The alarm going off is a plague to your senses, loud and shrill and grating, though you suppose the sooner you get out of here the less you’ll have to hear of it. Sure, you’ve heard it once or twice. But you’ve never heard it go on for <i>this</i> long. It almost brings a smile to your lips, knowing you’re one of the few who’ve managed to keep them on their toes for so long. Another reason to trek on despite the sharp stabs of pain every time you take a step.
Well, that and the fact that you can hear the sound of some terrified scientist’s rushing blood, their heart beating so loud it may burst. Your head snaps around to them, cowering in the corner of the room. There’s what was probably once an expensive glass desk knocked over in front of them — they must have been the one to shatter the other desks, too. A shoddy attempt at deterring your escape, if you had to guess.
You take a step closer, and they whimper. Their body curls in on itself with every step you take, glass crunching beneath you. This is it. This is the moment you’ve been waiting years for, and not even the glass stuck in your hands and buried into the soles your feet can stop you. It hurts, of course, though after years of pain inflicted by these self proclaimed “doctors” you think you’ve built up a bit of a tolerance to it all.
Besides, it’s not like you won’t be healing up soon enough.
[[Continue.|Eating]]
Insert achievements here<!-- ANY LINKS FOR THE MENU GO HERE -->
<<if $profile is true>><<link "PROFILE">>
<<script>>
Dialog.setup("Profile");
Dialog.wiki(Story.get("Profile").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>
<<if $eden is true>><<link "Characters">>
<<script>>
Dialog.setup("Characters");
Dialog.wiki(Story.get("Characters").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>
<<if settings.achievements>><<link "Achievements">>
<<script>>
Dialog.setup("Achievements");
Dialog.wiki(Story.get("achievements").processText());
Dialog.open();
<</script>>
<</link>><</if>>
<<if $stats is true>><<link "Stats">>
<<script>>
Dialog.setup("Stats");
Dialog.wiki(Story.get("stats").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>
<<link "Credits">>
<<script>>
Dialog.setup("Credits");
Dialog.wiki(Story.get("credits").processText());
Dialog.open();
<</script>>
<</link>><progress @value="$other" max="100"></progress>By Benji/SashaNEMISIAn Elegy-IF story.// MULTIPRONOUNS
/* Multipronouns Variables*/
<<set $prons to 0>>
<<set $arr_they to []>>
<<set $arr_them to []>>
<<set $arr_their to []>>
<<set $arr_theirs to []>>
<<set $arr_themself to []>>
<<set $arr_plural to []>>
<<set $mc_they to "">>
<<set $mc_them to "">>
<<set $mc_their to "">>
<<set $mc_theirs to "">>
<<set $mc_themself to "">>
<<set $mc_plural to false>>
<<set $mc_is to "">>
<<set $mc_was to "">>
<<set $mc_s to "">>
<<set $mc_theyre to "">>
<<set $mc_has to "">>
// RO GENDER VARIABLES
<<set $e_they to "">>
<<set $e_them to "">>
<<set $e_their to "">>
<<set $e_theirs to "">>
<<set $e_themself to "">>
<<set $e_s to "">>
<<set $e_is to "">>
<<set $e_theyre to "">>
<<set $e_have to "">>
<<set $s_they to "">>
<<set $s_them to "">>
<<set $s_their to "">>
<<set $s_theirs to "">>
<<set $s_themself to "">>
<<set $s_s to "">>
<<set $s_is to "">>
<<set $s_theyre to "">>
<<set $s_have to "">>
<<set $r_they to "">>
<<set $r_them to "">>
<<set $r_their to "">>
<<set $r_theirs to "">>
<<set $r_themself to "">>
<<set $r_s to "">>
<<set $r_is to "">>
<<set $r_theyre to "">>
<<set $r_have to "">>
<<set $a_they to "">>
<<set $a_them to "">>
<<set $a_their to "">>
<<set $a_theirs to "">>
<<set $a_themself to "">>
<<set $a_s to "">>
<<set $a_is to "">>
<<set $a_theyre to "">>
<<set $a_have to "">>
//met ros
<<set $eden to false>>
<<set $felix to false>>
<<set $sable to false>>
<<set $eris to false>>
<<set $azerav to false>>
<<set $fthreaten to false>>
<<set $frun to false>>
<<set $stats to false>>
//stats
<<set $human = 50, $other = 50>>
<<set $timid = 50, $bold = 50>>
<<set $trusting = 50, $untrusting = 50>>
//mc customization
<<set $name to "">>
<<set $eyecolor to "">>
<<set $hairtexture to "">>
<<set $haircolor to "">>
<<set $hairlength to "">>
<<set $scar to "">>
<<set $chest to "">>
<<set $cat to "">>
<<widget "name">><<print $name.toUpperFirst()>><</widget>><!-- ANY CONTENT FOR THE SIDEBAR THAT ISN'T A LINK GOES HERE - WILL APPEAR ABOVE THE LINKS --><a href="https://www.motoslave.net/sugarcube/2/docs/">Sugarcube 2 Documentation</a>
<a href="https://github.com/ChapelR/custom-macros-for-sugarcube-2">Chapel - custom macros collection</a>
<a href="https://github.com/cyrusfirheir/cycy-wrote-custom-macros">Cycy's custom macros</a>
<a href="https://unsplash.com/">Unsplash</a> for sidebar images (<a href="https://unsplash.com/photos/galaxy-wallpaper-Oz2ZQ2j8We8">light mode</a> and <a href="https://unsplash.com/photos/green-and-black-galaxy-illustration-gvb5EvxCYKE">dark mode</a>)<h3>StoryInterface</h3>
The StoryInterface special passage, used by creating a special passage titled StoryInterface, allows you to override the default UI layout of Sugarcube.
At its most basic, it consists of a div with the id "passages" that displays the data from your passages on the screen, as shown in example 1. You can add more complex layouts by adding more elements to this passage, such as menu bars, splash screens, headers and footers, as shown in example 2.
Defining these divs is as simple as adding the necessary HTML to the StoryInterface passage; however, note that if a div is assigned a "data-passage" property, you should not add content to it within the StoryInterface passage. This property assigns a passage to that div. In example 2, the div with the id "ui-bar" has the data-passage property "UIBar", meaning it pulls its content data from a passage with the same name. These designations are case-sensitive.
If you're just starting out with Twine/Sugarcube, it's a good idea to familiarize yourself with the language and the UI before working with StoryInterface.
''Example 1''
{{{<div id="passages"></div>}}}
''Example 2''
{{{<div id="ui-bar" data-passage="UIBar"></div>}}}
{{{<div id="passages"></div>}}}
{{{<div id="footer" data-passage="Footer"></div>}}}
This will create a layout with three basic elements: the UI bar, the passage, and the footer. Content for the UI bar is found in the UIBar passage; likewise with the Footer passage & div.
<h3>Accessing the UI functions</h3>
Using StoryInterface by nature removes the built-in UI bar and the links contained within (Saves, Settings, Restart etc); these can all be replaced using their relevant APIs. The most common & useful of these are listed below. These commands can be placed inside links or buttons.
