<<if $achieved>><<set _n = Object.keys($achieved).length>>
<<else>><<set _n = 0>>
<</if>>
<<if setup.achievements>>
<<set _total = Object.keys(setup.achievements).length>>
<<else>><<set _total = 0>>
<</if>>
You have unlocked _n of _total possible achievements.
<br><br>
<<if setup.achievements>>
<<for _i, _a range setup.achievements>>
<<if $achieved>><<set _unlocked = $achieved.hasOwnProperty(_i)>>
<<else>><<set _unlocked = false>>
<</if>>
<<if _unlocked>><i class="icon-lock-open"></i>
<<else>><i class="icon-lock"></i>
<</if>>
<<if _a['visible'] or _unlocked>>
<b><<= _a['title']>>:</b>
<<if _unlocked>><<= _a['post']>>
<<else>><<= _a['pre']>>
<</if>>
(<<= _a['points']>> pts)
<<else>>?
<</if>>
<br>
<</for>>
<</if>>/* usage: <<achieve "achievementid">> */
<<widget "achieve">>
<<set _id = _args[0]>>
<<set _title = setup.getAchievementTitle(_id)>>
<<set _alert = setup.getAchievementAlert(_id)>>
/* use square bracket to force object key interpretation */
/* don't use persistent storage for achievements; always starts from 0 unlocked per play-through */
<<if $achieved === undefined>>
<<set $achieved = {}>>
<</if>>
<<set $achieved[_id] = true>>
<<notify>>
<b>Achievement:</b> _title
<hr>
_alert
<</notify>>
<</widget>>
/* set up potential achievements */
<<widget "achievement">>
<<set _id = _args[0]>>
<<set _visible = _args[1]>>
<<set _points = _args[2]>>
<<set _title = _args[3]>>
<<set _pre = _args[4]>>
<<set _post = _args[5]>>
<<if _args.length eq 6>>
<<if setup.achievements === undefined>>
<<set setup.achievements = {}>>
<</if>>
<<set _obj = { 'id': _id, 'visible': _visible, 'points': _points, 'title': _title, 'pre': _pre, 'post': _post}>>
<<set setup.achievements[_id] = _obj>>
<</if>>
<</widget>><ul style="padding-left: 5px;">
<li>Twine by Chris Klimas</li>
<li>Sugarcube 2 by Thomas Michael Edwards</li>
<li>macros by Chapel</li>
<li>macros by CyrusFirheir</li>
<li>User Interface Template by A.W. Morgan</li>
<li>code adaptation by brushmen</li>
<li>OpenDyslexic Font by Abbie Gonzalez</li>
/%<li>A Dripping Marker Font by wickhop</li>%/
<li>Linear Icons by Perxis</li>
</ul><<if $basegamedata and $basegamedata.id eq "insert-rich-family-name">>
<<set setup.bgvar = $basegamedata.state.delta[0].variables>>
<<set setup.bgpast = $basegamedata.state.expired>> /% up to but not including e_sun and all following passages %/
/% ad hoc add the last three passage names in save file %/
<<set setup.bgpast.push($basegamedata.state.delta[0].title)>>
<<set setup.bgpast.push($basegamedata.state.delta[1].title[1])>>
<<set setup.bgpast.push($basegamedata.state.delta[2].title[1])>>
<<unset $basegamedata>>
<<set _v = setup.bgvar>>
<<set $namemc = _v.namemc, $surnamemc = _v.surnamemc>>
<<set $nik = _v.nik>>
<<set $gender = _v.gender>>
<<set $pronou = _v.pronou, $pronounplural = _v.pronounplural>>
<<set $mx = _v.mx>>
<<set $skin1 = _v.skin1, $Eyes = _v.Eyes>>
<<set $type = _v.type, $Haircolor = _v.Haircolor, $dreada = _v.dreada>>
<<set $brat1 = _v.brat1, $kind1 = _v.kind1, $self1 = _v.self1>>
<<set $henry = _v.henry, $leon = _v.leon, $esther = _v.esther>>
<<set $tribe1 = _v.tribe1, $contry_origin = _v.contry_origin>>
<<set $money_from = _v.money_from, $money1 = _v.money1>>
<<set $bod_name = _v.bod_name, $bod1 = _v.bod1, $pron1 = _v.pron1>>
<<set $det_name = _v.det_pname, $law_name = _v.law_name>>
<<set $sec_name = _v.sec_name>>
<<set $bod_rel = _v.bod_rel, $bod_rom = _v.bod_rom>>
<<set $law_rel = _v.law_rel, $law_rom = _v.law_rom>>
<<set $det_rel = _v.det_rel, $det_rom = _v.det_rom>>
<<set $sec_rel = _v.sec_rel, $sec_rom = _v.sec_rom>>
<<set $kevbrois = _v.kevbrois>>
<<if setup.bgpast.contains("c6_findbaby2")>><<set $tesskid = true>><</if>>
<<if setup.bgpast.contains("e_tess7")>><<set $killeris = "Tess">>
<<else>><<set $killeris = "$esther">>
<</if>>
<<set $turnin = _v.turn1>>
<<if _v.ez_p gt 1>><<set $lastwebb = true>><</if>>
<<if _v.flo_rel gte 50>><<set $auntflolegacy = true>><</if>>
/% need to update some variable values %/
<<if $gender eq "woman">><<set $gender = "cw">>
<<elseif $gender eq "man">><<set $gender = "cm">>
<<else>><<set $gender = "nb">>
<</if>>
<<include "varvalues">>
<br><br>
Do you want to proceed with this character?
<br><br>
[[Yes.|chargen_therapy]]
<br>
<<back "No, go back.">>
<<else>>
<<include "unsetbgvars">>
You didn't import a valid save file from the original game.
<br><br>
<<back "Go back">>
<</if>>/% make sure they are not set to anything if not using save file data %/
<<set setup.bgvar = null, setup.bgpast = null>>Another-Rich-Family-NameC.C. Hill<<set $autosavename = "">> /% used in config.js %/
<<set $pronounplural = false>> /% used in pronouns.js and templates.js %/
<<set $text = "">> /% used in <<text>> widget %/
/% FBI agent %/
<<set $agentname = "", $agentquirk = "">>
/% MC %/
<<set $namemc = "", $surnamemc = "">>
<<set $gender = "cw", $pronou = "They/Them">>
<<set $mx = "Miss.">>
<<set $sexuality = "", $genderid = "">>
/% gay = hasVisited("sexuality"), trans = hasVisited("genderidentity"),
see mem.tw for the passages
%/
<<set $contry_origin = "", $tribe1 = false>>
<<set $dreada = "">> /% dread1 never used, dreada in template.js %/
<<set $eye1 = false>>
<<set $Eyes = "">>
<<set $darkskin = true>>
<<set $skin1 = "">>
<<set $hairtype = "", $hairstyle = "", $hairlength = "", $haircolor = "">>
<<set $type = "">>
<<set $Haircolor = "">>
<<set $brat1 = 50, $kind1 = 50, $self1 = 50>>
<<set $nik = "">>
<<set $henry = "Henry", $leon = "Leon", $esther = "Esther">>
<<set $money_from = "">>
<<set $money1 = 1000>>
<<set $bil1 = ",000,000">>
<<set $pron1 = false>> /% K's pronoun plurality %/
<<set $bod1 = 0>> /% K's body type %/
/% relationships %/
<<set $bod_name = "", $bod_trust = 50, $bod_rel = 50, $bod_rom = 0>>
<<set $law_name = "", $law_trust = 50, $law_rel = 50, $law_rom = 0>>
<<set $det_name = "", $det_trust = 50, $det_rel = 50, $det_rom = 0>>
<<set $sec_name = "", $sec_trust = 50, $sec_rel = 50, $sec_rom = 0>>
<<set $hookupbod = false>>
<<set $hookuplaw = false>>
<<set $hookupdet = false>>
<<set $hookupsec = false>>
<<set $partner0 = "", $partner = 0>>
<<set $poly = false>>
<<set $romanticties = "">>
<<set $but_rel = 50, $but_trust = 50>>
/% plot choices %/
<<set $tesskid = false>>
<<set $killeris = "">>
<<set $turnin = false>>
<<set $lastwebb = false>>
<<set $auntflolegacy = false>>
<<set $therapy = false>>
<<set $salvage = false>>
<<set $whathappen = "">>
/% mystery %/
<<set $vic = "">>
<<set $all_ku = 0>>
<<set $klu1 = false, $klu11 = "">>
<<set $klu2 = false, $klu22 = "">>
<<set $klu3 = false, $klu33 = "">>
<<set $klu4 = false, $klu44 = "">>
<<set $klu5 = false, $klu55 = "">>
/% used? %/
<<set $keyz = 0>>
<<set $mem1 = "", $mem2 = "", $mem3 = "", $mem4 = "", $mem5 = "">>
<<set $susfg = "">>
<<set $susft = "">>
<<set $susftus = "">>
<<set $susafg = "">>
<<set $susaft = "">>
<<set $susaftus = "">>
<<set $sustg = "">>
<<set $sustt = "">>
<<set $susttus = "">>
<<set $susurg = "">>
<<set $susurt = "">>
<<set $susurtus = "">>
<<set $susbg = "">>
<<set $susbt = "">>
<<set $susbtus = "">>
<<set $susmg = "">>
<<set $susmt = "">>
<<set $susmtus = "">>
<<set $susamtus = "">>
<<set $susdktus = "">>
<<set $susdctus = "">>
<<set $susdomg = "">>
<<set $susdomt = "">>
<<set $sus0 = "">>
/% achievements %/
<<achievement "ku1" false 5 "The first clue" "hidden" "You got the first clue!">>/* custom widgets go in here */
/* similar to ChoiceScript's image syntax, but image file has to be included in the images folder
<<image file alignment alt-text>>
*/
<<widget "image">>
<<set _file = _args[0]>>
<<set _align = _args[1]>>
<<set _alt = _args[2]>>
<<set _dir = setup.imgPath>>
<<if _alt>>
<img @class="_align" @src="_dir + _file" @alt="_alt">
<<elseif not (_align eq "left" or
_align eq "right" or
_align eq "center")>>
<<set _alt = _align>>
<img class="center" @src="_dir + _file" @alt="_alt">
<<elseif _align>>
<img @class="_align" @src="_dir + _file">
<<else>>
<img class="center" @src="_dir + _file">
<</if>>
<</widget>>
/* capitalize first letter of a given variable's content, default is to change the content, otherwise give parameter for change as "false"
<<capfirst "$var" change>>
*/
<<widget "capfirst">>
<<set _v = _args[0]>>
<<if _args.length gt 1>>
<<set _change = _args[1]>>
<<else>>
<<set _change = true>>
<</if>>
<<if _change and State.getVar(_v)>>
<<run State.setVar(_v, State.getVar(_v).toUpperFirst())>>
<<else>>
<<print State.getVar(_v).toUpperFirst()>>
<</if>>
<</widget>>
/* for when having a short line of text to a choice selection */
<<widget "text">>
<<if $text neq "">>$text<br><br><</if>>
<<set $text = "">>
<</widget>>
/* shorthand for setting up stat bar */
<<widget "statbar">>
<<set _stat = _args[0]>>
<<set _left = _args[1]>>
<<if _args[2]>>
<<set _right = _args[2]>>
<<else>><<set _right = "">>
<</if>>
<<set _p = State.getVar(_stat)>>
<<if _p>>
<<if _right>>
<<set _right = _right + " " + (100 - _p) + "%">>
<</if>>
<div class="stat-bar rounded">
<span class="value rounded" @style="'width: ' + _p + '%;'">
<span class="statbarlefttext">_left _p%</span>
</span>
<span class="statbarrighttext">_right</span>
</div>
<</if>>
<</widget>>
<<widget "updateonchange">>
<<set _target = _args[0]>>
<<if _target>>
<<run $(State.temporary.target).on('change', function (e) {
$(document).trigger(":liveupdate");
})>>
<</if>>
<</widget>>
<<widget "textboxlimitcheck">>
<<set _target = _args[0]>>
<<set _limit = _args[1] ? _args[1] : 10>>
<<if _target>>
<<run let t = State.temporary.target;
let limit = State.temporary.limit;
$(t).attr("maxlength", limit);
$(t).on("input", function () {
if($(t).val().length >= limit) {
alert("No more than " + limit + " characters, please.");
}
})>>
<</if>>
<</widget>>
<<widget "kverb">>
<<set _p = _args[0], _s = _args[1]>>
<<if _s>><<pverb $pron1 _p _s>>
<<elseif _p>><<pverb $pron1 _p>>
<<else>><<pverb $pron1>>
<</if>>
<</widget>><<set $autosavename = "Chapter 1">>
<<image "c1.png" "Chapter 1: All's Fair In Murder And War">>
The conference room has undergone a drastic transformation since the events of a year ago. It's almost unfathomable that this very room was once the scene of a gruesome crime, with its walls splattered in a horrifying shade of red.
