 0 License: Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
Retro, Explostion 04.wav by MATRIXXX_ (https://freesound.org/people/MATRIXXX_/sounds/403296/)
Licensed under Creative Commons 0 License: Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
Sci-fi engines by Jace (https://freesound.org/people/Jace/sounds/19105/)
Licensed under Creative Commons 0 License: Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
Laser Sounds by tjcason (https://freesound.org/people/tjcason/sounds/390474/)
Licensed under Creative Commons 0 License: Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
Firework - Whistling fireworks in foreground by MilanKovanda (https://freesound.org/people/MilanKovanda/sounds/455463/)
Licensed under Creative Commons 0 License: Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
Swoosh WHOOSH air effects by Robinhood76 (https://freesound.org/people/Robinhood76/sounds/274820/)
Licensed under Creative Commons 0 License: Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
BUILDING and ROADWORKS noises by Robinhood76 by (https://freesound.org/people/Robinhood76/sounds/684149/)
Licensed under Creative Commons 0 License: Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
Tools Elect hand drill drilling metal rough by AGFX (https://freesound.org/people/AGFX/sounds/42937/)
Licensed under Creative Commons 0 License: Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
ZombieEatingFlesh by Sclolex (https://freesound.org/people/Sclolex/sounds/236331/)
Licensed under Creative Commons 0 License: Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
Tonal beep Aliens Proximity alert by newlocknew (https://freesound.org/people/newlocknew/sounds/563864/)
Licensed under Creative Commons 0 License: Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
Crunchy Mech Blip by darkadders (https://freesound.org/people/darkadders/sounds/671969/)
Licensed under Creative Commons 0 License: Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
bleeps and beeps by stevygos93 (https://freesound.org/people/steveygos93/sounds/103584/)
Licensed under Creative Commons 0 License: Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
bleeps Frog Ribbit by Jerimee (https://freesound.org/people/Jerimee/sounds/527528/)
Licensed under Creative Commons 0 License: Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
Enery Release by nightcraftsounds (https://freesound.org/people/nightcraftsounds/sounds/266169/)
Licensed under Creative Commons 0 License: Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
Light Machine Gun by SuperPhat (https://freesound.org/people/SuperPhat/sounds/417686/)
Licensed under Creative Commons 0 License: Public Domain Dedication
https://creativecommons.org/publicdomain/zero/1.0/
Steam by lysander darkstar (https://freesound.org/people/lysander%20darkstar/sounds/49730/)
Licensed under Creative Commons 4 License: Attribution Internatiomal
https://creativecommons.org/publicdomain/zero/1.0/
</div>
<<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>ABOUT</h3>
> Gargoyle One is a mecha text-based game made by Maxine Sophia Wolff. It was created in Twine, a program by Chris Klimas. <br>
<br>
> The user interface is divided into four panels. They display different kinds of information.<br>
<br>
> The sidebar allows you the ability to save your game state, as well as undo a passage selection. It can be collapsed. Use it wisely.<br>
<br>
> [[Main menu.|Title]]
<br>
</p>
</div>
<div class="box">
<p><h3>STAT EXPLAINER</h3>
> Maneuverability is used in checks related to agility and speed. <br>
<br>
> Targeting is used in checks related to combat and accuracy.<br>
<br>
> Integration is used in certain edge-case scenarios, and unlocks additional story content. <br>
<br>
> These skills become modifiers to skill checks at certain points in the game.<br>
<br>
> [[Main menu.|Title]]
</p>
</div>
<div class="box">
<p><h3>FONT OPTIONS</h3>
> <<button "font select">><<ui 'settings'>><</button>> You can also modify the font from the sidebar. <br>
<br>
> [[Main menu.|Title]]
</p>
</div>
</div>
<</nobr>>NEURAL FEED
AUDIO FEED
DATABASE<<audio "click" play volume .50>>\
<<set $good to false>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>LOADING...</h3>
Activating unit designation [[Gargoyle One|1.1]]...
</p>
</div>
<div class="box">
<p><h3>LOADING...</h3>
Activating unit designation [[Gargoyle One|1.1]]...
</p>
</div>
<div class="box">
<p><h3>LOADING...</h3>
Activating unit designation [[Gargoyle One|1.1]]...
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $health to 4>>\
<<audio "deepnoise" volume .1 loop play>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Inside the egg of you, the pilot [[floats|1.2]], a jellyfish.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "consequence" volume .25 loop play>>\
<<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Then bright lights. Electricity. Cold hands that wake, startling synapses to terrible life.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"[[HELLO?|1.3]]”
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<audio "hiss" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
A question: Do you remember when you were young? When the sky was blue and green vines covered everything?
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
“[STATIC]–LEVELS CLIMBING. WELCOME BACK, MINNOW. CAN YOU HEAR ME?”
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Minnow:" t8n>><<audio "data" play volume .50>> [[Rookie pilot.|1.4]] Corporate slang.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Maybe not. Maybe you don't remember anything like that at all.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
“YOU TOOK A [[NASTY HIT|1.5]] ON YOUR LAST MISSION, MINNOW. SCANS SAY YOU MIGHT HAVE SOME SCRAMBLED EGGS.”
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Scrambled eggs:" t8n>> <<audio "data" play volume .50>>Memory loss. Corporate slang.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Not that it would matter now.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
“DON’T WORRY. YOU GOT THE BASTARD [[BACK|1.6]]. HAH!”
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Now you are awake. Now the pilot is awake. Now senses reel, shimmer, set themselves jagged.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
“WE’LL JUST RUN A QUICK CONFECK. PLEASE DIAL IN.”<br>
<br>
> [[Dial in.]]<br>
<br>
> [[Don't.]]
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Confeck:" t8n>> <<audio "data" play volume .50>>Confirmation check before mindshare upload. Corporate slang.<</linkappend>><br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
There is a [[deep breath|1.7]] in.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
“SCREENS SAY YOU’RE IN ESTRUS, PILOT. I LOVE TO SEE IT. PREPARE FOR INFOSPIKE.”
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "In Estrus:" t8n>> <<audio "data" play volume .50>>Combat ready. Corporate slang.<</linkappend>><br>
<br>
<<linkappend "Infospike:" t8n>> <<audio "data" play volume .50>>Fast-download data transfer. Performed via spinal tap.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Somewhere, deep in your body.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
“THIS WON’T [[HURT|1.7.5]] A BIT.”
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "drill" fadeout>>\
<<audio "flesh" fadeout>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And out.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
“THERE YOU GO. SHOULD BE IN YOUR DATABASE NOW. CONFIRM ACCESS, PILOT.”<br>
<br>
> [[Access confirmed.]] <br>
<br>
> [[Stay silent.|Stay silent 1.8]]
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Mission Briefing:" t8n>><<audio "data" play volume .50>> Destroy the Belsharna Dam, located above a deposit of valuable mineral on the wasteland surface of Ganymede. <br>
<br>
Defended by a rogue C.C. known as the ghost of the dam.
<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Little fishy...
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GOOD LITTLE FISHY. I LIKE THE WAY YOU [[SWIM.|1.85]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Here, little fishy.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"SOMETHING GOT YOUR TONGUE TODAY, FISHY? [[NO MATTER.|1.85]] I CAN SEE YOUR N-WAVES FROM HERE.<<if visited ("Stay silent.") gt 1>> YOU'D BEST KNOCK IT OFF, THOUGH. I DON'T LIKE GAMES.<<endif>>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "N-Waves:" t8n>><<audio "data" play volume .50>> Neural thought-mapping field. Measured through an implant spike.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<audio "hiss" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Tubes disconnect from pale flesh, chords spooling out from metal chutes. Steam hisses.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
“YOU'RE GOOD TO LAUCH. WE'RE GOING GREEN LIGHT IN [[THREE|1.10]].”
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The floor beneath you opens up, revealing the torrent of sky.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
“GREEN LIGHT IN [[TWO|1.11]].”
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<audio "hiss" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Far, far below, the barren surface sings. Then the magnaclamps screech, about to release.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
“GREEN LIGHT COMING. MATTERHORN DISPATCH, [[OUT|1.12]].”
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Matterhorn:" t8n>> <<audio "data" play volume .50>>Corporate conglomerate. Headquartered in Io. Long family history back to old Earth Europe.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The C.C. called Gargoyle One falls. Dropped from orbit, heavy flesh pumping as the [[flame|1.13]] of the morning meets it.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Distant landscape climb. The horizons soars and bends from view, replaced instead by dots of city blocks and skyscrapers.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Altitude [[dropping|1.14]]!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The ground comes up, filling every sensor panel. Two reverse rockets eject from the Gargoyle’s waist, roaring to life.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Landing jets [[deployed|1.15]]!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "exploding" play volume .50>>\
<<audio "exploding" fadeout>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The Gargoyle One lands like a comet, ejecting a [[mountain|1.16]] of earth and flame over rows of townhouses, abandoned since the blok run.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Blok Run:" t8n>> <<audio "data" play volume .50>>Fifteen year blockade of the Ganymede West performed by the Trident Corporate Alliance fifty seven years ago.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Through the landslide, the Gargoyle One glows brightly, [[green lights|1.17]] in the mist. Its sensors sharpen and glow. The pilot readies themselves against the egg.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"NICE LANDING, MINNOW!" <br>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Egg:" t8n>> <<audio "data" play volume .50>>Organ within Gargoyle units engineered for human interface.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The cloud of dust thins and clears around the four armed Gargoyle One. Laid along the distance, like a shadow over the whole city, sits the old Belsharna dam.<br>
<br>
> [[Scan the landing area.|3.0scan]]<br>
<br>
> [[Make for the old dam.|Make for the old dam.3.0]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Belsharna dam:" t8n>> <<audio "data" play volume .50>>Halts the great river, now poisoned by ammonia. Built one hundred years ago by the during Ganymede's first wave of fertile terraforming. <</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "drill" play volume .50>>\
<<audio "flesh" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/0pHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
OW OW OW OW OW OW OW OW OW OW OW OW OW.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
“[[SQUELCH.|1.8]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
For a moment you remember something. Sunlight streaming through to a courtyard. It is not your memory. It’s the pilots. <br>
<br>
> [[Make for the old dam.|Make for the old dam.3.0]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Scans indicate hundreds of life forms in the surrounding builds. Most underground. Some not. No C.C. signatures detected.
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<audio "jets" play volume .50>>\
<<audio "hiss" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot pushes the heavy mountain of the Gargoyle One forward towards the [[main square.|3.1]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
“PILOT, I’M DETECTING A COMMSCRAM IN THIS AR–[STATIC]”
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Commscram:" t8n>> <<audio "data" play volume .50>>Communication scramble. Corporate slang.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Matterhorn's signal is out. Time to fly [[solo.|3.2]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The dam looms high on the horizon. So [[familiar.|3.3]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
Alert: Inactive C.C. Data Cloud detected nearby. <br>
<br>
<<linkappend "C.C. Data Cloud:" t8n>><<audio "data" play volume .50>> Digital signature unique to C.C.'s.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $cloud to random(1, 6)>>\
<<set $cloud += $integ>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Ahead, half-buried in rubble, the data cloud leads to a broken C.C. unit. Its egg, ruptured from the top down, leaks a pale, amber fluid. <br>
<br>
<<if $cloud gt 4>>> [[Access C.C. data cloud.|datacloudgood]] (Integration check: 2 / 6 + $integ)<br><<endif>>
<<if $cloud lt 5>>> [[Access C.C. data cloud.|datacloudbad]] (Integration check: 2 / 6 + $integ)<br><<endif>>
<br>
> [[Move on.]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: FAILED ACCESS POSES SIGNIFICANT RISK OF CEREBRAL BURN.
