<div class="header">
<div id="header-text" data-passage="header-text"></div>
<div id="function-menu">
<span id="menu" class="fa-solid fa-pause"></span><!--bars-->
<span id="settings" class="fa-solid fa-gear"></span>
<span id="saves" class="fa-solid fa-floppy-disk"></span>
<span id="restart" class="fa-solid fa-backward-fast"></span><!--rotate-left-->
<span id="phobias" class="fa-solid fa-triangle-exclamation"></span>
<span id="credits" class="fa-solid fa-film"></span><!--users--><!--
<span id="achievements" class="fa-solid fa-trophy"></span>-->
<!--<span id="music" class="fa-solid fa-music"></span>
<span id="cc" class="fas fa-user-secret"></span>
<span id="hound" class="fas fa-dog"></span>-->
</div>
</div>
<div id="story">
<span id="back" class="fa-solid fa-backward"></span>
<div id="passages"></div>
</div>
<div class="footer">
<span id="up" class="fa-solid fa-eject"></span>
<span id="footer-menu" data-passage="footer-menu"></span>
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<span id="mob-menu" class="lnr lnr-pause"></span>
<div id="mob-function-menu">
<span id="mob-settings" class="fa-solid fa-gear"></span>
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<span id="mob-restart" class="fa-solid fa-backward-fast"></span>
<span id="mob-phobias" class="fa-solid fa-triangle-exclamation"></span>
<span id="mob-credits" class="fa-solid fa-film"></span>
<!--<span id="mob-music" class="fa-solid fa-music"></span>
<span id="mob-cc" class="fas fa-user-secret"></span>
<span id="mob-hound" class="fas fa-dog"></span>-->
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</div>
</div><span class="title">Zorlok</span>
<span class="author">by <a href="https://gamesbyalbie.tumblr.com/" target="_blank">albie</a></span><<nobr>>
<li><<if $pc is "t">><<link "<label><span class='center'><span class='footericon'><span class='fa-solid fa-book'></span></span><span class='footerlabel'>Notes</span></span></label>" "Journal">><</link>><<else>><<link "<label><span class='center'><span class='footericon'><span class='fa-solid fa-book-skull'></span></span><span class='footerlabel'>Journal</span></span></label>" "Journal">><</link>><</if>></li>
<li><<if $pc is "t">><<link "<span class='center'><span class='footericon'><span class='fa-solid fa-address-book'></span></span><span class='footerlabel'>Phone</span></span>" "Contacts">><</link>><<else>><<link "<span class='center'><span class='footericon'><span class='fa-solid fa-address-book'></span></span><span class='footerlabel'>Contacts</span></span>" "Contacts">><</link>><</if>></li>
<<if $chapter is "Chapter 2">><li><<link "<span class='center'><span class='footericon'><span class='fa-solid fa-folder'></span></span><span class='footerlabel'>Dossiers</span></span>" "Case">><</link>></li><</if>>
<</nobr>><<fadein 300ms>><div class="maintitle">[[ZORLOK|Main Menu]]</div><</fadein>>/* define your story variables here */
<!--GENERAL-->
<<set $chapter = "Prologue", $storybeat = "The D&D Game">>
<<set $unlock = {}>>
<!--FOR SETTING WIDGETS-->
<<set $ref = {
"they" : ["they", "she", "he", "xe", "ey"],
"They" : ["They", "She", "He", "Xe", "Ey"],
"them" : ["them", "her", "him", "xem", "em"],
"Them" : ["Them", "Her", "Him", "Xem", "Em"],
"their" : ["their", "her", "his", "xyr", "eir"],
"Their" : ["Their", "Her", "His", "Xyr", "Eir"],
"theirs" : ["theirs", "hers", "his", "xyrs", "eirs"],
"Theirs" : ["Theirs", "Hers", "His", "Xyrs", "Eirs"],
"themself" : ["themself", "herself", "himself", "xemself", "emself"],
"Themself" : ["Themself", "Herself", "Himself", "Xemself", "Emself"],
"theyre" : ["they're", "she's", "he's", "xe's", "ey's"],
"Theyre" : ["They're", "She's", "He's", "Xe's", "Ey's"],
"theyve" : ["they've", "she's", "he's", "xe's", "ey's"],
"Theyve" : ["They've", "She's", "He's", "Xe's", "Ey's"],
"person" : ["person", "woman", "man"],
"people" : ["people", "women", "men"],
"kid" : ["kid", "girl", "boy"],
"kids" : ["kids", "girls", "boys"]
}>>
<!--FOR ZORLOK-->
<<set $z = {
"they" : $ref.they[0],
"They" : $ref.They[0],
"them" : $ref.them[0],
"Them" : $ref.Them[0],
"their" : $ref.their[0],
"Their" : $ref.Their[0],
"theirs" : $ref.theirs[0],
"Theirs" : $ref.Theirs[0],
"themself" : $ref.themself[0],
"Themself" : $ref.Themself[0],
"plur" : true,
"person" : $ref.person[0],
"people" : $ref.people[0],
"kid" : $ref.kid[0],
"kids" : $ref.kids[0],
"gender" : "nonbinary",
"gen" : "nb"
}>>
<!--NPCS-->
/*TOMMY*/
<<set $pc = "t">>
<<set $tom = {
"assertive" : 20, <!--Assertive vs. Passive-->
"confident" : 15, <!--Confident vs. Insecure-->
"chill" : 10, <!--Chill vs. Anxious-->
"daring" : 20, <!--Daring vs. Cautious-->
"badass" : 10, <!--Badass vs. Clumsy-->
"suave" : 5, <!--Suave vs. Awkward-->
"kind" : 75, <!--Kind vs. Mean-->
"unique" : 80, <!--Unique vs. Normal-->
"popular" : 5, <!--Popular vs. Outcast-->
"cool" : 0, <!--Cool Points-->
"app" : 50, <!--His Approval of Z-->
}>>
/*DEV*/
<<set $dev = {
"xe" : $ref.they[3],
"Xe" : $ref.They[3],
"xem" : $ref.them[3],
"Xem" : $ref.Them[3],
"xyr" : $ref.their[3],
"Xyr" : $ref.Their[3],
"xyrs" : $ref.theirs[3],
"Xyrs" : $ref.Theirs[3],
"xemself" : $ref.themself[3],
"Xemself" : $ref.Themself[3],
"person" : $ref.person[0],
"people" : $ref.people[0],
"kid" : $ref.kid[0],
"kids" : $ref.kids[0],
"gender" : "nonbinary",
"gen" : "nb",
"pact" : true,
"flirt" : 0,
"app" : 50,
"health" : 10
}>>
/*EJ*/
<<set $ej = {
"they" : $ref.they[0],
"They" : $ref.They[0],
"them" : $ref.them[0],
"Them" : $ref.Them[0],
"their" : $ref.their[0],
"Their" : $ref.Their[0],
"theirs" : $ref.theirs[0],
"Theirs" : $ref.Theirs[0],
"themself" : $ref.themself[0],
"Themself" : $ref.Themself[0],
"plur" : true,
"person" : $ref.person[0],
"people" : $ref.people[0],
"kid" : $ref.kid[0],
"kids" : $ref.kids[0],
"gender" : "nonbinary",
"gen" : "nb",
"app" : 50,
"flirt" : 0,
"health" : 10,
"magic" : 0
}>>
/*ADAM/EVE*/
<<set $ae = {
"he" : $ref.they[2],
"He" : $ref.They[2],
"him" : $ref.them[2],
"Him" : $ref.Them[2],
"his_" : $ref.their[2],
"His_" : $ref.Their[2],
"his" : $ref.theirs[2],
"His" : $ref.Theirs[2],
"himself" : $ref.themself[2],
"Himself" : $ref.Themself[2],
"man" : $ref.person[2],
"men" : $ref.people[2],
"boy" : $ref.kid[2],
"boys" : $ref.kids[2],
"gender" : "male",
"gen" : "m",
"Adam" : "Adam",
"flirt" : 0,
"app" : 25,
"health" : 10
}>>
/*LUCÍA*/
<<set $luc = {
"app" : 25,
"flirt" : 0,
"health" : 10
}>>
/*CIEL*/
<<set $ciel = {
"she" : $ref.they[1],
"She" : $ref.They[1],
"her" : $ref.them[1],
"Her" : $ref.Them[1],
"her_" : $ref.their[1],
"Her_" : $ref.Their[1],
"hers" : $ref.theirs[1],
"Hers" : $ref.Theirs[1],
"herself" : $ref.themself[1],
"Herself" : $ref.Themself[1],
"app" : 25,
"flirt" : 0,
"health" : 10
}>>
/*DANNY*/
<<set $dan = {
"they" : $ref.they[0],
"They" : $ref.They[0],
"them" : $ref.them[0],
"Them" : $ref.Them[0],
"their" : $ref.their[0],
"Their" : $ref.Their[0],
"theirs" : $ref.theirs[0],
"Theirs" : $ref.Theirs[0],
"themself" : $ref.themself[0],
"Themself" : $ref.Themself[0],
"plur" : true,
"person" : $ref.person[0],
"people" : $ref.people[0],
"kid" : $ref.kid[0],
"kids" : $ref.kids[0],
"gender" : "nonbinary",
"gen" : "nb",
"app" : 50,
"flirt" : 0,
"health" : 10
}>>
/*HARLOW*/
<<set $har = {
"app" : 50,
"flirt" : 0,
"disguise" : true
}>>
/*ROSE*/
<<set $rose = {
"app" : 50,
"flirt" : 0
}>>
/*HELLHOUND*/
<<set $dog = {
"ey" : $ref.they[0],
"Ey" : $ref.They[0],
"em" : $ref.them[0],
"Em" : $ref.Them[0],
"eir" : $ref.their[0],
"Eir" : $ref.Their[0],
"eirs" : $ref.theirs[0],
"Eirs" : $ref.Theirs[0],
"emself" : $ref.themself[0],
"Emself" : $ref.Themself[0],
"plur" : false,
"name" : "",
"breed" : "",
"health" : 10,
"tags" : [],
"lies" : [],
"app" : 85,
"tom" : 7,
"dev" : 5,
"ej" : 3,
"ae" : 3,
"luc" : 5,
"ciel" : 3,
"dan" : 7,
"har" : 10,
"rose" : 7,
"han" : 7,
"meph" : 0
}>>
<!--MUSIC-->
<<cacheaudio "themeSong" "Zorlok/aud/Dark Anthem-Loop.mp3">>
<<cacheaudio "cielSong" "Zorlok/aud/Freedom In Isolation-Shorter Loop.mp3">>
<<cacheaudio "fretNot" "Zorlok/aud/Fret Not-Loop.mp3">>
<<cacheaudio "zntTheme" "Zorlok/aud/Schoolyard Spy MP3.mp3">>
<<cacheaudio "ccTheme" "Zorlok/aud/Taking Out the Garbage-Loop.mp3">>
<<cacheaudio "summonSong" "Zorlok/aud/The Summoning-Loop.mp3">>
<<cacheaudio "zAlone" "Zorlok/aud/This Thing Crawling Inside-Loop.mp3">>
<<cacheaudio "stellaShop" "Zorlok/aud/Among The Clouds-Loop.mp3">>
<<cacheaudio "weirdMagic" "Zorlok/aud/A Method to the Madness-Short Loop.mp3">>
<<cacheaudio "magicHunt" "Zorlok/aud/Darkness at End of Tunnel-Loop.mp3">>
<<cacheaudio "scaryHouse" "Zorlok/aud/Szegvari FS.org Creepy Room Sound-Loop.mp3">>
<<cacheaudio "roomTone" "Zorlok/aud/Kyles FS.org Room Sound.mp3">>
<<cacheaudio "shopBell" "Zorlok/aud/3bagbrew FS.org Door Bell.mp3">>
<<cacheaudio "diceRoll" "Zorlok/aud/PatriGrief FS.org Dice Roll.mp3">>
<<masteraudio muteonhide>><!--Z VERBS-->
<<widget "are">><<switch $z.plur>><<case true>>are<<case false>>is<</switch>><</widget>>
<<widget "were">><<switch $z.plur>><<case true>>were<<case false>>was<</switch>><</widget>>
<<widget "s">><<switch $z.plur>><<case true>><<case false>>s<</switch>><</widget>>
<<widget "do">><<switch $z.plur>><<case true>>do<<case false>>does<</switch>><</widget>>
<<widget "have">><<switch $z.plur>><<case true>>have<<case false>>has<</switch>><</widget>>
<<widget "re">><<switch $z.plur>><<case true>>re<<case false>>s<</switch>><</widget>>
<<widget "ve">><<switch $z.plur>><<case true>>ve<<case false>>s<</switch>><</widget>>
<<widget "Are">><<switch $z.plur>><<case true>>Are<<case false>>Is<</switch>><</widget>>
<<widget "Were">><<switch $z.plur>><<case true>>Were<<case false>>Was<</switch>><</widget>>
<<widget "Do">><<switch $z.plur>><<case true>>Do<<case false>>Does<</switch>><</widget>>
<<widget "Have">><<switch $z.plur>><<case true>>Have<<case false>>Has<</switch>><</widget>>
<!--DANNY VERBS-->
<<widget "d_are">><<switch $dan.plur>><<case true>>are<<case false>>is<</switch>><</widget>>
<<widget "d_were">><<switch $dan.plur>><<case true>>were<<case false>>was<</switch>><</widget>>
<<widget "d_s">><<switch $dan.plur>><<case true>><<case false>>s<</switch>><</widget>>
<<widget "d_do">><<switch $dan.plur>><<case true>>do<<case false>>does<</switch>><</widget>>
<<widget "d_have">><<switch $dan.plur>><<case true>>have<<case false>>has<</switch>><</widget>>
<<widget "d_re">><<switch $dan.plur>><<case true>>re<<case false>>s<</switch>><</widget>>
<<widget "d_ve">><<switch $dan.plur>><<case true>>ve<<case false>>s<</switch>><</widget>>
<<widget "d_Are">><<switch $dan.plur>><<case true>>Are<<case false>>Is<</switch>><</widget>>
<<widget "d_Were">><<switch $dan.plur>><<case true>>Were<<case false>>Was<</switch>><</widget>>
<<widget "d_Do">><<switch $dan.plur>><<case true>>Do<<case false>>Does<</switch>><</widget>>
<<widget "d_Have">><<switch $dan.plur>><<case true>>Have<<case false>>Has<</switch>><</widget>>
<!--EJ VERBS-->
<<widget "e_are">><<switch $ej.plur>><<case true>>are<<case false>>is<</switch>><</widget>>
<<widget "e_were">><<switch $ej.plur>><<case true>>were<<case false>>was<</switch>><</widget>>
<<widget "e_s">><<switch $ej.plur>><<case true>><<case false>>s<</switch>><</widget>>
<<widget "e_do">><<switch $ej.plur>><<case true>>do<<case false>>does<</switch>><</widget>>
<<widget "e_have">><<switch $ej.plur>><<case true>>have<<case false>>has<</switch>><</widget>>
<<widget "e_re">><<switch $ej.plur>><<case true>>re<<case false>>s<</switch>><</widget>>
<<widget "e_ve">><<switch $ej.plur>><<case true>>ve<<case false>>s<</switch>><</widget>>
<<widget "e_Are">><<switch $ej.plur>><<case true>>Are<<case false>>Is<</switch>><</widget>>
<<widget "e_Were">><<switch $ej.plur>><<case true>>Were<<case false>>Was<</switch>><</widget>>
<<widget "e_Do">><<switch $ej.plur>><<case true>>Do<<case false>>Does<</switch>><</widget>>
<<widget "e_Have">><<switch $ej.plur>><<case true>>Have<<case false>>Has<</switch>><</widget>>
<!--HELLHOUND VERBS-->
<<widget "h_are">><<switch $dog.plur>><<case true>>are<<case false>>is<</switch>><</widget>>
<<widget "h_were">><<switch $dog.plur>><<case true>>were<<case false>>was<</switch>><</widget>>
<<widget "h_s">><<switch $dog.plur>><<case true>><<case false>>s<</switch>><</widget>>
<<widget "h_do">><<switch $dog.plur>><<case true>>do<<case false>>does<</switch>><</widget>>
<<widget "h_have">><<switch $dog.plur>><<case true>>have<<case false>>has<</switch>><</widget>>
<<widget "h_re">><<switch $dog.plur>><<case true>>re<<case false>>s<</switch>><</widget>>
<<widget "h_ve">><<switch $dog.plur>><<case true>>ve<<case false>>s<</switch>><</widget>>
<<widget "h_Are">><<switch $dog.plur>><<case true>>Are<<case false>>Is<</switch>><</widget>>
<<widget "h_Were">><<switch $dog.plur>><<case true>>Were<<case false>>Was<</switch>><</widget>>
<<widget "h_Do">><<switch $dog.plur>><<case true>>Do<<case false>>Does<</switch>><</widget>>
<<widget "h_Have">><<switch $dog.plur>><<case true>>Have<<case false>>Has<</switch>><</widget>>!<span class="center">Zorlok was written and coded by <a href="https://gamesbyalbie.tumblr.com/" target="_blank">''__Albie__''</a></span>
----
!!!<span class="center">SUGARCUBE AND TWINE</span>
Twine Template by <a href="https://innerdemons-if.tumblr.com/" target="_blank">__A.W. Morgan__</a> (template can be found <a href="https://awmorgan.itch.io/twine-sugarcube-template" target="_blank">__here__</a>)
OpenDyslexic Font by Abby Gonzalez (<a href="https://opendyslexic.org" target="_blank">__here__</a>)
The Sugarcube 2 Documentation (<a href="https://www.motoslave.net/sugarcube/2/docs/" target="_blank">__here__</a>), the Twine Cookbook (<a href="https://twinery.org/cookbook/" target="_blank">__here__</a>), and the Twine Grimoire (<a href="https://grimoirtua.com/grimoire.html" target="_blank">__here__</a>)
Cycy's Custom Macros (<a href="https://github.com/cyrusfirheir/cycy-wrote-custom-macros" target="_blank">__here__</a>)
Chapel's Custom Macros (<a href="https://github.com/ChapelR/custom-macros-for-sugarcube-2" target="_blank">__here__</a>)
HiEv's Sample Code (<a href="https://qjzhvmqlzvoo5lqnrvuhmg-on.drv.tw/UInv/Sample_Code.html#ScrollTo%20Macro" target="_blank">__here__</a>)
Music by Darren Curtis (<a href="https://www.darrencurtismusic.com/" target="_blank">__here__</a>)
* ''Songs'' (in order of appearance): Dark Anthem, The Summoning, Fret Not, Among the Clouds, Freedom in Isolation, Taking out the Garbage
Sound Effects from Freesound.org (<a href="https://freesound.org/" target="_blank">__here__</a>)
* PatriGrief (dice roll), 3bagbrew (door bell), Kyles (room sound), Szegvari (unsettling room sound)
----
!!!<span class="center">OTHERS</span>
Programming Courses from Codecademy and Khan Academy
Scrivener
Various Resources and Tutorials Produced by
* Adam Hammond (<a href="https://adamhammond.com" target="_blank">__Website__</a>)
* Cerberus (<a href="https://cerberus-writes.tumblr.com/" target="_blank">__Tumblr__</a>)
* Crosshollow (<a href="https://townofcrosshollow.tumblr.com/" target="_blank">__Tumblr__</a>)
* Dan Cox (<a href="https://www.youtube.com/channel/UCTWJzxNdsIDHiYzGh-2Fd1w" target="_blank">__YouTube Channel__</a>)
* Idrelle Games (<a href="https://idrellegames.tumblr.com/" target="_blank">__Tumblr__</a>)
* VegetarianZombie (<a href="https://www.youtube.com/channel/UC5Yh6j1_Rx2UoRbDn4Foprw" target="_blank">__YouTube Channel__</a>)
Various forum posts on Twinery.org, Intfiction.org, and Reddit
<span class="next"><<button "Close">><<run Dialog.close()>><</button>></span><style>li { font-size: 90%; letter-spacing: normal !important; }</style><center><h1><<if $pc is "t">>Tommy's Notes<<else>>Z's Journal<</if>></h1></center><br>
<ul>
<!--<li><span class="choice"><<link "''An article about demonic forms''" "DEMON CC OVERVIEW">><</link>></span></li>-->
<<if $pc is "t">><li><span class="choice"><<link "''Feelings Journal''" "Tommy-Diary">><</link>></span></li><</if>>
<<if $pc is "t">><li><span class="choice"><<link "''D&D Terms''" "Nerd Dictionary">><</link>></span></li><</if>>
<<if $pc is "t">><li><span class="choice"><<link "''Monster Manual''" "Monster Manual">><</link>></span></li><</if>>
<<if $pc is "z">><li><span class="choice"><<link "''Nerd Terms''" "Nerd Dictionary">><</link>></span></li><</if>>
<<if $pc is "z">><li><span class="choice"><<link "''Notes – May 13th''" "Z Notes-First Night">><</link>></span></li><<else>><</if>>
<<if $pc is "z" and $unlock.bestiary is true>><li><span class="choice"><<link "''Bestiary''" "Bestiary">><</link>></span></li><<else>><</if>>
<<if $pc is "z" and $unlock.localFaction is true>><li><span class="choice"><<link "''Local Factions''" "Local Factions">><</link>></span></li><<else>><</if>>
<<if $pc is "z" and $unlock.globalFaction is true>><li><span class="choice"><<link "''Global Factions''" "Global Factions">><</link>></span></li><<else>><</if>>
</ul>
<br><center><<button "Return" $return>><</button>></center><center><h1>Who do you want to look up?</h1></center><br>
<div class="contactgroup">
<<if $pc is "t">><<link "<div class='contactchoice'><span>Carmit</span></div>" "Carmen-Tommy's">><</link>><</if>>
<<if $pc is "t">><<link "<div class='contactchoice'><span>Clara</span></div>" "Clara-Tommy's">><</link>><</if>>
<<if $pc is "t">><<link "<div class='contactchoice'><span>Dad <3</span></div>" "Luis-Tommy's">><</link>><</if>>
<<if $pc is "t">><<link "<div class='contactchoice'><span>Diego</span></div>" "Diego-Tommy's">><</link>><</if>>
<<if $pc is "t">><<link "<div class='contactchoice'><span>Gina</span></div>" "Gina-Tommy's">><</link>><</if>>
<<if $pc is "t">><<link "<div class='contactchoice'><span>Jin</span></div>" "Jin-Tommy's">><</link>><</if>>
<<if $pc is "t">><<link "<div class='contactchoice'><span>Levi</span></div>" "Levi-Tommy's">><</link>><</if>>
<<if $pc is "t">><<link "<div class='contactchoice'><span>Me</span></div>" "Tommy-Self">><</link>><</if>>
<<if $pc is "t">><<link "<div class='contactchoice'><span>Mom :)</span></div>" "Elena-Tommy's">><</link>><</if>>
<<if $pc is "t">><<link "<div class='contactchoice'><span>Rosie</span></div>" "Rosa Luna-Tommy's">><</link>><</if>>
<<if $pc is "z">><<link "<div class='contactchoice'><span>Tommy</span></div>" "Tommy">><</link>><</if>>
<<if $unlock.dev>><<link "<div class='contactchoice'><span>Dev</span></div>" "Dev">><</link>><</if>>
<<if $unlock.ej>><<link "<div class='contactchoice'><span>EJ</span></div>" "EJ">><</link>><</if>>
</div>
<br><center><<button "Return" $return>><</button>></center><h2>CONTACT: Carmit the Frog</h2>
<div class="box"><div class="column-1"><img src="Zorlok/img/Carmen.jpeg" alt="Carmen's Contact Picture" class="profile"></div><div class="column-2"><span class="accent">''Name:''</span> Carmen Osorio
<span class="accent">''Nickname:''</span> Car, Carma, Cari
<span class="accent">''Pronouns:''</span> She/Her
<span class="accent">''Occupation:''</span> Middle School Student
<span class="accent">''Age:''</span> 11
<span class="accent">''Home:''</span> (XXX)-XXX-XXXX
<span class="accent">''Mobile:''</span> (XXX)-XXX-XXXX
</div></div><hr><center><<button "Back">><<run Engine.backward()>><</button>></center>\<<fadein 400ms>><span class="menulink center"><<link "NEW GAME">><!--<<script>> Dialog.setup("Hell Yeah"); Dialog.wiki(Story.get("Zorlok Popup").processText()); Dialog.open();<</script>><<goto "CW Ask">>--><!--<<goto "Zorlok Popup">>--><<goto "CW Ask">><</link>></span>
<span class="menulink center"><<link "LOAD GAME">><<run UI.saves();>><</link>></span>
<span class="menulink center"><<link "SETTINGS">><<run UI.settings();>><</link>></span><</fadein>><!--[[CW Ask]]--><<if visited() is 1>><<if settings.notify is false>><<notify 3s>><span class="center">AUTOSAVING... <i class="fa-solid fa-hourglass-empty fa-spin"></i></span><</notify>><</if>><</if>>
<<if settings.notify is false>><<notify 3s>>notification text<</notify>><</if>>
<<liveblock>><<if settings.toneindicate is true>> – [tone]<</if>><</liveblock>>
<<set $tom.daring = Math.clamp($tom.daring - 7, 0, 100)>>
<<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<<liveblock>><<if settings.audioDesc is true>><span class="accent">AUDIODESC</span><br><br><</if>><</liveblock>>\
\
<<if settings.audioDesc is true>><<if visited() is 1>><<run Dialog.setup("AUDIODESCRIPTION")>><<run Dialog.wiki("<span class='accent'>AUDIODESC</span><br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</if>><</if>>\<h1>Heading 1</h1><h2>Heading 2</h2><h3>Heading 3</h3><h4>Heading 4</h4>
''Bold'' <strong>Strong</strong> //Italic// <em>Emphasis</em> __Underline__ <u>Underline</u> ==Strikethrough== <s>Strikethrough</s> Super^^script^^ Super<sup>script</sup> Sub~~script~~ Sub<sub>script</sub><br>
<code>Code</code> {{{Code}}}<br>
<nowiki>No //format//</nowiki> """Verbatim //text//"""<br>
@@.nanumbrushtext;Changing font and such styles@@<br>
"""@@#alfa;.bravo;Text@@ = <span id="alfa" class="bravo">Text</span>""" or """@@color:red;Text@@ = <span style="color:red">Text</span>"""
<hr>
<<button "Go To Timed Text""Different Formatting Examples">><<ScrollTo "TimedTextLink">><</button>><br><br>
<h1>Links</h1>
There are several types of links including:<br>
{{{[[Text|Passage]]}}} or {{{<<link "Text" "Passage">><</link>>}}}<br>
{{{[[Text|Passage][_example to true, _example2 = false, _example3 +=3]]}}} or {{{<<link "Text" "Passage">><<set _example to true, _example2 = false, _example3 +=3>><</link>>}}}<br>
{{{<<link `"Wake " + $friend + "."`>> … <</link>>}}} Which allows you to have variables in the link (the backquote/grave is what makes this possible here)<br>
<h1>Examples of Setting Formats</h1>
→ Using the TwineScript "to" operator
{{{<<set $cheese to "a nice, sharp cheddar">> → Assigns "a nice, sharp cheddar" to story variable $cheese}}}<br>
{{{<<set $chestEmpty to true>> → Assigns boolean true to story variable $chestEmpty}}}<br>
{{{<<set $gold to $gold + 5>> → Adds 5 to the value of story variable $gold}}}<br>
{{{<<set _counter to _counter + 1>> → Adds 1 to the value of temporary variable _counter}}}<br>
→ Using standard JavaScript operators
{{{<<set $cheese = "a nice, sharp cheddar">> → Assigns "a nice, sharp cheddar" to story variable $cheese}}}<br>
{{{<<set $chestEmpty = true>> → Assigns boolean true to story variable $chestEmpty}}}<br>
{{{<<set $gold += 5>> → Adds 5 to the value of story variable $gold}}}<br>
{{{<<set _counter += 1>> → Adds 1 to the value of temporary variable _counter}}}<br>
→ And then unsetting {{{<<unset $cheese, $chestEmpty, $gold>> or <<unset _someTempVar>>}}}<br>
→ Setting with a clamped value {{{<<set $chaos = Math.clamp($chaos + 10, 0, 100)>>}}}<br>
<h1>Conditional Operators</h1>
<table>
<tr>
<th>is</th>
<th>Evaluates to true if both sides are strictly equal. (if (blank) is (blank))</th>
</tr><tr>
<td>isnot</td>
<td>Evaluates to true if both sides are strictly not equal. (if (blank) isnot (blank))</td>
</tr><tr>
<th>eq</th>
<th>Evaluates to true if both sides are equivalent. (if (blank) eq (blank))</th>
</tr><tr>
<td>neq</td>
<td>Evaluates to true if both sides are not equivalent. (if (blank) neq (blank))</td>
</tr><tr>
<th>gt</th>
<th>Evaluates to true if the left side is greater than the right side. (if (blank) gt (blank))</th>
</tr><tr>
<td>gte</td>
<td>Evaluates to true if the left side is greater than or equal to the right side. (if (blank) gte (blank))</td>
</tr><tr>
<th>lt</th>
<th>Evaluates to true if the left side is less than the right side. (if (blank) lt (blank))</th>
</tr><tr>
<td>lte</td>
<td>Evaluates to true if the left side is less than or equal to the right side. (if (blank) lte (blank))</td>
</tr><tr>
<td>not</td>
<td>Flips a true evaluation to false, and vice versa. (if not (blank), can also do if (blank) if it's evaluating for true)</td>
</tr><tr>
<th>and</th>
<th>Evaluates to true if all subexpressions evaluate to true. (if (blank) is (blank) and (blank) is (blank))</th>
</tr><tr>
<td>or</td>
<td>Evaluates to true if any subexpressions evaluate to true. (if (blank) is (blank) or (blank) is (blank))</td>
</tr><tr>
<th>def</th>
<th>Evaluates to true if the right side is defined. (if def (blank))</th>
</tr><tr>
<td>ndef</td>
<td>Evaluates to true if the right side is not defined. (if ndef (blank))</td>
</tr>
</table>
<h1>Lists & Choices</h1>
<ul><li>A list item</li><li>Another list item</li></ul>
<ol><li>A numbered item</li><li>Another numbered item</li></ol>
<ul><span class="choice">Choice item</span></ul>
<h1>Lists That Update Text With Them</h1>
Are you transgender?
<ul><<link "Yes">><<set $trans = "trans">><<update>><</link>></ul>\
<ul><<link "No">><<set $trans = "cis">><<update>><</link>></ul>\
<ul><<link "Prefer not to disclose">><<set $trans = "no">><<update>><</link>></ul>\
<<liveblock>><<if ndef $trans>>Please select one of the options above.<<else>><<if $trans isnot "no">>You are <span class="accent"><<if $trans is "trans">>transgender<<else>>cisgender<</if>></span><<else>>You don't want to share that information<</if>>.<</if>><</liveblock>><br>
<h1>Blockquotes</h1>
Regular Level
<blockquote>Line 1<br>Line 2<br>
<blockquote>Nested 1<br>Nested 2<br>
</blockquote>
</blockquote><br>
<h1>Switch & Case</h1>
{{{<<switch visited()>>
<<case 1>>
You gaze in wonder at the magnificent waterfall for the first time, awestruck by its natural beauty.
<<case 2 3>>
You once again gaze upon the magnificent waterfall.
<<case 4 5>>
Yet again, you find yourself looking upon the waterfall.
<<default>>
Oh, look. It's that waterfall again. Meh.
<</switch>>}}}
<h1>Typing</h1>
<<type 40ms>>
Type characters from this content every 40 milliseconds. Including """[[links]]""" and ''other markup''!
<</type>><br>
<<type 40ms start 2s>>
Type characters from this content every 40 milliseconds, starting after a 2 second delay.
<</type>><br>
<h2>Fake Typing Effect</h2><!--
<<timed 0.1s>>Y<</timed>>
<<timed 0.2s>>o<</timed>>
<<timed 0.3s>>u<</timed>>
<<timed 0.4s>>r<</timed>>
<<timed 0.5s>> S<</timed>>
<<timed 0.6s>>h<</timed>>
<<timed 0.7s>>a<</timed>>
<<timed 0.8s>>d<</timed>>
<<timed 0.9s>>o<</timed>>
<<timed 1s>> w<</timed>>
<<timed 1.1s>> s<</timed>>
<<timed 1.2s>>m<</timed>>
<<timed 1.3s>>i<</timed>>
<<timed 1.4s>>l<</timed>>
<<timed 1.5s>>e<</timed>>
<<timed 1.6s>>s<</timed>>
<<timed 1.7s>> a<</timed>>
<<timed 1.8s>>t<</timed>>
<<timed 1.9s>> y<</timed>>
<<timed 2s>> o<</timed>>
<<timed 2.1s>>u<</timed>>
<<timed 2.2s>>.<</timed>>
<<timed 2.3s>>o<</timed>>
<<timed 2.4s>>u<</timed>>
<<timed 2.5s>>.<</timed>>-->
<<timed 0.1s>>Y<</timed>><<timed 0.2s>>o<</timed>><<timed 0.3s>>u<</timed>><<timed 0.4s>>r<</timed>><<timed 0.5s>> S<</timed>><<timed 0.6s>>h<</timed>><<timed 0.7s>>a<</timed>><<timed 0.8s>>d<</timed>><<timed 0.9s>>o<</timed>><<timed 1s>> w<</timed>><<timed 1.1s>> s<</timed>><<timed 1.2s>>m<</timed>><<timed 1.3s>>i<</timed>><<timed 1.4s>>l<</timed>><<timed 1.5s>>e<</timed>><<timed 1.6s>>s<</timed>><<timed 1.7s>> a<</timed>><<timed 1.8s>>t<</timed>><<timed 1.9s>> y<</timed>><<timed 2s>> o<</timed>><<timed 2.1s>>u<</timed>><<timed 2.2s>>.<</timed>><<timed 2.3s>> <</timed>><<timed 2.4s>> <</timed>><<timed 2.5s>> <</timed>>
<h1>Stats</h1><<set $statone to 50>><<set $stattwo to 50>>
<div class="stat-bar-group">
<div class="stat-bar-container">
<div class="stat-bar-overlay-left">Stat One $statone%</div>
<div class="stat-bar-overlay-right">Stat Two $stattwo%</div>
<div class="stat-bar" id="statone-stat"></div>
</div></div><br>
<h1>Interactives</h1>
<h3>buttons</h3>
<<button "Button">><</button>><br>
<h3>checkboxes</h3>
What pies do you enjoy?
<ul><label><<checkbox "$pieBlueberry" false true autocheck>> Blueberry?</label></ul>
<ul><label><<checkbox "$pieCoconutCream" false true checked>> Coconut cream?</label></ul>
<ul><label><<checkbox "$pieCherry" false true>> Cherry?</label></ul>
<h3>cycles</h3>
<<cycle "_cycling" autoselect>><<option "Cycling link 1">><<option "Cycling link 2">><<option "Cycling link 3">><</cycle>>
<h3>lilnkappend</h3>
We—We should <<linkappend "take">> away their METAL BAWKSES<</linkappend>>!<br>
I spy with my little <<linkappend "eye" t8n>>, a crab rangoon<</linkappend>>.<br>
<h3>linkprepend</h3>
You see a <<linkprepend "robot">>GIANT <</linkprepend>>.<br>
I <<linkprepend "like" t8n>>do not <</linkprepend>> lemons.<br>
<h3>linkreplace</h3>
I'll have a <<linkreplace "cupcake">>slice of key lime pie<</linkreplace>>, please.<br>
<<linkreplace "You'll //never// take me alive!" t8n>>On second thought, don't hurt me.<</linkreplace>><br>
<h3>listbox</h3>
The answer to the //Ultimate Question of Life, the Universe, and Everything// is? <span class="qcc-listbox"><<listbox "$lbanswer" autoselect>><<option "Towel">><<option "π" 3.14159>><<option 42>><<option 69>><<option "∞" Infinity>><</listbox>></span><br>
<<set _pieOptionsArray = ["blueberry", "cherry", "coconut cream"]>>
What's your favorite pie? <<listbox "$pie" autoselect>><<optionsfrom _pieOptionsArray>><</listbox>><br>
<<set _pieOptionsObject = { "Blueberry" : "blueberry", "Cherry" : "cherry", "Coconut cream" : "coconut cream" }>>
What's your favorite pie? <<listbox "$pie" autoselect>><<optionsfrom _pieOptionsObject>><</listbox>><br>
<h3>numberbox</h3>
<!--Creates a number box that modifies $wager1-->Wager how much on Buttstallion in the race? <<numberbox "$wager1" 100>><br>
<!--Creates an automatically focused number box that modifies $wager2-->Wager how much on Secretariat in the race? <<numberbox "$wager2" 100 autofocus>><br>
<!--Creates a number box that modifies $wager3 and would forward to the "Result" passage-->Wager how much on Sunday Morning in the race? <<numberbox "$wager3" 100 "Result">><br>
<!--Creates an automatically focused number box that modifies $wager4 and would forward to the "Race Result" passage-->Wager how much on Tall Glass of Milk in the race? <<numberbox "$wager4" 100 "Race Result" autofocus>><br>
<h3>radiobutton(s)</h3>
What's your favorite dog?
<ul><label><<radiobutton "$dog" "lab" checked>> Labrador Retriever?</label></ul>
<ul><label><<radiobutton "$dog" "beagle">> Beagle?</label></ul>
<ul><label><<radiobutton "$dog" "shepherd">> German Shepherd?</label></ul>
What's your favorite horse?
<ul><label><<radiobutton "$horse" "pinto" autocheck>> Pinto?</label></ul>
<ul><label><<radiobutton "$horse" "appaloosa" autocheck>> Appaloosa?</label></ul>
<ul><label><<radiobutton "$horse" "clydesdale" autocheck>> Clydesdale?</label></ul>
What's your favorite bird?
<ul><label><<radiobutton "$bird" "sparrow" autocheck>> Sparrow?</label></ul>
<ul><label><<radiobutton "$bird" "jay" autocheck>> Blue Jay?</label></ul>
<ul><label><<radiobutton "$bird" "cardinal" autocheck>> Cardinal?</label></ul>
<h3>textarea(s)</h3>
<!--Creates a text block that modifies $catEssay-->Write a short essay about cats:
<<textarea "$catEssay" "">><br>
<!--Creates an automatically focused text block that modifies $fishEssay-->Write a short essay about fish:<br>
<<textarea "$fishEssay" "" autofocus>><br>
<h1>Textboxes</h1>
<<textbox "_textbox" "Type here...">><<button "Submit">><</button>><br>
<!--Creates a text box that modifies $cake-->What's your favorite cake? <<textbox "$cake" "Red Velvet">><br>
<!--Creates an automatically focused text box that modifies $veg-->What's your favorite vegetable? <<textbox "$veg" "Carrot" autofocus>><br>
<!--Creates a text box that modifies $fruit and would forward to the "Fruit" passage-->What's your favorite fruit? <<textbox "$fruit" "Tomato" "Fruit">><br>
<!--Creates an automatically focused text box that modifies $grain and would forward to the "Grain" passage-->
What's your favorite grain? <<textbox "$grain" "Rice" "Grain" autofocus>><br>
<h1>Textboxes with Suggestions</h1>
What color is your wig? (please don't capitalize)<br><br>
<span id="hairBox"><<textbox "$hairC1" `_hairC1`>></span><br><br>
<<link "black">><<set _hairC1 = "black">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "white">><<set _hairC1 = "white">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "gray">><<set _hairC1 = "gray">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>><br>
<h1>Textbox Plus</h1>
<h5>I think this was from HiEv?? It's also a widget.</h5>
<!--CODE
<<textboxPlus "Label: " "$variableName" `{
default: "Default value",
passage: "Passage name",
placeholder: "Placeholder text",
maxlength: 10,
spellcheck: false,
autofocus: true,
autocomplete: "off",
password: true,
readonly: true,
disabled: true,
onchange: "<<run alert('Text was changed.')>>",
oninput: "<<run alert('Input event triggered.')>>",
onreturn: "<<run alert('User hit RETURN.')>>"
}`>>-->
<<textboxPlus "" "_random1" `{ placeholder: "What is your name?" }`>><br><br>
<<textboxPlus "Tell me a secret." "_secret" `{ placeholder: "Don't worry, I won't tell." , password : true}`>><br><br>
<<textboxPlus "" "_random1" `{ placeholder: "You can't type here.", diabled : true }`>><br><br>
<h1>Timed Text</h1><span id="TimedTextLink"></span>
<!--→ Insert some text after 5 seconds with a transition-->
I want to go to…<<timed 5s t8n>> WONDERLAND!<</timed>><br>
<!--→ Replace some text after 10 seconds-->
I like green <span id="eggs">eggs</span> and ham!<br>
<<timed 10s>><<replace "#eggs">>pancakes<</replace>><</timed>>
<!--→ A execute <<goto>> after 10 seconds
<<timed 10s>><<goto "To the Moon, Alice">><</timed>>-->
<!--→ Insert some text in 2 second intervals three times (at: 2s, 4s, 6s)-->
<<timed 2s>>Hi! Ho!<<next>> Hi! Ho!<<next>> It's off to work we go!<</timed>><br>
<!--
→ Set a $variable after 4 seconds, 3 seconds, 2 seconds, and 1 second
<<silently>>
<<set $choice to 0>>
<<timed 4s>>
<<set $choice to 1>>
<<next 3s>>
<<set $choice to 2>>
<<next 2s>>
<<set $choice to 3>>
<<next 1s>>
<<set $choice to 4>>
<</timed>>
<<silently>>-->
<!--→ Replace some text with a variable interval
→ Given: _delay is "2s" the interval will be 2 seconds
I'll have <span id="drink">some water</span>, please.
<<timed _delay>><<replace "#drink">>a glass of milk<</replace>>
<<next>><<replace "#drink">>a can of soda<</replace>>
<<next>><<replace "#drink">>a cup of coffee<</replace>>
<<next>><<replace "#drink">>tea, southern style, sweet<</replace>>
<<next>><<replace "#drink">>a scotch, neat<</replace>>
<<next>><<replace "#drink">>a bottle of your finest absinthe<</replace>>
<</timed>>-->
<h1>Dialog Windows</h1>
<<button "Show Dialog">>
<<run Dialog.setup("Dialog title")>>
<<run Dialog.wiki("This is a dialogue window that you don't have to have a passage that it links to! Ain't that fun!")>>
<<run Dialog.open()>>
<</button>><br>
<span class="accentlink">
<<link "Now here's one that you have to have a passage you're linking to">>
<<script>> Dialog.setup("Just click never mind..."); Dialog.wiki(Story.get("CW Ask").processText()); Dialog.open();
<</script>>
<</link>></span><br>
<<link "Show Dialog">>
<<run Dialog.setup("Title")>><<run Dialog.wiki("This creates a link to a dialogue window that you don't have to have a passage for and has a built in Close button! Ain't that cool?<br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>>
<</link>><br>
<h1>Create an Input Popup</h1>
<h5>This one's from HiEv, think it has a widget attached to it.</h5>
<<button "Show Input Dialog">><<script>>
setup.done = function () {
$("#name").empty().wiki("Hello there, $name.");
}
Dialog.setup("Please enter your name:");
Dialog.wiki('<<textbox "$name" "Steve" autofocus>> <<button "Done">><<run setup.done()>><<run Dialog.close()>><</button>>');
Dialog.open({top: "calc(50vh - 51px)"}, setup.done);
<</script>><</button>>
<span id="name"></span><br>
<h1>Run a system alert</h1>
<<button "Show Alert">><<run alert("Alert text.")>><</button>><br>
<h1>CREATE A TWINE ERROR</h1>
<h5>This one's from HiEv, think it also has a widget attached to it.</h5>
@@#error;@@
<<run $(document).one(':passagerender',
function (ev) { throwError(
$(ev.content).find('#error'),
'No player character.',
'You appear to be kind of mostly dead.\nSorry you had to find out like this.'
)
}
)>><br>
<<ErrMsg "Test error message #1." "Some details.">><br>
<<ErrMsg "Test error message #2." "More details.">><br>
<h1>Using Flags</h1>
<h5>This one's also from HiEv, it also has a widget attached to it.</h5>
<<SetFlag "GotShot">> /* sets flag "GotShot" to true */
<<SetFlag "Owwie" "head">> /* sets flag "Owwie" to "head" */
<<SetFlag "healthy" false>> /* deletes the "healthy" flag */
<<SetFlag "Healthy">>
<<if Flag("Healthy")>>
Looks like he missed.
<<else>>
You got shot in the <<print Flag("Owwie")>>.
<</if>>
<<if $Flags["gotshot"]>>
You shot me in the $Flags["owwie"]!
<</if>>
<<if Flag("SeenIt")>>
''This text will be different than the first time you saw this passage.''
<<else>>
''This is the first time you've been to this passage.''
<</if>>
<<SetFlag "SeenIt">><br>
<h1>DICE ROLL</h1>
<div class='diceroll'><<linkreplace "<span class='center'>
<i class='fa-solid fa-dice-d20'>
</i>
</span>">>
<<link "<div class='diceroll'><span class='center'>
<<fadeout 3s>>
<i class='fa-solid fa-dice-d20 fa-spin'>
</i>
<</fadeout>></span>
</div>
<<timed 2.999s>>
<<fadein 1.5s 0s>><span class='center'>
<span class='diceresult'>20
</span></span>
<</fadein>>
<</timed>>
" "1-1-2">><</link>><</linkreplace>></div>
<h1>INSERT PAPER</h1>
<h5>This one's also from HiEv, it has specific CSS for it.</h5>
<section class="paper">\
<article class="paperheader"></article>\
<div class="nanumbrushtext">Hello, World!<br><br>
Here's some text that looks like handwriting on lined paper.<br><br>
This is a really, really, really, really long line to demonstrate that the text wraps properly when the line length is wider than the page.<br><br>
</div>
</section><br>
!GLITCHY TEXT
<span class="glitchy" data-text="This is some glitchy text here, let me tell you!">This is some glitchy text here, let me tell you!</span>
Just one <span class="glitchy" data-text="glitchy">glitchy</span> word here.
Below works with my settings code:
<<liveblock>><<if $glitches>><span class="glitchy" data-text="This is some glitchy text here, let me tell you!">This is some glitchy text here, let me tell you!</span><<else>><span class="glitchalt">This is some glitchy text here, let me tell you!</span><</if>><</liveblock>>
<h1>MY CUSTOM AUTOSAVE NOTIFY CODE</h1>
<<if visited() is 1>><<notify 3.25s>><span class="center">AUTOSAVING... <i class="fa-solid fa-hourglass-empty fa-spin"></i></span><</notify>><</if>>
<h1>SETTING WITH A CLAMPED VALUE (AGAIN, IT'S EASIER TO FIND DOWN HERE)</h1>
{{{<<set $chaos = Math.clamp($chaos + 10, 0, 100)>>}}}
<center><<button "Return" $return>><</button>></center> <center><<button "Back">><<run Engine.backward()>><</button>></center><span class="center">\
Zorlok is rated 17+ for swearing, alcohol and drug use, sexually suggestive content, violence, self-harm, discussions about religion and mental health, and death.
<span class="accent">The Prologue</span>
Blood
Self-Mutilation
Cursing
Bullying
<<button "Close">><<run Dialog.close()>><</button>></span><style>.accent { font-size: 100%; }</style>
<span class="next"><<button "Close">><<run Dialog.close()>><</button>></span><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
"Natural 20!" Tommy shouts.
"Are you serious?" Levi asks, knocking an empty bag of Doritos onto the floor as he leans across the table.
"Check it out." Tommy grins, passing the die over for his friend's inspection. Tommy turns to Clara with a mischievous grin. "So, does a nat 20 succeed?" he asks, attempting to adopt a cool and confident air. A chuckle of approval escapes Jin's throat and Tommy's smile grows.
"Yeah, I'd say a nat 20 is sufficient," Clara laughs, tossing her long, red curls behind her shoulder as she goes back into DM mode.
<center><<button "Continue" "P-1-3">><</button>></center><!--[[P-1-3]]--><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<<liveblock>><<if settings.audioDesc is true>><span class="audiodesc">''AUDIO:'' The song changes to the music used as Tommy's theme, a song featuring two acoustic guitars. This song has a bittersweet feeling which is both youthful and hopeful and sad and discordant. (<span class=""><<link "Show Longer Description">><<run Dialog.setup("Audio: Tommy's Theme")>><<run Dialog.wiki("This song begins with a soft acoustic guitar and a gentle—though lonely—melody. This song is also played fingerstyle which means that the guitarist is plucking each string individually with the tips of their fingers. This creates a more intimate sound with a cascading feel.<br><br>After a moment, a second guitar playing a lighter, higher-pitched melody is introduced. The first guitar keeps playing in the background, continuing its line as a background track to the more energetic, lively, youthful, and upbeat newcomer. This second guitar's melody plays and floats through the air—almost like a kid running through a meadow—while the first continues drudging forward, almost unwillingly, its melody dripping with melancholy. With the contrast between the two guitars, the lower melody seems even more sad and discordant.<br><br><center><span class='messageborder'><<message 'Why This Song?'>><br>This song was specifically selected because of how the two melodies represent Tommy's inner conflict and the relationship between him and Jin. Also, as bass is used repeatedly in the game to represent Zorlok, guitars (particularly acoustic guitars) are used to represent Tommy.<</message>></span></center><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>></span>)<br>''NOTE:'' When the die at the bottom of the page is clicked, the sound of a D20 rolling on a table plays.</span><hr><</if>><</liveblock>>\
\
"Okay." Tommy shifts uncomfortably in his seat. This is the moment he's been looking forward to for weeks. Samson's entire character arc hinges upon this moment.
//Please,// he begs The Dice Gods, //be merciful.// <!--<<link "<span class='notesymbol'><i class='fa-solid fa-tag'></i></span>">><<run Dialog.setup("Reminder")>><<run Dialog.wiki("At this point it's not ironic for Tommy to try praying to a higher power. Just really nerdy.<br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>>-->
Shaking the twenty-sided die in his fist, he feels the wheels of fate turning. With a quick blow for luck, Tommy casts the die onto the table.
<<nobr>>
<div class='diceroll'><<linkreplace "<span class='center'>
<i class='fa-solid fa-dice-d20'>
</i>
</span>">><<audio "diceRoll" volume 1 play>>
<<link "<div class='diceroll'><span class='center'>
<<fadeout 3s>>
<i class='fa-solid fa-dice-d20 fa-spin'>
</i>
<</fadeout>></span>
</div>
<<timed 2.999s>>
<<fadein 1.5s 0s>><span class='center'>
<span class='diceresult'>20
</span></span>
<</fadein>>
<</timed>>
" "P-1-2">><</link>><</linkreplace>></div><</nobr>>
<!--[[P-1-2]]-->\<<audio "themeSong" stop>><<if visited("AUDIO DESC INTRO")>><<else>><<audio "summonSong" loop volume 0 fadeoverto 4 0.4>><</if>><<ctp "prologueIntro" t8n 500ms>><<fadein 1.5s 1s>><<fadeout 1s 4s>><span class="titlescreenCh">Prologue</span><br><span class="titlescreenSub">The Contract</span><</fadeout>><</fadein>><<timed 8s>><<ctpAdvance "prologueIntro">><</timed>><<ctpNext t8n 300ms clear>><<fadein 500ms 100ms>>Dark waves rippling across the Barulean Sea reflect the crimson light of a blood moon.
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<ctpAdvance "prologueIntro">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 500ms 380ms>>Anxiety floods into your stomach as you realize it's time. If this is going to happen, Samson, it has to be now.
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<ctpAdvance "prologueIntro">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 500ms 380ms>>You've spent the past three weeks studying furiously...
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<ctpAdvance "prologueIntro">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 500ms 380ms>>Tearing through forbidden tomes, scrolls, and codices...
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<ctpAdvance "prologueIntro">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 500ms 380ms>>Obsessed with discovering some means to your dark ends.
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<ctpAdvance "prologueIntro">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 500ms 380ms>>As you gaze out the tower window you feel a cold wind upon your back.
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<ctpAdvance "prologueIntro">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 500ms 380ms>>A breeze which reminds you of Death's frigid breath.
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<ctpAdvance "prologueIntro">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 500ms 380ms>>You cheated them once before. You won't be so lucky next time.
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<ctpAdvance "prologueIntro">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 500ms 380ms>>Not without help.
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<ctpAdvance "prologueIntro">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 500ms 380ms>>Sprawled across the floor behind you is an intricate design painted in blood.
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<ctpAdvance "prologueIntro">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 500ms 380ms>>Your blood.
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<ctpAdvance "prologueIntro">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 500ms 380ms>>A pentagram carefully embellished with infernal script and wicked symbols forms your summoning circle.
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<ctpAdvance "prologueIntro">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 500ms 380ms>>You’ve memorized the incantation. You’ve gathered all the material components. You’ve done everything you can.
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<ctpAdvance "prologueIntro">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 500ms 380ms>>Let's see if it’s enough.
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<ctpAdvance "prologueIntro">><<audio "summonSong" fadeoverto 3 0>><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 800ms>>Tommy, roll one last religion check.
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<masteraudio stop>><<audio "fretNot" loop volume 0 fadeoverto 0 0.4>><<goto "P-1-1">><</link>><</fadein>><</ctp>><!--[[P-1-1]]--><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<<ctp "P-1-3" t8n 600ms>><<fadein 400ms 200ms>>Thick smoke begins to rise from the lines of the pentagram.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "P-1-3">><</link>><</fadein>><<ctpNext t8n 200ms clear>><<fadein 400ms 200ms>>The stench of sulfur and burnt meat fills the room.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "P-1-3">><</link>><</fadein>><<ctpNext t8n 200ms clear>><<fadein 400ms 200ms>>Ash whips through the air.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "P-1-3">><</link>><</fadein>><<ctpNext t8n 200ms clear>><<fadein 400ms 200ms>>A spark flickers to life and hovers above the center of the pentagram.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "P-1-3">><</link>><</fadein>><<ctpNext t8n 200ms clear>><<fadein 400ms 200ms>>The flame grows, thrashing and contorting until it forms a humanoid shape.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<timed 400ms>><<goto "P-1-3 CHOICE">><</timed>><</link>><</fadein>><</ctp>><!--[[P-1-3 CHOICE]]--><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
"Tommy, since you got a nat 20, do you want to describe the demon to us?"
A wide grin spreads across Tommy's cheeks, lights twinkling in his dark puppy-dog eyes. "Absolutely," Tommy blurts out, realizing as the words fly from his mouth that he has no clue what to say next.
He hadn't expected this. Normally Clara describes everything, and she's great at it. She paints pictures with her words while Tommy just fumbles with his. What if he screws this up? What if his friends laugh at him? What will Jin think?
These questions and others begin to race through his mind. Fear churns in his stomach, but he takes a deep breath and pushes through. Clearing his throat, Tommy says whatever pops into his head...
----
<ul><li><span class="choice"><<link "Okay, it's flaming..." "P-1-4">><<set $z.dndApp = 0>><</link>></span></li>
<li><span class="choice"><<link "Okay, it's frozen..." "P-1-4">><<set $z.dndApp = 1>><</link>></span></li>
<li><span class="choice"><<link "Okay, it's foul..." "P-1-4">><<set $z.dndApp = 2>><</link>></span></li></ul><!--[[P-1-4]]-->
A rock ballad begins playing with a thudding, heavy bass line. Eventually, two chords are struck (which have a similar energy to a person cheering). As soon as the second chord passes, the song launches into an energetic, electric guitar melody which is meant to excite the player, building anticipation for what comes next. The sounds of the bass—which will be used to represent <<if visited("Main Menu")>>Zorlok<<else>>the main character<</if>> throughout the rest of the game—remain especially prominent in the song.
There's also a retro vibe to the song which helps establish the vaguely 80s/90s inspired setting from the very beginning. Thanks to some rhythmic strings and the dark bass line, this song also has a kind of gothic feel (like if Dracula was in a band, this is something he'd play).
<center><<button "Close">><<run Dialog.close()>><</button>></center><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" loop volume 0.3 play>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>
<<liveblock>><<if settings.audioDesc is true>><span class="audiodesc">''AUDIO:'' The summoning music fades into a new song. This one is much faster and a lot more electronic based than the other songs so far. It is still somewhat retro but it's a little more like a battle song from an old 16-bit game. It's exciting but not distracting.</span><hr><</if>><</liveblock>>
<!--SETTING VARIABLES-->
<<if $finishedOnce isnot true>>
<<set $firstCC = true>>
<<set $unsetGen = true>>
<<set $unsetTrans = true>>
<<set $unsetNoun = true>>
<<set $unsetPro = true>>
<</if>>
<<masteraudio stop>><<audio "ccTheme" loop volume 0.1 fadeoverto 1 0.3>>
<!--END OF VARIABLES-->
<<include "Gender Selection">>
<hr>
<<include "Nouns Selection">>
<hr>
<<include "Trans Selection">>
<hr>
<<include "Pronoun Selection">>
<br><br><center><<button "Continue">>
<<if $unsetTrans>><<unset $unsetTrans>><</if>>
<<if $unsetPro>><<unset $unsetPro>><</if>>
<<if $unsetNoun>><<unset $unsetNoun>><</if>>
<<if $unsetGen>><<unset $unsetGen>><</if>>
<<goto "BODY CC">>
<</button>></center><!--[[BODY CC]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" loop volume 0.3 play>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>
<!--SETTING VARIABLES-->
<<set _heights = { "---" : 5, "Very Short" : 0, "Short" : 1, "Average" : 2, "Tall" : 3, "Very Tall" : 4 }>>
<<set _bodies = { "---" : 6, "Thin" : 0, "Slender" : 1, "Average" : 2, "Curvy" : 3, "Chubby" : 4, "Fat" : 5 }>>
<<set _physiques = { "---" : 5, "Soft" : 0 , "Toned" : 1, "Athletic" : 2, "Muscular" : 3, "Ripped" : 4 }>>
<<set _ages = { "---" : 9, "Early 20s" : 0, "Mid 20s" : 1, "Late 20s" : 2, "Early 30s" : 3, "Mid 30s" : 4, "Late 30s" : 5, "Early 40s" : 6, "Mid 40s" : 7, "Late 40s" : 8 }>>
<!--END OF VARIABLES-->
How tall <<are>> $z.they? <span class="qcc-listbox"><<listbox "$height" autoselect>><<optionsfrom _heights>><</listbox>></span>
<br><br>What is $z.their body type? <span class="qcc-listbox"><<listbox "$body" autoselect>><<optionsfrom _bodies>><</listbox>></span>
<br><br>How's $z.their muscle tone? <span class="qcc-listbox"><<listbox "$muscle" autoselect>><<optionsfrom _physiques>><</listbox>></span>
<br><br><<Have>> $z.they undergone any gender affirming procedures?
<ul><label><<checkbox "$hrt" false true autocheck>> HRT</label></ul>
<ul><label><<checkbox "$topSurg" false true autocheck>> Top Surgery</label></ul>
<ul><label><<checkbox "$bottSurg" false true autocheck>> Bottom Surgery</label></ul>
<ul><label><<checkbox "$faceSurg" false true autocheck>> Facial Reconstruction</label></ul>
<br>
<<Are>> $z.they wearing a binder? <span class="qcc-listbox"><<listbox "$binder" autoselect>><<option "No" false>><<option "Yes" true>><</listbox>></span>
<br><br><<Do>> $z.they have any prosthetic limbs? <span class="qcc-listbox"><<listbox "$hasProst" autoselect>><<option "No" false>><<option "Yes" true>><</listbox>></span>
<br><br>How old <<do>> $z.they appear? <span class="qcc-listbox"><<listbox "$age" autoselect>><<optionsfrom _ages>><</listbox>></span>
<br><br><center><<button "Continue">>
<<if $height is 5>>
<<set $height = 2>>
<</if>>
<<if $body is 0 or $body is 1>>
<<set $weight = 0>>
<<elseif $body is 2 or $body is 3 or $body is 4>>
<<set $weight = 1>>
<<elseif $body is 5>>
<<set $weight = 2>>
<<else>>
<<set $weight = 1>><<unset $body>>
<</if>>
<<if $muscle is 0>>
<<set $strength = 0>>
<<elseif $muscle is 1 or $muscle is 2>>
<<set $strength = 1>>
<<elseif $muscle is 3 or $muscle is 4>>
<<set $strength = 2>>
<<else>>
<<set $strength = 1>><<unset $muscle>>
<</if>>
<<if $age is 4 or $age is 5 or $age is 6 or $age is 7 or $age is 8>>
<<set $mature = true>>
<<if $age is 4>>
<<set $ageDesc = "mid 30s">>
<<elseif $age is 5>>
<<set $ageDesc = "late 30s">>
<<elseif $age is 6>>
<<set $ageDesc = "early 40s">>
<<elseif $age is 7>>
<<set $ageDesc = "mid 40s">>
<<elseif $age is 8>>
<<set $ageDesc = "late 40s">>
<</if>>
<<elseif $age is 9>>
<<unset $age>>
<<else>>
<<set $young = true>>
<<if $age is 0>>
<<set $ageDesc = "early 20s">>
<<elseif $age is 1>>
<<set $ageDesc = "mid 20s">>
<<elseif $age is 2>>
<<set $ageDesc = "late 20s">>
<<elseif $age is 3>>
<<set $ageDesc = "early 30s">>
<</if>>
<</if>>
<<if $hrt is true or $topSurg is true or $bottSurg is true or $faceSurg is true or $voiceTher is true>>
<<set $transProc = []>><<set $transProcedure = []>>
<<if $hrt>>
<<run $transProc.push("hrt")>>
<<run $transProcedure.push("hormone replacement therapy")>>
<<unset $hrt>>
<</if>>
<<if $topSurg>>
<<run $transProc.push("top")>>
<<run $transProcedure.push("top surgery")>>
<<unset $topSurg>>
<</if>>
<<if $bottSurg>>
<<run $transProc.push("bott")>>
<<run $transProcedure.push("bottom surgery")>>
<<unset $bottSurg>>
<</if>>
<<if $faceSurg>>
<<run $transProc.push("face")>>
<<run $transProcedure.push("facial reconstruction")>>
<<unset $faceSurg>>
<</if>>
<</if>>
<<if $binder is false>>
<<unset $binder>>
<</if>>
<<if $hasProst is false>>
<<unset $hasProst>>
<<goto "HAIR CC 1">>
<<else>>
<<goto "Prosthetic Selection">>
<</if>>
<</button>></center><!--[[HAIR CC 1]]--><!--[[Prosthetic Selection]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" loop volume 0.3 play>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>
<span class="cols2"><span class="col1">
What is $z.their natural hair texture? <span class="qcc-listbox">
<<listbox "$natTex" autoselect>>
<<option "Straight" "straight">>
<<option "Wavy" "wavy">>
<<option "Loosely Curled" "loose">>
<<option "Tightly Curled" "tight">>
<<option "Coily" "coily">>
<</listbox>></span></span><span class="col2"><span class="rightbutton"><<if $z.plur>><<set _verb = "Don't">><<else>><<set _verb = "Doesn't">><</if>><<button "$z.They _verb Have Hair">><<set $noHair = true>><<unset $natTex, $dyed, $hasFaceHair, $hairLength>><<goto "EYES CC">><</button>></span></span></span><br><br>
<<if $wig>>How long is $z.their wig?
<<else>>How long is $z.their hair?<</if>> <span class="qcc-listbox">
<<listbox "$hairLength" autoselect>>
<<option "Short" "short">>
<<option "Chin-Length" "chin">>
<<option "Shoulder-Length" "shoulder">>
<<option "Long" "long">>
<<option "Waist-Length" "waist">>
<<option "Hip-Length" "hip">>
<</listbox>></span>
<br><br><<if $wig>>How is $z.their wig colored?<<else>>Is $z.their hair dyed?<</if>> <span class="qcc-listbox">
<<listbox "$dyed" autoselect>>
<<if $wig isnot true>><<option "No" "natural">><</if>>
<<option "All One Color" "all">>
<<option "Half and Half" "half">>
<<option "Streaks" "streak">>
<<option "Ends" "end">>
<</listbox>></span><<if $alopecia isnot true>><br><br>
<<Do>> $z.they have facial hair? <span class="qcc-listbox">
<<listbox "$hasFaceHair" autoselect>>
<<option "No" false>>
<<option "Yes">>
<</listbox>></span><</if>>
<br><br><center><<button "Continue">>
<<if $dyed is "natural">>
<<unset $dyed>>
<<else>>
<<set $hairDyed = true>>
<</if>>
<<if $hasFaceHair is false>>
<<unset $hasFaceHair>>
<</if>>
<<goto "HAIR COLOR SET">>
<</button>></center><!--[[EYES CC]]--><!--[[HAIR COLOR SET]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" loop volume 0.3 play>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>
<!--SETTING VARIABLES-->
<!--END OF VARIABLES-->
Is $z.their right leg a prosthetic? <span class="qcc-listbox">
<<listbox "$prostRL" autoselect>>
<<option "No" false>>
<<option "Yes" true>>
<</listbox>></span>
<br><br>Is $z.their left leg a prosthetic? <span class="qcc-listbox">
<<listbox "$prostLL" autoselect>>
<<option "No" false>>
<<option "Yes" true>>
<</listbox>></span>
<br><br>Is $z.their right arm a prosthetic? <span class="qcc-listbox">
<<listbox "$prostRA" autoselect>>
<<option "No" false>>
<<option "Yes" true>>
<</listbox>></span>
<br><br>Is $z.their left arm a prosthetic? <span class="qcc-listbox">
<<listbox "$prostLA" autoselect>>
<<option "No" false>>
<<option "Yes" true>>
<</listbox>></span>
<br><br><center><<button "Continue">>
<<if $prostRL is false and $prostRA is false and $prostLA is false and $prostLL is false>>
<<unset $hasProst>>
<<goto "HAIR CC 1">>
<<else>>
<<set $prost = []>><<set $prosthetic = []>>
<<if $prostRA>><<run $prost.push("ra")>><<run $prosthetic.push("right arm")>><<unset $prostRA>>
<</if>>
<<if $prostLA>><<run $prost.push("la")>><<run $prosthetic.push("left arm")>><<unset $prostLA>>
<</if>>
<<if $prostRL>><<run $prost.push("rl")>><<run $prosthetic.push("right leg")>><<unset $prostRL>>
<</if>>
<<if $prostLL>><<run $prost.push("ll")>><<run $prosthetic.push("left leg")>><<unset $prostLL>>
<</if>>
<<unset $hasProst>>
<<goto "HAIR CC 1">>
<</if>>
<</button>></center><!--[[HAIR CC 1]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" loop volume 0.3 play>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>
Are $z.their eyes the same color? <span class="qcc-listbox">
<<listbox "$heterochromia" autoselect>>
<<option "Yes" false>>
<<option "No" true>>
<</listbox>></span>
<br><br><<Do>> $z.they wear glasses? <span class="qcc-listbox">
<<listbox "$glasses" autoselect>>
<<option "No" false>>
<<option "Yes" true>>
<</listbox>></span>
<br><br>Are there any notable scars on $z.their face?