<br><br>
Now, you find yourself seated just a few feet away from where Dominic and Ezra lost their lives, trying your best to push those haunting memories to the back of your mind.
<br><br>
The room remains eerily silent, with only you and Aunt Mira present, patiently awaiting Hamon's arrival.
<br><br>
Aunt Mira's presence in the room is a stark reminder that snitches don't always get stiches. She made a deal with the DA, testifying against your father, which secured her freedom and a continued seat on the board. With that, you hope your father will never make the mistake of trusting her again.
<br><br>
"I heard that you're pushing for a ?sale," Mira says, addressing you.
<br><br>
You don't even try to glance her way to respond, but she continues.
<br><br>
"I want you to know that you'll have my vote, depending on how much money I'll get."
<br><br>
You chuckle:
<br><br>
<<set _next = "c1_meeting1">>
<<choice_shown '"It\'s always been about the money with you, hasn\'t it?"' _next>><</choice_shown>>
<<choice_shown '"You backstabbed the very man you were having an affair with, and you want me to trust you?"' _next>><</choice_shown>>
<<choice_shown '"Good to know that I\'ll have your vote, Mira."' _next>><</choice_shown>>
<<choice_shown '"Really? Here I thought you were going to request that I call you mom."' _next>><</choice_shown>>
/% [[c1_meeting1]] %/Before Mira can reply, the door of the conference room opens, and in walks Hamon. Tall, gray-haired, and around the same age as your father, Hamon serves as the spokesperson for all the remaining shareholders who haven't fled the family business after the events that took place a year ago.
<br><br>
With your grandfather deceased and your father in prison, Hamon now has full control over the business and is pushing for a hostile takeover.
<br><br>
<<if $salvage>>
This doesn't align with your plan to merge the family business with a trusted investor. Not only that, if Hamon gets his way, he aims to absorb you, leaving every family who are board members without a dime.
<<else>>
This aligns with your plan to sell the family business, but the issue is that Hamon aims to absorb you, leaving every family who are board members without a dime.
<</if>>
<br><br>
Hence why it will all come down to the votes. If you can rally enough support from the board members, you'll stand a chance to block Hamon's hostile takeover plan and proceed with your goal of ?selling the family business. However, failure to secure the necessary votes would mean Hamon's victory. He'd gain control of the family legacy, leaving every family member who serves on the board empty-handed.
<br><br>
"Good morning everyone," Hamon smiles, happy as always. "Sorry for making you wait."
<br><br>
<<set _next = "c1_meeting2">>
<<choice_shown '"Stop it, Hamon. Making people wait is your favorite pastime."' _next>><</choice_shown>>
<<choice_shown '"No need to apologize. Let\'s get to the point."' _next>><</choice_shown>>
<<choice_shown '"Apology accepted, let\'s hope you\'ll do better next time."' _next>><</choice_shown>>
<<choice_enabled '"And to think that I skipped therapy to be here."' _next `$therapy`>><</choice_enabled>>
/% [[c1_meeting2]] %/<<include "ending">><b>To be continued...</b>
/%
<b>This is the last scene! The game is over!</b>
%/<b>Six Months Earlier-Now Playing As Yourself...</b>
<br><br>
"Empty your pockets and add any personal items to the box before going through the metal detector," the guard says to you, his voice a harsh reminder of the place you find yourself in.
<br><br>
It's crazy to think that $leon $surnamemc is locked away in a filthy place like this. A man who has been pampered his whole life is now cut off from all the wealth he was born into.
<br><br>
He's getting no fine scotch, no fine cigars, no tailored suit, or Egyptian cotton bedlinen. The best treatment he might get here is the use of a cellphone and protection from some other inmates to keep him out of trouble, given his smart mouth.
<br><br>
It's been months since you last saw him, and you wonder if being in prison has humbled him in any way.
<br><br>
The guard, seemingly unaware that you are lost in thought, takes a step closer to you and reaches for your diamond watch, invading your personal space. $bod_name reacts immediately, positioning ?bodhimself_herself protectively between you and the guard.
<br><br>
"Don't you dare put your dirty hand on ?them," $bod_name grunts at the guard, ?bodhis_her voice firm and unwavering, a silent promise that ?bodhe_she won't let anyone harm you.
<br><br>
The guard steps back, and you proceed to drop your personal items in the box as requested before going through the metal detector.
<br><br>
[[Next|mem1_1]]As you pass through the security checkpoint, you can't help but take in your surroundings. The prison is a grim place, a stark contrast to the luxury you're accustomed to. The walls are cold, painted in a dull, institutional gray, and the air is heavy with the scent of disinfectant and despair.
<br><br>
A few prison gates away, you reach the waiting room, a dimly lit space with rows of worn plastic chairs bolted to the floor. The windows, small and barred, let in only a faint stream of natural light, which cast eerie shadows on the worn-out linoleum floor. The silence is deafening, broken only by the distant echoes of conversations between visitors and inmates.
<br><br>
$bod_name senses your unease and gently places a hand on your shoulder, saying, "We don't have to be here if you don't want to. We can always go back."
<br><br>
You hesitate.
<br><br>
<<set _next = "mem1_2">>
<<choice_shown '"I need to do this."' _next>><</choice_shown>>
<<choice_shown '"I know, but I\'ve been putting this off for way too long."' _next>><</choice_shown>>
<<choice_shown '"The sooner I\'m done here, the sooner we can leave."' _next>><</choice_shown>>
<<choice_shown '"No, I want to see his smug face wearing that orange jumpsuit."' _next>><</choice_shown>>
/% [[mem1_2]] %/The two of you make your way deeper into the waiting room, where families and friends huddle in small groups, their faces etched with anxiety and sadness. Some clutch tightly to the hopes of redemption, while others wear expressions of resignation, a reflection of the years spent visiting their incarcerated loved ones.
<br><br>
While $bod_name remains standing, you take a seat in one of the uncomfortable chairs, waiting for the moment when you'll have to face your father. The minutes drag on as you watch the second hand of the clock tick away, each passing moment adding to the heaviness in your chest.
<br><br>
Do you really need to be here? What if coming here makes things even worse? The echoes of past arguments and unresolved conflicts with your father replay in your mind, and you wonder how this visit will unfold.
<br><br>
[[Next|mem1_3]]As you sit there, waiting, the sudden sound of a heavy gate creaking open jerks you from your thoughts. You look up to see your father walking your way and a shiver runs down your spine.
<br><br>
Through the steel door, he enters, escorted by a prison guard, shackled and led by the arms. The metallic clinking of his restraints echoes through the room, a chilling reminder of the reality of his incarceration.
<br><br>
$leon appears older, wearier, and somehow diminished. The months behind bars have taken their toll, yet no sign of regret or remorse on his face. He seems proud, like the true $surnamemc that he is.
<br><br>
With a practiced routine, the guard uncuffs him, allowing him to take a seat at the table across from you.
<br><br>
"What on earth are you doing here?" he grunts.
<br><br>
<<set _next = "mem1_4">>
<<choice_shown '"Hello to you too, father."' _next>><</choice_shown>>
<<choice_shown '"Please, don\'t make me regret coming here."' _next>><</choice_shown>>
<<choice_shown '"Here I thought prison would teach you manners."' _next>><</choice_shown>>
<<choice_shown '"Hello, father. It\'s nice to see you. How are you holding up?"' _next>><</choice_shown>>
/% [[mem1_4]] %/$leon ignores you and looks away, allowing a heavy silence filled with unspoken words to hang in the air.
<br><br>
You exchange a glance with $bod_name, and ?bodhe_she <<kverb "give">> you a reassuring nod. Yes, $leon has remained the same insensitive prick, but you came here for a reason, and you will not let the past dictate the present.
<br><br>
Straightening your posture onto the worn chair, you break the lingering silence with a measured, steady tone, "I came to discuss the family business, father. It's in a precarious position, and something must be done."
<br><br>
$leon scoffs, his eyes narrowing as he locks onto your gaze. "And you think you're going to do something? Where's Benny? Why not him?"
<br><br>
You sigh...
<br><br>
<<set _next = "mem1_5">>
<<set $text = `Another short silence passes as $leon ignores you and doesn't respond. Determined to stay on topic, you take a deep breath before proceeding with the purpose of your visit.`>>
<<choice_shown '"Your beloved son is enjoying the married life with his new husband."' _next>>
<<set $text = `"Husband?" $leon grimaces.<br><br>Well, you'll be damned. He had no idea that Benny is now happily married to a man. You let the news sink in for a short moment before proceeding with the purpose of your visit.`>>
<</choice_shown>>
<<choice_shown '"Benny is gone. Even him couldn\'t stomach being your child."' _next>>
<<set $text = `"Gone?" $leon frowns. "That's why he never came to visit."<br><br>Well, you'll be damned. He had no idea that Benny left the country and had abandoned him. You let the news sink in for a short moment before proceeding with the purpose of your visit.`>>
<</choice_shown>>
<<choice_shown '"Even after everything that happened, you still don\'t believe in me."' _next>>
<</choice_shown>>
<<choice_shown '"Benny is not here, but I am. I\'ve always been here, father. Only you never saw me."' _next>>
<</choice_shown>>
/% [[mem1_5]] %/<<text>>
"You of all people know that the past few months have been hell for the $surnamemc family," you remind him. "Our stocks are selling for cheap, our reputation is damaged, and grandpa's legacy is hanging by a thread."
<br><br>
$leon remains silent as you continue.
<br><br>
"There are three investors who are willing to merge their business with ours," you say. "I'm just not sure if it's a good idea, or if I can trust them. Right now, the options are to sell or try to salvage."
<br><br>
That last statement captures $leon's attention, and he finally looks at you directly. "I guess if you're here, it means that you already know which way we should steer the ship."
<br><br>
You nod. "It's not going to be an easy decision, but I think we should..."
<br><br>
[<i>Note: Choose which way the story will branch out.</i>]
<br><br>
<<set _next = "mem1_6">>
<<choice_shown '"...merge to salvage my grandpa\'s legacy."' _next>>
<<set $salvage = true>>
<</choice_shown>>
<<choice_shown '"...sell the family business and split the profits."' _next>>
<<set $salvage = false>>
<</choice_shown>>
/% [[mem1_6]] %/$leon bursts out laughing, and the other inmates and visitors in the room start to glance your way. Once he finally catches his breath, he shakes his head at you.
<br><br>
"Are you out of your damn mind?" he grunts.
<<if $salvage>>
"Merging with a family with new money is not an option. The family business is an exclusive $surnamemc-only club.
<<else>>
"Selling is not an option. The family business stays in the family.
<</if>>
That's how it's always been, and that's how it will remain."
<br><br>
"I don't think you understand, father," you insist. "This will happen with or without your support."
<br><br>
"Oh, yeah?" $leon leans closer on the table, defying you. "I still own the majority of the shares; you can do nothing without my vote."
<br><br>
You exchange another glance with $bod_name as you start to feel uneasy.
<br><br>
"I... I," you stammer.
<br><br>
"You-you-you will do nothing! You hear me?" $leon barks. "My lawyers are still working through my appeals, so as soon as I get out, I'll take care of everything."
