JavaScript is required. Please enable it to continue.
Your browser lacks required capabilities. Please upgrade it or switch to another to continue.
Loading…
<a id="upLink" data-passage="test"><img src="U.jpg" style="max-height: 150px"></a> <a id="leftLink" data-passage="test"><img src="L.jpg" style="max-width: 150px"></a> <a id="downLink" data-passage="test"><img src="D.jpg" style="max-height: 150px"></a> <a id="rightLink" data-passage="test"><img src="R.jpg" style="max-width: 150px"></a> <<script>> $(document).on('keydown', function(event) { switch (event.key) { case 'ArrowUp': $('#upLink').click(); break; case 'ArrowLeft': $('#leftLink').click(); break; case 'ArrowDown': $('#downLink').click(); break; case 'ArrowRight': $('#rightLink').click(); break; } }); <</script>>
<div id="horizontalhealthbarbkg" class="hzbarbkg"><div id="horizontalhealthbar" class="hzbar"></div></div> <<script>>$(document).one(':passagerender', function (ev) { Health(State.variables.CurHP, State.variables.MaxHP, "horizontalhealthbar", true, ev.content); });<</script>> <div style="text-align: center;"> <div id="event"><<include "Random">></div> <a id="upLink" data-passage="Up"><img src="U.jpg" style="max-height: 50px"></a> <a id="leftLink" data-passage="Left"><img src="L.jpg" style="max-width: 50px"></a> <a id="downLink" data-passage="Down"><img src="D.jpg" style="max-height: 50px"></a> <a id="rightLink" data-passage="Right"><img src="R.jpg" style="max-width: 50px"></a> <<script>> $(document).on('keydown', function(event) { switch (event.key) { case 'ArrowUp': $('#upLink').click(); break; case 'ArrowLeft': $('#leftLink').click(); break; case 'ArrowDown': $('#downLink').click(); break; case 'ArrowRight': $('#rightLink').click(); break; } }); <</script>> </div> <<set _elapsedTime = new Date().getTime() - setup.customStartTime>> <<set _secondsRemaining = 60 - Math.floor(_elapsedTime / 1000)>> <<countdownTimer _secondsRemaining "Done">> <<if $CurHP == 100>><<goto "Bien">><</if>>
Tienes <<print $playerHealth>> de salud. El enemigo tiene <<print $enemyHealth>> de salud. Elige una acción: <<button [[Atacar|attack]]>> <</button>> <<button [[Defender|defend]]>> <</button>> <<set $enemyDamage to random(5, 15)>> <<set $playerHealth -= $enemyDamage>> El enemigo te ha infligido <<print $enemyDamage>> de daño.
<<if $R is true>><<set $CurHP += 10>><</if>> <<set $R to false>> <<goto "Street">>
<<if $L is true>><<set $CurHP += 10>><</if>> <<set $L to false>> <<goto "Street">>
<<if $D is true>><<set $CurHP += 10>><</if>> <<set $D to false>> <<goto "Street">>
<<if $U is true>><<set $CurHP += 10>><</if>> <<set $U to false>> <<goto "Street">>
<<set $Up = 0>> <<set $Left = 0>> <<set $Down = 0>> <<set $Right = 0>> <<set $MaxHP = 100>> <<set $CurHP = 0>> <<set $playerHealth to 100>> <<set $enemyHealth to 50>>
<<set $playerDamage to random(10, 20)>> <<set $enemyHealth -= $playerDamage>> Has infligido <<print $playerDamage>> de daño al enemigo. <<if $enemyHealth <= 0>>Ganaste la batalla.<<else>>El enemigo te ataca.<<endif>> <<button [[Continuar|Battle]]>> <</button>>
<<set $playerDefense to random(5, 10)>> Te has defendido y aumentaste tu defensa en <<print $playerDefense>> puntos. El enemigo te ataca. <<button [[Continuar|Battle]]>> <</button>>
<<nobr>> <<set $img to random(1,4)>> <<if $img == 1>> <img src="U.jpg" style="max-width: 150px"><<set $U to true>> <<elseif $img == 2>> <img src="L.jpg" style="max-width: 150px"><<set $L to true>> <<elseif $img == 3>> <img src="D.jpg" style="max-width: 150px"><<set $D to true>> <<elseif $img == 4>> <img src="R.jpg" style="max-width: 150px"><<set $R to true>> <<endif>><</nobr>>
/* <<countdownTimer>> Widget - Start */ <<widget "countdownTimer">> <<set _seconds = $args[0]>> <<set _minutes = Math.floor(_seconds / 60)>> <<set _replacementPassage = $args[1]>> <div id="timer" class="timergreen">Time remaining _minutes:<<= (_seconds - (_minutes * 60)).toString().padStart(2, '0')>></div><<script>> if (!recall("countdown", undefined)) { setup.countdown = { startTime: new Date(), lastStr: "", passage: passage() }; memorize("countdown", setup.countdown); } else { setup.countdown = recall("countdown"); if (setup.countdown.passage !== passage()) { setup.countdown = { startTime: new Date(), lastStr: "", passage: passage() }; memorize("countdown", setup.countdown); } } setup.countdown.intervalID = setInterval(function () { if (setup.countdown.passage !== passage()) { clearInterval(setup.countdown.intervalID); forget("countdown"); setup.countdown.passage = ""; } else { var curtime = new Date(), str, seconds = State.temporary.seconds; var diff = Math.floor(seconds - ((curtime - setup.countdown.startTime) / 1000)), min = Math.floor(diff / 60); if ((diff >= 0) && (diff < seconds)) { if ($("#timer").length) { str = "Time remaining " + min + ":" + (diff - (min * 60)).toString().padStart(2, '0'); if (str != setup.countdown.lastStr) { $("#timer").empty().wiki(str); setup.countdown.lastStr = str; } if (diff <= 10) { if (!$("#timer").hasClass("timerred")) { $("#timer").removeClass("timeramber").addClass("timerred"); } } else if (diff <= 20) { if (!$("#timer").hasClass("timeramber")) { $("#timer").removeClass("timergreen").addClass("timeramber"); } } else { if (!$("#timer").hasClass("timergreen")) { $("#timer").removeClass("timeramber timerred").addClass("timergreen"); } } } } if (diff < 0) { clearInterval(setup.countdown.intervalID); forget("countdown"); $("#passages div.passage").empty().wiki('<<include "' + State.temporary.replacementPassage + '">>'); delete setup.countdown.passage; } } }, 200); <</script>> <</widget>> /* <<countdownTimer>> Widget - End */
[[Street][$sec = 10; _calcDone = false; setup.customStartTime = new Date().getTime()]] <<countdownTimer $sec "Done">>
<<set $CurHP to 0>> <<button [[Vamo dewelta...|Game]]>> <</button>>
<<set $CurHP to 0>> Bien wachin !! <<button [[Vamo dewelta...|Game]]>> <</button>>