<div align='center'>''The Shadows Are Watching''
[[Start]]
<<link "Continue">><<script>>UI.saves()<</script>><</link>>
<<link "Delete">><<script>>UI.saves()<</script>><</link>></div><<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>>
<<if $soulcolor eq "red">><img src="shadowhearts/redheart.png" class="center">
<<elseif $soulcolor eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulcolor eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulcolor eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulcolor eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulcolor eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulcolor eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulcolor eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulcolor eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulcolor eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulcolor eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulcolor eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulcolor eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>><div class="header">
<div id="header-text" data-passage="header-text"></div>
<div id="function-menu">
<span id="menu" class="lnr lnr-menu-circle"></span>
<span id="settings" class="lnr lnr-cog"></span>
<span id="saves" class="lnr lnr-cloud-sync"></span>
<span id="restart" class="lnr lnr-redo"></span>
</div>
</div>
<div id="story">
<span id="back" class="lnr lnr-chevron-left"></span>
<div id="passages"></div>
</div>
<div class="footer">
<span id="up" class="lnr lnr-chevron-up"></span>
<span id="footer-menu" data-passage="footer-menu"></span>
<div class="mobile-menu">
<span id="mob-menu" class="lnr lnr-menu"></span>
<div id="mob-function-menu">
<span id="mob-settings" class="lnr lnr-cog"></span>
<span id="mob-saves" class="lnr lnr-download"></span>
<span id="mob-restart" class="lnr lnr-redo"></span>
</div>
<span id="mob-footer-menu" data-passage="footer-menu"></span>
</div>
</div>/* custom widgets go in here */
<<widget "are">><<switch $plural>><<case true>>are<<case false>>is<</switch>><</widget>>
<<widget "were">><<switch $plural>><<case true>>were<<case false>>was<</switch>><</widget>>
<<widget "s">><<switch $plural>><<case true>><<case false>>s<</switch>><</widget>>
<<widget "es">><<switch $plural>><<case true>><<case false>>es<</switch>><</widget>>
<<widget "re">><<switch $plural>><<case true>>re<<case false>>s<</switch>><</widget>>
<<widget "ve">><<switch $plural>><<case true>>ve<<case false>>s<</switch>><</widget>>
<<cacheaudio "bg" "shadowaud/bg.mp3">>
<<cacheaudio "everdream" "shadowaud/everdream.mp3">>
<<cacheaudio "death" "shadowaud/death.mp3">>
<<cacheaudio "lab0" "shadowaud/lab0.mp3">>
<<cacheaudio "lab1" "shadowaud/lab1.mp3">>
<<cacheaudio "lab2" "shadowaud/lab2.mp3">>
<<cacheaudio "insanity" "shadowaud/insanity.mp3">>
<<cacheaudio "requiem" "shadowaud/requiem.mp3">>
<<cacheaudio "lux" "shadowaud/lux.mp3">>
<<cacheaudio "memories" "shadowaud/memories.mp3">>
<<cacheaudio "moon" "shadowaud/moon.mp3">>
<<cacheaudio "ding" "shadowaud/ding.mp3">>
<<cacheaudio "noservice" "shadowaud/noservice.mp3">>
<<cacheaudio "heartbeat" "shadowaud/heartbeat.mp3">>
<<cacheaudio "whispers" "shadowaud/whispers.mp3">>
<<cacheaudio "village" "shadowaud/village.mp3">>
<<cacheaudio "sans-arest" "shadowva/sans-arest.mp3">>
<<cacheaudio "sans-bone" "shadowva/sans-bone.mp3">>
<<cacheaudio "sans-ez" "shadowva/sans-ez.mp3">>
<<cacheaudio "sans-firefly" "shadowva/sans-firefly.mp3">>
<<cacheaudio "sans-forget" "shadowva/sans-forget.mp3">>
<<cacheaudio "sans-heh" "shadowva/sans-heh.mp3">>
<<cacheaudio "sans-keepstill" "shadowva/sans-keepstill.mp3">>
<<cacheaudio "sans-load" "shadowva/sans-load.mp3">>
<<cacheaudio "sans-mage" "shadowva/sans-mage.mp3">>
<<cacheaudio "sans-nap" "shadowva/sans-nap.mp3">>
<<cacheaudio "sans-outshine" "shadowva/sans-outshine.mp3">>
<<cacheaudio "sans-safe" "shadowva/sans-safe.mp3">>
<<cacheaudio "sans-save" "shadowva/sans-save.mp3">>
<<cacheaudio "sans-thanks" "shadowva/sans-thanks.mp3">>
<<cacheaudio "sans-this" "shadowva/sans-this.mp3">>
<<cacheaudio "wd-calm" "shadowva/wd-calm.mp3">>
<<cacheaudio "wd-candlelight" "shadowva/wd-candlelight.mp3">>
<<cacheaudio "wd-come" "shadowva/wd-come.mp3">>
<<cacheaudio "wd-credit" "shadowva/wd-credit.mp3">>
<<cacheaudio "wd-ease" "shadowva/wd-ease.mp3">>
<<cacheaudio "wd-endanger" "shadowva/wd-endanger.mp3">>
<<cacheaudio "wd-little" "shadowva/wd-little.mp3">>
<<cacheaudio "wd-needless" "shadowva/wd-needless.mp3">>
<<cacheaudio "wd-relax" "shadowva/wd-relax.mp3">>
<<cacheaudio "wd-rest" "shadowva/wd-rest.mp3">>
<<cacheaudio "wd-risk" "shadowva/wd-risk.mp3">>
<<cacheaudio "wd-stop" "shadowva/wd-stop.mp3">>
<<cacheaudio "wd-thanks" "shadowva/wd-thanks.mp3">>
<<cacheaudio "wd-useless" "shadowva/wd-useless.mp3">>
<<cacheaudio "wd-why" "shadowva/wd-why.mp3">>
underprime[[♫]] -- <<if $profile eq 1>> [[Profile]]<</if>> -- <<if $inventorystatus eq 1>> [[Inventory]]<</if>>VA by ElderCaesar
Opening Music - //First Snow// by Antent
Starry Night - //Starry Night// by Jordan Critz
Everdream - //Everdream// by unholy
Laboratory Music - //It Feels Like I'm Alone// by pxlse. - Topic
Shadow World (No light) - //When Memories Break// by BadWabbitz named by LPS LIVIE
Shadow World (Light) - //Requiem For A Dream// by Lucas King
Village Saved - //Requiem For A Dream - Lux Aeterna, Piano Version// by Ventonima
Broken Mirror World Music - //Insanity// by Lucas King
Whole Mirror World Music - //Rises the moon - Liana FLores (music box cover)// by erinmusicbox
The Fisherman and His Wife - Grimm's Fairy Tales
The Wolf and the Seven Little Goats - Grimm's Fairy Tales
Rapunzel - Grimm's Fairy Tales
The Brave Little Tailor - Grimm's Fairy Tales
You dig your key out of your $pocket. You fumble to open the door. Your hands are stiff and achy.
Another long day as a <span id="cycle"><<cycle "$job" autoselect>>\
<<option "barista">>
<<option "freelancer">>
<<option "intern">>
<<option "tutor">>
<<option "secretary">>
<<option "retail worker">>
<</cycle>></span> and you still have a paper to write. Juggling work and uni is taking its toll on you.
Regardless, no matter how bad or long your day is, you can't afford to slack off in school. <span id="cycle"><<cycle "$scholarship" autoselect>>\
<<option "You're on a scholarship program. If your grades slip, you'll lose everything.">>
<<option "Your parents are paying for everything on the agreement that you keep a certain grade level.">>
<<option "Your future rides on you maintaing good grades, so you can get a good job to quickly pay off your student loans.">>
<</cycle>></span>
Thankfully, you are a young <span id="cycle"><<cycle "$gender" autoselect>>\
<<option "woman">>
<<option "man">>
<<option "person">>
<</cycle>></span> so you have a little more energy to handle life than, say, your parents.
Privately, though. . .
[[You dread the fact that you have a long way to go.]]
[[You try not to think about the fact that you've barely reached the halfway point.]]
[[You are immeasurably relieved that this will be your last semester.]] <img src="primeimages/warning1.png"/>
<img src="shadowimages/warning.png"/>
<<set $sans = 0>> <<set $profile = 0>> <<set $inventory = 0>>
This game will contain the below trigger warnings:
*Disturbing descriptions
*Unnerving / unsettling sounds
*Violence (for both against playable character & others)
*Death (for both playable character & others)
*Murders (for both playable character & others)
*Gore (for both playable character & others)
[[Before beginning]]
''This game uses sound effects.''
For best experience, it is advised to play with volume on a PC.
''You can change the music.''
If on desktop hover your mouse near the bottom of the screen to pull up the footer menu. Click on the ♫ icon.
If on mobile, tap the bottom of your screen to pull up the footer menu. Click on the ♫ icon.
More music is unlocked as the story progresses. Please note that if loading up an area for the first time, you will not be able to save music changes until you move to the next passage.
''You can change the font & the font size in settings.''
If on desktop move your mouse to the top left corner and click on the gear icon. (<span id="settings" class="lnr lnr-cog"></span>)
If on mobile click the menu icon at the bottom (<span id="menu" class="lnr lnr-menu-circle"></span>) then the gear icon. (<span id="settings" class="lnr lnr-cog"></span>)
''Save your game'' by clicking on the cloud icon. (<span id="saves" class="lnr lnr-cloud-sync"></span>). This game saves using your cache/cookies in the browser so if those are cleared, you will lose your save data. If you would like a more permanent save you may click on the ''SAVE TO DISK'' at the bottom left of the save screen. This will save a local copy to your desktop that you can re-upload at a later date.
[[Start the game]]<<set $pap = 0>> <<set $wd = 0>><<set $sans = 0>> <<set $truth = 0>>
The sky is heavy with gray clouds as swirls of snowflakes lazily descend.
<<masteraudio stop>> <<audio "bg" volume 0.25 loop play>> <<set $inventorystatus = 0>>
You struggle to hold back your yawn.
It's been a long day. You let out a slow sigh; your breath lingers in the cold air. The tip of your nose hurts, and your eyes feel dry from the constant frigid wind. You've bundled as best as you could, but it's impossible to escape the chill of winter.
At least you'll be home soon. You're eager to get inside and eat dinner. You can see the front door of your <span id="cycle"><<cycle "$apartment" autoselect>>\
<<option "apartment">>
<<option "house">>
<<option "duplex">>
<</cycle>></span>. You've got the key in your <span id="cycle"><<cycle "$pocket" autoselect>>\
<<option "pocket">>
<<option "purse">>
<<option "backpack">> <</cycle>></span> and you [[start to reach for it.]][[Inventory]]''What's inside your $backpack?''
You have chosen to rely on a $backpack. In addition to your phone, you may carry $inventorysize thing(s).
<<if $note1 eq 2>>
You have half a paper that discusses Project V.
[[Discard the paper.]]
<</if>><<if $vial eq 1>>
You have vial obtained from the third floor, chemistry department.
[[Discard the vial.]]
<</if>><<if $flashlight eq 1>>
You have a flashlight.
[[Discard the flashlight.]]
<</if>><<if $granola eq 1>>
You have a granola bar.
[[Discard the granola bar.]]
<</if>><<if $firstaid eq 1>>
You have a firstaid kit.
[[Discard the firstaid kit.]]
<</if>><<if $flower eq 1>>
You have a fake flower.
[[Discard the fake flower.]]
<</if>><<if $prototype eq 1>>
You have a prototype device created by Dr. Sans and Dr. Alphys.
[[Discard the prototype.]]
<</if>>
[[Return|$return]]
Sweet freedom will be yours, along with that treasured degree.
All the blood, sweat, and tears you've poured into this will have all been worth it.
You can already see that diploma--feel the weight of it in your hands--hear the politely exhausted applause of your peers at the end of the ceremony--
The weight on your shoulders will finally lift.
You'll have your degree in. . .
[[. . . language arts. You want to be a writer.]]
[[. . . political science. You want to be in politics.]]
[[. . . psychology. You want to be a therapist.]]
[[. . . criminal justice. You want to be a detective.]]
[[. . . law. You want to be a lawyer.]]
[[. . . law. You want to be a judge.]]
[[. . . partical physics. You want to be a physicist.]]
[[. . . astrophysics. You want to be an astrophysicist.]]
[[. . . computer science engineering. You want to design and build hardware.]]
[[. . . biochemistry. You want to work in the medical field.]]
[[. . . biology. You want to work in the medical field.]]
[[. . . finance. You want to be an accountant.]]
[[. . . education. You want to be a teacher.]]
[[. . . business. You want to be an entrepeneur.]]
[[. . . marketing. You want to be in the entertainment industry.]]
You're so ready to be done with schooling.
You know it'll be worth it in the end.
The moment you feel that diploma in your hands, all the stress will melt away.
You'll have your degree in. . .
[[. . . language arts. You want to be a writer.]]
[[. . . political science. You want to be in politics.]]
[[. . . psychology. You want to be a therapist.]]
[[. . . criminal justice. You want to be a detective.]]
[[. . . law. You want to be a lawyer.]]
[[. . . law. You want to be a judge.]]
[[. . . partical physics. You want to be a physicist.]]
[[. . . astrophysics. You want to be an astrophysicist.]]
[[. . . computer science engineering. You want to design and build hardware.]]
[[. . . biochemistry. You want to work in the medical field.]]
[[. . . biology. You want to work in the medical field.]]
[[. . . finance. You want to be an accountant.]]
[[. . . education. You want to be a teacher.]]
[[. . . business. You want to be an entrepeneur.]]
[[. . . marketing. You want to be in the entertainment industry.]]
Ugh.
The first half has been a struggle, and now you have to essentially do it all over again. . . but with harder classes.
It'll be worth it though! All the struggles will pay off.
You'll have your degree in. . .
[[. . . language arts. You want to be a writer.]]
[[. . . political science. You want to be in politics.]]
[[. . . psychology. You want to be a therapist.]]
[[. . . criminal justice. You want to be a detective.]]
[[. . . law. You want to be a lawyer.]]
[[. . . law. You want to be a judge.]]
[[. . . partical physics. You want to be a physicist.]]
[[. . . astrophysics. You want to be an astrophysicist.]]
[[. . . computer science engineering. You want to design and build hardware.]]
[[. . . biochemistry. You want to work in the medical field.]]
[[. . . biology. You want to work in the medical field.]]
[[. . . finance. You want to be an accountant.]]
[[. . . education. You want to be a teacher.]]
[[. . . business. You want to be an entrepeneur.]]
[[. . . marketing. You want to be in the entertainment industry.]]
Stories are wonderful creations. You love to write and read, it's how you've always coped with the world. <<set $wd +=1>>
<<set $degree = "writer">> <<set $soulcolor = "pastel pink">>
You enter your $apartment and kick off your shoes. At once you strongly smell <span id="cycle"><<cycle "$scent" autoselect>>\
<<option "roses">>
<<option "lavender">>
<<option "jasmine">>
<<option "lilac">>
<<option "ylang ylang">>
<<option "orange blossom">>
<<option "eucalyptus">>
<<option "cedar">>
<<option "sandalwood">>
<<option "pine">>
<<option "honey">>
<<option "vanilla">>
<<option "coconut">>
<<option "coffee chocolate">>
<<option "milk chocolate">>
<<option "pumpkin spice">>
<<option "gingerbread">>
<<option "cinnamon">>
<<option "cinnamon apple">>
<<option "orange">>
<<option "lemon">>
<<option "aloe vera">>
<<option "peppermint">>
<<option "seaweed">>
<<option "ocean">>
<<option "sea salt">>
<<option "crisp water">>
<<option "rain">>
<</cycle>></span>. Your sister must have turned the oil diffuser on before she left. When she notices that you're stressed, she likes to make the whole $apartment smell like your favorite scent so it's a pleasant surprise when you come home.
You stretch your arms above your head, then flick on the lights.
This $apartment is something you share with your sister. The two of you moved out together to attend the same university. This place is nearby.
<<if $apartment eq "house">>
It's actually your grandparents' old house. They passed on some years ago and the place has been sitting empty until you and your sister moved in. It was dusty, grimy, and needed a lot of quick repairs but you're happy with the final results. It's a good house. A sturdy house.
You and your sister can live comfortably here for a long time.
<<else>>
The rent isn't too bad. You'll have to move out in a few years, but it's fine for now.
<</if>>
As semi-broke college students, you and your sister don't have much in the way of decor. The $apartment is really only filled with the necessities, and any personal touches are reserved for your bedrooms.
//Dinner. . . right.//
<<if $pocket eq "pocket">>
You empty out your pockets and set your keys down by the door.
<<else>>
You take off your $pocket and hang it by the front door. You rub your tired shoulders in relief.
<</if>>
At a quick pace, you move to the kitchen. Rummaging through the fridge and cabinets, you find the contents mostly barren. The two of you were supposed to go shopping earlier in the week, but between work and school neither of you made it home before dark.
It's not her fault. Your sister was offered a job at her dream job. You don't begrudge her for the long hours, or that it ends with you needing to take an extra chore (or two) at home when things get crazy.
She always returns the favor anyway. When things get stressful for you, she'll pick up your favorite treat from <span id="cycle"><<cycle "$favplace" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tim Horton's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> and do your laundry while you relax.
Your eyes flicker between the cabinets and fridge. Thankfully, you're not low on any seasonings, so whatever you make will be. . . okay. Probably. You drum your fingers absently on the fridge door handle as you consider what to make.
[[You see cheese, pasta, and milk. . . home made mac'n'cheese here you come.]]
[[You see linguini, frozen shrimp, lemons, and butter. . . shrimp scampi here you come.]]
[[You see pork, rice, flour, and panko breadcrumbs. . . pork katsu here you come.]]
[[You see chicken, yogurt, onion, garlic, and rice. . . murgh kari here you come.]]
[[You see pork, tofu, broth, and chilies. . . mapo tofu here you come.]]
[[You see absolutely nothing. Take out here you come.]]
It's such an endlessly fascinating area.
<<set $degree = "physicist">> <<set $career = "science">> <<set $soulcolor = "purple">>
You enter your $apartment and kick off your shoes. At once you strongly smell <span id="cycle"><<cycle "$scent" autoselect>>\
<<option "roses">>
<<option "lavender">>
<<option "jasmine">>
<<option "lilac">>
<<option "ylang ylang">>
<<option "orange blossom">>
<<option "eucalyptus">>
<<option "cedar">>
<<option "sandalwood">>
<<option "pine">>
<<option "honey">>
<<option "vanilla">>
<<option "coconut">>
<<option "coffee chocolate">>
<<option "milk chocolate">>
<<option "pumpkin spice">>
<<option "gingerbread">>
<<option "cinnamon">>
<<option "cinnamon apple">>
<<option "orange">>
<<option "lemon">>
<<option "aloe vera">>
<<option "peppermint">>
<<option "seaweed">>
<<option "ocean">>
<<option "sea salt">>
<<option "crisp water">>
<<option "rain">>
<</cycle>></span>. Your sister must have turned the oil diffuser on before she left. When she notices that you're stressed, she likes to make the whole $apartment smell like your favorite scent so it's a pleasant surprise when you come home.
You stretch your arms above your head, then flick on the lights. <<set $sans +=1>> <<set $wd +=1>>
This $apartment is something you share with your sister. The two of you moved out together to attend the same university. This place is nearby.
<<if $apartment eq "house">>
It's actually your grandparents' old house. They passed on some years ago and the place has been sitting empty until you and your sister moved in. It was dusty, grimy, and needed a lot of quick repairs but you're happy with the final results. It's a good house. A sturdy house.
You and your sister can live comfortably here for a long time.
<<else>>
The rent isn't too bad. You'll have to move out in a few years, but it's fine for now.
<</if>>
As semi-broke college students, you and your sister don't have much in the way of decor. The $apartment is really only filled with the necessities, and any personal touches are reserved for your bedrooms.
//Dinner. . . right.//
<<if $pocket eq "pocket">>
You empty out your pockets and set your keys down by the door.
<<else>>
You take off your $pocket and hang it by the front door. You rub your tired shoulders in relief.
<</if>>
At a quick pace, you move to the kitchen. Rummaging through the fridge and cabinets, you find the contents mostly barren. The two of you were supposed to go shopping earlier in the week, but between work and school neither of you made it home before dark.
It's not her fault. Your sister was offered a job at her dream job. You don't begrudge her for the long hours, or that it ends with you needing to take an extra chore (or two) at home when things get crazy.
She always returns the favor anyway. When things get stressful for you, she'll pick up your favorite treat from <span id="cycle"><<cycle "$favplace" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tim Horton's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> and do your laundry while you relax.
Your eyes flicker between the cabinets and fridge. Thankfully, you're not low on any seasonings, so whatever you make will be. . . okay. Probably. You drum your fingers absently on the fridge door handle as you consider what to make.
[[You see cheese, pasta, and milk. . . home made mac'n'cheese here you come.]]
[[You see linguini, frozen shrimp, lemons, and butter. . . shrimp scampi here you come.]]
[[You see pork, rice, flour, and panko breadcrumbs. . . pork katsu here you come.]]
[[You see chicken, yogurt, onion, garlic, and rice. . . murgh kari here you come.]]
[[You see pork, tofu, broth, and chilies. . . mapo tofu here you come.]]
[[You see absolutely nothing. Take out here you come.]]
You've loved computers and math for as long as you've known about them. Your affection transformed into a single-minded goal of earning a degree--and eventually a job--in that area. <<set $soulcolor = "indigo">>
<<set $degree = "computer science engineer">> <<set $career = "science">>
You enter your $apartment and kick off your shoes. At once you strongly smell <span id="cycle"><<cycle "$scent" autoselect>>\
<<option "roses">>
<<option "lavender">>
<<option "jasmine">>
<<option "lilac">>
<<option "ylang ylang">>
<<option "orange blossom">>
<<option "eucalyptus">>
<<option "cedar">>
<<option "sandalwood">>
<<option "pine">>
<<option "honey">>
<<option "vanilla">>
<<option "coconut">>
<<option "coffee chocolate">>
<<option "milk chocolate">>
<<option "pumpkin spice">>
<<option "gingerbread">>
<<option "cinnamon">>
<<option "cinnamon apple">>
<<option "orange">>
<<option "lemon">>
<<option "aloe vera">>
<<option "peppermint">>
<<option "seaweed">>
<<option "ocean">>
<<option "sea salt">>
<<option "crisp water">>
<<option "rain">>
<</cycle>></span>. Your sister must have turned the oil diffuser on before she left. When she notices that you're stressed, she likes to make the whole $apartment smell like your favorite scent so it's a pleasant surprise when you come home.
You stretch your arms above your head, then flick on the lights.
<<set $sans +=1>><<set $wd +=1>>
This $apartment is something you share with your sister. The two of you moved out together to attend the same university. This place is nearby.
<<if $apartment eq "house">>
It's actually your grandparents' old house. They passed on some years ago and the place has been sitting empty until you and your sister moved in. It was dusty, grimy, and needed a lot of quick repairs but you're happy with the final results. It's a good house. A sturdy house.
You and your sister can live comfortably here for a long time.
<<else>>
The rent isn't too bad. You'll have to move out in a few years, but it's fine for now.
<</if>>
As semi-broke college students, you and your sister don't have much in the way of decor. The $apartment is really only filled with the necessities, and any personal touches are reserved for your bedrooms.
//Dinner. . . right.//
<<if $pocket eq "pocket">>
You empty out your pockets and set your keys down by the door.
<<else>>
You take off your $pocket and hang it by the front door. You rub your tired shoulders in relief.
<</if>>
At a quick pace, you move to the kitchen. Rummaging through the fridge and cabinets, you find the contents mostly barren. The two of you were supposed to go shopping earlier in the week, but between work and school neither of you made it home before dark.
It's not her fault. Your sister was offered a job at her dream job. You don't begrudge her for the long hours, or that it ends with you needing to take an extra chore (or two) at home when things get crazy.
She always returns the favor anyway. When things get stressful for you, she'll pick up your favorite treat from <span id="cycle"><<cycle "$favplace" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tim Horton's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> and do your laundry while you relax.
Your eyes flicker between the cabinets and fridge. Thankfully, you're not low on any seasonings, so whatever you make will be. . . okay. Probably. You drum your fingers absently on the fridge door handle as you consider what to make.
[[You see cheese, pasta, and milk. . . home made mac'n'cheese here you come.]]
[[You see linguini, frozen shrimp, lemons, and butter. . . shrimp scampi here you come.]]
[[You see pork, rice, flour, and panko breadcrumbs. . . pork katsu here you come.]]
[[You see chicken, yogurt, onion, garlic, and rice. . . murgh kari here you come.]]
[[You see pork, tofu, broth, and chilies. . . mapo tofu here you come.]]
[[You see absolutely nothing. Take out here you come.]]
Biology and chemistry make your brain happy. How could you not combine them into your dream job?
<<set $degree = "biochemist">> <<set $career = "science">> <<set $soulcolor = "lavender">>
You enter your $apartment and kick off your shoes. At once you strongly smell <span id="cycle"><<cycle "$scent" autoselect>>\
<<option "roses">>
<<option "lavender">>
<<option "jasmine">>
<<option "lilac">>
<<option "ylang ylang">>
<<option "orange blossom">>
<<option "eucalyptus">>
<<option "cedar">>
<<option "sandalwood">>
<<option "pine">>
<<option "honey">>
<<option "vanilla">>
<<option "coconut">>
<<option "coffee chocolate">>
<<option "milk chocolate">>
<<option "pumpkin spice">>
<<option "gingerbread">>
<<option "cinnamon">>
<<option "cinnamon apple">>
<<option "orange">>
<<option "lemon">>
<<option "aloe vera">>
<<option "peppermint">>
<<option "seaweed">>
<<option "ocean">>
<<option "sea salt">>
<<option "crisp water">>
<<option "rain">>
<</cycle>></span>. Your sister must have turned the oil diffuser on before she left. When she notices that you're stressed, she likes to make the whole $apartment smell like your favorite scent so it's a pleasant surprise when you come home.
You stretch your arms above your head, then flick on the lights.
<<set $sans +=1>><<set $wd +=1>>
This $apartment is something you share with your sister. The two of you moved out together to attend the same university. This place is nearby.
<<if $apartment eq "house">>
It's actually your grandparents' old house. They passed on some years ago and the place has been sitting empty until you and your sister moved in. It was dusty, grimy, and needed a lot of quick repairs but you're happy with the final results. It's a good house. A sturdy house.
You and your sister can live comfortably here for a long time.
<<else>>
The rent isn't too bad. You'll have to move out in a few years, but it's fine for now.
<</if>>
As semi-broke college students, you and your sister don't have much in the way of decor. The $apartment is really only filled with the necessities, and any personal touches are reserved for your bedrooms.
//Dinner. . . right.//
<<if $pocket eq "pocket">>
You empty out your pockets and set your keys down by the door.
<<else>>
You take off your $pocket and hang it by the front door. You rub your tired shoulders in relief.
<</if>>
At a quick pace, you move to the kitchen. Rummaging through the fridge and cabinets, you find the contents mostly barren. The two of you were supposed to go shopping earlier in the week, but between work and school neither of you made it home before dark.
It's not her fault. Your sister was offered a job at her dream job. You don't begrudge her for the long hours, or that it ends with you needing to take an extra chore (or two) at home when things get crazy.
She always returns the favor anyway. When things get stressful for you, she'll pick up your favorite treat from <span id="cycle"><<cycle "$favplace" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tim Horton's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> and do your laundry while you relax.
Your eyes flicker between the cabinets and fridge. Thankfully, you're not low on any seasonings, so whatever you make will be. . . okay. Probably. You drum your fingers absently on the fridge door handle as you consider what to make.
[[You see cheese, pasta, and milk. . . home made mac'n'cheese here you come.]]
[[You see linguini, frozen shrimp, lemons, and butter. . . shrimp scampi here you come.]]
[[You see pork, rice, flour, and panko breadcrumbs. . . pork katsu here you come.]]
[[You see chicken, yogurt, onion, garlic, and rice. . . murgh kari here you come.]]
[[You see pork, tofu, broth, and chilies. . . mapo tofu here you come.]]
[[You see absolutely nothing. Take out here you come.]]
There's so much good you think you can do.
<<set $degree = "biologist">> <<set $career = "science">> <<set $soulcolor = "dark green">>
You enter your $apartment and kick off your shoes. At once you strongly smell <span id="cycle"><<cycle "$scent" autoselect>>\
<<option "roses">>
<<option "lavender">>
<<option "jasmine">>
<<option "lilac">>
<<option "ylang ylang">>
<<option "orange blossom">>
<<option "eucalyptus">>
<<option "cedar">>
<<option "sandalwood">>
<<option "pine">>
<<option "honey">>
<<option "vanilla">>
<<option "coconut">>
<<option "coffee chocolate">>
<<option "milk chocolate">>
<<option "pumpkin spice">>
<<option "gingerbread">>
<<option "cinnamon">>
<<option "cinnamon apple">>
<<option "orange">>
<<option "lemon">>
<<option "aloe vera">>
<<option "peppermint">>
<<option "seaweed">>
<<option "ocean">>
<<option "sea salt">>
<<option "crisp water">>
<<option "rain">>
<</cycle>></span>. Your sister must have turned the oil diffuser on before she left. When she notices that you're stressed, she likes to make the whole $apartment smell like your favorite scent so it's a pleasant surprise when you come home.
You stretch your arms above your head, then flick on the lights.
<<set $sans +=1>><<set $wd +=1>>
This $apartment is something you share with your sister. The two of you moved out together to attend the same university. This place is nearby.
<<if $apartment eq "house">>
It's actually your grandparents' old house. They passed on some years ago and the place has been sitting empty until you and your sister moved in. It was dusty, grimy, and needed a lot of quick repairs but you're happy with the final results. It's a good house. A sturdy house.
You and your sister can live comfortably here for a long time.
<<else>>
The rent isn't too bad. You'll have to move out in a few years, but it's fine for now.
<</if>>
As semi-broke college students, you and your sister don't have much in the way of decor. The $apartment is really only filled with the necessities, and any personal touches are reserved for your bedrooms.
//Dinner. . . right.//
<<if $pocket eq "pocket">>
You empty out your pockets and set your keys down by the door.
<<else>>
You take off your $pocket and hang it by the front door. You rub your tired shoulders in relief.
<</if>>
At a quick pace, you move to the kitchen. Rummaging through the fridge and cabinets, you find the contents mostly barren. The two of you were supposed to go shopping earlier in the week, but between work and school neither of you made it home before dark.
It's not her fault. Your sister was offered a job at her dream job. You don't begrudge her for the long hours, or that it ends with you needing to take an extra chore (or two) at home when things get crazy.
She always returns the favor anyway. When things get stressful for you, she'll pick up your favorite treat from <span id="cycle"><<cycle "$favplace" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tim Horton's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> and do your laundry while you relax.
Your eyes flicker between the cabinets and fridge. Thankfully, you're not low on any seasonings, so whatever you make will be. . . okay. Probably. You drum your fingers absently on the fridge door handle as you consider what to make.
[[You see cheese, pasta, and milk. . . home made mac'n'cheese here you come.]]
[[You see linguini, frozen shrimp, lemons, and butter. . . shrimp scampi here you come.]]
[[You see pork, rice, flour, and panko breadcrumbs. . . pork katsu here you come.]]
[[You see chicken, yogurt, onion, garlic, and rice. . . murgh kari here you come.]]
[[You see pork, tofu, broth, and chilies. . . mapo tofu here you come.]]
[[You see absolutely nothing. Take out here you come.]]
You love teaching, and you love learning. How could you not become a teacher?
<<set $degree = "teacher">> <<set $wd +=1>> <<set $soulcolor = "bright blue">>
You enter your $apartment and kick off your shoes. At once you strongly smell <span id="cycle"><<cycle "$scent" autoselect>>\
<<option "roses">>
<<option "lavender">>
<<option "jasmine">>
<<option "lilac">>
<<option "ylang ylang">>
<<option "orange blossom">>
<<option "eucalyptus">>
<<option "cedar">>
<<option "sandalwood">>
<<option "pine">>
<<option "honey">>
<<option "vanilla">>
<<option "coconut">>
<<option "coffee chocolate">>
<<option "milk chocolate">>
<<option "pumpkin spice">>
<<option "gingerbread">>
<<option "cinnamon">>
<<option "cinnamon apple">>
<<option "orange">>
<<option "lemon">>
<<option "aloe vera">>
<<option "peppermint">>
<<option "seaweed">>
<<option "ocean">>
<<option "sea salt">>
<<option "crisp water">>
<<option "rain">>
<</cycle>></span>. Your sister must have turned the oil diffuser on before she left. When she notices that you're stressed, she likes to make the whole $apartment smell like your favorite scent so it's a pleasant surprise when you come home.
You stretch your arms above your head, then flick on the lights.
This $apartment is something you share with your sister. The two of you moved out together to attend the same university. This place is nearby.
<<if $apartment eq "house">>
It's actually your grandparents' old house. They passed on some years ago and the place has been sitting empty until you and your sister moved in. It was dusty, grimy, and needed a lot of quick repairs but you're happy with the final results. It's a good house. A sturdy house.
You and your sister can live comfortably here for a long time.
<<else>>
The rent isn't too bad. You'll have to move out in a few years, but it's fine for now.
<</if>>
As semi-broke college students, you and your sister don't have much in the way of decor. The $apartment is really only filled with the necessities, and any personal touches are reserved for your bedrooms.
//Dinner. . . right.//
<<if $pocket eq "pocket">>
You empty out your pockets and set your keys down by the door.
<<else>>
You take off your $pocket and hang it by the front door. You rub your tired shoulders in relief.
<</if>>
At a quick pace, you move to the kitchen. Rummaging through the fridge and cabinets, you find the contents mostly barren. The two of you were supposed to go shopping earlier in the week, but between work and school neither of you made it home before dark.
It's not her fault. Your sister was offered a job at her dream job. You don't begrudge her for the long hours, or that it ends with you needing to take an extra chore (or two) at home when things get crazy.
She always returns the favor anyway. When things get stressful for you, she'll pick up your favorite treat from <span id="cycle"><<cycle "$favplace" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tim Horton's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> and do your laundry while you relax.
Your eyes flicker between the cabinets and fridge. Thankfully, you're not low on any seasonings, so whatever you make will be. . . okay. Probably. You drum your fingers absently on the fridge door handle as you consider what to make.
[[You see cheese, pasta, and milk. . . home made mac'n'cheese here you come.]]
[[You see linguini, frozen shrimp, lemons, and butter. . . shrimp scampi here you come.]]
[[You see pork, rice, flour, and panko breadcrumbs. . . pork katsu here you come.]]
[[You see chicken, yogurt, onion, garlic, and rice. . . murgh kari here you come.]]
[[You see pork, tofu, broth, and chilies. . . mapo tofu here you come.]]
[[You see absolutely nothing. Take out here you come.]]
You've always got a keen sense for business. <<set $wd +=1>>
<<set $degree = "entrepeneur">> <<set $soulcolor = "magenta">>
You enter your $apartment and kick off your shoes. At once you strongly smell <span id="cycle"><<cycle "$scent" autoselect>>\
<<option "roses">>
<<option "lavender">>
<<option "jasmine">>
<<option "lilac">>
<<option "ylang ylang">>
<<option "orange blossom">>
<<option "eucalyptus">>
<<option "cedar">>
<<option "sandalwood">>
<<option "pine">>
<<option "honey">>
<<option "vanilla">>
<<option "coconut">>
<<option "coffee chocolate">>
<<option "milk chocolate">>
<<option "pumpkin spice">>
<<option "gingerbread">>
<<option "cinnamon">>
<<option "cinnamon apple">>
<<option "orange">>
<<option "lemon">>
<<option "aloe vera">>
<<option "peppermint">>
<<option "seaweed">>
<<option "ocean">>
<<option "sea salt">>
<<option "crisp water">>
<<option "rain">>
<</cycle>></span>. Your sister must have turned the oil diffuser on before she left. When she notices that you're stressed, she likes to make the whole $apartment smell like your favorite scent so it's a pleasant surprise when you come home.
You stretch your arms above your head, then flick on the lights.
This $apartment is something you share with your sister. The two of you moved out together to attend the same university. This place is nearby.
<<if $apartment eq "house">>
It's actually your grandparents' old house. They passed on some years ago and the place has been sitting empty until you and your sister moved in. It was dusty, grimy, and needed a lot of quick repairs but you're happy with the final results. It's a good house. A sturdy house.
You and your sister can live comfortably here for a long time.
<<else>>
The rent isn't too bad. You'll have to move out in a few years, but it's fine for now.
<</if>>
As semi-broke college students, you and your sister don't have much in the way of decor. The $apartment is really only filled with the necessities, and any personal touches are reserved for your bedrooms.
//Dinner. . . right.//
<<if $pocket eq "pocket">>
You empty out your pockets and set your keys down by the door.
<<else>>
You take off your $pocket and hang it by the front door. You rub your tired shoulders in relief.
<</if>>
At a quick pace, you move to the kitchen. Rummaging through the fridge and cabinets, you find the contents mostly barren. The two of you were supposed to go shopping earlier in the week, but between work and school neither of you made it home before dark.
It's not her fault. Your sister was offered a job at her dream job. You don't begrudge her for the long hours, or that it ends with you needing to take an extra chore (or two) at home when things get crazy.
She always returns the favor anyway. When things get stressful for you, she'll pick up your favorite treat from <span id="cycle"><<cycle "$favplace" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tim Horton's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> and do your laundry while you relax.
Your eyes flicker between the cabinets and fridge. Thankfully, you're not low on any seasonings, so whatever you make will be. . . okay. Probably. You drum your fingers absently on the fridge door handle as you consider what to make.
[[You see cheese, pasta, and milk. . . home made mac'n'cheese here you come.]]
[[You see linguini, frozen shrimp, lemons, and butter. . . shrimp scampi here you come.]]
[[You see pork, rice, flour, and panko breadcrumbs. . . pork katsu here you come.]]
[[You see chicken, yogurt, onion, garlic, and rice. . . murgh kari here you come.]]
[[You see pork, tofu, broth, and chilies. . . mapo tofu here you come.]]
[[You see absolutely nothing. Take out here you come.]]
It's so much fun! You keep up on every trend, and you're heavily invested in every social media platform. You actually have quite the follower count. <<set $wd +=1>>
<<set $degree = "media">> <<set $soulcolor = "rosey red">>
You enter your $apartment and kick off your shoes. At once you strongly smell <span id="cycle"><<cycle "$scent" autoselect>>\
<<option "roses">>
<<option "lavender">>
<<option "jasmine">>
<<option "lilac">>
<<option "ylang ylang">>
<<option "orange blossom">>
<<option "eucalyptus">>
<<option "cedar">>
<<option "sandalwood">>
<<option "pine">>
<<option "honey">>
<<option "vanilla">>
<<option "coconut">>
<<option "coffee chocolate">>
<<option "milk chocolate">>
<<option "pumpkin spice">>
<<option "gingerbread">>
<<option "cinnamon">>
<<option "cinnamon apple">>
<<option "orange">>
<<option "lemon">>
<<option "aloe vera">>
<<option "peppermint">>
<<option "seaweed">>
<<option "ocean">>
<<option "sea salt">>
<<option "crisp water">>
<<option "rain">>
<</cycle>></span>. Your sister must have turned the oil diffuser on before she left. When she notices that you're stressed, she likes to make the whole $apartment smell like your favorite scent so it's a pleasant surprise when you come home.
You stretch your arms above your head, then flick on the lights.
This $apartment is something you share with your sister. The two of you moved out together to attend the same university. This place is nearby.
<<if $apartment eq "house">>
It's actually your grandparents' old house. They passed on some years ago and the place has been sitting empty until you and your sister moved in. It was dusty, grimy, and needed a lot of quick repairs but you're happy with the final results. It's a good house. A sturdy house.
You and your sister can live comfortably here for a long time.
<<else>>
The rent isn't too bad. You'll have to move out in a few years, but it's fine for now.
<</if>>
As semi-broke college students, you and your sister don't have much in the way of decor. The $apartment is really only filled with the necessities, and any personal touches are reserved for your bedrooms.
//Dinner. . . right.//
<<if $pocket eq "pocket">>
You empty out your pockets and set your keys down by the door.
<<else>>
You take off your $pocket and hang it by the front door. You rub your tired shoulders in relief.
<</if>>
At a quick pace, you move to the kitchen. Rummaging through the fridge and cabinets, you find the contents mostly barren. The two of you were supposed to go shopping earlier in the week, but between work and school neither of you made it home before dark.
It's not her fault. Your sister was offered a job at her dream job. You don't begrudge her for the long hours, or that it ends with you needing to take an extra chore (or two) at home when things get crazy.
She always returns the favor anyway. When things get stressful for you, she'll pick up your favorite treat from <span id="cycle"><<cycle "$favplace" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tee Jaye's">>
<<option "Tim Horton's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> and do your laundry while you relax.
Your eyes flicker between the cabinets and fridge. Thankfully, you're not low on any seasonings, so whatever you make will be. . . okay. Probably. You drum your fingers absently on the fridge door handle as you consider what to make.
[[You see cheese, pasta, and milk. . . home made mac'n'cheese here you come.]]
[[You see linguini, frozen shrimp, lemons, and butter. . . shrimp scampi here you come.]]
[[You see pork, rice, flour, and panko breadcrumbs. . . pork katsu here you come.]]
[[You see chicken, yogurt, onion, garlic, and rice. . . murgh kari here you come.]]
[[You see pork, tofu, broth, and chilies. . . mapo tofu here you come.]]
[[You see absolutely nothing. Take out here you come.]]
You've loved astronomy and math for as long as you've known about them. Your affection transformed into a single-minded goal of earning a degree--and eventually a job--in that area. <<set $soulcolor = "mint green">>
<<set $degree = "astrophysicist">> <<set $career = "science">>
You enter your $apartment and kick off your shoes. At once you strongly smell <span id="cycle"><<cycle "$scent" autoselect>>\
<<option "roses">>
<<option "lavender">>
<<option "jasmine">>
<<option "lilac">>
<<option "ylang ylang">>
<<option "orange blossom">>
<<option "eucalyptus">>
<<option "cedar">>
<<option "sandalwood">>
<<option "pine">>
<<option "honey">>
<<option "vanilla">>
<<option "coconut">>
<<option "coffee chocolate">>
<<option "milk chocolate">>
<<option "pumpkin spice">>
<<option "gingerbread">>
<<option "cinnamon">>
<<option "cinnamon apple">>
<<option "orange">>
<<option "lemon">>
<<option "aloe vera">>
<<option "peppermint">>
<<option "seaweed">>
<<option "ocean">>
<<option "sea salt">>
<<option "crisp water">>
<<option "rain">>
<</cycle>></span>. Your sister must have turned the oil diffuser on before she left. When she notices that you're stressed, she likes to make the whole $apartment smell like your favorite scent so it's a pleasant surprise when you come home.
You stretch your arms above your head, then flick on the lights.
<<set $sans +=1>><<set $wd +=1>>
This $apartment is something you share with your sister. The two of you moved out together to attend the same university. This place is nearby.
<<if $apartment eq "house">>
It's actually your grandparents' old house. They passed on some years ago and the place has been sitting empty until you and your sister moved in. It was dusty, grimy, and needed a lot of quick repairs but you're happy with the final results. It's a good house. A sturdy house.
You and your sister can live comfortably here for a long time.
<<else>>
The rent isn't too bad. You'll have to move out in a few years, but it's fine for now.