<br><br>
"You'll take care of everything?" you scoff. "Father..."
<br><br>
<<set _next = "mem1_7">>
<<choice_shown '"You\'re the reason we are in this mess!"' _next>><</choice_shown>>
<<choice_shown '"You had an affair with your brother\'s wife and robbed your own family!"' _next>><</choice_shown>>
<<choice_shown '"Because of your actions, shareholders are fleeing us!"' _next>><</choice_shown>>
<<choice_shown '"Because of what you did, you\'ll never get out of here. Be realistic and let me handle things for once!"' _next>><</choice_shown>>
/% [[mem1_7]] %/$leon slams his fist onto the table, and the room seems to fall into a stunned hush. "You insolent brat!" he roars. "How dare you imply that I have done something wrong? I was set up!"
<br><br>
"Typical," $bod_name finally speaks. "No wonder you got convicted with such a pitiful defense strategy. $namemc is right, you're the reason why everything is a mess, and unlike the others, ?they'<<verb "s" "re">> trying to keep the family name relevant."
<br><br>
"Oh, yeah?" $leon growls, turning to you. "I don't know what the two of you are conspiring or who you think made you the boss, but the family business will remain the way it is, and there will be no ?sale."
<br><br>
"Did you not hear when I said that it will happen with or without you?" you question.
<br><br>
"And did you not hear when I said that you can't do shit without my vote?" $leon bites back.
<br><br>
You sigh, "Father, you can't deny the reality. The business is struggling, and we have a responsibility to everyone who depends on it. It's not just about us; it's about all the employees, the shareholders, and the future of the $surnamemc legacy. We have to make difficult choices, and right now, ?selling is the only option."
<br><br>
$leon remains silent, and as a way to drive the point across...
<br><br>
<<set _next = "mem1_8">>
<<choice_shown "I plead with him to consider my suggestion." _next>><</choice_shown>>
<<choice_shown "I stress that it's what grandpa would have wanted." _next>><</choice_shown>>
<<choice_shown "I emphasize his duty as the patriarch of the family." _next>><</choice_shown>>
/% [[mem1_8]] %/Unfazed by your words, $leon leans back in his chair and smirks, "What's in it for you? Obviously, you're pushing this idea of ?selling because you want something, don't you?"
<br><br>
You nod.
<<if $salvage>>
"I want to be the new CEO. I already know that I'll be a better leader than you ever were. I have a better work ethic and vision to continue my grandpa's legacy. Under my leadership, the family business will thrive and be free of the $surnamemc's drama and toxicity."
<<else>>
"I want out. I want to sell my shares and ensure that the business is passed to someone with a better work ethic than you, someone with vision who will continue my grandpa's legacy. I want to go somewhere and live my life far away from the $surnamemc's drama and toxicity."
<</if>>
<br><br>
"Is that so?" $leon laughs, his amusement evident. He then pulls himself up, still grinning. "Nice speech, kid, but I think we're done here. Like I said, the family business is staying as it is."
<br><br>
He turns around and calls for the guard, and as the guard approaches to escort him away, he turns to you and adds, "If you happen to see Benny, tell him to come visit me."
<br><br>
Once he's out of the room, $bod_name sighs, "I'm sorry, that was a complete waste of time."
<br><br>
"I know," you reply, pushing yourself up. "But to be honest, I didn't expect much."
<br><br>
"So what's our next move?" $bod_name asks.
<br><br>
You take a moment to consider the question before responding, "We'll meet with the investors, vet them, and carefully select the right one for the ?sale to
<<if $therapy>>
happen. But first, I'm going to be late for my therapy session."
<<else>>
happen."
<</if>>
<br><br>
[["Hold up!"|precinct5]]
/% see prologue.tw %/<b>In Session...</b>
<br><br>
In the dimly lit office, you find yourself seated in a plush chair that seems to swallow you whole. The soothing hum of white noise machines fails to drown out the echoes of the unspeakable tragedy that has unfolded in your life. This is a therapy session, one of many you've been convinced to attend since the shocking events that happened a year ago.
<br><br>
<<if $turnin>>
Your mind drifts back to the trial. A trial that wouldn't have happened had you not been the unexpected judge and jury, grappling with the guilt of condemning a killer hidden within your own family. $killeris, the killer that your grandpa was referring to in his will, and with the envelope full of evidence that he left you, you had to take action and turn $killeris in to the police for the murder of Gertrude Webb.
<<else>>
Your mind drifts back to the last conversation you had with the killer hidden within your own family. $killeris, the killer that your grandpa was referring to in his will, and even with the envelope full of evidence that he left you, you decided to keep $killeris's crime against Gertrude Webb a secret, allowing her to leave the country and continue hiding.
<</if>>
<br><br>
The therapist's voice, breaks through your thoughts. "We've made some progress last week, but I'm sure there's much more to explore. Anything in particular you would like to discuss this week."
<br><br>
"Yes," you take a deep breath. "There's something I want to talk about."
<br><br>
"Alright," the therapist nods. "Let's hear it."
<br><br>
"I visited my father in prison today. The first time since he was convicted of wire fraud."
<br><br>
"I see," the therapist scribbles something on her notepad. "How was the visit? Was your father happy to see you?"
<br><br>
You chuckle:
<br><br>
<<set _next = "mem1_therapy2">>
<<choice_shown '"My father hates me."' _next>><</choice_shown>>
<<choice_shown '"No he wasn\'t happy."' _next>><</choice_shown>>
<<choice_shown '"Him being happy to see me would have been a surprise."' _next>><</choice_shown>>
<<choice_shown '"The visit went as expected. A total waste of time."' _next>><</choice_shown>>
/% [[mem1_therapy2]] %/"Why do you think that?" the therapist asks.
<br><br>
You sigh, unsure of how to respond. For as long as you can remember, your family has never been the kind and loving type. Besides your grandpa and your aunt Florence, everyone else is riddled with flaws.
<br><br>
"I think that when you have the kind of money my family has, or used to have, love and kindness become subjective."
<br><br>
<<if $salvage>>
"Is that why you want to become the new CEO?" she asks. "To make a change?"
<<else>>
"Is that why you want to sell the family business?" she asks. "To move away from that life of opulence?"
<</if>>
<br><br>
"That and among other things," you nod.
<br><br>
<<if $turnin>>
"Last time we talked, you mentioned that your family seemed to be mad at your for turning in $killeris to the police. Do you think it's still the case?"
<br><br>
"Yes," you nod. "My aunt Mira, my father, and even Benny, I have a feeling that they would have preferred that I swept that information under the rug. For them, it's a betrayal."
<br><br>
"But you believe that you did the right thing, and that's what your grandfather would have wanted, right?"
<br><br>
"I hope so," you sigh.
<br><br>
"Do you have a good relationship with $killeris? Do you visit her at all?"
<br><br>
"No," you respond. "I haven't seen her since the trial."
<<else>>
"Last time we talked, you mentioned that your family doesn't know about $killeris, is that still the case?"
<br><br>
"That's correct. Only you and my bodyguard know about $killeris's crime and the fact that I did not turn her in to the police."
<br><br>
"Are you still in contact with her?"
<br><br>
"No," you shake your head. "She left the country and I don't know where she is."
<</if>>
<br><br>
"I see," the therapist says, continuing to write on her notepad. "Let's go back to your father. Why do you think your relationship has always been strained?"
<br><br>
You hesitate...
<br><br>
<<set _next = "mem1_therapy3", _sexuality = "sexuality", _genderid = "genderidentity">>
<<set $text = ` may have affected your family dynamics?"<br><br>You sigh, "I never really came out to my family. I always assumed that they knew. While I can say that some members of my family were supportive, others, like my father, not so much. I think it's been a point of tension ever since. Which is crazy considering that he knows my brother is gay."`>>
<<choice_shown '"Maybe because of my sexuality." 🌈' _sexuality>>
<<set $text = `"I see," the therapist nods. "Could you tell me more about how your sexuality` + _same>>
<</choice_shown>>
<<choice_shown '"It\'s because of my sexuality, but I don\'t care what he thinks." 🌈' _sexuality>>
<<set $text = `"I see," the therapist nods. "Could you tell me more about how your sexuality` + _same>>
<</choice_shown>>
<<choice_shown '"Maybe because of my gender identity." 🌈' _genderid>>
<<set $text = `"I see," the therapist nods. "Could you tell me more about how your gender identity` + _same>>
<</choice_shown>>
<<choice_shown '"It\'s because of my gender identity, but I don\'t care what he thinks." 🌈' _genderid>>
<<set $text = `"I see," the therapist nods. "Could you tell me more about how your gender identity` + _same>>
<</choice_shown>>
<<choice_shown '"I know it strange but sometimes I think it\'s because I\'m not his ?child.' _next>>
<<set $text = `"I see," the therapist nods. "Can you elaborate on why you believe this might be a factor in your strained relationship with your father?"<br><br>"It's complicated. My father has always been distant and harsh. Sometimes, I can't help but wonder if it's because I'm not his biological ?child."<br><br>"I understand. Can you tell me more about your thoughts and feelings regarding this?"<br><br>"Well, he's always been more attached to my brother, Benny, who is the golden boy. It's like I've always been on the outside looking in, and it makes me feel like an outsider in my own family."`>>
<</choice_shown>>
<<choice_shown '"I stopped caring about how that man feels about me a long time ago."' _next>>
<<set $text = `"I see," the therapist says. "It sounds like you've distanced yourself emotionally from your father. Can you tell me more about when and why you made this decision?"<br><br>"It's hard to pinpoint exactly when, but over the years, I've realized that his approval and affection weren't worth the constant disappointment. He never really showed much interest in my life or feelings."<br><br>"How has this decision affected your relationship with your father and your own emotional well-being?" the therapist asks.<br><br>"I think that it created a gulf between us. I've become somewhat indifferent to his opinions and actions, which has its pros and cons."<br><br>The therapist nods. "Has this affected other aspects of your life and your relationships with others?"<br><br>"I guess it's made me more independent, but it's also left me with a lingering sense of detachment in my family relationships. I'm not sure if that's a good thing or not."`>>
<</choice_shown>>
<<choice_shown '"I have no idea, but I do want him to love me."' _next>>
<<set $text = `Therapist nods, "It sounds like you're seeking your father's love and approval. Can you tell me more about why this matters to you?"<br><br>"I've spent so much of my life trying to gain his approval, but it feels like an impossible task. I just want to feel loved and accepted by my own father."<br><br>"How have your efforts to gain his love and approval affected you over the years?" she asks.<br><br>"It's been a constant source of frustration and disappointment. I've changed myself, tried to meet his expectations, and it's still not enough."<br><br>"Do you believe that his love and approval are essential for your well-being and happiness?"<br><br>You sigh, "I wish I could say no, but deep down, I've always wanted that love. It's like an unfulfilled longing."`>>
<</choice_shown>>
/% [[mem1_therapy3]] [[sexuality]] [[genderidentity]] %/<<text>>
<<if previous() eq "mem1_therapy2">>
"Does your father know your exact sexual orientation?"
<br><br>
You shrug, "I don't know if he knows that I'm...
<<else>>
You take your time and think about it, wondering if he knows for sure that you are...
<</if>>
<br>
<<set _s = ["gay", "queer", "a lesbian", "bi", "pan", "ace"]>>
<<if $poly>><<set _s.push("poly")>><</if>>
<<textbox "$sexuality" "">> (otherwise assumed to be
<<listbox "$sexuality" autoselect>>
<<optionsfrom _s>>
<</listbox>>)."
<<timed 0s>>
<<set _limit = 30>>
<<textboxlimitcheck "#textbox-sexuality" _limit>>
<</timed>>
<br><br>
<<if previous() eq "mem1_therapy2">>[[Next|mem1_therapy4]]
<<else>>[[Next|mem1_drive4]]
<</if>><<text>>
<<if previous() eq "mem1_therapy2">>
"Does your father know how you identify as?"
<br><br>
You sigh again, "He at least respects my pronouns, but I don't know if he knows that I'm..."
