''Gain this Behavioral Change:''\n<<print either("''Addicted:'' This mutant is physically addicted to a drug or some other substance that normally has physiological and/or mind-altering properties. [[Addiction Roll|Addiction Roll]]","''Addictive Personality:'' This mutant is prone to addictive and compulsive behaviours. [[Addictive Personality Roll|Addictive Personality Roll]]","''Always Afraid:'' This mutant lives in a perpetual state of fear, which can only be relieved by the heavy use of medication.","''Anxious:'' This mutant is often nervous, prone to introspective self-doubt and worry.","''Berserker:'' When this mutant engages in significant acts of violence, it is subject to furies and will remain violent until exhaustion forces it to stop. The mutant can engage in simple acts of violence such as one-on-one duels, without triggering the berserk state, but battles with multiple opponents on either side will make the mutant go berserk.","''Blood Rage:'' This mutant is prone to rages whenever it is harmed or injured. If enraged, the mutant will fight against the perceived cause of its injuries until either the threat or the mutant is neutralized.","''Breakdowns:'' This mutant is subject to bouts of irrational behaviour. There is a 10 per cent chance it will suffer a breakdown when confronted with a stressful situation. [[Breakdown Roll|Breakdown Roll]]","''Burrower:'' This mutant prefers to live and sleep in a burrow underground.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Code of Honour:'' This mutant feels the need to live by well-defined rules, and obeys a strict code of behaviour it has learned from an external source.","''Compulsive Behaviour:'' This mutant engages in compulsive behaviour, repeating certain actions and performing set rituals. It may realize what it is doing, but is unable to stop without supreme effort.","''Compulsive Liar:''This mutant is constantly telling lies, exaggerating, and making up stories.","''Contrarian:'' This mutant is compelled to oppose others and take an antagonistic stance, even if only to play “Devil’s advocate” to a position it agrees with.","''Controlled by Stars:'' This mutant’s mental state and behavioural patterns can be mapped to the moon and stars. As the stars migrate across the heavens, they influence the mutant’s biological state.","''Daylight Stasis:'' This mutant is asleep and inactive during the day.","''Deep Sleeper:'' This mutant sleeps very deeply. Awakening prematurely is extremely difficult, and the mutant will be groggy and disoriented until it can continue sleeping.","''Degenerate Gambler:'' This mutant is addicted to gambling. It will try to continue gambling even after going broke.","''Dependency:'' This mutant is physically dependent on a chemical, drug, or other substance to maintain a functionally normal life. The mutant is not addicted—this substance is actually required or the mutant will suffer negative physical and/or mental effects and could possibly die. [[Dependency Roll|Dependency Roll]]","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Drone:'' This mutant dislikes making decisions on its own, and must be ordered to do anything important. It will internalize even complex lifestyle ideologies, and continue such behaviour when not subjected to an authority figure. This mutation can also mean the mutant is a sterile worker drone, or that it has been domesticated.","''Drone Producer:'' This mutant produces sterile drone offspring, either sexually or asexually. These drones are much smaller than the mutant and not very creative, independent, or intelligent, and are only capable of performing one or two general tasks. [[Drone Producer Roll|Drone Producer Roll]]","''Eating Disorder:'' This mutant has an eating disorder and the body image problems that accompany it. [[Eating Disorder Roll|Eating Disorder Roll]]","''Egg Layer:'' This mutant reproduces by laying eggs, incubating its young in cocoons, or producing spores, which are fertilized either inside or outside the female. The fetus develops within the egg, which may grow or remain a uniform size, while it is outside the female’s body.","''Excessive Sleeper:'' This mutant requires about twice as much sleep as others of its species.","''External Digestion:''This mutant cannot digest its food internally. Instead, it vomits stomach acids onto its food.","''Faith:'' This mutant has a biological predilection to feel connected to a higher power, a guiding plan,and a structured, unified cosmos.","''Fear of Sacred Objects:'' This mutant is repelled and disgusted by sacred or religious objects and symbols. It will not willingly approach or touch a religious icon, and will flee from those brandishing them.","''Fits and Seizures:'' This mutant has a 5 per cent chance of suffering a fit or seizure when stressed. [[Fits Roll|Fits Roll]]","''Glossolalia:'' This mutant can “speak in tongues,” uttering nonsense, speech-like syllables with some ritual preparation. There is also a 5 per cent chance it will do this during a stressful situation.","''Hallucinations:'' This mutant is prone to hallucinating. [[Hallucination Roll|Hallucination Roll]]","''Headaches:'' This mutant is prone to painful migraine headaches which are usually exacerbated by stress.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.", "''Hibernating:'' This mutant tends to hibernate during adverse environmental conditions, increasing its food intake beforehand, and burning the fat while in hibernation.","''Highly Social:'' This mutant prefers to exist within a group, and dislikes being alone. It might prefer packs, herds, or simply refuses to be active on its own, and must be part of at least a pair.","''Hoarder:'' This mutant compulsively hoards objects, and refuses to throw things away.","''Honest:'' This mutant will not lie or deceive others.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hypochondria:'' This mutant obsesses over imaginary afflictions and illnesses it does not have.","''Hysterical Injury:'' Under stress, this mutant believes it is afflicted with some sort of wound, loss of sight, touch, or hearing, inability to move property, or some other injury it does not have.","''Irrational Hatred:'' This mutant has an irrational hatred of something, and will become enraged upon encountering it or thinking about it too much. [[Irrational Hatred Roll|Irrational Hatred Roll]]","''Kleptomania:''This mutant feels compelled to steal.","''Largesse:'' This mutant does not consider material possessions to be of great importance, and will happily part with them in order to help or assist other people.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Masochism:'' This mutant enjoys pain and likes to be degraded, hurt, and humiliated.","''Mental Block:'' When this mutant has an unpleasant or violent experience, there is a 10 per cent chance it will block the source from its mind and refuse to acknowledge it in the future, even if it once again becomes a threat or a cause of stress.","''Migratory:'' This mutant is constantly moving from one location to another, because it is nomadic, sensitive to environmental changes, or possessed by wanderlust.","''Motherliness:'' This mutant tends to mother people, making them feel safe and cared for. In its presence, worried, frightened, and irritated people grow calm and contented, especially children.","''Multi-Stage Lifespan:'' This mutant will exist in more than one form over the course of its lifespan. At the very least, it has one form when immature, and metamorphoses into another when it reaches adulthood, but it could have more than two stages.","''Multiple Personalities:'' This mutant has one or more additional personalities that may or may not share the same memories or be aware of each other, but will always act differently. [[Multiple personality Roll|Multiple Personality Roll]]","''Narcolepsy:'' This mutant is vulnerable to spontaneously falling asleep when subjected to stress. [[Narcolepsy Roll|Narcolepsy Roll]]","''Nightmares:''This mutant is prone to terrifying nightmares, and often wakes up screaming, drenched in sweat. The mutant may dread falling asleep or resort to drugs to sleep soundly.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Obsessive:'' This mutant can becomes fixated on things, until they consume its every waking hour.","''Omnivore:'' This mutant’s digestive system is so hardy it can eat any organic material without ill effects, including spoiled meat, contaminated water, and the waste products of other creatures.","''Outbursts:'' This mutant is prone to unsettling outbursts while under stress, which may include spontaneous dancing, obscene gestures, salacious or caustic language, inappropriate touching, incontinence, and, most especially, denial.","''Pacifist:'' This mutant cannot take violent action, even in self-defence.","''Paranoia:'' This mutant is prone to fits of paranoid delusions that it is being persecuted.","''Periodic Amnesia:''This mutant is vulnerable to bouts of stress-triggered amnesia.","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Physical Coward:'' This mutant suffers from combat paralysis, is deathly afraid of personal, bodily risk, and is usually unable to enter into physically dangerous situations and conflicts.","''Pyromania:'' This mutant feels compelled to set fires.","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Sadism:'' This mutant enjoys hurting and degrading others.","''Schizophrenia:'' This mutant is prone to disintegrating thought processes, hallucinations, paranoid delusions, psychotic episodes, and social impairment. There is no standard pharmacological cure.","''Sexual Fetish:'' This mutant is sexually fixated upon a specific object, circumstance, or type of person. [[Fetish Roll|Fetish Roll]]","''Sexual Neurosis:'' This mutant has a significant sexual neurosis. [[Sexual Neurosis Roll|Sexual Neurosis Roll]]","''Sexual Prowess:'' This mutant is exceptionally talented in the arts of sex (lovemaking and/or mating, depending on species). This may or may not be apparent from its appearance.","''Short Fuse:'' This mutant has trouble controlling its anger, tends to be very touchy, and is prone to fly into rages under stress, or when it feels it is being attacked or criticized.","''Shuddering:'' This mutant shakes uncontrollably and cannot sit still.","''Shy:'' This mutant is extremely uncomfortable around strangers, will avoid them, and tends to be quiet and unassertive when it has to interact with them.","''Silly Voice:'' This mutant has an odd, even humiliating, manner of speaking.","''Silly Walk:'' Others think this mutant has an odd way of walking. Maybe it is always dancing, skipping, crab-crawling, or walking on the balls of its feet even out of high-heeled shoes.","''Sleepwalking:'' This mutant is prone to walking in its sleep, and may even perform complex actions in such a state. The mutant does not remember what it has done when it awakens.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Sociopathic:'' This mutant is unable to feel empathy or sympathy for other individuals it is not already close to, or who do not benefit the mutant in some direct and concrete manner.","''Strange Sound:'' This mutant emits strange sounds. [[Strange Sound Roll|Strange Sound Roll]]","''Stuttering:'' This mutant cannot speak without stammering and stuttering, especially under stress.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Tidy:'' This mutant instinctively takes good care of its appearance, keeps itself well-groomed, and tends to keep its surroundings neat and tidy.","''Transgendered:'' This mutant feels it belongs to a sex or gender that does not correspond to its physical form.","''Vengeful:'' This mutant harbours deeply ingrained negative feelings towards those it feels it has been wronged by. This mutant will carry a grudge indefinitely and always seek to take revenge when the opportunity arises.")>>\n\n''Gain <<print either("1","2","3")>> [[Experimental mutations|Mutations minus Supernatural]] and <<print either("1","2","3")>> [[Mental mutations|Mental Mutations]].
<<print either("''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Alternate Locomotion:''Instead of walking on two legs (or whatever is normal for its species), this mutant has some other form of locomotion. Its old method of travel is no longer effective. [[The Replacement method is...|Alternate locomotion subroll]]","''Amorphous:''This mutant is a blob, probably without distinguishable limbs or extremities.","''Animal Feet'' This mutant has the feet of some other creature. [[Foot Roll|Foot Roll]]","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Anthropomorphic Animal:''This mutant appears to be an uplifted or anthropomorphic, talking mutant animal. Roll on the creature table to determine what kind of animal.[[Animal Roll|Creature Table]] [[Anthro Animal Roll|Anthro animal roll]]","''Armour:''This mutant is protected by an armoured exterior. [[Armoured Exterior|Armoured Exterior roll]]","''Atrophied or Malformed Part:''One or more parts of this mutant’s body are atrophied or malformed. [[Malformity Roll|Malformity Roll]]","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive'':This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Backwards Parts:'' One or more parts of this mutant are attached backwards—the opposite way they are attached on others of the same species.[[Backwards parts Roll|Malformity Roll]]","''Beak:''This mutant has a beak instead of the mouth that is normal for its species. If it normally has a beak, now it has two.","''Bestial Face:''This mutant has a face that perfectly or superficially resembles that of some other animal. Roll on the creature table to determine what type of animal. [[Creature Table|Creature Table]]","''Birthmark:''This mutant has a prominent birthmark resembling a wine stain, or other appropriate discoloration. Roll on the body part table to determine which location is most marked.[[Body Part Roll|Body Part Roll]]","''Body Barbs:''Bone spurs grow out of this mutant’s skin, and can be used as weapons.[[Body Barb Roll|Body Barb Roll]]","''Boils and Sores:''This mutant’s body is covered in painful and irritating boils and sores that leak fluids and are prone to infection.","''Bristles:''This mutant has coarse bristly hair all over it that offers some small amount of protection.","''Bulging Eyes:''This mutant’s eyes are large and bulbous.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Changing Colours:''This mutant physically changes colour, based on temperament and temperature. Roll 1d6 times on either the basic or extended colour table for a range of colours.[[Basic Color Roll|Basic Color Roll]],[[Extended Color Table|Extended Color Table]]","''Cilia:''This mutant, or part of it, is covered in tiny, movable, hair-like appendages or tentacles that probably keep it free from dirt and constantly move food toward its mouth. [[Cilia Roll|Cilia Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Clothes:''This mutant appears to be wearing clothes, but this is actually just the appearance of its naked skin. It can still wear clothes over top of its garment-resembling skin, of course.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Complex Mouthparts:''This mutant has additional complex parts around its mouth, like an arthropod. This can include external chelicerae, mandibles, maxillae, a proboscis, a radula, or other parts.","''Covered in Orifices:''This mutant’s body is covered in orifices. [[Orifices Roll|Orifices Roll]]","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crown:''This mutant has a crown of bone or fleshy material encircling its head. [[Type of Crown|Crown Roll]]","''Diffused Organs:''One or more of this mutant’s organs are diffused, spread out in a larger system within the mutant’s body, instead of concentrated in one space. This makes the organ(s) much more resistant to injury, as it can continue to operate when a part of it is wounded. [[Organ Roll|Organ Roll]]","''Doppelgänger:''This mutant looks exactly like one or more other individuals it may or may not know.","''Double Mouth:''This mutant has an interior mouth inside of an exterior mouth. The interior mouth may ormay not be extensible. It cannot be seen when the exterior mouth is closed.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Joints:''This mutant has one or more extra joints in its limbs. [[Extra Joint Roll|Extra Joint Roll]]","''Extra Orifices:''This mutant has one or more additional orifices of some kind. Roll on the body part table for location of each extra orifice. [[Body Part Roll|Body Part Roll]] [[Amount of Addtional Orifices|Extra Orifice Roll]] [[Type of Orifices Roll|Orifices Roll]]","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Eyestalks:''This mutant’s eyes are on the end of stalks, which may or may not be semi-retractable.","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Fin:''This mutant has a fin protruding from its back or head, which helps it swim.","''Flaking Skin:''This mutant has full-body dandruff due to dry and flaky skin.","''Flippers:''This mutant has flippers instead of either arms and hands, or both arms as well as legs.","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fused Ribs:''This mutant’s ribs are fused together, forming a bony plate across the upper torso.","''Gliding Membranes:''This mutant has membranes or flaps of skin between its limbs that, along with hollow bones,allows it to glide after jumping from heights.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Headless:''This mutant has no head. Its face is located on its chest or some other part of its body.","''Hemihypertrophy:''One side of this mutant’s body is significantly larger than the other, resulting in an unattractive lack of symmetry. Limbs on one side are longer and stronger than those on the other side, and facial features are distorted.","''Hooks:''This mutant has hooks on its hands and/or feet, made of bone, cartilage, horn, or other material, that it can use as weapons, or to make climbing much easier.","''Hopper:'' This mutant has one large, powerful leg that it hops around on. //Maybe// two legs.","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Huge Beard:''This mutant has an enormous beard growing out of its face.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Hideous Appearance:''This mutant’s appearance is deformed in some way that makes it universally repugnant to others of its species.","''Hump:''This mutant has one or more humps on its back that store food and water, allowing the mutant to go without for extended periods of time.","''Hunchback:''This mutant’s back is twisted and hunched, making it slightly more difficult to move.","''Internal Weapon:''This mutant can produce a weapon from its own body, or transform part of its body into a weapon. The mutant can produce a single weapon, or one weapon per limb. These weapons can be hidden when not in use. [[Type of Weapon roll|Internal Weapon Type Roll]]","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Rear End:''This mutant’s ass, hind quarters, or abdominal segment is extraordinarily large.","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Limb Loss:'' This mutant has fewer limbs than is normal for its species. [[Type of limb|Limb Loss Roll]]","''Limb Transference:'' This mutant has limbs in places they normally are not. [[Limb Transference Roll|Limb Transference Roll]]","''Long Face:''This mutant’s facial features are elongated to an extreme amount, giving it a long face.","''Long Legs:''This mutant’s legs are freakishly long, allowing it to move up to 50 per cent faster.","''Long Neck:''This mutant’s neck is at least 1d3+1 times as long as is normal for its species.","''Long Nose:''This mutant’s nose sticks out much farther than is considered extreme for its species.","''Long Tongue:''This mutant’s tongue is at least 1d4+1 times as long as is normal for its species.","''Loose Skin:''This mutant’s loose, baggy skin hangs off in folds and rolls, almost appearing to be melting.","''Mane:''This mutant’s head is framed by a mane of hair, flesh, or other organic material. [[Mane Material|Mane Roll]]","''Mostly Hairless:''This mutant still has hair on the top of its head, but little or no hair on the rest of its body. It may or may not have eyebrows and/or a small patch of pubic hair, but cannot grow a beard.","''Multiple Arms:'' This mutant has more arms than is normal for its species. [[Number of Arms|Multi-Limb Roll]]","''Multiple Heads:''This mutant has additional heads. [[Number of Heads Roll|Number of Heads Roll]]","''Multiple Legs:''This mutant has more legs than is normal for its species. [[Number of Legs|Multi-Limb Roll]]","''No Ears:''This mutant has no ears. [[Roll for what it has instead|No Ear Roll]]","''No Eyes:''This mutant has no eyes in its face.","''No Nose:''This mutant has slits for a nose instead of any external organ.","''No Skin:''This mutant has no skin protecting its fat, muscles, and internal organs from the environment. Either it has a hardy immune system or it uses some form of artificial skin.","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''One Eye:''This mutant has a single, cyclopean eye in the centre of its face.","''Overgrown Body Part:''One or more parts of this mutant’s body have grown to a larger size than normal. [[Body Part Roll|Body Part Roll]],[[Size Roll|Size Roll]].","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Physically Immature:''This mutant looks like a child, and will always appear pre-pubescent no matter how old.","''Pinhead:''This mutant has a shrunken, tiny head. This affects brain size and mental capacities. [[Mental Impairment Roll|Mental Impairment Roll]]","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pouch:''This mutant has a pouch of skin, like a marsupial, or a similar compartment in its body.","''Protective Eyelids:''This mutant has additional, protective eyelids made of chitin, bone, or other material more durable than the mutant’s skin. They protect the mutant’s eyes from harm.","''Puny:''This mutant is shrivelled and weak, its muscles wasted and withered and its body as small as one-half normal size. The mutant’s physical capabilities are reduced by at least one quarter.","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Radula:''Instead of a tongue, this mutant has a toothed, chitinous ribbon like the radula of a mollusc, which can be used to scrape and cut food. It is still capable of speech.","''Re-Arranged Face:''This mutant’s face is completely re-arranged. Even though it still has all the normal facial features, they are all in completely different locations than is normal.","''Redundant Vital Organs:'' This mutant has multiples of one or more vital organs, so that if one is damaged, the mutant is less aversely affected. [[Redundant Organ Roll|Redundant Organ Roll]]","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scars:'' This mutant bears prominent scars as a result of an over-production of scar tissue, a skin disease, or treatment of some other condition.","''Short Legs:''This mutant’s legs are abnormally short, cutting its normal movement rate and jumpingdistance by at least half.","''Siamese Twin:'' This mutant has two bodies joined together at birth, which may or may not be two different people. Other mutations and powers may belong to both or either twin. [[Siamese Twin Type|Siamese Twin Roll]]","''Skull Face:'' This mutant’s face resembles a skull, with either no skin on it, or only a small amount of skin that does not prevent the skull from showing through.","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Snout:''This mutant has an elongated, snout-like face.","''Stomach Orifice:''This mutant has an extra orifice near its stomach that can consume and regurgitate food.","''Strange Ears:''This mutant has odd-looking ears.","''Strange Interior Organs:''The inside of this mutant’s body is completely different from that of others of its species, and its internal organs make no sense according to its exterior appearance.","''Strange Texture:'' This mutant’s skin feels like some other substance. [[Substance Roll|Substance Roll]]","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Stubby Digits:''This mutant has short and stubby fingers and toes.","''Sympathetic Biomorphism:'' The physical form of this mutant changes to comply with the individuals it associates with, even if that shape has more limbs and sense organs. After a certain time, depending on speed, its will resemble those around it in shape, though its cosmetic appearance will not change. [[Speed of biomorphic changes|Biomorphic change speed]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Taller:'' This mutant is taller than the normal maximum height for its species. The mutant’s other dimensions are not proportionally filled out. [[Increased Height Roll|Increased dimensions roll]]","''Tentacles:''This mutant has tentacles. [[Tentacle Type Roll|Tentacle Type Roll]]","''Tongueless:'' This mutant has no tongue.","''Toothed Skin:'' This mutant’s skin is covered in small scales that resemble sharp teeth, which can be used to cut and saw, and make it uncomfortable—even dangerous—for others to touch the mutant.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Trunk:'' This mutant has a prehensile nose, like the trunk of an elephant.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Twisted Frame:'' This mutant’s body shape is twisted and bent, making normal movements and posture difficult or even impossible. This reduces agility, co-ordination, and reflexes by half.","''Vestigial Wings:'' A small, useless pair of wings sprouts from this mutant’s back or shoulders.","''Walking Head:'' This mutant has no appreciable torso between its head and limbs and so appears to be a walking head.","''Warty Skin:'' This mutant’s skin is covered in warty growths.","''Weapon Hands:'' This mutant has hands formed in the shape of weapons. [[Weapon Hand Roll|Weapon Hand Roll]]","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Wide:'' This mutant is wider than others of its species, but is normal-sized in all other respects. [[Increased width roll|Increased dimensions roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wrinkled Skin:'' This mutant’s skin is covered in thick, pruny wrinkles, lines, and creases.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Allergies:'' This mutant is extremely allergic to some common substance or group of substances. [[Allergy Roll|Allergy Roll]]","''Allergies:'' This mutant is extremely allergic to some common substance or group of substances. [[Allergy Roll|Allergy Roll]]","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Anaerobic:'' This mutant does not require oxygen and does not breathe air or water.","''Aquatic Adaptation:'' This mutant’s body is adapted to living underwater. It may have gills or a blowhole, flippers,a tail, or any other feature that would help it function aquatically.","''Bad Breath:'' This mutant’s mouth exudes a horrifying stench, which it is unable to mask or alleviate in any way.","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Blind;'' If this mutant has eyes, they do not work.","''Blood Substitution:'' Instead of blood, this mutant has some other substance in its veins. [[Substituted Substance Roll|Blood Substitute]]","''Buoyancy:''Because it has an air bladder it can inflate, or because of its cell structure, this mutant floats in water, even fresh water.","''Chameleoline Skin:'' This mutant’s skin can change colour to mimic its surroundings, providing camouflage when it is not moving quickly.","''Chameleoline Skin:'' This mutant’s skin can change colour to mimic its surroundings, providing camouflage when it is not moving quickly.","''Chronic Pain:'' This mutant has pains in its body that never go away. It must take large quantities of drugs in order to get any relief, though some days the pain is worse than others.","''Cocoon:'' This mutant may create a cocoon out of secretions and whatever else it needs, and is then able to hibernate inside it.","''Cold Blooded:'' This mutant suffers from poikilothermia, or it is naturally cold-blooded, like a reptile. It will be adversely affected by temperatures lower than 30°C (86°F).","''Cold Blooded:'' This mutant suffers from poikilothermia, or it is naturally cold-blooded, like a reptile. It will be adversely affected by temperatures lower than 30°C (86°F).","''Colour Blind:'' This mutant cannot distinguish between certain colours. [[Color Blindness Roll|Color Blindness Roll]]","''Colour Blind:'' This mutant cannot distinguish between certain colours. [[Color Blindness Roll|Color Blindness Roll]]","''Cracking Joints:'' This mutant’s joints are constantly cracking as it moves, making it hard to move silently. This is not painful to the mutant in any way, and does not wear down the joints.","''Deaf:''This mutant is unable to hear.","''Decreased Metabolism:''This mutant’s reactions are slightly slower than normal. It may also suffer from a weakened immune system, an increased susceptibility to cold, brittle hair and nails, constipation, dry skin, irregular menstruation, poor memory, and unexplained weight gain.","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Defensive Barbs:'' When threatened, this mutant can raise dangerous barbs, horns, spikes, or spines upon its skin. These function as weapons and protection, and are concealed when not in use.","''Diabetes:'' This mutant has a problem with high blood sugar levels, probably due to an inability to produce insulin or a resistance to it. Diabetes can cause blindness, heart disease, obesity, and other health problems, including diabetic ketoacidosis, which can be fatal if untreated.","''Disease Carrier:'' This mutant is the carrier of an infectious disease. [[Disease Carrier Roll|Disease Carrier]]","''Double Jointed:''This mutant is able to twist its limbs into surprising positions owing to a superior flexibility.","''Double Jointed:''This mutant is able to twist its limbs into surprising positions owing to a superior flexibility.","''Early Maturation:''This mutant matures quickly, finishing puberty and reaching physical adulthood at half the age as is normal for its species.","''Early Maturation:''This mutant matures quickly, finishing puberty and reaching physical adulthood at half the age as is normal for its species.","''Efficient Digestion:'' This mutant digests biomass more efficiently than normal, allowing it to eat more types of organic material than is normal for its species, and cutting down on the amount of waste products it produces.","''Electrical Generation:'' This mutant is able to produce an electrical charge that shocks anyone touching it. This charge may be transmitted through water and other conductive materials.","''Electromagnetic Disruption:'' This mutant disrupts any electronic devices in its presence, unless those devices are specially shielded against such interference.[[Disruption roll|Electromagnetic Disruption Roll]]","''Electromagnetic Disruption:'' This mutant disrupts any electronic devices in its presence, unless those devices are specially shielded against such interference.[[Disruption roll|Electromagnetic Disruption Roll]]","''Enhanced Musculature:''This mutant’s strength and reflexes are increased by half. Corresponding muscle functions, like grip and leaping distance, are likewise increased.","''Enlarging Mouth:''This mutant’s mouth and throat can stretch, allowing it to swallow things its own size.","''Enlarging Mouth:''This mutant’s mouth and throat can stretch, allowing it to swallow things its own size.","''Excretion:'' This mutant excretes a substance on its skin.[[Excreted substance|Excreted Substance Roll]]","''Explosive Death:'' When this mutant dies, it explodes, as do sizeable parts of is body when they are removed.","''Extensible Limbs:'' Some of this mutant’s limbs can stretch and elongate.[[Extending Limbs roll|Extending Limbs Roll]]","''Fast Hair Growth:''This mutant’s hair and nails grow faster than is normal for its species. By extension, this applies to fur, feathers, horns, and other similar body parts. [[Hair Growth Speed Roll|Hair Growth roll]]","''Fragrant:'' This mutant exudes a noticeably pleasant odour that most others of its species find attractive and/or relaxing. [[Fragrance Roll|Fragrance Roll]]","''Frog Tongue:'' This mutant has a very sticky tongue, which it can extend out of its mouth about twice its own length, and wrap around objects or drag them into its mouth.","''Fruit:'' This mutant produces a biological product in a form that can be safely harvested, such as fruit or resin.[[Fruit Roll|Fruit Roll]]","''G-Tolerance:'' This mutant has an easy time adapting to changes in gravity. It functions well in zero-G environments, and withstands high-gravity pressures much better than others of its species.","''Gas Bag:'' This mutant has a gas bag attached to the back or top of its body, which can be inflated enough to allow it to float through the air. It takes several moments to inflate, and will be of little use mitigating the effects of short falls, but can be inflated in time to prevent death from falls greater than a hundred feet (30m). The gas bag does not provide any way to move through the air, and the mutant may be at the mercy of wind currents.","''Gas Emission:'' This mutant can emit a cloud of gas that envelops it and affects anyone in its presence. [[Gas Roll|Gas Roll]]","''Gills and Lungs:'' This mutant has both gills and lungs, so it can breathe in water and on land","''Gills and Lungs:'' This mutant has both gills and lungs, so it can breathe in water and on land","''Hangover Resistance:'' This mutant never has hangovers, and quickly recovers once its liver has neutralized toxins.","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species.","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Hemophilia:'' This mutant’s blood lacks coagulating agents, and so any cuts will continue to bleed until the mutant is dead or the wounds are artificially sealed.","''Hemophilia:'' This mutant’s blood lacks coagulating agents, and so any cuts will continue to bleed until the mutant is dead or the wounds are artificially sealed.","''Hermaphrodite:'' This mutant has fully-functional male and female genitals and reproductive organs.","''Hermaphromorph:'' This mutant is able to change sex at will. This process takes about a day or so.","''High Body Temperature:'' This mutant’s body temperature is much higher than normal, and it can suffer from heat exhaustion in very warm environments.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded.","''Hollow Bones:'' This mutant’s bones are hollow, being both lighter and weaker.","''Horrible Stench:'' This mutant smells incredibly bad according to almost all other living creatures. There is little or nothing the mutant can do to alleviate this smell, which resembles rotting meat, except perhaps to try drowning it out with other scents.","''Hyperadrenal Gland:'' When this mutant is subjected to stress, the adrenaline produced by its body is more effective than normal, and the boost to its physical effectiveness is very noticeable. After the adrenaline high wears off, the mutant experiences a period of weakness and shaking.","''Hyperopia:'' This mutant cannot see objects clearly when they are close enough to be within reach.","''Immune to Disease:'' This mutant is not susceptible to disease, either from bacteria, viruses, or latent genetic flaws.","''Immune to Poison:'' This mutant is immune to toxins and poisons, and any life-threatening drug.","''Increased Appendix Size:'' This mutant’s appendix is able to neutralize normally-deadly poisons, but can rupture if too much pressure is applied to the abdomen.","''Increased Heart and Lung Size:'' This mutant’s stamina is doubled due to its powerful heart and lungs. The mutant can hold its breathe for at least ten minutes at a time.","''Increased Metabolism:'' This mutant requires more nourishment than others of its species, but this increase in appetite will never cause it to gain any significant amount of weight.","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Susceptibility to Illness:'' This mutant is exceedingly vulnerable to diseases, viruses, and bacterial infections.","''Independently Focusable Eyes:'' Each of this mutant’s eyes can focus independently without it being unduly distracted.","''Infected:''This mutant is infected with a bacteria, fungus, or parasite. Choose a type of infection or use any table you consider appropriate. [[Infection Roll|Infection Roll]]","''Inflation:'' This mutant is able to increase the appearance of its size, either by an expandible hood, frill, or ruff, or by puffing itself up, inflating loose, stretchy skin with air, gas, or liquid.","''Infravision:'' This mutant can see radiated heat, allowing it to differentiate between temperatures on sight, and function relatively normally in the dark.","''Ink:'' This mutant can produce a cloud or jet of blackish ink from its mouth or other orifice.","''Kidney Stones:'' This mutant is prone to passing stones that form in the kidneys and cause excruciating pain.","''Light Dependency:'' This mutant requires an external light source to live and will begin to die if left in total darkness. No amount of light will blind or otherwise hinder this mutant.","''Light Generation:'' This mutant can generate light at will. Choose a colour or roll on the basic or extended colour table.[[Light type roll|Light type roll]], and [[Extended Color Table|Extended Color Table]] or [[Basic Color Roll|Basic Color Roll]]","''Light Sensitivity:'' This mutant’s eyes are highly sensitive to light. It is blinded by normal daylight, but can see normally in dim light.","''Long Life:'' This mutant, unless killed, will live about twice as long as others of its species, and will not suffer the effects of aging until very late in its life.","''Low Pain Threshold:'' This mutant is extremely sensitive to pain.","''Low Pain Threshold:'' This mutant is extremely sensitive to pain.","''Low Sex Drive:'' This mutant has an unusually low libido, even if it is fertile (though it may not be). It has little or no desire to mate with members of the opposite sex or engage in recreational sexual activity of any sort, and will be bored when attempting to do so.","''Malformed Mouth:'' This mutant’s mouth is misshapen, giving it a distinctively thick speech impediment.","''Malformed Mouth:'' This mutant’s mouth is misshapen, giving it a distinctively thick speech impediment.","''Malleable Body:'' This mutant can bend, twist, and collapse its body, squeezing through small spaces and being comfortable in awkward positions. Any hard parts of the mutant’s anatomy, like skeleton or shell, are extremely flexible, but not fragile.","''Malleable Features:''This mutant can reshape its own appearance by the application of pressure, using fingers and other implements to give itself a new face, move fat and muscles around, and reshape skin details. The mutant chooses when to be malleable, but must shape itself by hand.","''Microscopic Vision:'' This mutant can see tiny objects clearly, if they are close.","''Mute:'' This mutant has no vocal cords or speech-producing organs, and cannot talk.","''Myopia:'' This mutant cannot see clearly past 1d10+10 feet (1d3+3m).","''Nerve Cut-Off:'' This mutant can deaden its own nerves at will, so that it feels no pain or other sensations.","''No Pain Receptors:'' This mutant is unable to feel pain, though it retains a normal sense of touch otherwise.","''No Sense of Smell or Taste:'' This mutant has no olfactory senses, and cannot smell or taste anything. The mutant will still be affected by piquant food, poisons, and irritants, however.","''No Sense of Touch:'' This mutant is almost totally unable to sense by touch, but still feels pain. ","''Oversexed:'' This mutant has an unusually high libido and desires sexual activity at all times. It may pass up activities necessary for survival in order to obtain sexual satisfaction. This increased sex drive is entirely biological in nature, not psychological.","''Paraplegic:'' This mutant is paralysed below the waist.","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Parthenogenesis:'' This mutant may reproduce on its own, without requiring another member of its own species. The offspring will be a clone, the same as an identical twin. This mutation probably requires a womb or similar reproductive organs.","''Performance Enhancement:'' This mutant can enhance its own mental and physical performance for a short amount of time by concentrating and expending great amounts of energy. Speed, strength, and each of its senses can be enhanced, usually in order to reach a certain short-term objective, but this is extremely draining, and will leave the mutant tired and hungry.","''Permeable Skin:'' This mutant may absorb water and oxygen through its skin like an amphibian. This allows the mutant to breathe and drink underwater.","''Pheromones:'' This mutant exudes pheromones. [[Pheromone Roll|Pheromone Roll]]","''Photosynthetic:'' This mutant extracts nutrients from air, soil, and water by absorbing energy from sunlight.","''Poison Glands:''This mutant has glands that excrete poison. [[Poison Gland Location|Poison Gland Roll]]","''Poison Susceptibility:'' This mutant is exceedingly vulnerable to poisons and toxins, and levels that will only make others of the same species sick will kill this mutant.","''Poor Respiration:'' This mutant’s respiratory system is weaker than normal. It must rest after even short periods of strenuous activity or pass out, and cannot hold its breathe for more than several seconds.","''Poor Respiration:'' This mutant’s respiratory system is weaker than normal. It must rest after even short periods of strenuous activity or pass out, and cannot hold its breathe for more than several seconds.","''Pouched Cheeks:'' This mutant’s cheeks are elastic and its mouth may be used to carry a great deal of food or other objects.","''Powerful Jaws:'' This mutant’s jaw and mouth muscles are extremely well-developed and dense. It can easily crush bone between its teeth.","''Powerful Legs:'' Because of its powerful leg muscles, this mutant can move at double normal speed and jump three times as high and far as normal.","''Prehensile Feet:''This mutant’s feet are as dextrous as hands, with toes and possibly a thumb that are capable of fine manipulation and grasping.","''Prehensile Feet:''This mutant’s feet are as dextrous as hands, with toes and possibly a thumb that are capable of fine manipulation and grasping.","''Prehensile Hair:'' This mutant’s hair can move and grasp objects at the mutant’s direction.","''Premature Aging:'' This mutant ages quicker than normal, appearing about twice as old as it actually is.","''Prey Scent:'' This mutant gives off a scent that attracts predators.","''Protected Senses:'' One or more of this mutant’s senses is protected from over-stimulation. Disorienting stimuli and attacks against this sense have no effect on the mutant. [[Protected Sense Roll|Protected Sense Roll]]","''Pseudopods:'' This mutant can project temporary tentacle-like appendages from its body. It appears otherwise normal when not employing any pseudopods.","''Quadriplegic:'' This mutant is paralysed below the neck.","''Radar:'' This mutant can sense and broadcast radio waves in order to determine the shape of its surroundings. These radio waves do not pass through solid objects or liquids. [[Radar Roll|Radar Roll]]","''Reflective Skin:'' This mutant’s skin reflects heat, light, and electro-magnetic energy, including harmful laser blasts and nuclear energies. It may or may not be as shiny as a mirror.","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Respiratory Filters:'' This mutant has filters in its lungs, esophagus, or at some other point in its respiratory system. It is immune to airborne bacteria, drugs, toxins, and viruses.","''Roots and Vines:'': This mutant has roots and vines that can burrow into the ground and absorb nutrients, as well as keep the mutant attached to solid objects","''Rotating Body Part:'' One or more of this mutant’s body parts can rotate a full 360 degrees. [[Rotating Body Part Roll|Rotating Body Part Roll]]","''Rotting Flesh:'' This mutant’s flesh is prone to rotting—becoming putrid and foul-smelling, dripping fluids and falling apart easily. Without constant medical attention, the mutant will die.","''Rubber Bones:''This mutant’s bones are soft and rubbery, making it harder to stand up straight and use its muscles properly. Strength is halved, but the mutant can fit into tight spaces easier. The mutant is injured less by blunt impacts, due to shock absorption, but suffers more from crushing and squeezing, since these bones provide less protection to internal organs.","''Rubbery Skin:'' This mutant’s skin is hard and rubbery and slows it down a little, especially in cold weather.","''Saliva Substitution:'' This mutant’s saliva has some additional property that it is immune to, but other are not.[[Saliva Substitution Roll|Saliva substitution Roll]]","''Salt Drinker:'' This mutant suffers no ill effects for drinking salt water instead of fresh water.","''Sanitized Metabolism:'' This mutant has virtually no foreign bacteria or parasites in its digestive system, which produces natural enzymes to break down food in place of these organisms. Its immune system may be correspondingly weak, forcing it to live in a special or artificial environment.","''Shapechanger:'' This mutant can change its shape and appearance. [[Shapechanger roll|Shapechanger roll]]","''Shedding:'' This mutant sheds its skin. [[Shedding Skin Roll|Shedding Skin Roll]]","''Short Life:'' This mutant will only live half as long as others of its species, but it will not age prematurely.","''Silent Movement:'' Due to soft pads on hands and feet, and a modified physiognomy, this mutant makes almost no sound when it moves.","''Silent Movement:'' Due to soft pads on hands and feet, and a modified physiognomy, this mutant makes almost no sound when it moves.","''Silk Production:'' This mutant can produce strands of very strong silk, like that of a spider or silkworm. These can be smooth or sticky, and can be used to climb, form a web, or bind prey.","''Slow Healer:'' This mutant’s ability to heal is impaired, for whatever reason. It takes twice as long as is normal for its species to recover from injuries, fatigue, and illness.","''Slow Healer:'' This mutant’s ability to heal is impaired, for whatever reason. It takes twice as long as is normal for its species to recover from injuries, fatigue, and illness.","''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Sonic Blast:'' This mutant can project a concentrated blast of sound that stuns and deafens those targeted. This mutant can also be very loud.","''Sound Mimicry:'' This mutant can closely mimic any sound it hears.","''Spinning:'' This mutant can spin at high speeds without becoming dizzy or disoriented. While spinning, the mutant’s senses are impaired but still functional.","''Spore Cloud:'' This mutant can emit a cloud of spores that irritate the eyes, skin, and throat of those caught within it, and possibly helps it reproduce.","''Sprint:'' This mutant may sprint at incredibly fast speeds over short distances, up to five times as fast as normal for its species.","''Stiff Joints:'' This mutant’s limbs and joints are stiff and hard to bend. The mutant moves in a jerky, ungraceful manner, cannot run at full speed, and has trouble with manual dexterity.","''Strong Skeleton:'' This mutant has extremely hard bones that can withstand as much kinetic force as steel.","''Structural Weakness:'' This mutant’s bones and other hard parts are structurally deficient and more prone to breaking and fracturing than normal.","''Suckers:'' This mutant has visible suckers that help it grip and hold things. [[Sucker Roll|Sucker Roll]]","''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Thin Skin:'' This mutant’s skin is thin and brittle, making it easier to penetrate or tear.","''Total Healing:'' This mutant has the ability to replace all its cells rapidly, which takes a span of one day for every hundred pounds, and requires the mutant to eat constantly throughout. This process sheds skin, regrows lost limbs, and purges the body of radiation poisoning and toxins. When the process is finished, the mutant is weak and exhausted, and must rest for several days.","''Toxin Resistance:'' This mutant is unaffected by normally-lethal levels of most or all toxins, poisons, and drugs. This is not total immunity, but much higher doses are required for effect.","''Toxic:'' This mutant’s flesh and organs are highly toxic to most other animals.","''Trail of Slime:'' This mutant secretes slime as it moves along the ground.","''Tremor Sense:'' This mutant can sense movement through vibrations in the ground and other solid matter. [[Tremor Sense Roll|Tremor Sense Roll]]","''Tunnel Vision:'' This mutant his little or no peripheral vision.","''Ultravision:''This mutant can see into the ultraviolet range, which makes radiation and electro-magnetic energy visible. The mutant is immune to welder’s flash, but will be almost blind in space, due to the abundance of vacuum ultraviolet.","''Uncontrollable Flatulence:'' This mutant has intestinal difficulties that cause it to fart a lot.","''Venomous Bite:'' This mutant’s bite is enhanced by venom. [[Venomous Bite Roll|Venomous Bite Roll]]","''Venomous Bite:''This mutant’s bite is enhanced by venom. [[Venomous Bite Roll|Venomous Bite Roll]]","''Ventriloquist:'' This mutant can throw its voice, without moving its lips or appearing to make noise at all.","''Vents:'' This mutant has vents in its skin that release air, steam, or other gasses.","''Voluminous Lungs:'' Due to its expansive lung capacity and other adaptations, this mutant can hold its breath for up to an hour.","''Vomits at Will:'' This mutant may projectile vomit. There is a 1 in 3 chance this vomit is harmful.","''Water Dependency:'' This mutant’s skin must be kept moist by immersion in water at least once every 1d4 hours. If its skin dries up, it will crack and split painfully, becoming vulnerable to infection.","''Water-Soluble Skin:'' This mutant’s skin lacks cohesion and will dissolve if immersed in water.","''Weak Spot:'' This mutant has a particular weak spot. If this spot is struck at all, the mutant will be stunned, paralysed, or even killed. Roll on the body parts table to determine where this weak spot is.","''Wet Skin:'' This mutant’s skin is coated with a layer of fluids, secreted by special glands.","''Wounding Genitals:'' This mutant’s genitals cause wounds, either because of barbs, coarse texture, grinding parts, stingers, or teeth.","''Addicted:'' This mutant is physically addicted to a drug or some other substance that normally has physiological and/or mind-altering properties. [[Addiction Roll|Addiction Roll]]","''Addictive Personality:'' This mutant is prone to addictive and compulsive behaviours. [[Addictive Personality Roll|Addictive Personality Roll]]","''Always Afraid:'' This mutant lives in a perpetual state of fear, which can only be relieved by the heavy use of medication.","''Anxious:'' This mutant is often nervous, prone to introspective self-doubt and worry.","''Berserker:'' When this mutant engages in significant acts of violence, it is subject to furies and will remain violent until exhaustion forces it to stop. The mutant can engage in simple acts of violence such as one-on-one duels, without triggering the berserk state, but battles with multiple opponents on either side will make the mutant go berserk.","''Blood Rage:'' This mutant is prone to rages whenever it is harmed or injured. If enraged, the mutant will fight against the perceived cause of its injuries until either the threat or the mutant is neutralized.","''Breakdowns:'' This mutant is subject to bouts of irrational behaviour. There is a 10 per cent chance it will suffer a breakdown when confronted with a stressful situation. [[Breakdown Roll|Breakdown Roll]]","''Burrower:'' This mutant prefers to live and sleep in a burrow underground.