<</if>>
As semi-broke college students, you and your sister don't have much in the way of decor. The $apartment is really only filled with the necessities, and any personal touches are reserved for your bedrooms.
//Dinner. . . right.//
<<if $pocket eq "pocket">>
You empty out your pockets and set your keys down by the door.
<<else>>
You take off your $pocket and hang it by the front door. You rub your tired shoulders in relief.
<</if>>
At a quick pace, you move to the kitchen. Rummaging through the fridge and cabinets, you find the contents mostly barren. The two of you were supposed to go shopping earlier in the week, but between work and school neither of you made it home before dark.
It's not her fault. Your sister was offered a job at her dream job. You don't begrudge her for the long hours, or that it ends with you needing to take an extra chore (or two) at home when things get crazy.
She always returns the favor anyway. When things get stressful for you, she'll pick up your favorite treat from <span id="cycle"><<cycle "$favplace" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tim Horton's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> and do your laundry while you relax.
Your eyes flicker between the cabinets and fridge. Thankfully, you're not low on any seasonings, so whatever you make will be. . . okay. Probably. You drum your fingers absently on the fridge door handle as you consider what to make.
[[You see cheese, pasta, and milk. . . home made mac'n'cheese here you come.]]
[[You see linguini, frozen shrimp, lemons, and butter. . . shrimp scampi here you come.]]
[[You see pork, rice, flour, and panko breadcrumbs. . . pork katsu here you come.]]
[[You see chicken, yogurt, onion, garlic, and rice. . . murgh kari here you come.]]
[[You see pork, tofu, broth, and chilies. . . mapo tofu here you come.]]
[[You see absolutely nothing. Take out here you come.]]
Everything is <span id="cycle"><<cycle "$allergies" autoselect>>\
<<option "completely authentic. You have no allergies, nor diet restrictions.">>
<<option "vegan. You are a vegan for health reasons.">>
<<option "vegan. You are a vegan for personal reasons.">>
<<option "gluten free. You are celiac.">>
<<option "gluten free. You are gluten-intolerant.">>
<<option "dairy free. You are allergic to dairy.">>
<<option "dairy free. You are lactose intolerant.">>
<<option "meat free. You are a vegetarian for health reasons.">>
<<option "meat free. You are a vegetarian for personal reasons.">>
<<option "nut free. You are allergic.">>
<<option "entirely plant-based. You have a lot of allergies.">>
<<option "entirely plant-based. You chose this for personal reasons.">>
<</cycle>></span>
<<set $dinner = "mac'n'cheese">>
By the time you finish making dinner, you're absolutely starved.
You take a glance at the clock on your phone. It's an hour before midnight.
Your sister has worked long hours, but even this is stretching it. She's only an intern, so they don't typically keep her past eight. It's strange that <span id="cycle"><<cycle "$Sister" autoselect>>\
<<option "Ella">>
<<option "Sophia">>
<<option "Soffie">>
<<option "Hazel">>
<<option "Olivia">>
<<option "Mia">>
<<option "Huan">>
<<option "Feng">>
<<option "Hana">>
<<option "Aki">>
<<option "Eun-Woo">>
<<option "Ye-Jun">>
<<option "Inessa">>
<<option "Ekaterina">>
<<option "Benita">>
<<option "Camila">>
<<option "Francesca">>
<<option "Giulia">>
<</cycle>></span> isn't home yet.
You go to send her a <<linkappend message. <q> message.</q> t8n>>
<<timed 3.0s t8n>>
<<next>><div class="box-you"> hey</div>
<<next>><div class="box-you"> how late are you staying?</div>
<<next>>You wait a few minutes.
<<next>>No response. That's unusual for your sister when she's on her medication. She always keeps her phone with her, even if it gets her in trouble if caught.
<<next>> You wait a little more before you send more messenges.
<<next>><div class="box-you"> dinner is done, I'll put your portion in the fridge.</div>
<<next>><div class="box-you"> call me if you need me to come pick you up, don't try to leave alone if you're too tired to stay alert.</div>
<<next>> [[Your frown deepens.]]<</timed>>\
\<</linkappend>>
Everything is <span id="cycle"><<cycle "$allergies" autoselect>>\
<<option "completely authentic. You have no allergies, nor diet restrictions.">>
<<option "vegan. You are a vegan for health reasons.">>
<<option "vegan. You are a vegan for personal reasons.">>
<<option "gluten free. You are celiac.">>
<<option "gluten free. You are gluten-intolerant.">>
<<option "dairy free. You are allergic to dairy.">>
<<option "dairy free. You are lactose intolerant.">>
<<option "meat free. You are a vegetarian for health reasons.">>
<<option "meat free. You are a vegetarian for personal reasons.">>
<<option "nut free. You are allergic.">>
<<option "entirely plant-based. You have a lot of allergies.">>
<<option "entirely plant-based. You chose this for personal reasons.">>
<</cycle>></span>
<<set $dinner = "pork katsu">>
By the time you finish making dinner, you're absolutely starved.
You take a glance at the clock on your phone. It's an hour before midnight.
Your sister has worked long hours, but even this is stretching it. She's only an intern, so they don't typically keep her past eight. It's strange that <span id="cycle"><<cycle "$Sister" autoselect>>\
<<option "Ella">>
<<option "Sophia">>
<<option "Soffie">>
<<option "Hazel">>
<<option "Olivia">>
<<option "Mia">>
<<option "Huan">>
<<option "Feng">>
<<option "Hana">>
<<option "Aki">>
<<option "Eun-Woo">>
<<option "Ye-Jun">>
<<option "Inessa">>
<<option "Ekaterina">>
<<option "Benita">>
<<option "Camila">>
<<option "Francesca">>
<<option "Giulia">>
<</cycle>></span> isn't home yet.
You go to send her a <<linkappend message. <q> message.</q> t8n>>
<<timed 3.0s t8n>>
<<next>><div class="box-you"> hey</div>
<<next>><div class="box-you"> how late are you staying?</div>
<<next>>You wait a few minutes.
<<next>>No response. That's unusual for your sister when she's on her medication. She always keeps her phone with her, even if it gets her in trouble if caught.
<<next>> You wait a little more before you send more messenges.
<<next>><div class="box-you"> dinner is done, I'll put your portion in the fridge.</div>
<<next>><div class="box-you"> call me if you need me to come pick you up, don't try to leave alone if you're too tired to stay alert.</div>
<<next>> [[Your frown deepens.]]<</timed>>\
\<</linkappend>>
Everything is <span id="cycle"><<cycle "$allergies" autoselect>>\
<<option "completely authentic. You have no allergies, nor diet restrictions.">>
<<option "vegan. You are a vegan for health reasons.">>
<<option "vegan. You are a vegan for personal reasons.">>
<<option "gluten free. You are celiac.">>
<<option "gluten free. You are gluten-intolerant.">>
<<option "dairy free. You are allergic to dairy.">>
<<option "dairy free. You are lactose intolerant.">>
<<option "meat free. You are a vegetarian for health reasons.">>
<<option "meat free. You are a vegetarian for personal reasons.">>
<<option "nut free. You are allergic.">>
<<option "entirely plant-based. You have a lot of allergies.">>
<<option "entirely plant-based. You chose this for personal reasons.">>
<</cycle>></span>
<<set $dinner = "murgh kari">>
By the time you finish making dinner, you're absolutely starved.
You take a glance at the clock on your phone. It's an hour before midnight.
Your sister has worked long hours, but even this is stretching it. She's only an intern, so they don't typically keep her past eight. It's strange that <span id="cycle"><<cycle "$Sister" autoselect>>\
<<option "Ella">>
<<option "Sophia">>
<<option "Soffie">>
<<option "Hazel">>
<<option "Olivia">>
<<option "Mia">>
<<option "Huan">>
<<option "Feng">>
<<option "Hana">>
<<option "Aki">>
<<option "Eun-Woo">>
<<option "Ye-Jun">>
<<option "Inessa">>
<<option "Ekaterina">>
<<option "Benita">>
<<option "Camila">>
<<option "Francesca">>
<<option "Giulia">>
<</cycle>></span> isn't home yet.
You go to send her a <<linkappend message. <q> message.</q> t8n>>
<<timed 3.0s t8n>>
<<next>><div class="box-you"> hey</div>
<<next>><div class="box-you"> how late are you staying?</div>
<<next>>You wait a few minutes.
<<next>>No response. That's unusual for your sister when she's on her medication. She always keeps her phone with her, even if it gets her in trouble if caught.
<<next>> You wait a little more before you send more messenges.
<<next>><div class="box-you"> dinner is done, I'll put your portion in the fridge.</div>
<<next>><div class="box-you"> call me if you need me to come pick you up, don't try to leave alone if you're too tired to stay alert.</div>
<<next>> [[Your frown deepens.]]<</timed>>\
\<</linkappend>>
Everything is <span id="cycle"><<cycle "$allergies" autoselect>>\
<<option "completely authentic. You have no allergies, nor diet restrictions.">>
<<option "vegan. You are a vegan for health reasons.">>
<<option "vegan. You are a vegan for personal reasons.">>
<<option "gluten free. You are celiac.">>
<<option "gluten free. You are gluten-intolerant.">>
<<option "dairy free. You are allergic to dairy.">>
<<option "dairy free. You are lactose intolerant.">>
<<option "meat free. You are a vegetarian for health reasons.">>
<<option "meat free. You are a vegetarian for personal reasons.">>
<<option "nut free. You are allergic.">>
<<option "entirely plant-based. You have a lot of allergies.">>
<<option "entirely plant-based. You chose this for personal reasons.">>
<</cycle>></span>
<<set $dinner = "mapo tofu">>
By the time you finish making dinner, you're absolutely starved.
You take a glance at the clock on your phone. It's an hour before midnight.
Your sister has worked long hours, but even this is stretching it. She's only an intern, so they don't typically keep her past eight. It's strange that <span id="cycle"><<cycle "$Sister" autoselect>>\
<<option "Ella">>
<<option "Sophia">>
<<option "Soffie">>
<<option "Hazel">>
<<option "Olivia">>
<<option "Mia">>
<<option "Huan">>
<<option "Feng">>
<<option "Hana">>
<<option "Aki">>
<<option "Eun-Woo">>
<<option "Ye-Jun">>
<<option "Inessa">>
<<option "Ekaterina">>
<<option "Benita">>
<<option "Camila">>
<<option "Francesca">>
<<option "Giulia">>
<</cycle>></span> isn't home yet.
You go to send her a <<linkappend message. <q> message.</q> t8n>>
<<timed 3.0s t8n>>
<<next>><div class="box-you"> hey</div>
<<next>><div class="box-you"> how late are you staying?</div>
<<next>>You wait a few minutes.
<<next>>No response. That's unusual for your sister when she's on her medication. She always keeps her phone with her, even if it gets her in trouble if caught.
<<next>> You wait a little more before you send more messenges.
<<next>><div class="box-you"> dinner is done, I'll put your portion in the fridge.</div>
<<next>><div class="box-you"> call me if you need me to come pick you up, don't try to leave alone if you're too tired to stay alert.</div>
<<next>> [[Your frown deepens.]]<</timed>>\
\<</linkappend>>
Everything is <span id="cycle"><<cycle "$allergies" autoselect>>\
<<option "completely authentic. You have no allergies, nor diet restrictions.">>
<<option "vegan. You are a vegan for health reasons.">>
<<option "vegan. You are a vegan for personal reasons.">>
<<option "gluten free. You are celiac.">>
<<option "gluten free. You are gluten-intolerant.">>
<<option "dairy free. You are allergic to dairy.">>
<<option "dairy free. You are lactose intolerant.">>
<<option "meat free. You are a vegetarian for health reasons.">>
<<option "meat free. You are a vegetarian for personal reasons.">>
<<option "nut free. You are allergic.">>
<<option "entirely plant-based. You have a lot of allergies.">>
<<option "entirely plant-based. You chose this for personal reasons.">>
<</cycle>></span>
<<set $dinner = "shrimp scampi">>
By the time you finish making dinner, you're absolutely starved.
You take a glance at the clock on your phone. It's an hour before midnight.
Your sister has worked long hours, but even this is stretching it. She's only an intern, so they don't typically keep her past eight. It's strange that <span id="cycle"><<cycle "$Sister" autoselect>>\
<<option "Ella">>
<<option "Sophia">>
<<option "Soffie">>
<<option "Hazel">>
<<option "Olivia">>
<<option "Mia">>
<<option "Huan">>
<<option "Feng">>
<<option "Hana">>
<<option "Aki">>
<<option "Eun-Woo">>
<<option "Ye-Jun">>
<<option "Inessa">>
<<option "Ekaterina">>
<<option "Benita">>
<<option "Camila">>
<<option "Francesca">>
<<option "Giulia">>
<</cycle>></span> isn't home yet.
You go to send her a <<linkappend message. <q> message.</q> t8n>>
<<timed 3.0s t8n>>
<<next>><div class="box-you"> hey</div>
<<next>><div class="box-you"> how late are you staying?</div>
<<next>>You wait a few minutes.
<<next>>No response. That's unusual for your sister when she's on her medication. She always keeps her phone with her, even if it gets her in trouble if caught.
<<next>> You wait a little more before you send more messenges.
<<next>><div class="box-you"> dinner is done, I'll put your portion in the fridge.</div>
<<next>><div class="box-you"> call me if you need me to come pick you up, don't try to leave alone if you're too tired to stay alert.</div>
<<next>> [[Your frown deepens.]]<</timed>>\
\<</linkappend>>
Everything is <span id="cycle"><<cycle "$allergies" autoselect>>\
<<option "completely authentic. You have no allergies, nor diet restrictions.">>
<<option "vegan. You are a vegan for health reasons.">>
<<option "vegan. You are a vegan for personal reasons.">>
<<option "gluten free. You are celiac.">>
<<option "gluten free. You are gluten-intolerant.">>
<<option "dairy free. You are allergic to dairy.">>
<<option "dairy free. You are lactose intolerant.">>
<<option "meat free. You are a vegetarian for health reasons.">>
<<option "meat free. You are a vegetarian for personal reasons.">>
<<option "nut free. You are allergic.">>
<<option "entirely plant-based. You have a lot of allergies.">>
<<option "entirely plant-based. You chose this for personal reasons.">>
<</cycle>></span>
<<set $dinner = "takeout">>
By the time the food arrives, you're absolutely starved.
You take a glance at the clock on your phone. It's an hour before midnight.
Your sister has worked long hours, but even this is stretching it. She's only an intern, so they don't typically keep her past eight. It's strange that <span id="cycle"><<cycle "$Sister" autoselect>>\
<<option "Ella">>
<<option "Sophia">>
<<option "Soffie">>
<<option "Hazel">>
<<option "Olivia">>
<<option "Mia">>
<<option "Huan">>
<<option "Feng">>
<<option "Hana">>
<<option "Aki">>
<<option "Eun-Woo">>
<<option "Ye-Jun">>
<<option "Inessa">>
<<option "Ekaterina">>
<<option "Benita">>
<<option "Camila">>
<<option "Francesca">>
<<option "Giulia">>
<</cycle>></span> isn't home yet.
You go to send her a <<linkappend message. <q> message.</q> t8n>>
<<timed 3.0s t8n>>
<<next>><div class="box-you"> hey</div>
<<next>><div class="box-you"> how late are you staying?</div>
<<next>>You wait a few minutes.
<<next>>No response. That's unusual for your sister when she's on her medication. She always keeps her phone with her, even if it gets her in trouble if caught.
<<next>> You wait a little more before you send more messenges.
<<next>><div class="box-you"> dinner is done, I'll put your portion in the fridge.</div>
<<next>><div class="box-you"> call me if you need me to come pick you up, don't try to leave alone if you're too tired to stay alert.</div>
<<next>> [[Your frown deepens.]]<</timed>>\
\<</linkappend>>
You feel a strange sense of foreboding.
<<set $inventorycapacity = 0>>
//Unease.//
. . . @@.mirror; You really hate this.@@
$Sister is an adult. You're not her babysitter. She said they might be doing something important tonight; she very well could be absorbed in work.
Rationally, one late night is not enough to warrant a panic attack. @@.mirror; No matter how uncomfortable you feel about it.@@
<<if $gender eq "woman">> <<set $sister = "sister">><<elseif$gender eq "man">> <<set $sister = "brother">><<elseif $gender eq "person">><<set $sister = "sibling">><</if>>
As the younger $sister, you have to remind yourself that. $Sister has been joined to your hip since her birth. You've always looked out for one another, although her impulsive decision making tends to lead to situations where //you// have to take care of //her// more often than not, even though you are younger.
She's at one of the most secure laboratories in the world, surrounded by genius scientists and monster body guards.
She is arguably much safer than you are at home.
. . . @@.mirror; Why do you feel so sick?@@
You put away her portion of the food and eat your own. With a full stomach, and a long day behind you, you're more than ready to collapse into bed.
You drag yourself to your bedroom, and change into pajamas. <span id="cycle"><<cycle "$makeup" autoselect>>\
<<option "You wear makeup, so you wash your face off first. Once done, you go to bed.">>
<<option "You do not wear make up, and you do not use a skin care routine, so you head straight for bed.">>
<<option "You do not wear make up, but you do follow a skin care routine. Once done, you go to bed.">>
<</cycle>></span>
Before you can collapse on the bed, you notice an old book on your pillow.
Your tired mind takes several seconds to realize what it is.
It's an old storybook--a collection of classic, dark tales. It was given to you by your late grandparents when you were small. You vaguely remember $Sister asking to borrow it a few weeks ago. She must have left it on your pillow before she left for work this morning, and after you left.
You move to pick it up, your hands grip the leather binding. You notice she left a few booksmarts inside. <<set $bookmark = 0>>
<<set $bookmark1 = 0>><<set $bookmark2 = 0>><<set $bookmark3 = 0>><<set $bookmark4 = 0>><<set $bookmark5 = 0>>
[[Go to the first bookmark.]]
[[Go to the second bookmark.]]
[[Go to the third bookmark.]]
[[Go to the fourth bookmark.]]
[[Go to the fifth bookmark.]]
[[Set the book aside and go to sleep. It doesn't matter.]]
Your alarm gets you up in the morning. You open your <span id="cycle"><<cycle "$eyecolor" autoselect>>\
<<option "green">>
<<option "blue">>
<<option "brown">>
<<option "hazel">>
<<option "gray">>
<<option "black">>
<<option "white">>
<<option "purple">>
<<option "pink">>
<<option "red">>
<<option "blue and green">>
<<option "pink and red">>
<<option "black and white">>
<<option "brown and blue">>
<<option "gold and silver">>
<</cycle>></span> eyes and tiredly stare up at the ceiling. You raise a hand to rub at your face.
With a yawn, you roll over and grab your phone. You check for any notifications.
. . . ?
$Sister didn't respond to you last night.
In fact, the messages sit as //unseen.//
//Did her phone die?//
Your brow furrows. You check to see if you have any missed calls--she might have borrowed her coworker's phone to reach out to you.
Nothing.
//Okay. . .//
You get out of bed and go down the hall. You knock on her bedroom door. "$Sister? You up?"
No response.
"$Sister. . . ?"
You try to respect her privacy by staying out of her room when she's not home, but. . . one quick glance to see if she's there should be okay. You can make her breakfast to apologize later. You open the door and poke your head inside.
She's not in her bed.
You shut the bedroom door and hurry to the front room.
Her shoes aren't by the entrance.
[[You whip out your phone and call her.]]You are somewhere you are not supposed to be. <<masteraudio stop>> <<audio "ashes" volume 0.25 loop play>>
All around you is a sea of color that encompasses your entire being. It constantly shifts and brightens to a variety of colors. With each transition you can feel it tugging at you. It yearns to pluck you apart like a kitten playing with yarn.
This place has left you shattered and asundered. The only thing that is keeping you together is the power of yourself.
//Concentrate.//
You must remember every bit of you.
The longer you remain in this state of uncertainty, the stronger the influence this place will have on you.
//Focus.//
You can do this.
Start from the top.
From head to toe. . .
Your hair is <span id="cycle"><<cycle "$hairlength" autoselect>>\
<<option "long">>
<<option "very long">>
<<option "short">>
<<option "very short">>
<<option "shoulder-length">>
<</cycle>></span> <span id="cycle">, <<cycle "$haircolor" autoselect>>\
<<option "jet black">>
<<option "black">>
<<option "expresso">>
<<option "cinnamon">>
<<option "chocolate brown">>
<<option "brown">>
<<option "auburn">>
<<option "ruby red">>
<<option "burgundy">>
<<option "strawberry blonde">>
<<option "golden blonde">>
<<option "ashy blonde">>
<<option "butterscotch">>
<<option "white">>
<<option "silver">>
<<option "gray">>
<<option "pink">>
<<option "purple">>
<<option "blue">>
<<option "green">>
<</cycle>></span> <span id="cycle">, and <<cycle "$hairtype" autoselect>>\
<<option "tightly curled">>
<<option "loosely curled">>
<<option "coily">>
<<option "bouncy">>
<<option "fine">>
<<option "straight">>
<<option "thick">>
<<option "thin">>
<<option "wavy">>
<</cycle>></span>, you wear it <<cycle "$hairstyle" autoselect>>\
<<option "loose">>
<<option "messy">>
<<option "wildly trimmed with layers">>
<<option "pulled up into a high ponytail">>
<<option "pulled back into a low ponytail">>
<<option "pulled up into a high ponytail using a ribbon">>
<<option "pulled back into a low ponytail using a ribbon">>
<<option "braided">>
<<option "in a bun">>
<<option "in a messy bun">>
<<option "pulled to the side">>
<<option "in dreadlocks">>
<<option "in cornrows">>
<<option "pulled to the side with a ribbon tied into it">>
<<option "pushed back with a headband">>
<</cycle>>.
Your eyes are <span id="cycle"><<cycle "$eyecolor" autoselect>>\
<<option "green">>
<<option "blue">>
<<option "brown">>
<<option "hazel">>
<<option "gray">>
<<option "black">>
<<option "white">>
<<option "purple">>
<<option "pink">>
<<option "red">>
<<option "blue and green">>
<<option "pink and red">>
<<option "black and white">>
<<option "brown and blue">>
<<option "gold and silver">>
<<option "otherwordly">>
<</cycle>></span>, and you <span id="cycle"><<cycle "$glasses" autoselect>>\
<<option "wear glasses">>
<<option "do not wear glasses">>
<</cycle>></span>. You <span id="cycle"><<cycle "$facial" autoselect>>\
<<option "do not have facial hair">>
<<option "have a beard">>
<<option "have a moustache">>
<<option "have a beard and moustache">>
<</cycle>></span>. Your lips are <span id="cycle"><<cycle "$lipstatus" autoselect>>\
<<option "painted">>
<<option "bare">>
<<option "two-toned">>
<</cycle>></span>.
Your skin color is <span id="cycle"><<cycle "$skincolor" autoselect>>\
<<option "ivory">>
<<option "porcelain">>
<<option "rosy">>
<<option "honey">>
<<option "umber">>
<<option "almond">>
<<option "bronze">>
<<option "chocolate">>
<<option "vitilgo">>
<<option "dotted">>
<<option "sensitive">>
<<option "ashy">>
<<option "heavily scarred">>
<<option "heavily burned">>
<</cycle>></span> and you <span id="cycle"><<cycle "$beauty" autoselect>>\
<<option "have umblemished skin">>
<<option "have a beauty mark under your right eye">>
<<option "have a beauty mark under your left eye">>
<<option "have some freckles">>
<<option "have a lot of freckles">>
<<option "have a scar down your left eye">>
<<option "have a scar down your right eye">>
<<option "have a scar over your lips">>
<<option "have a scar across your nose">>
<<option "have a burn on the side of your face">>
<<option "have a a burn over your eyes">>
<<option "are covered in scars">>
<<option "are covered in burns">>
<</cycle>></span>.
You are a <span id="cycle"><<cycle "$gender" autoselect>>\
<<option "woman">>
<<option "man">>
<<option "person">>
<</cycle>></span>.
[[Yes, this is you.]]
-Tori & Undyne signing in
-Papyrus security guard
-Sans scientist
-Alphys scientist
-WD scientist
-River person WD's right hand
-Catty receptionist
-Bratty scientist
-Violet, Poppy, Blue, (bunny) scientists
-Burgerpants janitor
-WD kidnaps napstablook to experiment on becoming like a ghost to survive the between.
-WD can only be seen through reflections
-WD is polite / cold
-Selectively honest
WD, RP, and Gerson
-WD tries to make really old references that young players won't get.
-WD VOICES
"Ah. There you are." / "Hello." --> First meeting with MC
"Come here." --> MC finding them again after separation.
"Behind you." --> Finding MC.
Death sequences / end game.
"Just. . . let. . . go." --> Death
"Your SOUL is mine." --> Death
"Where are you?" --> Running / hiding sequence.
"Come out now. I'm not going to hurt you. . . " / "Come out now, I only want to talk. . . " / "Come out now. --> Running / hiding sequence.
"
-The food hasn't tasted the same since Grillby went missing.
Death count in backrooms (in order found)
-Toriel + Human Scientist
-Violet, Poppy, Blue (bunny scientists) + Human Scientists
-Papyrus + Many Human Scientists (soul trigger)
-Undyne + The Rest of the Human Scientists
-Bratty & Catty
-Alphys
-Sans
Found alive:
-Burgerpants
-River Person (with damsel in distress)
-WD (kind of?)
- ''what are the main events in lvl 0''
- meeting skin stealer (near end)
- find toriel & the corpses of the other humans at the exit to lvl 1
- ''what are the main events for lvl 1''
- guessing this will be the first mandatory death to introduce resets?
- first reset acts as kind of a beacon for WD - he senses the SOUL - and when player comes back he's now their attached ghost-buddy
- there's a lot of water in lvl 1 so maybe player can only see him through mirrors / reflections? can also only hear him that way or when they have died?
- how much should he play ignorant / explain?
- "I know OF the between but I neeeever thought it was real~ this is a total surprise to me as it is to you~~~~"
or
- " :( sadly this was something we were looking into because sooo many people have gone missing. as a good person i felt obligated to try and save those poooor people. I know some things about this place, but of course this is my first time ever here!"
or
- "i know a lot about this place. :) trust me. follow my guidance and I'll be sure to get you out of here!" //Does try to get MC to a lower level. Gaster doesn't want MC to die too soon because when he gets their soul he becomes corporeal and may get hurt, so best to go as far as possible!// Helps MC in the beginning & tries to gain player trust - then leads player to death several times in later levels?
-finds the bunnies?
-corruption explained when player obtains corruption
''lvl 2''
- apparently a death zone 'cause of the temp spikes. Could be a good spot to introduce Fault & their team. They could "abandon" MC right when the temp starts to spike which leads to MC's death.
-could have some pretty graphic deaths. Death by steams / overheat? those bodies look naaaasty.
-Pap would be the only one not visibly affected 'cause it doesn't get hot enough to turn bones to ash. but the humans behind him? nasty. nasty naty.
''lvl 3''
-seems kinda samey to lvls 0&1. not sure if there's something specific ya wanna do with it? Otherwise maybe MC gets really lukcy and finds the exit ASAP?
''lvl 4''
-I love how soothing this lvl is. reflection time & maybe meeting another "fate" group. The rain sound pleases me.
''lvl 5''
-haunted hotel haunted hotel haunted hotel
-this is a spot where the player can find notes about the key dude right?
-UNDYNE AND THE REST OF THE HUMAN SCINETISTS ARE SERVED UP IN HOTEL KITCHEN ??? or too gorey?
''lvl 6''
-tough lvl. maybe mc finds a key in lvl 5 that lets them skip this lvl?
ALT --> ''lvl run''
-MC rescues a member of the "fate" team group (probs should be a R/O) by grabbing them and carrying them over their shoulder.
''lvl 7''
''cat''
-cat talks to mc every time mc dies. tells death counter
-maybe once mc has died often enough, cat will give hints about reseting abilities.
''corruption meter''
-5 is fully corrupted
- almond water takes you down 2
-Is player misremembers something,
-If player chooses selfish choice
If in love with Comic his death gives corruption as well.
Your sister hasn't responded to your texts last night.
She hasn't come home.
You cannot get a hold of her.
None of those things are good, but they can also all be explained away. You remind yourself to not jump to anything rash.
She can hyperfixate. It doesn't happen often while on her meds, but it //does// happen. <span id="cycle"><<cycle "$illness" autoselect>>\
<<option "She has ADHD.">>
<<option "She, like you, has ADHD. You both remind each other to stay up on your medications.">>
<<option "She has ADHD, and you have anxiety. You both remind each other to stay up on your medications.">>
<<option "She has ADHD, and you have epilsepsy. You both remind each other to stay up on your medications.">>
<<option "She has ADHD, and you have OCD. You both remind each other to stay up on your medications.">>
<<option "She has ADHD, and you have PTSD. You both remind each other to stay up on your medications.">>
<<option "She has ADHD, and you have CPTSD. You both remind each other to stay up on your medications.">>
<<option "She has ADHD, and you have bipolar. You both remind each other to stay up on your medications.">>
<<option "She has ADHD, and you have hypertension. You both remind each other to stay up on your medications.">><</cycle>></span>
She could have set her phone down somewhere in the lab--their cell service can be spotty in the lower levels from what you have been told--and got caught up in the work. She might not even realize what time it is.
You take a deep breath and let it out slowly.
You'll swing by the lab. <span id="cycle"><<cycle "$visit" autoselect>>\
<<option "You don't visit often, but it should be fine if you bring doughnuts or something.">>
<<option "You visit often, they'll let you in with no problem. Especially if you bring food.">>
<</cycle>></span>
You move quickly to get ready. You brush your <span id="cycle"><<cycle "$hairlength" autoselect>>\
<<option "long">>
<<option "very long">>
<<option "short">>
<<option "very short">>
<<option "shoulder-length">>
<</cycle>></span> <span id="cycle">, <<cycle "$haircolor" autoselect>>\
<<option "jet black">>
<<option "black">>
<<option "expresso">>
<<option "cinnamon">>
<<option "chocolate brown">>
<<option "brown">>
<<option "auburn">>
<<option "ruby red">>
<<option "burgundy">>
<<option "strawberry blonde">>
<<option "golden blonde">>
<<option "ashy blonde">>
<<option "butterscotch">>
<<option "white">>
<<option "silver">>
<<option "gray">>
<<option "pink">>
<<option "purple">>
<<option "blue">>
<<option "green">>
<<option "rainbow dyed">>
<<option "gradient dyed">>
<<option "black to red">>
<<option "red to purple">>
<<option "purple to pink">>
<</cycle>></span> <span id="cycle">, <<cycle "$hairtype" autoselect>>\
<<option "tightly curled">>
<<option "loosely curled">>
<<option "coily">>
<<option "bouncy">>
<<option "fine">>
<<option "straight">>
<<option "thick">>
<<option "thin">>
<<option "wavy">>
<</cycle>></span> hair. You wear it <<cycle "$hairstyle" autoselect>>\
<<option "loose">>
<<option "messy">>
<<option "wildly trimmed with layers">>
<<option "pulled up into a high ponytail">>
<<option "pulled back into a low ponytail">>
<<option "pulled up into a high ponytail using a ribbon">>
<<option "pulled back into a low ponytail using a ribbon">>
<<option "braided">>
<<option "in a bun">>
<<option "in a messy bun">>
<<option "pulled to the side">>
<<option "in dreadlocks">>
<<option "in cornrows">>
<<option "pulled to the side with a ribbon tied into it">>
<<option "pushed back with a headband">><</cycle>>.
You pull on a <span id="cycle"><<cycle "$sweater" autoselect>>\
<<option "sweater">>
<<option "dress">>
<<option "sweater dress">>
<<option "hoodie">>
<<option "hoodie with cat ears">>
<<option "t-shirt">>
<<option "long sleeved shirt">>
<</cycle>></span> over top your <span id="cycle"><<cycle "$legs" autoselect>>\
<<option "bare legs">>
<<option "leggings">>
<<option "jeans">>
<<option "ripped jeans">>
<<option "skirt">>
<<option "mini skirt">>
<<option "skort">>
<<option "mini skort">>
<<option "shorts">>
<<option "booty shorts">>
<<option "capris">>
<<option "pants">>
<<option "sweatpants">>
<<option "yoga pants">>
<</cycle>></span>, then slip on some <span id="cycle"><<cycle "$shoes" autoselect>>\
<<option "flats">>
<<option "sneakers">>
<<option "sandals">>
<<option "espadrilles">>
<<option "uggs">>
<<option "boots">>
<<option "ankle boots">>
<<option "knee-high boots">>
<<option "work boots">>
<<option "kitten heels">>
<<option "stilettos">>
<<option "mary janes">>
<<option "slippers">>
<</cycle>></span>.
<<if $makeup eq "You wear makeup, so you wash your face off first. Once done, you go to bed.">>
You do your make up. <span id="cycle"><<cycle "$makeupwear" autoselect>>\
<<option "You go for a dewy style.">>
<<option "You go for a nude style.">>
<<option "You go for a matte style.">>
<<option "You go for an airbrush style.">>
<<option "You go for an editorial style.">>
<<option "You go for a 'no-makeup' style.">>
<<option "You go for a monochromatic style.">>
<<option "You go for a pastel style.">>
<<option "You go for an alternative style.">>
<<option "You go for an old Hollywood style.">>
<</cycle>></span>
<</if>>
[[You do a quick check of yourself in the mirror.]]
Your reflection stares back at you. You try to ignore the plain worry in your face, or how your <span id="cycle"><<cycle "$skincolor" autoselect>>\
<<option "ivory">>
<<option "porcelain">>
<<option "rosy">>
<<option "honey">>
<<option "umber">>
<<option "almond">>
<<option "bronze">>
<<option "chocolate">>
<<option "vitilgo">>
<<option "dotted">>
<<option "sensitive">>
<<option "ashy">>
<<option "heavily scarred">>
<<option "heavily burned">>
<</cycle>></span> skin looks paler than usual.
That's okay. Your complexion will fix itself as soon as you find your sister.
And maybe yell at her for making you worry.
You run your hands down your $sweater to fix where it has bunched up.
Your $sweater is <span id="cycle"><<cycle "$sweatercolor" autoselect>>\
<<option "cream">>
<<option "ivory">>
<<option "coffee">>
<<option "caramel">>
<<option "tawny">>
<<option "white">>
<<option "black">>
<<option "gray">>
<<option "green">>
<<option "dark green">>
<<option "mint green">>
<<option "blue">>
<<option "dark blue">>
<<option "sky blue">>
<<option "purple">>
<<option "dark purple">>
<<option "lavender">>
<<option "red">>
<<option "dark red">>
<<option "rosy red">>
<<option "pink">>
<<option "dark pink">>
<<option "blushing pink">>
<<option "orange">>
<<option "dark orange">>
<<option "ginger orange">>
<<option "yellow">>
<<option "sunglow yellow">>
<<option "daisy yellow">>
<<option "rainbow">>
<<option "pastel gradient">>
<</cycle>></span> colored.<<if $sweater eq "sweater" or $sweater eq "hoodie" or $sweater eq "hoodie with cat ears">> Underneath your $sweater you are wearing a <span id="cycle"><<cycle "$legscolor" autoselect>>\
<<option "cammie">>
<<option "crop-top">>
<<option "compression shirt">>
<<option "t-shirt">>
<</cycle>></span>.<</if>><<if $legs eq "bare legs">> Although you do have to wonder if maybe going //bare legs// in winter is the smartest choice. Oh well. <<else>> Your $legs are <span id="cycle"><<cycle "$legscolor" autoselect>>\
<<option "cream">>
<<option "ivory">>
<<option "coffee">>
<<option "caramel">>
<<option "tawny">>
<<option "white">>
<<option "black">>
<<option "gray">>
<<option "green">>
<<option "dark green">>
<<option "mint green">>
<<option "blue">>
<<option "dark blue">>
<<option "sky blue">>
<<option "purple">>
<<option "dark purple">>
<<option "lavender">>
<<option "red">>
<<option "dark red">>
<<option "rosy red">>
<<option "pink">>
<<option "dark pink">>
<<option "blushing pink">>
<<option "orange">>
<<option "dark orange">>
<<option "ginger orange">>
<<option "yellow">>
<<option "sunglow yellow">>
<<option "daisy yellow">>
<<option "rainbow">>
<<option "pastel gradient">>
<</cycle>></span>. <</if>> Your $shoes are <span id="cycle"><<cycle "$shoescolor" autoselect>>\
<<option "cream">>
<<option "ivory">>
<<option "coffee">>
<<option "caramel">>
<<option "tawny">>
<<option "white">>
<<option "black">>
<<option "gray">>
<<option "green">>
<<option "dark green">>
<<option "mint green">>
<<option "blue">>
<<option "dark blue">>
<<option "sky blue">>
<<option "purple">>
<<option "dark purple">>
<<option "lavender">>
<<option "red">>
<<option "dark red">>
<<option "rosy red">>
<<option "pink">>
<<option "dark pink">>
<<option "blushing pink">>
<<option "orange">>
<<option "dark orange">>
<<option "ginger orange">>
<<option "yellow">>
<<option "sunglow yellow">>
<<option "daisy yellow">>
<<option "rainbow">>
<<option "pastel gradient">>
<</cycle>></span> colored.
<<if $visit eq "You visit often, they'll let you in with no problem. Especially if you bring food.">> <<set $sans +=1>><</if>>
<span id="cycle"><<cycle "$tattoo" autoselect>>\
<<option "You have no other markings on your skin.">>
<<option "You have a fox tattoo.">>
<<option "You have a cat tattoo.">>
<<option "You have a dog tattoo.">>
<<option "You have a snake tattoo.">>
<<option "You have a lion tattoo.">>
<<option "You have a rabbit tattoo.">>
<<option "You have a rose tattoo.">>
<<option "You have a lotus tattoo.">>
<<option "You have a butterfly tattoo.">>
<<option "You have a moth tattoo.">>
<<option "You have a skull tattoo.">>
<<option "You have a moon tattoo.">>
<<option "You have a sun tattoo.">>
<<option "You have a heart tattoo.">>
<<option "You have a broken heart tattoo.">>
<<option "You have a cheshire cat tattoo.">>
<<option "Your right arm is covered in tattoos.">>
<<option "Your left arm is covered in tattoos.">>
<<option "Your right arm is covered in tattoos.">>
<<option "Your arms are covered in tattoos.">>
<<option "You have a hidden tattoo on your lower back.">>
<<option "You have a hidden tattoo on your upper back.">>
<<option "You have a hidden tattoo.">>
<</cycle>></span>
You give a tight nod.
[[You grab a small bag and leave.]]
[[You grab your purse and leave.]]
[[You take nothing, you're happy to keep using your pockets.]]<<set $inventorysize = 3>>
You like this bag. It's a <span id="cycle"><<cycle "$backpack" autoselect>>\
<<option "messenger bag">>
<<option "mini backpack">>
<<option "sling backpack">>
<</cycle>></span>. It's not very big, but it holds the essentials plus a little more. You hoist it over your shoulder, grab your keys, and leave. It's snowing again, the winter air is frigid.
<<if $visit eq "You don't visit often, but it should be fine if you bring doughnuts or something.">>
Since you don't normally visit the lab, you make sure to grab a box of dougnuts on the way down.
<<else>>
You make sure to pick up food from <span id="cycle"><<cycle "$labvisitfood" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tim Horton's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> before you head over.
<</if>>
[[It takes you an hour to get there, and still no response from your sister.]]
You like your purse. It's a <span id="cycle"><<cycle "$backpack" autoselect>>\
<<option "clutch">>
<<option "baguette">>
<<option "frame">>
<<option "satchel">>
<<option "saddlebag">>
<<option "messenger">>
<<option "tote">>
<</cycle>></span>. You grab your keys, and leave. It's snowing again, the winter air is frigid.
<<if $visit eq "You don't visit often, but it should be fine if you bring doughnuts or something.">>
Since you don't normally visit the lab, you make sure to grab a box of dougnuts on the way down.
<<else>>
You make sure to pick up food from <span id="cycle"><<cycle "$labvisitfood" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tim Horton's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> before you head over.
<</if>>
[[It takes you an hour to get there, and still no response from your sister.]]<<set $inventorysize = 0>> <<set $backpack = "whole of nothing">>
You grab your keys, and leave. It's snowing again, the winter air is frigid.
<<if $visit eq "You don't visit often, but it should be fine if you bring doughnuts or something.">>
Since you don't normally visit the lab, you make sure to grab a box of dougnuts on the way down.
<<else>>
You make sure to pick up food from <span id="cycle"><<cycle "$labvisitfood" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tim Horton's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> before you head over.
<</if>>
[[It takes you an hour to get there, and still no response from your sister.]]<span class="fade">//You've unlocked your character profile, and the Everdream song to use as background music.//</span> <<set $inventorystatus = 1>>
The laboratory is named //Carpe Diem//.
<<set $profile = 1>>
It is ran by the world-renowned Dr. Wingding Gaster, a genius engineer and physicist with over a dozen Ph.D.s. Scientists from all across the world would sell their kidney for a chance to work with the famous monster. He's pioneered many inventions, and his lab is known as the lead innovator when it comes to engineering and technology. It's even jointly worked with governments to build rockets into space. Before you met him in person. . .
<<if $career eq "science">>
<span id="cycle"><<cycle "$wdstatus" autoselect>>\
<<option "He was an idol to both you and your sister.">>
<<option "He's is absolute legend in his field, you had nothing but respect for him.">>
<<option "You were almost jealous that your sister got to study under him.">>
<</cycle>></span>
<<else>>
He was an idol to your science-focused sister.
<</if>>
But then you got to meet him.
<<if $visit eq "You don't visit often, but it should be fine if you bring doughnuts or something.">>
Only once or twice, but it was nice. He was very polite, albeit hard to communicate with.
<<else>>
<span id="cycle"><<cycle "$wdstatus2" autoselect>>\
<<option "He cemented himself as a permanent idol, and you have a small case of hero worship for him.">>
<<option "He's nice enough. You're happy for your sister.">>
<<option "He's. . . beyond words.">>
<<option "He's. . . beyond words. You really. . . //really// came to like him. Like-like him. Stupidly like him. Massively, one-sidedly crushing hard on him.">>
<</cycle>></span>
<</if>><<if $backpack eq "satchel">> <<set $inventorysize = 3>> <<elseif $backpack eq "saddlebag">> <<set $inventorysize = 3>> <<elseif $backpack eq "messenger">> <<set $inventorysize = 3>> <<elseif $backpack eq "tote">> <<set $inventorysize = 2>> <<elseif $backpack eq "clutch">> <<set $inventorysize = 1>> <<elseif $backpack eq "baguette">> <<set $inventorysize = 1>> <<elseif $backpack eq "frame">> <<set $inventorysize = 1>> <</if>><<if $labvisitfood eq "Grillby's">> <<set $sans +=1>> <</if>>
The building itself rests atop a massive hill that overlooks the ocean. It doesn't look very tall or impressive on the outside--two stories, all white--but inside it's magnificant. You've been told the basement is twenty floors deep. Not that you've ever had a chance to see for yourself.
Security is no joke at the lab. Massive walls line the entire perimeter and are topped with electric barbed wire. Cameras are positioned everywhere, and there's even a monster security team that are authorized to use magic attacks on intruders.
Thankfully, direct family are allowed into the lobby and some parts of the first floor. The day your sister got her clearance, she requested authorization for you to be able to visit. After passing a careful background check, you were given a shiny laminated guest badge.
When you arrive at the lab, you dig out your badge.
It has your picture in the top right corner of it. You see your $hairlength $haircolor $hairtype hair, and your $eyecolor eyes staring back at you. Your $skincolor skin looks washed out out in the photo. Directly beneath the picture, it has your name.