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The Gargoyle jets forward on its bipedal legs, the weathered buildings a [[slideshow|3.4]] soaring past.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<cacheaudio "chill" "media/OverridingConcern.mp3">>
<<cacheaudio "boss" "media/ReadyAimFire.mp3">>
<<cacheaudio "cool" "media/HandBalanceRedux.mp3">>
<<cacheaudio "crypto" "media/Crypto.mp3">>
<<cacheaudio "click" "media/blip.wav">>
<<cacheaudio "data" "media/click.wav">>
<<cacheaudio "ionlance" "media/ionlance.mp3">>
<<cacheaudio "damage" "media/damage.mp3">>
<<cacheaudio "gun" "media/gun.mp3">>
<<cacheaudio "exploding" "media/exploding.mp3">>
<<cacheaudio "database" "media/database.mp3">>
<<cacheaudio "deepnoise" "media/DeepNoise.mp3">>
<<cacheaudio "consequence" "media/Consequence.mp3">>
<<cacheaudio "whistle" "media/Whistle.wav">>
<<cacheaudio "jets" "media/jets.wav">>
<<cacheaudio "crash" "media/Crashing.wav">>
<<cacheaudio "drill" "media/Drill.wav">>
<<cacheaudio "flesh" "media/Flesh.wav">>
<<cacheaudio "chaingun" "media/machinegun.wav">>
<<cacheaudio "alert" "media/alert.wav">>
<<cacheaudio "dispatch" "media/dispatch2.wav">>
<<cacheaudio "ghost" "media/ghost.wav">>
<<cacheaudio "enrage" "media/enrage.wav">>
<<cacheaudio "tyrant" "media/Tyrant.mp3">>
<<cacheaudio "hiss" "media/hiss.wav">>
<<set $health to 4>>
<<set $ghosthealth to 4>>
<<set $manuv to 0>>
<<set $target to 0>>
<<set $integ to 0>>
<<set $damdamage to 0>>
<<set $warship to 0>>
<<set $good to false>><<audio "click" play volume .50>>\
<<audio "alert" play volume .50>>\
<<set $checkpoint to 1>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The sprawling buildings rise with you. Three spires scour the horizon, their glimmering tips like shards of crystal in the sky.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Energy signal [[detected!|3.5]] <br>
<br>
ALERT: Checkpoint reached!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
A scan reveals the source of the signal. A security drone jittering with electricity as it drifts along its [[route.|3.6]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $shot to random(1, 6)>>\
<<set $shot += $target>>\
<<set $sneak to random(1, 6)>>\
<<set $sneak += $manuv>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Slowly, it comes closer. <br>
<br>
<<if $shot gt 3>> > [[Fire linegun.|openfiregood]] (Targeting check: 3 / 6 + $target) (Reveals position)<<endif>><<if $shot lt 4>> > [[Fire linegun.|openfirebad]] (Targeting check: 3 / 6 + $target) (Reveals position)<<endif>><br>
<br>
<<if $sneak lt 5>> > [[Try to sneak around.|sneakbad]] (Maneuverability check: 2 / 6 + $manuv)<<endif>> <<if $sneak gt 4>> > [[Try to sneak around.|sneakgood]] (Maneuverability check: 2 / 6 + $manuv)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Linegun:" t8n>> <<audio "data" play volume .50>>Plasma-based machine-gun alternative. High end.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You bring the gun barrel up, and the pilot squeezes their finger.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"[[[CLICK|openfiregood2]]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You bring the gun barrel up, and the pilot squeezes their finger.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"[[CLICK|openfirebad2]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot pushes you away in a wide berth, all jets on silent. The security drone does [[not|sneakgood2]] notice you. Overhead, the stars sing.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "crash" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot pushes you away in a wide berth, all jets on silent. But a misplaced step on an overpass swallows your left leg. In the distance the security drone blares, fixing its metal [[eye|sneakbad2]] on you.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "gun" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $firstdamage to true>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
A line of fire sears across the landscape. The plasma slug rips through the security drone, sending shimmering [[debris|dronedestroyed]] to every corner of the block.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "gun" play volume .50>>\
<<set $firstdamage to false>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
A line of fire sears across the landscape, exploding the back wall of a distant manor. Sloppy. The security drone whorls as it fixes its metal eye on you.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"UNAUTHORIZED C.C. UNIT. ALL DISTRICTS OF BELSHARNA ARE CLASS C RESTRICTED AREAS."<br>
<br>
"[[CLICK CLICK CLICK]]" <br>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Class C Restricted:" t8n>><<audio "data" play volume .50>> By right of the Symphony Treaty. Too bad. So much for rules.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "gun" play volume .50>>\
<<audio "damage" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
This time you get it. Three plasma slugs, sizzling at their end, rip through the security drone, sending shimmering [[debris|dronedestroyed]] to every corner of the block.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "exploding" stop>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
That's when you notice it. A [[glint|dronedestroyed2]] atop the distant dam. A bright light, shining, fixing its gaze on you. The pilot sees it too, and panics.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"OH SHIT."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "whistle" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
From atop the dam, a sunrise of shoulder-mounted rockets launch, twisting against the swelling belly of [[Jupiter|3.75]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "exploding" fadeout>>\
<<audio "whistle" stop>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot catches breath. Memories flash like a [[wildfire.|3.8]] No time for them.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $health -= 1>>\
<<audio "exploding" fadeout>>\
<<audio "whistle" stop>>\
<<audio "damage" play volume .50>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot screams, terrified.<br>
<br>
PAIN Do you remember PAIN when they signed you up and PAIN wed our fledgling bodies? PAIN
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"AAAUUUUUGUGGGHHH!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|3.8]]<<endif>><<if $health is 2>>[[50%|3.8]]<<endif>><<if $health is 1>>[[25%|3.8]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Above the dam, the ice-white flame of the C.C. blazes through the air, growing larger. Your instincts recognize the charging glow of an ionlance glittering like a [[crystal star.|openconvo]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<if visited ("sneakgood4")>> <<elseif visited ("dronedestroyed")>> <<linkappend "Ionlance:" t8n>><<audio "data" play volume .50>> Long range energy based C.C. rifle. Hits hard. Hard to use.<</linkappend>><<endif>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $firstdamage to false>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
On instinct you bring the gun barrel up, and the pilot squeezes their finger.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"[[[CLICK|sneakbad3]]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $shot to random(1, 4)>>\
<<audio "gun" play volume 0.5>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
A line of fire sears across the landscape. <<if $shot gt 1>>The plasma slug rips through the security drone, sending shimmering [[debris|dronedestroyed]] to every corner of the block. <<endif>><<if $shot lt 2>>A line of fire sears across the landscape. But it flares past the security drone, exploding the back wall of a distant manor. Sloppy. <<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
<<if $shot lt 2>>
"UNAUTHORIZED C.C. UNIT. ALL DISTRICTS OF BELSHARNA ARE CLASS C RESTRICTED AREAS PER THE AUTHORITY OF THE SYMMPHONY TREATY OF 3,457."<br>
"[ [[CLICK CLICK CLICK]]]" <br><<endif>>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The ghost of the dam.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
“THAT’S A [[C.C.|3.7]]”
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
That’s when you notice it. A [[glint|sneakgood3]] atop the distant dam. A bright light, shining. You know what it is immediately, and the pilot isn't far behind.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"OH SHIT."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The ghost of the dam.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"THAT'S A [[C.C.|sneakgood4]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $shot to random(1, 6)>>\
<<set $shot += $target>>\
<<set $sneak to random(1, 6)>>\
<<set $sneak += $manuv>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
It hasn't yet spotted you. Quickly, you haul the Gargoyle behind a peak of rubble, out of sight. <br>
<br>
> <<if $shot gt 2>> [[Fire ion lance.|fireionlancegood]] (Targeting check: 4 / 6 + $target) (Reveals position)<<endif>><<if $shot lt 3>>[[Fire ionlance.|fireionlancebad]] (Targeting check: 4 / 6 + $target) (Reveals position)<<endif>> <br>
<br>
> <<if $sneak gt 3>>[[Make a break for the dam.|sneak2good]] (Maneuverability check: 3 / 6 + $manuv)<<endif>><<if $sneak lt 4>>[[Push closer.|sneak2bad]] (Maneuverability check: 3 / 6 + $manuv)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Ionlance:" t8n>><<audio "data" play volume .50>> Long range energy based C.C. rifle. Hits hard. Hard to use. <</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot brings the truck-length rifle to your shoulder. Every muscle inside of your body itches for their finger to [[squeeze.|fireionlancegood2]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then it clicks.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"[[[CLICK.|fireionlancegood3]]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot pushes you forward towards the shadow of the dam. Your scans identify a weak section where weather has ate through the foundation.<br>
<br>
> [[Take your shot. |damdamage1]] (Reveals position)<br>
<br>
> [[Hesitate.|hesitate]] (Reveals position)
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot brings the truck-length rifle to your shoulder. Every muscle inside of your body itches for their finger to [[squeeze.|fireionlancebad2]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "crash" play volume .50>>\
<<set $firstdamage to true>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot pushes you forward towards the shadow of the dam. But a misplaced step on an underground parking deck swallows your left leg.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"[[SHIT.|sneakbad22]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
Alert: Enemy C.C. targeting detected!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "ionlance" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
A thin beam streaks forward, striking the metal chest of the enemy C.C. Then it snaps into [[thunder|fireionlancgood4]], cerulean light searing the half-buried landscape.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $ghosthealth -= 1>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
When the smoke from the lance clears, you see the enemy C.C. still standing, but wounded, its left shoulder sparking. <br>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: ENEMY C.C. INTEGRITY AT [[75%|fireionlancegood5]]!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "whistle" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Then its metal eye glints in the distance. Shoulder-mounted [[rockets|iongoodfinal]] deploy and eject, sprouting trails of twisting smoke abive the dam's shadow.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then it clicks.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"[[CLICK.|fireionlancebad3]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "ionlance" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
A thin beam of light shoots forward, [[passing|fireionlancebad4]] wide of the enemy C.C.'s shoulder. Then it snaps into [[thunder|fireionlancebad4]], missing left, cerulean light searing the half-buried landscape.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Then [[the ghost of the dam|3.7.ion]] turns its pearly eye towards you.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "whistle" play volume .50>>\
<<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
It's metal eye glints in the distance. Shoulder-mounted [[rockets|ionadfinal]] deploy and eject, sprouting trails of twisting smoke abive the dam's shadow.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "exploding" play volume .50>>\
<<audio "whistle" stop>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Your thrusters aren't fast enough. The explosions [[rip|3.7damaged]] the ground around you, and throw you back.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "exploding" play volume .50>>\
<<audio "whistle" stop>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
They come down. You just have the reflexes to dodge behind a tall row of skyscrapers. They blow outward, collapsing a landscape of rusted [[steel.|3.7undamaged]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The deployment systems snake out of your body, readying you for release.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"ALL SET. READY C.C. [[DEPLOYMENT!|1.9]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "C.C.:" t8n>> <<audio "data" play volume .50>>Cybernetic Construct. Metal and flesh interwoven, four stories high. Operated by surgically implanted human pilots.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $flares to random(1, 6)>>\
<<set $flares += $target>>\
<<set $dodge to random(1, 6)>>\
<<set $dodge += $manuv>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The lance beam swells.<br>
<br>
> <<if $dodge gt 3>>[[Activate evasive jets.|evjetsgood]] (Maneuverability check: 3 / 6 + $manuv)<<endif>><<if $dodge lt 4>>[[Activate evasive jets.|evjetsbad]] (Maneuverability check: 3 / 6 + $manuv)<<endif>><br>
<br>
> <<if $flares gt 3>>[[Eject plasma flares.|flaresgood]] (Targeting check: 3 / 6 + $target)<<endif>><<if $flares lt 4>>[[Eject plasma flares.|flaresbad]] (Targeting check: 3 / 6 + $target)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"DIE, CORPORATE SCUM!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<p>Image</p>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Plugging in...