<<set _next = "mem1_therapy4">>
<<else>>
You take your time and think about it. Well, he at least made the effort to respect your pronouns, but you're unsure if he knows that you are...
<<set _next = "mem1_drive4">>
<</if>>
<br><br>
<<choice_shown '"Transmaculine."' _next>>
<<set $genderid = "transmasculine">>
<</choice_shown>>
<<choice_shown '"Queer."' _next>>
<<set $genderid = "queer">>
<</choice_shown>>
<<choice_shown "Transfeminine." _next>>
<<set $genderid = "transfeminine">>
<</choice_shown>>
<<choice_shown '"Nonbinary transmasc."' _next>>
<<set $genderid = "non-binary transmac">>
<</choice_shown>>
<<choice_shown '"Nonbinary transfem."' _next>>
<<set $genderid = "non-binary transfem">>
<</choice_shown>>
<<choice_shown '"Genderfluid."' _next>>
<<set $genderid = "genderfluid">>
<</choice_shown>>
<<choice_shown '"Non-binary."' _next>>
<<set $genderid = "non-binary">>
<</choice_shown>>
/% [[mem1_therapy4]] [[mem1_drive4]] %/<<text>>
[[Next|mem1_therapy4]]<<if hasVisited("sexuality")>>
<<if $sexuality>><<set $sexuality = $sexuality.toLowerCase()>>
<<else>><<set $sexuality = "gay">>
<</if>>
<</if>>
The therapist scribbles something in her notepad and nods, "Thank you for sharing that. It's important to explore these feelings and understand their impact on your relationships and self-esteem. However, I would love for us to talk about your mother."
<br><br>
You open your mouth to say something, but there's a soft knock on the door, and it opens for $bod_name to walk in.
<br><br>
"Sorry to interrupt," ?bodhe_she <<kverb "nod">>. "But we need to go. Hamon just called an emergency board meeting."
<br><br>
You pull yourself up from the soft chair and give the therapist a faint smile, "Seems like my issues with my mother will have to wait."
<br><br>
<<set _next = "chapter1">>
<<choice_shown '"Thank you Dr. I\'ll see you at the next session."' _next>><</choice_shown>>
<<choice_shown '"Believe me, I\'m not thrilled to open that can of worms."' _next>><</choice_shown>>
<<choice_shown '"Anyway, the family business is more important than any issues with my mother."' _next>><</choice_shown>>
/% [[chapter1]] see c1.tw %/<b>On The Way Home...</b>
<br><br>
As you sit in the back of the SUV on your way home, your thoughts circle back to your conversation with your father. His months of incarceration haven't seemed to change him for the better. To make this ?sale happen, it appears you'll have to find a way around his majority vote.
<br><br>
Reflecting on all that has transpired over the past year, you find it difficult to believe that you're the one left to pick up the pieces. The string of murders keeps playing in your mind, and you slump deeper into the back seat, lost in your thoughts.
<br><br>
<<if $turnin>>
Your mind drifts back to the trial. A trial that wouldn't have happened had you not been the unexpected judge and jury, grappling with the guilt of condemning a killer hidden within your own family. $killeris, the killer that your grandpa was referring to in his will, and with the envelope full of evidence that he left you, you had to take action and turn $killeris in to the police for the murder of Gertrude Webb.
<br><br>
Sure, you acted on what you believed was right, in line with your grandfather's wishes. However, it seems that ever since then, Mira, your father, and even Benny would have preferred if you had concealed that information. To them, turning in a family member to the police felt like a betrayal.
<<else>>
Your mind drifts back to the last conversation you had with the killer hidden within your own family. $killeris, the killer that your grandpa was referring to in his will, and even with the envelope full of evidence that he left you, you decided to keep $killeris's crime against Gertrude Webb a secret, allowing her to leave the country and continue hiding.
<br><br>
To this day, only $bod_name and you know about $killeris's crime, and you intend to keep it that way.
<</if>>
<br><br>
"Is everything alright?" $bod_name asks, sitting next to you.
<br><br>
<<set _next = "mem1_drive2">>
<<choice_shown '"I\'m okay, $bod_name."' _next>><</choice_shown>>
<<choice_shown '"I\'m fine. Just need to get this ?sale going."' _next>><</choice_shown>>
<<choice_shown '"I don\'t know. There\'s been a lot on my mind lately."' _next>><</choice_shown>>
<<choice_shown '"I\'ll be fine. I always am."' _next>><</choice_shown>>
/% [[mem1_drive2]] %/"You're thinking about $killeris, aren't you?" $bod_name questions.
<br><br>
Slowly, you nod.
<br><br>
<<if $turnin>>
"I know that you haven't seen her since the trial, but if you want to visit her, just let me know, and I'll set it up," $bod_name says.
<br><br>
"I don't think I'm ready," you reply. "Plus, I'm not sure she would want to see me."
<br><br>
The thought of visiting $killeris doesn't sit well with you, at least not for now. Seeing
<<else>>
"If you want me to track her down and find out where she is, just say the word, and I will," $bod_name says.
<br><br>
"I don't think that's a good idea," you reply. "It's best if I don't know where she is."
<br><br>
The thought of knowing $killeris's whereabouts doesn't sit well with you, at least not for now. Seeing or talking to
<</if>>
her would stir up memories and emotions you'd rather not confront. It's best to keep your distance and let the past stay where it belongs — buried.
<br><br>
Forgetting about $killeris, your thoughts drift back to your father. If only you knew why your relationship with him was always so strained.
<br><br>
Is it...
<br><br>
<<set _next = "mem1_drive3", _sexuality = "sexuality", _genderid = "genderidentity">>
<<set $text = `You never really came out to your family, and always assumed that they knew. While you can say that some members of your family were supportive, others, like your father, not so much.<br><br>Maybe that's where the point of tension comes from. If it's the case, it would be crazy considering that your father now knows that Benny is gay.`>>
<<choice_shown "Because of my sexuality? 🌈" _sexuality>>
<</choice_shown>>
<<choice_shown "Because of my sexuality? But even so, I don't care what he thinks. 🌈" _sexuality>>
<</choice_shown>>
<<choice_shown "Because of my gender identity? 🌈" _genderid>>
<</choice_shown>>
<<choice_shown "Because of my gender identity? But even so, I don't care what he thinks. 🌈" _genderid>>
<</choice_shown>>
<<choice_shown "Because I might not be his ?child?" _next>>
<<set $text = `As long as you can remember, your father has always been distant and harsh. Sometimes, you can't help but wonder if it's because you're not his biological ?child.<br><br>Could it be? Well, he's always been more attached to Benny, who is the golden boy. It's like you've always been on the outside looking in, and it makes you feel like an outsider in your own family.<br><br>You quickly chase away the thought, refusing to believe it. If it were true, you would have found out by now, right?`>>
<</choice_shown>>
<<choice_shown "Because I stopped caring about his approval of me?" _next>>
<<set $text = `It's hard to pinpoint exactly when, but over the years, you've realized that his approval and affection weren't worth the constant disappointment. He never really showed much interest in your life or feelings, so it was best to let it go.<br><br>This kind of thinking on your part may have created a gulf between you two. You've become somewhat indifferent to his opinions and actions, which has its pros and cons.<br><br>Sure, over time, you became more independent, but it has also left you with a lingering sense of detachment in your family relationships. So far, you're not sure if that's a good thing or not.`>>
<</choice_shown>>
<<choice_shown "Because I desperately want him to love me?" _next>>
<<set $text = `You've spent so much of your life trying to gain his approval, but it feels like an impossible task. Will he ever realize that you just want to feel loved and accepted by him?<br><br>For as long as you can remember, that quest for love has been a constant source of frustration and disappointment. You've changed yourself, tried to meet his expectations, and it's still not enough.<br><br>No, you don't believe that his love and approval are essential for your well-being and happiness, but deep down, you want that love, and not having it feels like an unfulfilled longing.`>>
<</choice_shown>>
/% [[mem1_drive3]] [[sexuality]] [[genderidentity]] %/<<text>>
[[Next|mem1_drive4]]<<if hasVisited("sexuality")>>
<<if $sexuality>><<set $sexuality = $sexuality.toLowerCase()>>
<<else>><<set $sexuality = "gay">>
<</if>>
<</if>>
Lost in thought, you barely realize it when $bod_name gives new orders to the driver. As you feel the car making a U-turn, you glance at $bod_name and ask, "What's going on?"
<br><br>
"Sorry," ?bodhe_she <<kverb "reply">>. "But we're not going home. I just got a notification that Hamon called an emergency board meeting."
<br><br>
The announcement of an emergency board meeting implies that your father might be taking action to block the ?sale.
<br><br>
You sigh, sinking deeper into the back seat. Whatever strategic move your father is making, you're prepared to counter it with your own.
<br><br>
[[Next|chapter1]]
/% see c1.tw %/<<set $autosavename = "Prologue">>
<<image "pr1.png" "Prologue: What's A Little Murder Between Friends">>
<<if $det_rom gt 70>><<set $romanticties = "romantic">>
<<elseif $det_rom lt 70>><<set $romanticties = "friendship">>
<</if>>
<b>Now Playing As ?agent...</b>
<br><br>
<<switch $agentquirk>>
<<case "grumpy">>
Another day, another case. When is it ever going to stop, you sigh as you make your way inside the precinct. Well, the sooner you help those bozos solve this murder, the sooner you'll get out of here.
<br><br>
At the lobby, you meet with one of the detectives, a buff guy with a man-bun. Geez, what year is this? 2010?
<br><br>
"You're ?agent?" Man-bun asks. "I'm Lance, one of the detectives on the case."
<br><br>
He extends his hand, but you merely raise an eyebrow in response.
<br><br>
"Right, no handshakes, noted," Lance mumbles, withdrawing his hand.
<br><br>
Beside him stands Detective Mars, his partner. As you cast a cautious look in ?dethis_her direction, you remember the short note from the file. Detective Mars has $romanticties ties with one of the suspects in the interrogation room, and you wonder if it will complicate this case.
<br><br>
"What's the situation here?" you grumble, your tone less than welcoming.
<<case "smart">>
Another day, another case. Lucky for you, you love solving puzzles, you smile as you make your way inside the precinct. Also, the sooner you assist these detectives in solving this murder, the sooner you can get back to your research on quantum mechanics.
<br><br>
At the lobby, you meet with one of the detectives, a buff guy with a man-bun. Huh! Man-ban was in style in 2010, strange that he still rocking one, is he trying to bring the style back?
<br><br>
"You're ?agent?" Man-bun asks. "I'm Lance, one of the detectives on the case."
<br><br>
He extends his hand, and you shake it, a glint of curiosity in your eyes.
<br><br>
"You got a strong handshake," Lance mumbles, withdrawing his hand.
<br><br>
Beside him stands Detective Mars, his partner. As you glance in ?dethis_her direction, your curiosity kicks in, and you recall the note from the file. Detective Mars has $romanticties ties with one of the suspects in the interrogation room, and you wonder how this personal connection will factor into the case.
<br><br>
"What's the situation here?" you ask, intrigued and eager to dive into the investigation.
<<case "stoic">>
Another day, another case, you think to yourself as you enter the precinct. But the sooner you assist these detectives in solving this murder, the sooner you can return to the rigid routines that bring order to your life.
<br><br>
In the lobby, you meet with one of the detectives, a burly man with a man-bun. You can't help but internally scoff at the hairstyle's informality. Isn't this supposed to be a place of law and order?
<br><br>
"You're ?agent?" Man-bun asks. "I'm Lance, one of the detectives on the case."
<br><br>
He extends his hand, but you offer a curt nod in acknowledgment without accepting the handshake.
<br><br>
"Right, no handshakes, noted," Lance mumbles, withdrawing his hand.
<br><br>
Beside him stands Detective Mars, his partner. You're aware of ?dethis_her $romanticties ties with one of the suspects in the interrogation room, and it raises unspoken questions about adherence to protocol. Well, you'll make sure to bring the matter to the attention of the police chief.
<br><br>
"What's the situation here?" you ask as your posture remains upright, every movement precise, and your gaze systematically scans the surroundings, taking in the details of the precinct's organization.