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Code of Honour:'' This mutant feels the need to live by well-defined rules, and obeys a strict code of behaviour it has learned from an external source.","''Compulsive Behaviour:'' This mutant engages in compulsive behaviour, repeating certain actions and performing set rituals. It may realize what it is doing, but is unable to stop without supreme effort.","''Compulsive Liar:''This mutant is constantly telling lies, exaggerating, and making up stories.","''Contrarian:'' This mutant is compelled to oppose others and take an antagonistic stance, even if only to play “Devil’s advocate” to a position it agrees with.","''Controlled by Stars:'' This mutant’s mental state and behavioural patterns can be mapped to the moon and stars. As the stars migrate across the heavens, they influence the mutant’s biological state.","''Daylight Stasis:'' This mutant is asleep and inactive during the day.","''Deep Sleeper:'' This mutant sleeps very deeply. Awakening prematurely is extremely difficult, and the mutant will be groggy and disoriented until it can continue sleeping.","''Degenerate Gambler:'' This mutant is addicted to gambling. It will try to continue gambling even after going broke.","''Dependency:'' This mutant is physically dependent on a chemical, drug, or other substance to maintain a functionally normal life. The mutant is not addicted—this substance is actually required or the mutant will suffer negative physical and/or mental effects and could possibly die. [[Dependency Roll|Dependency Roll]]","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Drone:'' This mutant dislikes making decisions on its own, and must be ordered to do anything important. It will internalize even complex lifestyle ideologies, and continue such behaviour when not subjected to an authority figure. This mutation can also mean the mutant is a sterile worker drone, or that it has been domesticated.","''Drone Producer:'' This mutant produces sterile drone offspring, either sexually or asexually. These drones are much smaller than the mutant and not very creative, independent, or intelligent, and are only capable of performing one or two general tasks. [[Drone Producer Roll|Drone Producer Roll]]","''Eating Disorder:'' This mutant has an eating disorder and the body image problems that accompany it. [[Eating Disorder Roll|Eating Disorder Roll]]","''Egg Layer:'' This mutant reproduces by laying eggs, incubating its young in cocoons, or producing spores, which are fertilized either inside or outside the female. The fetus develops within the egg, which may grow or remain a uniform size, while it is outside the female’s body.","''Excessive Sleeper:'' This mutant requires about twice as much sleep as others of its species.","''External Digestion:''This mutant cannot digest its food internally. Instead, it vomits stomach acids onto its food.","''Faith:'' This mutant has a biological predilection to feel connected to a higher power, a guiding plan,and a structured, unified cosmos.","''Fear of Sacred Objects:'' This mutant is repelled and disgusted by sacred or religious objects and symbols. It will not willingly approach or touch a religious icon, and will flee from those brandishing them.","''Fits and Seizures:'' This mutant has a 5 per cent chance of suffering a fit or seizure when stressed. [[Fits Roll|Fits Roll]]","''Glossolalia:'' This mutant can “speak in tongues,” uttering nonsense, speech-like syllables with some ritual preparation. There is also a 5 per cent chance it will do this during a stressful situation.","''Hallucinations:'' This mutant is prone to hallucinating. [[Hallucination Roll|Hallucination Roll]]","''Headaches:'' This mutant is prone to painful migraine headaches which are usually exacerbated by stress.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.", "''Hibernating:'' This mutant tends to hibernate during adverse environmental conditions, increasing its food intake beforehand, and burning the fat while in hibernation.","''Highly Social:'' This mutant prefers to exist within a group, and dislikes being alone. It might prefer packs, herds, or simply refuses to be active on its own, and must be part of at least a pair.","''Hoarder:'' This mutant compulsively hoards objects, and refuses to throw things away.","''Honest:'' This mutant will not lie or deceive others.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hypochondria:'' This mutant obsesses over imaginary afflictions and illnesses it does not have.","''Hysterical Injury:'' Under stress, this mutant believes it is afflicted with some sort of wound, loss of sight, touch, or hearing, inability to move property, or some other injury it does not have.","''Irrational Hatred:'' This mutant has an irrational hatred of something, and will become enraged upon encountering it or thinking about it too much. [[Irrational Hatred Roll|Irrational Hatred Roll]]","''Kleptomania:''This mutant feels compelled to steal.","''Largesse:'' This mutant does not consider material possessions to be of great importance, and will happily part with them in order to help or assist other people.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Masochism:'' This mutant enjoys pain and likes to be degraded, hurt, and humiliated.","''Mental Block:'' When this mutant has an unpleasant or violent experience, there is a 10 per cent chance it will block the source from its mind and refuse to acknowledge it in the future, even if it once again becomes a threat or a cause of stress.","''Migratory:'' This mutant is constantly moving from one location to another, because it is nomadic, sensitive to environmental changes, or possessed by wanderlust.","''Motherliness:'' This mutant tends to mother people, making them feel safe and cared for. In its presence, worried, frightened, and irritated people grow calm and contented, especially children.","''Multi-Stage Lifespan:'' This mutant will exist in more than one form over the course of its lifespan. At the very least, it has one form when immature, and metamorphoses into another when it reaches adulthood, but it could have more than two stages.","''Multiple Personalities:'' This mutant has one or more additional personalities that may or may not share the same memories or be aware of each other, but will always act differently. [[Multiple personality Roll|Multiple Personality Roll]]","''Narcolepsy:'' This mutant is vulnerable to spontaneously falling asleep when subjected to stress. [[Narcolepsy Roll|Narcolepsy Roll]]","''Nightmares:''This mutant is prone to terrifying nightmares, and often wakes up screaming, drenched in sweat. The mutant may dread falling asleep or resort to drugs to sleep soundly.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Obsessive:'' This mutant can becomes fixated on things, until they consume its every waking hour.","''Omnivore:'' This mutant’s digestive system is so hardy it can eat any organic material without ill effects, including spoiled meat, contaminated water, and the waste products of other creatures.","''Outbursts:'' This mutant is prone to unsettling outbursts while under stress, which may include spontaneous dancing, obscene gestures, salacious or caustic language, inappropriate touching, incontinence, and, most especially, denial.","''Pacifist:'' This mutant cannot take violent action, even in self-defence.","''Paranoia:'' This mutant is prone to fits of paranoid delusions that it is being persecuted.","''Periodic Amnesia:''This mutant is vulnerable to bouts of stress-triggered amnesia.","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Physical Coward:'' This mutant suffers from combat paralysis, is deathly afraid of personal, bodily risk, and is usually unable to enter into physically dangerous situations and conflicts.","''Pyromania:'' This mutant feels compelled to set fires.","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Sadism:'' This mutant enjoys hurting and degrading others.","''Schizophrenia:'' This mutant is prone to disintegrating thought processes, hallucinations, paranoid delusions, psychotic episodes, and social impairment. There is no standard pharmacological cure.","''Sexual Fetish:'' This mutant is sexually fixated upon a specific object, circumstance, or type of person. [[Fetish Roll|Fetish Roll]]","''Sexual Neurosis:'' This mutant has a significant sexual neurosis. [[Sexual Neurosis Roll|Sexual Neurosis Roll]]","''Sexual Prowess:'' This mutant is exceptionally talented in the arts of sex (lovemaking and/or mating, depending on species). This may or may not be apparent from its appearance.","''Short Fuse:'' This mutant has trouble controlling its anger, tends to be very touchy, and is prone to fly into rages under stress, or when it feels it is being attacked or criticized.","''Shuddering:'' This mutant shakes uncontrollably and cannot sit still.","''Shy:'' This mutant is extremely uncomfortable around strangers, will avoid them, and tends to be quiet and unassertive when it has to interact with them.","''Silly Voice:'' This mutant has an odd, even humiliating, manner of speaking.","''Silly Walk:'' Others think this mutant has an odd way of walking. Maybe it is always dancing, skipping, crab-crawling, or walking on the balls of its feet even out of high-heeled shoes.","''Sleepwalking:'' This mutant is prone to walking in its sleep, and may even perform complex actions in such a state. The mutant does not remember what it has done when it awakens.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Sociopathic:'' This mutant is unable to feel empathy or sympathy for other individuals it is not already close to, or who do not benefit the mutant in some direct and concrete manner.","''Strange Sound:'' This mutant emits strange sounds. [[Strange Sound Roll|Strange Sound Roll]]","''Stuttering:'' This mutant cannot speak without stammering and stuttering, especially under stress.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Tidy:'' This mutant instinctively takes good care of its appearance, keeps itself well-groomed, and tends to keep its surroundings neat and tidy.","''Transgendered:'' This mutant feels it belongs to a sex or gender that does not correspond to its physical form.","''Vengeful:'' This mutant harbours deeply ingrained negative feelings towards those it feels it has been wronged by. This mutant will carry a grudge indefinitely and always seek to take revenge when the opportunity arises.","''Animal Friendship:'' This mutant has a natural talent for handling animals. No animal will harm this mutant except in self-defence, and will often be calm and friendly. Does not apply to monsters.","''Animal Friendship:'' This mutant has a natural talent for handling animals. No animal will harm this mutant except in self-defence, and will often be calm and friendly. Does not apply to monsters.", "''Anticipation:'' By concentrating on a particular target, this mutant can anticipate their future actions. The mutant can predict a target’s actions for a duration that equals the amount of time it spends examining that individual’s behaviour, or the products of their behaviour, including writings and artworks. If the mutant does not examine the target directly, it can only anticipate what the target intended to do at the time the works considered were created.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Autobiographical Memory:'' This mutant can remember everything that happened to it, and can recall episodes and events from memory in complete form.","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Computer Brain:'' This mutant’s brain can perform complex calculations at the same speed as a supercomputer. The mutant can mentally compute probabilities, count cards, analyze data, run simulations, and remember massive amounts of information, accessing it at lightning speed.","''Cultural Flexibility:'' This mutant is able to mingle and associate easily with people of any race, creed, social status, or cultural background, due to its ability to accept alien cultural patterns and mimic such behaviours without needing to criticize them. Other people feel at ease around the mutant and are generally non-judgemental of its presence","''Cultural Flexibility:'' This mutant is able to mingle and associate easily with people of any race, creed, social status, or cultural background, due to its ability to accept alien cultural patterns and mimic such behaviours without needing to criticize them. Other people feel at ease around the mutant and are generally non-judgemental of its presence","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Dreamless:'' This mutant requires sleep, but does not dream.","''Dual Attention:'' This mutant may concentrate on two completely different tasks at the same time, devoting as much attention to each as a member of its species would normally only be able to devote to one. The performance of these two tasks is restricted by physical limitations, of course. If this mutant also has Dual Brain, it can perform four tasks at the same time.","''Dual Brain:'' This mutant has two brains, but not necessarily two heads. Each brain has different mental mutations (determine randomly which brain has which mutation), and psychic attacks against this mutant must succeed against both brains to succeed at all. There is a 1 in 3 chance that this second brain will impair the first brain and cause the mutant to occasionally exhibit different personalities, suffer from insomnia, and fall into fits of insanity.","''Dual Brain:'' This mutant has two brains, but not necessarily two heads. Each brain has different mental mutations (determine randomly which brain has which mutation), and psychic attacks against this mutant must succeed against both brains to succeed at all. There is a 1 in 3 chance that this second brain will impair the first brain and cause the mutant to occasionally exhibit different personalities, suffer from insomnia, and fall into fits of insanity.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Earthquake Prediction:'' This mutant can sense seismic activity, and knows when an earthquake or other disruption is about to happen. It can also sense weaknesses in the structural integrity of buildings.","''Earthquake Prediction:'' This mutant can sense seismic activity, and knows when an earthquake or other disruption is about to happen. It can also sense weaknesses in the structural integrity of buildings.","''Editorial Evaluation:'' This mutant is extremely adept at evaluating the causes and processes of its own failures and less-than-successful projects, as well as identifying what aspects of an undertaking were substantially more successful than others, and how to continue in the same vein.","''Eidetic Memory:'' This mutant has perfect recall and can peruse its memories like films or photographs.","''Emotionless:'' This mutant does not feel extremes of emotion; not anger, despair, fear, nor joy. It still has some small semblance of emotional life, such as annoyance, contentedness, enmity, and friendship, but these are highly intellectual compared to normal human emotions.","''Emotionless:'' This mutant does not feel extremes of emotion; not anger, despair, fear, nor joy. It still has some small semblance of emotional life, such as annoyance, contentedness, enmity, and friendship, but these are highly intellectual compared to normal human emotions.","''Emotionless:'' This mutant does not feel extremes of emotion; not anger, despair, fear, nor joy. It still has some small semblance of emotional life, such as annoyance, contentedness, enmity, and friendship, but these are highly intellectual compared to normal human emotions.","''Enhance Mutations:'' This mutant can double the effects of other mutations, mental or physical, by concentrating. This is extremely draining, and the mutant will require rest and nourishment after using it.","''Enhanced Nervous System:'' This mutant’s senses are increased and its reaction times are lowered, but it can suffer from sensory overload on occasion.","''Enhanced Nervous System:'' This mutant’s senses are increased and its reaction times are lowered, but it can suffer from sensory overload on occasion.","''Genetic Memory:'' This mutant retains the memories and some of the knowledge of one or more of its ancestors. It may also display personality traits related to these memories.","''Heightened Olfactory Memory:'' This mutant can recognize individuals, locations, and substances by scent, and can remember exactly where and when it smelled a specific scent before.","''Heightened Olfactory Memory:'' This mutant can recognize individuals, locations, and substances by scent, and can remember exactly where and when it smelled a specific scent before.","''Hive Mind:'' This mutant’s mind is joined with those of two or more other individuals. All members of the hive have a common purpose when they are together, and may have more effective means of communication between each other. When members of the hive split up, their cognitive abilities and identities begin to fracture.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Intuition:'' This mutant is subconsciously aware of others’ true intentions, and can always react quickly to their actions. It will never be surprised or caught off-guard by someone it knows.","''Linguistic Aptitude:'' This mutant has a flair for languages, finding it easy to learn and remember new languages and dialects, spoken and written, without a lot of practice.","''Linguistic Aptitude:'' This mutant has a flair for languages, finding it easy to learn and remember new languages and dialects, spoken and written, without a lot of practice.","''Linguistic Aptitude:'' This mutant has a flair for languages, finding it easy to learn and remember new languages and dialects, spoken and written, without a lot of practice.","''Linguistic Mimic:'' This mutant picks up the verbal quirks of whoever it is speaking to, and retains the ability to tailor its own speech to the person it is speaking with. This puts others at ease around the mutant, helping to convince them that the mutant has their best interests in mind, and shares the same opinions and world view.","''Linguistic Mimic:'' This mutant picks up the verbal quirks of whoever it is speaking to, and retains the ability to tailor its own speech to the person it is speaking with. This puts others at ease around the mutant, helping to convince them that the mutant has their best interests in mind, and shares the same opinions and world view.","''Lucid Dreaming:'' This mutant is aware when it is dreaming, always retains full knowledge of its own identity when dreaming, and can enter a dream-state while awake, without any apparent lapse in consciousness. This gives it a much greater ability to tell what is real apart from what is unreal. Mind-altering drugs, illusions, psychic intrusion, and mind control have a much lower rate of effectiveness against this mutant.","''Mechanical Intuition:'' This mutant is much better at figuring out mechanical and technological devices than others of its species. It can also learn mechanical and technical skills much quicker.","''Mechanical Intuition:'' This mutant is much better at figuring out mechanical and technological devices than others of its species. It can also learn mechanical and technical skills much quicker.","''Mindless:'' This mutant is a mindless automata, incapable of even the simplest thoughts.","''Natural Leader:'' This mutant possesses a natural charisma and the ability to lead and inspire others without being resented for giving orders. Others tend to respect it and look to it for guidance.","''Natural Leader:'' This mutant possesses a natural charisma and the ability to lead and inspire others without being resented for giving orders. Others tend to respect it and look to it for guidance.","''No Visual Memory:'' This mutant cannot make memories out of visual information, and cannot recall the appearance of anything it has seen before. This does not affect the mutant’s recognition memory, and it will recognize people and things it has seen before, but will be unable to visualize anything it is not seeing.","''Romantic Rapport:'' This mutant easily establishes bonds of trust, friendship, and love with members of the opposite sex.","''Sense Interference:'' This mutant can sense when external forces are acting upon its brain. Any sort of energy field or wave, psychic interference, or radiation that affects this mutant will be detected.","''Sense Interference:'' This mutant can sense when external forces are acting upon its brain. Any sort of energy field or wave, psychic interference, or radiation that affects this mutant will be detected.","''Social Perception:'' This mutant is much better at picking up on non-verbal cues, body language, and subtle emotional displays, including tone of voice and choice of words. The mutant is acutely aware of changes in the emotional states and demeanours of others.","''Social Perception:'' This mutant is much better at picking up on non-verbal cues, body language, and subtle emotional displays, including tone of voice and choice of words. The mutant is acutely aware of changes in the emotional states and demeanours of others.","''Socially Inept:'' This mutant has trouble picking up on social cues. Because of this cognitive debility, the mutant tends to interpret everything literally, and is oblivious to subtlety.","''Spatial Perception:'' This mutant’s awareness of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.","''Spatial Perception:'' This mutant’s awareness of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.","''Spatial Perception:'' This mutant’s awareness of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.","''Speed Reader:'' This mutant has good pattern-recognition skills and can process certain visual information at high speeds, allowing it to read text several times faster than is normal for its species.","''Speed Reader:'' This mutant has good pattern-recognition skills and can process certain visual information at high speeds, allowing it to read text several times faster than is normal for its species.","''Time Sense:'' This mutant’s brain has a built-in chronometer, and it always knows exactly how much time has passed, even after being asleep or unconscious.","''Time Sense:'' This mutant’s brain has a built-in chronometer, and it always knows exactly how much time has passed, even after being asleep or unconscious.","''Transfer Memories:''This mutant can transfer its thoughts and memories to others by encoding them into a physical substance it produces, which can be ingested or otherwise consumed. The mutant retains its own memories, producing only copies.","''Transfer Memories:''This mutant can transfer its thoughts and memories to others by encoding them into a physical substance it produces, which can be ingested or otherwise consumed. The mutant retains its own memories, producing only copies.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Increased Brain Size:'' This mutant has larger-than-normal brain, doubling its mental capabilities. [[Increased Brain Size Roll|Increased Brain Size Roll]]","''Increased Brain Size:'' This mutant has larger-than-normal brain, doubling its mental capabilities. [[Increased Brain Size Roll|Increased Brain Size Roll]]","''Increased Brain Size:'' This mutant has larger-than-normal brain, doubling its mental capabilities. [[Increased Brain Size Roll|Increased Brain Size Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Quick Learner:'' This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. [[Quick Learner Roll|Quick Learner Roll]]","''Quick Learner:'' This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. [[Quick Learner Roll|Quick Learner Roll]]","''Quick Learner:'' This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. [[Quick Learner Roll|Quick Learner Roll]]","''Radio Communication:''This mutant can communicate by sending and receiving radio waves. [[Radio Communication Roll|Radio Communication Roll]]","''Radio Communication:''This mutant can communicate by sending and receiving radio waves. [[Radio Communication Roll|Radio Communication Roll]]")>>
''Basic type of gas:'' <<print either("Fog.","Fog.","Mist.","Invisible gas.","Smoke.","Smoke.")>>\n''Extra effects of gas:'' <<print either("Corrosive.","No additional effects.","Depressant or narcotic.","Paralytic.","Flammable.","Prevents detection.","Hallucinogenic.","Stimulant.","Irritant.","Toxic.","Narcoleptic.","Two additional effects.")>>\n''Range within which gas can be created:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Gas comes from mutant’s body.","Gas comes from mutant’s body.","A hundred yards (91m).","Seven feet (2m).")>>
''Area of effect (radius):'' <<print either("A hundred feet (30m).","Ten feet (3m).","Fifty feet (15m).","Fifty feet (15m).","Twenty feet (6m).","Twenty feet (6m).")>>\n''Zone’s trigger:'' <<print either("Always on.","Requires concentration.","Requires concentration.","At will.","At will.","Stress-induced.")>>\n''Determine what sounds can be heard within the zone:'' <<print either("Bass sounds only.","Whispers only.","Total silence.","White noise only.")>>
''Range of disgust:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Anyone the mutant can see.","2d10 feet (1d6m).","Anyone who can see the mutant.","Anyone who can see the mutant.","Anyone in the same room.","Touch.")>>\n''Strength of disgust:'' <<print either("Amplifies existing bad feelings.","Revulsion.","Loathing of all other individuals.","Self-loathing.","Physical nausea.","Vomiting.")>>\n''Trigger:'' <<print either("Always on.","Requires concentration.","At will.","Stress-induced.")>>
''Speed that wounds and injuries heal at:'' <<print either("A full day.","Within days.","Within minutes.","A full week.","Within hours.","Within seconds.")>>\n''Strength of regeneration:'' <<print either("Mutant regenerates if any parts are left unburned.","Mutant regenerates if still alive.","Mutant regenerates if still alive.","Mutant regenerates if fed.","Mutant regenerates if fed.","Mutant regenerates if fed.")>>
''[[Demonic Attributes|Demonic Attributes]]''\n''[[Demonic Equipment|Demonic Equipment]]''\n''[[Demonic Steed|Demonic Steed]]''\n''[[Familiar|Familiar]]''\n''[[Greater Demon|Greater Demon]]''\n''[[Lesser Demon|Lesser Demon]]''
<<print either("Additional / Extra","Fanged / Thorny","Adhesive / Sticky","Fantastic / Psychic","Alien / Inhuman","Fearful / Petrified","Analgesic / Painful","Feathered / Furry","Angular / Jutting","Festering / Scabby","Atrophied / Gushing","Fiendish / Phantasmal","Baleful / Menacing","Filthy / Perverse","Beautiful / Gorgeous","Flaccid / Limp","Bellowing / Cackling","Flaming / Smoking","Bestial / Octopoid","Fluctuating / Hallucinatory","Bloated / Corpulent","Folded / Wrinkled","Blubbery / Flabby","Forked / Pronged","Blurry / Hazy","Fragrant / Pungent","Bony / Skeletal","Ghastly / Jaundiced","Bright / Moaning","Ghostly / Luminescent","Bulbous / Spherical","Gigantic / Massive","Coarse / Rough","Glowing / Shiny","Colourful / Radiant","Gossamer / Membranous","Colourless / Pallid","Grasping / Ungainly","Concealed / Small","Grim / Pus-filled","Conical / Pointy","Hideous / Ugly","Corrosive / Glutinous","Hissing / Muttering","Crested / Webbed","Horned / Spiny","Crystalline / Icy","Humming / Noisy","Cyclopean / Wandering","Hypnotic / Mesmerizing","Cylindrical / Tubular","Infected / Warty","Dangerous / Invasive","Invisible / Poisonous","Dark / Shadowy","Iridescent / Metallic","Dead / Necrotic","Immaterial / Transparent","Decorated / Resplendent","Incongruous / Jumbled","Deformed / Misshapen","Large / Sluggish","Disgusting / Loathsome","Lazy / Waving","Dripping / Oozing","Long / Stalked","Dry / Withered","Lumbering / Shuffling","Elastic / Plastic","Lumpy / Mottled","Enveloping / Numerous","Malevolent / Malignant","Evasive / Quick","Malformed / Warped","Monstrous / Obscene","Porous / Seething","Multiple / Silent","Prehensile / Tentacled","Neon / Vivid","Puckered / Sour","Noxious / Reeking","Pulsating / Throbbing","Oily / Slippery","Reflective / Smooth","Oval / Round","Reptilian / Scaly","Quivering / Restless","Restless / Running","Pale / Sickly","Rigid / Stiff","Palpitating / Vibrating","Rubbery / Viscous","Parasitic / Slimy","Sinewy / Veiny","Pasty / Waxy","Slithering / Undulating","Peculiar / Strange","Spongy / Squishy","Perfect / Sharp","Thrashing / Writhing")>> <<print either("Antennae","Genitals","Shell","Antlers","Hair","Shin(s)","Anus","Hand","Siphon","Arm(s)","Arm(s)","Arm(s)","Hands","Hands","Skeleton","Back","Horn(s)","Horn(s)","Skin","Skin","Beak","Jaw(s)","Slime","Beard","Joint(s)","Snout","Bones","Leg(s)","Leg(s)","Leg(s)","Sores","Brain","Lower body","Spine","Branches","Lump(s)","Spines","Breast(s)","Breast(s)","Machine","Spot(s)","Chest","Maggots","Stinger","Cilia","Mandibles","Stripe(s)","Claw(s)","Mouth","Mouth","Suckers","Ear(s)","Mouths","Tail","Tail","Eggs","Nails","Talon(s)","Eye(s)","Eye(s)","Eye(s)","Neck","Teeth","Exterior","Nipple(s)","Tentacle","Face","Face","Nose","Tentacles","Tentacles","Feathers","Oil","Thigh(s)","Feet","Organ(s)","Toe(s)","Fin(s)","Pincer(s)","Tongue","Finger(s)","Proboscis","Tongues","Flower(s)","Pseudopod(s)","Tumour(s)","Foliage","Saliva","Upper body","Foot","Scales","Urine","Frond(s)","Scent","Wing(s)","Wing(s)","Wing(s)","Fur","Seed(s)","Wrapping")>>
''Range of blast:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Sight.","Sight.","A hundred yards (90m).","Touch.")>>
This creature's Pheromones <<print either("attract prey","inspire fear","cause disorientation","inspire lust","inspire lust","inspire aggression","mark its territory or trails","mark its territory or trails")>> and are <<print either("secreted according to a biological cycle","secreted at will","always active","stress-induced")>>.\n
The creature's skin pattern is <<print either("Disruptive camouflage pattern","Front and back different colours","Left and right sides different colours","Limbs coloured differently from body.","Single colour","Single colour","Single colour","Single colour spots or freckles","Single- or multi-coloured squares","Tiger- or zebra-like stripes","Transparent skin","Unreflecting skin(appears black)","Zigzag Stripes")>>.
''Degree of toughness of the mutant’s skin:'' <<print either("Corundum.","Steel.","Steel.","Steel.","Diamond.","Titanium carbide.")>>
This creature has a redundant <<print either("All internal organs","Heart","Heart","set of Kidneys, liver and a Pancreas","Pair of Lungs","Pair of Lungs","set of Reproductive organs","Stomach")>>.
This Type of Fruit is:\n<<print either("Anti-radiation medication","Radioactive","Explosive","Sedative or tranquilizer","Immune system booster","Tasty food","Mental booster","Toxic poison","Poison antidote","Two properties or other effects")>>
<<print either("Amoeba","Jumping spider","Ant","Ant","Lacewing","Lacewing","Aphid","ladybug","Ladybug","Bark beetle or leaf beetle","Leafhopper or planthopper","Bee or bumblebee","Bee","Louse","Bee-killer","Bee-killer","Mantis","Mantis","Beetle","Mayfly","Bush-cricket or katydid","Millipede","Millipede","Butterfly","Butterfly","Mite","Butterworm or Chilean moth","Mosquito","Caddisfly","Moss piglet or water bear","Caterpillar","Caterpillar","Moth","Moth","Cave spider","Punctate flower chafer","Centipede","Centipede","Scarab","Scarab","Cicada","Cicada","Scorpion","Scorpion","Cockroach","Scorpionfly","Crane fly","Silkworm","Cricket","Cricket","Slug","Slug","Darkling beetle","Snail","Snail","Dragonfly","Dragonfly","Snakefly","Dung beetle or ground beetle","Spider","Spider","Earwig","Stag beetle","Firefly","Firefly","Stick bug","Stickbug","Fire ant","Stonefly","Stonefly","Flatworm","Tadpole","Flea","Flea","Tarantula","Fluke or tapeworm","Termite","Termite","Fly","Thorn bug or treehopper","Froghopper or spittlebug","Tick","Fruitfly","Velvet worm","Grasshopper or locust","Grasshopper or locust","Waxworm or wax moth","Grub or maggot","Weevil","Hornet or wasp","Hornet or Wasp","Weta","Weta","Hoverfly","Whip scorpion","Jewel beetle","jewel bug","Wolf spider","Jumping bristletail"," Worm","Worm")>>
This creature is dependent on a <<print either("Commonly available","Commonly available","Not commonly available","Commonly available but proscribed or stigmatized","Commonly available but proscribed or stigmatized","Very rare, produced from a singular source")>> substance. It needs to use this substance <<print either("Daily","Every two weeks","Twice a week","Every few hours","Monthly","Weekly")>>. If this creature does not get this substance, it suffers the ill effects of <<print either("hallucinations and psychosis","Poltergeist effects","Magical persecution","Unconscious psychic attacks","Mental incapacitation","Uncontrolled mutation","Physical wasting","Vulnerability to illness","Physical weakness","Vulnerability to possession")>>.
''Type of gestation:'' <<print either("Eggs or similar sealed incubator.","Eggs or similar sealed incubator.","Live young, external incubator.","Live young.","Live young.","Pollen or seeds.")>>
This creature's tremor sense has a range of <<print either("10 feet","10 feet","20 feet","20 feet","30 feet","30 feet","40 feet","40 feet","50 feet","50 feet","60 feet","60 feet","70 feet","70 feet","80 feet","80 feet","90 feet","90 feet","100 feet","100 feet","a couple of miles","a couple of miles","a couple of miles","a couple of miles","a couple of miles","a couple of miles","a couple of miles","a couple of miles","a couple of miles","a couple of miles","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","a hundred yards (91m)","half a mile (800m)","half a mile (800m)","half a mile (800m)","half a mile (800m)","half a mile (800m)","half a mile (800m)","half a mile (800m)","half a mile (800m)","half a mile (800m)","half a mile (800m)")>>.
<big>''Begin with a [[random creature|Creature Table]] and add the mutation Crossbreed:''</big>\n\n''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]\n\n<big>''Make the steed horse-sized and quadrupedal if it isn’t already. Then, the following:''</big>\n\nAdd <<print either("1","2","3")>> [[Demonic Attributes|Demonic Attributes]] in addition to the mutations all demons have.\n\nAdd <<print either("1","2","3")>> [[mutant features|Mutant Features Table]] and one [[telltale|Telltale]].\n\nAdd <<print either("0","0","1","2")>> pieces of [[Demonic Equipment|Demonic Equipment]]\n\nAdd <<print either("1","2","3")>> [[random mutations|Complete Mutation Chart]] and a [[demonic phenomenon|Demonic Phenomena]] for each. If the steed has a particular demonic patron, you may replace an unwanted mutation with a random mutation possessed by the patron.\n\n<big>''A steed may be equipped with demonic, living, or magical armour (and perhaps other gear) if its rider has additional sets. A steed may not command a fortress, throne, or palanquin, but may lead a retinue and control domains.''</big>
This creature has <<print either("1","1","2","2","3","3","4","4","5","5","6","6","1","2","3","4","5","6","7","8","9","10","11","12","4","4","4","4","4","4","4","4","4","4","4","4","4","4","4","4","4","4","4","4","4","4","4","4","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","3","3","3","3","3","3","3","3","3","3","3","3","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2","2")>> Extra arms.
<<print either("Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra")>>
Contact Info: Piecewise is at Piecewise66@gmail.com
The alien will have requirements based on its natural habitat, which may or may not include water and oxygen or other gases.\n\n''Primary type of nourishment the alien needs:'' <<print either("Detritus or inorganic material.","Light or other energy.","Emotion, memory, or thought.","Other complex life forms.","Gaseous material only.","Simple organic material.")>>
''Precision of liquid control:'' <<print either("Mutant may exert constant kinetic force across the whole liquid mass equal to its own physical strength.","Mutant may exert constant kinetic force across the whole liquid mass equal to its own physical strength.","Mutant may exert constant kinetic force across the whole liquid mass equal to several tons (thousands of kg).","Mutant may exert gravitational but not kinetic force on liquid.","Mutant may exert gravitational but not kinetic force on liquid.","Mutant may exert kinetic force in sharp bursts or pulses.")>>\n''Range within which liquids can be controlled:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","A hundred yards (91m).","A couple miles (3km).","Sight.","Sight.")>>\n''Types of liquid that can be controlled:'' <<print either("Any and all liquids.","One type of liquid only.","One type of liquid only.","Natural liquid mixtures.","Water only.","Water only.")>>
''Change trigger (if any):'' <<print either("Elemental body is permanent.","Elemental body is permanent.","Mutant can change part or all of its body at will.","Mutant can change part or all of its body at will.","Mutant can switch between normal and elemental bodies at will.","Mutant can switch between bodies by performing rituals.")>>
''Gain <<print either("1","2","3","4","5","6")>> [[Random Mutations|Complete Mutation Chart]] but re-roll any detrimental mutations after the first. If you have only one\nmutation, you may choose to keep or re-roll any detrimental mutations.
''Range of molecular sensing:'' <<print either("1d10×10 feet (1d6×5m).","Taste.","Taste.","Sight.","Touch.","Touch.")>>
<<print either("Black","Pink","Dolm","Blue","Purple","Jale","Brown","Red","Octarine","Cyan or turquoise","Violet","Sparkly colour","Green","White","Ulfire","Orange","Yellow")>>
''Length of exposure that may cause cancer, weakness, and death:'' <<print either("Days.","Minutes.","Weeks.","Hours.","Months.","Years or decades.")>>
''Range of clock control:'' <<print either("A couple miles (3m).","A hundred yards (91m).","A hundred feet (30m).","Sight.","Sight.","Sight.")>>
<<print either("A ghostly radiance glimmers from the exposed flesh of others.","A high-pitched note.","A light rain falls, even indoors.","A monstrous dog is seen on the other side of doorways and windows.","A sickly sweet smell.","Animals are disturbed and hostile.","Animals are disturbed and hostile.","Animals give birth to stillborn young.","Animals kill their young, and sometimes each other.","Animals speak in tongues.","Art and drawings move and change.","Artificial lighting causes sunburns.","Bile and blood fill the mouths of others.","Birds (and other animals) sing backwards.","Birds fly backwards.","Blades leap out and cut people near them, on occasion, especially when held.","Blood drips down the walls.","Blood drips down the walls.","Boxes, containers, doors, and windows open on their own, even if locked.","Boxes, containers, doors, and windows open on their own, even if locked.","Buildings fall into disrepair and ruin.","Buttons and clasps fall off clothes, belts become unbuckled.","Candles snuff out and fires die.","Candles snuff out and fires die.","Children cry and become sick.","Clocks and watches cease to mark time.","Clocks and watches run backwards.","Clouds of locusts.","Colours change their hues.","Complex mathematical formulas appear on walls, and are correct.","Complex mathematical formulas appear on walls, and contain subtle flaws.","Complex technology ceases to function.","Corpses rise and commit violent acts.","Dairy products spoil and become poisonous.","Day and night reverse when the mutant is inside (not when outside).","Dead children appear in distant doorways.","Dead people arrive, but do not speak.","Dead people call on nearby telephones.","Different eras of radio and television are broadcast over appropriate devices.","Dirt accumulates on others and cannot be cleaned off.","Distant screams, long and loud, but very far off.","Doors and windows slam shut by themselves.","Doors and windows slam shut by themselves.","Doors lock on their own.","Doors lock on their own.","Drugs lose all effects.","Earthquakes and tremors occur.","Eggs hatch with strange inanimate objects inside them.","Electronics malfunction loudly.","Electronics malfunction loudly.","Every window seems like it has a ghostly figure behind it.","Fingers and hands get caught in doors.","Fires burn cold.","Fires burn in strange, vivid colours.","Fires rise and burn out of control.","Fires speak in whispered pleas.","Fish and/or lizards encased in blocks of ice can be found in remote corners.","Flies gather.","Flies gather.","Fog.","Food and drink spoils.","Food and drink spoils.","Food bleeds, sometimes screams.","Food loses all nutritional value.","Four phenomena combined.","Furniture rearranges itself when no one is looking.","Ghostly music.","Ghosts can be heard voicing complaints.","Glass cracks in strange patterns.","Graffiti appears on random surfaces.","Gravity reverses itself at random, on occasion.","Holy symbols break.","Hot and cold sensations are reversed.","Houses the mutant stays inside become cluttered and disorganized.","Ice forms on the surfaces of water and other liquid.","Inanimate objects attack people at random, on occasion.","Insects encased in amber appear on desks and tabletops.","Insects and vermin gather.","Large objects move on their own.","Lightning strikes randomly, but never strikes the mutant.","Lights become brighter and tinted a certain colour (roll on a colour table).","Lights dim and gloom spreads.","Lights dim and gloom spreads.","Lights flash in the sky.","Liquid falls upwards and pools on the ceiling.","Liquid falls upwards and pools on the ceiling.","Liquids become alcoholic.","Liquids taste dry and no longer quench thirst, no matter how much is drunk.","Liquids taste like blood.","Liquids taste like blood.","Magical symbols appear as welts or scratches on exposed flesh.","Magical symbols draw themselves on random surfaces.","Metal rusts and wood rots.","Metal rusts and wood rots.","Mirrors do not reflect people.","Mirrors reflect only murderers.","Mirrors reflect the past instead of the present.","Money becomes worthless (gold turns to lead, paper rots, etc).","Monitors display phantasmagorical scenes.","Nothing will burn in the mutant’s presence.","Nothing will burn in the mutant’s presence.","Objects fall from shelves.","Obscene drawings appear on canvas, paper, and other such materials.","Old people and children start coughing and have trouble breathing.","Old people suffer heart attacks and strokes.","Others become aroused and desire sexual gratification.","Others feel ghostly hands sexually harassing them.","Others feel nauseous.","Others feel random stabs of pain.","Others feel their skin crawling.","Others get nosebleeds.","Others have nightmares.","Others have the feeling they are being watched.","Others see remote glimpses of people they know.","Others shiver and tremble.","Others slowly appear more and more diseased.","Others suffer stigmata.","Others weep incessantly.","Paint and wallpaper peels off.","People trip in doorways and on stairs when not paying strict attention.","Peripheral hallucinations afflict others.","Pictures and wall hangings tilt and become crooked.","Pictures and wall hangings tilt and become crooked.","Plants grow quickly into twisted forms.","Plants wither and die.","Prayers and declarations of love cannot be spoken.","Prayers and declarations of love cannot be spoken.","Prayers cause poltergeist-like effects and disturbances.","Puddles of blood form on floors.","Puddles of slippery, flammable oil form on floors.","Radio and television broadcasts become scrambled.","Random distant scenes can be seen on reflective surfaces.","Recordings play backwards and reveal hidden messages.","Scratches appear on doors, furniture, and walls.","Scratches appear on doors, furniture, and walls.","Scuttling sounds.","Seeds sprout thorny, twisted plants that grow incredibly fast.","Shadows behave differently than those who cast them.","Shadows behave differently than those who cast them.","Shadows flicker and distort.","Silhouettes of strange figures stalk the walls.","Small bones and gruesome trinkets appear in the pockets of others.","Small crystals grow on others’ skin.","Small inanimate objects float away on occasion.","Small primitive organisms crawl out of cracks in walls.","Small objects move on their own.","Smoke.","Snatches of sound without connection to each other or anything else.","Sparks arc across metal.","Speakers and monitors broadcast what others see and hear.","Spilled blood soaks into the ground or whatever else it touches.","Statues fall over, pain in their expressions.","Strange moons and stars can be seen in the sky, even during the day.","Strong emotions cannot be described or expressed in words.","Strong emotions cannot be described or expressed in words.","Swirling winds full of sand.","Temperatures fall.","Temperatures fall.","Temperatures fluctuate from one extreme to another.","Temperatures rise.","The hair and nails of others grow faster.","The skin of others flakes and peels.","The smell of blood.","The smell of burning flesh.","The smell of burnt paper and hot metal.","The smell of feces and urine.","The smell of ozone.","The smell of rotting meat.","The smell of sulphur.","The smell of sulphur.","The sound of a child singing eerily.","The sound of flies.","The sound of movement, knocking and glass breaking.","The sounds of torture.","The sun moves backwards in the sky.","The taste of ashes in the mouths of others.","The taste of ashes in the mouths of others.","The weak-willed and depressed commit suicide.","Things break much easier.","Three phenomena combined.","Three phenomena combined.","Thunder and lightning, only outside.","Time appears to move backwards for objects and strangers.","Time appears to move backwards on the other side of windows.","Two phenomena combined.","Two phenomena combined.","Vehicles break down, crash, or spin out of control.","Vermin die.","Water drips constantly, from faucets or anything else.","Water heats and boils.","Wax melts into strange shapes.","Whispering voices can be heard, but never found.","Whispering voices can be heard, but never found.","Wind and storms.","Wind and storms.","Writing disappears.","Writing is corrupted and rearranges itself.","Writing switches to a different language.")>>
''Duration of relief from problems:'' <<print either("Lasts several days.","Lasts several months.","Lasts several hours.","Lasts several weeks.")>>\n''Range within which healing can occur:'' <<print either("A hundred feet (30m).","Sight.","Requires communication.","Requires communication.","Touch.","Touch.")>>\n''Speed of healing:'' <<print either("Takes several days.","Takes several days.","Takes several minutes.","Takes several minutes.","Takes several hours.","Takes several hours.","Takes several hours.","Takes several seconds")>>
A great war rages across the disordered wastelands and the many hells of the lower planes, where countless battlefields lay strewn with fallen heroes. These are the champions of chaos who proved unworthy to conquer foes for their infernal patrons. Even those who still survive have lost themselves to the lords of chaos. Great demon-gods they are, who dwell in the midst of an infernal maelstrom of primal, seething madness, forever bent on destroying the staid patterns of law and order. What sort of gifts they grant you depends on what sort of\nfollower you are.\n\n''[[Chaos Champion|Chaos Champion]]''\nIf you have sworn yourself to follow a demonic patron or chaos god\n''[[Chaos Sorcerer|Chaos Sorcerer]]''\nIf you have made magical pacts with demonic powers or chaos gods, in exchange for arcane power\n''[[Chaos Spawn|Chaos Spawn]]''\nIf you are a miserable, degenerate spawn of chaos\n''[[Demonic Creature|Demonic Creature]]''\nIf you are a demon of some kind\n''[[Gifts of Chaos|Gifts of Chaos]]''\nWhile the power of chaos inevitably warps and changes all those who come in contact with it, there are also specific boons and rewards granted by demons and chaos gods to their followers.
