Dungeon

Cleric

15AC/14HP/10AT/1DMG

Heal when open tile HP +1

Wizard

14AC/14HP/11AT/1DMG

Can open 2 tiles each turn

Monk

16AC/15HP/8AT/1DMG

Increased chance for a treasure to appear

Archer

14AC/13HP/12AT/2DMG

+1 to DMG

Knight

17AC/17HP/5AT/1DMG

Reduced chance for the enemy to appear

Necromancer

14AC/16HP/9AT/1DMG

All enemies are undead

Druid

15AC/16HP/8AT/1DMG

All enemies are animals

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LVL: 

AC: 

HP: 

AT: 

DMG: 

Roll

Unknown

AC: 

HP: 

AT: 

DMG: 

Throw dice