<ul><label><<checkbox "_browScar" false true autocheck>> Through $z.Their Brow</label></ul>
<ul><label><<checkbox "_eyeScar" false true autocheck>> Over $z.Their Eye</label></ul>
<ul><label><<checkbox "_lipScar" false true autocheck>> On $z.Their Lip</label></ul>
<ul><label><<checkbox "_noseScar" false true autocheck>> Across $z.Their Nose</label></ul>
<ul><label><<checkbox "_chinScar" false true autocheck>> On $z.Their Chin</label></ul>
<ul><label><<checkbox "_cheekScar" false true autocheck>> Along $z.Their Cheek</label></ul>
<br><center><<button "Continue">>
<<if _browScar is true or _eyeScar is true or _lipScar is true or _noseScar is true or _chinScar is true or _cheekScar is true>><<set $faceScars = []>><<set $faceCount = 0>>
<<if _browScar>><<set $faceCount += 1>><<run $faceScars.push("brow")>><</if>>
<<if _eyeScar>><<set $faceCount += 1>><<run $faceScars.push("eye")>><</if>>
<<if _lipScar>><<set $faceCount += 1>><<run $faceScars.push("lip")>><</if>>
<<if _noseScar>><<set $faceCount += 1>><<run $faceScars.push("nose")>><</if>>
<<if _chinScar>><<set $faceCount += 1>><<run $faceScars.push("chin")>><</if>>
<<if _cheekScar>><<set $faceCount += 1>><<run $faceScars.push("cheek")>><</if>>
<</if>>
<<if $glasses is false>>
<<unset $glasses>>
<</if>>
<<if $heterochromia is false>>
<<unset $heterochromia>>
<</if>>
<<goto "EYE COLORS">>
<</button>></center><!--[[EYE COLORS]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" loop volume 0.3 play>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>
<!--SETTING VARIABLES-->
<<set _hairC1 = "">><<set _hairC2 = "">><<set _natHairC = "">>
<!--END OF VARIABLES-->
<<if $wig>>
<<if $dyed is "all">>
What color is $z.their wig? (please don't capitalize)<br><br>
<span id="hairBox"><<textbox "$hairC1" `_hairC1`>></span><br><br>
<<include "HAIR 1 SUGGESTIONS">>
<<elseif $dyed is "half">>
What color is one half of $z.their wig? (please don't capitalize)<br><br>
<span id="hairBox"><<textbox "$hairC1" `_hairC1`>></span><br><br>
<<include "HAIR 1 SUGGESTIONS">>
<hr>
What color is the other half? (again, please don't capitalize)<br><br>
<span id="hairBox2"><<textbox "$hairC2" `_hairC2`>></span><br><br>
<<include "HAIR 2 SUGGESTIONS">>
<<else>>
What is the main color of $z.their wig? (please don't capitalize)<br><br>
<span id="hairBox"><<textbox "$hairC1" `_hairC1`>></span><br><br>
<<include "HAIR 1 SUGGESTIONS">>
<hr>
<<if $dyed is "end">>
<<if $hairLength is "short">>What color are the tips of $z.their wig?<<else>>What color do the ends of $z.their wig fade into?<</if>> (again, please don't capitalize)<br><br>
<span id="hairBox2"><<textbox "$hairC2" `_hairC2`>></span><br><br>
<<include "HAIR 2 SUGGESTIONS">>
<<else>>
What color are the streaks in $z.their wig? (again, please don't capitalize)<br><br>
<span id="hairBox2"><<textbox "$hairC2" `_hairC2`>></span><br><br>
<<include "HAIR 2 SUGGESTIONS">>
<</if>>
<</if>>
<<else>>
<<if $hairDyed>>
What color is $z.their hair naturally? (please don't capitalize)<br><br>
<span id="natHairBox"><<textbox "$natHairC" `_natHairC`>></span><br><br>
<<include "NAT HAIR SUGGESTIONS">>
<hr>
<<if $dyed is "all">>
What color is $z.their hair now? (please don't capitalize)<br><br>
<span id="hairBox"><<textbox "$hairC1" `_hairC1`>></span><br><br>
<<include "HAIR 1 SUGGESTIONS">>
<<elseif $dyed is "half">>
What color is one half of $z.their hair? (again, please don't capitalize)<br><br>
<span id="hairBox"><<textbox "$hairC1" `_hairC1`>></span><br><br>
<<include "HAIR 1 SUGGESTIONS">>
<hr>
What color is the other half? (once more, please don't capitalize)<br><br>
<span id="hairBox2"><<textbox "$hairC2" `_hairC2`>></span><br><br>
<<include "HAIR 2 SUGGESTIONS">>
<<else>>
What is the main color of $z.their hair? (again, please don't capitalize)<br><br>
<span id="hairBox"><<textbox "$hairC1" `_hairC1`>></span><br><br>
<<include "HAIR 1 SUGGESTIONS">>
<hr>
<<if $dyed is "end">>
<<if $hairLength is "short">>What color are $z.their tips?<<else>>What color does $z.their hair fade into?<</if>> (once more, please don't capitalize)<br><br>
<span id="hairBox2"><<textbox "$hairC2" `_hairC2`>></span><br><br>
<<include "HAIR 2 SUGGESTIONS">>
<<else>>
What color are the streaks in $z.their hair? (once more, please don't capitalize)<br><br>
<span id="hairBox2"><<textbox "$hairC2" `_hairC2`>></span><br><br>
<<include "HAIR 2 SUGGESTIONS">>
<</if>>
<</if>>
<<else>>
What color is $z.their hair? (please don't capitalize)<br><br>
<span id="hairBox"><<textbox "$hairC1" `_hairC1`>></span><br><br>
<<include "HAIR 1 SUGGESTIONS">><br><br>
Is $z.their hair all the same color? <span class="qcc-listbox"><<listbox "$natGray" autoselect>>
<<option "Yes" "no">>
<<option "Graying" "gray">>
<<option "White Streaks" "white">>
<</listbox>></span><br>
<</if>>
<</if>>
<br><center><<button "Continue">>
<<if $hairC1 is "">>
<<set $hairC1 = either("black", "brown", "red", "blue", "silver", "gold", "blond", "white", "gray", "pink", "purple", "yellow", "ginger", "auburn", "burgundy", "maroon", "violet")>>
<</if>>
<<if $dyed is "end" or $dyed is "half" or $dyed is "streak">>
<<if $hairC2 is "">>
<<set $hairC2 = either("black", "brown", "red", "blue", "silver", "gold", "blond", "white", "gray", "pink", "purple", "yellow", "ginger", "auburn", "burgundy", "maroon", "violet")>>
<</if>>
<</if>>
<<if def $dyed>>
<<if $natHairC is "">>
<<set $natHairC = either("black", "brown", "red", "silver", "gold", "blond", "white", "gray", "ginger", "auburn", "burgundy", "maroon")>>
<</if>>
<<else>>
<<if $natGray is "no">>
<<unset $natGray>>
<</if>>
<</if>>
<<if $hairDyed is false>>
<<set $natHairC = $hairC1>>
<</if>>
<<if def $hairDyed>>
<<unset $hairDyed>>
<</if>>
<<goto "HAIR CC 2">>
<</button>></center><!--[[HAIR CC 2]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" loop volume 0.3 play>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>
<<if $wig>>What does $z.their wig look like?
<<else>>How <<are>> $z.they wearing $z.their hair?<</if>> <span class="qcc-listbox">
<<if $natTex is "tight">>
<<listbox "$hairTex">>
<<option "Natural (Tight Curls)" "natural">>
<<option "Straight" "straight">>
<<option "Wavy" "wavy">>
<<option "Loosely Curled" "loose">>
<<option "Coily" "coily">>
<<option "Box Braids" "braids">>
<<option "Twists" "twists">>
<<option "Locs" "locs">>
<</listbox>><!--originally had an afro option here too but I think that just falls under coily-->
<<elseif $natTex is "coily">>
<<listbox "$hairTex">>
<<option "Natural (Coils)" "natural">>
<<option "Straight" "straight">>
<<option "Wavy" "wavy">>
<<option "Loosely Curled" "loose">>
<<option "Tightly Curled" "tight">>
<<option "Box Braids" "braids">>
<<option "Twists" "twists">>
<<option "Locs" "locs">>
<</listbox>><!--originally had an afro option here too but I think that just falls under coily-->
<<elseif $natTex is "straight">>
<<listbox "$hairTex">>
<<option "Natural (Straight)" "natural">>
<<option "Wavy" "wavy">>
<<option "Loosely Curled" "loose">>
<<option "Tightly Curled" "tight">>
<<option "Permed" "perm">>
<</listbox>>
<<elseif $natTex is "wavy">>
<<listbox "$hairTex">>
<<option "Natural (Waves)" "natural">>
<<option "Straight" "straight">>
<<option "Loosely Curled" "loose">>
<<option "Tightly Curled" "tight">>
<<option "Permed" "perm">>
<</listbox>>
<<else>>
<<listbox "$hairTex">>
<<option "Natural (Loose Curls)" "natural">>
<<option "Straight" "straight">>
<<option "Wavy" "wavy">>
<<option "Tightly Curled" "tight">>
<<option "Permed" "perm">>
<</listbox>>
<</if>>
</span>
<br><br>How is $z.their <<if $wig>>wig<<else>>hair<</if>> styled? <span class="qcc-listbox">
<<if $hairLength is "short">>
<<listbox "$hairStyle">>
<<option "Unstyled" "no">>
<<option "Covered" "covered">>
<<option "Fade" "fade">>
<<option "Buzz Cut" "buzz">>
<<option "Crew Cut" "crew">>
<<option "Pixie Cut" "pixie">>
<<option "Quiff" "quiff">>
<<option "Pompadour" "pomp">>
<<option "Mohawk" "mohawk">>
<<option "Fauxhawk" "faux">>
<<option "Bob" "bob">>
<<option "Mullet" "mullet">>
<</listbox>>
<<elseif $hairLength is "chin">>
<<listbox "$hairStyle">>
<<option "Unstyled" "no">>
<<option "Covered" "covered">>
<<option "Bob" "bob">>
<<option "Long Bob" "lob">>
<<option "Tail" "tail">>
<<option "Two Tails" "tails">>
<<option "Bun" "bun">>
<<option "Two Buns" "buns">>
<<option "Braid" "braid">>
<<option "Two Braids" "braids">>
<<option "Updo" "updo">>
<<option "Half Updo" "half">>
<<option "Pompadour" "pomp">>
<<option "Mohawk" "mohawk">>
<<option "Fauxhawk" "faux">>
<<option "Mullet" "mullet">>
<</listbox>>
<<elseif $hairLength is "shoulder">>
<<listbox "$hairStyle">>
<<option "Unstyled" "no">>
<<option "Covered" "covered">>
<<option "Long Bob" "lob">>
<<option "Tail" "tail">>
<<option "Two Tails" "tails">>
<<option "Bun" "bun">>
<<option "Two Buns" "buns">>
<<option "Braid" "braid">>
<<option "Two Braids" "braids">>
<<option "Updo" "updo">>
<<option "Half Updo" "half">>
<<option "Victory Rolls" "rolls">>
<<option "Mohawk" "mohawk">>
<<option "Fauxhawk" "faux">>
<<option "Mullet" "mullet">>
<</listbox>>
<<elseif $hairLength is "long">>
<<listbox "$hairStyle">>
<<option "Unstyled" "no">>
<<option "Covered" "covered">>
<<option "Tail" "tail">>
<<option "Two Tails" "tails">>
<<option "Bun" "bun">>
<<option "Two Buns" "buns">>
<<option "Braid" "braid">>
<<option "Two Braids" "braids">>
<<option "Updo" "updo">>
<<option "Half Updo" "half">>
<<option "Victory Rolls" "rolls">>
<<option "Mohawk" "mohawk">>
<<option "Fauxhawk" "faux">>
<<option "Mullet" "mullet">>
<</listbox>>
<<elseif $hairLength is "waist">>
<<listbox "$hairStyle">>
<<option "Unstyled" "no">>
<<option "Covered" "covered">>
<<option "Tail" "tail">>
<<option "Two Tails" "tails">>
<<option "Bun" "bun">>
<<option "Two Buns" "buns">>
<<option "Braid" "braid">>
<<option "Two Braids" "braids">>
<<option "Updo" "updo">>
<<option "Half Updo" "half">>
<<option "Victory Rolls" "rolls">>
<<option "Mohawk" "mohawk">>
<<option "Fauxhawk" "faux">>
<<option "Mullet" "mullet">>
<</listbox>>
<<else>>
<<listbox "$hairStyle">>
<<option "Unstyled" "no">>
<<option "Covered" "covered">>
<<option "Tail" "tail">>
<<option "Two Tails" "tails">>
<<option "Bun" "bun">>
<<option "Two Buns" "buns">>
<<option "Braid" "braid">>
<<option "Two Braids" "braids">>
<<option "Updo" "updo">>
<<option "Half Updo" "half">>
<<option "Victory Rolls" "rolls">>
<<option "Mohawk" "mohawk">>
<<option "Fauxhawk" "faux">>
<<option "Mullet" "mullet">>
<</listbox>>
<</if>>
</span>
<br><br><<if $wig>>Does $z.their wig have bangs?<<else>><<Do>> $z.they have bangs?<</if>> <span class="qcc-listbox">
<<listbox "$bangs" autoselect>>
<<option "No" "no">>
<<option "Short Bangs" "short">>
<<option "Wispy Bangs" "wispy">>
<<option "Curly Bangs" "curly">>
<<option "Long Bangs" "long">>
<<option "Curtain Bangs" "curtain">>
<<option "Side Bangs" "side">>
<</listbox>></span><<if $wig isnot true>>
<br><br>Is part of $z.their head shaved? <span class="qcc-listbox">
<<listbox "$shavePatt" autoselect>>
<<option "No" "no">>
<<option "Undercut" "under">>
<<option "Shaved Side" "side">>
<</listbox>></span><</if>><<if def $hasFaceHair>>
<br><br>What kind of facial hair <<do>> $z.they have? <span class="qcc-listbox">
<<listbox "$faceHair" autoselect>>
<<option "Shadow" "shadow">>
<<option "Stubble" "stubble">>
<<option "Soul Patch" "patch">>
<<option "Goatee" "goatee">>
<<option "Short Beard" "short">>
<<option "Full Beard" "full">>
<<option "Mustache" "must">>
<<option "Handlebar" "handle">>
<<option "Sideburns" "burns">>
<</listbox>></span><</if>>
<br><br><center><<button "Continue">>
<!--<<if $hairStyle is "mohawk">>
<<if $shavePatt isnot "no">>
<<set $shavePatt = "no">>
<</if>>
<<if $bangs isnot "no">>
<<set $bangs = "no">>
<</if>>
<</if>>-->
<<if $shavePatt is "no">>
<<unset $shavePatt>>
<</if>>
<<if $bangs is "no">>
<<unset $bangs>>
<</if>>
<<if $hairTex is "natural">>
<<set $hairTex = $natTex>>
<</if>>
<<if def $hasFaceHair>>
<<unset $hasFaceHair>>
<</if>>
<<if $hairStyle is "covered">>
<<run Dialog.setup("Hair Covering")>><<run Dialog.wiki("Which <<do>> $z.they wear? <span class='qcc-listbox'><<listbox '$hairCov' autoselect>><<option 'Headscarf' 'scarf'>><<option 'Headwrap' 'wrap'>><</listbox>></span><br><br><center><<button 'Continue'>><<if $hairCov is 'wrap'>><<set $hairStyle = 'wrap'>><<else>><<set $hairStyle = 'scarf'>><</if>><<set $hairCov = true>><<goto 'EYES CC'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>>
<<elseif $hairStyle is "no">>
<<unset $hairStyle>>
<</if>>
<<goto 'EYES CC'>>
<</button>></center><!--
Hair style (general)
Protective hair style (restricted)
Shave pattern
facial hair style
hair accessories?
--><!--[[EYES CC]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" loop volume 0.3 play>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>
<!--SETTING VARIABLES-->
<<set _eyeC1 = "">><<set _eyeC2 = "">>
<!--END OF VARIABLES-->
<<if $heterochromia>>
What's the color of $z.their left eye? (please don't capitalize)<br><br>
<span id="eyeBox"><<textbox "$eyeC1" `_eyeC1`>></span><br><br>
<<include "EYE 1 SUGGESTIONS">>
<hr>
What's the color of $z.their right eye? (again, please don't capitalize)<br><br>
<span id="eyeBox2"><<textbox "$eyeC2" `_eyeC2`>></span><br><br>
<<include "EYE 2 SUGGESTIONS">>
<<else>>
What color are $z.their eyes? (please don't capitalize)<br><br>
<span id="eyeBox"><<textbox "$eyeC1" `_eyeC1`>></span><br><br>
<<include "EYE 1 SUGGESTIONS">>
<</if>>
<center><<button "Continue">>
<<if $heterochromia>>
<<if $eyeC1 is "">>
<<set $eyeC1 = either("black", "gray", "white", "blue", "red", "gold", "green", "hazel", "brown", "amber", "dark brown", "yellow")>>
<</if>>
<<if $eyeC2 is "">>
<<set $eyeC2 = either("black", "gray", "white", "blue", "red", "gold", "green", "hazel", "brown", "amber", "dark brown", "yellow")>>
<</if>>
<<if $eyeC2 is $eyeC1>>
<<unset $heterochromia>>
<</if>>
<<else>>
<<if $eyeC1 is "">>
<<set $eyeC1 = either("black", "gray", "white", "blue", "red", "gold", "green", "hazel", "brown", "amber", "dark brown", "yellow")>>
<</if>>
<</if>>
<<if $heterochromia isnot true>>
<<set $eyeC2 = $eyeC1>>
<</if>>
<<goto "SKIN CC">>
<</button>></center><!--[[SKIN CC]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" loop volume 0.3 play>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>
What is $z.their skin tone? <span class="qcc-listbox">
<<listbox "$skinC" autoselect>>
<<option "Deep Black" "deep black">>
<<option "Warm Black" "warm black">>
<<option "Cool Black" "cool black">>
<<option "Warm Brown" "warm brown">>
<<option "Cool Brown" "cool brown">>
<<option "Golden Brown" "golden brown">>
<<option "Light Brown" "light brown">>
<<option "Warm Beige" "warm beige">>
<<option "Cool Beige" "cool beige">>
<<option "Pale Beige" "pale beige">>
<</listbox>></span>
<br><br> How much body hair <<do>> $z.they have? <span class="qcc-listbox">
<<listbox "$bodyHair" autoselect>>
<<option "Some" "some">>
<<option "A Lot" "lots">>
<<option "None" "no">>
<</listbox>></span>
<br><br><<Do>> $z.they have any notable skin markings?
<<if def $mature>>
<ul><label><<checkbox "_freckles" false true autocheck>> Freckles</label></ul>
<ul><label><<checkbox "_mole" false true autocheck>> Moles</label></ul>
<ul><label><<checkbox "_vitiligo" false true autocheck>> Vitiligo</label></ul>
<ul><label><<checkbox "_wrinkles" false true autocheck>> Wrinkles</label></ul>
<<else>>
<ul><label><<checkbox "_freckles" false true autocheck>> Freckles</label></ul>
<ul><label><<checkbox "_mole" false true autocheck>> Moles</label></ul>
<ul><label><<checkbox "_vitiligo" false true autocheck>> Vitiligo</label></ul>
<</if>>
<br>Are there any notable scars on $z.their body?
<ul><label><<checkbox "_heartScar" false true autocheck>> Over $z.Their Heart</label></ul>
<ul><label><<checkbox "_clawScar" false true autocheck>> Claw Marks on $z.Their Torso</label></ul>
<ul><label><<checkbox "_shoulderScar" false true autocheck>> On $z.Their Shoulder</label></ul>
<ul><label><<checkbox "_hipScar" false true autocheck>> Down $z.Their Hip</label></ul>
<ul><label><<checkbox "_throatScar" false true autocheck>> Slit Across $z.Their Throat</label></ul>
<ul><label><<checkbox "_vampScar" false true autocheck>> Bite Marks On $z.Their Neck</label></ul><!--
<ul><label><<checkbox "_spineScar" false true autocheck>> Down $z.Their Spine</label></ul>-->
<ul><label><<checkbox "_whipScar" false true autocheck>> Whip Marks Across $z.Their Back</label></ul>
<ul><label><<checkbox "_wingScar" false true autocheck>> Cut Off Wings</label></ul>
<br>What do $z.their nails look like? <span class="qcc-listbox">
<<listbox "$nails" autoselect>>
<<option "Short" "short">>
<<option "Long" "long">>
<<option "Sharp" "sharp">>
<<option "Claw-Like" "claw">>
<</listbox>></span>
<br><br>Are $z.their nails painted? <span class="qcc-listbox">
<<listbox "$nailPaint" autoselect>>
<<option "No" false>>
<<option "Yes" true>>
<</listbox>></span>
<br><br><center><<button "Continue">>
<<if $bodyHair is "no">>
<<unset $bodyHair>>
<</if>>
<<if _vitiligo is true or _mole is true or _freckles is true or _wrinkles is true>><<set $skinMarks = []>>
<<if _vitiligo>><<run $skinMarks.push("vitiligo")>><</if>>
<<if _mole>><<run $skinMarks.push("moles")>><</if>>
<<if _freckles>><<run $skinMarks.push("freckles")>><</if>>
<<if _wrinkles>><<run $skinMarks.push("wrinkles")>><</if>>
<</if>>
<<if _heartScar is true or _clawScar is true or _shoulderScar is true or _hipScar is true or _throatScar is true or _vampScar is true or _whipScar is true or _wingScar is true>><<set $bodyScars = []>><<set $bodyCount = 0>>
<<if _heartScar>><<set $bodyCount += 1>><<run $bodyScars.push("heart")>><</if>>
<<if _clawScar>><<set $bodyCount += 1>><<run $bodyScars.push("claw")>><</if>>
<<if _shoulderScar>><<set $bodyCount += 1>><<run $bodyScars.push("shoulder")>><</if>>
<<if _hipScar>><<set $bodyCount += 1>><<run $bodyScars.push("hip")>><</if>>
<<if _throatScar>><<set $bodyCount += 1>><<run $bodyScars.push("throat")>><</if>>
<<if _vampScar>><<set $bodyCount += 1>><<run $bodyScars.push("vamp")>><</if>>
<<if _whipScar>><<set $bodyCount += 1>><<run $bodyScars.push("whip")>><</if>>
<<if _wingScar>><<set $bodyCount += 1>><<run $bodyScars.push("wing")>><</if>>
<</if>>
<<if $nailPaint>>
<<run Dialog.setup("Nail Polish")>><<run Dialog.wiki("<<set _nailC = ''>>What color are $z.their nails? (please don\'t capitalize)<br><br><span id='nailBox'><<textbox '$nailC' `_nailC`>></span><br><br><<include 'NAIL SUGGESTIONS'>><br><br><center><<button 'Continue'>><<if $nailC is ''>><<unset $nailPaint>><<unset $nailC>><</if>><<goto 'OTHER CC'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>>
<<else>>
<<goto "OTHER CC">>
<</if>>
<</button>></center><!--[[OTHER CC]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" loop volume 0.3 play>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>
<<Do>> $z.they have any tattoos? <span class="qcc-listbox">
<<listbox "$tattoo" autoselect>>
<<option "No" "no">>
<<option "One Half Sleeve" "half">>
<<option "One Full Sleeve" "sleeve">>
<<option "Two Half Sleeves" "halfs">>
<<option "Two Full Sleeves" "sleeves">>
<<option "On Face" "face">>
<<option "On Neck" "neck">>
<<option "On Legs" "legs">>
<<option "On Back" "back">>
<<option "On Chest" "chest">>
<<option "A Few Small Ones" "small">>
<<option "A Few All Over" "few">>
<<option "All Over Left Side" "left">>
<<option "All Over Right Side" "right">>
<<option "All Over" "all">>
<</listbox>></span>
<br><br><<Do>> $z.they have any piercings?
<ul><label><<checkbox "_nose" false true autocheck>> Nose Piercing</label></ul>
<ul><label><<checkbox "_septum" false true autocheck>> Septum Piercing</label></ul>
<ul><label><<checkbox "_ear" false true autocheck>> Ear Piercing</label></ul>
<ul><label><<checkbox "_ears" false true autocheck>> Many Ear Piercings</label></ul><!--
<ul><label><<checkbox "_gauge" false true autocheck>> Ear Gauges</label></ul>-->
<ul><label><<checkbox "_lip" false true autocheck>> Lip Piercing</label></ul>
<ul><label><<checkbox "_tongue" false true autocheck>> Tongue Piercing</label></ul>
<ul><label><<checkbox "_brow" false true autocheck>> Eyebrow Piercing</label></ul>
<ul><label><<checkbox "_cheek" false true autocheck>> Cheek Piercings</label></ul>
<ul><label><<checkbox "_navel" false true autocheck>> Belly Button Piercing</label></ul>
<ul><label><<checkbox "_nips" false true autocheck>> Nipple Piercings</label></ul>
<br><<Are>> $z.they wearing makeup? <span class="qcc-listbox">
<<listbox "$makeup" autoselect>>
<<option "No" "no">>
<<option "Natural Makeup" "nat">>
<<option "Light Makeup" "light">>
<<option "Heavy Makeup" "heavy">>
<<option "Just Lipstick" "lip">>
<<option "Just Eyeliner" "liner">>
<<option "Smoky Eye" "smoky">>
<<option "Raccoon Eyes" "coon">>
<<option "Eye Gems" "gems">>
<<option "Lots of Sparkles" "spark">>
<<option "Blush Galore" "blush">>
<<option "Goth Makeup" "goth">>
<<option "E-Girl Makeup" "egirl">>
<<option "Cutesy Makeup" "cute">>
<<option "Experimental Makeup" "exper">>
<<option "Corpse Paint" "corpse">>
<</listbox>></span>
<blockquote>(<<link "What do these mean?">>
<<run Dialog.setup("Makeup Options")>><<run Dialog.wiki("''Natural Makeup:'' A makeup look that looks like you're not wearing any makeup at all, ain't that neat?<br><br>''Light Makeup:'' A full face of makeup, but not fully beat. A step between natural makeup and heavy makeup.<br><br>''Heavy Makeup:'' A //full// face of makeup, the kind that took at least an hour to perfect.<br><br>''Just Lipstick:'' Like it says on the tin, not necessarily lipstick (“just lip color”, doesn't sound as good, so...).<br><br>''Just Eyeliner:'' Now, this one //is// just what it sounds like.<br><br>''Smoky Eye:'' A lovely and sultry smoky eye.<br><br>''Raccoon Eyes:'' Smoky eyes loud and messy cousin.<br><br>''Eye Gems:'' Rhinestones and glitter glued around the eyes and temples to create a breath-taking and unique design.<br><br>''Lots of Sparkles:'' Did they fall asleep in glitter? Maybe (hard to tell), but who cares when it looks this good?<br><br>''Blush Galore:'' Blush. Everywhere. Just so much fucking blush.<br><br>''Goth Makeup:'' Dark and moody. The perfect look for loitering around a cemetery or a job interview at Hot Topic.<br><br>''E-Girl Makeup:'' Fake freckles, fox eyes, red noses, glittery eyeshadow, little symbols delicately drawn with eyeliner on cheekbones, etc.<br><br>''Cutesy Makeup:'' So kawaii! Lots of blush, big eyes, and little stickers and bandaids across the face.<br><br>''Experimental Makeup:'' Strong, geometric lines and bold colors decorating the face create an artistic, expressive look that looks like it's stepped straight off the runway.<br><br>''Corpse Paint:'' Grab some white and black makeup and give in to the black metal aesthetic.<br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>>
<</link>>)</blockquote>
<br><center><<button "Continue">>
<<if _ears is true>><<if _ear is true>><<unset _ear>><</if>><</if>>
<<if _nose is true or _ear is true or _ears is true or _lip is true or _tongue is true or _brow is true or _cheek is true or _navel is true or _septum is true or _nips is true or _gauge is true>><<set $piercing = []>><<set $pierceCount = 0>>
<<if _ear>><<set $pierceCount +=1>><<run $piercing.push("ear")>><</if>>
<<if _ears>><<set $pierceCount +=1>><<run $piercing.push("ears")>><</if>>
<<if _gauge>><<set $pierceCount +=1>><<run $piercing.push("gauge")>><</if>>
<<if _nose>><<set $pierceCount +=1>><<run $piercing.push("nose")>><</if>>
<<if _septum>><<set $pierceCount +=1>><<run $piercing.push("septum")>><</if>>
<<if _lip>><<set $pierceCount +=1>><<run $piercing.push("lip")>><</if>>
<<if _tongue>><<set $pierceCount +=1>><<run $piercing.push("tongue")>><</if>>
<<if _brow>><<set $pierceCount +=1>><<run $piercing.push("brow")>><</if>>
<<if _cheek>><<set $pierceCount +=1>><<run $piercing.push("cheek")>><</if>>
<<if _navel>><<set $pierceCount +=1>><<run $piercing.push("navel")>><</if>>
<<if _nips>><<set $pierceCount +=1>><<run $piercing.push("nips")>><</if>>
<</if>>
<<if $tattoo is "no">>
<<unset $tattoo>>
<</if>>
<<if $makeup is "no">>
<<unset $makeup>>
<</if>>
<<if def $piercing>>
<<run Dialog.setup("Piercings")>><<run Dialog.wiki("What kind of metal <<if $pierceCount gt 1>>are $z.their piercings<<else>><<if $piercing.includes('cheek') or $piercing.includes('ear') or $piercing.includes('ears') or $piercing.includes('nips')>>are $z.their piercings<<elseif $piercing.includes('gauge')>>are $z.their gauges<<else>>is $z.their piercing<</if>><</if>> made of? <span class='qcc-listbox'><<listbox '$pMetal' autoselect>><<option 'Silver' 'silver'>><<option 'Gold' 'gold'>><<option 'Nickel' 'nickel'>><<option 'Steel' 'steel'>><<option 'Iron' 'iron'>><</listbox>></span><br><br><center><<button 'Continue'>><<if $pMetal is 'silver'>><<set $apMetal = 'a silver'>><<elseif $pMetal is 'gold'>><<set $apMetal = 'a gold'>><<elseif $pMetal is 'nickel'>><<set $apMetal = 'a nickel'>><<elseif $pMetal is 'steel'>><<set $apMetal = 'a steel'>><<else>><<set $apMetal = 'an iron'>><</if>><<goto 'STYLE CC'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>>
<<else>>
<<goto "STYLE CC">>
<</if>>
<</button>></center><!--[[STYLE CC]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" loop volume 0.3 play>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>
What <<are>> $z.they wearing?<span class="rightbutton"><<button "More Options">><<run Dialog.setup("VIEW MORE")>><<run Dialog.wiki("Click on a button to see more outfit options from that category.<br><br><center><<button 'Casual'>><<set $show = 'casual'>><<update>><<run Dialog.close()>><</button>> <<button 'Dark'>><<set $show = 'dark'>><<update>><<run Dialog.close()>><</button>> <<button 'Badass'>><<set $show = 'badass'>><<update>><<run Dialog.close()>><</button>> <<button 'Sweet'>><<set $show = 'sweet'>><<update>><<run Dialog.close()>><</button>> <<button 'Vintage'>><<set $show = 'vintage'>><<update>><<run Dialog.close()>><</button>> <<button 'Other'>><<set $show = 'other'>><<update>><<run Dialog.close()>><</button>><br><br><<button 'Show All'>><<set $show = 'all'>><<update>><<run Dialog.close()>><</button>> <<button 'Hide All'>><<unset $show>><<update>><<run Dialog.close()>><</button>> <<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</button>></span><br><br>
<<liveblock>>
<div class="outfits">
<<link "<div class='outfit'><span>BASIC</span></div>">><<set $outfit = "basic">><<update>><</link>>
<<link "<div class='outfit'><span>COMFY</span></div>">><<set $outfit = "comfy">><<update>><</link>>
<<link "<div class='outfit'><span>SIMPLE 1</span></div>">><<set $outfit = "first simple">><<update>><</link>>
<<link "<div class='outfit'><span>SIMPLE 2</span></div>">><<set $outfit = "second simple">><<update>><</link>>
<<link "<div class='outfit'><span>COZY 1</span></div>">><<set $outfit = "first cozy">><<update>><</link>>
<<link "<div class='outfit'><span>COZY 2</span></div>">><<set $outfit = "second cozy">><<update>><</link>>
<<link "<div class='outfit'><span>HOT 1</span></div>">><<set $outfit = "first hot">><<update>><</link>>
<<link "<div class='outfit'><span>HOT 2</span></div>">><<set $outfit = "second hot">><<update>><</link>>
</div>
<<if $show is "sweet">>
<div class="outfits">
<<link "<div class='outfit'><span>COTTAGE</span></div>">><<set $outfit = "cottage">><<update>><</link>>
<<link "<div class='outfit'><span>ROMEO</span></div>">><<set $outfit = "romeo">><<update>><</link>>
<<link "<div class='outfit'><span>CUTESY</span></div>">><<set $outfit = "cutesy">><<update>><</link>>
<<link "<div class='outfit'><span>PRINCELING</span></div>">><<set $outfit = "princeling">><<update>><</link>>
<<link "<div class='outfit'><span>PIN-UP</span></div>">><<set $outfit = "pin-up">><<update>><</link>>
</div>
<</if>><<if $show is "casual">>
<div class="outfits">
<<link "<div class='outfit'><span>GREASER</span></div>">><<set $outfit = "greaser">><<update>><</link>>
<<link "<div class='outfit'><span>FLANNEL</span></div>">><<set $outfit = "flannel">><<update>><</link>>
<<link "<div class='outfit'><span>DENIM</span></div>">><<set $outfit = "denim">><<update>><</link>>
<<link "<div class='outfit'><span>SCHOLAR</span></div>">><<set $outfit = "scholar">><<update>><</link>>
<<link "<div class='outfit'><span>ACADEMIC</span></div>">><<set $outfit = "academic">><<update>><</link>>
<<link "<div class='outfit'><span>LIBRARIAN</span></div>">><<set $outfit = "librarian">><<update>><</link>>
<<link "<div class='outfit'><span>COTTAGE</span></div>">><<set $outfit = "cottage">><<update>><</link>>
<<link "<div class='outfit'><span>ROMEO</span></div>">><<set $outfit = "romeo">><<update>><</link>>
<<link "<div class='outfit'><span>EGIRL</span></div>">><<set $outfit = "egirl">><<update>><</link>>
<<link "<div class='outfit'><span>EBOY</span></div>">><<set $outfit = "eboy">><<update>><</link>>
</div>
<</if>><<if $show is "badass">>
<div class="outfits">
<<link "<div class='outfit'><span>BIKER</span></div>">><<set $outfit = "biker">><<update>><</link>>
<<link "<div class='outfit'><span>HUNTER</span></div>">><<set $outfit = "hunter">><<update>><</link>>
<<link "<div class='outfit'><span>SOLDIER</span></div>">><<set $outfit = "soldier">><<update>><</link>>
<<link "<div class='outfit'><span>SUIT</span></div>">><<set $outfit = "suit">><<update>><</link>>
<<link "<div class='outfit'><span>VEST</span></div>">><<set $outfit = "vest">><<update>><</link>>
<<link "<div class='outfit'><span>TRENCH</span></div>">><<set $outfit = "trench">><<update>><</link>>
<<link "<div class='outfit'><span>SEXY 1</span></div>">><<set $outfit = "first sexy">><<update>><</link>>
<<link "<div class='outfit'><span>SEXY 2</span></div>">><<set $outfit = "second sexy">><<update>><</link>>
<<link "<div class='outfit'><span>SPOOKY 1</span></div>">><<set $outfit = "first spooky">><<update>><</link>>
<<link "<div class='outfit'><span>SPOOKY 2</span></div>">><<set $outfit = "second spooky">><<update>><</link>>
<<link "<div class='outfit'><span>CUTESY</span></div>">><<set $outfit = "cutesy">><<update>><</link>>
<<link "<div class='outfit'><span>PRINCELING</span></div>">><<set $outfit = "princeling">><<update>><</link>>
<<link "<div class='outfit'><span>HOWL</span></div>">><<set $outfit = "howl">><<update>><</link>>
<<link "<div class='outfit'><span>PUNK 1</span></div>">><<set $outfit = "first punk">><<update>><</link>>
<<link "<div class='outfit'><span>PUNK 2</span></div>">><<set $outfit = "second punk">><<update>><</link>>
<<link "<div class='outfit'><span>HARNESS</span></div>">><<set $outfit = "harness">><<update>><</link>>
<<link "<div class='outfit'><span>CORSET</span></div>">><<set $outfit = "corset">><<update>><</link>>
<<link "<div class='outfit'><span>WESTERN</span></div>">><<set $outfit = "western">><<update>><</link>>
<<link "<div class='outfit'><span>LIBRARIAN</span></div>">><<set $outfit = "librarian">><<update>><</link>>
</div>
<</if>><<if $show is "dark">>
<div class="outfits">
<<link "<div class='outfit'><span>BIKER</span></div>">><<set $outfit = "biker">><<update>><</link>>
<<link "<div class='outfit'><span>HUNTER</span></div>">><<set $outfit = "hunter">><<update>><</link>>
<<link "<div class='outfit'><span>SOLDIER</span></div>">><<set $outfit = "soldier">><<update>><</link>>
<<link "<div class='outfit'><span>SUIT</span></div>">><<set $outfit = "suit">><<update>><</link>>
<<link "<div class='outfit'><span>VEST</span></div>">><<set $outfit = "vest">><<update>><</link>>
<<link "<div class='outfit'><span>SEXY 1</span></div>">><<set $outfit = "first sexy">><<update>><</link>>
<<link "<div class='outfit'><span>SEXY 2</span></div>">><<set $outfit = "second sexy">><<update>><</link>>
<<link "<div class='outfit'><span>SPOOKY 1</span></div>">><<set $outfit = "first spooky">><<update>><</link>>
<<link "<div class='outfit'><span>SPOOKY 2</span></div>">><<set $outfit = "second spooky">><<update>><</link>>
<<link "<div class='outfit'><span>PUNK 1</span></div>">><<set $outfit = "first punk">><<update>><</link>>
<<link "<div class='outfit'><span>PUNK 2</span></div>">><<set $outfit = "second punk">><<update>><</link>>
<<link "<div class='outfit'><span>EGIRL</span></div>">><<set $outfit = "egirl">><<update>><</link>>
<<link "<div class='outfit'><span>EBOY</span></div>">><<set $outfit = "eboy">><<update>><</link>>
<<link "<div class='outfit'><span>HARNESS</span></div>">><<set $outfit = "harness">><<update>><</link>>
<<link "<div class='outfit'><span>CORSET</span></div>">><<set $outfit = "corset">><<update>><</link>>
<<link "<div class='outfit'><span>ANTIQUE</span></div>">><<set $outfit = "antique">><<update>><</link>>
<<link "<div class='outfit'><span>HOWL</span></div>">><<set $outfit = "howl">><<update>><</link>>
</div>
<</if>><<if $show is "vintage">>
<div class="outfits">
<<link "<div class='outfit'><span>ANTIQUE</span></div>">><<set $outfit = "antique">><<update>><</link>>
<<link "<div class='outfit'><span>PIN-UP</span></div>">><<set $outfit = "pin-up">><<update>><</link>>
<<link "<div class='outfit'><span>TRENCH</span></div>">><<set $outfit = "trench">><<update>><</link>>
<<link "<div class='outfit'><span>GREASER</span></div>">><<set $outfit = "greaser">><<update>><</link>>
<<link "<div class='outfit'><span>DENIM</span></div>">><<set $outfit = "denim">><<update>><</link>>
<<link "<div class='outfit'><span>COTTAGE</span></div>">><<set $outfit = "cottage">><<update>><</link>>
<<link "<div class='outfit'><span>ROMEO</span></div>">><<set $outfit = "romeo">><<update>><</link>>
<<link "<div class='outfit'><span>CORSET</span></div>">><<set $outfit = "corset">><<update>><</link>>
<<link "<div class='outfit'><span>LIBRARIAN</span></div>">><<set $outfit = "librarian">><<update>><</link>>
<<link "<div class='outfit'><span>WESTERN</span></div>">><<set $outfit = "western">><<update>><</link>>
<<link "<div class='outfit'><span>SOLDIER</span></div>">><<set $outfit = "soldier">><<update>><</link>>
</div>
<</if>><<if $show is "other">>
<div class="outfits">
<<link "<div class='outfit'><span>HAWAIIAN</span></div>">><<set $outfit = "hawaiian">><<update>><</link>>
<<link "<div class='outfit'><span>HOT 3</span></div>">><<set $outfit = "third hot">><<update>><</link>>
<<link "<div class='outfit'><span>HOWL</span></div>">><<set $outfit = "howl">><<update>><</link>>
<<link "<div class='outfit'><span>SANDLER</span></div>">><<set $outfit = "sandler">><<update>><</link>>
</div>
<</if>><<if $show is "all">>
<div class="outfits">
<<link "<div class='outfit'><span>BIKER</span></div>">><<set $outfit = "biker">><<update>><</link>>
<<link "<div class='outfit'><span>HUNTER</span></div>">><<set $outfit = "hunter">><<update>><</link>>
<<link "<div class='outfit'><span>SOLDIER</span></div>">><<set $outfit = "soldier">><<update>><</link>>
<<link "<div class='outfit'><span>CUTESY</span></div>">><<set $outfit = "cutesy">><<update>><</link>>
<<link "<div class='outfit'><span>PRINCELING</span></div>">><<set $outfit = "princeling">><<update>><</link>>
<<link "<div class='outfit'><span>HOWL</span></div>">><<set $outfit = "howl">><<update>><</link>>
<<link "<div class='outfit'><span>COTTAGE</span></div>">><<set $outfit = "cottage">><<update>><</link>>
<<link "<div class='outfit'><span>ROMEO</span></div>">><<set $outfit = "romeo">><<update>><</link>>
<<link "<div class='outfit'><span>SCHOLAR</span></div>">><<set $outfit = "scholar">><<update>><</link>>
<<link "<div class='outfit'><span>ACADEMIC</span></div>">><<set $outfit = "academic">><<update>><</link>>
<<link "<div class='outfit'><span>LIBRARIAN</span></div>">><<set $outfit = "librarian">><<update>><</link>>
<<link "<div class='outfit'><span>SEXY 1</span></div>">><<set $outfit = "first sexy">><<update>><</link>>
<<link "<div class='outfit'><span>SEXY 2</span></div>">><<set $outfit = "second sexy">><<update>><</link>>
<<link "<div class='outfit'><span>SUIT</span></div>">><<set $outfit = "suit">><<update>><</link>>
<<link "<div class='outfit'><span>VEST</span></div>">><<set $outfit = "vest">><<update>><</link>>
<<link "<div class='outfit'><span>PIN-UP</span></div>">><<set $outfit = "pin-up">><<update>><</link>>
<<link "<div class='outfit'><span>TRENCH</span></div>">><<set $outfit = "trench">><<update>><</link>>
<<link "<div class='outfit'><span>FLANNEL</span></div>">><<set $outfit = "flannel">><<update>><</link>>
<<link "<div class='outfit'><span>DENIM</span></div>">><<set $outfit = "denim">><<update>><</link>>
<<link "<div class='outfit'><span>GREASER</span></div>">><<set $outfit = "greaser">><<update>><</link>>
<<link "<div class='outfit'><span>WESTERN</span></div>">><<set $outfit = "western">><<update>><</link>>
<<link "<div class='outfit'><span>HARNESS</span></div>">><<set $outfit = "harness">><<update>><</link>>
<<link "<div class='outfit'><span>CORSET</span></div>">><<set $outfit = "corset">><<update>><</link>>
<<link "<div class='outfit'><span>ANTIQUE</span></div>">><<set $outfit = "antique">><<update>><</link>>
<<link "<div class='outfit'><span>SPOOKY 1</span></div>">><<set $outfit = "first spooky">><<update>><</link>>
<<link "<div class='outfit'><span>SPOOKY 2</span></div>">><<set $outfit = "second spooky">><<update>><</link>>
<<link "<div class='outfit'><span>PUNK 1</span></div>">><<set $outfit = "first punk">><<update>><</link>>
<<link "<div class='outfit'><span>PUNK 2</span></div>">><<set $outfit = "second punk">><<update>><</link>>
<<link "<div class='outfit'><span>EBOY</span></div>">><<set $outfit = "eboy">><<update>><</link>>
<<link "<div class='outfit'><span>EGIRL</span></div>">><<set $outfit = "egirl">><<update>><</link>>
<<link "<div class='outfit'><span>HAWAIIAN</span></div>">><<set $outfit = "hawaiian">><<update>><</link>>
<<link "<div class='outfit'><span>HOT 3</span></div>">><<set $outfit = "third hot">><<update>><</link>>
<<link "<div class='outfit'><span>SANDLER</span></div>">><<set $outfit = "sandler">><<update>><</link>>
</div>
<</if>>
<</liveblock>>
<br><<liveblock>><<if ndef $outfit>>Please select one of the options above.<<else>>$z.They <<are>> wearing the <span class="accent">$outfit</span> outfit:
<<if $outfit is "comfy">>Sweatpants and a hoodie.
<<elseif $outfit is "first cozy">>A sweater and pants.
<<elseif $outfit is "second cozy">>A sweater and a skirt.
<<elseif $outfit is "first hot">>A skirt and a crop top.
<<elseif $outfit is "second hot">>A t-shirt and shorts.
<<elseif $outfit is "third hot">>A crop top and booty shorts with something written on the ass (you'll type in what's on the butt when you go to the next page).
<<elseif $outfit is "first simple">>A cardigan and a dress
<<elseif $outfit is "second simple">>A cardigan, a t-shirt, and a pair of pants.
<<elseif $outfit is "cutesy">>A cute, frilly dress over a poofy petticoat trimmed with elaborate lace.
<<elseif $outfit is "princeling">>A cute little suit consisting of a short cape, an embellished waistcoat with two tails, a frilly shirt that has sheer sleeves, a pair of poofy shorts which match the fabric of the vest and have bows tied at the sides, and a pair of opaque tights.
<<elseif $outfit is "howl">>An ornate coat worn draped around the shoulders over a loose blouse and high-waisted pants.
<<elseif $outfit is "soldier">>A tailored military uniform, but it doesn't seem official. It looks like this uniform was modified from something else and with its distressed, lightly charred edges, it appears to have seen - and survived - the field of battle.
<<elseif $outfit is "pj">>Pajama pants and a matching pajama shirt.
<<elseif $outfit is "cottage">>A long, lightweight dress covered in little wildflowers.
<<elseif $outfit is "romeo">>An open linen vest over a shirt with the sleeves rolled up, paired with a matching pair of linen trousers, a belt, and suspenders.
<<elseif $outfit is "scholar">>A blazer and skirt set with a pressed button-up under a cozy sweater.
<<elseif $outfit is "academic">>A turtleneck tucked into a pair of high-waisted pleated pants with a blazer on top.
<<elseif $outfit is "biker">>A leather motorcycle jacket, a tight shirt, and tight, leather pants.
<<elseif $outfit is "hunter">>A turtleneck, pants, and a long duster. A strip of fabric with a triangle on the end hangs from the coat's back belt loop so, when it moves, it looks like a devil's tail.
<<elseif $outfit is "first sexy">>An extremely tight, extremely short dress with a plunging neckline and no back.
<<elseif $outfit is "second sexy">>A tight pair of leather pants and a sheer silk button up with most of the top buttons left undone.
<<elseif $outfit is "suit">>An expensive, expertly tailored suit over a button-up shirt.
<<elseif $outfit is "vest">>A tailored vest that has a silk back panel over a crisp button up and pants.
<<elseif $outfit is "pin-up">>A vintage pin-up dress with a cinched waist and a sweetheart neckline.
<<elseif $outfit is "flannel">>A plaid flannel over a v-neck tee and distressed jeans.
<<elseif $outfit is "denim">>A 1980s-style Canadian tuxedo mainly consisting of high-waisted jeans and a matching denim jacket decorated with patches.
<<elseif $outfit is "greaser">>Vintage jeans, a t-shirt, and a cool leather jacket.
<<elseif $outfit is "harness">>Tight pants on the bottom and a long-sleeved shirt beneath an elaborate harness.
<<elseif $outfit is "corset">>A loose poet shirt layered beneath an ornate corset with a simple pair of trousers.
<<elseif $outfit is "first punk">>A leather mini skirt, ripped up tee, fishnets, chains, and a studded leather jacket.
<<elseif $outfit is "second punk">>A ripped up band tee under an old jacket and pants covered in straps and buckles.
<<elseif $outfit is "first spooky">>An unlaced, poet shirt, pants, and an elaborate gothic coat with ornamental buckles and buttons.
<<elseif $outfit is "second spooky">>A lace-trimmed dress with elaborate sleeves and a corset belt. Gothic symbols such as roses, skulls, and crosses decorate the ensemble.
<<elseif $outfit is "eboy">>A long-sleeve turtleneck layered under a t-shirt. Both are tucked into pants with thin chains hanging from the belt loops.
<<elseif $outfit is "egirl">>A long-sleeved crop top and a high-waisted mini skirt with a belt, chains, and leather garters. Beneath everything are fishnets and thigh-high socks.
<<elseif $outfit is "antique">>A Victorian ensemble consisting of a frock coat, a waistcoat, a poet shirt, and a pair of trousers.
<<elseif $outfit is "western">>An old button-up shirt and worn pants styled with suspenders and a leather belt that has several pouches (and holsters).
<<elseif $outfit is "librarian">>A button up shirt tucked into a long, high-waisted skirt and paired with a cardigan.
<<elseif $outfit is "hawaiian">>An obnoxious hawaiian print shirt with simple bottoms.
<<elseif $outfit is "sandler">>A t-shirt, a zip-up hoodie, and a pair of basketball shorts that are //so// oversized, it's honestly astounding that they're staying up.
<<elseif $outfit is "trench">>A long trench coat worn over a 1940s-style suit.
<<else>>
A shirt and pants.
<</if>>
<</if>><</liveblock>>
<hr>
What shoes <<are>> $z.they wearing?<br><br>
<div class="outfits">
<<link "<div class='outfit'><span>SNEAKERS</span></div>">><<set $shoes = "sneakers">><<update>><</link>>
<<link "<div class='outfit'><span>CONVERSE</span></div>">><<set $shoes = "converse">><<update>><</link>>
<<link "<div class='outfit'><span>BASKETBALL</span></div>">><<set $shoes = "basketball">><<update>><</link>>
<<link "<div class='outfit'><span>HEELS</span></div>">><<set $shoes = "heels">><<update>><</link>>
<<link "<div class='outfit'><span>FLATS</span></div>">><<set $shoes = "flats">><<update>><</link>>
<<link "<div class='outfit'><span>MARY JANES</span></div>">><<set $shoes = "mary janes">><<update>><</link>>
<<link "<div class='outfit'><span>SADDLE</span></div>">><<set $shoes = "saddle">><<update>><</link>>
<<link "<div class='outfit'><span>LOAFERS</span></div>">><<set $shoes = "loafers">><<update>><</link>>
<<link "<div class='outfit'><span>DRESSY</span></div>">><<set $shoes = "dress">><<update>><</link>>
<<link "<div class='outfit'><span>BOOTS</span></div>">><<set $shoes = "boots">><<update>><</link>>
<<link "<div class='outfit'><span>COMBAT</span></div>">><<set $shoes = "combat">><<update>><</link>>
<<link "<div class='outfit'><span>COWBOY</span></div>">><<set $shoes = "cowboy">><<update>><</link>>
<<link "<div class='outfit'><span>KNEE-HIGH</span></div>">><<set $shoes = "knee">><<update>><</link>>
<<link "<div class='outfit'><span>THIGH-HIGH</span></div>">><<set $shoes = "thigh">><<update>><</link>>
<<link "<div class='outfit'><span>PLATFORM</span></div>">><<set $shoes = "plat">><<update>><</link>>
<<link "<div class='outfit'><span>UGGS</span></div>">><<set $shoes = "uggs">><<update>><</link>>
<<link "<div class='outfit'><span>FLIP FLOPS</span></div>">><<set $shoes = "flip flops">><<update>><</link>>
<<link "<div class='outfit'><span>CROCS</span></div>">><<set $shoes = "crocs">><<update>><</link>>
<<link "<div class='outfit'><span>HEELYS</span></div>">><<set $shoes = "heelys">><<update>><</link>>
<<link "<div class='outfit'><span>NONE</span></div>">><<unset $shoes>><<update>><</link>>
</div>
<br><<liveblock>>
<<if ndef $shoes>>$z.They <<are>> barefoot.
<<else>>
<<if $shoes is "sneakers">>$z.They'<<re>> wearing <span class="accent">sneakers</span>.
<<elseif $shoes is "boots">>$z.They'<<re>> wearing <span class="accent">boots</span>.
<<elseif $shoes is "basketball">>$z.They'<<re>> wearing <span class="accent">basketball shoes</span>.
<<elseif $shoes is "mary janes">>$z.They'<<re>> wearing <span class="accent">mary janes</span>.
<<elseif $shoes is "saddle">>$z.They'<<re>> wearing <span class="accent">saddle shoes</span>.
<<elseif $shoes is "converse">>$z.They'<<re>> wearing <span class="accent">converse</span>.
<<elseif $shoes is "loafers">>$z.They'<<re>> wearing <span class="accent">loafers</span>.
<<elseif $shoes is "cowboy">>$z.They'<<re>> wearing <span class="accent">cowboy boots</span>.
<<elseif $shoes is "flats">>$z.They'<<re>> wearing <span class="accent">flats</span>.
<<elseif $shoes is "dress">>$z.They'<<re>> wearing <span class="accent">dress shoes</span>.
<<elseif $shoes is "heels">>$z.They'<<re>> wearing <span class="accent">heels</span>.
<<elseif $shoes is "combat">>$z.They'<<re>> wearing <span class="accent">combat boots</span>.
<<elseif $shoes is "plat">>$z.They'<<re>> wearing <span class="accent">platforms</span>.
<<elseif $shoes is "knee">>$z.They'<<re>> wearing <span class="accent">knee-high boots</span>.
<<elseif $shoes is "flip flops">>$z.They'<<re>> wearing <span class="accent">flip flops</span>.
<<elseif $shoes is "thigh">>$z.They'<<re>> wearing <span class="accent">thigh-high boots</span>.
<<elseif $shoes is "uggs">>$z.They'<<re>> wearing <span class="accent">ugg boots</span>.
<<elseif $shoes is "crocs">>$z.They'<<re>> wearing <span class="accent">crocs</span>.
<<else>>$z.They'<<re>> wearing <span class="accent">heelys</span>.
<</if>>
<</if>><</liveblock>>
<hr>
$z.Their outfit is... <span class="qcc-listbox">
<<listbox "$outfitC" autoselect>>
<<option "Black" "black">>
<<option "White" "white">>
<<option "All Black" "all black">>
<<option "All White" "all white">>
<<option "Black and White" "black and white">>
<<option "Gray" "gray">>
<<option "Red" "red">>
<<option "Pink" "pink">>
<<option "Purple" "purple">>
<<option "Blue" "blue">>
<<option "Navy" "navy">>
<<option "Green" "green">>
<<option "Yellow" "yellow">>
<<option "Brown" "brown">>
<<option "Earth Tones" "earth tones">>
<<option "Jewel Tones" "jewel tones">>
<<option "Pastel" "pastel">>
<<option "Gold" "gold">>
<<option "Silver" "silver">>
<<option "Bright Neon" "neon">>
<<option "Holographic" "holographic">>
<<option "Camo" "camo">>
<<option "Tie-Dyed" "tie-dye">>
<</listbox>></span>
<hr>
<center><h3>Is there more to $z.their outfit?</h3></center>
<center><span class="sameButton"><<button "ACCESSORIZE">>
<<if ndef $outfit>>
<<set $outfit = either("basic", "comfy", "first cozy", "second cozy", "first hot", "second hot", "first punk", "second punk", "hawaiian", "first spooky", "second spooky", "sandler", "cutesy", "first sexy", "second sexy", "suit", "academic", "scholar", "eboy", "egirl", "antique", "western", "corset", "harness", "greaser", "denim", "flannel", "pin-up", "hunter", "hunter", "hunter", "biker", "cottage", "first simple", "second simple", "vest", "romeo", "hunter", "howl", "soldier")>>
<</if>>
<<if $outfit is "first cozy">>
<<set $outfit = "cozyM">>
<</if>>
<<if $outfit is "second cozy">>
<<set $outfit = "cozyF">>
<</if>>
<<if $outfit is "first simple">>
<<set $outfit = "simpleF">>
<</if>>
<<if $outfit is "second simple">>
<<set $outfit = "simpleM">>
<</if>>
<<if $outfit is "first hot">>
<<set $outfit = "hotF">>
<</if>>
<<if $outfit is "second hot">>
<<set $outfit = "hotM">>
<</if>>
<<if $outfit is "first spooky">>
<<set $outfit = "gothM">>
<</if>>
<<if $outfit is "second spooky">>
<<set $outfit = "gothF">>
<</if>>
<<if $outfit is "first punk">>
<<set $outfit = "punkF">>
<</if>>
<<if $outfit is "second punk">>
<<set $outfit = "punkM">>
<</if>>
<<if $outfit is "third hot">>
<<set $outfit = "booty">>
<</if>>
<<if $outfit is "first sexy">>
<<set $outfit = "sexyF">>
<</if>>
<<if $outfit is "second sexy">>
<<set $outfit = "sexyM">>
<</if>>
<<if $outfit is "princeling">>
<<set $access = ["neck", "cape"]>>
<</if>>
<<if $outfit is "booty" or $tee is true or $shoes is "cowboy">>
<<run Dialog.setup("Personalization")>><<run Dialog.wiki("<<if $outfit is 'booty'>><<include 'BOOTY PHRASE'>><br><br><</if>><<if $tee>><<include 'TEE PHRASE'>><br><br><</if>><<if $shoes is 'cowboy'>>Do your cowboy boots have <span class='accent'>spurs</span> on them? <span class='qcc-listbox'><<listbox '$spurs' autoselect>><<option 'No' 'no'>><<option 'Silver Spurs' 'silver'>><<option 'Gold Spurs' 'gold'>><<option 'Steel Spurs' 'steel'>><<option 'Iron Spurs' 'iron'>><</listbox>></span><br><br><</if>><center><<button 'Continue'>><<if $spurs is'no'>><<unset $spurs>><</if>><<if $bootyPhrase is ''>><<unset $bootyPhrase>><</if>><<if def $show>><<unset $show>><</if>><<goto 'EXTRA CC'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>>
<<else>>
<<if def $show>>
<<unset $show>>
<</if>>
<<goto "EXTRA CC">>
<</if>>
<</button>></span> <span class="accent">OR</span> <span class="sameButton"><<button "MOVE ON">>
<<if ndef $outfit>>
<<set $outfit = either("basic", "comfy", "first cozy", "second cozy", "first hot", "second hot", "first punk", "second punk", "hawaiian", "first spooky", "second spooky", "sandler", "cutesy", "first sexy", "second sexy", "suit", "academic", "scholar", "eboy", "egirl", "antique", "western", "corset", "harness", "greaser", "denim", "flannel", "pin-up", "hunter", "hunter", "hunter", "biker", "cottage", "first simple", "second simple", "vest", "romeo", "hunter", "howl", "soldier")>>
<</if>>
<<if $outfit is "first cozy">>
<<set $outfit = "cozyM">>
<</if>>
<<if $outfit is "second cozy">>
<<set $outfit = "cozyF">>
<</if>>
<<if $outfit is "first simple">>
<<set $outfit = "simpleF">>
<</if>>
<<if $outfit is "second simple">>
<<set $outfit = "simpleM">>
<</if>>
<<if $outfit is "first hot">>
<<set $outfit = "hotF">>
<</if>>
<<if $outfit is "second hot">>
<<set $outfit = "hotM">>
<</if>>
<<if $outfit is "first spooky">>
<<set $outfit = "gothM">>
<</if>>
<<if $outfit is "second spooky">>
<<set $outfit = "gothF">>
<</if>>
<<if $outfit is "first punk">>
<<set $outfit = "punkF">>
<</if>>
<<if $outfit is "second punk">>
<<set $outfit = "punkM">>
<</if>>
<<if $outfit is "third hot">>
<<set $outfit = "booty">>
<</if>>
<<if $outfit is "first sexy">>
<<set $outfit = "sexyF">>
<</if>>
<<if $outfit is "second sexy">>
<<set $outfit = "sexyM">>
<</if>>
<<if $outfit is "princeling">>
<<set $access = ["neck", "cape"]>>
<</if>>
<<if $outfit is "booty" or $tee is true or $shoes is "cowboy">>
<<run Dialog.setup("Personalization")>><<run Dialog.wiki("<<if $outfit is 'booty'>><<include 'BOOTY PHRASE'>><br><br><</if>><<if $tee>><<include 'TEE PHRASE'>><br><br><</if>><<if $shoes is 'cowboy'>>Do your cowboy boots have <span class='accent'>spurs</span> on them? <span class='qcc-listbox'><<listbox '$spurs' autoselect>><<option 'No' 'no'>><<option 'Silver Spurs' 'silver'>><<option 'Gold Spurs' 'gold'>><<option 'Steel Spurs' 'steel'>><<option 'Iron Spurs' 'iron'>><</listbox>></span><br><br><</if>><center><<button 'Continue'>><<if $spurs is'no'>><<unset $spurs>><</if>><<if $bootyPhrase is ''>><<unset $bootyPhrase>><</if>><<if def $show>><<unset $show>><</if>><<goto 'APPEARANCE CONFIRMATION'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>>
<<else>>
<<if def $show>>
<<unset $show>>
<</if>>
<<goto "APPEARANCE CONFIRMATION">>
<</if>>
<</button>></span></center><!--[[APPEARANCE CONFIRMATION]]--><!--[[EXTRA CC]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" loop volume 0.3 play>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>
<!--SETTING VARIABLES-->
<<set $finishedOnce = true>>
<!--END OF VARIABLES-->
<<liveblock>>
<!--GENDER AND PRONOUNS-->
Standing before Tommy is a <span class="accent"><<if def $trans>><<print $trans>>gender <</if>><<print $z.gender>></span> demon who people would address using <span class="accent"><<if $z.person is "man">>masculine<<elseif $z.person is "woman">>feminine<<else>>gender neutral<</if>></span> nouns and <span class="accent">$z.they/$z.them</span> pronouns.
<!--BODY-->
<br><br>$z.They appear<<s>> to be a<<if $height is 0>> <span class="accent">very short</span> $z.person<<elseif $height is 1>> <span class="accent">short</span> $z.person<<elseif $height is 2>> $z.person of <span class="accent">average</span> height<<elseif $height is 3>> <span class="accent">tall</span> $z.person<<else>> <span class="accent">very tall</span> $z.person<</if>><!--<<if $height is 3 or $height is 4>>, much like the demon summoned by Samson<<if def $body or def $muscle>>,<</if>><<elseif $height is 0 or $height is 1>>, unlike the demon summoned by Samson<<if def $body or def $muscle>>,<</if>><</if>>--><<if def $body and def $muscle>> with a<<if $body is 0>> <span class="accent">thin</span> build<<elseif $body is 1>> <span class="accent">slender</span> build<<elseif $body is 2>>n <span class="accent">average</span> build<<elseif $body is 3>> <span class="accent">curvy</span> build<<elseif $body is 4>> <span class="accent">chubby</span> build<<else>> <span class="accent">fat</span> build<</if>> and <<if $muscle is 0>><span class="accent">soft</span> muscle tone<<elseif $muscle is 1>><span class="accent">toned</span> muscles<<elseif $muscle is 2>>an <span class="accent">athletic</span> physique<<elseif $muscle is 3>>a <span class="accent">muscular</span> physique<<else>>a <span class="accent">ripped</span> physique<</if>><<elseif def $body and ndef $muscle>> with a<<if $body is 0>> <span class="accent">thin</span> build<<elseif $body is 1>> <span class="accent">slender</span> build<<elseif $body is 2>>n <span class="accent">average</span> build<<elseif $body is 3>> <span class="accent">curvy</span> build<<elseif $body is 4>> <span class="accent">chubby</span> build<<else>> <span class="accent">fat</span> build<</if>><<elseif ndef $body and def $muscle>> with <<if $muscle is 0>><span class="accent">soft</span> muscle tone<<elseif $muscle is 1>><span class="accent">toned</span> muscles<<elseif $muscle is 2>>an <span class="accent">athletic</span> physique<<elseif $muscle is 3>>a <span class="accent">muscular</span> physique<<else>>a <span class="accent">ripped</span> physique<</if>><<else>><</if>>. <<if def $age>>$z.They appear<<s>> to be in $z.their <span class="accent"><<print $ageDesc>></span><<if def $prost>> and $z.they<<else>>.<</if>><</if>><<if ndef $age and def $prost>>$z.They<</if>><<if def $prost>><<set _prostCount = $prost.last()>><<if _prostCount is $prost[0]>> <<have>> one prosthetic limb, $z.their <span class="accent">$prosthetic[0]</span><<elseif _prostCount is $prost[1]>> <<have>> two prosthetic limbs, $z.their <span class="accent">$prosthetic[0]</span> and $z.their <span class="accent">$prosthetic[1]</span><<elseif _prostCount is $prost[2]>> <<have>> three prosthetic limbs, $z.their <span class="accent">$prosthetic[0]</span>, $z.their <span class="accent">$prosthetic[1]</span>, and $z.their <span class="accent">$prosthetic[2]</span><<else>> <<have>> four prosthetic limbs, $z.their <span class="accent">$prosthetic[0]</span>, $z.their <span class="accent">$prosthetic[1]</span>, $z.their <span class="accent">$prosthetic[2]</span>, and $z.their <span class="accent">$prosthetic[3]</span><</if>>.<</if>><<if def $transProc>><<set _transCount = $transProc.last()>> <<if _transCount is $transProc[0]>>$z.They <<have>> had one gender affirming procedure done, <span class="accent">$transProcedure[0]</span>.<<elseif _transCount is $transProc[1]>>$z.They <<have>> had two gender affirming procedures done: <span class="accent">$transProcedure[0]</span> and <span class="accent">$transProcedure[1]</span>.<<elseif _transCount is $transProc[2]>>$z.They <<have>> had three gender affirming procedures done: <span class="accent">$transProcedure[0]</span>, <span class="accent">$transProcedure[1]</span>, and <span class="accent">$transProcedure[2]</span>.<<else>>$z.They <<have>> had four gender affirming procedures done: <span class="accent">$transProcedure[0]</span>, <span class="accent">$transProcedure[1]</span>, <span class="accent">$transProcedure[2]</span>, and <span class="accent">$transProcedure[3]</span>.<</if>><</if>>
<!--HAIR COLOR AND LENGTH-->
<br><br><<if $noHair>>$z.They <<do>>n't have hair.<<else>>
$z.They <<have>> <<if $hairLength is "short">><span class="accent">short</span><<elseif $hairLength is "chin">><span class="accent">chin-length</span><<elseif $hairLength is "shoulder">><span class="accent">shoulder-length</span><<elseif $hairLength is "waist">><span class="accent">waist-length</span><<elseif $hairLength is "hip">><span class="accent">hip-length</span><<else>><span class="accent">long</span><</if>> <<if ndef $dyed>><span class="accent">$hairC1</span> colored <<if $natGray is "gray">> <span class="accent">graying </span><</if>>hair<<if $natGray is "white">> with <span class="accent">white streaks</span> in it<</if>>.<<else>><<if $dyed is "all">>hair that's naturally <span class="accent">$natHairC</span> but $z.they dye<<s>> it <span class="accent">$hairC1</span><<elseif $dyed is "half">>hair that's naturally <span class="accent">$natHairC</span> but $z.they dye<<s>> it half <span class="accent">$hairC1</span> and half <span class="accent">$hairC2</span><<elseif $dyed is "streak">>hair that's naturally <span class="accent">$natHairC</span> but $z.they dye<<s>> it <span class="accent">$hairC1</span> with streaks of <span class="accent">$hairC2</span> in it<<else>><<if $hairLength is "short">>hair that's naturally <span class="accent">$natHairC</span> but $z.they dye<<s>> it <span class="accent">$hairC1</span> with <span class="accent">$hairC2</span> tips<<else>>hair that's naturally <span class="accent">$natHairC</span> but $z.they dye<<s>> it <span class="accent">$hairC1</span> fading into <span class="accent">$hairC2</span> on the ends<</if>><</if>>.<</if>>
<!--HAIR TEXTURE-->
$z.Their hair <<if $natTex is "straight" or $natTex is "wavy" or $natTex is "coily">>is naturally <span class="accent">$natTex</span><<else>><<if $hairLength is "short">>is <span class="accent"><<print $natTex>>ly curled</span> naturally<<else>>naturally falls in <span class="accent">$natTex curls</span><</if>><</if>><<if $hairTex isnot $natTex>>, but $z.they <<if $hairTex is "straight">><span class="accent">straighten<<s>></span> it<<elseif $hairTex is "perm">>get<<s>> it <span class="accent">permed</span><<else>>style<<s>> it in <span class="accent"><<if $hairTex is "braids">>box braids<<elseif $hairTex is "twists" or $hairTex is "locs">>$hairTex<<elseif $hairTex is "wavy">>waves<<elseif $hairTex is "coily">>coils<<else>>$hairTex curls<</if>></span><</if>><</if>>.
<!--HAIR STYLES-->
<<if $hairStyle is "wrap" or $hairStyle is "scarf">> <<if def $bangs or def $shavePatt>>$z.They <<have>> <<if def $bangs>><span class="accent">$bangs bangs</span><<if def $shavePatt>><<if $shavePatt is "under">> and an <span class="accent">undercut</span><<else>> and a <span class="accent">shaved side</span><</if>><</if>> but $z.their<<else>><<if $shavePatt is "under">> an <span class="accent">undercut</span><<else>> a <span class="accent">shaved side</span><</if>> but $z.their<</if>><<else>>$z.Their<</if>> hair is covered by a <span class="accent">head<<print $hairStyle>></span>.
<<elseif $hairStyle is "tail">> $z.They <<if $natTex isnot $hairTex>>then <</if>>pull<<s>> $z.their hair into a <span class="accent">ponytail</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "tails">> $z.They <<if $natTex isnot $hairTex>>then <</if>>pull<<s>> $z.their hair into <span class="accent">two tails</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "braid">> $z.They <<if $natTex isnot $hairTex>>then <</if>>braid<<s>> $z.their hair into <span class="accent">one<<if $hairLength is "long" or $hairLength is "waist" or $hairLength is "hip">> long<</if>> braid</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "braids">> $z.They <<if $natTex isnot $hairTex>>then <</if>>braid<<s>> $z.their hair into <span class="accent">two<<if $hairLength is "long" or $hairLength is "waist" or $hairLength is "hip">> long<</if>> braids</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "bun">> $z.They <<if $natTex isnot $hairTex>>then <</if>>pull<<s>> $z.their hair into a <span class="accent">bun</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "buns">> $z.They <<if $natTex isnot $hairTex>>then <</if>>pull<<s>> $z.their hair into <span class="accent">two buns</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>>.