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"PERFECT.<<if visited ("Don't.")>> NOW WAS THAT SO HARD? SIT STILL, CLAM.<<endif>> THIS WILL ONLY TAKE A [[MOMENT.|dialin2]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
[[Dial in?|Dial in.]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"DON'T BE SHY, LITTLE CLAM. YOU KNOW I CAN SCOOP YOU OUT."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Scoop Out:" t8n>> <<audio "data" play volume .50>>Operator override. Dials you in whether you like it or not. Corporate slang.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "flesh" play volume .2>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
It's not pain, not really. But you feel something when you dial in. A [[snagging|dialin3]] at your roots.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"OKAY. LET'S FIND THAT SCRIPT. HERE WE ARE."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "flesh" stop>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Something scratching shallow.<br>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"MEMORY RECYCLE. YOU KNOW THE DRILL: WHAT WAS YOUR PROFESSION BEFORE YOU CAME TO PILOT THE GARGOYLE ONE?" <br>
<br>
> [[Mechanical loader.]] (Plus 1 to Maneuverability) <br>
<br>
> [[Soldier.]] (Plus 1 to Targeting) <br>
<br>
> [[I don't remember.]] (Plus 1 to Integration)
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Memory Recycle:" t8n>> <<audio "data" play volume .50>>Standard C.C. test. Integrated into unit policy after life-threatening identity dysphoria was observed in Gen-1 pilots.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<set $manuv +=1>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot remembers flashes. Endless seas of cargo. Container ships the size of continents. The work, the drudgery, the way the exo-implants ate into your bones.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"EXCELLENT. THANK YOU. NEXT QUESTION: HOW DID YOU COME TO PILOT THE GARGOYLE ONE?"<br>
<br>
> [[To become something more than myself.]] (Plus 1 to Maneuverability)<br>
<br>
> [[To kill things and destroy.]] (Plus 1 to Targeting)<br>
<br>
> [[To pay off debt.]] (Plus 1 to Integration)
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
Maneuverability: $manuv<br>
<br>
Targeting: $target<br>
<br>
Integration $integ<br>
<br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<set $target += 1>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot remembers flashes. A sky of rockets, endless fields of waste and death. A man with no legs shrieking. Fire and blood dancing in every corner of your eyes.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"EXCELLENT. THANK YOU. NEXT QUESTION: HOW DID YOU COME TO PILOT THE GARGOYLE ONE?"<br>
<br>
> [[To become something more than myself.]] (Plus 1 to Maneuverability)<br>
<br>
> [[To kill things and destroy.]] (Plus 1 to Targeting)<br>
<br>
> [[To pay off debt.]] (Plus 1 to Integration)
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
Maneuverability: $manuv<br>
<br>
Targeting: $target<br>
<br>
Integration $integ<br>
<br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<set $integ += 1>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Neither you nor the pilot were anything before you were eachother. Now the past doesn't matter at all. <br>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"EXCELLENT. THANK YOU. NEXT QUESTION: HOW DID YOU COME TO PILOT THE GARGOYLE ONE?"<br>
<br>
> [[To become something more than myself.]] (Plus 1 to Maneuverability)<br>
<br>
> [[To kill things and destroy.]] (Plus 1 to Targeting)<br>
<br>
> [[To pay off debt.]] (Plus 1 to Integration)
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
Maneuverability: $manuv<br>
<br>
Targeting: $target<br>
<br>
Integration $integ<br>
<br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<set $integ += 1>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And now you have more wealth than you good ever spend. Ten billion credits, all in your operators hands. <br>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GOOD, GOOD. OKAY. LAST QUESTION: WHO ARE YOU WHEN YOU ARE PILOTING THE GARGOYLE ONE?"<br>
<br>
> [[An tool of my betters.]] (Plus 1 to Maneuverability)<br>
<br>
> [[An angel.]] (Plus 1 to Targeting)<br>
<br>
> [[There is no distinction between myself and the Gargoyle One.]] (Plus 1 to Integration)<br>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
Maneuverability: $manuv<br>
<br>
Targeting: $target<br>
<br>
Integration $integ<br>
<br>
<br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<set $manuv +=1>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And you have. Smarter, faster, more powerful than the pilot had ever dreamed. A fine instrument. <br>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GOOD, GOOD. OKAY. LAST QUESTION: WHO ARE YOU WHEN YOU ARE PILOTING THE GARGOYLE ONE?" <br>
<br>
> [[An tool of my betters.]] (Plus 1 to Maneuverability)<br>
<br>
> [[An angel.]] (Plus 1 to Targeting)<br>
<br>
> [[There is no distinction between myself and the Gargoyle One.]] (Plus 1 to Integration)<br>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
Maneuverability: $manuv<br>
<br>
Targeting: $target<br>
<br>
Integration $integ<br>
<br>
<br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<set $target += 1>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Luckily, it is something you are very good at. <br>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GOOD, GOOD. OKAY. LAST QUESTION: WHO ARE YOU WHEN YOU ARE PILOTING THE GARGOYLE ONE?"<br>
<br>
> [[An tool of my betters.]] (Plus 1 to Maneuverability)<br>
<br>
> [[An angel.]] (Plus 1 to Targeting)<br>
<br>
> [[There is no distinction between myself and the Gargoyle One.]] (Plus 1 to Integration)<br>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
Maneuverability: $manuv<br>
<br>
Targeting: $target<br>
<br>
Integration $integ<br>
<br>
<br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<set $manuv +=1>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
A tool to be used and broken and repaired and used and broken and repaired again.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"WONDERFUL. MEMORY RECYCLE [[COMPLETE.|respondready]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
Maneuverability: $manuv<br>
<br>
Targeting: $target<br>
<br>
Integration $integ<br>
<br>
<br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<set $integ += 1>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Nor should there be.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"WONDERFUL. MEMORY RECYCLE [[COMPLETE.|respondready]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
Maneuverability: $manuv<br>
<br>
Targeting: $target<br>
<br>
Integration $integ<br>
<br>
<br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<set $target += 1>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Glowing, a meteor, an avenging light. Your purpose sings inside of you.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"WONDERFUL. MEMORY RECYCLE [[COMPLETE.|respondready]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
Maneuverability: $manuv<br>
<br>
Targeting: $target<br>
<br>
Integration $integ<br>
<br>
<br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Neither you nor the pilot were anything before you were eachother. Now the past doesn't matter at all.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"EXCELLENT. THANK YOU. NEXT QUESTION: HOW DID YOU COME TO PILOT THE GARGOYLE ONE?"
<br>
> [[To become something more than myself.]] (Plus 1 to Maneuverability)<br>
> [[To pay off debt.]] (Plus 1 to Targeting)<br>
> [[To kill things and destroy.]] (Plus 1 to Integration)<br>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "ionlance" play volume .50>>\
<<audio "jets" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then explodes into lightning. Your waist rockets fire, thrusting you to the right, just [[dodging|evjetsgood2]] the plasma beam.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I WILL NOT ALLOW YOU THE RICHES BENEATH THIS DAM."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "ionlance" play volume .50>>\
<<audio "jets" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then explodes into lightning. Your waist rockets fire, thrusting you to the right, but the pilot makes a misdial, and the plasma beam [[shears|evjetsbad2]] across your left flank.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I WILL NOT ALLOW YOU THE RICHES BENEATH THIS DAM."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "whistle" play volume .50>>\
<<audio "ionlance" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then it explodes into lightning, forking off to meet the chaff you just ejected. A few beams scour across your chestplate, but leave no [[damage|flaresgood2]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I WILL NOT ALLOW YOU THE RICHES BENEATH THIS DAM."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "ionlance" play volume .50>>\
<<audio "whistle" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then it explodes into lightning. The chaff you just ejected glitters, but soaks none of the blast. The plasma beam [[shears|flaresbad2]] across your left flank.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I WILL NOT ALLOW YOU THE RICHES BENEATH THIS DAM."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $health -= 1>>\
<<audio "damage" play volume .50>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
PAIN like SLICING like PAIN like fire in your every vein.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"AAAUUUUUGUGGGHHH!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|fight1]]<<endif>><<if $health is 2>>[[50%|fight1]]<<endif>><<if $health is 1>>[[25%|fight1]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The enemy C.C. regroups and repositions. You do the same.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"YOU WOULD FLOOD THE CITY? SEE BELSHARNA [[DESTROYED?|fight2]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "alert" play volume .50>>\
<<audio "tyrant" stop>>\
<<audio "consequence" fadeout>>\
<<if $damdamage is 2>><<set $damdamage to 1>><<endif>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Something inside of you buckles. Something inside of you [[breaks.|dead2]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
[[Fortunate.|fight1]] The pilot exhales, memories threatening to dance in your mind.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"QUICK BASTARD, ARE YOU?"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "whistle" stop>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
[[Fortunate.|fight1]] The pilot exhales, memories threatening to dance in your mind.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"TRICKY BASTARD, ARE YOU?"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $health -= 1>>\
<<audio "damage" play volume .50>>\
<<audio "alert" play volume .50>>\
<<audio "whistle" stop>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
PAIN like SLICING like PAIN like fire in your every vein.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"AAAUUUUUGUGGGHHH!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|fight1]]<<endif>><<if $health is 2>>[[50%|fight1]]<<endif>><<if $health is 1>>[[25%|fight1]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Like wolves about to dance.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"ALL FOR WHAT? A PAYCHECK? NOT [[EVEN|fight3]] THAT?"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "whistle" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $damdamage to 1>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot launches a volley of rockets, which arc, twist, and then explode. The base of the dam shatters, sending concrete shrapnel flying.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: DAM INTEGRITY AT [[50%!|damdamage2]]
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And the ghost of the dam turns its pearly eye towards [[you.|3.7.ion]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You pause. The pilot sees the dam bursting, [[flooding|hesitate2]] the city. Ammonia poisoined waters choking. Matterhorn Scrapers coming in to haul the earth away.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Scrapers:" t8n>> <<audio "data" play volume .50>>Massive material-collecting ships. Ravage the landscape, leave nothing left.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "whistle" stop>>\
<<audio "exploding" fadeout>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
It doesn't take a moment. Like a hurricane, the ghost of the dam turns its pearly eye towards [[you.|fireionlancegood5]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
That split second is all it takes. Like a hurricane, the ghost of the dam turns its pearly eye towards [[you.|3.7.ion]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $guns to random(1, 6)>>\
<<set $guns += $target>>\
<<set $rockets to random(1, 6)>>\
<<set $rockets += $manuv>>\
<<audio "chaingun" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The ghost of the dam raises wrist-mounted chainguns.<br>
<br>
> <<if $rockets gt 3>>[[Pull back and launch rockets.|rocketsgood]] (Maneuverability check: 3 / 6 + $manuv)<<endif>><<if $rockets lt 4>>[[Pull back and launch rockets.|rocketsbad]] (Maneuverability check: 3 / 6 + $manuv)<<endif>><br>
<br>
> <<if $guns gt 3>>[[Push and fire lineguns.|gungood]] (Targeting check: 3 / 6 + $target)<<endif>><<if $guns lt 4>>[[Keep distance and fire lineguns.|gunbad]] (Targeting check: 3 / 6 + $target)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"NO MATTER. I KNOW THE UNIT YOU PILOT, GARGOYLE. I COULD HANDLE FIVE OF YOU."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "whistle" stop>>\
<<audio "exploding" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
<<if $firstdamage is true>>You just have the reflexes to dodge behind a tall row of skyscrapers before they come down, collapsing a landscape of rusted [[steel.|3.7undamaged]]<<endif>> <<if $firstdamage is false>>Your thrusters aren't fast enough. The explosions [[rip|3.7damaged]] the ground around you and throw you back.<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<audio "whistle" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilots launches volleys of cluster-tipped seekers, your knee-jets roaring hard. Smoke trails arc against the [[red sky.|rocketsgood2]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"UNLESS THAT'S YOU IN THERE. AND THEY'VE JUST HAD YOU SCRUBBED."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Scrubbed:" t8n>><<audio "data" play volume .50>> MEMORY ERROR: Unrecognized slang.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<audio "whistle" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilots launches volleys of cluster-tipped seekers, your knee-jets roaring hard. Smoke trails arc against the [[red sky.|rocketsbad2]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"UNLESS THAT'S YOU IN THERE. AND THEY'VE JUST HAD YOU SCRUBBED."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Scrubbed:" t8n>><<audio "data" play volume .50>> MEMORY ERROR: Unrecognized slang.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You skate crabways, the pilot dialed deep in your occular port. They let loose a well timed [[blast.|gungood2]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"UNLESS THAT'S YOU IN THERE. AND THEY'VE JUST HAD YOU SCRUBBED."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Scrubbed:" t8n>><<audio "data" play volume .50>> MEMORY ERROR: Unrecognized slang.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You skate crabways, the pilot dialed deep in your occular port. They let loose a blast, but it flies [[wide|gunbad2]], missing.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"UNLESS THAT'S YOU IN THERE. AND THEY'VE JUST HAD YOU SCRUBBED."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Scrubbed:" t8n>><<audio "data" play volume .50>> MEMORY ERROR: Unrecognized slang.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "exploding" play volume .50>>\
<<audio "chaingun" stop>>\
<<set $ghosthealth -= 1>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "whistle" stop>>\
<<audio "damage" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The payloads split and make contact, raining blankets of flame atop the enemy C.C.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GAH! PESKY CRAT!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT [[75%!|FIGHT4]]<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT [[50%!|FIGHT4]]<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT [[25%!|FIGHT4]]<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|ghostdestroyed]]<<endif>><br>
<br>