''Area of effect of insanity:'' <<print either("Any individuals within range (mutant’s discretion).","Everyone within range.","Single target only.","Single target only.")>>\n''Range of insanity:'' <<print either("A couple miles (3km).","Mutant must see the target.","Mutant must see the target.","Mutant must see the target.","A hundred feet (30m).","A hundred feet (30m).","Target must hear the mutant.","A hundred yards (91m).","Target must see the mutant.","Target must see the mutant.","Eye contact.","Eye contact.","Eye contact.","Target must smell the mutant.","Half a mile (800m).","Touch.","Touch.","Touch.","Mutant must be able to sense the target.","Mutant must be able to sense the target.")>>
''Duration of alteration:'' <<print either("Several days.","Several minutes.","Several hours.","Several years.")>>\n''Range of ray:'' <<print either("A hundred feet (30m).","Half a mile (800m).","A hundred yards (91m).","Sight.")>>\n''Type of alteration:'' <<print either("Density/weight.","Other effect.","Growth.","Shrinking.","Intangibility.","Size alteration.","Invisibility.","Transformation.","Mutagenic.","Two alterations.")>>
''Duration of possession:'' <<print either("Half a day.","Several days.","Several minutes.","Half an hour.","Several hours.","Until reversed.")>>\n''Original body’s state during possession:'' <<print either("Mutant is distracted but can still sense original body.","Mutant’s body is comatose, seemingly asleep.","Mutant’s body is comatose, seemingly asleep.","Mutant’s body is comatose, seemingly asleep.","Mutant’s body is unmoving, but seemingly awake.","Mutant switches consciousness with target.")>>\n''Possible targets of possession:'' <<print either("Animals only.","Animals only.","Animals only.","Other mutants only.","Any living creature.","Any living creature.","People of the same race only.","Older people only.","People of the same sex only.","One category of animal only.","One category of animal only.","People only.","People only.","People only.","People only.","People only.","People only.","People only.","One type of creature only ([[roll|Creature Table]] on the creature table).","Younger people only.")>>\n''Range of initial possession:''<<print either("A hundred feet (30m).","Target must see mutant.","Eye contact.","Touch.","Sight.","Twenty feet (6m).")>>\n''Speed of possession:'' <<print either("Instantaneous.","Requires complicated rituals lasting over an hour.","Requires complicated rituals lasting over an hour.","Requires complicated rituals lasting several minutes.","Requires complicated rituals lasting several minutes.","Requires complicated rituals lasting several minutes.","Several minutes, no rituals required.","Several seconds.")>>\n
Auto-Morphica
<<print either("''Addicted:'' This mutant is physically addicted to a drug or some other substance that normally has physiological and/or mind-altering properties. [[Addiction Roll|Addiction Roll]]","''Addictive Personality:'' This mutant is prone to addictive and compulsive behaviours. [[Addictive Personality Roll|Addictive Personality Roll]]","''Always Afraid:'' This mutant lives in a perpetual state of fear, which can only be relieved by the heavy use of medication.","''Anxious:'' This mutant is often nervous, prone to introspective self-doubt and worry.","''Berserker:'' When this mutant engages in significant acts of violence, it is subject to furies and will remain violent until exhaustion forces it to stop. The mutant can engage in simple acts of violence such as one-on-one duels, without triggering the berserk state, but battles with multiple opponents on either side will make the mutant go berserk.","''Blood Rage:'' This mutant is prone to rages whenever it is harmed or injured. If enraged, the mutant will fight against the perceived cause of its injuries until either the threat or the mutant is neutralized.","''Breakdowns:'' This mutant is subject to bouts of irrational behaviour. There is a 10 per cent chance it will suffer a breakdown when confronted with a stressful situation. [[Breakdown Roll|Breakdown Roll]]","''Burrower:'' This mutant prefers to live and sleep in a burrow underground.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Code of Honour:'' This mutant feels the need to live by well-defined rules, and obeys a strict code of behaviour it has learned from an external source.","''Compulsive Behaviour:'' This mutant engages in compulsive behaviour, repeating certain actions and performing set rituals. It may realize what it is doing, but is unable to stop without supreme effort.","''Compulsive Liar:''This mutant is constantly telling lies, exaggerating, and making up stories.","''Contrarian:'' This mutant is compelled to oppose others and take an antagonistic stance, even if only to play “Devil’s advocate” to a position it agrees with.","''Controlled by Stars:'' This mutant’s mental state and behavioural patterns can be mapped to the moon and stars. As the stars migrate across the heavens, they influence the mutant’s biological state.","''Daylight Stasis:'' This mutant is asleep and inactive during the day.","''Deep Sleeper:'' This mutant sleeps very deeply. Awakening prematurely is extremely difficult, and the mutant will be groggy and disoriented until it can continue sleeping.","''Degenerate Gambler:'' This mutant is addicted to gambling. It will try to continue gambling even after going broke.","''Dependency:'' This mutant is physically dependent on a chemical, drug, or other substance to maintain a functionally normal life. The mutant is not addicted—this substance is actually required or the mutant will suffer negative physical and/or mental effects and could possibly die. [[Dependency Roll|Dependency Roll]]","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Drone:'' This mutant dislikes making decisions on its own, and must be ordered to do anything important. It will internalize even complex lifestyle ideologies, and continue such behaviour when not subjected to an authority figure. This mutation can also mean the mutant is a sterile worker drone, or that it has been domesticated.","''Drone Producer:'' This mutant produces sterile drone offspring, either sexually or asexually. These drones are much smaller than the mutant and not very creative, independent, or intelligent, and are only capable of performing one or two general tasks. [[Drone Producer Roll|Drone Producer Roll]]","''Eating Disorder:'' This mutant has an eating disorder and the body image problems that accompany it. [[Eating Disorder Roll|Eating Disorder Roll]]","''Egg Layer:'' This mutant reproduces by laying eggs, incubating its young in cocoons, or producing spores, which are fertilized either inside or outside the female. The fetus develops within the egg, which may grow or remain a uniform size, while it is outside the female’s body.","''Excessive Sleeper:'' This mutant requires about twice as much sleep as others of its species.","''External Digestion:''This mutant cannot digest its food internally. Instead, it vomits stomach acids onto its food.","''Faith:'' This mutant has a biological predilection to feel connected to a higher power, a guiding plan,and a structured, unified cosmos.","''Fear of Sacred Objects:'' This mutant is repelled and disgusted by sacred or religious objects and symbols. It will not willingly approach or touch a religious icon, and will flee from those brandishing them.","''Fits and Seizures:'' This mutant has a 5 per cent chance of suffering a fit or seizure when stressed. [[Fits Roll|Fits Roll]]","''Glossolalia:'' This mutant can “speak in tongues,” uttering nonsense, speech-like syllables with some ritual preparation. There is also a 5 per cent chance it will do this during a stressful situation.","''Hallucinations:'' This mutant is prone to hallucinating. [[Hallucination Roll|Hallucination Roll]]","''Headaches:'' This mutant is prone to painful migraine headaches which are usually exacerbated by stress.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.", "''Hibernating:'' This mutant tends to hibernate during adverse environmental conditions, increasing its food intake beforehand, and burning the fat while in hibernation.","''Highly Social:'' This mutant prefers to exist within a group, and dislikes being alone. It might prefer packs, herds, or simply refuses to be active on its own, and must be part of at least a pair.","''Hoarder:'' This mutant compulsively hoards objects, and refuses to throw things away.","''Honest:'' This mutant will not lie or deceive others.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hypochondria:'' This mutant obsesses over imaginary afflictions and illnesses it does not have.","''Hysterical Injury:'' Under stress, this mutant believes it is afflicted with some sort of wound, loss of sight, touch, or hearing, inability to move property, or some other injury it does not have.","''Irrational Hatred:'' This mutant has an irrational hatred of something, and will become enraged upon encountering it or thinking about it too much. [[Irrational Hatred Roll|Irrational Hatred Roll]]","''Kleptomania:''This mutant feels compelled to steal.","''Largesse:'' This mutant does not consider material possessions to be of great importance, and will happily part with them in order to help or assist other people.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Masochism:'' This mutant enjoys pain and likes to be degraded, hurt, and humiliated.","''Mental Block:'' When this mutant has an unpleasant or violent experience, there is a 10 per cent chance it will block the source from its mind and refuse to acknowledge it in the future, even if it once again becomes a threat or a cause of stress.","''Migratory:'' This mutant is constantly moving from one location to another, because it is nomadic, sensitive to environmental changes, or possessed by wanderlust.","''Motherliness:'' This mutant tends to mother people, making them feel safe and cared for. In its presence, worried, frightened, and irritated people grow calm and contented, especially children.","''Multi-Stage Lifespan:'' This mutant will exist in more than one form over the course of its lifespan. At the very least, it has one form when immature, and metamorphoses into another when it reaches adulthood, but it could have more than two stages.","''Multiple Personalities:'' This mutant has one or more additional personalities that may or may not share the same memories or be aware of each other, but will always act differently. [[Multiple personality Roll|Multiple Personality Roll]]","''Narcolepsy:'' This mutant is vulnerable to spontaneously falling asleep when subjected to stress. [[Narcolepsy Roll|Narcolepsy Roll]]","''Nightmares:''This mutant is prone to terrifying nightmares, and often wakes up screaming, drenched in sweat. The mutant may dread falling asleep or resort to drugs to sleep soundly.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Obsessive:'' This mutant can becomes fixated on things, until they consume its every waking hour.","''Omnivore:'' This mutant’s digestive system is so hardy it can eat any organic material without ill effects, including spoiled meat, contaminated water, and the waste products of other creatures.","''Outbursts:'' This mutant is prone to unsettling outbursts while under stress, which may include spontaneous dancing, obscene gestures, salacious or caustic language, inappropriate touching, incontinence, and, most especially, denial.","''Pacifist:'' This mutant cannot take violent action, even in self-defence.","''Paranoia:'' This mutant is prone to fits of paranoid delusions that it is being persecuted.","''Periodic Amnesia:''This mutant is vulnerable to bouts of stress-triggered amnesia.","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Physical Coward:'' This mutant suffers from combat paralysis, is deathly afraid of personal, bodily risk, and is usually unable to enter into physically dangerous situations and conflicts.","''Pyromania:'' This mutant feels compelled to set fires.","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Sadism:'' This mutant enjoys hurting and degrading others.","''Schizophrenia:'' This mutant is prone to disintegrating thought processes, hallucinations, paranoid delusions, psychotic episodes, and social impairment. There is no standard pharmacological cure.","''Sexual Fetish:'' This mutant is sexually fixated upon a specific object, circumstance, or type of person. [[Fetish Roll|Fetish Roll]]","''Sexual Neurosis:'' This mutant has a significant sexual neurosis. [[Sexual Neurosis Roll|Sexual Neurosis Roll]]","''Sexual Prowess:'' This mutant is exceptionally talented in the arts of sex (lovemaking and/or mating, depending on species). This may or may not be apparent from its appearance.","''Short Fuse:'' This mutant has trouble controlling its anger, tends to be very touchy, and is prone to fly into rages under stress, or when it feels it is being attacked or criticized.","''Shuddering:'' This mutant shakes uncontrollably and cannot sit still.","''Shy:'' This mutant is extremely uncomfortable around strangers, will avoid them, and tends to be quiet and unassertive when it has to interact with them.","''Silly Voice:'' This mutant has an odd, even humiliating, manner of speaking.","''Silly Walk:'' Others think this mutant has an odd way of walking. Maybe it is always dancing, skipping, crab-crawling, or walking on the balls of its feet even out of high-heeled shoes.","''Sleepwalking:'' This mutant is prone to walking in its sleep, and may even perform complex actions in such a state. The mutant does not remember what it has done when it awakens.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Sociopathic:'' This mutant is unable to feel empathy or sympathy for other individuals it is not already close to, or who do not benefit the mutant in some direct and concrete manner.","''Strange Sound:'' This mutant emits strange sounds. [[Strange Sound Roll|Strange Sound Roll]]","''Stuttering:'' This mutant cannot speak without stammering and stuttering, especially under stress.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Tidy:'' This mutant instinctively takes good care of its appearance, keeps itself well-groomed, and tends to keep its surroundings neat and tidy.","''Transgendered:'' This mutant feels it belongs to a sex or gender that does not correspond to its physical form.","''Vengeful:'' This mutant harbours deeply ingrained negative feelings towards those it feels it has been wronged by. This mutant will carry a grudge indefinitely and always seek to take revenge when the opportunity arises.","''Animal Friendship:'' This mutant has a natural talent for handling animals. No animal will harm this mutant except in self-defence, and will often be calm and friendly. Does not apply to monsters.","''Animal Friendship:'' This mutant has a natural talent for handling animals. No animal will harm this mutant except in self-defence, and will often be calm and friendly. Does not apply to monsters.", "''Anticipation:'' By concentrating on a particular target, this mutant can anticipate their future actions. The mutant can predict a target’s actions for a duration that equals the amount of time it spends examining that individual’s behaviour, or the products of their behaviour, including writings and artworks. If the mutant does not examine the target directly, it can only anticipate what the target intended to do at the time the works considered were created.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Autobiographical Memory:'' This mutant can remember everything that happened to it, and can recall episodes and events from memory in complete form.","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Computer Brain:'' This mutant’s brain can perform complex calculations at the same speed as a supercomputer. The mutant can mentally compute probabilities, count cards, analyze data, run simulations, and remember massive amounts of information, accessing it at lightning speed.","''Cultural Flexibility:'' This mutant is able to mingle and associate easily with people of any race, creed, social status, or cultural background, due to its ability to accept alien cultural patterns and mimic such behaviours without needing to criticize them. Other people feel at ease around the mutant and are generally non-judgemental of its presence","''Cultural Flexibility:'' This mutant is able to mingle and associate easily with people of any race, creed, social status, or cultural background, due to its ability to accept alien cultural patterns and mimic such behaviours without needing to criticize them. Other people feel at ease around the mutant and are generally non-judgemental of its presence","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Dreamless:'' This mutant requires sleep, but does not dream.","''Dual Attention:'' This mutant may concentrate on two completely different tasks at the same time, devoting as much attention to each as a member of its species would normally only be able to devote to one. The performance of these two tasks is restricted by physical limitations, of course. If this mutant also has Dual Brain, it can perform four tasks at the same time.","''Dual Brain:'' This mutant has two brains, but not necessarily two heads. Each brain has different mental mutations (determine randomly which brain has which mutation), and psychic attacks against this mutant must succeed against both brains to succeed at all. There is a 1 in 3 chance that this second brain will impair the first brain and cause the mutant to occasionally exhibit different personalities, suffer from insomnia, and fall into fits of insanity.","''Dual Brain:'' This mutant has two brains, but not necessarily two heads. Each brain has different mental mutations (determine randomly which brain has which mutation), and psychic attacks against this mutant must succeed against both brains to succeed at all. There is a 1 in 3 chance that this second brain will impair the first brain and cause the mutant to occasionally exhibit different personalities, suffer from insomnia, and fall into fits of insanity.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Earthquake Prediction:'' This mutant can sense seismic activity, and knows when an earthquake or other disruption is about to happen. It can also sense weaknesses in the structural integrity of buildings.","''Earthquake Prediction:'' This mutant can sense seismic activity, and knows when an earthquake or other disruption is about to happen. It can also sense weaknesses in the structural integrity of buildings.","''Editorial Evaluation:'' This mutant is extremely adept at evaluating the causes and processes of its own failures and less-than-successful projects, as well as identifying what aspects of an undertaking were substantially more successful than others, and how to continue in the same vein.","''Eidetic Memory:'' This mutant has perfect recall and can peruse its memories like films or photographs.","''Emotionless:'' This mutant does not feel extremes of emotion; not anger, despair, fear, nor joy. It still has some small semblance of emotional life, such as annoyance, contentedness, enmity, and friendship, but these are highly intellectual compared to normal human emotions.","''Emotionless:'' This mutant does not feel extremes of emotion; not anger, despair, fear, nor joy. It still has some small semblance of emotional life, such as annoyance, contentedness, enmity, and friendship, but these are highly intellectual compared to normal human emotions.","''Emotionless:'' This mutant does not feel extremes of emotion; not anger, despair, fear, nor joy. It still has some small semblance of emotional life, such as annoyance, contentedness, enmity, and friendship, but these are highly intellectual compared to normal human emotions.","''Enhance Mutations:'' This mutant can double the effects of other mutations, mental or physical, by concentrating. This is extremely draining, and the mutant will require rest and nourishment after using it.","''Enhanced Nervous System:'' This mutant’s senses are increased and its reaction times are lowered, but it can suffer from sensory overload on occasion.","''Enhanced Nervous System:'' This mutant’s senses are increased and its reaction times are lowered, but it can suffer from sensory overload on occasion.","''Genetic Memory:'' This mutant retains the memories and some of the knowledge of one or more of its ancestors. It may also display personality traits related to these memories.","''Heightened Olfactory Memory:'' This mutant can recognize individuals, locations, and substances by scent, and can remember exactly where and when it smelled a specific scent before.","''Heightened Olfactory Memory:'' This mutant can recognize individuals, locations, and substances by scent, and can remember exactly where and when it smelled a specific scent before.","''Hive Mind:'' This mutant’s mind is joined with those of two or more other individuals. All members of the hive have a common purpose when they are together, and may have more effective means of communication between each other. When members of the hive split up, their cognitive abilities and identities begin to fracture.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Intuition:'' This mutant is subconsciously aware of others’ true intentions, and can always react quickly to their actions. It will never be surprised or caught off-guard by someone it knows.","''Linguistic Aptitude:'' This mutant has a flair for languages, finding it easy to learn and remember new languages and dialects, spoken and written, without a lot of practice.","''Linguistic Aptitude:'' This mutant has a flair for languages, finding it easy to learn and remember new languages and dialects, spoken and written, without a lot of practice.","''Linguistic Aptitude:'' This mutant has a flair for languages, finding it easy to learn and remember new languages and dialects, spoken and written, without a lot of practice.","''Linguistic Mimic:'' This mutant picks up the verbal quirks of whoever it is speaking to, and retains the ability to tailor its own speech to the person it is speaking with. This puts others at ease around the mutant, helping to convince them that the mutant has their best interests in mind, and shares the same opinions and world view.","''Linguistic Mimic:'' This mutant picks up the verbal quirks of whoever it is speaking to, and retains the ability to tailor its own speech to the person it is speaking with. This puts others at ease around the mutant, helping to convince them that the mutant has their best interests in mind, and shares the same opinions and world view.","''Lucid Dreaming:'' This mutant is aware when it is dreaming, always retains full knowledge of its own identity when dreaming, and can enter a dream-state while awake, without any apparent lapse in consciousness. This gives it a much greater ability to tell what is real apart from what is unreal. Mind-altering drugs, illusions, psychic intrusion, and mind control have a much lower rate of effectiveness against this mutant.","''Mechanical Intuition:'' This mutant is much better at figuring out mechanical and technological devices than others of its species. It can also learn mechanical and technical skills much quicker.","''Mechanical Intuition:'' This mutant is much better at figuring out mechanical and technological devices than others of its species. It can also learn mechanical and technical skills much quicker.","''Mindless:'' This mutant is a mindless automata, incapable of even the simplest thoughts.","''Natural Leader:'' This mutant possesses a natural charisma and the ability to lead and inspire others without being resented for giving orders. Others tend to respect it and look to it for guidance.","''Natural Leader:'' This mutant possesses a natural charisma and the ability to lead and inspire others without being resented for giving orders. Others tend to respect it and look to it for guidance.","''No Visual Memory:'' This mutant cannot make memories out of visual information, and cannot recall the appearance of anything it has seen before. This does not affect the mutant’s recognition memory, and it will recognize people and things it has seen before, but will be unable to visualize anything it is not seeing.","''Romantic Rapport:'' This mutant easily establishes bonds of trust, friendship, and love with members of the opposite sex.","''Sense Interference:'' This mutant can sense when external forces are acting upon its brain. Any sort of energy field or wave, psychic interference, or radiation that affects this mutant will be detected.","''Sense Interference:'' This mutant can sense when external forces are acting upon its brain. Any sort of energy field or wave, psychic interference, or radiation that affects this mutant will be detected.","''Social Perception:'' This mutant is much better at picking up on non-verbal cues, body language, and subtle emotional displays, including tone of voice and choice of words. The mutant is acutely aware of changes in the emotional states and demeanours of others.","''Social Perception:'' This mutant is much better at picking up on non-verbal cues, body language, and subtle emotional displays, including tone of voice and choice of words. The mutant is acutely aware of changes in the emotional states and demeanours of others.","''Socially Inept:'' This mutant has trouble picking up on social cues. Because of this cognitive debility, the mutant tends to interpret everything literally, and is oblivious to subtlety.","''Spatial Perception:'' This mutant’s awareness of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.","''Spatial Perception:'' This mutant’s awareness of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.","''Spatial Perception:'' This mutant’s awareness of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.","''Speed Reader:'' This mutant has good pattern-recognition skills and can process certain visual information at high speeds, allowing it to read text several times faster than is normal for its species.","''Speed Reader:'' This mutant has good pattern-recognition skills and can process certain visual information at high speeds, allowing it to read text several times faster than is normal for its species.","''Time Sense:'' This mutant’s brain has a built-in chronometer, and it always knows exactly how much time has passed, even after being asleep or unconscious.","''Time Sense:'' This mutant’s brain has a built-in chronometer, and it always knows exactly how much time has passed, even after being asleep or unconscious.","''Transfer Memories:''This mutant can transfer its thoughts and memories to others by encoding them into a physical substance it produces, which can be ingested or otherwise consumed. The mutant retains its own memories, producing only copies.","''Transfer Memories:''This mutant can transfer its thoughts and memories to others by encoding them into a physical substance it produces, which can be ingested or otherwise consumed. The mutant retains its own memories, producing only copies.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Increased Brain Size:'' This mutant has larger-than-normal brain, doubling its mental capabilities. [[Increased Brain Size Roll|Increased Brain Size Roll]]","''Increased Brain Size:'' This mutant has larger-than-normal brain, doubling its mental capabilities. [[Increased Brain Size Roll|Increased Brain Size Roll]]","''Increased Brain Size:'' This mutant has larger-than-normal brain, doubling its mental capabilities. [[Increased Brain Size Roll|Increased Brain Size Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Quick Learner:'' This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. [[Quick Learner Roll|Quick Learner Roll]]","''Quick Learner:'' This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. [[Quick Learner Roll|Quick Learner Roll]]","''Quick Learner:'' This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. [[Quick Learner Roll|Quick Learner Roll]]","''Radio Communication:''This mutant can communicate by sending and receiving radio waves. [[Radio Communication Roll|Radio Communication Roll]]","''Radio Communication:''This mutant can communicate by sending and receiving radio waves. [[Radio Communication Roll|Radio Communication Roll]]","''Anti-Charisma:'' Other creatures feel repelled and disgusted by this mutant’s presence.","''Attack Reversal:'' Psychic attacks made against this mutant have a 1d10×10 per cent chance of being reversed, and taking effect against the attacker instead.","''Aura Reading:'' This mutant can perceive Kirlian auras, which reveal a rough and vague picture of a person’s temperament, mental state, physical and mental capabilities, psychic abilities, and connections with other people. The mutant can turn this ability on and off at will.","''Aura Reading:'' This mutant can perceive Kirlian auras, which reveal a rough and vague picture of a person’s temperament, mental state, physical and mental capabilities, psychic abilities, and connections with other people. The mutant can turn this ability on and off at will.","''Commanding Voice:'' This mutant can speak with a special tone of voice that makes people listen and obey, as long as they can understand the language. Victims of this power may resist if they are ordered to do something that violates their world view or that they would never do otherwise.","''Death Field Generation:'' This mutant can psychically leech the life forces of everyone within about fifty feet (15m), leaving them at death’s door. The mutant then falls unconscious for 1d20 minutes.","''Familiarity:'' This mutant psychically influences strangers it meets to think they have met before and are at least vaguely familiar with each other. This encourages them to act more favourably than they would otherwise. Targets will pick up on cues the mutant gives and agree with them. Only later will a target realize that they had not, in fact, met the mutant before.","''Firewalker:'' This mutant may enter a liminal trance state in which it becomes invulnerable to many forms of harm. It can walk across burning coals, reach into boiling liquid, and swallow razor blades without suffering harm. The mutant must specify what tasks it will undertake before it enters the trance state. While entranced, it will perform those tasks and remain unharmed unless deliberately attacked. If the mutant is unable to perform its declared tasks, it regains consciousness and any danger effects it immediately.","''Firewalker:'' This mutant may enter a liminal trance state in which it becomes invulnerable to many forms of harm. It can walk across burning coals, reach into boiling liquid, and swallow razor blades without suffering harm. The mutant must specify what tasks it will undertake before it enters the trance state. While entranced, it will perform those tasks and remain unharmed unless deliberately attacked. If the mutant is unable to perform its declared tasks, it regains consciousness and any danger effects it immediately.","''Illusory Surroundings:'' This mutant is able to alter its view of its own surroundings, creating a full-sensory illusion of an environment it finds more aesthetically pleasing than reality. There is a 1 in 3 chance the mutant can share this illusion with others in its presence.","''Levitation:'' This mutant can levitate itself, telekinetically moving up and down, or hovering in space.","''Levitation:'' This mutant can levitate itself, telekinetically moving up and down, or hovering in space.","''Light Manipulation:'' This mutant is able to psychically alter the characteristics of nearby light, causing fluctuations in brightness and colour, and causing some items to become more or less visible, depending on how light waves move around and over them. These effects require concentration, and the mutant must be able to see or sense the light affected.","''Mass Mind:'' This mutant can create a subconscious mental link between those it touches. Everyone involved in this link will find their biological and mental rhythms synching up, and may use any psychic power that any of the others possesses, and that power’s strength is proportionately increased by the number of individuals so linked (doubled by a link between two individuals, tripled by a link between three, etc).","''Mass Mind:'' This mutant can create a subconscious mental link between those it touches. Everyone involved in this link will find their biological and mental rhythms synching up, and may use any psychic power that any of the others possesses, and that power’s strength is proportionately increased by the number of individuals so linked (doubled by a link between two individuals, tripled by a link between three, etc).","''Mental Suggestion:'' This mutant is able to implant commands into the minds of others with whom it communicates. These suggestions may be direct and immediate commands, or they may be subtle and triggered later by specific circumstances, which are harder to resist. The less aware a victim is, and the weaker their will, the more effective these mental suggestions will be.","''Mental Suggestion:'' This mutant is able to implant commands into the minds of others with whom it communicates. These suggestions may be direct and immediate commands, or they may be subtle and triggered later by specific circumstances, which are harder to resist. The less aware a victim is, and the weaker their will, the more effective these mental suggestions will be.","''Psychic Mirror:''This mutant’s mind copies and imitates thought patterns. Any psychic intrusions directed at it are directed back at the intruder, though this does not negate the original intrusion. If this mutant can read minds, it can also imitate them, camouflaging its own thoughts.","''Psychometry:'' This mutant can sense the history of any object it touches, understanding its workings, purpose, origins, where it has been and who has touched it. The stronger the emotions expressed around and towards the object, the more obvious they will be to the mutant.","''Sixth Sense:'' This mutant has an uncanny ability to detect impending danger before it becomes obvious to the mutant’s other senses, which improves its reaction times and makes it acutely suspicious.","''Sixth Sense:'' This mutant has an uncanny ability to detect impending danger before it becomes obvious to the mutant’s other senses, which improves its reaction times and makes it acutely suspicious.","''Summon:'' This mutant can psychically compel someone to come to it, as long as the mutant has met them before. They must travel on their own, however, which may take some time.","''Symbiotic Control:'' This mutant can attach itself to another living creature and subsequently over-ride that creature’s nervous system, allowing the mutant to take control. As long as the mutant does nothing, it may control the other creature’s actions. Should a symbiotically controlled creature die, the mutant will suffer serious shock and may also die.","''Teleport Object:'' This mutant is able to teleport small hand-held objects within sight into its own grasp. Moving objects, such as those in the hands of others, are harder to pinpoint and teleport.","''Time Distortion:'' This mutant can distort its own perception of time, causing it to slow down or speed up. This does not allow the mutant to move faster or slower, but it can make long waits and boredom much easier to endure, and the mutant’s reactions much more efficient.","''Time Distortion:'' This mutant can distort its own perception of time, causing it to slow down or speed up. This does not allow the mutant to move faster or slower, but it can make long waits and boredom much easier to endure, and the mutant’s reactions much more efficient.","''Animal Control:'' This mutant may summon animals within range and command them, so long as the mutant concentrates. Animals that fall victim to this power may develop an immunity or resistance to it later. This power does not work on humans, uplifted animals, or fantastic creatures. [[Animal Control Roll|Animal Control Roll]]","''Block Senses:'' This mutant can psychically block a target’s sensory organs from communicating with their brain, thus making those senses inoperable. [[Block Senses Roll|Block Senses Roll]]","''Cause Fear:'' This mutant may psychically cause others to feel fear, simply by concentrating. [[Cause Fear Roll|Cause Fear Roll]]","''Cause Fear:'' This mutant may psychically cause others to feel fear, simply by concentrating. [[Cause Fear Roll|Cause Fear Roll]]","''Cause Insanity:'' This mutant can cause others to experience insanity, inducing in them hallucinations, paranoia, and phantom voices. Targets will grossly misread social cues, and react to their own fantasies more readily than they will to reality. [[Cause Insanity Roll|Cause Insanity Roll]]","''Cause Pain:'' This mutant may induce crippling pain in others, simply by concentrating. [[Cause Pain Roll|Cause Pain Roll]]","''Cause Pain:'' This mutant may induce crippling pain in others, simply by concentrating. [[Cause Pain Roll|Cause Pain Roll]]","''Charm:'' This mutant can favourably influence a target’s opinion of it through psychic mind control. Those influenced will react to the mutant as to a good friend, trusted confidant, respected mentor, or awe-inspiring celebrity figure. [[Charm Roll|Charm Roll]]","''Charm:'' This mutant can favourably influence a target’s opinion of it through psychic mind control. Those influenced will react to the mutant as to a good friend, trusted confidant, respected mentor, or awe-inspiring celebrity figure. [[Charm Roll|Charm Roll]]","''Clairaudience:'' This mutant can psychically hear far-off locations without actually being there. [[Clairaudience Roll|Clairaudience Roll]]","''Clairaudience:'' This mutant can psychically hear far-off locations without actually being there. [[Clairaudience Roll|Clairaudience Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Confuse:''This mutant may psychically cause confusion and disorientation in another living target. [[Confuse Roll|Confuse Roll]]","''Confuse:''This mutant may psychically cause confusion and disorientation in another living target. [[Confuse Roll|Confuse Roll]]","''Create Emotions:'' This mutant can influence the emotions of others within range, psychically causing them to experience specific emotional states. [[Create Emotions Roll|Create Emotions Roll]]","''Cryokinesis:'' This mutant can psychically raise or lower temperatures in a location by concentrating. A mass of inorganic material the size of the mutant can be heated or cooled. [[Cryokinesis Roll|Cryokinesis Roll]]","''Ectoplasmic Hands:'' This mutant can create ghostly arms, hands, tentacles, or other limbs that can manipulate objects as if they were physical hands within range. These insubstantial limbs can move anywhere within the mutant’s sight. They cannot be damaged, but they do disappear when the mutant stops concentrating. [[Ectoplasmic Hands Roll|Ectoplasmic Hands Roll]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Enter Mind:'' This mutant is able to enter the mind of another person, wander through worlds created by their conscious, subconscious, and unconscious minds, and peruse their thoughts and memories. The mutant is normally aslep, unconscious, in a trance state, or otherwise barely aware of its physical body during this process. [[Enter Mind Roll|Enter Mind Roll]]","''Erase Memories:'' This mutant can erase short memories from a target’s mind. The mutant must know what the memory is, by either having been present or been informed about the memory, or it can erase whatever memory the target is recalling when the power is used, if any. [[Erase Memories Roll|Erase Memories Roll]]","''Fire in the Head:'' This mutant can put a mental “fire” into the mind of another individual, causing them to suffer great pain and confusion. This mental fire is also contagious, and can be passed on to others whose minds connect with the target, and possibly with those who converse with the target. [[Fire in the Head Roll|Fire in the Head Roll]]","''Heal Brain:'' This mutant can heal mental disorders, behavioural problems, and neurological chemical imbalances in others. The mutant may also encourage the target’s brain to heal from massive physical damage, but this takes months at the very least. [[Heal Brain Roll|Heal Brain Roll]]","''Heal Brain:'' This mutant can heal mental disorders, behavioural problems, and neurological chemical imbalances in others. The mutant may also encourage the target’s brain to heal from massive physical damage, but this takes months at the very least. [[Heal Brain Roll|Heal Brain Roll]]","''Healing:'' This mutant is able to boost the immune system and healing capabilities of another individual by reducing its own, or by expending its own energy. [[Healing Roll|Healing Roll]]","''Healing:'' This mutant is able to boost the immune system and healing capabilities of another individual by reducing its own, or by expending its own energy. [[Healing Roll|Healing Roll]]","''Heat Drain:'' This mutant can drain the heat of other living creatures to sustain itself. If enough heat is drained, the victim dies. [[Heat Drain Roll|Heat Drain Roll]]","''Hostility Field:'' This mutant emits a psychic field that makes everyone in range irritable and quarrelsome. [[Hostility Field Roll|Hostility Field Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Illusionist:'' This mutant can create false images in the minds of others. Victims believe they see, hear, or otherwise experience something that is not actually real. If multiple individuals are affected, they may not all experience exactly the same thing. [[Illusionist Roll|Illusionist Roll]]","''Implant Memories:'' This mutant can implant false memories into the mind of a target. [[Implant Memories Roll|Implant Memories Roll]]","''Inhibiting Field:'' This mutant emits a psychic dampening field, within which no psychic powers can function, or reach into rom the outside. Psychic powers this mutant has are exempt, but others may also use those same powers inside the field as well. [[Inhibiting Field Roll|Inhibiting Field Roll]]","''Life Leech:'' This mutant can drain the life energies of those surrounding it. [[Life Leech Roll|Life Leech Roll]]","''Magnetic Control:'' This mutant can sense and manipulate magnetic fields to repel, attract, or manipulate ferrous objects and other materials affected by such fields. [[Magnetic Control Roll|Magnetic Control Roll]]","''Mental Blast:'' This mutant can project a blast of harmful and disorienting psychic energy. [[Mental Blast Roll|Mental Blast Roll]]","''Mental Blast:'' This mutant can project a blast of harmful and disorienting psychic energy. [[Mental Blast Roll|Mental Blast Roll]]","''Mind Attack:'' This mutant can psychically attack a target’s mind and permanently impair it, reducing a random mental capability by 10 per cent. The victim is aware of both attack and attacker. [[Mind Attack Roll|Mind Attack Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Precognition:'' This mutant has the ability to see visions of the future. [[Precognition Roll|Precognition Roll]]","''Psychic Broadcast:'' Whenever this mutant stops moving around, it psychically broadcasts its presence and identity to all sentient creatures within range. [[Psychic Broadcast Roll|Psychic Broadcast Roll]]","''Psychic Broadcast:'' Whenever this mutant stops moving around, it psychically broadcasts its presence and identity to all sentient creatures within range. [[Psychic Broadcast Roll|Psychic Broadcast Roll]]","''Psychic Cultural Adaptation:'' This mutant psychically adapts itself to the culture, attitudes, and mannerisms of those around it, if there are a dozen or more people of a similar culture within range. This adaptation will gradually overwhelm the mutant’s own personality, and if it is not separated from people, it may be unable to resume its own personality. [[Psychic Cultural Adaptation Roll|Psychic Cultural Adaptation Roll]]","''Psychic Cultural Adaptation:'' This mutant psychically adapts itself to the culture, attitudes, and mannerisms of those around it, if there are a dozen or more people of a similar culture within range. This adaptation will gradually overwhelm the mutant’s own personality, and if it is not separated from people, it may be unable to resume its own personality. [[Psychic Cultural Adaptation Roll|Psychic Cultural Adaptation Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Invisibility:'' This mutant may turn invisible by concentrating. This effect includes the mutant’s clothing and equipment, but not large, cumbersome objects it is carrying. [[Psychic Invisibility Roll|Psychic Invisibility Roll]]","''Psychic Vampire:'' This mutant drains the capacities of other living things without physical means. [[Psychic Vampire Roll|Psychic Vampire Roll]]","''Psychic Vampire:'' This mutant drains the capacities of other living things without physical means. [[Psychic Vampire Roll|Psychic Vampire Roll]]","''Psychoanalyze:'' This mutant can sense psychological trauma in another individual, and determine the roots of their problem. The mutant cannot read minds, necessarily, but it can sense the nature and cause of behavioural problems and personality disorders. [[Psychoanalyze Roll|Psychoanalyze Roll]]","''Psychoanalyze:'' This mutant can sense psychological trauma in another individual, and determine the roots of their problem. The mutant cannot read minds, necessarily, but it can sense the nature and cause of behavioural problems and personality disorders. [[Psychoanalyze Roll|Psychoanalyze Roll]]","''Send Dreams:'' This mutant can influence the dreams of a sleeping target, sending images and communiqués, or inducing terrible nightmares. [[Send Dreams Roll|Send Dreams Roll]]","''Stunning Blast:'' This mutant may emit a psychic blast that stuns all sentient creatures within range. [[Stunning Blast Roll|Stunning Blast Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinetic Flight:'' This mutant can psychically move itself through space by concentrating. It can fly, hover, and levitate at will. [[Telekinetic Flight Roll|Telekinetic Flight Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Teleport:'' This mutant has the ability to disappear and reappear in another location. [[Teleport Roll|Teleport Roll]]")>>
This creature finds it easier to learn <<print either("Administration and management","Mathematics","Arts and crafts and design","Music","Athletic performance","Scientific","Business-oriented skills","Social","Compositional, onceptual, rhetorical, and writing","Technical and mechanical")>> skills. \n
''Area of effect of earth control powers:'' <<print either("Dozens of square yards or metres, and several thousand pounds.","Dozens of square yards or metres, and several thousand pounds.","Hundreds of square yards or metres, and several dozen tons.","Several square yards or metres, and several hundred pounds.","Several square yards or metres, and several hundred pounds.","Several square yards or metres, and several hundred pounds.")>>
''Transformation speed:'' <<print either("A few hours.","About an hour.","A few minutes.","A few minutes.","Half a day.","A few seconds.","Half an hour.","Half an hour.")>>
''Mutant’s reaction to sunlight:'' <<print either("Bursts into flames and burns.","Bursts into flames and burns.","Bursts into flames and burns.","Petrifies (reverses in darkness).","Petrifies (reverses in darkness).","Explodes.","Turns to ashes and dust.","Turns to ashes and dust.","Melts.","Becomes a gateway to hell.","Becomes a gateway to hell.")>>
''This mutation is immediately evident:'' \n<<print either("''Addicted:'' This mutant is physically addicted to a drug or some other substance that normally has physiological and/or mind-altering properties. [[Addiction Roll|Addiction Roll]]","''Addictive Personality:'' This mutant is prone to addictive and compulsive behaviours. [[Addictive Personality Roll|Addictive Personality Roll]]","''Always Afraid:'' This mutant lives in a perpetual state of fear, which can only be relieved by the heavy use of medication.","''Anxious:'' This mutant is often nervous, prone to introspective self-doubt and worry.","''Berserker:'' When this mutant engages in significant acts of violence, it is subject to furies and will remain violent until exhaustion forces it to stop. The mutant can engage in simple acts of violence such as one-on-one duels, without triggering the berserk state, but battles with multiple opponents on either side will make the mutant go berserk.","''Blood Rage:'' This mutant is prone to rages whenever it is harmed or injured. If enraged, the mutant will fight against the perceived cause of its injuries until either the threat or the mutant is neutralized.","''Breakdowns:'' This mutant is subject to bouts of irrational behaviour. There is a 10 per cent chance it will suffer a breakdown when confronted with a stressful situation. [[Breakdown Roll|Breakdown Roll]]","''Burrower:'' This mutant prefers to live and sleep in a burrow underground.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Code of Honour:'' This mutant feels the need to live by well-defined rules, and obeys a strict code of behaviour it has learned from an external source.","''Compulsive Behaviour:'' This mutant engages in compulsive behaviour, repeating certain actions and performing set rituals. It may realize what it is doing, but is unable to stop without supreme effort.","''Compulsive Liar:''This mutant is constantly telling lies, exaggerating, and making up stories.","''Contrarian:'' This mutant is compelled to oppose others and take an antagonistic stance, even if only to play “Devil’s advocate” to a position it agrees with.","''Controlled by Stars:'' This mutant’s mental state and behavioural patterns can be mapped to the moon and stars. As the stars migrate across the heavens, they influence the mutant’s biological state.","''Daylight Stasis:'' This mutant is asleep and inactive during the day.","''Deep Sleeper:'' This mutant sleeps very deeply. Awakening prematurely is extremely difficult, and the mutant will be groggy and disoriented until it can continue sleeping.","''Degenerate Gambler:'' This mutant is addicted to gambling. It will try to continue gambling even after going broke.","''Dependency:'' This mutant is physically dependent on a chemical, drug, or other substance to maintain a functionally normal life. The mutant is not addicted—this substance is actually required or the mutant will suffer negative physical and/or mental effects and could possibly die. [[Dependency Roll|Dependency Roll]]","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Drone:'' This mutant dislikes making decisions on its own, and must be ordered to do anything important. It will internalize even complex lifestyle ideologies, and continue such behaviour when not subjected to an authority figure. This mutation can also mean the mutant is a sterile worker drone, or that it has been domesticated.","''Drone Producer:'' This mutant produces sterile drone offspring, either sexually or asexually. These drones are much smaller than the mutant and not very creative, independent, or intelligent, and are only capable of performing one or two general tasks. [[Drone Producer Roll|Drone Producer Roll]]","''Eating Disorder:'' This mutant has an eating disorder and the body image problems that accompany it. [[Eating Disorder Roll|Eating Disorder Roll]]","''Egg Layer:'' This mutant reproduces by laying eggs, incubating its young in cocoons, or producing spores, which are fertilized either inside or outside the female. The fetus develops within the egg, which may grow or remain a uniform size, while it is outside the female’s body.","''Excessive Sleeper:'' This mutant requires about twice as much sleep as others of its species.","''External Digestion:''This mutant cannot digest its food internally. Instead, it vomits stomach acids onto its food.","''Faith:'' This mutant has a biological predilection to feel connected to a higher power, a guiding plan,and a structured, unified cosmos.","''Fear of Sacred Objects:'' This mutant is repelled and disgusted by sacred or religious objects and symbols. It will not willingly approach or touch a religious icon, and will flee from those brandishing them.","''Fits and Seizures:'' This mutant has a 5 per cent chance of suffering a fit or seizure when stressed. [[Fits Roll|Fits Roll]]","''Glossolalia:'' This mutant can “speak in tongues,” uttering nonsense, speech-like syllables with some ritual preparation. There is also a 5 per cent chance it will do this during a stressful situation.","''Hallucinations:'' This mutant is prone to hallucinating. [[Hallucination Roll|Hallucination Roll]]","''Headaches:'' This mutant is prone to painful migraine headaches which are usually exacerbated by stress.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.", "''Hibernating:'' This mutant tends to hibernate during adverse environmental conditions, increasing its food intake beforehand, and burning the fat while in hibernation.","''Highly Social:'' This mutant prefers to exist within a group, and dislikes being alone. It might prefer packs, herds, or simply refuses to be active on its own, and must be part of at least a pair.","''Hoarder:'' This mutant compulsively hoards objects, and refuses to throw things away.","''Honest:'' This mutant will not lie or deceive others.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hypochondria:'' This mutant obsesses over imaginary afflictions and illnesses it does not have.","''Hysterical Injury:'' Under stress, this mutant believes it is afflicted with some sort of wound, loss of sight, touch, or hearing, inability to move property, or some other injury it does not have.","''Irrational Hatred:'' This mutant has an irrational hatred of something, and will become enraged upon encountering it or thinking about it too much. [[Irrational Hatred Roll|Irrational Hatred Roll]]","''Kleptomania:''This mutant feels compelled to steal.","''Largesse:'' This mutant does not consider material possessions to be of great importance, and will happily part with them in order to help or assist other people.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Masochism:'' This mutant enjoys pain and likes to be degraded, hurt, and humiliated.","''Mental Block:'' When this mutant has an unpleasant or violent experience, there is a 10 per cent chance it will block the source from its mind and refuse to acknowledge it in the future, even if it once again becomes a threat or a cause of stress.","''Migratory:'' This mutant is constantly moving from one location to another, because it is nomadic, sensitive to environmental changes, or possessed by wanderlust.","''Motherliness:'' This mutant tends to mother people, making them feel safe and cared for. In its presence, worried, frightened, and irritated people grow calm and contented, especially children.","''Multi-Stage Lifespan:'' This mutant will exist in more than one form over the course of its lifespan. At the very least, it has one form when immature, and metamorphoses into another when it reaches adulthood, but it could have more than two stages.","''Multiple Personalities:'' This mutant has one or more additional personalities that may or may not share the same memories or be aware of each other, but will always act differently. [[Multiple personality Roll|Multiple Personality Roll]]","''Narcolepsy:'' This mutant is vulnerable to spontaneously falling asleep when subjected to stress. [[Narcolepsy Roll|Narcolepsy Roll]]","''Nightmares:''This mutant is prone to terrifying nightmares, and often wakes up screaming, drenched in sweat. The mutant may dread falling asleep or resort to drugs to sleep soundly.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Obsessive:'' This mutant can becomes fixated on things, until they consume its every waking hour.","''Omnivore:'' This mutant’s digestive system is so hardy it can eat any organic material without ill effects, including spoiled meat, contaminated water, and the waste products of other creatures.","''Outbursts:'' This mutant is prone to unsettling outbursts while under stress, which may include spontaneous dancing, obscene gestures, salacious or caustic language, inappropriate touching, incontinence, and, most especially, denial.","''Pacifist:'' This mutant cannot take violent action, even in self-defence.","''Paranoia:'' This mutant is prone to fits of paranoid delusions that it is being persecuted.","''Periodic Amnesia:''This mutant is vulnerable to bouts of stress-triggered amnesia.","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Physical Coward:'' This mutant suffers from combat paralysis, is deathly afraid of personal, bodily risk, and is usually unable to enter into physically dangerous situations and conflicts.","''Pyromania:'' This mutant feels compelled to set fires.","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Sadism:'' This mutant enjoys hurting and degrading others.","''Schizophrenia:'' This mutant is prone to disintegrating thought processes, hallucinations, paranoid delusions, psychotic episodes, and social impairment. There is no standard pharmacological cure.","''Sexual Fetish:'' This mutant is sexually fixated upon a specific object, circumstance, or type of person. [[Fetish Roll|Fetish Roll]]","''Sexual Neurosis:'' This mutant has a significant sexual neurosis. [[Sexual Neurosis Roll|Sexual Neurosis Roll]]","''Sexual Prowess:'' This mutant is exceptionally talented in the arts of sex (lovemaking and/or mating, depending on species). This may or may not be apparent from its appearance.","''Short Fuse:'' This mutant has trouble controlling its anger, tends to be very touchy, and is prone to fly into rages under stress, or when it feels it is being attacked or criticized.","''Shuddering:'' This mutant shakes uncontrollably and cannot sit still.","''Shy:'' This mutant is extremely uncomfortable around strangers, will avoid them, and tends to be quiet and unassertive when it has to interact with them.","''Silly Voice:'' This mutant has an odd, even humiliating, manner of speaking.","''Silly Walk:'' Others think this mutant has an odd way of walking. Maybe it is always dancing, skipping, crab-crawling, or walking on the balls of its feet even out of high-heeled shoes.","''Sleepwalking:'' This mutant is prone to walking in its sleep, and may even perform complex actions in such a state. The mutant does not remember what it has done when it awakens.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Sociopathic:'' This mutant is unable to feel empathy or sympathy for other individuals it is not already close to, or who do not benefit the mutant in some direct and concrete manner.","''Strange Sound:'' This mutant emits strange sounds. [[Strange Sound Roll|Strange Sound Roll]]","''Stuttering:'' This mutant cannot speak without stammering and stuttering, especially under stress.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Tidy:'' This mutant instinctively takes good care of its appearance, keeps itself well-groomed, and tends to keep its surroundings neat and tidy.","''Transgendered:'' This mutant feels it belongs to a sex or gender that does not correspond to its physical form.","''Vengeful:'' This mutant harbours deeply ingrained negative feelings towards those it feels it has been wronged by. This mutant will carry a grudge indefinitely and always seek to take revenge when the opportunity arises.")>>\n\n''And roll <<print either("1","2","3","4","5","6")>> times below for the mutations that develop later:''\n[[Roll|Mutations minus Supernatural]]