{{{UI.saves() - opens the save UI}}}
{{{UI.settings() - opens the settings UI}}}
{{{UI.restart() - restarts the game}}}
{{{Engine.backward()/Engine.forward() - undoes the previous action and returns the player to the previous passage/moves the player forward one action}}}
Similarly to the above, you can use {{{<<back>>}}} to create a button that automatically undoes the last action, or {{{<<return>>}}} to return to the previous passage without undoing any variable changes made.
<h3>Dialog functions</h3>
You can set up dialog options to pop up upon clicking a link or button, which allows you to share information with the player without adding a new passage to the player's history or changing the state of the game. In order to do this, you need to set up the Dialog box, tell it what passage contains the content you want to display, and optionally, add a title.
{{{Dialog.setup("Dialog Box Title");}}}
{{{Dialog.wiki(Story.get("PassageName").processText());}}}
{{{Dialog.open();}}}
Any of these commands can be used in the default layout as well as StoryInterface - if you want extra save buttons, back buttons etc.
<<back "Return">>
<<link "Settings">><<script>>UI.settings();<</script>><</link>>
<<button "Saves">><<script>>UI.saves();<</script>><</button>><!-- IMAGES ADDED HERE APPEAR IN THE SIDEBAR ABOVE THE GAME TITLE --><<widget "setGender">><<silently>>
<<if ndef $args[1]>>
<<set _rng to random(0,2)>>
<<if _rng is 0>><<set _let to "m">><</if>>
<<if _rng is 1>><<set _let to "f">><</if>>
<<if _rng is 2>><<set _let to "n">><</if>>
<<else>>
<<set _let to $args[1]>><</if>>
<<if $args[0] is "e">>
<<if _let is "m">>
<<set $e_they to "he">>
<<set $e_them to "him">>
<<set $e_their to "his">>
<<set $e_theirs to "his">>
<<set $e_themself to "himself">>
<<set $e_s to "s">>
<<set $e_is to "is">>
<<set $e_theyre to "he's">>
<<set $e_have to "has">>
<</if>>
<<if _let is "f">>
<<set $e_they to "she">>
<<set $e_them to "her">>
<<set $e_their to "her">>
<<set $e_theirs to "hers">>
<<set $e_themself to "herself">>
<<set $e_s to "s">>
<<set $e_is to "is">>
<<set $e_theyre to "she's">>
<<set $e_have to "has">>
<</if>>
<<if _let is "n">>
<<set $e_they to "they">>
<<set $e_them to "them">>
<<set $e_their to "their">>
<<set $e_theirs to "theirs">>
<<set $e_themself to "themself">>
<<set $e_s to "">>
<<set $e_is to "are">>
<<set $e_theyre to "they're">>
<<set $e_have to "have">>
<</if>>
<</if>>
<<if ndef $args[1]>>
<<set _rng to random(0,2)>>
<<if _rng is 0>><<set _let to "m">><</if>>
<<if _rng is 1>><<set _let to "f">><</if>>
<<if _rng is 2>><<set _let to "n">><</if>>
<<else>>
<<set _let to $args[1]>><</if>>
<<if $args[0] is "s">>
<<if _let is "m">>
<<set $s_they to "he">>
<<set $s_them to "him">>
<<set $s_their to "his">>
<<set $s_theirs to "his">>
<<set $s_themself to "himself">>
<<set $s_s to "s">>
<<set $s_is to "is">>
<<set $s_theyre to "he's">>
<<set $s_have to "has">>
<</if>>
<<if _let is "f">>
<<set $s_they to "she">>
<<set $s_them to "her">>
<<set $s_their to "her">>
<<set $s_theirs to "hers">>
<<set $s_themself to "herself">>
<<set $s_s to "s">>
<<set $s_is to "is">>
<<set $s_theyre to "she's">>
<<set $s_have to "has">>
<</if>>
<<if _let is "n">>
<<set $s_they to "they">>
<<set $s_them to "them">>
<<set $s_their to "their">>
<<set $s_theirs to "theirs">>
<<set $s_themself to "themself">>
<<set $s_s to "">>
<<set $s_is to "are">>
<<set $s_theyre to "they're">>
<<set $s_have to "have">>
<</if>>
<</if>>
<<if ndef $args[1]>>
<<set _rng to random(0,2)>>
<<if _rng is 0>><<set _let to "m">><</if>>
<<if _rng is 1>><<set _let to "f">><</if>>
<<if _rng is 2>><<set _let to "n">><</if>>
<<else>>
<<set _let to $args[1]>><</if>>
<<if $args[0] is "r">>
<<if _let is "m">>
<<set $r_they to "he">>
<<set $r_them to "him">>
<<set $r_their to "his">>
<<set $r_theirs to "his">>
<<set $r_themself to "himself">>
<<set $r_s to "s">>
<<set $r_is to "is">>
<<set $r_theyre to "he's">>
<<set $r_have to "has">>
<</if>>
<<if _let is "f">>
<<set $r_they to "she">>
<<set $r_them to "her">>
<<set $r_their to "her">>
<<set $r_theirs to "hers">>
<<set $r_themself to "herself">>
<<set $r_s to "s">>
<<set $r_is to "is">>
<<set $r_theyre to "she's">>
<<set $r_have to "has">>
<</if>>
<<if _let is "n">>
<<set $r_they to "they">>
<<set $r_them to "them">>
<<set $r_their to "their">>
<<set $r_theirs to "theirs">>
<<set $r_themself to "themself">>
<<set $r_s to "">>
<<set $r_is to "are">>
<<set $r_theyre to "they're">>
<<set $r_have to "have">>
<</if>>
<</if>>
<<if ndef $args[1]>>
<<set _rng to random(0,2)>>
<<if _rng is 0>><<set _let to "m">><</if>>
<<if _rng is 1>><<set _let to "f">><</if>>
<<if _rng is 2>><<set _let to "n">><</if>>
<<else>>
<<set _let to $args[1]>><</if>>
<<if $args[0] is "a">>
<<if _let is "m">>
<<set $a_they to "he">>
<<set $a_them to "him">>
<<set $a_their to "his">>
<<set $a_theirs to "his">>
<<set $a_themself to "himself">>
<<set $a_s to "s">>
<<set $a_is to "is">>
<<set $a_theyre to "he's">>
<<set $a_have to "has">>
<</if>>
<<if _let is "f">>
<<set $a_they to "she">>
<<set $a_them to "her">>
<<set $a_their to "her">>
<<set $a_theirs to "hers">>
<<set $a_themself to "herself">>
<<set $a_s to "s">>
<<set $a_is to "is">>
<<set $a_theyre to "she's">>
<<set $a_have to "has">>
<</if>>
<<if _let is "n">>
<<set $a_they to "they">>
<<set $a_them to "them">>
<<set $a_their to "their">>
<<set $a_theirs to "theirs">>
<<set $a_themself to "themself">>
<<set $a_s to "">>
<<set $a_is to "are">>
<<set $a_theyre to "they're">>
<<set $a_have to "have">>
<</if>>
<</if>>
<</silently>><</widget>>Desperate for a reprieve from the piercing wind, you can’t help but make your way in. It’s nice — warmer than you’d expected. “Hello?” you call out, though your voice cracks.