In big bold letters it reads your first name: <<textbox "$Name" "">>, followed by your last name: <<textbox "$LName" "">>
You have to swipe it to open at the gates placed at the bottom of the hill.
<<if $visit eq "You don't visit often, but it should be fine if you bring doughnuts or something.">>
You're surprised you don't see a security guard or something at the entrance.
Maybe they went on break?
<<else>>
It's very strange to not see Papyrus at the security booth. You linger at it, feeling strangely guilty to not say hi to him before you enter.
Maybe he's on a break?
. . . No. Papyrus doesn't take breaks on the job. He'll even stay late to ensure his brother doesn't work too much overtime.
If Papyrus isn't at the booth, he was likely called inside, or is doing some other errand.
Right?
After a moment of hesitation, you reach into the security booth and write on one of his notepads. You leave a brief message for him that you are at the lab, you've brought $labvisitfood, and hope to see him on the way out.
<span id="cycle"><<cycle "$papstatus" autoselect>>\
<<option "He's a very nice monster, and you know he takes his job seriously. You feel bad for entering without checking in with him.">>
<<option "He's a diligent monster, and you don't want to get in him in trouble by entering without permission, but. . .">>
<<option "You have a massive crush on Papyrus, and really wish you had a chance to see him before you had to enter.">>
<</cycle>></span>
<</if>>
Heading up to the lab, you use your badge to unlock the front door.
[[You enter the laboratory of Dr. Wingding Gaster.]]<<if $papstatus eq "You have a massive crush on Papyrus, and really wish you had a chance to see him before you had to enter.">> <<set $pap +=1>> <<set $sans = 0>><<set $wd = 0>><</if>><<if $wdstatus2 eq "He's. . . beyond words. You really. . . //really// came to like him. Like-like him. Stupidly like him. Massively, one-sidedly crushing hard on him.">> <<set $sans = 0>> <<set $pap = 0>> <<set $wd +=1>> <</if>>
Pristine white floors shine under flourescent lights. Everything is clinical and clean.
<<masteraudio stop>><<audio "lab0" volume 0.25 loop play>>
The lobby is minimal. Tall fixed windows cover the front, left, and right walls. They reach up to the ceiling of the first floor. There's a receptionist desk directly to your left with a handful of potted plants around it. The far back wall is completely white with one elevator at the very center of it.
You adjust your grip on the food you brought and glance to the front desk.
<<if $visit eq "You don't visit often, but it should be fine if you bring doughnuts or something.">>
The desk is empty.
Uh. . . is that normal?
It's been a long time since you've visited. You try to remember who normally sits there, but you can't recall.
First the security guard, and now the receptionst. . . did everyone go home?
<<else>>
The desk is empty.
It's normally manned by a sassy cat-like monster named Catty. Whenever you visit, she'd always grin wickedly and demand first pick of the food. She'd happily chat with you while you waited for your sister to come up and meet with you. <<set $catty = 1>>
Sometimes it could take $Sister a long time. You've arguably talked with Catty the most out of all of $Sister's coworkers.
"Catty?" you call out.
There is no response.
Catty rarely leaves her desk.
First Papyrus. . . and now Catty? Did everyone go home?
<</if>>
You check your phone and see nothing new from $Sister.
[[You try to call her again.]]
The receptionist's computer is still on. It hasn't gone to sleep, so you don't need to log in.
<<set $lab = 0>>
Huh. Kind of a security risk, but it's in your favor right now so you're okay with that.
They had a lot of browsers open. You check their history.
Last opened at 11:58 PM.
//Wow, late night,// you think. //Why does a secretary need to stay so late?//
Hmm.
You notice something.
There's a badge beside the monitor, as well as a phone.
That's alarming. You can't leave the facility without a badge. The front door and security gate are a two-way check.
The receptionist has to be in the facility then.
<span id="cycle"><<cycle "$Anxious" autoselect>>\
<<option "You chew on your bottom lip.">>
<<option "You absently rub your hands together.">>
<<option "You absently play with your hair.">>
<<option "You chew on your nails.">>
<<option "You rub your forehead.">>
<<option "You take a deep breath and hold it for several seconds.">>
<</cycle>></span>
You open up the lab messenger on the receptionist's computer. You check everyone's status. All of her recent contacts show as away since. . . since 12:00 AM.
//What the <span id="cycle"><<cycle "$curse" autoselect>>\
<<option "fuck">>
<<option "shit">>
<<option "flip-flap">>
<<option "biscuits and cookies">>
<<option "asshat">>
<<option "fudge">>
<<option "ding-dang">>
<<option "dong-a-long">>
<<option "dickens">>
<<option "stars">>
<<option "hell">>
<<option "heckerinos">>
<</cycle>></span>?//
You notice your sister's name. You hesitantly try to call her through the messenger.
. . .
[[Your sister doesn't pick up.]]
Her computer is still on. It hasn't gone to sleep, so you don't need to log in. You remember she told you she changed the settings for it, because she was tired of having to type out her "stupidly long" password every time she got back from a restroom break.
<<set $lab = 1>>
She has a lot of web browsers open. You check her history.
Last opened at 11:58 PM.
//Wow, late night,// you think.
But Catty's best friend and roommate, [[Bratty]], is one of the scientists on Dr. Gaster's team. Catty makes it a point to not leave without Bratty.
<<set $bratty = 1>>
There's nothing else of note on Catty's computer, but you do notice something. . . alarming.
Catty's phone and her badge are beside the monitor.
Catty does //not// leave her phone anywhere. She'll take it with her to the bathroom. She only sets it down when she is actively using the computer.
And her badge? She can't leave the facility without her badge--literally! The front door and security gate are a two-way check.
She has to be in the facility then.
<span id="cycle"><<cycle "$Anxious" autoselect>>\
<<option "You chew on your bottom lip.">>
<<option "You absently rub your hands together.">>
<<option "You absently play with your hair.">>
<<option "You chew on your nails.">>
<<option "You rub your forehead.">>
<<option "You take a deep breath and hold it for several seconds.">>
<</cycle>></span>
You open up the lab messenger on Catty's computer. You check everyone's status. All of her recent contacts show as away since. . . since 12:00 AM.
//What the <span id="cycle"><<cycle "$curse" autoselect>>\
<<option "fuck">>
<<option "shit">>
<<option "flip-flap">>
<<option "biscuits and cookies">>
<<option "asshat">>
<<option "fudge">>
<<option "ding-dang">>
<<option "dong-a-long">>
<<option "dickens">>
<<option "stars">>
<<option "hell">>
<<option "heckerinos">>
<<option "quandale dingle">>
<</cycle>></span>?//
You notice your sister's name. You hesitantly try to call her through the messenger.
. . . @@.mirror; $Sister, please pick up.@@
[[She doesn't pick up.]]
It feels too early to call the police when there could be a very good explanation for all of this. And. . . well, it hasn't even been twenty-four hours. From the true-crime podcasts you've heard your sister listen to, you recall that you legally can't report anyone missing until it's been twenty-four hours, unless they're a minor.
You eye Catty's badge.
. . . @@.mirror; How far are you willing to go?@@
[[You take Catty's badge.]]
[[No. This is a bad situation. You call the police.]]
Pitch-black dark.
You pull out your phone to use as a flashlight. You flip the light switches, but nothing happens.
. . . @@.mirror; You have a bad feeling about this area.@@
You linger in the elevator, nervous to wander in the darkness. You choose not to get off the elevator. If someone is there, surely a light would be on, right?
You move down to the sixth floor and it is the same.
Seven. . . same.
Eight. . . same.
Nine. . . same.
Catty's badge can only take you to ten. Ten is where your sister works, so when the elevator doors open up to darkness, you step off anyway.
Apprehension makes your steps stilted. Your nerves are frayed.
You've been on this floor plenty of times (albeit, technically you weren't //supposed// to be on this floor). You know the layout.
Your sister works near the back. She studies chemical engineering. She sits next to Bratty, so when Catty comes down to visit Bratty she'll let you tag along to visit your sister. Your $shoes make no noise as you walk across the white carpet over to her desk.
It's empty.
All of the desks are empty.
Your anxiety continues to grow; the roots squeeze your stomach.
You shake the mouse of her computer. The monitor flares to life.
It asks for a password.
Lucky for you, $Sister uses the same password for everything. You unlock her computer with ease. The first thing you check is the browser history.
It looks like the only time she opened a browser at work was from last week to place a pizza delivery.
You open up the work messenger.
Her most recent chat was with a coworker named Sans Seriff.
You know Sans.
<<if $sans eq 3>>
<span id="cycle"><<cycle "$sansstatus" autoselect>>\
<<option "He's a punny skeleton.">>
<<option "He's a cute skeleton. . . you have a small crush on him.">>
<<option "You are stupidly, one-sidedly in love with him.">>
<</cycle>></span>
<<else>>
<span id="cycle"><<cycle "$sansstatus" autoselect>>\
<<option "He's a punny skeleton.">>
<<option "He's a cute skeleton. . . you have a small crush on him.">>
<</cycle>></span>
<</if>>
[[You open up the chat.]]
For a moment, the computer freezes and your heart leaps into your throat.
<<if $sansstatus eq "You are stupidly, one-sidedly in love with him.">>
[[Your heart thumps in your chest as you read the messages between your sister and Sans.]]
<<else>>
<div class="box-messenger1"> Is Dr. G with you?</div>
<div class="box-messenger2"> yes</div>
<div class="box-messenger1"> Will he be with you much longer?</div>
<div class="box-messenger2"> probably not, why?</div>
<div class="box-messenger1"> We got notification from Project V.</div>
<div class="box-messenger2"> ok i will let him kno</div>
<div class="box-messenger1"> Thanks, Sans!</div>
<div class="box-messenger2"> yw</div>
There is a fifteen minute time difference until the next message.
<div class="box-messenger2"> wd wants everyone on 10 </div>
<div class="box-messenger1"> Everyone??</div>
<div class="box-messenger2"> yep </div>
<div class="box-messenger1"> Okay, I'll let Bratty know. We'll be down shortly.</div>
<div class="box-messenger2"> k </div>
This last message was sent about ten minutes before you had dinner.
. . .
//Floor ten, huh. . . ?//
Catty's badge won't go that far. You'll have to find another badge.
No, no. Don't go snooping around, $Name. You're here to find your sister, not dig into top secret projects that will probably get you jailed for peeking.
You're curious, not stupid.
//Well.//
Not //outrageously// stupid. You have to admit that if everyone is perfectly okay and you've made a big stink about nothing and those shadows are just figments of your overactive and terrified mind, you will never, ever, be allowed back here and you might end up costing your sister her job.
. . .
<<set $sans = 0>>
Ehh. . .
[[You search for another card. Hopefully Bratty left hers behind since everyone went together?]]<</if>>
You rummage through the desks.
This floor is really only for Bratty's team--that includes your sister, and two others that were recently hired--so it doesn't take you long to search.
To your relief, Bratty did leave her badge behind. Not the smartest for security reasons, but very lucky for you. You grab her badge and use it to get to the bottom floor.
When you step off the elevator, you are surprised to find the elevator empties out into a skywalk. Your $shoes clink on the metal floor. You grip the metal railing as you stare at a massive. . . device? Thing?
The skywalk overlooks a factory floor with a massive glass dome with dozens of wires.
<<if $career eq "science">>
It looks overly complicated. The scientist in you is bursting with curiosity at what it does.
<<else>>
It looks like it belongs in a mad scientist movie, or something.
<</if>>
"Hello?" you call out. "$Sister?"
<<if $sans eq 5>>
A pause.
"Sans--er--Dr. Seriff?"
<</if>>
Silence.
You let out a slow breath.
You make your way across the catwalk. At the very far back end of the room is Dr. Wingding Gaster's office. You open the door.
It's a wide office. The walls are lined with awards, certificates, and degrees. His desk has stacks of paperwork written in code you cannot read.
//There has to be something here. . . something to tell me where they are.//
People don't disappear--they don't vanish into thin air!
This isn't some Creepypasta or horror story.
$Anxious
You (guiltily) start to rummage through Dr. Gaster's desk. He writes almost everything in strange code that you understand. In one of his drawers you find a a dozen cans of Almond Water.
There's a note attached to them. It's the first thing you've seen written in plain english, and not that odd code.
''KEEP ON HAND AT ALL TIMES.''
//What?//
You pick up one of the cans and examine it further.
It doesn't look like anything special. You've never heard of almond water, and the brand is unfamiliar to you. You pull out your phone to do a quick search, but there's no signal this far down.
<<if $allergies eq "nut free. You are allergic.">>
Too bad you're allergic to nuts. You put the almond water back.
<<elseif $backpack eq "clutch">>
Too bad you can't fit anything inside your small purse. You put the almond water back.
<<elseif $backpack eq "baguette">>
Too bad you can't fit anything inside your small purse. You put the almond water back.
<<elseif $backpack eq "frame">>
Too bad you can't fit anything inside your small purse. You put the almond water back.
<<elseif $inventory eq 1>>
Too bad you don't have anything to carry it in. You put the almond water back.
<<else>>
You decide to put a couple bottles in your $backpack.
<<set $almondwater = 2>>
You can always give them back after you've found everyone. Something tells you this is important to have.
<</if>>
Shutting the drawer, you open the next one. Inside you see more paperwork, and stacked on top is a phone and a pair of bulky black headphones. They look too small for an adult to use. You wonder who they actually belong to.
You take out the phone and examine it.
It's a magic-powered phone, it immediately lights up as soon as you pick it up. It requires a password to unlock.
Hmm.
<<if $backpack eq "clutch">>
Too bad you can't fit anything inside your small purse. You put the phone back.
<<elseif $backpack eq "baguette">>
Too bad you can't fit anything inside your small purse. You put the phone back.
<<elseif $backpack eq "frame">>
Too bad you can't fit anything inside your small purse. You put the phone back.
<<elseif $inventory eq 1>>
Too bad you can't fit anything inside your small purse. You put the phone back.
<<else>>
<span id="cycle"><<cycle "$takeblookphone" autoselect>>\
<<option "You take the phone.">>
<<option "You put the phone back.">>
<</cycle>></span>
<</if>>
You go through more of the drawers.
And find absolutely nothing else of interest. It's filled to the brim with paperwork that you can't read.
None of this makes any sense.
. . .
That's it.
It's time to get the police involved. You'll make another sweep through the floors and if you can't find anyone, you'll call for the police.
It hasn't been twenty four hours, but something is wrong. Something has happened to them, you're absolutely certain of it.
These are brilliant scientists. They wouldn't //disappear// without a trace.
[[Determined, you step out of Dr. Gaster's office.]]<div class="box-messenger1"> Is Dr. G with you?</div>
<div class="box-messenger2"> yes</div>
<div class="box-messenger1"> Will he be with you much longer?</div>
<div class="box-messenger2"> probably not, why?</div>
<div class="box-messenger1"> We got notification from Project BR.</div>
<div class="box-messenger2"> ok i will let him kno</div>
<div class="box-messenger1"> Thanks, Sans!</div>
<div class="box-messenger2"> yw</div>
<div class="box-messenger1"> Once we're done with this project, think we'll get to have another office party?</div>
<div class="box-messenger2"> probably</div>
<div class="box-messenger1"> The kind where super awesome and amazing family members can tag along?</div>
<div class="box-messenger2"> decent chance, wd likes to show off</div>
<div class="box-messenger2"> why?</div>
<div class="box-messenger1"> No real reason. Just thinking about my talented and beautiful sister who is so totally single and would probably have a LOT of fun at such a party.</div>
<div class="box-messenger2"> lol</div>
<div class="box-messenger2"> why would you bring $Name up?</div>
<div class="box-messenger1"> I'm so glad you remember her name!</div>
<div class="box-messenger2"> why wouldn't i? she always brings my favorites.</div>
<div class="box-messenger1"> I noticed</div>
<div class="box-messenger1"> :) </div>
<div class="box-messenger1"> I also noticed the last time she came around you ordered $favplace for lunch. . . and had extra to give to her.</div>
<div class="box-messenger2"> lucky she was around to take it off my hands.</div>
<div class="box-messenger1"> You also seem to always need to deliver stuff to me in person when she visits.</div>
<div class="box-messenger2"> it's good to take walks sometimes. gets stuffy in the basement.</div>
<div class="box-messenger1"> I bet.</div>
<div class="box-messenger1"> I sure do hope that we have another office party.</div>
<div class="box-messenger1"> And I sure do hope that someone will be able to persuade Dr. WD to let family members attend. :) :) :)</div>
<div class="box-messenger2"> lol</div>
<div class="box-messenger2"> i guess i can be a good boss and mention it to him</div>
<div class="box-messenger2"> for your sake</div>
<div class="box-messenger1"> For my sake, yes.</div>
<div class="box-messenger1"> Have I mentioned how smart my sister is?</div>
<div class="box-messenger2"> i've noticed</div>
<div class="box-messenger1"> Cute too, huh?</div>
<div class="box-messenger2"> (: </div>
<div class="box-messenger1"> And very, very single.</div>
<div class="box-messenger2"> wd wants everyone on 10 kiddo </div>
<div class="box-messenger1"> You are barely older than me, you don't get to call me kiddo >:( </div>
<div class="box-messenger2"> but i am vastly smarter than you, so. . . yes i do. kiddo</div>
<div class="box-messenger1"> Don't make me set my sister up on a blind date.</div>
<div class="box-messenger2"> want to do backroom filing for the rest of the month for the entire office?</div>
<div class="box-messenger1"> Forgive me. I will keep her single if it's the last thing I do.</div>
<div class="box-messenger2"> lol</div>
<div class="box-messenger2"> grab brat and get down to 10 </div>
<div class="box-messenger1"> yes brother-in-law</div>
<div class="box-messenger2"> lol (:</div>
Your cheeks burn as you read the messages.
Evidently, your affections have not gone unnoticed . . by both your sister and Sans. From the way things are worded, it seems like Sans might also. . . maybe. . . like you too?
Maybe.
You don't want to get your hopes up over nothing.
<<if $gender eq "woman">>
<div class="box-messenger1"> Is Dr. G with you?</div>
<div class="box-messenger2"> yes</div>
<div class="box-messenger1"> Will he be with you much longer?</div>
<div class="box-messenger2"> probably not, why?</div>
<div class="box-messenger1"> We got notification from Project V.</div>
<div class="box-messenger2"> ok i will let him kno</div>
<div class="box-messenger1"> Thanks, Sans!</div>
<div class="box-messenger2"> yw</div>
<div class="box-messenger1"> Once we're done with this project, think we'll get to have another office party?</div>
<div class="box-messenger2"> probably</div>
<div class="box-messenger1"> The kind where super awesome and amazing family members can tag along?</div>
<div class="box-messenger2"> decent chance, wd likes to show off</div>
<div class="box-messenger2"> why?</div>
<div class="box-messenger1"> No real reason. Just thinking about my talented and beautiful sister who is so totally single and would probably have a LOT of fun at such a party.</div>
<div class="box-messenger2"> lol</div>
<div class="box-messenger2"> why would you bring $Name up?</div>
<div class="box-messenger1"> I'm so glad you remember her name!</div>
<div class="box-messenger2"> why wouldn't i? she always brings my favorites.</div>
<div class="box-messenger1"> I noticed</div>
<div class="box-messenger1"> :) </div>
<div class="box-messenger1"> I also noticed the last time she came around you ordered $favplace for lunch. . . and had extra to give to her.</div>
<div class="box-messenger2"> lucky she was around to take it off my hands, i didn't have the stomach to finish</div>
<div class="box-messenger1"> You also seem to always need to deliver stuff to me in person when she visits.</div>
<div class="box-messenger2"> it's good to take walks sometimes. gets bonely in the basement.</div>
<div class="box-messenger1"> I bet.</div>
<div class="box-messenger1"> I sure do hope that we have another office party.</div>
<div class="box-messenger1"> And I sure do hope that someone will be able to persuade Dr. WD to let family members attend. :) :) :)</div>
<div class="box-messenger2"> lol</div>
<div class="box-messenger2"> i guess i can be a good boss and mention it to him</div>
<div class="box-messenger2"> for your sake</div>
<div class="box-messenger1"> For my sake, yes.</div>
<div class="box-messenger1"> Have I mentioned how smart my sister is?</div>
<div class="box-messenger2"> i've noticed</div>
<div class="box-messenger1"> Cute too, huh?</div>
<div class="box-messenger2"> (: </div>
<div class="box-messenger1"> And very, very single.</div>
<div class="box-messenger2"> wd wants everyone on 10 kiddo </div>
<div class="box-messenger1"> You are barely older than me, you don't get to call me kiddo >:( </div>
<div class="box-messenger2"> but i am vastly smarter than you, so. . . yes i do. kiddo</div>
<div class="box-messenger1"> Don't make me set my sister up on a blind date.</div>
<div class="box-messenger2"> want to do backroom filing for the rest of the month for the entire office?</div>
<div class="box-messenger1"> Forgive me. I will keep her single if it's the last thing I do.</div>
<div class="box-messenger2"> lol</div>
<div class="box-messenger2"> grab brat and get down to 10 </div>
<div class="box-messenger1"> yes brother-in-law</div>
<div class="box-messenger2"> lol (:</div>
<<elseif $gender eq "man">>
<div class="box-messenger1"> Is Dr. G with you?</div>
<div class="box-messenger2"> yes</div>
<div class="box-messenger1"> Will he be with you much longer?</div>
<div class="box-messenger2"> probably not, why?</div>
<div class="box-messenger1"> We got notification from Project V.</div>
<div class="box-messenger2"> ok i will let him kno</div>
<div class="box-messenger1"> Thanks, Sans!</div>
<div class="box-messenger2"> yw</div>
<div class="box-messenger1"> Once we're done with this project, think we'll get to have another office party?</div>
<div class="box-messenger2"> probably</div>
<div class="box-messenger1"> The kind where super awesome and amazing family members can tag along?</div>
<div class="box-messenger2"> decent chance, wd likes to show off</div>
<div class="box-messenger2"> why?</div>
<div class="box-messenger1"> No real reason. Just thinking about my talented and beautiful brother who is so totally single and would probably have a LOT of fun at such a party.</div>
<div class="box-messenger2"> lol</div>
<div class="box-messenger2"> why would you bring $Name up?</div>
<div class="box-messenger1"> I'm so glad you remember his name!</div>
<div class="box-messenger2"> why wouldn't i? he always brings my favorites.</div>
<div class="box-messenger1"> I noticed</div>
<div class="box-messenger1"> :) </div>
<div class="box-messenger1"> I also noticed the last time he came around you ordered $favplace for lunch. . . and had extra to give to him.</div>
<div class="box-messenger2"> lucky he was around to take it off my hands, i didn't have the stomach to finish</div>
<div class="box-messenger1"> You also seem to always need to deliver stuff to me in person when he visits.</div>
<div class="box-messenger2"> it's good to take walks sometimes. gets bonely in the basement.</div>
<div class="box-messenger1"> I bet.</div>
<div class="box-messenger1"> I sure do hope that we have another office party.</div>
<div class="box-messenger1"> And I sure do hope that someone will be able to persuade Dr. WD to let family members attend. :) :) :)</div>
<div class="box-messenger2"> lol</div>
<div class="box-messenger2"> i guess i can be a good boss and mention it to him.</div>
<div class="box-messenger2"> for your sake.</div>
<div class="box-messenger1"> For my sake, yes.</div>
<div class="box-messenger1"> Have I mentioned how smart my brother is?</div>
<div class="box-messenger2"> i've noticed</div>
<div class="box-messenger1"> Handsome too, huh?</div>
<div class="box-messenger2"> (: </div>
<div class="box-messenger1"> And very, very single.</div>
<div class="box-messenger2"> wd wants everyone on 10 kiddo </div>
<div class="box-messenger1"> You are barely older than me, you don't get to call me kiddo >:( </div>
<div class="box-messenger2"> but i am vastly smarter than you, so. . . yes i do. kiddo</div>
<div class="box-messenger1"> Don't make me set my brother up on a blind date.</div>
<div class="box-messenger2"> want to do backroom filing for the rest of the month for the entire office?</div>
<div class="box-messenger1"> Forgive me. I will keep him single if it's the last thing I do.</div>
<div class="box-messenger2"> lol</div>
<div class="box-messenger2"> grab brat and get down to 10 </div>
<div class="box-messenger1"> yes brother-in-law</div>
<div class="box-messenger2"> lol (:</div>
<<elseif $gender eq "person">>
<div class="box-messenger1"> Is Dr. G with you?</div>
<div class="box-messenger2"> yes</div>
<div class="box-messenger1"> Will he be with you much longer?</div>
<div class="box-messenger2"> probably not, why?</div>
<div class="box-messenger1"> We got notification from Project V.</div>
<div class="box-messenger2"> ok i will let him kno</div>
<div class="box-messenger1"> Thanks, Sans!</div>
<div class="box-messenger2"> yw</div>
<div class="box-messenger1"> Once we're done with this project, think we'll get to have another office party?</div>
<div class="box-messenger2"> probably</div>
<div class="box-messenger1"> The kind where super awesome and amazing family members can tag along?</div>
<div class="box-messenger2"> decent chance, wd likes to show off</div>
<div class="box-messenger2"> why?</div>
<div class="box-messenger1"> No real reason. Just thinking about my talented and beautiful sibling who is so totally single and would probably have a LOT of fun at such a party.</div>
<div class="box-messenger2"> lol</div>
<div class="box-messenger2"> why would you bring $Name up?</div>
<div class="box-messenger1"> I'm so glad you remember their name!</div>
<div class="box-messenger2"> why wouldn't i? they always brings my favorites.</div>
<div class="box-messenger1"> I noticed</div>
<div class="box-messenger1"> :) </div>
<div class="box-messenger1"> I also noticed the last time they came around you ordered $favplace for lunch. . . and had extra to give to them.</div>
<div class="box-messenger2"> lucky they were around to take it off my hands, i didn't have the stomach to finish</div>
<div class="box-messenger1"> You also seem to always need to deliver stuff to me in person when they visit.</div>
<div class="box-messenger2"> it's good to take walks sometimes. gets bonely in the basement.</div>
<div class="box-messenger1"> I bet.</div>
<div class="box-messenger1"> I sure do hope that we have another office party.</div>
<div class="box-messenger1"> And I sure do hope that someone will be able to persuade Dr. WD to let family members attend. :) :) :)</div>
<div class="box-messenger2"> lol</div>
<div class="box-messenger2"> i guess i can be a good boss and mention it to him</div>
<div class="box-messenger2"> for your sake</div>
<div class="box-messenger1"> For my sake, yes.</div>
<div class="box-messenger1"> Have I mentioned how smart my sibling is?</div>
<div class="box-messenger2"> i've noticed</div>
<div class="box-messenger1"> Pretty too, huh?</div>
<div class="box-messenger2"> (: </div>
<div class="box-messenger1"> And very, very single.</div>
<div class="box-messenger2"> wd wants everyone on 10 kiddo </div>
<div class="box-messenger1"> You are barely older than me, you don't get to call me kiddo >:( </div>
<div class="box-messenger2"> but i am vastly smarter than you, so. . . yes i do. kiddo</div>
<div class="box-messenger1"> Don't make me set my sibling up on a blind date.</div>
<div class="box-messenger2"> want to do backroom filing for the rest of the month for the entire office?</div>
<div class="box-messenger1"> Forgive me. I will keep her single if it's the last thing I do.</div>
<div class="box-messenger2"> lol</div>
<div class="box-messenger2"> grab brat and get down to 10 </div>
<div class="box-messenger1"> yes brother-in-law</div>
<div class="box-messenger2"> lol (:</div>
<</if>>
Your cheeks burn as you read the messages.
Evidently, your affections have not gone unnoticed . . by both your sister and Sans. From the way things are worded, it seems like Sans might also. . . maybe. . . like you too?
Maybe.
He could have been humoring your sister because he didn't want to deal with the awkwardness of shutting her down. He always seems so kind to you, that wouldn't surprise you.
You don't want to get your hopes up over nothing.
$Anxious
And, well, regardless, this is //not// the time to be thinking about your (one-sided?) love for another man when your big sister is missing. Priorities, $Name. Find $Sister.
Once she is safe with you again, then you will allow yourself to think about those messages and what they could mean.
You let out a slow breath and check the time on the messages.
This last message was sent about ten minutes before you had dinner.
. . . @@.mirror; You felt sick last night.@@
@@.mirror;If you had followed your gut, would she be missing still?@@
//Floor ten, huh. . . ?//
Catty's badge won't go that far. You'll have to find another badge.
//Project V. . . What exactly is it?//
No, no. Don't go snooping around, $Name. You're here to find your sister, not dig into top secret projects that will probably get you jailed for peeking.
You're curious, not stupid.
//Well.//
Not //outrageously// stupid. You have to admit that if everyone is perfectly okay and you've made a big stink about nothing, you will never, ever, be allowed back here and you might end up costing your sister her internship.
<<set $sans += 2>>
. . .
<<set $sansromanceglossary = 1>>
Ehh. . .
[[You search for another card. Hopefully Bratty left hers behind since everyone went together?]]You are $Name $LName.
You are a $gender who works as a $job. You're going to school to become a $degree.
You have $eyecolor eyes and $skincolor skin. Your hair is $hairlength, $haircolor, and $hairtype. You wear it $hairstyle.
<<if $legs eq "bare legs">>
Today you are wearing a $sweatercolor $sweater with $legs and $shoescolor $shoes.
<<else>>
Today you are wearing a $sweatercolor $sweater with $legscolor $legs and $shoescolor $shoes.
<</if>><<if $makeup eq "You wear makeup, so you wash your face off first. Once done, you go to bed.">>
For your make up: $makeupwear
<<else>>
You do not wear make up.
<</if>>
$tattoo
You're using a $backpack to carry your inventory.
[[Return|$return]]
And fall through the floor.
There wasn't a hole in the ground.
You simply. . . fell through.
It wasn't a sharp, or heavy fall. One story difference.
It feels too early to call the police when there could be a very good explanation for all of this. And. . . well, it hasn't even been twenty-four hours. From the true-crime podcasts you've heard your sister listen to, you recall that you legally can't report anyone missing until it's been twenty-four hours, unless they're a minor.
You eye the badge.
. . .
No. No.
What are you even thinking about?
You don't know this lab. You don't know the security, or what's going on. If you try to investigate on your own, one of two things is going to happen.
One: Everything is fine, and you just stole an access badge to enter a highly secure facility without permission. Best case you get off with a warning. Worst case, you get your sister fired.
Two: Everything is not fine and you're wasting time by investigating on your own. There are professionals for a reason.
Maybe it would be different if you knew this lab, and the people. . . but you don't.
[[You call the police.]][[Play opening music.]]
<<if $bookmark gt 4>>
[[Play Starry Night]]
<</if>><<if $profile eq 1>>
[[Play Everdream]]
<</if>><<if $lab eq 1>>
[[Play Laboratory music]]
<</if>><<if $village eq "saved">>
[[Play Village Saved]]
<</if>><<if $entitytrust eq 3>>
[[Play Whole Mirror World]]
<</if>><<if $brokenmirror eq 1>>
[[Play Broken Mirror World]]
<</if>>
[[Return|$return]] <<masteraudio stop>> <<audio "bg" volume 0.25 loop play>> Playing opening music.
[[Return|$return]]Papyrus Seriff is a tall skeleton monster who works as a security guard under Dr. Wingding Gaster.
He's very friendly and loves to talk to you every time you visit. Whenever you see him at the security booth, he's always working on a new puzzle or small hobby. He's happy to share or even gift you completed puzzles.
At the start of this winter he knitted matching scarves for you and your sister.
<<return>>Catty is a purple-furred cat monster a fondness for eccentric clothes and gossip. She's never had any issue carrying a conversation, and you find it easy to talk to her.
She can be playfully sassy and loves to tease you if given the chance. It's always in good nature, and on days when you've visited in a less-than-stellar mood she'll offer you some candy she keeps hidden behind her desk.
<<return>>Udyne is a tall blue-skinned fish monster with long red hair. She used to the Captain of the Royal Guards. She now works as the Head Guard for the Ambassador.
She's very loud, but seems very nice. You've only met her a handful of times, but Papyrus calls her one of his best friends so she must be good.
<<return>><<if $pap eq 1>>
[[Papyrus]]
<</if>><<if $catty eq 1>>
[[Catty]]
<</if>><<if $undyne eq 1>>
[[Undyne]]
<</if>> <<if $sansromanceglossary eq 1>>
[[Sans]]
<<elseif $sansglossary eq 1>>
[[Dr. Seriff]]
<</if>>
[[Return|$return]]Bratty is a crocodile monster with blonde curly pigtailed hair and bright pink eyes. She, like Catty, can be playfully sassy.
She's your sister's team lead and the two work side by side. Your sister adores her, and you've been told she has a surprisingly dark sense of humor.
She takes good care of your sister and has proof-read homework for you.
<<return>>Sans Seriff is a short skeleton monster with several masters in physics, one master in mechancial engineering, and is working on his Ph.D. in astrophysics. He told you he had to take several weeks worth of exams to transfer his degrees from the monster kingdom to human society.
He loves Grillby's, puns, and always has a jovial smile on his face. You both share a sincere love of science and have bonded over it in every interaction. He even read your first thesis and called it brilliant. He's joked more than once that you're more than clever enough to work at the lab and he'd be happy to put in a good word for you.
$Sister told you that he's actually rude and sarcastic. His jokes can hit too-close to home for some people, and he has an unnerving ability to read others that's scared off previous interns.
She told you that he's only nice to you, and by extension //kind of// to her.
. . .
You are hopelessly in love with this monster. . . and it looks like maybe, //just maybe//, he likes you too?
<<return>> Sans Seriff is a short skeleton monster with several masters in physics, one master in mechancial engineering, and is working on his Ph.D. in astrophysics. He told you he had to take several weeks worth of exams to transfer his degrees from the monster kingdom to human society.
He loves Grillby's, puns, and always has a fake smile on his face.
Your sister told you that he can be bluntly rude and bitingly sarcastic. His jokes can hit too-close to home for some people, and he has an unnerving ability to read others that's scared off previous interns.
<<return>>
You walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
And walk.
[[And walk.]]
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
You walk.
[[You walk.]]
You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.<<click "Restart">><<script>>Engine.restart()<</script>><</click>>You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.<<click "Restart">><<script>>Engine.restart()<</script>><</click>>You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.<<click "Restart">><<script>>Engine.restart()<</script>><</click>>You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.You walk.
You've always held a resepct for politics which turned into admiration over time. You think you could do a lot of good this way.<<set $wd +=1>>
<<set $degree = "politician">> <<set $soulcolor = "red">>
You enter your $apartment and kick off your shoes. At once you strongly smell <span id="cycle"><<cycle "$scent" autoselect>>\
<<option "roses">>
<<option "lavender">>
<<option "jasmine">>
<<option "lilac">>
<<option "ylang ylang">>
<<option "orange blossom">>
<<option "eucalyptus">>
<<option "cedar">>
<<option "sandalwood">>
<<option "pine">>
<<option "honey">>
<<option "vanilla">>
<<option "coconut">>
<<option "coffee chocolate">>
<<option "milk chocolate">>
<<option "pumpkin spice">>
<<option "gingerbread">>
<<option "cinnamon">>
<<option "cinnamon apple">>
<<option "orange">>
<<option "lemon">>
<<option "aloe vera">>
<<option "peppermint">>
<<option "seaweed">>
<<option "ocean">>
<<option "sea salt">>
<<option "crisp water">>
<<option "rain">>
<</cycle>></span>. Your sister must have turned the oil diffuser on before she left. When she notices that you're stressed, she likes to make the whole $apartment smell like your favorite scent so it's a pleasant surprise when you come home.
You stretch your arms above your head, then flick on the lights.
This $apartment is something you share with your sister. The two of you moved out together to attend the same university. This place is nearby.
<<if $apartment eq "house">>
It's actually your grandparents' old house. They passed on some years ago and the place has been sitting empty until you and your sister moved in. It was dusty, grimy, and needed a lot of quick repairs but you're happy with the final results. It's a good house. A sturdy house.
You and your sister can live comfortably here for a long time.
<<else>>
The rent isn't too bad. You'll have to move out in a few years, but it's fine for now.
<</if>>
As semi-broke college students, you and your sister don't have much in the way of decor. The $apartment is really only filled with the necessities, and any personal touches are reserved for your bedrooms.
//Dinner. . . right.//
<<if $pocket eq "pocket">>
You empty out your pockets and set your keys down by the door.
<<else>>
You take off your $pocket and hang it by the front door. You rub your tired shoulders in relief.
<</if>>
At a quick pace, you move to the kitchen. Rummaging through the fridge and cabinets, you find the contents mostly barren. The two of you were supposed to go shopping earlier in the week, but between work and school neither of you made it home before dark.
It's not her fault. Your sister was offered a job at her dream job. You don't begrudge her for the long hours, or that it ends with you needing to take an extra chore (or two) at home when things get crazy.
She always returns the favor anyway. When things get stressful for you, she'll pick up your favorite treat from <span id="cycle"><<cycle "$favplace" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tim Horton's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> and do your laundry while you relax.
Your eyes flicker between the cabinets and fridge. Thankfully, you're not low on any seasonings, so whatever you make will be. . . okay. Probably. You drum your fingers absently on the fridge door handle as you consider what to make.
[[You see cheese, pasta, and milk. . . home made mac'n'cheese here you come.]]
[[You see linguini, frozen shrimp, lemons, and butter. . . shrimp scampi here you come.]]
[[You see pork, rice, flour, and panko breadcrumbs. . . pork katsu here you come.]]
[[You see chicken, yogurt, onion, garlic, and rice. . . murgh kari here you come.]]
[[You see pork, tofu, broth, and chilies. . . mapo tofu here you come.]]
[[You see absolutely nothing. Take out here you come.]]
You've always been very empathetic. You want to help others. You think you could do a lot of good this way.<<set $wd +=1>>
<<set $degree = "therapist">> <<set $soulcolor = "green">>
You enter your $apartment and kick off your shoes. At once you strongly smell <span id="cycle"><<cycle "$scent" autoselect>>\
<<option "roses">>
<<option "lavender">>
<<option "jasmine">>
<<option "lilac">>
<<option "ylang ylang">>
<<option "orange blossom">>
<<option "eucalyptus">>
<<option "cedar">>
<<option "sandalwood">>
<<option "pine">>
<<option "honey">>
<<option "vanilla">>
<<option "coconut">>
<<option "coffee chocolate">>
<<option "milk chocolate">>
<<option "pumpkin spice">>
<<option "gingerbread">>
<<option "cinnamon">>
<<option "cinnamon apple">>
<<option "orange">>
<<option "lemon">>
<<option "aloe vera">>
<<option "peppermint">>
<<option "seaweed">>
<<option "ocean">>
<<option "sea salt">>
<<option "crisp water">>
<<option "rain">>
<</cycle>></span>. Your sister must have turned the oil diffuser on before she left. When she notices that you're stressed, she likes to make the whole $apartment smell like your favorite scent so it's a pleasant surprise when you come home.
You stretch your arms above your head, then flick on the lights.
This $apartment is something you share with your sister. The two of you moved out together to attend the same university. This place is nearby.
<<if $apartment eq "house">>
It's actually your grandparents' old house. They passed on some years ago and the place has been sitting empty until you and your sister moved in. It was dusty, grimy, and needed a lot of quick repairs but you're happy with the final results. It's a good house. A sturdy house.
You and your sister can live comfortably here for a long time.
<<else>>
The rent isn't too bad. You'll have to move out in a few years, but it's fine for now.
<</if>>
As semi-broke college students, you and your sister don't have much in the way of decor. The $apartment is really only filled with the necessities, and any personal touches are reserved for your bedrooms.
//Dinner. . . right.//
<<if $pocket eq "pocket">>
You empty out your pockets and set your keys down by the door.
<<else>>
You take off your $pocket and hang it by the front door. You rub your tired shoulders in relief.
<</if>>
At a quick pace, you move to the kitchen. Rummaging through the fridge and cabinets, you find the contents mostly barren. The two of you were supposed to go shopping earlier in the week, but between work and school neither of you made it home before dark.
It's not her fault. Your sister was offered a job at her dream job. You don't begrudge her for the long hours, or that it ends with you needing to take an extra chore (or two) at home when things get crazy.
She always returns the favor anyway. When things get stressful for you, she'll pick up your favorite treat from <span id="cycle"><<cycle "$favplace" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tee Jaye's">>
<<option "Tim Horton's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> and do your laundry while you relax.
Your eyes flicker between the cabinets and fridge. Thankfully, you're not low on any seasonings, so whatever you make will be. . . okay. Probably. You drum your fingers absently on the fridge door handle as you consider what to make.
[[You see cheese, pasta, and milk. . . home made mac'n'cheese here you come.]]
[[You see linguini, frozen shrimp, lemons, and butter. . . shrimp scampi here you come.]]
[[You see pork, rice, flour, and panko breadcrumbs. . . pork katsu here you come.]]
[[You see chicken, yogurt, onion, garlic, and rice. . . murgh kari here you come.]]
[[You see pork, tofu, broth, and chilies. . . mapo tofu here you come.]]
[[You see absolutely nothing. Take out here you come.]]
You've always held a resepct for the law which turned into admiration over time. You think you could do a lot of good this way.<<set $wd +=1>>
<<set $degree = "detective">> <<set $soulcolor = "orange">>
You enter your $apartment and kick off your shoes. At once you strongly smell <span id="cycle"><<cycle "$scent" autoselect>>\
<<option "roses">>
<<option "lavender">>
<<option "jasmine">>
<<option "lilac">>
<<option "ylang ylang">>
<<option "orange blossom">>
<<option "eucalyptus">>
<<option "cedar">>
<<option "sandalwood">>
<<option "pine">>
<<option "honey">>
<<option "vanilla">>
<<option "coconut">>
<<option "coffee chocolate">>
<<option "milk chocolate">>
<<option "pumpkin spice">>
<<option "gingerbread">>
<<option "cinnamon">>
<<option "cinnamon apple">>
<<option "orange">>
<<option "lemon">>
<<option "aloe vera">>
<<option "peppermint">>
<<option "seaweed">>
<<option "ocean">>
<<option "sea salt">>
<<option "crisp water">>
<<option "rain">>
<</cycle>></span>. Your sister must have turned the oil diffuser on before she left. When she notices that you're stressed, she likes to make the whole $apartment smell like your favorite scent so it's a pleasant surprise when you come home.
You stretch your arms above your head, then flick on the lights.
This $apartment is something you share with your sister. The two of you moved out together to attend the same university. This place is nearby.
<<if $apartment eq "house">>
It's actually your grandparents' old house. They passed on some years ago and the place has been sitting empty until you and your sister moved in. It was dusty, grimy, and needed a lot of quick repairs but you're happy with the final results. It's a good house. A sturdy house.
You and your sister can live comfortably here for a long time.
<<else>>
The rent isn't too bad. You'll have to move out in a few years, but it's fine for now.
<</if>>
As semi-broke college students, you and your sister don't have much in the way of decor. The $apartment is really only filled with the necessities, and any personal touches are reserved for your bedrooms.
//Dinner. . . right.//
<<if $pocket eq "pocket">>
You empty out your pockets and set your keys down by the door.
<<else>>
You take off your $pocket and hang it by the front door. You rub your tired shoulders in relief.
<</if>>
At a quick pace, you move to the kitchen. Rummaging through the fridge and cabinets, you find the contents mostly barren. The two of you were supposed to go shopping earlier in the week, but between work and school neither of you made it home before dark.