<<default>>
Another day, another case. You take a deep breath, trying to gather your composure, and pressing the stack of folder against your chest before entering the precinct. Your heart races, not out of excitement, but out of nervousness. Why do they keep sending you on these cases?
<br><br>
Yes, you're a competent agent, but you're better at doing it while sitting behind a desk. Well, at least you hope.
<br><br>
In the lobby, you meet with one of the detectives, a burly guy with a man-bun. You stumble slightly as you approach him, nearly knocking over a stack of folders in your hand. Fumbling to regain your balance, you offer a meek smile.
<br><br>
"You're ?agent?" Man-bun asks, his brow furrowing as he watches you struggle with the folders. "I'm Lance, one of the detectives on the case."
<br><br>
You nod, feeling warm inside and slightly embarrass. You manage to extend a shaky hand to shake his.
<br><br>
Beside him stands Detective Mars, his partner. You glance ?dethis_her way, then quickly avert your eyes, feeling self-conscious. You recall the note from the file—Detective Mars has $romanticties ties with one of the suspects in the interrogation room, and you worry that might complicate the case.
<br><br>
"What's the situation here?" you mumble softly, your voice barely above a whisper.
<</switch>>
<br><br>
Mars is the one who answers, "There was a party, and someone got stabbed. The paramedics were called, but by the time they got in, it was too late."
<br><br>
"And the suspects?" you ask.
<br><br>
"That's the thing," Lance explains. "We're not sure they are suspects, really. They all claim that the stabbing was an accident even though the victim was stabbed fifteen times."
<br><br>
<<switch $agentquirk>>
<<case "grumpy">>
You raise an eyebrow and grumble, "Accident? Fifteen times? I don't buy it for a second. These suspects sound like they're in cahoots. We need to dig deeper and find the truth."
<<case "smart">>
"Interesting," you muse. "Fifteen stab wounds and they claim it was an accident? That's statistically improbable. We need to analyze the evidence and look for any inconsistencies in their statements. It's like solving a complex puzzle."
<<case "stoic">>
"I see," you nod, taking in the details carefully. "Accidents can happen, but fifteen stab wounds are highly unusual. We'll need to conduct a thorough and methodical investigation to get to the bottom of this case."
<<default>>
"F-fifteen times? A-accident? That sounds... strange," you stammer and accidentally drop a folder full of notes. Embarrassed, you kneel to pick them up. "S-sorry. We should, um, talk to the suspects, right?"
<br><br>
Mars bends down and helps you gather your files before you both pull yourself up.
<</switch>>
<br><br>
"Yeah," Lance nods. "Let's start with the interrogation."
<br><br>
[[Next|precinct1]]The three of you make your way deeper inside the precinct and soon find yourselves in front of three rooms, each one flanked with a two-way mirror. As you gaze through the glass, you see three individuals, each with a bewildered expression.
<br><br>
One is a blonde woman in her early thirties, her disheveled pink dress covered in dried blood. Her eyes looks red, as if she's been crying for a while.
<<if $kevbrois eq "brother">>
The second is a man around the same age, with dark hair, nervously pacing back and forth, his agitation palpable.
<<else>>
The second is also a woman around the same age, with dark hair, nervously pacing back and forth, her agitation palpable.
<</if>>
The third person, their age difficult to discern, sits with a distant, almost vacant look in their eyes.
<br><br>
Lance leans in closer, explaining, "Those are the three potential witnesses, or suspects, or whatever you want to call them. The lady in the pink dress is Marisca Blackstone, the one pacing is Raine Montecristo, and lastly $namemc $surnamemc."
<br><br>
You take a closer look, taking note of each person's body language, and attempting to glean any insights into their potential involvement in this gruesome incident.
<br><br>
"Anything that I should know about the victim besides what was in the file?" you ask.
<br><br>
"Not really," Mars answers. "The victim is male, was a guest at the party, and was in the room with all three suspects when the stabbing happened."
<br><br>
<<set _next = "precinct2">>
<<choice_shown '"Anything else?"' _next>>
<<set $text = `"Maybe the location of where it happened might be significant," Lance replies. "The murder occurred at an old family estate owned by $namemc $surnamemc."`>>
<</choice_shown>>
<<choice_shown '"What about the murder weapon?"' _next>>
<<set $text = `"A knife with no prints on it so far, but we're waiting for the DNA analysis to come back," Lance replies. "I forgot to mention that the murder occurred at an old family estate owned by $namemc $surnamemc."`>>
<</choice_shown>>
<<choice_shown '"Are we sure there\'s no other suspect?"' _next>>
<<set $text = `"None that was reported to us, but the location of where it happened might be significant," Lance replies. "The murder occurred at an old family estate owned by $namemc $surnamemc."`>>
<</choice_shown>>
<<choice_shown '"Who was hosting the party?"' _next>>
<<set $text = `"$namemc $surnamemc was hosting the party," Lance replies. "The murder occurred in one of the rooms of ?their old family estate."`>>
<</choice_shown>>
/% [[precinct2]] %/<<text>>
<<switch $agentquirk>>
<<case "grumpy">>
"The mansion of death," you grumble. "That's how it was labeled in the news."
<br><br>
As you say that, you notice Mars flinching before ?dethe_she says, "I think we should start questioning them. Who do you want to start with?"
<br><br>
"Let's start with $namemc $surnamemc," you say with a suspicious glare, making your way to ?their door. But as Mars starts to follow you, you turn around and stop ?dethim_her. "Hold on. You're not coming in."
<br><br>
"What?" Mars's eyes go wide. "This is our case, you're just here to assist us."
<br><br>
"I know," you reply. "But given your close ties to that suspect, it's a security risk to have you in this interrogation room."
<<case "smart">>
"The mansion of death," you remark, your tone filled with curiosity. "That's how it was labeled in the news."
<br><br>
As you say that, you notice Mars flinching before ?dethe_she says, "I think we should start questioning them. Who do you want to start with?"
<br><br>
"Let's start with $namemc $surnamemc," you say, making your way to ?their door. But as Mars starts to follow you, you turn around and stop ?dethim_her. "Sorry, Detective Mars, but I think it's best if you wait out here."
<br><br>
"What?" Mars's eyes go wide. "This is our case, you're just here to assist us."
<br><br>
"I know," you reply. "But I'm trying to ensure a controlled environment in the interrogation room, and given your personal connection to the suspect, you can't be in there."
<<case "stoic">>
"The mansion of death," you state with a dry tone. "That's how it was labeled in the news."
<br><br>
As you say that, you notice Mars flinching before ?dethe_she says, "I think we should start questioning them. Who do you want to start with?"
<br><br>
"Let's start with $namemc $surnamemc," you say, making your way to ?their door. But as Mars starts to follow you, you turn around and stop ?dethim_her. "Detective Mars, please wait outside."
<br><br>
"What?" Mars's eyes go wide. "This is our case, you're just here to assist us."
<br><br>
"I understand," you reply. "But your personal connection to the suspect compromises the integrity of the interrogation. I must insist on handling this one without you."
<<default>>
"The mansion of death," you mumble softly. "That's how it was labeled in the news."
<br><br>
As you say that, you notice Mars flinching before ?dethe_she says, "I think we should start questioning them. Who do you want to start with?"
<br><br>
"Umm... Let's start with $namemc $surnamemc," you stammer, making your way to ?their door, and you inadvertently bump into a chair. But as Mars starts to follow you, you turn around and stop ?dethim_her. "Oops, sorry, Detective Mars. You can't come in."
<br><br>
"What?" Mars's eyes go wide. "This is our case, you're just here to assist us."
<br><br>
"I know," you reply, feeling flustered. "But, um, my orders are to handle this without you due to your personal connection to the suspect. Um, I... I'm sorry."
<</switch>>
<br><br>
Mars opens ?dethis_her mouth to protest, but Lance steps in, persuading ?dethim_her, "Sorry, mate, but ?agent is right. You need to sit this one out."
<br><br>
With a grumble, Mars storms off, leaving you and Lance to enter the interrogation room.
<br><br>
[[Next|precinct3]]Inside, $namemc promptly rises from ?their chair as the door opens, but ?their expression quickly shifts to one of disappointment when ?they <<verb "realizes" "realize">> that Mars is nowhere in sight.
<br><br>
"Where is Detective Mars?" ?they <<verb "asks" "ask">>.
<br><br>
Lance shakes his head, "Sorry, but ?dethe_she won't be joining us."
<br><br>
<<switch $agentquirk>>
<<case "grumpy">>
Pulling a chair, you drop your pile of folders on the small table in front of $namemc, and grumble, "I'm ?agent and I'm with the FBI."
<<case "smart">>
Pulling a chair, you take the time to meticulously organize the pile of folders on the small table before introducing yourself, "Hello, I'm ?agent with the FBI."
<<case "stoic">>
Pulling a chair, you drop your stack of folders neatly on the small table in front of $namemc before introducing yourself, "I'm ?agent with the FBI."
<<default>>
Pulling a chair, you accidentally knock over your pile of folders on the small table before you nervously mutter, "H-h-h-hello, I'm ?agent with the FBI."
<</switch>>
<br><br>
"FBI?" $namemc frowns. "Does that mean... is he dead?"
<br><br>
Lance nods, "He is dead. The paramedics couldn't save him."
<br><br>
Something shifts in $namemc's eyes and ?they <<verb "lets" "let">> ?themself fall onto the nearby chair. And to your surprise...
<br><br>
<<set _next = "precinct4">>
<<set _text = `?They <<verb "starts" "start">> crying.`>>
<<choice_shown _text _next>>
<<set $vic = "b1">>
<</choice_shown>>
<<set _text = `?They <<verb "mumbles" "mumble">>, "Good, because that asshole deserved it."`>>
<<choice_shown _text _next>>
<<set $vic = "f1">>
<</choice_shown>>
<<set _text = `?They <<verb "sighs" "sigh">>, "This whole thing doesn't make any sense."`>>
<<choice_shown _text _next>>
<<set $vic = "m1">>
<</choice_shown>>
/% [[precinct4]] %/<<achieve "ku1">>
<<set $all_ku += 1>>
<<set $klu1 = true, $klu11 = "The victim is a man.">>
"I'm sorry," Lance adds. "But we need to ask you some questions. Do you mind walking us through what happened?"
<br><br>
$namemc straightens ?themself in the chair and clears ?their throat. "I don't know where to start; everything is so fuzzy."
<br><br>
<<switch $agentquirk>>
<<case "grumpy">>
"I'm not here to hear a sob story," you retort, your tone gruff. "Just give us the facts and start from the beginning."
<<case "smart">>
Your analytical side immediately kicks in, and you gently say, "It's alright, take your time. We're here to understand the details. Can you start with the events before the incident?"
<<case "stoic">>
You nod, saying, "We appreciate your cooperation, $mx $surnamemc. But we need you to provide a detailed account of the events to the best of your recollection."
<<default>>
You fumble to open your notepad and stammer, "Uh, sorry, I mean, we need to know what happened. If you could, like, tell us from the beginning, that would be great."
<</switch>>
<br><br>
Lance offers $namemc a faint smile and encourages, "Please, start from the beginning."
<br><br>
After what feels like an eternity, $namemc $surnamemc takes a deep breath and begins, "Well... it all started with a visit."
<br><br>
[[Next|mem1]]
/% see mem.tw %/<b>Back To The Present...</b>
<br><br>
"Sorry to interrupt like this, but what does visiting your father in prison have to do with the stabbing at your party?" Lance questions.
<br><br>
"You asked me to start from the beginning," you reply. "That's what I'm doing."
<br><br>
<<switch $agentquirk>>
<<case "grumpy">>
?agent shifts in ?their chair, giving you a quizzical look. "Are you suggesting that this visit to your father led to the victim being invited to your party?"
<<case "smart">>
?agent leans forward in ?their chair, curiosity gleaming in ?their eyes. "So, you think this visit to your father somehow led to the victim getting an invitation to your party?"
