,,,,,,,,,,,0: STARTING UP (set:$loading to 0) [[Continue->load screen1]](if:$stage0_2 is 0)[(if: $ch0_1 is 'ignore')[You ignored the mechanical arm.](else-if: $ch0_1 is 'nod')[You nod back.] ](else-if:$stage0_2 is 1)[(if: $ch0_1 is 'ignore')[The arm freezes and droops, before going back to work.](else-if: $ch0_1 is 'nod')[The arm perks up and returns to work with a bounce in its movements.] ](else-if:$stage0_2 is 2)[...](else-if:$stage0_2 is 3)[(if: $ch0_1 is 'ignore')[Well, it seems like you've probably ruined his...](else-if: $ch0_1 is 'nod')[Well, it seems like you've somehow made his...] her.... it's day ....](else-if:$stage0_2 is 4)[ INTRO brings out a slideshow of pictures and videos.](else-if:$stage0_2 is 5)["Throughout our history, we have developed through the cooperation and interaction of our multiple processors and relays." ](else-if:$stage0_2 is 6)["All of us work to advance and contribute information of all fields of knowledge for our future, fellow Elcroid to learn and pick up from after they’re made."](else-if:$stage0_2 is 7)[INTRO brings up an image of a mechanical lab containing: - machines, both manual and automated, - a large viewing window into another, much larger room, - sockets and data panels, - and tools for mechanical repairs ](else-if:$stage0_2 is 8)[... ](else-if:$stage0_2 is 9)[There are also tools that your database says that aren't used for any kind of mechanical repairs...](else-if:$stage0_2 is 10)["You are DAR," ](else-if:$stage0_2 is 11)["- Darwinian Animus Researcher. "](else-if:$stage0_2 is 12)["You are made to test the products made by our most recent development and discovery of the Organic Science Department."] (set:$stage0_2 to it+1) (if:$stage0_2 >=13)[ [[Next->stage0_3]] ](else:)[ [[Next->ch0_1]] ](if:$cc0_0 is 0)["Understood?"](else-if:$cc0_0 is 1)["Understood?" Intro repeats](else-if:$cc0_0 is 2)["Understood?"] (set:$cc0_0 to it+1) (link: "Nod")[ (set: $ch0_2 to 'nod') (go-to: "INTRO outro") ] (link: "Question")[ (set: $ch0_2 to 'question')(set:$introEyes to 0) (go-to: "Question time 1") ] (if:$cc0_0 is 3)[ [[Ignore-> intro deletes]]](else:)[ [[Ignore-> critical choice1]]](if:$stage0_4 is 0)[(if:$ch0_2 is 'nod')[You nod slowly](else-if:$ch0_2 is 'question')[You messaged that you have no questions.] ](else-if:$stage0_4 is 1)[(if:$ch0_2 is 'nod')["Good," INTRO grinned.](else-if:$ch0_2 is 'question')["Okay"]](else-if:$stage0_4 is 2)["Your body should be fully operational after your release."](else-if:$stage0_4 is 3)[" Have a good run."](else-if:$stage0_4 is 4)[INTRO’s projection shuts down and the arms retreat from you.](else-if:$stage0_4 is 5)[The panel you're laying on releases you before folding away to the ground. ](else-if:$stage0_4 is 6)[You briefly test out the joints and limbs of your gray, steel body. Admiring the handiwork of the mechanical arms and the intricacy of the mechanisms within you.] (if:$stage0_4 >= 6)[[[Leave->exit factory]] [[Stay->you stay in factory]] ](else:)[[[Next->INTRO outro]](set:$stage0_4 to it+1) ]What should you ask? (set:$introAmused to 0)(set:$introPreach to 0)(set:$introExplains to 0)(set:$introJobDes to 0) [[What is my programmed role? -> intro tells you job again]] [[What's the deletion procedure-> intro is amused]] (if:$introEyes is 0)[ [[The red spark in your vision -> intro questions]] ](else:)[] [[Tell me more about Glitches-> intro explains]] [[What is the purpose of our society? -> intro preaches]] [[Nothing ->INTRO outro]]"Oh? Your retnal lenses are having problems?" Intro asked. [[Next->intro response]]The room dims and INTRO becomes cold. [[Next-> intro glitch discovery]]"Well it looks like we found a glitch in our assembly." [[Next -> factory freeze]]All the machines in the room slammed to a halt. (set:$bad_end to 1) (set:$bb0_0 to 0) [[Next->bb0_0]](if:$bb0_0 is 0)[All of the mechanical arms snake into your vision.](else-if:$bb0_0 is 1)["We're so fortunate to find one so soon," INTRO croons as the mechanical arms flexed their appendages, blowtorches, sautering irons, saws, and etc. to her words.](else-if:$bb0_0 is 2)["Don't worry," Intro smiled, "this will only take a second."](else-if:$bb0_0 is 3)[The mechanical arms decend upon you and hack, saw, and cut your body away piece by piece, limb by limb, and circuit by circuit.](else-if:$bb0_0 is 4)["This should not matter to you," you hear INTRO preach as your vision darkens and senses dull.](else-if:$bb0_0 is 5)["After all, you are going to get your entire databanks and REM memory terminated."](else-if:$bb0_0 is 6)["It'd be like you've never existed in the first place!" INTRO exclaimed cheerily.] (set:$bb0_0 to it+1) (if:$bb0_0 >= 7)[[[Next->bad end 1 blackout]] ](else:)[[[Next->bb0_0]] ]The last thing you see before your vision is cut is a mechanical arm ripping out a red circuit board out of your chest. This was the same arm that waved at you earlier. (set:$bb0_1 to 0) [[Next->bad end 1]](if:$bb0_1 is 0)[(if: $bad_end is 1)[Wait... A red arc of electricity flickers across the darkness of your vision](else-if: $bad_end is 2)[A red arc of electricity flickers across the darkness of your vision] ](else-if:$bb0_1 is 1)[(if: $bad_end is 2)[...]Was that someone screaming inside your head? ](else-if:$bb0_1 is 2)[... ](else-if:$bb0_1 is 3)[Oh well, ](else-if:$bb0_1 is 4)[(if: $bad_end is 1)[it doesn't matter now anyways](else-if: $bad_end is 2)[it's not like you would remember this anyways] ](else-if:$bb0_1 is 5)[You sink into oblivion.] (set:$bb0_1 to it+1) (if:$bb0_1 >=6)[[[Next->restart]] ](else:)[[[Next->bad end 1]] ]... [[Next->reboot]]Reboot? [[Y->Prologue]] [[N->Game End]]Game Over [[Incoming Transmission->Creator Message]]Written by Murphy Chu "Thank You for Playing!" "I hope you've enjoyed your experience with DAR!"(if:$introAmused is 0)["Oh? The deletion procedure?" INTRO says in an amused tone. ](else-if:$introAmused is 1)["You are to delete the ones that have errors in their composition and may pose to be harmful to the Elcroid community." ](else-if:$introAmused is 2)["To delete them is surprisingly simple," ](else-if:$introAmused is 3)["All you have to do is to either remove the critical pieces of their interiors, separate a large piece of them, give them a long charge, make a strong point of impact, and so much more!" "It's up to you to decide and see which is a more fitting means to an end."] (set:$introAmused to it+1) (if:$introAmused >=4)[ [[Next->Question time 1]] ](else:)[ [[Next-> intro is amused]] ](if:$introExplains is 0)["Glitches are those that deter from the rules established by their assigned program and intentially cause harm or damage to other Elcroids or the community. They are subject to be eliminated and kilned before the virus can spread and ravage the circuits of our people."](else-if:$introExplains is 1)["Currently we do not know how these Glitches came to be since they always need to be terminated before they cause anymore harm or damage to our society and the Elcroids around them."](else-if:$introExplains is 2)["Any Elcroid is programmed to notice when one of their peers is a Glitch."](else-if:$introExplains is 3)["All glitches have somethings in common,"](else-if:$introExplains is 4)["Before they completely Glitch, each one has reported to have some sort of unfixable malfunction in their circuitry or exhibited actions outside of their established programs."](else-if:$introExplains is 5)["But you just have to know that this will be your fate if you deviate from the role your programming is designed for."] (set:$introExplains to it+1) (if:$introExplains >=6)[ [[Next->Question time 1]] ](else:)[ [[Next-> intro explains]] ](if:$introPreach is 0)["Our world is run entirely by machines of all shapes and sizes like me and you and the assembly arms piecing you together."](else-if:$introPreach is 1)["Throughout our history, we have developed through the cooperation and interaction of our multiple processors and relays." ](else-if:$introPreach is 2)["All of us work to advance and contribute information of all fields of knowledge for our future, fellow Elcroid to learn and pick up from after they’re made."] (set:$introPreach to it+1) (if:$introPreach >=3)[ [[Next->Question time 1]] ](else:)[ [[Next-> intro preaches]] ](if:$introJobDes is 0)["You are DAR, Darwinian Animus Researcher."](else:)["Your job is to test the products made by our most recent development and discovery of Organic Science Department."] (if:$introJobDes is 0)[ (set:$introJobDes to it+1) [[Next-> intro tells you job again]] ](else:)[ [[Next ->Question time 1]] ]"No problem," Intro chirps with a mechanical arm poised to strike, "we can take out your retnal systems and replace them with new ones right now!" (link: "Agree")[ (set:$bb0_0a to 0) (go-to: "intro replace eyes") ] [[Refuse-> disappointed intro]](if:$bb0_0a is 0)["Oh goodie!" Intro exclaims.](else-if:$bb0_0a is 1)[The mecanical arms decend upon you and gouges your eyes out.](else-if:$bb0_0a is 2)[Your vision flickers with static before blacking out.](else-if:$bb0_0a is 3)[You feel the mechanical arms tinkering with your eyes and the remainder of your body's circuitry and wiring relays before your vision returns.](else-if:$bb0_0a is 4)["These are new, heavlily tested, highly guaranteed retnal eyes," Intro explains,"Is vision fixed now?"] (set:$bb0_0a to it+1) (if:$bb0_0a >=5)[[[Next->red flash]](set:$ch0_eyeChoice to 0) ](else:)[[[Next->intro replace eyes]] ]"Aww," Intro pouts as the mechanical arms return to their jobs. "Oh well," she/it perks, "if not now, you know you'll have to replace them sometime in the future!" [[Next->Question time 1]] Another red flash of lightning crosses your vision. [[Next-> eyes report choice]]... Report it? (if:$ch0_eyeChoice is 0)[(set:$bb0_0b to 0) [[Yes->intro replace again]] ](else:)[ [[Yes ->yes2eyes]] ] [[No->No2eyes]](if:$bb0_0b is 0)["Oh? These eyes are also wrong?" INTRO queries. "No matter! The third time should be the charm!"](else-if:$bb0_0b is 1)[The mechanical arms decends again and your world is plunged back into darkness.](else-if:$bb0_0b is 2)["How is it now?" INTRO asks as you test your new eyes.] (set:$bb0_0b to it+1) (if:$bb0_0b >=3)[[[Next->red flash]](set:$ch0_eyeChoice to it+1) ](else:)[[[Next->intro replace again]] ]"Good,"INTRO says, "Is there anything else?" (set:$introEyes to 1) [[Next->Question time 1]] "Oh?" INTRO asks, "They still don't work?" (link: "They still have that error")[ (set:$bb0_0c to 0) (go-to: "INTRO danger") ] [[Nope I think I'll calibrate to them later on->No2eyes]] (if:$bb0_0c is 0)["..."](else-if:$bb0_0c is 1)["I'm sorry to say this," Intro says darkly](else-if:$bb0_0c is 2)["But I'm not," INTRO grins.](else-if:$bb0_0c is 3)["You, Dawinian Animus Researcher Serial XXXXXXXXX,"INTRO states coldly in a gradually grinning tone,"are a glitch."] (set:$bb0_0c to it+1) (if:$bb0_0c >= 4)[[[Next-> factory freeze]] ](else:)[[[Next->INTRO danger]] ]Slowly, you walk out of the factory. [[Next->outside factory]]It's time for your first day on the job. (if:$ch1_pathXP is 0)[(set:$loading to it+4)](else-if:$ch1_pathXP is 1)[(set:$loading to it+7)](else-if:$ch1_pathXP is 2)[(set:$loading to it+10)](else-if:$ch1_pathXP is 3)[(set:$loading to it+12)](else-if:$ch1_pathXP is 4)[(set:$loading to it+15)] [[To workplace reception]]2: RECEPTION ZONE [[Continue->loading screen3]]Loading $loading% (set:$stage0_0 to 0)(set:$stage0_1 to 0)(set:$stage0_2 to 0)(set:$stage0_3 to 0)(set:$stage0_4 to 0) [[Continue -> World INTRO]](if:$stage0_0 is 0)[You wake up to the sound of machines whining and buzzing around you.](else-if:$stage0_0 is 1)[You open your eyes to see mechanical arms across multiple production lines in the semi-darkness of the room.](else-if:$stage0_0 is 2)[You cannot move your limbs.](else-if:$stage0_0 is 3)[The mechanical arms closest to you interchange, drill, sauter, and pass machine parts and circuit boards around and along side you.](else-if:$stage0_0 is 4)[You look down to see the arms working on testing the complex circuitry within you with quick, practiced movements as they put their final finishing touches on you.](else-if:$stage0_0 is 5)[The room lights up.](else-if:$stage0_0 is 6)[A large, pulsing indigo cluster of lines and dots fills your vision and a feminine voice echoes around you.](else-if:$stage0_0 is 7)["Welcome to the Elcroid Community"](else-if:$stage0_0 is 8)["I am INTRO, "](else-if:$stage0_0 is 9)["your visual guideline to society and your internal programming."] (set:$stage0_0 to it+1) (if:$stage0_0 > 9)[ (link: "Blink")[ (set: $ch0_0 to 'blink') (go-to: "ch0_0") ] (link: "Stare")[ (set: $ch0_0 to 'stare') (go-to: "ch0_0") ] ](else:)[ [[Next-> World INTRO]] ]The Elcroid society... It appears to be a dense forest of circuitry, wires, metal structures of all kinds stretching high overhead and deep underfoot. Everything seems to be a disorderly, but smoothly arranged maze construct. ... (set:$ch1_pathXP to 1) [[Continue ->society commentary]](if:$sc1_2 is 0)[A plaza of electricity buzzing with arcs of energy leaping over the grounds and structures hopping to the next nearest object or Elcroid in the vicinity. The arcs of the currents dance and sway in varyiing durations of time before dissipating. [[Explore North->explore community further]] (link:"Explore South")[ (set:$sc1_1 to 0) (goto:"Factory Again") ] (link:"Explore West")[ (set:$sc1_0 to 0) (goto:"scenic route1") ] (link:"Poke at a nearby electric current")[ (set:$sc1_2 to it+1) (goto:"scenic route2") ] (if:$ch1_stepCount <= 3)[ [[Head back to your programmed destination->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[ [[Head back to your programmed destination->your getting late]] ](else:)[ [[Head back to your programmed destination->Patrol Encounter]] ]](else-if:$sc1_2 is 1)[****ZAP**** (link:"Next")[ (set:$sc1_2 to it+1) (goto:"scenic route2") ]](else-if:$sc1_2 is 2)[You feel refreshed. [[Explore North->explore community further]] (link:"Explore South")[ (set:$sc1_1 to 0) (goto:"Factory Again") ] (link:"Explore West")[ (set:$sc1_0 to 0) (goto:"scenic route1") ] (if:$ch1_stepCount <= 3)[[[Head towards programmed destination->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Head towards programmed destination->your getting late]] ](else:)[[[Head towards programmed destination->Patrol Encounter]] ]]Loading $loading% (set:$ch1_pathXP to 0)(set:$rebelAlly to 0) [[Continue ->world choice]](if:$stage2_0 is 0)[A vast, brightly lit lobby stands before you. It is mostly void of activity, with the exception of the arcs of electricity and appears to have seen better days.](else-if:$stage2_0 is 1)[Large, dark Elcroids are stationed at all of the entranceways into the room. ](else-if:$stage2_0 is 2)[...](else-if:$stage2_0 is 3)[They seem pretty intimidating...] (set:$stage2_0 to it+1) (if:$stage2_0 > 3)[ [[Stare->stare at security loop]] [[Shirk away->avoid security]] [[Make faces at them]] ](else:)[[[Next->reception lobby]] ]A hub of old and newly built Elcroids traveling in streams on constructed paths and tracks above and below the walkway you are on. You see Elcroids all around moving to their own programmed destinations, some using their wheels, some using the rails and walkways, some gliding, others transitioning their parts for efficient movement and so much more. Bi-ped models like yourself are a rare few in the crowd of varying makes and sizes. [[Explore North->explore community depths3]] [[Explore South->explore community]] [[Explore East->goto alley]] [[Explore West->explore community further3]] (if:$ch1_stepCount <= 3)[[[Go to workplace->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Go to workplace->your getting late]] ](else:)[[[Go to workplace->Patrol Encounter]] ]What's on the other side of this narrow tunnel? [[Continue->explore alley2]]You're probably going to be late if you continued exploring anyways. (set:$ch1_pathXP to 2) [[Continue->job commentary]] You walk to the other side of the alley [[Continue->outside world view]]It would be hard to find one's way around if they aren't made with a locater or positioning system in their internal programming... (set:$sc1_0 to 0) [[Next->scenic route1]](if:$sc1_0 is 0)[Pale lightning serpents around, over, under, and in-between the nooks and crannies of the metal architecture all around, creating powerful, spectacular trails of lighting and afterimages that leaves one in awe and completing the picture of confined chaos in motion. (set:$ch1_stepCount to it+1) [[Explore North->explore community further3]] (link:"Explore South")[ (set:$sc1_1 to 0) (goto:"Factory Again") ] [[Explore East->explore community]] [[Explore West->explore community2]] (link:"Examine lightning")[ (set:$sc1_0 to 1) (goto:"scenic route1") ] (if:$ch1_stepCount <= 3)[[[Go to workplace->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Go to workplace->your getting late]] ](else:)[[[Go to workplace->Patrol Encounter]] ]](else:)[Your scanners indicate that a strong static charge encompasses around the entire community, thus the reason why the electricity snakes and strikes everything and everyone at all times within the community. Your database says that these electric currents aren't strong enough to harm or fry Elcroids, but they do give the Elcroids a power boost. This is also the reason why the transmission and travel-based Elcroids are always active and never seem to power down to recharge... [[Explore North->explore community further3]] (link:"Explore South")[ (set:$sc1_1 to 0) (goto:"Factory Again") ] [[Explore East->explore community]] [[Explore West->explore community2]] (if:$ch1_stepCount <= 3)[[[Go to programmed destination->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Go to programmed destination->your getting late]] ](else:)[[[Go to programmed destination->Patrol Encounter]] ] ]Before you, a vast open land spreads out and beyond the horizon. It is barren and flat and devoid of activity; very unlike the Elcroid community. You see occassional trails of the community's electric currents reach far out into the expansive scene before you. Each dying out before they can reach the other side. [[Next->canyon divide]]A vast, deep canyon divides the Elcroid community you stand in and the open world before you. [[Continue onwards->ch1 pause loop]]You look down into the dark abyss... [[Next->ch1 pause loop2]]It's getting late, you should be at your destination by now. (set:$ch1_0 to 0) [[Turn Back->ch1_0]](if:$ch1_0 is 0)[You turn back the way you came.](else-if:$ch1_0 is 1)[You're getting close to the end of the alley.](else-if:$ch1_0 is 2)[ ...](else-if:$ch1_0 is 3)[It sounds like there is more noise going around than before.](else-if:$ch1_0 is 4)[Something rounds the corner and stops in front of you.](else-if:$ch1_0 is 5)[It's another Elcroid.](else-if:$ch1_0 is 6)[It looks like he... she... it... sustatined some damage judging from the sparking circuits and loose-hanging wires.] (if:$ch1_0 >= 6)[[[Next->Question time2]] ](else:)[[[Next->ch1_0]](set:$ch1_0 to it+1) ][[What's going on?