It's not her fault. Your sister was offered a job at her dream job. You don't begrudge her for the long hours, or that it ends with you needing to take an extra chore (or two) at home when things get crazy.
She always returns the favor anyway. When things get stressful for you, she'll pick up your favorite treat from <span id="cycle"><<cycle "$favplace" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tim Horton's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> and do your laundry while you relax.
Your eyes flicker between the cabinets and fridge. Thankfully, you're not low on any seasonings, so whatever you make will be. . . okay. Probably. You drum your fingers absently on the fridge door handle as you consider what to make.
[[You see cheese, pasta, and milk. . . home made mac'n'cheese here you come.]]
[[You see linguini, frozen shrimp, lemons, and butter. . . shrimp scampi here you come.]]
[[You see pork, rice, flour, and panko breadcrumbs. . . pork katsu here you come.]]
[[You see chicken, yogurt, onion, garlic, and rice. . . murgh kari here you come.]]
[[You see pork, tofu, broth, and chilies. . . mapo tofu here you come.]]
[[You see absolutely nothing. Take out here you come.]]
You've always held a resepct for the law which turned into admiration over time. You think you could do a lot of good this way.<<set $wd +=1>>
<<set $degree = "lawyer">> <<set $soulcolor = "dark blue">>
You enter your $apartment and kick off your shoes. At once you strongly smell <span id="cycle"><<cycle "$scent" autoselect>>\
<<option "roses">>
<<option "lavender">>
<<option "jasmine">>
<<option "lilac">>
<<option "ylang ylang">>
<<option "orange blossom">>
<<option "eucalyptus">>
<<option "cedar">>
<<option "sandalwood">>
<<option "pine">>
<<option "honey">>
<<option "vanilla">>
<<option "coconut">>
<<option "coffee chocolate">>
<<option "milk chocolate">>
<<option "pumpkin spice">>
<<option "gingerbread">>
<<option "cinnamon">>
<<option "cinnamon apple">>
<<option "orange">>
<<option "lemon">>
<<option "aloe vera">>
<<option "peppermint">>
<<option "seaweed">>
<<option "ocean">>
<<option "sea salt">>
<<option "crisp water">>
<<option "rain">>
<</cycle>></span>. Your sister must have turned the oil diffuser on before she left. When she notices that you're stressed, she likes to make the whole $apartment smell like your favorite scent so it's a pleasant surprise when you come home.
You stretch your arms above your head, then flick on the lights.
This $apartment is something you share with your sister. The two of you moved out together to attend the same university. This place is nearby.
<<if $apartment eq "house">>
It's actually your grandparents' old house. They passed on some years ago and the place has been sitting empty until you and your sister moved in. It was dusty, grimy, and needed a lot of quick repairs but you're happy with the final results. It's a good house. A sturdy house.
You and your sister can live comfortably here for a long time.
<<else>>
The rent isn't too bad. You'll have to move out in a few years, but it's fine for now.
<</if>>
As semi-broke college students, you and your sister don't have much in the way of decor. The $apartment is really only filled with the necessities, and any personal touches are reserved for your bedrooms.
//Dinner. . . right.//
<<if $pocket eq "pocket">>
You empty out your pockets and set your keys down by the door.
<<else>>
You take off your $pocket and hang it by the front door. You rub your tired shoulders in relief.
<</if>>
At a quick pace, you move to the kitchen. Rummaging through the fridge and cabinets, you find the contents mostly barren. The two of you were supposed to go shopping earlier in the week, but between work and school neither of you made it home before dark.
It's not her fault. Your sister was offered a job at her dream job. You don't begrudge her for the long hours, or that it ends with you needing to take an extra chore (or two) at home when things get crazy.
She always returns the favor anyway. When things get stressful for you, she'll pick up your favorite treat from <span id="cycle"><<cycle "$favplace" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tim Horton's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> and do your laundry while you relax.
Your eyes flicker between the cabinets and fridge. Thankfully, you're not low on any seasonings, so whatever you make will be. . . okay. Probably. You drum your fingers absently on the fridge door handle as you consider what to make.
[[You see cheese, pasta, and milk. . . home made mac'n'cheese here you come.]]
[[You see linguini, frozen shrimp, lemons, and butter. . . shrimp scampi here you come.]]
[[You see pork, rice, flour, and panko breadcrumbs. . . pork katsu here you come.]]
[[You see chicken, yogurt, onion, garlic, and rice. . . murgh kari here you come.]]
[[You see pork, tofu, broth, and chilies. . . mapo tofu here you come.]]
[[You see absolutely nothing. Take out here you come.]]
You like math and you like money, this is a win-win career. <<set $wd +=1>>
<<set $degree = "accountant">> <<set $soulcolor = "daisy">>
You enter your $apartment and kick off your shoes. At once you strongly smell <span id="cycle"><<cycle "$scent" autoselect>>\
<<option "roses">>
<<option "lavender">>
<<option "jasmine">>
<<option "lilac">>
<<option "ylang ylang">>
<<option "orange blossom">>
<<option "eucalyptus">>
<<option "cedar">>
<<option "sandalwood">>
<<option "pine">>
<<option "honey">>
<<option "vanilla">>
<<option "coconut">>
<<option "coffee chocolate">>
<<option "milk chocolate">>
<<option "pumpkin spice">>
<<option "gingerbread">>
<<option "cinnamon">>
<<option "cinnamon apple">>
<<option "orange">>
<<option "lemon">>
<<option "aloe vera">>
<<option "peppermint">>
<<option "seaweed">>
<<option "ocean">>
<<option "sea salt">>
<<option "crisp water">>
<<option "rain">>
<</cycle>></span>. Your sister must have turned the oil diffuser on before she left. When she notices that you're stressed, she likes to make the whole $apartment smell like your favorite scent so it's a pleasant surprise when you come home.
You stretch your arms above your head, then flick on the lights.
This $apartment is something you share with your sister. The two of you moved out together to attend the same university. This place is nearby.
<<if $apartment eq "house">>
It's actually your grandparents' old house. They passed on some years ago and the place has been sitting empty until you and your sister moved in. It was dusty, grimy, and needed a lot of quick repairs but you're happy with the final results. It's a good house. A sturdy house.
You and your sister can live comfortably here for a long time.
<<else>>
The rent isn't too bad. You'll have to move out in a few years, but it's fine for now.
<</if>>
As semi-broke college students, you and your sister don't have much in the way of decor. The $apartment is really only filled with the necessities, and any personal touches are reserved for your bedrooms.
//Dinner. . . right.//
<<if $pocket eq "pocket">>
You empty out your pockets and set your keys down by the door.
<<else>>
You take off your $pocket and hang it by the front door. You rub your tired shoulders in relief.
<</if>>
At a quick pace, you move to the kitchen. Rummaging through the fridge and cabinets, you find the contents mostly barren. The two of you were supposed to go shopping earlier in the week, but between work and school neither of you made it home before dark.
It's not her fault. Your sister was offered a job at her dream job. You don't begrudge her for the long hours, or that it ends with you needing to take an extra chore (or two) at home when things get crazy.
She always returns the favor anyway. When things get stressful for you, she'll pick up your favorite treat from <span id="cycle"><<cycle "$favplace" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tim Horton's">>
<<option "Tee Jaye's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> and do your laundry while you relax.
Your eyes flicker between the cabinets and fridge. Thankfully, you're not low on any seasonings, so whatever you make will be. . . okay. Probably. You drum your fingers absently on the fridge door handle as you consider what to make.
[[You see cheese, pasta, and milk. . . home made mac'n'cheese here you come.]]
[[You see linguini, frozen shrimp, lemons, and butter. . . shrimp scampi here you come.]]
[[You see pork, rice, flour, and panko breadcrumbs. . . pork katsu here you come.]]
[[You see chicken, yogurt, onion, garlic, and rice. . . murgh kari here you come.]]
[[You see pork, tofu, broth, and chilies. . . mapo tofu here you come.]]
[[You see absolutely nothing. Take out here you come.]]
You've always held a resepct for the law which turned into admiration over time. You think you could do a lot of good this way.<<set $wd +=1>>
<<set $degree = "judge">> <<set $soulcolor = "yellow">>
You enter your $apartment and kick off your shoes. At once you strongly smell <span id="cycle"><<cycle "$scent" autoselect>>\
<<option "roses">>
<<option "lavender">>
<<option "jasmine">>
<<option "lilac">>
<<option "ylang ylang">>
<<option "orange blossom">>
<<option "eucalyptus">>
<<option "cedar">>
<<option "sandalwood">>
<<option "pine">>
<<option "honey">>
<<option "vanilla">>
<<option "coconut">>
<<option "coffee chocolate">>
<<option "milk chocolate">>
<<option "pumpkin spice">>
<<option "gingerbread">>
<<option "cinnamon">>
<<option "cinnamon apple">>
<<option "orange">>
<<option "lemon">>
<<option "aloe vera">>
<<option "peppermint">>
<<option "seaweed">>
<<option "ocean">>
<<option "sea salt">>
<<option "crisp water">>
<<option "rain">>
<</cycle>></span>. Your sister must have turned the oil diffuser on before she left. When she notices that you're stressed, she likes to make the whole $apartment smell like your favorite scent so it's a pleasant surprise when you come home.
You stretch your arms above your head, then flick on the lights.
This $apartment is something you share with your sister. The two of you moved out together to attend the same university. This place is nearby.
<<if $apartment eq "house">>
It's actually your grandparents' old house. They passed on some years ago and the place has been sitting empty until you and your sister moved in. It was dusty, grimy, and needed a lot of quick repairs but you're happy with the final results. It's a good house. A sturdy house.
You and your sister can live comfortably here for a long time.
<<else>>
The rent isn't too bad. You'll have to move out in a few years, but it's fine for now.
<</if>>
As semi-broke college students, you and your sister don't have much in the way of decor. The $apartment is really only filled with the necessities, and any personal touches are reserved for your bedrooms.
//Dinner. . . right.//
<<if $pocket eq "pocket">>
You empty out your pockets and set your keys down by the door.
<<else>>
You take off your $pocket and hang it by the front door. You rub your tired shoulders in relief.
<</if>>
At a quick pace, you move to the kitchen. Rummaging through the fridge and cabinets, you find the contents mostly barren. The two of you were supposed to go shopping earlier in the week, but between work and school neither of you made it home before dark.
It's not her fault. Your sister was offered a job at her dream job. You don't begrudge her for the long hours, or that it ends with you needing to take an extra chore (or two) at home when things get crazy.
She always returns the favor anyway. When things get stressful for you, she'll pick up your favorite treat from <span id="cycle"><<cycle "$favplace" autoselect>>\
<<option "Starbucks">>
<<option "McD's">>
<<option "KFC">>
<<option "Tim Horton's">>
<<option "Mary Brown's">>
<<option "Barbeque Nation">>
<<option "Annapoorna">>
<<option "Harvester">>
<<option "Mister Donut">>
<<option "Lotteria">>
<<option "Pollo Campero">>
<<option "Maisa Express">>
<<option "Grillby's">>
<<option "MTT Burgers">>
<</cycle>></span> and do your laundry while you relax.
Your eyes flicker between the cabinets and fridge. Thankfully, you're not low on any seasonings, so whatever you make will be. . . okay. Probably. You drum your fingers absently on the fridge door handle as you consider what to make.
[[You see cheese, pasta, and milk. . . home made mac'n'cheese here you come.]]
[[You see linguini, frozen shrimp, lemons, and butter. . . shrimp scampi here you come.]]
[[You see pork, rice, flour, and panko breadcrumbs. . . pork katsu here you come.]]
[[You see chicken, yogurt, onion, garlic, and rice. . . murgh kari here you come.]]
[[You see pork, tofu, broth, and chilies. . . mapo tofu here you come.]]
[[You see absolutely nothing. Take out here you come.]] <<masteraudio stop>> <<audio "everdream" volume 0.25 loop play>> Playing //Everdream// by unholy.
[[Return|$return]] <<audio "ding" play>>Your phone chimes. You've received a text message. You pull it out and see that it's from your older <<linkappend sister. <q> sister.</q> t8n>>
You open the <<linkappend message. <q> message.</q> t8n>>
<<timed 2.0s t8n>>
<<next>><div class="box-sister"> hey </div>
<<next>><div class="box-you"> hi</div>
<<next>><div class="box-sister"> working kind of late tonight, can u make dinner?</div>
<<next>><div class="box-you"> ✔</div>
<<next>><div class="box-you"> fifth night in a row though, are you okay?</div>
<<next>><div class="box-sister"> ya ya</div>
<<next>><div class="box-sister"> dr g thinks we're nearing a breakthrough</div>
<<next>><div class="box-sister"> might actually do a test run tonight!</div>
<<next>><div class="box-sister"> ٩(^ᗜ^ )و ´-</div>
<<next>><div class="box-you"> lol ok</div>
<<next>><div class="box-you">good luck!</div>
<<next>><div class="box-sister"> i don't need luck. ONLY SCIENCE!</div>
<<next>><div class="box-sister"> (˵ •̀ ᴗ •́ ˵ ) ✧ </div>
<<next>><div class="box-you"> ✔</div>
<<next>> [[You put your phone away.]]<</timed>>\
\<</linkappend>>\<</linkappend>> <<audio "noservice" play>>"//''The number you have dialed is not in service.''//"
Your body goes cold.
//Not in service? That means out of reach of a cell tower. This is Ebott City, there's no way--//
[[You try not to panic.]]<<set $bookmark1 = 1>><<set $bookmark +=1>>
It leads to one of the most well known fairy tale stories: //Rapunzel//.
A man and his wife have longed for a child, and finally the wife becomes pregnant. There's a beautiful walled garden behind their house, full of flowers and vegetables. One day the wife spots a patch of lettuce—rapunzel—and instantly develops a craving for it. She tells her husband she'll die unless he brings her some of the rapunzel. That night he climbs stealthily over the wall, picks a handful of rapunzel, and hurries home. His wife loves the taste so much that her craving strengthens, and the husband vows to steal some more rapunzel.
Unfortunately, the walled garden is owned by an enchantress who catches him on his second visit. The husband explains why he's there, and the witch agrees that he can pick as much rapunzel as he wants—if he promises to turn the baby over to her as soon as it's born.
Time passes until finally the child is born. Instantly the witch makes off with the baby, whom she names Rapunzel. When Rapunzel is 12, the witch imprisons her in a stone tower that has neither stairs nor a door. The witch herself can't visit Rapunzel unless the girl lets down her long braids to make a ladder. They continue in this way for several years.
One day, a passing prince hears Rapunzel singing in the tower and becomes desperate to meet her. He watches from behind a tree as the enchantress calls out "Rapunzel, Rapunzel, let your hair down." The girl obeys, and the witch climbs up to the window. That night the prince goes to the bottom of the tower and uses the same words to call to Rapunzel. Down tumble her braids, and the prince quickly climbs up the tower to Rapunzel's room.
The prince and Rapunzel soon fall in love and together hatch a plot to free her. The witch discovers the plot, chops off Rapunzel's hair, and banishes her to the woods. She then uses the shorn braids to lure the prince up the tower. When he arrives at the window, the witch cackles that "your darling little wife" is lost to him and he will never see her again.
In despair, the prince throws himself from the top of the tower. He lands in a bramble patch, and thorns scratch out his eyes. Blind and forlorn, he wanders alone for many years until he stumbles across the wilderness where Rapunzel—and their twins, a boy and girl—have taken refuge. Hearing Rapunzel's sweet voice, he follows the song. When Rapunzel sees him, she bursts into tears and throws her arms around him. Her tears magically erase the prince's blindness. He takes her to his kingdom, where they live happily for many years.
[[Go to the second bookmark.]]
[[Go to the third bookmark.]]
[[Go to the fourth bookmark.]]
[[Go to the fifth bookmark.]]
[[Set the book aside and go to sleep.]]This bookmark takes you to the first page of //The Shadowed Witch//. It's a short, grim tale.
<<set $bookmark2 = 1>><<set $bookmark +=1>> <<set $truth +=1>>
There once was a monster who fell in love with a woman in a quiet town. The two came together and started a family.
But one day, a lord came through the village and fell in love with the woman. He returned to his castle and ordered his soldiers to bring the woman to him.
They came into the village and ransacked it for the woman. She and her family tried to hide, but the villagers outed them to save their own lives. She, and her family, were dragged to the castle.
The lord ordered her to surrender to him, and when she refused he executed her children. He ordered her to surrender to him, and when she refused again, he executed her husband. He ordered her one final time, and when she refused thrice, he put her to flames.
This woman was no ordinary woman, however. She was a witch, and her powers awakened with her dying breath.
She used the entirety of her magic and ''SOUL'' to curse all those who betrayed or hurt her and her family.
Her shadow stretched over the land, enveloping it in complete darkness. All creatures that touched it became a part of her wrath.
The villagers were turned to stone, their minds forever tormented in darkness. The soldiers were drained of color and emotions, eternally stuck in monotone. The lord was trapped in a realm of mirrors that taunt him with his worst nightmares to the end of days.
The story ends with everyone miserable.
[[Go to the first bookmark.]]
[[Go to the third bookmark.]]
[[Go to the fourth bookmark.]]
[[Go to the fifth bookmark.]]
[[Set the book aside and go to sleep.]]<<set $bookmark +=1>><<set $bookmark3 = 1>> This bookmark takes you to //The Brave Little Tailor//.
One summer day a tailor is working near his open window. Pestered by flies, he snatches up a rag and manages to kill seven at once. He's so proud that he makes himself a belt embroidered with the words "Seven at one blow!"
Feeling that a tailor's workshop is no place for such a hero, the tailor puts a piece of old cheese in his pocket and leaves to seek his fortune. At the city gates he spots a bird stuck in a bush. He frees the bird and stuffs it into his pocket next to the cheese.
The tailor strides briskly along, and in time the road takes him to a mountain. He climbs to the summit, where he finds a giant enjoying the view. Seeing the embroidered belt, the giant assumes the tailor has killed seven men at one blow and challenges the tailor to a show of strength.
First the giant picks up a rock and squeezes it so hard that water begins to drip out. Nothing daunted, the tailor pulls the cheese from his pocket and squeezes drops of whey out of it. Amazed, the giant picks up another rock and hurls it so high that it disappears from view. Now the tailor pulls the bird from his pocket and throws it into the air, whereupon the bird flies away.
Mightily impressed, the giant asks the tailor to help him get a huge felled oak tree out of the forest. The tailor says he'll take the "harder" part—the back end. But as soon as the giant begins to lift the trunk, the tailor scrambles onto a branch and relaxes as the giant lugs the heavy load.
The giant invites the tailor to spend the night in a cave with the rest of the giants. Since the bed is much too big, the tailor sleeps in a corner of the huge room instead. At midnight, the giant steals over and smashes the bed with a blow from his iron club. Now, the giant thinks, the tailor won't bother him again. But when all the giants are taking a walk, the tailor suddenly joins them. The giants are afraid he'll kill them. They race away out of sight.
The tailor travels to a castle whose king offers his daughter's hand in marriage if the tailor will kill two local marauding giants. The tailor manages to trick the giants into believing that each is hitting the other until finally the enraged pair battle each other to the death. The tailor uses his sword to slash each giant in a couple of places, and then proudly returns to the palace to claim his bride.
But the king's not ready to give up his daughter so easily. He asks that the tailor perform one more heroic deed. He must capture a wild unicorn in the forest. This the tailor manages easily, so the king sets him the task of catching a dangerous wild boar. The tailor lures the boar into a church, jumps out a window, and slams the door, trapping the boar inside.
At last the king must keep his half of the bargain. Mournfully he agrees to a marriage between the princess and the tailor, who becomes a king. Some time passes until one night the young queen hears the tailor talking in his sleep. She's horrified to learn that her new husband was once a tailor, and she begs her father to get her out of the marriage.
The old king tells her to leave open her bedroom door that night, which will permit his servants to kidnap the tailor and put him on a sea-bound ship. But a friendly servant tells the tailor about the plot. That night, when the servants are about to sneak into the bedroom, the tailor pretends he's once again talking in his sleep. "I've slain seven at one blow, killed two giants, captured a unicorn, and caught a wild boar," he shouts. "Why should I be afraid of anyone who is standing outside my door?"
The servants flee in fear. After that, no one bothers the tailor again. He remains a king, although the story doesn't say how he and the queen get along from then on.
[[Go to the first bookmark.]]
[[Go to the second bookmark.]]
[[Go to the fourth bookmark.]]
[[Go to the fifth bookmark.]]
[[Set the book aside and go to sleep.]]<<set $bookmark +=1>>This bookmark takes you to //The Wolf and the Seven Little Goats//. A brief, morbid tale. <<set $bookmark4 = 1>>
An old mother goat lives with her seven beloved little kids. One day she decides to forage for food in the woods. She warns the children not to let the wolf into the house. "The old scoundrel often disguises himself," she says, but the little goats can recognize him by his gruff voice and black feet.
Soon after the mother leaves, the wolf arrives and tells the kids to open the door. "Mother's back," he says. The little goats aren't fooled. They point out that their real mother has a sweet voice, "and your voice is rough and gruff."
The wolf then eats a piece of chalk to make his voice softer. He returns to the goats' home, but he still can't fool the seven kids: they know their mother doesn't have black feet like his. So the wolf makes the miller daub his paw with flour. Back at the goats' house, he manages at last to make the kids think he's their mother. They open the door; he rushes in. They try to hide, and he finds six out of the seven and gobbles them down. He never finds the baby goat hiding in the clock case.
At last the mother goat comes home to her ruined house. She calls her children's names one by one, but there's no answer until she comes to the name of the youngest goat, who's hiding in the clock case. The mother goat is devastated when he tells her what has happened. Sobbing, she heads off into the woods with the youngest kid. There they find the wolf snoring under a tree.
The mother goat examines the wolf and notices that something is squirming in his belly. Maybe her children are still alive! She has the littlest kid fetch scissors, a needle, and some thread. When he returns, his mother carefully cuts open the wolf's belly. One after the other, the other kids emerge. They are unharmed because "In his greed, the monster had swallowed them whole."
Somehow, the wolf sleeps through this process. The mother and her kids fill his belly with stones, and she sews him back together.
The wolf wakes up feeling thirsty. He heads to the well, his stomach heavy, and leans over to get some water. Weighted with the stones, he overbalances, topples into the water, and drowns. The goat family rejoices.
[[Go to the first bookmark.]]
[[Go to the second bookmark.]]
[[Go to the third bookmark.]]
[[Go to the fifth bookmark.]]
[[Set the book aside and go to sleep.]]<<set $bookmark +=1>> This is the story of The Fisherman and His Wife. <<set $bookmark5 = 1>>
A fisherman and his wife, Ilsebill, are so poor they live in a pigsty. One day, the fisherman catches a huge flounder who turns out to be an enchanted prince. The fisherman frees the fish and returns home.
When his wife hears about the adventure, she becomes angry. She orders her husband to return to the sea, find the flounder, and ask him for a little cottage to replace the pigsty.
The fisherman returns home to find a nice little cottage waiting for him. For a little while his wife is content. But then she decides the cottage isn't big enough and tells the fisherman to find the flounder again. He obeys with a heavy heart and returns home to find a castle.
The fisherman's wife keeps asking for more, and the flounder keeps granting her wishes. She's even dissatisfied at becoming pope, deciding she now wants to be "like our dear God."
An apocalyptic storm rages as the fisherman reaches the shore. When the fish learns what the fisherman's wife wants this time, he says, "Go back home. She's sitting in her pigsty again." They live in the pigsty from then on.
[[Go to the first bookmark.]]
[[Go to the second bookmark.]]
[[Go to the third bookmark.]]
[[Go to the fourth bookmark.]]
[[Set the book aside and go to sleep.]]You set the book on your nightstand.
Your sheets were recently washed so they smell fresh and feel soft against your skin. You bury your face in your pillow.
[[You sleep like the dead.]]<<if $bookmark gt 4>>
<span class="fade">//You investigated all bookmarks and have unlocked the Starry Night song to use as background music.//</span>
<</if>>
You set the book on your nightstand.
Your sheets were recently washed so they smell fresh and feel soft against your skin. You bury your face in your pillow.
[[You sleep like the dead.]] <<masteraudio stop>> <<audio "death" volume 0.25 loop play>> Playing Starry Night music.
[[Return|$return]]
"Are you new here?"
"No, my sister works here though."
"Do'ya wanna work here?" he asks, then quickly adds. "One day. Not, uh, today, of course. Aha."
"
"Forgettaboutit." He offers his hand out. "I'm Dr. Sans."
You accept his hand. "$Name $LName."
"Related to Dr. $LName?"
"She's my sister," you explain. You smile at him. "She left her tablet at home. Bribed me with $favplace to bring it."
<<if $favplace eq "Grillby's">>
His smile widens. "Good bribe."
You brighten. "Oh, have you eaten there before?"
"It's my favorite place. I //lava// their food."
<<else>>
"$favplace, huh? I prefer Grillby's myself."
"Never been."
"You should check it out. I //lava// their food."
<</if>>
''PROJECT V''
Artifact M was submitted to Carpe Diem XX16 for investigation by request of King Asgore Dreemur. Artifact was found in Curseive at an anthropology archeology dig site re the destroyed city of Iiepmop.
Artficat M exuded a strange barrier of magic that the researchers were unable to explain or define. They sent a request for additional team members on the 11th Day of June XX16.
New team arrived on the 18th Day of June XX16 to an empty site. Authorities were called in, but nothing could be found except a note that read: Shadows came from the mirror.
Artifact M was moved into federal custody at Curseive, and at their request it was moved to Carpe Diem specifically to be looked after by Dr. Wingding Gaster.
Initial screenings show the barrier produces a dark matter effect--
The rest of the page is torn off.
upside-down
== @@.upside-down; @@==
You are going to get in trouble for this.
You are going to get in big, big trouble for this.
//But.//
This doesn't sit right with you. Something is wrong.
//Easier to ask for forgiveness than permission,// you think to yourself as you take the badge. You move to the main elevator and you use the badge to summon the elevator to you.
One floor at a time.
You'll find them.
You go through the first floor and find nothing but an empty breakroom and stale coffee. You set the food you brought on the table with a note explaining what you're doing and if anyone finds this to please, //please// call you.
The second floor yields nothing.
The third floor is empty.
The fourth floor is empty.
[[The fifth floor is completely dark.]
Pitch-black dark.
You pull out your phone to use as a flashlight. You flip the light switches, but nothing happens.
You linger in the elevator, nervous to wander in the darkness.
You move down to the sixth floor and it is the same.
Seven. . . same.
Eight. . . same.
Nine. . . same.
The receptionist's badge can only take you to ten. Ten is where your sister works, so when the elevator doors open up to darkness, you step off anyway.
Apprehension makes your steps stilted. Your nerves are frayed.
You //think// you remember that your sister works in the back. She studies chemical engineering. Your $shoes make no noise as you walk across the white carpet over to her desk.
It's empty.
All of the desks are empty.
. . .
You shake the mouse of her computer. The monitor flares to life.
It asks for a password.
Lucky for you, $Sister uses the same password for everything. You unlock her computer with ease. The first thing you check is the browser history.
It looks like the only time she opened a browser at work was from last week to place a pizza delivery.
You open up the work messenger.
Her most recent chat was with a coworker named Sans Seriff.
You know Sans.
<span id="cycle"><<cycle "$sansstatus" autoselect>>\
<<option "He's a punny skeleton.">>
<<option "He's a cute skeleton. . . you have a small crush on him.">>
<</cycle>></span>
[[You open up the chat.]]
The police arrive within twenty minutes, and they come in droves. You are taken down to the police station to give a report.
You do your best to answer all their questions. . . and then you wait.
And wait.
And wait.
//And wait.//
[[But nothing ever happens.]]
Your sister cannot be found.
No one can be found.
Hours turn to days, days turn to weeks, and weeks turn to years.
You never find an answer.
<span class="glitch" data-text="BAD ENDING 1 - UNRESOLVED">BAD ENDING 1 - UNRESOLVED</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>>
This is a bad idea. This is a very, very bad idea.
You are going to get in trouble for this.
You are going to get in big, big trouble for this.
//But.//
This doesn't sit right with you. Something is wrong.
//Easier to ask for forgiveness than permission,// you think to yourself as you take the badge. You move to the main elevator and you use the badge to summon the elevator to you.
One floor at a time.
You'll find them.
[[You enter Floor One.]]
The police arrive within twenty minutes, and they come in droves. You are taken down to the police station to give a report.
You do your best to answer all their questions. . . and then you wait.
And wait.
And wait.
//And wait.//
[[But nothing ever happens.]]
This is the common area. You step off the elevator and immediately smell coffee.
You follow the main hallway down to the breakroom. The white tiled flooring shines under the flourescent lights. Your $shoes clack against the tiles with each step.
The breakroom is, as upstairs, empty. The tables set unused. The smell of burnt, old coffee is strong, and you see several of the pots on the warmers are halfway emptied, with a few completely empty.
//No one started a fresh pot this morning, these must be left overs from yesterday.//
You set the food you brought on the table with a note explaining what you're doing and if anyone finds this to please, //please// call you.
You check the bathrooms on the floor. You even check the nap room.
You find absolutely nothing.
[[This feels bad. You want to call the police.]]
[[You go down the next floor.]]
You go back up and call the police. This feels. . . really, //really// bad.
The police arrive within twenty minutes, and they come in droves. You are taken down to the police station to give a report.
You do your best to answer all their questions. . . and then you wait.
And wait.
And wait.
//And wait.//
[[But nothing ever happens.]]
Floor Two is used for filing. It's a wide floor filled with filing cabinets as tall as you can see. It is dimly lit with long shadows in each corner.
<<set $note1 = 0>>
You call out to see if anyone is here.
Nobody answers.
[[You move to Floor Three.]]
[[You want to explore this floor further.]]
It's pitch black. //Pitch// black. You pull out your phone and turn on the flashlight, but it does little to help. The darkness seems supernatural in its intensity.
Or is that just fear?
The hairs on the back of your neck prick and your stomach drops.
Some deep seated part of you is unsettled by this darkness.
How. . . silly.
You aren't a child.
It's only a lack of visibility. There's nothing inherently dangerous about darkness. You. . . You shouldn't be bothered.
. . .
It's unlikely that anyone is here, working in the dark. You doubt you'll find anyone.
[[Get off the elevator and explore Floor Three.]]
[[Stay on the elevator and go down to Floor Four.]]
It's a long, carpeted area with big, dim flourscent lights above. It's dark enough around some corners, you feel the need to take out your phone and turn on its flashlight setting. You walk down the rows of the filing cabinents, searching for any signs of. . . anything.
The metal cabinents are locked. You tug on a few as you walk, double checking. Maybe someone tried to get into them?
Honestly you really don't know what to expect, or think. This entire situation is strange.
[[The hairs on the back of your neck stand up.]]
It's unnaturally chilly. Your breath comes out in puffs.
Ten steps in and you might as well be be outside in the snow.
Goosebumps dot your arms.
<<if $sweater eq "dress">>
<span id="cycle"><<cycle "$dresslength" autoselect>>\
<<option "Bad day to wear a sleeveless dress.">>
<<option "Bad day to wear a short-sleeved dress.">>
<<option "At least your dress is long-sleeved. ">>
<</cycle>></span>
<<elseif $sweater eq "t-shirt">>
Really bad day to wear a t-shirt.
<</if>><<if $legs eq "skirt">>
. . . Why did you have to wear a //skirt// in winter? Your legs are cold to the touch. Looking cute has come at a terrible price.
<<elseif $legs eq "mini skirt">>
. . . Why did you have to wear a //mini skirt// in winter? Your legs are cold to the touch. Showing off your cute butt has come at a terrible price.
<<elseif $legs eq "skort">>
. . . Why did you have to wear a //skort// in winter? Your legs are cold to the touch.
<<elseif $legs eq "mini skort">>
. . . Why did you have to wear a //mini skirt// in winter? Your legs are cold to the touch. Showing off your cute butt has come at a terrible price.
<<elseif $legs eq "shorts">>
. . . Why did you have to wear a //mini skirt// in winter? Your legs are cold to the touch.
<<elseif $legs eq "booty shorts">>
. . . Why did you have to wear a //mini skirt// in winter? Your legs are cold to the touch. Showing off your nice butt has come at a steep price.
<<elseif $legs eq "bare legs">>
Bare legs. //Bare legs// in //winter//. Why did you do that to yourself? Yes, your $sweater is long enough to cover your butt, and //yes// your legs are absolutely gorgeous, but there is a time and place to show those off.
Middle of winter with a missing sister probably was not that time.
Your legs are freezing. They're cold to the touch.
<</if>>
Ugh.
It's annoying to look in the dark.
You hear a faint knocking sound on the right. That is where they keep all the ingredients.
You're certain you hear a knocking noise. Is someone inside the freezer. . . ?
[[Go right, check the freezer (and potential noise).]]
The fourth floor unnerves you. You refuse to step off it.
You move down to the fifth floor. This is your sister's floor.
This is your sister's area.
It's dark, like the floors above, but none of the shadows react to your light. You also don't feel like you're being watched.
You get off quickly, moving straight to her desk.
Apprehension makes your steps stilted. Your nerves are frayed.
You've been on this floor plenty of times (albeit, technically you weren't //supposed// to be on this floor). You know the layout.
Your sister works near the back. She studies chemical engineering. She sits next to Bratty, so when Catty comes down to visit Bratty she'll let you tag along to visit your sister. Your $shoes make no noise as you walk across the white carpet over to her desk.
It's empty.
All of the desks are empty.
Your anxiety continues to grow; the roots squeeze your stomach.
You shake the mouse of her computer. The monitor flares to life.
It asks for a password.
Lucky for you, $Sister uses the same password for everything. You unlock her computer with ease. The first thing you check is the browser history.
It looks like the only time she opened a browser at work was from last week to place a pizza delivery.
You open up the work messenger.
Her most recent chat was with a coworker named Sans Gaster.
You know Sans.
<<if $sans eq 3>>
<span id="cycle"><<cycle "$sansstatus" autoselect>>\
<<option "He's okay. You guess.">>
<<option "He's a punny skeleton.">>
<<option "He's a cute skeleton. . . you have a small crush on him.">>
<<option "You are stupidly, one-sidedly in love with him.">>
<</cycle>></span>
<<else>>
<span id="cycle"><<cycle "$sansstatus" autoselect>>\
<<option "He's a punny skeleton.">>
<<option "He's a cute skeleton. . . you have a small crush on him.">>
<</cycle>></span>
<</if>>
[[You open up her chat.]]<<masteraudio stop>><<audio "heartbeat" volume 1 loop play>><<audio "lab1" volume 0.25 loop play>>
Your mouth dries and your stomach drops.
An icy tingle inches down your spine, prickly and discomforting. Your entire body goes rigid. Your chest tightens as your heart picks up in speed. You subconsciously hold your breath in anticipation.
Something. . . is watching you.
[[Grip your phone tightly and use the flash light to look around.]]
[[You're being ridiculous. Shake it off and ignore the sensation.]]
Your light shines against a shadow in the corner.
It //moves//.
It swirls and shies away from your light. You follow it and it disappears from view into the greater shadows of the corners of the room.
//The shadow moved.//
[[Horror hits you, overwhelming your thoughts.]]
[[Fear momentarily paralysizes you.]]
[[Your stomach lurches in anxiety, uncomfortable by what you saw.]]<<audio "heartbeat" stop>>
Some//thing//? Don't be absurd, $Name.
If someone was down here, they would have responded to you when you called out. You're just anxious for $Sister.
You continue to browse the rows of filing cabinets.
. . . ?
You see one is opened. A drawer is pulled all the way out, and there's a folder ontop. You approach it.
Whoever opened this drawer must have been in a hurry to leave.
You pick up the folder. There's only one piece of paper inside.
It reads:
''PROJECT V''
Artifact M was submitted to Carpe Diem XX16 for investigation by request of == @@.upside-down;King Asgore Dreemur.@@== Artifact was found in Curseive at an anthropology archeology dig site re the destroyed city of Iiepmop.
== @@.upside-down;Artficat M exuded a strange barrier of magic that the researchers were unable to explain or define. They sent a request for additional team members on the 11th Day of June XX16.
New team arrived on the 18th Day of June XX16 to an empty site. Authorities were called in, but nothing could be found except a note that read: Shadows came from the mirror. @@==
Artifact M was moved into federal custody at Curseive, and at their request it was moved to Carpe Diem specifically to be looked after by Dr. Wingding Gaster.
Initial screenings show the barrier produces a == @@.upside-down;dark matter effect-- @@==
[[The rest of the page is torn off.]]
You don't have a chance to respond when the lights suddenly go out and you are grabbed from behind.
An unseen force grips your entire neck with extreme violence. You are painfully yanked to the ground. You slam the back of your head into the carpet, choking and gasping for breath as the invisible force tightens its hold on you.
You hear something crunch and sharp pain needles through your throat. You flail, clawing at your throat as you are desparate to get the thing off, but your fingers pass through something misty and intangible. Your nails scratch at the skin on your throat.
Gurgles and breathless whimpers escape your mouth as you fight in vain to breathe.
With each second you fail to free yourself, you lose your strength.
Your vision begins to dot, and your limbs weaken.
You lose the strength to fight back at all, and you sag as you surrender to the darkness.
<span class="glitch" data-text="BAD ENDING 2 - CHOKING ON SHADOWS">BAD ENDING 2 - CHOKING ON SHADOWS</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>>
You're not safe.
You are //not// safe.
That wasn't natural. That wasn't a monster, nor human. Every piece of your instincts are screaming at you to get away and you can't ignore them. The bitterly cold terror that wraps around you makes you tremble.
Each step you take back to the elevator cannot come fast enough. You're running. Sprinting. Yet it feels like you're sludging through mud. Your heart pounds wildly in your chess as you scramble back to the elevator.
You hurry inside and close the door, shaking.
[[You go back up to the ground floor. This is beyond you. You have to call for help.]]
[[. . . You can't bring yourself to leave. Not without checking the other floors for your sister.]]
You're not safe.
You are //not// safe.
That wasn't natural. That wasn't a monster, nor human. Every piece of your instincts are screaming at you to get away. The bitterly cold terror that wraps around you makes you tremble.
You freeze in place, squeeze the phone with all of your strength.
You aren't. . . You aren't safe.
[[You leave. You'll call for help. This is beyond you.]]
[[You don't leave. You keep exploring. You can't risk leaving without finding more information about your sister.]]
[[You go back to the elevator. This floor is dangerous. You can explore elsewhere for your sister.]]
You're not safe.
You are //not// safe.
That wasn't natural. That wasn't a monster, nor human. Every piece of your instincts are screaming at you to get away. The prickly thorns of anxiety poke and prod at your skin.
You aren't. . . You aren't safe.
But that means neither is $Sister.
You won't leave without her.
[[You don't leave. You keep exploring. You can't risk leaving without finding more information about your sister.]]
[[You go back to the elevator. This floor is dangerous. You can explore elsewhere for your sister.]]
You cannot hit the 'G' button fast enough. The elevator zooms up as it takes you to the lobby and you scramble out.
You call for the police as soon as you can.
The police arrive within twenty minutes, and they come in droves. You are taken down to the police station to give a report.
You do your best to answer all their questions. . . and then you wait.
And wait.
And wait.
//And wait.//
[[But nothing ever happens.]]
The fourth floor feels even worse. You refuse to step off it.
You move down to the fifth floor. This is your sister's floor.
This is your sister's area.
It's dark, like the floors above, but none of the shadows react to your light. You also don't feel like you're being watched.
You get off quickly, moving straight to her desk.
Apprehension makes your steps stilted. Your nerves are frayed.
You've been on this floor plenty of times (albeit, technically you weren't //supposed// to be on this floor). You know the layout.
Your sister works near the back. She studies chemical engineering. She sits next to Bratty, so when Catty comes down to visit Bratty she'll let you tag along to visit your sister. Your $shoes make no noise as you walk across the white carpet over to her desk.
It's empty.
All of the desks are empty.
Your anxiety continues to grow; the roots squeeze your stomach.
You shake the mouse of her computer. The monitor flares to life.
It asks for a password.
Lucky for you, $Sister uses the same password for everything. You unlock her computer with ease. The first thing you check is the browser history.
It looks like the only time she opened a browser at work was from last week to place a pizza delivery.
You open up the work messenger.
Her most recent chat was with a coworker named Sans Gaster.
You know Sans.
<<if $sans eq 3>>
<span id="cycle"><<cycle "$sansstatus" autoselect>>\
<<option "He's okay. You guess.">>
<<option "He's a punny skeleton.">>
<<option "He's a cute skeleton. . . you have a small crush on him.">>
<<option "You are stupidly, one-sidedly in love with him.">>
<</cycle>></span>
<<else>>
<span id="cycle"><<cycle "$sansstatus" autoselect>>\
<<option "He's a punny skeleton.">>
<<option "He's a cute skeleton. . . you have a small crush on him.">>
<</cycle>></span>
<</if>>
[[You open up her most recent chat.]]
You cannot hit the 'G' button fast enough, your hands shaky. The elevator zooms up as it takes you to the lobby and you scramble out.
You call for the police as soon as you can, stumbling over your words.
The police arrive within twenty minutes, and they come in droves. You are taken down to the police station to give a report.
You do your best to answer all their questions. . . and then you wait.
And wait.
And wait.
//And wait.//
[[But nothing ever happens.]]You continue to browse the rows of filing cabinets. <<audio "heartbeat" stop>>
. . . ?
You see one is opened. A drawer is pulled all the way out, and there's a folder ontop. You approach it.
Whoever opened this drawer must have been in a hurry to leave.
You pick up the folder. There's only one piece of paper inside.
It reads:
''PROJECT V''
Artifact M was submitted to Carpe Diem XX16 for investigation by request of == @@.upside-down;King Asgore Dreemur.@@== Artifact was found in Curseive at an anthropology archeology dig site re the destroyed city of Iiepmop.
== @@.upside-down;Artficat M exuded a strange barrier of magic that the researchers were unable to explain or define. They sent a request for additional team members on the 11th Day of June XX16.
New team arrived on the 18th Day of June XX16 to an empty site. Authorities were called in, but nothing could be found except a note that read: Shadows came from the mirror. @@==
Artifact M was moved into federal custody at Curseive, and at their request it was moved to Carpe Diem specifically to be looked after by Dr. Wingding Gaster.
Initial screenings show the barrier produces a == @@.upside-down;dark matter effect-- @@==
[[The rest of the page is torn at the halfway point.]]
The fourth floor feels even worse. You refuse to step off it.
You move down to the fifth floor. This is your sister's floor.
This is your sister's area.
It's dark, like the floors above, but none of the shadows react to your light. You also don't feel like you're being watched.
You get off quickly, moving straight to her desk.
Apprehension makes your steps stilted. Your nerves are frayed.
You've been on this floor plenty of times (albeit, technically you weren't //supposed// to be on this floor). You know the layout.
Your sister works near the back. She studies chemical engineering. She sits next to Bratty, so when Catty comes down to visit Bratty she'll let you tag along to visit your sister. Your $shoes make no noise as you walk across the white carpet over to her desk.
It's empty.
All of the desks are empty.
Your anxiety continues to grow; the roots squeeze your stomach.
You shake the mouse of her computer. The monitor flares to life.
It asks for a password.
Lucky for you, $Sister uses the same password for everything. You unlock her computer with ease. The first thing you check is the browser history.
It looks like the only time she opened a browser at work was from last week to place a pizza delivery.
You open up the work messenger.
Her most recent chat was with a coworker named Sans Gaster.
You know Sans.