<<case "stoic">>
?agent remains composed in ?their chair, asking in a calm tone, "Are you suggesting that the visit to your father influenced the victim's invitation to your party?"
<<default>>
?agent shuffles awkwardly in ?their chair, stumbling over the words. "Um, are you, like, saying this visit with your dad had something to do with the victim getting invited to your party?"
<</switch>>
<br><br>
<<if $vic eq "f1">>
"That's exactly what I'm getting at," you sigh. "He wasn't even on the guest list. He just waltzed in uninvited."
<br><br>
"Was there a specific reason for this party?" Lance asks.
<<else>>
"Of course, he was invited," you say. "He was the reason the whole ?sale even happened."
<br><br>
"So, the party was just a celebration?" Lance asks.
<</if>>
<br><br>
"Yes," you nod, your gaze drifting away. "We were celebrating the ?sale. Throughout the whole process, things didn't go exactly how I planned it, but it was a victory nonetheless."
<br><br>
?agent exchanges a glance with Lance, then clears ?their throat before asking, "In the file, original statements from all three of you conclude to an accidental stabbing, do you still stand by that statement?"
<br><br>
You hesitate...
<br><br>
<<set _next = "precinct6">>
<<choice_shown '"Yes. I believe it was an accident."' _next>>
<<set $whathappen = "accident">>
<</choice_shown>>
<<choice_shown '"No. Whoever did this was out to kill."' _next>>
<<set $whathappen = "murder">>
<</choice_shown>>
<<choice_shown '"I don\'t know. I barely saw anything."' _next>>
<<set $whathappen = "unsure">>
<</choice_shown>>
/% [[precinct6]] %/"I see," Lance nods. "What about the blood on your hand? How do you explain that?"
<br><br>
You look at your palms, still stained with dried blood. The image of the victim's dying eyes immediately flash back to your mind and you shake your head as if to get rid of it.
<br><br>
"Are you okay?" ?agent asks.
<br><br>
You nod, but you're far from okay. The haunting memory of his desperate gasps for breath, the sensation of his weakening grip, the fear and anguish in his fading eyes—all of it still lingers in the back of your mind, replaying like a never-ending nightmare.
<br><br>
"The blood?" Lance asks again, cutting off your train of thought.
<br><br>
"The blood..." you murmur. "I... I tried to stop the bleeding."
<br><br>
"It must have been tough," ?agent says before asking, "The murder weapon... the knife. We found it, but there are no fingerprints on it. Can you recall who was holding it?"
<br><br>
You take a moment to think. Was it Marisca, was it Raine, was it you?
<br><br>
You shake your head, "I... I don't remember."
<br><br>
"Right," Lance nods again. "Maybe we're getting ahead of ourselves. How about we go back to the start again, and maybe this will help jog your memory. So, please, keep going from the beginning. What happened after you visited your father in prison?"
<br><br>
You make an effort to collect your thoughts and delve back into the memories of six months ago.
<br><br>
<<if $therapy>>[[Next|mem1_therapy]]
<<else>>[[Next|mem1_drive]]
<</if>><<set $autosavename = "Character Creation">>
<<include "chargen">><<import '$basegamedata' 'base64' 'Import'>> the main character from the original game then [[continue...|checkbasegamedata]]
<br><br>
Or
[[Create a new character from scratch|newmc]].Going by ?they/?them pronouns, you are $namemc $surnamemc, the
<<if $gender eq "cw" or $gender eq "tw">>only daughter
<<elseif $gender eq "cm" or $gender eq "tm">>second son
<<else>>second child
<</if>> of $leon $surnamemc and $esther $surnamemc. You are known as ?you_var of the family. Your grandfather is $henry $surnamemc. Your great-grandfather <<if $tribe1>>moved to a big city in the US from his Native tribe named $contry_origin<<else>>emigrated to the US from $contry_origin<</if>>. Your family's wealth came from the $money_from.
<br><br>
You have $skin1 skin, $Eyes eyes, and ?hair.
<<if $bod_name>>
<br><br>
Your bodyguard is $bod_name. The detective is a <<if $det_name eq "Victor">>man<<else>>woman<</if>> wearing a wrinkled blazer and a pair of jeans. The family lawyer is a <<if $law_name eq "Cecil">>blond man<<else>>blonde woman<</if>> named $law_name. The TV host is named $sec_name.
<</if>><<include "unsetbgvars">>
<h2>Family Origin</h2>
Your great-grandpa, the first generation of <span class="nameinput"><<textbox "$surnamemc" "">></span> (otherwise assumed to be <<set _lnames = ["Pollack", "Crowley", "Waldorf", "Pepignan", "Madrigal", "Al Saud", "Hilton", "Soprano"]>>
<<listbox "$surnamemc" autoselect>>
<<optionsfrom _lnames>>
<</listbox>>),
<<set _move = {"emigrated" : true, "moved" : false}>>
<<listbox "$emigrated" autoselect>>
<<optionsfrom _move>>
<</listbox>>
<<liveblock>>
<<if $emigrated>>
to the US from his
<<set _origins = ["European", "Asian", "Middle Eastern", "African", "Latin American", "Caribbean"]>>
<<listbox "$origin" autoselect>>
<<optionsfrom _origins>>
<</listbox>>
<<if $contry_origin>>
country named <<textbox "$contry_origin" $contry_origin>>.
<<else>>
country named <<textbox "$contry_origin" "">>.
<</if>>
<<else>>
to a big city in the US from his Native tribe of
<<if $contry_origin>>
<<textbox "$contry_origin" $contry_origin>>.
<<else>>
<<textbox "$contry_origin" "">>.
<</if>>
<</if>>
<</liveblock>>
Today, your family is filthy rich and all that money comes from
<<set _source = {"Oil" : "petroleum industry", "Media" : "media market", "Industrial" : "industrial market", "Automotive" : "automotive market", "Hotel and Hospitality" : "hospitality market", "a deal with a leprechaun" : "hush-hush leprechaun deal"}>>
<<listbox "$money_from" autoselect>>
<<optionsfrom _source>>
<</listbox>>
<<liveblock>>
<<switch $money_from>>
<<case "petroleum industry">>(Petroleum industry).
<<case "media market">>(Channel news and brodcasting).
<<case "industrial market">>(Retail stores and chains).
<<case "automotive market">>(Cars manufacturing and others).
<<case "hospitality market">>(Hotel chains and restaurants).
<<default>>(unexplained wealth).
<</switch>>
<</liveblock>>
<br><br>
<h2>Important Names in Your Family</h2>
Your grandfather's first name is <<textbox "$henry" "Henry">><br>
Your father's first name is <<textbox "$leon" "Leon">><br>
Your mother's first name is <<textbox "$esther" "Esther">>
<br><br>
<h2>About You</h2>
Besides Grandpa, everyone else in the family always referred to you as
<<set _niks = {"the black sheep of the family," : "blak", "Grandpa's favorite grandchild." : "fav", "the odd one." : "odd", "the know it all." : "smar"}>>
<<listbox "$nik" autoselect>>
<<optionsfrom _niks>>
<</listbox>>
<<liveblock>>
<<switch $nik>>
<<case "blak">>always partying and spending money I'll never earn.
<<case "fav">>They have always been a bit jealous of my bond with the old man.
<<case "odd">>Never fitting in, and always left out of family gatherings.
<<default>>Too smart, with a big mouth that doesn't shy away from telling what's on my mind.
<</switch>>
<</liveblock>>
<br><br>
Your name is <span class="nameinput"><<textbox "$namemc" "">></span> (otherwise assumed to be <<set _fnames = ["Mimi", "Alice", "Ali", "Benton", "Marine", "Ella", "Ryn", "Trevor", "Jess", "Max"]>>
<<listbox "$namemc" autoselect>>
<<optionsfrom _fnames>>
<</listbox>>).
<br><br>
As the
<<set _genders = { "only daughter (cisgender)" : "cw", "second son (cisgender)" : "cm", "second child (non-binary)" : "nb", "only daughter (transfeminine)" : "tw", "second son (transmasculine)" : "tm"}>>
<<listbox "$gender" autoselect>>
<<optionsfrom _genders>>
<</listbox>>
of your parents, you can still define your
<<link "pronouns">>
<<popup "pronounpreset" "Pronoun Presets">>
<</link>> (remember to confirm before exiting the popup window).
<br><br>
Your honorific is:
<<set _h = ["Mr.", "Miss", "Ms.", "Mx."]>>
"<<listbox "$mx" autoselect>>
<<optionsfrom _h>>
<</listbox>>
[insert family name] the fourth."
<br><br>
Like your mother, you have <<set _skinColors = ["pale", "brown", "light pale", "tan", "olive", "black", "dark-brown"]>>
<<listbox "$skin1" autoselect>>
<<optionsfrom _skinColors>>
<</listbox>>
skin. You even share the same eye color,
<<set _eyeColors = ["green", "blue", "brown", "hazel", "black", "dark brown", "grey", "light blue", "light green", "one blue, one black", "one blue, one brown", "one black, one green", "one black, one red", "one green, one brown", "one red, one brown", "one red, one green", "one green, one blue", "one black, one grey"]>>
<<listbox "$Eyes" autoselect>>
<<optionsfrom _eyeColors>>
<</listbox>>.
<br><br>Unlike hers, however, your hair: <<set _hairTypes = [ "bald", "wavy", "kinky", "coarse", "silky", "straight", "curly", "messy", "shaved sides" ] >>
<<listbox "$hairtype" autoselect>>
<<optionsfrom _hairTypes>>
<</listbox>>
<<liveblock>>
<<if $hairtype neq "bald">>
<<if not (($hairtype eq "silky") or ($hairtype eq "straight"))>>
<<set _hairStyles = [ "afro", "box braids", "dreadlocks", "unbraided" ] >>
<<listbox "$hairstyle" autoselect>>
<<optionsfrom _hairStyles>>
<</listbox>>
<<else>>
<<set _hairStyles = [ "box braids", "dreadlocks", "unbraided" ] >>
<<listbox "$hairstyle" autoselect>>
<<optionsfrom _hairStyles>>
<</listbox>>
<</if>>
<<set _hairLengths = [ "long", "short" ] >>
<<listbox "$hairlength" autoselect>>
<<optionsfrom _hairLengths>>
<</listbox>>
<<set _hairColors = [ "blonde", "brown", "red", "black" ] >>
<<listbox "$haircolor" autoselect>>
<<optionsfrom _hairColors>>
<</listbox>>
<</if>>
<</liveblock>>.