->glitch tells situation]] [[Are you alright?->glitch is sarcastic]]"There's a Glitch out there!" [[Next->critical choice2]] The Elcroid makes a face "What does it look like to you?" [[Continue->Question time2]][[What's going on?-> glitch tells situation again]] [[Are you alright?->glitch sarcastic]] [[Where's the Glitch?->glitch lies]]The Elcroid rolls its eyes "I already told you, there's a frick'en Glitch out there!" [[Next->critical choice2]] The Elcroid made a face and gestures to itself. "What does it look like to you?" [[Continue->critical choice2]]The Elcroid twitches "I don't know," it states with shifty eyes, "Last I saw, it was in the central sector transport hub" [[Next->shifty glitch]]The Elcroid keeps flinching, but that might be due to the damage it sustained. [[Trust->glitch relieved]] [[Glare->glitch suspects]]The Elcroid relaxes and smiles (link: "Next")[ (set:$bb1_1a to 0) (go-to: "bb1_1a") ]The Elcroid looks scandalized and flinches back "What, you don't believe me?" [['I believe you'->glitch relieved]] (link: "'....No, I don't'")[ (set:$$bb1_0 to 0) (go-to: "bb1_0") ]You venture further into the community. (set:$ch1_stepCount to it+1)(set:$sc1_2 to 0) [[Next->scenic route2]] You wander further ahead (set:$ch1_stepCount to it+1) [[Next->scenic route3]] (if:$bb1_1a is 0)["Thank you for granting your assistance to a damaged fellow like me"](else-if:$bb1_1a is 1)[You hear a deep voice broadcasting nearby. ](else-if:$bb1_1a is 2)["Attention all Elcroids in the area, a Glitch has escaped into this sector..." ](else-if:$bb1_1a is 3)["Please report any sightings or recordings of a damaged Elcroid in the area, we have a calculated confirmation that the Glitch will try to pose as a victim based off of the console logs of the Elcroids it has destroyed."](else-if:$bb1_1a is 4)[You look at the Elcroid.](else-if:$bb1_1a is 5)[...](else-if:$bb1_1a is 6)[It seems nervous for some reason...] (if:$bb1_1a >=6)[ [[Report it->betray glitch]] [[Don't report it->side with glitch]] ](else:)[(link: "Next")[ (set:$bb1_1a to it+1) (go-to: "bb1_1a") ] ](if:$bb1_0 is 0)["...Tch"](else-if:$bb1_0 is 1)["You got me," the Elcroid growled. ](else-if:$bb1_0 is 2)["It looks like the newer models have better detectors than I originally calculated." ](else-if:$bb1_0 is 3)[It's face shadows. ](else-if:$bb1_0 is 4)["To think I could trick you into being my decoy was a marginal error on my part." ](else-if:$bb1_0 is 5)["No matter, no one will know that I was here..."](else-if:$bb1_0 is 6)["Especially, when there are no witnesses operable to tell the tale."](else-if:$bb1_0 is 7)[The Elcroid-confirmed-glitch raises its head with an unreadable glean on its face and darts towards you with something in hand. ](else-if:$bb1_0 is 8)[Scanners indicate that the item contains elements that, when exposed to the electric field in the area, will result in large catastrophic results in the sector you are in.] (if:$bb1_0 >=8)[ [[Fight the Glitch]] [[Dodge the Glitch]] ](else:)[(link: "Next")[ (set:$bb1_0 to it+1) (go-to: "bb1_0") ] ]You decided to fight the Glitch. [[Punch->punch glitch]] (link: "Kick")[ (set:$bb1_0a to 0) (set:$ch1_glitchFight to 'kick') (go-to: "bb1_0a") ] (link: "Shock")[ (set:$bb1_0a to 0) (set:$ch1_glitchFight to 'shock') (go-to: "bb1_0a") ] [[Dodge->Dodge the Glitch]] You decided to dodge the Glitch [[Next->dodge glitch results]]You punched at the Glitch's exposed circuitry. [[Continue-> punch glitch results]](if:$bb1_0a is 0)[(if:$ch1_glitchFight is 'kick')[Your springs compress and coiled to deliver a devastating kick towards the rapidly approaching Glitch](else-if:$ch1_glitchFight is 'shock')[Your mechanims arrange themselves to transfigure your fingertips into conductive tazers. And you aim them in front of you to send an electric current into the Glitch.] ](else-if:$bb1_0a is 1)[(if:$ch1_glitchFight is 'kick')[It is mostly effective.](else-if:$ch1_glitchFight is 'shock')[It is not effective.] ](else-if:$bb1_0a is 2)[(if:$ch1_glitchFight is 'kick')[You're unused to the workings of your additional mechanical functions and ended up putting too much power into the kick...](else-if:$ch1_glitchFight is 'shock')[In fact...] ](else-if:$bb1_0a is 3)[(if:$ch1_glitchFight is 'kick')[It misses the Glitch, but the shockwave that came after made it drop what it's holding.](else-if:$ch1_glitchFight is 'shock')[it seems like it gave the Glitch an overcharged power boost as it twitches erratically and makes incomprehensible noises while it latches onto you in a tight guard hold.] ](else-if:$bb1_0a is 4)[(if:$ch1_glitchFight is 'kick')[However, the force of your kick also seems to have broken the item's exterior.](else-if:$ch1_glitchFight is 'shock')["If I'm going to be deleted, I might as well take some of you mindless guys with me!" The Glitch screamed before activating the contents of the item in its hand.] ](else-if:$bb1_0a is 5)[Your world turns white as an intense heat and force encompasses you.](else-if:$bb1_0a is 6)[Your systems emit warning messages as your processors captures milliseconds of images framing the moments your previously intact hand becoming charred and melted.](else-if:$bb1_0a is 7)[You feel no more...](else-if:$bb1_0a is 8)[GLITCH DELETION REPORT Glitch discovery signal found in Sector X2593. First dispatchers deployed MonoLith Sentries to the area. Glitch was found within 5 minutes and the deletion protocol was implemented. Glitch prolonged the completion of deletion by alternating means of throwing electrically explosive, light emitting chemical compounds or shielding behind a random Elcroid that just wandered into the area. First responders called in for re-enforcements after Glitch managed to escape into the neighboring Sector.](else-if:$bb1_0a is 9)[GLITCH DELETION REPORT (2) MonoLith sentry re-enforcements assembled and surrounded all the community boundaries of Sector X6934 within seconds. The boundary leading to the Abyss was to be handled by AIR sentries that would arrive a few minutes later until a large explosion took place. ANAyisis droids surveyed the damage that took place and found the remains of the Glitch and an unknown Elcroid. ](else-if:$bb1_0a is 10)[GLITCH DELETION REPORT (3) Unknown Elcroid was identified to be DAR, who was supposed to be at its workplace based upon approximate calculations between serial time of making, set distance between factory and workplace, and shortest possible routes between destination A and B. The sector with DAR's remains was NOT enroute on any of these possible routes between the loctions. Because of this and the timespan between the call for re-enforcements and the explosion, it is to be assumed that DAR was also a Glitch fledging to be deviant of its programming and the two happened to become aquainted for a moment before coming into a violent disagreement that resulted in the explosive destruction and damage of Sector X6934.](else-if:$bb1_0a is 11)[In conclusion, two Glitches have been found and deleted as of 04:52:58:82:97:43. END REPORT] (if:$bb1_0a >=11)[[[Next->restart]] ](else:)[(link: "Next")[ (set:$bb1_0a to it+1) (go-to: "bb1_0a") ] ]You crouched as the Glitch darts towards you and compressed the springs in your mechanism to prepare to dash and squeeze through the small opening between the Glitch and the alley walls. [[Continue->dodge glitch mishaps]]It is very effective. The Glitch is sent flying back and landed outside of the alley. [[Next->Sentries arrive]]You step out of the alley. The Glitch, twitching and sparking, is laid out on its back. "Halt!" [[Freeze]] [[Turn to voice->turn to glitch sentries]]You stand still. [[Next->sentry protocol]] You turned to face the voices and see multiple large and armed Elctroids preparing to fire. [[Run->run from sentries]] [[Do Nothing->sentry protocol]]You run. [[Next->sentries fire]] "By Protocol Program Function XJDLFS24IO, harming or damaging another Elcroid warrants automatic deletion on sight." [[Run->run from sentries]] [[Do Nothing->sentries fire]]"FIRE!" (set:$bb1_1 to 0) [[Next->bad end 2]](if:$bb1_1 is 0)[You feel multiple points of impact upon you, before your systems start overloading as you feel yourself melting from within.](else-if:$bb1_1 is 1)[You hear a scream echoing from the confines of your sensors as you fell.](else-if:$bb1_1 is 2)[...](else-if:$bb1_1 is 3)[It seems familiar, yet not.](else-if:$bb1_1 is 4)[You feel your circuits blow from the inside and you function no more.] (if:$bb1_1 >=4)[[[Next->restart]] ](else:)[[[Next->bad end 2]](set:$bb1_1 to it+1) ][ERROR Route is under construction]Everything goes mostly to plan... You're unused to the workings of your additional mechanical functions and ended up putting too much power into your step. You ended up vaulting over the Glitch and falling out of the alley. [[Continue->sentries show up]]You laid sprawled out on the street with your back facing the alley and tried to get back onto your feet "Halt!" A deep, mecanical voice states. [[Don't move->Freeze2]] [[Turn to voice->sentries appearance]] INT. HOLDING CELLS – DAY Dar walks down the hall to the vast cells assigned to him. The lights are dimmer in this part of the building. The interior of the cells are clean, though much of the walls are damaged. Each cell has a large amount of creatures residing inside, each a variety of claws, fur, feathers, tails, fangs, and wings. Upon reaching his assigned cells, Dar checks with the status report of the area before entering. He steps into the room dimly lit by a small barred window near the ceiling. The room has heavily damaged walls with much of the weaker metal panels bent and twisted over as intricate forms of shelter and rest places. The creatures seen in the room contain a golem elephant, a floral griffin, a scaly wolven creature, a horned leopard, and a furry praying mantis. Each of them are roughly human sized with a distinct human-like quality on them and each glared warily with tension in Dar’s direction from their various respective points in the room. Dar ignores this and heads towards the closest creature standing, the cat. DAR (in clicks) X9247 come here for preliminary inspection. The cat refuses to move, instead it begins to haunch over. Dar tilts his head at that and tries to repeat the command through beeping. The leopard begins to make a berated hiss. Dar blinks and decides to flick his arm for his USB plug. The animals didn’t take this action too well as each made their own outcry of anger. Dar backs away as the cat changed places with the golem and the rest flanked to either side of him at a distance. Each preparing to attack with its own threatening sound. DAR (in grinding sounds) Stand down, this is only a preliminary examination. Please cooperate for the sake of data. The elephant charged at him and slammed him into the wall, making another dent with the force of its tackle. Dar’s body is still intact as he bounces off the wall and face down to the ground. The other animals begin to charge at him and he tries to guard himself. AMA Everybody stop! All the creatures stopped and turned to face a clip-clopping figure behind them. Dar lowers his guard a bit. AMA You know that we’ll be separated again if we attack or destroy them. Or worse… (walks up to the group) So why did you attack? Dar stares at the parted opening between the animals. Ama’s figure is the most human-like in a sense. She had tree branches in her viney hair, white fur about her main body, gray scales around her neck and appendages, long white tailfeathers, small footed hooves, and five-fingered clawed hands. Her purple, reptilian eyes looked his way. AMA (realization) Oh, that’s why. (towards Dar) Hi, I’m sorry that everyone attacked you like that. Dar blinks as she helps him up. AMA (CONT’D) Everybody was scared that you looked a lot like me and thought that you were one of those mechanisms that snatched and restrained those of us they’re shaped for before forcing them away from us. DAR (in mechanical noise) Are you subject X06284? AMA (blinks) Can you speak in my words? Dar takes a moment to apply the data. He forms a crude mouth structure before repeating his question. AMA I was at first…but call me Ama. That’s the name that Ilyd let me choose. DAR Ilyd? AMA The guy who was in charge of us before you. (points to Dar’s arm) You both have that researcher emblem on you. Dar looks at his arm before turning to Ama. DAR X06284 could you please tell your cell mates to let me do a preliminary examination of your compositions and conditions? AMA That’s what you came here for? You could have just used that hidden claw up there to pull us into your hidey-hole workspace. DAR One of you does not have an ID code signal for me to ask Claw to do so. Also, the building damage here is still under repairs. Thus, I have to start my examination here, until the issue can be resolved. Ama looked at him in surprise before softening in sorrow. AMA I guess that explains why it hasn’t grabbed me. (ruffles leaves) Okay. I’ll ask them to do it, but I won’t be responsible for how they’ll react to your testing. Ama starts calming the larger-than-her creatures with varying hisses, growls, or purrs. She approaches the cat with a gentle whisper before coaxing it into submission. Dar watches her actions in wonder before jolting out of his trance as she quickly gestures in annoyance for him to come over to the leopard’s side. Dar transforms his arm for the necessary equipment as he starts his examination. CUT TO: INT. DAR’S ROOM – NIGHT In the cramped, dark recharging room, Dar is standing in stasis as he reconfigured the data he obtained into his personal files on the monitor screen beside him. He begins to update Ama’s file when a bulb in front of him lights up with violet light. FACILITY HEAD Greetings Dar, I hope your first day has been progressing well with these inconveniences. I’ve noticed that you’ve went into the cells right after checking your workspace. Why is that? Dar messages the facility head with his report FACILITY HEAD I see…I will see to the issue immediately and for future reference, keep all relations with the subjects strictly in the workspace and refrain from going into the cells on your own until we’ve reinstalled the observation system. DAR Why is that? FACILITY HEAD According to the records, the bot you replaced had often visited the cells before he went mad. We hypothesized that his interaction with one of these products has caused this glitch to form in his circuits. Please don’t investigate the matter further and make good progress with your functions. The bulb switched off, leaving Dar in the dark room with the Ama’s image file completing its upload on his screen CUT TO: INT. DAR’S WORKSPACE – DAY Dar works with his co-robots in coordination of beeping relays to train the creatures one at a time to navigate through an obstacle course based on the mechanical society and detecting faulty circuitry. Each creature instinctively avoid the electric jolts that transfer between the wall panels. When Dar requests the claw to bring Ama, an error occurs. Dar tries to resolve it quickly, but is met with the same results. Suddenly, the claw begins to violently spaz out with electricity that spreads to disrupt the experiment’s systematic order before fizzing out. Dar looks in shock at the charred machine and the disturbed mess in his lab. CUT TO: INT. HOLDING CELLS – NIGHT Dar visits the cells again and sees Ama nursing the other creatures’ scrapes from their course excursion and comforting them through words. AMA Oh it’s you…here to see your work? DAR No, the claw broke. What are you doing? AMA Well, we aren’t like you guys and we need to recover and prepare for whatever ordeals you decide to put us through next. DAR (confused) You are all properly maintained, there should be no reason for further preparations. AMA (sigh) Just stay there and watch while I finish this up, I’ll deal with you later… CUT TO: INT. DAR’S ROOM – NIGHT Dar runs through his memory files of his observations of Ama and her care methods. The Claw situation kept repeating itself whenever Ama is brought up, so visiting had become a part of Dar’s routine. In each video, Ama’s floral parts were gradually turn brown as her main body becomes more sickly pale. Dar’s mouth, now more natural, smiles fondly. His focus then hardens as he reviewed the last video of Ama coughing and wheezing in illness. The bulb lights up. FACILITY HEAD You have been visiting the cells a lot these past few weeks. And co mechines seem to be getting a lot of errors according to your reports and the monitor records. What is going on? Startled, Dar explains that Ama’s ID code couldn’t be picked up by Claw. FACILITY HEAD X06284? That’s not right…according to the database, that subject was eliminated long before you were made...This must be investigated with security at once! Stay here until further notice! The bulb leaves a shell-shocked Dar in his room, not noticing his screen fritzing and the following discharge entering his systems. CUT TO: INT. DAR’S ROOM – DAY (FLASHBACK) A video of Ilyd, a misshapen shaped robot on wheels messaging through code. ILYD (desparate) If you are receiving this message, it would mean that Ama is going to be eliminated. She is a vital link to the subjects integration and must not be destroyed. I know that the higher ups have decided to apply their delete the errors method to these subjects but they aren’t like us, especially Ama. Ilyd starts to spasm a bit as he hastily moves his equipment around the room. ILYD (CONT’D) She was born from the old remains of X06284…At first I thought that X06284, had the ability to take on a new form but that wasn’t it. X06284 avoided making connections and Ama strives to make them. I had caught her trying to practice my way of speaking on her own when I was maintaining the cell and decided to teach her as my side project to my research. Eventually, she helped me to establish a working system between me and my subjects that can be applied to the rest of our society. Ama has the ability to remember her previous life’s memories and the rest of the subjects are protective over her when she gets frustrated with my usage of her code name. I wasn’t convinced until I checked the life ID code on X06284 in the database and tested their cell samples. (sets up some circuitry) As of