Nobody greets you.
Emboldened by this, you traipse through the rows of shelves until you eventually arrive at the refrigerators. The sight of water makes your dry throat ache even more, and before you know it you’re ripping the door open, chugging a bottle of water down to half empty before remembering to //breathe.//
<<nobr>>You scan your surroundings as you start to relax,
<<cycle "$eyecolor" autoselect>>
<<option "brown">>
<<option "green">>
<<option "hazel">>
<<option "gray">>
<<option "blue">>
<</cycle>>
eyes taking in the sight of yourself reflected back in the refrigerator door. The scars marring your skin — the most noticeable, of course, the one that runs across your
<<cycle "$scar" autoselect>>
<<option "nose">>
<<option "eye">>
<<option "cheek">>
<<option "lip">>
<<option "chin">>
<</cycle>>
— are nearly obscured by blood, though visible if you know where to look. Even your
<<cycle "$hairlength" autoselect>>
<<option "shaved">>
<<option "short">>
<<option "medium">>
<<option "long">>
<<option "extremely long">>
<</cycle>>,
<<cycle "$hairtexture" autoselect>>
<<option "straight">>
<<option "wavy">>
<<option "loosely curled">>
<<option "tightly coiled">>
<<option "afro-textured">>
<</cycle>>
hair is caked in gore. You can hardly make out it’s
<<cycle "$haircolor" autoselect>>
<<option "black">>
<<option "dark brown">>
<<option "light brown">>
<<option "auburn">>
<<option "ginger">>
<<option "dark blonde">>
<<option "light blonde">>
<<option "platinum blonde">>
<</cycle>>
color beneath it all. <</nobr>>
Despite it all, you look alive.
[[Continue.|F Intro]]<center>
<h2>Facts</h2>
You are $gender, and use $mcpronouns pronouns.
<div class="box blank">
<h2>Appearance</h2>
You are $height with $hairlength $hairtexture $haircolor hair.
</div>
</center><center>
<<if $eden is true>>[[EDEN]]<</if>>
<<if $felix is true>>[[FELIX]]<</if>>
<<if $sable is true>>[[SABLE]]<</if>>
<<if $eris is true>>[[ERIS]]<</if>>
<<if $azerav is true>>[[AZERAV]]<</if>>
</center>You're inclined to agree that Eden is kind considering $e_their assistance in helping you escape, but you can't help wondering what lies beneath the surface.Before they can even blink, you’ve lunged at them. You’re on all fours, and the glass stabbing your hands would be uncomfortable if you could focus on that. Instead, all your attention zeroes in on your jaw — what it feels like as it unhinges, the bones shifting around in a way that is almost foreign to you. You’d almost exclusively been punished when you’d done this before, the scientists in charge of you too scared of what might happen should you decide to fight back in your own, natural way. A shame, really, that you couldn’t have indulged in this earlier.
All you know is after years of starving for it, for the taste of blood and guts and viscera bursting against your tongue, you finally have what you’ve been longing for since you were a child. The cravings weren’t as strong back then, no — though you’d been caught eating raw meat a few times by your parents, which eventually led to you being wrought from your concerned family by a doctor who shipped you off here. To this miserable excuse for a lab, to be poked and prodded at by scientists and doctors every day for decades. They’d feed you raw meat, sure, but only every so often when you were on the brink of starvation. It was like some cruel game, waiting for you to be too tired to go on before they forced meat down your throat, watching the shock to your system as your infected body regenerated itself.
Besides the sickness you eventually began to associate with mealtime, it was never the meat you really craved. But now — now you’re going to <i>feast</i>.
You prowl closer, and though the employee seems to want to fight back, they can’t. They’re stuck staring into the gaping abyss that is your mouth, razor sharp teeth on display for all to see. They let out a sob as you lean over them, but the sound is cut short by your jaw snapping into place, replaced with a loud cracking sound as bones are crushed beneath your teeth, splintering, stabbing into the roof of your mouth and tongue for a brief moment before you swallow. Blood and gore seep into your mouth, and it’s like nothing you’ve ever felt before. The coppery scent invades all your senses, the air thick with it. It's almost electric; as if you can feel it pulsing with energy. Energy meant to heal and sustain <i>you</i>, and you alone.
You don’t know how long you eat for. You’re ravenous, biting and ripping apart what’s before you in seconds. While you want nothing more than to indulge in the rest of this, this beautiful mess of blood and guts and gore, you need to get going lest security finds you. When you’re lucid enough to focus, the scene before you is a bloody mess of body parts; leftover guts spill out of the scientist’s stomach, half devoured and chewed on, and the stain of crimson on your mouth and hands is still wet and sticky enough for you to lick up. Stuck hanging from between your teeth is a stretchy piece of... flesh? Tendon, perhaps? Whatever it is, you promptly pull it out, scrutinizing it briefly before giving in and swallowing that down too. You doubt they’ll even be able to identify this poor, poor soul when it comes time to clean up. Maybe they should have gotten a job elsewhere?
You realize, with a start, that any of the scientists between you and that gate are free game so long as you get your hands on them.
Aside from Eden, of course. Thank the gods for Eden. Without that doctor, you wouldn't be here. No, you'd still be stuck in that poor excuse for a cell, cursed to stare at blank walls and white sheets until you died — if they even let you have such a mercy. Considering their track record, you highly doubt it.
<i>What gender is Eden, the doctor who’s helping you escape?</i>
<<link 'Eden is a woman.' 'Escape 1'>>
<<setGender "e" "f">>
<</link>>
<<link 'Eden is a man.' 'Escape 1'>>
<<setGender "e" "m">>
<</link>>
<<link 'Eden is nonbinary.' 'Escape 1'>>
<<setGender "e" "n">>
<</link>>
<<set $eden to true>>
Maintenance on their security cameras. Who knew that was all it’d take for you to escape?
The path to your freedom is lit up by the glow of exit signs. You skulk through the dark halls of the lab, and though you hear security a few times, none seem to cross your path. Likely a result of the cameras being down — they have no idea where you are, and they’re panicking. <i>Gods,</i> the higher ups were going to be pissed at security come morning. You almost wish you could stick around to see their punishment.
The closer you get to the exit, the more windows you see. Sure, they’re most likely bulletproof with no way to escape through them, but they’re <i>windows</i>. A view of the outside world. Of normalcy. Something you’d been cruelly ripped away from. It’s not the scenes of nature you remember from your childhood, but the blinking lights of the city off in the distance are still ultimately a sight that knocks your breath away. You can’t help but be awestruck by it all, even with the rage simmering in your gut.
You shake your head. Now’s not the moment to spiral about what’s been your existence — all you’ve known, really, since you were a child. There’s no time to focus on how much the simple facts of your circumstances cause you to ache with a longing to just be normal.
Even if you really want to.
