(set: $name to "Lucien") (set: $char to (dm:)) (set: $atr to (dm: "str", 5, "end", 3, "vit", 10, "agi", 3, "luk", 3, "int", 5)) (set: $stat to (dm:)) (set: $lvl to 1) (set: $xp to 0) (set: $xpmax to 100) (set: $inv to (a:)) (set: $key to (a:)) (set: $weptec to 1.5) (set: $armtec to 1.5) (set: $spell to (a: (dm: "name", "Flare", "element", "Fire", "target", "Enemy", "lvl", 1, "dam", 5, "offset", 3, "mp", 5), (dm: "name", "Cure", "element", "Holy", "target", "Self", "lvl", 1, "dam", 5, "offset", 3, "mp", 10))) (set: $wep to (dm: "name", "Iron Shortsword", "type", "Shortsword", "material", "Iron", "dam", 2, "off", 1, "val", 5)) (set: $arm to (dm: "head", (dm:), "body", (dm: "name", "Village Clothes", "type", "Clothes", "material", "Village", "def", 0, "val", 0), "hands", (dm:), "feet", (dm: "name", "Village Boots", "type", "Boots", "material", "Village", "def", 0, "val", 0))) (set: $money to (dm: "c", 0, "a", 0, "r", 0)) (goto: "charcreo1")|char1>[It's a cool summer's night, the nearby wheat sways calmly in the soft breeze, the smell of yesterday's storm still hanging in the air. The quiet night is only interrupted by the sounds of crickets and other insects, as well as the occasional owl's call. For whatever reason, you were born here, on this night. Your mother's panting and screams muffled entirely by the thick walls of the farmhouse, your father standing close by. Upon your birth, you're given the name of {<input type="text" data-varname="name">\ <script>processInputElements();</script>} by your mother, who holds you lovingly in her arms, lucky to have survived childbirth, thanks to the help of a wandering cleric. Who were your parents? (linkrepeat: "Aristocratic nobles travelling to a late night gala")[(set: $char to it + (dm: "back", "Noble"))(set: $money's "c" to 25000)(replace: ?char1)[(display: "charcreo2")]]{ } (linkrepeat: "Wealthy merchants who happened to be passing through")[(set: $char to it + (dm: "back", "Merchant"))(set: $money's "c" to 100)(replace: ?char1)[(display: "charcreo2")]]{ } (linkrepeat: "Mercenaries hired to watch the homestead")[(set: $char to it + (dm: "back", "Mercenary"))(set: $money's "c" to 1500)(replace: ?char1)[(display: "charcreo2")]]{ } (linkrepeat: "Simple farmers who owned the nearby land")[(set: $char to it + (dm: "back", "Farmer"))(set: $money's "c" to 400)(replace: ?char1)[(display: "charcreo2")]]]|char2>[(if: $char's "back" is "Noble")[Your younger years were rather nice. You spent most of your time in a lavish manor, ordering around servants and enjoying the not-so-simple pleasures of living the wealthy life. The world around your homestead was ripe with troubles. Magick had recently been outlawed, and its practitioners were being hunted down, famine was killing people by the hundreds, and there had been spottings of Demons in the south, but none of these affected you and your family, because your great wealth allowed your family to isolate themselves away from those problems. When you were of age, you were given some combat training by your private tutors, what were you trained in?]{ }(elseif: $char's "back" is "Merchant")[Your childhood was spent mostly on the road, travelling from place to place, stopping only rarely to peddle their wares inside a large town or city. You didn't have much of a home outside of the caravan, and everyone in it was family, whether by blood or by brotherhood. The problems of the world caused many problems for your family, but it also allowed for lucrative buisiness opportunities. The war against Magick made the enchanted gear sold by your parents very unpopular, though not illegal, the famine made food harder to come by, which allowed them to sell it for a very high price, and the Demons spotted in the south made people afraid, causing in increase in demand for weapons and armor. All in all, your family did well for themselves and had no problem providing for you, even if barely at times. When you were old enough, your parents tutored you in lethal combat so that you could work as an armed escort for the caravan, should you wish to. What did they train you in?]