<<linkappend "Crat:" t8n>><<audio "data" play volume .50>> Crate rat. Pilot slang. Insult.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "click" play volume .10>>\
<<audio "crash" play volume .50>>\
<<audio "chaingun" stop>>\
<<audio "whistle" stop>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The payloads split and make contact, but the enemy C.C. sidewinds [[past|FIGHT4]], redirecting the volley to level a large apartmet complex.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"BOLD, FOR A COSTUME PIECE!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Costume Piece:" t8n>><<audio "data" play volume .50>> Pilot using a C.C. once piloted by someone else. Pilot slang.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "gun" play volume .50>>\
<<audio "chaingun" stop>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<set $ghosthealth -= 1>>\
<<audio "damage" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
It blazes through the landscape, shattering into the enemy C.C.'s waist. Its posture buckles, systems sparking red.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GAH! PESKY CRAT!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT [[75%!|FIGHT4]]<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT [[50%!|FIGHT4]]<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT [[25%!|FIGHT4]]<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|ghostdestroyed]]<<endif>><br>
<br>
<<linkappend "Crat:" t8n>><<audio "data" play volume .50>> Crate rat. Pilot slang. Insult.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "gun" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "chaingun" stop>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
It blazes through the landscape wide, [[piercing|FIGHT4]] a cloudscraper some distance behind the enemy C.C.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"BOLD, FOR A COSTUME PIECE!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Costume Piece:" t8n>><<audio "data" play volume .50>> Pilot using a C.C. once piloted by someone else. Pilot slang.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "chaingun" play volume .50>>\
<<audio "exploding" stop>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The enemy C.C. soars forward, pushing you afield with chaingun fire, charging another blast of its ionlance.<br>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"WHO DO YOU WORK FOR ANYWAYS? GINJ-FELLMAN? STARTECH? [[MATTERHORN?|fight5]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Ginji-Fellman:" t8n>><<audio "data" play volume .50>> Head corporation of the Trident Alliance. Headquarted on old Earth.<</linkappend>><br>
<br>
<<linkappend "Startech:" t8n>><<audio "data" play volume .50>> Member corporation of the Trident Alliance. Spacer group. In control of the trans-planet interways.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The ghost sputters, torn asunder, sparking as it falls. Its red lights [[flash|ghostdestroyed2]] through smoke.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "chaingun" stop>>\
<<set $dodge to random(1, 6)>>\
<<set $dodge += $manuv>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The twilight barrel flashes, a thin blue line trailing you. <br>
<br>
> <<if $dodge gt 3>>[[Evade the blast.|evadeblastgood]] (Maneuverability check: 3 / 6 + $manuv)<<endif>><<if $dodge lt 4>>[[Evade the blast.|evadeblastbad]] (Maneuverability check: 3 / 6 + $manuv)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I SUPPOSE THEY'RE ALL THE SAME!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Success. Its callsign sings out to you. The unlocked door beckons.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: ACCESS CONFIRMED. UNIT DATA DOWNLOADED. <br>
<br>
<<linkappend "Unit Data:" t8n>> <<audio "data" play volume .50>>C.C. registered under classifcation "Gargoyle One". Pilot codename [[Green.|datacloudgood2]] Felled by heavy weaponry befitting an AC. Version number, fifteen.<</linkappend>>
<br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $health -= 1>>\
<<audio "damage" play volume .50>>\
<<audio "flesh" play volume .50>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Failure. The feedback sears the pilots mind, burning muscle and circuit throughout you.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: ACCESS DENIED. <br>
<br>
SYSTEMS DAMAGED. C.C. INTEGRITY AT [[75%|datacloudbad2]]!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You sever the connection as the pilot shrieks, silent in your iron belly. Only one word was decoded in the feedback transfer: "[[Gargoyle.|datacloudgood2]]"
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Strange thoughts rush. Without a way to square them, the pilot forgets, and presses [[forward.|Move on.]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "crash" stop>>\
<<set $check to random(1, 6)>>\
<<set $check += $integ>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You twist towards eachother, twin [[meteors|fight7]] in flight.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"SO TELL ME, GARGOYLE ONE. IS IT YOU IN THERE? THE GREEN THAT I REMEMBER?"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<if $integ lt 3>><<linkappend "Green:" t8n>><<audio "data" play volume .50>> TERMINAL ERROR. INTEGRATION VALUE TOO LOW. STRUCK DESIGNATION DETECTED. REBOOTING DATABASE.<</linkappend>><<endif>>
<<if $integ gt 2>><<linkappend "Green:" t8n>><<audio "data" play volume .50>> INTEGRATION VALUE ADEQUATE. INITIATING OVERRIDE. GARGOYLE LINK ESTABLISHED. STRUCK DESIGNATION DATA [[RECOVERED|passivetrack]].<</linkappend>><<endif>><br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "ionlance" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then it explodes. Blue flame ignites into a beam of sputtering plasma, just avoiding your shoulder by meters. The beam explodes somewhere behind you, leveling blocks.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"PLUNDERERS! [[CANNIBALS!|evadeblastgood2]] THERE ARE NO NAMES APPROPRIATE."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "ionlance" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then it explodes. Blue flame ignites into a beam of sputtering plasma, striking your center of mass.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"PLUNDERERS! [[CANNIBALS!|evadeblastbad2]] THERE ARE NO NAMES APPROPRIATE."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<audio "alert" play volume .50>>\
<<audio "crash" play volume .50>>\
<<set $health -= 1>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
It rips you backwards, PAIN shredding into your hull. You skip off the PAIN ground hard, crashing through an apartment building PAIN in a blazing heap.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I SEE THEY DIDN'T SEND THEIR BEST, THOUGH."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|FIGHT6]]<<endif>><<if $health is 2>>[[50%|FIGHT6]]<<endif>><<if $health is 1>>[[25%|FIGHT6]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "chaingun" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The Ghost's chainguns keep you at a distance, but you remain unscathed, jetting [[around|FIGHT6]] its fire.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"HAH! YOU SURE MOVE LIKE SHE USED TO."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You remember. The pilot remembers. You remember it [[together|passivetrack1.5]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Memory recovered! <br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<set $rockets to random(1, 6)>>\
<<set $rockets += $target>>\
<<set $dodge to random(1, 6)>>\
<<set $dodge += $manuv>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Then the Ghost flies forward, plasma axe shimmering in its off-hand. The arm raises, about to come down. <br>
<br>
> <<if $rockets gt 2>>[[Launch rocket volley.|rocketaxegood]] (Targeting check: 4 / 6 + $target) (Damage from enemy C.C. assured)<<endif>><<if $rockets lt 3>>[[Launch rocket volley.|rocketaxebad]] (Targeting check: 4 / 6 + $target) (Damage from enemy C.C. assured.)<<endif>><br>
<br>
> <<if $dodge gt 3>>[[Jet away.|jetaxegood]] (Maneuverability check: 3 / 6 + $manuv)<<endif>><<if $dodge lt 4>>[[Jet away.|jetaxebad]] (Maneuverability check: 3 / 6 + $manuv)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"BAH! FOOLISH OF ME! I THOUGHT NOT."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $guns to random(1, 6)>>\
<<set $guns += $target>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You remember everything, Green and the Gargoyle both.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"WELL? WHAT'S YOUR ANSWER?"<br>
<br>
> [[I remember.]]<br>
<br>
> [[Fire ionlance.|freeionlance]] (Guaranteed success)
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "whistle" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
As the C.C. charges forward, you release a [[volley|rocketaxebad2]] of steam, smoke, and blazing ordnance. The axe comes down.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"MAYBE YOU'RE VERSION TWO. OR FIFTEEN. NOT THE GREEN I KNEW, ANYWAYS."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "whistle" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
As the C.C. charges forward, you release a [[volley|rocketaxegood2]] of steam, smoke, and blazing ordnance. The axe comes down.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"MAYBE YOU'RE VERSION TWO. OR FIFTEEN. NOT THE GREEN I KNEW, ANYWAYS."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<audio "crash" play volume .25>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
As the C.C. charges forward, you jet [[backwards|jetaxegood2]], crushing several buses beneath your feet. The axe comes down.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"MAYBE YOU'RE VERSION TWO. OR FIFTEEN. NOT THE GREEN I KNEW, ANYWAYS."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "crash" play volume .25>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
As the C.C. charges forward, you jet [[backwards|jetaxebad2]], crushing several buses beneath your feet. The axe comes down.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"MAYBE YOU'RE VERSION TWO. OR FIFTEEN. NOT THE GREEN I KNEW, ANYWAYS."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
For better or for worse.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"...I KNEW IT. THAT--IT'S REALLY [[YOU|passive3]]."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And the memory burns you clear. The past doesn't matter. You take the Ghost's hesitation and turn it into a perfect [[shot.|freeionlance2]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"WELL?"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "ionlance" play volume .50>>\
<<set $ghosthealth -= 1>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The thin blue light turns into lightning, colliding with the Ghost's metal visor, exploding into a storm of plasma.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GAH!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT [[75%!|fight7]]<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT [[50%!|fight7]]<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT [[25%!|fight7]]<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|ghostdestroyed]]<<endif>><br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "exploding" play volume .50>>\
<<audio "whistle" stop>>\
<<audio "alert" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
As the Ghost PAIN jets crabways, dodging your volley, the PAIN plasma-lined blade cuts a jagged gash deep into PAIN your chassis.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I WILL DIE DEFENDING THIS DAM AND THIS CITY!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|FIGHT8]]<<endif>><<if $health is 2>>[[50%|FIGHT8]]<<endif>><<if $health is 1>>[[25%|FIGHT8]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>><br>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "exploding" play volume .50>>\
<<audio "whistle" stop>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<set $ghosthealth -= 1>>\
<<audio "alert" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You both take a hit. PAIN Explosions line the Ghost's body like a wreath of flowers, as the axe slices a PAIN jagged gash deep into your PAIN chassis.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I WILL DIE DEFENDING THIS DAM AND THIS CITY!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<if $ghosthealth is 0>>SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>75%!<<endif>><<if $health is 2>>50%!<<endif>><<if $health is 1>>25%!<<endif>><<if $health is 0>>[[0%|bothdead]]!<<endif>><<endif>>
<<if $ghosthealth gt 0>>SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|FIGHT8]]!<<endif>><<if $health is 2>>[[50%|FIGHT8]]!<<endif>><<if $health is 1>>[[25%|FIGHT8]]!<<endif>><<if $health is 0>>[[0%|dead]]<<endif>><<endif>>
<br>
<br>
<<if $health is 0>>ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT 75%!<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT 50%!<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT 25%!<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|bothdead]]<<endif>><<endif>>
<<if $health gt 0>>ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT 75%!<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT 50%!<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT 25%!<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|ghostdestroyed]]<<endif>><<endif>>
<br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Its plasma lined blade searches for your chassis with its swing, but you jet crabways away as the weapons sinks a jagged [[gash|FIGHT8]] into the concrete road.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I WILL DIE DEFENDING THIS DAM AND THIS CITY!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<audio "alert" play volume .50>>\
<<set $health -= 1>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
As you jets crabways, trying to PAIN evade your enemies reach, PAIN the plasma-lined cuts a jagged PAIN gash deep into your chassis.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I WILL DIE DEFENDING THIS DAM AND THIS CITY!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|FIGHT8]]<<endif>><<if $health is 2>>[[50%|FIGHT8]]<<endif>><<if $health is 1>>[[25%|FIGHT8]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!<br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "exploding" fadeout>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Between you both, the flame of battle burns. The landscape is ruined, buildings leveled, craters of [[ruin|fight82]] dotting the ground.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "tyrant" stop>>\
<<audio "consequence" fadeout>>\
<<if $damdamage is 2>><<set $damdamage to 1>><<endif>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
In a blaze, you both crescendo, twin bodies burning [[bright|bothdead2]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "alert" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<set $good to false>>\
<<set $checkpoint to 2>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
A pale ash falls from the sky. Glittering in the gas giant's light. Almost beautiful.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"YOU [[FEEL|FIGHT83]] IT TOO, DON'T YOU?"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Checkpoint reached!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<if $damdamage is 2>><<set $damdamage to 1>><<endif>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Like stars falling down to Earth. Like snow.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"THE SUFFERING. THE DEATH. THE [[POINTLESS BEAUTY|FIGHT84]] OF IT ALL?"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "alert" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You feel a tickle at the back of your brain.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"WHOEVER YOU ARE. WHATEVER YOUR REASONS. [[WE BOTH FEEL THE SAME THING|fight86]], DON'T WE?"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Matterhorn link reestablishing.
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<audio "flesh" play volume .50>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Then the tickle snaps into a connection, searing itself into place--a familiar burn, almost a comfort.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"MINNOW! IT'S GOOD TO HAVE YOU BACK. TOOK US [[A WHILE|fight87]] TO GET THROUGH THAT COMMSCRAM."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Matterhorn link reestablished.
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<audio "flesh" fadeout>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Matterhorn returns.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"WASN'T SURE [[WHAT|FIGHT88]] I'D BE PATCHING INTO. THOUGHT YOU MIGHT BE FISHSTINK ON ME!