<<elseif $hairStyle is "updo">> $z.They <<if $natTex isnot $hairTex>>then <</if>>style<<s>> $z.their hair in an <span class="accent">updo</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "half">> $z.They <<if $natTex isnot $hairTex>>then <</if>>pull<<s>> $z.their hair into a <span class="accent">half updo</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "rolls">> $z.They <<if $natTex isnot $hairTex>>then <</if>>style<<s>> $z.their hair in <span class="accent">victory rolls</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "pomp">> $z.They <<if $natTex isnot $hairTex>>then <</if>>style<<s>> $z.their hair into a <span class="accent">pompadour</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "faux">> $z.They <<if $natTex isnot $hairTex>>then <</if>>style<<s>> $z.their hair into a <span class="accent">fauxhawk</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "mohawk">> $z.They <<if $natTex isnot $hairTex>>then <</if>>style<<s>> $z.their hair into a<<if $hairLength is "short">> short <<elseif $hairLength is "shoulder" or $hairLength is "long">> tall <<elseif $hairLength is "waist" or $hairLength is "hip">>n absurdly tall <<else>> <</if>><span class="accent">mohawk</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "mullet">> $z.They <<if $natTex isnot $hairTex>>then <</if>>style<<s>> $z.their hair into a<<if $hairLength is "short" or $hairLength is "chin">> short <<elseif $hairLength is "shoulder" or $hairLength is "long">> long <<elseif $hairLength is "waist" or $hairLength is "hip">> gloriously long <<else>> <</if>><span class="accent">mullet</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "quiff">> $z.They <<if $natTex isnot $hairTex>>then <</if>>style<<s>> $z.their hair into a <span class="accent">quiff</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "fade">> $z.Their hair has also been shaved into a tight <span class="accent">fade</span><<if def $bangs>> and $z.they <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "buzz">> $z.Their hair has also been shaved into a <span class="accent">buzz cut</span><<if def $bangs>> and $z.they <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "crew">> $z.Their hair has also been shaved into a <span class="accent">crew cut</span><<if def $bangs>> and $z.they <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "pixie">> $z.They wear<<s>> $z.their hair in a short <span class="accent">pixie cut</span><<if def $bangs>> with <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "bob">> $z.They wear<<s>> $z.their hair in a short <span class="accent">bob</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<elseif $hairStyle is "lob">> $z.They wear<<s>> $z.their hair in a <span class="accent">long bob</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>.
<<else>> $z.They <<if def $bangs or def $shavePatt>>mostly <</if>>leave<<s>> $z.their hair unstyled<<if def $bangs or def $shavePatt>><<if def $bangs and ndef $shavePatt>> but $z.they <<do>> have <span class="accent">$bangs bangs</span><<elseif def $bangs and def $shavePatt>> but $z.they <<do>> have <span class="accent">$bangs bangs</span> and <<if $shavePatt is "side">>a <span class="accent">shaved side</span><<else>>an <span class="accent">undercut</span><</if>><<else>> but $z.they <<do>> have <<if $shavePatt is "side">>a <span class="accent">shaved side</span><<else>>an <span class="accent">undercut</span><</if>><</if>><</if>>.<</if>>
<<if def $faceHair>> In terms of facial hair, $z.they <<have>> <<if $faceHair is "must">>a <span class="accent">mustache</span><<elseif $faceHair is "pencil">>a <span class="accent">pencil mustache</span><<elseif $faceHair is "handle">>a <span class="accent">handlebar mustache</span><<elseif $faceHair is "patch">>a <span class="accent">soul patch</span><<elseif $faceHair is "goatee">>a <span class="accent">goatee</span><<elseif $faceHair is "shadow">>some <span class="accent">5 o'clock shadow</span><<elseif $faceHair is "stubble">>some <span class="accent">stubble</span><<elseif $faceHair is "short">>a <span class="accent">short beard</span><<elseif $faceHair is "full">>a <span class="accent">full beard</span><<elseif $faceHair is "chops">><span class="accent">muttonchops</span><<elseif $faceHair is "burns">><span class="accent">sideburns</span><</if>>.<</if>><</if>>
<br><br>
<!--EYES AND FACIAL SCARS-->
<<if def $heterochromia>>$z.They <<have>> <span class="accent">heterochromia</span> so $z.their left eye is <span class="accent">$eyeC1</span> and $z.their right eye is <span class="accent">$eyeC2</span><<if $glasses is true>>. $z.They also wear<<s>> <span class="accent">glasses</span><</if>>.<</if>><<if ndef $heterochromia>>$z.They <<have>> <span class="accent">$eyeC1</span> eyes<<if $glasses>> and wear<<s>> <span class="accent">glasses</span><</if>>.<</if>>
<!--FACIAL SCARS-->
<<if def $faceScars>><<set _faceScarD = []>><<if $faceScars.includes("brow")>><<run _faceScarD.push("a scar running through $z.their <span class='accent'>eyebrow</span>")>><</if>><<if $faceScars.includes("eye")>><<run _faceScarD.push("a scar running over $z.their <span class='accent'>eye</span>")>><</if>><<if $faceScars.includes("lip")>><<run _faceScarD.push("a scar on $z.their <span class='accent'>lip</span>")>><</if>><<if $faceScars.includes("nose")>><<run _faceScarD.push("a scar across the bridge of $z.their <span class='accent'>nose</span>")>><</if>><<if $faceScars.includes("cheek")>><<run _faceScarD.push("a scar along $z.their <span class='accent'>cheek</span>")>><</if>><<if $faceScars.includes("chin")>><<run _faceScarD.push("a scar on $z.their <span class='accent'>chin</span>")>><</if>><</if>>
<<if def $faceScars>> $z.They <<have>><<if $faceCount is 1>> <span class="accent">one scar</span> on $z.their face, <<print _faceScarD[0]>><<elseif $faceCount is 2>> <span class="accent">a couple scars</span> on $z.their face—<<print _faceScarD[0]>> and <<print _faceScarD[1]>><<elseif $faceCount is 3>> <span class="accent">a few scars</span> on $z.their face—<<print _faceScarD[0]>>, <<print _faceScarD[1]>>, and <<print _faceScarD[2]>><<elseif $faceCount is 4>> <span class="accent">several scars</span> on $z.their face including <<print _faceScarD[0]>>, <<print _faceScarD[1]>>, <<print _faceScarD[2]>>, and <<print _faceScarD[3]>><<elseif $faceCount is 5>> <span class="accent">several scars</span> on $z.their face including <<print _faceScarD[0]>>, <<print _faceScarD[1]>>, <<print _faceScarD[2]>>, <<print _faceScarD[3]>>, and <<print _faceScarD[4]>><<else>> <span class="accent">many scars</span> on $z.their face including <<print _faceScarD[0]>>, <<print _faceScarD[1]>>, <<print _faceScarD[2]>>, <<print _faceScarD[3]>>, <<print _faceScarD[4]>> and <<print _faceScarD[5]>><</if>>.<</if>>
<!--SKIN COLOR, MARKS, AND BODY HAIR-->
$z.They <<have>> <span class="accent">$skinC</span> skin<<if ndef $skinMarks and ndef $bodyHair>>.<</if>>
<<if def $skinMarks>><<set _skinMarksD = []>><<if $skinMarks.includes("freckles")>><<run _skinMarksD.push("<span class='accent'>freckles</span>")>><</if>><<if $skinMarks.includes("moles")>><<run _skinMarksD.push("<span class='accent'>moles</span>")>><</if>><<if $skinMarks.includes("wrinkles")>><<run _skinMarksD.push("<span class='accent'>wrinkles</span>")>><</if>><<if $skinMarks.includes("vitiligo")>><<run _skinMarksD.push("patches of <span class='accent'>vitiligo</span>")>><</if>><<set _skinMarksNumCount = $skinMarks.last()>>
<<if _skinMarksNumCount is $skinMarks[0]>> <<if $skinMarks[0] is "wrinkles">>which is lightly <span class="accent">wrinkled</span><<if $bodyHair is "lots">> and covered with <span class="accent">lots of body hair</span><<elseif $bodyHair is "some">> with <span class="accent">some body hair</span><</if>><<elseif $skinMarks[0] is "vitiligo">>with _skinMarksD[0]<<if $bodyHair is "lots">> and <span class="accent">lots of body hair</span><<elseif $bodyHair is "some">> with <span class="accent">some body hair</span><</if>><<else>>that's covered in _skinMarksD[0]<<if $bodyHair is "lots">> and <span class="accent">lots of body hair</span><<elseif $bodyHair is "some">> with <span class="accent">some body hair</span><</if>><</if>><<elseif _skinMarksNumCount is $skinMarks[1]>><<if ndef $bodyHair>>that's covered in _skinMarksD[0] and _skinMarksD[1]<<else>>that's covered in _skinMarksD[0], _skinMarksD[1], and <<if $bodyHair is "lots">><span class="accent">lots of body hair</span><<elseif $bodyHair is "some">><span class="accent">some body hair</span><</if>><</if>><<elseif _skinMarksNumCount is $skinMarks[2]>><<if ndef $bodyHair>>that's covered in _skinMarksD[0], _skinMarksD[1], and _skinMarksD[2]<<else>>that's covered in _skinMarksD[0], _skinMarksD[1], _skinMarksD[2], and <<if $bodyHair is "lots">><span class="accent">lots of body hair</span><<elseif $bodyHair is "some">><span class="accent">some body hair</span><</if>><</if>><<else>><<if ndef $bodyHair>>that's covered in _skinMarksDesc[0], _skinMarksD[1], _skinMarksD[2], and _skinMarksD[3]<<else>>that's covered in _skinMarksD[0], _skinMarksD[1], _skinMarksD[2], _skinMarksD[3], and <<if $bodyHair is "lots">><span class="accent">lots of body hair</span><<elseif $bodyHair is "some">><span class="accent">some body hair</span><</if>><</if>><</if>><<else>>
<<if def $bodyHair>> <<if $bodyHair is "lots">>and <span class="accent">lots of body hair</span><<elseif $bodyHair is "some">>and <span class="accent">some body hair</span><</if>><</if>><</if>><<if def $bodyHair or def $skinMarks>>.<</if>>
<!--MAKEUP-->
<<if def $makeup>><<if $makeup is "nat">> $z.They seem<<s>> to be wearing a very <span class="accent">natural makeup</span> look.<<elseif $makeup is "light">> $z.They <<have>> on some <span class="accent">light makeup</span>.<<elseif $makeup is "heavy">> $z.They <<are>> wearing a <span class="accent">heavy makeup</span> look.<<elseif $makeup is "lip">> $z.They'<<re>> wearing makeup just on $z.their <span class="accent">lips</span>.<<elseif $makeup is "liner">> $z.They'<<re>> wearing <span class="accent">eyeliner</span>.<<elseif $makeup is "smoky">> $z.They'<<re>> wearing a sultry <span class="accent">smoky eye</span> look.<<elseif $makeup is "coon">> $z.They <<are>> wearing a lot of eyeshadow and liner for a <span class="accent">raccoon eye</span> effect.<<elseif $makeup is "gems">> $z.They'<<re>> wearing <span class="accent">rhinestones and gems</span> around $z.their eyes.<<elseif $makeup is "spark">> $z.They'<<re>> wearing a very <span class="accent">sparkly makeup</span> look.<<elseif $makeup is "blush">> $z.They <<have>> on a <span class="accent">lot of blush</span>.<<elseif $makeup is "goth">> $z.They <<are>> wearing a very <span class="accent">gothic makeup</span> look.<<elseif $makeup is "egirl">> $z.They'<<re>> wearing an <span class="accent">e-girl makeup</span> look.<<elseif $makeup is "cute">> $z.They'<<re>> wearing a super <span class="accent">cute makeup</span> look.<<elseif $makeup is "corpse">> $z.They <<are>> wearing <span class="accent">corpse paint</span> makeup.<<else>>$z.They'<<re>> wearing a very <span class="accent">experimental makeup</span> look.<</if>><</if>>
<!--BODY SCARS-->
<<if def $bodyScars>><<set _bodyScarD = []>><<if $bodyScars.includes("heart")>><<run _bodyScarD.push("an old wound over where $z.their <span class='accent'>heart</span> should be")>><</if>><<if $bodyScars.includes("claw")>><<run _bodyScarD.push("a series of jagged <span class='accent'>claw marks</span> slashed across $z.their torso")>><</if>><<if $bodyScars.includes("shoulder")>><<run _bodyScarD.push("a scar on one of $z.their <span class='accent'>shoulders</span>")>><</if>><<if $bodyScars.includes("hip")>><<run _bodyScarD.push("a scar running down the side of $z.their <span class='accent'>hip</span>")>><</if>><<if $bodyScars.includes("throat")>><<run _bodyScarD.push("a thin line drawn across $z.their <span class='accent'>throat</span>")>><</if>><<if $bodyScars.includes("vamp")>><<run _bodyScarD.push("a <span class='accent'>bite mark</span> on $z.their neck")>><</if>><<if $bodyScars.includes("whip")>><<run _bodyScarD.push("a collection of <span class='accent'>whip lashes</span> across $z.their back")>><</if>><<if $bodyScars.includes("wing")>><<run _bodyScarD.push("a scar on each shoulder blade where $z.their <span class='accent'>wings</span> used to be")>><</if>>
<</if>>
<<if def $bodyScars>> $z.They <<have>><<if $bodyCount is 1>> <<if $bodyScars[0] isnot "whip" and $bodyScars[0] isnot "wing" and $bodyScars[0] isnot "claw">><span class="accent">one notable scar</span> on $z.their body, <<print _bodyScarD[0]>><<elseif $bodyScars[0] is "whip">><span class="accent">some scarring</span> on $z.their body—a collection of lash marks across $z.their back, as if $z.they <<were>> <span class="accent">whipped</span><<elseif $bodyScars[0] is "wing">><span class="accent">some scarring</span> on $z.their body, notably, large scars on each shoulder blades where $z.their <span class="accent">wings</span> once were<<else>><span class="accent">some scarring</span> on $z.their body—a series of jagged <span class="accent">claw marks</span> ripped across $z.their torso<</if>><<elseif $bodyCount is 2>> <span class="accent">some scars</span> on $z.their body—<<print _bodyScarD[0]>> and <<print _bodyScarD[1]>><<elseif $bodyCount is 3>> <span class="accent">some scars</span> on $z.their body—<<print _bodyScarD[0]>>, <<print _bodyScarD[1]>>, and <<print _bodyScarD[2]>><<elseif $bodyCount is 4>> <span class="accent">several scars</span> on $z.their body including <<print _bodyScarD[0]>>, <<print _bodyScarD[1]>>, <<print _bodyScarD[2]>>, and <<print _bodyScarD[3]>><<elseif $bodyCount is 5>> <span class="accent">many scars</span> on $z.their body including <<print _bodyScarD[0]>>, <<print _bodyScarD[1]>>, <<print _bodyScarD[2]>>, <<print _bodyScarD[3]>>, and <<print _bodyScarD[4]>><<elseif $bodyCount is 6>> <span class="accent">many scars</span> on $z.their body including <<print _bodyScarD[0]>>, <<print _bodyScarD[1]>>, <<print _bodyScarD[2]>>, <<print _bodyScarD[3]>>, <<print _bodyScarD[4]>>, and <<print _bodyScarD[5]>><<elseif $bodyCount is 7>> <span class="accent">many scars</span> on $z.their body including <<print _bodyScarD[0]>>, <<print _bodyScarD[1]>>, <<print _bodyScarD[2]>>, <<print _bodyScarD[3]>>, <<print _bodyScarD[4]>>, <<print _bodyScarD[5]>>, and <<print _bodyScarD[6]>><<else>> <span class="accent">many scars</span> on $z.their body including <<print _bodyScarD[0]>>, <<print _bodyScarD[1]>>, <<print _bodyScarD[2]>>, <<print _bodyScarD[3]>>, <<print _bodyScarD[4]>>, <<print _bodyScarD[5]>>, <<print _bodyScarD[6]>>, and <<print _bodyScarD[7]>><</if>>.<</if>>
<!--TATTOOS-->
<<if def $tattoo>> <<if $tattoo is "half">>$z.They <<have>> a <span class="accent">half sleeve</span> of tattoos decorating $z.their <<if def $prost>><<if $prost.includes("ra") and $prost.includes("la")>>prosthetic <</if>><</if>>arm<<elseif $tattoo is "halfs">>$z.They <<have>> <span class="accent">two half sleeves</span> of tattoos decorating $z.their <<if def $prost>><<if $prost.includes("ra") and $prost.includes("la")>>prosthetic <</if>><</if>>arms<<elseif $tattoo is "sleeves">>$z.They <<have>> <span class="accent">two full sleeves</span> of tattoos decorating $z.their <<if def $prost>><<if $prost.includes("ra") and $prost.includes("la")>>prosthetic <</if>><</if>>arms<<elseif $tattoo is "sleeve">>$z.They <<have>> a <span class="accent">full sleeve</span> of tattoos decorating one of $z.their <<if def $prost>><<if $prost.includes("ra") and $prost.includes("la")>>prosthetic <</if>><</if>>arms<<elseif $tattoo is "face">>$z.Their <span class="accent">face</span> is tattooed<<elseif $tattoo is "neck">>$z.Their <span class="accent">neck</span> is tattooed<<elseif $tattoo is "legs">>$z.They <<have>> tattoos on $z.their <span class="accent">legs</span><<elseif $tattoo is "back">>$z.Their <span class="accent">back</span> is tattooed<<elseif $tattoo is "chest">>$z.Their <span class="accent">chest</span> is tattooed<<elseif $tattoo is "left">>The <span class="accent">left side</span> of $z.their body is tattooed<<elseif $tattoo is "right">>The <span class="accent">right side</span> of $z.their body is tattooed<<elseif $tattoo is "all">>$z.They <<have>> many tattoos <span class="accent">all over</span> $z.their body<<elseif $tattoo is "few">>$z.They <<have>> <span class="accent">a few tattoos</span> all over $z.their body<<elseif $tattoo is "small">>$z.They <<have>> <span class="accent">a few small tattoos</span><</if>><<if ndef $piercing>>.<</if>><</if>>
<!--PIERCINGS-->
<<if def $piercing>><<set _pierceD = []>><<if $piercing.includes("nose")>><<run _pierceD.push("<span class='accent'>nose</span>")>><</if>><<if $piercing.includes("septum")>><<run _pierceD.push("<span class='accent'>septum</span>")>><</if>><<if $piercing.includes("ear")>><<run _pierceD.push("<span class='accent'>ears</span>")>><</if>><<if $piercing.includes("ears")>><<run _pierceD.push("<span class='accent'>ears</span>")>><</if>><<if $piercing.includes("lip")>><<run _pierceD.push("<span class='accent'>lip</span>")>><</if>><<if $piercing.includes("tongue")>><<run _pierceD.push("<span class='accent'>tongue</span>")>><</if>><<if $piercing.includes("brow")>><<run _pierceD.push("<span class='accent'>eyebrow</span>")>><</if>><<if $piercing.includes("cheek")>><<run _pierceD.push("<span class='accent'>cheeks</span>")>><</if>><<if $piercing.includes("navel")>><<run _pierceD.push("<span class='accent'>belly button</span>")>><</if>><<if $piercing.includes("nips")>><<run _pierceD.push("<span class='accent'>nipples</span>")>><</if>>
<</if>>
<<if def $piercing>><<if def $tattoo>> and $z.they<<else>> $z.They<</if>> <<have>>
<<if $pierceCount is 1>> <<if $piercing[0] isnot "ear" and $piercing[0] isnot "ears" and $piercing[0] isnot "cheek" and $piercing[0] isnot "nips">><span class="accent"><<print $apMetal>></span> <<print _pierceD[0]>> <span class="accent">piercing</span><<elseif $piercing[0] is "nips">><span class="accent">$pMetal nipple piercings</span><<else>><span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>><</if>><<elseif $pierceCount is 2>> <span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>> and <<print _pierceD[1]>><<elseif $pierceCount is 3>> <span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>>, <<print _pierceD[1]>>, and <<print _pierceD[2]>><<elseif $pierceCount is 4>> <span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>>, <<print _pierceD[1]>>, <<print _pierceD[2]>>, and <<print _pierceD[3]>><<elseif $pierceCount is 5>> <span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>>, <<print _pierceD[1]>>, <<print _pierceD[2]>>, <<print _pierceD[3]>>, and <<print _pierceD[4]>><<elseif $pierceCount is 6>> <span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>>, <<print _pierceD[1]>>, <<print _pierceD[2]>>, <<print _pierceD[3]>>, <<print _pierceD[4]>>, and <<print _pierceD[5]>><<elseif $pierceCount is 7>> <span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>>, <<print _pierceD[1]>>, <<print _pierceD[2]>>, <<print _pierceD[3]>>, <<print _pierceD[4]>>, <<print _pierceD[5]>>, and <<print _pierceD[6]>><<elseif $pierceCount is 8>> <span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>>, <<print _pierceD[1]>>, <<print _pierceD[2]>>, <<print _pierceD[3]>>, <<print _pierceD[4]>>, <<print _pierceD[5]>>, <<print _pierceD[6]>>, and <<print _pierceD[7]>><<else>> many <span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>>, <<print _pierceD[1]>>, <<print _pierceD[2]>>, <<print _pierceD[3]>>, <<print _pierceD[4]>>, <<print _pierceD[5]>>, <<print _pierceD[6]>>, <<print _pierceD[7]>>, and <<print _pierceD[8]>><</if>>.<</if>>
<!--NAILS-->
$z.Their nails are <<if $nails is "short">>kept <span class="accent">short</span><<elseif $nails is "long">><span class="accent">long</span><<elseif $nails is "sharp">>kept <span class="accent">sharp</span><<elseif $nails is "claw">><span class="accent">claw-like</span><</if>><<if def $nailC>> and have been painted <span class="accent">$nailC</span><</if>>.
<br><br>
<!--OUTFIT AND COLOR-->
<<set $outfitTags = []>>
<<if $outfit is "comfy">><<set _outfitDesc = "sweatpants and a hoodie">><<set _outfitName = "comfy">><<run $outfitTags.push("cold")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("young")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("soft")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("casual")>><<run $outfitTags.push("hood")>><</if>>
<<if $outfit is "cozyM">><<set _outfitDesc = "a sweater and pants">><<set _outfitName = "cozy">><<run $outfitTags.push("cold")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "cozyF">><<set _outfitDesc = "a sweater and a skirt">><<set _outfitName = "cozy">><<run $outfitTags.push("cold")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("sweet")>><<run $outfitTags.push("skirt")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "hotF">><<set _outfitDesc = "a skirt and a crop top">><<set _outfitName = "hot">><<run $outfitTags.push("hot")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("young")>><<run $outfitTags.push("skirt")>><<run $outfitTags.push("mini")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "hotM">><<set _outfitDesc = "a t-shirt and shorts">><<set _outfitName = "hot">><<run $outfitTags.push("hot")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("pockets")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("young")>><<run $outfitTags.push("shorts")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "booty">><<if ndef $bootyPhrase>><<set _outfitDesc = "a crop top and booty shorts">><<else>><<set _outfitDesc = "a crop top and booty shorts with \"$bootyPhrase\" written on the ass">><</if>><<set _outfitName = "hot">><<run $outfitTags.push("hot")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("young")>><<run $outfitTags.push("shorts")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "simpleF">><<set _outfitDesc = "a cardigan and a dress">><<set _outfitName = "simple">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("card")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("serious")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("sweet")>><<run $outfitTags.push("skirt")>><<run $outfitTags.push("formal")>><</if>>
<<if $outfit is "simpleM">><<set _outfitDesc = "a cardigan, a t-shirt, and a pair of pants">><<set _outfitName = "simple">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("card")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("serious")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "cutesy">><<set _outfitDesc = "a cute, frilly dress and a lace-trimmed petticoat">><<set _outfitName = "cutesy">><<run $outfitTags.push("notice")>><<run $outfitTags.push("obv")>><<run $outfitTags.push("young")>><<run $outfitTags.push("sweet")>><<run $outfitTags.push("skirt")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("femme")>><<run $outfitTags.push("loud")>><<run $outfitTags.push("fancy")>><<run $outfitTags.push("formal")>><</if>>
<<if $outfit is "princeling">><<set _outfitDesc = "a cute suit with a tailed waistcoat, a frilly shirt, poofy shorts, opaque tights, and a short cape">><<set _outfitName = "princeling">><<run $outfitTags.push("jacket")>><<run $outfitTags.push("cape")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("obv")>><<run $outfitTags.push("young")>><<run $outfitTags.push("sweet")>><<run $outfitTags.push("shorts")>><<run $outfitTags.push("loud")>><<run $outfitTags.push("fancy")>><<run $outfitTags.push("formal")>><</if>>
<<if $outfit is "howl">><<set _outfitDesc = "an ornate coat draped around the shoulders over a loose blouse and high-waisted pants">><<set _outfitName = "howl">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("coat")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("obv")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("vint")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("goth")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("formal")>><</if>>
<<if $outfit is "soldier">><<set _outfitDesc = "a tailored military uniform">><<set _outfitName = "soldier">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("intim")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("offput")>><<run $outfitTags.push("hunt")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("serious")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("water")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("formal")>><</if>>
<<if $outfit is "pj">><<set _outfitDesc = "a pajama set">><<set _outfitName = "pajama">><<run $outfitTags.push("notice")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("young")>><<run $outfitTags.push("funny")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("soft")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("loud")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "cottage">><<set _outfitDesc = "a long, flowing dress">><<set _outfitName = "cottage">><<run $outfitTags.push("hot")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("soft")>><<run $outfitTags.push("vint")>><<run $outfitTags.push("sweet")>><<run $outfitTags.push("romantic")>><<run $outfitTags.push("skirt")>><<run $outfitTags.push("maxi")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("femme")>><<run $outfitTags.push("fancy")>><<run $outfitTags.push("formal")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "romeo">><<set _outfitDesc = "a linen vest and matching trousers with suspenders and a shirt with the sleeves rolled up">><<set _outfitName = "romeo">><<run $outfitTags.push("hot")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("soft")>><<run $outfitTags.push("vint")>><<run $outfitTags.push("sweet")>><<run $outfitTags.push("romantic")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("fancy")>><<run $outfitTags.push("formal")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "scholar">><<set _outfitDesc = "a blazer and skirt set with a button-up and sweater">><<set _outfitName = "scholar">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("blazer")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("serious")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("retro")>><<run $outfitTags.push("skirt")>><<run $outfitTags.push("mini")>><<run $outfitTags.push("pi")>><<run $outfitTags.push("femme")>><<run $outfitTags.push("formal")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "academic">><<set _outfitDesc = "a turtleneck, high-waisted pants, and a blazer">><<set _outfitName = "academic">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("blazer")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("serious")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("pi")>><<run $outfitTags.push("formal")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "librarian">><<set _outfitDesc = "a button-up shirt and a cardigan with a long, high-waisted skirt">><<set _outfitName = "librarian">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("card")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("serious")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("retro")>><<run $outfitTags.push("romantic")>><<run $outfitTags.push("skirt")>><<run $outfitTags.push("pi")>><<run $outfitTags.push("femme")>><<run $outfitTags.push("formal")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "biker">><<set _outfitDesc = "a leather motorcycle jacket with a tight shirt and pants">><<set _outfitName = "biker">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("intim")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("hunt")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("water")>><<run $outfitTags.push("retro")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("punk")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "hunter">><<set _outfitDesc = "a turtleneck, pants, and a long duster with a strip of fabric that looks like a devil's tail">><<set _outfitName = "hunter">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("coat")>><<run $outfitTags.push("intim")>><<run $outfitTags.push("offput")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("hunt")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("water")>><<run $outfitTags.push("pi")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("punk")>><<run $outfitTags.push("goth")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "sexyF">><<set _outfitDesc = "a tight, backless minidress with a plunging neckline">><<set _outfitName = "sexy">><<run $outfitTags.push("hot")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("hard")>><<run $outfitTags.push("intim")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("skirt")>><<run $outfitTags.push("mini")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("pi")>><<run $outfitTags.push("femme")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("loud")>><<run $outfitTags.push("formal")>><</if>>
<<if $outfit is "sexyM">><<set _outfitDesc = "tight leather pants and a silk button-up with most of the buttons undone">><<set _outfitName = "sexy">><<run $outfitTags.push("hot")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("intim")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("pi")>><<run $outfitTags.push("masc")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("formal")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "suit">><<set _outfitDesc = "an expensive, tailored suit">><<set _outfitName = "suit">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("serious")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("pi")>><<run $outfitTags.push("romantic")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("formal")>><<run $outfitTags.push("masc")>><<run $outfitTags.push("butch")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("fancy")>><</if>>
<<if $outfit is "vest">><<set _outfitDesc = "a tailored vest and slacks with a button-up">><<set _outfitName = "vest">><<run $outfitTags.push("cold")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("serious")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("pi")>><<run $outfitTags.push("romantic")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("formal")>><<run $outfitTags.push("masc")>><<run $outfitTags.push("butch")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("fancy")>><</if>>
<<if $outfit is "pin-up">><<set _outfitDesc = "a vintage pin-up dress">><<set _outfitName = "pin-up">><<run $outfitTags.push("hot")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("serious")>><<run $outfitTags.push("retro")>><<run $outfitTags.push("sweet")>><<run $outfitTags.push("romantic")>><<run $outfitTags.push("skirt")>><<run $outfitTags.push("femme")>><<run $outfitTags.push("formal")>><</if>>
<<if $outfit is "flannel">><<set _outfitDesc = "a plaid flannel, a v-neck, and jeans">><<set _outfitName = "flannel">><<run $outfitTags.push("cold")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("hunt")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("soft")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("butch")>><<run $outfitTags.push("masc")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "denim">><<set _outfitDesc = "jeans and a jean jacket that's covered in patches">><<set _outfitName = "denim">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("retro")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("butch")>><<run $outfitTags.push("masc")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "greaser">><<set _outfitDesc = "vintage jeans, a t-shirt, and a leather jacket">><<set _outfitName = "greaser">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("retro")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("butch")>><<run $outfitTags.push("masc")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "harness">><<set _outfitDesc = "an elaborate harness with tight pants and a long-sleeved shirt">><<set _outfitName = "harness">><<run $outfitTags.push("intim")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("punk")>><<run $outfitTags.push("goth")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "corset">><<set _outfitDesc = "an ornate corset over a loose poet shirt and trousers">><<set _outfitName = "corset">><<run $outfitTags.push("intim")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("vint")>><<run $outfitTags.push("romantic")>><<run $outfitTags.push("serious")>><<run $outfitTags.push("goth")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("casual")>><<run $outfitTags.push("formal")>><</if>>
<<if $outfit is "antique">><<set _outfitDesc = "a Victorian ensemble with a frock coat, waistcoat, poet shirt, and trousers">><<set _outfitName = "antique">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("coat")>><<run $outfitTags.push("intim")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("vint")>><<run $outfitTags.push("romantic")>><<run $outfitTags.push("serious")>><<run $outfitTags.push("goth")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("loud")>><<run $outfitTags.push("casual")>><<run $outfitTags.push("formal")>><<run $outfitTags.push("fancy")>><</if>>
<<if $outfit is "punkF">><<set _outfitDesc = "a leather mini skirt, ripped tee, fishnets, and a studded jacket">><<set _outfitName = "punk">><<run $outfitTags.push("jacket")>><<run $outfitTags.push("cold")>><<run $outfitTags.push("intim")>><<run $outfitTags.push("offput")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("hard")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("retro")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("skirt")>><<run $outfitTags.push("mini")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("punk")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("loud")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "punkM">><<set _outfitDesc = "a ripped band tee, an old jacket, and pants covered in straps and buckles">><<set _outfitName = "punk">><<run $outfitTags.push("jacket")>><<run $outfitTags.push("cold")>><<run $outfitTags.push("intim")>><<run $outfitTags.push("offput")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("retro")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("punk")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("loud")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "gothM">><<set _outfitDesc = "an unlaced poet shirt, pants, and an elaborate gothic coat">><<set _outfitName = "spooky">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("coat")>><<run $outfitTags.push("intim")>><<run $outfitTags.push("offput")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("vint")>><<run $outfitTags.push("goth")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("loud")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "gothF">><<set _outfitDesc = "a lace-trimmed, gothic dress with cool sleeves and a corset belt">><<set _outfitName = "spooky">><<run $outfitTags.push("intim")>><<run $outfitTags.push("offput")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("romantic")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("vint")>><<run $outfitTags.push("goth")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("skirt")>><<run $outfitTags.push("loud")>><<run $outfitTags.push("casual")>><<run $outfitTags.push("formal")>><</if>>
<<if $outfit is "eboy">><<set _outfitDesc = "a turtleneck under a t-shirt and pants with chains hanging from belt loops">><<set _outfitName = "eboy">><<run $outfitTags.push("cold")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("young")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("masc")>><<run $outfitTags.push("butch")>><<run $outfitTags.push("punk")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "egirl">><<set _outfitDesc = "a long-sleeved crop top and high-waisted mini skirt with chains, leather garters, fishnets, and thigh-high socks">><<set _outfitName = "egirl">><<run $outfitTags.push("ord")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("young")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("skirt")>><<run $outfitTags.push("mini")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("punk")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "western">><<set _outfitDesc = "an old button-up, worn pants, suspenders, and a leather belt with holsters">><<set _outfitName = "western">><<run $outfitTags.push("hot")>><<run $outfitTags.push("intim")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("hunt")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("serious")>><<run $outfitTags.push("vintage")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("pi")>><<run $outfitTags.push("masc")>><<run $outfitTags.push("butch")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "hawaiian">><<set _outfitDesc = "an obnoxious hawaiian shirt with shorts">><<set _outfitName = "hawaiian">><<run $outfitTags.push("hot")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("loud")>><<run $outfitTags.push("funny")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("obv")>><<run $outfitTags.push("retro")>><<run $outfitTags.push("pockets")>><<run $outfitTags.push("shorts")>><<run $outfitTags.push("casual")>><</if>>
<<if $outfit is "sandler">><<set _outfitDesc = "an oversized t-shirt, an oversized pair of basketball shorts, and an oversized zip-up hoodie">><<set _outfitName = "sandler">><<run $outfitTags.push("sandler")>><<run $outfitTags.push("hot")>><<run $outfitTags.push("cold")>><<run $outfitTags.push("zip-up")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("loud")>><<run $outfitTags.push("funny")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("offput")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("soft")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("obv")>><<run $outfitTags.push("shorts")>><<run $outfitTags.push("masc")>><<run $outfitTags.push("casual")>><<run $outfitTags.push("hood")>><</if>>
<<if $outfit is "trench">><<set _outfitDesc = "a trench coat and an old suit">><<set _outfitName = "trench">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("coat")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("serious")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("pi")>><<run $outfitTags.push("retro")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("formal")>><<run $outfitTags.push("casual")>><<run $outfitTags.push("masc")>><<run $outfitTags.push("butch")>><<run $outfitTags.push("ba")>><</if>>
<<if $outfit is "basic">><<set _outfitDesc = "a shirt and pants">><<set _outfitName = "basic">><<run $outfitTags.push("pants")>><</if>>
$z.They'<<re>> wearing <<if $binder>>$z.their <span class="accent">binder</span> under <</if>> a<<if $outfitC is "all black" or $outfitC is "all white">>n <span class="accent">$outfitC</span><<elseif $outfitC is "earth tones">>n <span class="accent">earth tone</span><<elseif $outfitC is "jewel tones">> <span class="accent">jewel tone</span><<else>> <span class="accent">$outfitC</span><</if>> <span class="accent">_outfitName</span> outfit consisting of <span class="accent"><<print _outfitDesc>></span> and <<if $shoes is "sneakers">>a pair of <span class="accent">sneakers</span><<elseif $shoes is "converse">>a pair of <span class="accent">converse</span><<elseif $shoes is "basketball">>a pair of <span class="accent">basketball shoes</span><<elseif $shoes is "heels">>a pair of <span class="accent">heels</span><<elseif $shoes is "flats">>a pair of <span class="accent">flats</span><<elseif $shoes is "mary janes">>a pair of <span class="accent">mary janes</span><<elseif $shoes is "saddle">>a pair of <span class="accent">saddle shoes</span><<elseif $shoes is "loafers">>a pair of <span class="accent">loafers</span><<elseif $shoes is "dress">>a pair of <span class="accent">dress shoes</span><<elseif $shoes is "boots">>a pair of <span class="accent">boots</span><<elseif $shoes is "combat">>a pair of <span class="accent">combat boots</span><<elseif $shoes is "cowboy">>a pair of <span class="accent">cowboy boots</span><<if def $spurs>> with <span class="accent">$spurs spurs</span> on them<</if>><<elseif $shoes is "knee">>a pair of <span class="accent">knee-high boots</span><<elseif $shoes is "thigh">>a pair of <span class="accent">thigh-high boots</span><<elseif $shoes is "plat">>a pair of <span class="accent">platforms</span><<elseif $shoes is "uggs">>a pair of <span class="accent">uggs</span><<elseif $shoes is "flip flops">>a pair of <span class="accent">flip flops</span><<elseif $shoes is "crocs">>a pair of <span class="accent">crocs</span><<elseif $shoes is "heelys">>a pair of <span class="accent">heelys</span><<else>>$z.they'<<ve>> chosen to go <span class="accent">barefoot</span><</if>>.
<!--JEWELRY AND ACCESSORIES-->
<<if def $access or def $jewelry>> With this $z.they <<are>> wearing<<if def $access>><<if def $access.hat>><<if $access.hat is "flowers">><<if $noHair or $hairLength is "short" or $hairStyle is "wrap" or $hairStyle is "scarf">> a crown of <span class="accent">flowers</span> on $z.their head<<else>> <span class="accent">flowers</span> in $z.their hair<</if>><<elseif $access.hat is "cowboy">> a <span class="accent">cowboy hat</span> on $z.their head<<elseif $access.hat is "top">> a <span class="accent">top hat</span> on $z.their head<<elseif $access.hat is "cap">> a <span class="accent">baseball cap</span> on $z.their head<<elseif $access.hat is "band">> a <span class="accent">headband</span> on $z.their head<<elseif $access.hat is "horns">> a <span class="accent">headband with horns</span> on it atop $z.their head<<else>> a <span class="accent">$access.hat</span> on $z.their head<</if>><<if def $access.hand or def $access.neck>><<if def $access.hand and def $access.neck>>,<<else>> and<</if>><</if>><</if>><<if def $access.neck>><<if $access.neck is "tied">> a <span class="accent">tie</span> around $z.their neck<<elseif $access.neck is "untied">> a <span class="accent">tie</span> hanging loosely around $z.their neck<<elseif $access.neck is "kerch">> a <span class="accent">kerchief</span> around $z.their neck<<elseif $access.neck is "bolo">> a <span class="accent">bolo tie</span> around $z.their neck<<elseif $access.neck is "cloak">> a <span class="accent">hooded cloak</span> around $z.their neck<<else>> a <span class="accent">$access.neck</span> around $z.their neck<</if>><<if def $access.hand>><<if def $access.hat>>, and<<else>> and<</if>><</if>><</if>><<if def $access.hand>><<if $access.hand is "warmer">> <span class="accent">arm warmers</span><<elseif $access.hand is "leath">> <span class="accent">leather gloves</span><<elseif $access.hand is "rubb">> <span class="accent">rubber gloves</span><<elseif $access.hand is "finger">> <span class="accent">fingerless gloves</span><<elseif $access.hand is "drive">> <span class="accent">driving gloves</span><<elseif $access.hand is "wool">> <span class="accent">wool gloves</span><<elseif $access.hand is "opera">> <span class="accent">opera gloves</span><<elseif $access.hand is "lace">> <span class="accent">lace gloves</span><<else>> <span class="accent">winter gloves</span><</if>><</if>><</if>><<if def $jewelry>><<set _jewelD = []>><<if $jewelry.includes("choker")>><<run _jewelD.push("a <span class='accent'>choker</span>")>><</if>><<if $jewelry.includes("collar")>><<run _jewelD.push("a <span class='accent'>collar</span>")>><</if>><<if $jewelry.includes("chain")>><<run _jewelD.push("a <span class='accent'>chain</span>")>><</if>><<if $jewelry.includes("pend")>><<run _jewelD.push("a <span class='accent'>pendant necklace</span>")>><</if>><<if $jewelry.includes("brace")>><<run _jewelD.push("a <span class='accent'>bracelet</span>")>><</if>><<if $jewelry.includes("bang")>><<run _jewelD.push("<span class='accent'>bangles</span>")>><</if>><<if $jewelry.includes("friend")>><<run _jewelD.push("a <span class='accent'>friendship bracelet</span>")>><</if>><<if $jewelry.includes("ankle")>><<run _jewelD.push("an <span class='accent'>anklet</span>")>><</if>><<if $jewelry.includes("ring")>><<run _jewelD.push("a <span class='accent'>ring</span>")>><</if>><<if $jewelry.includes("claw")>><<run _jewelD.push("a <span class='accent'>claw ring</span>")>><</if>><<if $jewelry.includes("mood")>><<run _jewelD.push("a <span class='accent'>mood ring</span>")>><</if>><<if $jewelry.includes("toe")>><<run _jewelD.push("a <span class='accent'>toe ring</span>")>><</if>><<if $jewelry.includes("knuckle")>><<run _jewelD.push("<span class='accent'>knuckle rings</span>")>><</if>><<if $jewelry.includes("rings")>><<run _jewelD.push("<span class='accent'>many rings</span>")>><</if>><<if $jewelry.includes("tags")>><<run _jewelD.push("<span class='accent'>dog tags</span> that have the name <span class='accent'>$tagName</span> on them")>><</if>><<if $jewelry.includes("locket")>><<run _jewelD.push("a <span class='accent'>locket</span><<if $locketCont is 'nothing'>> with <span class='accent'>nothing</span> inside<<elseif $locketCont is 'face'>> with a <span class='accent'>picture of someone $z.they know<<s>></span> inside<<elseif $locketCont is 'stranger'>> with a <span class='accent'>picture of a stranger</span> inside<<elseif $locketCont is 'herb'>> with a bundle of <span class='accent'>anti-fay herbs</span> inside<</if>>")>><</if>><<if def $access>>. In terms of jewelry, $z.they'<<re>> wearing<</if>><<if $jewelCount is 1>>
<<if $jewelry[0] isnot "friend" and $jewelry[0] isnot "bang" and $jewelry[0] isnot "knuckle" and $jewelry[0] isnot "rings" and $jewelry[0] isnot "mood" and $jewelry[0] isnot "claw" and $jewelry[0] isnot "tags" and $jewelry[0] isnot "locket" and $jewelry[0] isnot "chain" and $jewelry[0] isnot "collar" and $jewelry[0] isnot "choker">><<print _jewelD[0]>> made of <span class="accent">$jMetal</span><<elseif $jewelry[0] is "bang">><span class="accent">$jMetal bangles</span><<elseif $jewelry[0] is "knuckle">><span class="accent">$jMetal knuckle rings</span><<elseif $jewelry[0] is "friend">><<print _jewelD>> with <span class="accent">$jMetal</span> woven into it<<elseif $jewelry[0] is "rings">><span class="accent">many $jMetal rings</span><<elseif $jewelry[0] is "claw">><span class="accent">$ajMetal claw ring</span><<elseif $jewelry[0] is "mood">><span class="accent">$ajMetal mood ring</span><<elseif $jewelry[0] is "chain">><span class="accent">$ajMetal chain</span><<elseif $jewelry[0] is "choker">><span class="accent">$ajMetal choker</span><<elseif $jewelry[0] is "collar">><span class="accent">$ajMetal collar</span><<elseif $jewelry[0] is "tags">><span class="accent">$jMetal dog tags</span> with the name <span class="accent">$tagName</span> on them<<elseif $jewelry[0] is "locket">><span class="accent">$ajMetal locket</span> with <span class="accent"><<if $locketCont is "nothing">>nothing<<elseif $locketCont is "face">>a picture of someone $z.they know<<s>><<elseif $locketCont is "stranger">>a picture of a stranger<<elseif $locketCont is "herb">>a bundle of anti-fay herbs<<else>>something<</if>></span> inside it<</if>><<elseif $jewelCount is 2>> <<print _jewelD[0]>> and <<print _jewelD[1]>>, both made of <span class="accent">$jMetal</span><<elseif $jewelCount is 3>> <<print _jewelD[0]>>, <<print _jewelD[1]>>, and <<print _jewelD[2]>>, all made of <span class="accent">$jMetal</span><<elseif $jewelCount is 4>> several pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, and <<print _jewelD[3]>><<elseif $jewelCount is 5>> several pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, and <<print _jewelD[4]>><<elseif $jewelCount is 6>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, and <<print _jewelD[5]>><<elseif $jewelCount is 7>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, and <<print _jewelD[6]>><<elseif $jewelCount is 8>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, and <<print _jewelD[7]>><<elseif $jewelCount is 9>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, <<print _jewelD[7]>>, and <<print _jewelD[8]>><<elseif $jewelCount is 10>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, <<print _jewelD[7]>>, <<print _jewelD[8]>>, and <<print _jewelD[9]>><<elseif $jewelCount is 11>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, <<print _jewelD[7]>>, <<print _jewelD[8]>>, <<print _jewelD[9]>>, and <<print _jewelD[10]>><<elseif $jewelCount is 12>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, <<print _jewelD[7]>>, <<print _jewelD[8]>>, <<print _jewelD[9]>>, <<print _jewelD[10]>>, and <<print _jewelD[11]>><<elseif $jewelCount is 13>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, <<print _jewelD[7]>>, <<print _jewelD[8]>>, <<print _jewelD[9]>>, <<print _jewelD[10]>>, <<print _jewelD[11]>>, and <<print _jewelD[12]>><<elseif $jewelCount is 14>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, <<print _jewelD[7]>>, <<print _jewelD[8]>>, <<print _jewelD[9]>>, <<print _jewelD[10]>>, <<print _jewelD[11]>>, <<print _jewelD[12]>>, and <<print _jewelD[13]>><<elseif $jewelCount is 15>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, <<print _jewelD[7]>>, <<print _jewelD[8]>>, <<print _jewelD[9]>>, <<print _jewelD[10]>>, <<print _jewelD[11]>>, <<print _jewelD[12]>>, <<print _jewelD[13]>>, and <<print _jewelD[14]>><<else>> a truly incredible amount of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, <<print _jewelD[7]>>, <<print _jewelD[8]>>, <<print _jewelD[9]>>, <<print _jewelD[10]>>, <<print _jewelD[11]>>, <<print _jewelD[12]>>, <<print _jewelD[13]>>, <<print _jewelD[14]>>, and <<print _jewelD[15]>><</if>><</if>>.<</if>>
<</liveblock>>
<!--BUTTONS TO CONFIRM OR GO BACK-->
<br><br>
<center><<button "Restart">><<unset $trans, $height, $body, $weight, $muscle, $strength, $transProc, $transProcedure, $prost, $prosthetic, $binder, $age, $ageDesc, $mature, $young, $noHair, $natTex, $hairTex, $hairLength, $dyed, $hairStyle, $bangs, $shavePatt, $natHairC, $hairC1, $hairC2, $natGray, $faceHair, $bodyHair, $heterochromia, $eyeC1, $eyeC2, $glasses, $faceScars, $bodyScars, $faceCount, $bodyCount, $skinC, $skinMarks, $tattoo, $piercing, $pierceCount, $pMetal, $apMetal, $nails, $nailPaint, $nailC, $color, $colorDesc, $outfit, $outfitDesc, $outfitC, $outfitTags, $shoes, $spurs, $access, $jewelry, $jewelCount, $jMetal, $ajMetal, $makeup>><<goto "GENDER CC">><</button>> <<button "Confirm and Continue">><<unset $finishedOnce, $firstCC>>
<<set $z.height = $height>><<unset $height>>
<<if def $body>><<set $z.body = $body>><<unset $body>><</if>>
<<if def $weight>><<set $z.weight = $weight>><<unset $weight>><</if>>
<<if def $muscle>><<set $z.muscle = $muscle>><<unset $muscle>><</if>>
<<if def $strength>><<set $z.str = $strength>><<unset $strength>><</if>>
<<if def $age>><<set $z.age = $age>><<unset $age>><</if>>
<<if def $ageDesc>><<set $z.ageDesc = $ageDesc>><<unset $ageDesc>><</if>>
<<if def $mature>><<set $z.mature = true>><<unset $mature>><</if>>
<<if def $young>><<set $z.young = true>><<unset $young>><</if>>
<<if def $trans>><<set $z.trans = $trans>><<unset $trans>><</if>>
<<if def $transProc>><<set $z.transProc = $transProc>><<unset $transProc>><</if>>
<<if def _transCount>><<set $z.transCount = _transCount>><</if>>
<<if def $transProcedure>><<set $z.transProcedure = $transProcedure>><<unset $transProcedure>><</if>>
<<if def $binder>><<set $z.binder = true>><<unset $binder>><</if>>
<<if def $prost>><<set $z.prost = $prost>><<unset $prost>><</if>>
<<if def $prosthetic>><<set $z.prosthetic = $prosthetic>><<unset $prosthetic>><</if>>
<<if def _prostCount>><<set $z.prostCount = _prostCount>><</if>>
<<if def $noHair>><<set $z.noHair = true>><<unset $noHair>><<else>><<set $z.hair ={}>><<set $z.hair.style = []>>
<<if def $natTex>><<set $z.hair.natTex = $natTex>><<unset $natTex>><</if>>
<<if def $hairTex>><<set $z.hair.tex = $hairTex>><<unset $hairTex>><</if>>
<<if def $hairLength>><<set $z.hair.length = $hairLength>><<unset $hairLength>><</if>>
<<if def $hairStyle>><<run $z.hair.style.push($hairStyle)>><<if $hairStyle is "wrap" or $hairStyle is "scarf">><<set $z.hair.wrap = true>><</if>><<unset $hairStyle>><<else>><<run $z.hair.style.push("none")>><</if>>
<<if def $bangs>><<run $z.hair.style.push($bangs)>><<unset $bangs>><</if>>
<<if def $shavePatt>><<if $shavePatt is "side">><<run $z.hair.style.push("shave")>><<else>><<run $z.hair.style.push($shavePatt)>><</if>><<unset $shavePatt>><</if>>
<<if def $dyed>><<set $z.hair.dyed = $dyed>><<unset $dyed>><</if>>
<<if def $natHairC>><<set $z.hair.natC = $natHairC>><<unset $natHairC>><</if>>
<<if def $hairC1>><<set $z.hair.c1 = $hairC1>><<unset $hairC1>><</if>>
<<if def $hairC2>><<set $z.hair.c2 = $hairC2>><<unset $hairC2>><</if>>
<<if def $natGray>><<set $z.hair.gray = $natGray>><<unset $natGray>><</if>>
<<if def $faceHair>><<set $z.hair.facial = $faceHair>><<unset $faceHair>><</if>><</if>>
<<set $z.eyes = {}>>
<<if def $heterochromia>><<set $z.eyes.het = true>><<unset $heterochromia>><</if>>
<<set $z.eyes.c1 = $eyeC1>><<unset $eyeC1>>
<<set $z.eyes.c2 = $eyeC2>><<unset $eyeC2>>
<<if def $glasses>><<set $z.eyes.glasses = $glasses>><<unset $glasses>><</if>>
<<if def $faceScars or def $bodyScars>>
<<set $z.scars = {}>>
<<if def $faceScars>><<set $z.scars.face = $faceScars>><<set $z.scars.faceCount = $faceCount>><<unset $faceScars, $faceCount>><</if>>
<<if def $bodyScars>><<set $z.scars.body = $bodyScars>><<set $z.scars.bodyCount = $bodyCount>><<unset $bodyScars, $bodyCount>><</if>><</if>>
<<set $z.skin = {}>>
<<set $z.skin.tone = $skinC>><<unset $skinC>>
<<if def $bodyHair>><<set $z.skin.hair = $bodyHair>><<unset $bodyHair>><</if>>
<<if def $skinMarks>><<set $z.skin.marks = $skinMarks>><<unset $skinMarks>><</if>>
<<if def $tattoo>><<set $z.skin.tats = $tattoo>><<unset $tattoo>><</if>>
<<if def $piercing>><<set $z.skin.pierce = $piercing>><<set $z.skin.pierceCount = $pierceCount>><<set $z.skin.metal = $pMetal>><<set $z.skin.aMetal = $apMetal>><<unset $piercing, $pierceCount, $pMetal, $apMetal>><</if>>
<<set $z.nails = $nails>><<unset $nails>>
<<if def $nailC>><<set $z.nailC = $nailC>><<unset $nailC, $nailPaint>><</if>>
<<set $z.style = {}>>
<<if def $bootyPhrase>><<set _outfitDesc = 'a crop top and booty shorts with "$z.style.booty" written on the ass'>><</if>>
<<set $z.style.outfitDesc = _outfitDesc>>
<<if $outfit is "gothM" or $outfit is "gothF">><<if $outfitC is "all black" or $outfitC is "black" or $outfitC is "black and white">><<set _outfitName = "gothic">><</if>><</if>>
<<set $z.style.outfitName = _outfitName>>
<<if $outfitC is "all black">><<set _color = "allb">><<elseif $outfitC is "all white">><<set _color = "allw">><<elseif $outfitC is "black and white">><<set _color = "bw">><<elseif $outfitC is "earth tones">><<set _color = "earth">><<elseif $outfitC is "jewel tones">><<set _color = "jewel">><<elseif $outfitC is "holographic">><<set _color = "holo">><<elseif $outfitC is "tie-dye">><<set _color = "td">><<else>><<set _color = $outfitC>><</if>>
<<set $z.style.color = _color>>
<<set $z.style.colorDesc = $outfitC>>
<<set $z.style.outfit = $outfit>><<unset $outfit>>
<<set $z.style.tags = $outfitTags>><<unset $outfitTags>>
<<set $z.style.sTags = []>>
<<if def $shoes>>
<<if $shoes is "sneakers">><<set $shoes = "sneak">><<set _shoeD = "sneakers">><<run $z.style.sTags.push("cool")>><<run $z.style.sTags.push("quiet")>><<run $z.style.sTags.push("hunt")>><<run $z.style.sTags.push("comfy")>><<run $z.style.sTags.push("sport")>><<run $z.style.sTags.push("wet")>><<run $z.style.sTags.push("lace")>>
<<elseif $shoes is "converse">><<set $shoes = "conv">><<set _shoeD = "converse">><<run $z.style.sTags.push("cool")>><<run $z.style.sTags.push("quiet")>><<run $z.style.sTags.push("hunt")>><<run $z.style.sTags.push("comfy")>><<run $z.style.sTags.push("sport")>><<run $z.style.sTags.push("wet")>><<run $z.style.sTags.push("lace")>>
<<elseif $shoes is "basketball">><<set $shoes = "basket">><<set _shoeD = "basketball shoes">><<run $z.style.sTags.push("cool")>><<run $z.style.sTags.push("quiet")>><<run $z.style.sTags.push("hunt")>><<run $z.style.sTags.push("comfy")>><<run $z.style.sTags.push("sport")>><<run $z.style.sTags.push("wet")>><<run $z.style.sTags.push("lace")>>
<<elseif $shoes is "heels">><<set _shoeD = "heels">><<run $z.style.sTags.push("heat")>><<run $z.style.sTags.push("cool")>><<run $z.style.sTags.push("loud")>><<run $z.style.sTags.push("hard")>><<run $z.style.sTags.push("wet")>><<run $z.style.sTags.push("fancy")>><<run $z.style.sTags.push("intim")>><<run $z.style.sTags.push("heel")>><<run $z.style.sTags.push("high")>><<run $z.style.sTags.push("seduc")>><<run $z.style.sTags.push("slide")>>
<<elseif $shoes is "flats">><<set _shoeD = "flats">><<run $z.style.sTags.push("heat")>><<run $z.style.sTags.push("quiet")>><<run $z.style.sTags.push("wet")>><<run $z.style.sTags.push("fancy")>><<run $z.style.sTags.push("slide")>>
<<elseif $shoes is "mary janes">><<set $shoes = "mjs">><<set _shoeD = "mary janes">><<run $z.style.sTags.push("heat")>><<run $z.style.sTags.push("quiet")>><<run $z.style.sTags.push("wet")>><<run $z.style.sTags.push("fancy")>><<run $z.style.sTags.push("sweet")>><<run $z.style.sTags.push("retro")>><<run $z.style.sTags.push("slide")>>
<<elseif $shoes is "saddle">><<set _shoeD = "saddle shoes">><<run $z.style.sTags.push("quiet")>><<run $z.style.sTags.push("wet")>><<run $z.style.sTags.push("fancy")>><<run $z.style.sTags.push("sweet")>><<run $z.style.sTags.push("retro")>><<run $z.style.sTags.push("lace")>>
<<elseif $shoes is "loafers">><<set _shoeD = "loafers">><<run $z.style.sTags.push("quiet")>><<run $z.style.sTags.push("wet")>><<run $z.style.sTags.push("fancy")>><<run $z.style.sTags.push("slide")>>
<<elseif $shoes is "dress">><<set _shoeD = "dress shoes">><<run $z.style.sTags.push("quiet")>><<run $z.style.sTags.push("wet")>><<run $z.style.sTags.push("fancy")>><<run $z.style.sTags.push("slide")>>
<<elseif $shoes is "boots">><<set _shoeD = "boots">><<run $z.style.sTags.push("cold")>><<run $z.style.sTags.push("quiet")>><<run $z.style.sTags.push("hunt")>><<run $z.style.sTags.push("water")>><<run $z.style.sTags.push("slide")>><<run $z.style.sTags.push("boot")>>
<<elseif $shoes is "combat">><<set _shoeD = "combat boots">><<run $z.style.sTags.push("cold")>><<run $z.style.sTags.push("cool")>><<run $z.style.sTags.push("quiet")>><<run $z.style.sTags.push("hunt")>><<run $z.style.sTags.push("water")>><<run $z.style.sTags.push("intim")>><<run $z.style.sTags.push("lace")>><<run $z.style.sTags.push("boot")>>
<<elseif $shoes is "cowboy">><<set _shoeD = "cowboy boots">><<run $z.style.sTags.push("cold")>><<run $z.style.sTags.push("cool")>><<run $z.style.sTags.push("quiet")>><<run $z.style.sTags.push("intim")>><<run $z.style.sTags.push("hunt")>><<run $z.style.sTags.push("water")>><<run $z.style.sTags.push("slide")>><<run $z.style.sTags.push("retro")>><<run $z.style.sTags.push("boot")>>
<<elseif $shoes is "knee">><<set _shoeD = "knee-high boots">><<run $z.style.sTags.push("cold")>><<run $z.style.sTags.push("cool")>><<run $z.style.sTags.push("quiet")>><<run $z.style.sTags.push("hunt")>><<run $z.style.sTags.push("slide")>><<run $z.style.sTags.push("boot")>>
<<elseif $shoes is "thigh">><<set _shoeD = "thigh-high boots">><<run $z.style.sTags.push("cold")>><<run $z.style.sTags.push("cool")>><<run $z.style.sTags.push("quiet")>><<run $z.style.sTags.push("hunt")>><<run $z.style.sTags.push("intim")>><<run $z.style.sTags.push("seduc")>><<run $z.style.sTags.push("slide")>><<run $z.style.sTags.push("boot")>>
<<elseif $shoes is "plat">><<set _shoeD = "platforms">><<run $z.style.sTags.push("cool")>><<run $z.style.sTags.push("hard")>><<run $z.style.sTags.push("intim")>><<run $z.style.sTags.push("high")>><<run $z.style.sTags.push("slide")>>
<<elseif $shoes is "uggs">><<set _shoeD = "ugg boots">><<run $z.style.sTags.push("cold")>><<run $z.style.sTags.push("quiet")>><<run $z.style.sTags.push("comfy")>><<run $z.style.sTags.push("wet")>><<run $z.style.sTags.push("silly")>><<run $z.style.sTags.push("slide")>><<run $z.style.sTags.push("boot")>>
<<elseif $shoes is "flip flops">><<set $shoes = "ffs">><<set _shoeD = "flip flops">><<run $z.style.sTags.push("hot")>><<run $z.style.sTags.push("loud")>><<run $z.style.sTags.push("blist")>><<run $z.style.sTags.push("silly")>><<run $z.style.sTags.push("slide")>><<run $z.style.sTags.push("bare")>>
<<elseif $shoes is "crocs">><<set _shoeD = "crocs">><<run $z.style.sTags.push("hot")>><<run $z.style.sTags.push("weird")>><<run $z.style.sTags.push("comfy")>><<run $z.style.sTags.push("water")>><<run $z.style.sTags.push("silly")>><<run $z.style.sTags.push("slide")>>
<<elseif $shoes is "heelys">><<set _shoeD = "heelys">><<run $z.style.sTags.push("weird")>><<run $z.style.sTags.push("wheels")>><<run $z.style.sTags.push("comfy")>><<run $z.style.sTags.push("wet")>><<run $z.style.sTags.push("silly")>><<run $z.style.sTags.push("lace")>>
<</if>>
<<set $z.style.shoes = $shoes>>
<<unset $shoes>>
<<else>>
<<set $z.style.shoes = "bare">><<set _shoeD = "barefoot">><<run $z.style.sTags.push("bare")>><<run $z.style.sTags.push("hot")>><<run $z.style.sTags.push("quiet")>><<run $z.style.sTags.push("weird")>><<run $z.style.sTags.push("silly")>>
<</if>>
<<set $z.style.shoeDesc = _shoeD>>
<<if def $bootyPhrase>><<set $z.style.booty = $bootyPhrase>><<unset $bootyPhrase>><</if>>
<<if def $spurs>><<set $z.style.spurs = $spurs>><<run $z.style.sTags.push("loud")>><<run $z.style.sTags.delete("quiet")>><<unset $spurs>><</if>>
<<if def $access or def $jewelry>><<set $z.acc = {}>><</if>>
<<if def $access>>
<<if def $access.hat>><<set $z.acc.hat = $access.hat>><</if>>
<<if def $access.neck>><<set $z.acc.neck = $access.neck>><</if>>
<<if def $access.hand>><<set $z.acc.hand = $access.hand>><</if>>
<<unset $access>>
<</if>>
<<if def $jewelry>><<set $z.acc.jewel = $jewelry>><<set $z.acc.jewelCount = $jewelCount>><<set $z.acc.metal = $jMetal>><<set $z.acc.aMetal = $ajMetal>><<unset $jewelry, $jewelCount, $jMetal, $ajMetal>><</if>>
<<if def $locketCont>><<set $z.acc.locket = $locketCont>><<unset $locketCont>><</if>>
<<if def $tagName>><<set $z.acc.tagName = $tagName>><<unset $tagName>><</if>>
<<if def $makeup>><<set $z.style.makeup = $makeup>><<unset $makeup>><</if>>
<<goto "P-3-5">>
<</button>></center><!--[[P-3-5]]-->What term <<liveblock>><<if $firstCC>><<if $unsetPro>>does the demon use<<else>><<do>> $z.they use<</if>><<else>>do you use<</if>><</liveblock>> to describe <<if $firstCC>><<liveblock>><<if $unsetPro>>its<<else>>$z.their<</if>><</liveblock>><<else>>your<</if>> gender?
<ul><<link "Female">><<set $z.gender to "female">><<set $z.gen to "f">><<unset $unsetGen>><<update>><</link>></ul>\
<ul><<link "Male">><<set $z.gender to "male">><<set $z.gen to "m">><<unset $unsetGen>><<update>><</link>></ul>\
<ul><<link "Nonbinary">><<set $z.gender to "nonbinary">><<set $z.gen to "nb">><<unset $unsetGen>><<update>><</link>></ul>\
<ul><<link "Custom">><<$z.gen to "c">><<update>><<run Dialog.setup("Gender Customization")>><<if $firstCC isnot true>><<run Dialog.close()>><</if>><<run Dialog.wiki("<<include 'Gender Custom Selection'>><br><br><center><<button 'Confirm'>><<update>><<if $z.gender is 'female'>><<set $z.gender to 'female'>><<set $z.gen to 'f'>><<elseif $z.gender is 'male'>><<set $z.gender to 'male'>><<set $z.gen to 'm'>><<elseif $z.gender is 'nonbinary'>><<set $z.gender to 'nonbinary'>><<set $z.gen to 'nb'>><</if>><<if $firstCC>><<unset $unsetGen>><<update>><<run Dialog.close()>><<else>><<run Dialog.close()>><<script>> Dialog.setup('Update Your Gender Identity'); Dialog.wiki(Story.get('Gender Adjust').processText()); Dialog.open();<</script>><</if>><</button>></center>")>><<run Dialog.open()>><</link>></ul>\
<<liveblock>><<if $unsetGen>>Please select one of the options above.<<else>><<if $firstCC>><<if $unsetPro>>It identifies as <<if $z.gender isnot "nonbinary">>a <span class="accent"><<print $z.gender>></span><<else>><span class="accent">nonbinary</span><</if>><<else>>$z.They <<if $z.plur>>identify<<else>>identifies<</if>> as <<if $z.gender isnot "nonbinary">>a <span class="accent"><<print $z.gender>></span><<else>><span class="accent">nonbinary</span><</if>><</if>><<else>>You identify as <<if $z.gender isnot "nonbinary">>a <span class="accent"><<print $z.gender>></span><<else>><span class="accent">nonbinary</span><</if>><</if>>.<</if>><</liveblock>>What are <<if $firstCC>><<liveblock>><<if $unsetPro>>the demon's<<else>>$z.their<</if>><</liveblock>><<else>>your<</if>> pronouns?