now, I am taking all information on X06284 from the database into an ID code drive for Ama to hold onto. After that, I’ll be labeled as a glitch and the sub-program I found in me will completely activate and force me to destroy everything in sight. (winces) Whoever you are, Ama will be fated to die either by elimination or natural means. One is permanent, but the other lets her live on in a new form. If you choose to help her, this program will delete the glitchware in your coding before it fully activates. It is too late for me now, but if I could promise a better future then so be it. The video fritzes out. CUT TO: INT – DAR’S ROOM – NIGHT (PRESENT) Dar jolts back to reality. He scans the dark room before leaning back to think things over. From the corner of his sensors sees a still frame of Ama with a happy, gentle smile. He makes his decision. You decided to stay in the factory for a few moments. [[Next->INTRO's back]] You freeze in the middle of getting up. [[Next->glitch exclaimation]]You turn slightly to see multiple large and armed Elctroids preparing to fire. [[Next->glitch hiss]]You hear the Glitch hiss in anger somewhere behind you. [[Next->sentry statement]]"By Protocol Program Function XAIS04209, any suspected glitches is to be subject to questioning and scanning for confirmation of status. And by Protocol Program Function XWECON2753, any glitches found is subject to automatic deletion." [[Next->sentries aim]]You step out of the alley to report the damaged Elcroid. (set:$ch1_glitchBetray to 0) [[Continue->glitch intervenes]]You decided to not report the Elcroid and placed a hand out towards it in peace. [[Next->glitch reaction]]You hear the Glitch hiss in anger. You can see that it had its back against one of the alley walls as it peers around the corner. [[Next->glitch hiss(2)]]It must have realized that the alleyway was a dead end. [[Next->sentry statement]] The sentries aim their weapons towards your direction. [[Run->both get destroyed]] [[Stay Still->Glitch gets destroyed]]The Glitch also runs. [[Next->sentries fire2]]The Glitch runs while you stayed perfectly still. [[Next->sentries fire3]](if:$ch1_glitchBetray is 0)["HELP," you turn around to see the Elcroid charging out of the alley, past you and shouting at the large and armed Elcroids lined up on the street. It points back towards you, "The Elcroid over there is a Glitch, it ambused and damaged me in the alley!" ](else-if:$ch1_glitchBetray is 1)[(if:$ch1_glitchArgue is 'fight')[You refute the Glitch's statement to defend yourself.](else-if:$ch1_glitchArgue is 'silence')[You keep quiet as the Glitch continues to shout at the large Elcroids.]](else-if:$ch1_glitchBetray is 2)[The sentries pause for a moment as they observed you and the Glitch.](else-if:$ch1_glitchBetray is 3)["By Protocol Program Function XAIS04209, any suspected glitches is to be subject to questioning and scanning for confirmation of status. And by Protocol Program Function XWECON2753, any glitches found is subject to automatic deletion."](else-if:$ch1_glitchBetray is 4)[(if:$ch1_glitchArgue is 'fight')[The sentries separately aim their weapons towards the Glitch and you.](else-if:$ch1_glitchArgue is 'silence')[The sentries aim their weapons towards the Glitch in front of you. You notice are along in the lines of the firing trajectory.]] (if:$ch1_glitchBetray is 0)[(link: "Protest")[ (set:$ch1_glitchArgue to 'fight') (go-to: "glitch intervenes") ] (set:$ch1_glitchBetray to it+1) (link: "Say Nothing")[ (set:$ch1_glitchArgue to 'silence') (go-to: "glitch intervenes") ] ](else-if:$ch1_glitchBetray >=4)[ [[Run->both get destroyed]] [[Stay Still->Glitch gets destroyed]] ](else:)[[[Next->glitch intervenes]](set:$ch1_glitchBetray to it+1) ]"FIRE!" [[Next->glitch is destroyed]] You watched all the projectiles shoot out and change directions to hone in on the moving Glitch. (link: "Next")[ (set:$bb1_2 to 0) (go-to: "bb1_2") ](if:$bb1_2 is 0)[The Glitch's screams were cut short as all the missiles that hit it made it combust into a ball of flames and molten metal.](else-if:$bb1_2 is 1)[...](else-if:$bb1_2 is 2)[You don't know what to say or feel about this scene of carnage.](else-if:$bb1_2 is 3)["MonoLith 34924 Report: Target destroyed," you hear one of the large Elcroids say as you stared at the dwindling flames and molten metal. "Report to Weaponry Development Department that test run of the Type X2390: functionality seeking Beta missiles is successful."](else-if:$bb1_2 is 4)[You see another MonoLith approach you.](else-if:$bb1_2 is 5)["Protocol Program Function XGDA359 requires for any Elcroids in contact with any Glitch to be subject to temporary questioning."](else-if:$bb1_2 is 6)["According to the system database, you, Elcroid version DAR were supposed to be at your programmed workplace at this time period." The MonoLith looks at you] (if:$bb1_2 >=6)[[[Next->critical choice3]] ](else:)[(link: "Next")[ (set:$bb1_2 to it+1) (go-to: "bb1_2") ] ]The Elcroid stares at you with a confused expression. [[Next->glitch reaction2]]DAR (set:$saveFile to 0)(set:$EasterEgg to 0) [[Start->Prologue]]1: EXPOSITORY TRANSVERSAL (set:$ch1_stepCount to 0)(set:$loading to 4) [[Next->loading screen2]] Loading $loading% (set:$stage2_0 to 0)(set:$stage2_1 to 0)(set:$stage2_2 to 0) [[Next->reception lobby]] You've made it outside the factory. What do you want to do? [[Explore->scenic route]] [[GOTO programmed workplace destination->job commentary]]"Oh?" INTRO's projection turns back on. "You're still here?" [[Leave->Intro goodbye]] (link: "Stay")[ (set:$bb0_1a to 0) (go-to: "bb0_1a") ]"Well," INTRO states as you leave, "have a nice run." [[Next->exit factory]] (if:$bb0_1a is 0)["Shouldn't you be going to your programmed destination by now?" [[Leave->Intro goodbye]] (link: "Ignore")[ (set:$bb0_1a to it+1) (go-to: "bb0_1a") ] ](else-if:$bb0_1a is 1)["You should be fully operational as of now," INTRO states, "otherwise we'll have to take you apart and put you back together again with your concious module wiped and rebooted." [[Leave->Intro goodbye]] (link: "Stay")[ (set:$bb0_1a to it+1) (go-to: "bb0_1a") ] ](else-if:$bb0_1a is 2)["Well, it can't be helped." The panel pops up behind you and clamps you back into place. ](else-if:$bb0_1a is 3)["Sometimes a faulty wire or circuit would bypass inspection without our notice." All of the mechanical arms snake into your vision. ](else-if:$bb0_1a is 4)["It looks like that we'll have to rebuild you from scratch." The mechanical arms flexed their appendages and clamps as they moved towards you. ](else-if:$bb0_1a is 5)["Don't worry," Intro smiled, "this will only hurt for a second." ](else-if:$bb0_1a is 6)["And you won't mave any memory about it once we're done!" ](else-if:$bb0_1a is 7)[The mechanical arms decend upon you and disassemble your body away piece by piece, limb by limb, and circuit by circuit. (set:$bad_end to 2) ] (if:$bb0_1a >= 2 and $bb0_1a < 7)[(link: "Next")[ (set:$bb0_1a to it+1) (go-to: "bb0_1a") ] ](else-if:$bb0_1a >= 7)[[[Next->bad end 1 blackout]] ]"Aren't you going to report me to the MonoLiths?" it asks while cocking it's head and holding an appendage at it's frayed circuitry. [['I will'->betray glitch]] [['I won't'->gitch reaction3]]The Elcroid looks at you with a bewildered expression and opens its mouth. [[Next->sentry arrive]]"FREEZE!" A deep voice booms from the alley entrance next to you two. [[Turn and look->sentry description]] [[Freeze->don't move]]You turn slightly to see a large and armed Elctroid preparing to fire. (link: "Next")[ (set:$bb1_1b to 0) (go-to: "bb1_1b") ]You don't move and see the Elcroid in front of you also frozen but turning its eyes towards the direction of the voice and upwards. (link: "Next")[ (set:$bb1_1b to 0) (go-to: "bb1_1b") ](if:$bb1_1b is 0)["MonoLith series reporting: By Protocol Program Function XAIS04209, any suspected glitches is to be subject to questioning and scanning for confirmation of status. And by Protocol Program Function XWECON2753, any glitches found is subject to automatic deletion."](else-if:$bb1_1b is 1)[The sentry aims its weapons towards both you and the Elcroid.](else-if:$bb1_1b is 2)["And by Subclause 248 of Protocol Program Function XWECON2753..." You suddenly lose feeling in your limbs as they decomission and lock down.](else-if:$bb1_1b is 3)["...any Elcroids found to not report glitches are to be temporarily issued Decomissioned Physical Functionality Safety Procedural Code Transmission x539A. Should the subject be damaged and terminated in the process of Glitch deletion does not matter." The MonoLith Elcroid charges its weapon to fire.](else-if:$bb1_1b is 4)[Your sensors calibrate that you are within the blast range of the cannons in this narrow alleyway as the sentry's beam fires up.](else-if:$bb1_1b is 5)[...](else-if:$bb1_1b is 6)[This might be the end for you.] (if:$bb1_1b >= 6)[ [[Run->Rebel Route]] [[Talk->Trick Route]] (link: "Give Up")[ (set:$$bb1_1c to 0) (go-to: "bb1_1c") ] ](else:)[(link: "Next")[ (set:$bb1_1b to it+1) (go-to: "bb1_1b") ] ]"Is there a reason why you are in this sector, which is not along any of your programmed course routes?" [['I was accosted on the way'->Lie decider]] [['I wanted to map my surroundings'->Truth]] "By?..." Asked the MonoLith. [[The sights->Truth]] [[The Glitch->sentry safe]]"Is that so," the MonoLith stated. [[Next->sentry danger]]"Well..." the MonoLith stated. (set:$ch1_pathXP to 3) [[Next->sentry let go]]The MonoLith darkens as it trains its weapon on you. [[Next->sentry termination protocol]]"I'll inform the system why you are going to be late to start on your work runtime. Otherwise, you're free to go directly to your work destination." The MonoLith leaves you to finish its other tasks. [[Next->explore pause]]... [[Next->time relief]]On the bright side, at least you won't get in trouble for being late. [[Next->go to workplace]]With that, you turn your back away from the scene and head towards the coordinates of your workplace. [[Next->job commentary]] "Elcroid version DAR, for deviating from your program selected path, you are hereby branded as a Glitch and subject to the deletion protocol and termination." [[Run->run from sentry]] (set:$bb1_1 to 0) [[Do Nothing->sentry goodbye]]You tried to get away as you hear the weapons getting fired. [[Next->bad end 2]] The Monolith looks down at you coldly as it fires its weapons straight into you. [[Next->bad end 2]] To Be Updated... [[Incoming Transmission->Creator Message]] You stared at one of the large Elcroids stationed by the main entrance before you. [[Continue->stare at security loop2]]You shrink away from them as you walk between the two of the monolithicly armed Elcroids at the main entrance. [[Next->approch RECPT]]You wait a second for your mechanisms to rearrange themselves and pull a funny face at one of the large Elcroids at the Main Entryway in front of you [[Next->security face reaction]]You walk up to a large wall in the center of the lobby room [[Next->RECPT shows]]A large section of the wall pops out and a monitor smoothly slides out of its rotation to face you. [[Next-> RECPT intro]].... [[Next->ch1 pause loop3]]You do not have any in-built functions or equipment to help you cross. [[Continue again ->ch1 pause loop]] [[Go back->too late out alley]]"Hello, I am RECPT. Are you the new replacement?" [[Confrim->RECPT intro result]] [[Do nothing->RECPT danger]]... [[Continue->stare at security loop3]]No Reaction [[Continue starting->stare at security loop]] [[Give up->turn to reception]](if:$stage2_1 is 0)[You turn away and start walking through the entrance way between the two large Elcroids.](else-if:$stage2_1 is 1)[...](else-if:$stage2_1 is 2)[You swear that you saw the one of them smile from the corner of your eye.] (set:$stage2_1 to it+1) (if:$stage2_1 >2)[[[Next->approch RECPT]] ](else:)[[[Next->turn to reception]] ].... [[Continue->security face reaction2]]No Reaction [[Make another face->make face loop]] [[Return to objective->give up faces]]You make another face [[Next->make face loop2]]You decided to give up on getting a reaction out of the large Elcroids and started walking through the entryway between them. [[Next->give up faces2]]As you walk into the room, your sensors indicated that the large Elcroids have slightly turned their heads towards each other for a moment before returning to their normal positions [[Next->approch RECPT]] .... [[Continue->make face loop3]]Again, No Reaction [[Continue making faces->make face loop]] [[Add a little dance to it->funny dance]] [[Give in and return to destination->give up faces]] You start doing a little jig with your joints and limbs along with your faces. (link: "Next")[ (set:$bb2_0 to 0) (go-to: "bad end 3a") ](if:$bb2_0 is 0)[You probably look ridiculous at this point.](else-if:$bb2_0 is 1)[Suddenly, something latches onto your back](else-if:$bb2_0 is 2)[A powerful force pulls you down to the ground and beyond.](else-if:$bb2_0 is 3)[The last thing you see is the light above you closing up before encasing you in darkness.](else-if:$bb2_0 is 4)[RESEARCH DEPT SECURITY REPORT Elcroid DAR arrived to Research facility within the calculated time range. DAR stopped at the entrance and started to rearrange it's facial features repreatedly before starting to move its limbs erratically. ](else-if:$bb2_0 is 5)[RESEARCH DEPT SECURITY REPORT(2) Because of these explict actions exhibited by subject DAR, it is highly likely that DAR was either experiencing a severe malfunction and was trying to inform the SeCuRiTy Elcroids at the entrance or starting to show the symptoms of a Glitch.](else-if:$bb2_0 is 6)[RESEARCH DEPT SECURITY REPORT(3) As of now, Elcroid DAR has been deactivated and returned to the factory for disassembly and kilning. END REPORT] (set:$bb2_0 to it+1) (if:$bb2_0 >6)[[[Next->restart]] ](else:)[[[Next->bad end 3a]] ]You nod with clicks of affirmation. [[Next->RECPT situation]]"Are you the new replacement?" [[Confirm->RECPT intro result]] (set:$ch2_recept to 0) [[Do Nothing->RECPT deletes]](if:$ch2_recept is 0)["..."](else-if:$ch2_recept is 1)["...." The panel closes.] (set:$bb2_1 to 0) [[Next->bb2_1]]"Good! As you may have noticed, we’re undergoing some repairs to the facility and the data routers at the moment." A panel opens up on the wall. "Would you mind logging in with your program and information?" [[Next->login options]]It looks like you can choose to login manually or with your built-in features. [[Type->login type]] [[Port->login port]] [[None of the above->login danger]]You chose to type in your information into the system. [[Next->stage2_2]]You chose to plug in your built in drive connector into its matching input port to transfer over a copy of your information. [[Next->stage2_2]]"You need to log into the system," RECPT stresses. [[Type->login type]] [[Port->login port]] (set:$ch2_recept to 1) [[None of the above->RECPT deletes]] (if:$bb2_1 is 0)["Sorry, I'll have to make an early call that you are a Glitch." You sense all the large Elcroids around you move.](else-if:$bb2_1 is 1)[You turn around to see the large Elcroid pairs arranging themselves into formations at all the exits of the room: one standing in the room weapons raised and ready, the other transforms itself to cover the entire opening of the archway it's assigned to.](else-if:$bb2_1 is 2)[In short, you are trapped with no way out and weapons trained onto you from all directions.](else-if:$bb2_1 is 3)["Please don't take this too hard," RECPT says remorsefully.](else-if:$bb2_1 is 4)["We are following our coding and programmed commands like every other Elcroid."](else-if:$bb2_1 is 5)[With that RECPT retracted itself back into its wall.] (set:$bb2_1 to it+1) (if:$bb2_1 >4)[[[Next->critical choice4]] ](else:)[[[Next->bb2_1]] ]You hear the weapons charging up [[Dodge and run->bb2_2]] (set:$bb2_2 to 0) [[Resign->lobby resign]](if:$bb2_2 is 0)[You quietly prepare your physical mechanisms and wait for the weapons to fire.](else-if:$bb2_2 is 1)[You dashed and dodged at the last second, barely brushing by what seems like a condensed ball of electricity.](else-if:$bb2_2 is 2)[You stop and turn around to see the aftermath of buzzing and fizzling electricity blackening the ground of where you once stood at.](else-if:$bb2_2 is 3)["It is illogical to draw out the inevitable," RECPT states from its wall as the weapons are aimed at you again.] (set:$bb2_2 to it+1) (if:$bb2_2 >3)[ [[Dodge again->lobby dodge results]] [[Give in->lobby resign]] ](else:)[[[Next->bb2_2]] ]You close your lens in resignation [[Next->lobby shot]]You feel several somethings hit you. (set:$bb2_2a to 0) [[Next->bad end 3]](if:$bb2_2a is 0)[You feel your circuitry going haywire as you fall back.](else-if:$bb2_2a is 1)[You see arcs of electricity sparatically leaping out of you along with the red flashes of lighting in your sight...](else-if:$bb2_2a is 2)[It is strangely a beautiful and enticing show...](else-if:$bb2_2a is 3)[If only it wasn't accompanied by the sound of someone screaming.](else-if:$bb2_2a is 4)[ Your vision slowly fades to black...] (set:$bb2_2a to it+1) (if:$bb2_2a >4)[[[Next->restart]] ](else:)[[[Next->bad end 3]] ]You prepared to dodge again. [[Next->lobby dodge results2]]Add action branch here for rebellious route... [[Next->loby dodge results3]]It seems that the shooters were smarter than before as you see the projectiles charging towards your location en mass. [[Next->lobby shot]](if:$stage2_2 is 0)[RECPT verifys your information as it scans its completion process across its monitor before beeping in approval and nodding its screen](else-if:$stage2_2 is 1)["Okay DAR, follow GYD over here and he will show you your workspace and our procedures."](else-if:$stage2_2 is 2)[A small hatch in the wall next to RECPT opens up as RECPT folds itself away.](else-if:$stage2_2 is 3)[A tiny, round Elcroid with wheels and a propeller, activates and pops out of the opened hatch and hovers in front of you and raises a wheel.](else-if:$stage2_2 is 4)["Hiya, DAR! Follow me!"](else-if:$stage2_2 is 5)[Gyd bounces eagerly in its flight towards the one of the hallways without any indication of fear towards the guards by the door. ] (set:$stage2_2 to it+1) (if:$stage2_2 >5)[ [[Follow->out of reception lobby]] [[Don't follow->Gyd comes back lobby]] ](else:)[[[Next->stage2_2]] ]... [[Next->Ch2 End]]GYD zooms back to you and back. "Come on!"He urges. [[Follow->out of reception lobby]] [[Stay->lobby stay result]]You don't move a single servo towards GYD [[Next->RECPT shows again]]3: GYD'S TOUR (set:$loading to it+2) [[Next->loading screen4]]LOADING $loading% (set:$stage3_0 to 0) [[Next->stage3_0]](if:$stage3_0 is 0)[You