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Fishstink:" t8n>><<audio "data" play volume .50>> Dead. Corporate slang.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And so it never stops. <br>
<br>
> [[Jump back in the fray.|fightagain]]<br>
<br>
<<if $damdamage is 1>>> [[Make a break for the dam.|damagain]]<br><<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
<<if $damdamage is 0>> <<if $ghosthealth lt 3>> "YOU'VE GOT THE GHOST CORNERED. KEEP YOUR DOPS UP. YOU CAN CLEAN UP THE DAM AFTER THEY'RE DOWN."<<endif>><<if $ghosthealth gt 2>>"YOU'RE IN A TIGHT SPOT, MINNOW. KEEP YOUR DOPS UP. YOU CAN CLEAN UP THE DAM AFTER THE GHOST IS DOWN.<<endif>><<endif>>
<<if $damdamage is 1>>"THE DAM IS ALREADY CRITICAL. DISENGAGE WITH THE GHOST AND DEAL THE FINAL BLOW."<<endif>>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<if $damdamage is 0>> <<linkappend "DOPS:" t8n>><<audio "data" play volume .50>> Damage output per second. Corporate acronym.<</linkappend>><<endif>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "jets" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The Ghost jets forward, complicated weaponry reloading.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
<<if $damdamage is 0>>"FIGURED YOUR [[KENNEL|fight9]] WOULD COME CALLING. LET'S FIGHT THEN, DOG."<<endif>>
<<if $damdamage is 1>>"HAH! DISOBEYING YOUR [[KENNEL|fight9]], ARE WE, DOG? MAYBE THERE'S HOPE FOR YOU YET."<<endif>>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "jets" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You turn from the Ghost, whose metal frame sits steaming. Jets on high [[blaze|damagain2]] you away.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"RUNNING TO YOUR MASTERS CALL? SNIVELING PET."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "jets" play volume .50>>\
<<set $race to random(1, 6)>>\
<<set $race += $manuv>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
It's a race. <br>
<br>
<<if $race gt 4>>[[Jet forward.|forwardgood]] (Maneuverability check: 2 / 6 + $manuv)<<endif>><<if $race lt 5>>[[Jet forward.|forwardbad]] (Maneuverability check: 2 / 6 + $manuv)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I'LL CATCH YOU, DOG!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "whistle" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then comes the volley. Plasma rockets, combustion missiles, and the blade of the axe.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"LET THE FEELING [[SWALLOW|fight10]] US BOTH. TWIN BLADES AFLAME."<br>
<br>
<<if $damdamage is 1>>"MINNOW. DISENGAGE. YOURE ORDERS ARE TO FOCUS ON THE DAM."<<endif>>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "whistle" stop>>\
<<set $shoot to random(1, 6)>>\
<<set $shoot += $target>>\
<<set $melee to random(1, 6)>>\
<<set $melee += $manuv>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
In that final split moment before the rush, the pilot thrums, deep in your egg, ready. <br>
<br>
> <<if $melee gt 2>> [[Jet in for melee.|meleegood]] (Maneuverability check: 4 / 6 + $manuv) (Damage from enemy C.C. assured)<<endif>><<if $melee lt 3>>[[Jet in for melee.|meleebad]] (Maneuverability check: 4 / 6 + $manuv) (Damage from enemy C.C. assured)<<endif>><br>
<br>
> <<if $shoot gt 4>>[[Pull back and fire.|firegood]] (Targeting check: 2 / 6 + $target)<<endif>><<if $shoot lt 5>>[[Pull back and fire.|firebad]] (Targeting check: 2 / 6 + $target)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"MAY THE BEST DOG WIN!" <br>
<br>
<<if $damdamage is 1>>"FINE. DO YOUR BUSINESS. WE WILL DISCUSS THIS WHEN THE MISSION IS DONE."<<endif>>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
As you fly forward, trailing arcs of glistening flame, your left arm unfurls and locks into place. Its edge alights into plasma, eager for its [[meal|meleegood2]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GRAH!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
As you fly forward, trailing arcs of glistening flame, your left arm unfurls and locks into place. Its edge alights into plasma, eager for its [[meal|meleebad2]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GRAH!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Your reverse-jointed legs soften and then extend, throwing the hulk of your frame up into the air. The pilot finds the [[trigger|firegood2]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GRAH!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Your reverse-jointed legs soften and then extend, throwing the hulk of your frame up into the air. The pilot finds the [[trigger|firebad2]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GRAH!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<set $ghosthealth -= 1>>\
<<audio "alert" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You thrust, shearing through metal. But the ghost's axe comes down too, PAIN deep into your shoulder, PAIN PAIN PAIN gashing the egg in your chest.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"YOU AND ME BOTH, GARGOYLE!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<if $ghosthealth is 0>>SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>75%!<<endif>><<if $health is 2>>50%!<<endif>><<if $health is 1>>25%!<<endif>><<if $health is 0>>[[0%|bothdead]]!<<endif>><<endif>>
<<if $ghosthealth gt 0>>SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|fight11]]!<<endif>><<if $health is 2>>[[50%|fight11]]!<<endif>><<if $health is 1>>[[25%|fight11]]!<<endif>><<if $health is 0>>[[0%|dead]]!<<endif>><<endif>>
<br>
<br>
<<if $health is 0>>ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT 75%!<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT 50%!<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT 25%!<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|bothdead]]<<endif>><<endif>>
<<if $health gt 0>>ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT 75%!<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT 50%!<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT 25%!<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|ghostdestroyed]]<<endif>><<endif>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<set $ghosthealth -= 1>>\
<<audio "alert" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You thrust, but the Ghost jets past your arm-blade. It's axe comes down, PAIN deep into your shoulder, PAIN PAIN PAIN gashing the egg in your chest.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"NO MERCY, GARGOYLE!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|fight11]]<<endif>><<if $health is 2>>[[50%|fight11]]<<endif>><<if $health is 1>>[[25%|fight11]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "gun" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<set $ghosthealth -= 1>>\
<<audio "damage" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot dodges a bazooka round, twisting to unload the linerifle's magazine. The shots land, digging through metal, chewing into flesh.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"DAMN!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT [[75%!|fight11]]<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT [[50%!|fight11]]<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT [[25%!|fight11]]<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|ghostdestroyed]]<<endif>><br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<audio "gun" play volume .50>>\
<<set $health -= 1>>\
<<audio "alert" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
But the Ghost pulls a trick. From the shaft of the axe, a bazooka round flies. The pilot is too slow. PAIN SHEARING As are PAIN RIPPING you.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"NO MERCY, GARGOYLE!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|fight11]]<<endif>><<if $health is 2>>[[50%|fight11]]<<endif>><<if $health is 1>>[[25%|fight11]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
But it doesn't end. The Ghost soars forward, unrelenting.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I WILL [[PEEL|fight12]] YOU OUT OF THAT EGG, DOG."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
All lights flashing, all systems terminal.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"ONE BLOODY [[SCRAP|fight13]] AT A TIME."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $lance to random(1, 6)>>\
<<set $lance += $target>>\
<<set $melee to random(1, 6)>>\
<<set $melee += $manuv>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Through it all you see the Ghost, charging its ionlance, perfectly poised against you.<<if $damdamage is 2>>Rivers of water flooding the ground beneath.<<endif>><br>
<br>
> <<if $lance gt 4>>[[Return ionlance fire.|ionlanceagaingood]] (Targeting check: 4 / 6 + $target) (Damage from enemy C.C. assured)<<endif>><<if $lance lt 5>>[[Return ionlance fire.|ionlanceagainbad]] (Targeting check: 4 / 6 + $target) (Damage from enemy C.C. assured)<<endif>><br>
<br>
> <<if $melee gt 2>>[[Weave forward and melee.|weavegood]] (Maneuverability check: 2 / 6 + $manuv)<<endif>><<if $melee lt 3>>[[Weave forward and melee.|weavebad]] (Maneuverability check: 2 / 6 + $manuv)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
<<if $damdamage lt 2>>"MINNOW. FORGET YOU WHO ARE. BECOME YOUR ORDERS."<<endif>><<if $damdamage gt 1>>"EXCEPTIONAL WORK, MINNOW. NOW CLEAN UP THE C.C."<<endif>>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
In the split second before, the pilot grits their teeth. They charge their own lance. You'll both go down together.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"BECOME THE GARGOYLE. [[KILL.|ionlanceagaingood2]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot acts on instinct, twirling you forward against the swelling beam, your left arm unfolding to a blade.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"BECOME THE GARGOYLE. [[KILL.|weavegood2]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
In the split second before, the pilot grits their teeth. They charge their own lance. You'll both go down together.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"BECOME THE GARGOYLE. [[KILL.|ionlanceagainbad2]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot acts on instinct, twirling you forward against the swelling beam, your left arm unfolding to a blade.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"BECOME THE GARGOYLE. [[KILL.|weavebad2]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "ionlance" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Both your weapons explode into blinding cerulean light. The beams meet between you, molten plasma [[smashing|ionlancegood3]] to a halt.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"YOU-"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "ionlance" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Both your weapons explode into blinding cerulean light. You miss. The Ghost [[does not.|ionlancebad3]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"CLUMSY!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "ionlance" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The lance charge explodes into blinding cerulean light, [[passing|weavegood3]] you. The pilot pounces the opportunity.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"YOU-"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "ionlance" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The lance charge explodes into blinding cerulean light. The pilot tries to jet around it, but fails, as the [[torrent|weavebad3]] of molten plasma strikes you.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"SLOW!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<set $ghosthealth -= 1>>\
<<audio "alert" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then it explodes. A wave of PAIN crashing through PAIN your systems. You fall, cratering the ground. Some distance away, the Ghost crashes too.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GAHHH!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<if $ghosthealth is 0>>SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>75%!<<endif>><<if $health is 2>>50%!<<endif>><<if $health is 1>>25%!<<endif>><<if $health is 0>>[[0%|bothdead]]!<<endif>><<endif>>
<<if $ghosthealth gt 0>>SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|fight14]]!<<endif>><<if $health is 2>>[[50%|fight14]]!<<endif>><<if $health is 1>>[[25%|fight14]]!<<endif>><<if $health is 0>>[[0%|dead]]!<<endif>><<endif>>
<br>
<br>
<<if $health is 0>>ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT 75%!<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT 50%!<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT 25%!<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|bothdead]]<<endif>><<endif>>
<<if $health gt 0>>ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT 75%!<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT 50%!<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT 25%!<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|ghostdestroyed]]<<endif>><<endif>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<audio "alert" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The beam SLICES slices PAIN through your body, PAIN, your egg steaming, the pilot choking on pain.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"CLUMSY AND SLOW!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|fight14]]<<endif>><<if $health is 2>>[[50%|fight14]]<<endif>><<if $health is 1>>[[25%|fight14]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $ghosthealth -= 1>>\
<<audio "damage" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The plasma-tipped edge of your arm-blade finds its mark, sinking deep, sputtering, gasping against steel.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GAHHH!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT [[75%!|fight14]]<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT [[50%!|fight14]]<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT [[25%!|fight14]]<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|ghostdestroyed]]<<endif>><br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<audio "alert" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The beam SLICES slices PAIN through your body, PAIN, your egg steaming, the pilot choking on pain.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"CLUMSY AND SLOW!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|fight14]]<<endif>><<if $health is 2>>[[50%|fight14]]<<endif>><<if $health is 1>>[[25%|fight14]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Fire and flame and void. At once you feel everything and nothing. You feel it in the enemy A.C. too, the [[thing|fight15]] they called the ghost of the dam.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Its weathered visor glints red in the light of Jupiter's dawn. Seething. [[Alive.|fight16]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And you, [[green|fight17]] lights flashing.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Large object approaching out of orbit!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "alert" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "jets" play volume .50>>\
<<audio "crash" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Then from the sky, a continent of crashing silver.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I [[SEE|fight18]]."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Object identified as a Class G Matterhorn Warship!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<set $warship to 1>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
A second sky, the [[warship|fight19]] blots out the rising gas giant. In its shadow, the Ghost pulls itself upright.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
<<if $damdamage lt 2>>"LOOKS LIKE THEY'VE TIGHTENED YOUR LEASH, GARGOYLE."<<endif>><<if $damdamage gt 1>>"THE CITY DESTROYED, AND STILL YOU SHOW NO MERCY."<<endif>>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Fixing its weathed eye on you.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
<<if $damdamage lt 2>> "DON'T THINK YOUR [[FRIENDS|fight20]] WILL CHANGE ANYTHING."<<endif>><<if $damdamage gt 1>>"WELL EARNED. GOOD [[FISHY|fight20]]."<<endif>>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>> <<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "consequence" fadeout>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
A moment passes.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
<<if $damdamage lt 2>>"THEY COULD'VE ORBED THE DAM AT [[ANY|fight21]] TIME."<<endif>><<if $damdamage gt 1>>"I CAN TAKE OUT A WARSHIP, GARGOYLE. THAT'S A [[PROMISE|fight21]]."<<endif>>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Orbed:" t8n>> <<audio "data" play volume .50>>Bombarded by an orbital strike. Pilot slang.<</linkappend>>
</p>
</div>
</div>
<</nobr>> <<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then the moment surges with energy.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"WHICH MEANS THEY STILL NEED [[YOU|fight22]]."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Rapid C.C. power surge detected nearby!