<ul><<link "She/Her">><<set $z.they to $ref.they[1]>><<set $z.They to $ref.They[1]>><<set $z.them to $ref.them[1]>><<set $z.Them to $ref.Them[1]>><<set $z.their to $ref.their[1]>><<set $z.Their to $ref.Their[1]>><<set $z.theirs to $ref.theirs[1]>><<set $z.Theirs to $ref.Theirs[1]>><<set $z.themself to $ref.themself[1]>><<set $z.Themself to $ref.Themself[1]>><<set $z.plur to false>><<unset $unsetPro>><<update>><</link>></ul>\
<ul><<link "He/Him">><<set $z.they to $ref.they[2]>><<set $z.They to $ref.They[2]>><<set $z.them to $ref.them[2]>><<set $z.Them to $ref.Them[2]>><<set $z.their to $ref.their[2]>><<set $z.Their to $ref.Their[2]>><<set $z.theirs to $ref.theirs[2]>><<set $z.Theirs to $ref.Theirs[2]>><<set $z.themself to $ref.themself[2]>><<set $z.Themself to $ref.Themself[2]>><<set $z.plur to false>><<unset $unsetPro>><<update>><</link>></ul>\
<ul><<link "They/Them">><<set $z.they to $ref.they[0]>><<set $z.They to $ref.They[0]>><<set $z.them to $ref.them[0]>><<set $z.Them to $ref.Them[0]>><<set $z.their to $ref.their[0]>><<set $z.Their to $ref.Their[0]>><<set $z.theirs to $ref.theirs[0]>><<set $z.Theirs to $ref.Theirs[0]>><<set $z.themself to $ref.themself[0]>><<set $z.Themself to $ref.Themself[0]>><<set $z.plur = true>><<unset $unsetPro>><<update>><</link>></ul>\
<ul><<link "Xe/Xem">><<set $z.they to $ref.they[3]>><<set $z.They to $ref.They[3]>><<set $z.them to $ref.them[3]>><<set $z.Them to $ref.Them[3]>><<set $z.their to $ref.their[3]>><<set $z.Their to $ref.Their[3]>><<set $z.theirs to $ref.theirs[3]>><<set $z.Theirs to $ref.Theirs[3]>><<set $z.themself to $ref.themself[3]>><<set $z.Themself to $ref.Themself[3]>><<set $z.plur to false>><<unset $unsetPro>><<update>><</link>></ul>\
<ul><<link "Ey/Em">><<set $z.they to $ref.they[4]>><<set $z.They to $ref.They[4]>><<set $z.them to $ref.them[4]>><<set $z.Them to $ref.Them[4]>><<set $z.their to $ref.their[4]>><<set $z.Their to $ref.Their[4]>><<set $z.theirs to $ref.theirs[4]>><<set $z.Theirs to $ref.Theirs[4]>><<set $z.themself to $ref.themself[4]>><<set $z.Themself to $ref.Themself[4]>><<set $z.plur to false>><<unset $unsetPro>><<update>><</link>></ul>\
<ul><<link "Custom Pronouns">>
<<if $firstCC isnot true>>
<<script>>
Dialog.setup("Custom Gender");
Dialog.wiki(Story.get("Custom Pronouns").processText());
Dialog.open();
<</script>>
<<else>>
<<script>>
Dialog.setup("Custom Pronouns");
Dialog.wiki(Story.get("Custom Pronouns").processText());
Dialog.open();
<</script>>
<</if>>
<</link>></ul>\
<<liveblock>><<if $unsetPro>>Please select one of the options above.<<else>><<if $firstCC>>$z.They use<<s>><<else>>You use<</if>> <span class="accent">$z.they/$z.them</span> pronouns.<</if>><</liveblock>><<liveblock>><<if $unsetPro>>Is the demon<<else>><<if $firstCC>><<Are>> $z.they<<else>>Are you<</if>><</if>> transgender?<</liveblock>>
<ul><<link "Yes">><<set $trans = "trans">><<unset $unsetTrans>><<update>><</link>></ul>\
<ul><<link "No">><<set $trans = "cis">><<unset $unsetTrans>><<update>><</link>></ul>\
<ul><<link "Prefer not to disclose">><<unset $unsetTrans>><<if def $trans>><<unset $trans>><</if>><<update>><</link>></ul>\
<<liveblock>><<if $unsetTrans>>Please select one of the options above.<<else>><<if $firstCC>><<if $unsetPro>>It <<if def $trans>>is <span class="accent"><<print $trans>>gender</span><<else>>doesn't share that information<</if>><<else>>$z.They <<if def $trans>><<are>> <span class="accent"><<print $trans>>gender</span><<else>><<do>>n't share that information<</if>><</if>><<else>>You <<if def $trans>>are <span class="accent"><<print $trans>>gender</span><<else>>don't share that information<</if>><</if>>.<</if>><</liveblock>>Humans typically refer to <<liveblock>><<if $firstCC>><<if $unsetPro>>the demon<<else>>$z.them<</if>><<else>>you<</if>><</liveblock>> as a...\
<ul><<link "Woman">><<set $z.person = $ref.person[1]>><<set $z.people = $ref.people[1]>><<set $z.kid = $ref.kid[1]>><<set $z.kids = $ref.kids[1]>><<unset $unsetNoun>><<update>><</link>></ul>\
<ul><<link "Man">><<set $z.person = $ref.person[2]>><<set $z.people = $ref.people[2]>><<set $z.kid = $ref.kid[2]>><<set $z.kids = $ref.kids[2]>><<unset $unsetNoun>><<update>><</link>></ul>\
<ul><<link "Person">><<set $z.person = $ref.person[0]>><<set $z.people = $ref.people[0]>><<set $z.kid = $ref.kid[0]>><<set $z.kids = $ref.kids[0]>><<unset $unsetNoun>><<update>><</link>></ul>\
<<liveblock>><<if $unsetNoun>>Please select one of the options above.<<else>>People refer to <<if $firstCC>><<if $unsetPro>>it<<else>>$z.them<</if>><<else>>you<</if>> using <span class="accent"><<if $z.person is "person">>gender neutral<<elseif $z.person is "woman">>feminine<<else>>masculine<</if>></span> nouns (like <span class="accent">$z.person</span> and <span class="accent">$z.kid</span>).<</if>><</liveblock>><center>What term <<if $firstCC>>does the demon use<<else>>do you use<</if>> to describe <<if $firstCC>><<if $unsetPro>>its<<else>>$z.their<</if>><<else>>your<</if>> gender? (Please don't capitalize)<br><br><<if $unsetGen>><<textbox '$z.gender' ''>><<else>><<set _genderName = $z.gender>><<textbox '$z.gender' `_genderName`>><</if>><br><br><span class='gendernote'><span class='accent'>NOTE:</span> Being transgender or cisgender is determined elsewhere and doesn't need to be specified here.</span></center><<nobr>>
<<if $unsetPro>><<set _verbTense = "plural">><<else>><<if $z.plur is true>><<set _verbTense = "plural">><<else>><<set _verbTense = "singular">><</if>><</if>>
<</nobr>>\
''Subject:'' //It was nighttime when ''they'' returned.//
<span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.They" "They">><<else>><<set _They = $z.They>><<textbox "$z.They" `_They`>><</if>></span></span>\
<span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.they" "they">><<else>><<set _they = $z.they>><<textbox "$z.they" `_they`>><</if>></span></span>
\
''Object:'' //I keep seeing ''them'' in random places.//
<span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.Them" "Them">><<else>><<set _Them = $z.Them>><<textbox "$z.Them" `_Them`>><</if>></span></span>\
<span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.them" "them">><<else>><<set _them = $z.them>><<textbox "$z.them" `_them`>><</if>></span></span>
\
''Possessive Adjective:'' //What is ''their'' new address?//
<span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.Their" "Their">><<else>><<set _Their = $z.Their>><<textbox "$z.Their" `_Their`>><</if>></span></span>\
<span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.their" "their">><<else>><<set _their = $z.their>><<textbox "$z.their" `_their`>><</if>></span></span>
\
''Possessive:'' //This coat is actually ''theirs''.//
<span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.Theirs" "Theirs">><<else>><<set _Theirs = $z.Theirs>><<textbox "$z.Theirs" `_Theirs`>><</if>></span></span>\
<span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.theirs" "theirs">><<else>><<set _theirs = $z.theirs>><<textbox "$z.theirs" `_theirs`>><</if>></span></span>
\
''Reflexive:'' //They preferred to work by ''themself''.//
<span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.Themself" "Themself">><<else>><<set _Themself = $z.Themself>><<textbox "$z.Themself" `_Themself`>><</if>></span></span>\
<span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.themself" "themself">><<else>><<set _themself = $z.themself>><<textbox "$z.themself" `_themself`>><</if>></span></span>
What verb tense do these pronouns use?
> <<radiobutton "_verbTense" "plural" autocheck>> Plural (they ''are'')
> <<radiobutton "_verbTense" "singular" autocheck>> Singular (<<print either("she","he","xe","ey")>> ''is'')
<center><<button "Confirm">><<nobr>>
<<if _verbTense is "plural">>
<<set $z.plur = true>>
<<elseif _verbTense is "singular">>
<<set $z.plur = false>>
<</if>>
<<if $firstCC>><<unset $unsetPro>><</if>>
<<run Dialog.close()>>
<<update>>
<<if $firstCC isnot true>><<script>> Dialog.setup("Adjust Pronouns"); Dialog.wiki(Story.get("Contact Pronoun Selection").processText()); Dialog.open();<</script>><</if>>
<</nobr>><</button>></center><span class="messageborder"><<message "Natural Suggestions">>
<div class="messagelinks">
<span class="messagelink">
<<link "black">><<set _hairC1 = "black">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "dark gray">><<set _hairC1 = "dark gray">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "dark brown">><<set _hairC1 = "dark brown">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "brown">><<set _hairC1 = "brown">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "golden brown">><<set _hairC1 = "golden brown">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "light brown">><<set _hairC1 = "light brown">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "auburn">><<set _hairC1 = "auburn">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "dark red">><<set _hairC1 = "dark red">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "red">><<set _hairC1 = "red">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "ginger">><<set _hairC1 = "ginger">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "strawberry blond">><<set _hairC1 = "strawberry blond">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "dark blond">><<set _hairC1 = "dark blond">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "golden blond">><<set _hairC1 = "golden blond">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "blond">><<set _hairC1 = "blond">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "ash">><<set _hairC1 = "ash">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "light blond">><<set _hairC1 = "light blond">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "platinum">><<set _hairC1 = "platinum">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "white">><<set _hairC1 = "white">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "gray">><<set _hairC1 = "gray">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
</span></div><</message>></span>
<span class="messageborder"><<message "Unnatural Suggestions">>
<div class="messagelinks"><span class="messagelink">
<<link "silver">><<set _hairC1 = "silver">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "gold">><<set _hairC1 = "gold">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "dark purple">><<set _hairC1 = "dark purple">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "violet">><<set _hairC1 = "violet">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "lavender">><<set _hairC1 = "lavender">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "navy">><<set _hairC1 = "navy">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "blue">><<set _hairC1 = "blue">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "light blue">><<set _hairC1 = "light blue">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "teal">><<set _hairC1 = "teal">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "dark green">><<set _hairC1 = "dark green">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "green">><<set _hairC1 = "green">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "mint">><<set _hairC1 = "mint">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "yellow">><<set _hairC1 = "yellow">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "orange">><<set _hairC1 = "orange">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "coral">><<set _hairC1 = "coral">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "burgundy">><<set _hairC1 = "burgundy">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "magenta">><<set _hairC1 = "magenta">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "pink">><<set _hairC1 = "pink">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "light pink">><<set _hairC1 = "light pink">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "fire">><<set _hairC1 = "fire">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "smoke">><<set _hairC1 = "smoke">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "snow">><<set _hairC1 = "snow">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
•
<<link "ice">><<set _hairC1 = "ice">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>>
</span></div><</message>></span><span class="messageborder"><<message "Natural Suggestions">>
<div class="messagelinks">
<span class="messagelink">
<<link "black">><<set _hairC2 = "black">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "dark gray">><<set _hairC2 = "dark gray">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "dark brown">><<set _hairC2 = "dark brown">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "brown">><<set _hairC2 = "brown">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "golden brown">><<set _hairC2 = "golden brown">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "light brown">><<set _hairC2 = "light brown">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "auburn">><<set _hairC2 = "auburn">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "dark red">><<set _hairC2 = "dark red">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "red">><<set _hairC2 = "red">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "ginger">><<set _hairC2 = "ginger">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "strawberry blond">><<set _hairC2 = "strawberry blond">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "dark blond">><<set _hairC2 = "dark blond">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "golden blond">><<set _hairC2 = "golden blond">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "blond">><<set _hairC2 = "blond">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "ash">><<set _hairC2 = "ash">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "light blond">><<set _hairC2 = "light blond">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "platinum">><<set _hairC2 = "platinum">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "white">><<set _hairC2 = "white">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "gray">><<set _hairC2 = "gray">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
</span></div><</message>></span>
<span class="messageborder"><<message "Unnatural Suggestions">>
<div class="messagelinks"><span class="messagelink">
<<link "silver">><<set _hairC2 = "silver">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "gold">><<set _hairC2 = "gold">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "dark purple">><<set _hairC2 = "dark purple">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "violet">><<set _hairC2 = "violet">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "lavender">><<set _hairC2 = "lavender">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "navy">><<set _hairC2 = "navy">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "blue">><<set _hairC2 = "blue">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "light blue">><<set _hairC2 = "light blue">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "teal">><<set _hairC2 = "teal">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "dark green">><<set _hairC2 = "dark green">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "green">><<set _hairC2 = "green">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "mint">><<set _hairC2 = "mint">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "yellow">><<set _hairC2 = "yellow">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "orange">><<set _hairC2 = "orange">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "coral">><<set _hairC2 = "coral">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "burgundy">><<set _hairC2 = "burgundy">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "magenta">><<set _hairC2 = "magenta">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "pink">><<set _hairC2 = "pink">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "light pink">><<set _hairC2 = "light pink">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "fire">><<set _hairC2 = "fire">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "smoke">><<set _hairC2 = "smoke">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "snow">><<set _hairC2 = "snow">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
•
<<link "ice">><<set _hairC2 = "ice">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>>
</span></div><</message>></span><span class="messageborder"><<message "Suggestions">>
<div class="messagelinks">
<span class="messagelink">
<<link "black">><<set _natHairC = "black">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "dark gray">><<set _natHairC = "dark gray">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "dark brown">><<set _natHairC = "dark brown">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "brown">><<set _natHairC = "brown">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "golden brown">><<set _natHairC = "golden brown">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "light brown">><<set _natHairC = "light brown">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "auburn">><<set _natHairC = "auburn">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "dark red">><<set _natHairC = "dark red">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "red">><<set _natHairC = "red">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "ginger">><<set _natHairC = "ginger">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "strawberry blond">><<set _natHairC = "strawberry blond">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "dark blond">><<set _natHairC = "dark blond">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "golden blond">><<set _natHairC = "golden blond">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "blond">><<set _natHairC = "blond">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "ash">><<set _natHairC = "ash">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "light blond">><<set _natHairC = "light blond">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "platinum">><<set _natHairC = "platinum">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "white">><<set _natHairC = "white">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "gray">><<set _natHairC = "gray">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "gold">><<set _natHairC = "gold">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
•
<<link "silver">><<set _natHairC = "silver">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>>
</span></div><</message>></span><span class="messageborder"><<message "Suggestions">><div class="messagelinks"><span class="messagelink">
<<link "black">><<set _eyeC2 = "black">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "dark gray">><<set _eyeC2 = "dark gray">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "dark brown">><<set _eyeC2 = "dark brown">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "brown">><<set _eyeC2 = "brown">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "amber">><<set _eyeC2 = "amber">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "hazel">><<set _eyeC2 = "hazel">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "green">><<set _eyeC2 = "green">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "blue">><<set _eyeC2 = "blue">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "light blue">><<set _eyeC2 = "light blue">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "gray">><<set _eyeC2 = "gray">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "white">><<set _eyeC2 = "white">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "silver">><<set _eyeC2 = "silver">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "bronze">><<set _eyeC2 = "bronze">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "gold">><<set _eyeC2 = "gold">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "yellow">><<set _eyeC2 = "yellow">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "red">><<set _eyeC2 = "red">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "violet">><<set _eyeC2 = "violet">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "opal">><<set _eyeC2 = "opal">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
•
<<link "pearl">><<set _eyeC2 = "pearl">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>>
</span></div><</message>></span><span class="messageborder"><<message "Suggestions">><div class="messagelinks"><span class="messagelink">
<<link "black">><<set _eyeC1 = "black">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "dark gray">><<set _eyeC1 = "dark gray">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "dark brown">><<set _eyeC1 = "dark brown">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "brown">><<set _eyeC1 = "brown">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "amber">><<set _eyeC1 = "amber">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "hazel">><<set _eyeC1 = "hazel">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "green">><<set _eyeC1 = "green">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "blue">><<set _eyeC1 = "blue">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "light blue">><<set _eyeC1 = "light blue">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "gray">><<set _eyeC1 = "gray">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "white">><<set _eyeC1 = "white">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "silver">><<set _eyeC1 = "silver">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "bronze">><<set _eyeC1 = "bronze">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "gold">><<set _eyeC1 = "gold">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "yellow">><<set _eyeC1 = "yellow">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "red">><<set _eyeC1 = "red">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "violet">><<set _eyeC1 = "violet">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "opal">><<set _eyeC1 = "opal">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
•
<<link "pearl">><<set _eyeC1 = "pearl">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>>
</span></div><</message>></span><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<<if $z.dndApp is 0>>"So, the demon has four horns curving back around its head with like a fiery halo floating above them. Its eyes are balls of flame and its charred skin has cracks all over which glow like there's a fire trapped in its body. It has black, skeletal wings and a long tail covered with spikes, but the spikes aren't just like normal spikes, they look like shards of black glass. Ooh! And the demon's super tall and buff and stuff."\
<<elseif $z.dndApp is 1>>"So, the demon has two tall horns jutting out of its forehead and a crown of ice that’s been partially fused into its flesh. It has unblinking, totally white eyes and its skin is frostbitten with icy patches all over so it looks like it's partially made of blue crystals. Its wings and tail look like they’re made of icicles and create this hauntingly beautiful twinkling sound whenever the demon moves. Ooh! And it's super tall and buff and stuff."\
<<else>>"So, one of the demon’s horns has been ripped off and the other one has some kind of mold growing all over it. Tar-like tears drip from its black eyes and dark veins lace across its body like there are webs buried beneath its sickly green skin. Its wings are thin and leathery and its tail has a whole bunch of poisonous barbs sticking out at the end. Ooh! And the demon's super tall and buff and stuff."<</if>>
Tommy glances across the table. Clara beams with pride, Levi and Gina nod their heads, there's even a shadow of a smile on Jin's lips. Tommy's posture straightens, his chest rises as his confidence lifts.
<center><<button "Continue" "P-1-5">><</button>></center><!--[[P-1-5]]--><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
"That sounds awesome." Clara tilts her head. "And what's the demon's name?"
The pride in Tommy's veins runs cold, freezing as it turns to panic. Shoot, he'd forgotten that part. "Uh," he sputters, his mind racing. Once more, he blurts out his first thought.
"Zorlok."
<center><<button "Continue">><<goto "P-1-6">><</button>></center><!--[[P-1-6]]--><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
Jin snorts. "Zorlok? That’s kind of a lame name for a demon."
Before Tommy can retort, Levi chimes in with, "Well, technically, Samson didn't summon a //demon,// he summoned a //devil//." Clara sighs heavily.
"Dude, it doesn't matter." Jin rolls his eyes. "Zorlok's a lame name for a devil too."
"Well, obviously that's not the demon's full name..." Tommy trails off, looking at the ground, his shoulders curling inward.
"Oh, really?" Jin leans in. "It's not?"
"No." Tommy's head snaps up. "It's not. The demon's full name is, uh, Zorlok..."
<!--<center><<button "Continue">><<run Dialog.setup("What is the demon's title?")>><<run Dialog.wiki("<<include 'Z TITLE SET'>>")>><<run Dialog.open()>><</button>></center>--><center><<button "Continue">><<goto 'Z TITLE SET'>><</button>></center><!--[[Z TITLE SET]]--><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<<if visited() is 1>><<if settings.notify is false>><<notify 3s>><span class="center">AUTOSAVING... <i class="fa-solid fa-hourglass-empty fa-spin"></i></span><</notify>><</if>><<set $z.title = $zTitle>><<unset $zTitle>><<set $z.theTitle = "the $z.title">><</if>>\
As the words finally come to him, Tommy smiles. "It's Zorlok $z.theTitle."
"Ooh, $z.theTitle, that’s pretty badass," Gina says. "Right, Jin?"
Jin shrugs. "I guess. I still think Tom could’ve picked a better name than //Zorlok//."
"What?" Gina perks up. "Something like—I don't know—Thorgalax or Drazadir maybe?"
"Nah, those sound like alien names."
"Ohhh," Gina sighs. "Yeah, right. Duh."
"Why are we even having this debate?" Levi asks, picking up the player's handbook. "You should use one of the book’s archdevils."<hr>\
<ul><span class="choice"><<link "Tommy can't take it anymore. In that moment, he decides to stand up for himself.<<liveblock>><<if settings.toneindicate is true>> – [assertive]<</if>><</liveblock>>" "P-1-8">><<set $tom.assertive = Math.clamp($tom.assertive + 5, 0, 100)>><<set $tReact = 0>><<if settings.notify is false>><<notify 4s>>Tommy's feeling more ''assertive''<</notify>><</if>><</link>></span></ul>\
<ul><span class="choice"><<link "Eh. Tommy doesn't care what they think. This is his decision and he's confident in it.<<liveblock>><<if settings.toneindicate is true>> – [chill]<</if>><</liveblock>>" "P-1-8">><<set $tom.chill = Math.clamp($tom.chill + 5, 0, 100)>><<if settings.notify is false>><<notify 4s>>Tommy's feeling less ''anxious''<</notify>><</if>><<set $tReact = 1>><</link>></span></ul>\
<ul><span class="choice"><<link "This debate is hurting Tommy's feelings, but he can't summon the nerve to stop his friends.<<liveblock>><<if settings.toneindicate is true>> – [passive]<</if>><</liveblock>>" "P-1-8">><<set $tom.assertive = Math.clamp($tom.assertive - 2, 0, 100)>><<set $tom.confident = Math.clamp($tom.confident - 2, 0, 100)>><<if settings.notify is false>><<notify 4s>>Tommy's feeling more ''passive'' and ''insecure''<</notify>><</if>><<set $tReact = 2>><</link>></span></ul><!--[[P-1-8]]--><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
"So, are we all leaving now, or what are we doing?" Gina asks, absent-mindedly scribbling something on her character sheet.
"You don’t have to go." Clara turns. "My brother just got Sonic for his Genesis—"
"Oh, heck yeah!" Levi shouts, jumping out of his chair and sprinting from the dining room, tearing off down the hall of Clara's mom's new house.
"Does he know where he's going?" Gina asks, rising and starting to follow.
"Probably not. What about you?"
Gina shrugs.
"Last door on the left." Clara smiles.
Gina throws two finger guns Clara's way and skips after Levi, quietly calling his name.
Tommy stands still, his shoulders drooping as his chest gradually becomes more and more concave.
"You okay, Tommy?" Clara asks.
Tommy shrugs. "Yeah. I—I guess."
Clara's brow furrows. "Hate to say it, but that's not terribly convincing."
Tommy shrugs again. She starts to say something but quickly changes her mind. They both hesitate for a moment, hanging in the silence.
Eventually, she asks, "Are you gonna play Sonic with us?" She tries to hold back a smile. "Or do you have to run?"
Tommy grins though the energy that normally crackles within his dark eyes is missing. "Thanks, but I think I'm gonna go home." He starts to pack up, pouring his dice into a velvet pouch and stowing his sheets in a shiny, plastic folder with the Dragon Ball Z logo on it.
"Oh, okay. No worries."
"So, see you at school?" With some difficulty, Tommy heaves his backpack onto his shoulder, teetering unsteadily in the process.
"Yeah, have a good weekend."
Tommy starts to head for the front door, but he pauses. His gaze rests on the teal carpet, curly bangs hanging in front of his glasses like curtains that children duck behind when playing hide and seek. Gripping the straps of his backpack, Tommy's knuckles start to turn white. Finally, his lip quivers.
<center><<button "Continue" "P-1-13">><</button>></center><!--[[P-1-13]]--><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<<if $tReact is 0>>\
"It doesn't matter," Tommy says. "We aren't having a debate. I'm not asking for your input. What I name my demon—or //devil//, Levi—is entirely up to me. I've made my decision, and I'm happy with it. So, can we please just keep playing? I really want to see what happens here."
There's a moment of uncomfortable silence. Levi sinks down in his seat, softly closing the handbook. Gina looks to Jin for some kind of cue, but he doesn't look at her. Jin and Tommy just stare at each other. "Fine," Jin finally concedes, breaking the silence and some of the tension.
Clara smiles and clears her throat. "Let's just get back to the game. Sound good?" The group nods. "Great."
<<elseif $tReact is 2>>\
Tommy keeps quiet as his friends continue.
Levi points emphatically at one of the pages in his book. "Like here, Mephistopheles is an excellent choice and kind of fits with the theme you're going for with Samson."
"Guys," Clara says, "can you please just—"
"Oh, wait, no. I got it," Jin interjects. "I know why I hate the name Zorlok. It's cause it's too close to warlock. You can't have a warlock with a patron named Zorlok. That sounds ridiculous."
"Oh my God, Jin, you're so right," Gina fawns.
Tommy sinks further and further down in his seat until a loud thud nearly sends him jumping out of his chair. Clara sits at the head of the table wearing a frustrated expression and clutching one of her forearm crutches like a queen with a scepter.
"That's enough," she says, calmly setting her crutch back down. "This is Tommy's character and it's his moment. He hasn't asked for your opinions. Tommy's always supporting you, you ought to be supporting him instead of tearing apart his ideas like a pack of gnolls." Clara turns and smiles at Tommy. "I think Zorlok is a great name. Don't you?" she asks, her gaze passing over the other three players who nod but refuse to make eye contact. "Shall we continue?" Everyone nods again, the trio shifting in their seats to alleviate the discomfort.
Tommy looks at Clara and mouths the words, "Thank you."
Clara waves a hand, as if to say, "No problem."<<else>>
Tommy keeps quiet as his friends continue.
Levi points emphatically at one of the pages in his book. "Like here, Mephistopheles is an excellent choice and kind of fits with the theme you're going for with Samson."
"Guys," Clara says, "can you please just—"
"Oh, wait, no. I got it," Jin interjects. "I know why I hate the name Zorlok. It's cause it's too close to warlock. You can't have a warlock with a patron named Zorlok. That sounds ridiculous."
"Oh my God, Jin, you're so right," Gina fawns.
Tommy is rolling his eyes when a loud thud nearly sends him jumping out of his chair. Clara sits at the head of the table wearing a frustrated expression and clutching one of her forearm crutches like a queen with a scepter.
"That's enough," she says, calmly setting her crutch back down. "This is Tommy's character and it's his moment. He hasn't asked for your opinions. Tommy's always supporting you, you ought to be supporting him instead of tearing apart his ideas like a pack of gnolls." Clara turns and smiles at Tommy. "I think Zorlok is a great name. Don't you?" she asks, her gaze passing over the other three players who nod but refuse to make eye contact. "Shall we continue?" Everyone nods again, the trio shifting in their seats to alleviate the discomfort.
Tommy looks at Clara and mouths the word, "Thanks."
Clara waves a hand, as if to say, "It was nothing."
<</if>>\
<center><<button "Continue" "P-1-9">><<unset $tReact>><</button>></center><!--[[P-1-9]]--><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>
<!--SETTING VARIABLES-->
<<set _zTitle = "">>
<!--END OF VARIABLES-->
<h2>What is the demon's title?</h2><br>
<center><h3>Zorlok the...</h3></center><br>
<span id="demonTitle"><<textbox "$zTitle" `_zTitle`>></span> <<button "Confirm">>
<<if $zTitle is "">>
<<set $zTitle = either('Lord of Evil', 'Ripper', 'Prince of Hell', 'Princeps of Pain', 'Lightkiller', 'Sword of Darkness', 'Fallen One', 'Night Angel', 'Dark Knight', 'Ruler of Nightmare', 'Morning Star', 'Ashen Heart', 'Watcher', 'Corpse King', 'Black Frost', 'Lady of Lust', 'Bloody', 'Chained', 'Impaler', 'Twilight Princess')>>
<<set _zTitle = $zTitle>>
<<replace #demonTitle>>
<<textbox '$zTitle' `_zTitle`>>
<</replace>>
<<run Dialog.setup("Zorlok the " + $zTitle)>><<run Dialog.wiki("You didn't pick a title so you were randomly assigned the title “Zorlok the <span class='accent'>$zTitle</span>.” If this is okay, click confirm. If not, feel free to go back and change or randomize it.<br><br><center><<button 'Confirm'>><<run Dialog.close()>><<goto 'P-1-7'>><</button>> <<button 'Go Back'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>>
<<else>>
<<run Dialog.setup("Zorlok the " + $zTitle)>><<run Dialog.wiki("So, the demon's title is “Zorlok the <span class='accent'>$zTitle</span>?” <br><br><center><<button 'Yes'>><<run Dialog.close()>><<goto 'P-1-7'>><</button>> <<button 'No'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>>
<</if>>
<</button>> <<button "<i class='fas fa-dice-six'></i>">>
<<set $zTitle = either('Lord of Evil', 'Ripper', 'Prince of Hell', 'Princeps of Pain', 'Lightkiller', 'Sword of Darkness', 'Fallen One', 'Night Angel', 'Dark Knight', 'Ruler of Nightmare', 'Morning Star', 'Ashen Heart', 'Watcher', 'Corpse King', 'Black Frost', 'Lady of Lust', 'Bloody', 'Chained', 'Impaler', 'Twilight Princess')>>
<<set _zTitle = $zTitle>>
<<replace #demonTitle>>
<<textbox '$zTitle' `_zTitle`>>
<</replace>>
<<run Dialog.setup("Zorlok the " + $zTitle)>><<run Dialog.wiki("You were randomly assigned the title “Zorlok the <span class='accent'>$zTitle</span>.” If this is okay, click confirm. If not, feel free to go back and change it or randomize it again.<br><br><center><<button 'Confirm'>><<run Dialog.close()>><<goto 'P-1-7'>><</button>> <<button 'Go Back'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>>
<</button>>
<br><br><<message "''EXAMPLES...''">><br>
<<link "Lord of Evil">><<set _zTitle = "Lord of Evil">><<replace #demonTitle>><<textbox "$zTitle" `_zTitle`>><</replace>><</link>> • <<link "Ripper">><<set _zTitle = "Ripper">><<replace #demonTitle>><<textbox "$zTitle" `_zTitle`>><</replace>><</link>> • <<link "Lightkiller">><<set _zTitle = "Lightkiller">><<replace #demonTitle>><<textbox "$zTitle" `_zTitle`>><</replace>><</link>> • <<link "Sword of Darkness">><<set _zTitle = "Sword of Darkness">><<replace #demonTitle>><<textbox "$zTitle" `_zTitle`>><</replace>><</link>> • <<link "Morning Star">><<set _zTitle = "Morning Star">><<replace #demonTitle>><<textbox "$zTitle" `_zTitle`>><</replace>><</link>><!-- • <<link "Ruler of Nightmare">><<set _zTitle = "Ruler of Nightmare">><<replace #demonTitle>><<textbox "$zTitle" `_zTitle`>><</replace>><</link>> • <<link "Night Angel">><<set _zTitle = "Night Angel">><<replace #demonTitle>><<textbox "$zTitle" `_zTitle`>><</replace>><</link>> • <<link "Prince of Hell">><<set _zTitle = "Prince of Hell">><<replace #demonTitle>><<textbox "$zTitle" `_zTitle`>><</replace>><</link>> • <<link "Fallen One">><<set _zTitle = "Fallen One">><<replace #demonTitle>><<textbox "$zTitle" `_zTitle`>><</replace>><</link>> • <<link "Dark Night">><<set _zTitle = "Dark Night">><<replace #demonTitle>><<textbox "$zTitle" `_zTitle`>><</replace>><</link>> • <<link "Watcher">><<set _zTitle = "Watcher">><<replace #demonTitle>><<textbox "$zTitle" `_zTitle`>><</replace>><</link>> • <<link "Princeps of Pain">><<set _zTitle = "Princeps of Pain">><<replace #demonTitle>><<textbox "$zTitle" `_zTitle`>><</replace>><</link>>--><</message>><!--[[P-1-7]]--><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<<if $tReact is 0>>"Bye..." Tommy mutters, but Jin doesn't hear. He <<else>>Tommy watches as Jin <</if>>squeezes through the window, somersaults over the bushes, sticks the landing like some kind of action figure, then vanishes.
<!--An intense bitterness spreads from the back of Tommy's throat, clawing at the edge of his tongue as his ears grow hot.
-->Tommy wishes all he felt was anger and disappointment. Or—even better—that he felt nothing at all. Why couldn't he be like Levi who seems so ambivalent to Jin coming and going constantly? Not batting an eye every time Jin bails on them at the last minute because something else comes up—something "better." Or, why couldn't he be like Gina who still lights up every time Jin enters the room? Hanging on to his every word like a priest receiving a divine message. As strange as it may seem, Tommy would give anything to feel that way.
But he can't. He never will. Instead, when Jin leaves, or doesn't show up, or acts like they don't even exist, Tommy feels //some// anger. But the anger is nothing compared to the grief which consumes him.
Someone nudges Tommy's arm with their elbow, yanking him back to reality.
"Don't worry," Clara says, "next session we’ll pick up right where we left off. This could actually be good. Now you have some time to figure out who Zorlok is and how to word your pact."
Tommy glances back at the window. "I guess. Not much of a choice anyway."
<center><<button "Continue" "P-1-12">><<unset $tReact>><</button>></center><!--[[P-1-12]]--><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
"Wait a sec, guys." Levi looks up from his watch. "It’s 7:32. Jin, don’t you have—"
Jin shoots out of his chair, as if Levi'd triggered an ejector seat. "Shit! Yeah, I have to go." He begins furiously packing up his stuff.
"Oh, sorry, Jin," Clara winces. "I totally lost track of time."
"No worries, Cee." Jin winks at her.
"Wait, but—" Tommy's voice is swiftly buried beneath Gina's.
"Where are you going?"
"Out," Jin replies, seemingly distracted by his papers and dice.
"Ooh, sounds like a fun Friday night."
"Yeah, I guess." He slings his Jansport over his shoulder and starts heading for the back window.
"Are we still on for Tuesday?" Levi calls.
"Uh, yeah. Or no... Maybe." Jin hesitates and exhales heavily. After a moment he slides the window open. Without turning around, he murmurs, "I don’t know. I’ll try to make it work."
Jin leans his head out and looks both ways as if scanning Clara's backyard for paparazzi.
"Okay," Clara sings, her voice as cheerful as ever, "just keep us posted."
Jin looks back one last time and grins. "Will do." He gives a short salute. "Later, losers."
"Later." Clara returns the gesture. Levi mumbles, "See ya," through a mouthful of rainbow goldfish while Gina waves, "Bye, Jin!"
<hr>
<ul><li><span class="choice"><<link "Tommy says goodbye." "P-1-11">><<set $tReact = 0>><</link>></span></li>
<li><span class="choice"><<link "Tommy says nothing." "P-1-11">><<set $tReact = 1>><</link>></span></li></ul><!--[[P-1-11]]--><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<<ctp "brief" t8n 600ms>><<fadein 400ms 200ms>>And so, Zorlok $z.theTitle emerges from the portal to Hell, laughing maniacally.
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<ctpAdvance "brief">><</link>><</fadein>><<ctpNext t8n 200ms clear>><<fadein 400ms 200ms>>“Foolish, mortal. You toy with powers beyond your ken—”
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<goto "P-1-10">><</link>><</fadein>><</ctp>><!--[[P-1-10]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
"Pardon?" the woman snorts, one corner of her lips curling upward.
Tommy nervously plays with his shoes, tapping the ground as fast as a cartoon rabbit. "I said—"
"No, kid, I heard what you said."
"Oh, so, do you have stuff for demonic rituals?"
"Are you kidding? No. This is a metaphysical supply store. Just because our stuff is used in spiritual practice doesn't mean we're Satanists."
"What? No, I don't think that."
"Sure." She drops the cactus file in her purse. "Look, kid, if you want to buy a candle, or a bundle of sage, or some pretty rocks come back tomorrow. Right now, we're closing. Have a nice evening." She pops one earbud back in and heads for a doorway nestled in the corner nook.
Pulling back a heavy beaded curtain, the woman calls, "Hey. It's 7:57, is it okay if I—"
Someone interrupts her but Tommy can't hear the voice.
Relief washes over the woman's face. "Cool, thank you. Have a good night."
There's another inaudible response.
The woman rolls her eyes and laughs unconvincingly. "Yeah, ha ha. I'll try not to get brutally murdered."
Confusion and mild alarm shoot across Tommy's face. The woman grabs her purse and heads out the door, completely ignoring him.
"And who are you?" asks a voice sparkling with amusement.
<center><<button "Continue" "P-2-4">><</button>></center><!--[[P-2-4]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
The floor creaks as Tommy crosses the threshold.
Along the far wall is a raised counter ornately carved from dark wood. A woman stands behind it, leaning against its surface, absent-mindedly shaping her nails with a pale green file.
Tommy walks over, taking each step as softly as possible to minimize the creaking.
"Excuse me?" Tommy mumbles. The woman doesn't look up. "Excuse me?" Tommy says again, a little bit louder this time.
The woman's eyes finally raise along with her brows. "Can I help you?" she asks, removing a pair of earbuds.
"Uh, yeah, sorry," Tommy whispers, "are you—"
"You gotta speak up kid."
Tommy straightens his posture though he feels the weight of embarassment heavy upon his shoulders. "Are you Miss Stella?"
The woman laughs, "No, kid, I'm not Miss Stella. You got any other questions or are we done?"
"I do actually. I'm looking for information."
"Well, kid," the woman picks her file back up. It's shaped like a smiling cactus. "We don't sell information here."
"Yeah, no, I know that. I mean—" Tommy's voice cracks again. God, he wishes it would stop doing that. "Sorry, could you tell me if you have stuff on a specific subject?"
"Possibly. What's the subject?"
"I want to learn about de—" Tommy's throat closes up, as if warning him not to say the words. "I'm trying to learn about demons. Do you have anything about demonic rituals?"
<center><<button "Continue" "P-2-3">><</button>></center><!--[[P-2-3]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<<liveblock>><<if settings.audioDesc is true>><span class="audiodesc">''AUDIO:'' The guitar song is replaced by a whimsical song that sounds like something you'd hear in a medieval tavern or apothecary. The vibe is playful and enchanting with an air of intrigue and mystery.<!-- (<span class="accentlink"><<link "Show Longer Description">><<run Dialog.setup("Audio: Witch's Shop")>><<run Dialog.wiki("AUDIO DESC
A light, flute-like sound, almost like something that would fit in a Legend of Zelda game.
Medieval shopkeeper vibes. Or like something that would play in the background of a LotR scene where hobbits are trekking across a beautiful landscape.
Harp strings
<br><br><center><span class='messageborder'><<message 'Why This Song?'>><br>SONG DESC<</message>></span></center><br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>></span>)--><br>''NOTE:'' When this page loads, the sound of a shop bell plays.<hr><</if>><</liveblock>>\
\
<!--
Tommy arrives at 'Miss Stella's Supernatural Sundries'
-->\
<<if visited() is 1>><<audio "shopBell" volume 0.8 play>><</if>>A twinkling bell rings as Tommy opens the door to the shop—or, as the sign calls it, "Miss Stella's Supernatural Sundries."
There's a fine cloud of smoke in the air, likely from incense and whatever else people may have been burning here. The shop has a very distinct smell—almost pleasantly musty—with aromas of burnt sage, old parchment, cracked leather, frankincense, myrrh, and other scents Tommy can't identify.
The amber light of sunset glints off delicate chains and mobiles strung across a ceiling painted to look like the night sky. Gold, geometric designs accent the dark blue walls. Throughout the shop antique tables, shelves, couches, and chairs are stacked with the strangest collection of objects Tommy's ever seen. Soft <!--classical -->music flows from speakers hidden somewhere amongst the mystical memorabilia. <!--
The floor creaks as Tommy crosses the threshold.
He fails to realize how strange this is.
From the outside, Miller's Plaza appears like any other American shopping plaza. A boring, rectangular building made of plaster and concrete. It's not unheard of for a place like this to have wood floors or walls. But wood floor laid on concrete cannot creak. It's as if this shop was someplace else.-->
<center><<button "Continue" "P-2-2">><</button>></center><!--[[P-2-2]]--><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
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"Hey, Clara?"
"Yeah?"
"Do you, uh," Tommy's voice cracks. He grimaces, releasing the straps and shoving his hands deep into his pockets. Clearing his throat, Tommy tries to finally share the thoughts which have haunted him for months. "Did you notice that Jin has gotten really weird about hanging out with us?"
For a flash, Clara's blue eyes go wide. "Uh, yeah. I have. Why?"
"Because," Tommy's voice cracks again and he blushes. "Just, why do you think he's gotten that way?"
Clara's gaze goes distant. "I don't know."
"I mean, look at the way he just left. It's like he's afraid of being seen here." He starts picking at his nails. "I can't help but feel like he's embarrassed to be friends with—" he cuts himself off, unable to voice that exact thought. He switches it out for a truth that would be far easier to face. "Like he's embarrassed to be friends with us."
Her eyes snap back into focus. "No. He, uh—" she takes in Tommy's expression and a sympathetic frown touches her lips. She exhales and takes a step closer. "Honestly, I think you might be right."
Tommy takes a deep breath.
"What are you thinking?" Clara asks softly.
"Is there something about me—" No. Tommy stops. There's no point in asking that. Clara would never answer him honestly. She's too nice. Instead of finishing his sentence, Tommy hangs his head and sniffs. "I just miss having him around. That's all. I miss the old Jin."
"I know, Tommy. I know." Clara shifts all her weight to the left so she can reach out with her right crutch and gently tap his leg. "I'm sorry." She smiles, as cheerfully as she can. "But, hey, you’ve still got us."
Tommy chuckles. "Yeah," he looks up and smiles. "I guess you’ll have to do."
They both laugh. Tommy takes a deep breath, forcing himself to stand up straight. "Well, okay. Thanks, Clara. See you Monday."
"See ya. Don’t have too much fun without us."
<center><<button "Continue" "P-1-14">><</button>></center><!--[[P-1-14]]--><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
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The crisp evening air smells of early summer. Aromas of freshly mowed grass and fragrant flower beds commingle on a gentle breeze. Exactly the kind of refreshing scent Tommy's mom would buy as a candle. The pink sky is dotted with fluffy lavender clouds, though the sinking sun is concealed by row after row of suburban houses.
At the intersection of Winslow Road and Acorn Drive Tommy's bike grinds to a halt. He's exactly half-way home, but he's nowhere near ready to be surrounded by people yet, especially his family.
Anytime Tommy gets "moody" his family descends like vultures trying to get Tommy to "open up" and "talk about his feelings."
God, it's so annoying.
So he sits at the crossroad with nowhere to go. At least, nowhere he wants to be.
<center><<button "Continue" "P-1-15">><<set $tom.confident = Math.clamp($tom.confident - 5, 0, 100)>><<if settings.notify is false>><<notify 3s>>Tommy is feeling more <strong>insecure</strong>''<</notify>><</if>>\<</button>></center><!--[[P-1-15]]--><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
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//"Losers."//
Jin's voice plays over and over again in Tommy's head. He hates it but, he's right. Why would anyone want to be around Tommy when you can hang out with popular kids like Mary and Terry.
The more that Tommy thinks about it, the more entrenched he becomes in his self-loathing, sliding down a steep path leading to apathetic nothingness.
For a brief moment, his thoughts return to Samson. This is exactly what he went through. Well, sort of. Tommy isn't a wizard who got killed by a beholder and was revived at the last second by Jin's bard. He's just a sad nerd.
Plus, when Samson felt like he was losing everything—as if his life was completely out of his control—he was able to do something about it. Forming that contract would fix everything. Sure, Zorlok was a demon<<if $tom.assertive gt 20>>—or //devil//—<<else>>, <</if>>but that didn't matter. Zorlok was gonna be Samson's savior.
If only Tommy could do that.
That's when the thought first enters Tommy's mind.
"God, I wish demons were real," he mutters, then quickly looks around to make sure no one heard him say that—he doesn't need anything else to be ridiculed for.
But, what if he could form some kind of demonic pact to solve all his problems?
That would be //awesome//.
<center><<button "Continue" "P-1-16">><</button>></center><!--[[P-1-16]]--><<audio "cielSong" stop>><<audio "fretNot" loop volume 0.4 play>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
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Fear doesn't enter Tommy's mind at this point—nor does logic. See, when sad, desperate humans believe they have nothing left to lose, their decision-making skills vanish. Foresight and caution are thrown to the wind in favor of alluring convenience. Suddenly, even the most ill-advised plots, like deals with devils, don't sound that bad.
But Tommy's a good Catholic boy—or, rather, he was raised Catholic enough to second guess this course of action.
Still, he can't help but wonder: What if it was possible? It'd be worth looking into. Right? He isn't gonna //commit// to anything. But, what's the harm in asking about it?
For an idiotic moment, he considers heading to his parents' church. Then he remembers Gina's older sisters talking about some strange shop they'd visited over in Miller's Plaza. They went there to buy quirks, laserite, and other crystal rocks that heal you with moonlight... or something like that. Tommy wasn't listening that closely.
What he does remember word for (correct) word is the way they'd described the owner—"a witch named Stella"—and Tommy's watched //Hocus Pocus// enough times to know that witches and devils are connected.
With renewed vigor, Tommy takes off on his bike. He turns left at the crossroad and heads for Miller's Plaza, riding towards the falling sun.
<center><<button "Continue" "P-2-1">><<if settings.notify is false>><<notify 3s>><span class="center">AUTOSAVING... <i class="fa-solid fa-hourglass-empty fa-spin"></i></span><</notify>><</if>><<set $storybeat = "Miss Stella's Store">><</button>></center><!--[[P-2-1]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
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Tommy's head whips from the front door back to the corner.
A very old woman is standing amongst the beads of the curtain, slowly pushing them aside while she stares at him.
"Oh! I'm sorry." Tommy nearly jumps out of his skin. "I was just—"
"Calm down, child." The old woman gestures like she's soothing a frightened animal. The lines in her face deepen as she smiles warmly. "Don't get yourself all worked up. You're not in trouble."
Tommy lowers his hands, nodding sharply.
"Well," her smile broadens, "not yet anyways." She chuckles, or Tommy thinks it was a chuckle, she might have just been coughing.
The old woman waddles behind the desk and groans a few times.
"Uh, ma'am, can I help you with something?" Tommy asks, beginning to walk around.
"No, no, no," she coos. Her head pops up from the other side as she summits the last step. "Just these blasted stairs. Never grow old if you can help it." She snatches various baubles off the counter and tosses them into a box. "Now, do excuse me for being nosy, but you seem upset. Why? Was it that Margaret?" She gestures towards the front door and snorts. "She's a bitch to everyone. Don't take it personally."
Tommy's hand slaps across his mouth as he tries to stifle a laugh.
"What?" she smirks, placing one last vial in the container. "I made it this long. I've earned the right to be crass and judgmental." She squints at Tommy. "You asked if you could help with something, right?"
Tommy nods.
"And was that a sincere offer?"
"Yes, ma'am."
"Wonderful. I rescind my previous decision. You can help me." She taps the side of the container. "Could you carry this to the back room? I'd do it myself but my back's been acting up. Better you have to carry a box twenty feet than me to the emergency room, no?"
<center><<button "Continue" "P-2-5">><</button>></center><!--[[P-2-5]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
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The box isn't particularly heavy, but the items inside jangle wildly every time Tommy moves. "Are these okay?" Tommy asks.
"Huh? Oh, sure. They'll probably be fine."
"What are they?" He looks down at the assortment of corked vials filled with sparkling liquids, masses of dried flowers, bundles of fragrant herbs, loose pieces of tea-colored paper illustrated with strange creatures, and other, even more peculiar items.
"Ingredients mostly. Don't worry about it." The old woman pulls the curtain back and smiles. "I'll hold this for you. Just keep walking until I tell you to turn."
Tommy obeys. "So, were you the one talking to, uh..."
"Margaret? Yes. It's just the two of us here. Well, usually. Now it's just the two of //us// here."
"Oh, nice." He glances behind him, looking down at the old woman. "Why did she say something about being murdered?"
Wheezing laughter explodes from her lungs. "Today's May 13th and it's a Friday. Get it?" Tommy shrugs and she sighs. "That means it's Friday the 13th. I told her to look out for Jason. Now, turn here."
<center><<button "Continue" "P-2-6 CHOICE">><</button>></center><!--[[P-2-6 CHOICE]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
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Tommy and the old woman duck into another room. The smell in here is the same as the main showroom but more concentrated, almost overwhelming. All the stacks of clutter make the room feel cozy, but it's definitely bigger and much taller than Tommy expected. The walls have the same detailed wood paneling as the main shop, but these are painted purple and green. Iridescent beads are strung haphazardly from walls and across the ceiling. Everything is covered in elaborate, patterned fabrics, with plush pillows strewn about, even high up—at least twelve feet off the floor—atop stacks of books.
Tommy pauses in the doorway, taking everything in. The old woman scoots past him and begins clearing papers and quills off a table in the center of the room.
"So, are you Miss Stella?" he asks.
The old woman laughs again, a short bird-like squawk. "No, child. I'm not. There is no Miss Stella, not really, but I've found that customers enjoy alliteration—especially customers who are interested in the occult."
"Oh," Tommy huffs. If that's true, then who were Gina's sisters talking about? "So, who are you?"
She smiles and gives a little bow. "Harlow Mars. You can call me Harlow, Mars, Astrid, Vince, Sammy, even Miss Stella if you prefer. Whatever works for you. I don't really care. Names mean very little to me, though I do enjoy collecting them." An old desk is nestled in one of the corners. Harlow points at it. "You can put that down there. And thank you again for your help. I do appreciate it."
The crate hits the surface with a dull thud. "No problem." Tommy wipes his palms on his cargo shorts. "I'm Tommy." He extends his hand towards her.
"Pleasure to meet you, Tomas." Harlow smiles and takes his hand in hers, giving it a firm shake. "Here, sit." Harlow motions to the table while she approaches a messy kitchenette with an ornate brass kettle sitting beside an old, rusty hot plate. "How about I make us some tea? It's not much of a thank you, but it's the least I can do."
As Tommy takes his seat, he replies...
----
<ul><li><span class="choice"><<link "“Oh, no, but thank you.”<<liveblock>><<if settings.toneindicate is true>> – [polite]<</if>><</liveblock>>" "P-2-7A">><<set $tReact = 0>><<set $prologue = {}>><<set $prologue.memory = []>><<run $prologue.memory.push("noTea")>><<set $har.tomApp = 65>><<set $tom.kind += 10>><</link>></span></li>
<li><span class="choice"><<link "“Nah, I'll pass.”<<liveblock>><<if settings.toneindicate is true>> – [neutral]<</if>><</liveblock>>" "P-2-7A">><<set $prologue = {}>><<set $prologue.memory = []>><<run $prologue.memory.push("noTea")>><<set $har.tomApp = 50>><<set $tReact = 1>><</link>></span></li>
<li><span class="choice"><<link "“What kinds do you have?”<<liveblock>><<if settings.toneindicate is true>> – [curious]<</if>><</liveblock>>" "P-2-7C">><<set $har.tomApp = 50>><</link>></span></li>
<li><span class="choice"><<link "“Sure, why not?”<<liveblock>><<if settings.toneindicate is true>> – [neutral]<</if>><</liveblock>>" "P-2-7B">><<set $prologue = {}>><<set $prologue.memory = []>><<run $prologue.memory.push("teaNoAsk")>><<run $prologue.memory.push("jasmine")>><<set $har.tomApp = 55>><<set $tReact = 0>><</link>></span></li>
<li><span class="choice"><<link "“Yes, please! Thank you.”<<liveblock>><<if settings.toneindicate is true>> – [polite]<</if>><</liveblock>>" "P-2-7B">><<set $prologue = {}>><<set $prologue.memory = []>><<run $prologue.memory.push("teaNoAsk")>><<run $prologue.memory.push("jasmine")>><<set $tom.kind += 10>><<set $har.tomApp = 60>><<set $tReact = 1>><</link>></span></li></ul>\
<!--[[P-2-7A]][[P-2-7B]][[P-2-7C]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<!--WHAT KINDS DO YOU HAVE?-->\
"Well, I have a delightful ceylon, a fragrant Earl Grey, and a jasmine which honestly isn't very good. Any of those sound appealing?"
----
<ul><li><span class="choice"><<link "“The ceylon, please.”" "P-2-8CA">><<set $prologue = {}>><<set $prologue.memory = []>><<run $prologue.memory.push("teaAsk")>><<run $prologue.memory.push("ceylon")>><<set $tom.kind += 10>><<set $har.tomApp += 15>><<if settings.notify is false>><<notify 3s>>Harlow liked that<</notify>><</if>><</link>></span></li>
\
<li><span class="choice"><<link "“Earl Grey sounds nice.”" "P-2-8CB">><<set $prologue = {}>><<set $prologue.memory = []>><<run $prologue.memory.push("teaAsk")>><<run $prologue.memory.push("earl")>><<set $har.tomApp += 15>><<if settings.notify is false>><<notify 3s>>Harlow liked that<</notify>><</if>><</link>></span></li>
\
<li><span class="choice"><<link "“I'll take the jasmine.”" "P-2-8CC">><<set $prologue = {}>><<set $prologue.memory = []>><<run $prologue.memory.push("teaAsk")>><<run $prologue.memory.push("jasmine")>><<set $har.tomApp += 20>><<if settings.notify is false>><<notify 3s>>Harlow respected that decision<</notify>><</if>><</link>></span></li>
\
<li><span class="choice"><<link "“Whichever. I don't have a preference.”" "P-2-7B">><<set $prologue = {}>><<set $prologue.memory = []>><<run $prologue.memory.push("teaNoAsk")>><<run $prologue.memory.push("jasmine")>><<set $tReact = 2>><<set $har.tomApp += 10>><</link>></span></li>
\
<li><span class="choice"><<link "“Actually, I'll pass.”" "P-2-7A">><<set $prologue = {}>><<set $prologue.memory = []>><<run $prologue.memory.push("noTea")>><<set $tReact = 2>><</link>></span></li></ul>
\
<!--[[P-2-8CA]][[P-2-8CB]][[P-2-8CC]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
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<!--ACCEPT WITH NO QUESTION
Harlow gives him the gross jasmine tea
-->\
<<if $tReact is 0>>\
<!--TOMMY SAYS I GUESS-->\
"Why not, indeed?" Harlow hums. \
<<elseif $tReact is 1>>\
<!--TOMMY SAYS THANK YOU-->\
"Ooh, you're welcome," Harlow sings. "Such lovely manners. You're positively delightful, Tommy."
Tommy grins, "Thank you."
"And you're welcome again." \
<<else>>\
<!--TOMMY TELLS HARLOW TO GIVE HIM WHATEVER-->\
"Certainly," she hums. "I can work with that." \
<</if>>\
She grabs two bags of tea from two different tins and readies them in a pair of beautiful, antique teacups. "So, now that that's out of the way, let's discuss what else I can do for you."
Tommy sits up in his chair. "What do you mean?"
"Well, I heard you earlier when you were speaking to Margaret. You mentioned something of a demonic ritual."
All the color drains from Tommy's face. "You heard that?"
Harlow nods. "My back is bad, but my ears are fantastic." A high-pitched scream tears through the room. "Ooh, and there we go." She takes the squealing kettle and pours it over the bags in each cup. With steady hands she carries them to the table. "Leave it to steep for a few minutes and tell me, why is a good boy like you interested in demonic rituals?"
"Well, uh—" The room suddenly feels very warm. Almost against his will. the words tumble from his lips "I was hoping to make a pact with a demon."
Harlow's eyebrows shoot up. "Truly? Wow. Fascinating."
"Is it? Is it not just weird and stupid?"
"Weird, no. Stupid, perhaps, but that depends largely on how you construct the contract."
Tommy frowns. "Are you making fun of me?"
"No. Why would I do that?"
"Because you're acting like it's a real thing that I could do."
"Tommy, that's because it is a real thing you can do."
<center><<button "Continue">><<goto "P-2-8B">><</button>></center><!--[[P-2-8B]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
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<!--NO TEA-->\
<<if $tReact is 0>>\
<!--TOMMY TURNS HER DOWN POLITELY-->\
Harlow raises an eyebrow. "Well, I appreciate the politeness, but—if you don't mind me asking—why?"
<<elseif $tReact is 1>>\
<!--TOMMY TURNS HER DOWN RUDELY-->\
Harlow raises an eyebrow. "Alright. If you don't mind me asking, why?"
<<else>>\
<!--TOMMY TURNS HER DOWN AFTER HEARING TEA OPTIONS-->\
Harlow smiles and nods. "Sure, no problem. But—if you don't mind me asking—why?"
<</if>>\
----
<ul><li><span class="choice"><<link "Tommy just doesn't want tea right now." "P-2-8A">><<run $prologue.memory.push("didntWant")>><<set $tReact = 0>><</link>></span></li>\
<li><span class="choice"><<link "Tommy doesn't like tea." "P-2-8A">><<run $prologue.memory.push("doesntLike")>><<set $tReact = 1>><</link>></span></li>\
<li><span class="choice"><<link "Tommy doesn't trust her." "P-2-8A">><<run $prologue.memory.push("doesntTrust")>><<set $tReact = 2>><<set $har.tomApp += 5>><</link>></span></li>\
<<if $tReact is 2>><li><span class="choice"><<link "Tommy wasn't interested in any of the teas she listed." "P-2-8A">><<set $har.tomApp += 5>><<run $prologue.memory.push("didntLike")>><<set $tReact = 3>><</link>></span></li><</if>>\
</ul>\
<!--[[P-2-8A]]-->\<<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<!--HARLOW AND TOMMY LAUNCH INTO THE JIN AND DEMON DISCUSSION-->\
<<if $tReact is 0>><!--Don't want it-->\
"Honestly, I'm just not interested in tea right now."
Harlow nods. "I can respect that. Maybe we can have tea during your next visit."
Tommy crosses his arms. Tilting his head, he asks, "My next visit? What makes you so certain I'll be back?"
"Because," she smiles, "if I give you a demonic ritual, you'll have to come back and tell me what happens."
The color drains from Tommy's face. "How did you—"
"I heard you ask Margaret about it. My back may be bad, Tommy, but my ears are fantastic. Now," she sits down across from him, "why is a good boy like you interested in demonic rituals?"<<elseif $tReact is 1>><!--Don't like it-->\
"Honestly, I just don't really like tea."
Harlow nods. "I can respect that. Maybe I'll get something else—like some biscuits or something—for your next visit."
Tommy crosses his arms. Tilting his head, he asks, "My next visit? What makes you so certain I'll be back?"
"Because," she smiles, "if I give you a demonic ritual, you'll have to come back and tell me what happens."
The color drains from Tommy's face. "How did you—"
"I heard you ask Margaret about it. My back may be bad, Tommy, but my ears are fantastic. Now," she sits down across from him, "why is a good boy like you interested in demonic rituals?"<<elseif $tReact is 2>><!--Don't trust you-->\
"Well, to be honest, <<if visited("P-2-7C")>>I just realized it's probably not a great idea to have tea with a stranger in the back room of a, uh," Tommy looks around. "A... //unique// shop."<<else>>I just don't think it's a great idea to have tea with a stranger in the back room of a, uh," Tommy looks around. "A... //unique// shop."<</if>>
Harlow smiles. "You know what, Tommy, I respect that. That probably isn't the wisest idea. Oh well, maybe next time."
Tommy crosses his arms. Tilting his head, he asks, "Next time? How are you so certain I'll be back?"
"Because," she smiles, "if I give you a demonic ritual, you'll have to come back and tell me what happens."
The color drains from Tommy's face. "How did you—"
"I heard you ask Margaret about it. My back may be bad, Tommy, but my ears are fantastic. Now," she sits down across from him, "why is a good boy like you interested in demonic rituals?"<<else>><!--Didn't like any of the teas offered-->\
"Honestly, I just wasn't super interested in any of those teas."
Harlow rubs her chin. "Alright. I'll have to get some other kinds for your next visit. See if you like any of those."
Tommy crosses his arms. Tilting his head, he asks, "My next visit? What makes you so certain I'll be back?"
"Because," she smiles, "if I give you a demonic ritual, you'll have to come back and tell me what happens."
The color drains from Tommy's face. "How did you—"
"I heard you ask Margaret about it. My back may be bad, Tommy, but my ears are fantastic. Now," she sits down across from him, "why is a good boy like you interested in demonic rituals?"<</if>>
"Well, uh—" The room suddenly feels very warm. Almost against his will, the words tumble from his lips. "I was hoping to make a pact with a demon."
Harlow's eyebrows shoot up. "Truly? Wow. Fascinating."
"Is it? Is it not just weird and stupid?"
"Weird, no. Stupid, perhaps, but that depends largely on how you construct the contract."
Tommy frowns. "Are you making fun of me?"
"No. Why would I do that?"
"Because you're acting like it's a real thing that I could do."
"Tommy, that's because it is a real thing you can do."
<center><<button "Continue" "P-2-9A">><<unset $tReact>><</button>><!--[[P-2-9A]]--></center><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
Tommy's heart flutters rapidly, the same way it beats when he's on a roller coaster approaching the big drop. "So, are you saying demons are real?"
Harlow leans back in her chair, taking a deep breath. "In a way<<if $tom.assertive gt 20>>."<br><br>"Oh, is that because they're really called devils or something?"<br><br>"What? No. Terminology isn't the issue here, it's far more complicated than that. You see, t<<else>>. T<</if>>he entities you call 'demons'<<if $tom.assertive gt 20>> or 'devils' or whatever else, they do<<else>> do<</if>> exist, but not in the exact way you probably expect them to. Human expectations are often influenced by religious teachings and pop culture, so, the images of demons most people form aren't always accurate.<!-- And besides, even after getting to know one, it's rare for a human to fully understand all that a demon is.-->"
"So," Tommy leans forward and whispers, "do you know any demons?"
"Yes, I do," she smirks. "And there's no need to whisper. We're the only people here, remember. It's not like anyone's listening."
"Right, right," Tommy leans back again. "Cool, cool, cool." He squints at her.
----
<ul><li><span class="choice"><<link "Tommy's trying to hold it together but he's squealing internally. All he can think about is how awesome this is.<<liveblock>><<if settings.toneindicate is true>> – [believes]<</if>><</liveblock>>">><<set $har.tomApp += 5>><<set $tom.unique = Math.clamp($tom.unique + 5, 0, 100)>><<run $prologue.memory.push("believedHar")>><<set $tReact = 0>><<goto "P-2-9B">><</link>></span></li>
<li><span class="choice"><<link "Tommy smiles and nods encouragingly, but he doesn't believe her. Not really. This lady's gotta be messing with him. Right?<<liveblock>><<if settings.toneindicate is true>> – [skeptical]<</if>><</liveblock>>">><<set $tReact = 1>><<goto "P-2-9B">><</link>></span></li>
<li><span class="choice"><<link "Tommy snorts. This old lady's totally lost it.<<liveblock>><<if settings.toneindicate is true>> – [<<if $tom.assertive gt 20>>rudely dismissive<<else>>dismissive<</if>>]<</if>><</liveblock>>">><<set $har.tomApp -= 15>><<set $tom.kind -= 5>><<set $tom.unique -= 5>><<run $prologue.memory.push("angeredHar")>><<set $tReact = 0>><<goto "P-2-D1">><</link>></span></li>
<li><span class="choice"><<link "Tommy genuinely doesn't know what to believe. He wants all of this to be true, but it's sounds so impossible.<<liveblock>><<if settings.toneindicate is true>> – [confused]<</if>><</liveblock>>">><<set $tReact = 1>><<goto "P-2-9B">><</link>></span></li></ul><!--[[P-2-9B]]--><!--[[P-2-D1]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
Tommy's heart flutters rapidly, the same way it beats when he's on a roller coaster approaching the big drop. "So, are you saying demons are real?"
Harlow leans back in her chair, taking a deep breath. "In a way<<if $tom.assertive gt 20>>."<br><br>"Oh, is that because they're really called devils or something?"<br><br>"What? No. Terminology isn't the issue here, it's far more complicated than that. You see, t<<else>>. T<</if>>he entities you call 'demons'<<if $tom.assertive gt 20>> or 'devils' or whatever else, they do<<else>> do<</if>> exist, but not in the exact way you probably expect them to. Human expectations are often influenced by religious teachings and pop culture, so, the images of demons most people form aren't always accurate.<!-- And besides, even after getting to know one, it's rare for a human to fully understand all that a demon is.-->"
"So," Tommy leans forward and whispers, "do you know any demons?"
"Yes, I do," she smirks. "And there's no need to whisper. We're the only people here, remember. It's not like anyone's listening."
"Right, right," Tommy leans back again. "Cool, cool, cool." He squints at her.
----
<ul><li><span class="choice"><<link "Tommy's trying to hold it together but he's squealing internally. All he can think about is how awesome this is.<<liveblock>><<if settings.toneindicate is true>> – [believes]<</if>><</liveblock>>">><<set $har.tomApp += 5>><<set $tom.unique = Math.clamp($tom.unique + 5, 0, 100)>><<run $prologue.memory.push("believedHar")>><<set $tReact = 0>><<goto "P-2-10A">><</link>></span></li>
<li><span class="choice"><<link "Tommy smiles and nods encouragingly, but he doesn't believe her. Not really. This lady's gotta be messing with him. Right?<<liveblock>><<if settings.toneindicate is true>> – [skeptical]<</if>><</liveblock>>">><<set $tReact = 1>><<goto "P-2-10A">><</link>></span></li>
<li><span class="choice"><<link "Tommy snorts. This old lady's totally lost it.<<liveblock>><<if settings.toneindicate is true>> – [<<if $tom.assertive gt 20>>rudely dismissive<<else>>dismissive<</if>>]<</if>><</liveblock>>.">><<set $har.tomApp -= 15>><<set $tom.kind -= 5>><<set $tom.unique -= 5>><<run $prologue.memory.push("angeredHar")>><<set $tReact = 1>><<goto "P-2-D1">><</link>></span></li>
<li><span class="choice"><<link "Tommy genuinely doesn't know what to believe. He wants all of this to be true, but it's sounds so impossible.<<liveblock>><<if settings.toneindicate is true>> – [confused]<</if>><</liveblock>>">><<set $tReact = 1>><<goto "P-2-10A">><</link>></span></li></ul><!--[[P-2-10A]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" loop volume 0.3 play>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>
<<Are>> $z.they wearing something on $z.their head?<br><br>
<div class="outfits">
<<link "<div class='outfit'><span>CAP</span></div>">><<set $hat = "cap">><<update>><</link>>
<<link "<div class='outfit'><span>BEANIE</span></div>">><<set $hat = "beanie">><<update>><</link>>
<<link "<div class='outfit'><span>FEDORA</span></div>">><<set $hat = "fedora">><<update>><</link>>
<<link "<div class='outfit'><span>COWBOY</span></div>">><<set $hat = "cowboy">><<update>><</link>>
<<link "<div class='outfit'><span>TOP</span></div>">><<set $hat = "top">><<update>><</link>>
<<link "<div class='outfit'><span>FLOWERS</span></div>">><<set $hat = "flowers">><<update>><</link>>
<<link "<div class='outfit'><span>BOW</span></div>">><<set $hat = "bow">><<update>><</link>>
<<link "<div class='outfit'><span>HEADBAND</span></div>">><<set $hat = "band">><<update>><</link>>
<<link "<div class='outfit'><span>HORNS</span></div>">><<set $hat = "horns">><<update>><</link>>
<<link "<div class='outfit'><span>NOTHING</span></div>">><<unset $hat>><<update>><</link>>
</div>
<br><<liveblock>>
<<if ndef $hat>>$z.They <<have>> nothing on $z.their head.
<<else>>
<<if $hat is "flowers">>
<<if $noHair or $hairLength is "short" or $hairStyle is "wrap" or $hairStyle is "scarf">>$z.They <<have>> a crown of <span class="accent">flowers</span> on $z.their head.
<<else>>$z.They <<have>> <span class="accent">flowers</span> in $z.their hair.
<</if>>
<<else>>
<<if $hat is "cowboy">>$z.They'<<re>> wearing a <span class="accent">cowboy hat</span>.
<<elseif $hat is "cap">>$z.They'<<re>> wearing a <span class="accent">baseball cap</span>.
<<elseif $hat is "fedora">>$z.They'<<re>> wearing a <span class="accent">fedora</span>.
<<elseif $hat is "bow">>$z.They'<<re>> wearing a <span class="accent">bow</span>.
<<elseif $hat is "band">>$z.They'<<re>> wearing a <span class="accent">headband</span>.
<<elseif $hat is "beanie">>$z.They'<<re>> wearing a <span class="accent">beanie</span>.
<<elseif $hat is "horns">>$z.They'<<re>> wearing a headband with <span class="accent">horns</span> on it.
<<elseif $hat is "top">>$z.They'<<re>> wearing a <span class="accent">top hat</span>.
<<else>>Uh, you're wearing something? Idk. Something's gone wrong.
<</if>>
<</if>>
<</if>><</liveblock>>
<hr>
<<if $outfit isnot "princeling">><<Are>> $z.they wearing something around $z.their neck or shoulders?<br><br>
<div class="outfits">
<<link "<div class='outfit'><span>TIE (TIED)</span></div>">><<set $neck = "tied">><<update>><</link>>
<<link "<div class='outfit'><span>TIE (UNTIED)</span></div>">><<set $neck = "untied">><<update>><</link>>
<<link "<div class='outfit'><span>BOLO TIE</span></div>">><<set $neck = "bolo">><<update>><</link>>
<<link "<div class='outfit'><span>NECKERCHIEF</span></div>">><<set $neck = "kerch">><<update>><</link>>
<<link "<div class='outfit'><span>SCARF</span></div>">><<set $neck = "scarf">><<update>><</link>>
<<link "<div class='outfit'><span>SHAWL</span></div>">><<set $neck = "shawl">><<update>><</link>>
<<link "<div class='outfit'><span>CAPE</span></div>">><<set $neck = "cape">><<update>><</link>>
<<link "<div class='outfit'><span>CLOAK</span></div>">><<set $neck = "cloak">><<update>><</link>>
<<link "<div class='outfit'><span>NOTHING</span></div>">><<unset $neck>><<update>><</link>>
</div>
<br><<liveblock>>
<<if ndef $neck>>$z.They <<are>>n't wearing anything around $z.their neck or shoulders.
<<else>>
<<if $neck is "tied">>$z.They <<have>> a <span class="accent">tie</span> tied around $z.their neck.
<<elseif $neck is "untied">>$z.They <<have>> a <span class="accent">tie</span> hanging loosely around $z.their neck.
<<elseif $neck is "bolo">>$z.They <<have>> a <span class="accent">bolo tie</span> around $z.their neck.
<<elseif $neck is "kerch">>$z.They <<have>> a <span class="accent">neckerchief</span> tied around $z.their neck.
<<elseif $neck is "scarf">>$z.They <<have>> a <span class="accent">scarf</span> around $z.their neck.
<<elseif $neck is "shawl">>$z.They <<have>> a <span class="accent">shawl</span> wrapped around $z.their shoulders.
<<elseif $neck is "cape">>$z.They'<<re>> wearing a <span class="accent">cape</span> around $z.their shoulders.
<<else>>$z.They'<<re>> wearing a long <span class="accent">hooded cloak</span> around $z.their shoulders.
<</if>>
<</if>><</liveblock>>
<hr><</if>>
<<Are>> $z.they wearing gloves?<br><br>
<div class="outfits">
<<link "<div class='outfit'><span>LEATHER</span></div>">><<set $hand = "leath">><<update>><</link>>
<<link "<div class='outfit'><span>RUBBER</span></div>">><<set $hand = "rubb">><<update>><</link>>
<<link "<div class='outfit'><span>FINGERLESS</span></div>">><<set $hand = "finger">><<update>><</link>>
<<link "<div class='outfit'><span>DRIVING</span></div>">><<set $hand = "drive">><<update>><</link>>
<<link "<div class='outfit'><span>WOOL</span></div>">><<set $hand = "wool">><<update>><</link>>
<<link "<div class='outfit'><span>OPERA</span></div>">><<set $hand = "opera">><<update>><</link>>
<<link "<div class='outfit'><span>WARMERS</span></div>">><<set $hand = "warmer">><<update>><</link>>
<<link "<div class='outfit'><span>LACE</span></div>">><<set $hand = "lace">><<update>><</link>>
<<link "<div class='outfit'><span>WINTER</span></div>">><<set $hand = "cold">><<update>><</link>>
<<link "<div class='outfit'><span>NONE</span></div>">><<unset $hand>><<update>><</link>>
</div>
<br><<liveblock>>
<<if ndef $hand>>$z.They <<are>>n't wearing gloves.