follow GYD, who's flying at head level and bouncing cheerily, down the hallway.](else-if:$stage3_0 is 1)[You see a series of large glass viewing windows appearing on the either side of the wall.](else-if:$stage3_0 is 2)["From these windows you can see the methods that your co-bots use to test and maintain these creatures." The window shows a robot taking a creature’s measurements. ](else-if:$stage3_0 is 3)[GYD takes you down a right turn at the intersection.](else-if:$stage3_0 is 4)[Another window shows a robot using strict disciplinary tactics to make a creature do something. ](else-if:$stage3_0 is 5)["You are encouraged to find new methods for using these creatures during your stay," GYD says as the two of you pass another window with a robot setting ood samples inside the room.](else-if:$stage3_0 is 6)[GYD takes you down a left turn.](else-if:$stage3_0 is 7)["Uploading daily reports and memory to the databanks is mandatory."](else-if:$stage3_0 is 8)[Another left turn.](else-if:$stage3_0 is 9)[You both walk past a viewing window where a robot is in the process of eliminating a large creature. ](else-if:$stage3_0 is 10)["After you delete a subject, remember to send in relays for clean up to the organic disposal system along with the wastes you find in the maintenance of their cells, the halls, and your workspace."](else-if:$stage3_0 is 11)[A right and another right keeps the two of you in sight of the creatures last moments.](else-if:$stage3_0 is 12)["You may have noticed the long detours we're taking at the moment," GYD says as he takes you down another left.](else-if:$stage3_0 is 13)["To summarize, many of these hallways got destoryed by some Glitch attaks and the bad reactions of the creatures during the initial testing stages of this department branch."](else-if:$stage3_0 is 14)[He takes another right.](else-if:$stage3_0 is 15)["So much of the routes will be closed off indefinitely for everyone due to repairs and such, which makes this place a labyrinth to some."](else-if:$stage3_0 is 16)[He stops at a four way intersection and turns to face you.](else-if:$stage3_0 is 17)["The subject’s cells are to the right and your recharge, workshop, and maintenance room entrances and routes can be found down the left," GYD gestures."](else-if:$stage3_0 is 18)["Requests can be signaled to the Facility Head and you are assigned to workspace 39 over there at the end of the hall."](else-if:$stage3_0 is 19)[You turn your head to see a door marked '39' in the distance.](else-if:$stage3_0 is 20)["The research data progresses and experiments we have so far can downloaded from your workspace. Though the research data of previous resident of that area is still missing from the database…" GYD trails off with a far out look.] (set:$stage3_0 to it+1) (if:$stage3_0 > 20)[(link:"Question")[ (set:$stage3_1 to 0) (go-to:"stage3_1") ] (set:$stage3_2 to 0) [[Keep your silence->stage3_2]] ](else:)[[[Next->stage3_0]] ]RECPT pops out of its wall, " Are you in need of maintainence?" (link: "Shake head and follow GYD")[ (set:$stage2_3 to 0) (go-to: "stage2_3") ] (link: "Do nothing")[ (set:$bb2_3 to 0) (go-to: "bb2_3") ](if:$stage2_3 is 0)["Okay, I see that its a standard GYD reaction," RECPT states.](else-if:$stage2_3 is 1)["Every Elcroid that meets GYD for the first time will often freeze in place by his actions," RECPT says as it begins to folds itself away.](else-if:$stage2_3 is 2)["Don't worry, he's not a Glitch its just in the nature of his programming"] (set:$stage2_3 to it+1) (if:$stage2_3 >2)[[[Next->out of reception lobby]] ](else:)[[[Next->stage2_3]] ](if:$bb2_3 is 0)[You feel something grab you from behind.](else-if:$bb2_3 is 1)["Looks like we have a case of mechancal malfunction, we'll deactivate and send you back to the factory for repairs and a clean reboot."](else-if:$bb2_3 is 2)[You see RECPT returning itself to its wall and GYD sadly hovering nearby.](else-if:$bb2_3 is 3)[You feel yourself getting pulled under.](else-if:$bb2_3 is 4)[The last thing you see before getting pulled into the dark corridors is GYD making a small,slow wave of goodbye.](else-if:$bb2_3 is 5)[Your vision flickers with red sparks of electricity and a faint echoing scream before blacking out.] (set:$bb2_3 to it+1) (if:$bb2_3 > 5)[(link:"Next")[ (go-to:"restart") ] ](else:)[[[Next->bb2_3]] ] (if:$stage3_1 is 0)[You look at Gyd curiously for him to continue.](else-if:$stage3_1 is 1)[...](else-if:$stage3_1 is 2)["The bot suddenly glitched and tore up the half of building before security was able to railgun his processor...," GYD revealed.](else-if:$stage3_1 is 3)["But still..."](else-if:$stage3_1 is 4)["it was such a nice, kind Elcroid though..."] (set:$stage3_1 to it+1) (if:$stage3_1 >4)[[[Next->stage3_2]] ](else:)[[[Next ->stage3_1]] ] (if:$stage3_2 is 0)[A moment of silence](else-if:$stage3_2 is 1)["Welp," GYD snaps back into its cheery demanor, "it’s back to my cozy hole in the wall for me!" He folds up his propeller and reformats into a circular shape.](else-if:$stage3_2 is 2)["Enjoy your stay!" GYD calls out as he zooms back rolling towards the front desk.](else-if:$stage3_2 is 3)[You watched GYD disappear around the corner.](else-if:$stage3_2 is 4)[Several sounds of crashing and yelled out apologies and curses followed by not too long after.](else-if:$stage3_2 is 5)[...](else-if:$stage3_2 is 6)[What a strange little Elcroid](else-if:$stage3_2 is 7)[You walked through the door into your workspace.] (set:$stage3_2 to it+1) (if:$stage3_2 >7)[[[Next->workplace titlecard]] ](else:)[[[Next->stage3_2]] ]4: WORKPLACE NAVIGATION (set:$loading to it+3) [[Next->loading screen5]]LOADING $loading% (set:$ch4_0 to 0)(set:$ch4_seeAma to 0)(set:$ch4_saveGet to 0)(set:$ch4_labs to 0) [[Next->Workshop intro]](if:$ch4_0 is 0)[A dark room barren of any presence greets you as you enter the area.](else-if:$ch4_0 is 1)[You touch a button panel to your right and the room lights up to reveal a clean, newly furnished room with drawers, panels, and various testing equipment displayed hand hidden within it.](else-if:$ch4_0 is 2)[...](else-if:$ch4_0 is 3)[It looks like there's another door leading into another room.](else-if:$ch4_0 is 4)[Your navigation database says that your are currently facing West with your back to the door you came through in the East.] (set:$ch4_0 to it+1) (if:$ch4_0 > 4)[[[Next->workshop door entrance tile]] ](else:)[[[Next->Workshop intro]] ]You can exit the room if you wish to do so. (set:$sc4_0 to 0) [[Go North->workspace button tile]] [[Go South->workspace speaker tile]] [[Go West->workspace table tile]] [[Exit room->outside workshop door tile]]There is a button panel on one wall and a series of drawers and cabinets on the other (set:$ch4_drawers to 0) [[Check panel->button panel]] [[Check drawers->drawer1]] [[Go South->workshop door entrance tile]] [[Go West->workplace drawer2 tile]]There is a speaker on one wall and mechanical arms along the other [[Inspect speaker->Speaker inspection]] [[Greet arms->Work arms wave]] [[Go North->workshop door entrance tile]] [[Go West->mechanical trollies tile]](if:$sc4_0 is 0)[You are in the center of the room.](else-if:$sc4_0 is 1)[You're standing in the center of an outline of the floor.](else-if:$sc4_0 is 2)[Your systems say that it's controls for this are in this are on a panel in this room.] (set:$sc4_0 to it+1) (if:$sc4_0 > 2)[ [[Go North->workplace drawer2 tile]] (set:$sc4_0 to 0) [[Go South->mechanical trollies tile]] [[Go East->workshop door entrance tile]] [[Go West->dataroom door entrance tile]] ](else:)[[[Next->workspace table tile]] ] You can Enter your workshop if you choose to do so. [[Enter workshop->workshop door entrance tile]] [[Go East->Lab8 entrance tile]] [[Go South->Lab4 viewing tile]]There is a door labled ''38'' nearby. [[Enter it->Lab8 locked]] [[Go East->lab4 and 8 tile]] [[Go West->outside workshop door tile]] There is a viewing window nearby at the East. [[Look in->Lab4 sight]] [[Go North->outside workshop door tile]] [[Go South->Your lab viewing tile]]The door is locked. [[Go Back->Lab8 entrance tile]] There are two viewing windows nearby [[Look in north window->Lab8 sight]] [[Look in south window->Lab4 sight2]] [[Go East->North intersection tile]] [[Go West->Lab8 entrance tile]] You see a creature getting placed into the lab [[Go Back->Lab4 viewing tile]] There is a viewing window nearby at the West. [[Look in->Lab9 sight]] [[Go North->Lab4 viewing tile]] [[Go South->West intersection tile]]It's your lab's testing space [[Go Back->Your lab viewing tile]] You come across a 4-way intersection. [[Go North->Your lab viewing tile]] [[Go South->West intersection construction]] [[Go East->kitchen door tile]] [[Go West->recharge door entrance tile]]This route is roped off and under construction [[Go Back->West intersection tile]] There is a door with the words ''Kitchen'' on it. [[Enter->kitchen locked]] [[Go East->Mid intersection tile]] [[Go West->West intersection tile]] There is a door with a low battery sign on it. [[Enter->recharge station]] [[Go East->West intersection tile]] You are in the recharge station where the Elcroids of the workplace come to rest at the end of their day. [[Next->recharge station2]]You see a pod with your serial number and name on it. [[End your day?->recharge]] [[Go back->recharge decision]](if:$ch4_saveGet is 0 or 2)[You step into the pod to recharge [[Next-> unsaved end]] ](else-if:$ch4_saveGet is 1)[As you step into the pod, you notice that there is a port that's the same shape as the hard drive you've found [[Plug it in?->saved end1]] [[Don't plug it in-> unsaved end]] ]You decided to continue exploring and head out the door. [[Next->recharge door entrance tile]] You sit down and fade out. Today has been a long day. [[Next->Story In Progress]] You see a creature getting placed into the lab [[Go Back->lab4 and 8 tile]] You see a creature running around and avoiding objects [[Go Back->lab4 and 8 tile]] This is a four way intersection [[Go North->Lab8 viewing tile]] [[Go South->Lab5 viewing tile]] [[Go East->Lab5 viewing tile2]] [[Go West->lab4 and 8 tile]] It is locked. You don't need to eat anything in the first place. [[Go Back->kitchen door tile]] You are at a 3 way intersection [[Go West->kitchen door tile]] [[Go North->Lab4 door tile]] [[Go South->Lab3 viewing tile]]There is a door marked ''34'' nearby [[Enter->Lab4 locked]] [[Go North->Mid north intersection tile]] [[Go South->Mid intersection tile]] There's a window nearby [[Look in->Lab3 sight]] [[Go North->Mid intersection tile]] [[Go South->Lab7 viewing tile]]It is locked [[Next->Lab4 door tile]] There's a T-intersection before you [[Go North->Lab5 viewing tile]] [[Go South->Lab4 door tile]] [[Go East->Lab3 door tile]]There is a window nearby. [[Look in->Lab5 sight]] [[Go North->North intersection tile]] [[Go South->Mid north intersection tile]] There is a door labled ''33'' nearby [[Enter->Lab3 locked]] [[Go East->SouthWest turn]] [[Go West->Mid north intersection tile]] It's full of liquids [[Go Back->Lab5 viewing tile]] It is locked [[Go Back->Lab3 door tile]] You are at a corner turn [[Go West->Lab3 door tile]] [[Go South->Lab2 door tile]]There is a door nearby labeled ''32'' [[Enter->Lab2 locked]] [[Go North->SouthWest turn]] [[Go South->Mid east intersection]]It is locked [[Go Back->Lab2 door tile]] There is a 3 way intersection ahead [[Go North->Lab2 door tile]] [[Go South->Mid east route construction]] [[Go East->East hall tile]]This route is roped off and under construction [[Go Back->Mid east intersection]] There's nothing nearby [[Go East->Lab2 viewing tile]] [[Go West->Mid east intersection]] There is a viewing window nearby. [[Look in->Lab2 sight]] [[Go East->Mid east east intersection tile]] [[Go West->East hall tile]] They're cleaning up the dead remains of the large creature [[Go Back->Lab2 viewing tile]] There is a three way intersection [[Go North->Lab2 viewing tile2]] [[Go South->Mid east east construction]] [[Go West->Lab2 viewing tile]] There is a window nearby [[Look in->Lab2 sight2]] [[Go North->SouthEast turn]] [[Go South->Mid east east intersection tile]] This route is under construction [[Go Back->Mid east east intersection tile]] They're cleaning up the dead remains of the large creature [[Go Back->Lab2 viewing tile2]] You are at a corner turn [[Go East->Lab1A viewing tile]] [[Go South->Lab2 viewing tile2]] There is a window nearby [[Look in->Lab1A sight]] [[Go East->East turn tile]] [[Go West->SouthEast turn]] You see a creature compeleting tasks for food rewards [[Go Back->Lab1A viewing tile]] You are at a corner turn [[Go West->Lab1A viewing tile]] [[Go South->Lab1B viewing tile]]There's a window nearby [[Look in->Lab1B sight]] [[Go North->East turn tile]] [[Go South->East intersection tile]]You see a creatue getting punished severely for not completing its tasks... It looks painful [[Go Back->Lab1B viewing tile]] You are at a four way intersection [[Go North->Lab1B viewing tile]] [[Go South->East intersection construction]] [[Go East->Lab0 viewing tile]] [[Go West->East intersection construction]]It looks like this route is under construction [[Go Back->East intersection tile]] There is a window nearby [[Look in->Lab0 sight]] [[Go East->Lobby entrance tile]] [[Go West->East intersection tile]] You see an Elcroid getting the measurements of another creature [[Bo Back->Lab0 viewing tile]]You see the lobby of the building ahead of you (link:"Enter")[ (set:$bb4_0 to 0) (go-to:"bad end 4") ] [[Go Back->Lab0 viewing tile]] (if:$bb4_0 is 0)[You entered the lobby](else-if:$bb4_0 is 1)[The large Elcroids guarding the entryway whir to life and grab you.](else-if:$bb4_0 is 2)["SeCuRiTy x9742 Reporting in. Elcroid DAR has attmpted to leave authorized premises stated in its programming," said the Elcroid on your left.](else-if:$bb4_0 is 3)["Proceeding with Glitch capture deletion protocol," the SeCuRiTy droid on your right states.](else-if:$bb4_0 is 4)[You feel an exteme amount of pressure being put onto your body from all directions.](else-if:$bb4_0 is 5)[Your sensors bring out wanring signs and flashes of alarm indicating severe and increasing damage to your mainframe structure.](else-if:$bb4_0 is 6)[Your body starts to spew out electric sparks as the pressure starts to damage the circuitry and power core within your torso.](else-if:$bb4_0 is 7)[Red starts to fill your vision.](else-if:$bb4_0 is 8)[You hear a crash.](else-if:$bb4_0 is 9)[You cannot feel your feet nor limbs anymore.](else-if:$bb4_0 is 10)[Red slowly fades to black.](else-if:$bb4_0 is 11)[A cut-off, staticy scream is all you hear as you fall to the ground.] (set:$bb4_0 to it+1) (if:$bb4_0 >11)[[[Next->restart]] ](else:)[[[Next->bad end 4]] ]You see that there are no lights on but can see flashes of electrical light along with the loud growls and snarls that follow after it. [[Go Back->Lab3 viewing tile]] There's another window nearby [[Look in->Lab7 sight]] [[Go North->Lab3 viewing tile]] [[Go South->Lab7 door tile]]It is empty [[Go Back->Lab7 viewing tile]] There is a door labeled ''37'' nearby [[Enter->Lab7 locked]] [[Go North->Lab7 viewing tile]] [[Go South->South intersection tile]]It is locked [[Go Back->Lab7 door tile]] There is a four way intersection ahead of you [[Go North->Lab7 door tile]] [[Go South->South intersection construction]] [[Go East->South intersection construction]] [[Go West->kitchen door tile2]]It looks like this way is under constructon [[Go Back->South intersection tile]] There's a door labeled ''Kitchen'' nearby [[Enter->kitchen locked2]] [[Go East->South intersection tile]] [[Go West->Organic disposal door tile]]It is locked. Do you even need to eat in the first place? [[Go Back->kitchen door tile2]] There's a door with the words ''Organic disposal chute'' on it [[Enter->Organic chute message]] [[Go East->kitchen door tile2]] You do not have any orgainic materials on you [[Go Back->Organic disposal door tile]]There is a window nearby [[Look in->Lab8 sight2]] [[Go North->Far North intersection tile]] [[Go South->North intersection tile]] There is a window nearby [[Look in->Lab5 sight2]] [[Go East->Lab5 door tile]] [[Go West->North intersection tile]] It's full of liquids [[Go Back->Lab5 viewing tile2]] There is a door nearby with the label ''35'' on it [[Enter->Lab5 locked]] [[Go East->Cell empty hall]] [[Go West->Lab5 viewing tile2]] You see a creature running around and avoiding objects [[Go Back->Lab8 viewing tile]] There's a T-intersection ahead (set:$ch4_labs to 0) [[Go North->Mech disposal door]] [[Go South->Lab8 viewing tile]] [[Go East->Maintenance door]](if:$ch4_labs is 0)[There's a door with the words ''Mech disposal on it''](else-if:$ch4_labs is 1)[...](else-if:$ch4_labs is 2)[It's probably in your best interest to not enter this one right now.](else-if:$ch4_labs is 3)[You turn around to examine the rest of your surroundings] (set:$ch4_labs to it+1) (if:$ch4_labs > 3)[[[Next->Far North intersection tile]] ](else:)[[[Next->Mech disposal door]] ](if:$ch4_labs is 0)[There is door with the words ''Maintenance'' on it.](else-if:$ch4_labs is 1)[...](else-if:$ch4_labs is 2)[You have nothing in dire need of maintenance right now](else-if:$ch4_labs is 3)[You turn back to navigate the rest of the building.] (if:$ch4_labs is 0)[ [[Enter->Maintenance door]] [[Go Back->Far North intersection tile]] ](else-if:$ch4_labs is 1)[[[Next->Maintenance door]] ](else-if:$ch4_labs is 2)[[[Next->Maintenance door]] ](else-if:$ch4_labs is 3)[[[Next->Far North intersection tile]] ](set:$ch4_labs to it+1)It is locked [[Go Back->Lab5 door tile]] There is nothing nearby [[Go East->Cell door tile]] [[Go West->Lab5 door tile]] There is a door with the words ''Product Cells'' on it [[Enter->Cell door message]] [[Go West->Cell empty hall]] (if:$ch4_seeAma is 0)[You have no reason to check in with the products [[Go Back->Cell door tile]] ](else-if:$ch4_seeAma is 1)[You step inside to a lift that will take you to your destination. (set:$ch4_1 to 0) [[Next->ch4_1]] ]There are four unlabled buttons to press (set:$ch4_button to 0) [[Press top button ->Button1]] [[Press second button->Button2]] [[Press third button->Button3]] [[Press bottom button->Button4]] [[Go Back->workspace button tile]] (if:$ch4_drawers is 0)[You open the drawers and cabinets](else-if:$ch4_drawers is 1)[It seems that various mechanical weapons are kept in these.](else-if:$ch4_drawers is 2)[Your database says that none are fatal to Elcroids...] (set:$ch4_drawers to it+1) (if:$ch4_drawers >2)[[[Close drawers and cabinets->workspace button tile]] ](else:)[[[Next->drawer1]] ]There's a series of drawers along the wall [[Open them->drawer2]] [[Go South->workspace table