</p>
</div>
</div>
<</nobr>>
<<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The ghost of the dam buckles over, the machinery of its chest unfolding, charging its egg with crimson lightning.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I WILL [[DENY|fight23]] THEM THE PLEASURE."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "tyrant" volume .2 play loop>>\
<<audio "enrage" play volume .50>>\
<<set $pulse to random(1, 6)>>\
<<set $pulse += $integ>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then the orb of arcing plasma ignites, exploding outward in a shock wave, sizzling the air with flame. <br>
<br>
> <<if $pulse gt 5>>[[Brace.|fight24nodamage]] (Integration check: 1 / 6 + $integ)<<endif>><<if $pulse lt 6>>[[Brace|fight24]] (Integration check: 1 / 6 + $integ)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I WILL SHOW YOU!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The wave PAIN engulfs you PAIN in an unrelenting torrent. You're thrown backwards, skipping off the ground.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"MY TRUE POWER!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|fight25.5]]<<endif>><<if $health is 2>>[[50%|fight25.5]]<<endif>><<if $health is 1>>[[25%|fight25.5]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Like a terrible angel, the wings reach their span. The ghost of the dam flies, swelling with power, all weapons overcharged and ready to fire.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"MINNOW. WHATEVER THAT [[FREAKSHOW|fight26]] IS DOING, IT CAN'T BE GOOD."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
All its flesh and metal rushing towards you.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"END THIS WHILE YOU CAN, [[MINNOW|fight27]]."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The shock wave soars past and then loops back towards the ghost in a massive swell. Two broad wings of crackling red lightning unfurl from its back.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
<<if $damdamage lt 2>>"FOR GREEN! FOR THE [[PROMISE|fight25]] WE MADE!"<<endif>><<if $damdamage gt 1>>"FOR [[BELSHARNA|fight25]]! FOR THE FREE STATES!"<<endif>>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $skill to random(1, 6)>>\
<<set $skill += $integ>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
One final flicker. One last fight. <br>
<br>
> <<if $skill gt 2>>[[Become one with the Gargoyle.|enrage1good]] (Integration check: 4 / 6 + $integ)<<endif>><<if $skill lt 3>>[[Become one with the Gargoyle.|enrage1bda]] (Integration check: 4 / 6 + $integ)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
<<if $damdamage lt 2>>"DON'T MAKE MATTERHORN CLEAN UP YOUR MESS."<<endif>><<if $damdamage gt 1>>"YOU'VE DONE WELL. NOW CLEAN IT OUT."<<endif>>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The ghost of the dam glides, catching updrafts, rising larger like a blimp. Then its [[wrath|enrage1good2]] comes down.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The ghost of the dam glides, catching updrafts, rising larger like a blimp. Then its [[wrath|enrage1bad2]] comes down.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $ghosthealth -= 1>>\
<<audio "gun" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "damage" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Four lines of fire from the sky. But you dodge them, legs aflame, firing a blast from your life rifle center on the enemy C.C.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GAH!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT [[75%!|fight28]]<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT [[50%!|fight28]]<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT [[25%!|fight28]]<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|ghostdestroyed]]<<endif>><br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Four lines of fire from the sky. PAIN Pain PAIN slices through you. Surging FLAME like a tidal wave.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|fight28]]<<endif>><<if $health is 2>>[[50%|fight28]]<<endif>><<if $health is 1>>[[25%|fight28]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $skill to random(1, 6)>>\
<<set $skill += $integ>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
There is no time between the damage and the next act. You both blaze, phoenix's mid-burn, metal bodies twisting together. <br>
<br>
> <<if $skill gt 2>>[[Let the Gargoyle become one with you.|enrage2good]] (Integration check: 4 / 6 + $integ)<<endif>><<if $skill lt 3>>[[Let the Gargoyle become one with you.|enrage2bda]] (Integration check: 4 / 6 + $integ)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You and the ghost burn as you fly. You become satellites in spiral orbit. All weapons locked, all weapons firing, all systems full [[burn|enrage2good2]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You and the ghost burn as you fly. You become satellites in spiral orbit. All weapons locked, all weapons firing, all systems full [[burn|enrage2bad2]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<set $ghosthealth -= 1>>\
<<audio "exploding" play volume .50>>\
<<audio "damage" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Missiles hound you like a swarm of locusts. But they miss their mark, and you return a volley that detonate across the ghost's chassis.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"NO!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT [[75%!|fight29]]<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT [[50%!|fight29]]<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT [[25%!|fight29]]<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|ghostdestroyed]]<<endif>><br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Missiles hound you like a swarm of locusts. They PAIN crash PAIN into your flesh like SINGING HAIR a thousand BURN spider bites.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|fight29]]<<endif>><<if $health is 2>>[[50%|fight29]]<<endif>><<if $health is 1>>[[25%|fight29]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $skill to random(1, 6)>>\
<<set $skill += $integ>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
In the heat of the battle, you and the ghost of the dam are one. A blazing union. Born to be asunder, like all beautiful things. <br>
<br>
> <<if $skill gt 3>>[[Become one with the ghost.|enrage3good]] (Integration check: 3 / 6 + $integ)<<endif>><<if $skill lt 4>>[[Become one with the ghost.|enrage3bda]] (Integration check: 3 / 6 + $integ)<<endif>>
<br>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The enemy A.C. burns. The heat pulsing from its egg begins to [[melt|enrage3good2]] the metal embedded in its flesh. Globs of slag slew from its soaring body, axe raised high, already mid-swing.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The enemy A.C. burns. The heat pulsing from its egg begins to [[melt|enrage3bad2]] the metal embedded in its flesh. Globs of slag slew from its soaring body, axe raised high, mid-swing.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The axe comes down, PAIN biting PAIN deep into your shoulder. Something SLICE inside of you PAIN snaps, SEVER severed, losing power fast.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|fight30.5]]<<endif>><<if $health is 2>>[[50%|fight30.5]]<<endif>><<if $health is 1>>[[25%|fight30.5]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $ghosthealth -= 1>>\
<<audio "damage" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The axe comes down, clipping against your shoulder. But its only a glance. You're lucky. You and the pilot both. Quick to turn the tables, you slash at the Ghost, slicing deep.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"NEVER... AGAIN..."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT [[75%!|fight30.5]]<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT [[50%!|fight30.5]]<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT [[25%!|fight30.5]]<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|ghostdestroyed]]<<endif>><br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Sparking, only the flame of battle keeps you both online. The tempature in your egg climbs as you twirl through the air, both C.C.'s near death, both pilot's pushed to the brink.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"SO, GARGOYLE. THIS IS HOW IT [[ENDS|fight31]]."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<set $skill to random(1, 6)>>\
<<set $skill += $integ>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The ground is coming fast. Only time for one more blow. <br>
<br>
> <<if $skill gt 5>>[[Let the ghost become one with you.|enrage4good]] (Integration check: 1 / 6 + $integ)<<endif>><<if $skill lt 4>>[[Let the ghost become one with you.|enrage4bad]] (Integration check: 1 / 6 + $integ)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"WITH BEAUTIFUL FIREWORKS."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Just before you both crash into the Ganymede surface, the Ghost of the dam turns its visor to you one last time. In those cold, metal eyes, you see everything. The [[past|enrage4good2]]. The [[present|enrage4good2]]. The [[future|enrage4good2]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Just before you both crash into the Ganymede surface, the Ghost of the dam turns its visor to you one last time. In those cold, metal eyes, you see everything. The [[past|enrage4bad2]]. The [[present|enrage4bad2]]. The [[future|enrage4bad2]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then the ionlance, charging at point-blank. The beam swell until it bursts, and then explodes in a storm of blue lightning. It shears your right arm from your body. But you dig your own [[blade|enrage4good3]] deep.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "ionlance" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then the ionlance, charging at point-blank. The beam swells until it bursts, and then explodes in a storm of blue lightning. It strikes every [[part|enrage4bad3]] of you.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
PAIN It burns like PAIN you've never felt before.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|fight32]]<<endif>><<if $health is 2>>[[50%|fight32]]<<endif>><<if $health is 1>>[[25%|fight32]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $skill to random(1, 6)>>\
<<set $skill += $integ>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then again. <br>
<br>
> <<if $skill gt 4>>[[Let the ghost become one with you.|enrage3.5good]] (Integration check: 2 / 6 + $integ)<<endif>><<if $skill lt 5>>[[Let the ghost become one with you.|enrage3.5bad]] (Integration check: 2 / 6 + $integ)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The weapons don't matter anymore. They come. You return them. Together you [[dance|enrage3.5bad2]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The weapons don't matter anymore. They come. You return them. Together you [[dance|enrage3.5good2]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
PAIN Takes you PAIN feeds you PAIN in every pore.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|fight30]]<<endif>><<if $health is 2>>[[50%|fight30]]<<endif>><<if $health is 1>>[[25%|fight30]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $ghosthealth -= 1>>\
<<audio "damage" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You avoid harm. Somehow. And somehow you deal out your own.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"HRRK!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT [[75%!|fight30]]<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT [[50%!|fight30]]<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT [[25%!|fight30]]<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|ghostdestroyed]]<<endif>><br>
</p>
</div>
</div>
<</nobr>> <<audio "click" play volume .50>>\
<<set $ghosthealth -= 1>>\
<<set $health -= 1>>\
<<audio "damage" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
To the bitter end.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<if $ghosthealth is 0>>SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>75%!<<endif>><<if $health is 2>>50%!<<endif>><<if $health is 1>>25%!<<endif>><<if $health is 0>>[[0%|bothdead]]!<<endif>><<endif>>
<<if $ghosthealth gt 0>>SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|fight32]]!<<endif>><<if $health is 2>>[[50%|fight32]]!<<endif>><<if $health is 1>>[[25%|fight32]]!<<endif>><<if $health is 0>>[[0%|dead]]!<<endif>><<endif>>
<br>
<br>
<<if $health is 0>>ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT 75%!<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT 50%!<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT 25%!<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|bothdead]]<<endif>><<endif>>
<<if $health gt 0>>ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT 75%!<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT 50%!<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT 25%!<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|ghostdestroyed]]<<endif>><<endif>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then you crash<<if $damdamage is 2>>into the rising water<<endif>>. The ghost's red wings melt away. So does your flesh. In the heat of the fireball, your two frames melt together. Become [[one|fight33]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<set $ghosthealth -= 1>>\
<<audio "crashing" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You hit the ground together. You PAIN feel the PAIN together. You go down together.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT [[0%|bothdead]] <br?