/% input-related checks %/
<<timed 0s>>
<<set _limit = 30>>
<<textboxlimitcheck "#textbox-namemc" _limit>>
<<textboxlimitcheck "#textbox-surnamemc" _limit>>
<<textboxlimitcheck "#textbox-contry-origin" _limit>>
<<textboxlimitcheck "#textbox-pronou" _limit>>
<<textboxlimitcheck "#textbox-henry" _limit>>
<<textboxlimitcheck "#textbox-leon" _limit>>
<<textboxlimitcheck "#textbox-esther" _limit>>
<<updateonchange "#listbox-emigrated">>
<<updateonchange "#listbox-money-from">>
<<updateonchange "#listbox-nik">>
<<updateonchange "#listbox-hairtype">>
<</timed>>
<br><br>
[[Check Your Selections|checkcharvariables]]<<link "He/Him.">><<set $pronou = "He/Him">><<pronouns>><</link>><br>
<<link "She/Her.">><<set $pronou = "She/Her">><<pronouns>><</link>><br>
<<link "They/Them.">><<set $pronou = "They/Them">><<pronouns>><</link>><br>
<<link "Ze/Zir.">><<set $pronou = "Ze/Zir">><<pronouns>><</link>><br>
<<link "Ey/Em.">><<set $pronou = "Ey/Em">><<pronouns>><</link>><br>
<<link "Ve/Ver.">><<set $pronou = "Ve/Ver">><<pronouns>><</link>><br>
<<link "Tey/Ter.">><<set $pronou = "Tey/Ter">><<pronouns>><</link>><br>
<<link "Ze/Hir.">><<set $pronou = "Ze/Hir">><<pronouns>><</link>><br>
<<link "Xe/Xem.">><<set $pronou = "Xe/Xem">><<pronouns>><</link>><br>
<<link "It/Its.">><<set $pronou = "It/Its">><<pronouns>><</link>><<if not $emigrated>><<set $tribe1 = true>><</if>>
<<if $contry_origin>><<capfirst "$contry_origin">>
<<else>><<set $contry_origin = "Somewhere">>
<</if>>
<<unset $emigrated, $origin>>
<<switch $money_from>>
<<case "petroleum industry">>
<<case "media market">><<set $money1 = 900>>
<<case "industrial market">><<set $money1 = 800>>
<<case "automotive market">><<set $money1 = 900>>
<<case "hospitality market">><<set $money1 = 700>>
<<default>>
<</switch>>
<<if $namemc>><<set $namemc = $namemc.toLowerCase().toUpperFirst()>>
<<else>><<set $namemc = "Mimi">>
<</if>>
<<if $surnamemc>>
<<set $surnamemc = $surnamemc.toLowerCase().toUpperFirst()>>
<<else>><<set $surnamemc = "Pollack">>
<</if>>
<<if $skin1 eq "pale" or $skin1 eq "light pale">>
<<set $darkskin = false>>
<</if>>
<<if $Eyes.startsWith("one")>><<set $eye1 = true>><</if>>
<<if $henry>><<set $henry = $henry.toLowerCase().toUpperFirst()>>
<<else>><<set $henry = "Henry">>
<</if>>
<<if $leon>><<set $leon = $leon.toLowerCase().toUpperFirst()>>
<<else>><<set $leon = "Leon">>
<</if>>
<<if $esther>><<set $esther = $esther.toLowerCase().toUpperFirst()>>
<<else>><<set $esther = "Esther">>
<</if>>
<<if $hairtype eq "bald">>
<<set $type = "clean">>
<<set $dreada = "b1">>
<<set $Haircolor = "bald head">>
<<else>>
<<set $type = $hairtype>>
<<if $hairstyle eq "afro">>
<<set $dreada = "a1">>
<<if $hairlength eq "long">>
<<set $Haircolor = "puffy $haircolor afro">>
<<else>>
<<set $Haircolor = "short $haircolor afro">>
<</if>>
<<elseif $hairstyle eq "dreadlocks">>
<<set $dreada = "l1">>
<<set $Haircolor = $hairlength + " $haircolor dreadlocks">>
<<elseif $hairstyle eq "box braids">>
<<set $dreada = "l1">>
<<set $Haircolor = $hairlength + " $haircolor box braids">>
<<else>>
<<set $dreada = "n1">>
<<set $Haircolor = $hairlength + " " + $haircolor + " hair">>
<</if>>
<</if>>
<<include "varvalues">>
<br><br>
Is the above correct?
<br><br>
[[Yes.|chargen_bod]]<br>
<<back "No, go back.">>Your bodyguard/PI/assistant is
<<set _k = {"Kev Montecristo": "Kev", "Keevy Montecristo": "Keavy", "Keev (Non-binary masc.)" : "Keev1", "Keev (Non-binary fem.)": "Keev2"}>>
<<listbox "$bod_name" autoselect>>
<<optionsfrom _k>>
<</listbox>>.
<br><br>
<<liveblock>>
<<switch $bod_name>>
<<case "Kev">><<set $bod1 = 1>>
<<case "Keavy">><<set $bod1 = 2>>
<<case "Keev1" "Keev2">>
<<set $pron1 = true>>
<<if $bod_name eq "Keev1">><<set $bod1 = 1>>
<<else>><<set $bod1 = 2>>
<</if>>
<<set $bod_name = "Keev">>
<</switch>>
What type of relationship do you have with $bod_name?
<<set _next = "chargen_law">>
<<choice_shown "We hooked-up but that's about it. (<i>Not romancing</i>)" _next>>
<<set $hookupbod = true>>
<<set $bod_rom = 25>>
<</choice_shown>>
<<choice_shown "$bod_name will soon be my partner. (<i>Romancing</i>)" _next>>
<<set $partner0 = "bod">>
<<set $partner += 1>>
<<set $bod_rom = 80>>
<</choice_shown>>
<<choice_shown "$bod_name is just my bodyguard. (<i>Platonic</i>)" _next>>
<</choice_shown>>
<</liveblock>>
<<timed 0s>><<updateonchange "#listbox-bod-name">><</timed>>
/% [[chargen_law]] %/The family lawyer is
<<set _l = {"blonde woman" : "Cecilia", "blond man" : "Cecil"}>>
<<listbox "$law_name" autoselect>>
<<optionsfrom _l>>
<</listbox>>.
<br><br>
<<liveblock>>
What type of relationship do you have with $law_name?
<<set _next = "chargen_det">>
<<choice_shown "We hooked-up but that's about it. (<i>Not romancing</i>)" _next>>
<<set $hookuplaw = true>>
<<set $law_rom = 25>>
<</choice_shown>>
<<choice_enabled "$law_name will soon be my partner. (<i>Romancing</i>)" _next `($partner lt 2)`>>
<<set $partner0 = "law">>
<<set $partner += 1>>
<<set $law_rom = 80>>
<</choice_enabled>>
<<choice_shown "$law_name is just my family lawyer. (<i>Platonic</i>)" _next>>
<</choice_shown>>
<</liveblock>>
<<timed 0s>><<updateonchange "#listbox-law-name">><</timed>>
/% [[chargen_det]] %/The detective is a
<<set _d = {"man" : "Victor", "woman" : "Victoria"}>>
<<listbox "$det_name" autoselect>>
<<optionsfrom _d>>
<</listbox>>.
<br><br>
<<liveblock>>
What type of relationship do you have with Detective Mars?
<<set _next = "chargen_sec">>
<<choice_shown "We hooked-up but that's about it. (<i>Not romancing</i>)" _next>>
<<set $hookupdet = true>>
<<set $det_rom = 25>>
<</choice_shown>>
<<choice_enabled "The detective will soon be my partner. (<i>Romancing</i>)" _next `($partner lt 2)`>>
<<set $partner0 = "det">>
<<set $partner += 1>>
<<set $det_rom = 80>>
<</choice_enabled>>
<<choice_shown "Mars is just a detective. (<i>Platonic</i>)" _next>>
<</choice_shown>>
<</liveblock>>
<<timed 0s>><<updateonchange "#listbox-det-name">><</timed>>
/% [[chargen_sec]] %/<<if $law_name eq "Cecil">><<set $sec_name = "Bob">>
<<else>><<set $sec_name = "Vera">>
<</if>>
What type of relationship do you have with $sec_name?
<<set _next = "polycheck">>
<<choice_shown "We hooked-up but that's about it. (<i>Not romancing</i>)" _next>>
<<set $hookupsec = true>>
<<set $sec_rom = 25>>
<</choice_shown>>
<<choice_enabled "$sec_name will soon be my partner. (<i>Romancing</i>)" _next `($partner lt 2)`>>
<<if $sec_name eq "Bob">><<set $partner0 = "bob">>
<<else>><<set $partner0 = "ver">>
<</if>>
<<set $partner += 1>>
<<set $sec_rom = 80>>
<</choice_enabled>>
<<choice_shown "$sec_name is just a friend. (<i>Platonic</i>)" _next>>
<</choice_shown>><<if $partner gt 1>>
You've selectable more than one RO to be your future partner, but the below are the only V-poly options:
<br><br>
<<set _next = "chargen_raine">>
<<choice_shown "$bod_name & $law_name." _next>>
<<set $partner0 = "bod_law">>
<<set $poly = true>>
<</choice_shown>>
<<choice_shown "$bod_name & Mars." _next>>
<<set $partner0 = "bod_det">>
<<set $poly = true>>
<</choice_shown>>
<<switch $partner0>>
<<case "ver">><<set _name = "Vera">>
<<case "bob">><<set _name = "Bob">>
<<case "det">><<set _name = "Mars">>
<<case "law">><<set _name = $law_name>>
<<default>><<set _name = $bod_name>>
<</switch>>
<<set _text = "Keep " + _name + " as my only future partner.">>
<<choice_shown _text _next>>
<<set $partner = 1>>
<</choice_shown>>
<<else>>
<<include "chargen_raine">>
<</if>>
/% [[chargen_raine]] %/Who is Raine Montecristo?
<br><br>
<<set _next = "chargen_tesschild">>
<<choice_shown "$bod_name's brother." _next>>
<<set $kevbrois = "brother">>
<</choice_shown>>
<<choice_shown "$bod_name's sister." _next>>
<<set $kevbrois = "sister">>
<</choice_shown>>
/% [[chargen_tesschild]] %/Did you find Tess's kid?
<br><br>
<<set _next = "chargen_killer">>
<<choice_shown "Yes." _next>>
<<set $tesskid = true>>
<</choice_shown>>
<<choice_shown "No." _next>><</choice_shown>>
/% [[chargen_killer]] %/Who was the killer?
<br><br>
<<set _next = "chargen_turninkiller">>
<<choice_shown "My cousin Tess." _next>>
<<set $killeris = "Tess">>
<</choice_shown>>
<<choice_shown "My mother $esther." _next>>
<<set $killeris = "$esther">>
<</choice_shown>>
/% [[chargen_turninkiller]] %/Did you turn the killer to the police?
<br><br>
<<set _next = "chargen_ezrabroending">>
<<choice_shown "Yes." _next>><<set $turnin = true>><</choice_shown>>
<<choice_shown "No." _next>><</choice_shown>>
/% [[chargen_ezrabroending]] %/At the end of book one, did you unlock the epilogue with Ezra's little brother?
<br><br>
<<set _next = "chargen_flomoney">>
<<choice_shown "Yes, there was an epilogue with Ezra's little brother." _next>>
<<set $lastwebb = true>>
<</choice_shown>>
<<choice_shown "No, I did not get that epilogue." _next>><</choice_shown>>
/% [[chargen_flomoney]] %/Did your aunt Flo leave you all of her money?
<br><br>
<<set _next = "chargen_therapy">>
<<choice_shown "Yes." _next>><<set $auntflolegacy = true>><</choice_shown>>
<<choice_shown "No." _next>><</choice_shown>>
/% [[chargen_therapy]] %/Considering the events of book one, would $namemc be willing to attend therapy sessions?
<br><br>
<<set _next = "chargen_agent">>
<<choice_shown "Yes. $namemc needs therapy." _next>>
<<set $therapy = true>>
<</choice_shown>>
<<choice_shown "Nope. No therapy for $namemc." _next>><</choice_shown>>
/% [[chargen_agent]] %/Part of this book focuses on investigative work, allowing you to play as an FBI agent throughout the game.
<br><br>
The agent will use the same pronouns as $namemc, but the agent's last name will be
<br><br>
<span class="nameinput"><<textbox "$agentname" "">></span> (otherwise assumed to be <<set _anames = ["Ford", "Reid", "Scully"]>>
<<listbox "$agentname" autoselect>>
<<optionsfrom _anames>>
<</listbox>>).
<<timed 0s>>
<<set _limit = 30>>
<<textboxlimitcheck "#textbox-agentname" _limit>>
<</timed>>
<br><br>
And this agent is...
<br>
<<set _next = "summary">>
<<choice_shown "...grumpy and distrustful." _next>>
<<set $agentquirk = "grumpy">>
<</choice_shown>>
<<choice_shown "...smart and nerdy." _next>>
<<set $agentquirk = "smart">>
<</choice_shown>>
<<choice_shown "...stoic and by the book." _next>>
<<set $agentquirk = "stoic">>
<</choice_shown>>
<<choice_shown "...clumsy and introverted." _next>>
<<set $agentquirk = "clumsy">>
<</choice_shown>>
/% [[summary]] %/<<if $agentname>>
<<set $agentname = $agentname.toLowerCase().toUpperFirst()>>
<<else>><<set $agentname = "Ford">>
<</if>>
<<set $autosavename = "Summary">>
<<image "sum.png" "Summary">>
Unspeakable tragedy has unveiled your family's darkest secrets. Some rest in eternal silence, while others are trapped behind bars, accused of unimaginable crimes.