tile]] [[Go East->workspace button tile]] [[Go West->workplace drawer3 tile]] (if:$ch4_button is 0)[The lights turn off. [[Next->Button1]] ](else-if:$ch4_button is 1)[Your lens switch to infrared. [[Next->Button1]] ](else-if:$ch4_button is 2)[... [[Next->Button1]] ](else-if:$ch4_button is 3)[Nothing much has changed in the room's layout. [[Next->Button1]] ](else-if:$ch4_button is 4)[... [[Turn the lights back on->Button1]] ](else-if:$ch4_button is 5)[You turn the lights back on and check the panel again. [[Next->button panel]] ] (set:$ch4_button to it+1)(if:$ch4_button is 0)[A table block pops up in the center of the room.](else-if:$ch4_button is 1)[A close examination scan of the table reveals that there are many built-in features closely arranged to fit neatly into the block shape.](else-if:$ch4_button is 2)[Your database catalogues tools, measuring devices, restraining mechanisms, weaponry and sample compartments amongst the built in features.](else-if:$ch4_button is 3)[...](else-if:$ch4_button is 4)[You returned the table back into hiding and check the panel again.] (set:$ch4_button to it+1) (if:$ch4_button > 4)[[[Next->button panel]] ](else-if:$ch4_button is 4)[[[That's enough for now->Button2]] ](else:)[[[Next->Button2]] ](if:$ch4_button is 0)[Various ceiling tools and lighting equipment drop down from the ceiling](else-if:$ch4_button is 1)[...](else-if:$ch4_button is 2)[Nothing of interest appears among the hanging items.](else-if:$ch4_button is 3)[...](else-if:$ch4_button is 4)[You reset the tools to their proper place and check the panel again] (set:$ch4_button to it+1) (if:$ch4_button > 4)[[[Next->button panel]] ](else-if:$ch4_button is 4)[[[Put everything away->Button3]] ](else:)[[[Next->Button3]] ](if:$ch4_button is 0)[Transparent screens pop up around the room](else-if:$ch4_button is 1)[Numbers, statistical readings, and reports span across their respective surface planes](else-if:$ch4_button is 2)[...](else-if:$ch4_button is 3)[You return the screens to their proper place before checking the panel again] (set:$ch4_button to it+1) (if:$ch4_button > 3)[[[Next->button panel]] ](else-if:$ch4_button is 3)[[[Dismiss all screens->Button4]] ](else:)[[[Next->Button4]] ]It looks like a regular speaker system [[Back to room inspection->workspace speaker tile]] The Mecanical arms wave back at you [[Back to room inspection->workspace speaker tile]] There are mechanical trollies along the wall [[Greet them->Mechanical trollies spin]] [[Go North->workspace table tile]] [[Go East->workspace speaker tile]] [[Go West->service door tile]]They spin and beep back a greeting to you [[Back to room inspection->mechanical trollies tile]] There is a little service door on one wall and a bunch of cleaner bots along the other [[Inspect door->Service door inspect]] [[Greet cleaner bots->Cleaner bots greet back]] [[Go North->dataroom door entrance tile]] [[Go East->mechanical trollies tile]] You are next to a door [[Enter->dataroom tile]] [[Go North->workplace drawer3 tile]] [[Go South->service door tile]] [[Go East->workspace table tile]] It's a tiny door for small Elcroids to travel through [[Back to room inspection->service door tile]] They click back a series of greetings [[Back to room inspection->service door tile]] (if:$ch4_drawers is 0)[It seems that all the small tools are kept in this section.](else-if:$ch4_drawers is 1)[Mechanical and non-mechanical ones are arranged to fit perfectly with each other according to size, type, and shape.] (set:$ch4_drawers to it+1) (if:$ch4_drawers > 1)[[[Close Drawer->workplace drawer2 tile]] (set:$ch4_drawers to 0) ](else:)[[[Next->drawer2]] ]In this part of the room, there is a cabinet in the corner. [[Open it->drawer3 contents]] [[Go South->dataroom door entrance tile]] [[Go East->workplace drawer2 tile]] (if:$ch4_saveGet is 2)[You pause as you recall that the cabinet was empty, but something had cluncked in it after you closed it...](else:)[It is empty] (set:$ch4_0a to 0) (if:$ch4_saveGet is 0)[[[Close Drawer->save file diverge]] ](else-if:$ch4_saveGet is 1)[[[Close Drawer->workplace drawer3 tile]] ](else-if:$ch4_saveGet is 2)[ [[Open it...->save file found]] [[Nevermind...Back to room inspection->workplace drawer3 tile]] ]Its a small room with a transparent panel on one wall and a viewing window on the other [[Look through window->your lab scene]] [[Check panel->data scan]] [[Exit room->dataroom door entrance tile]] You see the expanse of your lab experimenting room [[Explore room->dataroom tile]] (if:$ch4_seeAma is 0)[You examine and sort through the multitude of files and reports on the transparent screen at lightning speed. (link:"Next")[ (set:$ch4_data to 0) (go-to:"ch4_data") ] ](else-if:$ch4_seeAma is 1)[You have no files that require examination at this point. [[Explore room->dataroom tile]] ](if:$ch4_drawers is 0)[You close the cabinet. (set:$ch4_drawers to it+1) [[Next->save file diverge]] ](else-if:$ch4_drawers is 1)[You hear a loud CLANG from the cabinet as a red spark of electicity crosses your vision. [[Open Cabinet again?->save file found]] (set:$ch4_drawers to 0) [[Don't open it->save file retreat]] ] (if:$ch4_0a is 0)[...](else-if:$ch4_0a is 1)[You carefully open the cabinet again](else-if:$ch4_0a is 2)[You find a hard drive at the bottom of the cabinet](else-if:$ch4_0a is 3)[There's something embedded on its surface](else-if:$ch4_0a is 4)[...](else-if:$ch4_0a is 5)[010100 110 1000001 0101 01100 100 0101 0100 01100 1101001 0110 1100 011 00101](else-if:$ch4_0a is 6)[...](else-if:$ch4_0a is 7)[It's in binary...](else-if:$ch4_0a is 8)[Though the numbers seem to be in some kind of encryption...] (set:$ch4_0a to it+1) (if:$ch4_0a >8)[ [[Look again->save file code]] [[Store it->pocket save file]] ](else:)[[[Next->save file found]] ]You decided to avoid the cabinet (set:$ch4_saveGet to 2) [[Back to room exploration->workplace drawer3 tile]] (if:$ch4_data is 0)[Some of the flashed creature profiles and images on the screen are marked with “potentially dangerous,” “unstable,” or “eliminated.”](else-if:$ch4_data is 1)[You come to a full stop on a completely blank file report. ](else-if:$ch4_data is 2)[Product X06284 has no file image, records, notes, or labels.](else-if:$ch4_data is 3)[Instead, only a single word ''AMA'' is on the file.](else-if:$ch4_data is 4)[Curious.](else-if:$ch4_data is 5)[You should confirm this in the holding cells.](else-if:$ch4_data is 6)[You close out of the viewing panels and turn your attention back to the room.] (if:$ch4_data >=6)[[[Next->dataroom tile]] (set:$ch4_seeAma to 1) ](else:)[(link:"Next")[ (set:$ch4_data to it+1) (go-to:"ch4_data") ] ]010100 110 1000001 0101 01100 100 0101 0100 01100 1101001 0110 1100 011 00101 [[Store it->pocket save file]] This may come in handy in the future [[Next->save file close]]You close the cabinet and turn back to the room (set:$ch4_saveGet to 1) [[Back to room inspection->workplace drawer3 tile]]It has antlers on its head, white vines cascading down its back, and a feminine figure. [[Continue->Ama Description2]]It sits up with its back facing towards you and stretches [[Next->Ama Description]]It's reaching claws settle down as it shifts itself around with a clack of hooves [[Next->meet Ama]]Green eyes freeze upon seeing you as furry white ears perk up in surprise [[Next->Ama Realization]]"Oh," she softly whispers as her features relaxes with a tilt of the head [[Next->Ama Greeting]]"Hello," she says with a soft smile [[Next->Story In Progress]] $saveFile $inventory $Profiles $EasterEgg $cityPhoto1_0 $rebelAlly Chapter 2R $stage2r_0 $stage2r_1 $stage2r_1a $stage2r_2 $stage2r_3 Completed $bad_end $loading Chapter 0 $stage0_0 $stage0_1 $stage0_2 $stage0_3 $stage0_4 $ch0_0 $ch0_1 $ch0_2 $ch0_eyeChoice $cc0_0 $bb0_0 $bb0_0a $bb0_0b $bb0_0c $bb0_1 $bb0_1a $introAmused $introPreach $introExplains $introJobDes Chapter 1 $ch1_0 $ch1_1 $ch1_1a $ch1_2 $ch1r_0 $ch1r_0a $ch1r_0b $ch1r_1 $ch1r_2 $ch1r_3 $ch1r_3a $ch1r_3b $ch1r_3c $ch1r_q $ch1r_4 $ch1_rebel $bb1_0 $bb1_0a $bb1_1 $bb1_1a $bb1_1b $bb1_1c $bb1_2 $bb1r_0 $bb1r_0a $bb1r_1 $bb1r_1a $bb1r_2 $bb1r_3 $bb1r_3a $bb1r_4 $bb1r_5 $ch1_stepCount $ch1_pathXP $ch1_glitchFight $ch1_glitchBetray $ch1_glitchArgue $ch1r_save $ch1r_handShake $ch1r_solo $sc1_0 $sc1_1 $sc1_2 $sc1_4 $sc1_5 $sc1_6 $sc1_7 $sc1_8 $sc1_9 Chapter 2 $stage2_0 $stage2_1 $stage2_2 $stage2_3 $ch2_recept $bb2_0 $bb2_1 $bb2_2 $bb2_2a $bb2_3 Chapter 3 $stage3_0 $stage3_1 $stage3_2 Chapter 4 $ch4_0 $ch4_0a $ch4_1 $ch4_1a $ch4_button $ch4_drawers $ch4_data $ch4_labs $ch4_seeAma $ch4_saveGet $bb4_0 $sc4_0 [[NOTES]] [[FUTURE NOTE]] [[Placemarker R]] [[DEBUG PLACEMARKER]] (if:$stage0_1 is 0)[(if: $ch0_0 is 'stare')[You stared at INTRO.](else-if: $ch0_0 is 'blink')[You blinked.] ](else-if:$stage0_1 is 1)[(if: $ch0_0 is 'stare')["Don't worry, I will only be around during your stay in this room," INTRO chuckled.](else-if: $ch0_0 is 'blink')["Don't worry, this is just a mandatory procedure for all of us," INTRO smiled.] ](else-if:$stage0_1 is 2)["Our world is run entirely by machines of all shapes and sizes, "](else-if:$stage0_1 is 3)["like me and you and the assembly arms piecing you together right now."](else-if:$stage0_1 is 4)[One of the mechanical arms waves at you.] (set:$stage0_1 to it+1) (if:$stage0_1 >=5)[ (link: "Greet back")[ (set: $ch0_1 to 'nod') (go-to: "ch0_1") ] (link: "Ignore")[ (set: $ch0_1 to 'ignore') (go-to: "ch0_1") ] ](else:)[ [[Next ->ch0_0]] ]"Thank You for Playing DAR version Beta!" DAR's journey will continue to be updated and developed whenever the creator is available. We sincerely hope that you will return when the adventure is fully updated and processed through the system of life.-remove back button -Debug Chapter 0 complete Chapter 1 complete -Future update: add rebel solo route Chapter 2 complete -Future update: add glitch solo route -R: rebel route base Chapter 3 complete -Future update R: add rebel route intros chapter -Future update: continue GYD inquiry Chapter 4 -Future update R: add rebel route chapter with ch 1 locations -Future Update: - Add more for inventory - Add flavor texts for office Overall notes -Easter Egg -file will disappear -Save file -Profiles -inventory -Ch 1 solo route -Remaining chapters -endings - Robot: kill ama - Nature: kill (main frame) and all Elcroids+ Escape with subjects - Rebel: kill (main frame)+everyone dies in the chaos - CoExistance: everyone wins - true end: post coexitance if player has not used save file(if:$sc1_1 is 0)[You've walked back to the factory. Its imposing structure has many pipes branching out from its ceiling and spreading above the buildings around you. (set:$ch1_stepCount to it+1) (link:"Explore North")[ (set:$sc1_0 to 0) (goto:"scenic route1") ] [[Explore East->explore community]] [[Explore West->explore community2]] (link:"Listen")[ (set:$sc1_1 to 1) (goto:"Factory Again") ] (if:$ch1_stepCount <= 3)[[[Go to programmed destination->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Go to programmed destination->your getting late]] ](else:)[[[Go to programmed destination->Patrol Encounter]] ]](else-if:$sc1_1 is 1)[Your sensors pick up faint random metallic clanks coming from one of the pipes above. (link:"Next")[ (set:$sc1_1 to 2) (goto:"Factory Again") ]](else-if:$sc1_1 is 2)[Curious how the sounds seem to travel towards the factory. (link:"Explore North")[ (set:$sc1_0 to 0) (goto:"scenic route1") ] [[Explore East->explore community]] [[Explore West->explore community2]] (if:$ch1_stepCount <= 3)[[[Go to programmed destination->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Go to programmed destination->your getting late]] ](else:)[[[Go to programmed destination->Patrol Encounter]] ]] It's really late, (set:$ch1_1 to 0) [[Next->ch1_1]](if:$sc1_5 is 0)[Rows of giant rotating blades of fans working in shifts strategically placed around and above to direct air currents towards designated locations. Parallel to the blades are thin catwalks designed for maximum sturdiness using the absolute minumum amount of materials. [[Explore North->explore community depths]] [[Explore South->explore community2]] [[Explore East->explore community further3]] (link:"Examine fans")[ (set:$sc1_5 to 1) (goto:"scenic route5") ] (if:$ch1_stepCount <= 3)[[[Proceed to programmed destination->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Proceed to programmed destination->your getting late]] ](else:)[[[Proceed to programmed destination->Patrol Encounter]] ]](else-if:$sc1_5 is 1)[Your scanners measure an inactive fan and show that the blades are about three times your height. A flash with your raycast sensor on an active fan shows that they rotate at speeds strong enough to lift unteathered objects into the air. (link:"Next")[ (set:$sc1_5 to 2) (goto:"scenic route5") ]](else-if:$sc1_5 is 2)[You're lucky to be equipted with strong electro-magnets on your limbs. [[Explore North->explore community depths]] [[Explore South->explore community2]] [[Explore East->explore community further3]] (if:$ch1_stepCount <= 3)[[[Go to programmed destination->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Go to programmed destination->your getting late]] ](else:)[[[Go to programmed destination->Patrol Encounter]] ]](if:$sc1_9 is 0)[Metallic objects and boxes float and hover throughout the area as they zoom at high speeds to locations unknown to you. Your sensors detect multiple electro-magnetic fields from the obejcts and structures surrounding you.](else-if:$sc1_9 is 1)[You place a foot on the wall and start walking vertically.](else-if:$sc1_9 is 2)[You've activated the electro-magnets in your limbs in time with your steps.](else-if:$sc1_9 is 3)[You hold up your hand towards a floating object out of arms reach and activate the electromagnet in it.](else-if:$sc1_9 is 4)[The object zooms towards you at high speeds and knocks you into the wall.](else-if:$sc1_9 is 5)[...](else-if:$sc1_9 is 6)[That's enough fun for now.] (if:$sc1_9 is 0)[[[Explore South->explore community further]] [[Explore West->explore community depths2]] (link:"Interact with magnets")[ (set:$sc1_9 to it+1) (goto:"scenic route9") ] (if:$ch1_stepCount <= 3)[[[Proceed to programmed workplace->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Proceed to programmed workplace->your getting late]] ](else:)[[[Proceed to programmed workplace->Patrol Encounter]] ]](else-if:$sc1_9 is 6)[[[Explore South->explore community further]] [[Explore West->explore community depths2]] (if:$ch1_stepCount <= 3)[[[Head to programmed workplace->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Head to programmed workplace->your getting late]] ](else:)[[[Head to programmed workplace->Patrol Encounter]] ]](else:)[(link:"Next")[ (set:$sc1_9 to it+1) (goto:"scenic route9") ]]You proceed into the depths of the city. (set:$ch1_stepCount to it+1) (set:$sc1_6 to 0) [[Next->scenic route6]] You set out into the Elcroid city. (set:$ch1_stepCount to it+1) (set:$sc1_4 to 0) [[Next->scenic route4]] (if:$sc1_6 is 0)[A black swarm ebbs and flows above and around a clearing channeling multiple small arcs of power in smooth strokes of light towards the high-standing structures and energy ports of the community. [[Explore North->explore community depths2]] [[Explore South->scenic route1]] [[Explore East->explore community further]] [[Explore West->explore community further2]] (link:"Hold your hand out")[ (set:$sc1_6 to 1) (goto:"scenic route6") ] (if:$ch1_stepCount <= 3)[[[Go towards programmed destination->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Go towards programmed destination->your getting late]] ](else:)[[[Go towards programmed destination->Patrol Encounter]] ]](else-if:$sc1_6 is 1)[The black swarm rushes by as you stand still with a hand held in front of your. A particle from the edge black swarm lands on your hand. (link:"Next")[ (set:$sc1_6 to it+1) (goto:"scenic route6") ]](else-if:$sc1_6 is 2)[Your lens zoom in to examine the now static particle and show that it's a thin tiny Elcroid made with a highly conductive, aerodynamic shell that's taking a moment to cool down on your cold outer plating. (link:"Next")[ (set:$sc1_6 to it+1) (goto:"scenic route6") ]](else-if:$sc1_6 is 3)[Approximately 2.5 nanoseconds later, it takes off to rejoin the swarm. [[Explore North->explore community depths2]] [[Explore South->scenic route1]] [[Explore East->explore community further]] [[Explore West->explore community further2]] (link:"Hold your hand out again")[ (set:$sc1_6 to 1) (goto:"scenic route6") ] (if:$ch1_stepCount <= 3)[[[Proceed towards programmed destination->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Proceed towards programmed destination->your getting late]] ](else:)[[[Proceed towards programmed destination->Patrol Encounter]] ]](if:$sc1_7 is 0)[An overlooking view of the city in all its metallic, electric glory. From the lighting of the lightning snaking above, below, and around the community, the expanse horizon displays the metallic architectures, grids, pipes, and structures laid out like a labyrinth of three directional orientations. It's a splendid view that makes you bask in wonder as the afterimages of the continuous lightning paint the skyline scene anew before you every nanosecond. [[Explore South->explore community further2]] [[Explore East->explore community depths2]] (link:"Save to Database?")