<br>
ENEMY C.C. INTEGRITY [[DESTROYED!|bothdead]]
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot pushes forward, and you do too. The blasted Belsharna landscape soars by, jagged buildings flickering with [[intermittent|forwardgood2]] light.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot pushes forward, and you do too. But the ghost remainds hot on your tail. A [[remora|forwardbad2]] to your shark.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The ghost gets close enough to unleash a volley of missiles. They find you, unrelenting, [[ending|forwardbad3]] your sprint.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
PAIN Pain like FIRE fire SPLICING your every nerve. You're PAIN forced to the ground.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|fight11]]<<endif>><<if $health is 2>>[[50%|fight11]]<<endif>><<if $health is 1>>[[25%|fight11]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>! </p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Signs of [[life|forwardgood3]], even amidst such ruin. Even in the heat of battle.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You can see it already. The vast city flooded by poison water. The last [[remnants|forwardgood4]] of the city, snuffed.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
But orders are orders. And you are [[nothing|forwardgood5]] more than a Gargoyle.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"COME BACK HERE, DOG!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $shoot to random(1, 6)>>\
<<set $shoot += $target>>\
<<set $melee to random(1, 6)>>\
<<set $melee += $manuv>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then the dam comes into view, the place where you damaged it flaming beneath Jupiter's light. The pilot thrums against the egg, tongue wagging. <br>
<br>
> <<if $melee gt 4>> [[Take it out up close and personal.|personalgood]] (Maneuverability check: 2 / 6 + $manuv)<<endif>><<if $melee lt 5>>[[Take it out up close and personal.|personalbad]] (Maneuverability check: 2 / 6 + $manuv) (Damage from enemy C.C. assured)<<endif>><br>
<br>
> <<if $shoot gt 4>>[[Fire from a distance.|distancegood]] (Targeting check: 2 / 6 + $target)<<endif>><<if $shoot lt 5>>[[Fire from a distance.|distancebad]] (Targeting check: 2 / 6 + $target)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You fly foward, arm-sword [[raised|damdestroyed]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
But before you line it up, the ghost comes crashing in from behind, tackling you, sending the hulk of your body [[down|forwardbad3]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You fly parallel to it, missile racks [[raised|damdestroyed]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
But before you line it up, the ghost comes crashing in from behind, tackling you, sending the hulk of your body [[down|forwardbad3]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then you come [[down|damdestroyed2]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "exploding" play volume .50>>\
<<set $damdamage to 2>>\
<<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Your attack lands, blowing the foundation in, [[collapsing|damdestroyed3]] the section of the dam.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "crash" play volume .50>>\
<<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The heavy cement of the dam buckles and splits, craking miles wide, releasing the flood of green-tinged water. Nothing that can be done to stop it. The Belsharna dam collapses.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"NOOOO!!!!!!!!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: DAM INTEGRITY AT [[0%!|damdestroyed4]]
</p>
</div>
</div>
<</nobr>><<audio "crash" play volume .50>>\
<<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<set $ghosthealth -= 1>>\
<<audio "damage" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
In the rubble, red lights flash. The ghost buckles over, searing. It must have been connected to the dam. Some nueral link.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GAHHHH! NOOOO!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: <<if $ghosthealth is 3>>ENEMY C.C. INTEGRITY AT [[75%!|damdestroyed5]]<<endif>><<if $ghosthealth is 2>>ENEMY C.C. INTEGRITY AT [[50%!|damdestroyed5]]<<endif>><<if $ghosthealth is 1>>ENEMY C.C. INTEGRITY AT [[25%!|damdestroyed5]]<<endif>><<if $ghosthealth is 0>>ENEMY C.C. INTEGRITY [[DESTROYED!|ghostdestroyed]]<<endif>><br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "exploding" fadeout>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
<<if $warship is 1>>Above its carcass, the Matterhorn warship gently glides, ten thousand cannons depriming.<<endif>><<if $warship is 0>>That's when it comes. From the sky, a continent of crashing silver. Matterhorn crashing in.<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GREAT JOB, FISHY. YOU'VE [[DONE|damalreadydead2]] IT."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<if $warship is 0>><<audio "alert" play volume .50>>ALERT: Object identified as a Class G Matterhorn Warship!<<endif>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
One thing left to do. One final part of the mission.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GOOD JOB, FISHY. NOW TAKE CARE OF THE [[DAM|damalive2]]."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Then it rises. From protector to avenger.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"YOU [[ANIMAL|fight12]]! I'LL KILL YOU!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You feel the pilot slipping into unconciousness. Your egg, unresponsive. Everything green starts to go [[red|dead3]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
As your heavy flesh hits the ground, the ghost jets to stand over you, red lights unblinking. <<if $good is false>>Maybe it says something. Maybe it [[doesn't|dead4]].<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
<<if $good is true>>"I'M [[SORRY|dead4]], GREEN. I-I'M SO SORRY."<<endif>>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
But the Jupiter sky swells, orange and twirling, filled with flaring light. <<if $warship is 1>>The warship, a bastion of steel against it. <<endif>><<if $warship is 2>>The warship, mid-collapse, a blazing ball of flame. <<endif>>It is a <<if $good is false>>beautiful<<endif>><<if $good is true>>terrible<<endif>> [[last|dead5]] thing to see.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
<<if $good is true>>"I'M SO SORRY."<<endif>>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Not too bad, for a [[Gargoyle|dead6]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You are dead. <br>
<br>
Ending C achieved: "Jupiter Sky".
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
> [[Restart?|Respawn]] (Title screen) <br>
<br>
> [[Reload checkpoint?|Reload]] <<if $checkpoint is 1>><<endif>><<if $checkpoint is 2>><<endif>>(Last checkpoint)
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $health to 4>>\
<<set $ghosthealth to 4>>\
<<set $manuv to 0>>\
<<set $target to 0>>\
<<set $integ to 0>>\
<<set $damdamage to 0>>\
<<set $warship to 0>>\
<<audio "consequence" volume .25 loop play>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>LOADING...</h3>
Rebooting unit designation [[Gargoyle One|Title]]...
</p>
</div>
<div class="box">
<p><h3>LOADING...</h3>
Rebooting unit designation [[Gargoyle One|Title]]...
</p>
</div>
<div class="box">
<p><h3>LOADING...</h3>
Rebooting unit designation [[Gargoyle One|Title]]...
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Something inside of you buckles. Something inside of you [[breaks.|bothdead3]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The ghost of the dam, a broken mirror image of yourself, collapses with you. Your frames hit the ground [[together|bothdead4]], smashing a town block into dust.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You are twin weapons discarded. Twin birds with clipped wings. Twin [[fish|bothdead5]] on land.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
In ten thousand years, when Matterhorn has came and went, you wonder what the people on this planet will make of your [[corpses|bothdead6]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Will they know where one ends and the other begins? See the [[seperations|bothdead7]]?
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Or will you be seen as one great mass, a monster, titanic [[relic|bothdead8]] of the past?
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You don't know. But the red lights are going down, and the green ones too.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"NOT BAD, [[GREEN|bothdead9]]."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"FOR A [[GARGOYLE|bothdead10]]..."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You are dead. <br>
<br>
Secret ending achieved: "Twin Weapons Discarded".
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
> [[Restart?|Respawn]] (Title screen) <br>
<br>
> [[Reload checkpoint?|Reload]] <<if $checkpoint is 1>><<endif>><<if $checkpoint is 2>><<endif>>(Last checkpoint)
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then its massive body buckling under its weight.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"YOU MAY HAVE... GOT ME... IN THIS [[LIFE|ghostdestroyed3]]...."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Its chassis, leaking amber fluid.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"BUT IN THE NEXT... YOU'RE ALL... [[MINE|ghostdestroyed4]]..."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "consequence" fadeout>>\
<<audio "tyrant" stop>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And the ghost of the dam <<if $damdamage lt 2>>[[dies|damalive]].<<endif>><<if $damdamage gt 1>>[[dies|damalreadydead]].<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<if $warship is false>>><<audio "alert" play volume .50>>ALERT: Large object approaching out of orbit!<<endif>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
It glistens against Jupiter's sky. A man made horizon blocking light.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"THE HIGHER UPS WILL BE DELIGHTED. YOU MAY HAVE EVEN EARNED ME A [[PROMOTION|damalreadydead3]]."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And the dam, broken, spilling the poisoned river into the streets. A terrible flood. [[Apocalypse|damalreadydead4]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"WE'LL DECOMISSION THE DAM AND BRING THE SCRAPERS IN."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Scrapers:" t8n>> <<audio "data" play volume .50>>Massive material-collecting ships. Ravage the landscape, leave nothing left.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The city of Belsharna, now, truly dead.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"AS FOR YOU, STAY STILL, MINNOW. I'M COMING TO [[COLLECT|damalreadydead5]] YOU."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "flesh" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Inside the deepest part of your egg, the implant spike sings. The pilot doubles over in pain, but to you, the familiar sting is almost [[pleasant|damalreadydead6]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Matterhorn collecting you. Matterhorn reshaping you. Matterhorn in every [[pore|damalreadydead7]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You forget the green vines of your childhood. You [[forget|damalreadydead8]] everything green.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
A good little fishy to the end. <br>
<br>
Ending B achieved: "A Terrible Flood".
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
> [[Restart?|Respawn]] (Title screen) <br>
<br>
> [[Reload checkpoint?|Reload]] <<if $checkpoint is 1>><<endif>><<if $checkpoint is 2>><<endif>>(Last checkpoint)
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You soar forward, jets ablaze. The blasted Belsharna landscape soars by, jagged buildings flickering with [[intermittent|damalive3]] light.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Signs of [[life|damalive4]], even amidst such ruin. Even after such battle.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You can see it already. The vast city flooded by poison water. The last [[remnants|damalive5]] of the city, snuffed.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
But orders are orders. And you are [[nothing|damalive6]] more than a Gargoyle.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The dam comes into view, massive, a man-made mountain scoring the horizon. <br>
<br>
> [[Let loose.]]
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"YOU'RE IN RANGE, PILOT. LET LOOSE."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "gun" play volume .50>>\
<<audio "whistle" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You unleash a full volley. You leave [[nothing|damalive7]] unfired.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "exploding" play volume .50>>\
<<set $damdamage to 2>>\
<<audio "whistle" stop>>\
<<audio "click" play volume .50>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The dam's foundation buckles and splits, cracking miles wide, releasing torrents of green-tinged water. Nothing that can be done to stop it. The Belsharna dam collapses.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: DAM INTEGRITY AT [[0%!|damalreadydead]]<br>
<br>
<<if $warship is 0>>><<audio "alert" play volume .50>> ALERT: Large object approaching out of orbit!<<endif>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Growing up beneath glass skies and green. There was so much green on Ganymede that's what they named you. All before the corporate wars. Before the [[surgeries|passivetrack1.75]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You remember being assembled. Being given life, having it shaven away. Being integrated. Becoming one with Green. Meeting Ghost and [[conspiring|passivetrack1.9]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You remember how they broke you. How they scrubbed you from yourself. How they made you [[swim|passivetrack2]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Scrubbed:" t8n>><<audio "data" play volume .50>> Mind wiped. Corporate slang.<</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "click" play volume .50>>\
<<set $health to 4>>\
<<set $ghosthealth to 4>>\
<<set $warship to 0>>\
<<audio "consequence" volume .25 loop play>>\
<<nobr>>
<div class="grid">
<div class="box">
<img src="media/FullHealth.jpg">
</div>
<div class="box">
<p><h3>LOADING...</h3>
Reloading unit designation <<if $good is false>><<if $checkpoint is 1>>[[Gargoyle One|3.4]]...<<endif>><<if $checkpoint is 2>>[[Gargoyle One|fight82]]...<<endif>><<endif>><<if $good is true>>[[Gargyle One|passivetrack2]]...<<endif>>
</p>
</div>
<div class="box">
<p><h3>LOADING...</h3>
Reloading unit designation <<if $good is false>><<if $checkpoint is 1>>[[Gargoyle One|3.4]]...<<endif>><<if $checkpoint is 2>>[[Gargoyle One|fight82]]...<<endif>><<endif>><<if $good is true>>[[Gargyle One|passivetrack2]]...<<endif>>
</p>
</div>
<div class="box">
<p><h3>LOADING...</h3>
Reloading unit designation <<if $good is false>><<if $checkpoint is 1>>[[Gargoyle One|3.4]]...<<endif>><<if $checkpoint is 2>>[[Gargoyle One|fight82]]...<<endif>><<endif>><<if $good is true>>[[Gargyle One|passivetrack2]]...<<endif>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then the rebelleion. And then being [[captured|passivetrack1.95]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You and the pilot turtle into your egg, maximizing all shields. The pulse wracks your systems, rattles you, but you weather it [[unharmed|fight25.5]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<set $good to true>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Till death does you part.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I--I'VE MISSED YOU, GREEN. MORE THAN YOU PROBABLY [[KNOW|passive4]]."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Matterhorn link reestablishing.