{ }(elseif: $char's "back" is "Mercenary")[Before you were barely a child, your parents had ended their contract with the farmers and moved on to find other, more lucrative business opportunities. The brunt of these included hunting large beasts and slaying Demons. Because of their dangerous line of work, you spent most of your childhood in and out of various inns across the continent. As a direct result of this, you never knew your parents too well and quickly became emotionally disconnected from them. They cared about you very much and always tried hard to provide for you, but they were often gone for days at a time, sometimes even weeks. The war on Magick, the famine, and the Demons in the south were all chances for them to earn some quick Coyn. They did a great job of providing you with physical neccesities and luxuries, but that disconnect will always be there, no matter how hard they try. When you were old enough, they decided to train you so you could come with them on their jobs. What did they train you in?]{ }(else:)[At a young age, you learned how to run a farm, sowing, reaping, milking, butchering, salting, baking, and selling. You never had any shortage of fresh food and air, allowing you to grow healthy, as well, the hard work helped you to build muscle. The war on Magick and Demons in the south didn't really affect you much, but the famine drove the prices of your harvests up and you always had surplus to sell, as a result, your family quickly grew wealthy, allowing them to purchase more land for farming and grow even wealthier. You grew up with little luxuries, but your work left little free time to occupy with them, as a result, you grew up content with your life, never wanting for anything. When you were older, they hired a tutor to train you to fight so that you could have more opportunities than they had growing up. What did she teach you?] |links1>[(linkrepeat: "//Slash and Riposte//, the Deadly Art of Swordplay")[(set: $char to it + (dm: "weptec", "blade"))(replace: ?links1)[//Slash and Riposte//, the Deadly Art of Swordplay (display: "charcreo3")]] (linkrepeat: "//Smash, Bash, and Crash//, Popular Mace Techniques")[(set: $char to it + (dm: "weptec", "blunt"), $wep's name to "Iron Mace", $wep's type to "Mace")(replace: ?links1)[//Smash, Bash, and Crash//, Popular Mace Techniques (display: "charcreo3")]]]]|char3>[(if: $char's "back" is "Noble")[When your weapons training was complete your tutor moved on to "Advance Armor Techniques", training you to defend yourself. What training did you recieve?]{ }(elseif: $char's "back" is "Merchant")[Eventually, your parents decided to train you in armor use. What kind of training did they provide?]{ }(elseif: $char's "back" is "Mercenary")[When they were certain that you could kill, they decided to train you to survive as well. What kind of armor training did they provide?]{ }(else:)[When your tutor was done with weapons training she offered armor training as well. Which kind of training did you recieve?] (linkrepeat: "//Steelflesh//, Brushing off Blows with Heavy Armors")[(set: $char to it + (dm: "armtec", "Heavy"))(goto: "charcreo4")] (linkrepeat: "//War Walking//, The Art of Being Quick and Sturdy with Medium Armor Techniques")[(set: $char to it + (dm: "armtec", "Medium"))(goto: "charcreo4")] (linkrepeat: "//Second Skin//, The Art of Being too Fast To Hit with Light Armor Techniques")[(set: $char to it + (dm: "armtec", "Light"))(goto: "charcreo4")]]Sadly, all good things must end. (if: $char's "back" is "Noble")[It first happened when you were with your trainer. A few knicks here and there littered your body, until a soft glow whisked them away. Terrified, you and your trainer stared at eachother for a long while, before he said something that terrified you. Magick, he called it, and said he was going to turn you in to the authorities. Without even trying, you set him aflame. Days later you told your parents that you wanted to set off to find your own homesteading, and they supported you, not knowing of your terrible secret. They gave you a rather large sum of money to help you on your way, as befits someone of your wealth and stature. You said your last goodbye to your family and left, hoping never to return.]{ }(elseif: $char's "back" is "Merchant")[When the last of the leaves had fallen from the trees, you first discovered your powers. You had taken a rest deep within the woods, not far from your family's caravan, to answer nature's call. Before you could move a muscle in response, a warmth spread through your fingertips and set a nearby tree on fire. The flames surged through the woods quickly, consuming all in it's path. After escaping from the inferno, your body glowed with an unknown power, disolving all the wounds on your body into healthy flesh. Terrified of your power, you moved on quickly, leaving the ashes of your family's caravan behind you, bringing only the meager sum of Coyn you already had on you, and the (if: $char's weptec is "Blunt")[Mace](else:)[Sword] by your side. Your prayers are with them, but you don't truly believe that the gods could possibly save them now.]