The rest of your trip to the exit is a blur. You’re only snapped out of it by the whisper yell of your name, startling you out of your haze. If the way Eden looks at you when you arrive is anything to go by, you must have had quite the messy meal. <<print $e_their.toUpperFirst()>> eyes widen in shock, just barely holding back a gasp. “Is that… yours?” $e_they wonder$e_s aloud, a hint of concern in $e_their tone as $e_they gesture$e_s at you.
You glance down at yourself, staring blankly at your bloodstained clothes. “Some of it, probably.” you simply say.
You lift your foot up, wiggling your toes. It doesn’t hurt anymore, you realize, likely a result of your regeneration forcing the glass to work its way out. “Most of it’s from one of your coworkers, though.”
Eden looks as if $e_they might be sick. You don’t know what $e_they expected, really.
<<link "You've never been treated like a person — why should you follow their customs when you haven’t been given the courtesy of even an <i>attempt</i> at living a normal life? You may as well not even be human, even if your biology is similar." "Escape 2">>
<<set $other to Math.clamp($other + 2, 0, 100)>>
<</link>>
<<link 'You’re human, or at least you try to be. A fucked up, volatile mess of a human, but still a human. You were bound to make mistakes. And you were really, <i>really</i> hungry.' 'Escape 2'>>
<<set $other to Math.clamp($other - 2, 0, 100)>>
<</link>>
Stunned into silence, Eden can only shake $e_their head in disbelief. <<print $e_they.toUpperFirst()>> mutter$e_s something under $e_their breath, and though the only words you catch are <i>what the fuck</i> and <i>godsdamn Sullyr</i>, you get the feeling $e_theyre somehow… disappointed? What if $e_they regret$e_s helping you? <<print $e_they.toUpperFirst()>> could easily take you back or alert security somehow.
Even just the idea of being back in those cold, uncaring walls is enough to make your heart sink. Eden isn’t cruel, right? <<print $e_they.toUpperFirst()>> wanted to help you, after all. But… helpful or not, you don’t know the first thing about this doctor. Nothing besides $e_them still willingly working at these loathsome labs, of course. Your blood runs cold.
In a moment of desperation, you consider apologizing.
[[No, this is stupid. Why would you be guilty? Why should you be? When these doctors and scientists have ruined your life since you were a child, the least they should expect is some retaliation.|Name][$choice to 1]]
[[You clear your throat, wiping some of the drying blood off of your mouth and frowning at the way it irritates your skin. “Sorry. I was hurt.”|Name][$choice to 2]]
[[Immediately, you speak up, your voice soft, as if you’d just been lectured. “I’m sorry. It wasn’t planned or anything. I just — I just was so, so hungry. They haven’t been feeding me.”|Name][$choice to 3]]
<<nobr>><<if $choice is 1>>The silence between you is heavy, hanging in the air. As you stand there, staring $e_them down with your arms crossed, Eden scoffs, fishing out $e_their keycard. "When I find you, you're getting a checkup, too."<br>
<br>Hands shaking (in anger or fear, you wonder?) $e_they nearly drop$e_s $e_their keycard in $e_their agitation. Glancing back over $e_their shoulder — scared, trembling as if $e_they were turning $e_their back on a wild animal — Eden turns to swipe $e_their keycard.<br>
<<elseif $choice is 2>>Eden softens just the slightest bit. “It’s alright,” $e_they murmur$e_s, crossing $e_their arms. “Are you still hurt?"<br>
<br>You shake your head no. As far as you can tell, you're healthier than ever.<br>
<br>"I won’t be able to see you for a bit most likely, but…” $e_they trail$e_s off, hesitant as $e_they pat$e_s $e_themself down, searching for $e_their keycard. “I want to do a check up on you when I can. Just to make sure you’re alright, after I’ve dealt with the aftermath of all this.” <br>
<br>With that, Eden digs out $e_their keycard, preparing to swipe it.<br>
<<elseif $choice is 3>>Eden’s demeanor softens almost immediately, sagging in defeat. “It’s alright. You’re alright.” $e_they murmur$e_s, crossing $e_their arms. "Are you hurt?"<br>
<br>You shake your head no. As far as you can tell, you're healthier than ever.<br>
<br>"I won’t be able to see you for a bit most likely, but I still want to do a check up on you the second I can leave this place. Just to make sure you’re alright.”<br>
<br>With that, Eden digs out $e_their keycard, preparing to swipe it.<br>
<</if>>
<br><<print $e_they.toUpperFirst()>> look$e_s at you for a moment, staring you down as if wondering whether this was a bad idea or not. <i>Is it?</i> Some little part of you questions the choice, too, some depth of your brain that’s small and pitiful and filled with nothing but self loathing. There’s also the familiarity of these labs, too. You’ve been through decades of endless torture and cruelty — how much has the world changed in that time? Do you even <i>remember</i> how to act in a society full of normal people?<br>
<br>In some sick, twisted way, leaving feels like a betrayal, too. What are you even going to do once you’re free? It’s not as if you could easily get a job, or go to school. No, you’d have to lay low for a while. But how long? These labs were everywhere; even if you were to run away to the other side of the planet, they’d somehow have stuck their noses into business over there. A sinking feeling anchors in your chest, wrapping around your heart. This is all you know, all you’ve had. <i>Gods,</i> you wouldn’t ever be normal, would you? How could you be, after all this time?<br>
<br>You zone back in at the sound of your name, Eden's typically smooth voice now at a higher pitch as $e_they rock$e_s back and forth on $e_their feet in an erratic, anxious rhythm. <<print $e_their.toUpperFirst()>> hand reaches out — an attempt to comfort you? — before yanking back as if burnt.<br>
<</nobr>>
<i>What is your name?</i>
<<textbox "$name" "Arden">>
<<link "Confirm Name">><<if $name is "">><<replace "#textbox-error">>
Please enter a name.<</replace>>
<<elseif $name is "Sable">><<replace "#textbox-error">>
Please select a different name.<</replace>>
<<elseif $name is "Eden">><<replace "#textbox-error">>
Please select a different name.<</replace>>
<<elseif $name is "Eris">><<replace "#textbox-error">>
Please select a different name.<</replace>>
<<elseif $name is "Felix">><<replace "#textbox-error">>
Please select a different name.<</replace>>
<<else>>
<<replace "#textbox-error">><</replace>>
<<run Engine.play("Door")>>
<</if>><</link>><span id="textbox-error"></span>
<<unset $choice>>
"<<name>>," Eden says, though with $e_their shaking voice it sounds more like a question. A plea. “Are you alright?”
Eden’s voice brings you back to earth, momentarily halting your spiral. “I’m alright,” you nod at $e_them, glancing behind $e_them to the still locked door.
Eden follows your gaze before a look of determination passes over $e_their face, brow furrowing as $e_they shake$e_s the tension out of $e_their body. It seems Eden decides to finish what $e_they started just in time — you can hear the heavy stomping of guards off in the distance, blood rushing through their veins, heart pounding as they search for you. You, their prized anomaly. Despite how far you’ve come, your heart can’t help but lurch at the thought of them dragging you back.