<<else>>
<<if $hand is "leath">>$z.They'<<re>> wearing <span class="accent">leather gloves</span>.
<<elseif $hand is "rubb">>$z.They'<<re>> wearing <span class="accent">rubber gloves</span>.
<<elseif $hand is "finger">>$z.They'<<re>> wearing <span class="accent">fingerless gloves</span>.
<<elseif $hand is "drive">>$z.They'<<re>> wearing <span class="accent">driving gloves</span>.
<<elseif $hand is "wool">>$z.They'<<re>> wearing warm <span class="accent">woolen gloves</span>.
<<elseif $hand is "opera">>$z.They'<<re>> wearing long <span class="accent">opera gloves</span>.
<<elseif $hand is "warmer">>$z.They'<<re>> wearing <span class="accent">arm warmers</span>.
<<elseif $hand is "lace">>$z.They'<<re>> wearing delicate <span class="accent">lace gloves</span>.
<<else>>$z.They'<<re>> wearing warm <span class="accent">winter gloves</span>.
<</if>>
<</if>><</liveblock>>
<hr>
<<Are>> $z.they wearing any jewelry?
<ul><label><<checkbox "_choker" false true autocheck>> A Choker</label></ul>
<ul><label><<checkbox "_collar" false true autocheck>> A Collar</label></ul>
<ul><label><<checkbox "_chain" false true autocheck>> A Chain</label></ul>
<ul><label><<checkbox "_pend" false true autocheck>> A Pendant Necklace</label></ul>
<ul><label><<checkbox "_locket" false true autocheck>> An Old Locket</label></ul>
<ul><label><<checkbox "_tags" false true autocheck>> Dog Tags</label></ul>
<ul><label><<checkbox "_ring" false true autocheck>> A Ring</label></ul>
<ul><label><<checkbox "_claw" false true autocheck>> A Claw Ring</label></ul>
<ul><label><<checkbox "_mood" false true autocheck>> A Mood Ring</label></ul>
<ul><label><<checkbox "_rings" false true autocheck>> Many Rings</label></ul>
<ul><label><<checkbox "_knuckle" false true autocheck>> Knuckle Rings</label></ul>
<ul><label><<checkbox "_brace" false true autocheck>> A Bracelet</label></ul>
<ul><label><<checkbox "_bang" false true autocheck>> Bangles</label></ul>
<ul><label><<checkbox "_friend" false true autocheck>> A Woven Friendship Bracelet</label></ul>
<ul><label><<checkbox "_ankle" false true autocheck>> An Anklet</label></ul>
<ul><label><<checkbox "_toe" false true autocheck>> A Toe Ring</label></ul>
<br><center><<button "Continue">>
<!--JEWELRY CODE-->
<<if _choker is true or _collar is true or _chain is true or _pend is true or _locket is true or _tags is true or _ring is true or _rings is true or _knuckle is true or _claw is true or _brace is true or _bang is true or _ankle is true or _toe is true or _mood is true or _friend is true>><<set $jewelry = []>><<set $jewelCount = 0>>
<<if _choker is true>><<set $jewelCount += 1>><<run $jewelry.push("choker")>><</if>>
<<if _collar is true>><<set $jewelCount += 1>><<run $jewelry.push("collar")>><</if>>
<<if _chain is true>><<set $jewelCount += 1>><<run $jewelry.push("chain")>><</if>>
<<if _pend is true>><<set $jewelCount += 1>><<run $jewelry.push("pend")>><</if>>
<<if _locket is true>><<set $jewelCount += 1>><<run $jewelry.push("locket")>><</if>>
<<if _tags is true>><<set $jewelCount += 1>><<run $jewelry.push("tags")>><</if>>
<<if _ring is true>><<set $jewelCount += 1>><<run $jewelry.push("ring")>><</if>>
<<if _rings is true>><<set $jewelCount += 1>><<run $jewelry.push("rings")>><</if>>
<<if _knuckle is true>><<set $jewelCount += 1>><<run $jewelry.push("knuckle")>><</if>>
<<if _claw is true>><<set $jewelCount += 1>><<run $jewelry.push("claw")>><</if>>
<<if _brace is true>><<set $jewelCount += 1>><<run $jewelry.push("brace")>><</if>>
<<if _bang is true>><<set $jewelCount += 1>><<run $jewelry.push("bang")>><</if>>
<<if _ankle is true>><<set $jewelCount += 1>><<run $jewelry.push("ankle")>><</if>>
<<if _toe is true>><<set $jewelCount += 1>><<run $jewelry.push("toe")>><</if>>
<<if _mood is true>><<set $jewelCount += 1>><<run $jewelry.push("mood")>><</if>>
<<if _friend is true>><<set $jewelCount += 1>><<run $jewelry.push("friend")>><</if>>
<</if>>
<<if def $hat or def $hand or def $neck>>
<<set $access = {}>>
<<if def $hat>>
<<set $access.hat = $hat>>
<<unset $hat>>
<</if>>
<<if def $neck>>
<<set $access.neck = $neck>>
<<unset $neck>>
<</if>>
<<if def $hand>>
<<set $access.hand = $hand>>
<<unset $hand>>
<</if>>
<</if>>
<<if def $jewelry>>
<<run Dialog.setup("Jewelry")>><<run Dialog.wiki("What kind of metal <<if $jewelCount gt 1>>is most of $z.their jewelry made of?<<else>><<if $jewelry.includes('rings') or $jewelry.includes('knuckle') or $jewelry.includes('bang')>>is most of $z.their jewelry made of?<<else>><<if $jewelry.includes('choker')>>is a part of $z.their choker?<<elseif $jewelry.includes('collar')>>accents $z.their collar?<<elseif $jewelry.includes('chain')>>is $z.their chain made of?<<elseif $jewelry.includes('pend')>>is $z.their necklace made of?<<elseif $jewelry.includes('locket')>>is $z.their locket made of?<<elseif $jewelry.includes('tags')>>are $z.their dog tags made of?<<elseif $jewelry.includes('ring') or $jewelry.includes('claw')>>is $z.their ring made of?<<elseif $jewelry.includes('brace')>>is $z.their bracelet made of?<<elseif $jewelry.includes('ankle')>>is $z.their anklet made of?<<elseif $jewelry.includes('toe')>>is $z.their toe ring made of?<<elseif $jewelry.includes('mood')>>is $z.their mood ring made of?<<else>>makes up some of the beads in $z.their friendship bracelet?<</if>><</if>><</if>> <span class='qcc-listbox'><<listbox '$jMetal' autoselect>><<option 'Silver' 'silver'>><<option 'Gold' 'gold'>><<option 'Nickel' 'nickel'>><<option 'Steel' 'steel'>><<option 'Iron' 'iron'>><</listbox>></span><<if $jewelry.includes('tags')>><br><br>What is the name on $z.their dog tags? <<textbox '$tagName' ''>><</if>><<if $jewelry.includes('locket')>><br><br>What is in $z.their locket? <span class='qcc-listbox'><<listbox '$locketCont' autoselect>><<option 'Nothing' 'nothing'>><<option 'A Picture of Someone They Know' 'face'>><<option 'A Picture of a Stranger' 'stranger'>><<option 'An Anti-Fay Herb' 'herb'>><</listbox>></span><</if>><br><br><center><<button 'Continue'>><<if $jewelry.includes('tags')>><<if $tagName is ''>><<set $tagName = 'Nemo'>><</if>><</if>><<if $jewelry.includes('locket')>><<if $locketCont is 'nothing'>><<unset $locketCont>><</if>><</if>><<if $jMetal is 'silver'>><<set $ajMetal = 'a silver'>><<elseif $jMetal is 'gold'>><<set $ajMetal = 'a gold'>><<elseif $jMetal is 'nickel'>><<set $ajMetal = 'a nickel'>><<elseif $jMetal is 'steel'>><<set $ajMetal = 'a steel'>><<else>><<set $ajMetal = 'an iron'>><</if>><<goto 'APPEARANCE CONFIRMATION'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>>
<<else>>
<<goto "APPEARANCE CONFIRMATION">>
<</if>>
<</button>></center><!--[[APPEARANCE CONFIRMATION]]--><span class="messageborder"><<message "Suggestions">><div class="messagelinks"><span class="messagelink">
<<link "black">><<set _nailC = "black">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "gray">><<set _nailC = "gray">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "white">><<set _nailC = "white">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "dark brown">><<set _nailC = "dark brown">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "brown">><<set _nailC = "brown">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "light brown">><<set _nailC = "light brown">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "tan">><<set _nailC = "tan">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "beige">><<set _nailC = "beige">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "pink">><<set _nailC = "pink">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "red">><<set _nailC = "red">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "orange">><<set _nailC = "orange">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "yellow">><<set _nailC = "yellow">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "mint">><<set _nailC = "mint">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "green">><<set _nailC = "green">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "teal">><<set _nailC = "teal">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "light blue">><<set _nailC = "light blue">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "blue">><<set _nailC = "blue">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "navy">><<set _nailC = "navy">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "lavender">><<set _nailC = "lavender">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "violet">><<set _nailC = "violet">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "silver">><<set _nailC = "silver">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "bronze">><<set _nailC = "bronze">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "gold">><<set _nailC = "gold">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "opal">><<set _nailC = "opal">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
•
<<link "pearl">><<set _nailC = "pearl">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>>
</span></div><</message>></span><<set _bootyPhrase = ''>><<set $bootyPhrase = ''>>
What's written across the ass of $z.their shorts? (if nothing, leave this blank)<br><br>
<span id="bootyBox"><<textbox "$bootyPhrase" `_bootyPhrase`>></span><br><br>
<span class="messageborder"><<message "Suggestions">><div class="messagelinks"><span class="messagelink">
<<link "Juicy">><<set _bootyPhrase = "Juicy">><<replace #bootyBox>><<textbox "$bootyPhrase" `_bootyPhrase`>><</replace>><</link>>
•
<<link "ASS">><<set _bootyPhrase = "ASS">><<replace #bootyBox>><<textbox "$bootyPhrase" `_bootyPhrase`>><</replace>><</link>>
•
<<link "Pin Tail Here">><<set _bootyPhrase = "Pin Tail Here">><<replace #bootyBox>><<textbox "$bootyPhrase" `_bootyPhrase`>><</replace>><</link>>
•
<<link "cry to the sun and watch as even your tears forsake you">><<set _bootyPhrase = "cry to the sun and watch as even your tears forsake you">><<replace #bootyBox>><<textbox "$bootyPhrase" `_bootyPhrase`>><</replace>><</link>>
•
<<link "beware all ye who approach">><<set _bootyPhrase = "beware all ye who approach">><<replace #bootyBox>><<textbox "$bootyPhrase" `_bootyPhrase`>><</replace>><</link>>
</span></div><</message>></span>NOT ACTUALLY INCLUDING THIS YET
WHEN/IF I DO IT WILL BE ACTIVATED IN CHARACTER CREATION BY $tee
AND I'LL PROBABLY STORE THE VARIABLE IN $teePhrase or $teeCust DEPENDING ON WHAT I CHOOSE TO ALLOW WITH IT<<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<!--Tommy is deciding if he believes Harlow, tea route, hasn't had the tea yet, has been told that Harlow knows a demon-->\
<<if $tReact is 0>>\
<!--Tommy already believes her and is super excited-->\
There are so many questions flying through Tommy's head, he doesn't know where to begin. He opens his mouth but Harlow cuts him off by holding up a finger. "Tea first. Questions later." She motions with an open palm to his cup.
Tommy grabs it and gulps it down, eager to speed through this section as quickly as possible so he can get back to the interesting stuff. <<else>>\
<!--Tommy isn't sure if he can/should believe her-->\
Furrowing his brow, Tommy takes in Harlow's expression. She appears to believe what she's saying at least, it's unlikely she's just messing with him. Questions flit through his mind but as he opens his mouth to voice them, Harlow holds up a finger. "Tea first. Questions later." She motions with an open palm to his cup.
His interest in the tea has waned now that he's been presented with this topic, but he's willing to humor her. He picks it up and takes a sip. <</if>>\
<<if $prologue.memory.includes("jasmine")>>\
<!--JASMINE-->\
It's weak and bitter. Tommy's brow furrows, "Oh<<if $prologue.memory.includes("teaNoAsk")>>\
<!--HE WAS JUST GIVEN THE JASMINE-->\
."
Harlow mirrors his expression. "Is something wrong?"
"No, no." Tommy puts the cup back in the saucer. <span class="tomNote">Tommy isn't daring enough to tell Harlow it tastes bad.</span>\
<<else>>\
<!--HE CHOSE THE JASMINE-->\
, that's... not very good."
Harlow chuckles. "Yeah, it's really not. That one is by far the cheapest of the three and—you know what—I think it might be expired. How long does it take tea to expire? Do you know?" She looks off, as if scanning the stacks of books behind Tommy for the answer. "Eh, whatever. You just exercised your free will and that's gotta leave a pleasant taste in your mouth, right?"
Tommy shrugs, his tongue writhing, feeling drier than normal with the funky aftertaste of the tea lingering like an unwelcome guest. "I guess."<</if>><<elseif $prologue.memory.includes("ceylon")>>\
<!--CEYLON-->\
Fragrant citrus notes blossom across his tongue. "Oh, wow." Steam warms his face as he holds the cup beneath his nose, enjoying the lovely aroma.
"I know, right? Isn't it great? Smooth and full from the moment it touches your tongue and—as it passes—the tannins leave your mouth so delightfully dry. The taste is bitter, but not in a domineering way. It's subtle enough to allow the playful notes of cocoa, raisin, and molasses to come through and give it a warm sweetness. Not to mention that burst of citrus, just, mmh," Harlow shakes as if a shiver has just run up her spine, "I love it."
Tommy nods. "Uh, yeah. What you said."<<else>>\
<!--EARL GREY-->\
"Mmm," he hums as the scent of bergamot dances across his palate. "I really like that."
"Huh," Harlow's eyebrow raises, "really? I'm surprised."
"Why? Is there something wrong with it."
"No. There's nothing wrong with it. I'm just surprised that someone your age enjoys straight black tea. I mean, you're what? 10?"
<<if $tom.assertive gt 20>>Tommy puffs his chest up. "No. I'm not 10. I'm 15. I'm in high school, I'm gonna get my permit soon. I'm not 10. I'm not a kid. I'm basically an adult."
"Woah, Tommy, slow down!" Harlow laughs. "Sorry, I'm terrible with ages. Okay? It's not a slight on you. I'm saying that you seem mature, not that I think you're juvenile."
"Oh," Tommy exhales, his blood cooling, "thank you."<<else>>Tommy feels his wounded pride shake with that fresh blow. He sighs. "No. I'm not 10. I'm 15."
"Ah, sorry, yes. Of course. You must forgive me, I'm terrible with ages. But regardless, you seem mature for your age."
"Oh," Tommy sits up and smiles, "thank you."<</if>>
"You're welcome." She returns her empty cup to its saucer. "Yes, you seem mature, and yet you agree to follow a strange old woman into the back room of a weird little shop and drink the tea offered to you by said old woman moments after she claims to know demons."
Tommy finishes his sip. The tea tastes less great after that statement.
"So," she continues, playing with a sunburst-shaped pendant hanging from one of her long, golden necklaces, "perhaps you're naïve, you don't think ahead, or you have such a powerful love for Earl Grey tea that it encourages you to make reckless decisions. Interesting." She drops the necklace and looks up at him. "You are a curious one, Tommy."
<<if $tReact is 1>>"Uhh," Tommy can feel beads of sweat collecting on his forehead, "thanks, I guess."<<else>>Tommy tilts his head. She's right, Tommy can acknowledge that. But if he wasn't so curious, he wouldn't be here and there's nowhere else he'd rather be. "Thanks, Harlow. I'll take that as a compliment coming from you."<<if visited() is 1>><<set $har.tomApp = Math.clamp($har.tomApp + 10, 0, 100)>><</if>>
Her eyes sparkle. "As you should."<</if>><</if>>
<center><<button "Continue" "P-2-10B">><</button>></center><!--[[P-2-10B]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<!--HARLOW ASKS TOMMY TO OPEN UP ABOUT JIN
TOMMY CAN CHOOSE TO BE VAGUE OR REALLY OPEN AND UPFRONT, EITHER WAY HE FEELS COMPELLED TO OPEN UP-->\
<<if $tReact is 0>>\
<!--TOMMY BELIEVES HARLOW AND IS EXCITED TO LEARN ABOUT MAGIC/DEMONS
Tommy's trying to hold it together but he's squealing internally, thinking to himself: Holy cow, it's all real. This is so freaking awesome.-->\
Tommy stares at Harlow, mouth agape, trying to process this information. "So, if demons and rituals are real, does that mean that other stuff is real?"
"Many things are real and unreal. What specific stuff are you asking about?"
"Stuff like magic and monsters."
"Oh, yes. Magic is real and many 'monsters' are real<!--—those you might have heard of and some you certainly haven't-->."
The table shakes. Tommy blushes as he realizes he's stimming, rapidly tapping his foot against one of the table legs. "Sorry."
Harlow waves a hand. "No need to apologize or stop."
"Oh, thanks." Tommy smiles. "So, how do you know all this?"
"Isn't it obvious." She points around the room. "I'm a witch, boy."
"Oh okay, cool. I thought you might be but I didn't want to make any assumptions. So, if you're a witch—"
"Hold on, Tommy." Harlow leans forward. "Let me pause you there. I have a feeling you could keep going on with these questions for a while, so, let's get this business out of the way and I'll answer any questions you may have at the end. Sound fair?" He nods. "Fantastic. As I said, I can give you a ritual to summon a demon, but before I do that I need to know why you want it. I need to know what kind of person you are."
"Oh, sure." He shifts in his seat. "How do I show you that?"
"Hmm..." Harlow narrows her eyes. "Let's try this. Be honest with me, Tommy, what brought you here today?"<<else>>\
<!--TOMMY ISN'T SURE HE BELIEVES WHAT HARLOW SAYS, BUT HE'S INTERESTED IN LISTENING TO HER
Tommy smiles and nods encouragingly, but he doesn't believe her. Not really. This lady's gotta be messing with him. Right?
Tommy genuinely doesn't know what to believe. He wants all of this to be true, but it's sounds so impossible.-->\
Tommy looks at Harlow, eyes narrowed, trying to deduce her intentions and what she truly believes. She seems to be telling the truth, or at least what she thinks is the truth.
"Okay. Let's say, hypothetically, that demons are real and that you know demonic rituals—" Saying that out loud, Tommy feels even more ridiculous for entertaining this idea. But he's made it this far, he might as well see this through. "What do I need to do to get one?"
"Just answer a few questions for me."
"That's it?"
"That's it."
Tommy shifts in his seat, his brows knitting together. "Okay, sure. What are your questions?"
"Well, let's see. Where to start..." Harlow mumbles to herself. "How bout this. Be honest with me, Tommy, what brought you here today?"\
<</if>>
----
<ul><li><span class="choice"><<link "Tommy gives Harlow a brief summary of what's going on in his life.<<liveblock>><<if settings.toneindicate is true>> – [shorter]<</if>><</liveblock>>">><<set $tReact = 0>><<goto "P-2-11A">><</link>></span></li>\
<li><span class="choice"><<link "Tommy bares his soul to Harlow, painting the full picture with as much detail as he can.<<liveblock>><<if settings.toneindicate is true>> – [longer]<</if>><</liveblock>>">><<set $tReact = 1>><<goto "P-2-11A">><</link>></span></li>\
<li><span class="choice"><<link "\"My bike.\"<<liveblock>><<if settings.toneindicate is true>> – [lighthearted]<</if>><</liveblock>>">><<goto "P-2-10AB">><<set $har.tomApp = Math.clamp($har.tomApp + 10, 0, 100)>><<if settings.notify is false>><<notify 3s>>Harlow liked that<</notify>><</if>><</link>></span></li>\
<li><span class="stop-choice disabled-choice"><<link "Tommy lies.">><<run Dialog.setup("Choice Unavailable")>><<run Dialog.wiki("For some reason, Tommy can't help but tell Harlow the truth.<br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>></span></li>\
<li><span class="stop-choice disabled-choice"><<link "Tommy refuses to answer the question.">><<run Dialog.setup("Choice Unavailable")>><<run Dialog.wiki("For some reason, Tommy feels he must reply.<br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>></span></li></ul><!--[[P-2-11A]]--><!--[[P-2-10AB]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<!--HARLOW MOVES ON FROM THE TEA AND ASKS TOMMY TO OPEN UP ABOUT JIN
TOMMY CAN CHOOSE TO BE VAGUE OR REALLY OPEN AND UPFRONT, EITHER WAY HE FEELS COMPELLED TO OPEN UP-->\
<<if $tReact is 0>>\
<!--TOMMY BELIEVED HARLOW AND IS EXCITED TO LEARN ABOUT MAGIC/DEMONS
*************************
Tommy's trying to hold it together but he's squealing internally, thinking to himself: Holy cow, it's all real. This is so freaking awesome.
*************************
There are so many questions flying through Tommy's head, he doesn't know where to begin. He opens his mouth but Harlow cuts him off by holding up a finger. "Questions later. Tea first." She motions with an open palm to his cup.
Tommy grabs it and gulps it down, eager to speed through this section as quickly as possible so he can get back to the interesting stuff. -->\
"Anyways," Tommy sits up and moves his teacup to the side, "so, if demons and rituals are real, does that mean that other stuff is real?"
"Many things are real and unreal. What specific stuff are you asking about?"
"Stuff like magic and monsters."
"Oh, yes. Magic is real and many 'monsters' are real<!--—those you might have heard of and some you certainly haven't-->."
The table shakes. Tommy blushes as he realizes he's stimming, rapidly tapping his foot against one of the table legs. "Sorry."
Harlow waves a hand. "No need to apologize or stop."
"Oh, thanks." Tommy smiles. "So, how do you know all this?"
"Isn't it obvious." She points around the room. "I'm a witch, boy."
"Oh okay, cool. I thought you might be but I didn't want to make any assumptions. So, if you're a witch—"
"Hold on, Tommy." Harlow leans forward. "Let me pause you there. I have a feeling you could keep going on with these questions for a while, so, let's get this business out of the way and I'll answer any questions you may have at the end. Sound fair?" He nods. "Fantastic. As I said, I can give you a ritual to summon a demon, but before I do that I need to know why you want it. I need to know what kind of person you are."
"Oh, sure." He shifts in his seat. "How do I show you that?"
"Hmm..." Harlow narrows her eyes. "Let's try this. Be honest with me, Tommy, what brought you here today?"<<else>>\
<!--TOMMY ISN'T SURE HE BELIEVES WHAT HARLOW SAYS, BUT HE'S INTERESTED IN LISTENING TO HER
******************
Tommy smiles and nods encouragingly, but he doesn't believe her. Not really. This lady's gotta be messing with him. Right?
Tommy genuinely doesn't know what to believe. He wants all of this to be true, but it's sounds so impossible.
******************
Furrowing his brow, Tommy takes in Harlow's expression. She appears to believe what she's saying at least, it's unlikely she's just messing with him. Questions flit through his mind but as he opens his mouth to voice them, Harlow holds up a finger. "Tea first. Questions later." She motions with an open palm to his cup.
His interest in the tea has waned now that he's been presented with this topic, but he's willing to humor her. He picks it up and takes a sip. -->\
"Anyways," Harlow sighs. "You were asking about rituals."
"Right. Okay. Let's say, hypothetically, that demons are real and that you know demonic rituals—" Saying that out loud, Tommy feels even more ridiculous for entertaining this idea. But he's made it this far, he might as well see this through. "What do I need to do to get one?"
"Just answer a few questions for me."
"That's it?"
"That's it."
Tommy shifts in his seat, his brows knitting together. "Okay, sure. What are your questions?"
"Well, let's see. Where to start..." Harlow mumbles to herself. "How bout this. Be honest with me, Tommy, what brought you here today?"\
<</if>>
----
<ul><li><span class="choice"><<link "Tommy gives Harlow a brief summary of what's going on in his life.<<liveblock>><<if settings.toneindicate is true>> – [shorter]<</if>><</liveblock>>">><<set $tReact = 0>><<goto "P-2-11B">><</link>></span></li>\
<li><span class="choice"><<link "Tommy bares his soul to Harlow, painting the full picture with as much detail as he can.<<liveblock>><<if settings.toneindicate is true>> – [longer]<</if>><</liveblock>>">><<set $tReact = 1>><<goto "P-2-11B">><</link>></span></li>\
<li><span class="choice"><<link "\"My bike.\"<<liveblock>><<if settings.toneindicate is true>> – [lighthearted]<</if>><</liveblock>>">><<goto "P-2-10AB">><<set $har.tomApp = Math.clamp($har.tomApp + 10, 0, 100)>><<if settings.notify is false>><<notify 3s>>Harlow liked that<</notify>><</if>><</link>></span></li>\
<li><span class="stop-choice disabled-choice"><<link "Tommy lies.">><<run Dialog.setup("Choice Unavailable")>><<run Dialog.wiki("For some reason, Tommy can't help but tell Harlow the truth.<br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>></span></li>\
<li><span class="stop-choice disabled-choice"><<link "Tommy refuses to answer the question.">><<run Dialog.setup("Choice Unavailable")>><<run Dialog.wiki("For some reason, Tommy feels he must reply.<br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>></span></li></ul><!--[[P-2-11B]]--><!--[[P-2-10AB]]--><<masteraudio stop>><<timed 1s>><<goto "MUTE GAME?">><</timed>><!--[[TITLE]]--><center><div class="button-group center"><span class="song-button"><<button "#1">><<masteraudio stop>><<audio "song1" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#2">><<masteraudio stop>><<audio "themeSong" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#3">><<masteraudio stop>><<audio "song3" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#4">><<masteraudio stop>><<audio "fretNot" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#5">><<masteraudio stop>><<audio "song5" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#6">><<masteraudio stop>><<audio "song6" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#7">><<masteraudio stop>><<audio "song7" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#8">><<masteraudio stop>><<audio "summonSong" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#9">><<masteraudio stop>><<audio "song9" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#10">><<masteraudio stop>><<audio "song10" loop volume 0.3 play>><</button>></span>
<span class="song-button"><<button "STOP">><<masteraudio stop>><</button>></span></div>\
<span class="lefttext">\
# With the first song, I'm thinking I might have this one playing during the scene with Harlow at the witch's shop
# Thinking of using this second song for the theme song (maybe?)
# Maybe using this one in the scene after Tommy gets the ritual from Harlow when he's approached by the stranger and told to make the Demon forget
# This is another option for the Harlow scene or just when Tommy's sad by himself
# This one's another option for the Harlow scene, also just atmospheric
# Another option for the theme song (lower than the other though), will probably also use it for T and Z scenes, particularly their first scene together in Chapter 1
# This one's also atmospheric could use for Character Creator or just scenes with Zorlok (maybe even the theme song?)
# This is for the Contract scene, probably also the DnD vignettes at the very beginning
# Another option for the scene with the stranger and maybe the scenes with Zorlok when they're by themself for the first time
# Another atmospheric option and an option for the Harlow scene where she's talking about magic
</span>\
<<button "Close">><<run Dialog.close()>><</button>></center><h2>Is your main character touch averse? <<cycle "_tAv">><<option "No" false>><<option "Yes" true>><</cycle>> (<<link "what does this mean?">><<script>> Dialog.setup("There are two different settings for touch aversion:"); Dialog.wiki(Story.get("Touch Averse Explanation").processText()); Dialog.open();<</script>><</link>>)</h2><!--
<h2>Does your main character identify as asexual? <<cycle "_ace">><<option "No" "allo">><<option "Yes (asexual)" "ace">><<option "Yes (ace spectrum)" "spec">><</cycle>> (<<link "what does this mean?">><<script>> Dialog.setup("Asexual Settings:"); Dialog.wiki(Story.get("Ace Explanation").processText()); Dialog.open();<</script>><</link>>)</h2>--><!--<<option "Yes (demisexual)" "demi">><<option "Yes (graysexual)" "gray">>--><!--
<h2>Does your main character identify as aromantic? <<cycle "_aro">><<option "No" "allo">><<option "Yes (aromantic)" "aro">><<option "Yes (aro spectrum)" "spec">><</cycle>> (<<link "what does this mean?">><<script>> Dialog.setup("Aromantic Settings:"); Dialog.wiki(Story.get("Aro Explanation").processText()); Dialog.open();<</script>><</link>>)</h2>--><!--<<option "Yes (demiromantic)" "demi">><<option "Yes (grayromantic)" "gray">>-->
<h2>Some of the characters in this story have customizable genders. Would you like to set those yourself or randomize them?</h2>
<span class="titlebutton center"><<button "Set Their Genders">><<if _tAv>><<set $z.tAv = true>><<goto "NPC Gender Set">><<else>><<goto "NPC Gender Set">><</if>><</button>> <<button "Randomize and Start">><<nobr>>
<<if _tAv>>
<<set $z.tAv = true>>
<<set $z.aro = "aro">>
<<set $z.ace = "ace">>
<<set _devRandomize = either(0,1,2)>>
<<if _devRandomize is 0>>
<<set $dev.xe to $ref.they[3]>>
<<set $dev.Xe to $ref.They[3]>>
<<set $dev.xem to $ref.them[3]>>
<<set $dev.Xem to $ref.Them[3]>>
<<set $dev.xyr to $ref.their[3]>>
<<set $dev.Xyr to $ref.Their[3]>>
<<set $dev.xyrs to $ref.theirs[3]>>
<<set $dev.Xyrs to $ref.Theirs[3]>>
<<set $dev.xemself to $ref.themself[3]>>
<<set $dev.Xemself to $ref.Themself[3]>>
<<set $dev.person to $ref.person[0]>>
<<set $dev.people to $ref.people[0]>>
<<set $dev.kid to $ref.kid[0]>>
<<set $dev.kids to $ref.kids[0]>>
<<set $dev.gender to "nonbinary">><<set $dev.gen to "nb">>
<<elseif _devRandomize is 1>>
<<set $dev.xe to $ref.they[1]>>
<<set $dev.Xe to $ref.They[1]>>
<<set $dev.xem to $ref.them[1]>>
<<set $dev.Xem to $ref.Them[1]>>
<<set $dev.xyr to $ref.their[1]>>
<<set $dev.Xyr to $ref.Their[1]>>
<<set $dev.xyrs to $ref.theirs[1]>>
<<set $dev.Xyrs to $ref.Theirs[1]>>
<<set $dev.xemself to $ref.themself[1]>>
<<set $dev.Xemself to $ref.Themself[1]>>
<<set $dev.person to $ref.person[1]>>
<<set $dev.people to $ref.people[1]>>
<<set $dev.kid to $ref.kid[1]>>
<<set $dev.kids to $ref.kids[1]>>
<<set $dev.gender to "female">><<set $dev.gen to "f">>
<<else>>
<<set $dev.xe to $ref.they[2]>>
<<set $dev.Xe to $ref.They[2]>>
<<set $dev.xem to $ref.them[2]>>
<<set $dev.Xem to $ref.Them[2]>>
<<set $dev.xyr to $ref.their[2]>>
<<set $dev.Xyr to $ref.Their[2]>>
<<set $dev.xyrs to $ref.theirs[2]>>
<<set $dev.Xyrs to $ref.Theirs[2]>>
<<set $dev.xemself to $ref.themself[2]>>
<<set $dev.Xemself to $ref.Themself[2]>>
<<set $dev.person to $ref.person[2]>>
<<set $dev.people to $ref.people[2]>>
<<set $dev.kid to $ref.kid[2]>>
<<set $dev.kids to $ref.kids[2]>>
<<set $dev.gender to "male">><<set $dev.gen to "m">>
<</if>>
<<set _ejRandomize = either(0,1,2)>>
<<if _ejRandomize is 0>>
<<set $ej.they to $ref.they[0]>>
<<set $ej.They to $ref.They[0]>>
<<set $ej.them to $ref.them[0]>>
<<set $ej.Them to $ref.Them[0]>>
<<set $ej.their to $ref.their[0]>>
<<set $ej.Their to $ref.Their[0]>>
<<set $ej.theirs to $ref.theirs[0]>>
<<set $ej.Theirs to $ref.Theirs[0]>>
<<set $ej.themself to $ref.themself[0]>>
<<set $ej.Themself to $ref.Themself[0]>>
<<set $ej.plur to true>>
<<set $ej.person to $ref.person[0]>>
<<set $ej.people to $ref.people[0]>>
<<set $ej.kid to $ref.kid[0]>>
<<set $ej.kids to $ref.kids[0]>>
<<set $ej.gender to "nonbinary">>
<<set $ej.gen to "nb">>
<<elseif _ejRandomize is 1>>
<<set $ej.they to $ref.they[1]>>
<<set $ej.They to $ref.They[1]>>
<<set $ej.them to $ref.them[1]>>
<<set $ej.Them to $ref.Them[1]>>
<<set $ej.their to $ref.their[1]>>
<<set $ej.Their to $ref.Their[1]>>
<<set $ej.theirs to $ref.theirs[1]>>
<<set $ej.Theirs to $ref.Theirs[1]>>
<<set $ej.themself to $ref.themself[1]>>
<<set $ej.Themself to $ref.Themself[1]>>
<<set $ej.plur to false>>
<<set $ej.person to $ref.person[1]>>
<<set $ej.people to $ref.people[1]>>
<<set $ej.kid to $ref.kid[1]>>
<<set $ej.kids to $ref.kids[1]>>
<<set $ej.gender to "female">>
<<set $ej.gen to "f">>
<<else>>
<<set $ej.they to $ref.they[2]>>
<<set $ej.They to $ref.They[2]>>
<<set $ej.them to $ref.them[2]>>
<<set $ej.Them to $ref.Them[2]>>
<<set $ej.their to $ref.their[2]>>
<<set $ej.Their to $ref.Their[2]>>
<<set $ej.theirs to $ref.theirs[2]>>
<<set $ej.Theirs to $ref.Theirs[2]>>
<<set $ej.themself to $ref.themself[2]>>
<<set $ej.Themself to $ref.Themself[2]>>
<<set $ej.plur to false>>
<<set $ej.person to $ref.person[2]>>
<<set $ej.people to $ref.people[2]>>
<<set $ej.kid to $ref.kid[2]>>
<<set $ej.kids to $ref.kids[2]>>
<<set $ej.gender to "male">>
<<set $ej.gen to "m">>
<</if>>
<<set _aeRandomize = either(0,1)>>
<<if _aeRandomize is 0>>
<<set $ae.he to $ref.they[2]>>
<<set $ae.He to $ref.They[2]>>
<<set $ae.him to $ref.them[2]>>
<<set $ae.Him to $ref.Them[2]>>
<<set $ae.his_ to $ref.their[2]>>
<<set $ae.His_ to $ref.Their[2]>>
<<set $ae.his to $ref.theirs[2]>>
<<set $ae.His to $ref.Theirs[2]>>
<<set $ae.himself to $ref.themself[2]>>
<<set $ae.Himself to $ref.Themself[2]>>
<<set $ae.Adam to "Adam">>
<<set $ae.man to $ref.person[2]>>
<<set $ae.men to $ref.people[2]>>
<<set $ae.boy to $ref.kid[2]>>
<<set $ae.boys to $ref.kids[2]>>
<<set $ae.gender to "male">>
<<set $ae.gen to "m">>
<<else>>
<<set $ae.he to $ref.they[1]>>
<<set $ae.He to $ref.They[1]>>
<<set $ae.him to $ref.them[1]>>
<<set $ae.Him to $ref.Them[1]>>
<<set $ae.his_ to $ref.their[1]>>
<<set $ae.His_ to $ref.Their[1]>>
<<set $ae.his to $ref.theirs[1]>>
<<set $ae.His to $ref.Theirs[1]>>
<<set $ae.himself to $ref.themself[1]>>
<<set $ae.Himself to $ref.Themself[1]>>
<<set $ae.Adam to "Eve">>
<<set $ae.man to $ref.person[1]>>
<<set $ae.men to $ref.people[1]>>
<<set $ae.boy to $ref.kid[1]>>
<<set $ae.boys to $ref.kids[1]>>
<<set $ae.gender to "female">>
<<set $ae.gen to "f">>
<</if>>
<<set _cielRandomize = either(0,1)>>
<<if _cielRandomize is 0>>
<<set $ciel.she to $ref.they[1]>>
<<set $ciel.She to $ref.They[1]>>
<<set $ciel.her to $ref.them[1]>>
<<set $ciel.Her to $ref.Them[1]>>
<<set $ciel.her_ to $ref.their[1]>>
<<set $ciel.Her_ to $ref.Their[1]>>
<<set $ciel.hers to $ref.theirs[1]>>
<<set $ciel.Hers to $ref.Theirs[1]>>
<<set $ciel.herself to $ref.themself[1]>>
<<set $ciel.Herself to $ref.Themself[1]>>
<<else>>
<<set $ciel.she to $ref.they[2]>>
<<set $ciel.She to $ref.They[2]>>
<<set $ciel.her to $ref.them[2]>>
<<set $ciel.Her to $ref.Them[2]>>
<<set $ciel.her_ to $ref.their[2]>>
<<set $ciel.Her_ to $ref.Their[2]>>
<<set $ciel.hers to $ref.theirs[2]>>
<<set $ciel.Hers to $ref.Theirs[2]>>
<<set $ciel.herself to $ref.themself[2]>>
<<set $ciel.Herself to $ref.Themself[2]>>
<</if>>
<<set _danRandomize = either(0,1,2,3,4,5,6,7,8,9)>>
<<if _danRandomize is 0 or _danRandomize is 1>>
<<set $dan.they to $ref.they[0]>>
<<set $dan.They to $ref.They[0]>>
<<set $dan.them to $ref.them[0]>>
<<set $dan.Them to $ref.Them[0]>>
<<set $dan.their to $ref.their[0]>>
<<set $dan.Their to $ref.Their[0]>>
<<set $dan.theirs to $ref.theirs[0]>>
<<set $dan.Theirs to $ref.Theirs[0]>>
<<set $dan.themself to $ref.themself[0]>>
<<set $dan.Themself to $ref.Themself[0]>>
<<set $dan.plur to true>>
<<set $dan.person to $ref.person[0]>>
<<set $dan.people to $ref.people[0]>>
<<set $dan.kid to $ref.kid[0]>>
<<set $dan.kids to $ref.kids[0]>>
<<set $dan.gender to "nonbinary">>
<<set $dan.gen to "nb">>
<<elseif _danRandomize is 2 or _danRandomize is 3>>
<<set $dan.they to $ref.they[1]>>
<<set $dan.They to $ref.They[1]>>
<<set $dan.them to $ref.them[1]>>
<<set $dan.Them to $ref.Them[1]>>
<<set $dan.their to $ref.their[1]>>
<<set $dan.Their to $ref.Their[1]>>
<<set $dan.theirs to $ref.theirs[1]>>
<<set $dan.Theirs to $ref.Theirs[1]>>
<<set $dan.themself to $ref.themself[1]>>
<<set $dan.Themself to $ref.Themself[1]>>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[1]>>
<<set $dan.people to $ref.people[1]>>
<<set $dan.kid to $ref.kid[1]>>
<<set $dan.kids to $ref.kids[1]>>
<<set $dan.gender to "female">>
<<set $dan.gen to "f">>
<<elseif _danRandomize is 4 or _danRandomize is 5>>
<<set $dan.they to $ref.they[2]>>
<<set $dan.They to $ref.They[2]>>
<<set $dan.them to $ref.them[2]>>
<<set $dan.Them to $ref.Them[2]>>
<<set $dan.their to $ref.their[2]>>
<<set $dan.Their to $ref.Their[2]>>
<<set $dan.theirs to $ref.theirs[2]>>
<<set $dan.Theirs to $ref.Theirs[2]>>
<<set $dan.themself to $ref.themself[2]>>
<<set $dan.Themself to $ref.Themself[2]>>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[2]>>
<<set $dan.people to $ref.people[2]>>
<<set $dan.kid to $ref.kid[2]>>
<<set $dan.kids to $ref.kids[2]>>
<<set $dan.gender to "male">>
<<set $dan.gen to "m">>
<<elseif _danRandomize is 6>>
<<set $dan.they to "ze">>
<<set $dan.They to "Ze">>
<<set $dan.them to "zir">>
<<set $dan.Them to "Zir">>
<<set $dan.their to "zir">>
<<set $dan.Their to "Zir">>
<<set $dan.theirs to "zirs">>
<<set $dan.Theirs to "Zirs">>
<<set $dan.themself to "zirself">>
<<set $dan.Themself to "Zirself">>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[0]>>
<<set $dan.people to $ref.people[0]>>
<<set $dan.kid to $ref.kid[0]>>
<<set $dan.kids to $ref.kids[0]>>
<<set $dan.gender to "nonbinary">>
<<set $dan.gen to "nb">>
<<elseif _danRandomize is 7>>
<<set $dan.they to "ve">>
<<set $dan.They to "Ve">>
<<set $dan.them to "ver">>
<<set $dan.Them to "Ver">>
<<set $dan.their to "ver">>
<<set $dan.Their to "Ver">>
<<set $dan.theirs to "vers">>
<<set $dan.Theirs to "Vers">>
<<set $dan.themself to "verself">>
<<set $dan.Themself to "Verself">>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[0]>>
<<set $dan.people to $ref.people[0]>>
<<set $dan.kid to $ref.kid[0]>>
<<set $dan.kids to $ref.kids[0]>>
<<set $dan.gender to "nonbinary">>
<<set $dan.gen to "nb">>
<<elseif _danRandomize is 8>>
<<set $dan.they to "fae">>
<<set $dan.They to "Fae">>
<<set $dan.them to "faer">>
<<set $dan.Them to "Faer">>
<<set $dan.their to "faer">>
<<set $dan.Their to "Faer">>
<<set $dan.theirs to "faers">>
<<set $dan.Theirs to "Faers">>
<<set $dan.themself to "faerself">>
<<set $dan.Themself to "Faerself">>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[0]>>
<<set $dan.people to $ref.people[0]>>
<<set $dan.kid to $ref.kid[0]>>
<<set $dan.kids to $ref.kids[0]>>
<<set $dan.gender to "nonbinary">>
<<set $dan.gen to "nb">>
<<else>>
<<set $dan.they to "it">>
<<set $dan.They to "It">>
<<set $dan.them to "it">>
<<set $dan.Them to "It">>
<<set $dan.their to "its">>
<<set $dan.Their to "Its">>
<<set $dan.theirs to "its">>
<<set $dan.Theirs to "Its">>
<<set $dan.themself to "itself">>
<<set $dan.Themself to "Itself">>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[0]>>
<<set $dan.people to $ref.people[0]>>
<<set $dan.kid to $ref.kid[0]>>
<<set $dan.kids to $ref.kids[0]>>
<<set $dan.gender to "nonbinary">>
<<set $dan.gen to "nb">>
<</if>>
<<audio "themeSong" fadeoverto 2 0>>
<<if settings.audioDesc is true>><<goto "AUDIO DESC INTRO">><<else>><<goto "Intro">><</if>>
<<else>>
<<set $z.tAv = false>>
<<set $z.aro = "aro">>
<<set $z.ace = "ace">>
<<set _devRandomize = either(0,1,2)>>
<<if _devRandomize is 0>>
<<set $dev.xe to $ref.they[3]>>
<<set $dev.Xe to $ref.They[3]>>
<<set $dev.xem to $ref.them[3]>>
<<set $dev.Xem to $ref.Them[3]>>
<<set $dev.xyr to $ref.their[3]>>
<<set $dev.Xyr to $ref.Their[3]>>
<<set $dev.xyrs to $ref.theirs[3]>>
<<set $dev.Xyrs to $ref.Theirs[3]>>
<<set $dev.xemself to $ref.themself[3]>>
<<set $dev.Xemself to $ref.Themself[3]>>
<<set $dev.person to $ref.person[0]>>
<<set $dev.people to $ref.people[0]>>
<<set $dev.kid to $ref.kid[0]>>
<<set $dev.kids to $ref.kids[0]>>
<<set $dev.gender to "nonbinary">><<set $dev.gen to "nb">>
<<elseif _devRandomize is 1>>
<<set $dev.xe to $ref.they[1]>>
<<set $dev.Xe to $ref.They[1]>>
<<set $dev.xem to $ref.them[1]>>
<<set $dev.Xem to $ref.Them[1]>>
<<set $dev.xyr to $ref.their[1]>>
<<set $dev.Xyr to $ref.Their[1]>>
<<set $dev.xyrs to $ref.theirs[1]>>
<<set $dev.Xyrs to $ref.Theirs[1]>>
<<set $dev.xemself to $ref.themself[1]>>
<<set $dev.Xemself to $ref.Themself[1]>>
<<set $dev.person to $ref.person[1]>>
<<set $dev.people to $ref.people[1]>>
<<set $dev.kid to $ref.kid[1]>>
<<set $dev.kids to $ref.kids[1]>>
<<set $dev.gender to "female">><<set $dev.gen to "f">>
<<else>>
<<set $dev.xe to $ref.they[2]>>
<<set $dev.Xe to $ref.They[2]>>
<<set $dev.xem to $ref.them[2]>>
<<set $dev.Xem to $ref.Them[2]>>
<<set $dev.xyr to $ref.their[2]>>
<<set $dev.Xyr to $ref.Their[2]>>
<<set $dev.xyrs to $ref.theirs[2]>>
<<set $dev.Xyrs to $ref.Theirs[2]>>
<<set $dev.xemself to $ref.themself[2]>>
<<set $dev.Xemself to $ref.Themself[2]>>
<<set $dev.person to $ref.person[2]>>
<<set $dev.people to $ref.people[2]>>
<<set $dev.kid to $ref.kid[2]>>
<<set $dev.kids to $ref.kids[2]>>
<<set $dev.gender to "male">><<set $dev.gen to "m">>
<</if>>
<<set _ejRandomize = either(0,1,2)>>
<<if _ejRandomize is 0>>
<<set $ej.they to $ref.they[0]>>
<<set $ej.They to $ref.They[0]>>
<<set $ej.them to $ref.them[0]>>
<<set $ej.Them to $ref.Them[0]>>
<<set $ej.their to $ref.their[0]>>
<<set $ej.Their to $ref.Their[0]>>
<<set $ej.theirs to $ref.theirs[0]>>
<<set $ej.Theirs to $ref.Theirs[0]>>
<<set $ej.themself to $ref.themself[0]>>
<<set $ej.Themself to $ref.Themself[0]>>
<<set $ej.plur to true>>
<<set $ej.person to $ref.person[0]>>
<<set $ej.people to $ref.people[0]>>
<<set $ej.kid to $ref.kid[0]>>
<<set $ej.kids to $ref.kids[0]>>
<<set $ej.gender to "nonbinary">>
<<set $ej.gen to "nb">>
<<elseif _ejRandomize is 1>>
<<set $ej.they to $ref.they[1]>>
<<set $ej.They to $ref.They[1]>>
<<set $ej.them to $ref.them[1]>>
<<set $ej.Them to $ref.Them[1]>>
<<set $ej.their to $ref.their[1]>>
<<set $ej.Their to $ref.Their[1]>>
<<set $ej.theirs to $ref.theirs[1]>>
<<set $ej.Theirs to $ref.Theirs[1]>>
<<set $ej.themself to $ref.themself[1]>>
<<set $ej.Themself to $ref.Themself[1]>>
<<set $ej.plur to false>>
<<set $ej.person to $ref.person[1]>>
<<set $ej.people to $ref.people[1]>>
<<set $ej.kid to $ref.kid[1]>>
<<set $ej.kids to $ref.kids[1]>>
<<set $ej.gender to "female">>
<<set $ej.gen to "f">>
<<else>>
<<set $ej.they to $ref.they[2]>>
<<set $ej.They to $ref.They[2]>>
<<set $ej.them to $ref.them[2]>>
<<set $ej.Them to $ref.Them[2]>>
<<set $ej.their to $ref.their[2]>>
<<set $ej.Their to $ref.Their[2]>>
<<set $ej.theirs to $ref.theirs[2]>>
<<set $ej.Theirs to $ref.Theirs[2]>>
<<set $ej.themself to $ref.themself[2]>>
<<set $ej.Themself to $ref.Themself[2]>>
<<set $ej.plur to false>>
<<set $ej.person to $ref.person[2]>>
<<set $ej.people to $ref.people[2]>>
<<set $ej.kid to $ref.kid[2]>>
<<set $ej.kids to $ref.kids[2]>>
<<set $ej.gender to "male">>
<<set $ej.gen to "m">>
<</if>>
<<set _aeRandomize = either(0,1)>>
<<if _aeRandomize is 0>>
<<set $ae.he to $ref.they[2]>>
<<set $ae.He to $ref.They[2]>>
<<set $ae.him to $ref.them[2]>>
<<set $ae.Him to $ref.Them[2]>>
<<set $ae.his_ to $ref.their[2]>>
<<set $ae.His_ to $ref.Their[2]>>
<<set $ae.his to $ref.theirs[2]>>
<<set $ae.His to $ref.Theirs[2]>>
<<set $ae.himself to $ref.themself[2]>>
<<set $ae.Himself to $ref.Themself[2]>>
<<set $ae.Adam to "Adam">>
<<set $ae.man to $ref.person[2]>>
<<set $ae.men to $ref.people[2]>>
<<set $ae.boy to $ref.kid[2]>>
<<set $ae.boys to $ref.kids[2]>>
<<set $ae.gender to "male">>
<<set $ae.gen to "m">>
<<else>>
<<set $ae.he to $ref.they[1]>>
<<set $ae.He to $ref.They[1]>>
<<set $ae.him to $ref.them[1]>>
<<set $ae.Him to $ref.Them[1]>>
<<set $ae.his_ to $ref.their[1]>>
<<set $ae.His_ to $ref.Their[1]>>
<<set $ae.his to $ref.theirs[1]>>
<<set $ae.His to $ref.Theirs[1]>>
<<set $ae.himself to $ref.themself[1]>>
<<set $ae.Himself to $ref.Themself[1]>>
<<set $ae.Adam to "Eve">>
<<set $ae.man to $ref.person[1]>>
<<set $ae.men to $ref.people[1]>>
<<set $ae.boy to $ref.kid[1]>>
<<set $ae.boys to $ref.kids[1]>>
<<set $ae.gender to "female">>
<<set $ae.gen to "f">>
<</if>>
<<set _cielRandomize = either(0,1)>>
<<if _cielRandomize is 0>>
<<set $ciel.she to $ref.they[1]>>
<<set $ciel.She to $ref.They[1]>>
<<set $ciel.her to $ref.them[1]>>
<<set $ciel.Her to $ref.Them[1]>>
<<set $ciel.her_ to $ref.their[1]>>
<<set $ciel.Her_ to $ref.Their[1]>>
<<set $ciel.hers to $ref.theirs[1]>>
<<set $ciel.Hers to $ref.Theirs[1]>>
<<set $ciel.herself to $ref.themself[1]>>
<<set $ciel.Herself to $ref.Themself[1]>>
<<else>>
<<set $ciel.she to $ref.they[2]>>
<<set $ciel.She to $ref.They[2]>>
<<set $ciel.her to $ref.them[2]>>
<<set $ciel.Her to $ref.Them[2]>>
<<set $ciel.her_ to $ref.their[2]>>
<<set $ciel.Her_ to $ref.Their[2]>>
<<set $ciel.hers to $ref.theirs[2]>>
<<set $ciel.Hers to $ref.Theirs[2]>>
<<set $ciel.herself to $ref.themself[2]>>
<<set $ciel.Herself to $ref.Themself[2]>>
<</if>>
<<set _danRandomize = either(0,1,2,3,4,5,6,7,8,9)>>
<<if _danRandomize is 0 or _danRandomize is 1>>
<<set $dan.they to $ref.they[0]>>
<<set $dan.They to $ref.They[0]>>
<<set $dan.them to $ref.them[0]>>
<<set $dan.Them to $ref.Them[0]>>
<<set $dan.their to $ref.their[0]>>
<<set $dan.Their to $ref.Their[0]>>
<<set $dan.theirs to $ref.theirs[0]>>
<<set $dan.Theirs to $ref.Theirs[0]>>
<<set $dan.themself to $ref.themself[0]>>
<<set $dan.Themself to $ref.Themself[0]>>
<<set $dan.plur to true>>
<<set $dan.person to $ref.person[0]>>
<<set $dan.people to $ref.people[0]>>
<<set $dan.kid to $ref.kid[0]>>
<<set $dan.kids to $ref.kids[0]>>
<<set $dan.gender to "nonbinary">>
<<set $dan.gen to "nb">>
<<elseif _danRandomize is 2 or _danRandomize is 3>>
<<set $dan.they to $ref.they[1]>>
<<set $dan.They to $ref.They[1]>>
<<set $dan.them to $ref.them[1]>>
<<set $dan.Them to $ref.Them[1]>>
<<set $dan.their to $ref.their[1]>>
<<set $dan.Their to $ref.Their[1]>>
<<set $dan.theirs to $ref.theirs[1]>>
<<set $dan.Theirs to $ref.Theirs[1]>>
<<set $dan.themself to $ref.themself[1]>>
<<set $dan.Themself to $ref.Themself[1]>>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[1]>>
<<set $dan.people to $ref.people[1]>>
<<set $dan.kid to $ref.kid[1]>>
<<set $dan.kids to $ref.kids[1]>>
<<set $dan.gender to "female">>
<<set $dan.gen to "f">>
<<elseif _danRandomize is 4 or _danRandomize is 5>>
<<set $dan.they to $ref.they[2]>>
<<set $dan.They to $ref.They[2]>>
<<set $dan.them to $ref.them[2]>>
<<set $dan.Them to $ref.Them[2]>>
<<set $dan.their to $ref.their[2]>>
<<set $dan.Their to $ref.Their[2]>>
<<set $dan.theirs to $ref.theirs[2]>>
<<set $dan.Theirs to $ref.Theirs[2]>>
<<set $dan.themself to $ref.themself[2]>>
<<set $dan.Themself to $ref.Themself[2]>>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[2]>>
<<set $dan.people to $ref.people[2]>>
<<set $dan.kid to $ref.kid[2]>>
<<set $dan.kids to $ref.kids[2]>>
<<set $dan.gender to "male">>
<<set $dan.gen to "m">>
<<elseif _danRandomize is 6>>
<<set $dan.they to "ze">>
<<set $dan.They to "Ze">>
<<set $dan.them to "zir">>
<<set $dan.Them to "Zir">>
<<set $dan.their to "zir">>
<<set $dan.Their to "Zir">>
<<set $dan.theirs to "zirs">>
<<set $dan.Theirs to "Zirs">>
<<set $dan.themself to "zirself">>
<<set $dan.Themself to "Zirself">>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[0]>>
<<set $dan.people to $ref.people[0]>>
<<set $dan.kid to $ref.kid[0]>>
<<set $dan.kids to $ref.kids[0]>>
<<set $dan.gender to "nonbinary">>
<<set $dan.gen to "nb">>
<<elseif _danRandomize is 7>>
<<set $dan.they to "ve">>
<<set $dan.They to "Ve">>
<<set $dan.them to "ver">>
<<set $dan.Them to "Ver">>
<<set $dan.their to "ver">>
<<set $dan.Their to "Ver">>
<<set $dan.theirs to "vers">>
<<set $dan.Theirs to "Vers">>
<<set $dan.themself to "verself">>
<<set $dan.Themself to "Verself">>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[0]>>
<<set $dan.people to $ref.people[0]>>
<<set $dan.kid to $ref.kid[0]>>
<<set $dan.kids to $ref.kids[0]>>
<<set $dan.gender to "nonbinary">>
<<set $dan.gen to "nb">>
<<elseif _danRandomize is 8>>
<<set $dan.they to "fae">>
<<set $dan.They to "Fae">>
<<set $dan.them to "faer">>
<<set $dan.Them to "Faer">>
<<set $dan.their to "faer">>
<<set $dan.Their to "Faer">>
<<set $dan.theirs to "faers">>
<<set $dan.Theirs to "Faers">>
<<set $dan.themself to "faerself">>
<<set $dan.Themself to "Faerself">>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[0]>>
<<set $dan.people to $ref.people[0]>>
<<set $dan.kid to $ref.kid[0]>>
<<set $dan.kids to $ref.kids[0]>>
<<set $dan.gender to "nonbinary">>
<<set $dan.gen to "nb">>
<<else>>
<<set $dan.they to "it">>
<<set $dan.They to "It">>
<<set $dan.them to "it">>
<<set $dan.Them to "It">>
<<set $dan.their to "its">>
<<set $dan.Their to "Its">>
<<set $dan.theirs to "its">>
<<set $dan.Theirs to "Its">>
<<set $dan.themself to "itself">>
<<set $dan.Themself to "Itself">>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[0]>>
<<set $dan.people to $ref.people[0]>>
<<set $dan.kid to $ref.kid[0]>>
<<set $dan.kids to $ref.kids[0]>>
<<set $dan.gender to "nonbinary">>
<<set $dan.gen to "nb">>
<</if>>
<<audio "themeSong" fadeoverto 2 0>>
<<if settings.audioDesc is true>><<goto "AUDIO DESC INTRO">><<else>><<goto "Intro">><</if>>
<</if>><</nobr>><</button>></span><!--[[NPC Gender Set]]--><!--[[Intro]]--><h1>Content Warning</h1>
<h2>The game is rated <span class="accent">17+</span>. Specific CWs will be updated as development progresses, but Zorlok will contain swearing, alcohol and drug use, sexually suggestive content, violence, religious themes, and death.</h2>\
<h2><span class="accent">Would you like to see the current Content Warnings?</span></h2>
<h2>NOTE: You can access these at any time by selecting the <i class="fa-solid fa-triangle-exclamation"></i> symbol in the header (or footer if playing on mobile).</h2>
<center><<button "Content Warnings">><<script>> Dialog.setup("Content Warnings"); Dialog.wiki(Story.get("CWs Basic").processText()); Dialog.open();<</script>><</button>> <<button "Continue" "Tags Config">><</button>></center><!--[[Tags Config]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<!--CEYLON-->\
"Of course," Harlow hums, "And so polite. I have to say I'm impressed, both with your taste and your manners." She grabs two bags of tea from the same orange tin and readies them in a pair of beautiful, antique teacups. "So, tea is lovely and all, but let's discuss what else I can do for you."
Tommy sits up in his chair. "What do you mean?"
"Well, I heard you earlier when you were speaking to Margaret. You mentioned something of a demonic ritual."
All the color drains from Tommy's face. "You heard that?"
Harlow nods. "My back is bad, but my ears are fantastic." A high-pitched scream tears through the room. "Ooh, and there we go." She takes the squealing kettle and pours it over the bags in each cup. With steady hands she carries them to the table. "Leave it to steep for a few minutes and tell me, why is a good boy like you interested in demonic rituals?"
"Well, uh—" The room suddenly feels very warm. Almost against his will, the words tumble from his lips. "I was hoping to make a pact with a demon."
Harlow's eyebrows shoot up. "Truly? Wow. Fascinating."
"Is it? Is it not just weird and stupid?"
"Weird, no. Stupid, perhaps, but that depends largely on how you construct the contract."
Tommy frowns. "Are you making fun of me?"
"No. Why would I do that?"
"Because you're acting like it's a real thing that I could do."
"Tommy, that's because it is a real thing you can do."
<center><<button "Continue">><<goto "P-2-8B">><</button>></center><!--[[P-2-8B]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<!--EARL GREY-->\
"An excellent choice," She grabs two bags of tea from the same lavender tin and readies them in a pair of beautiful, antique teacups. "So, tea is lovely and all, but let's discuss what else I can do for you."
Tommy sits up in his chair. "What do you mean?"
"Well, I heard you earlier when you were speaking to Margaret. You mentioned something of a demonic ritual."
All the color drains from Tommy's face. "You heard that?"
Harlow nods. "My back is bad, but my ears are fantastic." A high-pitched scream tears through the room. "Ooh, and there we go." She takes the squealing kettle and pours it over the bags in each cup. With steady hands she carries them to the table. "Leave it to steep for a few minutes and tell me, why is a good boy like you interested in demonic rituals?"
"Well, uh—" The room suddenly feels very warm. Almost against his will, the words tumble from his lips. "I was hoping to make a pact with a demon."
Harlow's eyebrows shoot up. "Truly? Wow. Fascinating."
"Is it? Is it not just weird and stupid?"
"Weird, no. Stupid, perhaps, but that depends largely on how you construct the contract."
Tommy frowns. "Are you making fun of me?"
"No. Why would I do that?"
"Because you're acting like it's a real thing that I could do."
"Tommy, that's because it is a real thing you can do."
<center><<button "Continue">><<goto "P-2-8B">><</button>></center><!--[[P-2-8B]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<!--JASMINE-->\
"Really? The jasmine? Of those choices, you went with the jasmine?"
Tommy slowly nods his head.
"Okay," Harlow snorts, "you do you." She reaches up but stops herself, whirling around to face Tommy again. "Actually, you know what? No. I really respect that choice. You've no reason to trust my opinions or tastes, so you want to make your own decision. Or, perhaps you acted on a rebellious impulse. Maybe you just really like jasmine tea and you're hoping I'm wrong. Whatever your reasoning, good for you. I like that." She grabs two bags of tea from two different tins and readies them in a pair of beautiful, antique teacups. "So, now that that's out of the way, let's discuss what else I can do for you."
Tommy sits up in his chair. "What do you mean?"
"Well, I heard you earlier when you were speaking to Margaret. You mentioned something of a demonic ritual."
All the color drains from Tommy's face. "You heard that?"
Harlow nods. "My back is bad, but my ears are fantastic." A high-pitched scream tears through the room. "Ooh, and there we go." She takes the squealing kettle and pours it over the bags in each cup. With steady hands she carries them to the table. "Leave it to steep for a few minutes and tell me, why is a good boy like you interested in demonic rituals?"
"Well, uh—" The room suddenly feels very warm. Almost against his will, the words tumble from his lips. "I was hoping to make a pact with a demon."
Harlow's eyebrows shoot up. "Truly? Wow. Fascinating."
"Is it? Is it not just weird and stupid?"
"Weird, no. Stupid, perhaps, but that depends largely on how you construct the contract."
Tommy frowns. "Are you making fun of me?"
"No. Why would I do that?"
"Because you're acting like it's a real thing that I could do."
"Tommy, that's because it is a real thing you can do."
<center><<button "Continue">><<goto "P-2-8B">><</button>></center><!--[[P-2-8B]]--><span class="papername"><<if $pc is "t">>Tommy Osorio<<else>>For Z<</if>></span>
<h2>Dungeons and Dragons: The Basics</h2><h4>Fifth Edition</h4>\
<span class="accent">Dungeons and Dragons (D&D/DnD)</span> is a game that—like many tabletop //RPGs// (role-playing games)—centers around collaborative storytelling. One person, the Dungeon Master //(see below)// describes the scene for the players who then decide how they wish to interact with the world crafted by the DM. They //roleplay// (speaking and acting as the characters they're playing) what they wish to do or say and, if necessary, make a check to see if their action is successful. The DM narrates what happens as a result of the players rolls/actions and the story continues to take shape.
<h3>Common Terms:</h3>\
<span class="accent">Dungeon Master (DM)</span> The person who directs the story and gameplay in a game of Dungeons and Dragons.
<span class="accent">Player Character (PC)</span> Character(s) controlled by the player(s).
<span class="accent">Non-Player Character (NPC)</span> Any character not controlled by the player(s). In D&D, these characters are all portrayed by the DM.
<span class="accent">Campaign</span> A continuing adventure with the same set of players/characters taking place over multiple game sessions.
<span class="accent">Party</span> A group of characters adventuring together.
<span class="accent">Player's Handbook (PHB)</span> The book which contains the basic rules and information players need.
<span class="accent">Dice</span> The main method of determining if actions succeed or fail with a variety of other functions. Six (or seven) dice are typically used in D&D, written as D + the number of sides the die has: D20, D12, D10, D8, D6, D4 (+ the percentage die).
<span class="accent">Ability Score</span> A core statistic that determines how good a character is at something. The main abilities with scores are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Ability scores typically range from 1 to 20.
<span class="accent">Modifier</span> How much a character adds to a specific dice roll based on their ability score, whether they are proficient in the thing they're rolling for, etc.
<span class="accent">Natural 20 (Nat 20)</span> When a 20 is rolled by a 20-sided die. The best possible result. Typically results in a legendary success.
<span class="accent">Natural 1 (Nat 1)</span> When a 1 is rolled by a die. The lowest possible (and typically worst possible) result. Typically results in a massive failure.
<span class="accent">Dirty 20/Unnatural 20</span> When a score of 20 is achieved using modifiers.
<span class="accent">Critical Hit (Crit)</span> An extremely powerful attack normally caused by a natural 20.
<span class="accent">Difficulty Class (DC)</span> A number which represents how hard something is to do. In order to succeed, the roll must meet or exceed the DC with varying levels of success or failure based on how high or low the roll is in comparison to the DC.
<span class="accent">Armor Class (AC)</span> A number which represents how hard something is to hit. In order to attack said creature, object, etc., an attack roll must meet or exceed the AC.
<span class="accent">Splitting the Party</span> When a party goes in different directions or otherwise separates from one another. This is typically considered a risky decision since it means party members can be isolated or unable to help one another if stuff goes down.
<span class="accent">Total Party Kill (TPK)</span> When every member of the party is killed in just one encounter. A devastating loss. RIP.<<if $pc is "t">>
<div class="papernote">Hey Tommy, excited to play with you this weekend! I know this is your first time playing DnD so hopefully this cheat sheet will explain a few things and help you feel more comfortable at the table. Still feel free to ask me any questions you may have! Look forward to getting to know you and Samson :)
- Clara<br><br></div><<else>><br><br><</if>><center><<button "Back">><<run Engine.backward()>><</button>></center><style>
#story h3 {
text-transform: none;
padding-top: 1.25em;
padding-bottom: 0.6em;
letter-spacing: 0.1em;
color: var(--darkaccent);
}
.dm #story h3 {
color: var(--dm-iconhov);
}
#story h4 {
text-transform: none;
padding-top: 0em;
padding-bottom: 0.85em;
margin: 0;
color: var(--darkaccent);
font-size: 115%;
}
.dm #story h4 {
color: var(--dm-iconhov);
}
.papername {
font-family: var(--nanumpen);
font-size: 200%;
float: right;
}
.papernote {
font-family: var(--nanumpen);
font-size: 160%;
text-align: center;
width: 70%;
}
#story h2 {
color: var(--text);
}
.dm #story h2 {
color: var(--dm-text);
}
</style>\<h2>Monster Manual</h2>
<span class="accent">Beholder</span> A terrifying aberration from the Underdark, the world lying beneath the surface world. Beholders are spherical in shape with one central eye, ten eye stalks, and a toothy maw. Each eye shoots a different magical ray. Beholders are highly intelligent and incredibly violent.
<span class="accent">Demon</span> Chaotic evil fiends originating from the Abyss. Demons have no rulers, laws, or motives. Most demons seek only destruction, power, and—above all—chaos. Demons and devils despise one another and have been at war for millenia.
<span class="accent">Devil</span> Lawful evil fiends originating from the Nine Hells. They are as violent and cruel as their demonic counterparts, but devils adhere to strict hierarchies and are concerned with gaining and maintaining power over others. Devils and demons despise one another and have been at war for millenia.
<span class="accent">Gnoll</span> Hyena-like humanoids with feral instincts and an insatiable hunger for flesh. They prey on any creature weaker than them and are known for their pack instincts.
<hr>
<center><<button "Back">><<run Engine.backward()>><</button>></center><style>
#story h2 {
color: var(--text);
}
.dm #story h2 {
color: var(--dm-text);
}
</style>\<center><h3>Not Touch Averse</h3>\
Characters will determine if your character is comfortable with physical touch and (if they are comfortable with it) will then be open with it. Physical affection can be initiated by all parties.
<h3>Touch Averse</h3>\
Characters will not touch your character unless they have to and if they have to it will normally be with their express permission (the only exceptions are moments where the stakes are //literally// life and death). Physical affection can only be initiated by your character.
<span class="accent">NOTE:</span> You can change this at any time after the Prologue through your character's Profile (located in the Journal).