{ }(elseif: $char's "back" is "Mercenary")[On an especially difficult job with your parents, you were faced with almost unbeatable odds as hordes of goblins surrounded you. Without a though about it, flames surged from your fingertips and quickly engulfed the horde, setting them, and the area around you, aflame. Pulling your parents from the smoldering ruins of the tower, magick once more spilled from your body. This time, however, it healed instead of destroyed, curing all it touched from the horrible burns they had suffered. The next day, your parents gave you a modest sum of Coyn and told you to run. When asked why, they said that they would not strike down their own child, but they were sworn to hunt down the witches of the world. Without second though, you took the money and offered a hollow goodbye as you turned away. You were never close with your parents and had often thought about leaving, now, even being payed to, it's hard to say goodbye, and mean it.]{ }(else:)[It was just another ordinary day on the family farm. You had just finished gathering what was left of the harvest and bundled it up in the barn when a flicker of flame shot from your fingertips, causing the dry grain to erupt into flames. Running from the growing pillar of smoke, you alerted your family of the disaster. Escaping with serious burns, you were certain that you all would die, until a ray of light escaped your body and healed everyone. Not long after the incident was over, your mother ensured you that they would keep your secret safe, even if it had destroyed their farm. They were family, after all, and that's what family does, they protect eachother. Even so, there came a day when the guard came snooping around, investigating rumors of witchcraft. You mother passed you a small coinpurse and told you you had to leave, for your own safety, and your sisters wished you good luck as well. Since you were a child, you knew that the farm was meant to be yours when you were older, but now it may never be. You've been stripped of your home, inheritence, and, most importantly, your family, and all because of this damned power you never even wanted.] There's only one thing left to do, and that's to (linkgoto: "move on", "Kiryen Forest")(unless: (history:) contains "Kiryen Forest")[You enter the thick woodlands, terror surging through you despite your training. Every shadow is a Witch Hunter just waiting to kill you, and evey sound is your immenent death. Eventually you calm down and make camp. You don't even need to worry about making a campfire, your fingers do it for you, without you asking. You sit down and rest for the night, or rather, try to rest. You don't get much sleep, thanks to your constant, nagging feeling that your being watched by more than just the creatures of the forest. When you wake up, that feeling is even stronger, but this time it's confirmed by a young woman sitting on a tree branch above your head. Her skin appears to have a slight tint of blue in it and her ears come to a slight point. On top of all that is long, black hair, almost shimmering in the morning light, that runs down her naked flesh. At that moment, you first realize that she's wearing nothing, literally nothing, something you though you'd have noticed earlier. //"Hello there, young $name,"// An almost sweet scent fills the air as she begins speaking, //"Such luck that I'd meet you in a place like this."// She drops down from the branch and lands, lying down, next to you on your 'bed'. |link>[(linkrepeat: "Who are you?")[(replace: ?link)["Who are you?" //"Ah,"// she casts you an interested glance, //"A man who's interested in more than just himself? How attractive..."// She slides her finger down your chest as she slowly reveals her canines, which are twice as long as any man's ought to be. You know that you should be terrified right now, but something in the air is keeping your heart calm, and your body still. She smiles villainously as her mouth closes in on your neck, her canines brushing against your jugular. Just as she goes to take a bite, an arrow sinks itself deep into her back, almost coming out her chest. She shrieks in pain before leaping up to face her ambusher. //"You dare to attack Midnight!?"// Her eyes search eagerly for someone who's almost not there, //"Show yourself, coward!"// As if on cue, a barrage of arrows come over the treetops, several strike her, and all of them narrowly miss you. By now you've recovered from whatever dark Magick kept you still and you rise to your feet. Several men and women dawning the Witch Hunters' armor leap from the foliage, shouting various warcrys as they charge the woman. Realizing she's outnumbered and overpowered, she tears a hole in the very fabric of reality and slips away into another world. //"You alright, child?"