“You remember the directions to my apartment, right?” Eden asks, silently begging for you to say yes.
You nod. It’s hard to forget the directions — a piece of the puzzle that you’d been agonizing over since Eden and you had begun to plan your escape. Your only issue was the weather combined with the apparent distance. On nicer days, Eden was apparently able to walk to work despite it taking longer than a trip in the car. The key word there was nicer days, of course, something that the current freezing weather was most certainly <i>not</i>. Sure, you’d be able to heal up if the weather had any lasting impact on you, but walking barefoot through what looks to be like a light dusting of snow was not something you were looking forward to.
You can only hope that it’s not as far as Eden’s made it out to be.
[[Continue.|Escape]]“Go!” Eden hisses as the footsteps get closer, shoving you out through the doorway. “Try not to be seen. If you get lost, I’ll look for you. I promise.”
You don’t look back. The cold air bites at your lungs as your legs carry you down the road, the gravel digging into your feet. You’d think being mostly stagnate, locked inside a room with little to no exercise for years would slow you down, but no. Some mixture of adrenaline and a surge of energy you hadn’t felt since before all of <i>this</i> keeps you going.
Sadly, that adrenaline only keeps you going for so long. Your feet, bloodied and sore from the rough ground, carry you until you reach a building with the lights still on. A gas station, if you had to guess by the pumps outside and the signs advertising drinks and greasy food. You walk to the door to peer in before you can stop yourself, your exhaustion catching up to you as you pant. Your breath comes out in puffs in the cool air, fogging up the glass as you peek inside. It’s late, there can’t be too many people inside, and you’re dying to sit for a minute.
Despite the burst of energy you’d gotten from your meal, you suppose your time in the labs has taken a toll on you.
If the empty rows of shelves you can see are any indication, it seems your assumption about it being empty was right. There’s not even a person behind the counter, something that immediately sets off alarm bells in your head. Are they closed? You pull at the door, which opens without resistance.
Shit, you don’t know how this all works. You know logically, from your brief time as a child <i>before</i> all the labs, that it makes sense to lock a store up at night if it’s not running. But why would nobody be inside? It’s only logical that it wouldn’t be busy — this place is on the outskirts of the main city, it seems, not to mention the time — but to be completely empty? That doesn’t exactly seem right.
It is cold out, though... Cold enough for a shiver to rip through your body. Your clothes aren't exactly the thickest material, even if they kept the labs cold.
<<link "You burst inside without a second thought." "Station">>
<<set $timid to Math.clamp($timid - 2, 0, 100)>>
<</link>>
<<link "Tentatively, you step inside." 'Station'>>
<<set $timid to Math.clamp($timid + 2, 0, 100)>>
<</link>>
It’s a shock to your system. You hadn’t seen yourself look so lively… well, ever. Of course you’re currently caked in blood, but there’s a vibrance to your once dull skin. The bags under your eyes, while still there, are much less noticeable than before. There’s a slightly frenzied look on your face, pupils blown out and eyes wide..
Your little moment comes to a halt way too soon.
“What the fuck?” You hear from behind you, incredulous.
Shit.
<<link "You swing around, on high alert. What should you do? What <i>can</i> you do? You could take a beating should it come to that, but how would you get away?" "F intro 2">>
<<set $timid to Math.clamp($timid - 2, 0, 100)>>
<</link>>
<<link "You’re seemingly frozen in place, stuck in time. You try to speak despite it all, but the words die in your throat. Every fiber in your body is <i>screaming</i> at you to run, to drop everything and make your way to Eden’s, but you’re stuck." "F intro 2">>
<<set $timid to Math.clamp($timid + 2, 0, 100)>>
<</link>>
<center>
<h1> CHAPTER ONE </h1>
[[CONTINUE?|End]]
</center>Before you stands the missing employee, brandishing a pocket knife in your direction.
Bile rises in your throat. The guards are likely already searching nearby, looking for any signs of your escape. And now you’re stuck here in what was only supposed to be a brief reprieve from the harsh weather — all with someone who doesn’t look like they’d hesitate to put that knife to use should you make the wrong move. It’s like some cruel joke. You’d been graced with the blessing of an escape, but of course, <i>of course</i> you had to go and ruin things.
Maybe the scientists were right. Maybe you were good for nothing but tests and studying. At least then you were useful.
All you know is that you are absolutely, completely, royally fucked.
[[Continue.|F intro 3]]
The contents of your stomach are not pretty.
As you heave onto the ground, you feel the employee’s eyes burning holes into you, seemingly checking you for any injuries caked beneath the blood — an attempt to deduce whether you were the culprit of this mess. When he sees none, he flinches, slowly backing away.
[['"It\'s not what it looks like."'|F intro 4][$choice to 1]]
[['"I\'m not going to hurt you."'|F intro 4][$choice to 2]]
[['"Just let me go."'|F intro 4][$choice to 3]]
[[You simply just stare, blinking owlishly at the employee.|F intro 4][$choice to 4]]
[['"Put the knife down. Now."'|F intro 4][$fthreaten to true]]<<nobr>><<if $choice is 1>>“What the fuck does that even mean? I can’t even <i>begin</i> to describe to you what I think I’m looking at.”<br>
<<elseif $choice is 2>>“Sure,” the employee scoffs, rolling his eyes. “Why wouldn’t I trust the person covered in blood — with no visible injuries I might add! — in the middle of my store.”<br>
<<elseif $choice is 3>>“Why?” he questions. “So you can come back and make sure there’s no witnesses later? I’m not an idiot.”<br>
<<elseif $choice is 4>>The two of you sit in silence, both too shocked to make a move. “What?” he eventually barks, voice harsh. “Say something.”<br>
<br>You stay silent, which only seems to anger him more.<br>
<<elseif $fthreaten is true>>He raises an eyebrow. “You’re not really in a spot to be making demands,” he replies, taking a step closer, knife still held in front of him.<br>
<</if>>
<br>He glances down at the mess on the floor, shuddering. “I need to — fuck,” he cuts himself off with a gag. Shaking his head, he starts talking once more. “You’re going to walk with me over to the phone so I can call the police. If you even think about trying to hurt me, I won’t hesitate to use this.” He gestures with his free hand at the knife.<br>
<</nobr>>
[[Continue.|F intro 5]]
<<unset $choice>>
In a desperate attempt at saving yourself, you decide to switch gears. “I can explain. I promise.”
“How the fuck are you going to do that?”
Scrambling for an answer, you decide to spill your guts. A risky move considering how certain members of the public view those infected by the Excinate, but what other choice do you have? Perhaps you can garner some sympathy that way. “Just listen to me. <i>Please.</i>”
When the employee doesn’t seem to take the bait, stepping ever closer with the knife, your next words leave you in a rush. “The labs. Vicelie — you know them? They have a facility not too far from here. I’m from there. One of their test subjects,” you spit out, bitter. The feeling of bile burns in your throat once more, but you try to push it down. “All because I got exposed to a little bit of fucking <i>Sullyr’s</i> magic.”