<<if $sans eq 3>>
<span id="cycle"><<cycle "$sansstatus" autoselect>>\
<<option "He's okay. You guess.">>
<<option "He's a punny skeleton.">>
<<option "He's a cute skeleton. . . you have a small crush on him.">>
<<option "You are stupidly, one-sidedly in love with him.">>
<</cycle>></span>
<<else>>
<span id="cycle"><<cycle "$sansstatus" autoselect>>\
<<option "He's a punny skeleton.">>
<<option "He's a cute skeleton. . . you have a small crush on him.">>
<</cycle>></span>
<</if>>
[[You open up her chat.]]<<audio "heartbeat" stop>>
You let out a slow breath.
<<set $note1 = 1>>
Project V. This is the only drawer open, and this is the only bit of information available. You can conclude this was recently opened, and likely, was one of the projects being worked on when everyone disappeared.
You can't read any of the redacted information, but you now know to keep an eye out for anything related to //Project V.//
[[You take the paper with you.]]
[[You leave the paper behind.]]<<set $inventorycapacity += 1>><span class="fade2">//Throughout the game you will items you can pick up. You can discard these items any time from the [[Inventory]] link in your [[Profile]].
The game will also give you the option to discard an item before trying to pick one up. Make sure you have space in your inventory before you try to pick an item up.
''You may not have the time to go back.''//</span>
<<if (($inventorysize eq 3)) and ($inventorycapacity lt 4)>>
You add the paper to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $note1 = 2>>
<<elseif (($inventorysize eq 3)) and ($inventorycapacity eq 4)>>
Your inventory is full. You cannot take the paper.
You set the paper down.
<<elseif (($inventorysize eq 2)) and ($inventorycapacity lt 3)>>
You add the paper to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $note1 = 2>>
<<elseif (($inventorysize eq 2)) and ($inventorycapacity eq 3)>>
Your inventory is full. You cannot take the paper.
You set the paper down.
<<elseif (($inventorysize eq 1)) and ($inventorycapacity lt 2)>>
You add the paper to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $note1 = 2>>
<<elseif (($inventorysize eq 1)) and ($inventorycapacity eq 2)>>
Your inventory is full. You cannot take the paper.
You set the paper down.
<<elseif $inventorysize eq 0>>
You do not have room to carry anything besides your phone.
You set the paper down.
<</if>>
[[You return to the elevator quickly.]]
<span class="fade">//Throughout the game you will items you can pick up. You can discard these items any time from the [[Inventory]] link in your [[Profile]].
The game will also give you the option to discard an item before trying to pick one up. Make sure you have space in your inventory before you try to pick an item up.
''You may not have the time to go back.''//</span>
You don't think you need it. Your capacity is at $inventorycapacity, and you can carry at max $inventorysize items in your $backpack.
You return to the elevator, and move to the third floor. The elevator dings and the doors open to complete darkness.
A reflexive shiver goes crawls down your spine like a squirming centipede.
You shine your flash light, but the darkness barely abates. You can only see as far out as your hand stretches.
[[You get off the elevator to explore this floor.]]
[[This feels too dangerous. You move to the next floor.]]
You return to the elevator, and move to the third floor. The elevator dings and the doors open to complete darkness.
A reflexive shiver goes crawls down your spine like a squirming centipede.
You shine your flash light, but the darkness barely abates. You can only see as far out as your hand stretches.
[[You get off the elevator to explore this floor.]]
[[This feels too dangerous. You move to the next floor.]]
It's unnaturally chilly. Your breath comes out in puffs.
Ten steps in and you might as well be be outside in the snow.
Goosebumps dot your arms.
<<if $sweater eq "dress">>
<span id="cycle"><<cycle "$dresslength" autoselect>>\
<<option "Bad day to wear a sleeveless dress.">>
<<option "Bad day to wear a short-sleeved dress.">>
<<option "At least your dress is long-sleeved. ">>
<</cycle>></span>
<<elseif $sweater eq "t-shirt">>
Really bad day to wear a t-shirt.
<</if>><<if $legs eq "skirt">>
. . . Why did you have to wear a //skirt// in winter? Your legs are cold to the touch. Looking cute has come at a terrible price.
<<elseif $legs eq "mini skirt">>
. . . Why did you have to wear a //mini skirt// in winter? Your legs are cold to the touch. Showing off your cute butt has come at a terrible price.
<<elseif $legs eq "skort">>
. . . Why did you have to wear a //skort// in winter? Your legs are cold to the touch.
<<elseif $legs eq "mini skort">>
. . . Why did you have to wear a //mini skort// in winter? Your legs are cold to the touch. Showing off your cute butt has come at a terrible price.
<<elseif $legs eq "shorts">>
. . . Why did you have to wear a //shorts// in winter? Your legs are cold to the touch.
<<elseif $legs eq "booty shorts">>
. . . Why did you have to wear a //booty shorts// in winter? Your legs are cold to the touch. Showing off your nice butt has come at a steep price.
<<elseif $legs eq "bare legs">>
Bare legs. //Bare legs// in //winter//. Why did you do that to yourself? Yes, your $sweater is long enough to cover your butt, and //yes// your legs are absolutely gorgeous, but there is a time and place to show those off.
Middle of winter with a missing sister probably was not that time.
Your legs are freezing. They're cold to the touch.
<</if>>
On top of being cold, it's pitch black and unnerving. You don't want to linger in the dark when the shadows can't be trusted.
It might be risky to explore the entire floor. You've been here a few times with $Sister, so you know your way well enough.
If you go left, you'll reach arrive at the mixing and testing stations. You can hear a beeping sound over there, so there might be something completed to look at.
If you keep going straight, you'll arrive at the desks. You see no light penetrating the darkness, so it's unlikely any of the computers will be accessible.
If you go right, you'll reach the freezer. This is where they keep all the ingredients. It might be your imagination, but you swear you can hear the faintest sound of knocking. Is someone inside the freezer. . . ?
[[Go left, follow the beeping noise.]]
[[Go straight, check out the desks.]]
[[Go right, check the freezer (and potential noise).]]
The fourth floor feels even worse. You refuse to step off it.
You move down to the fifth floor. This is your sister's floor.
This is your sister's area.
It's dark, like the floors above, but none of the shadows react to your light. You also don't feel like you're being watched.
You get off quickly, moving straight to her desk.
Apprehension makes your steps stilted. Your nerves are frayed.
You've been on this floor plenty of times (albeit, technically you weren't //supposed// to be on this floor). You know the layout.
Your sister works near the back. She studies chemical engineering. She sits next to Bratty, so when Catty comes down to visit Bratty she'll let you tag along to visit your sister. Your $shoes make no noise as you walk across the white carpet over to her desk.
It's empty.
All of the desks are empty.
Your anxiety continues to grow; the roots squeeze your stomach.
You shake the mouse of her computer. The monitor flares to life.
It asks for a password.
Lucky for you, $Sister uses the same password for everything. You unlock her computer with ease. The first thing you check is the browser history.
It looks like the only time she opened a browser at work was from last week to place a pizza delivery.
You open up the work messenger.
Her most recent chat was with a coworker named Sans Gaster.
You know Sans.
<<if $sans eq 3>>
<span id="cycle"><<cycle "$sansstatus" autoselect>>\
<<option "He's okay. You guess.">>
<<option "He's a punny skeleton.">>
<<option "He's a cute skeleton. . . you have a small crush on him.">>
<<option "You are stupidly, one-sidedly in love with him.">>
<</cycle>></span>
<<else>>
<span id="cycle"><<cycle "$sansstatus" autoselect>>\
<<option "He's a punny skeleton.">>
<<option "He's a cute skeleton. . . you have a small crush on him.">>
<</cycle>></span>
<</if>>
[[You open up her chat.]]
You move forward, walking stiffly in the cold enviornment. With each step, you feel an unnerving sense of being watched.
. . .
What the $curse.
You reach the machines and you see all but one is turned off.
<<if $degree eq "biochemist">>
You recognize it as a magnetic stirrer, you've seen it before in your chemistry class. It's designed to mix chemicals in a rotating magnetic field.
<<else>>
You don't recognize the device.
<</if>>
The small screen at the top reads as: ''COMPLETE'' and you see a single vial of a type of shiny, reflective black liquid.
[[Inventory]]
[[Take the vial.]]
[[Leave the vial alone.]]
You move forward, walking stiffly in the cold enviornment. With each step, you feel an unnerving sense of being watched.
. . .
What the $curse.
You reach the desks. You shake the mouses, but none of them come to life. They're all turned off. Aside from personal effects, there is nothing on top of the desks either.
You open the drawers, searching for anything related to your sister, or Project V.
Notebooks filled with chemical equations, pens, tablets locked, folders and files related to potions or nonessential things.
Nothing looks like a promising lead.
You shudder violently, your stomach lurching as your hands tremble.
You should get back to the elevator.
[[Not yet. Go left to check out the machines.]]
[[Not yet. Go right to check out the freezer.]]
[[Yes. You hurry back to the elevator, shivering with each step.]]
You move forward, walking stiffly in the cold enviornment. With each step, you feel an unnerving sense of being watched.
. . .
What the $curse.
You reach the freezer doors, and you are certain the thumping comes from inside. It's consistent and steady.
[[Open the freezer door.]]
[[Not yet. Go left to check out the machines.]]
[[Not yet. Go check out the desks.]]
You walk over and a force slams into you from behind.
Your face slams into the ground, crushing your nose with an unsettling //crunch// sound. The force presses against the back of your head. You struggle to push up from the ground, but you cannot move as something continuously slams into you.
Each hit pushes your face further into the ground and you can hear more and more of your skull fracture and snap.
You cannot breathe against the floor as blood pools out of your head. You are crushed, slowly, painfully, by the shadows.
Your entire head is smashed against the ground like a dropped watermelon and everything goes dark.
<span class="glitch" data-text="BAD ENDING 4 - A CRUSHING DEFEAT">BAD ENDING 4 - A CRUSHING DEFEAT</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>>
You walk over and a force slams into you from behind.
Your face slams into the ground, crushing your nose with an unsettling //crunch// sound. The force presses against the back of your head. You struggle to push up from the ground, but you cannot move as something continuously slams into you.
Each hit pushes your face further into the ground and you can hear more and more of your skull fracture and snap.
You cannot breathe against the floor as blood pools out of your head. You are crushed, slowly, painfully, by the shadows.
Your entire head is smashed against the ground like a dropped watermelon and everything goes dark.
<span class="glitch" data-text="BAD ENDING 4 - A CRUSHING DEFEAT">BAD ENDING 4 - A CRUSHING DEFEAT</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>>
The elevator is significantly warmer and you sigh with relief once inside.
You go down to the fourth floor.
You open it up to darkness, much like the floor above, but this one. . .
. . . @@.mirror; You shouldn't get off the elevator.@@
The shadows appear to //move//.
It's faint, but you can see the barest swirl inside them.
[[You get off the elevator to explore the floor.]]
[[No. This feels very wrong. You move down to the fifth floor.]]
You open the freezer door and peer into darkness. Even your flash light cannot penetrate it.
A bitter cold wind blows through you and suddenly you are slammed into the ground. Cold gas fills your lungs, choking you. You gasp and try to catch your breath, but whatever you've breathed in suffocates you.
Your limbs tremble as you lose control of your body. Something has entered you and contorts your body at horrible angles. Bones snap as your arms and legs are bent oddly. Overwhelming agony sears your brain, but it's dampened with each second you can't breathe.
Gurgles and breathless whimpers escape your mouth as you fight in vain to breathe.
With each second you fail to free yourself, you lose your strength.
Your vision begins to dot, and your limbs weaken.
You lose the strength to fight back at all, and you sag as you surrender to the darkness.
<span class="glitch" data-text="BAD ENDING 3 - THE SHADOWS TAKE YOU">BAD ENDING 3 - THE SHADOWS TAKE YOU</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>>
You walk over and a force slams into you from behind.
Your face slams into the ground, crushing your nose with an unsettling //crunch// sound. The force presses against the back of your head. You struggle to push up from the ground, but you cannot move as something continuously slams into you.
Each hit pushes your face further into the ground and you can hear more and more of your skull fracture and snap.
You cannot breathe against the floor as blood pools out of your head. You are crushed, slowly, painfully, by the shadows.
Your entire head is smashed against the ground like a dropped watermelon and everything goes dark.
<span class="glitch" data-text="BAD ENDING 4 - A CRUSHING DEFEAT">BAD ENDING 4 - A CRUSHING DEFEAT</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>>You discard the paper. <<set $note1 = 1>> <<set $inventorycapacity -= 1>>
[[Return|$return]]<<set $inventorycapacity += 1>>
<<if (($inventorysize eq 3)) and ($inventorycapacity lt 4)>>
You add the vial to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $vial = 1>>
<<elseif (($inventorysize eq 3)) and ($inventorycapacity eq 4)>>
Your inventory is full. You cannot take the vial.
You leave the vial behind.
<<elseif (($inventorysize eq 2)) and ($inventorycapacity lt 3)>>
You add the vial to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $vial = 1>>
<<elseif (($inventorysize eq 2)) and ($inventorycapacity eq 3)>>
Your inventory is full. You cannot take the vial.
You leave the vial behind.
<<elseif (($inventorysize eq 1)) and ($inventorycapacity lt 2)>>
You add the vial to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $vial = 1>>
<<elseif (($inventorysize eq 1)) and ($inventorycapacity eq 2)>>
Your inventory is full. You cannot take the vial.
You leave the vial behind.
<<elseif $inventorysize eq 0>>
You do not have room to carry anything besides your phone.
You leave the vial behind.
<</if>>
You shudder violently, your stomach lurching as your hands tremble.
You should get back to the elevator.
[[Not yet. Go left to check out the machines.]]
[[Not yet. Go right to check out the freezer.]]
[[Yes. You hurry back to the elevator and shiver with each step.]]
You leave the vial alone.
You shudder violently, your stomach lurching as your hands tremble.
You should get back to the elevator.
[[Not yet. Go left to check out the machines.]]
[[Not yet. Go right to check out the freezer.]]
[[Yes. You hurry back to the elevator, shivering with each step.]]
The elevator is significantly warmer and you sigh with relief once inside.
You go down to the fourth floor.
You open it up to darkness, much like the floor above, but this one. . .
. . . @@.mirror; You shouldn't get off the elevator.@@
The shadows appear to //move//.
It's faint, but you can see the barest swirl inside them.
[[You get off the elevator to explore the floor.]]
[[No. This feels very wrong. You move down to the fifth floor.]]
You take a step off.
The moment the elevator door closes behind you, you are enveloped in darkness. Even your flashlight cannot penetrate it.
You move to turn around, but then--
Huh?
It's like the wind brushes against your face. Your world //feels// upside down, but you suddenly can't feel anything below your neck.
Your head bumps against the carpet, and you hear the sound of something heavy thumping limping to the ground.
Huh?
//Huh?//
You can't. . . feel anything? You can't see anything. You can't hear anything.
You--
<span class="glitch" data-text="BAD ENDING 5 - OFF WITH YOUR HEAD">BAD ENDING 5 - OFF WITH YOUR HEAD</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>>
This is your sister's area.
It's dark, like the floors above, but none of the shadows react to your light. You also don't feel like you're being watched.
You get off quickly, moving straight to her desk.
Apprehension makes your steps stilted. Your nerves are frayed.
You've been on this floor plenty of times (albeit, technically you weren't //supposed// to be on this floor). You know the layout.
Your sister works near the back. She studies chemical engineering. She sits next to Bratty, so when Catty comes down to visit Bratty she'll let you tag along to visit your sister. Your $shoes make no noise as you walk across the white carpet over to her desk.
It's empty.
All of the desks are empty.
Your anxiety continues to grow; the roots squeeze your stomach.
You shake the mouse of her computer. The monitor flares to life.
It asks for a password.
Lucky for you, $Sister uses the same password for everything. You unlock her computer with ease. The first thing you check is the browser history.
It looks like the only time she opened a browser at work was from last week to place a pizza delivery.
You open up the work messenger.
Her most recent chat was with a coworker named Sans Gaster.
You know Sans.
<<if $sans eq 3>>
<span id="cycle"><<cycle "$sansstatus" autoselect>>\
<<option "He's okay. You guess.">>
<<option "He's a punny skeleton.">>
<<option "He's a cute skeleton. . . you have a small crush on him.">>
<<option "You are stupidly, one-sidedly in love with him.">>
<</cycle>></span>
<<else>>
<span id="cycle"><<cycle "$sansstatus" autoselect>>\
<<option "He's a punny skeleton.">>
<<option "He's a cute skeleton. . . you have a small crush on him.">>
<</cycle>></span>
<</if>>
[[You open up the chat.]]
You rummage through the desks.
<<if $sansstatus eq "He's a punny skeleton.">><<set $wd +=1>><</if>>
This floor is really only for Bratty's team--that includes your sister, and two others that were recently hired--so it doesn't take you long to search.
To your relief, Bratty did leave her badge behind. Not the smartest for security reasons, but very lucky for you. You grab her badge and move down to the sixth floor.
The lights are on this floor, but they flicker.
<<if $illness eq "She has ADHD, and you have epilsepsy. You both remind each other to stay up on your medications.">>
You thank the stars you took your medicine this morning.
<<else>>
//That's going to be annoying.//
<</if>>
This area is the electronics department. A glance around the floor and you see a lot of strange devices that you can't immediately identify. You walk up and down the desks until you spot a drawer partially open. There's a flashlight, firstaid kit, a granola bar, and a fake flower inside.
. . . @@.mirror; Will light keep the shadows at bay?@@
[[Inventory]]
[[Take the flashlight.]]
[[Take the firstaid kit.]]
[[Take the granola bar.]]
[[Take the fake flower.]]
[[Leave, you don't need any of this.]]<<set $inventorycapacity += 1>>
<<if (($inventorysize eq 3)) and ($inventorycapacity lt 4)>>
You add the flashlight to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $flashlight = 1>>
<<elseif (($inventorysize eq 3)) and ($inventorycapacity eq 4)>>
Your inventory is full. You cannot take the flashlight.
You leave the flashlight behind.
<<elseif (($inventorysize eq 2)) and ($inventorycapacity lt 3)>>
You add the flashlight to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $flashlight = 1>>
<<elseif (($inventorysize eq 2)) and ($inventorycapacity eq 3)>>
Your inventory is full. You cannot take the flashlight.
You leave the flashlight behind.
<<elseif (($inventorysize eq 1)) and ($inventorycapacity lt 2)>>
You add the flashlight to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $flashlight = 1>>
<<elseif (($inventorysize eq 1)) and ($inventorycapacity eq 2)>>
Your inventory is full. You cannot take the flashlight.
You leave the flashlight behind.
<<elseif $inventorysize eq 0>>
You do not have room to carry anything besides your phone.
You leave the flashlight behind.
<</if>>
You see nothing else of note on this floor, and most importantly. . . you don't see anyone.
Where is everyone?
You return to the elevator.
[[You go down to the seventh floor, Dr. Alphys' floor.]]
You see nothing else of note on this floor, and most importantly. . . you don't see anyone.
Where is everyone?
You return to the elevator.
[[You go down to the seventh floor, Dr. Alphys' floor.]]<<audio "lab2" volume 0.25 loop play>>
It's cold, like the third floor was. You don't think lingering here would be a good idea.
In the darkness, however, you see a light. It's coming from Dr. Alphys' desk. You know she's not the best at shutting her computer down.
You peer around the elevator entrance and see no swirling shadows.
You step off the elevator and hurry to Dr. Alphys' desk. You're relieved she left her computer on, and unlocked. You can see everything she had opened last. Emails, the messaging system, and a running diagnostics program that isn't finished.
<<if $wd eq 3>>
[[Your heart skips a beat when see that she was messaging Dr. Wingding Gaster.]]
<<else>>
[[You can clearly see she was messaging Dr. Wingding Gaster.]]<</if>><<audio "noservice" play>>
"//''The number you have dialed is not in service.''//"
The same error message. Stars, what's going on?
A seed of anxiety takes root in the pit of your stomach. Its sourness makes you queasy. Your grip tightens on the bag of food you've brought.
//Keep calm,// you tell yourself. //There's an explanation for this.//
What that explanation is, you don't know.
You take a peek at the login book, wondering if maybe someone important came through to warrant everyone gathering together.
<<if $visit eq "You don't visit often, but it should be fine if you bring doughnuts or something.">>
You don't recognize any names.
<<else>>
You recognize Undyne. On days when you visited the lab at the same time: you, her, Dr. Alphys, and your sister would eat out together. Undyne used to be the Captain of the Royal Guards before the barrier came down and the monsters were freed.
<<set $undyne = 1>>
She's a nice monster, albeit very loud and overly excitable.
Toriel. . . you haven't met her. Her name vaguely sounds familiar, though? Dreemur. . . Dreemur. . . hmm.
Oh well.
<</if>>
From the sign in sheet it looks like Toriel and Undyne both came to the lab last night in the late evening, but neither signed out.
<<if $visit eq "You don't visit often, but it should be fine if you bring doughnuts or something.">>
[[You go around the receptionist's desk.]]
<<else>>
[[You go around Catty's desk.]]<</if>><<if $gender eq "woman" and $career eq "science">>
<div class="box-messenger2"> Dr. Bratty says B.AG will be ready tonight. Sans also said you had the prototype prepared?</div>
<div class="box-messenger1"> Yes, I have the final product. Sans is keeping the original prototype at his station.</div>
<div class="box-messenger2"> Then we'll move to test tonight.</div>
<div class="box-messenger1"> Understood.</div>
<div class="box-messenger1"> um</div>
<div class="box-messenger2"> Yes?</div>
<div class="box-messenger1"> Undyne is kind of. . . </div>
<div class="box-messenger1"> y'know. . . </div>
<div class="box-messenger1"> waiting. . . </div>
<div class="box-messenger1"> . . . on me.</div>
<div class="box-messenger2"> Testing should not take longer than an hour.</div>
<div class="box-messenger1"> Is it okay if she watches?</div>
<div class="box-messenger2"> Dr. Alphys, Undyne does not have clearance.</div>
<div class="box-messenger1">Come on, we know her.</div>
<div class="box-messenger1"> Queen Toriel watched the last experiment..</div>
<div class="box-messenger2"> She is the queen.</div>
<div class="box-messenger1"> C'mon, please?</div>
<div class="box-messenger1"> She's already here. I've kept her waiting every evening this week.</div>
<div class="box-messenger1"> I don't. . . .</div>
<div class="box-messenger1"> I don't. . . . want to lose time with her. . . </div>
<div class="box-messenger1"> You can sympathize, can't you?</div>
<div class="box-messenger2"> No.</div>
<div class="box-messenger1"> uh </div>
<div class="box-messenger1"> ᇂ_ᇂ </div>
<div class="box-messenger1"> so </div>
<div class="box-messenger1"> You can't relate AT ALL? </div>
<div class="box-messenger2"> No.</div>
<div class="box-messenger1"> So this offer letter to $Name. . . I should just shred it, right? </div>
<div class="box-messenger1"> You DEFINITELY wouldn't want to spend more time with her.</div>
<div class="box-messenger2"> This and that are two entirely separate matters.</div>
<div class="box-messenger2"> $Name shows a lot of promise in her field and would benefit from the experience at Carpe Diem.</div>
<div class="box-messenger1">As your assistant. Because you clearly need. An assistant. When you have never. Ever. Needed for one before.</div>
<div class="box-messenger2"> $Name has potential to show me a different perspective outside what I know. It is a mutually beneficial opportunity.</div>
<div class="box-messenger1">Mutually beneficial.</div>
<div class="box-messenger1">. . .</div>
<div class="box-messenger1">. . . because you both want to spend time together.</div>
<div class="box-messenger2"> Because we are both intelligent individuals who have potential in growth.</div>
<div class="box-messenger1">Together.</div>
<div class="box-messenger2"> Professionally speaking.</div>
<div class="box-messenger1">No one believes that for a second, Dr. Gaster.</div>
<div class="box-messenger2">What others believe is of no consequence to me.</div>
<div class="box-messenger1">(ಠ_ಠ)┌∩┐</div>
<div class="box-messenger2"> . . . </div>
<div class="box-messenger2"> ¯\_(ツ)_/¯</div>
<div class="box-messenger1"> If you let Undyne watch I'll invite $Name to the New Year's party and put her at your table.</div>
<div class="box-messenger2"> Very well.</div>
<<elseif $gender eq "man">>
<div class="box-messenger2"> Dr. Bratty says B.AG will be ready tonight. Sans also said you had the prototype prepared?</div>
<div class="box-messenger1"> Yes, I have the final product. Sans is keeping the original prototype at his station.</div>
<div class="box-messenger2"> Then we'll move to test tonight.</div>
<div class="box-messenger1"> Understood.</div>
<div class="box-messenger1"> um</div>
<div class="box-messenger2"> Yes?</div>
<div class="box-messenger1"> Undyne is kind of. . . </div>
<div class="box-messenger1"> y'know. . . </div>
<div class="box-messenger1"> waiting. . . </div>
<div class="box-messenger1"> . . . on me.</div>
<div class="box-messenger2"> Testing should not take longer than an hour.</div>
<div class="box-messenger1"> Is it okay if she watches?</div>
<div class="box-messenger2"> Dr. Alphys, Undyne does not have clearance.</div>
<div class="box-messenger1">Come on, we know her.</div>
<div class="box-messenger1"> Queen Toriel watched the last experiment..</div>
<div class="box-messenger2"> She is the queen.</div>
<div class="box-messenger1"> C'mon, please?</div>
<div class="box-messenger1"> She's already here. I've kept her waiting every evening this week.</div>
<div class="box-messenger1"> I don't. . . .</div>
<div class="box-messenger1"> I don't. . . . want to lose time with her. . . </div>
<div class="box-messenger1"> You can sympathize, can't you?</div>
<div class="box-messenger2"> No.</div>
<div class="box-messenger1"> uh </div>
<div class="box-messenger1"> ᇂ_ᇂ </div>
<div class="box-messenger1"> so </div>
<div class="box-messenger1"> You can't relate AT ALL? </div>
<div class="box-messenger2"> No.</div>
<div class="box-messenger1"> So this offer letter to $Name. . . I should just shred it, right? </div>
<div class="box-messenger1"> You DEFINITELY wouldn't want to spend more time with him.</div>
<div class="box-messenger2"> This and that are two entirely separate matters.</div>
<div class="box-messenger2"> $Name shows a lot of promise in his field and would benefit from the experience at Carpe Diem.</div>
<div class="box-messenger1">As your assistant. Because you clearly need. An assistant. When you have never. Ever. Needed for one before.</div>
<div class="box-messenger2"> $Name has potential to show me a different perspective outside what I know. It is a mutually beneficial opportunity.</div>
<div class="box-messenger1">Mutually beneficial.</div>
<div class="box-messenger1">. . .</div>
<div class="box-messenger1">. . . because you both want to spend time together.</div>
<div class="box-messenger2"> Because we are both intelligent individuals who have potential in growth.</div>
<div class="box-messenger1">Together.</div>
<div class="box-messenger2"> Professionally speaking.</div>
<div class="box-messenger1">No one believes that for a second, Dr. Gaster.</div>
<div class="box-messenger2">What others believe is of no consequence to me.</div>
<div class="box-messenger1">(ಠ_ಠ)┌∩┐</div>
<div class="box-messenger2"> . . . </div>
<div class="box-messenger2"> ¯\_(ツ)_/¯</div>
<div class="box-messenger1"> If you let Undyne watch I'll invite $Name to the New Year's party and put him at your table.</div>
<div class="box-messenger2"> Very well.</div>
<<elseif $gender eq "person">>
<div class="box-messenger2"> Dr. Bratty says B.AG will be ready tonight. Sans also said you had the prototype prepared?</div>
<div class="box-messenger1"> Yes, I have the final product. Sans is keeping the original prototype at his station.</div>
<div class="box-messenger2"> Then we'll move to test tonight.</div>
<div class="box-messenger1"> Understood.</div>
<div class="box-messenger1"> um</div>
<div class="box-messenger2"> Yes?</div>
<div class="box-messenger1"> Undyne is kind of. . . </div>
<div class="box-messenger1"> y'know. . . </div>
<div class="box-messenger1"> waiting. . . </div>
<div class="box-messenger1"> . . . on me.</div>
<div class="box-messenger2"> Testing should not take longer than an hour.</div>
<div class="box-messenger1"> Is it okay if she watches?</div>
<div class="box-messenger2"> Dr. Alphys, Undyne does not have clearance.</div>
<div class="box-messenger1">Come on, we know her.</div>
<div class="box-messenger1"> Queen Toriel watched the last experiment..</div>
<div class="box-messenger2"> She is the queen.</div>
<div class="box-messenger1"> C'mon, please?</div>
<div class="box-messenger1"> She's already here. I've kept her waiting every evening this week.</div>
<div class="box-messenger1"> I don't. . . .</div>
<div class="box-messenger1"> I don't. . . . want to lose time with her. . . </div>
<div class="box-messenger1"> You can sympathize, can't you?</div>
<div class="box-messenger2"> No.</div>
<div class="box-messenger1"> uh </div>
<div class="box-messenger1"> ᇂ_ᇂ </div>
<div class="box-messenger1"> so </div>
<div class="box-messenger1"> You can't relate AT ALL? </div>
<div class="box-messenger2"> No.</div>
<div class="box-messenger1"> So this offer letter to $Name. . . I should just shred it, right? </div>
<div class="box-messenger1"> You DEFINITELY wouldn't want to spend more time with them.</div>
<div class="box-messenger2"> This and that are two entirely separate matters.</div>
<div class="box-messenger2"> $Name shows a lot of promise in their field and would benefit from the experience at Carpe Diem.</div>
<div class="box-messenger1">As your assistant. Because you clearly need. An assistant. When you have never. Ever. Needed for one before.</div>
<div class="box-messenger2"> $Name has potential to show me a different perspective outside what I know. It is a mutually beneficial opportunity.</div>
<div class="box-messenger1">Mutually beneficial.</div>
<div class="box-messenger1">. . .</div>
<div class="box-messenger1">. . . because you both want to spend time together.</div>
<div class="box-messenger2"> Because we are both intelligent individuals who have potential in growth.</div>
<div class="box-messenger1">Together.</div>
<div class="box-messenger2"> Professionally speaking.</div>
<div class="box-messenger1">No one believes that for a second, Dr. Gaster.</div>
<div class="box-messenger2">What others believe is of no consequence to me.</div>
<div class="box-messenger1">(ಠ_ಠ)┌∩┐</div>
<div class="box-messenger2"> . . . </div>
<div class="box-messenger2"> ¯\_(ツ)_/¯</div>
<div class="box-messenger1"> If you let Undyne watch I'll invite $Name to the New Year's party and put them at your table.</div>
<div class="box-messenger2"> Very well.</div>
<</if>>
Your cheeks burn as you read the messages.
An offer letter?
And Dr. Gaster wants to work //with// you?
<<if $career eq "science">>
It's certainly true that working at Carpe Diem would be good for your $career career. You would learn a lot.
<<else>>
Your degree has nothing to do with anything at this lab, but he still wants to invite you to work here. You're not sure what you can do as his assistant, but, well. . .
<</if>>
To think he wants //you//. . .
From the way things are worded, you get the impression he likes you.
//Likes// you.
<<set $wd = 5>>
$Anxious
And, well, regardless, this is //not// the time to be thinking about your (one-sided?) love for another man when your sister is missing. Priorities, $Name. Find $Sister.
Once she is safe with you again, then you will allow yourself to think about what this means for you.
You glance back through the messages.
They were going to test Project V tonight. Dr. Bratty is a biochemist engineer, so more than likely B.AG is something chemistry related. Dr. Alphys and Dr. Wingding also mention a prototype. . . you'll have to check Dr. Sans' desk.
[[You go back to the elevator and move down to the eigth floor.]]
<div class="box-messenger2"> Dr. Bratty says B.AG will be ready tonight. Sans also said you had the prototype prepared?</div>
<div class="box-messenger1"> Yes, I have the final product. Sans is keeping the original prototype at his station.</div>
<div class="box-messenger2"> Then we'll move to test tonight.</div>
<div class="box-messenger1"> Understood.</div>
<div class="box-messenger1"> um</div>
<div class="box-messenger2"> Yes?</div>
<div class="box-messenger1"> Undyne is kind of. . . </div>
<div class="box-messenger1"> y'know. . . </div>
<div class="box-messenger1"> waiting. . . </div>
<div class="box-messenger1"> . . . on me.</div>
<div class="box-messenger2"> Testing should not take longer than an hour.</div>
<div class="box-messenger1"> Is it okay if she watches?</div>
<div class="box-messenger2"> Dr. Alphys, Undyne does not have clearance.</div>
<div class="box-messenger1">Come on, we know her.</div>
<div class="box-messenger1"> Queen Toriel watched the last experiment..</div>
<div class="box-messenger2"> She is the queen.</div>
<div class="box-messenger1"> C'mon, please?</div>
<div class="box-messenger1"> She's already here. I've kept her waiting every evening this week.</div>
<div class="box-messenger1"> I don't. . . .</div>
<div class="box-messenger1"> I don't. . . . want to lose time with her. . . </div>
<div class="box-messenger1"> You can sympathize, can't you?</div>
<div class="box-messenger2"> No.</div>
They were going to test Project V tonight. Dr. Bratty is a biochemist engineer, so more than likely B.AG is something chemistry related. Dr. Alphys and Dr. Wingding also mention a prototype. . . you'll have to check Dr. Sans' desk.
[[You go back to the elevator and move down to the eigth floor.]]
This is the collaboration floor. There are desks and a variety of machines everywhere. There are moving shadows in the corners, and it's painfully cold.
Thankfully, only a handful of desks have things on them. A lot of the desks are emptied, meaning there's only a few collaborations being worked on.
You step off the elevator.
<<set $collab1 = 0>><<set $collab2 = 0>><<set $collab3 = 0>><<set $collab4 = 0>>
[[You move to the first collab table.]]
[[You move to the second collab table.]]
[[You move to the third collab table.]]
[[You move to the fourth collab table.]]
[[You get back on the elevator and move down to the nineth floor.]]<<set $collab1 = 1>>
The table is long and riddled with metalic devices, wires, discarded parts, and complex blueprints. You can make out Dr. Sans' and Dr. Alphys' signatures on the blueprints and notes, and conclude this must be a work station for the both of them.
The messages between Dr. Wingding and Dr. Alphys mention they were working on something together regarding Project V.
//Is this what they talked about?//
You rummage through the paperwork. Dr. Alphys' writing is slanted and barely legible, but Sans' is easy to read.
You find a coverpage and read through it.
----
Prototype Re V
Device is designed to work similar to an electromagnetic pulse. A pulse is produced from a nuclear detonation in the ionization of air molecules by gamma rays generated from the explosion. These gamma rays ionize the air molecules by interacting with the air molecules to produce positive ions and recoil electrons (compton electrons).
Pivoting the energy using R.D.M. causes the molecules to rapidly stabilize which produces a flashes of light caught in the magnetic field of the original pulse. It is visually similar to a borealis, but further scans are needed.
When the charge is produced in contact with blk.ag (see Dr. Bratty) the blk.ag absorbs the entirety of the production. The particles produce weakly interact with surrounding particles and absorb all light produced nearby indiciating it is cold dark matter.
A unique wavelength is found between in the absorbtion that matches the aura produced by Project M.
----
Behind the cover page is a blueprint of a device that looks like a small taser.
<<if $collab2 eq 0>>
[[You move to the second collab table.]]
<</if>><<if $collab3 eq 0>>
[[You move to the third collab table.]]
<</if>><<if $collab4 eq 0>>
[[You move to the fourth collab table.]]
<</if>>
[[You get back on the elevator and move down to the nineth floor.]]<<set $collab2 = 1>>
The table is long and riddled with test tubes, vials, and glass jars. You can make out Dr. Bratty's and Dr. Toby's signatures on the blueprints and notes, and conclude this must be a work station for the both of them.
You rummage through the paperwork until you find something that discusses Project V.
----
Blck. AG Re V
Blck. AG is a material with the same make up as AG but produced using cold dark matter. The particles vibrate at a consistent frequency that keeps the material in a permanently liquid state and the intermolecular bonds are difficult to irritate.
Visually similar to mercury, but with black overtones.
Project M had the strongest reaction to AG, and including cold dark matter into the creation process has yieleded promising results.
Dr. Sans and Dr. Alphys hypothesis they can distrub the bonds to mimic Project M's aura.
----
The rest of the pages devolve into equations and show the trials of testing other metals.
You do recognize some of the pictures match the vial from the chemistry floor, and you spot the words "doorway" a lot in their shorthand notes.
<<if $career eq "science">>
AG means silver. . . so black silver?
<<else>>
Hmm. . .
<</if>><<if $collab1 eq 0>>
[[You move to the first collab table.]]
<</if>><<if $collab3 eq 0>>
[[You move to the third collab table.]]
<</if>><<if $collab4 eq 0>>
[[You move to the fourth collab table.]]
<</if>>
[[You get back on the elevator and move down to the nineth floor.]]<<set $collab3 = 1>>
The table is long and riddled with metalic devices, wires, discarded parts, and complex blueprints, and a lot of things that look like guns. You can make out Dr. Whimsey's and Dr. Vulkin's signatures on the blueprints and notes, and conclude this must be a work station for the both of them.
You rummage through the paperwork. You don't find anything related to Project V, but it looks like they've been creating weapons.
Big weapons.
Arguably illegal weapons.
<<if $collab1 eq 0>>
[[You move to the first collab table.]]
<</if>><<if $collab2 eq 0>>
[[You move to the second collab table.]]
<</if>><<if $collab4 eq 0>>
[[You move to the fourth collab table.]]
<</if>>
[[You get back on the elevator and move down to the nineth floor.]]
<<set $collab4 = 1>>
The table is long and covered in piles of paperwork. You can make out Dr. Aaron's and Dr. Migosp's signatures on the blueprints and notes, and conclude this must be a work station for the both of them.
You rummage through the paperwork. You don't find anything related to Project V, but it looks like they've been working on a supplemental compound to help with muscle atrophy.
<<if $collab1 eq 0>>
[[You move to the first collab table.]]
<</if>><<if $collab2 eq 0>>
[[You move to the second collab table.]]
<</if>><<if $collab3 eq 0>>
[[You move to the third collab table.]]
<</if>>
[[You get back on the elevator and move down to the nineth floor.]]
Floor 9--the physics floor. This is headed by Dr. Sans Gaster. He doesn't have a big team, mostly him, Dr. Whimsalot, Dr. Eun, and Dr. Akio.
<<if $sans eq 5>>
You've visited his floor almost every time you came here. He always invited you back to see his projects, and would even offer to look over your college homework.
<<else>>
You've never visited this floor before, you're not certain where everything is. Hopefully it won't be hard to navigate.
<</if>>
You open the door and see. . . nothing.
You shine your phone flashlight into the darkness, and it yields, //maybe// a hand's-worth of distance. It is difficult to follow with your eyes, but you swear it looks like the shadows are subtly swaying side to side.
Your breath comes out in puffs and already you are shivering.
. . . @@.mirror; Why is this happening?@@
<<if $collab1 eq 1>>
[[Get off the elevator.]]
<</if>>
[[This is too dangerous. Move down to the tenth floor.]]
[[This is too dangerous. Return to the top and call for help.]]<<audio "lab2" volume 0.25 loop play>>
You get off the elevator. It's a struggle to see more than step in front of you. Your body shakes involuntarily, goosebumps cover every inch of your $skincolor skin. Each exhale drains you of warmth, and each inhale replaces that warmth with a mounting sense of dread.
You should not linger here long.
<<if $sans eq 5>>
You know the way to Sans' desk. He sits close to the elevator because he doesn't like to walk a lot. He is three steps forward and one step to the right.
The messages between Dr. Alphys and Dr. Wingding suggest the prototype is at Sans' desk. You can grab it and leave.
<<else>>
You have no idea where Sans' desk is. You hope it's not far.
The messages between Dr. Alphys and Dr. Wingding suggest the prototype is at Sans' desk. You can grab it and leave.
<</if>>
[[You move forward.|Forward1]]
[[You move to the right.|Right1]]
[[You move to the left.|Left1]]<<if $collab1 eq 1>> <<set $truth +=1>><</if>><<if $collab2 eq 1>> <<set $truth +=1>><</if>><<if $prototype eq 1>> <<set $truth +=1>> <</if>><<if $vial eq 1>> <<set $truth +=1>> <</if>>
You take the elevator to the bottom floor, floor 10.
This is Dr. Wingding Gaster's area.
When you step off the elevator, you are surprised to find the elevator empties out into a skywalk, and is brightly lit with no shadows to be found. Your $shoes clink on the metal floor. You grip the metal railing as you stare at a. . . mirror?
There's some type of oval mirror on the ground. There are spot lights focused on it.
Looking at it disturbs you. You look away.
It's quiet.
It's clear that. . . no one is here.
//$Sister. . . //
You let out a slow breath.
You make your way across the catwalk. At the very far back end of the room is Dr. Wingding Gaster's office. You open the door.
It's a wide office. The walls are lined with awards, certificates, and degrees. His desk has stacks of paperwork written in code you cannot read.
//There has to be something here. . . something to tell me where they are.//
People don't disappear--they don't vanish into thin air!
This isn't some Creepypasta or horror story.
You think back to those strange shadows.
$Anxious
You rummage through Dr. Gaster's desk. He writes almost everything in strange code that you don't understand. You do notice that he has the same picture of the Winter Veil's party that Dr. Sans has.
You stare at it a moment, oddly guilty for how you've searched through everyone's belongings.
None of this makes any sense.
. . .
These are brilliant scientists. They wouldn't //disappear// without a trace, and those shadows. . .
<<if $truth eq 5>>
[[You think through what you have and what you've found.]]
<<else>>
[[This is beyond you. You return to the top and call the police.]]<</if>>
The police arrive within twenty minutes, and they come in droves. You are taken down to the police station to give a report.
You do your best to answer all their questions. . . and then you wait.
And wait.
And wait.
//And wait.//
[[But nothing ever happens.]]
[[You move forward.|Forward2]]
[[You move to the right.|Right2]]
[[You move to the left.|Left2]]
You make your move.
An unseen force grips your entire neck with extreme violence. You are painfully yanked to the ground. You slam the back of your head into the carpet, choking and gasping for breath as the invisible force tightens its hold on you.
You hear something crunch and sharp pain needles through your throat. You flail, clawing at your throat as you are desparate to get the thing off, but your fingers pass through something misty and intangible. Your nails scratch at the skin on your throat.
Gurgles and breathless whimpers escape your mouth as you fight in vain to breathe.
The force begins to drag you across the carpet. You flail and fight with what little strength you have available.
Cackles. Giggles. Hiccups of laughter.
The shadows laugh at you.
They marvel at your misery.
They watch as your life drains out of you, their unseeing gazes engraved into your very ''SOUL''.
You sag as you surrender to the darkness.
<span class="glitch" data-text="BAD ENDING 6 - MIRTHFUL SHADOWS">BAD ENDING 6 - MIRTHFUL SHADOWS</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>>
You make your move.
An unseen force grips your entire neck with extreme violence. You are painfully yanked to the ground. You slam the back of your head into the carpet, choking and gasping for breath as the invisible force tightens its hold on you.
You hear something crunch and sharp pain needles through your throat. You flail, clawing at your throat as you are desparate to get the thing off, but your fingers pass through something misty and intangible. Your nails scratch at the skin on your throat.
Gurgles and breathless whimpers escape your mouth as you fight in vain to breathe.
The force begins to drag you across the carpet. You flail and fight with what little strength you have available.