// An older woman wearing many balltescars places her hand on your shoulder, //"You're lucky, you know that, right?"// "What just happened?" You ask, terrified. //"You were seduced by Midnight, Vitalis' head general. She's a succubus, a literal succubus."// She pauses for a moment, //"I don't know why she would come to this world herself, but whatever the cause, it seems you're involved in this. Probably more than you'd like to be, that is."// She pauses again, //"Or she just felt like doing some hunting on her own for once. Tell you what, kid, Xeden isn't too far <green>East</green> of here, do whatever you need to do and head there. It'll be safer for you, I hope." (linkgoto: "Thanks", "Kiryen Forest")]] (linkrepeat: "How do you know my name?")[(replace: ?link)["How do you know my name?" //"I know a lot about you, $name..."// She looks dep into your eyes, //"Enough to know that I want you, and you want me."// She leans in, almost as if to kiss you, but you catch a glance of her extended canines and realize she's going for your throat. You know that you should be terrified right now, but something in the air is keeping your heart calm, and your body still. She smiles villainously as her mouth closes in on your neck, her canines brushing against your jugular. Just as she goes to take a bite, an arrow sinks itself deep into her back, almost coming out her chest. She shrieks in pain before leaping up to face her ambusher. //"You dare to attack Midnight!?"// Her eyes search eagerly for someone who's almost not there, //"Show yourself, coward!"// As if on cue, a barrage of arrows come over the treetops, several strike her, and all of them narrowly miss you. By now you've recovered from whatever dark Magick kept you still and you rise to your feet. Several men and women dawning the Witch Hunters' armor leap from the foliage, shouting various warcrys as they charge the woman. Realizing she's outnumbered and overpowered, she tears a hole in the very fabric of reality and slips away into another world. //"You alright, child?"// An older woman wearing many balltescars places her hand on your shoulder, //"You're lucky, you know that, right?"// "What just happened?" You ask, terrified. //"You were seduced by Midnight, Vitalis' head general. She's a succubus, a literal succubus."// She pauses for a moment, //"I don't know why she would come to this world herself, but whatever the cause, it seems you're involved in this. Probably more than you'd like to be, that is."// She pauses again, //"Or she just felt like doing some hunting on her own for once. Tell you what, kid, Xeden isn't too far <green>East</green> of here, do whatever you need to do and head there. It'll be safer for you, I hope." (linkgoto: "Thanks", "Kiryen Forest")]]]](if: (history:) contains "Kiryen Forest")[<orange>Kiryen Forest</orange> (1~5) The Kiryen Forest is a beautiful mass of tall redwoods and thick foliage. The occasional rabbit or deer can be seen moving around, and there's few beasts in these parts. (linkgoto: "Hunt Some Game") (linkgoto: "Find a Beast") (linkgoto: "Go East", "Xeden") (linkgoto: "Go South", "Twilight Manor")]<orange>Xeden</orange> (City) Xeden is a bustling city of thousands. Once the epicenter of Magickal study, it's population has declined greatly over the past years as a result of the Great Purge. Now, it's nothing more than the capital, with very little special going on, aside from the fact that the Witch Hunters Guild's main chapter is located here. (linkgoto: "Visit the Witch Hunters") (linkgoto: "Visit the Arena District") (linkgoto: "Visit the Market Square") (linkgoto: "Visit the Temple District") (linkgoto: "Go North") (linkgoto: "Go East") (linkgoto: "Go South") (linkgoto: "Go West", "Kiryen Forest")<orange>Twilight Manor</orange> (Settlement) Twilight Manor is a large mansion inhabited by a legendary enchanter known as Twilight. You stand infront of the large gate, peering at the mansion behind them. The large building rises high above you and the sky seems eternally dark around it, even though it's daytime. (unless: $key contains "Twilight Key")[As of currently, the gates will not open to you.] |key1>[(linkrepeat: "Enter")[(if: $key contains "Twilight Key")[(goto: "Inside Twilight Manor")](else:)[(replace: ?key1)[<red>You need a Key Item for this!</red>]]]] (linkgoto: "Go North", "Kiryen Forest")