''Duration of block:'' <<print either("Half an hour.","Several minutes.","Several seconds.","Requires concentration.","Requires concentration.")>>\n''Range:'' <<print either("1d10×10 feet (1d6×5m).","Sight.","A hundred yards (91m).","Touch.")>>\n''Senses blocked:'' <<print either("All senses except one.","Smell and taste.","Balance.","Two senses.","Hearing.","Touch (and pain).","Other senses.","Vision.")>>
''Range of light-bending:'' <<print either("A hundred feet (30m).","Fifty feet (15m).","A hundred yards (91m).","Sight.")>>
''Area of effect of heat drain:'' <<print either("Any individuals within range (mutant’s discretion).","Closest dozen (or 2d10) individuals within range.","Closest half-dozen (or 2d6) individuals within range.","Closest half-dozen (or 2d6) individuals within range.","Everyone in sight within range.","Everyone within range.","Single target only.","Single target only.")>>\n''Range within which heat can be drained:'' <<print either("Fifty feet (15m).","Touch.","Touch.","Touch.","Sight.","Twenty feet (6m).")>>\n''Speed of heat drain:'' <<print either("5°C (9°F) every few minutes.","5°C (9°F) every few minutes.","5°C (9°F) every hour.","5°C (9°F) every few seconds.","5°C (9°F) per minute.","5°C (9°F) per minute.")>>
''Amount the mutant can lift:'' <<print either("Several dozen tons.","Several dozen tons.","Several thousand tons.","Several hundred tons.","Several tons.","Several tons.")>>
<<set $status to either(1,2,3)>>\n<<set $status2 to either(4,5,6)>>\n<<if $status is 1>>This being is humanioid in nature.<<elseif $status is 2>>This creature is a mixture of human and <<print either("Adder","Agamid","Alligator","Alligator","Allosaurus","Alpine Salamander","Akylosaurus","Axolotl","Bearded Dragon","Blind Snake","Boa Constrictor","Brachiosaurus","Brontosaurus","Bullfrog","Caiman","Caiman","Chameleon","Chameleon","Chuckwalla or Iguana","Chuckwalla or Iguana","Coast Horned Lizard","Cobra","Cobra","Collared Lizard","Common Basilisk","Jesus Lizard","Common Toad","Coral Snake","Crocodile","Crocodile","Desert Horned Lizard","Desert Horned Lizard","Dimetrodon","Dinosaur","Diplodocus","Draco Lizard","Fan Throated Lizard","Fire Bellied Toad","Frog","Frog","Gecko","Gecko","Gila Monster","Glass frog","Greaved Lizard","Green Frog","Hairy Frog","Iguanodon","Komodo Dragon","Lizard","Marine Iguana","Megalosaurus","Monitor Lizard","Mudskipper","Mudskipper","Newt","Newt","Oriental Golden Lizard","Pachycephalosaurus","Plated Lizard","Pliosaurus","Poison Dart Frog","Psychoactive Toad","Pterodactyl","Python","Rattlesnake","Rattlesnake","Rhinoceros Iguana","Rough Skinned Newt","Sailfin Lizard","Salamander","Salamander","Salamandrid","Skink","Skink","Snake","Snapping Turtle","Stegosaurus","Tegu","Tegu","Terrapin","Thorny Devil","Toad","Toad","Turtle","Turtle","Tree Frog","Tree Frog","Triceratops","True Toad","Tuatara","Tuatara","T-rex","Velociraptor","Viper","Viper","Water Dragon","Adder","Agamid","Alligator","Alligator","Allosaurus","Alpine Salamander","Akylosaurus","Axolotl","Bearded Dragon","Blind Snake","Boa Constrictor","Brachiosaurus","Brontosaurus","Bullfrog","Caiman","Caiman","Chameleon","Chameleon","Chuckwalla or Iguana","Chuckwalla or Iguana","Coast Horned Lizard","Cobra","Cobra","Collared Lizard","Common Basilisk","Jesus Lizard","Common Toad","Coral Snake","Crocodile","Crocodile","Desert Horned Lizard","Desert Horned Lizard","Dimetrodon","Dinosaur","Diplodocus","Draco Lizard","Fan Throated Lizard","Fire Bellied Toad","Frog","Frog","Gecko","Gecko","Gila Monster","Glass frog","Greaved Lizard","Green Frog","Hairy Frog","Iguanodon","Komodo Dragon","Lizard","Marine Iguana","Megalosaurus","Monitor Lizard","Mudskipper","Mudskipper","Newt","Newt","Oriental Golden Lizard","Pachycephalosaurus","Plated Lizard","Pliosaurus","Poison Dart Frog","Psychoactive Toad","Pterodactyl","Python","Rattlesnake","Rattlesnake","Rhinoceros Iguana","Rough Skinned Newt","Sailfin Lizard","Salamander","Salamander","Salamandrid","Skink","Skink","Snake","Snapping Turtle","Stegosaurus","Tegu","Tegu","Terrapin","Thorny Devil","Toad","Toad","Turtle","Turtle","Tree Frog","Tree Frog","Triceratops","True Toad","Tuatara","Tuatara","T-rex","Velociraptor","Viper","Viper","Water Dragon","Algae","Fathead","Amphipod","Fish","Angelfish or clownfish","Flatworm","Aquatic worm","Flying fish","Armoured snail","Hagfish","Arrow worm","Hatchet fish","Barnacle","Horseshoe crab","Barracuda","Ichthyosaurus","Barreleye fish","Isopod","Beluga whale","Jellyfish","Jellyfish","Blowfish","Killer whale","Carp","Kiwa or yeti crab","Catfish","Koi","Clam, mussel, or oyster","Lamprey","Cnidarian","Leafy seadragon","Comb jelly","Leech","Copepod","Lionfish","Coral","Lungfish or walking catfish","Crab","Crab","Marine dinosaur","Crayfish or lobster","Crayfish or Lobster","Mollusc","Mollusc","Cuttlefish","Monkfish","Diving beetle","Napoleon wrasse","Dolphin","porpoise","Narwhal","Double-spine urchin","Nautilus","Eel","Nudibranch","Octopus","Octopus","Sea urchin","Otter","Seahorse","Parrotfish","Seal","Piranha","Seamoth","Polychaete worm","Shark","Shark","Prawn or shrimp","Shellfish","Psychedelic frogfish","Snailfish","Manta Ray","Manta Ray","Sponge","Remora","Squid","Squid","Salmon or trout","Squidworm","Sardine","Starfish","Sea anemone","Stone fish","Sea cucumber","Sturgeon","Sea lion","Swordfish","Sea nettle","Trilobite","Sea slug","Turbot","Sea snake","Walrus","Sea spider","Whale","Whale","Sea turtle","Sea Turtle","Zebrafish","Albatross","Albatross","Emu","Anthropornis","Falcon","Falcon","Apteryx or kiwi","Finch","Archaeopteryx","Flamingo","Bee-eater","Goose","Blackbird","Blackbird","Goshawk","Budgie or parakeet","Grouse","Buzzard","Hawk","Hawk","Cardinal","Heron","Chicken or rooster","Hummingbird","Condor","Ibis","Cormorant","Jay","Crane","Kea","Crow","Crow","Kestrel","Cuckoo","Kingfisher","Dodo","Loon","Dove","Macaw","Duck","Magpie","Eagle","Maleo","Oriole","Seagull","Osprey","Shrike","Ostrich","roadrunner","Sparrow","Owl","Owl","Owl","Owl","Sparrowhawk","Parrot","Parrot","Spoonbill","Spoonbill","Partridge","Starling","Peacock","Peacock","Stork","Pelican","Swallow","Penguin","Penguin","Swan","Pheasant","Pheasant","quail","Thrush","Pigeon","Toucan","Puffin","Turkey","Quetzal","Vulture","Vulture","Raven","Raven","Wildfowl","Robin","Woodpecker","Rook","Wren","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Amoeba","Jumping spider","Ant","Ant","Lacewing","Lacewing","Aphid","ladybug","Ladybug","Bark beetle or leaf beetle","Leafhopper or planthopper","Bee or bumblebee","Bee","Louse","Bee-killer","Bee-killer","Mantis","Mantis","Beetle","Mayfly","Bush-cricket or katydid","Millipede","Millipede","Butterfly","Butterfly","Mite","Butterworm or Chilean moth","Mosquito","Caddisfly","Moss piglet or water bear","Caterpillar","Caterpillar","Moth","Moth","Cave spider","Punctate flower chafer","Centipede","Centipede","Scarab","Scarab","Cicada","Cicada","Scorpion","Scorpion","Cockroach","Scorpionfly","Crane fly","Silkworm","Cricket","Cricket","Slug","Slug","Darkling beetle","Snail","Snail","Dragonfly","Dragonfly","Snakefly","Dung beetle or ground beetle","Spider","Spider","Earwig","Stag beetle","Firefly","Firefly","Stick bug","Stickbug","Fire ant","Stonefly","Stonefly","Flatworm","Tadpole","Flea","Flea","Tarantula","Fluke or tapeworm","Termite","Termite","Fly","Thorn bug or treehopper","Froghopper or spittlebug","Tick","Fruitfly","Velvet worm","Grasshopper or locust","Grasshopper or locust","Waxworm or wax moth","Grub or maggot","Weevil","Hornet or wasp","Hornet or Wasp","Weta","Weta","Hoverfly","Whip scorpion","Jewel beetle","jewel bug","Wolf spider","Jumping bristletail"," Worm","Worm","Acacia","Corn/Maize or millet","Acanthus or water willow","Cotton or sedge","Aloe","Cypress, juniper, or redwood","Anise, fennel, or liquorice","Dahlia, daisy or sunflower","Apple tree","Damiana or passion flower","Asparagus","Dancing grass or mimosa","Ayahuasca or mimosa","Dandelion","Azalea or rhododendron","Dogbane","Bamboo","Dream herb or leaf of God","Baobab or dragon blood tree","Ebony or persimmon tree","Barley or sorghum","Eggplant or tomato vine","Basil or thyme","Flowering plant","Bean, legume, or pea","Flypaper trap or sundew","Berry or fruit plant","Foxtail","Birch, holly, or oak","Cucumber or zucchini","Bladderwort","Fungus","Blackthorn or coca","Garlic or onion","Boxthorn or nightshade","Goosefoot","Bramble or rose","Gourd, melon, or squash","Broccoli or cauliflower","Grape vine","Bush, fern, or shrub","Grass, herb, or weed","Cabbage or lettuce","Green algae","Cacao/Cocoa","Ivy","Cactus","Jasmine","Cane or reed","Kava","Cannabis/Hemp","Kelp or seaweed","Carpet weed or ice plant","Khat or salvia","Carrion flower","Knotweed or smartweed","Carrot, parsnip, radish, or turnip","Laurel","Cedar or pine tree","Lavender, mint, or oregano","Celery, cilantro, or coriander","Lily","Chestnut, lychee, or maple tree","Lotus or poppy","Cholla or peyote","Magnolia or sweetbay","Cinchona","Mandrake","Citrus tree","Mold","Climbing plant or vine","Monkey-puzzle tree","Coffee shrub or tree","Morning glory","Conifer/Evergreen","Moss","Coralillo/Mescal bean","Mushroom or toadstool","Nettle or thistle","Pumpkin","Nutmeg tree","Rice","Oat, rye, or wheat","Root vegetable or tuber","Olive tree","Rubber tree","Onyanga or rose of Jericho","Succulent","Orchid","Sugarcane","Palm tree","Tea","Pepper vine","Terragon or wormwood","Pitcher plant","Tree","Pomegranate tree","Vegetable","Potato or yam","Venus fly trap","Al-mi’raj","Elemental animal","Amphisbaena","Eye Fucker","Androsphynx/Gynosphynx","Fafnir","Bakeneko","Feathered serpent","Basilisk","Fenrir","Behemoth","Flying polyp","Bhole/Dhole","Gargoyle","Brown Jenkin","Ghast","Bugbear","Giant animal (roll on the creature table)[[Creature Table|Creature Table]]","Bunyip","Griffin","Griffin","Griffin","Cat from Saturn","Gug","Catoblepas","Helhest","Cerberus","Hellhound","Chimera","Chimera","Hippalectryon","Cockatrice","Cockatrice","Hippocamp","Hippocamp","Dahu or wild haggis","Hippogriff","Direwolf","Hoop snake or ouroboros","Dragon","Hound of Tindalos","Drop bear","Human-headed animal (roll on the creature table) [[Creature Table|Creature Table]]","Hunting Horror","Phoenix","Hydra","Prismatic cloud","Jackalope","Roc","Jaculus","Roll two creatures and combine them [[Reroll|Creature Table]]","Kelpie","Mythical Salamander","Ki-rin","Shoggoth","Kobold","Simurgh","Kraken","Skvader or wolpertinger","Lamassu or shedu","Sleipnir","Leviathan","Splintercat","Manticore","Tarasque","Nightmare"," Thunderbird","Oneirovorous moth","Undead animal (roll on the creature table)[[Creature Table|Creature Table]]","Ophiotaurus","Unicorn","Orb of light","Wyrm","Orthrus","Wyvern","Pegasus","Yeti","Peryton","Zoog","Angel","Enchanter/Enchantress","Banshee","Erinys, fury, or nemesis","Beastman","Fairy","Cactoid","Faun or satyr","Centaur","Flesh golem or revenant","Chaos champion","Gharhion","Creature-headed human (roll on Creature Table)[[Creature Table|Creature Table]]","Ghost, wraith, or spectre","Cyclops","Ghoul","Dark elf","Giant","Demigod","Gnoll","Demon or devil","Gnome","Djinn or efreet"," Goblin","Doppelgänger","Golem","Dryad or nymph","Gorgon","medusa","Dwarf","Green man","Elder thing or great race","Hag or witch","Elf","Halfling","Harpy","Plant-headed human (roll on the plants table)[[Plant Table|Plant Roll]]","Hero","Pulvi","Hobgoblin","Puppet","Homunculus","Pygmy","Icthyocentaur","Rakshasa","Incubus or succubus","Ratman","Kitsune","Lamia","Saint or bodhisattva","Leprechaun","Sasquatch","Lich","Serpent person","Living shadow","Shereshi","Living statue","Sin eater","Lizardman","Siren","Maenad","Skeleton","Magician","Sorcerer/Sorceress","Merfolk","Sphinx","Minotaur","Sprite","Mummy","Tengu","Naga","Treeman","Nereid or undine","Troll","Nightgaunt ","Valkyrie","Offidiyya","Vampire","Ogre","Wendigo","Orc","Were- (roll on the creature table)[[Creature Table|Creature Table]]","Pagan god","Werewolf","Penanggalan","Wizard","Pixie","Zombie")>><<elseif $status is 3>>This being takes the form of a <<print either("Adder","Agamid","Alligator","Alligator","Allosaurus","Alpine Salamander","Akylosaurus","Axolotl","Bearded Dragon","Blind Snake","Boa Constrictor","Brachiosaurus","Brontosaurus","Bullfrog","Caiman","Caiman","Chameleon","Chameleon","Chuckwalla or Iguana","Chuckwalla or Iguana","Coast Horned Lizard","Cobra","Cobra","Collared Lizard","Common Basilisk","Jesus Lizard","Common Toad","Coral Snake","Crocodile","Crocodile","Desert Horned Lizard","Desert Horned Lizard","Dimetrodon","Dinosaur","Diplodocus","Draco Lizard","Fan Throated Lizard","Fire Bellied Toad","Frog","Frog","Gecko","Gecko","Gila Monster","Glass frog","Greaved Lizard","Green Frog","Hairy Frog","Iguanodon","Komodo Dragon","Lizard","Marine Iguana","Megalosaurus","Monitor Lizard","Mudskipper","Mudskipper","Newt","Newt","Oriental Golden Lizard","Pachycephalosaurus","Plated Lizard","Pliosaurus","Poison Dart Frog","Psychoactive Toad","Pterodactyl","Python","Rattlesnake","Rattlesnake","Rhinoceros Iguana","Rough Skinned Newt","Sailfin Lizard","Salamander","Salamander","Salamandrid","Skink","Skink","Snake","Snapping Turtle","Stegosaurus","Tegu","Tegu","Terrapin","Thorny Devil","Toad","Toad","Turtle","Turtle","Tree Frog","Tree Frog","Triceratops","True Toad","Tuatara","Tuatara","T-rex","Velociraptor","Viper","Viper","Water Dragon","Adder","Agamid","Alligator","Alligator","Allosaurus","Alpine Salamander","Akylosaurus","Axolotl","Bearded Dragon","Blind Snake","Boa Constrictor","Brachiosaurus","Brontosaurus","Bullfrog","Caiman","Caiman","Chameleon","Chameleon","Chuckwalla or Iguana","Chuckwalla or Iguana","Coast Horned Lizard","Cobra","Cobra","Collared Lizard","Common Basilisk","Jesus Lizard","Common Toad","Coral Snake","Crocodile","Crocodile","Desert Horned Lizard","Desert Horned Lizard","Dimetrodon","Dinosaur","Diplodocus","Draco Lizard","Fan Throated Lizard","Fire Bellied Toad","Frog","Frog","Gecko","Gecko","Gila Monster","Glass frog","Greaved Lizard","Green Frog","Hairy Frog","Iguanodon","Komodo Dragon","Lizard","Marine Iguana","Megalosaurus","Monitor Lizard","Mudskipper","Mudskipper","Newt","Newt","Oriental Golden Lizard","Pachycephalosaurus","Plated Lizard","Pliosaurus","Poison Dart Frog","Psychoactive Toad","Pterodactyl","Python","Rattlesnake","Rattlesnake","Rhinoceros Iguana","Rough Skinned Newt","Sailfin Lizard","Salamander","Salamander","Salamandrid","Skink","Skink","Snake","Snapping Turtle","Stegosaurus","Tegu","Tegu","Terrapin","Thorny Devil","Toad","Toad","Turtle","Turtle","Tree Frog","Tree Frog","Triceratops","True Toad","Tuatara","Tuatara","T-rex","Velociraptor","Viper","Viper","Water Dragon","Algae","Fathead","Amphipod","Fish","Angelfish or clownfish","Flatworm","Aquatic worm","Flying fish","Armoured snail","Hagfish","Arrow worm","Hatchet fish","Barnacle","Horseshoe crab","Barracuda","Ichthyosaurus","Barreleye fish","Isopod","Beluga whale","Jellyfish","Jellyfish","Blowfish","Killer whale","Carp","Kiwa or yeti crab","Catfish","Koi","Clam, mussel, or oyster","Lamprey","Cnidarian","Leafy seadragon","Comb jelly","Leech","Copepod","Lionfish","Coral","Lungfish or walking catfish","Crab","Crab","Marine dinosaur","Crayfish or lobster","Crayfish or Lobster","Mollusc","Mollusc","Cuttlefish","Monkfish","Diving beetle","Napoleon wrasse","Dolphin","porpoise","Narwhal","Double-spine urchin","Nautilus","Eel","Nudibranch","Octopus","Octopus","Sea urchin","Otter","Seahorse","Parrotfish","Seal","Piranha","Seamoth","Polychaete worm","Shark","Shark","Prawn or shrimp","Shellfish","Psychedelic frogfish","Snailfish","Manta Ray","Manta Ray","Sponge","Remora","Squid","Squid","Salmon or trout","Squidworm","Sardine","Starfish","Sea anemone","Stone fish","Sea cucumber","Sturgeon","Sea lion","Swordfish","Sea nettle","Trilobite","Sea slug","Turbot","Sea snake","Walrus","Sea spider","Whale","Whale","Sea turtle","Sea Turtle","Zebrafish","Albatross","Albatross","Emu","Anthropornis","Falcon","Falcon","Apteryx or kiwi","Finch","Archaeopteryx","Flamingo","Bee-eater","Goose","Blackbird","Blackbird","Goshawk","Budgie or parakeet","Grouse","Buzzard","Hawk","Hawk","Cardinal","Heron","Chicken or rooster","Hummingbird","Condor","Ibis","Cormorant","Jay","Crane","Kea","Crow","Crow","Kestrel","Cuckoo","Kingfisher","Dodo","Loon","Dove","Macaw","Duck","Magpie","Eagle","Maleo","Oriole","Seagull","Osprey","Shrike","Ostrich","roadrunner","Sparrow","Owl","Owl","Owl","Owl","Sparrowhawk","Parrot","Parrot","Spoonbill","Spoonbill","Partridge","Starling","Peacock","Peacock","Stork","Pelican","Swallow","Penguin","Penguin","Swan","Pheasant","Pheasant","quail","Thrush","Pigeon","Toucan","Puffin","Turkey","Quetzal","Vulture","Vulture","Raven","Raven","Wildfowl","Robin","Woodpecker","Rook","Wren","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Amoeba","Jumping spider","Ant","Ant","Lacewing","Lacewing","Aphid","ladybug","Ladybug","Bark beetle or leaf beetle","Leafhopper or planthopper","Bee or bumblebee","Bee","Louse","Bee-killer","Bee-killer","Mantis","Mantis","Beetle","Mayfly","Bush-cricket or katydid","Millipede","Millipede","Butterfly","Butterfly","Mite","Butterworm or Chilean moth","Mosquito","Caddisfly","Moss piglet or water bear","Caterpillar","Caterpillar","Moth","Moth","Cave spider","Punctate flower chafer","Centipede","Centipede","Scarab","Scarab","Cicada","Cicada","Scorpion","Scorpion","Cockroach","Scorpionfly","Crane fly","Silkworm","Cricket","Cricket","Slug","Slug","Darkling beetle","Snail","Snail","Dragonfly","Dragonfly","Snakefly","Dung beetle or ground beetle","Spider","Spider","Earwig","Stag beetle","Firefly","Firefly","Stick bug","Stickbug","Fire ant","Stonefly","Stonefly","Flatworm","Tadpole","Flea","Flea","Tarantula","Fluke or tapeworm","Termite","Termite","Fly","Thorn bug or treehopper","Froghopper or spittlebug","Tick","Fruitfly","Velvet worm","Grasshopper or locust","Grasshopper or locust","Waxworm or wax moth","Grub or maggot","Weevil","Hornet or wasp","Hornet or Wasp","Weta","Weta","Hoverfly","Whip scorpion","Jewel beetle","jewel bug","Wolf spider","Jumping bristletail"," Worm","Worm","Acacia","Corn/Maize or millet","Acanthus or water willow","Cotton or sedge","Aloe","Cypress, juniper, or redwood","Anise, fennel, or liquorice","Dahlia, daisy or sunflower","Apple tree","Damiana or passion flower","Asparagus","Dancing grass or mimosa","Ayahuasca or mimosa","Dandelion","Azalea or rhododendron","Dogbane","Bamboo","Dream herb or leaf of God","Baobab or dragon blood tree","Ebony or persimmon tree","Barley or sorghum","Eggplant or tomato vine","Basil or thyme","Flowering plant","Bean, legume, or pea","Flypaper trap or sundew","Berry or fruit plant","Foxtail","Birch, holly, or oak","Cucumber or zucchini","Bladderwort","Fungus","Blackthorn or coca","Garlic or onion","Boxthorn or nightshade","Goosefoot","Bramble or rose","Gourd, melon, or squash","Broccoli or cauliflower","Grape vine","Bush, fern, or shrub","Grass, herb, or weed","Cabbage or lettuce","Green algae","Cacao/Cocoa","Ivy","Cactus","Jasmine","Cane or reed","Kava","Cannabis/Hemp","Kelp or seaweed","Carpet weed or ice plant","Khat or salvia","Carrion flower","Knotweed or smartweed","Carrot, parsnip, radish, or turnip","Laurel","Cedar or pine tree","Lavender, mint, or oregano","Celery, cilantro, or coriander","Lily","Chestnut, lychee, or maple tree","Lotus or poppy","Cholla or peyote","Magnolia or sweetbay","Cinchona","Mandrake","Citrus tree","Mold","Climbing plant or vine","Monkey-puzzle tree","Coffee shrub or tree","Morning glory","Conifer/Evergreen","Moss","Coralillo/Mescal bean","Mushroom or toadstool","Nettle or thistle","Pumpkin","Nutmeg tree","Rice","Oat, rye, or wheat","Root vegetable or tuber","Olive tree","Rubber tree","Onyanga or rose of Jericho","Succulent","Orchid","Sugarcane","Palm tree","Tea","Pepper vine","Terragon or wormwood","Pitcher plant","Tree","Pomegranate tree","Vegetable","Potato or yam","Venus fly trap","Al-mi’raj","Elemental animal","Amphisbaena","Eye Fucker","Androsphynx/Gynosphynx","Fafnir","Bakeneko","Feathered serpent","Basilisk","Fenrir","Behemoth","Flying polyp","Bhole/Dhole","Gargoyle","Brown Jenkin","Ghast","Bugbear","Giant animal (roll on the creature table)[[Creature Table|Creature Table]]","Bunyip","Griffin","Griffin","Griffin","Cat from Saturn","Gug","Catoblepas","Helhest","Cerberus","Hellhound","Chimera","Chimera","Hippalectryon","Cockatrice","Cockatrice","Hippocamp","Hippocamp","Dahu or wild haggis","Hippogriff","Direwolf","Hoop snake or ouroboros","Dragon","Hound of Tindalos","Drop bear","Human-headed animal (roll on the creature table) [[Creature Table|Creature Table]]","Hunting Horror","Phoenix","Hydra","Prismatic cloud","Jackalope","Roc","Jaculus","Roll two creatures and combine them [[Reroll|Creature Table]]","Kelpie","Mythical Salamander","Ki-rin","Shoggoth","Kobold","Simurgh","Kraken","Skvader or wolpertinger","Lamassu or shedu","Sleipnir","Leviathan","Splintercat","Manticore","Tarasque","Nightmare"," Thunderbird","Oneirovorous moth","Undead animal (roll on the creature table)[[Creature Table|Creature Table]]","Ophiotaurus","Unicorn","Orb of light","Wyrm","Orthrus","Wyvern","Pegasus","Yeti","Peryton","Zoog","Angel","Enchanter/Enchantress","Banshee","Erinys, fury, or nemesis","Beastman","Fairy","Cactoid","Faun or satyr","Centaur","Flesh golem or revenant","Chaos champion","Gharhion","Creature-headed human (roll on Creature Table)[[Creature Table|Creature Table]]","Ghost, wraith, or spectre","Cyclops","Ghoul","Dark elf","Giant","Demigod","Gnoll","Demon or devil","Gnome","Djinn or efreet"," Goblin","Doppelgänger","Golem","Dryad or nymph","Gorgon","medusa","Dwarf","Green man","Elder thing or great race","Hag or witch","Elf","Halfling","Harpy","Plant-headed human (roll on the plants table)[[Plant Table|Plant Roll]]","Hero","Pulvi","Hobgoblin","Puppet","Homunculus","Pygmy","Icthyocentaur","Rakshasa","Incubus or succubus","Ratman","Kitsune","Lamia","Saint or bodhisattva","Leprechaun","Sasquatch","Lich","Serpent person","Living shadow","Shereshi","Living statue","Sin eater","Lizardman","Siren","Maenad","Skeleton","Magician","Sorcerer/Sorceress","Merfolk","Sphinx","Minotaur","Sprite","Mummy","Tengu","Naga","Treeman","Nereid or undine","Troll","Nightgaunt ","Valkyrie","Offidiyya","Vampire","Ogre","Wendigo","Orc","Were- (roll on the creature table)[[Creature Table|Creature Table]]","Pagan god","Werewolf","Penanggalan","Wizard","Pixie","Zombie")>><<endif>>\n\nThis being is <<print either("tiny","small","man-sized","Large","Twice the size of a man","Three times the size of a man","very large","Giant","huge","enormous","Unbelievably massive")>>.\n\n<<if $status2 is 4>>This creature has one distinguishing trait: \n<<print either("''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Alternate Locomotion:''Instead of walking on two legs (or whatever is normal for its species), this mutant has some other form of locomotion. Its old method of travel is no longer effective. [[The Replacement method is...|Alternate locomotion subroll]]","''Amorphous:''This mutant is a blob, probably without distinguishable limbs or extremities.","''Animal Feet'' This mutant has the feet of some other creature. [[Foot Roll|Foot Roll]]","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Anthropomorphic Animal:''This mutant appears to be an uplifted or anthropomorphic, talking mutant animal. Roll on the creature table to determine what kind of animal.[[Animal Roll|Creature Table]] [[Details Roll|Anthro animal roll]]","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Atrophied or Malformed Part:''One or more parts of this mutant’s body are atrophied or malformed. [[Malformity Roll|Malformity Roll]]","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive'':This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Backwards Parts:'' One or more parts of this mutant are attached backwards—the opposite way they are attached on others of the same species.[[Backwards parts Roll|Malformity Roll]]","''Beak:''This mutant has a beak instead of the mouth that is normal for its species. If it normally has a beak, now it has two.","''Bestial Face:''This mutant has a face that perfectly or superficially resembles that of some other animal. Roll on the creature table to determine what type of animal. [[Creature Table|Creature Table]]","''Birthmark:''This mutant has a prominent birthmark resembling a wine stain, or other appropriate discoloration. Roll on the body part table to determine which location is most marked.[[Body Part Roll|Body Part Roll]]","''Body Barbs:''Bone spurs grow out of this mutant’s skin, and can be used as weapons.[[Body Barb Roll|Body Barb Roll]]","''Boils and Sores:''This mutant’s body is covered in painful and irritating boils and sores that leak fluids and are prone to infection.","''Bristles:''This mutant has coarse bristly hair all over it that offers some small amount of protection.","''Bulging Eyes:''This mutant’s eyes are large and bulbous.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Changing Colours:''This mutant physically changes colour, based on temperament and temperature. Roll 1d6 times on either the basic or extended colour table for a range of colours.[[Basic Color Roll|Basic Color Roll]],[[Extended Color Table|Extended Color Table]]","''Cilia:''This mutant, or part of it, is covered in tiny, movable, hair-like appendages or tentacles that probably keep it free from dirt and constantly move food toward its mouth. [[Cilia Roll|Cilia Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Clothes:''This mutant appears to be wearing clothes, but this is actually just the appearance of its naked skin. It can still wear clothes over top of its garment-resembling skin, of course.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Complex Mouthparts:''This mutant has additional complex parts around its mouth, like an arthropod. This can include external chelicerae, mandibles, maxillae, a proboscis, a radula, or other parts.","''Covered in Orifices:''This mutant’s body is covered in orifices. [[Orifices Roll|Orifices Roll]]","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crown:''This mutant has a crown of bone or fleshy material encircling its head. [[Type of Crown|Crown Roll]]","''Diffused Organs:''One or more of this mutant’s organs are diffused, spread out in a larger system within the mutant’s body, instead of concentrated in one space. This makes the organ(s) much more resistant to injury, as it can continue to operate when a part of it is wounded. [[Organ Roll|Organ Roll]]","''Doppelgänger:''This mutant looks exactly like one or more other individuals it may or may not know.","''Double Mouth:''This mutant has an interior mouth inside of an exterior mouth. The interior mouth may ormay not be extensible. It cannot be seen when the exterior mouth is closed.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Joints:''This mutant has one or more extra joints in its limbs. [[Extra Joint Roll|Extra Joint Roll]]","''Extra Orifices:''This mutant has one or more additional orifices of some kind. Roll on the body part table for location of each extra orifice. [[Body Part Roll|Body Part Roll]] [[Amount of Addtional Orifices|Extra Orifice Roll]] [[Type of Orifices Roll|Orifices Roll]]","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Eyestalks:''This mutant’s eyes are on the end of stalks, which may or may not be semi-retractable.","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Fin:''This mutant has a fin protruding from its back or head, which helps it swim.","''Flaking Skin:''This mutant has full-body dandruff due to dry and flaky skin.","''Flippers:''This mutant has flippers instead of either arms and hands, or both arms as well as legs.","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fused Ribs:''This mutant’s ribs are fused together, forming a bony plate across the upper torso.","''Gliding Membranes:''This mutant has membranes or flaps of skin between its limbs that, along with hollow bones,allows it to glide after jumping from heights.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Headless:''This mutant has no head. Its face is located on its chest or some other part of its body.","''Hemihypertrophy:''One side of this mutant’s body is significantly larger than the other, resulting in an unattractive lack of symmetry. Limbs on one side are longer and stronger than those on the other side, and facial features are distorted.","''Hooks:''This mutant has hooks on its hands and/or feet, made of bone, cartilage, horn, or other material, that it can use as weapons, or to make climbing much easier.","''Hopper:'' This mutant has one large, powerful leg that it hops around on. //Maybe// two legs.","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Huge Beard:''This mutant has an enormous beard growing out of its face.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Hideous Appearance:''This mutant’s appearance is deformed in some way that makes it universally repugnant to others of its species.","''Hump:''This mutant has one or more humps on its back that store food and water, allowing the mutant to go without for extended periods of time.","''Hunchback:''This mutant’s back is twisted and hunched, making it slightly more difficult to move.","''Internal Weapon:''This mutant can produce a weapon from its own body, or transform part of its body into a weapon. The mutant can produce a single weapon, or one weapon per limb. These weapons can be hidden when not in use. [[Type of Weapon roll|Internal Weapon Type Roll]]","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Rear End:''This mutant’s ass, hind quarters, or abdominal segment is extraordinarily large.","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Limb Loss:'' This mutant has fewer limbs than is normal for its species. [[Type of limb|Limb Loss Roll]]","''Limb Transference:'' This mutant has limbs in places they normally are not. [[Limb Transference Roll|Limb Transference Roll]]","''Long Face:''This mutant’s facial features are elongated to an extreme amount, giving it a long face.","''Long Legs:''This mutant’s legs are freakishly long, allowing it to move up to 50 per cent faster.","''Long Neck:''This mutant’s neck is at least 1d3+1 times as long as is normal for its species.","''Long Nose:''This mutant’s nose sticks out much farther than is considered extreme for its species.","''Long Tongue:''This mutant’s tongue is at least 1d4+1 times as long as is normal for its species.","''Loose Skin:''This mutant’s loose, baggy skin hangs off in folds and rolls, almost appearing to be melting.","''Mane:''This mutant’s head is framed by a mane of hair, flesh, or other organic material. [[Mane Material|Mane Roll]]","''Mostly Hairless:''This mutant still has hair on the top of its head, but little or no hair on the rest of its body. It may or may not have eyebrows and/or a small patch of pubic hair, but cannot grow a beard.","''Multiple Arms:'' This mutant has more arms than is normal for its species. [[Number of Arms|Multi-Limb Roll]]","''Multiple Heads:''This mutant has additional heads. [[Number of Heads Roll|Number of Heads Roll]]","''Multiple Legs:''This mutant has more legs than is normal for its species. [[Number of Legs|Multi-Limb Roll]]","''No Ears:''This mutant has no ears. [[Roll for what it has instead|No Ear Roll]]","''No Eyes:''This mutant has no eyes in its face.","''No Nose:''This mutant has slits for a nose instead of any external organ.","''No Skin:''This mutant has no skin protecting its fat, muscles, and internal organs from the environment. Either it has a hardy immune system or it uses some form of artificial skin.","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''One Eye:''This mutant has a single, cyclopean eye in the centre of its face.","''Overgrown Body Part:''One or more parts of this mutant’s body have grown to a larger size than normal. [[Body Part Roll|Body Part Roll]],[[Size Roll|Size Roll]].","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Physically Immature:''This mutant looks like a child, and will always appear pre-pubescent no matter how old.","''Pinhead:''This mutant has a shrunken, tiny head. This affects brain size and mental capacities. [[Mental Impairment Roll|Mental Impairment Roll]]","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pouch:''This mutant has a pouch of skin, like a marsupial, or a similar compartment in its body.","''Protective Eyelids:''This mutant has additional, protective eyelids made of chitin, bone, or other material more durable than the mutant’s skin. They protect the mutant’s eyes from harm.","''Puny:''This mutant is shrivelled and weak, its muscles wasted and withered and its body as small as one-half normal size. The mutant’s physical capabilities are reduced by at least one quarter.","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Radula:''Instead of a tongue, this mutant has a toothed, chitinous ribbon like the radula of a mollusc, which can be used to scrape and cut food. It is still capable of speech.","''Re-Arranged Face:''This mutant’s face is completely re-arranged. Even though it still has all the normal facial features, they are all in completely different locations than is normal.","''Redundant Vital Organs:'' This mutant has multiples of one or more vital organs, so that if one is damaged, the mutant is less aversely affected. [[Redundant Organ Roll|Redundant Organ Roll]]","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scars:'' This mutant bears prominent scars as a result of an over-production of scar tissue, a skin disease, or treatment of some other condition.","''Short Legs:''This mutant’s legs are abnormally short, cutting its normal movement rate and jumpingdistance by at least half.","''Siamese Twin:'' This mutant has two bodies joined together at birth, which may or may not be two different people. Other mutations and powers may belong to both or either twin. [[Siamese Twin Type|Siamese Twin Roll]]","''Skull Face:'' This mutant’s face resembles a skull, with either no skin on it, or only a small amount of skin that does not prevent the skull from showing through.","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Snout:''This mutant has an elongated, snout-like face.","''Stomach Orifice:''This mutant has an extra orifice near its stomach that can consume and regurgitate food.","''Strange Ears:''This mutant has odd-looking ears.","''Strange Interior Organs:''The inside of this mutant’s body is completely different from that of others of its species, and its internal organs make no sense according to its exterior appearance.","''Strange Texture:'' This mutant’s skin feels like some other substance. [[Substance Roll|Substance Roll]]","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Stubby Digits:''This mutant has short and stubby fingers and toes.","''Sympathetic Biomorphism:'' The physical form of this mutant changes to comply with the individuals it associates with, even if that shape has more limbs and sense organs. After a certain time, depending on speed, its will resemble those around it in shape, though its cosmetic appearance will not change. [[Speed of biomorphic changes|Biomorphic change speed]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","Taller This mutant is taller than the normal maximum height for its species. The mutant’s other dimensions are not proportionally filled out. [[Increased Height Roll|Increased dimensions roll]]","''Tentacles:''This mutant has tentacles. [[Tentacle Type Roll|Tentacle Type Roll]]","''Tongueless:'' This mutant has no tongue.","''Toothed Skin:'' This mutant’s skin is covered in small scales that resemble sharp teeth, which can be used to cut and saw, and make it uncomfortable—even dangerous—for others to touch the mutant.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Trunk:'' This mutant has a prehensile nose, like the trunk of an elephant.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Twisted Frame:'' This mutant’s body shape is twisted and bent, making normal movements and posture difficult or even impossible. This reduces agility, co-ordination, and reflexes by half.","''Vestigial Wings:'' A small, useless pair of wings sprouts from this mutant’s back or shoulders.","''Walking Head:'' This mutant has no appreciable torso between its head and limbs and so appears to be a walking head.","''Warty Skin:'' This mutant’s skin is covered in warty growths.","''Weapon Hands:'' This mutant has hands formed in the shape of weapons. [[Weapon Hand Roll|Weapon Hand Roll]]","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Wide:'' This mutant is wider than others of its species, but is normal-sized in all other respects. [[Increased width roll|Increased dimensions roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wrinkled Skin:'' This mutant’s skin is covered in thick, pruny wrinkles, lines, and creases.")>><<elseif $status2 is 5>> This creature has Two distinguishing traits:\n<<print either("''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Alternate Locomotion:''Instead of walking on two legs (or whatever is normal for its species), this mutant has some other form of locomotion. Its old method of travel is no longer effective. [[The Replacement method is...|Alternate locomotion subroll]]","''Amorphous:''This mutant is a blob, probably without distinguishable limbs or extremities.","''Animal Feet'' This mutant has the feet of some other creature. [[Foot Roll|Foot Roll]]","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Anthropomorphic Animal:''This mutant appears to be an uplifted or anthropomorphic, talking mutant animal. Roll on the creature table to determine what kind of animal.[[Animal Roll|Creature Table]] [[Details Roll|Anthro animal roll]]","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Atrophied or Malformed Part:''One or more parts of this mutant’s body are atrophied or malformed. [[Malformity Roll|Malformity Roll]]","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive'':This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Backwards Parts:'' One or more parts of this mutant are attached backwards—the opposite way they are attached on others of the same species.[[Backwards parts Roll|Malformity Roll]]","''Beak:''This mutant has a beak instead of the mouth that is normal for its species. If it normally has a beak, now it has two.","''Bestial Face:''This mutant has a face that perfectly or superficially resembles that of some other animal. Roll on the creature table to determine what type of animal. [[Creature Table|Creature Table]]","''Birthmark:''This mutant has a prominent birthmark resembling a wine stain, or other appropriate discoloration. Roll on the body part table to determine which location is most marked.[[Body Part Roll|Body Part Roll]]","''Body Barbs:''Bone spurs grow out of this mutant’s skin, and can be used as weapons.[[Body Barb Roll|Body Barb Roll]]","''Boils and Sores:''This mutant’s body is covered in painful and irritating boils and sores that leak fluids and are prone to infection.","''Bristles:''This mutant has coarse bristly hair all over it that offers some small amount of protection.","''Bulging Eyes:''This mutant’s eyes are large and bulbous.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Changing Colours:''This mutant physically changes colour, based on temperament and temperature. Roll 1d6 times on either the basic or extended colour table for a range of colours.[[Basic Color Roll|Basic Color Roll]],[[Extended Color Table|Extended Color Table]]","''Cilia:''This mutant, or part of it, is covered in tiny, movable, hair-like appendages or tentacles that probably keep it free from dirt and constantly move food toward its mouth. [[Cilia Roll|Cilia Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Clothes:''This mutant appears to be wearing clothes, but this is actually just the appearance of its naked skin. It can still wear clothes over top of its garment-resembling skin, of course.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Complex Mouthparts:''This mutant has additional complex parts around its mouth, like an arthropod. This can include external chelicerae, mandibles, maxillae, a proboscis, a radula, or other parts.","''Covered in Orifices:''This mutant’s body is covered in orifices. [[Orifices Roll|Orifices Roll]]","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crown:''This mutant has a crown of bone or fleshy material encircling its head. [[Type of Crown|Crown Roll]]","''Diffused Organs:''One or more of this mutant’s organs are diffused, spread out in a larger system within the mutant’s body, instead of concentrated in one space. This makes the organ(s) much more resistant to injury, as it can continue to operate when a part of it is wounded. [[Organ Roll|Organ Roll]]","''Doppelgänger:''This mutant looks exactly like one or more other individuals it may or may not know.","''Double Mouth:''This mutant has an interior mouth inside of an exterior mouth. The interior mouth may ormay not be extensible. It cannot be seen when the exterior mouth is closed.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Joints:''This mutant has one or more extra joints in its limbs. [[Extra Joint Roll|Extra Joint Roll]]","''Extra Orifices:''This mutant has one or more additional orifices of some kind. Roll on the body part table for location of each extra orifice. [[Body Part Roll|Body Part Roll]] [[Amount of Addtional Orifices|Extra Orifice Roll]] [[Type of Orifices Roll|Orifices Roll]]","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Eyestalks:''This mutant’s eyes are on the end of stalks, which may or may not be semi-retractable.","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Fin:''This mutant has a fin protruding from its back or head, which helps it swim.","''Flaking Skin:''This mutant has full-body dandruff due to dry and flaky skin.","''Flippers:''This mutant has flippers instead of either arms and hands, or both arms as well as legs.","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fused Ribs:''This mutant’s ribs are fused together, forming a bony plate across the upper torso.","''Gliding Membranes:''This mutant has membranes or flaps of skin between its limbs that, along with hollow bones,allows it to glide after jumping from heights.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Headless:''This mutant has no head. Its face is located on its chest or some other part of its body.","''Hemihypertrophy:''One side of this mutant’s body is significantly larger than the other, resulting in an unattractive lack of symmetry. Limbs on one side are longer and stronger than those on the other side, and facial features are distorted.","''Hooks:''This mutant has hooks on its hands and/or feet, made of bone, cartilage, horn, or other material, that it can use as weapons, or to make climbing much easier.","''Hopper:'' This mutant has one large, powerful leg that it hops around on. //Maybe// two legs.","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Huge Beard:''This mutant has an enormous beard growing out of its face.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Hideous Appearance:''This mutant’s appearance is deformed in some way that makes it universally repugnant to others of its species.","''Hump:''This mutant has one or more humps on its back that store food and water, allowing the mutant to go without for extended periods of time.","''Hunchback:''This mutant’s back is twisted and hunched, making it slightly more difficult to move.","''Internal Weapon:''This mutant can produce a weapon from its own body, or transform part of its body into a weapon. The mutant can produce a single weapon, or one weapon per limb. These weapons can be hidden when not in use. [[Type of Weapon roll|Internal Weapon Type Roll]]","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Rear End:''This mutant’s ass, hind quarters, or abdominal segment is extraordinarily large.","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Limb Loss:'' This mutant has fewer limbs than is normal for its species. [[Type of limb|Limb Loss Roll]]","''Limb Transference:'' This mutant has limbs in places they normally are not. [[Limb Transference Roll|Limb Transference Roll]]","''Long Face:''This mutant’s facial features are elongated to an extreme amount, giving it a long face.","''Long Legs:''This mutant’s legs are freakishly long, allowing it to move up to 50 per cent faster.","''Long Neck:''This mutant’s neck is at least 1d3+1 times as long as is normal for its species.","''Long Nose:''This mutant’s nose sticks out much farther than is considered extreme for its species.","''Long Tongue:''This mutant’s tongue is at least 1d4+1 times as long as is normal for its species.","''Loose Skin:''This mutant’s loose, baggy skin hangs off in folds and rolls, almost appearing to be melting.","''Mane:''This mutant’s head is framed by a mane of hair, flesh, or other organic material. [[Mane Material|Mane Roll]]","''Mostly Hairless:''This mutant still has hair on the top of its head, but little or no hair on the rest of its body. It may or may not have eyebrows and/or a small patch of pubic hair, but cannot grow a beard.","''Multiple Arms:'' This mutant has more arms than is normal for its species. [[Number of Arms|Multi-Limb Roll]]","''Multiple Heads:''This mutant has additional heads. [[Number of Heads Roll|Number of Heads Roll]]","''Multiple Legs:''This mutant has more legs than is normal for its species. [[Number of Legs|Multi-Limb Roll]]","''No Ears:''This mutant has no ears. [[Roll for what it has instead|No Ear Roll]]","''No Eyes:''This mutant has no eyes in its face.","''No Nose:''This mutant has slits for a nose instead of any external organ.","''No Skin:''This mutant has no skin protecting its fat, muscles, and internal organs from the environment. Either it has a hardy immune system or it uses some form of artificial skin.","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''One Eye:''This mutant has a single, cyclopean eye in the centre of its face.","''Overgrown Body Part:''One or more parts of this mutant’s body have grown to a larger size than normal. [[Body Part Roll|Body Part Roll]],[[Size Roll|Size Roll]].","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Physically Immature:''This mutant looks like a child, and will always appear pre-pubescent no matter how old.","''Pinhead:''This mutant has a shrunken, tiny head. This affects brain size and mental capacities. [[Mental Impairment Roll|Mental Impairment Roll]]","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pouch:''This mutant has a pouch of skin, like a marsupial, or a similar compartment in its body.","''Protective Eyelids:''This mutant has additional, protective eyelids made of chitin, bone, or other material more durable than the mutant’s skin. They protect the mutant’s eyes from harm.","''Puny:''This mutant is shrivelled and weak, its muscles wasted and withered and its body as small as one-half normal size. The mutant’s physical capabilities are reduced by at least one quarter.","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Radula:''Instead of a tongue, this mutant has a toothed, chitinous ribbon like the radula of a mollusc, which can be used to scrape and cut food. It is still capable of speech.","''Re-Arranged Face:''This mutant’s face is completely re-arranged. Even though it still has all the normal facial features, they are all in completely different locations than is normal.","''Redundant Vital Organs:'' This mutant has multiples of one or more vital organs, so that if one is damaged, the mutant is less aversely affected. [[Redundant Organ Roll|Redundant Organ Roll]]","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scars:'' This mutant bears prominent scars as a result of an over-production of scar tissue, a skin disease, or treatment of some other condition.","''Short Legs:''This mutant’s legs are abnormally short, cutting its normal movement rate and jumpingdistance by at least half.","''Siamese Twin:'' This mutant has two bodies joined together at birth, which may or may not be two different people. Other mutations and powers may belong to both or either twin. [[Siamese Twin Type|Siamese Twin Roll]]","''Skull Face:'' This mutant’s face resembles a skull, with either no skin on it, or only a small amount of skin that does not prevent the skull from showing through.","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Snout:''This mutant has an elongated, snout-like face.","''Stomach Orifice:''This mutant has an extra orifice near its stomach that can consume and regurgitate food.","''Strange Ears:''This mutant has odd-looking ears.","''Strange Interior Organs:''The inside of this mutant’s body is completely different from that of others of its species, and its internal organs make no sense according to its exterior appearance.","''Strange Texture:'' This mutant’s skin feels like some other substance. [[Substance Roll|Substance Roll]]","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Stubby Digits:''This mutant has short and stubby fingers and toes.","''Sympathetic Biomorphism:'' The physical form of this mutant changes to comply with the individuals it associates with, even if that shape has more limbs and sense organs. After a certain time, depending on speed, its will resemble those around it in shape, though its cosmetic appearance will not change. [[Speed of biomorphic changes|Biomorphic change speed]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","Taller This mutant is taller than the normal maximum height for its species. The mutant’s other dimensions are not proportionally filled out. [[Increased Height Roll|Increased dimensions roll]]","''Tentacles:''This mutant has tentacles. [[Tentacle Type Roll|Tentacle Type Roll]]","''Tongueless:'' This mutant has no tongue.","''Toothed Skin:'' This mutant’s skin is covered in small scales that resemble sharp teeth, which can be used to cut and saw, and make it uncomfortable—even dangerous—for others to touch the mutant.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Trunk:'' This mutant has a prehensile nose, like the trunk of an elephant.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Twisted Frame:'' This mutant’s body shape is twisted and bent, making normal movements and posture difficult or even impossible. This reduces agility, co-ordination, and reflexes by half.","''Vestigial Wings:'' A small, useless pair of wings sprouts from this mutant’s back or shoulders.","''Walking Head:'' This mutant has no appreciable torso between its head and limbs and so appears to be a walking head.","''Warty Skin:'' This mutant’s skin is covered in warty growths.","''Weapon Hands:'' This mutant has hands formed in the shape of weapons. [[Weapon Hand Roll|Weapon Hand Roll]]","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Wide:'' This mutant is wider than others of its species, but is normal-sized in all other respects. [[Increased width roll|Increased dimensions roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wrinkled Skin:'' This mutant’s skin is covered in thick, pruny wrinkles, lines, and creases.")>>\n<<print either("''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Alternate Locomotion:''Instead of walking on two legs (or whatever is normal for its species), this mutant has some other form of locomotion. Its old method of travel is no longer effective. [[The Replacement method is...|Alternate locomotion subroll]]","''Amorphous:''This mutant is a blob, probably without distinguishable limbs or extremities.","''Animal Feet'' This mutant has the feet of some other creature. [[Foot Roll|Foot Roll]]","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Anthropomorphic Animal:''This mutant appears to be an uplifted or anthropomorphic, talking mutant animal. Roll on the creature table to determine what kind of animal.[[Animal Roll|Creature Table]] [[Details Roll|Anthro animal roll]]","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Atrophied or Malformed Part:''One or more parts of this mutant’s body are atrophied or malformed. [[Malformity Roll|Malformity Roll]]","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive'':This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Backwards Parts:'' One or more parts of this mutant are attached backwards—the opposite way they are attached on others of the same species.[[Backwards parts Roll|Malformity Roll]]","''Beak:''This mutant has a beak instead of the mouth that is normal for its species. If it normally has a beak, now it has two.","''Bestial Face:''This mutant has a face that perfectly or superficially resembles that of some other animal. Roll on the creature table to determine what type of animal. [[Creature Table|Creature Table]]","''Birthmark:''This mutant has a prominent birthmark resembling a wine stain, or other appropriate discoloration. Roll on the body part table to determine which location is most marked.[[Body Part Roll|Body Part Roll]]","''Body Barbs:''Bone spurs grow out of this mutant’s skin, and can be used as weapons.[[Body Barb Roll|Body Barb Roll]]","''Boils and Sores:''This mutant’s body is covered in painful and irritating boils and sores that leak fluids and are prone to infection.","''Bristles:''This mutant has coarse bristly hair all over it that offers some small amount of protection.","''Bulging Eyes:''This mutant’s eyes are large and bulbous.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Changing Colours:''This mutant physically changes colour, based on temperament and temperature. Roll 1d6 times on either the basic or extended colour table for a range of colours.[[Basic Color Roll|Basic Color Roll]],[[Extended Color Table|Extended Color Table]]","''Cilia:''This mutant, or part of it, is covered in tiny, movable, hair-like appendages or tentacles that probably keep it free from dirt and constantly move food toward its mouth. [[Cilia Roll|Cilia Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Clothes:''This mutant appears to be wearing clothes, but this is actually just the appearance of its naked skin. It can still wear clothes over top of its garment-resembling skin, of course.