<<button "Close">><<run Dialog.close()>><</button>></center>Holds a list of all of the CWs that may eventually be included and specific CWs for each storyline
<center><<button "Return" $return>><</button>></center><<nobr>>
<<if $danUnset>><<set _verbTense = "plural">><<else>><<if $dan.plur is true>><<set _verbTense = "plural">><<else>><<set _verbTense = "singular">><</if>><</if>>
<</nobr>>\
''Subject:'' //It was nighttime when ''they'' returned.//
<span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if $danUnset>><<textbox "$dan.They" "They">><<else>><<set _dThey = $dan.They>><<textbox "$dan.They" `_dThey`>><</if>></span></span>\
<span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if $danUnset>><<textbox "$dan.they" "they">><<else>><<set _dthey = $dan.they>><<textbox "$dan.they" `_dthey`>><</if>></span></span>
\
''Object:'' //I keep seeing ''them'' in random places.//
<span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if $danUnset>><<textbox "$dan.Them" "Them">><<else>><<set _dThem = $dan.Them>><<textbox "$dan.Them" `_dThem`>><</if>></span></span>\
<span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if $danUnset>><<textbox "$dan.them" "them">><<else>><<set _dthem = $dan.them>><<textbox "$dan.them" `_dthem`>><</if>></span></span>
\
''Possessive Adjective:'' //What is ''their'' new address?//
<span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if $danUnset>><<textbox "$dan.Their" "Their">><<else>><<set _dTheir = $dan.Their>><<textbox "$dan.Their" `_dTheir`>><</if>></span></span>\
<span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if $danUnset>><<textbox "$dan.their" "their">><<else>><<set _dtheir = $dan.their>><<textbox "$dan.their" `_dtheir`>><</if>></span></span>
\
''Possessive:'' //This coat is actually ''theirs''.//
<span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if $danUnset>><<textbox "$dan.Theirs" "Theirs">><<else>><<set _dTheirs = $dan.Theirs>><<textbox "$dan.Theirs" `_dTheirs`>><</if>></span></span>\
<span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if $danUnset>><<textbox "$dan.theirs" "theirs">><<else>><<set _dtheirs = $dan.theirs>><<textbox "$dan.theirs" `_dtheirs`>><</if>></span></span>
\
''Reflexive:'' //They preferred to work by ''themself''.//
<span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if $danUnset>><<textbox "$dan.Themself" "Themself">><<else>><<set _dThemself = $dan.Themself>><<textbox "$dan.Themself" `_dThemself`>><</if>></span></span>\
<span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if $danUnset>><<textbox "$dan.themself" "themself">><<else>><<set _dthemself = $dan.themself>><<textbox "$dan.themself" `_dthemself`>><</if>></span></span>
What verb tense do these pronouns use?
> <<radiobutton "_verbTense" "plural" autocheck>> Plural (they ''are'')
> <<radiobutton "_verbTense" "singular" autocheck>> Singular (<<print either("she","he","xe","ey")>> ''is'')
<center><<button "Confirm">><<nobr>>
<<if _verbTense is "plural">>
<<set $dan.plur = true>>
<<elseif _verbTense is "singular">>
<<set $dan.plur = false>>
<</if>>
<<unset $danUnset>>
<<run Dialog.close()>>
<<update>>
<</nobr>><</button>></center>
<h1>Confirm:</h1>
<span class="accent">Dev Vaghela</span> will appear as <<if $dev.gen is "nb">>a <span class="accent">nonbinary</span> person<<else>>a <span class="accent">$dev.person</span><</if>> who uses <span class="accent">$dev.xe/$dev.xem</span> pronouns.
<span class="accent">EJ</span> will appear as <<if $ej.gen is "nb">>a <span class="accent">nonbinary</span> person<<else>>a <span class="accent">$ej.person</span><</if>> who uses <span class="accent">$ej.they/$ej.them</span> pronouns.
<span class="accent">$ae.Adam Park</span> will appear as a <span class="accent">$ae.man</span> who uses <span class="accent">$ae.he/$ae.him</span> pronouns.<!--
<span class="accent">Lucía Reyes</span> will appear as a <span class="accent">woman</span> who uses <span class="accent">she/her</span> pronouns.-->
<span class="accent">Ciel Renault</span> will appear as a <span class="accent">nonbinary</span> person who uses <span class="accent">$ciel.she/they</span> pronouns.
<span class="accent">Danny</span> will appear as <<if $dan.gen is "nb">>a <span class="accent">nonbinary</span> person<<else>>a <span class="accent">$dan.person</span><</if>> who uses <span class="accent">$dan.they/<<if $dan.them is "it">>its<<else>>$dan.them<</if>></span> pronouns.<!--
<span class="accent">The Celestial</span> will appear as an <span class="accent">omnigender</span> being who uses <span class="accent">ey/em</span> pronouns.
<span class="accent">Oren Rose</span> will appear as a <span class="accent">man</span> who uses <span class="accent">he/him</span> pronouns.
<span class="accent">Tommy Osorio</span> will appear as a <span class="accent">boy</span> who uses <span class="accent">he/him</span> pronouns.-->
<center><<button "Go Back">><<run Engine.backward()>><</button>> <<button "Confirm">><<nobr>>
<!--<<if $danCustPro>>
<<set $dan.they = $dthey>><<set $dan.They = $dThey>>
<<set $dan.them = $dthem>><<set $dan.Them = $dThem>>
<<set $dan.their = $dtheir>><<set $dan.Their = $dTheir>>
<<set $dan.theirs = $dtheirs>><<set $dan.Theirs = $dTheirs>>
<<set $dan.themself = $dthemself>><<set $dan.Themself = $dThemself>>
<<if $dan_vbP>>
<<set $dan.plur = true>>
<</if>>
<<unset $danCustPro>>
<<unset $dThey>><<unset $dthey>>
<<unset $dThem>><<unset $dthem>>
<<unset $dTheir>><<unset $dtheir>>
<<unset $dTheirs>><<unset $dtheirs>>
<<unset $dThemself>><<unset $dthemself>>
<<unset $dan_vbP>>
<</if>>-->
<<audio "themeSong" fadeoverto 2 0>>
<<if settings.audioDesc is true>><<goto "AUDIO DESC INTRO">><<else>><<goto "Intro">><</if>>
<</nobr>><</button>></center>
<!--[[Intro]]--><h1>Adjusting Settings</h1>
<h2>The settings can be accessed in the header (or footer if on mobile) by selecting the <i class="fa-solid fa-gear"></i> symbol.</h2>
<h2>Some of the settings which can be adjusted are font choice (including <span class="opendyslexic">OpenDyslexic</span>), font size, light/dark mode, notifications, and others.</h2>
<h2>You can also enable or disable audio descriptions and tone indicators.</h2>
<center><<button "Adjust Settings">><<run UI.settings();>><</button>> <<button "Continue">><<goto "First Questions">><</button>></center><!--[[First Questions]]--><!--SETTING VARIABLES-->
<<set $devUnset = true>>
<<set $ejUnset = true>>
<<set $aeUnset = true>>
<<set $cielUnset = true>>
<<set $danUnset = true>>
<!--END OF VARIABLES-->
<h1>Character Customization</h1>
<br><br>
<center><h2>Dev Vaghela</h2><br><!--
Dev identifies as<<liveblock>><<if $devUnset>>..<<else>><<if $dev.xe is "she">> a <span class="accent">woman</span><<elseif $dev.xe is "he">> a <span class="accent">man</span><<else>> <span class="accent">nonbinary</span><</if>><</if>>.<</liveblock>>-->
<h3><<link "Nonbinary - Xe/Xem">><<set $dev.xe to $ref.they[3]>><<set $dev.Xe to $ref.They[3]>><<set $dev.xem to $ref.them[3]>><<set $dev.Xem to $ref.Them[3]>><<set $dev.xyr to $ref.their[3]>><<set $dev.Xyr to $ref.Their[3]>><<set $dev.xyrs to $ref.theirs[3]>><<set $dev.Xyrs to $ref.Theirs[3]>><<set $dev.xemself to $ref.themself[3]>><<set $dev.Xemself to $ref.Themself[3]>><<set $dev.person to $ref.person[0]>><<set $dev.people to $ref.people[0]>><<set $dev.kid to $ref.kid[0]>><<set $dev.kids to $ref.kids[0]>><<set $dev.gender to "nonbinary">><<set $dev.gen to "nb">><<unset $devUnset>><<update>><</link>></h3>
<h3><<link "Cisgender Female - She/Her">><<set $dev.xe to $ref.they[1]>><<set $dev.Xe to $ref.They[1]>><<set $dev.xem to $ref.them[1]>><<set $dev.Xem to $ref.Them[1]>><<set $dev.xyr to $ref.their[1]>><<set $dev.Xyr to $ref.Their[1]>><<set $dev.xyrs to $ref.theirs[1]>><<set $dev.Xyrs to $ref.Theirs[1]>><<set $dev.xemself to $ref.themself[1]>><<set $dev.Xemself to $ref.Themself[1]>><<set $dev.person to $ref.person[1]>><<set $dev.people to $ref.people[1]>><<set $dev.kid to $ref.kid[1]>><<set $dev.kids to $ref.kids[1]>><<set $dev.gender to "female">><<set $dev.gen to "f">><<unset $devUnset>><<update>><</link>></h3>
<h3><<link "Cisgender Male - He/Him">><<set $dev.xe to $ref.they[2]>><<set $dev.Xe to $ref.They[2]>><<set $dev.xem to $ref.them[2]>><<set $dev.Xem to $ref.Them[2]>><<set $dev.xyr to $ref.their[2]>><<set $dev.Xyr to $ref.Their[2]>><<set $dev.xyrs to $ref.theirs[2]>><<set $dev.Xyrs to $ref.Theirs[2]>><<set $dev.xemself to $ref.themself[2]>><<set $dev.Xemself to $ref.Themself[2]>><<set $dev.person to $ref.person[2]>><<set $dev.people to $ref.people[2]>><<set $dev.kid to $ref.kid[2]>><<set $dev.kids to $ref.kids[2]>><<set $dev.gender to "male">><<set $dev.gen to "m">><<unset $devUnset>><<update>><</link>></h3><br>
<<liveblock>>
<<if $devUnset>>Please choose one of the options above.<<else>><<if $dev.gen is "m">>Dev will appear in the game as a <span class="accent">man</span> who uses <span class="accent">he/him</span> pronouns.<<elseif $dev.gen is "f">>Dev will appear in the game as a <span class="accent">woman</span> who uses <span class="accent">she/her</span> pronouns.<<else>>Dev will appear in the game as <span class="accent">nonbinary</span> and will use <span class="accent">xe/xem</span> pronouns.<</if>><</if>><</liveblock>>
</center>
<br><br>
<center><h2>E.J.</h2><br><!--
EJ identifies as<<liveblock>><<if $ejUnset>>..<<else>><<if $ej.they is "she">> a <span class="accent">woman</span><<elseif $ej.they is "he">> a <span class="accent">man</span><<else>> <span class="accent">nonbinary</span><</if>><</if>>.<</liveblock>>-->
<h3><<link "Nonbinary - They/Them">><<set $ej.they to $ref.they[0]>><<set $ej.They to $ref.They[0]>><<set $ej.them to $ref.them[0]>><<set $ej.Them to $ref.Them[0]>><<set $ej.their to $ref.their[0]>><<set $ej.Their to $ref.Their[0]>><<set $ej.theirs to $ref.theirs[0]>><<set $ej.Theirs to $ref.Theirs[0]>><<set $ej.themself to $ref.themself[0]>><<set $ej.Themself to $ref.Themself[0]>><<set $ej.plur to true>><<set $ej.person to $ref.person[0]>><<set $ej.people to $ref.people[0]>><<set $ej.kid to $ref.kid[0]>><<set $ej.kids to $ref.kids[0]>><<set $ej.gender to "nonbinary">><<set $ej.gen to "nb">><<unset $ejUnset>><<update>><</link>></h3>
<h3><<link "Cisgender Female - She/Her">><<set $ej.they to $ref.they[1]>><<set $ej.They to $ref.They[1]>><<set $ej.them to $ref.them[1]>><<set $ej.Them to $ref.Them[1]>><<set $ej.their to $ref.their[1]>><<set $ej.Their to $ref.Their[1]>><<set $ej.theirs to $ref.theirs[1]>><<set $ej.Theirs to $ref.Theirs[1]>><<set $ej.themself to $ref.themself[1]>><<set $ej.Themself to $ref.Themself[1]>><<set $ej.plur to false>><<set $ej.person to $ref.person[1]>><<set $ej.people to $ref.people[1]>><<set $ej.kid to $ref.kid[1]>><<set $ej.kids to $ref.kids[1]>><<set $ej.gender to "female">><<set $ej.gen to "f">><<unset $ejUnset>><<update>><</link>></h3>
<h3><<link "Cisgender Male - He/Him">><<set $ej.they to $ref.they[2]>><<set $ej.They to $ref.They[2]>><<set $ej.them to $ref.them[2]>><<set $ej.Them to $ref.Them[2]>><<set $ej.their to $ref.their[2]>><<set $ej.Their to $ref.Their[2]>><<set $ej.theirs to $ref.theirs[2]>><<set $ej.Theirs to $ref.Theirs[2]>><<set $ej.themself to $ref.themself[2]>><<set $ej.Themself to $ref.Themself[2]>><<set $ej.plur to false>><<set $ej.person to $ref.person[2]>><<set $ej.people to $ref.people[2]>><<set $ej.kid to $ref.kid[2]>><<set $ej.kids to $ref.kids[2]>><<set $ej.gender to "male">><<set $ej.gen to "m">><<unset $ejUnset>><<update>><</link>></h3><br>
<<liveblock>>
<<if $ejUnset>>Please choose one of the options above.<<else>><<if $ej.gen is "m">>EJ will appear in the game as a <span class="accent">man</span> who uses <span class="accent">he/him</span> pronouns.<<elseif $ej.gen is "f">>EJ will appear in the game as a <span class="accent">woman</span> who uses <span class="accent">she/her</span> pronouns.<<else>>EJ will appear in the game as <span class="accent">nonbinary</span> and will use <span class="accent">they/them</span> pronouns.<</if>><</if>><</liveblock>></center>
<br><br>
<center><h2><<liveblock>><<if $aeUnset>>Detective<<else>><<if $ae.Adam is "Adam">>Adam<<else>>Eve<</if>><</if>> Park<</liveblock>></h2><br><!--
<<if $aeUnset>>Detective Park<<else>>$ae.Adam Park<</if>> identifies as<<liveblock>><<if $aeUnset>>..<<else>><<if $ae.he is "she">> a <span class="accent">woman</span><<else>> a <span class="accent">man</span>.<</liveblock>>-->
<h3><<link "Transgender Male - He/Him">><<set $ae.he to $ref.they[2]>><<set $ae.He to $ref.They[2]>><<set $ae.him to $ref.them[2]>><<set $ae.Him to $ref.Them[2]>><<set $ae.his_ to $ref.their[2]>><<set $ae.His_ to $ref.Their[2]>><<set $ae.his to $ref.theirs[2]>><<set $ae.His to $ref.Theirs[2]>><<set $ae.himself to $ref.themself[2]>><<set $ae.Himself to $ref.Themself[2]>><<set $ae.Adam to "Adam">><<set $ae.man to $ref.person[2]>><<set $ae.men to $ref.people[2]>><<set $ae.boy to $ref.kid[2]>><<set $ae.boys to $ref.kids[2]>><<set $ae.gender to "male">><<set $ae.gen to "m">><<unset $aeUnset>><<update>><</link>></h3>
<h3><<link "Transgender Female - She/Her">><<set $ae.he to $ref.they[1]>><<set $ae.He to $ref.They[1]>><<set $ae.him to $ref.them[1]>><<set $ae.Him to $ref.Them[1]>><<set $ae.his_ to $ref.their[1]>><<set $ae.His_ to $ref.Their[1]>><<set $ae.his to $ref.theirs[1]>><<set $ae.His to $ref.Theirs[1]>><<set $ae.himself to $ref.themself[1]>><<set $ae.Himself to $ref.Themself[1]>><<set $ae.Adam to "Eve">><<set $ae.man to $ref.person[1]>><<set $ae.men to $ref.people[1]>><<set $ae.boy to $ref.kid[1]>><<set $ae.boys to $ref.kids[1]>><<set $ae.gender to "female">><<set $ae.gen to "f">><<unset $aeUnset>><<update>><</link>></h3><br>
<<liveblock>>
<<if $aeUnset>>Please choose one of the options above.<<else>><<if $ae.gen is "m">>Detective Park will appear in the game as <span class="accent">Adam</span>, a <span class="accent">man</span> who uses <span class="accent">he/him</span> pronouns.<<else>>Detective Park will appear in the game as <span class="accent">Eve</span>, a <span class="accent">woman</span> who uses <span class="accent">she/her</span> pronouns.<</if>><</if>><</liveblock>><br><br>
<br><h2>Ciel Renault</h2><br><!--
<<if $aeUnset>>Detective Park<<else>>$ae.Adam Park<</if>> identifies as<<liveblock>><<if $aeUnset>>..<<else>><<if $ae.he is "she">> a <span class="accent">woman</span><<else>> a <span class="accent">man</span>.<</liveblock>>-->
<h3><<link "uses she/they pronouns">><<set $ciel.she to $ref.they[1]>><<set $ciel.She to $ref.They[1]>><<set $ciel.her to $ref.them[1]>><<set $ciel.Her to $ref.Them[1]>><<set $ciel.her_ to $ref.their[1]>><<set $ciel.Her_ to $ref.Their[1]>><<set $ciel.hers to $ref.theirs[1]>><<set $ciel.Hers to $ref.Theirs[1]>><<set $ciel.herself to $ref.themself[1]>><<set $ciel.Herself to $ref.Themself[1]>><<unset $cielUnset>><<update>><</link>></h3>
<h3><<link "uses he/they pronouns">><<set $ciel.she to $ref.they[2]>><<set $ciel.She to $ref.They[2]>><<set $ciel.her to $ref.them[2]>><<set $ciel.Her to $ref.Them[2]>><<set $ciel.her_ to $ref.their[2]>><<set $ciel.Her_ to $ref.Their[2]>><<set $ciel.hers to $ref.theirs[2]>><<set $ciel.Hers to $ref.Theirs[2]>><<set $ciel.herself to $ref.themself[2]>><<set $ciel.Herself to $ref.Themself[2]>><<unset $cielUnset>><<update>><</link>></h3><br><!--
<h3>and</h3><br>
<h3><<link "dresses more androgynous/feminine">><<set $ciel.gen to "f">><<unset $cielUnset2>><<update>><</link>></h3>
<h3><<link "dresses more androgynous/masculine">><<set $ciel.gen to "m">><<unset $cielUnset2>><<update>><</link>></h3><br>-->
<<liveblock>>
<<if $cielUnset>>Please choose one of the options above.<<else>>Ciel will use <span class="accent">$ciel.she/they</span> pronouns.<</if>><</liveblock>></center><br><br>
<center><h2>Danny</h2><br><!--
Danny identifies as<<liveblock>><<if $danUnset>>..<<else>><<if $dan.they is "she">> a <span class="accent">woman</span><<elseif $dan.they is "he">> a <span class="accent">man</span><<else>> <span class="accent">nonbinary</span><</if>><</if>>.<</liveblock>>-->
<h3><<link "Nonbinary - They/Them">><<unset _danCustPro>><<set $dan.they to $ref.they[0]>><<set $dan.They to $ref.They[0]>><<set $dan.them to $ref.them[0]>><<set $dan.Them to $ref.Them[0]>><<set $dan.their to $ref.their[0]>><<set $dan.Their to $ref.Their[0]>><<set $dan.theirs to $ref.theirs[0]>><<set $dan.Theirs to $ref.Theirs[0]>><<set $dan.themself to $ref.themself[0]>><<set $dan.Themself to $ref.Themself[0]>><<set $dan.plur to true>><<set $dan.person to $ref.person[0]>><<set $dan.people to $ref.people[0]>><<set $dan.kid to $ref.kid[0]>><<set $dan.kids to $ref.kids[0]>><<set $dan.gender to "nonbinary">><<set $dan.gen to "nb">><<unset $danUnset>><<update>><</link>></h3>
<h3><<liveblock>><<if _danCustPro isnot true>><<link "Nonbinary - Other Pronouns">><<set _danCustPro = true>><<set $dan.person to $ref.person[0]>><<set $dan.people to $ref.people[0]>><<set $dan.kid to $ref.kid[0]>><<set $dan.kids to $ref.kids[0]>><<set $dan.gender to "nonbinary">><<set $dan.gen to "nb">><<script>>Dialog.setup("Custom Pronouns"); Dialog.wiki(Story.get("Danny Custom Pronouns").processText()); Dialog.open();<</script>><</link>><<else>><<link "Nonbinary - $dan.They/$dan.Them">><<set _danCustPro = true>><<set $dan.person to $ref.person[0]>><<set $dan.people to $ref.people[0]>><<set $dan.kid to $ref.kid[0]>><<set $dan.kids to $ref.kids[0]>><<set $dan.gender to "nonbinary">><<set $dan.gen to "nb">><<script>>Dialog.setup("Custom Pronouns"); Dialog.wiki(Story.get("Danny Custom Pronouns").processText()); Dialog.open();<</script>><</link>><</if>><</liveblock>></h3>
<h3><<link "Cisgender Female - She/Her">><<unset _danCustPro>><<set $dan.they to $ref.they[1]>><<set $dan.They to $ref.They[1]>><<set $dan.them to $ref.them[1]>><<set $dan.Them to $ref.Them[1]>><<set $dan.their to $ref.their[1]>><<set $dan.Their to $ref.Their[1]>><<set $dan.theirs to $ref.theirs[1]>><<set $dan.Theirs to $ref.Theirs[1]>><<set $dan.themself to $ref.themself[1]>><<set $dan.Themself to $ref.Themself[1]>><<set $dan.plur to false>><<set $dan.person to $ref.person[1]>><<set $dan.people to $ref.people[1]>><<set $dan.kid to $ref.kid[1]>><<set $dan.kids to $ref.kids[1]>><<set $dan.gender to "female">><<set $dan.gen to "f">><<unset $danUnset>><<update>><</link>></h3>
<h3><<link "Cisgender Male - He/Him">><<unset _danCustPro>><<set $dan.they to $ref.they[2]>><<set $dan.They to $ref.They[2]>><<set $dan.them to $ref.them[2]>><<set $dan.Them to $ref.Them[2]>><<set $dan.their to $ref.their[2]>><<set $dan.Their to $ref.Their[2]>><<set $dan.theirs to $ref.theirs[2]>><<set $dan.Theirs to $ref.Theirs[2]>><<set $dan.themself to $ref.themself[2]>><<set $dan.Themself to $ref.Themself[2]>><<set $dan.plur to false>><<set $dan.person to $ref.person[2]>><<set $dan.people to $ref.people[2]>><<set $dan.kid to $ref.kid[2]>><<set $dan.kids to $ref.kids[2]>><<set $dan.gender to "male">><<set $dan.gen to "m">><<unset $danUnset>><<update>><</link>></h3><br>
<<liveblock>>
<<if $danUnset>>Please choose one of the options above.<<else>><<if $dan.gen is "nb">>Danny will appear in the game as a <span class="accent">nonbinary</span> person who uses <span class="accent">$dan.they/$dan.them</span> pronouns.<<else>>Danny will appear in the game as a <span class="accent">$dan.person</span> who uses <span class="accent">$dan.they/$dan.them</span> pronouns.<</if>><</if>><</liveblock>></center><br><br>
<center><<button "Continue">><<nobr>>
<<if $devUnset>>
<<set _devRandomize = either(0,1,2)>>
<<if _devRandomize is 0>>
<<set $dev.xe to $ref.they[3]>>
<<set $dev.Xe to $ref.They[3]>>
<<set $dev.xem to $ref.them[3]>>
<<set $dev.Xem to $ref.Them[3]>>
<<set $dev.xyr to $ref.their[3]>>
<<set $dev.Xyr to $ref.Their[3]>>
<<set $dev.xyrs to $ref.theirs[3]>>
<<set $dev.Xyrs to $ref.Theirs[3]>>
<<set $dev.xemself to $ref.themself[3]>>
<<set $dev.Xemself to $ref.Themself[3]>>
<<set $dev.person to $ref.person[0]>>
<<set $dev.people to $ref.people[0]>>
<<set $dev.kid to $ref.kid[0]>>
<<set $dev.kids to $ref.kids[0]>>
<<set $dev.gender to "nonbinary">><<set $dev.gen to "nb">>
<<unset $devUnset>>
<<elseif _devRandomize is 1>>
<<set $dev.xe to $ref.they[1]>>
<<set $dev.Xe to $ref.They[1]>>
<<set $dev.xem to $ref.them[1]>>
<<set $dev.Xem to $ref.Them[1]>>
<<set $dev.xyr to $ref.their[1]>>
<<set $dev.Xyr to $ref.Their[1]>>
<<set $dev.xyrs to $ref.theirs[1]>>
<<set $dev.Xyrs to $ref.Theirs[1]>>
<<set $dev.xemself to $ref.themself[1]>>
<<set $dev.Xemself to $ref.Themself[1]>>
<<set $dev.person to $ref.person[1]>>
<<set $dev.people to $ref.people[1]>>
<<set $dev.kid to $ref.kid[1]>>
<<set $dev.kids to $ref.kids[1]>>
<<set $dev.gender to "female">><<set $dev.gen to "f">>
<<unset $devUnset>>
<<else>>
<<set $dev.xe to $ref.they[2]>>
<<set $dev.Xe to $ref.They[2]>>
<<set $dev.xem to $ref.them[2]>>
<<set $dev.Xem to $ref.Them[2]>>
<<set $dev.xyr to $ref.their[2]>>
<<set $dev.Xyr to $ref.Their[2]>>
<<set $dev.xyrs to $ref.theirs[2]>>
<<set $dev.Xyrs to $ref.Theirs[2]>>
<<set $dev.xemself to $ref.themself[2]>>
<<set $dev.Xemself to $ref.Themself[2]>>
<<set $dev.person to $ref.person[2]>>
<<set $dev.people to $ref.people[2]>>
<<set $dev.kid to $ref.kid[2]>>
<<set $dev.kids to $ref.kids[2]>>
<<set $dev.gender to "male">><<set $dev.gen to "m">>
<<unset $devUnset>>
<</if>>
<</if>>
<<if $ejUnset>>
<<set _ejRandomize = either(0,1,2)>>
<<if _ejRandomize is 0>>
<<set $ej.they to $ref.they[0]>>
<<set $ej.They to $ref.They[0]>>
<<set $ej.them to $ref.them[0]>>
<<set $ej.Them to $ref.Them[0]>>
<<set $ej.their to $ref.their[0]>>
<<set $ej.Their to $ref.Their[0]>>
<<set $ej.theirs to $ref.theirs[0]>>
<<set $ej.Theirs to $ref.Theirs[0]>>
<<set $ej.themself to $ref.themself[0]>>
<<set $ej.Themself to $ref.Themself[0]>>
<<set $ej.plur to true>>
<<set $ej.person to $ref.person[0]>>
<<set $ej.people to $ref.people[0]>>
<<set $ej.kid to $ref.kid[0]>>
<<set $ej.kids to $ref.kids[0]>>
<<set $ej.gender to "nonbinary">>
<<set $ej.gen to "nb">>
<<unset $ejUnset>>
<<elseif _ejRandomize is 1>>
<<set $ej.they to $ref.they[1]>>
<<set $ej.They to $ref.They[1]>>
<<set $ej.them to $ref.them[1]>>
<<set $ej.Them to $ref.Them[1]>>
<<set $ej.their to $ref.their[1]>>
<<set $ej.Their to $ref.Their[1]>>
<<set $ej.theirs to $ref.theirs[1]>>
<<set $ej.Theirs to $ref.Theirs[1]>>
<<set $ej.themself to $ref.themself[1]>>
<<set $ej.Themself to $ref.Themself[1]>>
<<set $ej.plur to false>>
<<set $ej.person to $ref.person[1]>>
<<set $ej.people to $ref.people[1]>>
<<set $ej.kid to $ref.kid[1]>>
<<set $ej.kids to $ref.kids[1]>>
<<set $ej.gender to "female">>
<<set $ej.gen to "f">>
<<unset $ejUnset>>
<<else>>
<<set $ej.they to $ref.they[2]>>
<<set $ej.They to $ref.They[2]>>
<<set $ej.them to $ref.them[2]>>
<<set $ej.Them to $ref.Them[2]>>
<<set $ej.their to $ref.their[2]>>
<<set $ej.Their to $ref.Their[2]>>
<<set $ej.theirs to $ref.theirs[2]>>
<<set $ej.Theirs to $ref.Theirs[2]>>
<<set $ej.themself to $ref.themself[2]>>
<<set $ej.Themself to $ref.Themself[2]>>
<<set $ej.plur to false>>
<<set $ej.person to $ref.person[2]>>
<<set $ej.people to $ref.people[2]>>
<<set $ej.kid to $ref.kid[2]>>
<<set $ej.kids to $ref.kids[2]>>
<<set $ej.gender to "male">>
<<set $ej.gen to "m">>
<<unset $ejUnset>>
<</if>>
<</if>>
<<if $aeUnset>>
<<set _aeRandomize = either(0,1)>>
<<if _aeRandomize is 0>>
<<set $ae.he to $ref.they[2]>>
<<set $ae.He to $ref.They[2]>>
<<set $ae.him to $ref.them[2]>>
<<set $ae.Him to $ref.Them[2]>>
<<set $ae.his_ to $ref.their[2]>>
<<set $ae.His_ to $ref.Their[2]>>
<<set $ae.his to $ref.theirs[2]>>
<<set $ae.His to $ref.Theirs[2]>>
<<set $ae.himself to $ref.themself[2]>>
<<set $ae.Himself to $ref.Themself[2]>>
<<set $ae.Adam to "Adam">>
<<set $ae.man to $ref.person[2]>>
<<set $ae.men to $ref.people[2]>>
<<set $ae.boy to $ref.kid[2]>>
<<set $ae.boys to $ref.kids[2]>>
<<set $ae.gender to "male">>
<<set $ae.gen to "m">>
<<unset $aeUnset>>
<<else>>
<<set $ae.he to $ref.they[1]>>
<<set $ae.He to $ref.They[1]>>
<<set $ae.him to $ref.them[1]>>
<<set $ae.Him to $ref.Them[1]>>
<<set $ae.his_ to $ref.their[1]>>
<<set $ae.His_ to $ref.Their[1]>>
<<set $ae.his to $ref.theirs[1]>>
<<set $ae.His to $ref.Theirs[1]>>
<<set $ae.himself to $ref.themself[1]>>
<<set $ae.Himself to $ref.Themself[1]>>
<<set $ae.Adam to "Eve">>
<<set $ae.man to $ref.person[1]>>
<<set $ae.men to $ref.people[1]>>
<<set $ae.boy to $ref.kid[1]>>
<<set $ae.boys to $ref.kids[1]>>
<<set $ae.gender to "female">>
<<set $ae.gen to "f">>
<<unset $aeUnset>>
<</if>>
<</if>>
<<if $cielUnset>>
<<set _cielRandomize = either(0,1)>>
<<if _cielRandomize is 0>>
<<set $ciel.she to $ref.they[1]>>
<<set $ciel.She to $ref.They[1]>>
<<set $ciel.her to $ref.them[1]>>
<<set $ciel.Her to $ref.Them[1]>>
<<set $ciel.her_ to $ref.their[1]>>
<<set $ciel.Her_ to $ref.Their[1]>>
<<set $ciel.hers to $ref.theirs[1]>>
<<set $ciel.Hers to $ref.Theirs[1]>>
<<set $ciel.herself to $ref.themself[1]>>
<<set $ciel.Herself to $ref.Themself[1]>>
<<unset $cielUnset>>
<<else>>
<<set $ciel.she to $ref.they[2]>>
<<set $ciel.She to $ref.They[2]>>
<<set $ciel.her to $ref.them[2]>>
<<set $ciel.Her to $ref.Them[2]>>
<<set $ciel.her_ to $ref.their[2]>>
<<set $ciel.Her_ to $ref.Their[2]>>
<<set $ciel.hers to $ref.theirs[2]>>
<<set $ciel.Hers to $ref.Theirs[2]>>
<<set $ciel.herself to $ref.themself[2]>>
<<set $ciel.Herself to $ref.Themself[2]>>
<<unset $cielUnset>>
<</if>>
<</if>>
<<if $danUnset>>
<<set _danRandomize = either(0,1,2,3,4,5,6,7,8,9)>>
<<if _danRandomize is 0 or _danRandomize is 1>>
<<set $dan.they to $ref.they[0]>>
<<set $dan.They to $ref.They[0]>>
<<set $dan.them to $ref.them[0]>>
<<set $dan.Them to $ref.Them[0]>>
<<set $dan.their to $ref.their[0]>>
<<set $dan.Their to $ref.Their[0]>>
<<set $dan.theirs to $ref.theirs[0]>>
<<set $dan.Theirs to $ref.Theirs[0]>>
<<set $dan.themself to $ref.themself[0]>>
<<set $dan.Themself to $ref.Themself[0]>>
<<set $dan.plur to true>>
<<set $dan.person to $ref.person[0]>>
<<set $dan.people to $ref.people[0]>>
<<set $dan.kid to $ref.kid[0]>>
<<set $dan.kids to $ref.kids[0]>>
<<set $dan.gender to "nonbinary">>
<<set $dan.gen to "nb">>
<<unset $danUnset>>
<<elseif _danRandomize is 2 or _danRandomize is 3>>
<<set $dan.they to $ref.they[1]>>
<<set $dan.They to $ref.They[1]>>
<<set $dan.them to $ref.them[1]>>
<<set $dan.Them to $ref.Them[1]>>
<<set $dan.their to $ref.their[1]>>
<<set $dan.Their to $ref.Their[1]>>
<<set $dan.theirs to $ref.theirs[1]>>
<<set $dan.Theirs to $ref.Theirs[1]>>
<<set $dan.themself to $ref.themself[1]>>
<<set $dan.Themself to $ref.Themself[1]>>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[1]>>
<<set $dan.people to $ref.people[1]>>
<<set $dan.kid to $ref.kid[1]>>
<<set $dan.kids to $ref.kids[1]>>
<<set $dan.gender to "female">>
<<set $dan.gen to "f">>
<<unset $danUnset>>
<<elseif _danRandomize is 4 or _danRandomize is 5>>
<<set $dan.they to $ref.they[2]>>
<<set $dan.They to $ref.They[2]>>
<<set $dan.them to $ref.them[2]>>
<<set $dan.Them to $ref.Them[2]>>
<<set $dan.their to $ref.their[2]>>
<<set $dan.Their to $ref.Their[2]>>
<<set $dan.theirs to $ref.theirs[2]>>
<<set $dan.Theirs to $ref.Theirs[2]>>
<<set $dan.themself to $ref.themself[2]>>
<<set $dan.Themself to $ref.Themself[2]>>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[2]>>
<<set $dan.people to $ref.people[2]>>
<<set $dan.kid to $ref.kid[2]>>
<<set $dan.kids to $ref.kids[2]>>
<<set $dan.gender to "male">>
<<set $dan.gen to "m">>
<<unset $danUnset>>
<<elseif _danRandomize is 6>>
<<set $dan.they to "ze">>
<<set $dan.They to "Ze">>
<<set $dan.them to "zir">>
<<set $dan.Them to "Zir">>
<<set $dan.their to "zir">>
<<set $dan.Their to "Zir">>
<<set $dan.theirs to "zirs">>
<<set $dan.Theirs to "Zirs">>
<<set $dan.themself to "zirself">>
<<set $dan.Themself to "Zirself">>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[0]>>
<<set $dan.people to $ref.people[0]>>
<<set $dan.kid to $ref.kid[0]>>
<<set $dan.kids to $ref.kids[0]>>
<<set $dan.gender to "nonbinary">>
<<set $dan.gen to "nb">>
<<unset $danUnset>>
<<elseif _danRandomize is 7>>
<<set $dan.they to "ve">>
<<set $dan.They to "Ve">>
<<set $dan.them to "ver">>
<<set $dan.Them to "Ver">>
<<set $dan.their to "ver">>
<<set $dan.Their to "Ver">>
<<set $dan.theirs to "vers">>
<<set $dan.Theirs to "Vers">>
<<set $dan.themself to "verself">>
<<set $dan.Themself to "Verself">>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[0]>>
<<set $dan.people to $ref.people[0]>>
<<set $dan.kid to $ref.kid[0]>>
<<set $dan.kids to $ref.kids[0]>>
<<set $dan.gender to "nonbinary">>
<<set $dan.gen to "nb">>
<<unset $danUnset>>
<<elseif _danRandomize is 8>>
<<set $dan.they to "fae">>
<<set $dan.They to "Fae">>
<<set $dan.them to "faer">>
<<set $dan.Them to "Faer">>
<<set $dan.their to "faer">>
<<set $dan.Their to "Faer">>
<<set $dan.theirs to "faers">>
<<set $dan.Theirs to "Faers">>
<<set $dan.themself to "faerself">>
<<set $dan.Themself to "Faerself">>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[0]>>
<<set $dan.people to $ref.people[0]>>
<<set $dan.kid to $ref.kid[0]>>
<<set $dan.kids to $ref.kids[0]>>
<<set $dan.gender to "nonbinary">>
<<set $dan.gen to "nb">>
<<unset $danUnset>>
<<else>>
<<set $dan.they to "it">>
<<set $dan.They to "It">>
<<set $dan.them to "it">>
<<set $dan.Them to "It">>
<<set $dan.their to "its">>
<<set $dan.Their to "Its">>
<<set $dan.theirs to "its">>
<<set $dan.Theirs to "Its">>
<<set $dan.themself to "itself">>
<<set $dan.Themself to "Itself">>
<<set $dan.plur to false>>
<<set $dan.person to $ref.person[0]>>
<<set $dan.people to $ref.people[0]>>
<<set $dan.kid to $ref.kid[0]>>
<<set $dan.kids to $ref.kids[0]>>
<<set $dan.gender to "nonbinary">>
<<set $dan.gen to "nb">>
<<unset $danUnset>>
<</if>>
<</if>>
<<goto "Confirm NPC Genders">>
<</nobr>><</button>></center>
<!--[[Confirm NPC Genders]]--><center><h1>Welcome to Zorlok</h1>Zorlok is an interactive fiction game following the bizarre misadventures of a demon with no memories and the nerdy high schooler they're bound to serve. Uncover mysteries and cause mayhem in this dark comedy about monsters, found family, personal identity, and the line between good and evil.<!--
The setting and story are inspired by campy horror movies, classic murder mysteries, and an old Monster of the Week campaign.-->
<h3>This story is a work in progress.</h3>
<h2>Features</h2>\
<!--<span class="messageborder"><<message "Read About the Features">>--><!--You were a terrifying demon who wielded hellfire, fought angels, and corrupted souls (or something like that), but that version of you vanished the night you made your deal with Tommy, a high schooler who was willing to sell you his soul if you'd help him become "cool."
That should've been easy, right? You could've sat the kid in front of a box fan for a few minutes, let him cool down, collected his soul, and been on your merry way. But, no! Before you even got a chance to introduce yourself, Tommy told you to forget your past and start going by the name Zorlok.
So, now you're "Zorlok" and you have no idea who or what the Hell you really are. You know you're a demon, but that's it. You don't know why or how you became a demon, how to control your powers, you aren't even sure how these deals are supposed to work. (Like you tried the fan thing and nothing happened, so either that loophole doesn't work or there's some other trick to stealing souls you haven't quite figured out yet.)
But what does it mean to be a demon? With your memories and identity stripped away, where does that leave you? You are a demon, but are you still demonic?
And just in case things weren't complicated enough, you've gotten yourself involved with a group of monster hunters working for the local Fay Council. To make a long story short, Tommy ordered you to save someone being attacked by a monster, that person was a hunter, now you're on a team with this hunter and another random human, and the three of you are supposed to protect the city of Casper from vicious predators, investigate strange deaths, and fight off evil. Whatever. You're just happy to get a break from doing Tommy's math homework.--><ul><li><span class="choice">Decide who you're going to be now or attempt to discover who you were</span></li><li><span class="choice">Customize your gender and pronouns</span></li><li><span class="choice">Choose an alias (or two, or three...)</span></li><li><span class="choice">Customize your human form and gradually unlock your demonic features</span></li><li><span class="choice">Name your loyal hellhound and select which breed (/species) they're disguised as</span></li><li><span class="choice">Become more good or evil, lawful or chaotic, or remain neutral through your actions</span></li><li><span class="choice">Learn to control your infernal powers and choose the three domains at your command: Fire or Ice, Light or Spirit, Corrupting or Shapeshifting</span></li><li><span class="choice">Tell elaborate lies or risk revealing dangerous truths</span></li><li><span class="choice">Help Tommy survive high school (or sabotage him at every turn)</span></li><li><span class="choice">Explore Casper, WA, a strange little city either surrounded by or inhabited by monsters depending on who you ask</span></li><li><span class="choice">Continue to rail against your situation or decide that maybe this isn't so bad...</span></li><li><span class="choice">Set everything on fire... accidentally</span></li></ul><!--<</message>></span>-->
<<button "Continue">><!--<<run Dialog.close()>>--><<goto "CW Ask">><</button>></center><h2>This game has the option to be played with sound. When you press one of the buttons below, audio will begin playing. It's recommended that you adjust the volume on your device.
You can enable or disable audio descriptions in the settings menu. Would you like to turn on audio descriptions now?</h2>
<<button "Yes">><<set settings.audioDesc = true>><<audio "themeSong" loop time 0.8 volume 0.25 play>><<goto "TITLE">><<script>> Dialog.setup("Audio: Theme Song"); Dialog.wiki(Story.get("Theme Song Description").processText()); Dialog.open();<</script>><</button>> <<button "No">><<set settings.audioDesc = false>><<audio "themeSong" loop time 0.8 volume 0.25 play>><<goto "TITLE">><</button>><!--
<<set settings.audioDesc = true>>
<<button "Mute the Sound">><<set settings.masterMute = true>><<goto "TITLE">><</button>> <<button "Play With Sound">><<set settings.masterMute = false>><<audio "themeSong" loop volume 0.25 play>><<goto "TITLE">><</button>>-->@@.center;Would you like to restart the game and return to the Main Menu?
WARNING: Unsaved progress will be lost.
<<button "Yes">><script>UI.restart(); </script><<run Dialog.close()>><</button>> <<button "No">><<run Dialog.close()>><</button>>@@<h2>You've reached the end of Zorlok's current demo build. Thank you so much for playing!</h2>
<h2>There is no set date for the next update, but it will be coming out <span class="accent">soon</span>. That update will include a <span class="accent">revised and expanded prologue</span> as well as the first part of <span class="accent">episode one</span>.<!-- In that you will be able to:</h2>
<span class="special-choice">Play as Zorlok!</span>
<span class="special-choice">Get to know or face off against Tommy</span>
<span class="special-choice">Set your first alias, temp job, etc.</span>
<span class="special-choice">Choose your infernal powers</span>
<span class="special-choice">Fight some... //thing?//</span>
<span class="special-choice">Save a dashing stranger's life</span>
<span class="special-choice">And much more</span>-->
The most up to date information regarding the next update can be found on <a href="https://zorlok-if.tumblr.com/" target="_blank">Zorlok's Tumblr page</a> or in the <a href="https://href.li/?https://discord.gg/MyPaTUrf29" target="_blank">Zorlok Discord Server</a>.
If you enjoyed playing Zorlok and would like to support its future development, please consider leaving a <a href="https://gamesbyalbie.itch.io/zorlok/rate" target="_blank">rating</a> or a <a href="https://gamesbyalbie.itch.io/zorlok/comments" target="_blank">comment</a> here on itch.io or by sharing this game with others who might enjoy it.
You can find more games by Albie <a href="https://itch.io/c/2954053/albies-games" target="_blank">here</a>. Feel free to follow them on <a href="https://gamesbyalbie.tumblr.com/" target="_blank">Tumblr</a> or, if you're feeling generous, check out their <a href="https://ko-fi.com/gamesbyalbie" target="_blank">Ko-Fi</a>.
<h2>Thank you again! :)</h2></h2>
<<button "Save Game or Load a Save">><<run UI.saves();>><<audio "themeSong" fadeoverto 2 0>><</button>> <<button "Start a New Game">><<run UI.restart();>><</button>><<set $demoEnd = true>><style>a.link-external::after { display: none; } .titlescreen-scroll #passages { width: 60% !important; } .passage { font-size: 110%; }</style><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<<if $tReact is 0>>\
<!--TOMMY LAUGHED AT HER IN THE NON TEA LINE--><<if $tom.assertive gt 20>><!--ASSERTIVE TEA-->\
<<if visited() is 1>><<set $tom.assertive +=5>><<set $tom.kind -=5>><</if>>\
Tommy snickers to himself as he takes a sip of his tea<<if $prologue.memory.includes("jasmine")>>. "Oh, eugh," he recoils, face scrunching up in disgust<</if>>.
<<if $prologue.memory.includes("jasmine")>>A devious smile slashes across her face, <</if>>"Is something funny, boy?" Harlow asks lightly, though the sparkle in her weathered eyes has shifted to a blaze.
<<if $prologue.memory.includes("jasmine")>>Tommy smacks his lips a few times as he tries to clear the gross taste from his tongue. <</if>>"Well,<<if $prologue.memory.includes("jasmine")>> yeah." He pushes the cup away from him. "L<<else>> yeah, l<</if>>isten to you. You've clearly lost it, lady."
"Oh," Harlow growls, "have I?"
"Yeah, it's pretty obvious."
She chuckles once. "I suppose I may have lost touch with reality somewhat in my old age."
Tommy blinks several times. Either he's imagining things or the lights in the room just dimmed. Nah, it's probably just his allergies acting up. That happens this time of year.
"Yes, surely that's it." Harlow smiles.
"Surely what's what?"
"Oh, just what you said. That I've 'lost it.' Truly, thank you for pointing that out." She takes a deep breath and leans forward, resting her forearms on the table. "Or maybe I'm not as crazy as you think I am?" \
\
<<else>><!--PASSIVE TEA-->\
Tommy snickers.
"Is something funny, boy?" Harlow asks lightly, though the sparkle in her weathered eyes has shifted to a blaze.
"Oh, no. It's nothing." Tommy looks away, his gaze landing on the teacup. He picks it up and takes a sip<<if $prologue.memory.includes("jasmine")>>. Immediately, he recoils, face scrunching up and lips smacking together. "Eugh."<<else>>.<</if>>
<<if $prologue.memory.includes("jasmine")>>Harlow smiles. <</if>>"Nothing?" <<if $prologue.memory.includes("jasmine")>>she<<else>>Harlow<</if>> growls. "Nothing at all you want to say? Please, boy, do speak up if something's on your mind."
"Well<<if $prologue.memory.includes("jasmine")>>," Tommy pushes the cup away from him, "<<else>>—and <</if>>I don't mean to offend you—but it seems like you might be, uh... losing it."
She chuckles once. "Yes, yes. I suppose I may have lost touch with reality somewhat in my old age."
Tommy blinks several times. Either he's imagining things or the lights in the room just dimmed. Nah, it's probably just his allergies acting up. That happens this time of year.
"Yes, surely that's it." Harlow smiles.
"Surely what's what?"
"Just what you said. That I'm 'losing it.' Truly, thank you for pointing that out." She takes a deep breath and leans forward, resting her forearms on the table. "Or maybe I'm not as crazy as you think I am?"\
\
<</if>><!--TOM ASSERTIVE VS PASSIVE END-->\
<<else>><!--TOMMY LAUGHED AT HER IN THE NON TEA LINE-->\
Tommy snickers to himself.
"Is something funny, boy?" Harlow asks lightly, though the sparkle in her weathered eyes has shifted to a blaze.
<<if $tom.assertive gt 20>><!--ASSERTIVE NO TEA-->\
<<if visited() is 1>><<set $tom.assertive +=5>><<set $tom.kind -=5>><</if>>"Well, I mean, listen to you. You've clearly lost it, lady."
"Oh," Harlow growls, "have I?"
"Yeah, it's pretty obvious."
She chuckles once. "I suppose I may have lost touch with reality somewhat in my old age."
Tommy blinks several times. Either he's imagining things or the lights in the room just dimmed. Nah, it's probably just his allergies acting up. That happens this time of year.
"Yes, surely that's it." Harlow smiles.
"Surely what's what?"
"Oh, just what you said. That I've 'lost it.' Truly, thank you for pointing that out." She takes a deep breath and leans forward, resting her forearms on the table. "Or maybe I'm not as crazy as you seem to think I am?" \
\
<<else>><!--PASSIVE NO TEA-->\
"Oh, no. It's nothing." Tommy looks down at the floor.
"Nothing?" Harlow growls. "Nothing at all you want to say? Please, boy, do speak up if something's on your mind."
"Well—and I don't mean to offend you—but it seems like you might be, uh... losing it."
She chuckles once. "Yes, yes. I suppose I may have lost touch with reality somewhat in my old age."
Tommy blinks several times. Either he's imagining things or the lights in the room just dimmed. Nah, it's probably just his allergies acting up. That happens this time of year.
"Yes, surely that's it." Harlow smiles.
"Surely what's what?"
"Just what you said. That I'm 'losing it.' Truly, thank you for pointing that out." She takes a deep breath and leans forward, resting her forearms on the table. "Or maybe I'm not as crazy as you think I am?" <</if>><</if>>
<center><<button "Continue" "P-2-D2">><<unset $tReact>><</button>><!--[[P-2-D2]]--></center><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
Harlow thrusts herself backwards, pushing off of the table.
"What are you doing?" Tommy asks, crossing his arms.
"Exactly what you want." She paces back and forth around the room, collecting various items from shelves, stacks, cabinets, and drawers, tossing each item into a small wooden box.
"What do you mean?"
"You wanted a demonic ritual. That's why you came here, right?"
"Well, yeah—"
"Then that's exactly what you'll get." She retrieves some of the papers she cleared off before and—with a quill—scratches down a series of lists and symbols.
<<if $tom.kind lte 65>>Tommy rolls his eyes. <</if>>"For real?"
"As real as a silly old woman like me believes it to be." Harlow crosses over to a bookshelf, leaps, and grabs a piece of decaying parchment from a high shelf. "There." She returns to the table and slams the items down in front of Tommy. "There's your ritual. Go somewhere private, follow the instructions and see what happens. If this really is nonsense then there's no harm in it."
"But—"
"Or are you too scared to try?"
<<if $tom.assertive gt 25 and $tom.kind lte 65>>"Of course I'm not scared," Tommy huffs.
"Fantastic. Then go do it."
"Wait," Tommy pictures the cold night waiting for him outside and remembers that it's Friday the 13th. "Right now?"
"Why not?"
Tommy hesitates. Eventually he spits out, "Fine."
"Wonderful. And, Tommy, be a dear and come back sometime to let me know how wrong I am."
Tommy rolls his eyes, "Sure thing, lady." He dumps the "ritual" components into his backpack and leaves.<<if visited() is 1>><<run $prologue.memory.push("leftGrumpy")>><<set $har.tomApp = 15>><</if>><<else>>\
"No," Tommy's eyes fly open, his voice shaking, "I'm not scared."
"Fantastic. Then go do it."
"Wait," Tommy pictures the cold night waiting for him outside and remembers that it's Friday the 13th. He gulps. "Right now?"
"Why not?"
Tommy's sweating. Why is he so scared? He has to stop being such a wimp. This is nonsense, who cares what day or what time it is. He can and will do this. Probably. Before he can lose his nerve he spits out, "Fine," jumping up out of his chair and dumping the "ritual" components into his backpack.
"Wonderful. And, Tommy, be a dear and come back sometime to let me know how wrong I am."
He shudders, tossing a mumbled, "I'll try," over his shoulder as he departs.<<if visited() is 1>><<run $prologue.memory.push("leftScared")>><<set $har.tomApp = 30>><</if>><</if>>
<center><<button "Continue">><<unset $tReact>><<audio "stellaShop" fadeoverto 1 0>><<goto "P-2.5">><</button>></center>
<<set _unsetBreed = true>><<set _unsetPro = true>><<set _dogName = "">><center><h2>What is the Hellhound called...</h2>
<span id='dogBox'><<textbox '$dog.name' `_dogName`>></span>
<<include 'HELLHOUND NAMES'>>
<h2>The Hellhound uses the pronouns<<liveblock>><<if _unsetPro>>...<<else>><span class="accent"> <<if $dog.ey isnot "it">>$dog.ey/$dog.em<<else>>it/its<</if>></span><</if>><</liveblock>></h2>
<<link "They/Them">><<nobr>>
<<set $dog.ey to $ref.they[0]>>
<<set $dog.Ey to $ref.They[0]>>
<<set $dog.em to $ref.them[0]>>
<<set $dog.Em to $ref.Them[0]>>
<<set $dog.eir to $ref.their[0]>>
<<set $dog.Eir to $ref.Their[0]>>
<<set $dog.eirs to $ref.theirs[0]>>
<<set $dog.Eirs to $ref.Theirs[0]>>
<<set $dog.emself to $ref.themself[0]>>
<<set $dog.Emself to $ref.Themself[0]>>
<<set $dog.plur to true>>
<</nobr>><<unset _unsetPro>><<update>><</link>>
<<link "She/Her">><<nobr>>
<<set $dog.ey to $ref.they[1]>>
<<set $dog.Ey to $ref.They[1]>>
<<set $dog.em to $ref.them[1]>>
<<set $dog.Em to $ref.Them[1]>>
<<set $dog.eir to $ref.their[1]>>
<<set $dog.Eir to $ref.Their[1]>>
<<set $dog.eirs to $ref.theirs[1]>>
<<set $dog.Eirs to $ref.Theirs[1]>>
<<set $dog.emself to $ref.themself[1]>>
<<set $dog.Emself to $ref.Themself[1]>>
<<set $dog.plur to false>>
<</nobr>><<unset _unsetPro>><<update>><</link>>
<<link "He/Him">><<nobr>>
<<set $dog.ey to $ref.they[2]>>
<<set $dog.Ey to $ref.They[2]>>
<<set $dog.em to $ref.them[2]>>
<<set $dog.Em to $ref.Them[2]>>
<<set $dog.eir to $ref.their[2]>>
<<set $dog.Eir to $ref.Their[2]>>
<<set $dog.eirs to $ref.theirs[2]>>
<<set $dog.Eirs to $ref.Theirs[2]>>
<<set $dog.emself to $ref.themself[2]>>
<<set $dog.Emself to $ref.Themself[2]>>
<<set $dog.plur to false>>
<</nobr>><<unset _unsetPro>><<update>><</link>>
<<link "It/Its">><<nobr>>
<<set $dog.ey to "it">>
<<set $dog.Ey to "It">>
<<set $dog.em to "it">>
<<set $dog.Em to "It">>
<<set $dog.eir to "its">>
<<set $dog.Eir to "Its">>
<<set $dog.eirs to "its">>
<<set $dog.Eirs to "Its">>
<<set $dog.emself to "itself">>
<<set $dog.Emself to "Itself">>
<<set $dog.plur to false>>
<</nobr>><<unset _unsetPro>><<update>><</link>>
<<link "Custom Pronouns">><<nobr>>
<<script>>Dialog.setup("Custom Pronouns");
Dialog.wiki(Story.get("Hellhound Custom Pronouns").processText());
Dialog.open();
<</script>><</nobr>><</link>>
<h2>The Hellhound looks like<<liveblock>><<if _unsetBreed>>...<<else>><span class="accent"> <<print $dog.aBreed>></span><</if>><</liveblock>></h2>
<h3>Canines:</h3>\
<<link "Wolf">><<set $dog.breed = "wolf">><<set $dog.breedName = "wolf">><<set $dog.aBreed = "a wolf">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>><<unset _unsetBreed>><<update>><</link>>\
• \
<<link "Fox">><<set $dog.breed = "fox">><<set $dog.breedName = "fox">><<set $dog.aBreed = "a fox">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
• \
<<link "Chihuahua">><<set $dog.breed = "chi">><<set $dog.breedName = "chihuahua">><<set $dog.aBreed = "a chihuahua">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
• \
<<link "Pomeranian">><<set $dog.breed = "pom">><<set $dog.breedName = "pomeranian">><<set $dog.aBreed = "a pomeranian">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Bloodhound">><<set $dog.breed = "blood">><<set $dog.breedName = "bloodhound">><<set $dog.aBreed = "a bloodhound">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Bulldog">><<set $dog.breed = "bull">><<set $dog.breedName = "bulldog">><<set $dog.aBreed = "a bulldog">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Rottweiler">><<set $dog.breed = "rott">><<set $dog.breedName = "rottweiler">><<set $dog.aBreed = "a rottweiler">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Corgi">><<set $dog.breed = "corgi">><<set $dog.breedName = "corgi">><<set $dog.aBreed = "a corgi">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Wolfhound">><<set $dog.breed = "wlfhnd">><<set $dog.breedName = "wolfhound">><<set $dog.aBreed = "a wolfhound">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Pug">><<set $dog.breed = "pug">><<set $dog.breedName = "pug">><<set $dog.aBreed = "a pug">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Chow Chow">><<set $dog.breed = "chow">><<set $dog.breedName = "chow chow">><<set $dog.aBreed = "a chow chow">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Pomsky">><<set $dog.breed = "yeti">><<set $dog.breedName = "pomsky">><<set $dog.aBreed = "a pomsky">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Labrador Retriever">><<set $dog.breed = "lab">><<set $dog.breedName = "labrador retriever">><<set $dog.aBreed = "a labrador retriever">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Golden Retriever">><<set $dog.breed = "gold">><<set $dog.breedName = "golden retriever">><<set $dog.aBreed = "a golden retriever">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "German Shepherd">><<set $dog.breed = "germ">><<set $dog.breedName = "german shepherd">><<set $dog.aBreed = "a german shepherd">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Husky">><<set $dog.breed = "husk">><<set $dog.breedName = "husky">><<set $dog.aBreed = "a husky">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>
<h3>Other Mammals:</h3>\
<<link "Cat">><<set $dog.breed = "cat">><<set $dog.breedName = "cat">><<set $dog.aBreed = "a cat">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("cat")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("thumbs")>><<unset _unsetBreed>><<update>><</link>><!--THE CAT HELLHOUND IS CANONICALLY POLYDACTYL SO IT HAS THUMBS-->\
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<<link "Bat">><<set $dog.breed = "bat">><<set $dog.breedName = "bat">><<set $dog.aBreed = "a bat">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>><<run $dog.tags.push("violent")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Raccoon">><<set $dog.breed = "racc">><<set $dog.breedName = "raccoon">><<set $dog.aBreed = "a raccoon">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("thumbs")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Wolverine">><<set $dog.breed = "wolver">><<set $dog.breedName = "wolverine">><<set $dog.aBreed = "a wolverine">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("thumbs")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Squirrel">><<set $dog.breed = "squir">><<set $dog.breedName = "squirrel">><<set $dog.aBreed = "a squirrel">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Pangolin">><<set $dog.breed = "pang">><<set $dog.breedName = "pangolin">><<set $dog.aBreed = "a pangolin">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("scale")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("rare")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("obvious")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("tongue")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Ferret">><<set $dog.breed = "ferr">><<set $dog.breedName = "ferret">><<set $dog.aBreed = "a ferret">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Goat">><<set $dog.breed = "goat">><<set $dog.breedName = "goat">><<set $dog.aBreed = "a goat">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("horns")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Capybara">><<set $dog.breed = "capy">><<set $dog.breedName = "capybara">><<set $dog.aBreed = "a capybara">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("obvious")>><<run $dog.tags.push("rare")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>
<h3>Birds:</h3>\
<<link "Crow">><<set $dog.breed = "crow">><<set $dog.breedName = "crow">><<set $dog.aBreed = "a crow">><<set $dog.tags = []>><<run $dog.tags.push("bird")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("feather")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("talons")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
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<<link "Falcon">><<set $dog.breed = "falc">><<set $dog.breedName = "falcon">><<set $dog.aBreed = "a falcon">><<set $dog.tags = []>><<run $dog.tags.push("bird")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("feather")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("talons")>><<run $dog.tags.push("rare")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("violent")>><<unset _unsetBreed>><<update>><</link>>\
• \
<<link "Parrot">><<set $dog.breed = "parr">><<set $dog.breedName = "parrot">><<set $dog.aBreed = "a parrot">><<set $dog.tags = []>><<run $dog.tags.push("bird")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("av")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("feather")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("obvious")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("talons")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\
• \
<<link "Owl">><<set $dog.breed = "owl">><<set $dog.breedName = "owl">><<set $dog.aBreed = "an owl">><<set $dog.tags = []>><<run $dog.tags.push("bird")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("feather")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("talons")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>><<unset _unsetBreed>><<update>><</link>>\
• \
<<link "Vulture">><<set $dog.breed = "vult">><<set $dog.breedName = "vulture">><<set $dog.aBreed = "a vulture">><<set $dog.tags = []>><<run $dog.tags.push("bird")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("feather")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("talons")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("rare")>><<unset _unsetBreed>><<update>><</link>>
<h3>Reptiles:</h3>\
<<link "Snake">><<set $dog.breed = "snake">><<set $dog.breedName = "snake">><<set $dog.aBreed = "a snake">><<set $dog.tags = []>><<run $dog.tags.push("reptile")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("scale")>><<run $dog.tags.push("cold")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("tongue")>><<unset _unsetBreed>><<update>><</link>>\
• \
<<link "Lizard">><<set $dog.breed = "liz">><<set $dog.breedName = "lizard">><<set $dog.aBreed = "a lizard">><<set $dog.tags = []>><<run $dog.tags.push("reptile")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("scale")>><<run $dog.tags.push("cold")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("tongue")>><<unset _unsetBreed>><<update>><</link>>
<<button "Continue">><<nobr>>
<<if _unsetBreed>>
<<set _randomBreed = either(0,1,2,3,4,5,6,7,8,9,10)>>
<<if _randomBreed is 0>>
<<set $dog.breed = "pug">><<set $dog.breedName = "pug">><<set $dog.aBreed = "a pug">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>>
<<elseif _randomBreed is 1>>
<<set $dog.breed = "chow">><<set $dog.breedName = "chow chow">><<set $dog.aBreed = "a chow chow">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>>
<<elseif _randomBreed is 2>>
<<set $dog.breed = "wolf">><<set $dog.breedName = "wolf">><<set $dog.aBreed = "a wolf">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>>
<<elseif _randomBreed is 3>>
<<set $dog.breed = "germ">><<set $dog.breedName = "german shepherd">><<set $dog.aBreed = "a german shepherd">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>>
<<elseif _randomBreed is 4>>
<<set $dog.breed = "bat">><<set $dog.breedName = "bat">><<set $dog.aBreed = "a bat">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>><<run $dog.tags.push("violent")>>
<<elseif _randomBreed is 5>>
<<set $dog.breed = "cat">><<set $dog.breedName = "cat">><<set $dog.aBreed = "a cat">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("cat")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("thumbs")>>
<<elseif _randomBreed is 6>>
<<set $dog.breed = "racc">><<set $dog.breedName = "raccoon">><<set $dog.aBreed = "a raccoon">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("thumbs")>>
<<elseif _randomBreed is 7>>
<<set $dog.breed = "crow">><<set $dog.breedName = "crow">><<set $dog.aBreed = "a crow">><<set $dog.tags = []>><<run $dog.tags.push("bird")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("feather")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("talons")>><<run $dog.tags.push("attack")>>
<<elseif _randomBreed is 8>>
<<set $dog.breed = "falc">><<set $dog.breedName = "falcon">><<set $dog.aBreed = "a falcon">><<set $dog.tags = []>><<run $dog.tags.push("bird")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("feather")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("talons")>><<run $dog.tags.push("rare")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("violent")>>
<<elseif _randomBreed is 9>>
<<set $dog.breed = "snake">><<set $dog.breedName = "snake">><<set $dog.aBreed = "a snake">><<set $dog.tags = []>><<run $dog.tags.push("reptile")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("scale")>><<run $dog.tags.push("cold")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("tongue")>>
<<else>>
<<set $dog.breed = "liz">><<set $dog.breedName = "lizard">><<set $dog.aBreed = "a lizard">><<set $dog.tags = []>><<run $dog.tags.push("reptile")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("scale")>><<run $dog.tags.push("cold")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("tongue")>>
<</if>>
<<unset _unsetBreed>>
<</if>>
<<if _unsetPro>>
<<unset _unsetPro>>
<<set _randomPro = either(0,1,2,3,4,5,6)>>
<<if _randomPro is 0>>
<<set $dog.ey to "it">>
<<set $dog.Ey to "It">>
<<set $dog.em to "it">>
<<set $dog.Em to "It">>
<<set $dog.eir to "its">>
<<set $dog.Eir to "Its">>
<<set $dog.eirs to "its">>
<<set $dog.Eirs to "Its">>
<<set $dog.emself to "itself">>
<<set $dog.Emself to "Itself">>
<<set $dog.plur to false>>
<<elseif _randomPro is 1>>
<<set $dog.ey to $ref.they[0]>>
<<set $dog.Ey to $ref.They[0]>>
<<set $dog.em to $ref.them[0]>>
<<set $dog.Em to $ref.Them[0]>>
<<set $dog.eir to $ref.their[0]>>
<<set $dog.Eir to $ref.Their[0]>>
<<set $dog.eirs to $ref.theirs[0]>>
<<set $dog.Eirs to $ref.Theirs[0]>>
<<set $dog.emself to $ref.themself[0]>>
<<set $dog.Emself to $ref.Themself[0]>>
<<set $dog.plur to true>>
<<elseif _randomPro is 2>>
<<set $dog.ey to $ref.they[1]>>
<<set $dog.Ey to $ref.They[1]>>
<<set $dog.em to $ref.them[1]>>
<<set $dog.Em to $ref.Them[1]>>
<<set $dog.eir to $ref.their[1]>>
<<set $dog.Eir to $ref.Their[1]>>
<<set $dog.eirs to $ref.theirs[1]>>
<<set $dog.Eirs to $ref.Theirs[1]>>
<<set $dog.emself to $ref.themself[1]>>
<<set $dog.Emself to $ref.Themself[1]>>
<<set $dog.plur to false>>
<<elseif _randomPro is 3>>
<<set $dog.ey to $ref.they[2]>>
<<set $dog.Ey to $ref.They[2]>>
<<set $dog.em to $ref.them[2]>>
<<set $dog.Em to $ref.Them[2]>>
<<set $dog.eir to $ref.their[2]>>
<<set $dog.Eir to $ref.Their[2]>>
<<set $dog.eirs to $ref.theirs[2]>>
<<set $dog.Eirs to $ref.Theirs[2]>>
<<set $dog.emself to $ref.themself[2]>>
<<set $dog.Emself to $ref.Themself[2]>>
<<set $dog.plur to false>>
<<elseif _randomPro is 4>>
<<set $dog.ey to "xe">>
<<set $dog.Ey to "Xe">>
<<set $dog.em to "xem">>
<<set $dog.Em to "Xem">>
<<set $dog.eir to "xyr">>
<<set $dog.Eir to "Xyr">>
<<set $dog.eirs to "xyrs">>
<<set $dog.Eirs to "Xyrs">>
<<set $dog.emself to "xemself">>
<<set $dog.Emself to "Xemself">>
<<set $dog.plur to false>>
<<elseif _randomPro is 5>>
<<set $dog.ey to "ey">>
<<set $dog.Ey to "Ey">>
<<set $dog.em to "em">>
<<set $dog.Em to "Em">>
<<set $dog.eir to "eir">>
<<set $dog.Eir to "Eir">>
<<set $dog.eirs to "eirs">>
<<set $dog.Eirs to "Eirs">>
<<set $dog.emself to "emself">>
<<set $dog.Emself to "Emself">>
<<set $dog.plur to false>>
<<else>>
<<set $dog.ey to "ze">>
<<set $dog.Ey to "Ze">>
<<set $dog.em to "hir">>
<<set $dog.Em to "Hir">>
<<set $dog.eir to "hir">>
<<set $dog.Eir to "Hir">>
<<set $dog.eirs to "hirs">>
<<set $dog.Eirs to "Hirs">>
<<set $dog.emself to "hirself">>
<<set $dog.Emself to "Hirself">>
<<set $dog.plur to false>>
<</if>>
<</if>>
<<if $dog.name is "">>
<<set $dog.name = either("Pretzel", "Yeti", "Stitch", "Aurora", "Dog", "Tommy", "Cat", "Terror", "Death", "Demon", "Neil", "Barry", "Lilah", "Sunny", "Luna", "Moon", "Jupiter", "Cecil", "Sebastian", "Crowley", "Satan", "Baka", "Notti", "Viago", "Nandor", "Nadja", "Laszlo", "Vlad", "Jonathan", "Mina", "Bash", "Ignoto", "Carla", "Lady Gaga", "Monster", "Bête", "Albert", "Chase", "Triangle", "Shane")>>
<</if>><!--"Arlo", "Jinx", "Monday", "Felix", "Manon", -->
<<goto "HELLHOUND CONFIRMATION">>
<</nobr>><</button>></center><!--[[HELLHOUND CONFIRMATION]]--><span class="messageborder"><<message "Suggestions">><div class="messagelinks"><span class="messagelink"><br>
<<link "Pretzel">><<set _dogName = "Pretzel">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Stitch">><<set _dogName = "Stitch">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Taz">><<set _dogName = "Taz">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Death">><<set _dogName = "Death">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Pickles">><<set _dogName = "Pickles">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Cassie">><<set _dogName = "Cassie">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Terror">><<set _dogName = "Terror">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Kirk">><<set _dogName = "Kirk">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Monster">><<set _dogName = "Monster">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Clifford">><<set _dogName = "Clifford">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Yeti">><<set _dogName = "Yeti">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Hunter">><<set _dogName = "Hunter">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Raven">><<set _dogName = "Raven">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Dog">><<set _dogName = "Dog">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Bête">><<set _dogName = "Bête">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Luca">><<set _dogName = "Luca">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Amy">><<set _dogName = "Amy">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Skip">><<set _dogName = "Skip">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Lavender">><<set _dogName = "Lavender">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Cerberus">><<set _dogName = "Cerberus">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Bruno">><<set _dogName = "Bruno">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Jovy">><<set _dogName = "Jovy">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Aurora">><<set _dogName = "Aurora">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Baby">><<set _dogName = "Baby">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Gata">><<set _dogName = "Gata">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Cecil">><<set _dogName = "Cecil">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Girl">><<set _dogName = "Girl">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Boy">><<set _dogName = "Boy">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
•
<<link "Enby">><<set _dogName = "Enby">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>>
</span></div><</message>></span><<nobr>>
<<if _unsetPro>><<set _verbTense = "plural">><<else>><<if $dog.plur is true>><<set _verbTense = "plural">><<else>><<set _verbTense = "singular">><</if>><</if>>
<</nobr>>\
''Subject:'' //It was nighttime when ''they'' returned.//
<span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.Ey" "They">><<else>><<set _dEy = $dog.Ey>><<textbox "$dog.Ey" `_dEy`>><</if>></span></span>\
<span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.ey" "they">><<else>><<set _dey = $dog.ey>><<textbox "$dog.ey" `_dey`>><</if>></span></span>
\
''Object:'' //I keep seeing ''them'' in random places.//
<span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.Em" "Them">><<else>><<set _dEm = $dog.Em>><<textbox "$dog.Em" `_dEm`>><</if>></span></span>\
<span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.em" "them">><<else>><<set _dem = $dog.em>><<textbox "$dog.em" `_dem`>><</if>></span></span>
\
''Possessive Adjective:'' //What is ''their'' new address?//
<span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.Eir" "Their">><<else>><<set _dEir = $dog.Eir>><<textbox "$dog.Eir" `_dEir`>><</if>></span></span>\
<span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.eir" "their">><<else>><<set _deir = $dog.eir>><<textbox "$dog.eir" `_deir`>><</if>></span></span>
\
''Possessive:'' //This coat is actually ''theirs''.//
<span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.Eirs" "Theirs">><<else>><<set _dEirs = $dog.Eirs>><<textbox "$dog.Eirs" `_dEirs`>><</if>></span></span>\
<span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.eirs" "theirs">><<else>><<set _deirs = $dog.eirs>><<textbox "$dog.eirs" `_deirs`>><</if>></span></span>
\
''Reflexive:'' //They preferred to work by ''themself''.//
<span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.Emself" "Themself">><<else>><<set _dEmself = $dog.Emself>><<textbox "$dog.Emself" `_dEmself`>><</if>></span></span>\
<span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.emself" "themself">><<else>><<set _demself = $dog.emself>><<textbox "$dog.emself" `_demself`>><</if>></span></span>
What verb tense do these pronouns use?
