<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Mansion.jpg?raw=true" width = "600">
(if:visits is 1)[It's another rainy day. The rain hasn’t ceased for days and you wonder how long it will hold up. These days you think too much. About your life. You have a job that pays enough for the rent of a room in a boarding house and for one hot meal a day. It is not much but you remind yourself about others that don’t have a space for themselves and have to sleep outside in the rain in the cold streets of London. Still….it feels like your life is not going anywhere. Everyday is the same. Going to work, going out to the pub to eat and returning to your room to sleep. You stare at the letter that was in the post today and that you just opened. Apparently, you had a grandfather that you never knew about…who never thought about getting in contact with you. Your last relative now also gone but he left you something behind. A whole mansion. A new life. Without a second thought you pack your bags, throw on your coat and call a cab.
When you turn the key to the mansion you hear something moving inside. Footsteps….but whose? You enter through the door into the Main Hall and out the corner of your eyes you see something move. And then you hear it. Your own voice calls out to you….Finally someone new to play with. You will never escape. Something hits you in the back of the head and you wake up to find yourself in a small closet of the mansion.
[[look around]]
[[cry]]
](else:)[
[[look at map]]
]
(set: $preRoom to "empty")
(set: $discovered to 0)
(set: $keys to 0)
(set: $preRoom to "empty")
(set: $libaryKey to 0)
(set: $greenhouse to 0)
(set: $flower to false)
(set: $bed to false)
(set: $cellar to false)
(set: $attic to false)(if:visits is 1)[you find map
[[look at map]] ](else:)[
]
you cry your eyes out and realise it won't chance anything
[[look around]] <img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Mansion_Map_Final.jpg?raw=true" width = "1000">
(if:visits is 1)[you have no idea in what room you are, so you gotta check out where you are first
[[look outside]]
] (else-if:$keys is 3)[
you have found 3 keys, you can try to leave
[[try to leave]]
[[Greenhouse]]
[[Master Bedroom]]
[[Libary]]
[[Broom Shed]]
[[Attic]]
[[Main Hall]]
[[Galary]]
[[Dining Room]]
[[Kitchen]]
[[Cellar]]
](else:)
[
[[Greenhouse]]
[[Master Bedroom]]
[[Libary]]
[[Broom Shed]]
[[Attic]]
[[Main Hall]]
[[Galary]]
[[Dining Room]]
[[Kitchen]]
[[Cellar]]
]you realised you were in a broom shed
[[look at exit]]
the exit is locked with 3 locks
look at the map and choose where you want to go
[[look at map]]
<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Greenhouse.jpg?raw=true" width = "1000">
The Greenhouse is humid and has an impressive collection of plants. In one corner you see a giant Venus fly trap while the other corner is full of beautiful but melancholy looking flowers.
[[search greenhouse]]
[[look at map]]
<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Master_BedRoom.jpg?raw=true" width = "600">
The room you enter is not as grand as the Main Hall. It is small but very classy with a big King sized bed and ruffly curtains in front of the window.
[[Test out the fluffy bed]]
[[Take a better look at the curtains]]
[[look at map]] <img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Library.jpg?raw=true" width = "1000">
(if:$libaryKey is not 1)[
The door is locked. You need to find the libary key.
[[look at map]]
](else:)[
As soon as you turn the key to the library you are greeted by the dusty smell of old books. There are many shelves full of books. You look through some of the shelves and two of them catch your eye. Hildegard’s guide to house plants and Tales of the bizarre.
[[Read a few parts of Hildegard’s guide to house plants]]
[[Read a few parts of Tales of the bizarre]]
[[look at map]]
]<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Main_Hall.jpg?raw=true" width = "1000">
[[try to leave]]
[[look at map]]
<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Gallery.jpg?raw=true" width = "500">
There is very little light in the gallery. It appears the former owner of the mansion was a big fan of medieval armor. Stands with armor line both walls.
[[Inspect the displays]]
[[Try picking up a weapon from one of the knights]]
[[look at map]] <img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Cellar.jpg?raw=true" width = "600">
Descending down the cold stone steps, you arrive at the cellar. The smell of wine is thick in the air and cobwebs cover the old barrels.
[[Inspect the bottle rack]]
[[look at map]]
[[drink wine]]<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Dining_Room.jpg?raw=true" width = "1000">
You find yourself in a massive dining hall. An old pian with missing keys stands in the corner. And a tall bookshelf draws your attention.
[[Look through the shelves]]
[[Play the piano]]
[[look at map]] <img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Kitchen.jpg?raw=true" width = "1000">
Entering the kitchen, your senses are blessed by the smell of something cooking in the pot. It looks lived in and used.
[[Check the pot]]
[[look at map]] <img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Start.jpg?raw=true" width = "600">
It's a very dirty broom shed.
[[look at map]] <img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Main_Hall.jpg?raw=true" width = "1000">
(if:$keys is 3)[you can [[escape]]
]
(else:)[you need to finde more keys
[[Main Hall]]
[[look at map]]
]<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Cellar.jpg?raw=true" width = "600">
(set: _chance to (random:0,10))
(if: _chance > 6)[
oh no. the mimic discovered you, takes away your wine bottle and returns you to the [[Broom Shed]]
](else:)[
you passed out and ended up back in the [[Broom Shed]]
]
<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Greenhouse.jpg?raw=true" width = "1000">
(set: _chance to (random:0,10))
(if: _chance > 6)[
oh no. the mimic discovered you and returned you to the [[Broom Shed]]
](else-if: $greenhouse is not 1)[you do not notice anything special
[[look at map]]
]
(else:)[
[[Go near the Venus fly trap]]
[[Look at the red flowers]]
[[look at map]]
]<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Attic.jpg?raw=true" width = "600">
Approaching the door of the attic, you see a combination lock in the handle. It requires a three-digit code – Enter code (input-box:2bind $code,"=======XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX===============================================================",1,"")
[[check code]]
[[look at map]]
<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Dining_Room.jpg?raw=true" width = "1000">
you find nothing besides some fade old cook books
[[look at map]] <img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Dining_Room.jpg?raw=true" width = "1000">
the strings inside the instrument are damaged, it makes no sound at all.