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Complex Mouthparts:''This mutant has additional complex parts around its mouth, like an arthropod. This can include external chelicerae, mandibles, maxillae, a proboscis, a radula, or other parts.","''Covered in Orifices:''This mutant’s body is covered in orifices. [[Orifices Roll|Orifices Roll]]","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crown:''This mutant has a crown of bone or fleshy material encircling its head. [[Type of Crown|Crown Roll]]","''Diffused Organs:''One or more of this mutant’s organs are diffused, spread out in a larger system within the mutant’s body, instead of concentrated in one space. This makes the organ(s) much more resistant to injury, as it can continue to operate when a part of it is wounded. [[Organ Roll|Organ Roll]]","''Doppelgänger:''This mutant looks exactly like one or more other individuals it may or may not know.","''Double Mouth:''This mutant has an interior mouth inside of an exterior mouth. The interior mouth may ormay not be extensible. It cannot be seen when the exterior mouth is closed.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Joints:''This mutant has one or more extra joints in its limbs. [[Extra Joint Roll|Extra Joint Roll]]","''Extra Orifices:''This mutant has one or more additional orifices of some kind. Roll on the body part table for location of each extra orifice. [[Body Part Roll|Body Part Roll]] [[Amount of Addtional Orifices|Extra Orifice Roll]] [[Type of Orifices Roll|Orifices Roll]]","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Eyestalks:''This mutant’s eyes are on the end of stalks, which may or may not be semi-retractable.","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Fin:''This mutant has a fin protruding from its back or head, which helps it swim.","''Flaking Skin:''This mutant has full-body dandruff due to dry and flaky skin.","''Flippers:''This mutant has flippers instead of either arms and hands, or both arms as well as legs.","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fused Ribs:''This mutant’s ribs are fused together, forming a bony plate across the upper torso.","''Gliding Membranes:''This mutant has membranes or flaps of skin between its limbs that, along with hollow bones,allows it to glide after jumping from heights.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Headless:''This mutant has no head. Its face is located on its chest or some other part of its body.","''Hemihypertrophy:''One side of this mutant’s body is significantly larger than the other, resulting in an unattractive lack of symmetry. Limbs on one side are longer and stronger than those on the other side, and facial features are distorted.","''Hooks:''This mutant has hooks on its hands and/or feet, made of bone, cartilage, horn, or other material, that it can use as weapons, or to make climbing much easier.","''Hopper:'' This mutant has one large, powerful leg that it hops around on. //Maybe// two legs.","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Huge Beard:''This mutant has an enormous beard growing out of its face.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Hideous Appearance:''This mutant’s appearance is deformed in some way that makes it universally repugnant to others of its species.","''Hump:''This mutant has one or more humps on its back that store food and water, allowing the mutant to go without for extended periods of time.","''Hunchback:''This mutant’s back is twisted and hunched, making it slightly more difficult to move.","''Internal Weapon:''This mutant can produce a weapon from its own body, or transform part of its body into a weapon. The mutant can produce a single weapon, or one weapon per limb. These weapons can be hidden when not in use. [[Type of Weapon roll|Internal Weapon Type Roll]]","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Rear End:''This mutant’s ass, hind quarters, or abdominal segment is extraordinarily large.","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Limb Loss:'' This mutant has fewer limbs than is normal for its species. [[Type of limb|Limb Loss Roll]]","''Limb Transference:'' This mutant has limbs in places they normally are not. [[Limb Transference Roll|Limb Transference Roll]]","''Long Face:''This mutant’s facial features are elongated to an extreme amount, giving it a long face.","''Long Legs:''This mutant’s legs are freakishly long, allowing it to move up to 50 per cent faster.","''Long Neck:''This mutant’s neck is at least 1d3+1 times as long as is normal for its species.","''Long Nose:''This mutant’s nose sticks out much farther than is considered extreme for its species.","''Long Tongue:''This mutant’s tongue is at least 1d4+1 times as long as is normal for its species.","''Loose Skin:''This mutant’s loose, baggy skin hangs off in folds and rolls, almost appearing to be melting.","''Mane:''This mutant’s head is framed by a mane of hair, flesh, or other organic material. [[Mane Material|Mane Roll]]","''Mostly Hairless:''This mutant still has hair on the top of its head, but little or no hair on the rest of its body. It may or may not have eyebrows and/or a small patch of pubic hair, but cannot grow a beard.","''Multiple Arms:'' This mutant has more arms than is normal for its species. [[Number of Arms|Multi-Limb Roll]]","''Multiple Heads:''This mutant has additional heads. [[Number of Heads Roll|Number of Heads Roll]]","''Multiple Legs:''This mutant has more legs than is normal for its species. [[Number of Legs|Multi-Limb Roll]]","''No Ears:''This mutant has no ears. [[Roll for what it has instead|No Ear Roll]]","''No Eyes:''This mutant has no eyes in its face.","''No Nose:''This mutant has slits for a nose instead of any external organ.","''No Skin:''This mutant has no skin protecting its fat, muscles, and internal organs from the environment. Either it has a hardy immune system or it uses some form of artificial skin.","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''One Eye:''This mutant has a single, cyclopean eye in the centre of its face.","''Overgrown Body Part:''One or more parts of this mutant’s body have grown to a larger size than normal. [[Body Part Roll|Body Part Roll]],[[Size Roll|Size Roll]].","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Physically Immature:''This mutant looks like a child, and will always appear pre-pubescent no matter how old.","''Pinhead:''This mutant has a shrunken, tiny head. This affects brain size and mental capacities. [[Mental Impairment Roll|Mental Impairment Roll]]","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pouch:''This mutant has a pouch of skin, like a marsupial, or a similar compartment in its body.","''Protective Eyelids:''This mutant has additional, protective eyelids made of chitin, bone, or other material more durable than the mutant’s skin. They protect the mutant’s eyes from harm.","''Puny:''This mutant is shrivelled and weak, its muscles wasted and withered and its body as small as one-half normal size. The mutant’s physical capabilities are reduced by at least one quarter.","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Radula:''Instead of a tongue, this mutant has a toothed, chitinous ribbon like the radula of a mollusc, which can be used to scrape and cut food. It is still capable of speech.","''Re-Arranged Face:''This mutant’s face is completely re-arranged. Even though it still has all the normal facial features, they are all in completely different locations than is normal.","''Redundant Vital Organs:'' This mutant has multiples of one or more vital organs, so that if one is damaged, the mutant is less aversely affected. [[Redundant Organ Roll|Redundant Organ Roll]]","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scars:'' This mutant bears prominent scars as a result of an over-production of scar tissue, a skin disease, or treatment of some other condition.","''Short Legs:''This mutant’s legs are abnormally short, cutting its normal movement rate and jumpingdistance by at least half.","''Siamese Twin:'' This mutant has two bodies joined together at birth, which may or may not be two different people. Other mutations and powers may belong to both or either twin. [[Siamese Twin Type|Siamese Twin Roll]]","''Skull Face:'' This mutant’s face resembles a skull, with either no skin on it, or only a small amount of skin that does not prevent the skull from showing through.","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Snout:''This mutant has an elongated, snout-like face.","''Stomach Orifice:''This mutant has an extra orifice near its stomach that can consume and regurgitate food.","''Strange Ears:''This mutant has odd-looking ears.","''Strange Interior Organs:''The inside of this mutant’s body is completely different from that of others of its species, and its internal organs make no sense according to its exterior appearance.","''Strange Texture:'' This mutant’s skin feels like some other substance. [[Substance Roll|Substance Roll]]","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Stubby Digits:''This mutant has short and stubby fingers and toes.","''Sympathetic Biomorphism:'' The physical form of this mutant changes to comply with the individuals it associates with, even if that shape has more limbs and sense organs. After a certain time, depending on speed, its will resemble those around it in shape, though its cosmetic appearance will not change. [[Speed of biomorphic changes|Biomorphic change speed]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","Taller This mutant is taller than the normal maximum height for its species. The mutant’s other dimensions are not proportionally filled out. [[Increased Height Roll|Increased dimensions roll]]","''Tentacles:''This mutant has tentacles. [[Tentacle Type Roll|Tentacle Type Roll]]","''Tongueless:'' This mutant has no tongue.","''Toothed Skin:'' This mutant’s skin is covered in small scales that resemble sharp teeth, which can be used to cut and saw, and make it uncomfortable—even dangerous—for others to touch the mutant.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Trunk:'' This mutant has a prehensile nose, like the trunk of an elephant.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Twisted Frame:'' This mutant’s body shape is twisted and bent, making normal movements and posture difficult or even impossible. This reduces agility, co-ordination, and reflexes by half.","''Vestigial Wings:'' A small, useless pair of wings sprouts from this mutant’s back or shoulders.","''Walking Head:'' This mutant has no appreciable torso between its head and limbs and so appears to be a walking head.","''Warty Skin:'' This mutant’s skin is covered in warty growths.","''Weapon Hands:'' This mutant has hands formed in the shape of weapons. [[Weapon Hand Roll|Weapon Hand Roll]]","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Wide:'' This mutant is wider than others of its species, but is normal-sized in all other respects. [[Increased width roll|Increased dimensions roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wrinkled Skin:'' This mutant’s skin is covered in thick, pruny wrinkles, lines, and creases.")>><<elseif $status2 is 6>>This being has three distinguishing traits:\n<<print either("''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Alternate Locomotion:''Instead of walking on two legs (or whatever is normal for its species), this mutant has some other form of locomotion. Its old method of travel is no longer effective. [[The Replacement method is...|Alternate locomotion subroll]]","''Amorphous:''This mutant is a blob, probably without distinguishable limbs or extremities.","''Animal Feet'' This mutant has the feet of some other creature. [[Foot Roll|Foot Roll]]","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Anthropomorphic Animal:''This mutant appears to be an uplifted or anthropomorphic, talking mutant animal. Roll on the creature table to determine what kind of animal.[[Animal Roll|Creature Table]] [[Details Roll|Anthro animal roll]]","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Atrophied or Malformed Part:''One or more parts of this mutant’s body are atrophied or malformed. [[Malformity Roll|Malformity Roll]]","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive'':This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Backwards Parts:'' One or more parts of this mutant are attached backwards—the opposite way they are attached on others of the same species.[[Backwards parts Roll|Malformity Roll]]","''Beak:''This mutant has a beak instead of the mouth that is normal for its species. If it normally has a beak, now it has two.","''Bestial Face:''This mutant has a face that perfectly or superficially resembles that of some other animal. Roll on the creature table to determine what type of animal. [[Creature Table|Creature Table]]","''Birthmark:''This mutant has a prominent birthmark resembling a wine stain, or other appropriate discoloration. Roll on the body part table to determine which location is most marked.[[Body Part Roll|Body Part Roll]]","''Body Barbs:''Bone spurs grow out of this mutant’s skin, and can be used as weapons.[[Body Barb Roll|Body Barb Roll]]","''Boils and Sores:''This mutant’s body is covered in painful and irritating boils and sores that leak fluids and are prone to infection.","''Bristles:''This mutant has coarse bristly hair all over it that offers some small amount of protection.","''Bulging Eyes:''This mutant’s eyes are large and bulbous.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Changing Colours:''This mutant physically changes colour, based on temperament and temperature. Roll 1d6 times on either the basic or extended colour table for a range of colours.[[Basic Color Roll|Basic Color Roll]],[[Extended Color Table|Extended Color Table]]","''Cilia:''This mutant, or part of it, is covered in tiny, movable, hair-like appendages or tentacles that probably keep it free from dirt and constantly move food toward its mouth. [[Cilia Roll|Cilia Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Clothes:''This mutant appears to be wearing clothes, but this is actually just the appearance of its naked skin. It can still wear clothes over top of its garment-resembling skin, of course.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Complex Mouthparts:''This mutant has additional complex parts around its mouth, like an arthropod. This can include external chelicerae, mandibles, maxillae, a proboscis, a radula, or other parts.","''Covered in Orifices:''This mutant’s body is covered in orifices. [[Orifices Roll|Orifices Roll]]","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crown:''This mutant has a crown of bone or fleshy material encircling its head. [[Type of Crown|Crown Roll]]","''Diffused Organs:''One or more of this mutant’s organs are diffused, spread out in a larger system within the mutant’s body, instead of concentrated in one space. This makes the organ(s) much more resistant to injury, as it can continue to operate when a part of it is wounded. [[Organ Roll|Organ Roll]]","''Doppelgänger:''This mutant looks exactly like one or more other individuals it may or may not know.","''Double Mouth:''This mutant has an interior mouth inside of an exterior mouth. The interior mouth may ormay not be extensible. It cannot be seen when the exterior mouth is closed.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Joints:''This mutant has one or more extra joints in its limbs. [[Extra Joint Roll|Extra Joint Roll]]","''Extra Orifices:''This mutant has one or more additional orifices of some kind. Roll on the body part table for location of each extra orifice. [[Body Part Roll|Body Part Roll]] [[Amount of Addtional Orifices|Extra Orifice Roll]] [[Type of Orifices Roll|Orifices Roll]]","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Eyestalks:''This mutant’s eyes are on the end of stalks, which may or may not be semi-retractable.","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Fin:''This mutant has a fin protruding from its back or head, which helps it swim.","''Flaking Skin:''This mutant has full-body dandruff due to dry and flaky skin.","''Flippers:''This mutant has flippers instead of either arms and hands, or both arms as well as legs.","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fused Ribs:''This mutant’s ribs are fused together, forming a bony plate across the upper torso.","''Gliding Membranes:''This mutant has membranes or flaps of skin between its limbs that, along with hollow bones,allows it to glide after jumping from heights.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Headless:''This mutant has no head. Its face is located on its chest or some other part of its body.","''Hemihypertrophy:''One side of this mutant’s body is significantly larger than the other, resulting in an unattractive lack of symmetry. Limbs on one side are longer and stronger than those on the other side, and facial features are distorted.","''Hooks:''This mutant has hooks on its hands and/or feet, made of bone, cartilage, horn, or other material, that it can use as weapons, or to make climbing much easier.","''Hopper:'' This mutant has one large, powerful leg that it hops around on. //Maybe// two legs.","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Huge Beard:''This mutant has an enormous beard growing out of its face.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Hideous Appearance:''This mutant’s appearance is deformed in some way that makes it universally repugnant to others of its species.","''Hump:''This mutant has one or more humps on its back that store food and water, allowing the mutant to go without for extended periods of time.","''Hunchback:''This mutant’s back is twisted and hunched, making it slightly more difficult to move.","''Internal Weapon:''This mutant can produce a weapon from its own body, or transform part of its body into a weapon. The mutant can produce a single weapon, or one weapon per limb. These weapons can be hidden when not in use. [[Type of Weapon roll|Internal Weapon Type Roll]]","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Rear End:''This mutant’s ass, hind quarters, or abdominal segment is extraordinarily large.","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Limb Loss:'' This mutant has fewer limbs than is normal for its species. [[Type of limb|Limb Loss Roll]]","''Limb Transference:'' This mutant has limbs in places they normally are not. [[Limb Transference Roll|Limb Transference Roll]]","''Long Face:''This mutant’s facial features are elongated to an extreme amount, giving it a long face.","''Long Legs:''This mutant’s legs are freakishly long, allowing it to move up to 50 per cent faster.","''Long Neck:''This mutant’s neck is at least 1d3+1 times as long as is normal for its species.","''Long Nose:''This mutant’s nose sticks out much farther than is considered extreme for its species.","''Long Tongue:''This mutant’s tongue is at least 1d4+1 times as long as is normal for its species.","''Loose Skin:''This mutant’s loose, baggy skin hangs off in folds and rolls, almost appearing to be melting.","''Mane:''This mutant’s head is framed by a mane of hair, flesh, or other organic material. [[Mane Material|Mane Roll]]","''Mostly Hairless:''This mutant still has hair on the top of its head, but little or no hair on the rest of its body. It may or may not have eyebrows and/or a small patch of pubic hair, but cannot grow a beard.","''Multiple Arms:'' This mutant has more arms than is normal for its species. [[Number of Arms|Multi-Limb Roll]]","''Multiple Heads:''This mutant has additional heads. [[Number of Heads Roll|Number of Heads Roll]]","''Multiple Legs:''This mutant has more legs than is normal for its species. [[Number of Legs|Multi-Limb Roll]]","''No Ears:''This mutant has no ears. [[Roll for what it has instead|No Ear Roll]]","''No Eyes:''This mutant has no eyes in its face.","''No Nose:''This mutant has slits for a nose instead of any external organ.","''No Skin:''This mutant has no skin protecting its fat, muscles, and internal organs from the environment. Either it has a hardy immune system or it uses some form of artificial skin.","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''One Eye:''This mutant has a single, cyclopean eye in the centre of its face.","''Overgrown Body Part:''One or more parts of this mutant’s body have grown to a larger size than normal. [[Body Part Roll|Body Part Roll]],[[Size Roll|Size Roll]].","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Physically Immature:''This mutant looks like a child, and will always appear pre-pubescent no matter how old.","''Pinhead:''This mutant has a shrunken, tiny head. This affects brain size and mental capacities. [[Mental Impairment Roll|Mental Impairment Roll]]","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pouch:''This mutant has a pouch of skin, like a marsupial, or a similar compartment in its body.","''Protective Eyelids:''This mutant has additional, protective eyelids made of chitin, bone, or other material more durable than the mutant’s skin. They protect the mutant’s eyes from harm.","''Puny:''This mutant is shrivelled and weak, its muscles wasted and withered and its body as small as one-half normal size. The mutant’s physical capabilities are reduced by at least one quarter.","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Radula:''Instead of a tongue, this mutant has a toothed, chitinous ribbon like the radula of a mollusc, which can be used to scrape and cut food. It is still capable of speech.","''Re-Arranged Face:''This mutant’s face is completely re-arranged. Even though it still has all the normal facial features, they are all in completely different locations than is normal.","''Redundant Vital Organs:'' This mutant has multiples of one or more vital organs, so that if one is damaged, the mutant is less aversely affected. [[Redundant Organ Roll|Redundant Organ Roll]]","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scars:'' This mutant bears prominent scars as a result of an over-production of scar tissue, a skin disease, or treatment of some other condition.","''Short Legs:''This mutant’s legs are abnormally short, cutting its normal movement rate and jumpingdistance by at least half.","''Siamese Twin:'' This mutant has two bodies joined together at birth, which may or may not be two different people. Other mutations and powers may belong to both or either twin. [[Siamese Twin Type|Siamese Twin Roll]]","''Skull Face:'' This mutant’s face resembles a skull, with either no skin on it, or only a small amount of skin that does not prevent the skull from showing through.","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Snout:''This mutant has an elongated, snout-like face.","''Stomach Orifice:''This mutant has an extra orifice near its stomach that can consume and regurgitate food.","''Strange Ears:''This mutant has odd-looking ears.","''Strange Interior Organs:''The inside of this mutant’s body is completely different from that of others of its species, and its internal organs make no sense according to its exterior appearance.","''Strange Texture:'' This mutant’s skin feels like some other substance. [[Substance Roll|Substance Roll]]","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Stubby Digits:''This mutant has short and stubby fingers and toes.","''Sympathetic Biomorphism:'' The physical form of this mutant changes to comply with the individuals it associates with, even if that shape has more limbs and sense organs. After a certain time, depending on speed, its will resemble those around it in shape, though its cosmetic appearance will not change. [[Speed of biomorphic changes|Biomorphic change speed]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","Taller This mutant is taller than the normal maximum height for its species. The mutant’s other dimensions are not proportionally filled out. [[Increased Height Roll|Increased dimensions roll]]","''Tentacles:''This mutant has tentacles. [[Tentacle Type Roll|Tentacle Type Roll]]","''Tongueless:'' This mutant has no tongue.","''Toothed Skin:'' This mutant’s skin is covered in small scales that resemble sharp teeth, which can be used to cut and saw, and make it uncomfortable—even dangerous—for others to touch the mutant.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Trunk:'' This mutant has a prehensile nose, like the trunk of an elephant.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Twisted Frame:'' This mutant’s body shape is twisted and bent, making normal movements and posture difficult or even impossible. This reduces agility, co-ordination, and reflexes by half.","''Vestigial Wings:'' A small, useless pair of wings sprouts from this mutant’s back or shoulders.","''Walking Head:'' This mutant has no appreciable torso between its head and limbs and so appears to be a walking head.","''Warty Skin:'' This mutant’s skin is covered in warty growths.","''Weapon Hands:'' This mutant has hands formed in the shape of weapons. [[Weapon Hand Roll|Weapon Hand Roll]]","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Wide:'' This mutant is wider than others of its species, but is normal-sized in all other respects. [[Increased width roll|Increased dimensions roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wrinkled Skin:'' This mutant’s skin is covered in thick, pruny wrinkles, lines, and creases.")>>\n<<print either("''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Alternate Locomotion:''Instead of walking on two legs (or whatever is normal for its species), this mutant has some other form of locomotion. Its old method of travel is no longer effective. [[The Replacement method is...|Alternate locomotion subroll]]","''Amorphous:''This mutant is a blob, probably without distinguishable limbs or extremities.","''Animal Feet'' This mutant has the feet of some other creature. [[Foot Roll|Foot Roll]]","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Anthropomorphic Animal:''This mutant appears to be an uplifted or anthropomorphic, talking mutant animal. Roll on the creature table to determine what kind of animal.[[Animal Roll|Creature Table]] [[Details Roll|Anthro animal roll]]","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Atrophied or Malformed Part:''One or more parts of this mutant’s body are atrophied or malformed. [[Malformity Roll|Malformity Roll]]","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive'':This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Backwards Parts:'' One or more parts of this mutant are attached backwards—the opposite way they are attached on others of the same species.[[Backwards parts Roll|Malformity Roll]]","''Beak:''This mutant has a beak instead of the mouth that is normal for its species. If it normally has a beak, now it has two.","''Bestial Face:''This mutant has a face that perfectly or superficially resembles that of some other animal. Roll on the creature table to determine what type of animal. [[Creature Table|Creature Table]]","''Birthmark:''This mutant has a prominent birthmark resembling a wine stain, or other appropriate discoloration. Roll on the body part table to determine which location is most marked.[[Body Part Roll|Body Part Roll]]","''Body Barbs:''Bone spurs grow out of this mutant’s skin, and can be used as weapons.[[Body Barb Roll|Body Barb Roll]]","''Boils and Sores:''This mutant’s body is covered in painful and irritating boils and sores that leak fluids and are prone to infection.","''Bristles:''This mutant has coarse bristly hair all over it that offers some small amount of protection.","''Bulging Eyes:''This mutant’s eyes are large and bulbous.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Changing Colours:''This mutant physically changes colour, based on temperament and temperature. Roll 1d6 times on either the basic or extended colour table for a range of colours.[[Basic Color Roll|Basic Color Roll]],[[Extended Color Table|Extended Color Table]]","''Cilia:''This mutant, or part of it, is covered in tiny, movable, hair-like appendages or tentacles that probably keep it free from dirt and constantly move food toward its mouth. [[Cilia Roll|Cilia Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Clothes:''This mutant appears to be wearing clothes, but this is actually just the appearance of its naked skin. It can still wear clothes over top of its garment-resembling skin, of course.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Complex Mouthparts:''This mutant has additional complex parts around its mouth, like an arthropod. This can include external chelicerae, mandibles, maxillae, a proboscis, a radula, or other parts.","''Covered in Orifices:''This mutant’s body is covered in orifices. [[Orifices Roll|Orifices Roll]]","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crown:''This mutant has a crown of bone or fleshy material encircling its head. [[Type of Crown|Crown Roll]]","''Diffused Organs:''One or more of this mutant’s organs are diffused, spread out in a larger system within the mutant’s body, instead of concentrated in one space. This makes the organ(s) much more resistant to injury, as it can continue to operate when a part of it is wounded. [[Organ Roll|Organ Roll]]","''Doppelgänger:''This mutant looks exactly like one or more other individuals it may or may not know.","''Double Mouth:''This mutant has an interior mouth inside of an exterior mouth. The interior mouth may ormay not be extensible. It cannot be seen when the exterior mouth is closed.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Joints:''This mutant has one or more extra joints in its limbs. [[Extra Joint Roll|Extra Joint Roll]]","''Extra Orifices:''This mutant has one or more additional orifices of some kind. Roll on the body part table for location of each extra orifice. [[Body Part Roll|Body Part Roll]] [[Amount of Addtional Orifices|Extra Orifice Roll]] [[Type of Orifices Roll|Orifices Roll]]","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Eyestalks:''This mutant’s eyes are on the end of stalks, which may or may not be semi-retractable.","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Fin:''This mutant has a fin protruding from its back or head, which helps it swim.","''Flaking Skin:''This mutant has full-body dandruff due to dry and flaky skin.","''Flippers:''This mutant has flippers instead of either arms and hands, or both arms as well as legs.","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fused Ribs:''This mutant’s ribs are fused together, forming a bony plate across the upper torso.","''Gliding Membranes:''This mutant has membranes or flaps of skin between its limbs that, along with hollow bones,allows it to glide after jumping from heights.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Headless:''This mutant has no head. Its face is located on its chest or some other part of its body.","''Hemihypertrophy:''One side of this mutant’s body is significantly larger than the other, resulting in an unattractive lack of symmetry. Limbs on one side are longer and stronger than those on the other side, and facial features are distorted.","''Hooks:''This mutant has hooks on its hands and/or feet, made of bone, cartilage, horn, or other material, that it can use as weapons, or to make climbing much easier.","''Hopper:'' This mutant has one large, powerful leg that it hops around on. //Maybe// two legs.","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Huge Beard:''This mutant has an enormous beard growing out of its face.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Hideous Appearance:''This mutant’s appearance is deformed in some way that makes it universally repugnant to others of its species.","''Hump:''This mutant has one or more humps on its back that store food and water, allowing the mutant to go without for extended periods of time.","''Hunchback:''This mutant’s back is twisted and hunched, making it slightly more difficult to move.","''Internal Weapon:''This mutant can produce a weapon from its own body, or transform part of its body into a weapon. The mutant can produce a single weapon, or one weapon per limb. These weapons can be hidden when not in use. [[Type of Weapon roll|Internal Weapon Type Roll]]","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Rear End:''This mutant’s ass, hind quarters, or abdominal segment is extraordinarily large.","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Limb Loss:'' This mutant has fewer limbs than is normal for its species. [[Type of limb|Limb Loss Roll]]","''Limb Transference:'' This mutant has limbs in places they normally are not. [[Limb Transference Roll|Limb Transference Roll]]","''Long Face:''This mutant’s facial features are elongated to an extreme amount, giving it a long face.","''Long Legs:''This mutant’s legs are freakishly long, allowing it to move up to 50 per cent faster.","''Long Neck:''This mutant’s neck is at least 1d3+1 times as long as is normal for its species.","''Long Nose:''This mutant’s nose sticks out much farther than is considered extreme for its species.","''Long Tongue:''This mutant’s tongue is at least 1d4+1 times as long as is normal for its species.","''Loose Skin:''This mutant’s loose, baggy skin hangs off in folds and rolls, almost appearing to be melting.","''Mane:''This mutant’s head is framed by a mane of hair, flesh, or other organic material. [[Mane Material|Mane Roll]]","''Mostly Hairless:''This mutant still has hair on the top of its head, but little or no hair on the rest of its body. It may or may not have eyebrows and/or a small patch of pubic hair, but cannot grow a beard.","''Multiple Arms:'' This mutant has more arms than is normal for its species. [[Number of Arms|Multi-Limb Roll]]","''Multiple Heads:''This mutant has additional heads. [[Number of Heads Roll|Number of Heads Roll]]","''Multiple Legs:''This mutant has more legs than is normal for its species. [[Number of Legs|Multi-Limb Roll]]","''No Ears:''This mutant has no ears. [[Roll for what it has instead|No Ear Roll]]","''No Eyes:''This mutant has no eyes in its face.","''No Nose:''This mutant has slits for a nose instead of any external organ.","''No Skin:''This mutant has no skin protecting its fat, muscles, and internal organs from the environment. Either it has a hardy immune system or it uses some form of artificial skin.","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''One Eye:''This mutant has a single, cyclopean eye in the centre of its face.","''Overgrown Body Part:''One or more parts of this mutant’s body have grown to a larger size than normal. [[Body Part Roll|Body Part Roll]],[[Size Roll|Size Roll]].","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Physically Immature:''This mutant looks like a child, and will always appear pre-pubescent no matter how old.","''Pinhead:''This mutant has a shrunken, tiny head. This affects brain size and mental capacities. [[Mental Impairment Roll|Mental Impairment Roll]]","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pouch:''This mutant has a pouch of skin, like a marsupial, or a similar compartment in its body.","''Protective Eyelids:''This mutant has additional, protective eyelids made of chitin, bone, or other material more durable than the mutant’s skin. They protect the mutant’s eyes from harm.","''Puny:''This mutant is shrivelled and weak, its muscles wasted and withered and its body as small as one-half normal size. The mutant’s physical capabilities are reduced by at least one quarter.","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Radula:''Instead of a tongue, this mutant has a toothed, chitinous ribbon like the radula of a mollusc, which can be used to scrape and cut food. It is still capable of speech.","''Re-Arranged Face:''This mutant’s face is completely re-arranged. Even though it still has all the normal facial features, they are all in completely different locations than is normal.","''Redundant Vital Organs:'' This mutant has multiples of one or more vital organs, so that if one is damaged, the mutant is less aversely affected. [[Redundant Organ Roll|Redundant Organ Roll]]","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scars:'' This mutant bears prominent scars as a result of an over-production of scar tissue, a skin disease, or treatment of some other condition.","''Short Legs:''This mutant’s legs are abnormally short, cutting its normal movement rate and jumpingdistance by at least half.","''Siamese Twin:'' This mutant has two bodies joined together at birth, which may or may not be two different people. Other mutations and powers may belong to both or either twin. [[Siamese Twin Type|Siamese Twin Roll]]","''Skull Face:'' This mutant’s face resembles a skull, with either no skin on it, or only a small amount of skin that does not prevent the skull from showing through.","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Snout:''This mutant has an elongated, snout-like face.","''Stomach Orifice:''This mutant has an extra orifice near its stomach that can consume and regurgitate food.","''Strange Ears:''This mutant has odd-looking ears.","''Strange Interior Organs:''The inside of this mutant’s body is completely different from that of others of its species, and its internal organs make no sense according to its exterior appearance.","''Strange Texture:'' This mutant’s skin feels like some other substance. [[Substance Roll|Substance Roll]]","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Stubby Digits:''This mutant has short and stubby fingers and toes.","''Sympathetic Biomorphism:'' The physical form of this mutant changes to comply with the individuals it associates with, even if that shape has more limbs and sense organs. After a certain time, depending on speed, its will resemble those around it in shape, though its cosmetic appearance will not change. [[Speed of biomorphic changes|Biomorphic change speed]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","Taller This mutant is taller than the normal maximum height for its species. The mutant’s other dimensions are not proportionally filled out. [[Increased Height Roll|Increased dimensions roll]]","''Tentacles:''This mutant has tentacles. [[Tentacle Type Roll|Tentacle Type Roll]]","''Tongueless:'' This mutant has no tongue.","''Toothed Skin:'' This mutant’s skin is covered in small scales that resemble sharp teeth, which can be used to cut and saw, and make it uncomfortable—even dangerous—for others to touch the mutant.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Trunk:'' This mutant has a prehensile nose, like the trunk of an elephant.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Twisted Frame:'' This mutant’s body shape is twisted and bent, making normal movements and posture difficult or even impossible. This reduces agility, co-ordination, and reflexes by half.","''Vestigial Wings:'' A small, useless pair of wings sprouts from this mutant’s back or shoulders.","''Walking Head:'' This mutant has no appreciable torso between its head and limbs and so appears to be a walking head.","''Warty Skin:'' This mutant’s skin is covered in warty growths.","''Weapon Hands:'' This mutant has hands formed in the shape of weapons. [[Weapon Hand Roll|Weapon Hand Roll]]","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Wide:'' This mutant is wider than others of its species, but is normal-sized in all other respects. [[Increased width roll|Increased dimensions roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wrinkled Skin:'' This mutant’s skin is covered in thick, pruny wrinkles, lines, and creases.")>>\n<<print either("''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Alternate Locomotion:''Instead of walking on two legs (or whatever is normal for its species), this mutant has some other form of locomotion. Its old method of travel is no longer effective. [[The Replacement method is...|Alternate locomotion subroll]]","''Amorphous:''This mutant is a blob, probably without distinguishable limbs or extremities.","''Animal Feet'' This mutant has the feet of some other creature. [[Foot Roll|Foot Roll]]","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Anthropomorphic Animal:''This mutant appears to be an uplifted or anthropomorphic, talking mutant animal. Roll on the creature table to determine what kind of animal.[[Animal Roll|Creature Table]] [[Details Roll|Anthro animal roll]]","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Atrophied or Malformed Part:''One or more parts of this mutant’s body are atrophied or malformed. [[Malformity Roll|Malformity Roll]]","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive'':This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Backwards Parts:'' One or more parts of this mutant are attached backwards—the opposite way they are attached on others of the same species.[[Backwards parts Roll|Malformity Roll]]","''Beak:''This mutant has a beak instead of the mouth that is normal for its species. If it normally has a beak, now it has two.","''Bestial Face:''This mutant has a face that perfectly or superficially resembles that of some other animal. Roll on the creature table to determine what type of animal. [[Creature Table|Creature Table]]","''Birthmark:''This mutant has a prominent birthmark resembling a wine stain, or other appropriate discoloration. Roll on the body part table to determine which location is most marked.[[Body Part Roll|Body Part Roll]]","''Body Barbs:''Bone spurs grow out of this mutant’s skin, and can be used as weapons.[[Body Barb Roll|Body Barb Roll]]","''Boils and Sores:''This mutant’s body is covered in painful and irritating boils and sores that leak fluids and are prone to infection.","''Bristles:''This mutant has coarse bristly hair all over it that offers some small amount of protection.","''Bulging Eyes:''This mutant’s eyes are large and bulbous.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Changing Colours:''This mutant physically changes colour, based on temperament and temperature. Roll 1d6 times on either the basic or extended colour table for a range of colours.[[Basic Color Roll|Basic Color Roll]],[[Extended Color Table|Extended Color Table]]","''Cilia:''This mutant, or part of it, is covered in tiny, movable, hair-like appendages or tentacles that probably keep it free from dirt and constantly move food toward its mouth. [[Cilia Roll|Cilia Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Clothes:''This mutant appears to be wearing clothes, but this is actually just the appearance of its naked skin. It can still wear clothes over top of its garment-resembling skin, of course.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Complex Mouthparts:''This mutant has additional complex parts around its mouth, like an arthropod. This can include external chelicerae, mandibles, maxillae, a proboscis, a radula, or other parts.","''Covered in Orifices:''This mutant’s body is covered in orifices. [[Orifices Roll|Orifices Roll]]","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crown:''This mutant has a crown of bone or fleshy material encircling its head. [[Type of Crown|Crown Roll]]","''Diffused Organs:''One or more of this mutant’s organs are diffused, spread out in a larger system within the mutant’s body, instead of concentrated in one space. This makes the organ(s) much more resistant to injury, as it can continue to operate when a part of it is wounded. [[Organ Roll|Organ Roll]]","''Doppelgänger:''This mutant looks exactly like one or more other individuals it may or may not know.","''Double Mouth:''This mutant has an interior mouth inside of an exterior mouth. The interior mouth may ormay not be extensible. It cannot be seen when the exterior mouth is closed.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Joints:''This mutant has one or more extra joints in its limbs. [[Extra Joint Roll|Extra Joint Roll]]","''Extra Orifices:''This mutant has one or more additional orifices of some kind. Roll on the body part table for location of each extra orifice. [[Body Part Roll|Body Part Roll]] [[Amount of Addtional Orifices|Extra Orifice Roll]] [[Type of Orifices Roll|Orifices Roll]]","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Eyestalks:''This mutant’s eyes are on the end of stalks, which may or may not be semi-retractable.","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Fin:''This mutant has a fin protruding from its back or head, which helps it swim.","''Flaking Skin:''This mutant has full-body dandruff due to dry and flaky skin.","''Flippers:''This mutant has flippers instead of either arms and hands, or both arms as well as legs.","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fused Ribs:''This mutant’s ribs are fused together, forming a bony plate across the upper torso.","''Gliding Membranes:''This mutant has membranes or flaps of skin between its limbs that, along with hollow bones,allows it to glide after jumping from heights.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Headless:''This mutant has no head. Its face is located on its chest or some other part of its body.","''Hemihypertrophy:''One side of this mutant’s body is significantly larger than the other, resulting in an unattractive lack of symmetry. Limbs on one side are longer and stronger than those on the other side, and facial features are distorted.","''Hooks:''This mutant has hooks on its hands and/or feet, made of bone, cartilage, horn, or other material, that it can use as weapons, or to make climbing much easier.","''Hopper:'' This mutant has one large, powerful leg that it hops around on. //Maybe// two legs.","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Huge Beard:''This mutant has an enormous beard growing out of its face.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Hideous Appearance:''This mutant’s appearance is deformed in some way that makes it universally repugnant to others of its species.","''Hump:''This mutant has one or more humps on its back that store food and water, allowing the mutant to go without for extended periods of time.","''Hunchback:''This mutant’s back is twisted and hunched, making it slightly more difficult to move.","''Internal Weapon:''This mutant can produce a weapon from its own body, or transform part of its body into a weapon. The mutant can produce a single weapon, or one weapon per limb. These weapons can be hidden when not in use. [[Type of Weapon roll|Internal Weapon Type Roll]]","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Rear End:''This mutant’s ass, hind quarters, or abdominal segment is extraordinarily large.","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Limb Loss:'' This mutant has fewer limbs than is normal for its species. [[Type of limb|Limb Loss Roll]]","''Limb Transference:'' This mutant has limbs in places they normally are not. [[Limb Transference Roll|Limb Transference Roll]]","''Long Face:''This mutant’s facial features are elongated to an extreme amount, giving it a long face.","''Long Legs:''This mutant’s legs are freakishly long, allowing it to move up to 50 per cent faster.","''Long Neck:''This mutant’s neck is at least 1d3+1 times as long as is normal for its species.","''Long Nose:''This mutant’s nose sticks out much farther than is considered extreme for its species.","''Long Tongue:''This mutant’s tongue is at least 1d4+1 times as long as is normal for its species.","''Loose Skin:''This mutant’s loose, baggy skin hangs off in folds and rolls, almost appearing to be melting.","''Mane:''This mutant’s head is framed by a mane of hair, flesh, or other organic material. [[Mane Material|Mane Roll]]","''Mostly Hairless:''This mutant still has hair on the top of its head, but little or no hair on the rest of its body. It may or may not have eyebrows and/or a small patch of pubic hair, but cannot grow a beard.","''Multiple Arms:'' This mutant has more arms than is normal for its species. [[Number of Arms|Multi-Limb Roll]]","''Multiple Heads:''This mutant has additional heads. [[Number of Heads Roll|Number of Heads Roll]]","''Multiple Legs:''This mutant has more legs than is normal for its species. [[Number of Legs|Multi-Limb Roll]]","''No Ears:''This mutant has no ears. [[Roll for what it has instead|No Ear Roll]]","''No Eyes:''This mutant has no eyes in its face.","''No Nose:''This mutant has slits for a nose instead of any external organ.","''No Skin:''This mutant has no skin protecting its fat, muscles, and internal organs from the environment. Either it has a hardy immune system or it uses some form of artificial skin.","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''One Eye:''This mutant has a single, cyclopean eye in the centre of its face.","''Overgrown Body Part:''One or more parts of this mutant’s body have grown to a larger size than normal. [[Body Part Roll|Body Part Roll]],[[Size Roll|Size Roll]].","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Physically Immature:''This mutant looks like a child, and will always appear pre-pubescent no matter how old.","''Pinhead:''This mutant has a shrunken, tiny head. This affects brain size and mental capacities. [[Mental Impairment Roll|Mental Impairment Roll]]","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pouch:''This mutant has a pouch of skin, like a marsupial, or a similar compartment in its body.","''Protective Eyelids:''This mutant has additional, protective eyelids made of chitin, bone, or other material more durable than the mutant’s skin. They protect the mutant’s eyes from harm.","''Puny:''This mutant is shrivelled and weak, its muscles wasted and withered and its body as small as one-half normal size. The mutant’s physical capabilities are reduced by at least one quarter.","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Radula:''Instead of a tongue, this mutant has a toothed, chitinous ribbon like the radula of a mollusc, which can be used to scrape and cut food. It is still capable of speech.","''Re-Arranged Face:''This mutant’s face is completely re-arranged. Even though it still has all the normal facial features, they are all in completely different locations than is normal.","''Redundant Vital Organs:'' This mutant has multiples of one or more vital organs, so that if one is damaged, the mutant is less aversely affected. [[Redundant Organ Roll|Redundant Organ Roll]]","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scars:'' This mutant bears prominent scars as a result of an over-production of scar tissue, a skin disease, or treatment of some other condition.","''Short Legs:''This mutant’s legs are abnormally short, cutting its normal movement rate and jumpingdistance by at least half.","''Siamese Twin:'' This mutant has two bodies joined together at birth, which may or may not be two different people. Other mutations and powers may belong to both or either twin. [[Siamese Twin Type|Siamese Twin Roll]]","''Skull Face:'' This mutant’s face resembles a skull, with either no skin on it, or only a small amount of skin that does not prevent the skull from showing through.","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Snout:''This mutant has an elongated, snout-like face.","''Stomach Orifice:''This mutant has an extra orifice near its stomach that can consume and regurgitate food.","''Strange Ears:''This mutant has odd-looking ears.","''Strange Interior Organs:''The inside of this mutant’s body is completely different from that of others of its species, and its internal organs make no sense according to its exterior appearance.","''Strange Texture:'' This mutant’s skin feels like some other substance. [[Substance Roll|Substance Roll]]","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Stubby Digits:''This mutant has short and stubby fingers and toes.","''Sympathetic Biomorphism:'' The physical form of this mutant changes to comply with the individuals it associates with, even if that shape has more limbs and sense organs. After a certain time, depending on speed, its will resemble those around it in shape, though its cosmetic appearance will not change. [[Speed of biomorphic changes|Biomorphic change speed]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","Taller This mutant is taller than the normal maximum height for its species. The mutant’s other dimensions are not proportionally filled out. [[Increased Height Roll|Increased dimensions roll]]","''Tentacles:''This mutant has tentacles. [[Tentacle Type Roll|Tentacle Type Roll]]","''Tongueless:'' This mutant has no tongue.","''Toothed Skin:'' This mutant’s skin is covered in small scales that resemble sharp teeth, which can be used to cut and saw, and make it uncomfortable—even dangerous—for others to touch the mutant.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Trunk:'' This mutant has a prehensile nose, like the trunk of an elephant.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Twisted Frame:'' This mutant’s body shape is twisted and bent, making normal movements and posture difficult or even impossible. This reduces agility, co-ordination, and reflexes by half.","''Vestigial Wings:'' A small, useless pair of wings sprouts from this mutant’s back or shoulders.","''Walking Head:'' This mutant has no appreciable torso between its head and limbs and so appears to be a walking head.","''Warty Skin:'' This mutant’s skin is covered in warty growths.","''Weapon Hands:'' This mutant has hands formed in the shape of weapons. [[Weapon Hand Roll|Weapon Hand Roll]]","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Wide:'' This mutant is wider than others of its species, but is normal-sized in all other respects. [[Increased width roll|Increased dimensions roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wrinkled Skin:'' This mutant’s skin is covered in thick, pruny wrinkles, lines, and creases.")>><<endif>>
This can be used as a blanket description of the alien’s home planet, or just its particular environment. Cold and hot can be within the limits of human tolerance, or far beyond.\n\n''Environment:'' <<print either("Cold and dry (no liquid water).","Hot and dry (no liquid water).","Cold and wet (water or gases in liquid form).","Hot and wet (water in liquid or vapour form).","Garden world.","Outer space.","Gas giant.","Parasite")>>
This creature <<print either("goes through regular moulting of its whole skin","has its skin constantly flaking off","can shed its skin as necessary","has skin that is constantly peeling")>>.
''Range of healing:'' <<print either("1d10×10 feet (1d6×5m).","Sight.","A hundred yards (91m).","Touch.","Touch.","Touch.")>>\n''Speed of healing a single patient:'' <<print either("About an hour.","Several hours.","Half an hour.","Several minutes.","Less than a second.","Several seconds.")>>
''Range of teleportation:'' <<print either("1d10×10 feet (1d6×5m).","A hundred yards (91m).","A couple miles (3km).","Half a mile (800km).")>>
''Extra Digits:''\n<<print either("2 extra digits on each hand and foot.","3 extra digits on each hand and foot.","4 extra digit on each hand and foot.","1 extra digit, randomly assigned to a hand or foot","2 extra digits, randomly assigned to a hand or foot","3 extra digits, randomly assigned to a hand or foot","4 extra digits, randomly assigned to a hand or foot","5 extra digits, randomly assigned to a hand or foot","6 extra digits, randomly assigned to a hand or foot","7 extra digits, randomly assigned to a hand or foot","8 extra digits, randomly assigned to a hand or foot","9 extra digits, randomly assigned to a hand or foot","10 extra digits, randomly assigned to a hand or foot","11 extra digits, randomly assigned to a hand or foot","12 extra digits, randomly assigned to a hand or foot","One extra digit on each foot","One extra digit on each foot","One extra digit on each foot","One extra digit on each foot","One extra digit on each foot","One Extra Digit on each hand","One Extra Digit on each hand","One Extra Digit on each hand","One Extra Digit on each hand","One Extra Digit on each hand","One Extra Digit on each hand","One Extra Digit on each hand","One Extra Digit on each hand","One extra digit on each hand and foot.","One extra digit on each hand and foot.","One extra digit on each hand and foot.","One extra digit on each hand and foot.","One extra digit on each hand and foot.","One extra digit on each hand and foot.","One extra digit on each hand and foot.","One extra digit on each hand and foot.")>>
''Trigger:'' <<print either("According to a biological cycle.","Location-dependent.","Always glowing.","Always glowing.","Requires concentration.","At will.","At will.","Situation-dependent.","Glows in the dark.","Stress-induced.")>>
This creature has a <<print either("Mane of feathers","Mane of Fleshy Tentacles","Mane of hair like a horse","Mane of hair like a horse","Mane of hair like a lion","Mane of hair like a lion","Mane of barbs, quills, or spines","Membranous mane like a lizard")>>.