<br><br>
You've already played judge and jury for an unexpected murderer, but can you salvage your grandfather's fragile legacy? Will you ascend to lead the company and claim that vacant seat to safeguard your family's fortune, or is it time to cash in your shares and disappear?
<br><br>
As three potential investors come knocking for a merger, tread carefully; trust is a luxury you can't afford.
<br><br>
And in a world where danger lurks behind every corner, one question haunts your every step...
<br><br>
<i>Who wants you dead?</i>
<br><br>
[[Content Warning|contentwarning]]<b>Content Warning</b>: <i>Strong language, mention of alcohol, drugs, and death.</i>
<br><br>
🔑 the key emoji means that you need keys to unlock memories that are crucial to solving the mystery. You can collect keys throughout the story by interacting with the characters.
<br><br>
❤ the heart emoji builds romance points with a character.
<br><br>
🔥 the fire emoji leads to fade to black sexual encounter.
<br><br>
[[Try To Stay Alive!|prologue]]<b>Personal Information</b>
<br>
<b>Name</b>: $namemc $surnamemc
<br>
<b>Also known as</b>: ?you_var of the family<br>
<b>Pronouns</b>: $pronou<br>
<b>Gender</b>: ?gender<br>
<b>Skin Color</b>: $skin1<br>
<b>Eyes color</b>: $Eyes<br>
<b>Hair</b>: ?hair
<br><br>
/%
<b><i>Personality</i></b><br>
<<statbar "$brat1" "Modest" "Spoiled">>
<<statbar "$kind1" "Kind" "Heartless">>
<<statbar "$self1" "Selfless" "Selfish">>
%/
<br>
<b>Bank Account</b>: <<= $money1 + $bil1>><br>
/%
<b>Money Donated</b>: <<= $moneyd + $bild>><br>
<b>Money Invested</b>: <<= $money3 + $bil3>><br>
<b>Money lost due to stock and bad investment</b>: <<= $money4 + $bil4>><br>
<b>Money gained due to stock or good investment</b>: <<= $money5 + $bil5>><br>
<<if $mom_ney>>
$mom_ney<br>
<</if>>
<<if $bro_ney>>
$bro_ney<br>
<</if>>
<<if $dad_ney>>
$dad_ney<br>
<</if>>
<b>Personal Wealth & Assets</b><br>
<ul>
<<if $ass2>>
<li>$ass2 $priceass2</li>
<</if>>
<<if $ass1>>
<li>$ass1 $priceass1</li>
<</if>>
<<if $ass3>>
<li>$ass3 $priceass3</li>
<</if>>
<<if $ass4>>
<li>$ass4 $priceass4</li>
<</if>>
<<if $ass5>>
<li>$ass5 $priceass5</li>
<</if>>
<<if $ass6>>
<li>$ass6 $priceass6</li>
<</if>>
</ul>
<b>Total In Assets</b>: <<= $money2 + $bil2>>
%/
<br>
<b>Relationship</b>
<br><br>
<b><i>The detective</i></b>: Detective<<if hasVisited("c1_det")>> Mars<</if>>
<<statbar "$det_rel" "Relationship">>
<<if $det_rom gt 10>>
<<statbar "$det_rom" "Romance">>
<</if>>
<br>
<b><i>The family lawyer</i></b>: $law_name Storks
<<statbar "$law_rel" "Relationship">>
<<if $law_rom gt 10>>
<<statbar "$law_rom" "Romance">>
<</if>>
<br>
<b><i>The bodyguard</i></b>: $bod_name
<<statbar "$bod_rel" "Relationship">>
<<if $bod_rom gt 10>>
<<statbar "$bod_rom" "Romance">>
<</if>>
<br>
<b><i>TV Host</i></b>: $sec_name
<<statbar "$sec_rel" "Relationship">>
<<if $sec_rom gt 10>>
<<statbar "$sec_rom" "Romance">>
<</if>>
<br><br>
<<link "🔍 Your list of clues.">>
<<popup "stat_clues" "Clues">>
<</link>>
/%
<br>
<<link "🔍 The $surnamemc family members.">>
<<popup "stat_family" "Family">>
<</link>>
<br>
<<link "🔍 A rundown of your life.">>
<<popup "stat_life" "Life">>
<</link>>
%/
<br>
<<link "🔍 Achievements">>
<<popup "achievementview" "Achievements">>
<</link>><<image "clu3.png" "clue board">>
<br>
<b>Keys Owned:</b> $keyz 🔑
<br><br>
<<image "clu10.png" "right" "magnifying glass looking at footprints">>
<b>Memories Of The Night It All Happened.</b><br>
<b>1:</b> <i>$mem1</i><br>
<b>2:</b> <i>$mem2</i><br>
<b>3:</b> <i>$mem3</i><br>
<b>4:</b> <i>$mem4</i><br>
<b>5:</b> <i>$mem5</i>
<br><br>
<<image "clu10.png" "right" "magnifying glass looking at footprints">>
<b>List of clues gathered.</b><br>
<b>1:</b> <i>$klu11</i><br>
<b>2:</b> <i>$klu22</i><br>
<b>3:</b> <i>$klu33</i><br>
<b>4:</b> <i>$klu44</i><br>
<b>5:</b> <i>$klu55</i>
<br><br>
<<image "clu10.png" "right" "magnifying glass looking at footprints">>
<b>Your thoughts on your father:</b><br>
Assumptions: <i>$susfg</i><br>
The truth: <i>$susft</i><br>
Status: <i>$susftus</i><br><br>
<b>Your thoughts on your aunt Mira:</b><br>
Assumptions: <i>$susfg</i><br>
The truth: <i>$susft</i><br>
Status: <i>$susamtus</i>
<br><br>
<b>Your thoughts on Tess:</b><br>
Assumptions: <i>$sustg</i><br>
The truth: <i>$sustt</i><br>
Status: <i>$susttus</i>
<br><br>
<<image "clu10.png" "right" "magnifying glass looking at footprints">>
<b>Your thoughts on aunt Flo:</b><br>
Assumptions: <i>$susafg</i><br>
The truth: <i>$susaft</i><br>
Status: <i>$susaftus</i>
<br><br>
<b>Your thoughts on your mother:</b><br>
Assumptions: <i>$susmg</i><br>
The truth: <i>$susmt</i><br>
Status: <i>$susmtus</i>
<br><br>
<<image "clu10.png" "right" "magnifying glass looking at footprints">>
<b>Your thoughts on uncle Rob:</b><br>
Assumptions: <i>$susurg</i><br>
The truth: <i>$susurt</i><br>
Status: <i>$susurtus</i>
<br><br>
<b>Your thoughts on your brother:</b><br>
Assumptions: <i>$susbg</i><br>
The truth: <i>$susbt</i><br>
Status: <i>$susbtus</i>
<br><br>
<b>Your thoughts on your cousin Dominik:</b><br>
Assumptions: <i>$susdomg</i><br>
The truth: <i>$susdomt</i><br>
Status: <i>$susdktus</i>
<br><br>
<<link "🔍 Personal Information.">>
<<popup "stats" "">>
<</link>>
<br>
/%
<<link "🔍 The $surnamemc family members.">>
<<popup "stat_family" "Family">>
<</link>>
<br>
<<link "🔍 A rundown of your life.">>
<<popup "stat_life" "Life">>
<</link>>
<br>
%/
<<link "🔍 Achievements">>
<<popup "achievementview" "Achievements">>
<</link>><b><i>The $surnamemc family members.</i></b>
<br><br>
<b>Granpa $henry</b>: Deceased.
<br><br>
<b>My mother $esther</b>
<<if $statm>>
<br>
Status: $susmtus
<<else>>
<<statbar "$mom_rel" "Relationship">>
<</if>>
<br><br>
<b>My father $leon</b>
<<if $statf>>
<br>
Status: $susftus
<<else>>
<<statbar "$dad_rel" "Relationship">>
<</if>>
<br><br>
<b>My brother Benny</b>
<<if $statb>>
<br>
Status: $susbtus
<<else>>
<<statbar "$bro_rel" "Relationship">>
<</if>>
<br><br>
<b>My uncle Rob</b>
<<if $statur>>
<br>
Status: $susurtus
<<else>>
<<statbar "$unc_rel" "Relationship">>
<</if>>
<br><br>
<b>My aunt Mira</b>
<<if $statam>>
<br>
Status: $susamtus
<<else>>
<<statbar "$aunt_rel" "Relationship">>
<</if>>
<br><br>
<b>My cousin Tess</b>
<<if $statt>>
<br>
Status: $susttus
<<else>>
<<statbar "$tess_rel" "Relationship">>
<</if>>
<br><br>
<b>My cousin Dominik</b>
<<if $statdk>>
<br>
Status: $susdktus
<<else>>
<<statbar "$domk_rel" "Relationship">>
<</if>>
<br><br>
<b>My cousin Dominic</b>
<<if $statdc>>
<br>
Status: $susdctus
<<else>>
<<statbar "$domc_rel" "Relationship">>
<</if>>
<br><br>
<b>My Aunt Florence</b>
<<if $stataf>>
<br>
Status: $susaftus
<<else>>
<<statbar "$flo_rel" "Relationship">>
<</if>>
<br><br>
<b>Other Relationship</b>
<br><br>
<b><i>The Butler</i></b>: André
<<statbar "$but_rel" "Relationship">>
<br><br>
<<link "🔍 Personal Information.">>
<<popup "stats" "">>
<</link>>
<br>
<<link "🔍 Your list of clues.">>
<<popup "stat_clues" "Clues">>
<</link>>
<br>
<<link "🔍 A rundown of your life.">>
<<popup "stat_life" "Life">>
<</link>>
<br>
<<link "🔍 Achievements">>
<<popup "achievementview" "Achievements">>
<</link>><b><i>You're a proud member of the $surnamemc family!</i></b><br>
Currently in your bank account: <<= $money1 + $bil1>><br>
Lifestyle Expenses: <<= $cost11 + $bil11>><br>
Money Donated: <<= $moneyd + $bild>><br>
Money Invested: <<= $money3 + $bil3>><br>
What the tabloids think of you today: <i>$tabloidt</i><br>
The person you suspect to be the killer: <i>$sus0</i><br>
$mom_ney<br>
$bro_ney<br>
$dad_ney
<br><br>
<<link "🔍 Personal Information.">>
<<popup "stats" "">>
<</link>>
<br>
<<link "🔍 Your list of clues.">>
<<popup "stat_clues" "Clues">>
<</link>>
<br>
<<link "🔍 The $surnamemc family members.">>
<<popup "stat_family" "Family">>
<</link>>
<br>
<<link "🔍 Achievements">>
<<popup "achievementview" "Achievements">>
<</link>><div class="header">
<div id="header-text" data-passage="header-text"></div>
<div id="function-menu">
<span id="menu" class="lnr lnr-menu"></span>
<span id="settings" class="lnr lnr-cog"></span>
<span id="saves" class="lnr lnr-download"></span>
<span id="restart" class="lnr lnr-redo"></span>
</div>
</div>
<div id="story">
<span id="back" class="lnr lnr-chevron-left"></span>
<div id="passages"></div>
</div>
<div class="footer">
<span id="up" class="lnr lnr-chevron-up"></span>
<span id="footer-menu" data-passage="footer-menu"></span>
<div class="mobile-menu">
<span id="mob-menu" class="lnr lnr-menu"></span>
<div id="mob-function-menu">
<span id="mob-settings" class="lnr lnr-cog"></span>
<span id="mob-saves" class="lnr lnr-download"></span>
<span id="mob-restart" class="lnr lnr-redo"></span>
</div>
<span id="mob-footer-menu" data-passage="footer-menu"></span>
</div>
</div><span class="title"><<include "StoryDisplayTitle">></span>
<br>
<span class="author">by <<include "StoryAuthor">></span><<link "Stats">>
<<popup "stats" "Stats">>
<</link>>
<<link "Credits">>
<<popup "credits" "Credits">>
<</link>>