[[look at map]] <img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Kitchen.jpg?raw=true" width = "1000">
you are horrified to see a human head boiling in the pot
[[look at map]] <img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Gallery.jpg?raw=true" width = "500">
one thing confuses you, why the armor displays are placed in an unequal manner along the corners of the gallery 3/1/2.
[[look at map]] <img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Gallery.jpg?raw=true" width = "500">
as you try to pry a sword from the knight’s had, you trip and overturn the entire display
[[look at map]] <img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Cellar.jpg?raw=true" width = "600">
(set: _chance to (random:0,10))
(if: _chance > 6)[
oh no. the mimic discovered you and returned you to the [[Broom Shed]]
](else-if: $cellar is false)[
You notice the bottles are recently moved. Using the marks in the lint, you return the bottles to their places. A stone in the wall klicks off and reveals a key from the main door!
(set: $keys = $keys+1)
(set: $cellar = true)
[[look at map]]
](else:)[
You notice the bottles are recently moved. Using the marks in the lint, you return the bottles to their places. Behind a stone in the wall you found one of the keys earlier.
[[look at map]]
]
<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Master_BedRoom.jpg?raw=true" width = "600">
(set: _chance to (random:0,10))
(if: _chance > 8)[
oh no. the mimic discovered you and returned you to the [[Broom Shed]]
](else-if: $bed is false)[
When you try to move the curtains from the window you hear something falling to the floor. It is a key to the library.
(set: $bed = true)
(set: $libaryKey = 1)
[[look at map]]
](else:)[
You found the libary key behind the curtains earlier. There is nothing else to see here.
[[look at map]]
]
<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Master_BedRoom.jpg?raw=true" width = "600">
(set: _chance to (random:0,10))
(if: _chance > 6)[
oh no. the mimic discovered you and returned you to the [[Broom Shed]]
](else:)[
The mattress is so soft that you sink into the bed and nearly suffocate.
[[look at map]]
]<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Library.jpg?raw=true" width = "1000">
(set: _chance to (random:0,10))
(if: _chance > 6)[
oh no. the mimic discovered you and returned you to the [[Broom Shed]]
](else:)[
You see the picture of a red flower called “Crying heart”. You are sure you have already seen it in the Greenhouse.
(set: $greenhouse = 1)
[[look at map]]
]<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Library.jpg?raw=true" width = "1000">
(set: _chance to (random:0,10))
(if: _chance > 8)[
oh no. the mimic discovered you and returned you to the [[Broom Shed]]
](else:)[
You read about an expedition to the Arctic that ended with a lone survivor who didn’t behave like himself when he returned to England.
[[look at map]]
]<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Greenhouse.jpg?raw=true" width = "1000">
(set: _chance to (random:0,10))
(if: _chance > 6)[
oh no. the mimic discovered you and returned you to the [[Broom Shed]]
](else-if: $flower is false)[
As you go near the red flowers you can see that one plant leans a little bit to the side. You lift up the flower pot and discover one of the keys for the main door.
(set: $keys = $keys+1)
(set:$flower = true)
[[look at map]]
](else:)[
When you took a look at the red flower earlier, you were supprised to find a key there. Sadly there was only one of the three keys to find there
[[look at map]]
]<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Greenhouse.jpg?raw=true" width = "1000">
(set: _chance to (random:0,10))
(if: _chance > 6)[
oh no. the mimic discovered you and returned you to the [[Broom Shed]]
](else:)[
You see blood at the bottom of the plant and wonder whose it could be.
[[look at map]]
]<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Attic.jpg?raw=true" width = "600">
(if:$code is "312")[the lock clicks and falls on the floor, the door is opened!
[[enter Attic]]
[[look at map]]
](else:)[
that's not the right code, try again
[[Attic]]
[[look at map]]
]<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Attic.jpg?raw=true" width = "600">
Climbing to the attic, you enter an elongated storage room covered in cobwebs.
[[Look through the attic shelves]]
[[Warch the surfaces of the room]]
[[look at map]]
<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Attic.jpg?raw=true" width = "600">
(set: _chance to (random:0,10))
(if: _chance > 6)[
oh no. the mimic discovered you and returned you to the [[Broom Shed]]
](else-if:$attic is false)[
you discover a loose floor board that reveals a box with one of the keys to the main exit.
(set: $keys = $keys+1)
(set: $attic to true)
[[look at map]]
](else:)[
you found a key here earlier.
[[look at map]]
]<img src="https://github.com/claudialei/the-time-a-mimic-tried-to-take-my-place/blob/main/Attic.jpg?raw=true" width = "600">
(set: _chance to (random:0,10))
(if: _chance > 6)[
oh no. the mimic discovered you and returned you to the [[Broom Shed]]
](else:)[
you find nothing but old jars with questionable contents.
[[enter Attic]]
[[look at map]]
]You run out of the mansion into the cold rain. You do not care, the smell of freedom gives you strength. You run without looking back.