Cackles. Giggles. Hiccups of laughter.
The shadows laugh at you.
They marvel at your misery.
They watch as your life drains out of you, their unseeing gazes engraved into your very ''SOUL''.
You sag as you surrender to the darkness.
<span class="glitch" data-text="BAD ENDING 6 - MIRTHFUL SHADOWS">BAD ENDING 6 - MIRTHFUL SHADOWS</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>>
You make your move.
An unseen force grips your entire neck with extreme violence. You are painfully yanked to the ground. You slam the back of your head into the carpet, choking and gasping for breath as the invisible force tightens its hold on you.
You hear something crunch and sharp pain needles through your throat. You flail, clawing at your throat as you are desparate to get the thing off, but your fingers pass through something misty and intangible. Your nails scratch at the skin on your throat.
Gurgles and breathless whimpers escape your mouth as you fight in vain to breathe.
The force begins to drag you across the carpet. You flail and fight with what little strength you have available.
Cackles. Giggles. Hiccups of laughter.
The shadows laugh at you.
They marvel at your misery.
They watch as your life drains out of you, their unseeing gazes engraved into your very ''SOUL''.
You sag as you surrender to the darkness.
<span class="glitch" data-text="BAD ENDING 6 - MIRTHFUL SHADOWS">BAD ENDING 6 - MIRTHFUL SHADOWS</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>>
[[You move forward.|Forward3]]
[[You move to the right.|Right2]]
[[You move to the left.|Left3]]
You make your move.
An unseen force grips your entire neck with extreme violence. You are painfully yanked to the ground. You slam the back of your head into the carpet, choking and gasping for breath as the invisible force tightens its hold on you.
You hear something crunch and sharp pain needles through your throat. You flail, clawing at your throat as you are desparate to get the thing off, but your fingers pass through something misty and intangible. Your nails scratch at the skin on your throat.
Gurgles and breathless whimpers escape your mouth as you fight in vain to breathe.
The force begins to drag you across the carpet. You flail and fight with what little strength you have available.
Cackles. Giggles. Hiccups of laughter.
The shadows laugh at you.
They marvel at your misery.
They watch as your life drains out of you, their unseeing gazes engraved into your very ''SOUL''.
You sag as you surrender to the darkness.
<span class="glitch" data-text="BAD ENDING 6 - MIRTHFUL SHADOWS">BAD ENDING 6 - MIRTHFUL SHADOWS</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>>
You make your move.
An unseen force grips your entire neck with extreme violence. You are painfully yanked to the ground. You slam the back of your head into the carpet, choking and gasping for breath as the invisible force tightens its hold on you.
You hear something crunch and sharp pain needles through your throat. You flail, clawing at your throat as you are desparate to get the thing off, but your fingers pass through something misty and intangible. Your nails scratch at the skin on your throat.
Gurgles and breathless whimpers escape your mouth as you fight in vain to breathe.
The force begins to drag you across the carpet. You flail and fight with what little strength you have available.
Cackles. Giggles. Hiccups of laughter.
The shadows laugh at you.
They marvel at your misery.
They watch as your life drains out of you, their unseeing gazes engraved into your very ''SOUL''.
You sag as you surrender to the darkness.
BAD ENDING 6 - MIRTHFUL SHADOWS
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>>
[[You move forward.|Left3]]
[[You move to the right.|Right3]]
[[You move to the left.|Left3]]
You've arrived at a desk.
<<if $sans eq 5>>
You recognize it as Sans' desk immediately. Your $eyecolor eyes roam over the surface and you spot a familiar picture.
It's one of you and Sans at last year's Winter Veil's party. You're both smiling into the camera, standing a little too close to each other to be considered //just// friends.
Seeing it on his desk fills you with a bubbly warmth.
<<elseif $wd eq 5>>
You see Sans' nametag on the desk.
You're relieved it was so close to the elevator. Your $eyecolor eyes roam over the surface and you spot a familiar picture.
Oh.
It's a picture of you with the Gaster family at last year's Winter Veil's party. Your gaze focuses in on Dr. Wingding's hand casually placed on your hip. He had pulled you into the center of the shot. Dr. Sans stands in front of Dr. Wingding, and Papyrus stands beside you.
The four of you are smiling, and you remember how giddy you were at the party.
<<elseif $pap eq 1>>
You see Sans' nametag on the desk.
You're relieved it was so close to the elevator. Your $eyecolor eyes roam over the surface and you spot a familiar picture.
Oh.
It's a picture of you with the Gaster family at last year's Winter Veil's party. Dr. Wingding Gaster had invited you to join them, and Papyrus was so. . . so happy. Papyrus insisted you take center and he stood right beside you. Dr. Wingding stood politely on your other side, with Dr. Sans in front of him.
The four of you are smiling, and you remember how giddy you were at the party.
<<else>>
You see Sans' nametag on the desk.
You're relieved it was so close to the elevator. Your $eyecolor eyes roam over the surface and you see a cute family picture of the Gasters from last year's Winter Veil party.
<</if>>
You rummage through desk and soon find the protype mentioned.
[[Inventory]]
[[Take the prototype.]]
[[Leave the prototype alone.]]
<<set $inventorycapacity += 1>>
<<if (($inventorysize eq 3)) and ($inventorycapacity lt 4)>>
You add the prototype to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $prototype = 1>>
<<elseif (($inventorysize eq 3)) and ($inventorycapacity eq 4)>>
Your inventory is full. You cannot take the prototype.
You leave the prototype behind.
<<elseif (($inventorysize eq 2)) and ($inventorycapacity lt 3)>>
You add the prototype to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $prototype = 1>>
<<elseif (($inventorysize eq 2)) and ($inventorycapacity eq 3)>>
Your inventory is full. You cannot take the prototype.
You leave the prototype behind.
<<elseif (($inventorysize eq 1)) and ($inventorycapacity lt 2)>>
You add the prototype to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $prototype = 1>>
<<elseif (($inventorysize eq 1)) and ($inventorycapacity eq 2)>>
Your inventory is full. You cannot take the prototype.
You leave the prototype behind.
<<elseif $inventorysize eq 0>>
You do not have room to carry anything besides your phone.
You leave the prototype behind.
<</if>>
It's time to leave.
[[You return to the elevator posthaste.]]
You leave the prototype alone.
You shudder violently, your stomach lurching as your hands tremble.
[[You hurry back to the elevator, shivering with each step.]]<<if $collab1 eq 1>> <<set $truth +=1>><</if>><<if $collab2 eq 1>> <<set $truth +=1>><</if>><<if $prototype eq 1>> <<set $truth +=1>> <</if>><<if $vial eq 1>> <<set $truth +=1>> <</if>>
You take the elevator to the bottom floor, floor 10.
This is Dr. Wingding Gaster's area.
When you step off the elevator, you are surprised to find the elevator empties out into a skywalk, and is brightly lit with no shadows to be found. Your $shoes clink on the metal floor. You grip the metal railing as you stare at a. . . mirror?
There's some type of oval mirror on the ground. There are spot lights focused on it.
Looking at it disturbs you. You look away.
It's quiet.
It's clear that. . . no one is here.
//$Sister. . . //
You let out a slow breath.
You make your way across the catwalk. At the very far back end of the room is Dr. Wingding Gaster's office. You open the door.
It's a wide office. The walls are lined with awards, certificates, and degrees. His desk has stacks of paperwork written in code you cannot read.
//There has to be something here. . . something to tell me where they are.//
People don't disappear--they don't vanish into thin air!
This isn't some Creepypasta or horror story.
You think back to those strange shadows.
$Anxious
You rummage through Dr. Gaster's desk. He writes almost everything in strange code that you don't understand. You do notice that he has the same picture of the Winter Veil's party that Dr. Sans has.
You stare at it a moment, oddly guilty for how you've searched through everyone's belongings.
None of this makes any sense.
. . .
These are brilliant scientists. They wouldn't //disappear// without a trace, and those shadows. . .
<<if $truth eq 5>>
[[You think through what you have and what you've found.]]
<<else>>
[[This is beyond you. You return to the top and call the police.]]<</if>><<if $collab1 eq 1>> <<set $truth +=1>><</if>><<if $collab2 eq 1>> <<set $truth +=1>><</if>><<if $prototype eq 1>> <<set $truth +=1>> <</if>><<if $vial eq 1>> <<set $truth +=1>> <</if>>
You take the elevator to the bottom floor, floor 10.
This is Dr. Wingding Gaster's area.
When you step off the elevator, you are surprised to find the elevator empties out into a skywalk, and is brightly lit with no shadows to be found. Your $shoes clink on the metal floor. You grip the metal railing as you stare at a. . . mirror?
There's some type of oval mirror on the ground. There are spot lights focused on it.
Looking at it disturbs you. You look away.
It's quiet.
It's clear that. . . no one is here.
//$Sister. . . //
You let out a slow breath.
You make your way across the catwalk. At the very far back end of the room is Dr. Wingding Gaster's office. You open the door.
It's a wide office. The walls are lined with awards, certificates, and degrees. His desk has stacks of paperwork written in code you cannot read.
//There has to be something here. . . something to tell me where they are.//
People don't disappear--they don't vanish into thin air!
This isn't some Creepypasta or horror story.
You think back to those strange shadows.
$Anxious
You rummage through Dr. Gaster's desk. He writes almost everything in strange code that you don't understand. You do notice that he has the same picture of the Winter Veil's party that Dr. Sans has.
You stare at it a moment, oddly guilty for how you've searched through everyone's belongings.
None of this makes any sense.
. . .
These are brilliant scientists. They wouldn't //disappear// without a trace, and those shadows. . .
<<if $truth eq 5>>
[[You think through what you have and what you've found.]]
<<else>>
[[This is beyond you. You return to the top and call the police.]]<</if>>
They were working on Project V.
They were going to test out Project V tonight.
It's not hard to conclude that Project V is behind their disappearance.
And you think. . . it's related to that mirror.
You walk out of Dr. Wingding's office and go down the skywalk to approach the mirror. It has a dark surface, and exudes a faint shadowy aura.
The two things related to Project V--the prototype and Blck. AG. You have both with you. You recall the collaborative notes.
. . .
You take out the vial and you pour it over the mirror's surface.
You take out the prototype, flip it on, and touch the liquid with it.
<<if $sans eq 5>>
[[Everything goes dark.|SansDream1]]
<<elseif $wd eq 5>>
[[Everything goes dark.|WDDream1]]
<<elseif $pap eq 1>>
[[Everything goes dark.|PapDream1]]
<<else>>
[[Everything goes dark.|SisDream1]]<</if>>
The police arrive within twenty minutes, and they come in droves. You are taken down to the police station to give a report.
You do your best to answer all their questions. . . and then you wait.
And wait.
And wait.
//And wait.//
[[But nothing ever happens.]]<<masteraudio stop>> <<audio "death" volume 0.25 loop play>>
Sans.
<<set $route = "sans">>
Dr. Sans Gaster is a short skeleton monster with several masters in physics, one master in mechancial engineering, and is working on his Ph.D. in astrophysics. He loves Grillby's, puns, and always has a jovial smile on his face. You both share a sincere love of science and have bonded over it in every interaction. He even read your first thesis and called it brilliant. He's joked more than once that you're more than clever enough to work at the lab and he'd be happy to put in a good word for you.
$Sister told you that he's actually rude and sarcastic. His jokes can hit too-close to home for some people, and he has an unnerving ability to read others that's scared off previous interns.
She told you that he's only nice to you, and by extension //kind of// to her.
You've never seen him as anything less than jovial or polite. You don't //doubt// your sister, but it's hard to picture the smiling scientist as ever being rude.
Even your first meeting with him was every bit as sweet as he is. . .
$Sister left her work tablet at home and asked you to bring it to the lab. She promised to buy you $favplace in exchange, so you agreed without fuss.
You already had your guest badge by that point, so you signed in without fuss. You weren't allowed to go down any floors, and you didn't know Catty well enough then, so you chose to wait by the elevator.
$Sister knew you had arrived, she would meet with you soon.
The elevator doors opened up and out stepped a short monster. He was carrying a stack of books and binders taller than he was, and obviously didn't see you when he stepped off.
You had no time to react when he abruptly walked right into you. The full weight of dozens of heavy textbooks and binders were shoved onto you unexpectedly and you lost your balance.
You fell back onto your butt, and the tower of books fell with you. However, you don't hit the ground. Rather, you and all the books become outlined in a faint blue aura that keeps you hovering an inch from the ground.
"Wha--?"
You wince from the discomfort, knowing those corners will certainly leave you bruised for tomorrow. You look up to see a short, smiling, skeleton monster.
He's dressed in casual brown pants, blue and white sneakers, a blue turtleneck, and a long white lab coat. He has a pair of safety goggles pushedup to the top of his head.
His white eyelights look down at you, shrinking in surprise. The faintest touch of pale blue appear under his eyesockets.
"Sorry," he says, laughing nervously. "Guess, I, uh, really had you //falling// there, huh?"
The monster uses his magic to levitate the books into a stack on the side, and you back up to your feet.
You let out a breathless chuckle. "Th-Thanks for catching me."
His eyelights move away, the color on his skull darkening. "Forgettaboutit." He reaches up to scratch the back of his skull. His eyelights move back to meet your eyes and he holds out a hand. "Dr. Sans Gaster."
You accept his hand with a smile. "$Name $LName."
The elevator dinged and your sister had arrived.
Your meeting was brief with Sans, but it became uncanny how often the two of you would bump into each other after that.
Every time you visited the lab, you'd meet him. He loved to make teasing jokes about how you "fell" for him at first sight.
<span id="cycle"><<cycle "$firstsight" autoselect>>\
<<option "You never corrected him because. . . well. It's true, isn't it?">>
<<option "It was a funny inside joke between the two of you.">>
<</cycle>></span>
[[You are heavy.|SansVoid]]<<set $route = "wd">>
Dr. Wingding Gaster. <<masteraudio stop>> <<audio "death" volume 0.25 loop play>>
He's brilliant. You know he is. Eveyrone knows he is.
You remember the first time you met him, this clever man.
You and your sister had only recently moved in to your $apartment, and she started her job at// Carpe Diem//. The facility received a blanket invintation by the Dreemur family to a New Year's gala, black-tie only. She invited you as her plus one.
You, a fresh university student, were excited to attend. It was a big event. Paparazzi were even there, and limos were rented out for the member of the team.
The monster kingdom was very proud of its scientists and always looked to show them off since they were freed.
You and $Sister arrive at the event, and everything is fine.
At first.
But one thing after another pops up and your sister is whisked away by a bubbly bunny named Cinnamon and her datemate.
You are left alone.
So you did what any sensible $gender would do in your place.
[[You blossomed into the social butterfly you were always meant to be.]]
[[You bee-lined for the food table. No one will talk to you if you have food in your mouth.]]<<masteraudio stop>> <<audio "death" volume 0.25 loop play>>
Papyrus Gaster is the loud, sincere, and earnest security guard for //Carpe Diem//. He has a level of optimism and enthusiasm you seldom see in reality.
<<set $route = "pap">>
Every time you've visited the lab, he always greets you with a warm voice and sunny smile. He'll wave energetically at you, and walk with you from the gates to the front door. On icy days, he'll stay close and warn you if he sees any spots of ice.
He's endearingly kind, and you find his energy infectious.
From the first day you met him, he's caught your attention. . .
You passed the background checks, and now it was officially time to pick up the shiny, laminated badge that would allow you to enter the front gates.
You arrived earlier than needed and stood anxiously at the front gates.
"HELLO THERE!"
A booming voice greeted you from the other side. A tall skeleton in a security guard uniform stepped out from the security booth. He greeted you with a smile.
"WHAT ARE YOU HERE FOR?" he asked you.
"Visitor badge," you explained.
"AH! YOU MUST BE FAMILY OF THE NEW HIRE! HELLO, I AM THE MAGNIFICANT PAPYRUS GASTER. I PROTECT EVERYONE HERE!"
You smiled. "That's a big job."
He puffed up his chest. "IT IS. WHICH IS WHY I AM BEST SUITED FOR IT. I TRAINED WITH THE ROYAL GUARDS FOR YEARS. I AM AMAZING."
Your eyes widened at that. "That's really impressive!"
"NYEH-HEH-HEH-HEH. GLAD YOU UNDERSTAND." Papyrus walked back over to his booth and flipped a switch. The front gate slid open.
"Um--don't you need to see my ID?" you asked.
"NO NEED. I'M AN EXCELLENT JUDGE OF CHARACTER," he boasted loudly. "I CAN TELL YOU'RE SOMEONE WONDERFUL."
Your cheeks warmed.
He was always sweet that way--constantly complimenting you when you visited. He soaked up any praise you gave him, and doubled it upon return. He loved to show off for you, merrily boasting about a puzzle he made or finished.
He even made puzzles for you to take home and try. A fair few of them had you stumped that you had to ask for advice, which he gleefully gave.
He may not be a scientist like his brothers, but Papyrus was every bit as smart.
He just had different priorities. Where Dr. Sans and Dr. Wingding wanted to explore the unknown and learn for the sake of learning. . . Papyrus found joy in protecting others--especially his family--and creating puzzles for people he liked.
. . .
Papyrus. . .
[[You are heavy.|PapVoid]]The friendship / non romantic route is currently unavailable.
Route will be added after Papyrus' route!
Routes currently available: Dr. Sans Gaster & Dr. Wingding Gaster.
You were magnificant. You chatted with so many of $Sister's coworkers, and the gala guests that you were invited on your own to come again next year.
When servants came around and offered you drinks--something cool and refreshing--you accepted without thought. You had to stay hydrated to keep talking, after all.
One drink became two, which became five, and suddenly you were light headed and far bolder than before.
(You had not realized, at the time, that the drinks had magical enchantments to mimic booze. You were unwittingly wasted.)
Guests paired off in preparation for the midnight kiss, but you were alone.
And. . . unhappy about that.
You sullenly ==stumbled== gracefully walked out to the balcony for fresh air. Your mood soured further from your intoxication.
The music swelled as the orchestra picked up again in celebration of midnight.
You heard footsteps behind you, and you turned around to face Dr. Wingding Gaster as the clock struck. Not that you realized who he was at the time.
All you saw was a tall, spindly monster with a fixed smile and bright white lights in dark eyesockets. He was dressed, like all the guests, in formal attire. He wore his tuxedo well, the dark colors suited him.
Compelled by the bravery only found in ==stupidity== alcohol, you ==demanded== asked Dr. Wingding to dance with you, since you were without a partner to kiss.
He laughed.
Loudly. His whole body shook. It was a strange high-pitched sound like an error code from a computer. Glitchy.
But he agreed.
He offered you his hand and he swept you into music. The two of you danced to the song at midnight, and at the end he gave you a graceful bow.
You tried to replicate it and bent over too far and face planted into the ground.
You blacked out after that.
You thought for certain you would never see him again, but when you visited your sister at Carpe Diem to bring her dinner, you met again.
"//Are you going to ask me for another dance?//" he had signed to you with a sly smile.
You smiled back at him. "Are you offering?"
"//There's no music.//"
You offer your hand to him. "That can be changed."
He laughed, and accepted your hand for a firm, brief shake.
"//Another time. It is good to meet you properly. I am Dr. Wingding Gaster.//"
[[You are heavy.|WDVoid]]
You meandered your way over to the food table and helped yourself to the offerings. Everything was delicious, and alongside the food was served these bubbly, sweet, refreshing drinks.
You ate. You drank.
Rinse and repeat until suddenly you were light headed and far bolder than before.
(You had not realized, at the time, that the drinks had magical enchantments to mimic booze. You were unwittingly wasted.)
Guests paired off in preparation for the midnight kiss, but you were alone.
And. . . unhappy about that.
You sullenly ==stumbled== gracefully walked out to the balcony for fresh air. Your mood soured further from your intoxication.
The music swelled as the orchestra picked up again in celebration of midnight.
You heard footsteps behind you, and you turned around to face Dr. Wingding Gaster as the clock struck. Not that you realized who he was at the time.
All you saw was a tall, spindly monster with a fixed smile and bright white lights in dark eyesockets. He was dressed, like all the guests, in formal attire. He wore his tuxedo well, the dark colors suited him.
Compelled by the bravery only found in ==stupidity== alcohol, you ==demanded== asked Dr. Wingding to dance with you since you were without a partner to kiss.
He laughed.
Loudly. His whole body shook. It was a strange high-pitched sound like an error code from a computer. Glitchy.
But he agreed.
He offered you his hand and he swept you into music. The two of you danced to the song ad midnight, and at the end he gave you a graceful bow.
You tried to replicate it and bent over too far and face planted into the ground.
You blacked out after that.
You thought for certain you would never see him again, but when you visited your sister at Carpe Diem to bring her dinner, you met again.
"//Are you going to ask me for another dance?//" he had signed to you with a sly smile.
Your face burned at the memory and you profusely apologized, but he laughed and waved you off.
"//It was fun. No need to apologize.//"
He offered his hand for a firm, brief shake.
"//It is good to meet you properly. I am Dr. Wingding Gaster.//"
[[You are heavy.|WDVoid]]
For a moment, the computer freezes and your heart leaps into your throat.
<div class="box-messenger1"> Is Dr. G with you?</div>
<div class="box-messenger2"> yes</div>
<div class="box-messenger1"> Will he be with you much longer?</div>
<div class="box-messenger2"> probably not, why?</div>
<div class="box-messenger1"> We got notification from Project V.</div>
<div class="box-messenger2"> ok i will let him kno</div>
<div class="box-messenger1"> Thanks, Sans!</div>
<div class="box-messenger2"> yw</div>
There is a fifteen minute time difference until the next message.
<div class="box-messenger2"> wd wants everyone on 10 </div>
<div class="box-messenger1"> Everyone??</div>
<div class="box-messenger2"> yep </div>
<div class="box-messenger1"> Okay, I'll let Bratty know. We'll be down shortly.</div>
<div class="box-messenger2"> k </div>
This last message was sent about ten minutes before you had dinner.
. . .
//Floor ten, huh. . . ?//
Catty's badge won't go that far. You'll have to find another badge.
But. . .
To be honest, you're uncomfortable to go that far.
This whole situation feels bad.
[[You think the smart thing to do is leave and call for help.]]
You return to the elevator, and take it back up to the top floor.
You call for the police as soon as you can, stumbling over your words.
The police arrive within twenty minutes, and they come in droves. You are taken down to the police station to give a report.
You do your best to answer all their questions. . . and then you wait.
And wait.
And wait.
//And wait.//
[[But nothing ever happens.]]
For a moment, the computer freezes and your heart leaps into your throat.
<div class="box-messenger1"> Is Dr. G with you?</div>
<div class="box-messenger2"> yes</div>
<div class="box-messenger1"> Will he be with you much longer?</div>
<div class="box-messenger2"> probably not, why?</div>
<div class="box-messenger1"> We got notification from Project V.</div>
<div class="box-messenger2"> ok i will let him kno</div>
<div class="box-messenger1"> Thanks, Sans!</div>
<div class="box-messenger2"> yw</div>
There is a fifteen minute time difference until the next message.
<div class="box-messenger2"> wd wants everyone on 10 </div>
<div class="box-messenger1"> Everyone??</div>
<div class="box-messenger2"> yep </div>
<div class="box-messenger1"> Okay, I'll let Bratty know. We'll be down shortly.</div>
<div class="box-messenger2"> k </div>
This last message was sent about ten minutes before you had dinner.
//Floor ten, huh. . . ?//
Catty's badge won't go that far. You'll have to find another badge.
But. . .
To be honest, you're uncomfortable to go that far.
This whole situation feels bad.
You think the smart thing to do is leave and call for help.
. . .
You can at least. . . You can at least take the elevator down to the other floors and do a quick scan. You rummage around the nearby desks, hoping that Dr. Bratty--$Sister's supervisor--left her card. Since she's a team lead, she'll have access to the floors below.
With shaky hands, you find her badge and return to the elevator.
You go down floor by floor and check each one.
Floor six is empty.
Floor seven is empty.
Floor eight is empty.
Floor nine is too dark to see anything.
And floor ten is empty.
No one is here.
[[You take the elevator back up to the top, and you call the police.]]
You cannot hit the 'G' button fast enough, your hands shaky. The elevator zooms up as it takes you to the lobby and you scramble out.
You call for the police as soon as you can, stumbling over your words.
The police arrive within twenty minutes, and they come in droves. You are taken down to the police station to give a report.
You do your best to answer all their questions. . . and then you wait.
And wait.
And wait.
//And wait.//
[[But nothing ever happens.]]You discard the vial. <<set $vial = 0>> <<set $inventorycapacity -= 1>>
[[Return|$return]]You discard the flashlight. <<set $flashlight = 0>> <<set $inventorycapacity -= 1>>
[[Return|$return]]You discard the prototype. <<set $prototype = 0>> <<set $inventorycapacity -= 1>>
[[Return|$return]]<<set $inventorycapacity += 1>>
<<if (($inventorysize eq 3)) and ($inventorycapacity lt 4)>>
You add the firstaid to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $firstaid = 1>>
<<elseif (($inventorysize eq 3)) and ($inventorycapacity eq 4)>>
Your inventory is full. You cannot take the firstaid.
You leave the firstaid behind.
<<elseif (($inventorysize eq 2)) and ($inventorycapacity lt 3)>>
You add the firstaid to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $firstaid = 1>>
<<elseif (($inventorysize eq 2)) and ($inventorycapacity eq 3)>>
Your inventory is full. You cannot take the firstaid.
You leave the firstaid behind.
<<elseif (($inventorysize eq 1)) and ($inventorycapacity lt 2)>>
You add the firstaid to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $firstaid = 1>>
<<elseif (($inventorysize eq 1)) and ($inventorycapacity eq 2)>>
Your inventory is full. You cannot take the firstaid.
You leave the firstaid behind.
<<elseif $inventorysize eq 0>>
You do not have room to carry anything besides your phone.
You leave the firstaid behind.
<</if>>
You see nothing else of note on this floor, and most importantly. . . you don't see anyone.
Where is everyone?
You return to the elevator.
[[You go down to the seventh floor, Dr. Alphys' floor.]]<<set $inventorycapacity += 1>>
<<if (($inventorysize eq 3)) and ($inventorycapacity lt 4)>>
You add the granola to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $granola = 1>>
<<elseif (($inventorysize eq 3)) and ($inventorycapacity eq 4)>>
Your inventory is full. You cannot take the granola.
You leave the granola behind.
<<elseif (($inventorysize eq 2)) and ($inventorycapacity lt 3)>>
You add the granola to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $granola = 1>>
<<elseif (($inventorysize eq 2)) and ($inventorycapacity eq 3)>>
Your inventory is full. You cannot take the granola.
You leave the granola behind.
<<elseif (($inventorysize eq 1)) and ($inventorycapacity lt 2)>>
You add the granola to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $granola = 1>>
<<elseif (($inventorysize eq 1)) and ($inventorycapacity eq 2)>>
Your inventory is full. You cannot take the granola.
You leave the granola behind.
<<elseif $inventorysize eq 0>>
You do not have room to carry anything besides your phone.
You leave the granola behind.
<</if>>
You see nothing else of note on this floor, and most importantly. . . you don't see anyone.
Where is everyone?
You return to the elevator.
[[You go down to the seventh floor, Dr. Alphys' floor.]]<<set $inventorycapacity += 1>>
<<if (($inventorysize eq 3)) and ($inventorycapacity lt 4)>>
You add the fake flower to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $flower = 1>>
<<elseif (($inventorysize eq 3)) and ($inventorycapacity eq 4)>>
Your inventory is full. You cannot take the fake flower.
You leave the fake flower behind.
<<elseif (($inventorysize eq 2)) and ($inventorycapacity lt 3)>>
You add the fake flower to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $flower = 1>>
<<elseif (($inventorysize eq 2)) and ($inventorycapacity eq 3)>>
Your inventory is full. You cannot take the fake flower.
You leave the fake flower behind.
<<elseif (($inventorysize eq 1)) and ($inventorycapacity lt 2)>>
You add the fake flower to your $backpack. Your capacity is now at $inventorycapacity, and you can carry at max $inventorysize items. <<set $flower = 1>>
<<elseif (($inventorysize eq 1)) and ($inventorycapacity eq 2)>>
Your inventory is full. You cannot take the fake flower.
You leave the fake flower behind.
<<elseif $inventorysize eq 0>>
You do not have room to carry anything besides your phone.
You leave the fake flower behind.
<</if>>
You see nothing else of note on this floor, and most importantly. . . you don't see anyone.
Where is everyone?
You return to the elevator.
[[You go down to the seventh floor, Dr. Alphys' floor.]]You discard the granola bar. <<set $granola = 0>> <<set $inventorycapacity -= 1>>
[[Return|$return]]You discard the firstaid kit. <<set $firstaid = 0>> <<set $inventorycapacity -= 1>>
[[Return|$return]]You discard the fake flower. <<set $flower = 0>> <<set $inventorycapacity -= 1>>
[[Return|$return]]<<masteraudio stop>><<audio "lab0" volume 0.25 loop play>> Playing Laboratory Music.
[[Return|$return]]<<set $entitytrust = 0>><<masteraudio stop>>
There’s a weight on your chest.
It’s warm, and comfortable. Like a small kitten that has curled up on your chest and fell asleep. Your heavy lids struggle to open. Your fingers twitch, numb and tingly. Pricks, pins, and pokes lightly dot your skin.
Each inhale brings the scent of dead leaves and old wood. The ground you lay prone on is damp and chilly. It is as silent as a graveyard, you hear nothing but your own breathing and heartbeat.
You try to wiggle your toes, but the movement is strenuous.
[[The barest flinch is harder than wading waist deep through mud.|WDVoid2]]<<set $entitytrust = 0>><<masteraudio stop>>
There’s a weight on your chest.
It’s warm, and comfortable. Like a small kitten that has curled up on your chest and fell asleep. Your heavy lids struggle to open. Your fingers twitch, numb and tingly. Pricks, pins, and pokes lightly dot your skin.
Each inhale brings the scent of dead leaves and old wood. The ground you lay prone on is damp and chilly. It is as silent as a graveyard, you hear nothing but your own breathing and heartbeat.
You try to wiggle your toes, but the movement is strenuous.
[[The barest flinch is harder than wading waist deep through mud.|SansVoid2]]Papyrus' route is currently unavailable!
To be updated later. (: <<audio "wd-calm" play>>
“Keep calm, do not move.”
//Dr. Wingding?//
You almost flinch in surprise at hearing his voice. The selectively mute monster rarely spoke to you, preferring to sign whenever possible. You can count on one hand the amount of times you've heard him.
You can't turn your head in the direction of the voice, nor open your eyes. An invisible weight presses down you.
[[Keep calm, do not move.|WDVoidObey1]]
[[Do not keep calm. Move.|WDVoidDisobey1]]<<set $entitytrust += 1>> <<audio "wd-ease" play>>
“Be at ease. You are safe.”
You still your movements.
Safe?
[[Be at ease.|WDVoidObey2]]
[[Something doesn't feel right.|WDVoidDisobeyed1]]<<audio "wd-rest" play>>
You let out a slow breath, feeling strength leave your limbs.
“There you go. . . rest. . .”
His familiar voice lulls you, gently dragging you into a heavy slumber. Your limbs stiffen like stone.
[[Rest.]]
[[Rest.]]
[[Rest.]]
Your mind drifts away. It falls away from your body as you disconnect from all sensations.
You slip into an eternal slumber.
<span class="glitch" data-text="BAD ENDING 7 - THE SWEETEST VOICE">BAD ENDING 7 - THE SWEETEST VOICE</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>> <<audio "wd-needless" play>>
You try to move.
“Do not needlessly tire yourself.”
You will your hands to move, and find it impossible. You will your feet, your legs, your neck–anything to react and all you can manage is the barest twitch. A faint crease forms in your brow as you fight to move your body.
[[Fight harder. Tire yourself.|WDVoidDisobey2]]
[[Calm down, do not move.|WDVoidObeyed]]
“Stop fighting.”
<<audio "wd-stop" play>>
It’s tiring. You focus on just your fingers, trying to move them. You picture wiggling them, and are rewarded with a creaky sensation of achy joints.
Again.
//Again.//
You keep your efforts zeroed in on the simple action of trying to move your fingers. Bit by bit, inch by inch, you gain ground.
You hear a low hissing noise in your head, the sound sharp and chilling.
[[Fight harder. Tire yourself.|WDVoidDisobey3]] <<audio "wd-useless" play>>
“Useless.”
<<if $flashlight eq 1>> <<audio "requiem" volume 0.25 loop play>> <<else>> <<audio "memories" volume 0.25 loop play>> <</if>>
You ignore the voice. Your fingers are moving now.
You clench them into weak fists, and that one action triggers a cascade of movement. Like a weight has been taken off you, your entire body can move. You rotate your ankles, and shakily pull your legs up. You strain to sit up, and open your eyes.
The first thing you notice is a palm-sized heart that floats a hands-width away from your chest. It glows a bright $soulcolor.
<<if $soulcolor eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulcolor eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulcolor eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulcolor eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulcolor eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulcolor eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulcolor eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulcolor eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulcolor eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulcolor eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulcolor eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulcolor eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulcolor eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
You stare at it for a moment then suck in a sharp breath as you realize what it is.
//Is that my <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>>?//
You instinctively know it is //you//, although you have never seen your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> before. It’s not something an average human //can// see. It’s something talked about in history books, and if you’ve trained at one of the mage towers they’ll discuss it more there, but for a simple $degree student?
The only way a non-magically trained human could summon their <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> is through an ENCOUNTER with the assistance of a monster, or mage. The <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> has to be purposefully summoned.
The fact that you see your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> means you’re in an ENCOUNTER.
. . . But with what?
And what was with that voice that sounded an awful lot like. . . ? Was it really him. . . ?
[[You need more information.]]
Something about the situation unsettles you. You try to move.
<<audio "wd-needless" play>>
“Do not needlessly tire yourself.”
You will your hands to move, and find it impossible. You will your feet, your legs, your neck–anything to react and all you can manage is the barest twitch. A faint crease forms in your brow as you fight to move your body.
[[Fight harder. Tire yourself.|WDVoidDisobey2]]
“Be at ease. You are safe.”
You still your movements.
Safe?
[[Be at ease.|WDVoidObey2]]
You squint, your face scrunching up as you ascertain your settings.
<<set $folk = 0>>
It’s unnaturally dark, but the red fog(?) produces a faint light that makes it bearable. The fog is thick enough you cannot see more than a classroom’s width ahead of you, and the darkness makes that doubly difficult.
You roll over to your knees and feel around for your phone, $backpack, or anything. . .
There.
You find your phone. The screen is dark. You tap on it. Nothing. You press and hold the power button. Nothing.
What the $curse?
<<if $career eq "science">>
Oh.
Wait. . . you remember the notes on the prototype created by Dr. Sans and Dr. Alphys. Dr. Sans said the prototype was based off an EMP. You used the prototype. It stands to reason that any piece of electronic within radius would no longer work.
Your poor phone was fried by an EMP pulse. You won’t be able to use it as a source of light.
<<else>>
This is aggravating. For whatever reason, you can’t use your phone as a source of light anymore.
<</if>><<if $flashlight eq 1>>
[[Wait. You have a battery-powered flashlight, don’t you? You begin to search the area for it.]]
<<else>>
[[You’ll have to make do without light.]]<</if>><<masteraudio stop>> <<audio "requiem" volume 0.25 loop play>>
You feel around until you grasp the metallic handle of the flashlight. You grin once you’ve found it and flip the switch.
Bright light beams through the fog, parting it instantly. The red and black (smoke? fog?) gas disperses wherever you shine the flashlight. With the flashlight, you can see double the length with perfect clarity.
//This is an extreme reaction to light.//
The flashlight is non-magical–this is purely a reaction to light itself.
Your $eyecolor eyes move down to your $soulcolor <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>>.
The shadows weren’t around you in the first place. . . was your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> light enough to keep them at bay?
//A bare minimum,// you think to yourself. You don’t think your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> light is dim, but the flashlight proves to be the clear winner.
Why is that?
You’re in an ENCOUNTER, and there’s clearly magic at work here. You would presume your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> would hold more power in this environment than a non-magical flashlight.
You think back to the voice.
//Unless this ENCOUNTER is a target //against// ''SOULS''?//
You aren’t a mage, and you haven’t officially studied magic, so your knowledge here comes from a culmination of off-handed comments by your monster classmates, elementary education, and, well. . . T.V. shows.
ENCOUNTERS are unique scenarios generated by magic to pull two or more ''SOULS'' into a field of magic. That field and scenario can change drastically on the type of magic-user. BOSS Monsters or ARCHMAGES are able to change the environment to better suit them.
[[You glance around you.]]<<masteraudio stop>> <<audio "memories" volume 0.25 loop play>>
Where are you anyway?
You don’t think you’re in any environment you’ve seen before.
You haven’t heard of ENCOUNTERS pulling people into separate dimensions, but. . . well. .
//. . . That would require a lot of power. Who could survive that?//
You almost wish you had taken a class on magic-study. You might have an easier time understanding this situation if you had.
//A whole other dimension, huh. . . ?//
How would that even work? You can’t begin to guess the physics and power needed to create this place.
Unless it’s not a different dimension. . . but rather one that’s been sealed.
There was a brief point in time where mages sealed monsters. They weren’t sealed for long–when tower received a new archmage, the archmage promptly unsealed the monsters–but they were isolated for a solid fifty years. In that time span, the area they were sealed in underwent rapid development and mutations due to the raw volume of magic that constantly battered against the barrier.
It resulted in a one-of-a-kind environment that is still being jointly studied by the nations to this day.
You remember hearing about a proposed plan by a group of powerful monsters and mages wanting to try to replicate it on the moon. It broke the news when King Asgore of Delta and Queen Lue of Curseive gave their approval for the joint mission.
You can vividly recall how $Sister bemoaned her lack of magic because she would have volunteered otherwise.
<span id="cycle"><<cycle "$astro" autoselect>>\
<<option "You can’t imagine why. Purposefully isolating yourself for decades?">>
<<option "You could never. No scientific discovery or trip to the moon is worth giving up everything now. ">>
<<option "You don’t blame her. You would volunteer too if you could.">>
<<option "You were bummed yourself. You wish you could go to the moon and experiment to your heart’s content.">>
<</cycle>></span>
Regressing. . .
You’d find it more believable if you were transported to a sealed area, rather than an entirely different dimension.
. . .
[[Doesn't matter. You can barely see ahead of you, let alone think about where you are.]]
You don’t think you’re in any environment you’ve seen before.
You haven’t heard of ENCOUNTERS pulling people into separate dimensions, but. . . well. . .
//. . . That would require a lot of power. Who could survive that?//
You almost wish you had taken a class on magic-study. You might have an easier time understanding this situation if you had.
//A whole other dimension, huh. . . ?//
How would that even work? You can’t begin to guess the physics and power needed to create this place.
Unless it’s not a different dimension. . . but rather one that’s been sealed.
There was a brief point in time where mages sealed monsters. They weren’t sealed for long–when tower received a new archmage, the archmage promptly unsealed the monsters–but they were isolated for a solid fifty years. In that time span, the area they were sealed in underwent rapid development and mutations due to the raw volume of magic that constantly battered against the barrier.
It resulted in a one-of-a-kind environment that is still being jointly studied by the nations to this day.
You remember hearing about a proposed plan by a group of powerful monsters and mages wanting to try to replicate it on the moon. It broke the news when King Asgore of Delta and Queen Lue of Curseive gave their approval for the joint mission.
You can vividly recall how $Sister bemoaned her lack of magic because she would have volunteered otherwise.
<span id="cycle"><<cycle "$astro" autoselect>>\
<<option "You can’t imagine why. Purposefully isolating yourself for decades?">>
<<option "You could never. No scientific discovery or trip to the moon is worth giving up everything now. ">>
<<option "You don’t blame her. You would volunteer too if you could.">>
<<option "You were bummed yourself. You wish you could go to the moon and experiment to your heart’s content.">>
<</cycle>></span>
Regressing. . .
You’d find it more believable if you were transported to a sealed area, rather than an entirely different dimension.
. . .
Depending on which scenario will drastically change how you get home.
If you’re sealed, you can’t leave without lifting or destroying the barrier.
If you’re in a separate dimension, you only need to find the doorway back.
[[You’ll operate under the impression you need to lift the barrier.]]
[[You’ll operate under the impression you need to find a door home.]]
The flashlight clears away a path forward. The fog that previously clung to the ground shies away from the light. You can see a cracked stone path.
There's only one way forward, so you walk along the path. You sweep your flashlight's field of view left and right and see tall, twisted, unnatural trees on either side. They look long since dead, and the way they curve into each other is eerie.
[[It stays silent for several minutes as you walk.]]
The flashlight clears away a path forward. The fog that previously clung to the ground shies away from the light. You can see a cracked stone path.
There's only one way forward, so you walk along the path. You sweep your flashlight's field of view left and right and see tall, twisted, unnatural trees on either side. They look long since dead, and the way they curve into each other is eerie.
[[It stays silent for several minutes as you walk.]]<<audio "whispers" loop play>>
Then you start to hear it. . . whispers.
Faint.
Undiscernable.
//Unsettling.//
Through the corner of your eyes you see pinpricks of light--//eyes//. You swing your flashlight toward the eyes and the shadows instantly vanish, leaving only dead trees behind.
[[You continue to walk forward, uneasy as the sensation of being watched continues to mount.]]
You pause for a brief moment and hear an echo of footsteps behind you. They stop a split second after you do.
You resume walking, and now you hear it between your steps.
A second pair of footsteps.
Your grip tightens on the flashlight.
[[You speed up.]]
[[Keep the same pace.]]
You can't help it.
You quicken your pace. Your stomach drops as you move forward with increasing speed.
The footsteps match your pace.
You break out into a sprint.
It follows your pace.
Your chest tightens as your heart wildlly beats in your chest. Your body is lighter than a feather as adrenaline and fear empowers you. You run with all your strength as you try to avoid whatever is chasing you.
The path cracks and splits.
[[Go left.]]
[[Go right.]]
You keep the same pace.
It's made no effort to catch up to you. Unsettling, anxious, and discomforting. . . it is not an immediate threat to you.
Or at least, not enough to warrant you sprinting.
You glance down at your flashlight.
Since everything moves away from the flashlight, if you turn back with it, the thing might go. Alternatively, you could keep walking forward and not risk drawing its ire.
Or you could look back without the light. . . see it for what it is.
[[Chase it away with the flashlight.]]
[[Turn back to look at it without the light.]]
[[Keep moving forward.]]
You go left. You run so fast you are blind in the darkness, no light can help you with the speed you flee at.
Your legs are weightless as you sprint, adrenaline pushes you past your limit.
The genuine bitter terror you feel for your life spurs you forward.
"You should have stayed put."
The shadows swarm you, unhindered by your light now.
They envelop you entirely, suffocating you. It forces itself into your mouth, into your nose, into every available oriface and fills you to the brim with chilling, dark magic. It devours you from the inside out with malicious intent. Your organs rot inside you: your heart melts, your lungs pop, your guts ooze, and your muscles atropy.
You are helpless as the shadows take you.
<span class="glitch" data-text="BAD ENDING 8 - INSIDE AND OUT">BAD ENDING 8 - INSIDE AND OUT</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>>
You go left. You run so fast you are blind in the darkness, no light can help you with the speed you flee at.
Your legs are weightless as you sprint, adrenaline pushes you past your limit.
The genuine bitter terror you feel for your life spurs you forward.
"You should have stayed put."
The shadows swarm you, unhindered by your light now.