<<print either("Acacia","Corn/Maize or millet","Acanthus or water willow","Cotton or sedge","Aloe","Cypress, juniper, or redwood","Anise, fennel, or liquorice","Dahlia, daisy or sunflower","Apple tree","Damiana or passion flower","Asparagus","Dancing grass or mimosa","Ayahuasca or mimosa","Dandelion","Azalea or rhododendron","Dogbane","Bamboo","Dream herb or leaf of God","Baobab or dragon blood tree","Ebony or persimmon tree","Barley or sorghum","Eggplant or tomato vine","Basil or thyme","Flowering plant","Bean, legume, or pea","Flypaper trap or sundew","Berry or fruit plant","Foxtail","Birch, holly, or oak","Cucumber or zucchini","Bladderwort","Fungus","Blackthorn or coca","Garlic or onion","Boxthorn or nightshade","Goosefoot","Bramble or rose","Gourd, melon, or squash","Broccoli or cauliflower","Grape vine","Bush, fern, or shrub","Grass, herb, or weed","Cabbage or lettuce","Green algae","Cacao/Cocoa","Ivy","Cactus","Jasmine","Cane or reed","Kava","Cannabis/Hemp","Kelp or seaweed","Carpet weed or ice plant","Khat or salvia","Carrion flower","Knotweed or smartweed","Carrot, parsnip, radish, or turnip","Laurel","Cedar or pine tree","Lavender, mint, or oregano","Celery, cilantro, or coriander","Lily","Chestnut, lychee, or maple tree","Lotus or poppy","Cholla or peyote","Magnolia or sweetbay","Cinchona","Mandrake","Citrus tree","Mold","Climbing plant or vine","Monkey-puzzle tree","Coffee shrub or tree","Morning glory","Conifer/Evergreen","Moss","Coralillo/Mescal bean","Mushroom or toadstool","Nettle or thistle","Pumpkin","Nutmeg tree","Rice","Oat, rye, or wheat","Root vegetable or tuber","Olive tree","Rubber tree","Onyanga or rose of Jericho","Succulent","Orchid","Sugarcane","Palm tree","Tea","Pepper vine","Terragon or wormwood","Pitcher plant","Tree","Pomegranate tree","Vegetable","Potato or yam","Venus fly trap")>>
This creature's sexual neurosis takes the form of <<print either("Asexuality.","a Non-normative compulsion.","a Fear of sex.","being Oversexed.")>>
''Shapechange trigger:'' <<print either("Annual or solar cycle.","Lunar or monthly cycle.","At will.","Lunar or random cycle.","Diurnal cycle (night and day).","Stress-triggered.")>>
''Taboo:'' <<print either("Becomes weak and powerless if its hair is cut.","Becomes weak and powerless if its hair is cut.","Burned by perfume.","Can always be found by those it has harmed.","Can be summoned and bound by commonly-known magical spells.","Can be summoned and bound by its true name.","Can only communicate in writing except in one specific location.","Can only eat stolen food.","Can only say a creature’s true name, never an alias or false name.","Can only sleep when sung to.","Can only sleep when surrounded by earth","Can only speak in rhymes.","Can only speak in riddles.","Can only speak to those it intends harm to.","Can only spend money gained by honest work.","Can only tell a lie in whispers.","Can only tell lies at night.","Can squeeze blood from a stone; can drink nothing else.","Cannot approach the sound of bells","Cannot approach unbidden once it is seen.","Cannot be intimate with someone until defeated by them in a contest of skill.","Cannot betray or harm someone who genuinely likes it.","Cannot betray someone else’s lies.","Cannot break an oath.","Cannot break an oath.","Cannot commit violence during daylight.","Cannot cross a threshold without announcing its presence.","Cannot cross a threshold without announcing its presence.","Cannot eat food cooked by anyone other than slaves","Cannot enjoy music.","Cannot enter a private home uninvited.","Cannot enter a private home uninvited.","Cannot enter holy ground or scared precincts.","Cannot enter holy ground or scared precincts.","Cannot enter the home of a nursing mother.","Cannot harm someone who is innocent of sex and violence.","Cannot harm someone who is innocent of sex and violence.","Cannot harm someone who knows its name.","Cannot harm someone who wants to die.","Cannot harm someone whose name it does not know.","Cannot harm someone whose name it knows.","Cannot give something that has not been asked for.","Cannot leave a room while anyone looks at it.","Cannot look upon what it finds beautiful.","Cannot love someone without misfortune following them.","Cannot open doors for itself.","Cannot refuse a request for aid.","Cannot repeat a secret told in confidence.","Cannot see colour in artificial light.","Cannot see through glass.","Cannot sleep for a full day if it sees the sun rising or setting.","Cannot speak in a normal voice; can only shout, sing, or whisper.","Cannot speak unless asked a question.","Cannot speak without feeling pain.","Cannot speak without weeping.","Cannot tell a lie.","Cannot tell the truth about itself.","Cannot tell the truth unless whipped and beaten.","Cannot tell the truth unless whipped and beaten.","Cannot touch a bleeding person, except with implements, tools, or weapons.","Cannot touch a person during the day.","Cannot touch another with kindness.","Cannot touch holy objects or symbols.","Cannot touch holy objects or symbols.","Cannot use a tool or weapon without breaking it.","Cannot use supernatural powers during the day.","Cannot use supernatural powers for a full day after having sex.","Hypnotized by music.","May not steal from the dead.","May not steal from the living.","Must always examine symbols of death.","Must ask before taking something; cannot take it if refused.","Must attack anyone who is rude to it.","Must bathe in a specific river once a year or die.","Must be polite to anyone who is polite to it.","Must be polite to anyone who is polite to it.","Must carry a difficult burden wherever it goes.","Must count small objects scattered in front of it.","Must count small objects scattered in front of it.","Must disobey any direct command given by an authority figure.","Must drink any liquids offered.","Must give any corpse encountered a proper burial.","Must give money to anyone who asks for it.","Must graze like cattle for food.","Must guard a certain location from intruders.","Must kill anyone who sees its face.","Must obey a polite request.","Must obey any command repeated three times quickly.","Must obey any direct command given by an authority figure.","Must obey any written contract signed in blood.","Must obey anyone who beats or whips it.","Must provide sanctuary to anyone who asks for it.","Must wait for a day upon arriving at a rural crossroads and grant first request made of it while there.","Must write on half the items it ever touches.","Nauseated and offended by the smell of some common thing.","Nauseated and offended by the smell of some common thing.","Nauseated by the sight of blood.")>>
<<print either("Adder","Agamid","Alligator","Alligator","Allosaurus","Alpine Salamander","Akylosaurus","Axolotl","Bearded Dragon","Blind Snake","Boa Constrictor","Brachiosaurus","Brontosaurus","Bullfrog","Caiman","Caiman","Chameleon","Chameleon","Chuckwalla or Iguana","Chuckwalla or Iguana","Coast Horned Lizard","Cobra","Cobra","Collared Lizard","Common Basilisk","Jesus Lizard","Common Toad","Coral Snake","Crocodile","Crocodile","Desert Horned Lizard","Desert Horned Lizard","Dimetrodon","Dinosaur","Diplodocus","Draco Lizard","Fan Throated Lizard","Fire Bellied Toad","Frog","Frog","Gecko","Gecko","Gila Monster","Glass frog","Greaved Lizard","Green Frog","Hairy Frog","Iguanodon","Komodo Dragon","Lizard","Marine Iguana","Megalosaurus","Monitor Lizard","Mudskipper","Mudskipper","Newt","Newt","Oriental Golden Lizard","Pachycephalosaurus","Plated Lizard","Pliosaurus","Poison Dart Frog","Psychoactive Toad","Pterodactyl","Python","Rattlesnake","Rattlesnake","Rhinoceros Iguana","Rough Skinned Newt","Sailfin Lizard","Salamander","Salamander","Salamandrid","Skink","Skink","Snake","Snapping Turtle","Stegosaurus","Tegu","Tegu","Terrapin","Thorny Devil","Toad","Toad","Turtle","Turtle","Tree Frog","Tree Frog","Triceratops","True Toad","Tuatara","Tuatara","T-rex","Velociraptor","Viper","Viper","Water Dragon")>>
''Maximum diameter of effect:'' <<print either("A hundred feet (30m).","Ten feet (3m).","Ten feet (3m).","A hundred yards (90m).","Twenty feet (6m).","Twenty feet (6m).")>>\n''Range of darkness:'' <<print either("A hundred feet (30m).","Self.","Self.","Self.","A hundred yards (91m).","Twenty feet (6m).")>>
''Top speed:'' <<print either("Several hundred miles (or km) per hour.","Several hundred miles (or km) per hour.","Several hundred miles (or km) per hour.","Several times the speed of sound.","Speed of sound (340.29m per second).","Speed of sound (340.29m per second).")>>
<<print either("Adder","Agamid","Alligator","Alligator","Allosaurus","Alpine Salamander","Akylosaurus","Axolotl","Bearded Dragon","Blind Snake","Boa Constrictor","Brachiosaurus","Brontosaurus","Bullfrog","Caiman","Caiman","Chameleon","Chameleon","Chuckwalla or Iguana","Chuckwalla or Iguana","Coast Horned Lizard","Cobra","Cobra","Collared Lizard","Common Basilisk","Jesus Lizard","Common Toad","Coral Snake","Crocodile","Crocodile","Desert Horned Lizard","Desert Horned Lizard","Dimetrodon","Dinosaur","Diplodocus","Draco Lizard","Fan Throated Lizard","Fire Bellied Toad","Frog","Frog","Gecko","Gecko","Gila Monster","Glass frog","Greaved Lizard","Green Frog","Hairy Frog","Iguanodon","Komodo Dragon","Lizard","Marine Iguana","Megalosaurus","Monitor Lizard","Mudskipper","Mudskipper","Newt","Newt","Oriental Golden Lizard","Pachycephalosaurus","Plated Lizard","Pliosaurus","Poison Dart Frog","Psychoactive Toad","Pterodactyl","Python","Rattlesnake","Rattlesnake","Rhinoceros Iguana","Rough Skinned Newt","Sailfin Lizard","Salamander","Salamander","Salamandrid","Skink","Skink","Snake","Snapping Turtle","Stegosaurus","Tegu","Tegu","Terrapin","Thorny Devil","Toad","Toad","Turtle","Turtle","Tree Frog","Tree Frog","Triceratops","True Toad","Tuatara","Tuatara","T-rex","Velociraptor","Viper","Viper","Water Dragon","Adder","Agamid","Alligator","Alligator","Allosaurus","Alpine Salamander","Akylosaurus","Axolotl","Bearded Dragon","Blind Snake","Boa Constrictor","Brachiosaurus","Brontosaurus","Bullfrog","Caiman","Caiman","Chameleon","Chameleon","Chuckwalla or Iguana","Chuckwalla or Iguana","Coast Horned Lizard","Cobra","Cobra","Collared Lizard","Common Basilisk","Jesus Lizard","Common Toad","Coral Snake","Crocodile","Crocodile","Desert Horned Lizard","Desert Horned Lizard","Dimetrodon","Dinosaur","Diplodocus","Draco Lizard","Fan Throated Lizard","Fire Bellied Toad","Frog","Frog","Gecko","Gecko","Gila Monster","Glass frog","Greaved Lizard","Green Frog","Hairy Frog","Iguanodon","Komodo Dragon","Lizard","Marine Iguana","Megalosaurus","Monitor Lizard","Mudskipper","Mudskipper","Newt","Newt","Oriental Golden Lizard","Pachycephalosaurus","Plated Lizard","Pliosaurus","Poison Dart Frog","Psychoactive Toad","Pterodactyl","Python","Rattlesnake","Rattlesnake","Rhinoceros Iguana","Rough Skinned Newt","Sailfin Lizard","Salamander","Salamander","Salamandrid","Skink","Skink","Snake","Snapping Turtle","Stegosaurus","Tegu","Tegu","Terrapin","Thorny Devil","Toad","Toad","Turtle","Turtle","Tree Frog","Tree Frog","Triceratops","True Toad","Tuatara","Tuatara","T-rex","Velociraptor","Viper","Viper","Water Dragon","Algae","Fathead","Amphipod","Fish","Angelfish or clownfish","Flatworm","Aquatic worm","Flying fish","Armoured snail","Hagfish","Arrow worm","Hatchet fish","Barnacle","Horseshoe crab","Barracuda","Ichthyosaurus","Barreleye fish","Isopod","Beluga whale","Jellyfish","Jellyfish","Blowfish","Killer whale","Carp","Kiwa or yeti crab","Catfish","Koi","Clam, mussel, or oyster","Lamprey","Cnidarian","Leafy seadragon","Comb jelly","Leech","Copepod","Lionfish","Coral","Lungfish or walking catfish","Crab","Crab","Marine dinosaur","Crayfish or lobster","Crayfish or Lobster","Mollusc","Mollusc","Cuttlefish","Monkfish","Diving beetle","Napoleon wrasse","Dolphin","porpoise","Narwhal","Double-spine urchin","Nautilus","Eel","Nudibranch","Octopus","Octopus","Sea urchin","Otter","Seahorse","Parrotfish","Seal","Piranha","Seamoth","Polychaete worm","Shark","Shark","Prawn or shrimp","Shellfish","Psychedelic frogfish","Snailfish","Manta Ray","Manta Ray","Sponge","Remora","Squid","Squid","Salmon or trout","Squidworm","Sardine","Starfish","Sea anemone","Stone fish","Sea cucumber","Sturgeon","Sea lion","Swordfish","Sea nettle","Trilobite","Sea slug","Turbot","Sea snake","Walrus","Sea spider","Whale","Whale","Sea turtle","Sea Turtle","Zebrafish","Albatross","Albatross","Emu","Anthropornis","Falcon","Falcon","Apteryx or kiwi","Finch","Archaeopteryx","Flamingo","Bee-eater","Goose","Blackbird","Blackbird","Goshawk","Budgie or parakeet","Grouse","Buzzard","Hawk","Hawk","Cardinal","Heron","Chicken or rooster","Hummingbird","Condor","Ibis","Cormorant","Jay","Crane","Kea","Crow","Crow","Kestrel","Cuckoo","Kingfisher","Dodo","Loon","Dove","Macaw","Duck","Magpie","Eagle","Maleo","Oriole","Seagull","Osprey","Shrike","Ostrich","roadrunner","Sparrow","Owl","Owl","Owl","Owl","Sparrowhawk","Parrot","Parrot","Spoonbill","Spoonbill","Partridge","Starling","Peacock","Peacock","Stork","Pelican","Swallow","Penguin","Penguin","Swan","Pheasant","Pheasant","quail","Thrush","Pigeon","Toucan","Puffin","Turkey","Quetzal","Vulture","Vulture","Raven","Raven","Wildfowl","Robin","Woodpecker","Rook","Wren","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Amoeba","Jumping spider","Ant","Ant","Lacewing","Lacewing","Aphid","ladybug","Ladybug","Bark beetle or leaf beetle","Leafhopper or planthopper","Bee or bumblebee","Bee","Louse","Bee-killer","Bee-killer","Mantis","Mantis","Beetle","Mayfly","Bush-cricket or katydid","Millipede","Millipede","Butterfly","Butterfly","Mite","Butterworm or Chilean moth","Mosquito","Caddisfly","Moss piglet or water bear","Caterpillar","Caterpillar","Moth","Moth","Cave spider","Punctate flower chafer","Centipede","Centipede","Scarab","Scarab","Cicada","Cicada","Scorpion","Scorpion","Cockroach","Scorpionfly","Crane fly","Silkworm","Cricket","Cricket","Slug","Slug","Darkling beetle","Snail","Snail","Dragonfly","Dragonfly","Snakefly","Dung beetle or ground beetle","Spider","Spider","Earwig","Stag beetle","Firefly","Firefly","Stick bug","Stickbug","Fire ant","Stonefly","Stonefly","Flatworm","Tadpole","Flea","Flea","Tarantula","Fluke or tapeworm","Termite","Termite","Fly","Thorn bug or treehopper","Froghopper or spittlebug","Tick","Fruitfly","Velvet worm","Grasshopper or locust","Grasshopper or locust","Waxworm or wax moth","Grub or maggot","Weevil","Hornet or wasp","Hornet or Wasp","Weta","Weta","Hoverfly","Whip scorpion","Jewel beetle","jewel bug","Wolf spider","Jumping bristletail"," Worm","Worm","Acacia","Corn/Maize or millet","Acanthus or water willow","Cotton or sedge","Aloe","Cypress, juniper, or redwood","Anise, fennel, or liquorice","Dahlia, daisy or sunflower","Apple tree","Damiana or passion flower","Asparagus","Dancing grass or mimosa","Ayahuasca or mimosa","Dandelion","Azalea or rhododendron","Dogbane","Bamboo","Dream herb or leaf of God","Baobab or dragon blood tree","Ebony or persimmon tree","Barley or sorghum","Eggplant or tomato vine","Basil or thyme","Flowering plant","Bean, legume, or pea","Flypaper trap or sundew","Berry or fruit plant","Foxtail","Birch, holly, or oak","Cucumber or zucchini","Bladderwort","Fungus","Blackthorn or coca","Garlic or onion","Boxthorn or nightshade","Goosefoot","Bramble or rose","Gourd, melon, or squash","Broccoli or cauliflower","Grape vine","Bush, fern, or shrub","Grass, herb, or weed","Cabbage or lettuce","Green algae","Cacao/Cocoa","Ivy","Cactus","Jasmine","Cane or reed","Kava","Cannabis/Hemp","Kelp or seaweed","Carpet weed or ice plant","Khat or salvia","Carrion flower","Knotweed or smartweed","Carrot, parsnip, radish, or turnip","Laurel","Cedar or pine tree","Lavender, mint, or oregano","Celery, cilantro, or coriander","Lily","Chestnut, lychee, or maple tree","Lotus or poppy","Cholla or peyote","Magnolia or sweetbay","Cinchona","Mandrake","Citrus tree","Mold","Climbing plant or vine","Monkey-puzzle tree","Coffee shrub or tree","Morning glory","Conifer/Evergreen","Moss","Coralillo/Mescal bean","Mushroom or toadstool","Nettle or thistle","Pumpkin","Nutmeg tree","Rice","Oat, rye, or wheat","Root vegetable or tuber","Olive tree","Rubber tree","Onyanga or rose of Jericho","Succulent","Orchid","Sugarcane","Palm tree","Tea","Pepper vine","Terragon or wormwood","Pitcher plant","Tree","Pomegranate tree","Vegetable","Potato or yam","Venus fly trap","Al-mi’raj","Elemental animal","Amphisbaena","Eye Fucker","Androsphynx/Gynosphynx","Fafnir","Bakeneko","Feathered serpent","Basilisk","Fenrir","Behemoth","Flying polyp","Bhole/Dhole","Gargoyle","Brown Jenkin","Ghast","Bugbear","Giant animal (roll on the creature table)[[Creature Table|Creature Table]]","Bunyip","Griffin","Griffin","Griffin","Cat from Saturn","Gug","Catoblepas","Helhest","Cerberus","Hellhound","Chimera","Chimera","Hippalectryon","Cockatrice","Cockatrice","Hippocamp","Hippocamp","Dahu or wild haggis","Hippogriff","Direwolf","Hoop snake or ouroboros","Dragon","Hound of Tindalos","Drop bear","Human-headed animal (roll on the creature table) [[Creature Table|Creature Table]]","Hunting Horror","Phoenix","Hydra","Prismatic cloud","Jackalope","Roc","Jaculus","Roll two creatures and combine them [[Reroll|Creature Table]]","Kelpie","Mythical Salamander","Ki-rin","Shoggoth","Kobold","Simurgh","Kraken","Skvader or wolpertinger","Lamassu or shedu","Sleipnir","Leviathan","Splintercat","Manticore","Tarasque","Nightmare"," Thunderbird","Oneirovorous moth","Undead animal (roll on the creature table)[[Creature Table|Creature Table]]","Ophiotaurus","Unicorn","Orb of light","Wyrm","Orthrus","Wyvern","Pegasus","Yeti","Peryton","Zoog","Angel","Enchanter/Enchantress","Banshee","Erinys, fury, or nemesis","Beastman","Fairy","Cactoid","Faun or satyr","Centaur","Flesh golem or revenant","Chaos champion","Gharhion","Creature-headed human (roll on Creature Table)[[Creature Table|Creature Table]]","Ghost, wraith, or spectre","Cyclops","Ghoul","Dark elf","Giant","Demigod","Gnoll","Demon or devil","Gnome","Djinn or efreet"," Goblin","Doppelgänger","Golem","Dryad or nymph","Gorgon","medusa","Dwarf","Green man","Elder thing or great race","Hag or witch","Elf","Halfling","Harpy","Plant-headed human (roll on the plants table)[[Plant Table|Plant Roll]]","Hero","Pulvi","Hobgoblin","Puppet","Homunculus","Pygmy","Icthyocentaur","Rakshasa","Incubus or succubus","Ratman","Kitsune","Lamia","Saint or bodhisattva","Leprechaun","Sasquatch","Lich","Serpent person","Living shadow","Shereshi","Living statue","Sin eater","Lizardman","Siren","Maenad","Skeleton","Magician","Sorcerer/Sorceress","Merfolk","Sphinx","Minotaur","Sprite","Mummy","Tengu","Naga","Treeman","Nereid or undine","Troll","Nightgaunt ","Valkyrie","Offidiyya","Vampire","Ogre","Wendigo","Orc","Were- (roll on the creature table)[[Creature Table|Creature Table]]","Pagan god","Werewolf","Penanggalan","Wizard","Pixie","Zombie")>>
This creature has a <<print either("Minor mental impairment","Minor mental impairment","Serious mental impairment (mental capacity is halved)","Serious mental impairment (mental capacity is halved)","Total mental impairment (mutant is barely able or completely unable to think)")>>
''Reversibility of mutant’s new appearance:'' <<print either("It becomes part of a repertoire and can be assumed at any time.","It is permanent.","It is permanent.","It is permanent.","It lasts for up to 1d6 days, or when skin is discarded.","It lasts for up to 1d6 hours, or when skin is discarded.","It lasts for up to 1d6 weeks, or when skin is discarded.","It lasts for up to 1d6 years, or when skin is discarded.","It lasts until discarded.","It lasts until discarded.")>>
''Start by either using the [[Beastlings|Beastlings]] or the [[Mutant Hordes|Mutant Hordes]] proceedures, or by applying the Crossbreed mutation:''\n\n''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]\n\n''To a normal human or animal. Then grant it one [[Demonic Phenomena|Demonic Phenomena]], <<print either("1","2","3","4","5","6")>> [[Mutant Features|Mutant Features Table]], <<print either("1","2","3","4","5","6")>> [[Telltales|Telltale]] and <<print either("7","8","9","10","11","12")>> [[random mutations|Complete Mutation Chart]].
This creature's power <<print either("has a range of 10 feet","has a range of 20 feet","has a range of 30 feet","has a range of 40 feet","has a range of 50 feet","has a range of 60 feet","has a range of 70 feet","has a range of 80 feet","has a range of 90 feet","has a range of 100 feet","has a range of A hundred yards (91m)","has a range of A hundred yards (91m)","has a range of A hundred yards (91m)","has a range of A hundred yards (91m)","has a range of A hundred yards (91m)","has a range of A hundred yards (91m)","has a range of A hundred yards (91m)","has a range of A hundred yards (91m)","has a range of A hundred yards (91m)","has a range of A hundred yards (91m)","can affect things within its sight","can affect things within its sight","can affect things within its sight","can affect things within its sight","can affect things within its sight","can affect things within its sight","can affect things within its sight","can affect things within its sight","can affect things within its sight","can affect things within its sight","can affect things it is touching","can affect things it is touching","can affect things it is touching","can affect things it is touching","can affect things it is touching","can affect things it is touching","can affect things it is touching","can affect things it is touching","can affect things it is touching","can affect things it is touching")>> and <<print either("can affect any individuals within range (creature's discretion)","can affect the closest half dozen individuals within range","can affect anyone in sight range","can effect only one target at a time","can effect only one target at a time.")>>. The creature's vampiric power drains <<print either("anger","happiness","health","health","intellect","memory","passion","physical strength","physical strength","sanity","(roll twice, use those two)","virtue")>> from its target. Draining this trait <<print either("provides the creature with no benefit","energizes the creature","is the only way this creature can obtain sustenance")>>. \n\nThis creature's power <<print either("is always on","can be triggered at will","is fatigue-induced","is hunger-induced","requires concentration to be used","is stress-induced")>>.
This creature has <<print either("Catatonic seizures","Epileptic seizures","Narcoleptic seizures","delutions","hallucinations","strokes","fainting spells","hysterical fits","fits or seizures that are magical in nature")>>.\n
''Area of effect:'' <<print either("Any individuals within range (mutant’s discretion).","Everyone in sight within range.","Everyone within range.","Single target only.")>>\n''Range within which life can be leeched:'' <<print either("Sight.","Sight.","Sight.","Sight.","Sight.","Sight.","Sight.","Sight.","Sight.","Sight.","10 feet","20 feet","30 feet","40 feet","50 feet","60 feet","70 feet","80 feet","90 feet","100 feet","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Seven feet (2m).","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch")>>
''Brightness:'' <<print either("Bright glow.","Dull glow.","Soft glow.")>>\n''Trigger:'' <<print either("According to a biological cycle.","Glows in the dark.","Always glowing.","Always glowing.","Requires concentration.","At will.","At will.","Stress-induced.")>>
<<print either("Barbed leaves","Grass","Grass","Coniferous needles","Coniferous needles","Perpetually green leaves","Perpetually green leaves","Deciduous leaves","Deciduous leaves","Razor-edged leaves","Fronds","Saw-edged leaves")>>
''Maximum range of war detection:'' <<print either("A couple miles (3km).","A thousand miles (1,609km).","A hundred miles (161km).","The extent of the local language.","A hundred yards (91m).","To the nearest body of water.")>>
This creature emits <<print either("an Attractive sound.","a Threatening sound.","Strange speech.","an Uncontrollable sound.")>>
''Emotional character of, or evoked by, the sacred aura:'' <<print either("Calmness and reverence.","Innocence and purity.","Desire for betterment.","Religious ecstasy.","Guilt and shame.","Sublime majesty.")>>\n''Range of sacred aura:'' <<print either("A hundred feet (30m).","Ten feet (3m).","Fifty feet (15m).","Touch.","Sight.","Twenty feet (6m).")>>\n''Trigger:'' <<print either("Always on.","Always on.","Requires concentration.","Requires concentration.","At will.","Stress-induced.")>>
''One of the most notable attributes of mutant plants is their ability to move.''\n\n''Method of movement:'' <<print either("[[Alternate Locomotion|Alternate locomotion subroll]]","Animal-like form (roll on [[creature table|Creature Table]]).","Crawling, peristalsis, or slithering.","Crude limbs.","Humanoid form.","Immobile.","Pseudopods or tendrils.","Response movements only.")>>
''Type:'' <<print either("Demonic beast or creature.","Demonic beast or creature.","Greater demon.","Demonic steed.","Lesser demon.","Lesser demon.")>>
''Duration of animation:'' <<print either("Half an hour.","Several minutes.","Several minutes.","Requires concentration.","Requires concentration.","Requires concentration.","Several seconds.","Several seconds.","Several hours.","Until cancelled.")>>\n''Number of items that can be imbued at a time:'' <<print either("1d4 items.","1d4 items.","Half a dozen items.","A dozen items.","One item.","One item.")>>\n''Range within which objects can be imbued:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Sight.","Sight.","A hundred yards (91m).","Touch.","Touch.")>>
''Range of goodness detection:'' <<print either("A couple miles (3km).","Sight.","A hundred feet (30m).","Target must see mutant.","A hundred yards (91m).","Touch.")>>\n''Trigger:'' <<print either("At will.","Requires obvious rituals.","Requires concentration.","Requires Concentration.")>>
<<print either("All teeth sharpened","Long Canines","Needle-like teeth","Rat-like incisors","Retractable Canines","Tusks")>>
<<print either("1.5x","2x","3x","4x")>> larger than normal.
''Range of broadcast:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Half a mile (800m).","A hundred yards (91m).","A hundred yards (91m).","Sight.")>>
This creature's <<print either("Awareness or perception","Intellect or capacity to learn","Empathy or social aptitude","Willpower")>> is <<print either("decreased to one quarter.","decreased by one third.","decreased by one half.","decreased by one quarter.")>>
''Duration, after physical contact ends, that inanimate properties are retained:''<<print either("A day.","Several dozen minutes.","Several dozen minutes.","Less than a minute.","Less than a minute.","Several hours.","Several days.","Several minutes.","Several minutes.","Several minutes.")>>
<<print either("A ghostly radiance glimmers from the exposed flesh of others.","A high-pitched note.","A light rain falls, even indoors.","A monstrous dog is seen on the other side of doorways and windows.","A sickly sweet smell.","Animals are disturbed and hostile.","Animals are disturbed and hostile.","Animals give birth to stillborn young.","Animals kill their young, and sometimes each other.","Animals speak in tongues.","Art and drawings move and change.","Artificial lighting causes sunburns.","Bile and blood fill the mouths of others.","Birds (and other animals) sing backwards.","Birds fly backwards.","Blades leap out and cut people near them, on occasion, especially when held.","Blood drips down the walls.","Blood drips down the walls.","Boxes, containers, doors, and windows open on their own, even if locked.","Boxes, containers, doors, and windows open on their own, even if locked.","Buildings fall into disrepair and ruin.","Buttons and clasps fall off clothes, belts become unbuckled.","Candles snuff out and fires die.","Candles snuff out and fires die.","Children cry and become sick.","Clocks and watches cease to mark time.","Clocks and watches run backwards.","Clouds of locusts.","Colours change their hues.","Complex mathematical formulas appear on walls, and are correct.","Complex mathematical formulas appear on walls, and contain subtle flaws.","Complex technology ceases to function.","Corpses rise and commit violent acts.","Dairy products spoil and become poisonous.","Day and night reverse when the mutant is inside (not when outside).","Dead children appear in distant doorways.","Dead people arrive, but do not speak.","Dead people call on nearby telephones.","Different eras of radio and television are broadcast over appropriate devices.","Dirt accumulates on others and cannot be cleaned off.","Distant screams, long and loud, but very far off.","Doors and windows slam shut by themselves.","Doors and windows slam shut by themselves.","Doors lock on their own.","Doors lock on their own.","Drugs lose all effects.","Earthquakes and tremors occur.","Eggs hatch with strange inanimate objects inside them.","Electronics malfunction loudly.","Electronics malfunction loudly.","Every window seems like it has a ghostly figure behind it.","Fingers and hands get caught in doors.","Fires burn cold.","Fires burn in strange, vivid colours.","Fires rise and burn out of control.","Fires speak in whispered pleas.","Fish and/or lizards encased in blocks of ice can be found in remote corners.","Flies gather.","Flies gather.","Fog.","Food and drink spoils.","Food and drink spoils.","Food bleeds, sometimes screams.","Food loses all nutritional value.","Four phenomena combined.","Furniture rearranges itself when no one is looking.","Ghostly music.","Ghosts can be heard voicing complaints.","Glass cracks in strange patterns.","Graffiti appears on random surfaces.","Gravity reverses itself at random, on occasion.","Holy symbols break.","Hot and cold sensations are reversed.","Houses the mutant stays inside become cluttered and disorganized.","Ice forms on the surfaces of water and other liquid.","Inanimate objects attack people at random, on occasion.","Insects encased in amber appear on desks and tabletops.","Insects and vermin gather.","Large objects move on their own.","Lightning strikes randomly, but never strikes the mutant.","Lights become brighter and tinted a certain colour (roll on a colour table).","Lights dim and gloom spreads.","Lights dim and gloom spreads.","Lights flash in the sky.","Liquid falls upwards and pools on the ceiling.","Liquid falls upwards and pools on the ceiling.","Liquids become alcoholic.","Liquids taste dry and no longer quench thirst, no matter how much is drunk.","Liquids taste like blood.","Liquids taste like blood.","Magical symbols appear as welts or scratches on exposed flesh.","Magical symbols draw themselves on random surfaces.","Metal rusts and wood rots.","Metal rusts and wood rots.","Mirrors do not reflect people.","Mirrors reflect only murderers.","Mirrors reflect the past instead of the present.","Money becomes worthless (gold turns to lead, paper rots, etc).","Monitors display phantasmagorical scenes.","Nothing will burn in the mutant’s presence.","Nothing will burn in the mutant’s presence.","Objects fall from shelves.","Obscene drawings appear on canvas, paper, and other such materials.","Old people and children start coughing and have trouble breathing.","Old people suffer heart attacks and strokes.","Others become aroused and desire sexual gratification.","Others feel ghostly hands sexually harassing them.","Others feel nauseous.","Others feel random stabs of pain.","Others feel their skin crawling.","Others get nosebleeds.","Others have nightmares.","Others have the feeling they are being watched.","Others see remote glimpses of people they know.","Others shiver and tremble.","Others slowly appear more and more diseased.","Others suffer stigmata.","Others weep incessantly.","Paint and wallpaper peels off.","People trip in doorways and on stairs when not paying strict attention.","Peripheral hallucinations afflict others.","Pictures and wall hangings tilt and become crooked.","Pictures and wall hangings tilt and become crooked.","Plants grow quickly into twisted forms.","Plants wither and die.","Prayers and declarations of love cannot be spoken.","Prayers and declarations of love cannot be spoken.","Prayers cause poltergeist-like effects and disturbances.","Puddles of blood form on floors.","Puddles of slippery, flammable oil form on floors.","Radio and television broadcasts become scrambled.","Random distant scenes can be seen on reflective surfaces.","Recordings play backwards and reveal hidden messages.","Scratches appear on doors, furniture, and walls.","Scratches appear on doors, furniture, and walls.","Scuttling sounds.","Seeds sprout thorny, twisted plants that grow incredibly fast.","Shadows behave differently than those who cast them.","Shadows behave differently than those who cast them.","Shadows flicker and distort.","Silhouettes of strange figures stalk the walls.","Small bones and gruesome trinkets appear in the pockets of others.","Small crystals grow on others’ skin.","Small inanimate objects float away on occasion.","Small primitive organisms crawl out of cracks in walls.","Small objects move on their own.","Smoke.","Snatches of sound without connection to each other or anything else.","Sparks arc across metal.","Speakers and monitors broadcast what others see and hear.","Spilled blood soaks into the ground or whatever else it touches.","Statues fall over, pain in their expressions.","Strange moons and stars can be seen in the sky, even during the day.","Strong emotions cannot be described or expressed in words.","Strong emotions cannot be described or expressed in words.","Swirling winds full of sand.","Temperatures fall.","Temperatures fall.","Temperatures fluctuate from one extreme to another.","Temperatures rise.","The hair and nails of others grow faster.","The skin of others flakes and peels.","The smell of blood.","The smell of burning flesh.","The smell of burnt paper and hot metal.","The smell of feces and urine.","The smell of ozone.","The smell of rotting meat.","The smell of sulphur.","The smell of sulphur.","The sound of a child singing eerily.","The sound of flies.","The sound of movement, knocking and glass breaking.","The sounds of torture.","The sun moves backwards in the sky.","The taste of ashes in the mouths of others.","The taste of ashes in the mouths of others.","The weak-willed and depressed commit suicide.","Things break much easier.","Three phenomena combined.","Three phenomena combined.","Thunder and lightning, only outside.","Time appears to move backwards for objects and strangers.","Time appears to move backwards on the other side of windows.","Two phenomena combined.","Two phenomena combined.","Vehicles break down, crash, or spin out of control.","Vermin die.","Water drips constantly, from faucets or anything else.","Water heats and boils.","Wax melts into strange shapes.","Whispering voices can be heard, but never found.","Whispering voices can be heard, but never found.","Wind and storms.","Wind and storms.","Writing disappears.","Writing is corrupted and rearranges itself.","Writing switches to a different language.")>>
This creature excretes <<print either("an acidic substance","a numbing agent","a paralytic substance","a lubricant","a sticky substance","a hallucinogenic substance","a pain-killing substance","a toxic substance","a substance of your choosing")>>.\n
<big>''Begin with a [[random creature.|Creature Table]] If it’s the size of a cat or dog, keep it as is. If not, add the mutation Crossbreed:''</big>\n\n''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]\n\n<big>''and change its size to that of a cat or dog. Then, the following:''</big>\n\nAdd 1 [[demonic attribute|Demonic Attributes]] in addition to the mutations all demons get. \n\nAdd <<print either("0","1","2")>> pieces of [[demonic equipment|Demonic Equipment]].\n\nAdd <<print either("3","1","2","4")>> [[random mutation|Complete Mutation Chart]] and a [[Demonic Phenomenon|Demonic Phenomena]] or [[Telltale|Telltale]] for each. If the familiar has a particular demonic patron, you may replace an unwanted mutation with a random mutation possessed by the patron.\n\n<big>''A demon familiar always knows where its master is, and can communicate telepathically, if it chooses to do so.''</big>\n\n
''Mutant’s ability to communicate with totem:'' <<print either("Can communicate telepathically, up to a couple miles (3km).","Can communicate normally with totem animal(s).","Can communicate normally with totem animal(s).","Cannot communicate with totem animal(s).")>>\n''Number of creatures mutant is linked with:'' <<print either("All animals of this type.","All animals of this type.","One particular animal of this type who is the mutant’s companion.","One particular animal of this type who is the mutant’s companion.","One particular animal of this type that does not associate with the mutant.","One particular animal of this type that is the mutant’s enemy.")>>\n''Powers granted by totem:'' <<print either("Mutant and totem animal’s lives are linked.","Mutant can temporarily assume totem animal’s abilities by concentrating.","Mutant has behavioural characteristics of totem animal(s).","Totem animal(s) will assist or interfere with the mutant’s activities.")>>
<<print either("2","3","4","5","1","2","1","1","2","2")>> extra orifice(s).
''Duration of mimicry:'' <<print either("As long as mutant concentrates.","Until mutant reveals itself.","Until mutant is stressed.","Until mutant uses another mutation or power.")>>
<<print either("''Animal Control:'' This mutant may summon animals within range and command them, so long as the mutant concentrates. Animals that fall victim to this power may develop an immunity or resistance to it later. This power does not work on humans, uplifted animals, or fantastic creatures. [[Animal Control Roll|Animal Control Roll]]","''Animal Friendship:'' This mutant has a natural talent for handling animals. No animal will harm this mutant except in self-defence, and will often be calm and friendly. Does not apply to monsters.","''Animal Friendship:'' This mutant has a natural talent for handling animals. No animal will harm this mutant except in self-defence, and will often be calm and friendly. Does not apply to monsters.","''Anticipation:'' By concentrating on a particular target, this mutant can anticipate their future actions. The mutant can predict a target’s actions for a duration that equals the amount of time it spends examining that individual’s behaviour, or the products of their behaviour, including writings and artworks. If the mutant does not examine the target directly, it can only anticipate what the target intended to do at the time the works considered were created.","''Attack Reversal:'' Psychic attacks made against this mutant have a 1d10×10 per cent chance of being reversed, and taking effect against the attacker instead.","''Aura Reading:'' This mutant can perceive Kirlian auras, which reveal a rough and vague picture of a person’s temperament, mental state, physical and mental capabilities, psychic abilities, and connections with other people. The mutant can turn this ability on and off at will.","''Autobiographical Memory:'' This mutant can remember everything that happened to it, and can recall episodes and events from memory in complete form.","''Block Senses:'' This mutant can psychically block a target’s sensory organs from communicating with their brain, thus making those senses inoperable. [[Block Senses Roll|Block Senses Roll]]","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Cause Fear:'' This mutant may psychically cause others to feel fear, simply by concentrating. [[Cause Fear Roll|Cause Fear Roll]]","''Cause Insanity:'' This mutant can cause others to experience insanity, inducing in them hallucinations, paranoia, and phantom voices. Targets will grossly misread social cues, and react to their own fantasies more readily than they will to reality. [[Cause Insanity Roll|Cause Insanity Roll]]","''Cause Pain:'' This mutant may induce crippling pain in others, simply by concentrating. [[Cause Pain Roll|Cause Pain Roll]]","''Charm:'' This mutant can favourably influence a target’s opinion of it through psychic mind control. Those influenced will react to the mutant as to a good friend, trusted confidant, respected mentor, or awe-inspiring celebrity figure. [[Charm Roll|Charm Roll]]","''Clairaudience:'' This mutant can psychically hear far-off locations without actually being there. [[Clairaudience Roll|Clairaudience Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Commanding Voice:'' This mutant can speak with a special tone of voice that makes people listen and obey, as long as they can understand the language. Victims of this power may resist if they are ordered to do something that violates their world view or that they would never do otherwise.","''Computer Brain:'' This mutant’s brain can perform complex calculations at the same speed as a supercomputer. The mutant can mentally compute probabilities, count cards, analyze data, run simulations, and remember massive amounts of information, accessing it at lightning speed.","''Confuse:''This mutant may psychically cause confusion and disorientation in another living target. [[Confuse Roll|Confuse Roll]]","''Create Emotions:'' This mutant can influence the emotions of others within range, psychically causing them to experience specific emotional states. [[Create Emotions Roll|Create Emotions Roll]]","''Create Emotions:'' This mutant can influence the emotions of others within range, psychically causing them to experience specific emotional states. [[Create Emotions Roll|Create Emotions Roll]]","''Cryokinesis:'' This mutant can psychically raise or lower temperatures in a location by concentrating. A mass of inorganic material the size of the mutant can be heated or cooled. [[Cryokinesis Roll|Cryokinesis Roll]]","''Cultural Flexibility:'' This mutant is able to mingle and associate easily with people of any race, creed, social status, or cultural background, due to its ability to accept alien cultural patterns and mimic such behaviours without needing to criticize them. Other people feel at ease around the mutant and are generally non-judgemental of its presence","''Death Field Generation:'' This mutant can psychically leech the life forces of everyone within about fifty feet (15m), leaving them at death’s door. The mutant then falls unconscious for 1d20 minutes.","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Drone Producer:'' This mutant produces sterile drone offspring, either sexually or asexually. These drones are much smaller than the mutant and not very creative, independent, or intelligent, and are only capable of performing one or two general tasks. [[Drone Producer Roll|Drone Producer Roll]]","''Dual Attention:'' This mutant may concentrate on two completely different tasks at the same time, devoting as much attention to each as a member of its species would normally only be able to devote to one. The performance of these two tasks is restricted by physical limitations, of course. If this mutant also has Dual Brain, it can perform four tasks at the same time.","''Earthquake Prediction:'' This mutant can sense seismic activity, and knows when an earthquake or other disruption is about to happen. It can also sense weaknesses in the structural integrity of buildings.","''Ectoplasmic Hands:'' This mutant can create ghostly arms, hands, tentacles, or other limbs that can manipulate objects as if they were physical hands within range. These insubstantial limbs can move anywhere within the mutant’s sight. They cannot be damaged, but they do disappear when the mutant stops concentrating. [[Ectoplasmic Hands Roll|Ectoplasmic Hands Roll]]","''Editorial Evaluation:'' This mutant is extremely adept at evaluating the causes and processes of its own failures and less-than-successful projects, as well as identifying what aspects of an undertaking were substantially more successful than others, and how to continue in the same vein.","''Eidetic Memory:'' This mutant has perfect recall and can peruse its memories like films or photographs.","''Enhanced Nervous System:'' This mutant’s senses are increased and its reaction times are lowered, but it can suffer from sensory overload on occasion.","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enter Mind:'' This mutant is able to enter the mind of another person, wander through worlds created by their conscious, subconscious, and unconscious minds, and peruse their thoughts and memories. The mutant is normally aslep, unconscious, in a trance state, or otherwise barely aware of its physical body during this process. [[Enter Mind Roll|Enter Mind Roll]]","''Erase Memories:'' This mutant can erase short memories from a target’s mind. The mutant must know what the memory is, by either having been present or been informed about the memory, or it can erase whatever memory the target is recalling when the power is used, if any. [[Erase Memories Roll|Erase Memories Roll]]","''Familiarity:'' This mutant psychically influences strangers it meets to think they have met before and are at least vaguely familiar with each other. This encourages them to act more favourably than they would otherwise. Targets will pick up on cues the mutant gives and agree with them. Only later will a target realize that they had not, in fact, met the mutant before.","''Firewalker:'' This mutant may enter a liminal trance state in which it becomes invulnerable to many forms of harm. It can walk across burning coals, reach into boiling liquid, and swallow razor blades without suffering harm. The mutant must specify what tasks it will undertake before it enters the trance state. While entranced, it will perform those tasks and remain unharmed unless deliberately attacked. If the mutant is unable to perform its declared tasks, it regains consciousness and any danger effects it immediately.","''Genetic Memory:'' This mutant retains the memories and some of the knowledge of one or more of its ancestors. It may also display personality traits related to these memories.","''Heal Brain:'' This mutant can heal mental disorders, behavioural problems, and neurological chemical imbalances in others. The mutant may also encourage the target’s brain to heal from massive physical damage, but this takes months at the very least. [[Heal Brain Roll|Heal Brain Roll]]","''Healing:'' This mutant is able to boost the immune system and healing capabilities of another individual by reducing its own, or by expending its own energy. [[Healing Roll|Healing Roll]]","''Heightened Olfactory Memory:'' This mutant can recognize individuals, locations, and substances by scent, and can remember exactly where and when it smelled a specific scent before.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Illusionist:'' This mutant can create false images in the minds of others. Victims believe they see, hear, or otherwise experience something that is not actually real. If multiple individuals are affected, they may not all experience exactly the same thing. [[Illusionist Roll|Illusionist Roll]]","''Illusory Surroundings:'' This mutant is able to alter its view of its own surroundings, creating a full-sensory illusion of an environment it finds more aesthetically pleasing than reality. There is a 1 in 3 chance the mutant can share this illusion with others in its presence.","''Implant Memories:'' This mutant can implant false memories into the mind of a target. [[Implant Memories Roll|Implant Memories Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Intuition:'' This mutant is subconsciously aware of others’ true intentions, and can always react quickly to their actions. It will never be surprised or caught off-guard by someone it knows.","''Largesse:'' This mutant does not consider material possessions to be of great importance, and will happily part with them in order to help or assist other people.","''Levitation:'' This mutant can levitate itself, telekinetically moving up and down, or hovering in space.","''Light Manipulation:'' This mutant is able to psychically alter the characteristics of nearby light, causing fluctuations in brightness and colour, and causing some items to become more or less visible, depending on how light waves move around and over them. These effects require concentration, and the mutant must be able to see or sense the light affected.","''Linguistic Aptitude:'' This mutant has a flair for languages, finding it easy to learn and remember new languages and dialects, spoken and written, without a lot of practice.","''Linguistic Aptitude:'' This mutant has a flair for languages, finding it easy to learn and remember new languages and dialects, spoken and written, without a lot of practice.","''Linguistic Mimic:'' This mutant picks up the verbal quirks of whoever it is speaking to, and retains the ability to tailor its own speech to the person it is speaking with. This puts others at ease around the mutant, helping to convince them that the mutant has their best interests in mind, and shares the same opinions and world view.","''Linguistic Mimic:'' This mutant picks up the verbal quirks of whoever it is speaking to, and retains the ability to tailor its own speech to the person it is speaking with. This puts others at ease around the mutant, helping to convince them that the mutant has their best interests in mind, and shares the same opinions and world view.","''Magnetic Control:'' This mutant can sense and manipulate magnetic fields to repel, attract, or manipulate ferrous objects and other materials affected by such fields. [[Magnetic Control Roll|Magnetic Control Roll]]","''Mass Mind:'' This mutant can create a subconscious mental link between those it touches. Everyone involved in this link will find their biological and mental rhythms synching up, and may use any psychic power that any of the others possesses, and that power’s strength is proportionately increased by the number of individuals so linked (doubled by a link between two individuals, tripled by a link between three, etc).","''Mechanical Intuition:'' This mutant is much better at figuring out mechanical and technological devices than others of its species. It can also learn mechanical and technical skills much quicker.","''Mental Blast:'' This mutant can project a blast of harmful and disorienting psychic energy. [[Mental Blast Roll|Mental Blast Roll]]","''Mental Suggestion:'' This mutant is able to implant commands into the minds of others with whom it communicates. These suggestions may be direct and immediate commands, or they may be subtle and triggered later by specific circumstances, which are harder to resist. The less aware a victim is, and the weaker their will, the more effective these mental suggestions will be.","''Natural Leader:'' This mutant possesses a natural charisma and the ability to lead and inspire others without being resented for giving orders. Others tend to respect it and look to it for guidance.","''Omnivore:'' This mutant’s digestive system is so hardy it can eat any organic material without ill effects, including spoiled meat, contaminated water, and the waste products of other creatures.","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Precognition:'' This mutant has the ability to see visions of the future. [[Precognition Roll|Precognition Roll]]","''Psychic Cultural Adaptation:'' This mutant psychically adapts itself to the culture, attitudes, and mannerisms of those around it, if there are a dozen or more people of a similar culture within range. This adaptation will gradually overwhelm the mutant’s own personality, and if it is not separated from people, it may be unable to resume its own personality. [[Psychic Cultural Adaptation Roll|Psychic Cultural Adaptation Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Invisibility:'' This mutant may turn invisible by concentrating. This effect includes the mutant’s clothing and equipment, but not large, cumbersome objects it is carrying. [[Psychic Invisibility Roll|Psychic Invisibility Roll]]","''Psychic Mirror:''This mutant’s mind copies and imitates thought patterns. Any psychic intrusions directed at it are directed back at the intruder, though this does not negate the original intrusion. If this mutant can read minds, it can also imitate them, camouflaging its own thoughts.","''Psychoanalyze:'' This mutant can sense psychological trauma in another individual, and determine the roots of their problem. The mutant cannot read minds, necessarily, but it can sense the nature and cause of behavioural problems and personality disorders. [[Psychoanalyze Roll|Psychoanalyze Roll]]","''Psychometry:'' This mutant can sense the history of any object it touches, understanding its workings, purpose, origins, where it has been and who has touched it. The stronger the emotions expressed around and towards the object, the more obvious they will be to the mutant.","''Quick Learner:'' This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. [[Quick Learner Roll|Quick Learner Roll]]","''Quick Learner:'' This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. [[Quick Learner Roll|Quick Learner Roll]]","''Radio Communication:''This mutant can communicate by sending and receiving radio waves. [[Radio Communication Roll|Radio Communication Roll]]","''Romantic Rapport:'' This mutant easily establishes bonds of trust, friendship, and love with members of the opposite sex.","''Send Dreams:'' This mutant can influence the dreams of a sleeping target, sending images and communiqués, or inducing terrible nightmares. [[Send Dreams Roll|Send Dreams Roll]]","''Sense Interference:'' This mutant can sense when external forces are acting upon its brain. Any sort of energy field or wave, psychic interference, or radiation that affects this mutant will be detected.","''Sexual Prowess:'' This mutant is exceptionally talented in the arts of sex (lovemaking and/or mating, depending on species). This may or may not be apparent from its appearance.","''Sixth Sense:'' This mutant has an uncanny ability to detect impending danger before it becomes obvious to the mutant’s other senses, which improves its reaction times and makes it acutely suspicious.","''Social Perception:'' This mutant is much better at picking up on non-verbal cues, body language, and subtle emotional displays, including tone of voice and choice of words. The mutant is acutely aware of changes in the emotional states and demeanours of others.","''Spatial Perception:'' This mutant’s awareness of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.","''Spatial Perception:'' This mutant’s awareness of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.","''Speed Reader:'' This mutant has good pattern-recognition skills and can process certain visual information at high speeds, allowing it to read text several times faster than is normal for its species.","''Stunning Blast:'' This mutant may emit a psychic blast that stuns all sentient creatures within range. [[Stunning Blast Roll|Stunning Blast Roll]]","''Summon:'' This mutant can psychically compel someone to come to it, as long as the mutant has met them before. They must travel on their own, however, which may take some time.","''Symbiotic Control:'' This mutant can attach itself to another living creature and subsequently over-ride that creature’s nervous system, allowing the mutant to take control. As long as the mutant does nothing, it may control the other creature’s actions. Should a symbiotically controlled creature die, the mutant will suffer serious shock and may also die.","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinetic Flight:'' This mutant can psychically move itself through space by concentrating. It can fly, hover, and levitate at will. [[Telekinetic Flight Roll|Telekinetic Flight Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Teleport:'' This mutant has the ability to disappear and reappear in another location. [[Teleport Roll|Teleport Roll]]","''Teleport Object:'' This mutant is able to teleport small hand-held objects within sight into its own grasp. Moving objects, such as those in the hands of others, are harder to pinpoint and teleport.","''Tidy:'' This mutant instinctively takes good care of its appearance, keeps itself well-groomed, and tends to keep its surroundings neat and tidy.","''Time Distortion:'' This mutant can distort its own perception of time, causing it to slow down or speed up. This does not allow the mutant to move faster or slower, but it can make long waits and boredom much easier to endure, and the mutant’s reactions much more efficient.","''Time Distortion:'' This mutant can distort its own perception of time, causing it to slow down or speed up. This does not allow the mutant to move faster or slower, but it can make long waits and boredom much easier to endure, and the mutant’s reactions much more efficient.","''Time Sense:'' This mutant’s brain has a built-in chronometer, and it always knows exactly how much time has passed, even after being asleep or unconscious.","''Transfer Memories:''This mutant can transfer its thoughts and memories to others by encoding them into a physical substance it produces, which can be ingested or otherwise consumed. The mutant retains its own memories, producing only copies.","''Ventriloquist:'' This mutant can throw its voice, without moving its lips or appearing to make noise at all.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.")>>
''Unintentional origin story:'' <<print either("Alien encounter","Forced experiments","Forced experiments","Mutagenic disease.","Natural mutation.","Natural mutation.","Scientific accident.","Scientific accident.","Scientific accident.","Secretly an alien")>>
<<print either("Compromise with the creature’s appearance and the mutant’s form.","Compromise with the creature’s form and the mutant’s appearance.","Fully creature.","Fully mutant.")>>
''Range within which healing can occur:'' <<print either("A hundred feet (30m).","Sight.","Sight","A hundred yards (91m).","Touch.","Touch.")>>
''Gain <<print either("1","2","3")>> [[Behavioral Mutations|Mind: Behaviours]] and <<print either("1","2","3","4")>> [[super powers|Super Powers Table]].