He falters, if only for a moment. “And?” he questions. “That doesn’t explain why you’re covered in blood. Or how you just vomited up… whatever that is.”
You shake your head. “I’m not finished. Yes, the blood is from someone who worked there. I’m not going to deny you that.” He steps closer at your words, prompting you into hurrying. “They tortured me. What other choice did I have?”
[[Your voice breaks on the last sentence.|F intro 6][$choice to 1]]
[[You grow colder, voice distant as you finish speaking.|F intro 6][$choice to 2]]
[[Burning hot fury coats your every word.|F intro 6][$choice to 3]]<<nobr>>“Tortured you,” he says, seemingly not believing you. “Just what does that mean?”<br>
<<if $choice is 1>><br>Before you can stop yourself, your eyes well up with tears. Sure, you’d become numb to it after awhile, but now that you’re <i>free</i>, you can’t bear the thought of what had happened to you while locked in there. “What do you think I mean?”<br>
<br>He at least has the decency to look a bit guilty at your tears.<br>
<<elseif $choice is 2>><br>Through the fog in your brain, you distantly realize you’ve made eye contact. The words you speak hardly register as coming from you, though you get the gist that you’ve asked him what else that sentence could mean.<br>
<<elseif $choice is 3>><br>You scoff at him. Is this his attempt to pry into your business even more? Or is he stalling, hoping someone else somehow makes their way inside? You wouldn’t be surprised if the security looking for you made their way in eventually. “Do you want me to list everything they subjected me to?”<br>
<</if>>
<br>Hand shaking, you try to wipe the blood off of one of your wrists. A thick scar runs in a circle around it. The result of one of your earlier regenerations. While before they had only experimented with smaller injuries — things such as cuts, bruises, and sometimes broken bones — they eventually took it a step farther. Though they had used local anesthetics (a gift you would find you had come to take for granted once they stopped using it in later experiments) nothing could prepare you for the feeling of your hand being forcibly cut off. In your panic, you tried to flex your fingers, only to feel nothing in response.<br>
<br>“You know Sullyr’s deal, right?”<br>
<br>He nods. “Hard to forget once you hear it.”<br>
<br>“Then you know people infected by Sullyr can heal themselves, right? Look at this scar,” you gesture at your wrist. It’s a strange thing — though the hand had grown back, you still get random pains flaring up every now and then. “They chopped my hand off from the wrist down, and then force fed me raw meat so I could regenerate it. Is that close enough to torture for you?”<br>
<br>The employee winces. He goes to respond, but you cut in before he can. “I can explain my other scars too, if you need convincing.”<br>
<br>Though he keeps the knife pointed at you, his resolve seems to crumble. “Well, shit,” he says, fingers combing through his hair. “I’d heard rumors of things that went down there.” He pauses, taking a moment to come to terms with what he’d just learned. “You’re saying that all of that’s real?”<br>
<br>You can only nod in response.<br>
<</nobr>>
[[Continue.|F intro 7]]<<unset $choice>>
<<nobr>>
<<if $fthreaten is false>>Slowly, the knife comes down to rest at his side. It’s not sheathed by any means, but it’s a step in the right direction.<br>
<<elseif $fthreaten is true>>The knife lowers, but not completely.<br>
<</if>>
<br>He mutters something under his breath, asking himself just what he’d gotten into before shaking his head and scanning you. You do just the same back, finally able to take in the features of the employee before you. The employee is long and lanky with tawny brown skin. His hair is a bleached blond, though from the way the roots have grown in it doesn’t seem as if it’s been bleached in awhile. There’s a bit of stubble across his chin, adding to that seemingly intentional hint of disheveledness from his hair.<br>
<br>“What’s your name?” He finally asks, snapping you out of your trance.<br>
<</nobr>>
[[You give it without a second thought.|F intro 8][$trusting to Math.clamp($trusting + 2, 0, 100), $choice to 1]]
[[Wary of this person's intentions, you hesitate before eventually giving in.|F intro 8][$trusting to Math.clamp($trusting + 1, 0, 100), $choice to 2]]
[['"Give me your name first."'|F intro 8][$trusting to Math.clamp($trusting - 1, 0, 100), $choice to 3]]
[['You shake your head. "No."'|F intro 8][$trusting to Math.clamp($trusting - 2, 0, 100), $choice to 4]]
<<nobr>>
<<if $choice is 1>>It feels good, being able to dwell on the mundane. The last time you’d been asked your name was when you’d met Eden — the other doctors and scientists had preferred to keep things less personal, already having known your name from paperwork.<br>
<br>“Felix,” he responds in kind, tapping his nametag after a brief moment as if suddenly remembering it’s there. It reads <i>FELIX. HE/SHE</i><br>
<<elseif $choice is 2>>If he notices your hesitation, he doesn’t comment on it. It’s strange, having a conversation over something so normal. You can’t tell if you like it or not. If you’re even built for it anymore.<br>
<br>“Felix,” he eventually replies, glancing down at his nametag. Your gaze follows with it, reading, <i>FELIX. HE/SHE</i><br>
<<elseif $choice is 3>>With a sigh, he drags his empty hand down his face in exasperation, “Really? Are we playing that game?” He shakes his head, as if disappointed somehow, before tapping at his nametag, which reads <i>FELIX. HE/SHE</i>.<br>
<br>When you don’t respond after a moment, he cocks his head at you. “It’s your turn.”<br>
<br>‘’...<<name>>.” You eventually mutter, holding to your end of the deal.<br>
<<elseif $choice is 4>>His eyes narrow at you, the color such a deep brown they’re nearly black. “Fine,” he says, gaze finally settling into a full on glare. “You don’t get mine either.”<br>
<br>“Okay,” you simply say, unbothered. Your gaze dips down to his nametag, reading off, “Felix. He/she.”<br>
<br>This only seems to upset her more. “Fuck,” she mutters under her breath, glaring icy daggers down at the name tag as if it personally offended her.<br>
<</if>>
<br>She shifts on her feet, unsure of what to do now. It seems some of Felix’s fight has left her after the initial adrenaline wore off, but you can still hear her heart racing. As it gets slower, she eventually speaks up, nose wrinkling as she glances down at your feet. “You’re cleaning up… whatever it is that you threw up.”<br>
<br>Just as you go to explain to him what exactly it was, he raises a finger. “I am not asking to know what body parts you chewed up, because that’s disgusting. I’m only asking you to clean it. I want as little involvement in this ordeal as possible, and possibly getting my DNA mixed into that mess could completely fuck me over.”<br>
<br>She backs away slowly, still facing you before dipping behind the counter and pulling out cleaning supplies.<br>
<</nobr>>
[[Nodding, you approach the front counter to grab them from her. This can’t be a fun ordeal, but it won’t hurt to get on her good side.|F leave]]
[[With a sigh, you drag your feet all the way up to her. You are not looking forward to this.|F leave]]