> <<radiobutton "_verbTense" "plural" autocheck>> Plural (they ''are'')
> <<radiobutton "_verbTense" "singular" autocheck>> Singular (<<print either("she","he","xe","ey")>> ''is'')
<center><<button "Confirm">><<nobr>>
<<if _verbTense is "plural">>
<<set $dog.plur = true>>
<<elseif _verbTense is "singular">>
<<set $dog.plur = false>>
<</if>>
<<unset _unsetPro>>
<<run Dialog.close()>>
<<update>>
<</nobr>><</button>></center>So, the Hellhound's name is <span class="accent">$dog.name</span>. $dog.Ey use<<h_s>> <span class="accent"><<if $dog.ey isnot "it">>$dog.ey/$dog.em<<else>>it/its<</if>></span> pronouns and $dog.ey look<<h_s>> like <span class="accent">$dog.aBreed</span>.
<center><<button "Go Back">><<run Engine.backward()>><</button>> <<button "Confirm" "P-3-7">><</button>></center><!--[[P-3-7]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<!--Tommy didn't have the tea earlier-->\
<!--
TOMMY EITHER TELLS HARLOW EVERYTHING ABOUT HIM AND JIN OR VERY LITTLE
EITHER WAY, SHE FEELS SYMPATHY FOR HIM AND STARTS PREPARING THE RITUAL
*********************************************************
TWO POSSIBLE QUESTIONS TOMMY CAN BE RESPONDING TO:
"What brought you here today?"
"What motivated you to come here today?"
*********************************************************
TWO POSSIBLE MOTIVATIONS TOMMY CAN HAVE:
$tReact = 0: Tommy tells her the truth, but is as brief and vague as possible.
$tReact = 1: Tommy is really open and upfront, painting the whole picture for Harlow.
-->\
<<if $tReact is 1>>\
"Well, okay," Tommy sighs, his chest tight. "So, there's this guy—"
Harlow's eyes go wide. She plops her elbows up on the table and rests her chin in her hands. "Go on."
Embarrassment burns in Tommy's cheeks<<if $har.tomApp lte 85>> and ears<</if>>. "No. It's—it's not like that." <<if $har.tomApp gt 85>>
"Don't lie to me Tommy..."
He exhales deeply, he can feel his heartbeat beating furiously in his ears. "Okay, maybe it's a little like that."
"Yes," she hisses, doing a little dance in her seat.
"But I know he doesn't feel that way about me—as I'm about to explain—so, don't get too excited."
Harlow nods. "Sure, sure. I'll keep my expectations in check," she smirks, "please continue."
<<else>>Harlow raises an eyebrow but he chooses to ignore both her and his rapid heartbeat, plowing forward. <</if>>"So, this guy, Jin, we've been best friends since we were like four—maybe even earlier, I'm not sure. All I know is that for as long as I can remember, he's always been around. We did everything together. Hung out together, made friends together, got bullied together. We were inseparable," Tommy stops, warm nostalgia settling over him like a safety blanket. Laughter springs out of his chest. "This one time I broke my arm and he tried to break his too so we could be cast buddies. Fortunately, that didn't work." Tommy hangs his head, rubbing the back of his neck with his palm. "He's the best." As his mind moves on from childhood memories, the blanket is pulled away leaving Tommy cold and exposed. A shiver runs down his spine.
"What happened?" Harlow asks.
His mouth flaps open and shut for a moment as he tries to come up with an answer. This is what he's been asking himself. "I don't know. Jin's always been better than me. Better than all of us, really. He's funny, smart, and cool. He can talk to everyone easily. He can do anything he wants and succeed at it with very little effort. He grew a lot, got really strong, and now he's amazing at sports. Plus, he's //really// good-looking. Jin's got everything going for him. And then you've got me<<if $har.tomApp gte 70>>—"
"Tommy, no. I'm gonna cut you off there because I suspect you're about to talk negatively about yourself. Look at me, boy. Okay? Look at me." His eyes feel heavy but he lifts his gaze to meet hers. "You are great. There is nothing—do you hear me?—//nothing// wrong with you."
"But—"
"Shh, no. Stop it. You might not believe that right now, but it's true. You are a remarkable human being, one of the best I've met in a long time, and trust me child, I've met many. I don't know you very well, but I //know//, just from our brief interaction, that you are a fantastic individual. You deserve respect, especially from yourself. Now, I'm sorry for interrupting, but I won't sit here and affirm your negative feelings about yourself by remaining silent. Okay?" Tommy nods, grinning bashfully, his eyes feeling more wet than normal. "Okay, please continue."
He clears his throat. "Okay, where was—"
"You were about to tell me what happened with you and Jin without degrading yourself."
"Right." Tommy shifts in his seat, sitting up a little straighter. "<<if visited() is 1>><<set $tom.confident += 8>><<set $tom.unique += 2>><<set $tom.kind += 2>><<set $tom.daring += 3>><</if>>\
<<else>>\
. I'm weird and stupid and ugly. I can't talk to anyone without turning into a tongue-tied mess. It makes complete sense that someone wouldn't want to be friends with me. I wouldn't—" He trails off.
Harlow's brows knit together. "I'm sorry you feel that way. Listen, Tommy, everyone deserves to treat themselves with kindness and respect. You ought to know more than anyone else that you have value—value that doesn't need affirmation from external sources to exist. I'm truly sorry for you if you can't see or feel that right now, and I hope one day you can."
"Right." Tommy shifts in his seat, his back sore from hunching so much. "Thanks. <<if visited() is 1>><<set $tom.confident += 2>><<set $tom.unique -= 2>><<set $tom.kind += 1>><</if>>\
<</if>>\
Anyways, for the past few months—maybe even longer than that and I didn't notice it—Jin's been pulling away from us. From me. It's like once he became cool, everyone started noticing all the stuff about him that I've always liked. Now he hangs out with the popular kids all the time, the very people who used to bully us.<<if $har.tomApp gte 70>>"
"Who are they?" Harlow asks.
"The main two are Mary and Terry."
"A curse on Mary and Terry."
"Yeah," Tommy laughs, "they'd deserve it.<</if>> They still bully me and the rest of our friends, but Jin just jokes and laughs with them as if there's no history there. I can't help but wonder what he says about us when we're not around. And I almost wish that he'd just fully cut us off and be a jerk to us. He still hangs out with us but only in secret, as if he likes us enough to want us around but thinks so little of us that he feels our friendship would threaten his popularity." Tommy sniffs. "It just sucks."
Harlow leans forward with her arm extended. She stops over Tommy's hand and asks, "May I?" Tommy nods and she takes his hand in hers. Her skin is smoother and softer than it looks and intense heat radiates from her palm. "So, tell me, Tommy. How is summoning a demon going to help? Do you want to change Jin? Make him go back to the way he was before?"
"No, not at all. I like Jin as he is, I'd never want to change him."
"Good."
"I'm super happy that he's cool and popular. I wouldn't want him to be like me forever. I just don't want to be left behind. <<if $tom.confident gt 15>>And it's not that I want to completely change who I am, <<else>>And I kind of like who I am. I don't want to change completely if I don't have to, <</if>>I want help getting others to see that me and my friends are cool too. I want all of us to be accepted and feel appreciated. And like I said, I care about Jin. I don't want to be an embarrassment to him anymore. I don't want him to be ashamed of me. I want him to think that I'm worthy of his friendship."
Harlow squeezes Tommy's hand. "I get it."
He feels tears welling up in his eyes. "You do?"
"Absolutely. I know exactly how you feel." Tommy smiles. "I will say," she continues, "the lengths you're prepared to go to are somewhat... //extreme.// But, why not?" She squeezes his hand one more time before hopping out of her chair. <<else>>\
<!--TOMMY DOESN'T SAY MUCH-->\
"Well, okay." Tommy sighs, his chest tight. "So this guy, Jin, and I, we've been best friends for as long as I can remember, but recently—I don't know. He's just gotten a lot more distant."
"Did something specific happen or is he just growing up and moving on?" Harlow asks.
Tommy shrugs. He's been trying to figure that out himself. "Probably the second one. I can't think of anything that my other friends or I might have done to push him away. Jin's always been way cooler than us, especially me, but only recently have other people started to notice it. Now he hangs out with popular people most of the time—this gaggle of jerks led by the people who've bullied us for most of our lives.<<if $har.tomApp gte 70>>"
"Who are they?" Harlow asks.
"Mary and Terry."
"A curse on Mary and Terry."
"Yeah," Tommy laughs, "they'd deserve it.<</if>> They still bully me and the rest of our friends, but it's like Jin doesn't care. At least, he doesn't do anything around them to show that he cares or has any affection for any of us. He still hangs out with us but only in secret, like he worries our friendship would threaten his popularity." Tommy sniffs. "It just sucks."
Harlow leans back in her seat. "And how is summoning a demon going to help? Do you want to change Jin? Make him go back to the way he was before?"
"No, not at all. I like Jin as he is, I'd never want to change him."
"Good."
"I'm super happy that he's cool and popular. I wouldn't want him to be like me forever. I just don't want to be left behind. I want help getting others to see that me and my friends are cool too. I want all of us to be accepted and feel appreciated. But, maybe more than that—" Tommy swallows a lump in his throat. "I just don't want to lose Jin. He's... really important to me."
Harlow is silent for a moment. "Well, the lengths you're prepared to go to are somewhat... //extreme,// but," she hops out of her chair and shrugs, "why not?"<</if>>
<center><<button "Continue">><<if $prologue.memory.includes("believedHar")>><<goto "P-2-12A">><<unset $tReact>><<else>><<goto "P-2-12B">><<unset $tReact>><</if>><</button>></center><!--[[P-2-12A]][[P-2-12B]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<!--Tommy had the tea earlier-->\
<!--
TOMMY EITHER TELLS HARLOW EVERYTHING ABOUT HIM AND JIN OR VERY LITTLE
EITHER WAY, SHE FEELS SYMPATHY FOR HIM AND STARTS PREPARING THE RITUAL
*********************************************************
TWO POSSIBLE QUESTIONS TOMMY CAN BE RESPONDING TO:
"What brought you here today?"
"What motivated you to come here today?"
*********************************************************
TWO POSSIBLE MOTIVATIONS TOMMY CAN HAVE:
$tReact = 0: Tommy tells her the truth, but is as brief and vague as possible.
$tReact = 1: Tommy is really open and upfront, painting the whole picture for Harlow.
-->\
<<if $tReact is 1>>\
"Well, okay," Tommy sighs, his chest tight. "So, there's this guy—"
Harlow's eyes go wide. She plops her elbows up on the table and rests her chin in her hands. "Go on."
Embarrassment burns in Tommy's cheeks<<if $har.tomApp lte 85>> and ears<</if>>. "No. It's—it's not like that." <<if $har.tomApp gt 85>>
"Don't lie to me Tommy..."
He exhales deeply, he can feel his heartbeat beating furiously in his ears. "Okay, maybe it's a little like that."
"Yes," she hisses, doing a little dance in her seat.
"But I know he doesn't feel that way about me—as I'm about to explain—so, don't get too excited."
Harlow nods. "Sure, sure. I'll keep my expectations in check," she smirks, "please continue."
<<else>>Harlow raises an eyebrow but he chooses to ignore both her and his rapid heartbeat, plowing forward. <</if>>"So, this guy, Jin, we've been best friends since we were like four—maybe even earlier, I'm not sure. All I know is that for as long as I can remember, he's always been around. We did everything together. Hung out together, made friends together, got bullied together. We were inseparable," Tommy stops, warm nostalgia settling over him like a safety blanket. Laughter springs out of his chest. "This one time I broke my arm and he tried to break his too so we could be cast buddies. Fortunately, that didn't work." Tommy hangs his head, rubbing the back of his neck with his palm. "He's the best." As his mind moves on from childhood memories, the blanket is pulled away leaving Tommy cold and exposed. A shiver runs down his spine.
"What happened?" Harlow asks.
His mouth flaps open and shut for a moment as he tries to come up with an answer. This is what he's been asking himself. "I don't know. Jin's always been better than me. Better than all of us, really. He's funny, smart, and cool. He can talk to everyone easily. He can do anything he wants and succeed at it with very little effort. He grew a lot, got really strong, and now he's amazing at sports. Plus, he's //really// good-looking. Jin's got everything going for him. And then you've got me<<if $har.tomApp gte 70>>—"
"Tommy, no. I'm gonna cut you off there because I suspect you're about to talk negatively about yourself. Look at me, boy. Okay? Look at me." His eyes feel heavy but he lifts his gaze to meet hers. "You are great. There is nothing—do you hear me?—//nothing// wrong with you."
"But—"
"Shh, no. Stop it. You might not believe that right now, but it's true. You are a remarkable human being, one of the best I've met in a long time, and trust me child, I've met many. I don't know you very well, but I //know//, just from our brief interaction, that you are a fantastic individual. You deserve respect, especially from yourself. Now, I'm sorry for interrupting, but I won't sit here and affirm your negative feelings about yourself by remaining silent. Okay?" Tommy nods, grinning bashfully, his eyes feeling more wet than normal. "Okay, please continue."
He clears his throat. "Okay, where was—"
"You were about to tell me what happened with you and Jin without degrading yourself."
"Right." Tommy shifts in his seat, sitting up a little straighter. "<<if visited() is 1>><<set $tom.confident += 8>><<set $tom.unique += 2>><<set $tom.kind += 2>><<set $tom.daring += 3>><</if>>\
<<else>>\
. I'm weird and stupid and ugly. I can't talk to anyone without turning into a tongue-tied mess. It makes complete sense that someone wouldn't want to be friends with me. I wouldn't—" He trails off.
Harlow's brows knit together. "I'm sorry you feel that way. Listen, Tommy, everyone deserves to treat themselves with kindness and respect. You ought to know more than anyone else that you have value—value that doesn't need affirmation from external sources to exist. I'm truly sorry for you if you can't see or feel that right now, and I hope one day you can."
"Right." Tommy shifts in his seat, his back sore from hunching so much. "Thanks. <<if visited() is 1>><<set $tom.confident += 2>><<set $tom.unique -= 2>><<set $tom.kind += 1>><</if>>\
<</if>>\
Anyways, for the past few months—maybe even longer than that and I didn't notice it—Jin's been pulling away from us. From me. It's like once he became cool, everyone started noticing all the stuff about him that I've always liked. Now he hangs out with the popular kids all the time, the very people who used to bully us.<<if $har.tomApp gte 70>>"
"Who are they?" Harlow asks.
"The main two are Mary and Terry."
"A curse on Mary and Terry."
"Yeah," Tommy laughs, "they'd deserve it.<</if>> They still bully me and the rest of our friends, but Jin just jokes and laughs with them as if there's no history there. I can't help but wonder what he says about us when we're not around. And I almost wish that he'd just fully cut us off and be a jerk to us. He still hangs out with us but only in secret, as if he likes us enough to want us around but thinks so little of us that he feels our friendship would threaten his popularity." Tommy sniffs. "It just sucks."
Harlow leans forward with her arm extended. She stops over Tommy's hand and asks, "May I?" Tommy nods and she takes his hand in hers. Her skin is smoother and softer than it looks and intense heat radiates from her palm. "So, tell me, Tommy. How is summoning a demon going to help? Do you want to change Jin? Make him go back to the way he was before?"
"No, not at all. I like Jin as he is, I'd never want to change him."
"Good."
"I'm super happy that he's cool and popular. I wouldn't want him to be like me forever. I just don't want to be left behind. <<if $tom.confident gt 15>>And it's not that I want to completely change who I am, <<else>>And I kind of like who I am. I don't want to change completely if I don't have to, <</if>>I want help getting others to see that me and my friends are cool too. I want all of us to be accepted and feel appreciated. And like I said, I care about Jin. I don't want to be an embarrassment to him anymore. I don't want him to be ashamed of me. I want him to think that I'm worthy of his friendship."
Harlow squeezes Tommy's hand. "I get it."
He feels tears welling up in his eyes. "You do?"
"Absolutely. I know exactly how you feel." Tommy smiles. "I will say," she continues, "the lengths you're prepared to go to are somewhat... //extreme.// But, why not?" She squeezes his hand one more time before hopping out of her chair. <<else>>\
<!--TOMMY DOESN'T SAY MUCH-->\
"Well, okay." Tommy sighs, his chest tight. "So this guy, Jin, and I, we've been best friends for as long as I can remember, but recently—I don't know. He's just gotten a lot more distant."
"Did something specific happen or is he just growing up and moving on?" Harlow asks.
Tommy shrugs. He's been trying to figure that out himself. "Probably the second one. I can't think of anything that my other friends or I might have done to push him away. Jin's always been way cooler than us, especially me, but only recently have other people started to notice it. Now he hangs out with popular people most of the time—this gaggle of jerks led by the people who've bullied us for most of our lives.<<if $har.tomApp gte 70>>"
"Who are they?" Harlow asks.
"Mary and Terry."
"A curse on Mary and Terry."
"Yeah," Tommy laughs, "they'd deserve it.<</if>> They still bully me and the rest of our friends, but it's like Jin doesn't care. At least, he doesn't do anything around them to show that he cares or has any affection for any of us. He still hangs out with us but only in secret, like he worries our friendship would threaten his popularity." Tommy sniffs. "It just sucks."
Harlow leans back in her seat. "And how is summoning a demon going to help? Do you want to change Jin? Make him go back to the way he was before?"
"No, not at all. I like Jin as he is, I'd never want to change him."
"Good."
"I'm super happy that he's cool and popular. I wouldn't want him to be like me forever. I just don't want to be left behind. I want help getting others to see that me and my friends are cool too. I want all of us to be accepted and feel appreciated. But, maybe more than that—" Tommy swallows a lump in his throat. "I just don't want to lose Jin. He's... really important to me."
Harlow is silent for a moment. "Well, the lengths you're prepared to go to are somewhat... //extreme,// but," she hops out of her chair and shrugs, "why not?"<</if>>
<center><<button "Continue">><<if $prologue.memory.includes("believedHar")>><<goto "P-2-12A">><<unset $tReact>><<else>><<goto "P-2-12B">><<unset $tReact>><</if>><</button>></center><!--[[P-2-12A]][[P-2-12B]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
Harlow laughs. "Okay. Fair. I'll try phrasing it a different way. What motivated you to come here today?"
----
<ul><li><span class="choice"><<link "Tommy gives Harlow a brief summary of what's going on in his life.<<liveblock>><<if settings.toneindicate is true>> – [shorter]<</if>><</liveblock>>">><<set $tReact = 0>><<if $prologue.memory.includes("noTea")>><<goto "P-2-11A">><<else>><<goto "P-2-11B">><</if>><</link>></span></li>\
<li><span class="choice"><<link "Tommy bares his soul to Harlow, painting the full picture with as much detail as he can.<<liveblock>><<if settings.toneindicate is true>> – [longer]<</if>><</liveblock>>">><<set $tReact = 1>><<if $prologue.memory.includes("noTea")>><<goto "P-2-11A">><<else>><<goto "P-2-11B">><</if>><</link>></span></li>\
<li><span class="stop-choice disabled-choice"><<link "Tommy lies.">><<run Dialog.setup("Choice Unavailable")>><<run Dialog.wiki("For some reason, Tommy can't help but tell Harlow the truth.<br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>></span></li>\
<li><span class="stop-choice disabled-choice"><<link "Tommy refuses to answer the question.">><<run Dialog.setup("Choice Unavailable")>><<run Dialog.wiki("For some reason, Tommy feels he must reply.<br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>></span></li></ul><!--[[P-2-11B]]--><!--[[P-2-11A]]--><<audio "cielSong" loop volume 0.1 play>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<<liveblock>><<if settings.audioDesc is true>><span class="audiodesc">''AUDIO:'' The music from Harlow's shop fades into a piano song. The notes of the song are delicate and lithe, like a rogue sneaking through the shadows of a gothic city. The high-pitched melody twinkles like starlight, while the lower piano part grounds the song and carries it onward. Overall, the song is beautiful and intriguing, but the tone is somewhat ominous with a hint of lurking danger.<!-- (<span class="accentlink"><<link "Show Longer Description">><<run Dialog.setup("Audio: Dark Night")>><<run Dialog.wiki("AUDIO DESCRIPTION<br><br><center><span class='messageborder'><<message 'Why This Song?'>><br>SONG MEANING<</message>></span></center><br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>></span>)--></span><hr><</if>><</liveblock>>\
\
<<if $prologue.memory.includes("leftGrumpy")>>\
<<set _go = 0>>\
<!--Wonders why that lady got so defensive, feels like she went off on him for no good reason, Tommy is angry and defensive, he realizes that what he said was probably rude and feels bad for it, he thinks about it and the fact that he probably just feels mad at Jin still too, thinks about what's gone on with Jin since people don't get to see that in this route, still feels spiteful and now also a little guilty, feels like he needs to do the ritual even if he doesn't think it will work because he owes it to the lady who went through the trouble for him-->\
Tommy hops on his bike and speeds off, leaving the lonely parking lot of Miller's Plaza without any delay. He can't wait to get away from that lady.
Anger runs hot in his veins, contrasting with the chilly night air, leaving his skin numb. Why did that lady get so defensive? It's like she flipped out on him for no good reason. All he did was say that he didn't believe it. Then again, he did say she was losing it. Maybe that was a bit too far. Tommy stops pedaling, allowing his bike to coast.
He tries to picture how he'd feel if some kid came into his store after hours, asked for information about demons,<<if $prologue.memory.includes("noTea")>><<else>> drank his<<if $prologue.memory.includes("jasmine")>><<else>> good<</if>> tea,<</if>> and then insulted him. He'd be pretty pissed to.
"Shoot," he mutters, setting both feet on the ground as he slows to a halt. Should he go back and apologize? She probably doesn't want to see him right now. She probably doesn't want to see him at all. Why does he always mess things up? Maybe this is what happened with Jin. Why else would his best friend abandon him? He probably deserves it.
Tommy wipes the tears from his cheeks with the back of his hand. He can't wallow like this. He's gotta do something to distract himself. Might as well try this ritual thing. He tries to think of a private place to do it. He certainly can't do it at home—number one, his mom would kill him and, number two, he doesn't want his family to see that he's been crying—so where else is there?
Suddenly it hits him. At breakfast the other day his dad was talking about a house near theirs which was recently sold to a family from Iowa. They're renovating it and won't be moving in for several months so there's no way anyone's there right now.
With a heavy sigh, Tommy takes off. \
<<elseif $prologue.memory.includes("leftScared")>>\
<<set _go = 0>>\
<!--Wonders why that lady got so defensive, feels like she went off on him for no good reason, Tommy is scares in general but also realizes that what he said was probably rude and feels bad for it, he thinks about it and the fact that he probably just feels mad at Jin still too, thinks about what's gone on with Jin since people don't get to see that in this route, still feels a little spiteful and extremely scared but also guilty, feels like he needs to do the ritual even if he doesn't think it will work and is afraid because he owes it to the lady who went through the trouble for him-->\
Tommy hops on his bike and speeds off, leaving the lonely parking lot of Miller's Plaza without any delay.
Why did he tell that old lady she was losing it? She was being nice to him, letting him hang out in the store after hours<<if $prologue.memory.includes("noTea")>> and giving him information—even if it was absurd nonsense<<else>>, giving him information—even if it was absurd nonsense, and making him tea<</if>>. Why'd he have to mess it up?
Probably because he messes everything up. Thoughts of Jin pop into his head again and the grief from before returns in force. He'd managed to push away his best friend, of course he'd push away this sweet old lady too.
Tommy wipes the tears from his cheeks with the back of his hand. He can't wallow like this. He's gotta do something to distract himself. He's honestly terrified of doing that "ritual" right now, but he feels like he owes it to Harlow. She did give it to him for free even after he was rude to her. The least he can do is try and use it. She told him to go somewhere private, so home's certainly off the table. His mom would probably kill him if she found out he was attempting a demonic ritual, plus he doesn't want his family to see that he's been crying again. So, where else is there?
Suddenly it hits him. At breakfast the other day his dad had mentioned that a house down the street was bought by some family from Iowa. They're renovating it and won't be moving in for several months so there's no way anyone's there right now.
Swallowing his fear, Tommy takes off.\
<<elseif $prologue.memory.includes("leftSure")>>\
<<set _go = 2>>\
Tommy hops on his bike and speeds off, leaving the lonely parking lot of Miller's Plaza without any delay.
Elation flows through him. He can't remember ever feeling more excited or alive. Not only does he have an actual demon summoning ritual in his backpack that will allow him to solve all his problems, he also found out magic is real. <<if $har.tomApp gte 70 and $har.tomApp lt 90>>Like he's pretty sure he just became friends with a witch<<if $prologue.memory.includes("askMagic")>> and she might teach him magic<</if>>. What could be cooler than that?<<elseif $har.tomApp gte 90>>He's basically best friends with a witch<<if $prologue.memory.includes("askMagic")>> and she might teach him magic<</if>>. What else could he ask for?<<else>>Like he just met a real life witch<<if $prologue.memory.includes("askMagic")>> who might be willing to teach him magic<</if>>. What could be cooler than that?<</if>> Tommy's never felt more confident about what he's doing or where he's going.
But where is he going? Tommy stops and actually considers that for a moment. He'd just been heading home on auto pilot. There's no way he can do the ritual there.
Harlow told him to find a place where he won't be disturbed or observed. It takes him a while to come up with somewhere that fits that description, but then it hits him. At breakfast the other day his dad was talking about a house near theirs which was recently sold to a family from Iowa. They're renovating it and won't be moving in for several months so there's no way anyone's there right now.
Confidence renewed, Tommy takes off.<<else>>\
<<set _go = 1>>\
Tommy hops on his bike and speeds off, leaving the lonely parking lot of Miller's Plaza without any delay.
For a few blocks he just pedals, mind empty, then he stops and says aloud, "What am I doing?"
What just happened? It kind of feels like a fever dream. Like if Tommy went back to the plaza he wouldn't be surprised to see that the shop never existed, that none of what he thinks just happened actually took place. To be sure, he shrugs off his backpack and sets it in the basket of his bike. Unzipping it, the first thing he sees is that strange wooden box. "Okay," he mutters to himself. So, at least some of that was real. Then the smell hits. Indeed, the ingredients have already begun to stink, so much so that Tommy gags and bile rises in the back of his throat. For a moment he's tempted to just throw it out. Get rid of this rank "ritual" and pretend as if nothing happened.
But what if it's real? Harlow really seemed to believe in it<<if $har.tomApp gte 70>> and, for whatever reason, he feels inclined to believe her<</if>>. He can't just throw away an opportunity like this. Is he actually considering this? What's wrong with him? What is he doing? Where is he going?
Wait, seriously. Where //is// he going? Tommy looks around. He'd just been heading home on auto pilot. There's no way he can attempt to perform a demonic ritual there. His mom would kill him.
Harlow told him to find a place where he won't be disturbed or observed. It takes him a while to come up with somewhere that fits that description, but then it hits him. At breakfast the other day his dad was talking about a house near theirs which was recently sold to a family from Iowa. They're renovating it and won't be moving in for several months so there's no way anyone's there right now.
With a resigned sigh, Tommy takes off. "Well, I guess this is happening."<</if>>
<center><<button "Continue">><<if _go is 0>><<goto "P-3-1B">><<elseif _go is 1>><<goto "P-3-1A">><<else>><<goto "P-3-1A">><</if>><<set $storybeat = "The Ritual">><</button>></center><!--[[P-3-1A]][[P-3-1B]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" loop volume 0.4 play>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<<liveblock>><<if settings.audioDesc is true>><span class="audiodesc">''AUDIO:'' The music from the last scene fades out, replaced by the eerie sound of silence—the faint, buzzing, white noise of an empty room. Occasionally, some water drips or a random, unidentifiable clicking noise can be heard, but—in stark contrast to the rest of the game—this scene is unsettlingly quiet.</span><hr><</if>><</liveblock>>\
\
<<if visited() is 1>><<if settings.notify is false>><<notify 3s>><span class="center">AUTOSAVING... <i class="fa-solid fa-hourglass-empty fa-spin"></i></span><</notify>><</if>><</if>>\
It took Tommy awhile to sneak into the empty house—a little red bungalow nestled among a cluster of pines—but most of that time was spent working up the nerve to trespass, a task made exponentially more difficult by the building's appearance.
This place is the antithesis of welcoming. The squat house is smothered by a thick layer of pine needles, blanketing the building like a funerary shroud. Solid sheets of plywood occupy every door and window frame. The cheery "SOLD" sign with its half-deflated balloons and crooked stake, floats like a buoy upon a decomposing sea. Around back, a wide hole has been cut into the rear wall, a gaping, toothless maw with plastic sheeting stapled to its upper lip.
Inside is no better. The dry wall and flooring have been stripped away, leaving a hollow ribcage with a blackened fireplace and a couple random toilets. Clustered wires hang in empty wall frames like exposed arteries. An island of four walls has been left in the center of the space with its door hanging ajar, offering a peek at the stairs to the basement.
Vacant, isolated, discarded, this is not a home. It used to be, and it might be one again someday, but for now it's nothing more than a rotten corpse of suburban domesticity. The kind of place Tommy would never go into alone if he had any other choice. But he doesn't, so, he stashed his bike in an overgrown bush and forged ahead, <<if $prologue.memory.includes("leftUnsure")>><!--UNSURE-->\
venturing into the darkness of the basement—his mind overpowering his body's instinct for self-preservation.\
<<else>><!--SURE-->\
confidently descending the dark stairs.\
<</if>>
<center><<button "Continue" "P-3-2A">><</button>></center><!--[[P-3-2A]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" loop volume 0.4 play>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<<if visited() is 1>><<if settings.notify is false>><<notify 3s>><span class="center">AUTOSAVING... <i class="fa-solid fa-hourglass-empty fa-spin"></i></span><</notify>><</if>><</if>>\
\
<<liveblock>><<if settings.audioDesc is true>><span class="audiodesc">''AUDIO:'' The music from the last scene fades out, replaced by the eerie sound of a dank, cold room with wind whipping through it. Shutters rattle against windows. Something metallic creeks and wobbles. A strange, wet sound pops up now and then, almost like a creature swallowing. The audio feels disturbing, unnerving, and alarming.</span><hr><</if>><</liveblock>>\
\
It took Tommy awhile to sneak into the empty house—a little red bungalow nestled among a cluster of pines—but most of that time was spent working up the nerve to trespass, a task made exponentially more difficult by the building's appearance.
This place is the antithesis of welcoming. The squat house is smothered by a thick layer of pine needles, blanketing the building like a funerary shroud. Solid sheets of plywood occupy every door and window frame. The cheery "SOLD" sign with its half-deflated balloons and crooked stake, floats like a buoy upon a decomposing sea. Around back, a wide hole has been cut into the rear wall, a gaping, toothless maw with plastic sheeting stapled to its upper lip.
Inside is no better. The dry wall and flooring have been stripped away, leaving a hollow ribcage with a blackened fireplace and a couple random toilets. Clustered wires hang in empty wall frames like exposed arteries. An island of four walls has been left in the center of the space with its door hanging ajar, offering a peek at the stairs to the basement.
Vacant, isolated, discarded, this is not a home. It used to be, and it might be one again someday, but for now it's nothing more than a rotten corpse of suburban domesticity. The kind of place Tommy would never go into alone if he had any other choice. But he doesn't, so, he stashed his bike in an overgrown bush and forged ahead, <<if $prologue.memory.includes("leftUnsure")>><!--UNSURE-->\
venturing into the darkness of the basement.\
<<else>><!--SURE-->\
shakily descending the dark stairs—his mind overpowering his body's instinct for self-preservation.\
<</if>>
<center><<button "Continue" "P-3-2B">><</button>></center><!--[[P-3-2B]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<!--HARLOW SENDS THE SURE TOMMY ON HIS WAY BUT ALLOWS HIM TO ASK SOME QUESTIONS FIRST-->\
<<if visited() is 1>><<set $noQ = true>><</if>>\
<<if $noQ>>\
<!--HARLOW PREPARES TOMMY'S RITUAL AND INSTRUCTS HIM ON HOW TO USE IT-->\
Excitement builds in Tommy's stomach, giddiness spurring him to stim even faster. "Why not what?" Tommy asks as Harlow saddles over to the crate he'd carried, pulling out a few vials and herb bundles. From a shelf on the hutch of the desk she retrieves an ornately carved box. Harlow opens it, inspects the contents, dumps all of it onto the surface of the desk, and stashes the items from the crate inside.
"What was it you asked Margaret about?" she calls to him, continuing to scurry about the room, grabbing miscellaneous objects out of drawers, stacks, and cabinets, tossing each item into the box as she goes along.
"I asked if you had stuff for demonic rituals."
"Exactly," Harlow jaunts back to the table and slams the box down. "We do." She knocks twice on the lid of the box. "<<if $har.tomApp gte 70>>I like you, Tommy. I want you to be happy and do what you want. So, if what you want is to perform a demonic ritual, why not give it to you? W<<else>>If you want a demonic ritual, why not give it to you? I see no good reason to intrude upon this course of action." She pauses. "Okay, that's a lie. I do see some, but I'm choosing to ignore them. This seems like it will be a lot more fun. Besides, w<</if>>hat good is being a witch if you horde all your magic for yourself?" She winks and skips away again, grabbing some of the loose papers she'd cleared from the table and pulling a long feather quill and an inkwell from two of her many skirt pockets.
Tommy squeals. "Oh my God! Thank you, thank you, thank you—"
"You're welcome, Tommy," Harlow laughs as the feather dances back and forth. She jots down a list and scribbles a bunch of strange symbols into the shape of a circle. "But trust me," with a flourish she finishes her sketch, "whatever God or gods you believe in, they won't be involved with this." She passes him the page and turns, going to retrieve one last item.
"Cool. What is this stuff?"
"Which side are you looking at?" He holds up the page so she can see the list. "Ah, those are the spell components in the box."
"Fermented vampire blood, wildflowers plucked by a dryad, shard of a freed jinn's lamp... //These// are spell components?"
"Yes. Took me a while to get some of those too." Standing at the base of a bookshelf, Harlow jumps and grabs a piece of decaying parchment from a high shelf, hissing as she lands—hands flying to brace her back. Tommy stands and instinctively begins crossing to her. Harlow waves him off and begins waddling back. "No, no. I'm fine," she mutters, spine cracking loudly as she arches her back.
"You sure?"
"Of course I am. Now, first thing you need to do is go somewhere you know you won't be disturbed or observed. Once you're in private, I want you to paint the symbols in that drawing onto the ground using this." Lifting the box's lid, she removes a vial of liquid. Unlike the shimmering ones, this one is black and viscous. "You can use your fingers—that's fine—just try your best to replicate what you see here. Then I want you to take the rest of these components and place them in the circle where I've indicated—see how they're numbered and there are numbers on the drawing? Match those up. Finally, and this is the most important part," Harlow hands him the last piece of paper. It's a small, ripped, and stained piece of parchment that's almost falling apart where it brushes against his skin. A single word is written on it. "Once everything is done, start chanting this word. Try saying it for me."
Tommy gives it his best shot.
"No, not exactly. Hiss out each syllable and over pronounce the 'th' sound."
Tommy tries again.
"No. Chhtttttthhhh. Chhtttttthhhh. Comes from the back of the throat."
"Kkkthhhhhhh."
"That will suffice. Now, you do need to perform this tonight—"
"Why? Because it's Friday the 13th? Ooh, or because the moon is full?"
"No. The date is coincidental and I believe the moon is currently waxing gibbous. You need to do it tonight because some of these components will start to smell really bad if you wait."
"Ah, gotcha." Tommy starts stowing the ritual components in his backpack—safely stashing the papers and parchment between his textbooks so they don't crinkle.
"And, Tommy, promise me you'll come back sometime. I want to hear all about what happens."
"Oh, I'll definitely come back," he smiles.
"Excellent, <<if $prologue.memory.includes("noTea")>><<if $prologue.memory.includes("didntWant")>>\
maybe you'll be in the mood for tea then.\
<<elseif $prologue.memory.includes("didntLike")>>\
I'll get some more tea for your next visit, see if you like any of those.\
<<elseif $prologue.memory.includes("doesntLike")>>\
I'll get some biscuits for your next visit.\
<<else>><!--doesntTrust-->\
maybe by then you'll trust me enough to have tea with me.\
<</if>><<elseif $prologue.memory.includes("teaNoAsk")>>\
I'll make sure to give you some better tea next time.\
<<else>><<if $prologue.memory.includes("jasmine")>>\
maybe you'll enjoy a different tea next time.\
<<elseif $prologue.memory.includes("ceylon")>>\
maybe we can enjoy some more of that ceylon.\
<<else>><!--earl-->\
maybe we can enjoy some more earl grey.\
<</if>><</if>>"
"Sounds like a plan."
"Fabulous. I did say you could ask questions before you left, so, is there anything else you want to ask me or are you ready to go?"\
<<else>>\
"So, what do you want to know about?"\
<</if>>\
----
<ul><<if $prologue.memory.includes("askWitch")>><<else>><li><span class="loop-choice"><<link "Tommy asks Harlow about magic and witchcraft.">><<goto "P-2-12-Q1">><</link>></span></li><</if>>
<<if $prologue.memory.includes("askPast")>><<else>><li><span class="loop-choice"><<link "Tommy asks Harlow about how she knows this demon.">><<goto "P-2-12-Q2">><</link>></span></li><</if>>
<<if $prologue.memory.includes("askSpell")>><<else>><li><span class="loop-choice"><<link "Tommy asks Harlow if she cast a spell on him.">><<goto "P-2-12-Q3">><</link>></span></li><</if>><!--
<<if $prologue.memory.includes("askSugg")>><<else>><li><span class="loop-choice"><<link "Tommy asks Harlow for advice relating to demonic contracts.">><<goto "P-2-12-Q4">><</link>></span></li><</if>>-->
<<if $noQ>><li><span class="choice"><<link "Tommy has no questions for Harlow—at least, not now. He tells her goodbye and takes off, ready and excited to perform this ritual.">><<run $prologue.memory.push("askedNoQs")>><<unset $noQ>><<goto "P-2.5">><<run $prologue.memory.push("leftSure")>><</link>></span></li><<else>><</if>>
<<if $prologue.memory.includes("askedQs")>><li><span class="choice"><<link "Tommy actually changes his mind. He has no more questions for Harlow—at least, not right now. He tells her goodbye and takes off, ready, excited, and prepared for this ritual.">><<goto "P-2.5">><</link>></span></li><<else>><</if>></ul>\
<!--[[P-2-12-Q1]][[P-2-12-Q2]][[P-2-12-Q3]][[P-2.5]]-->\<<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<!--HARLOW SENDS THE UNSURE TOMMY ON HIS WAY-->\
"Why not what?" Tommy asks as Harlow saddles over to the crate he'd carried, pulling out a few vials and herb bundles. From a shelf on the hutch of the desk she retrieves an ornately carved box. Harlow opens it, inspects the contents, dumps all of it onto the surface of the desk, and stashes the items from the crate inside.
"What was it you asked Margaret about?" she calls to him, continuing to scurry about the room, grabbing miscellaneous objects out of drawers, stacks, and cabinets, tossing each item into the box as she goes along.
"I asked if you had stuff for demonic rituals."
"Exactly," Harlow jaunts back to the table and slams the box down. "We do." She knocks twice on the lid of the box. "<<if $har.tomApp gte 70>>I like you, Tommy. I want you to be happy and do what you want. So, if what you want is to perform a demonic ritual, why not give it to you?<<else>>If you want a demonic ritual, why not give it to you? I see no good reason to intrude upon this course of action." She pauses. "Okay, that's a lie. I do see some, but I'm choosing to ignore them. This seems like it will be a lot more fun.<</if>>" She grins and skips away again, grabbing some of the loose papers she'd cleared from the table and pulling a long feather quill and an inkwell from two of her many skirt pockets.
"You're not serious though, right? Demons aren't real."
"Come now, Tommy. If you truly believed that you'd have left a long time ago. You probably wouldn't have come here at all." The feather dances back and forth as she jots down a list and scribbles a bunch of strange symbols into the shape of a circle. "Besides," with a flourish she finishes her sketch, "even if it is nonsense, live a little. Take a chance. Have some fun." She passes him the page and turns, going to retrieve one last item.
"What is this?" He asks.
"Which side are you looking at?" He holds up the page so she can see the list. "Ah, those are the spell components in the box."
"Fermented vampire blood, wildflowers plucked by a dryad, shard of a freed jinn's lamp... //These// are spell components?"
"Yes. Took me a while to get some of those too." Standing at the base of a bookshelf, Harlow jumps and grabs a piece of decaying parchment from a high shelf, hissing as she lands—hands flying to brace her back. Tommy stands and instinctively begins crossing to her. Harlow waves him off and begins waddling back. "No, no. I'm fine," she mutters, spine cracking loudly as she arches her back.
"You sure?"
"Of course I am. Now, first thing you need to do is go somewhere you know you won't be disturbed or observed. Once you're in private, I want you to paint the symbols in that drawing onto the ground using this." Lifting the box's lid, she removes a vial of liquid. Unlike the shimmering ones, this one is black and viscous. "You can use your fingers—that's fine—just try your best to replicate what you see here. Then I want you to take the rest of these components and place them in the circle where I've indicated—see how they're numbered and there are numbers on the drawing? Match those up. Finally, and this is the most important part," Harlow hands him the last piece of paper. It's a small, ripped, and stained piece of parchment that's almost falling apart where it brushes against his skin. A single word is written on it. "Once everything is done, start chanting this word. Try saying it for me."
Tommy crinkles his nose and gives it his best shot.
"No, not exactly. Hiss out each syllable and over pronounce the 'th' sound."
Tommy tries again.
"No. Chhtttttthhhh. Chhtttttthhhh. Comes from the back of the throat."
"Kkkthhhhhhh."
"That will suffice. Now, you do need to perform this tonight—"
"Why?"
"Because some of these components will start to smell really bad if you wait."
"Oh, okay then." Tommy starts stowing the ritual components in his backpack—safely stashing the papers and parchment between his textbooks so they don't crinkle.
"And, Tommy, promise me you'll come back sometime. I want to hear all about what happens."
"<<if $har.tomApp gte 70>>Of course I'll come back<<else>>Yeah, sure<</if>>," he smiles.
"Excellent, <<if $prologue.memory.includes("noTea")>><<if $prologue.memory.includes("didntWant")>>\
maybe you'll be in the mood for tea then.\
<<elseif $prologue.memory.includes("didntLike")>>\
I'll get some more tea for your next visit, see if you like any of those.\
<<elseif $prologue.memory.includes("doesntLike")>>\
I'll get some biscuits for your next visit.\
<<else>><!--doesntTrust-->\
maybe by then you'll trust me enough to have tea with me.\
<</if>><<elseif $prologue.memory.includes("teaNoAsk")>>\
I'll make sure to give you some better tea next time.\
<<else>><<if $prologue.memory.includes("jasmine")>>\
maybe you'll enjoy a different tea next time.\
<<elseif $prologue.memory.includes("ceylon")>>\
maybe we can enjoy some more of that ceylon.\
<<else>><!--earl-->\
maybe we can enjoy some more earl grey.\
<</if>><</if>>"
Tommy swings his backpack over his shoulder <<if $har.tomApp gte 70>> and smiles. "I look forward to it. See ya, Harlow!"
"Take care, child."<<else>>. "Sounds like a plan. Bye, Harlow."
"Farewell, Tommy."<</if>>
<center><<button "Continue">><<goto "P-2.5">><<audio "stellaShop" fadeoverto 1 0>><<run $prologue.memory.push("leftUnsure")>><</button>></center><!--[[P-2.5]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
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<<if visited() is 1>><<unset $noQ>><<set $har.tomApp = Math.clamp($har.tomApp + 3, 0, 100)>><<run $prologue.memory.push("askSpell")>><<if $prologue.memory.includes("askedQs")>><<else>><<run $prologue.memory.push("askedQs")>><</if>><<if $prologue.memory.includes("askSpell") and $prologue.memory.includes("askPast") and $prologue.memory.includes("askWitch")>><<run $prologue.memory.delete("askedQs")>><<run $prologue.memory.push("askedAllQs")>><</if>><</if>>\
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Learning that magic is real and receiving a demonic ritual have consumed much of Tommy's focus, but he takes a step back and considers all that he's discussed with Harlow. He just spilled his guts to a random stranger. These are feelings that he hasn't been able to share with close friends or family, partially because he didn't fully understand them himself. "Hey, Harlow?"
"Yes?"
"Sorry, I don't know if this will sound offensive, but <<if $prologue.memory.includes("noTea")>>did you cast a spell on me?"
"No, I didn't cast a spell on you."<<else>>did you drug my tea?"
Her eyebrows shoot up. "Did I drug your tea?"
"Like with a potion or something?"
"Oh, no. Tommy, I didn't put anything in your tea.<<if $prologue.memory.includes("earl")>> Remember, I already told you nothing was wrong with it. I was being completely honest then.<<elseif $prologue.memory.includes("teaNoAsk")>> Is that because your tea tasted bad? I assure you, that's just how that tea tastes. I wouldn't drug a child.<</if>>"<</if>> He sighs with relief. "But," she continues, "this incense does encourage people to tell the truth.<<if $prologue.memory.includes("noTea")>> I wouldn't count that as a spell though.<</if>>"
"Oh."
"And, don't worry, it's completely harmless. I wouldn't be breathing it in all day everyday if it posed any danger to a mortal's wellbeing. Does that make sense?"
"Yeah. It makes sense."
"Does it upset you?"
"A little," Tommy reveals, very aware of the fact that he normally wouldn't admit that. "But I guess it makes sense. You're just being cautious and I get that. Plus this talk helped me figure out some stuff I've been thinking about for a while, so, I'm not too mad."
"So, we're cool?"
He laughs. "Yeah, we're cool."\
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<<if $prologue.memory.includes("askedAllQs")>>\
<!--EXPLAIN THAT THERE'S NOTHING LEFT TO ASK-->
"Great, thank you for being so understanding. Now, do you have any other questions to ask before you head out?"
"I don't think so. I promise I'll come back if I think of any. Well, I'll definitely be coming back anyways, but //especially// if I think of any questions."
Harlow smiles. "I'll be here."
"Awesome. Bye, Harlow!"
"Farewell, Tommy."
<center><<button "Continue">><<goto "P-2.5">><<run $prologue.memory.push("leftSure")>><</button>></center><<else>>\
<!--LIST THAT ALLOWS TOMMY TO GO BACK TO Q HUB OR MOVE ON-->
"Great, thank you for being so understanding. Do you have any other questions or are you ready to leave?"
----
<ul><li><span class="loop-choice"><<link "Tommy is still curious, there's more he wants to ask.">><<goto "P-2-12A">><</link>></span></li>\
<li><span class="choice"><<link "Tommy has no more questions he wants to ask. He tells Harlow goodbye and leaves.">><<goto "P-2.5">><<run $prologue.memory.push("leftSure")>><</link>></span></li></ul>\
<</if>><!--[[P-2-12A]]-->\<<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
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<<if visited() is 1>><<unset $noQ>><<set $har.tomApp = Math.clamp($har.tomApp + 3, 0, 100)>><<run $prologue.memory.push("askPast")>><<if $prologue.memory.includes("askedQs")>><<else>><<run $prologue.memory.push("askedQs")>><</if>><<if $prologue.memory.includes("askSpell") and $prologue.memory.includes("askPast") and $prologue.memory.includes("askWitch")>><<run $prologue.memory.delete("askedQs")>><<run $prologue.memory.push("askedAllQs")>><</if>><</if>>\
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"So, does this ritual summon any demon or a specific one."
"It summons one demon in particular."
"And how do you know that demon?"
<<if $prologue.memory.includes("askWitch")>><<else>>"Hmm," Harlow sighs and reaches deep into another skirt pocket, producing a pocket watch. She turns the gold timepiece over in her hands. On one side it's embossed with a blazing sun whose rays drip down the sides like surrealist clocks. The other side features a delicate crescent moon floating upon a sea of stars. She presses on one of these stars with her thumb and the watch pops open, revealing several analogue faces all ticking away in unison—all except one. She flicks it shut and returns it to her pocket. "Unfortunately, we don't have much time tonight so I'll have to keep my answers relatively brief." <</if>>She sighs deeply, "How do I put this? Many years ago, this demon and I struck an arrangement of our own."
"Wow. And you're still friends with them?"
"Oh, my stars, no," she guffaws. "I'm not friends with them. Is that your expectation Tommy? That this demon is going to be your friend?" Tommy's silence answers for him. "Child, no. You better let go of that dream unless you enjoy being disappointed. <<if $prologue.memory.includes("askedAllQs")>>\
<!--EXPLAIN THAT THERE'S NOTHING LEFT TO ASK-->\
Anyways," she sighs, "do you have any other questions you want answered before you head out?"
"I don't think so. I promise I'll come back if I think of any. Well, I'll definitely be coming back anyways, but //especially// if I think of any questions."
"I'll be here."
"Awesome. Bye, Harlow!"
"Farewell, Tommy."
<center><<button "Continue">><<goto "P-2.5">><<run $prologue.memory.push("leftSure")>><</button>></center><<else>>\
<!--LIST THAT ALLOWS TOMMY TO GO BACK TO Q HUB OR MOVE ON-->\
Now, do you have any other questions or are you ready to go forge this contract?"
----
<ul><li><span class="loop-choice"><<link "Tommy is still curious, there's more he wants to ask.">><<goto "P-2-12A">><</link>></span></li>\
<li><span class="choice"><<link "Tommy has no more questions he wants to ask. He tells Harlow goodbye and leaves.">><<goto "P-2.5">><<run $prologue.memory.push("leftSure")>><</link>></span></li></ul>\
<</if>><!--[[P-2-12A]]-->\<<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" loop volume 0.25 play>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
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<<if visited() is 1>><<unset $noQ>><<set $har.tomApp = Math.clamp($har.tomApp + 3, 0, 100)>><<run $prologue.memory.push("askWitch")>><<if $prologue.memory.includes("askedQs")>><<else>><<run $prologue.memory.push("askedQs")>><</if>><<if $prologue.memory.includes("askSpell") and $prologue.memory.includes("askPast") and $prologue.memory.includes("askWitch")>><<run $prologue.memory.delete("askedQs")>><<run $prologue.memory.push("askedAllQs")>><</if>><</if>>\
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"So, you're a witch. What does that mean?"
<<if $prologue.memory.includes("askPast")>>"Well, m<<else>>"Hmm," Harlow sighs and reaches deep into another skirt pocket, producing a pocket watch. She turns the gold timepiece over in her hands. On one side it's embossed with a blazing sun whose rays drip down the sides like surrealist clocks. The other side features a delicate crescent moon floating upon a sea of stars. She presses on one of these stars with her thumb and the watch pops open, revealing several analogue faces all ticking away in unison—all except one. She flicks it shut and returns it to her pocket. "Unfortunately, we don't have much time tonight so I'll have to keep my answers relatively brief.<br><br>"So, m<</if>>agic is the manipulation of power—or energy, if that's an easier way to picture it—and, when done correctly, it allows magicians to bend the rules of reality, temporarily subverting laws of physics, logic, mathematics, probability, et cetera. However, there are some things magic cannot do. It can't permanently change reality and it can't create or destroy power. For the most part, magicians must use whatever energy already exists in a plane of existence—and it may help to think of planes of existence as alternate realities. Now, 'witch' is just one of the many terms used to describe people who perform magic using the energy of //this// plane. Does that make sense?"
"Yeah, I think so. And how do you become a witch?"
"You just learn to cast spells, brew potions, craft rituals, so on and so forth. Probably read a bunch of boring books with really long words and fail a lot until you finally manage to do something right. It's something anyone can do with the right teacher or information."
"Could you teach me?"
Harlow <<if $har.tomApp lt 70>>takes a long, deep breath. "Perhaps."<<else>>tilts her head and shrugs. "Maybe."<</if>>
Tommy squeals, "Awesome. And are there other witches in Casper?"
"Yes. In fact, this city has more witches and magicians than most."
"Whoa," he whispers. Faces of family members, friends, acquaintances, random strangers he's seen around town, all flit through his mind. Who else could be hiding a secret like this?\
<<if $prologue.memory.includes("askedAllQs")>>
"Anyways," she sighs. "Do you have any other questions you want answered before you head out?"
"Oh," Tommy's mind snaps back to attention. "No, I don't think so. I promise I'll come back if I think of any. Well, I'll definitely be coming back anyways, but //especially// if I think of any questions."
Harlow smiles. "I'll be here."
"Awesome. Bye, Harlow!"
"Farewell, Tommy."
<center><<button "Continue">><<goto "P-2.5">><<run $prologue.memory.push("leftSure")>><</button>></center><<else>>
"Anyways, do you have any other questions?"
----
<ul><li><span class="loop-choice"><<link "Tommy is still curious, there's more he wants to ask.">><<goto "P-2-12A">><</link>></span></li>\
<li><span class="choice"><<link "Tommy has no more questions he wants to ask. He tells Harlow goodbye and leaves.">><<goto "P-2.5">><<run $prologue.memory.push("leftSure")>><</link>></span></li></ul>\
<</if>><!--[[P-2-12A]]-->\<<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" loop volume 0.3 play>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
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<!--TESTING CODE-->\
<<if visited() is 1>><<if settings.notify is false>><<notify 3s>><span class="center">AUTOSAVING... <i class="fa-solid fa-hourglass-empty fa-spin"></i></span><</notify>><</if>><</if>><<nobr>>
<<if $z.style.outfit is "sandler">>
<<set _tShocked = true>>
<<set _tFit = "sandler">>
<<elseif $z.style.outfit is "booty" or $z.style.outfit is "hawaiian">>
<<set _tShocked = true>>
<<set _tFit = "strange">>
<<elseif $z.style.outfit is "comfy" or $z.style.outfit is "simpleF" or $z.style.outfit is "simpleM" or $z.style.outfit is "cozyF" or $z.style.outfit is "cozyM" or $z.style.outfit is "academic" or $z.style.outfit is "scholar" or $z.style.outfit is "librarian" or $z.style.outfit is "flannel" or $z.style.outfit is "hotF" or $z.style.outfit is "hotM" or $z.style.outfit is "basic">>
<<set _tShocked = true>>
<<set _tFit = "normal">>
<<elseif $z.style.outfit is "hunter" or $z.style.outfit is "gothF" or $z.style.outfit is "gothM" or $z.style.outfit is "punkF" or $z.style.outfit is "punkM" or $z.style.outfit is "harness" or $z.style.outfit is "sexyF" or $z.style.outfit is "sexyM">>
<<set _tShocked = true>>
<<set _tFit = "obvious">>
<<elseif $z.style.outfit is "antique" or $z.style.outfit is "corset">>
<<set _tShocked = true>>
<<set _tFit = "old">>
<<elseif $z.style.outfit is "denim" or $z.style.outfit is "greaser" or $z.style.outfit is "pin-up" or $z.style.outfit is "trench">>
<<set _tShocked = true>>
<<set _tFit = "retro">>
<<elseif $z.style.outfit is "cottage" or $z.style.outfit is "romeo" or $z.style.outfit is "cutesy" or $z.style.outfit is "princeling">>
<<set _tShocked = true>>
<<set _tFit = "nice">>
<<elseif $z.style.outfit is "suit" or $z.style.outfit is "vest" or $z.style.outfit is "soldier" or $z.style.outfit is "biker" or $z.style.outfit is "egirl" or $z.style.outfit is "eboy">>
<<set _tShocked = true>>
<<set _tFit = "expected">>
<<elseif $z.style.outfit is "howl">>
<<set _tShocked = true>>
<<set _tFit = "ghibli">>
<<elseif $z.style.outfit is "western">>
<<set _tShocked = true>>
<<set _tFit = "western">>
<</if>>
<<if $z.style.shoes is "heelys">>
<<set _tShocked = true>>
<<set _tShoe = "Heelys">>
<<elseif $z.style.shoes is "crocs">>
<<set _tShocked = true>>
<<set _tShoe = "Crocs">>
<<elseif $z.style.shoes is "bare">>
<<set _tShocked = true>>
<<set _tShoe = "bare">>
<</if>>
<<if $z.eyes.glasses is true>>
<<set _tShocked = true>>
<<set _tAcc = "glasses">>
<</if>>
<<if def $z.acc>>
<<if def $z.acc.tagName>>
<<if $z.acc.tagName is "Ashmedai" or $z.acc.tagName is "Asmodeus" or $z.acc.tagName is "Asmodai" or $z.acc.tagName is "Ash" or $z.acc.tagName is "Az" or $z.acc.tagName is "Azzy" or $z.acc.tagName is "Osmodai" or $z.acc.tagName is "Asmodee" or $z.acc.tagName is "Osmodeus" or $z.acc.tagName is "Hashmedai" or $z.acc.tagName is "Hammadai" or $z.acc.tagName is "Shamdon" or $z.acc.tagName is "Shidonai" or $z.acc.tagName is "Ashmodai">>
<<else>>
<<set _tShocked = true>>
<<set _tAcc = "tags">>
<</if>>
<<else>>
<</if>>
<<if def $z.acc.locket>>
<<set _tShocked = true>>
<<set _tAcc = "locket">>
<<else>>
<</if>>
<<if def $z.acc.hat>>
<<if $z.style.shoes is "cowboy" and $z.acc.hat is "cowboy">>
<<set _tShocked = true>>
<<set _tFit = "cowboy">>
<</if>>
<<if def $z.acc.neck>>
<<if $z.acc.neck is "kerch" and $z.acc.hat is "cowboy" and $z.style.shoes is "cowboy" and $z.style.outfit is "western">>
<<set _tShocked = true>>
<<set _tFit = "arthur">>
<</if>>
<<if $z.acc.neck is "bolo" and $z.acc.hat is "cowboy" and $z.style.shoes is "cowboy" and $z.style.outfit is "western">>
<<set _tShocked = true>>
<<set _tFit = "arthur">>
<</if>>
<<if $z.acc.neck is "shawl" and $z.acc.hat is "cowboy" and $z.style.shoes is "cowboy" and $z.style.outfit is "western">>
<<set _tShocked = true>>
<<set _tFit = "arthur">>
<</if>>
<<if $z.acc.neck is "tied" and $z.acc.hat is "cowboy" and $z.style.shoes is "cowboy" and $z.style.outfit is "western">>
<<set _tShocked = true>>
<<set _tFit = "arthur">>
<</if>>
<<if $z.acc.neck is "untied" and $z.acc.hat is "cowboy" and $z.style.shoes is "cowboy" and $z.style.outfit is "western">>
<<set _tShocked = true>>
<<set _tFit = "arthur">>
<</if>>
<</if>>
<<if $z.acc.hat is "horns">>
<<set _tShocked = true>>
<<set _tFit = "obvious">>
<<set _horns = true>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
The demon steps out of the portal. "Wow," Tommy murmurs<<if _tShocked>>\
<<if _tFit is "sandler">>, though the shock <<if $prologue.memory.includes("leftSure")>>and awe <</if>>on his face quickly shifts to confusion. His brow furrows, "Why are you dressed like... that?"<br><br>The demon looks down at $z.their baggy clothes. "What do you mean?"<br><br>"I mean, you're dressed like Adam Sandler. That's... unexpected, to say the least.<<if _tShoe is "Heelys" or _tShoe is "Crocs">> That //and// the _tShoe.<</if>>"\
<<elseif _tFit is "strange">>, though the shock <<if $prologue.memory.includes("leftSure")>>and awe <</if>>on his face quickly shifts to confusion. His brow furrows, "Why are you dressed like... that?" He motions to $z.their outfit.<br><br>The demon looks down at $z.their clothes. "What do you mean?"<br><br>"Nothing, never mind. I just—I guess I expected you to look... different. I wasn't expecting <<if $z.style.outfit is "hawaiian">>a hawaiian shirt<<else>>for you to be wearing shorts like, uh, //that//<</if>><<if _tShoe is "Heelys" or _tShoe is "Crocs">>. I also didn't realize demons wore _tShoe<</if>>."\
<<elseif _tFit is "old">><<if _tShoe is "Heelys" or _tShoe is "Crocs" or _tShoe is "bare">>, though the shock <<if $prologue.memory.includes("leftSure")>>and awe <</if>>on his face quickly shifts to confusion. His brow furrows, "What are you wearing?"<<else>>. "Well, that makes sense."<</if>><br><br>The demon looks down at $z.their clothes. <<if def _tShoe>>"What? This is a normal outfit."<<else>>"What makes sense?"<</if>><br><br>"<<if def _tShoe>>Oh, no. That wasn't about your outfit. I wouldn't call that normal, but I get it. You're a demon. You're probably pretty old, so it makes sense that you'd be into old, fancy stuff. But<<if _tShoe is "bare">> did you forget your shoes or something?"<<else>> why are you wearing _tShoe?"<</if>><<else>>Just what you're wearing. I wasn't expecting it, but I get it. You're a demon. You're pretty old so it makes sense for you to be into fancy old clothing."<</if>>\
<<elseif _tFit is "retro">><<if _tShoe is "Heelys" or _tShoe is "Crocs" or _tShoe is "bare">>, though the shock <<if $prologue.memory.includes("leftSure")>>and awe <</if>>on his face quickly shifts to confusion. His brow furrows, "Why are you dressed like that?" He motions to $z.their ensemble.<<else>>. "That makes sense, I guess." He motions to their outfit.<</if>><br><br>The demon looks down at $z.their clothes. "What do you mean?"<br><br>"<<if def _tShoe>>Oh, well, the outfit kinda makes sense. Like I get it, you're old so it makes sense that your outfit looks a little older, but<<if _tShoe is "bare">> did you forgot your shoes or something<<else>> I wasn't expecting the _tShoe. Did they even have those back in the <<if $z.style.outfit is "denim">>70s or 80s<<elseif $z.style.outfit is "trench">>30s or 40s<<else>>50s or 60s<</if>> or whatever<</if>>?"<<else>>Nothing. Just, you're a demon. You're pretty old aren't you? It makes sense if you're still wearing clothes from like the <<if $z.style.outfit is "denim">>70s or 80s<<elseif $z.style.outfit is "trench">>30s or 40s<<else>>50s or 60s<</if>> or whenever."<</if>>\
<<elseif _tFit is "normal">>. "I wouldn't have guessed that."<br><br>The demon snorts, crossing $z.their arms. "What?"<br><br>"That you'd look so normal. Like, not only do you look human<<if $z.nails is "claw">>—well," he motions to $z.their claws, "mostly—you're also dressed like a normal person<<else>>, you look normal<</if>>.<<if def _tShoe>><<if _tShoe is "bare">>" His gaze drops to $z.their feet, "Even if you did forget your shoes.<<else>>" His gaze drops to $z.their feet, "Aside from the _tShoe<<if _tShoe is "Heelys">>, but those are pretty cool<</if>>.<</if>><</if>><<if _tAcc is "glasses">> You're even wearing glasses. Like me! That's so cool." His eyes twinkle.<<elseif _tAcc is "locket">>" His eyes drift to the demons neck. "What's in there?" He asks, pointing at the $z.acc.metal locket.<br><br>The demon glances down, <<if $z.acc.locket is "face">>gently covering it in $z.their <<if $z.nails is "claw">>clawed <</if>>fist, <</if>>"That's not for you to know."<<if $z.acc.locket is "face">> $z.They glare<<s>> at Tommy in a way that leaves his hair standing on end, goosebumps spreading across his skin.<</if>><br><br>"Oh, okay.<<if $z.acc.locket is "face">> Sorry for asking.<</if>>"<<elseif _tAcc is "tags">>" His eyes drift to the $z.acc.metal tags hanging around the demon's neck. His brow furrows, "Wait, why are you wearing dog tags with a random name on them?"<<else>>"<</if>>\
<<elseif _tFit is "expected">>.<br><br>The demon snorts, crossing $z.their arms. "I know. Even in this form, I'm quite impressive."<br><br>"Yeah, I mean, I didn't think you'd look so human<<if $z.nails is "claw">>—well," he motions to $z.their claws, "mostly human—but <<else>>, but <</if>>you're dressed just like I expected you to be.<<if def _tShoe>><<if _tShoe is "bare">>" His gaze drops to $z.their feet, "Aside from forgetting your shoes.<<else>>" His gaze drops to $z.their feet, "Aside from the _tShoe<<if _tShoe is "Heelys">>, but those are pretty cool<</if>>.<</if>><</if>><<if _tAcc is "glasses">> You're even wearing glasses. Like me! That's so cool." His eyes twinkle.<<elseif _tAcc is "locket">>" His eyes drift to the demons neck. "What's in there?" He asks, pointing at the $z.acc.metal locket.<br><br>The demon glances down, <<if $z.acc.locket is "face">>gently covering it in $z.their <<if $z.nails is "claw">>clawed <</if>>fist, <</if>>"That's not for you to know."<<if $z.acc.locket is "face">> $z.They glare<<s>> at Tommy in a way that leaves his hair standing on end, goosebumps spreading across his skin.<</if>><br><br>"Oh, okay.<<if $z.acc.locket is "face">> Sorry for asking.<</if>>"<<elseif _tAcc is "tags">>" His eyes drift to the $z.acc.metal tags hanging around the demon's neck. His brow furrows, "Wait, why are you wearing dog tags with a random name on them?"<<else>>"<</if>>\
<<elseif _tFit is "obvious">>.<br><br>The demon snorts, crossing $z.their arms. "I know. Even in this form, I'm quite impressive."<br><br>"Yeah, I mean, you look so human<<if $z.nails is "claw">>—well," he motions to $z.their claws, "mostly human—but,<<else>>, but,<</if>>" his brow furrows. "Isn't what you're wearing a little, obvious?<br><br>"//Obvious?// What do you mean?"<<if def _horns>><br><br>"I mean," Tommy points at the horns on $z.their head. "Do you really need me to explain? You're not exactly hiding the fact that you're a demon."<<else>><br><br>"Well, if you were in a line-up and I had to guess which person was a demon, I'd probably guess you.<<if _tShoe is "Heelys" or _tShoe is "Crocs">>" His gaze drops to $z.their feet, "Even if you are wearing _tShoe.<</if>>" Tommy processes what he's saying. "Oh, but don't get me wrong. I think it looks freaking awes—"<</if>>\
<<elseif _tFit is "arthur">>. "Why are you dressed like someone from Red Dead Redemption?"<br><br>The demon's brow furrows. "What is that? It sounds exciting."<br><br>"Oh!" Tommy's eyes go wide, sparkling with excitement. "Do you not play video games?"<br><br>$z.They cross<<if $z.plur is false>>es<</if>> $z.their arms. "What are video games?"<br><br>Tommy's eyes shine even brighter with the flickering infernal light. "Oh,<<if $z.person is "man">> dude,<</if>> you're gonna love them. They're so much fun." His excitement threatens to burst from his chest, "We can have a game night! I can teach you all about—"\
<<elseif _tFit is "western">>. "Why are you dressed like that?"<br><br>The demon's brow furrows. "Like what?"<br><br>"I don't know." Tommy gestures at $z.their outfit. "<<if def _tShoe>>From the feet up, y<<else>>Y<</if>>ou kind of look like you're about to explore an ancient temple or wrangle horses<<if _tShoe is "Heelys">>, but you're also wearing Heelys—which are cool, but definitely don't go with the rest of the outfit.<<elseif _tShoe is "Crocs">>, but you're wearing Crocs. Those don't really go with the outfit.<<else>>.<</if>>"\
<<elseif _tFit is "cowboy">>. "Why are you dressed like that?"<br><br>The demon's brow furrows. "What do you mean?"<br><br>"I mean," Tommy gestures at $z.their hat and boots. "You've got a <<if $z.person is "person">>ranch hand<<else>>cow<<print $z.kid>><</if>> kind of vibe. Don't get me wrong, it's cool, but not what I was expecting."\
<<elseif _tFit is "ghibli">>. "Do you realize you're kind of dressed like Howl?"<br><br>The demon's brow furrows. "Who or what is that?"<br><br>Tommy's eyes go wide, sparkling with excitement. "Have you never seen that film?"<br><br>$z.They cross<<if $z.plur is false>>es<</if>> $z.their arms. "What exactly do you mean by film? I've seen many different kinds of films."<br><br>"I mean like movies. Do you know what movies are?"<br><br>$z.They squint<<s>> $z.their eyes, <<if $z.nails is "claw">>rubbing a razor-sharp claw across $z.their bottom lip as $z.they think<<s>><<else>>rubbing $z.their finger across $z.their bottom lip as $z.they think<<s>><</if>>. "Do you mean moving pictures? Have those actually managed to stick around? I thought they'd fall out of fashion rather quickly."<br><br>Tommy's eyes shine even brighter with the flickering infernal light. "Oh, yeah," he chuckles. "They're awesome. We should have a movie night! I can show you—"\
<<elseif _tFit is "nice">>, though the shock <<if $prologue.memory.includes("leftSure")>>and awe <</if>>on his face quickly shifts to mild suspicion. "Why are you dressed like that?"<br><br><<if $z.voice is "high" or $z.voice is "melodic" or $z.voice is "sweet" or $z.voice is "soft">>$z.They giggle<<s>> sweetly, "What in the world do you mean?"<<else>>$z.They laugh<<s>> softly, "What in the world do you mean?"<</if>><br><br>"You just," Tommy gestures to $z.their outfit, "You look so //nice//. Are you like in disguise or something?"<br><br>"What are you saying? Do you think I'm not nice?" $z.They tilt<<s>> $z.their head innocently, <<if $z.nails is "claw">>drawing a sharp claw across $z.their bottom lip and pouting<<else>><<if $z.nails is "short">>biting one of $z.their nails and pouting $z.their lips<<else>>biting one of their $z.nails nails and pouting $z.their lips<</if>><</if>>.<br><br>"No, no," Tommy sputters. "Of course I think you're nice."<br><br>The demon smiles, something cruel flashing in $z.their eyes. "Then you're as foolish as I assumed you were."<br><br>"What does that—"\
<</if>><!--END OF OUTFIT REACTIONS-->\
<<else>>.<!--IF NDEF TSHOCKED-->\
<</if>><!--END OF TSHOCKED-->
<<if _tShocked>><<if _tFit is "nice">>The demon shushes him. <<else>>The demon huffs. <</if>><</if>>"Are we going to form a contract or not?" $z.They <<if _tShocked>><<if _tFit is "nice">>ask<<s>>.<<else>>growl<<s>><!-- through gritted teeth-->—a dangerously impatient edge to $z.their voice.<</if>><<else>>ask<<s>> flatly, $z.their patience already thin.<</if>>
"O<<if _tShocked>>h right, o<<else>><</if>>f course." Tommy leaps to his feet and scurries over to his backpack. <<if $prologue.memory.includes("leftSure")>>He removes the mechanical pencil and scrap sheet of paper he'd set aside for this. With an excited grin, Tommy brings it back to the demon, proudly presenting it like a pet cat giving their owner a dead bird.<<else>>He fishes a mechanical pencil and some scrap paper out of the depths of his dirty Jansport. With a sheepish grin, Tommy brings them over to the demon, earnestly presenting the objects like a pet cat giving their owner a dead bird.<</if>>
The demon rolls $z.their <<if $z.eyes.c1 neq $z.eyes.c2>>$z.eyes.c1 and $z.eyes.c2<<else>>$z.eyes.c1<</if>> eyes, $z.their lips contorting into a derisive sneer. "You want a literal contract," $z.they snicker<<s>>, literally biting $z.their tongue. "Fine. It's been a long time since I did one of these. Why not indulge in a little formality?" Snatching the items from Tommy's grasp, $z.they kneel<<s>> on the ground and begin<<s>> writing, or //trying// to write. "This is not working," $z.they <<if $z.plur>>hiss<<else>>hisses<</if>>.