This creature is allergic to <<print either("A specific food type","Most drugs","Animal fur","Animal fur","Natural fabrics","Dust","Nuts","Feathers","Paint and/or soap","Fruits","Perfume","Insects","Petroleum products","Iron or silver","Plastics","Latex","Pollen","Pollen","Leather","Synthetic fabrics")>>.
<<print either("Acacia","Corn/Maize or millet","Acanthus or water willow","Cotton or sedge","Aloe","Cypress, juniper, or redwood","Anise, fennel, or liquorice","Dahlia, daisy or sunflower","Apple tree","Damiana or passion flower","Asparagus","Dancing grass or mimosa","Ayahuasca or mimosa","Dandelion","Azalea or rhododendron","Dogbane","Bamboo","Dream herb or leaf of God","Baobab or dragon blood tree","Ebony or persimmon tree","Barley or sorghum","Eggplant or tomato vine","Basil or thyme","Flowering plant","Bean, legume, or pea","Flypaper trap or sundew","Berry or fruit plant","Foxtail","Birch, holly, or oak","Cucumber or zucchini","Bladderwort","Fungus","Blackthorn or coca","Garlic or onion","Boxthorn or nightshade","Goosefoot","Bramble or rose","Gourd, melon, or squash","Broccoli or cauliflower","Grape vine","Bush, fern, or shrub","Grass, herb, or weed","Cabbage or lettuce","Green algae","Cacao/Cocoa","Ivy","Cactus","Jasmine","Cane or reed","Kava","Cannabis/Hemp","Kelp or seaweed","Carpet weed or ice plant","Khat or salvia","Carrion flower","Knotweed or smartweed","Carrot, parsnip, radish, or turnip","Laurel","Cedar or pine tree","Lavender, mint, or oregano","Celery, cilantro, or coriander","Lily","Chestnut, lychee, or maple tree","Lotus or poppy","Cholla or peyote","Magnolia or sweetbay","Cinchona","Mandrake","Citrus tree","Mold","Climbing plant or vine","Monkey-puzzle tree","Coffee shrub or tree","Morning glory","Conifer/Evergreen","Moss","Coralillo/Mescal bean","Mushroom or toadstool","Nettle or thistle","Pumpkin","Nutmeg tree","Rice","Oat, rye, or wheat","Root vegetable or tuber","Olive tree","Rubber tree","Onyanga or rose of Jericho","Succulent","Orchid","Sugarcane","Palm tree","Tea","Pepper vine","Terragon or wormwood","Pitcher plant","Tree","Pomegranate tree","Vegetable","Potato or yam","Venus fly trap")>>
''Contents that can be teleported:'' <<print either("Own flesh only.","Self and 1d3 others.","Own self and gear.","Own self and gear.","Self and 1d10 others.")>>\n''Precision of teleportation:'' <<print either("Exact places the mutant can see or sense.","Exact places the mutant has been to before.","Exact places the mutant has never been to but knows exist.","Near places the mutant can see or sense.","Near places the mutant has been to before.","Near places the mutant has never been to but knows exist.")>>
''Range of evilness detection:'' <<print either("A couple miles (3km).","Sight.","A hundred feet (30m).","Target must see mutant.","A hundred yards (91m).","Touch.")>>\n''Trigger:'' <<print either("At will.","Requires obvious rituals.","Requires concentration.","Requires concentration.")>>
<<print either("''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Allergies:'' This mutant is extremely allergic to some common substance or group of substances. [[Allergy Roll|Allergy Roll]]","''Allergies:'' This mutant is extremely allergic to some common substance or group of substances. [[Allergy Roll|Allergy Roll]]","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Anaerobic:'' This mutant does not require oxygen and does not breathe air or water.","''Aquatic Adaptation:'' This mutant’s body is adapted to living underwater. It may have gills or a blowhole, flippers,a tail, or any other feature that would help it function aquatically.","''Bad Breath:'' This mutant’s mouth exudes a horrifying stench, which it is unable to mask or alleviate in any way.","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Blind;'' If this mutant has eyes, they do not work.","''Blood Substitution:'' Instead of blood, this mutant has some other substance in its veins. [[Substituted Substance Roll|Blood Substitute]]","''Buoyancy:''Because it has an air bladder it can inflate, or because of its cell structure, this mutant floats in water, even fresh water.","''Chameleoline Skin:'' This mutant’s skin can change colour to mimic its surroundings, providing camouflage when it is not moving quickly.","''Chameleoline Skin:'' This mutant’s skin can change colour to mimic its surroundings, providing camouflage when it is not moving quickly.","''Chronic Pain:'' This mutant has pains in its body that never go away. It must take large quantities of drugs in order to get any relief, though some days the pain is worse than others.","''Cocoon:'' This mutant may create a cocoon out of secretions and whatever else it needs, and is then able to hibernate inside it.","''Cold Blooded:'' This mutant suffers from poikilothermia, or it is naturally cold-blooded, like a reptile. It will be adversely affected by temperatures lower than 30°C (86°F).","''Cold Blooded:'' This mutant suffers from poikilothermia, or it is naturally cold-blooded, like a reptile. It will be adversely affected by temperatures lower than 30°C (86°F).","''Colour Blind:'' This mutant cannot distinguish between certain colours. [[Color Blindness Roll|Color Blindness Roll]]","''Colour Blind:'' This mutant cannot distinguish between certain colours. [[Color Blindness Roll|Color Blindness Roll]]","''Cracking Joints:'' This mutant’s joints are constantly cracking as it moves, making it hard to move silently. This is not painful to the mutant in any way, and does not wear down the joints.","''Deaf:''This mutant is unable to hear.","''Decreased Metabolism:''This mutant’s reactions are slightly slower than normal. It may also suffer from a weakened immune system, an increased susceptibility to cold, brittle hair and nails, constipation, dry skin, irregular menstruation, poor memory, and unexplained weight gain.","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Defensive Barbs:'' When threatened, this mutant can raise dangerous barbs, horns, spikes, or spines upon its skin. These function as weapons and protection, and are concealed when not in use.","''Diabetes:'' This mutant has a problem with high blood sugar levels, probably due to an inability to produce insulin or a resistance to it. Diabetes can cause blindness, heart disease, obesity, and other health problems, including diabetic ketoacidosis, which can be fatal if untreated.","''Disease Carrier:'' This mutant is the carrier of an infectious disease. [[Disease Carrier Roll|Disease Carrier]]","''Double Jointed:''This mutant is able to twist its limbs into surprising positions owing to a superior flexibility.","''Double Jointed:''This mutant is able to twist its limbs into surprising positions owing to a superior flexibility.","''Early Maturation:''This mutant matures quickly, finishing puberty and reaching physical adulthood at half the age as is normal for its species.","''Early Maturation:''This mutant matures quickly, finishing puberty and reaching physical adulthood at half the age as is normal for its species.","''Efficient Digestion:'' This mutant digests biomass more efficiently than normal, allowing it to eat more types of organic material than is normal for its species, and cutting down on the amount of waste products it produces.","''Electrical Generation:'' This mutant is able to produce an electrical charge that shocks anyone touching it. This charge may be transmitted through water and other conductive materials.","''Electromagnetic Disruption:'' This mutant disrupts any electronic devices in its presence, unless those devices are specially shielded against such interference.[[Disruption roll|Electromagnetic Disruption Roll]]","''Electromagnetic Disruption:'' This mutant disrupts any electronic devices in its presence, unless those devices are specially shielded against such interference.[[Disruption roll|Electromagnetic Disruption Roll]]","''Enhanced Musculature:''This mutant’s strength and reflexes are increased by half. Corresponding muscle functions, like grip and leaping distance, are likewise increased.","''Enlarging Mouth:''This mutant’s mouth and throat can stretch, allowing it to swallow things its own size.","''Enlarging Mouth:''This mutant’s mouth and throat can stretch, allowing it to swallow things its own size.","''Excretion:'' This mutant excretes a substance on its skin.[[Excreted substance|Excreted Substance Roll]]","''Explosive Death:'' When this mutant dies, it explodes, as do sizeable parts of is body when they are removed.","''Extensible Limbs:'' Some of this mutant’s limbs can stretch and elongate.[[Extending Limbs roll|Extending Limbs Roll]]","''Fast Hair Growth:''This mutant’s hair and nails grow faster than is normal for its species. By extension, this applies to fur, feathers, horns, and other similar body parts. [[Hair Growth Speed Roll|Hair Growth roll]]","''Fragrant:'' This mutant exudes a noticeably pleasant odour that most others of its species find attractive and/or relaxing. [[Fragrance Roll|Fragrance Roll]]","''Frog Tongue:'' This mutant has a very sticky tongue, which it can extend out of its mouth about twice its own length, and wrap around objects or drag them into its mouth.","''Fruit:'' This mutant produces a biological product in a form that can be safely harvested, such as fruit or resin.[[Fruit Roll|Fruit Roll]]","''G-Tolerance:'' This mutant has an easy time adapting to changes in gravity. It functions well in zero-G environments, and withstands high-gravity pressures much better than others of its species.","''Gas Bag:'' This mutant has a gas bag attached to the back or top of its body, which can be inflated enough to allow it to float through the air. It takes several moments to inflate, and will be of little use mitigating the effects of short falls, but can be inflated in time to prevent death from falls greater than a hundred feet (30m). The gas bag does not provide any way to move through the air, and the mutant may be at the mercy of wind currents.","''Gas Emission:'' This mutant can emit a cloud of gas that envelops it and affects anyone in its presence. [[Gas Roll|Gas Roll]]","''Gills and Lungs:'' This mutant has both gills and lungs, so it can breathe in water and on land","''Gills and Lungs:'' This mutant has both gills and lungs, so it can breathe in water and on land","''Hangover Resistance:'' This mutant never has hangovers, and quickly recovers once its liver has neutralized toxins.","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species.","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Hemophilia:'' This mutant’s blood lacks coagulating agents, and so any cuts will continue to bleed until the mutant is dead or the wounds are artificially sealed.","''Hemophilia:'' This mutant’s blood lacks coagulating agents, and so any cuts will continue to bleed until the mutant is dead or the wounds are artificially sealed.","''Hermaphrodite:'' This mutant has fully-functional male and female genitals and reproductive organs.","''Hermaphromorph:'' This mutant is able to change sex at will. This process takes about a day or so.","''High Body Temperature:'' This mutant’s body temperature is much higher than normal, and it can suffer from heat exhaustion in very warm environments.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded.","''Hollow Bones:'' This mutant’s bones are hollow, being both lighter and weaker.","''Horrible Stench:'' This mutant smells incredibly bad according to almost all other living creatures. There is little or nothing the mutant can do to alleviate this smell, which resembles rotting meat, except perhaps to try drowning it out with other scents.","''Hyperadrenal Gland:'' When this mutant is subjected to stress, the adrenaline produced by its body is more effective than normal, and the boost to its physical effectiveness is very noticeable. After the adrenaline high wears off, the mutant experiences a period of weakness and shaking.","''Hyperopia:'' This mutant cannot see objects clearly when they are close enough to be within reach.","''Immune to Disease:'' This mutant is not susceptible to disease, either from bacteria, viruses, or latent genetic flaws.","''Immune to Poison:'' This mutant is immune to toxins and poisons, and any life-threatening drug.","''Increased Appendix Size:'' This mutant’s appendix is able to neutralize normally-deadly poisons, but can rupture if too much pressure is applied to the abdomen.","''Increased Heart and Lung Size:'' This mutant’s stamina is doubled due to its powerful heart and lungs. The mutant can hold its breathe for at least ten minutes at a time.","''Increased Metabolism:'' This mutant requires more nourishment than others of its species, but this increase in appetite will never cause it to gain any significant amount of weight.","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Susceptibility to Illness:'' This mutant is exceedingly vulnerable to diseases, viruses, and bacterial infections.","''Independently Focusable Eyes:'' Each of this mutant’s eyes can focus independently without it being unduly distracted.","''Infected:''This mutant is infected with a bacteria, fungus, or parasite. Choose a type of infection or use any table you consider appropriate. [[Infection Roll|Infection Roll]]","''Inflation:'' This mutant is able to increase the appearance of its size, either by an expandible hood, frill, or ruff, or by puffing itself up, inflating loose, stretchy skin with air, gas, or liquid.","''Infravision:'' This mutant can see radiated heat, allowing it to differentiate between temperatures on sight, and function relatively normally in the dark.","''Ink:'' This mutant can produce a cloud or jet of blackish ink from its mouth or other orifice.","''Kidney Stones:'' This mutant is prone to passing stones that form in the kidneys and cause excruciating pain.","''Light Dependency:'' This mutant requires an external light source to live and will begin to die if left in total darkness. No amount of light will blind or otherwise hinder this mutant.","''Light Generation:'' This mutant can generate light at will. Choose a colour or roll on the basic or extended colour table.[[Light type roll|Light type roll]], and [[Extended Color Table|Extended Color Table]] or [[Basic Color Roll|Basic Color Roll]]","''Light Sensitivity:'' This mutant’s eyes are highly sensitive to light. It is blinded by normal daylight, but can see normally in dim light.","''Long Life:'' This mutant, unless killed, will live about twice as long as others of its species, and will not suffer the effects of aging until very late in its life.","''Low Pain Threshold:'' This mutant is extremely sensitive to pain.","''Low Pain Threshold:'' This mutant is extremely sensitive to pain.","''Low Sex Drive:'' This mutant has an unusually low libido, even if it is fertile (though it may not be). It has little or no desire to mate with members of the opposite sex or engage in recreational sexual activity of any sort, and will be bored when attempting to do so.","''Malformed Mouth:'' This mutant’s mouth is misshapen, giving it a distinctively thick speech impediment.","''Malformed Mouth:'' This mutant’s mouth is misshapen, giving it a distinctively thick speech impediment.","''Malleable Body:'' This mutant can bend, twist, and collapse its body, squeezing through small spaces and being comfortable in awkward positions. Any hard parts of the mutant’s anatomy, like skeleton or shell, are extremely flexible, but not fragile.","''Malleable Features:''This mutant can reshape its own appearance by the application of pressure, using fingers and other implements to give itself a new face, move fat and muscles around, and reshape skin details. The mutant chooses when to be malleable, but must shape itself by hand.","''Microscopic Vision:'' This mutant can see tiny objects clearly, if they are close.","''Mute:'' This mutant has no vocal cords or speech-producing organs, and cannot talk.","''Myopia:'' This mutant cannot see clearly past 1d10+10 feet (1d3+3m).","''Nerve Cut-Off:'' This mutant can deaden its own nerves at will, so that it feels no pain or other sensations.","''No Pain Receptors:'' This mutant is unable to feel pain, though it retains a normal sense of touch otherwise.","''No Sense of Smell or Taste:'' This mutant has no olfactory senses, and cannot smell or taste anything. The mutant will still be affected by piquant food, poisons, and irritants, however.","''No Sense of Touch:'' This mutant is almost totally unable to sense by touch, but still feels pain. ","''Oversexed:'' This mutant has an unusually high libido and desires sexual activity at all times. It may pass up activities necessary for survival in order to obtain sexual satisfaction. This increased sex drive is entirely biological in nature, not psychological.","''Paraplegic:'' This mutant is paralysed below the waist.","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Parthenogenesis:'' This mutant may reproduce on its own, without requiring another member of its own species. The offspring will be a clone, the same as an identical twin. This mutation probably requires a womb or similar reproductive organs.","''Performance Enhancement:'' This mutant can enhance its own mental and physical performance for a short amount of time by concentrating and expending great amounts of energy. Speed, strength, and each of its senses can be enhanced, usually in order to reach a certain short-term objective, but this is extremely draining, and will leave the mutant tired and hungry.","''Permeable Skin:'' This mutant may absorb water and oxygen through its skin like an amphibian. This allows the mutant to breathe and drink underwater.","''Pheromones:'' This mutant exudes pheromones. [[Pheromone Roll|Pheromone Roll]]","''Photosynthetic:'' This mutant extracts nutrients from air, soil, and water by absorbing energy from sunlight.","''Poison Glands:''This mutant has glands that excrete poison. [[Poison Gland Location|Poison Gland Roll]]","''Poison Susceptibility:'' This mutant is exceedingly vulnerable to poisons and toxins, and levels that will only make others of the same species sick will kill this mutant.","''Poor Respiration:'' This mutant’s respiratory system is weaker than normal. It must rest after even short periods of strenuous activity or pass out, and cannot hold its breathe for more than several seconds.","''Poor Respiration:'' This mutant’s respiratory system is weaker than normal. It must rest after even short periods of strenuous activity or pass out, and cannot hold its breathe for more than several seconds.","''Pouched Cheeks:'' This mutant’s cheeks are elastic and its mouth may be used to carry a great deal of food or other objects.","''Powerful Jaws:'' This mutant’s jaw and mouth muscles are extremely well-developed and dense. It can easily crush bone between its teeth.","''Powerful Legs:'' Because of its powerful leg muscles, this mutant can move at double normal speed and jump three times as high and far as normal.","''Prehensile Feet:''This mutant’s feet are as dextrous as hands, with toes and possibly a thumb that are capable of fine manipulation and grasping.","''Prehensile Feet:''This mutant’s feet are as dextrous as hands, with toes and possibly a thumb that are capable of fine manipulation and grasping.","''Prehensile Hair:'' This mutant’s hair can move and grasp objects at the mutant’s direction.","''Premature Aging:'' This mutant ages quicker than normal, appearing about twice as old as it actually is.","''Prey Scent:'' This mutant gives off a scent that attracts predators.","''Protected Senses:'' One or more of this mutant’s senses is protected from over-stimulation. Disorienting stimuli and attacks against this sense have no effect on the mutant. [[Protected Sense Roll|Protected Sense Roll]]","''Pseudopods:'' This mutant can project temporary tentacle-like appendages from its body. It appears otherwise normal when not employing any pseudopods.","''Quadriplegic:'' This mutant is paralysed below the neck.","''Radar:'' This mutant can sense and broadcast radio waves in order to determine the shape of its surroundings. These radio waves do not pass through solid objects or liquids. [[Radar Roll|Radar Roll]]","''Reflective Skin:'' This mutant’s skin reflects heat, light, and electro-magnetic energy, including harmful laser blasts and nuclear energies. It may or may not be as shiny as a mirror.","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Respiratory Filters:'' This mutant has filters in its lungs, esophagus, or at some other point in its respiratory system. It is immune to airborne bacteria, drugs, toxins, and viruses.","''Roots and Vines:'': This mutant has roots and vines that can burrow into the ground and absorb nutrients, as well as keep the mutant attached to solid objects","''Rotating Body Part:'' One or more of this mutant’s body parts can rotate a full 360 degrees. [[Rotating Body Part Roll|Rotating Body Part Roll]]","''Rotting Flesh:'' This mutant’s flesh is prone to rotting—becoming putrid and foul-smelling, dripping fluids and falling apart easily. Without constant medical attention, the mutant will die.","''Rubber Bones:''This mutant’s bones are soft and rubbery, making it harder to stand up straight and use its muscles properly. Strength is halved, but the mutant can fit into tight spaces easier. The mutant is injured less by blunt impacts, due to shock absorption, but suffers more from crushing and squeezing, since these bones provide less protection to internal organs.","''Rubbery Skin:'' This mutant’s skin is hard and rubbery and slows it down a little, especially in cold weather.","''Saliva Substitution:'' This mutant’s saliva has some additional property that it is immune to, but other are not.[[Saliva Substitution Roll|Saliva substitution Roll]]","''Salt Drinker:'' This mutant suffers no ill effects for drinking salt water instead of fresh water.","''Sanitized Metabolism:'' This mutant has virtually no foreign bacteria or parasites in its digestive system, which produces natural enzymes to break down food in place of these organisms. Its immune system may be correspondingly weak, forcing it to live in a special or artificial environment.","''Shapechanger:'' This mutant can change its shape and appearance. [[Shapechanger roll|Shapechanger roll]]","''Shedding:'' This mutant sheds its skin. [[Shedding Skin Roll|Shedding Skin Roll]]","''Short Life:'' This mutant will only live half as long as others of its species, but it will not age prematurely.","''Silent Movement:'' Due to soft pads on hands and feet, and a modified physiognomy, this mutant makes almost no sound when it moves.","''Silent Movement:'' Due to soft pads on hands and feet, and a modified physiognomy, this mutant makes almost no sound when it moves.","''Silk Production:'' This mutant can produce strands of very strong silk, like that of a spider or silkworm. These can be smooth or sticky, and can be used to climb, form a web, or bind prey.","''Slow Healer:'' This mutant’s ability to heal is impaired, for whatever reason. It takes twice as long as is normal for its species to recover from injuries, fatigue, and illness.","''Slow Healer:'' This mutant’s ability to heal is impaired, for whatever reason. It takes twice as long as is normal for its species to recover from injuries, fatigue, and illness.","''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Sonic Blast:'' This mutant can project a concentrated blast of sound that stuns and deafens those targeted. This mutant can also be very loud.","''Sound Mimicry:'' This mutant can closely mimic any sound it hears.","''Spinning:'' This mutant can spin at high speeds without becoming dizzy or disoriented. While spinning, the mutant’s senses are impaired but still functional.","''Spore Cloud:'' This mutant can emit a cloud of spores that irritate the eyes, skin, and throat of those caught within it, and possibly helps it reproduce.","''Sprint:'' This mutant may sprint at incredibly fast speeds over short distances, up to five times as fast as normal for its species.","''Stiff Joints:'' This mutant’s limbs and joints are stiff and hard to bend. The mutant moves in a jerky, ungraceful manner, cannot run at full speed, and has trouble with manual dexterity.","''Strong Skeleton:'' This mutant has extremely hard bones that can withstand as much kinetic force as steel.","''Structural Weakness:'' This mutant’s bones and other hard parts are structurally deficient and more prone to breaking and fracturing than normal.","''Suckers:'' This mutant has visible suckers that help it grip and hold things. [[Sucker Roll|Sucker Roll]]","''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Thin Skin:'' This mutant’s skin is thin and brittle, making it easier to penetrate or tear.","''Total Healing:'' This mutant has the ability to replace all its cells rapidly, which takes a span of one day for every hundred pounds, and requires the mutant to eat constantly throughout. This process sheds skin, regrows lost limbs, and purges the body of radiation poisoning and toxins. When the process is finished, the mutant is weak and exhausted, and must rest for several days.","''Toxin Resistance:'' This mutant is unaffected by normally-lethal levels of most or all toxins, poisons, and drugs. This is not total immunity, but much higher doses are required for effect.","''Toxic:'' This mutant’s flesh and organs are highly toxic to most other animals.","''Trail of Slime:'' This mutant secretes slime as it moves along the ground.","''Tremor Sense:'' This mutant can sense movement through vibrations in the ground and other solid matter. [[Tremor Sense Roll|Tremor Sense Roll]]","''Tunnel Vision:'' This mutant his little or no peripheral vision.","''Ultravision:''This mutant can see into the ultraviolet range, which makes radiation and electro-magnetic energy visible. The mutant is immune to welder’s flash, but will be almost blind in space, due to the abundance of vacuum ultraviolet.","''Uncontrollable Flatulence:'' This mutant has intestinal difficulties that cause it to fart a lot.","''Venomous Bite:'' This mutant’s bite is enhanced by venom. [[Venomous Bite Roll|Venomous Bite Roll]]","''Venomous Bite:''This mutant’s bite is enhanced by venom. [[Venomous Bite Roll|Venomous Bite Roll]]","''Ventriloquist:'' This mutant can throw its voice, without moving its lips or appearing to make noise at all.","''Vents:'' This mutant has vents in its skin that release air, steam, or other gasses.","''Voluminous Lungs:'' Due to its expansive lung capacity and other adaptations, this mutant can hold its breath for up to an hour.","''Vomits at Will:'' This mutant may projectile vomit. There is a 1 in 3 chance this vomit is harmful.","''Water Dependency:'' This mutant’s skin must be kept moist by immersion in water at least once every 1d4 hours. If its skin dries up, it will crack and split painfully, becoming vulnerable to infection.","''Water-Soluble Skin:'' This mutant’s skin lacks cohesion and will dissolve if immersed in water.","''Weak Spot:'' This mutant has a particular weak spot. If this spot is struck at all, the mutant will be stunned, paralysed, or even killed. Roll on the body parts table to determine where this weak spot is.","''Wet Skin:'' This mutant’s skin is coated with a layer of fluids, secreted by special glands.","''Wounding Genitals:'' This mutant’s genitals cause wounds, either because of barbs, coarse texture, grinding parts, stingers, or teeth.","''Infertile:'' This mutant is either sterile, or has an incredibly low fertility rate.")>>
''Type of food that repulses:'' <<print either("Cooked food.","Nuts.","Dairy.","One common food item.","One common food item.","Grains and cereals.","Raw, uncooked food.","Meat.","Roll on the plant table.","Roll on the plant table.")>>
This creature's <<print either("Drones can be specialists (roll one specialty) or labourers, but not both.","Drones can be specialists (roll one specialty) or labourers, but not both.","Drones can be specialists (roll one specialty) or labourers, but not both.", "Drones can be specialists (roll one specialty) or labourers, but not both.","Drones can be specialists (roll one specialty) or labourers, but not both.","Drones can be specialists (roll one specialty) or labourers, but not both.","Drones can be specialists (roll one specialty) or labourers, but not both.","Drones can be specialists (roll one specialty) or labourers, but not both.","Drones can be specialists (roll one specialty) or labourers, but not both.","Drones can be specialists (roll one specialty) or labourers, but not both.","Drones can be specialists (roll one specialty) or labourers, but not both.","Drones can be specialists (roll one specialty) or labourers, but not both.","Drones can be specialists (roll one specialty) or labourers, but not both.","Drones can be specialists (roll one specialty) or labourers, but not both.","Drones can be specialists (roll one specialty) or labourers, but not both.","Drones can be specialists (roll one specialty) or labourers, but not both.","Drones can be specialists (roll one specialty) or labourers, but not both.","Drones can be specialists (roll one specialty) or labourers, but not both.","Drones can each perform two different specialties.","Drones can each perform two different specialties.","Drones can each perform three different specialties.","Drones can each perform three different specialties.","Drones can each perform four different specialties.","Drones can each perform four different specialties.","Drones can only perform unskilled labour.","Drones can only perform unskilled labour.","Drones can only perform unskilled labour.","Drones can only perform unskilled labour.","Drones can only perform unskilled labour.","Drones can only perform unskilled labour.","Drones can only perform unskilled labour.","Drones can only perform unskilled labour.","Drones can only perform unskilled labour.","Drones can only perform unskilled labour.","Drones can only perform unskilled labour.","Drones can only perform unskilled labour.")>>\n\nIf the drone can have specialties, use as many of these as needed: \n<<print either("Administration","Foraging and scouting","Child rearing","Habitat construction","Defence","Production of art or culture","Fighting (one style)","Skilled labour (one skill)","Food production (one food)","Unskilled labour")>>\n<<print either("Administration","Foraging and scouting","Child rearing","Habitat construction","Defence","Production of art or culture","Fighting (one style)","Skilled labour (one skill)","Food production (one food)","Unskilled labour")>>\n<<print either("Administration","Foraging and scouting","Child rearing","Habitat construction","Defence","Production of art or culture","Fighting (one style)","Skilled labour (one skill)","Food production (one food)","Unskilled labour")>>\n<<print either("Administration","Foraging and scouting","Child rearing","Habitat construction","Defence","Production of art or culture","Fighting (one style)","Skilled labour (one skill)","Food production (one food)","Unskilled labour")>>
''Type of curse:'' <<print either("Disease.","Insanity.","Sterility.","Financial ruin.","Misfortune.","Withering.","Impotence.","Ruined reputation.")>>
''Gain <<print either("1","2","3","4")>> [[Random Mutations|Complete Mutation Chart]] and then you add a super power that fits thematically with the mutations you rolled.
''Range of energy sensitivity:'' <<print either("A hundred feet (30m).","Fifty feet (15m).","A hundred yards (91m).","Twenty feet (6m).")>>
''Creation time of a homunculus:'' <<print either("A day.","Half a day.","Several minutes.","A minute.","Half an hour.","Several seconds.","An hour.","Several hours.")>>\n''Duration of homunculus’ activity:'' <<print either("A day.","An hour.","Several hours.","A month.","Half a day.","Several weeks.","A week.","Several days.")>>
<<print either("''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Alternate Locomotion:''Instead of walking on two legs (or whatever is normal for its species), this mutant has some other form of locomotion. Its old method of travel is no longer effective. [[The Replacement method is...|Alternate locomotion subroll]]","''Amorphous:''This mutant is a blob, probably without distinguishable limbs or extremities.","''Animal Feet'' This mutant has the feet of some other creature. [[Foot Roll|Foot Roll]]","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Anthropomorphic Animal:''This mutant appears to be an uplifted or anthropomorphic, talking mutant animal. Roll on the creature table to determine what kind of animal.[[Animal Roll|Creature Table]] [[Anthro Animal Roll|Anthro animal roll]]","''Armour:''This mutant is protected by an armoured exterior. [[Armoured Exterior|Armoured Exterior roll]]","''Atrophied or Malformed Part:''One or more parts of this mutant’s body are atrophied or malformed. [[Malformity Roll|Malformity Roll]]","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive'':This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Backwards Parts:'' One or more parts of this mutant are attached backwards—the opposite way they are attached on others of the same species.[[Backwards parts Roll|Malformity Roll]]","''Beak:''This mutant has a beak instead of the mouth that is normal for its species. If it normally has a beak, now it has two.","''Bestial Face:''This mutant has a face that perfectly or superficially resembles that of some other animal. Roll on the creature table to determine what type of animal. [[Creature Table|Creature Table]]","''Birthmark:''This mutant has a prominent birthmark resembling a wine stain, or other appropriate discoloration. Roll on the body part table to determine which location is most marked.[[Body Part Roll|Body Part Roll]]","''Body Barbs:''Bone spurs grow out of this mutant’s skin, and can be used as weapons.[[Body Barb Roll|Body Barb Roll]]","''Boils and Sores:''This mutant’s body is covered in painful and irritating boils and sores that leak fluids and are prone to infection.","''Bristles:''This mutant has coarse bristly hair all over it that offers some small amount of protection.","''Bulging Eyes:''This mutant’s eyes are large and bulbous.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Changing Colours:''This mutant physically changes colour, based on temperament and temperature. Roll 1d6 times on either the basic or extended colour table for a range of colours.[[Basic Color Roll|Basic Color Roll]],[[Extended Color Table|Extended Color Table]]","''Cilia:''This mutant, or part of it, is covered in tiny, movable, hair-like appendages or tentacles that probably keep it free from dirt and constantly move food toward its mouth. [[Cilia Roll|Cilia Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Clothes:''This mutant appears to be wearing clothes, but this is actually just the appearance of its naked skin. It can still wear clothes over top of its garment-resembling skin, of course.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Complex Mouthparts:''This mutant has additional complex parts around its mouth, like an arthropod. This can include external chelicerae, mandibles, maxillae, a proboscis, a radula, or other parts.","''Covered in Orifices:''This mutant’s body is covered in orifices. [[Orifices Roll|Orifices Roll]]","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crown:''This mutant has a crown of bone or fleshy material encircling its head. [[Type of Crown|Crown Roll]]","''Diffused Organs:''One or more of this mutant’s organs are diffused, spread out in a larger system within the mutant’s body, instead of concentrated in one space. This makes the organ(s) much more resistant to injury, as it can continue to operate when a part of it is wounded. [[Organ Roll|Organ Roll]]","''Doppelgänger:''This mutant looks exactly like one or more other individuals it may or may not know.","''Double Mouth:''This mutant has an interior mouth inside of an exterior mouth. The interior mouth may ormay not be extensible. It cannot be seen when the exterior mouth is closed.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Joints:''This mutant has one or more extra joints in its limbs. [[Extra Joint Roll|Extra Joint Roll]]","''Extra Orifices:''This mutant has one or more additional orifices of some kind. Roll on the body part table for location of each extra orifice. [[Body Part Roll|Body Part Roll]] [[Amount of Addtional Orifices|Extra Orifice Roll]] [[Type of Orifices Roll|Orifices Roll]]","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Eyestalks:''This mutant’s eyes are on the end of stalks, which may or may not be semi-retractable.","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Fin:''This mutant has a fin protruding from its back or head, which helps it swim.","''Flaking Skin:''This mutant has full-body dandruff due to dry and flaky skin.","''Flippers:''This mutant has flippers instead of either arms and hands, or both arms as well as legs.","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fused Ribs:''This mutant’s ribs are fused together, forming a bony plate across the upper torso.","''Gliding Membranes:''This mutant has membranes or flaps of skin between its limbs that, along with hollow bones,allows it to glide after jumping from heights.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Headless:''This mutant has no head. Its face is located on its chest or some other part of its body.","''Hemihypertrophy:''One side of this mutant’s body is significantly larger than the other, resulting in an unattractive lack of symmetry. Limbs on one side are longer and stronger than those on the other side, and facial features are distorted.","''Hooks:''This mutant has hooks on its hands and/or feet, made of bone, cartilage, horn, or other material, that it can use as weapons, or to make climbing much easier.","''Hopper:'' This mutant has one large, powerful leg that it hops around on. //Maybe// two legs.","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Huge Beard:''This mutant has an enormous beard growing out of its face.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Hideous Appearance:''This mutant’s appearance is deformed in some way that makes it universally repugnant to others of its species.","''Hump:''This mutant has one or more humps on its back that store food and water, allowing the mutant to go without for extended periods of time.","''Hunchback:''This mutant’s back is twisted and hunched, making it slightly more difficult to move.","''Internal Weapon:''This mutant can produce a weapon from its own body, or transform part of its body into a weapon. The mutant can produce a single weapon, or one weapon per limb. These weapons can be hidden when not in use. [[Type of Weapon roll|Internal Weapon Type Roll]]","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Rear End:''This mutant’s ass, hind quarters, or abdominal segment is extraordinarily large.","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Limb Loss:'' This mutant has fewer limbs than is normal for its species. [[Type of limb|Limb Loss Roll]]","''Limb Transference:'' This mutant has limbs in places they normally are not. [[Limb Transference Roll|Limb Transference Roll]]","''Long Face:''This mutant’s facial features are elongated to an extreme amount, giving it a long face.","''Long Legs:''This mutant’s legs are freakishly long, allowing it to move up to 50 per cent faster.","''Long Neck:''This mutant’s neck is at least 1d3+1 times as long as is normal for its species.","''Long Nose:''This mutant’s nose sticks out much farther than is considered extreme for its species.","''Long Tongue:''This mutant’s tongue is at least 1d4+1 times as long as is normal for its species.","''Loose Skin:''This mutant’s loose, baggy skin hangs off in folds and rolls, almost appearing to be melting.","''Mane:''This mutant’s head is framed by a mane of hair, flesh, or other organic material. [[Mane Material|Mane Roll]]","''Mostly Hairless:''This mutant still has hair on the top of its head, but little or no hair on the rest of its body. It may or may not have eyebrows and/or a small patch of pubic hair, but cannot grow a beard.","''Multiple Arms:'' This mutant has more arms than is normal for its species. [[Number of Arms|Multi-Limb Roll]]","''Multiple Heads:''This mutant has additional heads. [[Number of Heads Roll|Number of Heads Roll]]","''Multiple Legs:''This mutant has more legs than is normal for its species. [[Number of Legs|Multi-Limb Roll]]","''No Ears:''This mutant has no ears. [[Roll for what it has instead|No Ear Roll]]","''No Eyes:''This mutant has no eyes in its face.","''No Nose:''This mutant has slits for a nose instead of any external organ.","''No Skin:''This mutant has no skin protecting its fat, muscles, and internal organs from the environment. Either it has a hardy immune system or it uses some form of artificial skin.","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''One Eye:''This mutant has a single, cyclopean eye in the centre of its face.","''Overgrown Body Part:''One or more parts of this mutant’s body have grown to a larger size than normal. [[Body Part Roll|Body Part Roll]],[[Size Roll|Size Roll]].","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Physically Immature:''This mutant looks like a child, and will always appear pre-pubescent no matter how old.","''Pinhead:''This mutant has a shrunken, tiny head. This affects brain size and mental capacities. [[Mental Impairment Roll|Mental Impairment Roll]]","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pouch:''This mutant has a pouch of skin, like a marsupial, or a similar compartment in its body.","''Protective Eyelids:''This mutant has additional, protective eyelids made of chitin, bone, or other material more durable than the mutant’s skin. They protect the mutant’s eyes from harm.","''Puny:''This mutant is shrivelled and weak, its muscles wasted and withered and its body as small as one-half normal size. The mutant’s physical capabilities are reduced by at least one quarter.","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Radula:''Instead of a tongue, this mutant has a toothed, chitinous ribbon like the radula of a mollusc, which can be used to scrape and cut food. It is still capable of speech.","''Re-Arranged Face:''This mutant’s face is completely re-arranged. Even though it still has all the normal facial features, they are all in completely different locations than is normal.","''Redundant Vital Organs:'' This mutant has multiples of one or more vital organs, so that if one is damaged, the mutant is less aversely affected. [[Redundant Organ Roll|Redundant Organ Roll]]","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scars:'' This mutant bears prominent scars as a result of an over-production of scar tissue, a skin disease, or treatment of some other condition.","''Short Legs:''This mutant’s legs are abnormally short, cutting its normal movement rate and jumpingdistance by at least half.","''Siamese Twin:'' This mutant has two bodies joined together at birth, which may or may not be two different people. Other mutations and powers may belong to both or either twin. [[Siamese Twin Type|Siamese Twin Roll]]","''Skull Face:'' This mutant’s face resembles a skull, with either no skin on it, or only a small amount of skin that does not prevent the skull from showing through.","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Snout:''This mutant has an elongated, snout-like face.","''Stomach Orifice:''This mutant has an extra orifice near its stomach that can consume and regurgitate food.","''Strange Ears:''This mutant has odd-looking ears.","''Strange Interior Organs:''The inside of this mutant’s body is completely different from that of others of its species, and its internal organs make no sense according to its exterior appearance.","''Strange Texture:'' This mutant’s skin feels like some other substance. [[Substance Roll|Substance Roll]]","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Stubby Digits:''This mutant has short and stubby fingers and toes.","''Sympathetic Biomorphism:'' The physical form of this mutant changes to comply with the individuals it associates with, even if that shape has more limbs and sense organs. After a certain time, depending on speed, its will resemble those around it in shape, though its cosmetic appearance will not change. [[Speed of biomorphic changes|Biomorphic change speed]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Taller:'' This mutant is taller than the normal maximum height for its species. The mutant’s other dimensions are not proportionally filled out. [[Increased Height Roll|Increased dimensions roll]]","''Tentacles:''This mutant has tentacles. [[Tentacle Type Roll|Tentacle Type Roll]]","''Tongueless:'' This mutant has no tongue.","''Toothed Skin:'' This mutant’s skin is covered in small scales that resemble sharp teeth, which can be used to cut and saw, and make it uncomfortable—even dangerous—for others to touch the mutant.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Trunk:'' This mutant has a prehensile nose, like the trunk of an elephant.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Twisted Frame:'' This mutant’s body shape is twisted and bent, making normal movements and posture difficult or even impossible. This reduces agility, co-ordination, and reflexes by half.","''Vestigial Wings:'' A small, useless pair of wings sprouts from this mutant’s back or shoulders.","''Walking Head:'' This mutant has no appreciable torso between its head and limbs and so appears to be a walking head.","''Warty Skin:'' This mutant’s skin is covered in warty growths.","''Weapon Hands:'' This mutant has hands formed in the shape of weapons. [[Weapon Hand Roll|Weapon Hand Roll]]","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Wide:'' This mutant is wider than others of its species, but is normal-sized in all other respects. [[Increased width roll|Increased dimensions roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wrinkled Skin:'' This mutant’s skin is covered in thick, pruny wrinkles, lines, and creases.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Allergies:'' This mutant is extremely allergic to some common substance or group of substances. [[Allergy Roll|Allergy Roll]]","''Allergies:'' This mutant is extremely allergic to some common substance or group of substances. [[Allergy Roll|Allergy Roll]]","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Anaerobic:'' This mutant does not require oxygen and does not breathe air or water.","''Aquatic Adaptation:'' This mutant’s body is adapted to living underwater. It may have gills or a blowhole, flippers,a tail, or any other feature that would help it function aquatically.","''Bad Breath:'' This mutant’s mouth exudes a horrifying stench, which it is unable to mask or alleviate in any way.","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Blind;'' If this mutant has eyes, they do not work.","''Blood Substitution:'' Instead of blood, this mutant has some other substance in its veins. [[Substituted Substance Roll|Blood Substitute]]","''Buoyancy:''Because it has an air bladder it can inflate, or because of its cell structure, this mutant floats in water, even fresh water.","''Chameleoline Skin:'' This mutant’s skin can change colour to mimic its surroundings, providing camouflage when it is not moving quickly.","''Chameleoline Skin:'' This mutant’s skin can change colour to mimic its surroundings, providing camouflage when it is not moving quickly.","''Chronic Pain:'' This mutant has pains in its body that never go away. It must take large quantities of drugs in order to get any relief, though some days the pain is worse than others.","''Cocoon:'' This mutant may create a cocoon out of secretions and whatever else it needs, and is then able to hibernate inside it.","''Cold Blooded:'' This mutant suffers from poikilothermia, or it is naturally cold-blooded, like a reptile. It will be adversely affected by temperatures lower than 30°C (86°F).","''Cold Blooded:'' This mutant suffers from poikilothermia, or it is naturally cold-blooded, like a reptile. It will be adversely affected by temperatures lower than 30°C (86°F).","''Colour Blind:'' This mutant cannot distinguish between certain colours. [[Color Blindness Roll|Color Blindness Roll]]","''Colour Blind:'' This mutant cannot distinguish between certain colours. [[Color Blindness Roll|Color Blindness Roll]]","''Cracking Joints:'' This mutant’s joints are constantly cracking as it moves, making it hard to move silently. This is not painful to the mutant in any way, and does not wear down the joints.","''Deaf:''This mutant is unable to hear.","''Decreased Metabolism:''This mutant’s reactions are slightly slower than normal. It may also suffer from a weakened immune system, an increased susceptibility to cold, brittle hair and nails, constipation, dry skin, irregular menstruation, poor memory, and unexplained weight gain.","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Defensive Barbs:'' When threatened, this mutant can raise dangerous barbs, horns, spikes, or spines upon its skin. These function as weapons and protection, and are concealed when not in use.","''Diabetes:'' This mutant has a problem with high blood sugar levels, probably due to an inability to produce insulin or a resistance to it. Diabetes can cause blindness, heart disease, obesity, and other health problems, including diabetic ketoacidosis, which can be fatal if untreated.","''Disease Carrier:'' This mutant is the carrier of an infectious disease. [[Disease Carrier Roll|Disease Carrier]]","''Double Jointed:''This mutant is able to twist its limbs into surprising positions owing to a superior flexibility.","''Double Jointed:''This mutant is able to twist its limbs into surprising positions owing to a superior flexibility.","''Early Maturation:''This mutant matures quickly, finishing puberty and reaching physical adulthood at half the age as is normal for its species.","''Early Maturation:''This mutant matures quickly, finishing puberty and reaching physical adulthood at half the age as is normal for its species.","''Efficient Digestion:'' This mutant digests biomass more efficiently than normal, allowing it to eat more types of organic material than is normal for its species, and cutting down on the amount of waste products it produces.","''Electrical Generation:'' This mutant is able to produce an electrical charge that shocks anyone touching it. This charge may be transmitted through water and other conductive materials.","''Electromagnetic Disruption:'' This mutant disrupts any electronic devices in its presence, unless those devices are specially shielded against such interference.[[Disruption roll|Electromagnetic Disruption Roll]]","''Electromagnetic Disruption:'' This mutant disrupts any electronic devices in its presence, unless those devices are specially shielded against such interference.[[Disruption roll|Electromagnetic Disruption Roll]]","''Enhanced Musculature:''This mutant’s strength and reflexes are increased by half. Corresponding muscle functions, like grip and leaping distance, are likewise increased.","''Enlarging Mouth:''This mutant’s mouth and throat can stretch, allowing it to swallow things its own size.","''Enlarging Mouth:''This mutant’s mouth and throat can stretch, allowing it to swallow things its own size.","''Excretion:'' This mutant excretes a substance on its skin.[[Excreted substance|Excreted Substance Roll]]","''Explosive Death:'' When this mutant dies, it explodes, as do sizeable parts of is body when they are removed.","''Extensible Limbs:'' Some of this mutant’s limbs can stretch and elongate.