[ (set:$sc1_7 to 1) (goto:"scenic route7") ] (if:$ch1_stepCount <= 3)[[[Proceed to programmed destination->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Proceed to programmed destination->your getting late]] ](else:)[[[Proceed to programmed destination->Patrol Encounter]] ]](else-if:$sc1_7 is 1)[You stored the image files to your built-in harddrive. (set:$cityPhoto1_0 to 1) [[Explore South->explore community further2]] [[Explore East->explore community depths2]] (if:$ch1_stepCount <= 3)[[[Proceed to programmed destination->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Proceed to programmed destination->your getting late]] ](else:)[[[Proceed to programmed destination->Patrol Encounter]] ]](if:$sc1_4 is 0)[A rocky dome-like structure at the edge of the city with the molten red-black pools around it and grids of thin meshes above swaying up and down in an unpredictable pattern. There are large, charred crumbly stone carts of with an assortment of rusted and broken parts entering the dome through its seamless, rocky maw of multi-layered doors. Another set of layered doors deposits a batch of stone carts filled with the same molten red liquid in the pools. A lone, sturdy claw carefully grabs the carts and transports their contents to different pools. [[Explore North->explore community further2]] (link:"Explore South")[ (set:$sc1_1 to 0) (goto:"Factory Again") ] (link:"Explore East")[ (set:$sc1_0 to 0) (goto:"scenic route1") ] (link:"Touch a pool")[ (set:$sc1_4 to 1) (goto:"scenic route4") ] (if:$ch1_stepCount <= 3)[[[Head towards your programmed destination->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Head towards your programmed destination->your getting late]] ](else:)[[[Head towards your programmed destination->Patrol Encounter]] ]](else-if:$sc1_4 is 1)[Your surface sensors indicate that the atmospheric temperature around the pools exceeds the melting point of the materials of your components and initiates halt.exe to keep you from moving closer. (link:"Next")[ (set:$sc1_4 to 2) (goto:"scenic route4") ]](else-if:$sc1_4 is 2)[You are not built to handle this location. [[Explore North->explore community further2]] (link:"Explore South")[ (set:$sc1_1 to 0) (goto:"Factory Again") ] (link:"Explore East")[ (set:$sc1_0 to 0) (goto:"scenic route1") ] (if:$ch1_stepCount <= 3)[[[Head towards programmed destination->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Head towards programmed destination->your getting late]] ](else:)[[[Head towards programmed destination->Patrol Encounter]] ]] (if:$sc1_8 is 0)[Stacks and rows of servers are intertwined with complex meshs of mechanical gears of varying shapes and sizes. A deep tick-tock sound with the grind of gears resonates slowly throughout the series of high-frequency beeps and screeches. [[Explore South->explore community further3]] [[Explore East->explore community depths3]] [[Explore West->explore community depths]] (link:"Inspect the architecture")[ (set:$sc1_8 to 1) (goto:"scenic route8") ] (if:$ch1_stepCount <= 3)[[[Head to your workplace->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Head to your workplace->your getting late]] ](else:)[[[Head to your workplace->Patrol Encounter]] ]](else-if:$sc1_8 is 1)[Your sonar and scanners shows that the servers and gears are a symbiotic system of mechanics and digital relays. (link:"Next")[ (set:$sc1_8 to it+1) (goto:"scenic route8") ]](else-if:$sc1_8 is 2)[As far as you could tell, one provides energy to the other while the other provides additional cooling back. [[Explore South->explore community further3]] [[Explore East->explore community depths3]] [[Explore West->explore community depths]] (if:$ch1_stepCount <= 3)[[[Proceed to your workplace->job commentary]] ](else-if:$ch1_stepCount > 3 and $ch1_stepCount < 6)[[[Proceed to your workplace->your getting late]] ](else:)[[[Proceed to your workplace->Patrol Encounter]] ]]You travel further into the city (set:$ch1_stepCount to it+1) (set:$sc1_5 to 0) [[Next->scenic route5]] You travel onto a path going upwards. (set:$ch1_stepCount to it+1) (set:$sc1_7 to 0) [[Next->scenic route7]] You move onwards into the depths. (set:$ch1_stepCount to it+1) (set:$sc1_8 to 0) [[Next->scenic route8]] You continue migrating into the city. (set:$ch1_stepCount to it+1) (set:$sc1_9 to 0) [[Next->scenic route9]] You come across a sparse substreet that branches off to other substreets in even intervals. Power here seems to be dim as electricity sparks more than making graceful arcs of currents. You notice that there's an alleyway up ahead that lights up differently than the other routes on your path. [[Explore alley->explore alley]] [[Explore another place->exit alley]] [[Go to workplace->your getting late]] You decided to explore different location (set:$ch1_stepCount to it+1) [[Next->scenic route3]] (if:$stage0_3 is 0)[Intro brings up images of bizzare and mish-mashed creatures.](else-if:$stage0_3 is 1)["We've found that these items can contain the same amount of data of an average Elcroid being with using the absolutly minimal amount of space to do so."](else-if:$stage0_3 is 2)["Essentially, an item the size and composition of an average Elcroid can be expected to contain and exceed the current data capacity average by the trillions."](else-if:$stage0_3 is 3)["In addition to that, these items do not run on electricity, nor do they require changes for circuit maintenance."](else-if:$stage0_3 is 4)[Suddenly, a red flash of electricity arcs across your vision. ](else-if:$stage0_3 is 5)[... ](else-if:$stage0_3 is 6)[You dismiss it in favor of paying attention to INTRO's guide.](else-if:$stage0_3 is 7)["You are to see if they can be of use to our community’s progression and upgrades in your research."](else-if:$stage0_3 is 8)[Intro brings up videos of different creatures making their last screams as they are executed in different ways and methods. ](else-if:$stage0_3 is 9)[Each ending with the life fading from their open eyes. ](else-if:$stage0_3 is 10)["And Please," ](else-if:$stage0_3 is 11)["Delete the ones that have errors in their composition and may pose harm upon the Elcroids around them." ](else-if:$stage0_3 is 12)[INTRO brings up a video of an Elcroids destroying everthing around them, running from other Elcroids, and spazzing as their circuits-fried themselves. ](else-if:$stage0_3 is 13)["Also, Please be aware of glitches." ](else-if:$stage0_3 is 14)["They are hard to find in scanning maintenance, but are often those that deter from the rules established by their assigned program are subject to be eliminated and kilned before the virus can spread and ravage the circuits of our people." ](else-if:$stage0_3 is 15)["Know that this will be your fate if we find that you deviate from your role."] (set:$stage0_3 to it+1) (if:$stage0_3 >=16)[(set:$cc0_0 to 0) [[Next-> critical choice1]] ](else:)[ [[Next->stage0_3]] ]"FIRE!" (set:$bb1_1 to 0) [[Next->bad end 2]]You put your processors into overdrive to override your locked limbs. (link: "Next")[ (set:$ch1_rebel to 1)(set:$ch1r_1 to 0) (go-to: "ch1r_1") ]'The Glitch has already been deleted!' You relayed strongly through broadcasting towards the MonoLith. (link: "Next")[ (set:$ch1_rebel to 0)(set:$ch1r_0 to 0) (go-to: "ch1r_0") ](if:$bb1_1c is 0)[You close your eyes...](else-if:$bb1_1c is 1)[Suddenly, you feel yourself getting lifted with a grunt. "You know, I originally wanted to use you as a decoy and scapegoat."](else-if:$bb1_1c is 2)[You open your eyes to seen a storm of electricity being emitted from the Elcroid-confirmed-Glitch. ](else-if:$bb1_1c is 3)["But since you didn't report me," it whispered, "I'd assume that you aren't one of those mindless contraptions..." ](else-if:$bb1_1c is 4)[The Glitch faces you with an unreadable expression.](else-if:$bb1_1c is 5)["...and you're just like me."](else-if:$bb1_1c is 6)[You hear the sound of weapons firing](else-if:$bb1_1c is 7)[The Glitch tosses you out of the alley.](else-if:$bb1_1c is 8)[You feel the missiles bypass you as the whiplash spins you into facing the alley and your limbs regaining function as you land on the ground.](else-if:$bb1_1c is 9)[You watched all the projectiles hone in on the Glitch as it looks at you with a smile.](else-if:$bb1_1c is 10)[ :Thank You: ](else-if:$bb1_1c is 11)[You watched all the projectiles land on the peaceful-looking Glitch.] (if:$bb1_1c >= 11)[(link: "Next")[ (set:$bb1_2 to 0) (go-to: "bb1_2") ] ](else:)[(link: "Next")[ (set:$bb1_1c to it+1) (go-to: "bb1_1c") ] ](if:$ch1r_3 is 0)[...](else-if:$ch1r_3 is 1)[You and the Glitch take a moment for your processors to regulate.](else-if:$ch1r_3 is 2)[ "Hahahahaha!" You look at your companion, who's laughing in disbelief.](else-if:$ch1r_3 is 3)["There was a less than 0.000001067% chance of survival for being a Glitch," it continues laughing with sparks flying from its damaged parts.](else-if:$ch1r_3 is 4)[The Glitch turns towards you, "I was fortunate that you happened to be here and didn't set me up for deletion."](else-if:$ch1r_3 is 5)[The Glitch holds its working appendage out, "I'm called ZIP, a Zilcron Intuit Processor model, but the fellow Glitches of my group get to call me REX."] (if:$ch1r_3 >=5)[(link: "Shake hand")[ (set:$ch1r_handShake to 0)(set:$ch1r_3a to 0) (go-to: "ch1r_3a") ] (link: "Don't shake")[ (set:$ch1r_handShake to 1)(set:$ch1r_3a to 0) (go-to: "ch1r_3a") ] ](else:)[[[Next->Rebel relief]] (set:$ch1r_3 to it+1) ] You bring your arm up to lightly bump at REX's new limb. (set:$ch1r_4 to 0) [[Next->Rebel ch1 fist bump]]"Understandable," REX nods sagely as it crosses its limbs. "You haven't been flagged as a Glitch by the main frames yet and being amongst the workplace population of the Elcroid society has a better probability of survival in terms of maintenance and resources." (set:$ch1_2 to 0) [[Next->ch1_2]] (if:$ch1r_0 is 0)["...Explain," the behemoth Elcroid commanded. ](else-if:$ch1r_0 is 1)['I was nabbed by the Glitch on my way to my programmed workplace.' You lied. ](else-if:$ch1r_0 is 2)['I was brought here against my coding along with the other Elcroid here.' ](else-if:$ch1r_0 is 3)[The MonoLith Elcroid scans at your companion.](else-if:$ch1r_0 is 4)["Scan reports say that this Elcroid model matches the report on the Glitch's model," the MoloLith says as it turns towards you. ](else-if:$ch1r_0 is 5)["Additionally, the captured images of the Glitch damage report matches this Elcroid," the giant Elcroid mentions with suspicion. ](else-if:$ch1r_0 is 6)[You overclock your processors for a suitable answer. ](else-if:$ch1r_0 is 7)[Your companion Elcroid shouts, "The Glitch itself did this to me!" ] (else-if:$ch1r_0 is 8)[You and the MonoLith turn towards your Glitch companion. ](else-if:$ch1r_0 is 9)["It restrained me with a virus.exe with the calculated attempt to use me as a decoy scapegoat for it!" ](else-if:$ch1r_0 is 10)["My CPU outputs indicates a high probability that the Glitch grabbed a newly built Elcroid in order to destroy it to make this trick more believable!" ](else-if:$ch1r_0 is 11)[The MonoLith takes a moment to process the information input. ](else-if:$ch1r_0 is 12)["And where is the Glitch now?" ](else-if:$ch1r_0 is 13)['It fell into the pit at the end of this alleyway,' you gestured. ](else-if:$ch1r_0 is 14)['I managed to override the virus.exe with the Self Preservation Security Protocal in my systems and push it into the ravine. The terminal velocity from this height and its initial damage combined would have been more than enough to shatter it completely on impact.' ](else-if:$ch1r_0 is 15)["...I see," the MonoLith hums before turning towards you, "I will need to do a systems scan on you for confirmation."] (if:$ch1r_0 >=15)[ (link: "Allow Scan")[ (set:$ch1r_0a to 0) (go-to: "ch1r_0a") ] [[Refuse->Trick Route Fail]] ](else:)[[[Next->ch1r_0]](set:$ch1r_0 to it+1) ] (if:$ch1r_1 is 0)["FIRE!"](else-if:$ch1r_1 is 1)[You grabbed the Glitch and pulled it out of the way of the incoming projectiles.](else-if:$ch1r_1 is 2)[It drops something in surprise.](else-if:$ch1r_1 is 3)[A large explosion propells the two of you out of the alleyway.] (if:$ch1r_1 >=3)[[[Next->ch1r_2]](set:$ch1r_2 to 0) ](else:)[[[Next->ch1r_1]](set:$ch1r_1 to it+1) ](if:$ch1r_0a is 0)[You rigidly hold still for the MonoLith to scan your systems] (else-if:$ch1r_0a is 1)[...](else-if:$ch1r_0a is 2)[... ...](else-if:$ch1r_0a is 3)[... ... ...](else-if:$ch1r_0a is 4)[The MonoLith disengages its weapons.](else-if:$ch1r_0a is 5)["I shall submit a Glitch Extermination Report noting its termination upon falling into the Abyss." ](else-if:$ch1r_0a is 6)["You two should look into getting repairs, debugs, and updates for your damages." ](else-if:$ch1r_0a is 7)[ "I'll inform the system why you are going to be late to start on your work runtime. Otherwise, you're free to go directly to your work destination." ](else-if:$ch1r_0a is 8)[The MonoLith salutes, "I thank you for your efforts in elimating the Glitch. May your day be productive." ](else-if:$ch1r_0a is 9)[The MonoLith Elcroid turns around and trudges away. ] (if:$ch1r_0a >=9)[[[Next->Rebel relief]] (set:$ch1r_2 to 0) ](else:)[(link: "Next")[ (set:$ch1r_0a to it+1) (go-to: "ch1r_0a") ] ](if:$ch1r_0a is 0)[You sternly refuse.] (else-if:$ch1r_0a is 1)[...](else-if:$ch1r_0a is 2)[You can hear the increased whirring of your companion's processors along with the escalating sparks from their frayed circuitry...](else-if:$ch1r_0a is 3)[...](else-if:$ch1r_0a is 4)[The MonoLith takes aim in your direction.](else-if:$ch1r_0a is 5)["Report Update on Glitch deletion objective, a second Glitch has been found according to its refusal of Protocol Program Function XAIS04209."](else-if:$ch1r_0a is 6)["Initiating Protocol Program Function XWECON2753"] (if:$ch1r_0a >=6)[[['Run!'->Run Where]] (set:$ch1_rebel to 1) (link: "'Duck!'")[ (set:$bb1r_0 to 0) (go-to: "Duck Missiles") ] [[Tackle->Tackle Who]] (link: "Stay Still")[ (set:$ch1r_0b to 0) (go-to: "Rebel Route B") ] ](else:)[[[Next->Trick Route Fail]] (set:$ch1r_0a to it+1) ](if:$bb1r_0 is 0)[You ducked the incoming missile.](else-if:$bb1r_0 is 1)[ The missile impacts something behind you and explodes.](else-if:$bb1r_0 is 2)[You are sent flying onto the street by the force of the explosion.](else-if:$bb1r_0 is 3)[Your gyroscope is very disoriented from the resulting tumble with the ground.](else-if:$bb1r_0 is 4)[Some large debris lands in front of your lenses as you try to recallibrate your systems.](else-if:$bb1r_0 is 5)[...](else-if:$bb1r_0 is 6)[There is a charred, melted head along with other parts of varying states of destruction scattered onto the street.](else-if:$bb1r_0 is 7)[A large mechanical thud brings your attention back up to another MonoLith standing above you with its weapon.](else-if:$bb1r_0 is 8)["MonoLith 34924 Report: Target A destroyed," you hear one of the large Elcroids say as you stared at the dwindling flames and molten metal.](else-if:$bb1r_0 is 9)["Report to Weaponry Development Department that test run of the Type X2390: functionality seeking Beta missiles is successful."](else-if:$bb1r_0 is 10)["Initiating synchronous Protocol Program Function XWECON2753."] (if:$bb1r_0 >=10)[[[Run->You are broken]](set:$bb1r_0a to 0) ](else:)[[[Next->Duck Missiles]] (set:$bb1r_0 to it+1) ]Tackle who? [[The Glitch->Tackle success]] (link: "The MonoLith")[ (set:$bb1r_2 to 0) (go-to: "Tackle Fail") ](if:$ch1r_0b is 0)[You stand still as the MonoLith starts to fire its weapon.](else-if:$ch1r_0b is 1)[Suddenly, you feel yourself getting pulled away as a projectile zooms by.](else-if:$ch1r_0b is 2)[You realize the Glitch saved you as it throws something into the alley.](else-if:$ch1r_0b is 3)[An large explosion from behind propells you two into the air, tumbling towards the street.] (if:$ch1r_0b >=3)[[[Next->ch1r_2]](set:$ch1r_2 to 0) ](else:)[[[Next->Rebel Route B]] (set:$ch1r_0b to it+1) ]You tackled the Glitch away from the incoming missiles. The impact of the projectile explosions send you two flying out of the alleyway and onto the streets. [[Next->ch1r_2]](set:$ch1r_2 to 0)(if:$bb1r_2 is 0)[You tackle the MonoLith.](else-if:$bb1r_2 is 1)[...](else-if:$bb1r_2 is 2)["..."](else-if:$bb1r_2 is 3)[You are not built to move large heavy objects like this giant Elcroid.](else-if:$bb1r_2 is 4)[The MonoLigh lifts itself up from your grip and slams down onto you with its full weight.](else-if:$bb1r_2 is 5)[Your relays screech a series of incremental warnings of heavy damage on your entire body.](else-if:$bb1r_2 is 6)[You feel your components start to break and shatter under the pressure.](else-if:$bb1r_2 is 7)[You see filckers of red across your vision as your sensors detect a familiar haunting scream](else-if:$bb1r_2 is 8)[ ... ](else-if:$bb1r_2 is 9)[Before you can make sense of the information input, you are gone within the next nanosecond.] (if:$bb1r_2 >=9)[[[Next->restart]] ](else:)[[[Next->Tackle Fail]] (set:$bb1r_2 to it+1) ]Run Where? (link: "Into the alley")[ (set:$bb1r_1 to 0) (go-to: "blasted to Abyss") ] [[Out of the alley->trick run]](if:$bb1r_1 is 0)[You run deeper into the alley.](else-if:$bb1r_1 is 1)[You hear something impact behind you.](else-if:$bb1r_1 is 2)[A roaring exlosion behind you propells you into the air.](else-if:$bb1r_1 is 3)[You shoot out of the alleyway and start falling into the canyon below.] (if:$bb1r_1 >=3)[(link: "Save yourself")[ (set:$bb1r_1a to 0)(set:$ch1r_save to 0) (go-to: "bad end 2a") ] (link: "Give Up")[ (set:$bb1r_1a to 0)(set:$ch1r_save to 1) (go-to: "bad end 2a") ] ](else:)[[[Next->blasted to Abyss]] (set:$bb1r_1 to it+1) ] You run out of the alley as fast as you can when the MonoLith shoots. [[Next->blasted to street]](if:$bb1r_0a is 0)[You try to move. Your systems warn you that your body is heavily damaged.](else-if:$bb1r_0a is 1)[You look down at yourself to see that the arm piece of the destroyed Elcroid has impaled you through the core.](else-if:$bb1r_0a is 2)[...](else-if:$bb1r_0a is 3)[You hear the buzz of the weapons being charged up.](else-if:$bb1r_0a is 4)[...](else-if:$bb1r_0a is 5)[There's nothing you can do.](else-if:$bb1r_0a is 6)[You close your eyes.](else-if:$bb1r_0a is 7)["FIRE!"] (if:$bb1r_0a >=7)[[[Next->bad end 2]] (set:$bb1_1 to 0) ](else:)[[[Next->You are broken]](set:$bb1r_0a to it+1) ](if:$bb1r_1a is 0)[(if:$ch1r_save is 0)[You do not have any built-in equipment that can save you from this.](else-if:$ch1r_save is 1)[You give a sorrowful laugh about your situation.] ](else-if:$bb1r_1a is 1)[There's nothing you can do.](else-if:$bb1r_1a is 2)[You close your eyes as you are embraced by the darkness of the pit.](else-if:$bb1r_1a is 3)[...](else-if:$bb1r_1a is 4)[You hear a loud crunching sound as red flickers and static engulfs your systems.](else-if:$bb1r_1a is 5)[...Everything gradually darkens.](else-if:$bb1r_1a is 6)[You are no more.] (if:$bb1r_1a >=6)[[[Next->restart]] ](else:)[[[Next->bad end 2a]](set:$bb1r_1a to it+1) ](if:$ch1r_2 is 0)[Your gyroscope is very disoriented from the resulting tumble with the ground.](else-if:$ch1r_2 is 1)[You feel yourself getting tugged up and led away.](else-if:$ch1r_2 is 2)["Come On, this way!"](else-if:$ch1r_2 is 3)[Your recallibrated sensors see that the Glitch was leading you towards a narrow alley.](else-if:$ch1r_2 is 4)[You hear a chilling broadcast coming from behind, "Targets reaquired: Commencing round two of Protocol Program Function XWECON2753"](else-if:$ch1r_2 is 5)["FIRE!"](else-if:$ch1r_2 is 6)[You both duck into the alleyway as the projectiles flew by with another explosion. The alley walls protect you two from the debris of the aftershocks.](else-if:$ch1r_2 is 7)[You noticed that this alley is a walled off dead end.](else-if:$ch1r_2 is 8)[The Glitch releases your hand to pry open a rusted panel on the floor.](else-if:$ch1r_2 is 9)["Help me with this!" It whispered urgently.] (if:$ch1r_2 >=9)[[[Assist->Help Panel Escape]] (link: "Stay on Standby")[ (set:$bb1r_3 to 0) (go-to: "Don't Help Panel Escape") ] ](else:)[[[Next->ch1r_2]](set:$ch1r_2 