They envelop you entirely, suffocating you. It forces itself into your mouth, into your nose, into every available oriface and fills you to the brim with chilling, dark magic. It devours you from the inside out with malicious intent. Your organs rot inside you: your heart melts, your lungs pop, your guts ooze, and your muscles atropy.
You are helpless as the shadows take you.
<span class="glitch" data-text="BAD ENDING 8 - INSIDE AND OUT">BAD ENDING 8 - INSIDE AND OUT</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>><<audio "whispers" stop>>
You shoo it away.
The path goes up and at the top of a hill you are rewarded with complete silence. The whispers have faded into a blissful quiet. With your flashlight, you can clearly see buildings at the bottom of the hill.
Old buildings.
Thatched roofs, old buildings. The type of things you'd see in a medeival movie, or renaissance festival. Shadows lurk and swirl around the corners, but everywhere you touch with the light they shy away.
Eyes peer from behind windows, and spindly creatures hover in the corner of your eye.
. . .
You remain composed and move down the path.
[[You enter the village.]]
You turn back to look.
Even squinting, it's hard to make it out. A type of humanoid creature with long limbs, fuzzy white eyes, and a cracked white mouth. It stares at you, and you stare at it.
As you keep walking, it matches pace.
Like a shadow.
It doesn't strike you as something very dangerous. You would have thought it was a type of monster, if not for the undefined outline.
It has a mouth. . . can it speak?
[[Try to talk to it.]]
[[Turn away and keep moving forward.]]<<audio "whispers" stop>>
The path goes up and at the top of a hill you are rewarded with complete silence. The whispers have faded into a blissful quiet. With your flashlight, you can clearly see buildings at the bottom of the hill.
Old buildings.
Thatched roofs, old buildings. The type of things you'd see in a medeival movie, or renaissance festival. Shadows lurk and swirl around the corners, but everywhere you touch with the light they shy away.
Eyes peer from behind windows, and spindly creatures hover in the corner of your eye.
. . .
You remain composed and move down the path.
[[You enter the village.]]
"Hello," you say. <<set $folk = 1>>
The being does not respond.
"Can you understand me?" you ask.
The being does not react.
//Hmm.//
You turn back to the road and continue forward. The path splits left, right, and down the middle. You decide to keep going forward, wanting to stick to the main road.
Minutes drag on as you continue.
[[You see something in the distance.]]
The path splits left, right, and down the middle. You decide to keep going forward, wanting to stick to the main road.
Minutes drag on as you continue.
[[You see something in the distance.]]<<audio "whispers" stop>>
The path goes up and at the top of a hill you are rewarded with complete silence. The whispers have faded into a blissful quiet. With your flashlight, you can clearly see buildings at the bottom of the hill.
Old buildings.
Thatched roofs, old buildings. The type of things you'd see in a medeival movie, or renaissance festival. Shadows lurk and swirl around the corners, but everywhere you touch with the light they shy away.
Eyes peer from behind windows, and spindly creatures hover in the corner of your eye.
. . . @@.mirror; They're scared, too.@@
You remain composed and move down the path.
[[You enter the village.]]
It's. . . in disarray.
Stone buildings with cracks in the foundation and walls line the cobblestone path. There are pot holes and splinters in the worn cobblestone. The thatched roofing has gaping holes in several buildings you see.
Age has not been kind to this village. One storm would be enough to collapse everything.
Yet somehow it all still stands.
//As if against its own will.//
There are statues of humans and monsters scattered around. Some on the ground. Some standing around. Their expressions are elongated, wraped, and plainly carved with horror in mind. All of their heads are turned to the South.
You keep the flashlight moving around, constantly chasing away twitch shadows that try to near you.
You hope the battery will last.
. . . ?
One of the statues on the ground looks familiar.
You move closer to it, focusing your flashlight on it.
It's Dr. Bratty.
You keep the light fixed on her as you examine her more closely. Unlike many of the statues, Dr. Bratty's expression is that of peace--as if the statue was carved as she fell asleep.
[[You hear something crack.]]
Where your light shines on the statue of Dr. Bratty, the stone begins to shiver. Little by little, tremor by tremor, the stone breaks off into dust.
You watch, transfixed, as the stone completely falls off Dr. Bratty and the monster gasps for air. Her wide, yellow, reptilian eyes look around in a daze as she slowly sits up. She coughs up stone dust, then notices you. ". . . $Name? What. . . happened?"
You don't have a moment to respond when she turns into smoke and disappears into the air.
. . .
What the $curse.
//What the $curse.//
You've well established that light repels. . . whatever magic causes this.
//Can light undo spells, or curses, or whatever. . . ?// You glance around and see many more of those shadowed entities loosely gathered around you.
They keep their distance.
<<if $folk eq 1>>
"Hi," you say uneasily to them.
They do not respond.
. . . //They do not respond.//
Those shadows attacked you in the lab, but not here.
Out of fear of your light, or perhaps. . . .?
Your $eyecolor gaze moves to the other statues. You shine your light one one of them, keeping it on their face.
It takes much longer to react than Dr. Bratty's statue had, but sure enough you see it start to crack. It shakes.
You watch the entities from the shadows, and they watch the light on the statue, as if transfixed.
When the statue breaks, an elderly woman collapses to the ground. She coughs stone dust and looks up at you. Her wrinkled face creases into a smile as she breathes out, "Dankeschön."
//What?//
She fades into smoke like Dr. Bratty had.
You don't recognize the language, or the word, but her tone was. . . kind? Gracious?
You turn your head to look at the shadowy figures who continue to stand back and watch you.
They make no move to attack you.
"Are these your people?" you ask them.
[[They don't respond. . . but you think you're onto something.]]
<<else>>
You sweep your flashlight around and instantly disperse them.
. . .
Stars, this place is creepy.
[[You continue down the cobblestone path.]]<</if>>
You follow it out of the village.
<<if $route eq "sans">>
[[You have to be smart about this.|SansBE1]]
<<elseif $route eq "wd">>
[[You have to be smart about this.|WDBE1]]<</if>>
As you continue to walk through the village, you focus your flashlight on some of the statues.
The shadowy creatures continue to amass on the edge, but none of them make a move to stop you, fight you, or even intimidate you.
This place clearly has foul magic afoot. Light undos it.
Where the people saved go, you don't know.
<<if $exit eq "barrier">>
If this area is sealed, they might be gathered near the barrier until you can lift it.
You hope. . . You hope so, at least.
<<else>>
If this is a whole new world, they might already be back home.
You hope so, at least.
<</if>>
When the path diverges to the South--where all the faces were turned--you go there. You can see that the main path will lead East, but your instincts guide you South.
It's quieter than a coffin six feet under as you continue to walk.
Eventually, the path leads up cracked stone steps that wind up a hill. You climb them and the figures climb behind you. You step over rotted roots from dead trees that line the path, and you sweep away the foggy smoke that blocks your vision.
At the top, you reach a lighthouse. Its tall, white stone walls stand firm against the darkness. A massive, molded wooden door is built into its side.
You try to open it.
It doesn't budge.
. . .
You glance back at the shadowy people. You motion to the door. . . and you step aside.
[[The shadows surge forward like a swarm of locusts.]]
They press into the door, completely ignoring you. You hear the door creek under their combined weight as dozens of shadowy figures merge into one amalgamation with many eyes, many mouths, and many limbs.
The door abruptly gives way and they flow into the lighthouse and disperse.
You enter the lighthouse and being to ascend the spiral staircase. Its rails are covered in a thin layer of dust.
At the top of the lighthouse you see an old style mechanism used to shine a light out. There are mirrors purposefully and expertly placed at many different angles, so all that's needed is a lightsource as strong as a candle.
You look down at your flashlight.
It will fit.
. . .
Surrender your light?
[[Yes.]]
[[No.]]<span class="fade">//You sacrificed your light to save many. You have unlocked Village Saved music.//</span>
You place your flashlight in the chamber. The light bounces off the mirrors and suddenly you are blinded. You raise your arms to shield your eyes as you flinch away.
<<set $village = "saved">>
The brilliantly white light completely obscures your vision for several seconds until it fades away to something warm.
[[It is not silent anymore.]]
You will not. This light is the only way to keep yourself safe. You need it.
You leave the lighthouse and continue down the path. You follow it out of the village.
<<if $route eq "sans">>
[[You have to be smart about this.|SansBE1]]
<<elseif $route eq "wd">>
[[You have to be smart about this.|WDBE1]]<</if>><<masteraudio stop>> <<audio "lux" volume 0.25 loop play>> <<audio "village" loop play>>
You glance out of the window of the lighthouse and see. . . a forest.
A living forest. No dead trees, or strange red fog in sight. You look down and you see every statue fade away to dust. What shadows remain look up at you with smiles on their faces. . . and they are gone once the light touches them.
. . . @@.mirror; Cured.@@
You climb down the lighthouse, listening to the birds chirp in the breeze. The gentle sun warms your skin. You walk along the cobblestone path, glancing around as you do.
Everything is at peace here.
<<if $route eq "wd">>
[[You follow the main road.|WDVoid3]]
<<elseif $route eq "sans">>
[[You follow the main road.|SansVoid3]]
<<elseif $route eq "pap">>
[[You follow the main road.|PapVoid3]]
<<else>>
[[You follow the main road.|Void3]]<</if>> <<audio "sans-keepstill" play>>
“Hey. . . it’s okay. . . keep still. ”
//Dr. Sans?//
The way your chest tightens at his voice. . . relief, intermingled with surprise. You want to reach out to him, to ensure he's okay--to ensure you're //both// okay. You have so many questions.
You can't turn your head in the direction of the voice, nor open your eyes. An invisible weight presses down you.
[[Keep still, do not move.|SansVoidObey1]]
[[Do not keep calm. Move.|SansVoidDisobey1]]<<set $entitytrust += 1>> <<audio "sans-nap" play>>
“Relax. Don’t miss this //nap//pportunity.”
You want to smile at the pun.
He seems to think it's safe enough to nap.
Do you?
[[Yes, you trust him.|SansVoidObey2]]
[[Something doesn't feel right.|SansVoidDisobeyed1]] <<audio "sans-arest" play>>
You try to move.
“If you keep fighting this, you’ll be charged for resisting //a rest//.”
You will your hands to move, and find it impossible. You will your feet, your legs, your neck–anything to react and all you can manage is the barest twitch. A faint crease forms in your brow as you fight to move your body.
[[Fight harder. Resist the rest.|SansVoidDisobey2]]
[[Calm down, do not move.|SansVoidObeyed]]<<audio "sans-ez" play>>
You let out a slow breath, feeling strength leave your limbs.
“That’s it. Take it easy. . . you deserve to rest."
His familiar voice lulls you, gently dragging you into a heavy slumber. Your limbs stiffen like stone.
[[Rest.]]
[[Rest.]]
[[Rest.]] <<audio "sans-arest" play>>
You try to move.
“If you keep fighting this, you’ll be charged for resisting //a rest//.”
You will your hands to move, and find it impossible. You will your feet, your legs, your neck–anything to react and all you can manage is the barest twitch. A faint crease forms in your brow as you fight to move your body.
[[Fight harder. Resist the rest.|SansVoidDisobey2]]<<audio "sans-nap" play>>
“Relax. Don’t miss this //nap//pportunity.”
You want to smile at the pun.
He seems to think it's safe enough to nap.
Do you?
[[Yes, you trust him.|SansVoidObey2]]
“C’mon, don’t be like this. You have to relax. . .”
<<audio "sans-this" play>>
It’s tiring. You focus on just your fingers, trying to move them. You picture wiggling them, and are rewarded with a creaky sensation of achy joints.
Again.
//Again.//
You keep your efforts zeroed in on the simple action of trying to move your fingers. Bit by bit, inch by inch, you gain ground.
You hear a low hissing noise in your head, the sound sharp and chilling.
[[Fight harder.|SansVoidDisobey3]] <<audio "sans-forget" play>>
“Forgettaboutit.”
<<if $flashlight eq 1>> <<audio "requiem" volume 0.25 loop play>> <<else>> <<audio "memories" volume 0.25 loop play>> <</if>>
You ignore the voice. Your fingers are moving now.
You clench them into weak fists, and that one action triggers a cascade of movement. Like a weight has been taken off you, your entire body can move. You rotate your ankles, and shakily pull your legs up. You strain to sit up, and open your eyes.
The first thing you notice is a palm-sized heart that floats a hands-width away from your chest. It glows a bright $soulcolor.
<<if $soulcolor eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulcolor eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulcolor eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulcolor eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulcolor eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulcolor eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulcolor eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulcolor eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulcolor eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulcolor eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulcolor eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulcolor eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulcolor eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
You stare at it for a moment then suck in a sharp breath as you realize what it is.
//Is that my <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>>?//
You instinctively know it is //you//, although you have never seen your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> before. It’s not something an average human //can// see. It’s something talked about in history books, and if you’ve trained at one of the mage towers they’ll discuss it more there, but for a simple $degree student?
The only way a non-magically trained human could summon their <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> is through an ENCOUNTER with the assistance of a monster, or mage. The <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> has to be purposefully summoned.
The fact that you see your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> means you’re in an ENCOUNTER.
. . . But with what?
And what was with that voice that sounded an awful lot like. . . ? Was it really him. . . ?
[[You need more information.]]
You shuffle forward, moving slowly, and cautiously. The darkness is thicker than sludge, and colder than the winter air back home. You take one step at a time, deeply unnerved and anxious.
You can see the shadows twitch and move in the corner of your eye. They reach out to you, but shy away from touching you. . . yet.
The light of your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> barely keeps them at bay.
You have no idea where to go.
[[All you can do is keep walking forward.]]<<audio "village" stop>> <<audio "wd-why" play>>
“Why go out of your way for strangers?”
You jump at the sound of Dr. Wingding's voice. You look around but you do not see him in sight.
The voice sounded like it came from the right. If you keep to the main path, however, you'll continue forward without issue.
[[Go to Wingding's voice.]]
[[Continue forward.]]<<audio "village" stop>> <<audio "sans-outshine" play>>
“You really know how to outshine them all, huh?”
You jump at the sound of Dr. Sans' voice. You look around but you do not see him in sight.
The voice sounded like it came from the right. If you keep to the main path, however, you'll continue forward without issue.
[[Go to Dr. Sans' voice.]]
[[Continue forward.]]<<audio "village" stop>>
“How Magnanimous Of You To Help Those Who Do Not Deserve It.”
You jump at the sound of Papyrus' voice. You look around but you do not see him in sight.
The voice sounded like it came from the right. If you keep to the main path, however, you'll continue forward without issue.
[[Go to Papyrus' voice.]]
[[Continue forward.]]<<set $entitytrust += 1>>
You go to the right.
Is it really him?
Your brow creases.
Your right knee buckles, as if all the strength has been taken from it. It's an instaneous reaction that you are helpless to. You try to brace yourself for the fall, but--
[[A firm hand is pressed against your lower back.]]<<masteraudio stop>> <<audio "memories" volume 0.25 loop play>>
Your vision blackens and you fall into nothing.
It lasts only a second--scarcely a moment, truly--and then your feet on the ground and you're--
You're. . .
What the $curse?
That's all you can think of as you stare at this bizzare new area.
//What the $curse?//
This world is. . . monotone, devoid of color except your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>>.
<<if $soulcolor eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulcolor eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulcolor eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulcolor eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulcolor eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulcolor eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulcolor eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulcolor eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulcolor eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulcolor eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulcolor eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulcolor eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulcolor eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
To make matters more unpleasant, there is a strange fluidity to the world. If you focus on an area too long it blurs and begins to shift and spiral.
The dark ground is unstable beneath you. An unsettling fear that perhaps, just perhaps, if you linger too long in a spot it may give way.
You need to move.
But where?
All the paths lead to. . . somewhere.
[[Go. . . somewhere?|M1]]<<set $entitytrust += 1>>
You go to the right.
Is it really him?
Your brow creases.
Your right knee buckles, as if all the strength has been taken from it. It's an instaneous reaction that you are helpless to. You try to brace yourself for the fall, but--
[[Arms wrap around you. Long, skinny, and somehow familiar.]]<<set $entitytrust += 1>>
You go to the right.
Is it really him?
Your brow creases.
Your right knee buckles, as if all the strength has been taken from it. It's an instaneous reaction that you are helpless to. You try to brace yourself for the fall, but--
[[An arm loosely wraps around your waist, strangely familiar.]]<<audio "wd-endanger" play>>
“You should not needlessly endanger yourself. . .”
Dr. Gaster's voice is as soft as cotton as he murmurs in your ear.
You fall further and further into the darkness, your body weightless as it falls into his.
//Is it him?//
[[You hear rain.]]End of the Demo! :) <<masteraudio stop>> <<audio "death" volume 0.25 loop play>>
Your $eyecolor eyes look out the front door. You see nothing but heavy rain.
The water pounds into the ground with such a force it bounces off the concrete pathways and mists into the air. It's too heavy to even see the front gates of your university. You grip your backpack and purse your lips, unhappy by the unexpected weather.
You had to drop off a library book that day or risk the fees. It was a beautiful morning, you figured you could drop it off and maybe even finish some of your homework while at the school library.
Hours passed with you consumed by work until you heard it.
Soft rain on the library windows.
You packed up your things and moved to leave. If you could hurry fast enough, you could reach the university bus stop without getting too wet.
Unfortunately, by the time you arrived it was too late.
You see nothing but heavy rain. . .
A glance at your phone tells you it's past lunch, too. You'll need to eat soon, and there's no open shops in this particular building on the campus.
Get wet going home. Get wet getting food.
Either way, you are going to get wet.
The sigh that escapes you is heavier than the rain.
There is a light tap on your left shoulder.
You twist your head.
Dr. Wingding Gaster stands beside you with that polite smile of his.
He signs, "//Do you have an umbrella?//"
You shake your head.
He signs, "//Do you need to leave?//"
You're about to respond when your stomach gurgles loudly. Your cheeks warm from mild embarrassment as his smile stretches.
Dr. Wingding signs slowly, purposefully, "//I was on my way to lunch after meeting with the headmaster. Would you like to join me?//"
Your surprise is evident on your face.
Dr. Wingding's expression softens into something--
--//your chest tightens//--
--sweet.
"I would enjoy your company," he says as he offers his hand.
You take it without a second thought.
[[You open your eyes.]]<<audio "sans-firefly" play>>
“Take it easy, firefly. . . ”
Dr. San's voice is as soft as cotton as he murmurs in your ear.
You fall further and further into the darkness, your body weightless as it falls into his.
//Is it him?//
[[You feel sunlight.]]<<masteraudio stop>> <<audio "death" volume 0.25 loop play>>
The dry air hurts to breathe. The sun’s rays–normally pleasantly warm–are exceptionally sharp and cruel today. Even worse, there’s //no// wind. A windless, dry, scorching summer day. Not even a cloud in sight to offer a momentary reprieve from the lashing light.
Your thin flip-flops offer little resistance to the burning sidewalk. You readjust your school backpack on your shoulder, your shoulder aching from the weight of your laptop and textbooks.
But you did it. You finished all your work.
Unfortunate time for your internet service to go out at home. The heat storm knocked a lot of power out last night, and your internet hadn’t come back on in the morning.
You had no other choice but to book it to the university library to do your homework and projects.
Your stomach grumbles angrily.
Unlike at home, you can’t eat at the university library. You worked straight through lunch to finish.
. . . But you did it. You finished //all// your work.
You deserve a treat.
Step by step, you sluggishly make your way over to the bus stop. The bench has a roof over it, so you are (blessedly) out of the sun once you step into it. You dump your backpack onto the bench and plop onto the seat.
The metal immediately pricks at the back of your bare thighs.
<<if $sweater eq "dress">>
Curse your dress and its inability to protect you from the weather.
At least you look adorable.
<</if>><<if $legs eq "skirt">>
Curse your $legs and its inability to protect you from the weather.
At least you look adorable.
<<elseif $legs eq "mini skirt">>
Curse your $legs and its inability to protect you from the weather.
At least you look adorable.
<<elseif $legs eq "skort">>
Curse your $legs and its inability to protect you from the weather.
At least you look adorable.
<<elseif $legs eq "mini skort">>
Curse your $legs and its inability to protect you from the weather.
At least you look adorable.
<<elseif $legs eq "shorts">>
Curse your $legs and its inability to protect you from the weather.
At least you look adorable.
<<elseif $legs eq "booty shorts">>
Curse your $legs and its inability to protect you from the weather.
At least you look adorable.
<<elseif $legs eq "bare legs">>
Curse your $legs and their vulnerability to the weather.
At least you look adorable.
<<else>>
Curse laundry day for forcing you to wear shorts instead of your beloved $legs.
<</if>>
[[It really was inconvenient.]]
You pull out your phone. You heard your sister text you earlier, but you didn’t want to try to read the screen under the glaring sun. Opening up the messages, you click your tongue in annoyance when you accidentally bump it to the top of today’s messages.
<div class="box-you"> Internet is still out. </div>
<div class="box-sister">oh no. ): when are your projects due?</div>
<div class="box-you">One on Monday, two on Wednesday, and the rest on Friday. </div>
<div class="box-you">I’ll head to the school library.</div>
<div class="box-sister">Do you want to work on them here?</div>
<div class="box-sister">Oh. You sure?</div>
<div class="box-you">I don’t want to get you in trouble. . . </div>
<div class="box-sister">I really don’t think that will be an issue. In fact I’m SO certain you’ll be welcomed here.</div>
<div class="box-you">(:</div>
<div class="box-sister">You should come!</div>
<div class="box-you">It’s fine. Where would I even work?</div>
<div class="box-sister">I think Dr. Sans has some extra desks. . . </div>
<div class="box-you">????</div>
<div class="box-you">Isn’t his area one of the most secure? </div>
<div class="box-sister">I don’t think he’ll mind.</div>
<div class="box-you">I can’t ask that.</div>
<div class="box-sister">I can.</div>
<div class="box-you">please no.</div>
You keep scrolling down.
<div class="box-you"> made it safe and sound.</div>
<div class="box-sister"> how long you think you’ll be there?</div>
<div class="box-you"> Maybe until 3?</div>
<div class="box-sister"> okay. Have fun!</div>
<div class="box-you">✔</div>
You scroll down to the last message sent.
<div class="box-sister"> Have you left the library yet?</div>
You reply back.
<div class="box-you"> Yeah, at the bus stop now.</div>
<div class="box-sister"> Keep safe in every way. <3</div>
[[You smile briefly and put away your phone.]]
The heat, coupled with the mental exhaustion of all the work you completed, tempts you into closing your eyes. You let out a long, heavy sigh.
//And so begins the wait for the bus. . . The unairconditioned bus. . . //
Something refreshingly cold and wet spritz against your face. You hear the faintest whirl of a fain. You splutter and re-open your eyes.
Dr. Sans stands in front of you. The physicist, unlike you, is //not// dressed for the heat. From his tennis shoes, his long pants, his blue turtleneck sweater, and his long white labcoat. . . if you wore that, you’d be a puddle of sweat.
His familiar grin elicits an immediate smile from you.
Oh let’s be honest.
His //presence// elicits an immediate smile from you.
[[“Hey,” you say, trying to keep casual.]]
[[“Hi,” you squeak out shyly.]]
[[“Dr. Sans!” you blurt out excitedly.]]
“Hey yourself,” he goes. You notice in his hand he holds a travel fan. It’s a handheld battery powered device that even mists when you tug on it. He must have used that on your face.
“Are you–Are you here for the bus?” you ask. A lot of citizens in Ebott use the public transportation system. While a lot of buses lack AC, they’re always on time, extremely cheap, and the wait is never long. University students have free bus passes, so you don’t even have to pay for it.
“Mmm,” is all the sound he makes as his eyelights move away from you. A baby blue hue appears under his eyesockets. He holds out the fan. “Here. I think you’ll be a big //fan// of this.”
You giggle at the pun and accept it. “Thank you. . . does the heat not bother you?”
“One of the many benefits of being a skeleton–no skin to sweat. And a natural talent for the //trambone//,” he says with a wink.
Again you giggle. His grin stretches further out. You notice the bus approaching from behind. You (reluctantly) stand up and grab your backpack.
Your stomach loudly grumbles for the second time. “Oh.”
“Sounds like we better get you some food,” he says.
“We?” You ask, a hopeful note in your tone. “Are you, um, done with work?”
“Mmm-hmmmmm,” he drawls out very slowly, not meeting your gaze. “Grillby’s is only a couple stops away. Think you’ll be able to hold it?”
“. . . Depends, you buying?” you lightly tease.
He looks back over at you, the whites in his eyesockets brighten briefly. “For you? Sure.”
[[You open your eyes.]]
Your face already burned from the heat, but now it feels supernova.
“Hi,” he goes. You notice in his hand he holds a travel fan. It’s a handheld battery powered device that even mists when you tug on it. He must have used that on your face.
“A-Are you–Are you, um–Are you, um, here for the bus?” you ask, stumbling over your tongue.
Why is he so cute. . . ? And why are you //so . . . ?!//
A lot of citizens in Ebott use the public transportation system. While a lot of buses lack AC, they’re always on time, extremely cheap, and the wait is never long. University students have free bus passes, so you don’t even have to pay for it.
“Mmm,” is all the sound he makes as his eyelights move away from you. A baby blue hue appears under his eyesockets. He holds out the fan. “Here. I think you’ll be a big //fan// of this.”
You giggle at the pun and accept it. When your fingers briefly brush against his hand, a shiver goes through you. You quickly lower your eyes. “Thank you. . . but. . . what about y-you? Does the heat not bother you?”
You look back up at him when he starts to talk.
“One of the many benefits of being a skeleton–no skin to sweat. And a natural talent for the //trambone//,” he says with a wink.
Again you giggle. His grin stretches further out. You notice the bus approaching from behind. You (reluctantly) stand up and grab your backpack.
Your stomach loudly grumbles for the second time. You want to crawl into a hole and perish. “Oh.”
“Sounds like we better get you some food,” he says.
“We?” You squeak, a hopeful note in your tone. “A-Are y-you, um, done with work?”
“Mmm-hmmmmm,” he drawls out very slowly, not meeting your gaze. “Grillby’s is only a couple stops away. Think you’ll be able to hold it?”
“W-With you? Together? I–I mean we’ll eat together. . . ?”
He looks back over at you, the whites in his eyesockets brighten. “That’s the plan.”
[[You open your eyes.]]
“$Name,” he goes. You notice in his hand he holds a travel fan. It’s a handheld battery powered device that even mists when you tug on it. He must have used that on your face.
“Are you here for the bus?” you ask loudly, your leg starts to bounce. A lot of citizens in Ebott use the public transportation system. While a lot of buses lack AC, they’re always on time, extremely cheap, and the wait is never long. University students have free bus passes, so you don’t even have to pay for it.
“Mmm,” is all the sound he makes as his eyelights move away from you. A baby blue hue appears under his eyesockets. He holds out the fan. “Here. I think you’ll be a big //fan// of this.”
You giggle at the pun and eagerly accept it. “Thank you. . . does the heat not bother you?”
“One of the many benefits of being a skeleton–no skin to sweat. And a natural talent for the //trambone//,” he says with a wink.
Again you giggle. His grin stretches further out. You notice the bus approaching from behind. You (reluctantly) stand up and grab your backpack.
Your stomach loudly grumbles for the second time. “Ah.”
“Sounds like we better get you some food,” he says.
“We?” You ask, a hopeful note in your tone. “Are you, um, done with work?”
“Mmm-hmmmmm,” he drawls out very slowly, not meeting your gaze. “Grillby’s is only a couple stops away. Think you’ll be able to hold it?”
“If it means I get to eat with you, absolutely!”
His whole skull turns blue. “//Ah.//”
[[You open your eyes.]]<<masteraudio stop>> <<audio "lux" volume 0.25 loop play>>
You're. . .
What the $curse?
That's all you can think of as you stare at this bizzare new area.
//What the $curse?//
This world is. . . monotone, devoid of color except your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>>.
<<if $soulcolor eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulcolor eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulcolor eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulcolor eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulcolor eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulcolor eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulcolor eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulcolor eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulcolor eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulcolor eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulcolor eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulcolor eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulcolor eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
To make matters more unpleasant, there is a strange fluidity to the world. If you focus on an area too long it blurs and begins to shift and spiral.
The dark ground is unstable beneath you. An unsettling fear that perhaps, just perhaps, if you linger too long in a spot it may give way.
You need to move.
But where?
All the paths lead to. . . somewhere.
[[Go. . . somewhere?|M1]]<<audio "pap-regroup" play>>
“Regroup And Take Care Of Yourself!”
Papyrus' voice is as stern and warm as his hugs.
You fall further and further into the darkness, your body weightless as it falls into his.
//Is it him?//
[[Cold nips at your nose.]]<<if $soulcolor eq "red">><<set $soulstatus = "red">>
<<elseif $soulcolor eq "rosey red">><<set $soulstatus = "rosey red">>
<<elseif $soulcolor eq "yellow">><<set $soulstatus = "yellow">>
<<elseif $soulcolor eq "daisy">><<set $soulstatus = "daisy">>
<<elseif $soulcolor eq "green">><<set $soulstatus = "green">>
<<elseif $soulcolor eq "mint green">><<set $soulstatus = "mint green">>
<<elseif $soulcolor eq "dark green">><<set $soulstatus = "dark green">>
<<elseif $soulcolor eq "bright blue">><<set $soulstatus = "bright blue">>
<<elseif $soulcolor eq "dark blue">><<set $soulstatus = "dark blue">>
<<elseif $soulcolor eq "purple">><<set $soulstatus = "purple">>
<<elseif $soulcolor eq "lavender">><<set $soulstatus = "lavender">>
<<elseif $soulcolor eq "indigo">><<set $soulstatus = "indigo">>
<<elseif $soulcolor eq "pastel pink">><<set $soulstatus = "pastel pink">>
<<elseif $soulcolor eq "magenta">><<set $soulstatus = "magenta">><</if>>
<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M3]]
[[Down?|M8]]<<if $soulcolor eq "red">><<set $soulstatus = "red">>
<<elseif $soulcolor eq "rosey red">><<set $soulstatus = "rosey red">>
<<elseif $soulcolor eq "yellow">><<set $soulstatus = "yellow">>
<<elseif $soulcolor eq "daisy">><<set $soulstatus = "daisy">>
<<elseif $soulcolor eq "green">><<set $soulstatus = "green">>
<<elseif $soulcolor eq "mint green">><<set $soulstatus = "mint green">>
<<elseif $soulcolor eq "dark green">><<set $soulstatus = "dark green">>
<<elseif $soulcolor eq "bright blue">><<set $soulstatus = "bright blue">>
<<elseif $soulcolor eq "dark blue">><<set $soulstatus = "dark blue">>
<<elseif $soulcolor eq "purple">><<set $soulstatus = "purple">>
<<elseif $soulcolor eq "lavender">><<set $soulstatus = "lavender">>
<<elseif $soulcolor eq "indigo">><<set $soulstatus = "indigo">>
<<elseif $soulcolor eq "pastel pink">><<set $soulstatus = "pastel pink">>
<<elseif $soulcolor eq "magenta">><<set $soulstatus = "magenta">><</if>>
<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M4]]
[[Down?|M9]]<<if $soulcolor eq "red">><<set $soulstatus = "red">>
<<elseif $soulcolor eq "rosey red">><<set $soulstatus = "rosey red">>
<<elseif $soulcolor eq "yellow">><<set $soulstatus = "yellow">>
<<elseif $soulcolor eq "daisy">><<set $soulstatus = "daisy">>
<<elseif $soulcolor eq "green">><<set $soulstatus = "green">>
<<elseif $soulcolor eq "mint green">><<set $soulstatus = "mint green">>
<<elseif $soulcolor eq "dark green">><<set $soulstatus = "dark green">>
<<elseif $soulcolor eq "bright blue">><<set $soulstatus = "bright blue">>
<<elseif $soulcolor eq "dark blue">><<set $soulstatus = "dark blue">>
<<elseif $soulcolor eq "purple">><<set $soulstatus = "purple">>
<<elseif $soulcolor eq "lavender">><<set $soulstatus = "lavender">>
<<elseif $soulcolor eq "indigo">><<set $soulstatus = "indigo">>
<<elseif $soulcolor eq "pastel pink">><<set $soulstatus = "pastel pink">>
<<elseif $soulcolor eq "magenta">><<set $soulstatus = "magenta">><</if>>
<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M5]]
[[Down?|M10]]<<if $soulcolor eq "red">><<set $soulstatus = "red">>
<<elseif $soulcolor eq "rosey red">><<set $soulstatus = "rosey red">>
<<elseif $soulcolor eq "yellow">><<set $soulstatus = "yellow">>
<<elseif $soulcolor eq "daisy">><<set $soulstatus = "daisy">>
<<elseif $soulcolor eq "green">><<set $soulstatus = "green">>
<<elseif $soulcolor eq "mint green">><<set $soulstatus = "mint green">>
<<elseif $soulcolor eq "dark green">><<set $soulstatus = "dark green">>
<<elseif $soulcolor eq "bright blue">><<set $soulstatus = "bright blue">>
<<elseif $soulcolor eq "dark blue">><<set $soulstatus = "dark blue">>
<<elseif $soulcolor eq "purple">><<set $soulstatus = "purple">>
<<elseif $soulcolor eq "lavender">><<set $soulstatus = "lavender">>
<<elseif $soulcolor eq "indigo">><<set $soulstatus = "indigo">>
<<elseif $soulcolor eq "pastel pink">><<set $soulstatus = "pastel pink">>
<<elseif $soulcolor eq "magenta">><<set $soulstatus = "magenta">><</if>>
<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M6]]
[[Down?|M11]]<<if $soulcolor eq "red">><<set $soulstatus = "red">>
<<elseif $soulcolor eq "rosey red">><<set $soulstatus = "rosey red">>
<<elseif $soulcolor eq "yellow">><<set $soulstatus = "yellow">>
<<elseif $soulcolor eq "daisy">><<set $soulstatus = "daisy">>
<<elseif $soulcolor eq "green">><<set $soulstatus = "green">>
<<elseif $soulcolor eq "mint green">><<set $soulstatus = "mint green">>
<<elseif $soulcolor eq "dark green">><<set $soulstatus = "dark green">>
<<elseif $soulcolor eq "bright blue">><<set $soulstatus = "bright blue">>
<<elseif $soulcolor eq "dark blue">><<set $soulstatus = "dark blue">>
<<elseif $soulcolor eq "purple">><<set $soulstatus = "purple">>
<<elseif $soulcolor eq "lavender">><<set $soulstatus = "lavender">>
<<elseif $soulcolor eq "indigo">><<set $soulstatus = "indigo">>
<<elseif $soulcolor eq "pastel pink">><<set $soulstatus = "pastel pink">>
<<elseif $soulcolor eq "magenta">><<set $soulstatus = "magenta">><</if>>
<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Down?|M12]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M9]]
[[Down?|M14]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M10]]
[[Down?|M15]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M11]]
[[Down?|M16]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M12]]
[[Down?|M17]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Down?|M18]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M15]]
[[Down?|M20]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M16]]
[[Down?|M21]]<<set $soulpower = 5>><<if $soulcolor eq "red">><<set $soulstatus = "red">>
<<elseif $soulcolor eq "rosey red">><<set $soulstatus = "rosey red">>
<<elseif $soulcolor eq "yellow">><<set $soulstatus = "yellow">>
<<elseif $soulcolor eq "daisy">><<set $soulstatus = "daisy">>
<<elseif $soulcolor eq "green">><<set $soulstatus = "green">>
<<elseif $soulcolor eq "mint green">><<set $soulstatus = "mint green">>
<<elseif $soulcolor eq "dark green">><<set $soulstatus = "dark green">>
<<elseif $soulcolor eq "bright blue">><<set $soulstatus = "bright blue">>
<<elseif $soulcolor eq "dark blue">><<set $soulstatus = "dark blue">>
<<elseif $soulcolor eq "purple">><<set $soulstatus = "purple">>
<<elseif $soulcolor eq "lavender">><<set $soulstatus = "lavender">>
<<elseif $soulcolor eq "indigo">><<set $soulstatus = "indigo">>
<<elseif $soulcolor eq "pastel pink">><<set $soulstatus = "pastel pink">>
<<elseif $soulcolor eq "magenta">><<set $soulstatus = "magenta">><</if>>
<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M2]]
[[Down?|M7]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
. . . ?
There is a statue ahead of you. It's in the shape of one of those shadowy people, although this one has long ears like a rabbit.
<<if $village eq "saved">>
You wonder, if like the village, this statue needs light.
But you have no flashlight.
<</if>>
You look at your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>>.
. . .
<<if $village eq "saved">>
[[You offer the rabbit statue some of your light.]]
<</if>>
[[Right?|M8]]
[[Down?|M13]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M14]]
[[Down?|M19]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M17]]
[[Down?|M22]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M18]]
[[Down?|M23]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Down?|M24]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M20]]
[[Down?|M25]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
. . . ?
There is a statue ahead of you. It's shaped like Dr. Alphys.
<<if $soulpower eq 4>>
[[You offer the doctor your light.]]
<</if>>
[[Right?|M21]]
[[Down?|M27]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M22]]
[[Down?|M28]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M23]]
[[Down?|M29]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M24]]
[[Down?|M30]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Down?|M31]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M27]]
[[Down?|M26]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M32]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M28]]
[[Down?|M32]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M29]]
[[Down?|M33]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M30]]
[[Down?|M34]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M31]]
[[Down?|M35]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Down?|M36]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M33]]$soulstatus
<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
. . . ?
There is a statue ahead of you. It has many monsters inside of it.
<<if $soulpower eq 3>>
[[You offer them your light.]]
<</if>>
[[Right?|M34]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M35]]<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
[[Right?|M36]]
<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center">
<<elseif $soulstatus eq "half red">><img src= "shadowhearts/redhalf.png" class="center">
<<elseif $soulstatus eq "half rosey red">><img src="shadowhearts/rosehalf.png" class="center">
<<elseif $soulstatus eq "half yellow">><img src="shadowhearts/yellowhalf.png" class="center">
<<elseif $soulstatus eq "half daisy">><img src="shadowhearts/daisyhalf.png" class="center">
<<elseif $soulstatus eq "half green">><img src="shadowhearts/greenahlf.png" class="center">
<<elseif $soulstatus eq "half mint green">><img src="shadowhearts/minthalf.png" class="center">
<<elseif $soulstatus eq "half dark green">><img src="shadowhearts/darkgreenahlf.png" class="center">
<<elseif $soulstatus eq "half bright blue">><img src="shadowhearts/brightbluehalf.png" class="center">
<<elseif $soulstatus eq "half dark blue">><img src="shadowhearts/darkbluehalf.png" class="center">
<<elseif $soulstatus eq "half purple">><img src="shadowhearts/purplehalf.png" class="center">
<<elseif $soulstatus eq "half lavender">><img src="shadowhearts/lavhalf.png" class="center">
<<elseif $soulstatus eq "half indigo">><img src="shadowhearts/indigohalf.png" class="center">
<<elseif $soulstatus eq "half pastel pink">><img src="shadowhearts/pastelhalf.png" class="center">
<<elseif $soulstatus eq "half magenta">><img src="shadowhearts/magentahalf.png" class="center">
<<elseif $soulstatus eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulstatus eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulstatus eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulstatus eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulstatus eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulstatus eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulstatus eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulstatus eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulstatus eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulstatus eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulstatus eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulstatus eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulstatus eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
<<if $soulstatus eq "empty red">> You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty rosey red">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty yellow">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty daisy">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty mint green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark green">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty bright blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty dark blue">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty purple">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty lavender">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty indigo">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty pastel pink">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "empty magenta">>You stare at the $soulcolor before you. Your limbs are weak, and it's getting harder to focus on the steps in front of you.
. . .
You want to rest.
<<elseif $soulstatus eq "half red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half rosey red">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half yellow">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half daisy">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half mint green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark green">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half bright blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half dark blue">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half purple">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half lavender">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half indigo">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half pastel pink">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "half magenta">>You stare at the $soulcolor before you. You feel heavier with each step taken.
. . .
It's getting harder to carry on.
<<elseif $soulstatus eq "red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "rosey red">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "yellow">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "daisy">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "mint green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark green">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "bright blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "dark blue">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "purple">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "lavender">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "indigo">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulstatus eq "pastel pink">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.
<<elseif $soulcolor eq "magenta">>You stare at the $soulcolor before you. Its light comforts you.
You can do this.<</if>>
You take five steps and the area changes around you.
It's disorienting.
You look back. . . and you see nothing.
You may not backtrack.
<<if $soulpower eq 2>>
[[You see solid ground ahead of you.]]
<<else>>
[[You think you see solid ground ahead of you.]]<</if>>
You push out your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> in a silent offering.
The light absorbs into the statue.
It shudders and cracks, the lines along the stone race down.
Abruptly, the statue shatters and dozens of shadows surge forth.
The shape of a rabbit monster forms in front of you. White eyes stare into you, and you see a smile.
It's gone, along with the shadows.
A piece of you has been permanently lost.
<<set $soulpower -= 1>>
[[Right?|M8]]
[[Down?|M13]]
You push out your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> in a silent offering.
The light absorbs into the statue.
It shudders and cracks, the lines along the stone race down.
Abruptly, the statue shatters and Dr. Alphys collapses onto the ground.
A piece of you has been permanently lost. Your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> aches.
"Ugh, my head," the doctor groans. She looks up at you with a hazy gaze. "$Name? What are you--?"
"Dr. Alphys, what do you remember?" you ask her. You kneel down to check on her condition.
"Uh, um, th-the experiment. . . mirror. Shadows. . ." Dr. Alphys clutches at her head.
Her form begins to flicker.
"Dr. Alphys--"
"It's a curse, $Name," says Dr. Alphys in a raspy voice as she fades out of view.
. . .
A curse, hmm?
Curses were a type of old, forbidden magic. There's not much available information about them, especially to a non-magic user like yourself.
But you do know one thing.
Curses can be broken.
<<if $soulcolor eq "red">><<set $soulstatus = "half red">>
<<elseif $soulcolor eq "rosey red">><<set $soulstatus = "half rosey red">>
<<elseif $soulcolor eq "yellow">><<set $soulstatus = "half yellow">>
<<elseif $soulcolor eq "daisy">><<set $soulstatus = "half daisy">>
<<elseif $soulcolor eq "green">><<set $soulstatus = "half green">>
<<elseif $soulcolor eq "mint green">><<set $soulstatus = "half mint green">>
<<elseif $soulcolor eq "dark green">><<set $soulstatus = "half dark green">>
<<elseif $soulcolor eq "bright blue">><<set $soulstatus = "half bright blue">>
<<elseif $soulcolor eq "dark blue">><<set $soulstatus = "half dark blue">>
<<elseif $soulcolor eq "purple">><<set $soulstatus = "half purple">>
<<elseif $soulcolor eq "lavender">><<set $soulstatus = "half lavender">>
<<elseif $soulcolor eq "indigo">><<set $soulstatus = "half indigo">>
<<elseif $soulcolor eq "pastel pink">><<set $soulstatus = "half pastel pink">>
<<elseif $soulcolor eq "magenta">><<set $soulstatus = "half magenta">><</if>>
<<set $soulpower -= 1>>
[[Right?|M21]]
[[Down?|M27]]
You push out your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> in a silent offering.
The light absorbs into the statue.
It shudders and cracks, the lines along the stone race down.
Abruptly, the statue shatters and dozens upon dozens of shadows rush out. They brush past you, their caresses as gentle as a feather. They disappear one by one and murmur to you in a language you do not understand.