"Yeah, that's a mechanical pencil. You just need to click it."
"Click it?" $z.They hold<<s>> it up to $z.their face, inspecting it like some kind of alien puzzle. "Click what?"
"Just the eraser. Here—" Tommy walks up and pushes the eraser down twice. //Click. Click.//
The demon's eyes light up. //Click.// A maniacal laugh tears through the basement. //Click. Click. Click. Click. Click.// "Oh, I like this." $z.They kneel<<s>> down again and put<<s>> the overextended pencil lead to the paper. It snaps. The demon growls. "What the fuck, Tommy?"
"What do you mean?"
"Are you messing with me? Is this funny to you?"
"What? No. You just clicked it too much. Do it like once or twice and it should be fine."
//Click. Click.// The pencil glides across the page, leaving a graphite trail in its wake. $z.They smirk<<s>> triumphantly and begin<<s>> writing furiously. "The terms of our deal are as follows: Until you are 'cool' I shall do as you say, serving and aiding you until the former condition is met. After that your soul will belong to me." $z.They punctuate<<s>> $z.their statement with a sharp slash, $z.their hand jerking to the side, leaving a long, dark line beneath the block of scrawled text. "Perfect," The demon stares at the pencil nib. "How do I make this part go away again?"
"Just hold down the eraser—" Tommy starts, but the demon smashes the tip into the concrete. "Oh, okay. That works too." A frown touches his lip. That one was his favorite pencil.
"Were you saying something?" The demon asks, nonchalantly rising to $z.their feet<<if $z.height is 0>>. Tommy's still shocked that he's actually taller than $z.them<<elseif $z.height is 1>>. Tommy's still shocked that they're pretty much the same height<<elseif $z.height is 3 or $z.height is 4>>. $z.They tower<<s>> above him<<else>><</if>>.
"No, nothing import—"
The demon stabs the pencil into $z.their forearm.
"What the heck?!" Tommy leaps back.
$z.They <<if $z.height is 3 or $z.height is 4>>look<<s>> down at Tommy<<else>>glance<<s>> <<if $z.height is 0>>up <</if>>at Tommy<</if>>, devious delight blazing in $z.their eyes. "Go ahead." $z.They hand<<s>> Tommy the broken pencil, dripping with dark blood. "Sign."
----
<ul><li><span class="choice"><<link "“Wait, what exactly am I signing?”" "P-3-6">><<set $tReact = 0>><<run $prologue.memory.push("askedSign")>><<set $tom.daring = Math.clamp($tom.daring - 7, 0, 100)>><<set $tom.chill = Math.clamp($tom.chill - 3, 0, 100)>><<if settings.notify is false>><<notify 3s>><span class="center">Tommy is more ''cautious'' and ''anxious''</span><</notify>><</if>><</link>></span></li>\
<li><span class="choice"><<link "Tommy signs it." "P-3-6">><<set $tReact = 1>><<run $prologue.memory.push("justSigned")>><<set $tom.chill += 4>><<set $tom.daring += 6>><<if settings.notify is false>><<notify 3s>><span class="center">Tommy is more ''daring'' and ''chill''</span><</notify>><</if>><</link>></span></li></ul><!--[[P-3-6]]--><<masteraudio stop>>"Fuck," <<link "you">><!--<<goto "CHAPTER 1 TITLE">>--><<if settings.audioDesc is true>><<goto "END AUDIO DESC 2">><<else>><<goto "CURRENT DEMO END">><</if>><</link>> whisper.<!--[[CURRENT DEMO END]]--><!--[[END AUDIO DESC 2]]-->
<h2>My Contact</h2>
<div class="box"><div class="column-1"><img src="Zorlok/img/Tommy.jpeg" alt="Tommy's Contact Picture" class="profile"></div><div class="column-2"><span class="accent">''Name:''</span> Tomas Arturo Osorio
<span class="accent">''Nickname:''</span> Tommy, Tom
<span class="accent">''Pronouns:''</span> He/Him
<span class="accent">''Occupation:''</span> High School Student
<span class="accent">''Age:''</span> 15<!--
<span class="accent">''Birthday:''</span> February 21st-->
</div></div><hr>
<h2>Emergency Contacts</h2><!--
If I am hurt and cannot respond, these are the people you can contact:-->\
* <span class="special-choice"><span class="accent accentlink"><<link "Elena Samaras">><<goto "Elena-Tommy's">><</link>></span> – (Mom): You can reach my mom most times, she works at home so she is normally near the phone and available to answer should something happen to me</span>
* <span class="special-choice"><span class="accent accentlink"><<link "Luis Osorio">><<goto "Luis-Tommy's">><</link>></span> – (Dad): Can also contact my dad but he is normally at work during the day, would drop everything to come help me, please don't trouble him unless you have to, he is very busy</span>
* <span class="special-choice"><span class="accent accentlink"><<link "Jinho Park">><<goto "Jin-Tommy's">><</link>></span> - (Friend): Jin is my best friend, he has come help me before and always will</span>
----
<center><<button "Back">><<run Engine.backward()>><</button>></center>\<h2>How Am I Feeling Today?</h2>
<span class="under">\
<<set _tPassive = 100 - $tom.assertive>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left">Passive</div>\
<div class="stat-bar-overlay-right">Assertive</div>\
<div class="stat-bar-overlay-left-percent">_tPassive%</div>\
<div class="stat-bar-overlay-right-percent">$tom.assertive%</div>\
<div class="stat-bar" id="tomAssert-stat"></div></div></div>\
<<set _tInsecure = 100 - $tom.confident>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left">Insecure</div>\
<div class="stat-bar-overlay-right">Confident</div>\
<div class="stat-bar-overlay-left-percent">_tInsecure%</div>\
<div class="stat-bar-overlay-right-percent">$tom.confident%</div>\
<div class="stat-bar" id="tomConfid-stat"></div></div></div>\
<<set _tAnxious = 100 - $tom.chill>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left">Anxious</div>\
<div class="stat-bar-overlay-right">Chill</div>\
<div class="stat-bar-overlay-left-percent">_tAnxious%</div>\
<div class="stat-bar-overlay-right-percent">$tom.chill%</div>\
<div class="stat-bar" id="tomChill-stat"></div></div></div>\
<<set _tCautious = 100 - $tom.daring>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left">Cautious</div>\
<div class="stat-bar-overlay-right">Daring</div>\
<div class="stat-bar-overlay-left-percent">_tCautious%</div>\
<div class="stat-bar-overlay-right-percent">$tom.daring%</div>\
<div class="stat-bar" id="tomDare-stat"></div></div></div>\
<<set _tClumsy = 100 - $tom.badass>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left">Clumsy</div>\
<div class="stat-bar-overlay-right">Badass</div>\
<div class="stat-bar-overlay-left-percent">_tClumsy%</div>\
<div class="stat-bar-overlay-right-percent">$tom.badass%</div>\
<div class="stat-bar" id="tomBA-stat"></div></div></div>\
<<set _tAwkward = 100 - $tom.suave>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left">Awkward</div>\
<div class="stat-bar-overlay-right">Suave</div>\
<div class="stat-bar-overlay-left-percent">_tAwkward%</div>\
<div class="stat-bar-overlay-right-percent">$tom.suave%</div>\
<div class="stat-bar" id="tomSuave-stat"></div></div></div>\
<<set _tMean = 100 - $tom.kind>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left">Kind</div>\
<div class="stat-bar-overlay-right">Mean</div>\
<div class="stat-bar-overlay-left-percent">$tom.kind%</div>\
<div class="stat-bar-overlay-right-percent">_tMean%</div>\
<div class="stat-bar" id="tomKind-stat"></div></div></div>\
<<set _tNormal = 100 - $tom.unique>>\
<div class="stat-bar-group">\
<div class="stat-bar-container">\
<div class="stat-bar-overlay-left">Individual</div>\
<div class="stat-bar-overlay-right">Conforming</div>\
<div class="stat-bar-overlay-left-percent">$tom.unique%</div>\
<div class="stat-bar-overlay-right-percent">_tNormal%</div>\
<div class="stat-bar" id="tomUnique-stat"></div></div></div>\
</span>\
<hr>
<center><<button "Back">><<run Engine.backward()>><</button>></center>\<center>\
In this game you can play as <span class="accent">alloromantic</span> (someone who experiences romantic attraction), <span class="accent">aromantic</span> (someone who does not experience romantic attraction), and on the <span class="accent">aro spectrum</span> (someone who lies somewhere between the two extremes).
Right now you're just establishing how your character currently identifies. You can change this at any time after the Prologue through your character's Profile (located in the Journal).
<span class="accent">NOTE:</span> Being aromantic does not lock you out of any relationships with the potential ROs (relationship options).
<<button "Close">><<run Dialog.close()>><</button>></center><center>\
In this game you can play as <span class="accent">allosexual</span> (someone who experiences sexual attraction), <span class="accent">asexual</span> (someone who does not experience sexual attraction), and on the <span class="accent">ace spectrum</span> (someone who lies somewhere between the two extremes).
Right now you're just establishing how your character currently identifies. You can change this at any time after the Prologue through your character's Profile (located in the Journal). This also doesn't establish their relationship with sex (e.g., sex-repulsed, sex-positive, sex-indifferent, etc.), there's a potential for that to come up later in the story.
<span class="accent">NOTE:</span> This game will not include explicit sex scenes. Also, being asexual will not lock you out of any relationships with the potential ROs (relationship options).
<<button "Close">><<run Dialog.close()>><</button>></center><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" loop volume 0.4 play>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<!--Presumably there's no electricity running in the house—Tommy never tried the lights, so he isn't actually sure—but -->Using the lighter Harlow gave him, Tommy was able to find a work lamp left by the construction crew. The bulb isn't bright enough to light the entire room, but it provides stark illumination to at least one corner. The air down here is choked with sawdust, applying a hazy, grainy filter to reality.
Tommy squats in the corner, sweat dripping down his face, features harshly illuminated by the beam. He holds Harlow's sketch in one hand while the other carefully replicates each line and curve of the summoning symbol. With each movement his shadow writhes on the cinder block wall, contorting like a disjointed beast.
Small pebbles pass beneath the pads of his fingers as the sensation of the paint on his skin fades into the texture of the concrete. With one last stroke he completes the circle and stands to examine his work.
<<if $prologue.memory.includes("leftUnsure")>>It looks demonic enough. Not that it matters much. There's no way this is actually going to work.<<else>>It looks perfect. Tommy takes a deep breath, trying to remain calm despite the surge of adrenaline.<</if>>
He arranges the remaining components according to the diagram, sets the candles and incense cones around the edge of the circle, then lights all the stuff on fire which he assumes is meant to be lit.
Done.
"Okay," he mumbles to himself, "let's <<if $prologue.memory.includes("leftUnsure")>>give this a shot<<else>>do this<</if>>."
<center><<button "Continue">><<if settings.audioDesc is true>><<goto "SUMMON SCENE AUDIO DESC">><<else>><<goto "P-3-3A">><</if>><</button>></center><!--[[P-3-3A]]--><!--[[SUMMON SCENE AUDIO DESC]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" loop volume 0.25 play>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<<ctp "Summons3A" t8n 600ms>><<fadein 800ms 200ms>>Clutching the ancient sheet of parchment in his<<if $prologue.memory.includes("leftUnsure")>> trembling<</if>> hands, Tommy starts to chant.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>><<if $prologue.memory.includes("leftUnsure")>>The word tumbles clumsily from his lips though he tries his best to replicate what Harlow taught him.<<else>>He repeats the word perfectly, just as Harlow had taught him.<</if>>
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>It takes a few minutes for anything to happen.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>><<if $prologue.memory.includes("leftUnsure")>>He's about to give up when<<else>>He's starting to lose faith when<</if>> something flares to life behind Tommy, releasing a guttural roar.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Almost losing his balance in his haste, Tommy turns on his heel to face the source of the noise.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>A ball of flame is suspended in the inky darkness, floating beyond the reach of the work lamp's beam.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The sphere stretches becoming oblong, almost shaped like a teardrop but about 6 feet tall from point to point and at least 3 feet in diameter around the middle.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Though the strange, fiery tear seems to rotate around its axis, the image inside remains stationary.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Something is there, deep within the flames.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>No, multiple things. One central entity and another that furiously circles it.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>All Tommy can make out are the beings' silhouettes—shadows projected against the blaze of the fire, an infernal phantasmagoria.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Or perhaps these shapes are all his mind can comprehend.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>A <<cycle "_voice">><<option "melodic">><<option "gruff">><<option "deep">><<option "high">><<option "soft">><<option "robust">><<option "husky">><<option "sweet">><<option "smoky">><<option "booming">><<option "dead">><<option "haunting">><</cycle>><span class="asterisk"><<link "'' (?)''">><<run Dialog.setup("Voice Descriptions")>><<run Dialog.wiki("<span class='special-choice'>''Melodic'' – Pleasant, dancing, enchanting—a speaking voice that sounds like singing. This voice is smooth and wavy. Words glide into one another and vary in pitch as they're spoken.</span><br><br><span class='special-choice'>''Gruff'' – Rough, harsh, and abrasive. A voice that sounds like sandpaper feels. Typically lower in pitch and tending to speak in short, clipped, punching words.</span><br><br><span class='special-choice'>''Deep'' – Low and cavernous. Powerful, commanding, calm, and relaxed. Low-pitched. Hits the ear with blunt-force vs. the more piercing sounds of a high voice.</span><br><br><span class='special-choice'>''High'' – High, tight, and energetic. Sounds like extreme temperatures feel—like ice or fire next to the skin. Pierces the ear vs. the more blunt feeling of a deep voice.</span><br><br><span class='special-choice'>''Soft'' – Whispering, quiet, breathy. A voice that has rounded-edges and which you must focus on to hear properly. Non-assertive. Soothing and distant.</span><br><br><span class='special-choice'>''Robust'' – Loud, deep, round, and strong. A voice that commands attention and stands out in a crowd, rising above others like a giant amongst humans. Full breaths, but never sounds breathy.</span><br><br><span class='special-choice'>''Husky'' – The appealing version of gruff. Lower and raspier, like driving over a gravel road. Sounds permanently hoarse, like an always sore throat. Often seen as sexy and mysterious. Growling.</span><br><br><span class='special-choice'>''Sweet'' – High-pitched, laughing, smiling, innocent, and child-like. A voice that sounds inherently kind—whether or not its words carry any kindness. A little melodic and song-like, but more like a nursery rhyme.</span><br><br><span class='special-choice'>''Smoky'' – Like husky, but more actively seductive. Intoxicating and enthralling. A voice that sounds like a jazz lounge looks and feels. Low and somewhat hoarse, but feels like velvet. If husky is growling, smoky is purring.</span><br><br><span class='special-choice'>''Booming'' – Thunderous, bombastic, explosive—the robust voice amplified. A voice so loud that it hurts to listen to for extended periods of time. This voice cannot be diguised or ignored.</span><br><br><span class='special-choice'>''Dead'' – Lifeless, unwavering. Bored and disinterested. A monotone voice—one that doesn't change at all in tone or pitch. Like a flatline on a heart monitor. A deflated balloon.</span><br><br><span class='special-choice'>''Haunting'' – Generally unnerving, unsettling, and disturbing, but highly variable. Perhaps it sounds like two voices speaking at once. Or the voice is so breathy that it sounds more like a snake hissing. When people hear this voice for the first time, it's likely to send shivers running up their spines and lacing across their skin. A voice that would haunt someone's nightmares.</span><br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>></span> voice fills the room.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<set $z.voice = _voice>><<goto "P-3-4A">><</link>><</fadein>><</ctp>><!--[[P-3-4A]]--><style>
.asterisk a { color: var(--accent);}
.asterisk a:hover { color: var(--menu); font-size: 115%; text-transform: italics; }
.dm .asterisk a { color: var(--dm-iconhov);}
.dm .asterisk a:hover { color: var(--dm-menu);}
</style><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" loop volume 0.25 play>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<<if $prologue.memory.includes("leftUnsure")>><!--UNSURE DESCRIPTION-->\
<<ctp "Summons4A" t8n 600ms>><<fadein 800ms 200ms>>//"Well, hello,"// the demon growls.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Tommy stumbles backwards, a strangled scream fleeing his lips.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>He can't read any change in the expression of the silhouette, but the voice's tone shifts.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Oh. Okay. This isn't what I was expecting."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>> The silhouette alters itself, perhaps because the demon's moving, perhaps because its form is mutating.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"And who is foolish enough to call for me?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Shock prevents Tommy from processing the question. "Holy crap," he whispers, blinking rapidly. "You—you're—"
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>><<if $z.voice is "melodic" or $z.voice is "soft">>Beautiful<<elseif $z.voice is "gruff" or $z.voice is "husky" or $z.voice is "smoky">>Rough<<elseif $z.voice is "high" or $z.voice is "sweet">>Bell-like<<elseif $z.voice is "deep" or $z.voice is "robust">>Rumbling<<elseif $z.voice is "booming">>Thunderous<<elseif $z.voice is "haunting">>Terrifying<<else>>Monotone<</if>> laughter <<if $z.voice is "melodic" or $z.voice is "soft">>fills the basement<<elseif $z.voice is "gruff" or $z.voice is "husky" or $z.voice is "smoky">>echoes throughout the basement<<elseif $z.voice is "high" or $z.voice is "sweet">>radiates from the portal<<elseif $z.voice is "deep" or $z.voice is "robust">>flies out of the portal<<elseif $z.voice is "booming">>explodes from the portal<<elseif $z.voice is "haunting">>flies out of the portal<<else>>limps out of the portal<</if>>. //"I'm what? Enchanting? Majestic? Glorious? Tell me, human. What am I?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Tommy swallows heavily. "You're... real."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Indeed, I am. Now, wasting my time is a very dangerous game which I'm certain you don't want to play. I suggest you answer my first question. Who are you?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"Uh, Tommy," he stammers, "My name is Tommy."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Tommy... Hmm, not a great name, but in that respect I suppose it suits you. Why have you summoned me, Tommy?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"I want to form a pact with you."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The second being howls viciously in a violent approximation of laughter.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Excellent,"// there's a smile in the demon's voice. //"And what exactly do you want?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"I—" Tommy's cheeks are burning, both from the fire and embarrassment. "I want you to make me cool."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The demon is silent for a moment.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Cool?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"Yeah, cool."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>There's another pause.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"As in the temperature?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"No, not like the temperature."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Then what do you mean?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"I mean like awesome, respected, popular. Do you know what a loser is?"
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Of course."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"Okay, a cool person is the opposite of a loser."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"So... a winner?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Tommy hesitates, "Kind of."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The demon pauses.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Okay. I don't think I fully understand what you're asking for but it sounds simple enough."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"I've helped many losers reverse their fates and luckily for you I'm very bored."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Tommy squeals. "Awesome! So, we have a deal?"
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"No, not yet. I'm not even coming through until I know this will be worth my while. What are you willing to give me in return?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>He starts picking at his nails. "Oh, I hadn't really thought about that. If you could really make me cool, I'd do anything for that."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The portal flares. //"Anything?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"Yeah. Anything."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Very well."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The teardrop mutates, flattening itself and rounding at the ends so it appears like a blazing mirror.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The image of the demon finally comes into focus allowing Tommy a glimpse at what was once just a silhouette.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Abject fear grips his torso, digging long jagged nails into his chest and squeezing as tightly as it can, momentarily stopping his heart.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>He desperately wants to scream, but there's no breath left in his lungs.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Hellish silence traps him in a waking nightmare.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>All Tommy can do is whimper and cower, falling to the ground and crawling away.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>He closes his eyes, praying that will make it go away. That somehow when he opens them again the monster will have magically disappeared.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>One eye peeks open and, miraculously, the monster //is// gone.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Something else is crawling out of the portal.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>A being that appears to be human...
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<audio "summonSong" fadeoverto 2 0>><<audio "ccTheme" loop volume 0.05 fadeoverto 2 0.25>><<goto "GENDER CC">><</link>><</fadein>><</ctp>><!--[[GENDER CC]]--><<else>><!--SURE DESCRIPTION-->\
\
\
\
<<ctp "Summons4A" t8n 600ms>><<fadein 800ms 200ms>>//"Well, hello,"// the demon growls.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>With a short gasp, Tommy stumbles backwards.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>He can't read any change in the expression of the silhouette, but the voice's tone shifts.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Oh. Okay. This isn't what I was expecting."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>> The silhouette alters itself, perhaps because the demon's moving, perhaps because its form is mutating.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"And who is foolish enough to call for me?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Shock and awe prevent Tommy from processing the question. "Holy crap," he whispers, blinking rapidly. "You—you're—"
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>><<if $z.voice is "melodic" or $z.voice is "soft">>Beautiful<<elseif $z.voice is "gruff" or $z.voice is "husky" or $z.voice is "smoky">>Rough<<elseif $z.voice is "high" or $z.voice is "sweet">>Bell-like<<elseif $z.voice is "deep" or $z.voice is "robust">>Rumbling<<elseif $z.voice is "booming">>Thunderous<<elseif $z.voice is "haunting">>Terrifying<<else>>Monotone<</if>> laughter <<if $z.voice is "melodic" or $z.voice is "soft">>fills the basement<<elseif $z.voice is "gruff" or $z.voice is "husky" or $z.voice is "smoky">>echoes throughout the basement<<elseif $z.voice is "high" or $z.voice is "sweet">>radiates from the portal<<elseif $z.voice is "deep" or $z.voice is "robust">>flies out of the portal<<elseif $z.voice is "booming">>explodes from the portal<<elseif $z.voice is "haunting">>flies out of the portal<<else>>limps out of the portal<</if>>. //"I'm what? Enchanting? Majestic? Glorious? Tell me, human. What am I?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"You're... real."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Indeed, I am. Now, wasting my time is a very dangerous game which I'm certain you don't want to play. I suggest you answer my first question. Who are you?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"My name is Tommy."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Tommy... Hmm, not a great name, but in that respect I suppose it suits you. Why have you summoned me, Tommy?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"I want to form a pact with you."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The second being howls viciously in a violent approximation of laughter.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Excellent,"// there's a smile in the demon's voice. //"And what exactly do you want?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"I—" Tommy's cheeks are burning, both from the fire and some mild embarrassment. "I want you to make me cool."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The demon is silent for a moment.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Cool?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"Yeah, cool."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>There's another pause.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"As in the temperature?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"No, not like the temperature."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Then what do you mean?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"I mean like awesome, respected, popular. Do you know what a loser is?"
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Of course."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"Okay, a cool person is the opposite of a loser."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"So... a winner?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Tommy hesitates, "Kind of."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The demon pauses.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Okay. I don't think I fully understand what you're asking for but it sounds simple enough."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"I've helped many losers reverse their fates and luckily for you I'm very bored."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Tommy squeals. "Awesome! So, we have a deal?"
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"No, not yet. I'm not even coming through until I know this will be worth my while. What are you willing to give me in return?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>He starts rapidly tapping his foot on the floor. "Oh, I hadn't really thought about that. If you could actually make me cool, I'd do anything for that."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The portal flares. //"Anything?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"Yeah. Anything."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Very well."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The teardrop mutates, flattening itself and rounding at the ends so it appears like a blazing mirror.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The image of the demon finally comes into focus allowing Tommy a glimpse at what was once just a silhouette.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Abject fear grips his torso, digging long jagged nails into his chest and squeezing as tightly as it can, momentarily stopping his heart.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>He desperately wants to scream, but there's no breath left in his lungs.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Hellish silence traps him in a waking nightmare.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>All Tommy can do is whimper and cower, falling to the ground and crawling away.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>He closes his eyes, praying that will make it go away. That somehow when he opens them again the monster will have magically disappeared.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>One eye peeks open and, miraculously, the monster //is// gone.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Something else is crawling out of the portal.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4A">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>A being that appears to be human...
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<audio "summonSong" fadeoverto 2 0>><<audio "ccTheme" loop volume 0.05 fadeoverto 2 0.25>><<goto "GENDER CC">><</link>><</fadein>><</ctp>><</if>><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "summonSong" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" loop volume 0.4 play>><<audio "roomTone" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<!--Presumably there's no electricity running in the house—Tommy never tried the lights, so he isn't actually sure—but -->Using the lighter Harlow gave him, Tommy was able to find a work lamp left by the construction crew. The bulb isn't bright enough to light the entire room, but it provides stark illumination to at least one corner. The air down here is choked with sawdust, applying a hazy, grainy filter to reality.
Tommy squats in the corner, sweat dripping down his face, features harshly illuminated by the beam. He holds Harlow's sketch in one hand while the other carefully replicates each line and curve of the summoning symbol. With each movement his shadow writhes on the cinder block wall, contorting like a disjointed beast.
Small pebbles pass beneath the pads of his fingers as the sensation of the paint on his skin fades into the texture of the concrete. With one last stroke he completes the circle and stands to examine his work.
It looks demonic enough. Not that it matters. This isn't going to work.
He arranges the remaining components according to the diagram, sets the candles and incense cones around the edge of the circle, then lights all the stuff on fire which he assumes is meant to be lit.
Done.
"Okay," he mumbles to himself, "let's see what happens."
<center><<button "Continue">><<if settings.audioDesc is true>><<goto "SUMMON SCENE AUDIO DESC">><<else>><<goto "P-3-3B">><</if>><</button>></center><!--[[P-3-3B]]--><!--[[SUMMON SCENE AUDIO DESC]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" loop volume 0.25 play>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<<ctp "Summons3B" t8n 600ms>><<fadein 800ms 200ms>>Clutching a sheet of ancient parchment with a single word scrawled across it, Tommy begins chanting.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>> He has a hard time making sense of the angry scribble so the word tumbles clumsily from his lips.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>It takes a few minutes for anything to happen.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>He's about to give up when something flares to life behind Tommy, releasing a guttural roar.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Almost losing his balance in his haste, Tommy turns on his heel to face the source of the noise.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>A ball of flame is suspended in the inky darkness, floating beyond the reach of the work lamp's beam.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The sphere stretches becoming oblong, almost shaped like a teardrop but about 6 feet tall from point to point and at least 3 feet in diameter around the middle.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Though the strange, fiery tear seems to rotate around its axis, the image inside remains stationary.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Something is there, deep within the flames.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>No, multiple things. One central entity and another that furiously circles it.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>All Tommy can make out are the beings' silhouettes—shadows projected against the blaze of the fire, an infernal phantasmagoria.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Or perhaps these shapes are all his mind can comprehend.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons3B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>A <<cycle "_voice">><<option "melodic">><<option "gruff">><<option "deep">><<option "high">><<option "soft">><<option "robust">><<option "husky">><<option "sweet">><<option "smoky">><<option "booming">><<option "dead">><<option "haunting">><</cycle>><span class="asterisk"><<link "'' (?)''">><<run Dialog.setup("Voice Descriptions")>><<run Dialog.wiki("<span class='special-choice'>''Melodic'' – Pleasant, dancing, enchanting—a speaking voice that sounds like singing. This voice is smooth and wavy. Words glide into one another and vary in pitch as they're spoken.</span><br><br><span class='special-choice'>''Gruff'' – Rough, harsh, and abrasive. A voice that sounds like sandpaper feels. Typically lower in pitch and tending to speak in short, clipped, punching words.</span><br><br><span class='special-choice'>''Deep'' – Low and cavernous. Powerful, commanding, calm, and relaxed. Low-pitched. Hits the ear with blunt-force vs. the more piercing sounds of a high voice.</span><br><br><span class='special-choice'>''High'' – High, tight, and energetic. Sounds like extreme temperatures feel—like ice or fire next to the skin. Pierces the ear vs. the more blunt feeling of a deep voice.</span><br><br><span class='special-choice'>''Soft'' – Whispering, quiet, breathy. A voice that has rounded-edges and which you must focus on to hear properly. Non-assertive. Soothing and distant.</span><br><br><span class='special-choice'>''Robust'' – Loud, deep, round, and strong. A voice that commands attention and stands out in a crowd, rising above others like a giant amongst humans. Full breaths, but never sounds breathy.</span><br><br><span class='special-choice'>''Husky'' – The appealing version of gruff. Lower and raspier, like driving over a gravel road. Sounds permanently hoarse, like an always sore throat. Often seen as sexy and mysterious. Growling.</span><br><br><span class='special-choice'>''Sweet'' – High-pitched, laughing, smiling, innocent, and child-like. A voice that sounds inherently kind—whether or not its words carry any kindness. A little melodic and song-like, but more like a nursery rhyme.</span><br><br><span class='special-choice'>''Smoky'' – Like husky, but more actively seductive. Intoxicating and enthralling. A voice that sounds like a jazz lounge looks and feels. Low and somewhat hoarse, but feels like velvet. If husky is growling, smoky is purring.</span><br><br><span class='special-choice'>''Booming'' – Thunderous, bombastic, explosive—the robust voice amplified. A voice so loud that it hurts to listen to for extended periods of time. This voice cannot be diguised or ignored.</span><br><br><span class='special-choice'>''Dead'' – Lifeless, unwavering. Bored and disinterested. A monotone voice—one that doesn't change at all in tone or pitch. Like a flatline on a heart monitor. A deflated balloon.</span><br><br><span class='special-choice'>''Haunting'' – Generally unnerving, unsettling, and disturbing, but highly variable. Perhaps it sounds like two voices speaking at once. Or the voice is so breathy that it sounds more like a snake hissing. When people hear this voice for the first time, it's likely to send shivers running up their spines and lacing across their skin. A voice that would haunt someone's nightmares.</span><br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>></span> voice fills the room.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<set $z.voice = _voice>><<goto "P-3-4B">><</link>><</fadein>><</ctp>><!--[[P-3-4B]]--><style>
.asterisk a { color: var(--accent);}
.asterisk a:hover { color: var(--menu); font-size: 115%; text-transform: italics; }
.dm .asterisk a { color: var(--dm-iconhov);}
.dm .asterisk a:hover { color: var(--dm-menu);}
</style><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" stop>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" loop volume 0.25 play>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<<if $prologue.memory.includes("leftGrumpy")>><!--GRUMPY DESCRIPTION-->\
<<ctp "Summons4B" t8n 600ms>><<fadein 800ms 200ms>>//"Well, hello,"// the demon growls.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Tommy stumbles backwards, a strangled scream fleeing his lips.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>He can't read any change in the expression of the silhouette, but the voice's tone shifts.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Oh. Okay. This isn't what I was expecting."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>> The silhouette alters itself, perhaps because the demon's moving, perhaps because its form is mutating.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"And who is foolish enough to call for me?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Shock prevents Tommy from processing the question. "Holy crap," he whispers, blinking rapidly. "You—you're—"
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>><<if $z.voice is "melodic" or $z.voice is "soft">>Beautiful<<elseif $z.voice is "gruff" or $z.voice is "husky" or $z.voice is "smoky">>Rough<<elseif $z.voice is "high" or $z.voice is "sweet">>Bell-like<<elseif $z.voice is "deep" or $z.voice is "robust">>Rumbling<<elseif $z.voice is "booming">>Thunderous<<elseif $z.voice is "haunting">>Terrifying<<else>>Monotone<</if>> laughter <<if $z.voice is "melodic" or $z.voice is "soft">>fills the basement<<elseif $z.voice is "gruff" or $z.voice is "husky" or $z.voice is "smoky">>echoes throughout the basement<<elseif $z.voice is "high" or $z.voice is "sweet">>radiates from the portal<<elseif $z.voice is "deep" or $z.voice is "robust">>flies out of the portal<<elseif $z.voice is "booming">>explodes from the portal<<elseif $z.voice is "haunting">>flies out of the portal<<else>>limps out of the portal<</if>>. //"I'm what? Enchanting? Majestic? Glorious? Tell me, human. What am I?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Tommy swallows heavily. "You're... real."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Indeed, I am. Now, wasting my time is a very dangerous game which I'm certain you don't want to play. I suggest you answer my first question. Who are you?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"Uh, Tommy," he stammers, "My name is Tommy."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Tommy... Hmm, not a great name, but in that respect I suppose it suits you. Why have you summoned me, Tommy?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"I want to form a pact with you."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The second being howls viciously in a violent approximation of laughter.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Excellent,"// there's a smile in the demon's voice. //"And what exactly do you want?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"I—" Tommy's cheeks are burning, both from the fire and embarrassment. "I want you to make me cool."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The demon is silent for a moment.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Cool?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"Yeah, cool."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>There's another pause.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"As in the temperature?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"No, not like the temperature."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Then what do you mean?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"I mean like awesome, respected, popular. Do you know what a loser is?"
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Of course."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"Okay, a cool person is the opposite of a loser."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"So... a winner?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Tommy hesitates, "Kind of."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The demon pauses.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Okay. I don't think I fully understand what you're asking for but it sounds simple enough."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"I've helped many losers reverse their fates and luckily for you I'm very bored."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Tommy squeals. "Awesome! So, we have a deal?"
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"No, not yet. I'm not even coming through until I know this will be worth my while. What are you willing to give me in return?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>He starts picking at his nails. "Oh, I hadn't really thought about that. If you could really make me cool, I'd do anything for that."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The portal flares. //"Anything?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"Yeah. Anything."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Very well."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The teardrop mutates, flattening itself and rounding at the ends so it appears like a blazing mirror.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The image of the demon finally comes into focus allowing Tommy a glimpse at what was once just a silhouette.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Abject fear grips his torso, digging long jagged nails into his chest and squeezing as tightly as it can, momentarily stopping his heart.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>He desperately wants to scream, but there's no breath left in his lungs.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Hellish silence traps him in a waking nightmare.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>All Tommy can do is whimper and cower, falling to the ground and crawling away.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>He closes his eyes, praying that will make it go away. That somehow when he opens them again the monster will have magically disappeared.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>One eye peeks open and, miraculously, the monster //is// gone.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Something else is crawling out of the portal.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>A being that appears to be human...
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<audio "summonSong" fadeoverto 2 0>><<audio "ccTheme" loop volume 0.05 fadeoverto 2 0.25>><<goto "GENDER CC">><</link>><</fadein>><</ctp>><!--[[GENDER CC]]--><<else>><!--SCARED DESCRIPTION-->\
\
\
\
<<ctp "Summons4B" t8n 600ms>><<fadein 800ms 200ms>>//"Well, hello,"// the demon growls.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>With a short gasp, Tommy stumbles backwards.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>He can't read any change in the expression of the silhouette, but the voice's tone shifts.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Oh. Okay. This isn't what I was expecting."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>> The silhouette alters itself, perhaps because the demon's moving, perhaps because its form is mutating.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"And who is foolish enough to call for me?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Shock and awe prevent Tommy from processing the question. "Holy crap," he whispers, blinking rapidly. "You—you're—"
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>><<if $z.voice is "melodic" or $z.voice is "soft">>Beautiful<<elseif $z.voice is "gruff" or $z.voice is "husky" or $z.voice is "smoky">>Rough<<elseif $z.voice is "high" or $z.voice is "sweet">>Bell-like<<elseif $z.voice is "deep" or $z.voice is "robust">>Rumbling<<elseif $z.voice is "booming">>Thunderous<<elseif $z.voice is "haunting">>Terrifying<<else>>Monotone<</if>> laughter <<if $z.voice is "melodic" or $z.voice is "soft">>fills the basement<<elseif $z.voice is "gruff" or $z.voice is "husky" or $z.voice is "smoky">>echoes throughout the basement<<elseif $z.voice is "high" or $z.voice is "sweet">>radiates from the portal<<elseif $z.voice is "deep" or $z.voice is "robust">>flies out of the portal<<elseif $z.voice is "booming">>explodes from the portal<<elseif $z.voice is "haunting">>flies out of the portal<<else>>limps out of the portal<</if>>. //"I'm what? Enchanting? Majestic? Glorious? Tell me, human. What am I?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"You're... real."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Indeed, I am. Now, wasting my time is a very dangerous game which I'm certain you don't want to play. I suggest you answer my first question. Who are you?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"My name is Tommy."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Tommy... Hmm, not a great name, but in that respect I suppose it suits you. Why have you summoned me, Tommy?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"I want to form a pact with you."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The second being howls viciously in a violent approximation of laughter.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Excellent,"// there's a smile in the demon's voice. //"And what exactly do you want?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"I—" Tommy's cheeks are burning, both from the fire and some mild embarrassment. "I want you to make me cool."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The demon is silent for a moment.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Cool?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"Yeah, cool."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>There's another pause.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"As in the temperature?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"No, not like the temperature."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Then what do you mean?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"I mean like awesome, respected, popular. Do you know what a loser is?"
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Of course."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"Okay, a cool person is the opposite of a loser."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"So... a winner?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Tommy hesitates, "Kind of."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The demon pauses.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Okay. I don't think I fully understand what you're asking for but it sounds simple enough."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"I've helped many losers reverse their fates and luckily for you I'm very bored."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Tommy squeals. "Awesome! So, we have a deal?"
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"No, not yet. I'm not even coming through until I know this will be worth my while. What are you willing to give me in return?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>He starts rapidly tapping his foot on the floor. "Oh, I hadn't really thought about that. If you could actually make me cool, I'd do anything for that."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The portal flares. //"Anything?"//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>"Yeah. Anything."
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>//"Very well."//
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The teardrop mutates, flattening itself and rounding at the ends so it appears like a blazing mirror.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>The image of the demon finally comes into focus allowing Tommy a glimpse at what was once just a silhouette.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Abject fear grips his torso, digging long jagged nails into his chest and squeezing as tightly as it can, momentarily stopping his heart.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>He desperately wants to scream, but there's no breath left in his lungs.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Hellish silence traps him in a waking nightmare.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>All Tommy can do is whimper and cower, falling to the ground and crawling away.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>He closes his eyes, praying that will make it go away. That somehow when he opens them again the monster will have magically disappeared.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>One eye peeks open and, miraculously, the monster //is// gone.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>Something else is crawling out of the portal.
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<ctpAdvance "Summons4B">><</link>><</fadein>><<ctpNext t8n 400ms clear>><<fadein 400ms 200ms>>A being that appears to be human...
<<link "<i class='fa-solid fa-forward fa-beat-pulse'></i>">><<audio "summonSong" fadeoverto 2 0>><<audio "ccTheme" loop volume 0.05 fadeoverto 2 0.25>><<goto "GENDER CC">><</link>><</fadein>><</ctp>><</if>><h2>CONTACT: Mom :)</h2>
<!--* <span class="accent">''Name:''</span> Elena Samaras
* <span class="accent">''Occupation:''</span> Stay-at-Home Mom and Baker
----
<h2>Connections</h2>\
* <span class="choice"><span class="accent">''Luis Osorio:''</span> Husband</span>
* <span class="choice"><span class="accent">''Tommy Osorio:''</span> Son</span>
* <span class="choice"><span class="accent">''Carmen Osorio:''</span> Daughter</span>
* <span class="choice"><span class="accent">''Rosa Luna Osorio:''</span> Daughter</span>
* <span class="choice"><span class="accent">''Diego Osorio:''</span> Son</span>
--><div class="box"><div class="column-1"><img src="Zorlok/img/Elena.jpeg" alt="Elena's Contact Picture" class="profile"></div><div class="column-2"><span class="accent">''Name:''</span> Elena Samaras
<span class="accent">''Nickname:''</span> Mom
<span class="accent">''Pronouns:''</span> She/Her
<span class="accent">''Occupation:''</span> Stay-at-Home Mom and Baker
<span class="accent">''Age:''</span> 41
<span class="accent">''Home:''</span> (XXX)-XXX-XXXX
<span class="accent">''Mobile:''</span> (XXX)-XXX-XXXX
</div></div><hr><center><<button "Back">><<run Engine.backward()>><</button>></center>\<h2>CONTACT: Dad <3</h2>
<div class="box"><div class="column-1"><img src="Zorlok/img/Luis.jpeg" alt="Luis' Contact Picture" class="profile"></div><div class="column-2"><span class="accent">''Name:''</span> Luis Osorio
<span class="accent">''Nickname:''</span> Dad
<span class="accent">''Pronouns:''</span> He/Him
<span class="accent">''Occupation:''</span> Engineer
<span class="accent">''Age:''</span> 38
<span class="accent">''Home:''</span> (XXX)-XXX-XXXX
<span class="accent">''Mobile:''</span> (XXX)-XXX-XXXX
<span class="accent">''Work:''</span> (XXX)-XXX-XXXX
</div></div><hr><center><<button "Back">><<run Engine.backward()>><</button>></center>\<h2>CONTACT: Rosie</h2>
<div class="box"><div class="column-1"><img src="Zorlok/img/RosaLuna.jpeg" alt="Rosa Luna's Contact Picture" class="profile"></div><div class="column-2"><span class="accent">''Name:''</span> Rosa Luna Osorio
<span class="accent">''Nickname:''</span> Rosie, Ro, Lulu
<span class="accent">''Pronouns:''</span> She/Her
<span class="accent">''Occupation:''</span> Elementary School Student
<span class="accent">''Age:''</span> 8
<span class="accent">''Home:''</span> (XXX)-XXX-XXXX
<span class="accent">''Mobile:''</span> None
</div></div><hr><center><<button "Back">><<run Engine.backward()>><</button>></center>\<h2>CONTACT: Clara</h2>
<div class="box"><div class="column-1"><img src="Zorlok/img/Clara.jpeg" alt="Clara's Contact Picture" class="profile"></div><div class="column-2"><span class="accent">''Name:''</span> Clara Jones
<span class="accent">''Nickname:''</span> Cee, Clare
<span class="accent">''Pronouns:''</span> She/Her
<span class="accent">''Occupation:''</span> High School Student
<span class="accent">''Age:''</span> 15
<span class="accent">''Home:''</span> (XXX)-XXX-XXXX
<span class="accent">''Mobile:''</span> (XXX)-XXX-XXXX
</div></div><hr><center><<button "Back">><<run Engine.backward()>><</button>></center>\<h2>CONTACT: Jin</h2>
<div class="box"><div class="column-1"><img src="Zorlok/img/Jin.jpeg" alt="Jin's Contact Picture" class="profile"></div><div class="column-2"><span class="accent">''Name:''</span> Jinho Park
<span class="accent">''Nickname:''</span> Jin, J-Man, King Arthur XD
<span class="accent">''Pronouns:''</span> He/Him
<span class="accent">''Occupation:''</span> High School Student
<span class="accent">''Age:''</span> 15
<span class="accent">''Home:''</span> (XXX)-XXX-XXXX
<span class="accent">''Mobile:''</span> (XXX)-XXX-XXXX
</div></div><hr><center><<button "Back">><<run Engine.backward()>><</button>></center>\<h2>CONTACT: Diego</h2>
<div class="box"><div class="column-1"><img src="Zorlok/img/Diego.jpeg" alt="Diego's Contact Picture" class="profile"></div><div class="column-2"><span class="accent">''Name:''</span> Diego Osorio
<span class="accent">''Nickname:''</span> Di
<span class="accent">''Pronouns:''</span> He/Him
<span class="accent">''Occupation:''</span> Elementary School Student
<span class="accent">''Age:''</span> 6
<span class="accent">''Home:''</span> (XXX)-XXX-XXXX
<span class="accent">''Mobile:''</span> None
</div></div><hr><center><<button "Back">><<run Engine.backward()>><</button>></center>\<h2>CONTACT: Gina</h2>
<div class="box"><div class="column-1"><img src="Zorlok/img/Gina.jpeg" alt="Gina's Contact Picture" class="profile"></div><div class="column-2"><span class="accent">''Name:''</span> Georgina Anderson
<span class="accent">''Nickname:''</span> Gina
<span class="accent">''Pronouns:''</span> She/Her
<span class="accent">''Occupation:''</span> High School Student
<span class="accent">''Age:''</span> 15
<span class="accent">''Home:''</span> (XXX)-XXX-XXXX
<span class="accent">''Mobile:''</span> (XXX)-XXX-XXXX
</div></div><hr><center><<button "Back">><<run Engine.backward()>><</button>></center>\<h2>CONTACT: Levi</h2>
<div class="box"><div class="column-1"><img src="Zorlok/img/Levi.jpeg" alt="Levi's Contact Picture" class="profile"></div><div class="column-2"><span class="accent">''Name:''</span> Levi Schwartz
<span class="accent">''Nickname:''</span> None
<span class="accent">''Pronouns:''</span> He/Him
<span class="accent">''Occupation:''</span> High School Student
<span class="accent">''Age:''</span> 15
<span class="accent">''Home:''</span> (XXX)-XXX-XXXX
<span class="accent">''Mobile:''</span> (XXX)-XXX-XXXX
</div></div><hr><center><<button "Back">><<run Engine.backward()>><</button>></center>\<<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" loop volume 0.3 play>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<!--Z AND TOMMY FORM AND SIGN THE CONTRACT, Z STARTS TO INTRODUCE THEMSELF-->\
<<if $tReact is 0>><!--TOMMY ASKED FOR MORE INFO BEFORE SIGNING-->\
The demon paces back and forth in the darkness. With the portal behind $z.them, the edges of $z.their form are traced in flame—a striking, infernal halo. This being <<if $z.plur>>may<<else>>might<</if>> look human, but Tommy knows $z.they'<<re>> anything but. For the first time in a long time, his anxiety is useful. It prevents Tommy from signing away his life without question.
Cautiously, he asks, "Wait, you said my soul would belong to you?"
"Yes," the demon sighs, "that's my standard fee. Nothing to be alarmed about."
"Sure, but what exactly does that mean?"
"It means that, eventually, when you die your soul comes with me. That's all. Selling your soul isn't the big scary thing people make it out to be. Don't think of it as giving something up, think of it as gaining certainty in your afterlife. If your soul is destined to join me, existential questions cannot haunt you anymore: Where am I going to go? Is it okay to do this? What do I have to fear? You know where you're going, you can do anything you want, and you have nothing to fear. I can be your answer to all these questions and more, all it takes is a signature." Tommy looks down at the contract. "You hold the pen," the demon continues, "you control your fate. At least, until the ink dries." Blood rolls off the tip of the pen, dripping onto the concrete. As the near-black blood splatters, part of it dissipates like smoke. "Come on, Tommy. Free yourself from the shackles of uncertainty. Give yourself permission to live the life you desire."
"But, what if I regret it?" Tommy asks, staring at the nib. There isn't much blood left now.
"Trust me when I say this—for demons cannot lie—no one whose soul resides with me has ever regretted their choice. The people who were faced with the decision you now face—the individuals who allowed themselves to say 'yes'—they were all happier afterwards. They still are happy. Isn't that right?" An ecstatic howl escapes the flames. "Don't condemn yourself to mediocrity because of your indecision. Find comfort in inevitability—the promise of darkness. Join me. Join us." The demon walks into a pitch black corner of the room and retrieves an old folding chair, dragging it before the portal.
The chair is disgusting, stained and rusted beyond belief. As Tommy looks at it, his brain instinctively starts trying to remember when he got his last tetanus shot.
But the way the demon sits down—the way $z.they slowly, almost gracefully, lower<<s>> $z.themself into the seat and recline<<s>>—simultaneously exudes immeasurable power and profound indifference. In that moment, $z.they embod<<if $z.plur>>y<<else>>ies<</if>> everything Tommy wants, everything he aspires to be. If anyone can make Tommy cool, it's $z.them.
"Remember, Tommy, your time's running out."
Sinking to the ground, kneeling at the feet of the demon and $z.their makeshift throne, Tommy places the drying pen to the paper and signs, writing out his full name in the demon's blood.
As he finishes, Tommy feels something inside of him change. Something like a window cracking open into his mind—a small gap through which a warm draft billows into his soul. Part of his consciousness leaks out, replaced by something new.
The demon laughs darkly, "Magnificent." Tommy gazes up, watching as the demon gives a short whistle and calls back over $z.their shoulder, "It is done, join me."
"Who are you talking to?" Tommy asks, the pitch of his voice rising as a wave of renewed fear crashes over him.
"I believe you call beings like this 'hellhounds.' You may think of it as my dog."
"Wait, what?!" Tommy scrambles back from the portal.
The second shadow leaps out.<<else>><!--TOMMY JUST SIGNED-->\
Without hesitation, Tommy signs the contract. As he finishes, he feels something inside him change. Something like a window cracking open into his mind—a small gap through which a warm draft billows into his soul. Part of his consciousness leaks out, replaced by something new.
A dark laugh shakes the demon's body. "Well aren't you deliciously naïve." $z.They turn<<s>> to the portal and give a short whistle. "It is done, join me."
"Who are you talking to?" Tommy asks, the pitch of his voice rising as a wave of renewed fear crashes over him.
"I believe you call beings like this 'hellhounds.' You may think of it as my dog."
"Wait, what?!" Tommy scrambles back from the portal.
The second shadow leaps out.<</if>>
<center><<button "Continue" "HELLHOUND CC">><<unset $tReact>><</button>></center><!--[[HELLHOUND CC]]--><<audio "cielSong" stop>><<audio "fretNot" stop>><<audio "themeSong" stop>><<audio "ccTheme" loop volume 0.3 play>><<audio "stellaShop" stop>><<audio "scaryHouse" stop>><<audio "roomTone" stop>><<audio "summonSong" stop>><<audio "zntTheme" stop>><<audio "zAlone" stop>>\
\
<!--Z TRIES TO INTRODUCE THEMSELF AND TOMMY EXPLAINS WHAT HE WANTS, ORDERS THE COMMAND-->\
$dog.name <<if $dog.tags.includes("fly")>>flies out of the portal<<if $dog.breed is "bat">>—a literal bat out of Hell—<<else>> <</if>>and begins circling over Tommy<<else>><<if $dog.breed is "goat">>trots<<elseif $dog.breed is "cat">>leaps<<elseif $dog.breed is "snake">>slithers<<elseif $dog.breed is "liz" or $dog.breed is "pang">>crawls<<elseif $dog.breed is "capy">>steps<<else>>bounds<</if>> out of the portal and begins circling Tommy<</if>>.
"It's so cute!" Tommy gasps<<if $dog.tags.includes("weird")>>. "I wouldn't normally think of $dog.aBreed as a dog, but if $dog.ey want<<h_s>> to be a dog, then, sure! $dog.Ey'<<h_re>> a dog." He reaches out to pet $dog.em.<<else>>, reaching out to pet $dog.em.<</if>> After a moment of shock, $dog.name abides<<if $dog.tags.includes("fly")>>, landing on Tommy's shoulder and tickling his ear with $dog.eir wing.
"Ah, stop it," he laughs.
It comes out as <<if $dog.breed is "bat">>short squeaks<<elseif $dog.breed is "falc">>short screeches<<elseif $dog.breed is "owl">>hoots<<elseif $dog.breed is "vult">>short hisses<<elseif $dog.breed is "parr">>chirps<<else>>quick caws<</if>>, but $dog.name seems to be laughing too.<<else>>\
<<if $dog.breed is "snake">>, coiling around his outstretched arm.
$dog.Ey raise<<h_s>> $dog.eir head and hiss<<if $dog.plur>><<else>>es<</if>> loudly at Tommy.
He does the same back to $dog.em.
$dog.name continues hissing, but $dog.eir tone changes—almost like $dog.ey'<<h_re>> laughing.\
<<else>>\
<<if $dog.tags.includes("large")>>, pushing $dog.eir head up into Tommy's hand and leaning against his leg so hard that he nearly falls over.
"Hey," Tommy laughs, struggling to keep his balance.
$dog.Ey <<if $dog.breed is "goat">>bleat<<h_s>><<elseif $dog.breed is "wolver">>snarl<<h_s>><<elseif $dog.breed is "capy">>bark<<h_s>><<else>>growl<<h_s>><</if>>, but in a way that suggests $dog.ey'<<h_re>> laughing too.\
<<elseif $dog.tags.includes("medium")>>, stopping at Tommy's feet and looking up expectantly. As Tommy crouches down, $dog.name jumps up and knocks him off balance, sending Tommy falling back onto the floor.
"Hey," Tommy laughs, still reaching out to pet $dog.em.
$dog.Ey <<if $dog.tags.includes("dog")>>growl<<h_s>><<elseif $dog.tags.includes("reptile")>>chirp<<h_s>><<else>>hiss<<if $dog.plur>><<else>>es<</if>><</if>>, but in a way that suggests $dog.ey'<<h_re>> laughing too.\
<<else>>\
, stopping at Tommy's feet and looking up expectantly. As Tommy crouches down, $dog.name jumps up and—with a burst of supernatural strength—knocks him off balance, sending Tommy falling back onto the floor.
"Hey," he laughs, still reaching out to pet $dog.em.
$dog.Ey <<if $dog.tags.includes("dog")>>growl<<h_s>><<else>>squeak<<h_s>><</if>>, but in a way that suggests $dog.ey'<<h_re>> laughing too.<</if>><</if>><!--end of dog breed specs-->\
<</if>><!--end of hound letting Tommy pet em-->
<<if $dog.tags.includes("scary")>>The demon tilts $z.their head, opening $z.their mouth as if to ask why Tommy isn't afraid of an infernal $dog.breedName, but $z.they think<<s>> better of it. Instead $z.they<<else>>The demon tilts $z.their head quizzically, perhaps surprised by how quickly he's moved on from the "hellhound" thing. But, instead of commenting on it, $z.they<</if>> scan<<s>> the area, taking advantage of the distraction $dog.name's caused. $z.Their eyes light up as they land on their target.
For the first time, the demon enters into the light, allowing $z.themself to be silhouetted. Unfortunately for Tommy, he isn't paying attention<!--—$dog.name is making sure of that—--> so he doesn't have a chance to notice that the demon's shadow doesn't quite match its owner.
The demon approaches the ritual Tommy had prepared. None of the objects have changed or been moved with the summoning. The circle itself seems completely undisturbed aside from where Tommy fell to the floor and smeared a few of the squiggly symbols. This is where he dropped the decaying sheet of parchment. It sits with one of its frayed corners resting in the paint, quickly becoming even more stained around the edge.
<!--<<if $z.style.tags.includes("sweet")>>Gently, the demon picks it up, turning<<else>>-->With almost unnatural gentleness, the demon picks it up, turning<!--<</if>>--> it over to gaze at the scrawl. Tommy doesn't catch the smile that flits across $z.their lips. By the time he looks back, all Tommy sees is a stoic individual looking at $z.their empty hand.
<!--$dog.Eir task complete, --><<if $dog.tags.includes("fly")>>$dog.name flies from Tommy's shoulder over to the demon's. <<elseif $dog.tags.includes("large")>>$dog.name moves from Tommy to the demon's side.<<elseif $dog.tags.includes("reptile")>><<if $dog.breed is "snake">>$dog.name leaves Tommy and climbs up the demon's leg, traveling up until $dog.ey'<<h_re>> securely wrapped around $z.their shoulders.<<else>>$dog.name moves from Tommy to the demon's side.<</if>><<else>>$dog.name moves from Tommy to the demon's side.<</if>> "Anyways, Tommy," $z.they exhale<<s>> heavily. As $z.they breathe<<s>> in again, the demon starts coughing violently. "Where are we?"
"Casper, Washington. It's in America but Canada's pretty close too. We—"
"No, not that. Where are we //right now?// What is this awful room? What's wrong with the air?"
"Oh, this is just a house near mine. I think there's lots of sawdust down here cause of the construction going on upstairs."
"You couldn't find anywhere nicer to summon me? //Me?// Of all the places in your world, you chose a dilapidated house."
"Well, yeah," Tommy crosses his arms. "I thought that was the best option. I still think so."
The demon wipes sweat from $z.their brow, "Fine. It doesn't matter. Let us leave this shit hole as quickly as possible." $z.They bow<<s>><<if def $z.acc>><<if def $z.acc.hat>><<if $z.acc.hat is "top">>, tipping $z.their top hat<</if>><</if>><</if>>. "Allow me to officially introduce myself. I am—"
"That's okay."
$z.Their brow furrows, head snapping up. "What do you mean 'that's okay?'"
"I mean you don't have to introduce yourself."
"So, you know who I am?"
"No, not really."
"Then why—"
"Because you're going to be Zorlok."
The demon blinks a few times. "That means nothing to me. What the fuck are you talking about?"
"Zorlok, $z.they'<<re>> my D&D character's... actually never mind. I bet you don't know about Dungeons & Dragons yet."
"You dare underestimate my knowledge? I know both dungeons and dragons quite well. Certainly better than a human such as yourself."
"Yeah, but," his voice cracks. Fear roils in Tommy's stomach. Self-loathing and doubt creep up his arms and begin to whisper in his ears.
He takes a deep breath. This is fine. He can do this. It's just like Gerard Way said... well, okay, he can't remember //exactly// what it was Gerard Way said, but it was something like: he can be the hero he wants to be if he does something extraordinary.
This is it. This is Tommy's chance to do something extraordinary and he's going to take it.
Tommy clears his throat. When he speaks again, his voice is strong—stronger than it's ever been. "The point is, all that stuff about who you were, forget it. All your demonic stuff, your personal stuff, all of it. For as long as you're bound to me, you're gonna be Zorlok."
The demon's eyes go wide, horror dawning upon $z.their face. Instinctively, $z.they tr<<if $z.plur>>y<<else>>ies<</if>> to think of an escape, but it's no use. There's no time. There's nothing $z.they can do. $z.They must "do as he says." Everything. $z.They must forget it all.
<center><<button "Continue">><<if settings.audioDesc is true>><<goto "END AUDIO DESC 1">><<else>><<goto "PROLOGUE END">><</if>><</button>></center><!--[[PROLOGUE END]]--><!--[[END AUDIO DESC 1]]--><<if settings.audioDesc is false>><<masteraudio stop>><<audio "themeSong" volume 0.35 time 2.6 play>><</if>><<timed 1.5s>>
<<fadein 2s>>
<<fadeout 1s 4s>>
<span class="titlescreenTitle">ZORLOK</span>
<</fadeout>>
<</fadein>>
<<timed 5.5s>>
<<goto "DEMO END">>
<</timed>>
<</timed>><!--[[DEMO END]]--><<masteraudio stop>><<audio "summonSong" loop volume 0 fadeoverto 4 0.4>>\
\
<span class="accent">AUDIO:</span> The theme song stops, replaced by a haunting song which includes unsettling, corrupted music and layered, whispering voices chanting something which sounds vaguely demonic. (<<link "Show Longer Description">><<run Dialog.setup("Audio: Summoning Music")>><<run Dialog.wiki("Whispered, breathy voices overlap with one another, but none of what they say can be understood. With this, an even breathier, darker sound joins in. Perhaps it is the wind, perhaps it is another voice even more bestial and monstrous than the others, like a yawning zombie. With all the breathy sounds whipping around you—their strength fading in and out like waves crashing against the base of a cliff—it almost sounds like they're circling you, hovering about you like vultures, and occasionally diving for your head to share dark, unintelligible secrets.<br><br>Beneath the whispers, trembling strings music can be heard, like a collection of violins and cellos attempting to play while quaking with fear. These strings create a droning melody that repeats over and over, gradually getting higher and higher, contributing to a mounting sense of dread and anxiety. <br><br>The strings continue to build with the frequency and volume of the wind-whipped voices until, at a high point, more sounds join the dark dance. A second group of strings appears, louder than the first and higher in pitch. This one sounds like a siren that signals an approaching ambulance or warns you of a coming storm. At the same time, it sounds horrifyingly alive, like a massive raptor painfully wheezing out its final breaths.<br><br>Along with the arrival of these rattling strings, the contrasting sound of a smooth, lonely, melancholic piano dances delicately, flitting by, almost sounding as if it too is being tossed through the air, thrown about by the increasingly loud voices. Its sad, high pitch is like that of a ghost crying somewhere far off in the bowels of a gothic mansion, but as the music grows louder, it sounds as if the ghost is getting closer. Overall, the music leaves you with the sinking feeling that //something// is approaching. Coming //for// you or //to// you. Who knows if there is a difference?<br><br>Occasionally a sharp, high-pitched tone cuts in, slicing through the music like a horror movie villain dragging a machete against sheet metal, sending sparks flying in a dark, underground boiler room. This sound does not cooperate with the music. It does not come at regular intervals blending with the rhythm and flow of the piece. It is unpredictable, unpleasant, and alarming, leaving a listener with the sudden, primal urge in the pit of their stomach to recoil and flee whenever it rears its ugly, screaming head. <br><br>After a while, the mounting intensity of the music suddenly gives way, like a chair pulled out as you go to sit down, leaving you falling back into a dark, menacing melody. The piano turns from its delicate high-pitched dance into the deep pounding, like that of a monster slamming against your door. At this point, the moan of a wind instrument is occasionally heard, like the sound of a ship's foghorn as it braces to hit an iceberg. <br><br>Then all of the sounds come back for one final surge, creating an eerie atmosphere with the instruments, melodies, and tones seemingly fighting against one another for dominance. When the surge finally passes, the voices and the wind are all that is left. Whispering, pleading, until they too are pulled away.<br><br>The song loops back to the beginning and the music starts again.<br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>>)
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<goto "Intro">><</link>><style>.titlescreen-scroll #passages {
width: 60%;
}</style><<masteraudio stop>><<audio "summonSong" loop volume 0.25 play>>\
\
<span class="accent">AUDIO:</span> The same exact music from the intro scene—where Tommy's D&D character summons Zorlok—plays. (<<link "Show Longer Description">><<run Dialog.setup("Audio: Summoning Music")>><<run Dialog.wiki("Whispered, breathy voices overlap with one another, but none of what they say can be understood. With this, an even breathier, darker sound joins in. Perhaps it is the wind, perhaps it is another voice even more bestial and monstrous than the others, like a yawning zombie. With all the breathy sounds whipping around you—their strength fading in and out like waves crashing against the base of a cliff—it almost sounds like they're circling you, hovering about you like vultures, and occasionally diving for your head to share dark, unintelligible secrets.<br><br>Beneath the whispers, trembling strings music can be heard, like a collection of violins and cellos attempting to play while quaking with fear. These strings create a droning melody that repeats over and over, gradually getting higher and higher, contributing to a mounting sense of dread and anxiety. <br><br>The strings continue to build with the frequency and volume of the wind-whipped voices until, at a high point, more sounds join the dark dance. A second group of strings appears, louder than the first and higher in pitch. This one sounds like a siren that signals an approaching ambulance or warns you of a coming storm. At the same time, it sounds horrifyingly alive, like a massive raptor painfully wheezing out its final breaths.<br><br>Along with the arrival of these rattling strings, the contrasting sound of a smooth, lonely, melancholic piano dances delicately, flitting by, almost sounding as if it too is being tossed through the air, thrown about by the increasingly loud voices. Its sad, high pitch is like that of a ghost crying somewhere far off in the bowels of a gothic mansion, but as the music grows louder, it sounds as if the ghost is getting closer. Overall, the music leaves you with the sinking feeling that //something// is approaching. Coming //for// you or //to// you. Who knows if there is a difference?<br><br>Occasionally a sharp, high-pitched tone cuts in, slicing through the music like a horror movie villain dragging a machete against sheet metal, sending sparks flying in a dark, underground boiler room. This sound does not cooperate with the music. It does not come at regular intervals blending with the rhythm and flow of the piece. It is unpredictable, unpleasant, and alarming, leaving a listener with the sudden, primal urge in the pit of their stomach to recoil and flee whenever it rears its ugly, screaming head. <br><br>After a while, the mounting intensity of the music suddenly gives way, like a chair pulled out as you go to sit down, leaving you falling back into a dark, menacing melody. The piano turns from its delicate high-pitched dance into the deep pounding, like that of a monster slamming against your door. At this point, the moan of a wind instrument is occasionally heard, like the sound of a ship's foghorn as it braces to hit an iceberg. <br><br>Then all of the sounds come back for one final surge, creating an eerie atmosphere with the instruments, melodies, and tones seemingly fighting against one another for dominance. When the surge finally passes, the voices and the wind are all that is left. Whispering, pleading, until they too are pulled away.<br><br>The song loops back to the beginning and the music starts again.<br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>>)
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<if visited("P-3-1A")>><<goto "P-3-3A">><<else>><<goto "P-3-3B">><</if>><</link>><!--[[P-3-3A]][[P-3-3B]]--><style>.titlescreen-scroll #passages {
width: 60%;
}</style><<masteraudio stop>><<audio "themeSong" volume 0.35 time 2.6 play>>\
\
<span class="accent">AUDIO:</span> The theme song begins playing. (<<link "Show Description">><<script>> Dialog.setup("Audio: Theme Song"); Dialog.wiki(Story.get("Theme Song Description").processText()); Dialog.open();<</script>><</link>>)
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<goto "CURRENT DEMO END">><</link>><!--[[CURRENT DEMO END]]--><style>.titlescreen-scroll #passages {
width: 60%;
}</style><<masteraudio stop>>\
\
<span class="accent">AUDIO:</span> The audio falls silent as the demon's mind goes blank.
<<link "<i class='fas fa-forward fa-beat-pulse'></i>">><<goto "PROLOGUE END">><</link>><!--[[PROLOGUE END]]--><style>.titlescreen-scroll #passages {
width: 60%;
}</style>