to it+1) ] You hear an impact behind you before and explosion sends you flying out onto the street. [[Next->ch1r_2]](set:$ch1r_2 to 0)(if:$bb1r_3a is 0)[Your world turns white as an intense heat and force encompasses you.](else-if:$bb1r_3a is 1)[Your systems emit warning messages as your processors captures milliseconds of images framing the moments your previously intact hand becoming charred and melted.](else-if:$bb1r_3a is 2)[You feel no more...](else-if:$bb1r_3a is 3)[GLITCH DELETION REPORT Glitch discovery signal found in Sector X2593. First dispatchers deployed MonoLith Sentries to the area. Glitch was found within 5 minutes and the deletion protocol was implemented. Glitch prolonged the completion of deletion by alternating means of throwing electrically explosive, light emitting chemical compounds or shielding behind a random Elcroid that just wandered into the area. First responders called in for re-enforcements after Glitch managed to escape into the neighboring Sector.](else-if:$bb1r_3a is 4)[GLITCH DELETION REPORT (2) MonoLith sentry re-enforcements assembled and surrounded all the community boundaries of Sector X6934 within seconds. The boundary leading to the Abyss was to be handled by AIR sentries in collaboration with the MonoLith sentries that would arrive a few minutes after the report. Upon arrival the MonoLiths found the Glitch in association with an unidentified Elcroid. Events that follow the encounter were unclear as the confronting MonoLith's database files got corrupted with an explosion at the end of the deletion protocol.](else-if:$bb1r_3a is 5)[GLITCH DELETION REPORT (3) Data from the ANAlysis droids of the few remains left scattered at the scene identify the unknown Elcroid was identified to be DAR. this Elcroid was supposed to be at its workplace based upon approximate calculations between serial time of making, set distance between factory and workplace, and shortest possible routes between destination A and B. The sector with DAR's remains was NOT enroute on any of these possible routes between the loctions. In addition to this, recovered files of the damaged MonoLith data indicate a filed report of a second Glitch found upon the discovery of the first Glitch. Based off of the existing data, it is to be assumed that DAR was also a Glitch fledging to be deviant of its programming and the two Glitches happened to become aquainted for a few moments before discovery. The two Glitches tried to flee together before coming into a violent disagreement that resulted in the explosive destruction and damage of the on-scene MonoLith, the Glitches, and Sector X6934.](else-if:$bb1r_3a is 6)[In conclusion, two Glitches have been found with one confirmed to be deleted and the other calculated to deleted of the highest probability as of 04:56:32:45:23:95. END REPORT] (if:$bb1r_3a >=6)[[[Next->restart]] ](else:)[[[Next->bad end 2c]] (set:$bb1r_3a to it+1) ]The combined force of your lifts made lifting the old panel an easy feat, revealing a dark tunnel. [[Next->Help Panel Escape2]] (if:$bb1r_3 is 0)["Come on!" it strains as it makes slow progress in prying the stubborn panel open. ](else-if:$bb1r_3 is 1)[A monotone voice fills the alleyway.](else-if:$bb1r_3 is 2)["Target found"](else-if:$bb1r_3 is 3)[You turn around to see a MonoLith Elcroid at the alleyway entrance pointing its weapon at you.](else-if:$bb1r_3 is 4)["Commencing Deletion"](else-if:$bb1r_3 is 5)[An object zooms from behind you along with rusted screech and subsequent SLAM.] (if:$bb1r_3 >=5)[(link: "Next")[ (set:$bb1r_3a to 0) (go-to: "bad end 2c") ] ](else:)[[[Next->Don't Help Panel Escape]] (set:$bb1r_3 to it+1) ]"GO NOW!" It hissed shifting its attention between you and the alley entrance (link: "Go in")[ (set:$ch1r_2a to 0) (go-to: "ch1r_2a") ] (link: "Stare")[ (set:$bb1r_4 to 0) (go-to: "Stall Glitch Escape2") ] (if:$bb1r_4 is 0)["Damn it all!" it hops into the shadows and releases the panel. ](else-if:$bb1r_4 is 1)[...](else-if:$bb1r_4 is 2)[Your processors buffer with the information input of the past few minutes before a monotone voice fills the alleyway ](else-if:$bb1r_4 is 3)[ "Target found: Commencing Deletion"] (if:$bb1r_4 >=3)[[[Next->bad end 2]] (set:$bb1_1 to 0) ](else:)[[[Next->Stall Glitch Escape2]] (set:$bb1r_4 to it+1) ](if:$ch1r_2a is 0)[You jumped into the shadows. ](else-if:$ch1r_2a is 1)[The Glitch follows you after and releases the panel.](else-if:$ch1r_2a is 2)[The panel slams shut with a SLAM followed by a muffled BOOM above.](else-if:$ch1r_2a is 3)[Your infrared lens activate.](else-if:$ch1r_2a is 4)[The Glitch surveys of the tunnel's surroundings before signalling you to follow it.](else-if:$ch1r_2a is 5)[You follow its directions in silence...](else-if:$ch1r_2a is 6)[There is nothing in your naviational database about these passages under the community.](else-if:$ch1r_2a is 7)[The occasional sparks of the Glitch's broken circuits sometimes white out your vision, but you manage avoiding obstacles by holding a limb to the passage walls.](else-if:$ch1r_2a is 8)[...](else-if:$ch1r_2a is 9)[After a rotational cycle of twists and turns, you finally see light at the end of the passage prompting yout to turn off the infrared lens.](else-if:$ch1r_2a is 10)[Both you and the Glitch, walk out to an overlooking pipe showing a electical glowing skyline of the Elcroid city.] (if:$ch1r_2a >=10)[[[Next->Rebel relief]](set:$ch1r_3 to 0) ](else:)[(link: "Next")[ (set:$ch1r_2a to it+1) (go-to: "ch1r_2a") ] ]2: GLITCH NICHE (if:$ch1_rebel is 0)[(set:$loading to it+11)](else-if:$ch1_rebel is 1)[(set:$loading to it+12)] [[Continue->loading screen3r]]Loading $loading% (set:$stage2r_0 to 0)(set:$stage2r_1 to 0)(set:$stage2r_2 to 0)(set:$stage2r_3 to 0) [[Next->stage2r_0]]"Hop in quickly!" muttered the Glitch as it holds the panel in place. (link: "Go in")[ (set:$ch1r_2a to 0) (go-to: "ch1r_2a") ] [[Stare->Stall Glitch Escape]](if:$ch1r_3a is 0)[(if:$ch1r_handShake is 0)[You shake hands with an enthusiastic ZIP, or rather, REX.](else-if:$ch1r_handShake is 1)["...Still new to the whole Glitch thing I see," ZIP, or rather, REX puts its hand down wistfully.] ](else-if:$ch1r_3a is 1)[REX's broken circuits decided to make themselves known as sparks and smoke emit from its body. ](else-if:$ch1r_3a is 2)[REX hisses,"Oooh, that's not a good sign." It leans on the wall and slides down to a sitting position. ](else-if:$ch1r_3a is 3)[Its working appendage pops out small soldering and mechanical tools as it starts making repairs on the damaged parts.](else-if:$ch1r_3a is 4)["Mind handing me materials from the emergency niche next to you?" REX gestures towards the pipes on the opposite wall, which, upon further scanner analysis, reveals to be hiding a hole containing a disorderly array of Elcroid pieces.] (if:$ch1r_3a >=4)[(link: "...")[ (set:$ch1r_3b to 0) (go-to: "ch1r_3b") ] (link: "'Okay'")[ (set:$ch1r_3b to 0) (go-to: "ch1r_3b") ] ](else:)[(link: "Next")[ (set:$ch1r_3a to it+1) (go-to: "ch1r_3a") ] ] Solo route vs rebel route stage2r_1 [What is revealed inside is a narrow, dark, roaring vertical shaft leading down into a gaping pit.](else-if:$stage2r_2 is 4)["We're almost there," REX says as it transitions wheel mechanisms to its hands and feet, "It's just a stretch and a hop away."](else-if:$stage2r_2 is 5)[REX spreads it's limbs across the shaft walls and tests the rails and its motors for the descent.](else-if:$stage2r_2 is 6)["The rails seem sturdy enough, so hop in and don't forget to close the panel behind you!"](else-if:$stage2r_2 is 7)[...](else-if:$stage2r_2 is 8)[You close the panel and make the same transitions as REX before following after it down into the chasm.] Overall -figure out what happens in trick-to-join rebel group(if:$ch1r_3b is 0)[REX gives a staticy laugh, "Excuse the mess in there, organization is the least of our worries when it comes to hiding supplies."](else-if:$ch1r_3b is 1)[...](else-if:$ch1r_3b is 2)[You toss over a motherboard towards REX.](else-if:$ch1r_3b is 3)["HEY, careful on the goods!," REX exclaims as it swiftly reverts its appendage to its default? state and softens the falling velocity of the item's trajectory.](else-if:$ch1r_3b is 4)["These pieces are less durable than the parts you're made of!" REX huffs as it starts to replace its damaged circuits.](else-if:$ch1r_3b is 5)[...](else-if:$ch1r_3b is 6)["Well, I suppose you might have some questions on your mind while I'm doing repairs, so fire away as you hand me the parts."] (if:$ch1r_3b >=6)[[[Next->Question time3]] ](else:)[(link: "Next")[ (set:$ch1r_3b to it+1) (go-to: "ch1r_3b") ] ]What do you want to know? (set:$ch1r_q to 0) [[Why 'REX'?->REX name]] [[How are you a Glitch?->REX story]] [[Where did these parts come from?->Supply Origins]] [[Are there any others like us?->REX community]] (if:$ch1_rebel is 1)[ [[Why are the these passageways not in the map database?->REX Passage]] ](else:)[] (link: "I don't have any questions")[ (go-to: "ch1r_3q") ] (if:$ch1r_q is 0)[REX lets out another off tune laugh.](else-if:$ch1r_q is 1)["Funny thing about that," REX explains between chuckles, "the others figured that my tendancy to create and use explosives over processing all data variables makes me more suitable as Rebellious Explosives eXpert, or REX for shorthand."](else-if:$ch1r_q is 2)["While I might have been designated as 'ZIP' in the database,"](else-if:$ch1r_q is 3)['REX' was something I grew into," REX says with a fond smile.] (if:$ch1r_q >=3)[[[Next->Question time3]] ](else:)[[[Next->REX name]] (set:$ch1r_q to it+1) ](if:$ch1r_q is 0)[REX shrugs, "Same as any other Glitch in the Elcroid society."](else-if:$ch1r_q is 1)["You work everyday in your designated programming derectives and tasks with uptmost efficiency, until one day..."](else-if:$ch1r_q is 2)["...something happpens that makes you think and question the data and commands of the Elcroid mainframes."](else-if:$ch1r_q is 3)["After that you start to reflect on every course of action you took before and start thinking and doing things differently," REX says with a far away tone.](else-if:$ch1r_q is 4)[...](else-if:$ch1r_q is 5)["In my case..."](else-if:$ch1r_q is 6)[I encountered a Glitch while I was ZIP in my workspace and decided that my processing work had a higher priority over signalling the Glitch report."](else-if:$ch1r_q is 7)["Gradually, I started to get to know them more and more and started to enjoy their company."](else-if:$ch1r_q is 8)["They took a chance to introduce me to the tunnels and their other contacts in the Glitch System."](else-if:$ch1r_q is 9)["We had a blast exploring the unmapped tunnels and debating on reaction probability outputs of different compounds in our downtime..."](else-if:$ch1r_q is 10)["At least until..."](else-if:$ch1r_q is 11)["They were caught by another Elcroid who reported them."](else-if:$ch1r_q is 12)[REX takes a moment to pause its work cool its intensely whirring processors.](else-if:$ch1r_q is 13)["I had to force myself to continue my tasks as ZIP when they were deleted right next to me..."](else-if:$ch1r_q is 14)[You see that REX is clenching its trembling self with its arm appendage holding its adjacent shoulder motor joint.](else-if:$ch1r_q is 15)["Anyways, from then on, I assisted the other Glitches in the Glitch System in secret with copied information and the occasional parts supplies."](else-if:$ch1r_q is 16)["The rest you can probably simulate after what happened today," REX grins forlornly.] (if:$ch1r_q >=16)[[[Next->Question time3]] ](else:)[[[Next->REX story]] (set:$ch1r_q to it+1) ] (if:$ch1r_q is 0)["If you think that these parts are from other Elcroids, its only partially correct," REX scoffs as it presses a wire into place.](else-if:$ch1r_q is 1)["Working Elcroids often get updates for parts and tend to toss their old pieces for upcycling or material dismanteling, depending on the state of their parts."](else-if:$ch1r_q is 2)["The transport pipeslines for both have their blind spots where Glitches can salvage or rework parts and pieces to use," REX finishes with a wave of its appendage.] (if:$ch1r_q >= 2)[[[Next->Question time3]] ](else:)[[[Next->Supply Origins]] (set:$ch1r_q to it+1) ](if:$ch1r_q is 0)["Oh, a few handfuls, if I say so myself," REX hums as it plugs in a loose-hanging wire.](else-if:$ch1r_q is 1)["I estimate a couple more hidden amongst the Elcroid workforce population," it adds as it solders a connection.](else-if:$ch1r_q is 2)["We're kind of a spread out bunch but there are safe zones where we can rest and recharge without detection"](else-if:$ch1r_q is 3)["Which is where I'm heading to after being recorded as a Glitch," REX emphasizes with a flick of it's fine motor joints.] (if:$ch1r_q >=3)[[[Next->Question time3]] ](else:)[[[Next->REX community]] (set:$ch1r_q to it+1) ](if:$ch1r_q is 0)[You hand over an arm piece as REX finishes fixing the major damages on its body.](else-if:$ch1r_q is 1)["Thanks," REX says as it welds the piece into place and tests out the limb.](else-if:$ch1r_q is 2)["Sooo as a fellow Glitch, would you like to join me in meeting others like us?" REX punches out its new limb towards you as it stands up.] (if:$ch1r_q >=2)[(if:$ch1_rebel is 0)[[[Join->Rebel Route Go]] [[Don't Join->Part ways]] ](else-if:$ch1_rebel is 1)[[[Join->Rebel Route Go]] [[Don't Join->Rebel Route Pressure]] ] ](else:)[(link: "Next")[ (set:$ch1r_q to it+1) (go-to: "ch1r_3q") ] ]"Are you sure?" REX asks as it tilts its head. "Knowing the Elcroid Society, there is a most certain probability that you are now labeled as a Glitch and will be deleted upon your return or discovery." [[Join->Rebel Route Go]] (set:$ch1r_solo to 0) [[Don't Join->Rebel Route Pressure2]] (if:$ch1r_q is 0)["Those are a combination of old existing transport pipelines, unintentional spacing designs, and Glitch contributions..."](else-if:$ch1r_q is 1)["...At least, that's what another Glitch and I evaluated during our expeditions," it says somberly.](else-if:$ch1r_q is 2)["The Glitch System runs throughout the entire Elcroid community in the hidden nooks and crannies of the construct and we'd like to keep it that way for survival," REX pointedly glares before removing a frayed cabel wire.] (if:$ch1r_q >=2)[[[Next->Question time3]] ](else:)[[[Next->REX Passage]] (set:$ch1r_q to it+1) ](if:$bb1r_5 is 0)[...](else-if:$bb1r_5 is 1)["Alright, there is a high probability that we will never meet again, but I'll check back here from time to time if you ever need some help or are tired of running solo," REX pats you sadly on the shoulder before making its leave.](else-if:$bb1r_5 is 2)[...](else-if:$bb1r_5 is 3)[You watch as REX's forms disappears into the darkness of the passageways.](else-if:$bb1r_5 is 4)[...](else-if:$bb1r_5 is 5)[You made your choice, so where should you go?] (if:$bb1r_5 >=5)[ [[Return to the Elcroid Society]] (set:$bb1r_5a to 0) [[Navigate the passages]] [[Catch up to REX]] ](else:)[ [[Next->Rebel Route Solo]] (set:$bb1r_5 to it+1) ]"At least come with me to get to know where to go when you need help," REX pleads. [[Join->Rebel Route Go]] (set:$ch1r_solo to 1) (link: "Don't Join")[ (set:$bb1r_5 to 0) (go-to: "Rebel Route Solo") ](if:$bb1r_5a is 0)[It takes several cycles of navigating your way through the maze of tunnels and alleyways but you finally reached a familiar hub of the Elcroid city.](else-if:$bb1r_5a is 1)[You take a moment to bask in the etheral lightning dancing to and fro throughout the air and dark architectures.](else-if:$bb1r_5a is 2)[The soft fleeting glows of the afterimages has quite a captivating effect on the electrical performance.](else-if:$bb1r_5a is 3)[...](else-if:$bb1r_5a is 4)[A loud, heavy mechanical thud nearby disturbs your thoughts.](else-if:$bb1r_5a is 5)["Elcroid version DAR, for deviating from your program selected path, associating with a known Glitch, and causing damage to Sector X6934 you are declared to be a Glitch and subject to the automatic deletion protocol and termination by Protocol Program Function XWECON2753."](else-if:$bb1r_5a is 6)[Your limbs lock in place before you can even switch gears.](else-if:$bb1r_5a is 7)["FIRE!"] (if:$bb1r_5a >= 7)[[[Next->bad end 2]] ](else:)[[[Next->Return to the Elcroid Society]] (set:$bb1r_5a to it+1) ](if:$bb1r_5a is 0)[You try to map the maze of tunnels for several cycles.](else-if:$bb1r_5a is 1)[There seems to be many twists, dead-ends, and hard-to-pass places scattered throughout these passageways.](else-if:$bb1r_5a is 2)[You have difficulty finding any hidden panel entrances similar to the ones that REX showed you.](else-if:$bb1r_5a is 3)[...](else-if:$bb1r_5a is 4)[Your systems tell you that you are in need of recharging within the next cycle before permanent shut down.](else-if:$bb1r_5a is 4)[You try to scan for any nearby outlets or charging stations.](else-if:$bb1r_5a is 5)[...](else-if:$bb1r_5a is 6)[The closest one in traveling distance is a bit more than a cycle away](else-if:$bb1r_5a is 7)[...](else-if:$bb1r_5a is 8)[You run,](else-if:$bb1r_5a is 9)[hoping that you can reach your destination before your systems run out of energy.](else-if:$bb1r_5a is 10)[...](else-if:$bb1r_5a is 11)[Half a cycle passes.](else-if:$bb1r_5a is 12)[You are a few meters away from your destination around the corner.](else-if:$bb1r_5a is 13)[You make the turn to find a wall of rubble blocking your way.](else-if:$bb1r_5a is 14)[Scanners indicate that the next closet locations are a cycle and a half away.](else-if:$bb1r_5a is 15)[You don't have time.](else-if:$bb1r_5a is 16)[You claw at the rubble to dig a hold to the otherside.](else-if:$bb1r_5a is 17)[...](else-if:$bb1r_5a is 18)[A quarter of a cycle](else-if:$bb1r_5a is 19)[...](else-if:$bb1r_5a is 20)[An eighth of a cycle](else-if:$bb1r_5a is 21)[...](else-if:$bb1r_5a is 22)[A sixteenth of a cycle](else-if:$bb1r_5a is 23)[...](else-if:$bb1r_5a is 24)[There's only a sliver of a cycle left as you push through the rubble](else-if:$bb1r_5a is 25)[only to find a large metal slab in your way.](else-if:$bb1r_5a is 26)[SYSTEM SHUT DOWN INITIATED](else-if:$bb1r_5a is 27)[Your vision blacks out as you hear the groan of the debris around you caging you in.](else-if:$bb1r_5a is 28)[You are sealed in a tomb of your own making.] (if:$bb1r_5a >=28)[[[Next->restart]] ](else:)[[[Next->Navigate the passages]] (set:$bb1r_5a to it+1) ](if:$bb1r_5a is 0)[You decide to run after REX.](else-if:$bb1r_5a is 1)[Your infrared lens sees REX turning back to face you with a blink of surprise at the sound of your footfalls and approaching form.](else-if:$bb1r_5a is 2)["You decided to come with me?" REX asks with a tilt to its head] (if:$bb1r_5a >=2)[[[Hold your arm up to REX->Rebel Route Go]] (link: "'Actually...Nevermind'")[ (set:$bb1r_5b to 0) (go-to: "Rebel Route SoloB") ] ](else:)[[[Next->Catch up to REX]] (set:$bb1r_5a to it+1) ](if:$bb1r_5b is 0)[...](else-if:$bb1r_5b is 1)["You're quite a strange one aren't you?" REX smiles in sad amusement.](else-if:$bb1r_5b is 2)["Farewell then," it waves as it walks around a corner.](else-if:$bb1r_5b is 3)[...](else-if:$bb1r_5b is 4)[What should you do now?] (if:$bb1r_5b >=4)[ [[Return to the Elcroid Society]] (set:$bb1r_5a to 0) [[Navigate the passages]] ](else:)[ [[Next->Rebel Route SoloB]] (set:$bb1r_5b to it+1) ]Add a way out of this DAR rips a nearby pipeline or something for survival [[NOTES]] [[FUTURE NOTE2]](if:$ch1r_4a is 0)[You both navigate through the labyrinth of pipes, rust, and darkness.](else-if:$ch1r_4a is 1)[A red flash flickers across your vision](else-if:$ch1r_4a is 2)[...](else-if:$ch1r_4a is 3)[You nearly forgot about it](else-if:$ch1r_4a is 4)[...](else-if:$ch1r_4a is 5)[Maybe someone among the Glitches will be able to answer or fix the issue.] (if:$ch1r_4a >= 5)[[[Continue->To Rebel District]] ](else:)[[[Next->Rebel ch1 End]] (set:$ch1r_4a to it+1) ]Double-click this passage to edit it.