A piece of you has been permanently lost. Your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> throbs painfully.
<<set $soulpower -= 1>>
[[Right?|M34]]
You step onto it, relieved to see a path that feels as firm as the village was. You follow it, and to your surprise, the world distorts into a mockering of the village.
This version has been drained of color, and many of the buildings have collapsed entirely. The lighthouse has sunk to the ground, and now rests level with the village.
You follow the stone pathway to the lighthouse.
. . . @@.mirror; You are enough for this.@@
There is a spot to offer your light inside.
You have no flashlight.
You only have yourself.
[[Offer what light you can.]]
[[No. This is too risky.]]
You step onto it, relieved to see a path that feels as firm as the village was. You follow it, and to your surprise, the world distorts into a mockering of the village.
This version has been drained of color, and many of the buildings have collapsed entirely. The lighthouse has sunk to the ground, and now rests level with the village.
You follow the stone pathway out of the village.
At the end of the pathway is a door.
[[You step through it.]]
You offer them the light of your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>><<if $soulcolor eq "red">><<set $soulstatus = "empty red">><<elseif $soulcolor eq "rosey red">><<set $soulstatus = "empty rosey red">><<elseif $soulcolor eq "yellow">><<set $soulstatus = "empty yellow">><<elseif $soulcolor eq "daisy">><<set $soulstatus = "empty daisy">><<elseif $soulcolor eq "green">><<set $soulstatus = "empty green">><<elseif $soulcolor eq "mint green">><<set $soulstatus = "empty mint green">><<elseif $soulcolor eq "dark green">><<set $soulstatus = "empty dark green">><<elseif $soulcolor eq "bright blue">><<set $soulstatus = "empty bright blue">><<elseif $soulcolor eq "dark blue">><<set $soulstatus = "empty dark blue">><<elseif $soulcolor eq "purple">><<set $soulstatus = "empty purple">><<elseif $soulcolor eq "lavender">><<set $soulstatus = "empty lavender">><<elseif $soulcolor eq "indigo">><<set $soulstatus = "empty indigo">><<elseif $soulcolor eq "pastel pink">><<set $soulstatus = "empty pastel pink">><<elseif $soulcolor eq "magenta">><<set $soulstatus = "empty magenta">><</if>>
<<set $soulpower -= 1>>
You offer them the light of your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> throbs with sharp pain, needles digging into it. As you watch your light drain away bit by bit, you feel your strength follow.
<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center"><</if>>
[[With each color you lose, the world gains it.]]
You move away.
You follow the stone pathway out of the village.
At the end of the pathway is a door.
[[You step through it.]]
<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center"><</if>>
The monochrone world around you brightens in vivid colors, and then explodes forth like a kaleidescope.
Beautiful hues paint the sky and surroundings. Bursts of light like fireworks dot the horizon and you see pops of ''SOULS'' in a variety of traits come in and out of existence. They are outlined by vaguely familiar shapes; of monsters and humans.
They have no eyes, but you know they look to you.
These beings swarm to you like butterflies drawn to a flower. They circle you, their wispy presence as soft as a petal and as gentle as a lover's touch. They murmur and whisper things to you that you can't understand, and yet you do.
They give their gratitude to you.
The vivid world continues to reshape itself. The ground, once solid, gives way underneath you.
. . . But you find no fear in this.
The ''SOULs'' you saved follow you.
[[They will not abandon you.]]
Hands. Paws. Tentacles. WIngs.
These monsters and humans each offer a brief touch to slow your descent into this unstable world.
As you fall, you hear his voice again.
<<if $route eq "wd">>
[[As you fall, you hear Dr. Wingding's voice again.]]
<<elseif $route eq "sans">>
[[As you fall, you hear Dr. Sans' voice again.]]
<<elseif $route eq "papyrus">>
[[As you fall, you hear Papyrus' voice again.]]
<<else>>
[[As you fall, the SOULS stay close to you.]]<</if>><<audio "wd-candlelight" play>>
“You’re barely a candlelight now. Come here before you are smothered.”
You fall through a misty barrier and land lightly on your feet.
[[Immediately step toward the voice.]]
[[Hesitate. There is only one path, but you don't trust the voice.]]<<audio "sans-safe" play>>
“You’re barely a spark now, firefly. It’s not safe here. Come here.”
You fall through a misty barrier and land lightly on your feet.
[[Immediately step to the voice.]]
[[Hesitate. There is only one path, but you don't trust the voice.]]
You land lightly in a world of crystals and mirrors.
<<set $entitytrust += 1>><<if $entitytrust eq 3>>
<span class="fade">//You trusted the voice three times and have unlocked the Whole Mirror World song to use as background music.//</span>
<</if>><<audio "sans-thanks" play>>
“Thanks, firefly.”
The ''SOULS'' you saved follow you as you walk on a black stone path that rests in the void. At the far end of it is a doorway.
[[You cross the doorway.]]
The ''SOULS'' you saved follow you as you walk on a black stone path that rests in the void. At the far end of it is a doorway.
[[You cross the doorway.]]<<masteraudio stop>> <<audio "death" volume 0.25 loop play>>
You and Sans are seated on the couch side by side.
. . .@@.mirror; This didn't happen.@@
You're home.
You can hear $Sister making something in the kitchen.
Your rub at your eyes, strangely tired. There's cotton in your head.
"Was the movie that boring?" Sans asked you.
. . .@@.mirror; You haven't done this with him.@@
"Um--what?"
Sans' grin is shrinks, you see a fuzzy edge to his eyelights as concern tints them. "You seem out of it, firefly."
. . .@@.mirror; This isn't right.@@
"Honestly, $Name," you hear $Sister groan from the kitchen. "You were the one who was so looking forward to this.
"I. . . ." You try to focus, but find your thoughts slip away easily.
Sans places a hand on your knee. "Maybe you should go lay down? Rest."
. . .@@.mirror; No, no, no, no.@@
[[Yeah. . . rest sounds good. You're fuzzy headed.]]
[[No, no, no, no, no.]]<<if $route eq "sans">>
<<audio "sans-heh" play>>
“. . . heh. Thanks.”
<<elseif $route eq "wd">>
<<audio "wd-thanks" play>>
“. . . Heh. Thank you.”
<</if>>
Your mind drifts away. You lean back into the couch and close your eyes.
Everything is fine.
You are fine.
You just. . . need to rest.
You slip into an eternal slumber.
<span class="glitch" data-text="BAD ENDING 9 - THANK YOU">BAD ENDING 9 - THANK YOU</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>><<masteraudio stop>> <<audio "lux" volume 0.25 loop play>>
You don't know what's going on, but this isn't right.
"You aren't him," you whisper.
Sans tilts his head. "Huh? What do you mean?"
"You're not //him//," you say urgently. "You aren't. I know him. //You aren't him.//"
"$Name--"
"No," you say and shut your eyes. "You //aren't// him."
"<span class="entity">What does it matter?</span>"
You re-open your eyes to see Sans, shadows pouring out of his eyesockets. His smile unnerves you as the world rots away. The couch crumbles to ashes, the wooden walls decay, and the ceiling cracks.
"<span class="entity">What does it matter?</span>" It asks you again. "<span class="entity">I can make you happy here.</span>"
[["You're not him. You can't replace him."]]
[["Your happiness is just an illusion."]]
[["You're nothing more than a freak. I won't let you get away with this."]]
"<span class="entity">I can, though,</span>" it says. "<span class="entity">I can be whoever. His memories will be mine soon enough. Stay here. . . Stay put. Rest in this world and know the sweetest of dreams.</span>"
[[Memories or not, you can't replace him. There is only one version of him, and that's the one you love.]]
[[These sweet dreams are only that: dreams. You won't accept anything else.]]
[[Its dreams are your nightmares.]]
It laughs.
"<span class="entity">Better an illusion of joy, than the reality of death!</span>"
The world collapses.
[[You fall through a door.|You step through it.]]
It laughs. The world collapses.
[[You fall through a door.|You step through it.]]
"<span class="entity">Love,</span>" it mocks. "<span class="entity">He doesn't love you. Why go out of your way for him? Why go out of your way for any of these ungrateful cretins? None of them are worth saving.</span>"
[["Everyone is worth saving."]]
[["He is worth saving."]]
[["That's not your place to decide."]]
It laughs. The world collapses.
[[You fall through a door.|You step through it.]]
It laughs. The world collapses.
[[You fall through a door.|You step through it.]]
"<span class="entity">Everyone. . . .?</span>"
It laughs as the world collapses.
[[You are somewhere new again.]]
It laughs. The world collapses.
[[You fall through a door.|You step through it.]]
It laughs. The world collapses.
[[You fall through a door.|You step through it.]]<<set $brokenmirror = 1>><<masteraudio stop>> <<audio "insanity" volume 0.25 loop play>>
<span class="fade">//You have weakened the curse enough to break the mirror world. You have unlocked Broken Mirror World Music.//</span>
You stand in a world of broken glass, and shattered crystals. It's completely dark aside from the light reflected in the broken mirrors.
You look up and you see the vivid world you saved moments previously. It hovers its own beautiful bubble of colors.
You turn your head and you see the village in the distance, its own world encased in a separate bubble. Its filled with life and light.
The ''SOULS'' you saved hover in those worlds. You can barely make them out, but you can see them in the distance.
They cannot reach you, but they are with you.
They will always be with you.
<<if $soulstatus eq "empty red">><img src= "shadowhearts/redempty.png" class="center">
<<elseif $soulstatus eq "empty rosey red">><img src="shadowhearts/roseempty.png" class="center">
<<elseif $soulstatus eq "empty yellow">><img src="shadowhearts/yellowempty.png" class="center">
<<elseif $soulstatus eq "empty daisy">><img src="shadowhearts/daisyempty.png" class="center">
<<elseif $soulstatus eq "empty green">><img src="shadowhearts/greenempty.png" class="center">
<<elseif $soulstatus eq "empty mint green">><img src="shadowhearts/mintempty.png" class="center">
<<elseif $soulstatus eq "empty dark green">><img src="shadowhearts/darkgreenempty.png" class="center">
<<elseif $soulstatus eq "empty bright blue">><img src="shadowhearts/brightblueempty.png" class="center">
<<elseif $soulstatus eq "empty dark blue">><img src="shadowhearts/darkblueempty.png" class="center">
<<elseif $soulstatus eq "empty purple">><img src="shadowhearts/purpleempty.png" class="center">
<<elseif $soulstatus eq "empty lavender">><img src="shadowhearts/lavempty.png" class="center">
<<elseif $soulstatus eq "empty indigo">><img src="shadowhearts/indigoempty.png" class="center">
<<elseif $soulstatus eq "empty pastel pink">><img src="shadowhearts/pastelempty.png" class="center">
<<elseif $soulstatus eq "empty magenta">><img src="shadowhearts/magentaempty.png" class="center"><</if>>
With your nearly emptied <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>>, you begin to walk across the crstayl path.
This area that you are in now gives you a good void of the world you had fallen into.
This must be a separate space--one created out of a curse. It is not somewhere in your world, but a new world entirely.
Normally, this means you only need to find the doorway back.
But since this is a curse. . . you have an option.
From this vantage point, you can see everything. You can even find the door, and with it, potentially open it up for all to leave.
Or. . .
You could break the curse, and send everyone back to your world.
The entity that's been mimicking //his// voice must be behind the curse.
Your $shoes crunch into the broken glass as you keep on walking. It does not take you long to reach the opposite end of this area and looking down into the void, you see another world.
. . . @@.mirror; Jump.@@
You see //him.//
<<if $entitytrust eq 3>>
[[Jump down.]]
<<else>>
[[Look away.]]<</if>>
You jump into the void. You fall lightly, gracefully, onto the tiny bubbled land where the entity has kept him.
<<if $route eq "wd">>
[[You reach out a hand to touch Dr. Wingding Gaster.]]
<<elseif $route eq "sans">>
[[You reach out a hand to touch Dr. Sans.]]
<<elseif $route eq "papyrus">>
[[You reach out a hand to touch Papyrus.]]<</if>>
You can't trust what you see. The entity has proven to be tricky.
You would //like// to break the curse, but honestly how could you?
You continue to look around, but needn't look much longer.
"''You.''"
Shadows swirl around you, and an amorphous being shifts in and out of view around you. Dozens upon dozens of white eyelights stare into you.
"''It is clear you will not stay quietly in this world,''" the entity says.
You raise your chin up to meet its gaze.
"''You have undone too much. It is time for you to leave.''"
"Not without--"
Shadows rush to you. It is a tidal wave of darkness as you thrown back and through space. You are weightless and heavy all at once, unable to move or struggle as you are overwhelming forced out of the world.
[[The shadows recede.]]
Your breath comes out in puffs of cold air.
. . .
You. . .
You stare up at //Carpe Diem.//
. . .
You have been forcibly returned to your world.
. . .
You are alone in this return.
SECRET ENDING: ONE IS THE LONELIEST NUMBER
The tall skeleton monster is dressed as normal. He stands upright, with his eyes closed, as if asleep. You carefully cup his cheek.
He. . . like the shadows. . . has been drained of color.
. . .
You only have a small portion left of yourself to give. If you give it to him. . . that's your end.
//How could you freely give to strangers, but not to the one you love?//
It's done without thought.
You offer the last bit of your light to him.
As color returns to Sans, it leaves you. Your fingers grow transparent, and your limbs weaken with bit of your beautiful, lovely, $soulcolor <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>>.
You see the lights return to his eyesockets, just as you lose the last bit of your strength.
[[You have sacrificed everything.]]
The short skeleton monster is dressed as normal. He stands upright, with his eyes closed, as if asleep. You carefully cup his cheek.
He. . . like the shadows. . . has been drained of color.
. . .
You only have a small portion left of yourself to give. If you give it to him. . . that's your end.
//How could you freely give to strangers, but not to the one you love?//
It's done without thought.
You offer the last bit of your light to him.
As color returns to Sans, it leaves you. Your fingers grow transparent, and your limbs weaken with bit of your beautiful, lovely, $soulcolor <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>>.
You see the lights return to his eyesockets, just as you lose the last bit of your strength.
[[You have sacrificed everything.]]
"<span class="entity">You are a fool,</span>" says the entity.
You have no body. You have no <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>>. Your existence is fleeting and barely tangible in darkness.
You hear the entity's voice growl around you.
"<span class="entity">You give too much for those who are not worthy.</span>"
The voice moves around you. It echoes and bounces in the darkness, a low gurttal.
"<span class="entity">But.</span>"
It takes a long moment.
"<span class="entity">I acknowledge //your// worth. I offer you a deal, $Name.</span>"
It shifts in the darkness.
"<span class="entity">I will restore your </span><<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>><span class="entity">and return this world back to the way it needs to be. I will allow you and your //scientists// to return.</span>"
Its voice grows bolder.
"<span class="entity">This is to honor //your// integrity. //Your// kindness. You have a rare </span><<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> <span class="entity">worthy to leave. In exchange, you must agree to undo what you have done here. The things you restored must return to their rightful state.</span>"
[[Deal.]]
[[Why?]]
[[No deal.]]<<masteraudio stop>> <<audio "moon" volume 0.25 loop play>>
It cackles.
Heat rushes through you. Strength returns tenfold and the darkness rushes away from you. Your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> swells with power in the same instant you hear thousands more scream in agony.
The entity forcibly returns the bits of your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> back to you. You see nothing, but you //hear// everything. The ones you saved are mercilessly torn asunder and shoved away into a cold abyss. They cry out. They scream. They sob.
They can do nothing as the curse takes them again.
You are stitched back together piece by piece, limb by limb. Your being is reformed around your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>>.
"<span class="entity">Thank you. . . for your //consideration//,</span>" laughs the entity.
[[Everything goes white.]]
"<span class="entity">Why?</span>" asks. "<span class="entity">//Why?//</span>"
It shifts.
"<span class="entity">Why. . .</span>"
It pauses.
"<span class="entity">It is what I was created for. I was born as the dying wish of a witch who watched her family be slaughtered by these very cretins you seek to save. Her love meant nothing to them, and so she cursed them with her dying breath.</span>"
[[Deal.]]
[[No deal.]]
[[These people have suffered long enough.]]
[[That doesn't justify her actions.]]
[[What happens if the curse is broken?]]
"<span class="entity">Then enjoy a dreamless eternity,</span>" it says.
And you cease to be.
<span class="glitch" data-text="BAD ENDING 11 - DREAMLESS SLUMBER">BAD ENDING 11 - DREAMLESS SLUMBER</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>>
You are back in the laboratory, on the bottom floor. All around you are the unconscious--yes, definitely unconscious--bodies of the members of //Carpe Diem//. You even see $Sister collapsed near you.
//CRACK.//
The mirror in the center of the room shatters.
. . .
Faint groans can be heard from the members as they begin to rouse.
You have returned to your world, with everyone in tow.
You saved them.
. . .
But not everyone.
<span class="glitch" data-text="NEUTRAL ENDING - THE CURSE CONTINUES">NEUTRAL ENDING - THE CURSE CONTINUES</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>>
The entity scoffs. "<span class="entity">Who are you to offer that judgment? How can you claim they have suffered enough, when you are not the one they wronged?</span>"
That--
"<span class="entity">No. I will hear no more. Accept the deal, or not.</span>"
[[Deal.]]
[[No deal.]]
The entity scoffs. "<span class="entity">I will hear no more. Accept the deal, or not.</span>"
[[Deal.]]
[[No deal.]]
"<span class="entity">I will cease to be.</span>"
[[Is there no other way?]]
[[These people have suffered long enough.]]
The entity laughs in a cold, cracking voice. "<span class="entity">//Why?//</span>"
[[You do not want one life to end to save others.]]
[[Everyone is worth saving.]]
[[Does it not want freedom?]]
The entity scoffs. "<span class="entity">I will hear no more. Accept the deal, or not.</span>"
[[Deal.]]
[[No deal.]]
The entity scoffs. "<span class="entity">What I want is irrelevant. I will hear no more. Accept the deal, or not.</span>"
[[Deal.]]
[[No deal.]]
"<span class="entity">You said that before.</span>"
You mean it.
"<span class="entity">I am aware. You are here, are you not? A part of you always knew I was not your lover, but you came to me anyway. . . you sought me out. Again, and again. . .</span>"
You want to save everyone.
"<span class="entity">Not everyone is worthy of that.</span>"
You disagree.
"<span class="entity">I am aware.</span>"
You have no body to feel in the darkness, but oddly enough you feel a gentle touch across your being.
"<span class="entity">They are not worthy of you,</span>" the entity says.
[[Their worth is not up for debate.]]
[[Perhaps.]]
[[And neither is it?]]
Hasn't enough time passed?
Haven't they suffered enough?
What more could an already dead ''SOUL'' demand?
The entity cannot answer your questions.
"<span class="entity">You may return to your world with the ones you love,</span>" says the entity instead. "<span class="entity">Is that not enough?</span>"
No.
Not unless //everyone// is saved.
[[The curse must be broken.]]
[[Even the entity.]]
"<span class="entity">Accept the deal, or not.</span>"
[[Deal.]]
[[No deal.]]
The entity scoffs. "<span class="entity">I will hear no more. Accept the deal, or not.</span>"
[[Deal.]]
[[No deal.]]
The entity scoffs. "<span class="entity">I will hear no more. Accept the deal, or not.</span>"
[[Deal.]]
[[No deal.]]
For every curse. . . there is a cure.
You may not be the one who has it, but maybe. . . just maybe, your sacrifice will help the next person find it.
That's all you can hope for at this point.
You hope the entity, along with everyone, is saved.
[[The entity falls silent.]]
"<span class="entity">For every curse. . . there is a cure,</span>" it agrees quietly. "<span class="entity">The witch laid it plainly out. If her love was not enough, then perhaps the love of another would be. You have shown that love.</span>"
The entity shifts in the darkness around you.
"<span class="entity">I will release everyone,</span>" it says.
But what about the entity?
It stays quiet.
"<span class="entity">You would still die. You cannot live in your world without your </span><<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>>."
If that is what it takes.
"<span class="entity">A</span> <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>><span class="entity"> like yours,</span>" says the entity, "<span class="entity">is one that the world sorely needs.</span>"
[[There is an explosion of color.]]<<masteraudio stop>> <<audio "death" volume 0.25 loop play>>
Power surges through you. Pleasant and tingly heat fills you from the inside out. You can feel the entity's presence all around you as it weaves old magic.
Colors dot your vision as feeling returns to your limbs. You take in a gasp breath of air and you watch as magic stiches your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> back together.
Shadows lace your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> with a delicate touch.
With each stitch made you feel yourself renewed. . . and the entity weakened.
. . .@@.mirror; It would go this far?@@
"<span class="entity">You have already gone farther,</span>" it says. "<span class="entity">The curse born is plain to follow. They would not sacrifice anything to protect love; and you would sacrifice everything to protect yours.</span>"
Its voice grows weaker.
"<span class="entity">Every curse has a cure, and you are mine.</span>"
[[You are made whole again.]]
Your body sags forward into arms that you know.
<<if $route eq "wd">>
[[You look up to see Dr. Wingding Gaster.]]
<<elseif $route eq "sans">>
[[You look down to see Dr. Sans Gaster.]]
<<elseif $route eq "pap">>
[[You look up to see Papyrus.]]<</if>><<audio "wd-credit" play>>
“Even the void will not save that cretin when I get my hands on it," Dr. Wingding Gaster growls as he steadies you in his arms.
His white eyeylights move to you.
"$Name," he says quietly, and the anger from before dissipates.
He stares at you a moment--only a moment--and then he abruptly pulls you into his embrace and kisses you.
It is a brief, firm, but passionate kiss as he holds you with such fervor it's as if he's afraid you'll disappear in his arms. You can only grip onto his labcoat and savor the sensation until you're dizzy and lightheaded from forgetting to breathe.
He pulls away and presses his forehead against yours.
"I am deeply relieved you are whole," he says in a cracked voice. "$Name, I do not want to waste a moment more in a state of limbo. I care for you. I have for years now. I want you, and I want us."
[[Kiss Wingding.]]
[[Say you want that too.]]<<audio "sans-mage" play>>
“When I get my hands on that mage, they’re gonna have a real bad time,” Sans grumbles lowly as he steadies you.
Dr. Sans Gaster keeps both of his hands on your waist. His familiar white eyelights--yes, that's definitely him--are brighter than starlight.
His anger is immediately replaced with concern. "Hey, you okay?"
"I'm--" You look down to your chest and see that your <<if $soulcolor eq "red">><span class="red">''SOUL''</span><</if>><<if $soulcolor eq "rosey red">><span class="rosy-red">''SOUL''</span><</if>><<if $soulcolor eq "yellow">><span class="yellow">''SOUL''</span><</if>><<if $soulcolor eq "daisy">><span class="daisy">''SOUL''</span><</if>><<if $soulcolor eq "green">><span class="green">''SOUL''</span><</if>><<if $soulcolor eq "mint green">><span class="mint-green">''SOUL''</span><</if>><<if $soulcolor eq "dark green">><span class="dark-green">''SOUL''</span><</if>><<if $soulcolor eq "bright blue">><span class="bright-blue">''SOUL''</span><</if>><<if $soulcolor eq "dark blue">><span class="dark-blue">''SOUL''</span><</if>><<if $soulcolor eq "purple">><span class="purple">''SOUL''</span><</if>><<if $soulcolor eq "lavender">><span class="lavender">''SOUL''</span><</if>><<if $soulcolor eq "indigo">><span class="indigo">''SOUL''</span><</if>><<if $soulcolor eq "pastel pink">><span class="pastel pink">''SOUL''</span><</if>><<if $soulcolor eq "magenta">><span class="magenta">''SOUL''</span><</if>> has been restored.
<<if $soulcolor eq "red">><img src= "shadowhearts/redheart.png" class="center">
<<elseif $soulcolor eq "rosey red">><img src="shadowhearts/rosyredheart.png" class="center">
<<elseif $soulcolor eq "yellow">><img src="shadowhearts/yellowheart.png" class="center">
<<elseif $soulcolor eq "daisy">><img src="shadowhearts/daisyheart.png" class="center">
<<elseif $soulcolor eq "green">><img src="shadowhearts/greenheart.png" class="center">
<<elseif $soulcolor eq "mint green">><img src="shadowhearts/mintgreenheart.png" class="center">
<<elseif $soulcolor eq "dark green">><img src="shadowhearts/darkgreenheart.png" class="center">
<<elseif $soulcolor eq "bright blue">><img src="shadowhearts/brightblueheart.png" class="center">
<<elseif $soulcolor eq "dark blue">><img src="shadowhearts/darkblueheart.png" class="center">
<<elseif $soulcolor eq "purple">><img src="shadowhearts/purpleheart.png" class="center">
<<elseif $soulcolor eq "lavender">><img src="shadowhearts/lavanderheart.png" class="center">
<<elseif $soulcolor eq "indigo">><img src="shadowhearts/indigoheart.png" class="center">
<<elseif $soulcolor eq "pastel pink">><img src="shadowhearts/pastelpinkheart.png" class="center">
<<elseif $soulcolor eq "magenta">><img src="shadowhearts/magentaheart.png" class="center"><</if>>
"--I'm good," you say.
Dr. Sans' grin stretches. "I'll say. You--You saved me, didn't you? It's fuzzy, but. . . that was you, wasn't it?"
You smile at him.
"You're, uh. . . you're a real special $gender," says Sans, his voice cracking. That blue hue you've seen cover his face so often returns full force. "I know this may not, uh, be the time or place, but uh . . . off chance we get sucked into another curse I, uh--"
Sans clears his throat. His grip on your waist tightens.
"I think you're something real special," he says. "The kind of special a monster only meets once in a lifetime. I know you're still in school, but, uh, if you're at all interested--"
[[Kiss Sans.]]
[[Firmly assure him that you are very interested.]]<<set $entitytrust += 1>><<if $entitytrust eq 3>>
<span class="fade">//You trusted the voice three times and have unlocked the Whole Mirror World song to use as background music.//</span>
<</if>>
<<audio "wd-little" play>>
“Thank you, little light.”
The ''SOULS'' you saved follow you as you walk on a black stone path that rests in the void. At the far end of it is a doorway.
[[You enter the doorway.]]<<masteraudio stop>> <<audio "death" volume 0.25 loop play>>
You and Wingding are seated on the couch side by side.
. . .@@.mirror; This didn't happen.@@
You're home.
You can hear $Sister making something in the kitchen.
Your rub at your eyes, strangely tired. There's cotton in your head.
"Was the movie that dull?" Wingding asks you.
. . .@@.mirror; You haven't done this with him.@@
"Um--what?"
Wingding gives you a look of gentle concern. "You seem unwell."
. . .@@.mirror; This isn't right.@@
"Honestly, $Name," you hear $Sister groan from the kitchen. "You were the one who was so looking forward to this.
"I. . . ." You try to focus, but find your thoughts slip away easily.
Wingding places a hand on your knee. "Perhaps you should go lay down? Rest."
. . .@@.mirror; No, no, no, no.@@
[[Yeah. . . rest sounds good. You're fuzzy headed.]]
[[No, no, no, no, no, no.]]<<masteraudio stop>> <<audio "lux" volume 0.25 loop play>>
You don't know what's going on, but this isn't right.
"You aren't him," you whisper.
Wingding tilts his head. "Hmm? What do you mean?"
"You're not //him//," you say urgently. "You aren't. I know him. //You aren't him.//"
"$Name--"
"No," you say and shut your eyes. "You //aren't// him."
"<span class="entity">What does it matter?</span>"
You re-open your eyes to see Wingding, shadows pouring out of his eyesockets. His smile unnerves you as the world rots away. The couch crumbles to ashes, the wooden walls decay, and the ceiling cracks.
"<span class="entity">What does it matter?</span>" It asks you again. "<span class="entity">I can make you happy here.</span>"
[["You're not him. You can't replace him."]]
[["Your happiness is just an illusion."]]
[["You're nothing more than a freak. I won't let you get away with this."]]
You kiss him. You grip both sides of his skull and yank him up the same instance you bend down.
Sans' arms move to wrap around you and the two of you press your mouths against one another. He's hard, and warm, and tastes exactly like Grillby's somehow. It is everything you dreamed of and so much more.
No.
It's //better// than your dreams because //this// is reality.
You hold each other close as the curse crumbles around you.
As you fall, you hear the voices murmur sweet things to you. You feel the ''SOULs'' surge around you as you and Sans free-fall into a gorgeous world of color.
"They're fond of you," remarks Sans as the ''SOULs'' dance around the two of you. "I, uh, don't have competition, do I?"
You kiss him again.
"That's good," he says, his entire skull a bright blue. "I get jealous easily."
The light in the world brightens to a painful point and you're forced to look away.
[[When the light recedes, your journey has come to an end.]]
He grins and pulls you in for a tighter hug. You hold each other close as the curse crumbles around you.
As you fall, you hear the voices murmur sweet things to you. You feel the ''SOULs'' surge around you as you and Sans free-fall into a gorgeous world of color.
"They're fond of you," remarks Sans as the ''SOULs'' dance around the two of you. "I, uh, don't have competition, do I?"
You shake your head.
"That's good," he says. "I get jealous easily."
The light in the world brightens to a painful point and you're forced to look away.
[[When the light recedes, your journey has come to an end.]]
You kiss him. You wrap your arms around his neck and he cups the back of your head. He keeps his other arm around your waist to press your body against his.
It is dizzyingly delightful, you can scarcely believe it.
Years of pining have finally lead to this moment. It's difficult to fathom, even as you continue to deeply kiss him.
It's better than anything you could have dreamed of.
He pulls away and presses his forehead against yours. ". . . I am pleased you concur."
You laugh lightly at that. "I--I'm still in disbelief."
"Is it truly that strange?"
"You're--You're //the// Dr. Wingding Gaster," you splutter.
"And you're the one who's captured my attention," he quietly returns. "You're a charming $gender."
You can't hold back your smile at that. He holds you close as the curse crumbles around you.
As you fall, you hear the voices murmur sweet things to you. You feel the ''SOULS'' surge around you as you and Wingding free-fall into a gorgeous world of color.
"They are thanking you," he remarks.
"You can understand them?"
"I can feel the magic in their ''SOULS''. They are grateful." He nuzzles you. "//I// am grateful."
The light in the world brightens to a painful point and you're forced to look away.
[[When the light recedes, your journey has come to a close.]]
He presses his forehead against yours. ". . . I am pleased you concur."
You laugh lightly at that. "I--I'm still in disbelief."
"Is it truly that strange?"
"You're--You're //the// Dr. Wingding Gaster," you splutter.
"And you're the one who's captured my attention," he quietly returns. "You're a charming $gender."
You can't hold back your smile at that. He holds you close as the curse crumbles around you.
As you fall, you hear the voices murmur sweet things to you. You feel the ''SOULS'' surge around you as you and Wingding free-fall into a gorgeous world of color.
"They are thanking you," he remarks.
"You can understand them?"
"I can feel the magic in their ''SOULS''. They are grateful." He nuzzles you. "//I// am grateful."
The light in the world brightens to a painful point and you're forced to look away.
[[When the light recedes, your journey has come to a close.]]
You, Sans, and. . . everyone else have returned to the lab.
The two of you continue to hold each other as you marvel upon your return.
The mirror in the center of the room shines a brilliant white. Hundreds of ''SOULS'' rush out of it, their joyous laughter echoes around the room. They shoot through the walls and fade from view like holograms, their existence beautiful and brief like fireworks.
Gasps of awe and surprise surround you.
$Sister moves to stand beside you. "$Name! What are you doing here?"
"Saving the day," says Sans.
"What?"
You stare at the illuminated mirror. ". . . Something like that."
//"Every curse has a cure, and you are mine."//
When all the ''SOULS'' have left the mirror, it disappears in a quiet pop of light. The room is left in silence as everyone processes what happened.
"So. . . does this mean we get hazard pay now?" asks Dr. Toby.
"Seems fair enough," dryly remarks Dr. Sans.
Dr. Wingding Gaster's face becomes pinched. He signs, "//We'll seek full reimbursement from the Delta and Curseive Kingdoms appropriately. Don't be shy about expensing this out.//"
"I think I'm going to need the single most expensive therapist available," Dr. Bratty mutters.
"Sign me up," Catty groans. "What a trip."
"That was n-not the experiment I was expecting to run," Dr. Alphys adds. She looks to you. "Th-Thank you for the rescue."
"That's right," says Dr. Bratty. "I remember seeing you there--you saved everyone."
Dr. Wingding Gaster nods curtly to you. "//Thank you.//"
"GREAT JOB, HUMAN!" Papyrus says loudly. He moves to clap you on the back. He hits you hard enough you stumble. "Even I, The Great Papyrus, Was In Something Of A Pickle."
"Follow up question," says $Sister, "do we get vacation after this?"
All eyes immediately go to Dr. Wingding.
He sighs. "//Yes. Take one--//"
Dr. Sans clears his throat.
"//Two?//"
Sans shakes his head.
"//Take one month. We'll charge the kingdom as part of the reimbursement.//"
The group cheers. The scientists begin to converge around you and profusely thank you. $Sister and Sans stay close. Sans politely removed his hand from your waist, choosing instead to loosely hold your hand.
$Sister notices and gives you a look that can only be described as a smug cat who just learned where the catnip is.
You are clapped on the back, have your free hand shaken several times, offered multiple job positions when you graduate, and invited to over a dozen family dinners and barbeques. Dr. Wingding Gaster even tells you to pick out your favorite--and most expensive, preferably--place to eat and he'll gladly pay for it.
"//Or Sans will on my behalf,//" he signs while giving Sans a look that is very similar to the one $Sister gave you.
"You Should Come Over For FAMILY PUZZLE NIGHT!" Papyrus eagerly invites you.
"Okay," you agree happily. Sans squeezes your hand.
You look down at him and give him a smile. His white eyelights brighten and he grins back up at you.
"Thanks," he says. "For not giving up."
"Never."
''HAPPY ENDING - A HAPPILY EVER AFTER WITH DR. SANS GASTER''
[[Author's Notes]]<<masteraudio stop>> <<audio "moon" volume 0.25 loop play>>
The door disappears behind you.
You have stepped into a world of crystal mirrors and cold blue light. Everywhere you turn, you see--
<<if $route eq "wd">>
[[Dr. Wingding Gaster?]]
<<elseif $route eq "sans">>
[[Dr. Sans?]]<</if>><<audio "wd-come" play>>
“<span class="entity">You’ve overworked yourself, little light. Come here and be at ease. . . you’re safe with me.</span>”
Dr. Wingding Gaster stands in front of you with a small smile on his face. His eye sockets are empty and as dark as a starless night as they meet your $eyecolor eyes. He opens his arms to you.
"You did good getting this far," he says.
Huh. . .
Your head. . . it feels fuzzy.
"<span class="entity">Come here,</span>" he says. "<span class="entity">Come be with me.</span>"
His words are thicker than honey and twice as sweet.
You stumble forward and reach out a hand.
His cold bony fingers wrap around your hand.
"<span class="entity">There now. A perfect fit,</span>" he says. "<span class="entity">Your hand was always meant for mine.</span>"
You can only numbly nod along.
He tugs you through the mirror.
You fall into his embrace.
. . .
Yes.
This is where you are meant to be.
"<span class="entity">I've missed you, $Name,</span>" he says. "<span class="entity">Don't leave, okay?</span>"
You won't.
"This is where you belong."
It is.
"<span class="entity">You'll stay right here. . . forever.</span>"
Yes.
<span class="glitch" data-text="BAD ENDING 10 - FOREVER AND EVER AND EVER AND EVER">BAD ENDING 10 - FOREVER AND EVER AND EVER AND EVER</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>><<audio "sans-bone" play>>
“<span class="entity">You’ve really worked yourself to the bone, eh? You deserve a break.</span>”
Dr. Sans Gaster stands in front of you with a big smile on his face. His eye sockets are empty and as dark as a starless night as they meet your $eyecolor eyes. His hands are stuffed into the pockets of his lab coat, but he pulls one out to offer it to you.
"<span class="entity">You did good getting this far,</span>" he says.
Huh. . .
Your head. . . it feels fuzzy.
"<span class="entity">Come here,</span>" he says. "<span class="entity">Come be with me.</span>"
His words are thicker than honey and twice as sweet.
You stumble forward and reach out a hand.
His cold bony fingers wrap around your hand.
"<span class="entity">There now. A perfect fit,</span>" he says. "<span class="entity">Your hand was always meant for mine.</span>"
You can only numbly nod along.
He tugs you through the mirror.
You fall into his embrace.
. . .
Yes.
This is where you are meant to be.
"<span class="entity">I've missed you, $Name,</span>" he says. "<span class="entity">Don't leave, okay?</span>"
You won't.
"<span class="entity">This is where you belong."
It is.
"<span class="entity">You'll stay right here. . . forever.</span>"
Yes.
<span class="glitch" data-text="BAD ENDING 10 - FOREVER AND EVER AND EVER AND EVER">BAD ENDING 10 - FOREVER AND EVER AND EVER AND EVER</span>
<<click "Restart">><<script>>Engine.restart()<</script>><</click>>
<<link "Reload">><<script>>UI.saves()<</script>><</link>>
My one shots get progressively bigger, haha. Thank you all for your patience on this one. Published with two routes currently available because the game was getting surprisingly big and I was antsy to post something. My hyperfixation wouldn't let me work on other projects until this was published.
[[Credits]]
----
''Interested in more completed IF games? You can find them all on my itchio dashboard: https://darkpetal16.itch.io/ ''
IF - Underswap: //COMPLETE: Play as a customizable Chara who has fallen into a hidden monster kingdom under Lake Ebott.//
Completed routes: Underswap!Wingding Gaster, Underswap!Sans, Underswap!Papyrus, Underswap!Asriel, Friendship, Discord's Favorite Bad Ending
IF - Underfell: //COMPLETED: Play as a customizable "Frisk" through a kingdom of hostile monsters.//
Completed routes: Underfell!Wingding Gaster, Underfell!Sans, Underfell!Papyrus, Underfell!Asriel, Underfell!Grillby, Harem, Friendship, Neutral Endings
IF - Dusttale: //COMPLETED Can you give this story a happy ending?//
Completed routes: Romantic Dusttale!Sans, Close Friendship Dusttale!Sans, Distant Friendship Dusttale!Sans, So Many Bad Endings
IF - Siren Call: //COMPLETE: Play as a CUSTOMIZABLE scientist who catches the deranged attention of a siren.//
Completed routes: Romantic Siren!Sans, So Many Bad Endings
----
''Interested in following IF games that are in development? You can find them all on my itchio dashboard: https://darkpetal16.itch.io/ ''
IF - Slumbertale: //Six human SOULs are trapped in the Realm of Dreams. Your ruler has ordered you to rescue them.//
IF - Horrortale: //Play as a customizable MC who has fallen into a kingdom of starved and half-mad monsters.//
IF - Mafiafell: //Play as a customizable "Frisk" through a mafia-run Ebott City in search of your missing brother.//
You, Wingding, and. . . everyone else have returned to the lab.
The two of you continue to hold each other as you marvel upon your return.
The mirror in the center of the room shines a brilliant white. Hundreds of ''SOULS'' rush out of it, their joyous laughter echoes around the room. They shoot through the walls and fade from view like holograms, their existence beautiful and brief like fireworks.
Gasps of awe and surprise surround you.
$Sister moves to stand beside you. "$Name! What are--er--uh--hello Dr. Wingding."
"Dr. $LName," Wingding returns cordially as he removes his arms from around you to sign. "//$Name has saved us.//"
"Wh--Really?"
You stare at the illuminated mirror. "Yeah."
//"Every curse has a cure, and you are mine."//
When all the ''SOULS'' have left the mirror, it disappears in a quiet pop of light. The room is left in silence as everyone processes what happened.
"So. . . does this mean we get hazard pay now?" asks Dr. Toby.
"Seems fair enough," dryly remarks Dr. Sans.
Dr. Wingding Gaster's face becomes pinched. He signs, "//We'll seek full reimbursement from the Delta and Curseive Kingdoms appropriately. Don't be shy about expensing this out.//"
"I think I'm going to need the single most expensive therapist available," Dr. Bratty mutters.
"Sign me up," Catty groans. "What a trip."
"That was n-not the experiment I was expecting to run," Dr. Alphys adds. She looks to you. "Th-Thank you for the rescue."
"That's right," says Dr. Bratty. "I remember seeing you there--you saved everyone."
Dr. Wingding Gaster smiles at you. "//Well done.//"
"GREAT JOB, HUMAN!" Papyrus says loudly. He moves to clap you on the back. He hits you hard enough you stumble. "Even I, The Great Papyrus, Was In Something Of A Pickle."
"Follow up question," says $Sister, "do we get vacation after this?"
All eyes immediately go to Dr. Wingding.
He sighs. "//Yes. Take one--//" He looks to you. "//. . . Take a month. We'll charge the kingdom as part of the reimbursement.//"
The group cheers. The scientists begin to converge around you and profusely thank you. $Sister and Sans stay close. Wingding briefly kisses the top of your head before stepping back.
$Sister notices and gives you a look that can only be described as a smug cat who just learned where the catnip is.
You are clapped on the back, have your hand shaken several times, offered multiple job positions when you graduate, and invited to over a dozen family dinners and barbeques.
"You Should Come Over For FAMILY PUZZLE NIGHT!" Papyrus eagerly invites you.
"Get better aquainted with the in-laws," Dr. Sans says in a deadpan voice while giving Wingding a look remarkably similar to the one $Sister gave you.
"Okay," you agree happily. Wingding smiles at you again.
"Does this mean I can start planning your wedding?" $Sister whispers to you.
You elbow her.
"Don't take this from me. I've been your biggest shipper for //years.//"
Dr. Sans snorts quietly at that.
''HAPPY ENDING - A HAPPILY EVER AFTER WITH DR. WINGDING GASTER''
[[Author's Notes]] <<masteraudio stop>> <<audio "moon" volume 0.25 loop play>> //Rises the moon - Liana FLores (music box cover)// by erinmusicbox
[[Return|$return]] <<masteraudio stop>> <<audio "insanity" volume 0.25 loop play>> Playing //Insanity// by Lucas King.
[[Return|$return]] <<masteraudio stop>> <<audio "lux" volume 0.25 loop play>> Playing //Requiem For A Dream - Lux Aeterna, Piano Version// by Ventonima.
[[Return|$return]]<<audio "whispers" loop play>>
Then you start to hear it. . . whispers.
Faint.
Undiscernable.
//Unsettling.//
Through the corner of your eyes you see pinpricks of light--//eyes//.
You continue to walk forward, uneasy as the sensation of being watched continues to mount.
You pause for a brief moment and hear an echo of footsteps behind you. They stop a split second after you do.
You resume walking, and now you hear it between your steps.
A second pair of footsteps.
You can't help it.
You quicken your pace. Your stomach drops as you move forward with increasing speed.
The footsteps match your pace.
[[You break out into a sprint.]]
You run. You run blindly. You run in a panic.
You //run// for all that you are worth.
The whispers grow louder, but even through the noise you hear the footsteps.
//And they're gaining on you.//
[[Go right.]]
[[Go left.]] <<audio "sans-save" play>>
“You can’t save them.”
You jump at the sound of Dr. Sans' voice. You look around but you do not see him in sight.
The voice sounded like it came from the right. If you keep to the main path, however, you'll continue forward without issue.
[[Continue forward.]]<<audio "wd-risk" play>>
“You shouldn’t risk yourself for them.”
You jump at the sound of Dr. Wingding's voice. You look around but you do not see him in sight.
[[Continue forward.]]