[[Before she can even think of handing them to you, you bolt out the door. There’s no way you’re staying here for a second longer.|F leave][$frun to true]]<<unset $choice>>
<<nobr>>
<<if $frun is false>>As expected, the process is disgusting. Felix watches half-heartedly, likely making sure you don’t leave any evidence behind. “Just throw it in the dumpster on your way out.”<br>
<br>His nose wrinkles at the sight of the bag, but he doesn’t seem to have anything else to say. It’s not until you’re halfway out the door that she speaks up again. “And just so you know, I won’t be telling anyone about this.”<br>
<br>You turn around to stare at her with wide eyes. “What?” she asks, shifting under your gaze. After a moment, she straightens, determination flitting across her features. “Don’t make me regret this.”<br>
<br>You can only nod.<br>
<<elseif $frun is true>>The snow has coated the ground in a thin layer by now, only adding to the uncomfortableness that comes with running through the winter air. Though you’d gotten a much needed break for a moment in the gas station, your unsteady legs still ache with exertion. The cold air burns your lungs as you gasp down air, adrenaline the only thing carrying you. <br>
<</if>>
<br>Eden’s townhouse is only a block or two away from the gas station, you come to find. It’s hard to miss with its bright blue paint, vibrant even in the dark street. Most of the blood has dried to your skin by now, itchy and falling off in flakes when you scratch at it. The only brightside to the uncomfortable feeling of the drying blood is that you don’t make much of a mess on the doormat and key when you reach for it, jittery as you unlock it and step in.<br>
<br>The inside, while not overwhelmingly warm, is a much welcome comfort from the falling snow.<br>
<br>Once the door is shut, you scramble for the light switch. Eden had left some pillows, blankets, and an extra pair of clothes $e_they seemed to have gotten in your size out on the couch for you before leaving for work it seems. Though you can’t wait to be wrapped up in something <i>besides</i> a thin, shitty blanket for the first time in decades, you first need to clean yourself off. Eden had told you to make yourself at home, and the itching of your skin is getting to be too much to bear. <i>Shower,</i> you think to yourself as you scoop the clothes off of the couch. <i>Just a quick shower and I can finally lay down.</i><br>
<br>You make yourself acquainted with the downstairs before making the trek up. The living room is there when you enter of course, with an attached kitchen. Further down the hallway leads to a bathroom — though one with no bath or shower — and what seems to be an office of sorts.<br>
<</nobr>>
[[Continue.|Eden Apartment 1]]You shuffle your way up the stairs, glancing into the first room. The door is open, and from your position outside, you can see a large bed. Obviously Eden’s bedroom, though if you want to snoop, you figure you should snoop later, once you’re not covered in blood and tracking evidence of your intrusion into the room.
Considering the final door leads out to a balcony, you correctly assume the second door, right by Eden’s bedroom, is the one that leads to the bathroom. The sight of a shower nearly wants to make you keel over with relief. You had rubbed at your skin the entire time it took to get upstairs, and you’re sure there would be flakes of blood littered along the floor for days, now, but you can’t find it in yourself to care.
You’ve stripped and stepped into the bath in the blink of an eye. You don’t even wait to mess with the temperature before doing so, your heart jumping into your throat when you finally feel the water warm up. Slowly, feeling starts to return to your limbs, the numbness turning to pins and needles which in turn slowly fades away to normalcy.
Eden’s body wash is not what you’re used to. First of all, it’s a liquid, a stark contrast to the shitty bars you were given in the labs, //and// it actually smells good — if a bit overbearing. You find the liquid easier to clean than the bar, too, soaking into your skin and dislodging any areas where the blood isn’t budging as easily.
[[Continue.|Eden Apartment 2]]You scrub your skin until it’s raw, as if you can somehow scrub all the experiences of the labs off with the blood.
The water is a murky red by the time you step out, pooling around your feet. Despite the relaxing bath, you can’t help but feel uneasy, your stomach dropping as you look at the bloodied clothes you arrived in. You’d have to get rid of them soon, but how? Burning them? A fire wouldn’t go unnoticed by the neighbors. But what other choice is there?
You shake your head. Now’s not the time to dwell on this, not when you could be downstairs, wrapped up in blankets and sleeping. Reaching for the towel causes you to pause. //Is this how soft towels normally are?// you wonder, rubbing your thumb and pointer finger over the material. The towels given to you in the labs were scratchy and rough, old and ragged from how many times they’d been washed.
Your body almost wants to reject it, this luxury. The thought of how you’re supposed to adjust to life as a normal person has run through your brain often since you started planning your escape, but the question is at the forefront of your brain now. If something as simple as a towel can throw you off, how are you meant to cope with everything else? With having the freedom to do what you want, when you want?
[[The thought of having a normal, human life fills you with longing.|gender][$human to Math.clamp($human + 2, 0, 100)]]
[[You’d try your hardest to adjust, but the idea is… scary.|gender]]
[[How could you even begin to be “normal” after everything? You don’t intend to change how you act for anyone, even if it sets you apart from them.|gender][$human to Math.clamp($human + 2, 0, 100)]]<<nobr>>Your image in the mirror startles you out of your thoughts. Now that you’re cleaned of the blood that stained you, you can see the scars littering your body. You’re dripping water everywhere, but you can’t find it in yourself to care, a tired <<cycle "$gender" autoselect>>
<<option "woman">>
<<option "man">>
<<option "person">>
<</cycle>> staring back at you.<br>
<br>Your gaze drops down, eyes roving across the multitude of scars scattered across your body. <br>
<</nobr>>
[[ You have scars littered all over you, sure, but the only ones that make you proud are the ones across your chest, reminders of your top surgery.|pronouns][$chest to "surgery"]]
[[You have scars littered all over you, sure, but the only ones that make you are the ones around your chest, reminders of your implants sneaking up under your arms as well.|pronouns][$chest to "implants"]]
[[Normally, you’d have a binder on. You wonder, briefly, where you’re going to get one now — you’d already removed it for the night when you escaped.|pronouns][$chest to "binder"]]
[[Your mind goes back to the sports bra in the pile of clothes Eden had gotten you. It looked to be about the right size, so you hope it’ll work.|pronouns][$chest to "breasts"]]
[[There’s a particularly gnarly scar around your shoulder, though it dips down onto your chest as well. An experiment gone wrong.|pronouns][$chest to "flat"]]
And what are your pronouns?