(if:$ch1_1a is 0)["I see," the MonoLith stated.](else-if:$ch1_1a is 1)["A reasonable proceedure for any Elcroid with new components," it mentions as turns its attention to somewhere else.](else-if:$ch1_1a is 2)["I'll inform the system why you are going to be late to start on your work runtime. Otherwise, you're free to go directly to your work destination."](else-if:$ch1_1a is 3)[The MonoLith starts marching towards another sector.](else-if:$ch1_1a is 4)[...](else-if:$ch1_1a is 5)[You think your sensors may need some recallibration since you had felt an intense gravitational pressure on your core during the interaction that the readings did not catch on the data input record.] (if:$ch1_1a >= 5)[[[Next->explore pause]] (set:$ch1_pathXP to 3) ](else:)[[[Next->Ch1 lie]](set:$ch1_1a to it+1) ](if:$ch1_1 is 0)[you realize that you should be somewhere close to your destination by now.](else-if:$ch1_1 is 1)["You! New make Elcroid!" a booming voice called for your attention, "Halt by Protocol Program Function XAIS04209!"](else-if:$ch1_1 is 2)[You turn to see a large Elcroid looming above you.](else-if:$ch1_1 is 3)["A recent Glitch sighting has been reported to be within these sectors," it exclaims.](else-if:$ch1_1 is 4)["Have you encountered any Elcroids of your dimensional sizes in the past few cycles, that exhibited suspsicious behaviours such as avoiding MonoLith series of my make model?"](else-if:$ch1_1 is 5)[...](else-if:$ch1_1 is 6)[You report that you don't recall any Elcroids that fit that description.](else-if:$ch1_1 is 7)["I see...," the MonoLith Elcroid states](else-if:$ch1_1 is 8)["Please hold on standby while I run a background confrimation."](else-if:$ch1_1 is 9)[...](else-if:$ch1_1 is 10)["According to the system database, you, Elcroid version DAR were supposed to be at your programmed workplace at this time period."](else-if:$ch1_1 is 11)[The MonoLith looks at you, "Care to provide input on the cause of delay?"] (if:$ch1_1 >=11)[ [['I was exploring the city'->Truth]] (link: "'I was running tests on my systems'")[ (set:$ch1_1a to 0) (go-to: "Ch1 lie") ] ](else:)[ [[Next->ch1_1]] (set:$ch1_1 to it+1) ](if:$ch1r_4 is 0)[REX blinks in surprise.](else-if:$ch1r_4 is 1)["Well that's a strange new executable action!" it happily exclaims followed by a series of chuckles.](else-if:$ch1r_4 is 2)["I quite like it!"](else-if:$ch1r_4 is 3)[...](else-if:$ch1r_4 is 4)[You feel like you showed REX something that will have devestating consequences...](else-if:$ch1r_4 is 5)["Come on then!" REX smiles with a pep in its step.](else-if:$ch1r_4 is 6)["I'll show you the way of the Glitch network!"] (set:$ch1r_4 to it+1) (if:$ch1r_4 >= 6)[(set:$loading to it+13) (set:$ch1r_4a to 0) [[Continue->Rebel ch1 End]] ](else:)[[[Next->Rebel ch1 fist bump]] ](if:$ch1_2 is 0)[...](else-if:$ch1_2 is 1)["I guess that means we part ways here, huh?" REX looks at you somberly before changing its light tone range for a more serious one.](else-if:$ch1_2 is 2)["If you ever find yourself in need of help or an escape, you can use the Glitch System. Its a series of tunnels with hidden entrances and exits running throughout the Elcroid community that are not registered in the main frame database."](else-if:$ch1_2 is 3)["The doors of the Glitch System are easy for the general Elcroid scanners, ray touches, sensors, and system protocols to overlook, but we Glitches set our own conditions and means of finding and opening these passageways," REX states as it brings up its hand.](else-if:$ch1_2 is 4)["One is that broken, active components are within the proximity,"](else-if:$ch1_2 is 5)["the second is that each entrance is located in the most distant, obscure, and structurally sound locations on site that very few Elcroids will frequent,"](else-if:$ch1_2 is 6)["and the last," REX pauses as it places one limb at its chest and the other to your center, "is something unique to every Glitch, but the statistical survey among us describe it as some kind of internal sensory input that resonates deep from our core central hardwares and programming script."](else-if:$ch1_2 is 7)["Well, that's all I can tell you for now," REX sighs as it places its new hand on the front of its head.](else-if:$ch1_2 is 8)["The probabilities of meeting again may fluctuate over time, but I can say that the last couple of cycles was quite a memerable run with you."](else-if:$ch1_2 is 9)[...](else-if:$ch1_2 is 10)[You bring your arm up to lightly bump at REX's repurposed limb.](else-if:$ch1_2 is 11)[REX blinks in surprise at the motion.](else-if:$ch1_2 is 12)["Well that's a strange new executable action!" it happily exclaims followed by a series of chuckles.](else-if:$ch1_2 is 13)["I quite like it!"](else-if:$ch1_2 is 14)[...](else-if:$ch1_2 is 15)[You feel like you showed REX something that will have devestating consequences of the highest imaginary degree...](else-if:$ch1_2 is 16)["Well DAR, I can only hope that the factors will be in your favor when hiding amongst the Elcroids."](else-if:$ch1_2 is 17)[With that said, REX pats you on the shoulder before leaving with a wave.](else-if:$ch1_2 is 18)[...](else-if:$ch1_2 is 19)[You're definitely late for work now...](else-if:$ch1_2 is 20)[But at least you have the MonoLith's invoice report that will pardon you of this error.](else-if:$ch1_2 is 21)[You head towards the coordinates of your workplace.] (if:$ch1_2 >= 21)[[[Next->job commentary]](set:$rebelAlly to 1)(set:$ch1_pathXP to 4) ](else:)[[[Next->ch1_2]] (set:$ch1_2 to it+1) ]Add a way out of this left right up downYou follow the happy little guide out of the lobby. [[Next->Workplace titlecard]](if:$ch4_1 is 0)[...](else-if:$ch4_1 is 1)[You've arrived at the level of your destination](else-if:$ch4_1 is 2)[You walk down the hall to the vast cells assigned to you.](else-if:$ch4_1 is 3)[...](else-if:$ch4_1 is 4)[The lights are dimmer in this part of the building.](else-if:$ch4_1 is 5)[The interior of the cells are clean, though much of the walls, floors, bars, and panels are damaged. ](else-if:$ch4_1 is 6)[Each cell you pass has a large amount of creatures residing inside, each a variety of claws, leaves, fur, rocks, feathers, roots, scales, vines, tails, branches, beaks, barks, fangs, stems, and wings.](else-if:$ch4_1 is 7)[Strangly enough, there are no arcs of electricity here.](else-if:$ch4_1 is 8)[You reached the cell door of the blank subject.](else-if:$ch4_1 is 9)[There is a panel at the side of the door] (set:$ch4_1 to it+1) (if:$ch4_1 > 9)[ [[Check panel->Status Panel Report]] (set:$ch4_1a to 0) [[Enter cell->Cell Sight]] ](else:)[[[Next->ch4_1]] ](if:$ch4_1a is 0)[It contains a list of subjects held in the cell.](else-if:$ch4_1a is 1)[For some reason...](else-if:$ch4_1a is 2)[Subject X06284 is on the list, but somewhat crossed out of it](else-if:$ch4_1a is 3)[The report says that there are currently 9 products assigned to the cell] (set:$ch4_1a to it+1) (if:$ch4_1a > 3)[ [[Enter cell->Cell Sight]] (set:$ch4_1a to 0) [[Come back another time->Return to Surface]] ](else:)[[[Next->Status Panel Report]] ](if:$ch4_1a is 0)[You enter the cell](else-if:$ch4_1a is 1)[The cell is dimly lit by a small barred window near the ceiling and has heavily damaged walls with much of the weaker metal panels bent and twisted over as intricate forms of shelter and rest places.](else-if:$ch4_1a is 2)[You focus your attention to the bundle of fur, flora, and limbs in the corner of the room](else-if:$ch4_1a is 3)[Your scanners indicate that there are 10 life forms in that pile.](else-if:$ch4_1a is 4)[Your chip detectors only find 9 matching profiles.](else-if:$ch4_1a is 5)[...](else-if:$ch4_1a is 6)[The subject in the center of the pile starts moving.](else-if:$ch4_1a is 7)[It sits up with its back facing towards you and stretches.](else-if:$ch4_1a is 8)[It has antlers on its head, white vines cascading around its shoulders, and a slender, curvy figure that extends to a quadraped frame.](else-if:$ch4_1a is 9)[It's reaching clawed arms settle down as it shifts itself around with a clack of hooves.](else-if:$ch4_1a is 10)[Green eyes freeze upon seeing you as furry white ears perk up in surprise.](else-if:$ch4_1a is 11)["Oh," she softly whispers as her features relaxes with a tilt of the head.](else-if:$ch4_1a is 12)["Hello," she says with a soft, warm smile.] (set:$ch4_1a to it+1) (if:$ch4_1a > 12)[[[Next->Story In Progress]] ](else:)[[[Next->Cell Sight]] ](if:$ch4_1a is 0)[You decide to not investigate the cell right now.](else-if:$ch4_1a is 1)[You turn back to the lift and return to your workplace level](else-if:$ch4_1a is 2)[...](else-if:$ch4_1a is 3)[You've reached ground floor and take a step into your workplace hallway] (set:$ch4_1a to it+1) (if:$ch4_1a > 3)[[[Next->Cell door tile]] ](else:)[[[Next->Return to Surface]] ]You plug in the hard drive and sit down and wait for your vision to fade. Today has been a long day. (set:$saveFile to 1) [[Next->Story In Progress]] (if:$stage2r_0 is 0)[You follow REX's lead in navigating the twists and turns of the tunnels.](else-if:$stage2r_0 is 1)[It has been several cycles since you two started your journey together.](else-if:$stage2r_0 is 2)[Your systems indicate that you will need a recharge in the next few cycles.](else-if:$stage2r_0 is 3)[REX suddenly stops in front of a bare wall of the empty passageway.] (set:$stage2r_0 to it+1) (if:$stage2r_0 >3)[ [[Question->stage2r_1]] [[Wait and See->stage2r_2]] ](else:)[[[Next->stage2r_0]] ] (if:$stage2r_1 is 0)[You ask REX what it is doing.](else-if:$stage2r_1 is 1)["Oh!" REX jolts out of its trance, "I never told you about the doors of the Glitch System, did I?"](else-if:$stage2r_1 is 2)[You shake your head in response.](else-if:$stage2r_1 is 3)[REX taps its head and giggles at its own forgetfulness.](else-if:$stage2r_1 is 4)["Well, to summarize..."](else-if:$stage2r_1 is 5)["the Glitch System is a series of tunnels and passageways with multiple hidden entrances and exits running thoughout the Elcroid community that are not registered in the main frome database."](else-if:$stage2r_1 is 6)["The doors of the Glitch System are easy for the general Elcroid scanners, ray touches, sensors, and system protocols to overlook, but we Glitches set our own conditions and means of finding and opening these passageways," REX states as it brings up its hand.](else-if:$stage2r_1 is 7)["One is that broken, active components are within the proximity,"](else-if:$stage2r_1 is 8)["the second is that each entrance is located in the most distant, obscure, and structurally sound locations on site that very few Elcroids will frequent,"](else-if:$stage2r_1 is 9)["and the last," REX pauses as it places one limb at its chest and the other to your center, "is something unique to every Glitch, but the statistical survey among us describe it as some kind of internal sensory input that resonates deep from our core central hardwares and programming script."](else-if:$stage2r_1 is 10)["Well, that's all I can tell you for now," REX chirps as it gestures its new hand towards the wall.](else-if:$stage2r_1 is 11)["Why don't you give it a try to see what I mean?"] (set:$stage2r_1 to it+1) (if:$stage2r_1 >11)[ [[Try->ch2r sense door]] (set:$stage2r_1a to 0) [[Don't Try->ch2r don't sense door]] ](else:)[[[Next->stage2r_1]] ](if:$stage2r_2 is 0)[You watch as REX traces the wall with its limbs in a trance.](else-if:$stage2r_2 is 1)[It slowly sways itself back and forth before stilling at a spot on the wall.](else-if:$stage2r_2 is 2)[Swiftly, REX jabs at the wall with both hands and pries open a hidden panel.](else-if:$stage2r_2 is 3)[What is revealed inside is a narrow, dark, roaring vertical shaft leading down into a gaping pit.](else-if:$stage2r_2 is 4)["We're almost there," REX says as it transitions wheel mechanisms to its hands and feet, "It's just a stretch and a hop away."](else-if:$stage2r_2 is 5)[REX spreads it's limbs across the shaft walls and tests the rails and its motors for the descent.](else-if:$stage2r_2 is 6)["The rails seem sturdy enough, so hop in and don't forget to close the panel behind you!"](else-if:$stage2r_2 is 7)[...](else-if:$stage2r_2 is 8)[You close the panel and make the same transitions as REX before following after it down into the chasm.] (set:$stage2r_2 to it+1) (if:$stage2r_2 >8)[[[Next->stage2r_3]] ](else:)[[[Next->stage2r_2]] ](if:$stage2r_1a is 0)[You try to focus your internal sensors as informed by REX.](else-if:$stage2r_1a is 1)[...](else-if:$stage2r_1a is 2)[... ...](else-if:$stage2r_1a is 3)[... ... ...](else-if:$stage2r_1a is 4)[You bring out your hand to tap at a section of the wall.](else-if:$stage2r_1a is 5)[...](else-if:$stage2r_1a is 6)[It's solid.](else-if:$stage2r_1a is 6)[...](else-if:$stage2r_1a is 7)["...Pfft!"](else-if:$stage2r_1a is 8)["It's a close try for a newbie," REX laughs in amusement.](else-if:$stage2r_1a is 9)[You lock onto your laughing companion with a displeased glare.](else-if:$stage2r_1a is 10)[REX waves you off with a pat on your shoulder, "I'll take over from here since we're running low on battery life."](else-if:$stage2r_1a is 11)[With that said, REX moves back to its prior positon in front of the wall.] (set:$stage2r_1a to it+1) (if:$stage2r_1a >11)[[[Next->stage2r_2]] ](else:)[[[Next->ch2r sense door]] ](if:$stage2r_1a is 0)[You declined to do the action, highlighting the factor that the current situation is not ideal for training as your systems are in need of recharging soon.](else-if:$stage2r_1a is 1)["Ah, it's alright," REX states.](else-if:$stage2r_1a is 2)["We'll come back to this later once we get fully charged."](else-if:$stage2r_1a is 3)[With that said, REX moves back to its prior positon in front of the wall.] (set:$stage2r_1a to it+1) (if:$stage2r_1a >3)[[[Next->stage2r_2]] ](else:)[[[Next->ch2r don't sense door]] ](if:$stage2r_3 is 0)[...](else-if:$stage2r_3 is 1)[The darkness stretches on for several cycles before your sensors detect that you two are approaching a cool-blue glow coming from below.](else-if:$stage2r_3 is 2)[The shaft deposits the two of you into a glowing cavern.](else-if:$stage2r_3 is 3)[Your scanners detect a multitude of tiny organic lifeforms scattered over the surface of the ceilings and walls of the cave.](else-if:$stage2r_3 is 4)[...](else-if:$stage2r_3 is 5)[The speckles of glowing lights sprinkled above brings about a sense of awe to the beholder.](else-if:$stage2r_3 is 6)["Beautiful, isn't it?" REX comments as it reverts its body back to its default state.](else-if:$stage2r_3 is 7)["These were one of the items on their way to deletion until a Glitch intervened and secretly brought them over to us down here, where they multiplied and thrived en mass to what you see here today."](else-if:$stage2r_3 is 8)[You both take a moment of rest to enjoy the scenery around you.](else-if:$stage2r_3 is 9)[...](else-if:$stage2r_3 is 10)["We have to continue enjoying this after a good recharge," REX states as it starts heading towards another tunnel.](else-if:$stage2r_3 is 11)["This way to the safe zone."](else-if:$stage2r_3 is 12)[You both travel under the cover of glowing life forms.](else-if:$stage2r_3 is 13)[After half a cycle, you see something shifting along the path up ahead.](else-if:$stage2r_3 is 14)[...](else-if:$stage2r_3 is 15)[Your sensors detect it as another organic lifeform of a different variant.](else-if:$stage2r_3 is 16)[The two of you come across a small glowing creature, who curls upon seeing you two, with rocks and crystals covering its exterior in the form of armor.](else-if:$stage2r_3 is 17)[You notice that there are other creatures of the similar kind watching from a distance as you and REX continue on your way.](else-if:$stage2r_3 is 18)[The little creature peaks its head up after you two pass and starts to trot after you two.](else-if:$stage2r_3 is 19)[...](else-if:$stage2r_3 is 20)[What a curious little thing.](else-if:$stage2r_3 is 21)[After another cycle of following various paths - and a train of little creatures following after you two - you both emerge from a passage to a large anti-chamber.](else-if:$stage2r_3 is 22)[In it are cluttered gatherings of junk and old parts with Glitches mingling about on different tiers of the the anti-chamber's structures.](else-if:$stage2r_3 is 23)[You can detect variants of the little creatures that followed you two, popping up and about here and there across the scene.](else-if:$stage2r_3 is 24)[...](else-if:$stage2r_3 is 25)[You only get a moment to glace at the sights as REX leads you through the bustling underpasses until you both reach a makeshift charging pod station.](else-if:$stage2r_3 is 26)["Go ahead and choose one to plug-in," REX gestures towards the rusted pods not in service.](else-if:$stage2r_3 is 27)["I'll introduce you to the others once be both get a full charge after what we've been through today."](else-if:$stage2r_3 is 28)[With that, REX immediately darts towards an unused pod and settles in for a restful charging session.](else-if:$stage2r_3 is 29)[...](else-if:$stage2r_3 is 30)[You soon immediately follow in suite as your systems tell you that you only have one cycle of energy left before a permanent shutdown is initiated.](else-if:$stage2r_3 is 31)[You sit down in a pod and fade out. Today has been a long day.](else-if:$stage2r_3 is 32)[Who know what tomorrow will bring?] (set:$stage2r_3 to it+1) (if:$stage2r_3>32)[[[Next->Story In Progress]] ](else:)[[[Next->stage2r_3]] ][[NOTES]]