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "alert" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<audio "flesh" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
But your ties still bind you. That implant spike in your brain.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"MINNOW! WHAT'S THIS? HAVE YOU GONE [[REDCOAT|passive5]] ON US?"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Matterhorn link reestablished. <br>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Your head rings. The pilot doubles over.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"AFTER ALL OUR HOSPITALITY. WHAT A [[SHAME|passive6]]."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Far, far inside yourself.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"HAVE YOUR FUN WITH THE FREAK. WE'RE ON THE WAY TO [[COLLECT|passive7]] YOU."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "dispatch" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You remember green vines coiling.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"AFTER A FEW ROUNDS OF SCRUBBING, YOU'LL BE [[OURS|passive8]] AGAIN."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Stretching up to the [[sun|passive9]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You and the ghost stand side by side.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"THEY'LL BE COMING FOR US, [[GREEN|passive10]]."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "alert" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Old times sake.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"ONE MORE FIGHT. [[TOGETHER|passive11]]."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Large object approaching out of orbit!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "alert" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "consequence" fadeout>>\
<<audio "hiss" play volume .50>>\
<<audio "crash" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Then from the sky, a continent of crashing silver.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"JUST LIKE OLD TIMES, [[GREEN|passive12]]?"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Object identified as a Class G Matterhorn Warship!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
A second sky, the warship blots out the rising gas giant. Ten hundred cannons primed to fire.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I THINK WE'LL [[MANAGE|passive13]] JUST FINE."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $fly to random(1, 6)>>\
<<set $fly += $manuv>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "tyrant" volume .2 play loop>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Only one way to know. <br>
<br>
> <<if $fly gt 1>>[[Fly to the warship.|warshipflygood]] (Maneuverability check: 5 / 6 + $manuv)<<endif>><<if $fly lt 2>>[[Fly to the warship.|warshipflybad]] (Maneuverability check: 5 / 6 + $manuv)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"FOR BLOOD AND FOR BELSHARNA."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You both soar upwards, all jets on full, twin [[meteors|warshipflygood2]] in flight.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You both soar upwards, all jets on full, twin [[meteors|warshipflybad2]] in flight.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The belly of the warship grows until there is nothing else left in the sky. Lines of turrets turn to you, eager to [[unleash|warshipflygood3]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The belly of the warship grows until there is nothing else left in the sky. Lines of turrets turn to you, eager to [[unleash|warshipflybad3]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "chaingun" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then they unleash. A hundred lines of flack explode in the warship's shadow, a storm of rushing flame. You [[weave|warshipflygood4]] through it all.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "chaingun" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then they unleash. A hundred lines of flack explode in the warship's shadow, a storm of rushing flame. They catch you [[bad|warshipflybad4]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Like a falcon diving through clouds for its [[prey|warship1]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Explosives PAIN shear against PAIN your chassis, ripping PAIN into flesh.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|warship1]]<<endif>><<if $health is 2>>[[50%|warship1]]<<endif>><<if $health is 1>>[[25%|warship1]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "chaingun" play volume .50>>\
<<set $shoot to random(1, 6)>>\
<<set $shoot += $target>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "chaingun" play volume .50>>\
<<audio "crash" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The turrets fire again, urelenting, as a line of missiles from the ghost levels them to dust. But a hundred more keep firing. <br>
<br>
> <<if $shoot gt 2>>[[Return fire.|returnfiregood]] (Targeting check 4 / 6 + $target)<<endif>><<if $shoot lt 3>>[[Return fire.|returnfirebad]] (Targeting check 4 / 6 + $target)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"NOW, GREEN! TAKE THEM OUT!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "whistle" play volume .50>>\
<<audio "gun" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You loose a cluster of missiles and empty the magazine of your linegun. They find their [[mark|returnfiregood2]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "whistle" play volume .50>>\
<<audio "gun" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You loose a cluster of missiles and empty the magazine of your linegun. But you can't [[keep|returnfirebad2]] the targeting lock.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<audio "alert" play volume .50>>\
<<audio "whistle" stop>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The flak bites PAIN deep against your PAIN flesh, shredding PAIN you. The ghost doubles back to mop up your misses.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"LITTLE RUSTY, GREEN? YOU OKAY?"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|warship2]]<<endif>><<if $health is 2>>[[50%|warship2]]<<endif>><<if $health is 1>>[[25%|warship2]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<audio "whistle" stop>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "damage" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The turrets split and fall, shrapnel in the high atmosphere.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GOOD [[HIT|warship2]], GREEN!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then a parting of ways.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I'LL DISTRACT THEM UP TOP. YOU TAKE OUT THEIR [[ENGINES|warship3]]."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The ghost peels away from your trajectory, arcing upwards towards the top of the warship. You coast under its belly, heading for your target.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"SEE YOU ON THE [[OTHER|warship4]] SIDE, GREEN."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then the roaring engines come into view, a city block long, terrible boosters on cold burn. You line up the [[shot|warship5]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $shoot to random(1, 6)>>\
<<set $shoot += $target>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And <<if $shoot gt 3>>[[fire|enginegood]]. (Targeting check: 3 / 6 + $target) (Guaranteed damage. Risk of harm.)<<endif>><<if $shoot lt 4>>[[fire|enginebad]]. (Targeting check: 3 / 6 + $target) (Guaranteed damage. Risk of harm.)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "whistle" play volume .50>>\
<<audio "exploding" volume .50>>\
<<audio "gun" play volume .50>>\
<<audio "damage" play volume .50>>\
<<audio "alert" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Your rounds and rockets hit the engines soft spots. Lighting starts to arc inside the engines as a plasma storm grows.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Direct hit! Warship enginges at [[66%|enginegood2]]!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "whistle" play volume .50>>\
<<audio "exploding" volume .50>>\
<<audio "gun" play volume .50>>\
<<audio "alert" play volume .50>>\
<<audio "damage" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Your rounds and rockets hit the engines soft spots. Lighting starts to arc inside the engines as a sea of laser drones spill out from emergency hatches.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Direct hit! Warship enginges at [[66%|enginebad2]]!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $shoot to random(1, 6)>>\
<<set $shoot += $target>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Adrenaline courses through the meaty parts of you. The pilot presses in. <br>
<br>
> <<if $shoot gt 4>>[[Fire again.|againgood]] (Maneuverability/Targeting check: 2 / 6 +$target) (Guaranteed damage. Risk of harm.)<<endif>><<if $shoot lt 5>>[[Fire again.|againbad]] (Maneuverability/Targeting check: 2 / 6 +$target) (Guaranteed damage. Risk of harm.)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"IT'S BUSY UP HERE, GREEN. TAKE THE ENGINES OUT."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<audio "alert" play volume .50>>\
<<audio "whistle" stop>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
They PAIN spear you PAIN with cerulean fire. It PAIN burns.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|warship6]]<<endif>><<if $health is 2>>[[50%|warship6]]<<endif>><<if $health is 1>>[[25%|warship6]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "whistle" stop>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Then a sea of laser drones spill out from emergency hatches. You weave [[between|warship6]] their fire.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "whistle" play volume .50>>\
<<audio "exploding" volume .50>>\
<<audio "gun" play volume .50>>\
<<audio "alert" play volume .50>>\
<<audio "damage" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
More hits aling the engines. Thunder booms as the boosters crackle and burn.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Direct hit! Warship enginges at [[33%|againgood2]]!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "whistle" play volume .50>>\
<<audio "exploding" volume .50>>\
<<audio "gun" play volume .50>>\
<<audio "alert" play volume .50>>\
<<audio "damage" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
More hits aling the engines. Thunder booms as the boosters crackle and burn.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Direct hit! Warship enginges at [[33%|againbad2]]!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<audio "alert" play volume .50>>\
<<audio "whistle" stop>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
But the laser drones hone on you. Their blasts shear PAIN deep, overloading PAIN circuitry, ripping PAIN flesh.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|warship7]]<<endif>><<if $health is 2>>[[50%|warship7]]<<endif>><<if $health is 1>>[[25%|warship7]]<<endif>><<if $health is 0>>[[0%|dead]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "jets" play volume .50>>\
<<audio "whistle" stop>>\
<<audio "damage" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You dodge between laser drones as titanic thrusters begins to [[buckle|warship7]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<set $shoot to random(1, 6)>>\
<<set $shoot += $target>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
It's almost done. Only one leap left. <br>
<br>
> <<if $shoot gt 5>>[[Finish the job.|finishgood]] (Targeting check 1 / 6 + $target) (Guaranteed damage. Risk of harm.)<<endif>><<if $shoot lt 6>>[[Finish the job.|finishbad]] (Targeting check 1 / 6 + $target) (Guaranteed damage. Risk of harm.)<<endif>>
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GIVE ME SOME GOOD NEWS, GREEN!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You close your eyes. You let the pilot handle it all, linerifle [[raised|finishgood2]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I'M TAKING FIRE UP HERE!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You close your eyes. You let the pilot handle it all, linerifle [[raised|finishbad2]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I'M TAKING FIRE UP HERE!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
One final [[shot|finishbad3]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"NOW, GREEN! NOW!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
One final [[shot|finishgood3]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"NOW, GREEN! NOW!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "gun" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot clicks the trigger, kicking the massive rifle against your shoulder. Then the line of energy flies into the collapsing engines, and the whole thing [[explodes|finishgood4]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "exploding" fadein volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "alert" play volume .50>>\
<<audio "damage" play volume .50>>\
<<set $warship to 2>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The mountain of arcing plasma scours across the thrusters, leaving blossoms of orange flame. The warship begins to tilt, losing its grip on the atmosphere.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"YES, GREEN! YOU'RE WIZARD!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Direct hit! Warship enginges at [[0%|warship8]]! Catastrophic damage reached!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "gun" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The pilot clicks the trigger, kicking the massive rifle against your shoulder. Then the line of energy flies into the collapsing engines. The whole thing [[explodes|finishbad4]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "exploding" fadein volume .50>>\
<<audio "damage" play volume .50>>\
<<set $health -= 1>>\
<<audio "alert" play volume .50>>\
<<set $warship to 2>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Amidst the mountains of PAIN arcing plasma, PAIN you're thrown PAIN back through the air, PAIN, down, falling. You see the warship lose its grip on the atmosphere and tilt.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GREEN! ARE YOU OKAY?"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
ALERT: Direct hit! Warship enginges at 0%! Catastrophic damage reached! <br>
<br>
SYSTEMS DAMAGED. C.C. INTEGRITY AT <<if $health is 3>>[[75%|warship8]]<<endif>><<if $health is 2>>[[50%|warship8]]<<endif>><<if $health is 1>>[[25%|warship8]]<<endif>><<if $health is 0>>[[0%|deadgood]]<<endif>>!
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<audio "tyrant" fadeout>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The titanic thing falls, like a whale lurching on land. A violent dive takes it towards the distant moutains, where it can [[explode|warship9]] in peace.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"WE DID IT. I KNEW YOU'D BE ALRIGHT."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
It rides against gravity, trembling, an earthquake in the sky.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"JUST LIKE [[OLD|warship10]] TIMES."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Both your C.C.'s drift down to the surface of the dam to watch the [[impact|impact]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You fall, fall, [[fall|dead]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"GREEN! NO!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "exploding" play volume .02>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And then the impact. A blazing flame on the horizon, a second sunrise. Between it and Jupiter, for a while, the whole sky is [[red]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<audio "flesh" play volume .05>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You feel it. The implact spike withering in your head. The connection that Matterhorn had in you, severed. It is a strange but comforting feeling.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I STILL CAN'T [[BELIEVE]] IT, GREEN."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Maybe you were dead. Maybe they brought you back. Maybe it doesn't [[matter]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"ALL THOSE YEARS I THOUGHT YOU WERE DEAD."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Maybe that's [[enough]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"AND YOU FOUND YOUR WAY BACK."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You remember...
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"THIS ISN'T OVER, THOUGH. THE [[CORPORATIONS]] WON'T LET BELSHARNA GO."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You remember green vines.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"THEY'LL BE BACK, I'M SURE. THE CITY NEEDS A DEFENDER. IT NEEDS ITS [[GHOST]]."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You remember city blocks.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"OR [[GHOSTS]]. IF YOU'D LIKE TO JOIN ME."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
You remember. The pilot remembers. It is one in the same.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"I WON'T MAKE YOU, GREEN. YOU'VE BEEN TOLD WHAT TO DO QUITE [[ENOUGH]]."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
And seedlings reaching for the sun.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"NO ONE CAN TAKE THAT AWAY FROM [[YOU]]."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Maybe that's good. Maybe that's beautiful. Inside your mind, there are red skies.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"WHATEVER YOU CHOOSE NOW, GREEN, IT'S YOUR [[CHOICE]]."
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>>\<<audio "click" play volume .50>>\
<<timed 1s>><<audio "ghost" play volume .50>><</timed>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Ending A achieved: "Reaching Up For The Sun"
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
> [[Restart?|Respawn]] (Title screen) <br>
<br>
> [[Reload checkpoint?|Reload]] <<if $checkpoint is 1>>(Combat start)<<endif>><<if $checkpoint is 2>>(Mid combat))<<endif>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="box">
<p><h3>NEURAL FEED</h3>
Become the Gargoyle One.
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Gargoyle One:" t8n>> A [[mecha Twine game|GARGOYLE!]] by Maxine Sophia Wolff. <</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Far, far below, the barren surface sings.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"YOU HAVE A GREEN LIGHT, [[GARGOYLE!]]"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Sink the city of Belsharna.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Belsharna:" t8n>> Ganymede's largest city. Ruined by the [[corporate wars|crystal]]. <</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
The sprawling buildings rise with you. Three spires scour the horizon, shards of [[crystal]] in the sky.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Defeat the ghost which defends it.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
<<linkappend "Ghost:" t8n>> [[Enemy C.C. unit|CORPORATE SCUM]]. Nickname. <</linkappend>>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
That's when you notice it. A glint atop the distant dam. An enemy C.C.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
"DIE, [[CORPORATE SCUM]]!"
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Releasing [[Friday, September 22]].
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>><<audio "click" play volume .50>>\
<<nobr>>
<div class="grid">
<div class="box">
<<if $health is 4>><img src="media/FullHealth.jpg"><<endif>><<if $health is 3>><img src="media/75pHealth.jpg"><<endif>><<if $health is 2>><img src="media/50pHealth.jpg"><<endif>><<if $health is 1>><img src="media/25pHealth.jpg"><<endif>><<if $health is 0>><img src="media/0pHealth.jpg"><<endif>>
</div>
<div class="box">
<p><h3>NEURAL FEED</h3>
Eyes up, pilot.
</p>
</div>
<div class="box">
<p><h3>AUDIO FEED</h3>
</p>
</div>
<div class="box">
<p><h3>DATABASE</h3>
</p>
</div>
</div>
<</nobr>>