<<link "Add they/them." "confirm">><<set $mc_they to "they">><<set $mc_them to "them">><<set $mc_their to "their">><<set $mc_theirs to "theirs">><<set $mc_themself to "themself">><<set $mc_plural to true>><</link>>
<<link "Add she/her." "confirm">><<set $mc_they to "she">><<set $mc_them to "her">><<set $mc_their to "her">><<set $mc_theirs to "hers">><<set $mc_themself to "herself">><<set $mc_plural to false>><</link>>
<<link "Add he/him." "confirm">><<set $mc_they to "he">><<set $mc_them to "him">><<set $mc_their to "his">><<set $mc_theirs to "his">><<set $mc_themself to "himself">><<set $mc_plural to false>><</link>>
<<link "Add xe/xem." "confirm">><<set $mc_they to "xe">><<set $mc_them to "xem">><<set $mc_their to "xyr">><<set $mc_theirs to "xyrs">><<set $mc_themself to "xemself">><<set $mc_plural to false>><</link>>
<<link "Input my own pronouns." "custom">><</link>>she/he/they: <<textbox "$mc_they" "they">>
him/her/them: <<textbox "$mc_them" "them">>
his/her/their: <<textbox "$mc_their" "their">>
his/hers/theirs: <<textbox "$mc_theirs" "theirs">>
himself/herself/themself: <<textbox "$mc_themself" "themself">>
Plural? (is/are)
Yes <<radiobutton "$mc_plural" true checked>>
No <<radiobutton "$mc_plural" false>>
<<link "Set gender" "confirm">><</link>>
<<link "Back to presets" "pronouns">><</link>>Would you like to add another? <<gender $mc_they $mc_them $mc_their $mc_theirs $mc_themself $mc_plural>>
Current pronouns: $arr_they
<<link "Yes" "pronouns">><</link>>
<<link "No" "scars">><</link>>Your pronouns are $mc_they, $mc_them, $mc_their, $mc_theirs, and $mc_themself, and plurality is $mc_plural.
Is that correct?
<<link "Yes" "another">><</link>>
<<link "No" "pronouns">><</link>>The image of the scars soon become too much, just another reminder of what you’ve been through. Your stomach churns at the memories rushing through your mind <span class="red">(blood and bones and pain so sharp it makes you sick)</span> before finally tearing your eyes away.
The uneasiness you’re feeling is only amplified when you hear something moving around downstairs.
Feet suddenly feeling as if they’re chained to the ground, you freeze. Has security tracked you down? You’re almost certain they’d be louder with it, announcing their presence to strike fear in your heart, make you freeze, but you can’t hear anything else — not even the sound of footsteps stomping up the stairs.
You move to put your clothes on slowly, scared moving too fast will somehow give away your position to //whatever// it is that’s in the house. Reaching for the door, you gently pry it open. There’s another sound now, only noticeable when you step out. It’s… a jingling of some sort? As you reach the stairs, you peer down, though you’re unable to see much of anything happening besides a brief flicker of a shadow.
Fuck. Shit. Is there even anything up here you can use as a weapon? You honestly can’t see Eden owning anything that could be used as a weapon besides knives — something firmly situated in a block in the kitchen, downstairs. Downstairs with whatever it is that’s making that noise.
[[Continue|Toxo]]
Unable to go anywhere else, you step gingerly onto the stairs. You manage to take a step down, then another without making any noise. Emboldened by this, make it halfway down the stairs without incident.
You shift your weight slightly, and your entire plan comes crashing down with a loud //CREAAAAK!//
The jingling stops.
//Fuck this//, you think, rushing the rest of the way down the stairs. As you scan around the room for any threats, you’re only met with the sight of a fluffy cat, sprawled out on the floor just inches away from a ball of some sorts.
The beast jumps up from its spot on the floor to hiss at you, tail fluffed up in rage. Watching as it hisses and spits at you, your vision blurs as you remember a time before the labs, back when you were with your family. You’d nearly forgotten, but you at this point, memories of that time only coming in brief flashes, and most certainly not at will.
You had a cat growing up.
[[Continue.|Toxo 2]]No matter if you loved or hated the cat, all you know is that she did love //you//, once upon a time. It was a slow change. One night you were sleeping in bed with her on your chest, then slowly she slipped down to your feet, eventually staying out of your room completely. Any space you occupied was tainted for her, something your child brain only realized once she began running in the opposite direction of you. You can only assume as Sullyr’s infection spread, the cat could sense it on you more and more. That she knew you were changing into something slightly less than human.
You can’t recall her name any more.
Stepping closer to the cat only seems to piss it off more. Eventually, once you’re settled on the couch, it runs upstairs, probably hoping to get as far away from you as possible.
[[You can’t help the pang of sadness that strikes a chord within you.|Sleep][$cat to "lover"]]
[[You shrug at nobody in particular. If the cat likes you, it likes you — if it doesn’t, it doesn’t.|Sleep][$cat to "neutral"]]
[[You couldn't care less. You didn’t escape just to make nice with Eden’s cat.|Sleep][$cat to "hater"]]
The allure of sitting on something besides the hard lining of the tub is enough to distract you from the embarrassment of being scared by a cat. You settle in after flicking the lights off, sighing as you prop your legs up on the cushions.
Even Eden’s couch makes you feel more secure than your bed in the labs ever did. You know practically nothing about $e_them — only $e_their name, that $e_theyre a doctor, and that $e_theyre too caring for $e_their own good. At least, that’s what Eden’s put forward. You could be completely foolish for trusting somebody who works for Vicelie, but you figure anything is better than rotting in their labs, and Eden hasn’t failed you yet.
Yet. You’re still waiting to see if this all goes to shit. Burying your face in your pillow, you inhale deeply, trying to calm your shot nerves and just //sleep//.
[[You fall asleep almost instantly, exhausted from the events of the day.|CH1]]
[[It takes some time, but eventually you fall asleep, lulled by the comfort of the fluffy pillows and soft blankets.|CH1]]
[[You only begin to fall asleep as the sun rises.|CH1]]
You dream only in disjointed flashes of memories.
Your cat. <span class="red">The back and forth agony of a bone saw tearing into your arm.</span> A soft smile shot from the other side of the hall from a cell across from you. <span class="red">Flesh and blood, heavy and slick on your tongue.</span>
Finally, your name. Repeated over and over again, like a mantra. As if you’re a god, listening to a prayer meant for you and only you.
“...<<name>>. <<name>>!”
You wake to the sight of Eden hovering a safe distance away from you. The sunlight pouring in from the windows you’d fallen asleep facing illuminates $e_them from behind and nearly blinds you in the process. You wince, turning away from the sight and burying your face in the pillow.
“<<name>>,” Eden repeats once again, more stern this time. “It’s almostttt 11 AM. I’m glad you’re getting to sleep, but I want to look you over and make sure you’re alright. Is that okay?”
You haven’t been able to sleep past 7 in the morning for years.
[[“No.” you say, turning away from Eden. “I’m fine.”|ah]]
[[Huffing, you drag yourself out of bed.| ah]]
[[You nod into the pillow before sitting up at Eden’s request.|ah]]
You've reached the end of the current Nemisi demo! Thank you so much for playing, and make sure to direct any questions/comments/concerns to my tumblr, elegy-if.As Nemisi is a horror game, it contains content that might be triggering to some. Would you like to see the content warnings?
[[No, take me to the game|Prologue]]
[[Yes, take me to the list of content warnings.|CW]]As of this update, Nemisi contains:
- Gore
- Violence
- Torture
- Cannibalism
- Emetophobia
- Medical abuse
- Mentions of transphobia
At the moment, I'm not sure if there will be any more triggers besides stuff like choking and such being added when we get to certain scenes. The medical abuse topic will be brought up throughout the story, though, considering the topic of this story.
[[Continue to the game?|Prologue]]