[[Extending Limbs roll|Extending Limbs Roll]]","''Fast Hair Growth:''This mutant’s hair and nails grow faster than is normal for its species. By extension, this applies to fur, feathers, horns, and other similar body parts. [[Hair Growth Speed Roll|Hair Growth roll]]","''Fragrant:'' This mutant exudes a noticeably pleasant odour that most others of its species find attractive and/or relaxing. [[Fragrance Roll|Fragrance Roll]]","''Frog Tongue:'' This mutant has a very sticky tongue, which it can extend out of its mouth about twice its own length, and wrap around objects or drag them into its mouth.","''Fruit:'' This mutant produces a biological product in a form that can be safely harvested, such as fruit or resin.[[Fruit Roll|Fruit Roll]]","''G-Tolerance:'' This mutant has an easy time adapting to changes in gravity. It functions well in zero-G environments, and withstands high-gravity pressures much better than others of its species.","''Gas Bag:'' This mutant has a gas bag attached to the back or top of its body, which can be inflated enough to allow it to float through the air. It takes several moments to inflate, and will be of little use mitigating the effects of short falls, but can be inflated in time to prevent death from falls greater than a hundred feet (30m). The gas bag does not provide any way to move through the air, and the mutant may be at the mercy of wind currents.","''Gas Emission:'' This mutant can emit a cloud of gas that envelops it and affects anyone in its presence. [[Gas Roll|Gas Roll]]","''Gills and Lungs:'' This mutant has both gills and lungs, so it can breathe in water and on land","''Gills and Lungs:'' This mutant has both gills and lungs, so it can breathe in water and on land","''Hangover Resistance:'' This mutant never has hangovers, and quickly recovers once its liver has neutralized toxins.","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species.","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Hemophilia:'' This mutant’s blood lacks coagulating agents, and so any cuts will continue to bleed until the mutant is dead or the wounds are artificially sealed.","''Hemophilia:'' This mutant’s blood lacks coagulating agents, and so any cuts will continue to bleed until the mutant is dead or the wounds are artificially sealed.","''Hermaphrodite:'' This mutant has fully-functional male and female genitals and reproductive organs.","''Hermaphromorph:'' This mutant is able to change sex at will. This process takes about a day or so.","''High Body Temperature:'' This mutant’s body temperature is much higher than normal, and it can suffer from heat exhaustion in very warm environments.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded.","''Hollow Bones:'' This mutant’s bones are hollow, being both lighter and weaker.","''Horrible Stench:'' This mutant smells incredibly bad according to almost all other living creatures. There is little or nothing the mutant can do to alleviate this smell, which resembles rotting meat, except perhaps to try drowning it out with other scents.","''Hyperadrenal Gland:'' When this mutant is subjected to stress, the adrenaline produced by its body is more effective than normal, and the boost to its physical effectiveness is very noticeable. After the adrenaline high wears off, the mutant experiences a period of weakness and shaking.","''Hyperopia:'' This mutant cannot see objects clearly when they are close enough to be within reach.","''Immune to Disease:'' This mutant is not susceptible to disease, either from bacteria, viruses, or latent genetic flaws.","''Immune to Poison:'' This mutant is immune to toxins and poisons, and any life-threatening drug.","''Increased Appendix Size:'' This mutant’s appendix is able to neutralize normally-deadly poisons, but can rupture if too much pressure is applied to the abdomen.","''Increased Heart and Lung Size:'' This mutant’s stamina is doubled due to its powerful heart and lungs. The mutant can hold its breathe for at least ten minutes at a time.","''Increased Metabolism:'' This mutant requires more nourishment than others of its species, but this increase in appetite will never cause it to gain any significant amount of weight.","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Susceptibility to Illness:'' This mutant is exceedingly vulnerable to diseases, viruses, and bacterial infections.","''Independently Focusable Eyes:'' Each of this mutant’s eyes can focus independently without it being unduly distracted.","''Infected:''This mutant is infected with a bacteria, fungus, or parasite. Choose a type of infection or use any table you consider appropriate. [[Infection Roll|Infection Roll]]","''Inflation:'' This mutant is able to increase the appearance of its size, either by an expandible hood, frill, or ruff, or by puffing itself up, inflating loose, stretchy skin with air, gas, or liquid.","''Infravision:'' This mutant can see radiated heat, allowing it to differentiate between temperatures on sight, and function relatively normally in the dark.","''Ink:'' This mutant can produce a cloud or jet of blackish ink from its mouth or other orifice.","''Kidney Stones:'' This mutant is prone to passing stones that form in the kidneys and cause excruciating pain.","''Light Dependency:'' This mutant requires an external light source to live and will begin to die if left in total darkness. No amount of light will blind or otherwise hinder this mutant.","''Light Generation:'' This mutant can generate light at will. Choose a colour or roll on the basic or extended colour table.[[Light type roll|Light type roll]], and [[Extended Color Table|Extended Color Table]] or [[Basic Color Roll|Basic Color Roll]]","''Light Sensitivity:'' This mutant’s eyes are highly sensitive to light. It is blinded by normal daylight, but can see normally in dim light.","''Long Life:'' This mutant, unless killed, will live about twice as long as others of its species, and will not suffer the effects of aging until very late in its life.","''Low Pain Threshold:'' This mutant is extremely sensitive to pain.","''Low Pain Threshold:'' This mutant is extremely sensitive to pain.","''Low Sex Drive:'' This mutant has an unusually low libido, even if it is fertile (though it may not be). It has little or no desire to mate with members of the opposite sex or engage in recreational sexual activity of any sort, and will be bored when attempting to do so.","''Malformed Mouth:'' This mutant’s mouth is misshapen, giving it a distinctively thick speech impediment.","''Malformed Mouth:'' This mutant’s mouth is misshapen, giving it a distinctively thick speech impediment.","''Malleable Body:'' This mutant can bend, twist, and collapse its body, squeezing through small spaces and being comfortable in awkward positions. Any hard parts of the mutant’s anatomy, like skeleton or shell, are extremely flexible, but not fragile.","''Malleable Features:''This mutant can reshape its own appearance by the application of pressure, using fingers and other implements to give itself a new face, move fat and muscles around, and reshape skin details. The mutant chooses when to be malleable, but must shape itself by hand.","''Microscopic Vision:'' This mutant can see tiny objects clearly, if they are close.","''Mute:'' This mutant has no vocal cords or speech-producing organs, and cannot talk.","''Myopia:'' This mutant cannot see clearly past 1d10+10 feet (1d3+3m).","''Nerve Cut-Off:'' This mutant can deaden its own nerves at will, so that it feels no pain or other sensations.","''No Pain Receptors:'' This mutant is unable to feel pain, though it retains a normal sense of touch otherwise.","''No Sense of Smell or Taste:'' This mutant has no olfactory senses, and cannot smell or taste anything. The mutant will still be affected by piquant food, poisons, and irritants, however.","''No Sense of Touch:'' This mutant is almost totally unable to sense by touch, but still feels pain. ","''Oversexed:'' This mutant has an unusually high libido and desires sexual activity at all times. It may pass up activities necessary for survival in order to obtain sexual satisfaction. This increased sex drive is entirely biological in nature, not psychological.","''Paraplegic:'' This mutant is paralysed below the waist.","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Parthenogenesis:'' This mutant may reproduce on its own, without requiring another member of its own species. The offspring will be a clone, the same as an identical twin. This mutation probably requires a womb or similar reproductive organs.","''Performance Enhancement:'' This mutant can enhance its own mental and physical performance for a short amount of time by concentrating and expending great amounts of energy. Speed, strength, and each of its senses can be enhanced, usually in order to reach a certain short-term objective, but this is extremely draining, and will leave the mutant tired and hungry.","''Permeable Skin:'' This mutant may absorb water and oxygen through its skin like an amphibian. This allows the mutant to breathe and drink underwater.","''Pheromones:'' This mutant exudes pheromones. [[Pheromone Roll|Pheromone Roll]]","''Photosynthetic:'' This mutant extracts nutrients from air, soil, and water by absorbing energy from sunlight.","''Poison Glands:''This mutant has glands that excrete poison. [[Poison Gland Location|Poison Gland Roll]]","''Poison Susceptibility:'' This mutant is exceedingly vulnerable to poisons and toxins, and levels that will only make others of the same species sick will kill this mutant.","''Poor Respiration:'' This mutant’s respiratory system is weaker than normal. It must rest after even short periods of strenuous activity or pass out, and cannot hold its breathe for more than several seconds.","''Poor Respiration:'' This mutant’s respiratory system is weaker than normal. It must rest after even short periods of strenuous activity or pass out, and cannot hold its breathe for more than several seconds.","''Pouched Cheeks:'' This mutant’s cheeks are elastic and its mouth may be used to carry a great deal of food or other objects.","''Powerful Jaws:'' This mutant’s jaw and mouth muscles are extremely well-developed and dense. It can easily crush bone between its teeth.","''Powerful Legs:'' Because of its powerful leg muscles, this mutant can move at double normal speed and jump three times as high and far as normal.","''Prehensile Feet:''This mutant’s feet are as dextrous as hands, with toes and possibly a thumb that are capable of fine manipulation and grasping.","''Prehensile Feet:''This mutant’s feet are as dextrous as hands, with toes and possibly a thumb that are capable of fine manipulation and grasping.","''Prehensile Hair:'' This mutant’s hair can move and grasp objects at the mutant’s direction.","''Premature Aging:'' This mutant ages quicker than normal, appearing about twice as old as it actually is.","''Prey Scent:'' This mutant gives off a scent that attracts predators.","''Protected Senses:'' One or more of this mutant’s senses is protected from over-stimulation. Disorienting stimuli and attacks against this sense have no effect on the mutant. [[Protected Sense Roll|Protected Sense Roll]]","''Pseudopods:'' This mutant can project temporary tentacle-like appendages from its body. It appears otherwise normal when not employing any pseudopods.","''Quadriplegic:'' This mutant is paralysed below the neck.","''Radar:'' This mutant can sense and broadcast radio waves in order to determine the shape of its surroundings. These radio waves do not pass through solid objects or liquids. [[Radar Roll|Radar Roll]]","''Reflective Skin:'' This mutant’s skin reflects heat, light, and electro-magnetic energy, including harmful laser blasts and nuclear energies. It may or may not be as shiny as a mirror.","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Respiratory Filters:'' This mutant has filters in its lungs, esophagus, or at some other point in its respiratory system. It is immune to airborne bacteria, drugs, toxins, and viruses.","''Roots and Vines:'': This mutant has roots and vines that can burrow into the ground and absorb nutrients, as well as keep the mutant attached to solid objects","''Rotating Body Part:'' One or more of this mutant’s body parts can rotate a full 360 degrees. [[Rotating Body Part Roll|Rotating Body Part Roll]]","''Rotting Flesh:'' This mutant’s flesh is prone to rotting—becoming putrid and foul-smelling, dripping fluids and falling apart easily. Without constant medical attention, the mutant will die.","''Rubber Bones:''This mutant’s bones are soft and rubbery, making it harder to stand up straight and use its muscles properly. Strength is halved, but the mutant can fit into tight spaces easier. The mutant is injured less by blunt impacts, due to shock absorption, but suffers more from crushing and squeezing, since these bones provide less protection to internal organs.","''Rubbery Skin:'' This mutant’s skin is hard and rubbery and slows it down a little, especially in cold weather.","''Saliva Substitution:'' This mutant’s saliva has some additional property that it is immune to, but other are not.[[Saliva Substitution Roll|Saliva substitution Roll]]","''Salt Drinker:'' This mutant suffers no ill effects for drinking salt water instead of fresh water.","''Sanitized Metabolism:'' This mutant has virtually no foreign bacteria or parasites in its digestive system, which produces natural enzymes to break down food in place of these organisms. Its immune system may be correspondingly weak, forcing it to live in a special or artificial environment.","''Shapechanger:'' This mutant can change its shape and appearance. [[Shapechanger roll|Shapechanger roll]]","''Shedding:'' This mutant sheds its skin. [[Shedding Skin Roll|Shedding Skin Roll]]","''Short Life:'' This mutant will only live half as long as others of its species, but it will not age prematurely.","''Silent Movement:'' Due to soft pads on hands and feet, and a modified physiognomy, this mutant makes almost no sound when it moves.","''Silent Movement:'' Due to soft pads on hands and feet, and a modified physiognomy, this mutant makes almost no sound when it moves.","''Silk Production:'' This mutant can produce strands of very strong silk, like that of a spider or silkworm. These can be smooth or sticky, and can be used to climb, form a web, or bind prey.","''Slow Healer:'' This mutant’s ability to heal is impaired, for whatever reason. It takes twice as long as is normal for its species to recover from injuries, fatigue, and illness.","''Slow Healer:'' This mutant’s ability to heal is impaired, for whatever reason. It takes twice as long as is normal for its species to recover from injuries, fatigue, and illness.","''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Sonic Blast:'' This mutant can project a concentrated blast of sound that stuns and deafens those targeted. This mutant can also be very loud.","''Sound Mimicry:'' This mutant can closely mimic any sound it hears.","''Spinning:'' This mutant can spin at high speeds without becoming dizzy or disoriented. While spinning, the mutant’s senses are impaired but still functional.","''Spore Cloud:'' This mutant can emit a cloud of spores that irritate the eyes, skin, and throat of those caught within it, and possibly helps it reproduce.","''Sprint:'' This mutant may sprint at incredibly fast speeds over short distances, up to five times as fast as normal for its species.","''Stiff Joints:'' This mutant’s limbs and joints are stiff and hard to bend. The mutant moves in a jerky, ungraceful manner, cannot run at full speed, and has trouble with manual dexterity.","''Strong Skeleton:'' This mutant has extremely hard bones that can withstand as much kinetic force as steel.","''Structural Weakness:'' This mutant’s bones and other hard parts are structurally deficient and more prone to breaking and fracturing than normal.","''Suckers:'' This mutant has visible suckers that help it grip and hold things. [[Sucker Roll|Sucker Roll]]","''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Thin Skin:'' This mutant’s skin is thin and brittle, making it easier to penetrate or tear.","''Total Healing:'' This mutant has the ability to replace all its cells rapidly, which takes a span of one day for every hundred pounds, and requires the mutant to eat constantly throughout. This process sheds skin, regrows lost limbs, and purges the body of radiation poisoning and toxins. When the process is finished, the mutant is weak and exhausted, and must rest for several days.","''Toxin Resistance:'' This mutant is unaffected by normally-lethal levels of most or all toxins, poisons, and drugs. This is not total immunity, but much higher doses are required for effect.","''Toxic:'' This mutant’s flesh and organs are highly toxic to most other animals.","''Trail of Slime:'' This mutant secretes slime as it moves along the ground.","''Tremor Sense:'' This mutant can sense movement through vibrations in the ground and other solid matter. [[Tremor Sense Roll|Tremor Sense Roll]]","''Tunnel Vision:'' This mutant his little or no peripheral vision.","''Ultravision:''This mutant can see into the ultraviolet range, which makes radiation and electro-magnetic energy visible. The mutant is immune to welder’s flash, but will be almost blind in space, due to the abundance of vacuum ultraviolet.","''Uncontrollable Flatulence:'' This mutant has intestinal difficulties that cause it to fart a lot.","''Venomous Bite:'' This mutant’s bite is enhanced by venom. [[Venomous Bite Roll|Venomous Bite Roll]]","''Venomous Bite:''This mutant’s bite is enhanced by venom. [[Venomous Bite Roll|Venomous Bite Roll]]","''Ventriloquist:'' This mutant can throw its voice, without moving its lips or appearing to make noise at all.","''Vents:'' This mutant has vents in its skin that release air, steam, or other gasses.","''Voluminous Lungs:'' Due to its expansive lung capacity and other adaptations, this mutant can hold its breath for up to an hour.","''Vomits at Will:'' This mutant may projectile vomit. There is a 1 in 3 chance this vomit is harmful.","''Water Dependency:'' This mutant’s skin must be kept moist by immersion in water at least once every 1d4 hours. If its skin dries up, it will crack and split painfully, becoming vulnerable to infection.","''Water-Soluble Skin:'' This mutant’s skin lacks cohesion and will dissolve if immersed in water.","''Weak Spot:'' This mutant has a particular weak spot. If this spot is struck at all, the mutant will be stunned, paralysed, or even killed. Roll on the body parts table to determine where this weak spot is.","''Wet Skin:'' This mutant’s skin is coated with a layer of fluids, secreted by special glands.","''Wounding Genitals:'' This mutant’s genitals cause wounds, either because of barbs, coarse texture, grinding parts, stingers, or teeth.")>>
This creatures has a phobia of <<print either("Abandoned places.","Home confinement.","Aliens.","Injury.","Animals.","Language or words.","Bacteria.","Loud noises.","Beds.","Machinery or technology.","Machinery or technology.","Being abducted.","Magic.","Being alone.","Men or women.","Blood.","Monsters or mutants.","Bridges","Music.","Bugs and insects.","Open spaces.","Cats.","Pain.","Children.","Pins and needles.","Clowns.","Plants.","Cold.","Poison.","Crowds.","Radiation.","Darkness and night.","Rain, storms, and wind.","Dead things.","Religion.","Depth or the sea.","Reptiles.","Dirt.","[[Roll on the basic colour table.|Basic Color Roll]]","Disease or infection.","[[Roll on the creature table.|Creature Table]]","Doctors.","Sex.","Dogs.","Sinning.","Enclosed spaces.","Slime.","Fire.","Snakes.","Flying.","Space.","Foreigners or strangers.","Spiders.","Fur or hair.","Touching.","Heights.","Water.","High speeds.","Weapons.","Whatever you see first when you look up.")>>
''You can use the this:''\n\n''Anthropomorphic Animal:''This mutant appears to be an uplifted or anthropomorphic, talking mutant animal. Roll on the creature table to determine what kind of animal.[[Animal Roll|Creature Table]] [[Details Roll|Anthro animal roll]]\n\n''or [[Uplifted Animals|Uplifted Animals]] from Appendix 4''\n\n''You can then either keep the mutant as it is, or add <<print either("1","2","3","4")>> [[Mental Mutations|Mental Mutations]] and <<print either("1","2","3","4")>> [[Physical Mutations|Physical Mutations]].
''Range of energy negation field:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Sight.","A hundred yards (91m).","Touch.","Touch.")>>
<<print either("One large horn","One large horn","Three or more large horns.","Three or more large horns.","One small horn.","One small horn","Three or more small horns","Rack of dull antlers.","Two large, curved horns.","Two large, curved horns.","Two large, curved horns.","Rack of sharp antlers.","Rack of sharp antlers.","Rack of sharp antlers.","Two large, straight horns.","Two large, straight horns.","Two large, straight horns.","Rack of velvet-covered antlers.","Two small horns.","Two small horns.","Two small horns.","Two small horns.")>>
After the fall of civilization, life goes on. Altered and changed by the apocalypse and the leftover pollution, strange new creatures re-shape the food chain. Designed by a great science that has no masters now, tailor-made organisms spread all throughout the biosphere, displaying their superiority over species that cannot cope with this shattered, new environment. The kinds of mutations that afflict your post-apocalyptic character depend on what kind of mutant he or she (or it) is.\n\n''[[Human Psychic|Human Psychic]]''\nIf your mind is the only thing that sets you apart from what humans used to be like\n''[[Mutant Animal|Mutant Animal]]''\nIf you are a newly-evolved animal species\n''[[Mutant Human|Mutant Human]]''\nIf you are a human who was born or became mutated\n''[[Mutant Plant|Mutant Plant]]''\nIf you are a new form of highly-mutated plant\n''[[Pure Strain Human|Pure Strain Human]]''\nIf your genetics have not been mutated by the apocalypse, But you have behaviour changes from the\nstress of your new environment\n''[[Reasons for Post-Apocalyptic Mutant Populations|Reasons for Post-Apocalyptic Mutant Populations]]''\nThe conceivable factors driving an apocalyptic collapse
<<print either("Albatross","Albatross","Emu","Anthropornis","Falcon","Falcon","Apteryx or kiwi","Finch","Archaeopteryx","Flamingo","Bee-eater","Goose","Blackbird","Blackbird","Goshawk","Budgie or parakeet","Grouse","Buzzard","Hawk","Hawk","Cardinal","Heron","Chicken or rooster","Hummingbird","Condor","Ibis","Cormorant","Jay","Crane","Kea","Crow","Crow","Kestrel","Cuckoo","Kingfisher","Dodo","Loon","Dove","Macaw","Duck","Magpie","Eagle","Maleo","Oriole","Seagull","Osprey","Shrike","Ostrich","roadrunner","Sparrow","Owl","Owl","Owl","Owl","Sparrowhawk","Parrot","Parrot","Spoonbill","Spoonbill","Partridge","Starling","Peacock","Peacock","Stork","Pelican","Swallow","Penguin","Penguin","Swan","Pheasant","Pheasant","quail","Thrush","Pigeon","Toucan","Puffin","Turkey","Quetzal","Vulture","Vulture","Raven","Raven","Wildfowl","Robin","Woodpecker","Rook","Wren")>>
''Substance that mutant can switch to:'' <<print either("Electricity.","Ice or stone.","Machine.","Fire.","Light or radiation.","Metal.","Gas.","Liquid.","Synthetic material.")>>
This creature has a <<print either("Long tail","Long tail","Scorpion tail (with venom)","Mace tail","Short tail","Short tail","Prehensile or tentacle tail","Snake or other legless creature for a tail")>>.
''Range of attack:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Sight.","A hundred yards (91m).","Touch.")>>\n''Speed of attack:'' <<print either("A few moments of concentration.","Instantaneous but mutant cannot use mental powers for another 1d6 hours as it consumes the stolen mental capability.","Instantaneous but mutant cannot use mental powers for another 1d6 hours as it consumes the stolen mental capability.","Instantaneous but mutant is incapacitated by drug-like high for 1d6 minutes.","Instantaneous but mutant is incapacitated by drug-like high for 1d6 minutes.","More than an hour of concentration but victim is alerted only at the end.","Several minutes of concentration.")>>
This creature has suckers <<print either("on almost its entire body","on its hands and feet","on its hands and feet","on the tips of its fingers and toes","on the tips of its fingers and toes","on the underside of its body","on the underside of its body")>>.
<<print either("Demon-possessed armour.","Living armour.","Demon-possessed equipment.","Living equipment.","Demon-possessed weapon.","Living weapon.","Demonic fortress.","Magical armour.","Demonic steed.","Magical equipment.","Earthly domain or fortress.","Magical weapon.","Greater demon follower.","Retinue of beastlings.","Infernal domain.","Retinue of damned souls.","Infernal throne or palanquin.","Retinue of hordlings.","Lesser demon follower.","Retinue of lesser demons.")>>
''Mutant’s method of invisibility:'' <<print either("It bends light around itself (causing faint distortions).","It bends light around itself (causing faint distortions).","It clouds the mind of a single observer (can still be recorded by machines).","It clouds the mind of a single observer (can still be recorded by machines).","It clouds the mind of a single observer (can still be recorded by machines).","It clouds the minds of all observers it is aware of.")>>
''Sensory ability while “seeped”:'' <<print either("Mutant can hear what occurs outside the matter it has seeped into.","Mutant can hear what occurs outside the matter it has seeped into.","Mutant can see and hear what occurs outside the matter it has seeped into.","Mutant senses nothing.","Mutant senses nothing.","Mutant senses nothing.")>>
''Range of lie detection:'' <<print either("A couple miles (3km).","Sight.","A hundred feet (30m).","Target must see mutant.","A hundred yards (91m).","Touch.")>>\n''Trigger:'' <<print either("Always on.","Requires concentration.","Requires concentration.","At will.","Requires obvious rituals.","Requires obvious rituals.")>>
This creature has <<print either("3","4","5","6","7","8","1","1","1","1","1","1","2","2","2","2","2","2")>> extra personalities.
''Range of field:'' <<print either("2d10 miles (3d10km).","A hundred feet (30m).","A couple miles (3km).","A couple miles (3km).","A hundred yards (91m).","A hundred yards (91m).")>>\n''Trigger:'' <<print either("According to a biological cycle.","At will.","Always on.","Stress-induced.")>>
This Creature's ability operates <<print either("on any radio frequency","on One group of frequencies (AM, FM, etc)","on One group of frequencies (AM, FM, etc)","on One large group of frequencies (HF, MF, etc)","on One specific frequency","on One specific frequency")>> and has a range of <<print either("A couple miles (3km)","Fifty miles (80km)","A hundred miles (181km)","Twenty miles")>>.
This creatures <<print either("arms and legs","head","hands and feet","waist")>> can rotate a full 360 degrees.
This creature has an irrational hatred of <<print either("Authority figures or institutions","Specific classes","Cultures or races","a Common situation","a Specific occupation","a Common type of object","an Uncommon situation","[[a specific creature|Creature Table]]","Uncommon type of object")>>.
This creature is infested with <<print either("a cloud of flies","Worms","an insect hive","an Alien creature","a nest of crawling bugs","a Demon or supernatural being","a nest of snakes","a Ghost or other undead","a parasite that has replaced their tongue","intelligent alien colonists")>>.
This creature has a <<print either("1 in 6 chance","5 per cent","5 per cent","5 per cent","10 percent","10 percent")>> of falling asleep when stressed.
''Length of disappearance:'' <<print either("Several hours.","Several seconds.","Several seconds.","Several minutes.","Several minutes.","Up to an hour.")>>\nRoll 1d4 for trigger: <<print either("At will.","At will.","Regular intervals.","Stress induced.")>>
''Procreation Strategy:'' <<print either("At will, few offspring.","Cyclical, many offspring.","At will, many offspring.","Many cannibalistic young.","Cyclical, few offspring.","Reproduces once, many young.")>>
''Range of culture that is adapted:'' <<print either("A couple miles (3km).","Five hundred yards (460m).","Five hundred yards (460m).","A hundred yards (91m).","Half a mile (800m).","Half a mile (800m).")>>
''Range of fear detection:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Sight.","A hundred yards (91m).","Touch.")>>\n\n''Trigger:'' <<print either("Always on.","Requires concentration.","At will.","Requires obvious rituals.")>>
''Range of projection:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Sight.","A hundred yards (91m).","A hundred yards (91m).","Touch.")>>\n''Trigger:'' <<print either("According to a biological cycle.","At will.","Always on.","Stress-induced.")>>
From caped crusaders and vigilante detectives to national icons and legions of crime-fighters, there are those who realize the great responsibilities that come with their extraordinary powers. Mutated by chemicals, radiation, or unstable genetics, they garb themselves in outlandish fashions and strike terror in the hearts of evil. How many mutations your superhero sports depends on his or her origin story.\n\n''[[Hero by Design|Hero by Design]]''\nIf you were built by scientists in a lab\n''[[Mutant Hero|Mutant Hero]]''\nIf you are a heavily-mutated superhero\n''[[Superior Human|Superior Human]]''\nIf you are an example of Homo sapiens superior\n''[[Themed Hero|Themed Hero]]''\nIf you are a superhero with a central theme\n''[[Traditional Hero|Traditional Hero]]''\nWhether or not you are also a mutant, if you are a traditional superhero\n''[[Unintentional Origins|Unintentional Origins]]''\nNot every hero starts out with heroic intentions. Some are forced into the role.\n''[[Weird Origins|Weird Origins]]''\nSome heroes are stranger than others.
''Number of Extra Eyes''\n<<print either("One extra eye","Two extra eyes","Three extra eyes","Four extra eyes","Five extra eyes","Six extra eyes","Seven extra eyes","One extra eye","One extra eye")>>
A mutant plant may exhibit one or both of the reproductive strategies of the two plants it resemble, or it may have evolved a competely different method, like those listed below.\n\n''Reproductive strategy:'' <<print either("Alternation of generations (without pollination).","Alternation of generations (without pollination).","Asexual seed or spore production (with either meiosis or mitosis).","Asexual seed or spore production (with either meiosis or mitosis).","Horizontal gene transfer.","Horizontal gene transfer.","Requires parasitism.","Requires pollination.","Requires pollination.","Requires pollination.","Parthenogenetic spawning of live young.","Sexual reproduction (without pollination).")>>
This creature's saliva <<print either("is acidic","is a paralytic","analgesic","piquant","dries as a solid mass","is poisonous","is a hallucinogenic","comes out as web strands")>>.\n
''Range of control:'' <<print either("A couple miles (3km).","Half a mile (800m).","A hundred feet (30m).","Sight.","A hundred yards (91m).","Twenty miles (30km).")>>\n''Types of animals that can be controlled:'' <<print either("All animals.","Carnivores.","One family only.","Invertebrates.","Fish.","One species only.","Vertebrates.","Vertebrates.","Herbivores.","Reptiles.","Aquatic animals.","Insects.","Scavengers.","Arthropods.","Mammals.","Mammals.","Two types."," Birds.","Mutant animals.","Vermin.")>>
This creature has poison glands that secrete poison <<print either("from its Teeth or Bite.","an injector.","through its spit or a spray of fluid.","from its claws.",".","through its lips or a kiss.")>>
The Creature's Tongue is <<print either("Extremely thick","Hollow","Extremely long","a Parasitic organism","Extremely short","Sharp and blade-like","Forked or pincer-shaped","a Tentacle")>>.
<<print either("''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Alternate Locomotion:''Instead of walking on two legs (or whatever is normal for its species), this mutant has some other form of locomotion. Its old method of travel is no longer effective. [[The Replacement method is...|Alternate locomotion subroll]]","''Amorphous:''This mutant is a blob, probably without distinguishable limbs or extremities.","''Animal Feet'' This mutant has the feet of some other creature. [[Foot Roll|Foot Roll]]","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Anthropomorphic Animal:''This mutant appears to be an uplifted or anthropomorphic, talking mutant animal. Roll on the creature table to determine what kind of animal.[[Animal Roll|Creature Table]] [[Anthro Animal Roll|Anthro animal roll]]","''Armour:''This mutant is protected by an armoured exterior. [[Armoured Exterior|Armoured Exterior roll]]","''Atrophied or Malformed Part:''One or more parts of this mutant’s body are atrophied or malformed. [[Malformity Roll|Malformity Roll]]","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive'':This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Backwards Parts:'' One or more parts of this mutant are attached backwards—the opposite way they are attached on others of the same species.[[Backwards parts Roll|Malformity Roll]]","''Beak:''This mutant has a beak instead of the mouth that is normal for its species. If it normally has a beak, now it has two.","''Bestial Face:''This mutant has a face that perfectly or superficially resembles that of some other animal. Roll on the creature table to determine what type of animal. [[Creature Table|Creature Table]]","''Birthmark:''This mutant has a prominent birthmark resembling a wine stain, or other appropriate discoloration. Roll on the body part table to determine which location is most marked.[[Body Part Roll|Body Part Roll]]","''Body Barbs:''Bone spurs grow out of this mutant’s skin, and can be used as weapons.[[Body Barb Roll|Body Barb Roll]]","''Boils and Sores:''This mutant’s body is covered in painful and irritating boils and sores that leak fluids and are prone to infection.","''Bristles:''This mutant has coarse bristly hair all over it that offers some small amount of protection.","''Bulging Eyes:''This mutant’s eyes are large and bulbous.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Changing Colours:''This mutant physically changes colour, based on temperament and temperature. Roll 1d6 times on either the basic or extended colour table for a range of colours.[[Basic Color Roll|Basic Color Roll]],[[Extended Color Table|Extended Color Table]]","''Cilia:''This mutant, or part of it, is covered in tiny, movable, hair-like appendages or tentacles that probably keep it free from dirt and constantly move food toward its mouth. [[Cilia Roll|Cilia Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Clothes:''This mutant appears to be wearing clothes, but this is actually just the appearance of its naked skin. It can still wear clothes over top of its garment-resembling skin, of course.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Complex Mouthparts:''This mutant has additional complex parts around its mouth, like an arthropod. This can include external chelicerae, mandibles, maxillae, a proboscis, a radula, or other parts.","''Covered in Orifices:''This mutant’s body is covered in orifices. [[Orifices Roll|Orifices Roll]]","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crown:''This mutant has a crown of bone or fleshy material encircling its head. [[Type of Crown|Crown Roll]]","''Diffused Organs:''One or more of this mutant’s organs are diffused, spread out in a larger system within the mutant’s body, instead of concentrated in one space. This makes the organ(s) much more resistant to injury, as it can continue to operate when a part of it is wounded. [[Organ Roll|Organ Roll]]","''Doppelgänger:''This mutant looks exactly like one or more other individuals it may or may not know.","''Double Mouth:''This mutant has an interior mouth inside of an exterior mouth. The interior mouth may ormay not be extensible. It cannot be seen when the exterior mouth is closed.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Joints:''This mutant has one or more extra joints in its limbs. [[Extra Joint Roll|Extra Joint Roll]]","''Extra Orifices:''This mutant has one or more additional orifices of some kind. Roll on the body part table for location of each extra orifice. [[Body Part Roll|Body Part Roll]] [[Amount of Addtional Orifices|Extra Orifice Roll]] [[Type of Orifices Roll|Orifices Roll]]","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Eyestalks:''This mutant’s eyes are on the end of stalks, which may or may not be semi-retractable.","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Fin:''This mutant has a fin protruding from its back or head, which helps it swim.","''Flaking Skin:''This mutant has full-body dandruff due to dry and flaky skin.","''Flippers:''This mutant has flippers instead of either arms and hands, or both arms as well as legs.","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fused Ribs:''This mutant’s ribs are fused together, forming a bony plate across the upper torso.","''Gliding Membranes:''This mutant has membranes or flaps of skin between its limbs that, along with hollow bones,allows it to glide after jumping from heights.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Headless:''This mutant has no head. Its face is located on its chest or some other part of its body.","''Hemihypertrophy:''One side of this mutant’s body is significantly larger than the other, resulting in an unattractive lack of symmetry. Limbs on one side are longer and stronger than those on the other side, and facial features are distorted.","''Hooks:''This mutant has hooks on its hands and/or feet, made of bone, cartilage, horn, or other material, that it can use as weapons, or to make climbing much easier.","''Hopper:'' This mutant has one large, powerful leg that it hops around on. //Maybe// two legs.","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Huge Beard:''This mutant has an enormous beard growing out of its face.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Hideous Appearance:''This mutant’s appearance is deformed in some way that makes it universally repugnant to others of its species.","''Hump:''This mutant has one or more humps on its back that store food and water, allowing the mutant to go without for extended periods of time.","''Hunchback:''This mutant’s back is twisted and hunched, making it slightly more difficult to move.","''Internal Weapon:''This mutant can produce a weapon from its own body, or transform part of its body into a weapon. The mutant can produce a single weapon, or one weapon per limb. These weapons can be hidden when not in use. [[Type of Weapon roll|Internal Weapon Type Roll]]","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Rear End:''This mutant’s ass, hind quarters, or abdominal segment is extraordinarily large.","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Limb Loss:'' This mutant has fewer limbs than is normal for its species. [[Type of limb|Limb Loss Roll]]","''Limb Transference:'' This mutant has limbs in places they normally are not. [[Limb Transference Roll|Limb Transference Roll]]","''Long Face:''This mutant’s facial features are elongated to an extreme amount, giving it a long face.","''Long Legs:''This mutant’s legs are freakishly long, allowing it to move up to 50 per cent faster.","''Long Neck:''This mutant’s neck is at least 1d3+1 times as long as is normal for its species.","''Long Nose:''This mutant’s nose sticks out much farther than is considered extreme for its species.","''Long Tongue:''This mutant’s tongue is at least 1d4+1 times as long as is normal for its species.","''Loose Skin:''This mutant’s loose, baggy skin hangs off in folds and rolls, almost appearing to be melting.","''Mane:''This mutant’s head is framed by a mane of hair, flesh, or other organic material. [[Mane Material|Mane Roll]]","''Mostly Hairless:''This mutant still has hair on the top of its head, but little or no hair on the rest of its body. It may or may not have eyebrows and/or a small patch of pubic hair, but cannot grow a beard.","''Multiple Arms:'' This mutant has more arms than is normal for its species. [[Number of Arms|Multi-Limb Roll]]","''Multiple Heads:''This mutant has additional heads. [[Number of Heads Roll|Number of Heads Roll]]","''Multiple Legs:''This mutant has more legs than is normal for its species. [[Number of Legs|Multi-Limb Roll]]","''No Ears:''This mutant has no ears. [[Roll for what it has instead|No Ear Roll]]","''No Eyes:''This mutant has no eyes in its face.","''No Nose:''This mutant has slits for a nose instead of any external organ.","''No Skin:''This mutant has no skin protecting its fat, muscles, and internal organs from the environment. Either it has a hardy immune system or it uses some form of artificial skin.","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''One Eye:''This mutant has a single, cyclopean eye in the centre of its face.","''Overgrown Body Part:''One or more parts of this mutant’s body have grown to a larger size than normal. [[Body Part Roll|Body Part Roll]],[[Size Roll|Size Roll]].","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Physically Immature:''This mutant looks like a child, and will always appear pre-pubescent no matter how old.","''Pinhead:''This mutant has a shrunken, tiny head. This affects brain size and mental capacities. [[Mental Impairment Roll|Mental Impairment Roll]]","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pouch:''This mutant has a pouch of skin, like a marsupial, or a similar compartment in its body.","''Protective Eyelids:''This mutant has additional, protective eyelids made of chitin, bone, or other material more durable than the mutant’s skin. They protect the mutant’s eyes from harm.","''Puny:''This mutant is shrivelled and weak, its muscles wasted and withered and its body as small as one-half normal size. The mutant’s physical capabilities are reduced by at least one quarter.","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Radula:''Instead of a tongue, this mutant has a toothed, chitinous ribbon like the radula of a mollusc, which can be used to scrape and cut food. It is still capable of speech.","''Re-Arranged Face:''This mutant’s face is completely re-arranged. Even though it still has all the normal facial features, they are all in completely different locations than is normal.","''Redundant Vital Organs:'' This mutant has multiples of one or more vital organs, so that if one is damaged, the mutant is less aversely affected. [[Redundant Organ Roll|Redundant Organ Roll]]","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scars:'' This mutant bears prominent scars as a result of an over-production of scar tissue, a skin disease, or treatment of some other condition.","''Short Legs:''This mutant’s legs are abnormally short, cutting its normal movement rate and jumpingdistance by at least half.","''Siamese Twin:'' This mutant has two bodies joined together at birth, which may or may not be two different people. Other mutations and powers may belong to both or either twin. [[Siamese Twin Type|Siamese Twin Roll]]","''Skull Face:'' This mutant’s face resembles a skull, with either no skin on it, or only a small amount of skin that does not prevent the skull from showing through.","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Snout:''This mutant has an elongated, snout-like face.","''Stomach Orifice:''This mutant has an extra orifice near its stomach that can consume and regurgitate food.","''Strange Ears:''This mutant has odd-looking ears.","''Strange Interior Organs:''The inside of this mutant’s body is completely different from that of others of its species, and its internal organs make no sense according to its exterior appearance.","''Strange Texture:'' This mutant’s skin feels like some other substance. [[Substance Roll|Substance Roll]]","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Stubby Digits:''This mutant has short and stubby fingers and toes.","''Sympathetic Biomorphism:'' The physical form of this mutant changes to comply with the individuals it associates with, even if that shape has more limbs and sense organs. After a certain time, depending on speed, its will resemble those around it in shape, though its cosmetic appearance will not change. [[Speed of biomorphic changes|Biomorphic change speed]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Taller:'' This mutant is taller than the normal maximum height for its species. The mutant’s other dimensions are not proportionally filled out. [[Increased Height Roll|Increased dimensions roll]]","''Tentacles:''This mutant has tentacles. [[Tentacle Type Roll|Tentacle Type Roll]]","''Tongueless:'' This mutant has no tongue.","''Toothed Skin:'' This mutant’s skin is covered in small scales that resemble sharp teeth, which can be used to cut and saw, and make it uncomfortable—even dangerous—for others to touch the mutant.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Trunk:'' This mutant has a prehensile nose, like the trunk of an elephant.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Twisted Frame:'' This mutant’s body shape is twisted and bent, making normal movements and posture difficult or even impossible. This reduces agility, co-ordination, and reflexes by half.","''Vestigial Wings:'' A small, useless pair of wings sprouts from this mutant’s back or shoulders.","''Walking Head:'' This mutant has no appreciable torso between its head and limbs and so appears to be a walking head.","''Warty Skin:'' This mutant’s skin is covered in warty growths.","''Weapon Hands:'' This mutant has hands formed in the shape of weapons. [[Weapon Hand Roll|Weapon Hand Roll]]","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Wide:'' This mutant is wider than others of its species, but is normal-sized in all other respects. [[Increased width roll|Increased dimensions roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wrinkled Skin:'' This mutant’s skin is covered in thick, pruny wrinkles, lines, and creases.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Allergies:'' This mutant is extremely allergic to some common substance or group of substances. [[Allergy Roll|Allergy Roll]]","''Allergies:'' This mutant is extremely allergic to some common substance or group of substances. [[Allergy Roll|Allergy Roll]]","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Anaerobic:'' This mutant does not require oxygen and does not breathe air or water.","''Aquatic Adaptation:'' This mutant’s body is adapted to living underwater. It may have gills or a blowhole, flippers,a tail, or any other feature that would help it function aquatically.","''Bad Breath:'' This mutant’s mouth exudes a horrifying stench, which it is unable to mask or alleviate in any way.","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Blind;'' If this mutant has eyes, they do not work.","''Blood Substitution:'' Instead of blood, this mutant has some other substance in its veins. [[Substituted Substance Roll|Blood Substitute]]","''Buoyancy:''Because it has an air bladder it can inflate, or because of its cell structure, this mutant floats in water, even fresh water.","''Chameleoline Skin:'' This mutant’s skin can change colour to mimic its surroundings, providing camouflage when it is not moving quickly.","''Chameleoline Skin:'' This mutant’s skin can change colour to mimic its surroundings, providing camouflage when it is not moving quickly.","''Chronic Pain:'' This mutant has pains in its body that never go away. It must take large quantities of drugs in order to get any relief, though some days the pain is worse than others.","''Cocoon:'' This mutant may create a cocoon out of secretions and whatever else it needs, and is then able to hibernate inside it.","''Cold Blooded:'' This mutant suffers from poikilothermia, or it is naturally cold-blooded, like a reptile. It will be adversely affected by temperatures lower than 30°C (86°F).","''Cold Blooded:'' This mutant suffers from poikilothermia, or it is naturally cold-blooded, like a reptile. It will be adversely affected by temperatures lower than 30°C (86°F).","''Colour Blind:'' This mutant cannot distinguish between certain colours. [[Color Blindness Roll|Color Blindness Roll]]","''Colour Blind:'' This mutant cannot distinguish between certain colours. [[Color Blindness Roll|Color Blindness Roll]]","''Cracking Joints:'' This mutant’s joints are constantly cracking as it moves, making it hard to move silently. This is not painful to the mutant in any way, and does not wear down the joints.","''Deaf:''This mutant is unable to hear.","''Decreased Metabolism:''This mutant’s reactions are slightly slower than normal. It may also suffer from a weakened immune system, an increased susceptibility to cold, brittle hair and nails, constipation, dry skin, irregular menstruation, poor memory, and unexplained weight gain.","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Defensive Barbs:'' When threatened, this mutant can raise dangerous barbs, horns, spikes, or spines upon its skin. These function as weapons and protection, and are concealed when not in use.","''Diabetes:'' This mutant has a problem with high blood sugar levels, probably due to an inability to produce insulin or a resistance to it. Diabetes can cause blindness, heart disease, obesity, and other health problems, including diabetic ketoacidosis, which can be fatal if untreated.","''Disease Carrier:'' This mutant is the carrier of an infectious disease. [[Disease Carrier Roll|Disease Carrier]]","''Double Jointed:''This mutant is able to twist its limbs into surprising positions owing to a superior flexibility.","''Double Jointed:''This mutant is able to twist its limbs into surprising positions owing to a superior flexibility.","''Early Maturation:''This mutant matures quickly, finishing puberty and reaching physical adulthood at half the age as is normal for its species.","''Early Maturation:''This mutant matures quickly, finishing puberty and reaching physical adulthood at half the age as is normal for its species.","''Efficient Digestion:'' This mutant digests biomass more efficiently than normal, allowing it to eat more types of organic material than is normal for its species, and cutting down on the amount of waste products it produces.","''Electrical Generation:'' This mutant is able to produce an electrical charge that shocks anyone touching it. This charge may be transmitted through water and other conductive materials.","''Electromagnetic Disruption:'' This mutant disrupts any electronic devices in its presence, unless those devices are specially shielded against such interference.[[Disruption roll|Electromagnetic Disruption Roll]]","''Electromagnetic Disruption:'' This mutant disrupts any electronic devices in its presence, unless those devices are specially shielded against such interference.[[Disruption roll|Electromagnetic Disruption Roll]]","''Enhanced Musculature:''This mutant’s strength and reflexes are increased by half. Corresponding muscle functions, like grip and leaping distance, are likewise increased.","''Enlarging Mouth:''This mutant’s mouth and throat can stretch, allowing it to swallow things its own size.","''Enlarging Mouth:''This mutant’s mouth and throat can stretch, allowing it to swallow things its own size.","''Excretion:'' This mutant excretes a substance on its skin.[[Excreted substance|Excreted Substance Roll]]","''Explosive Death:'' When this mutant dies, it explodes, as do sizeable parts of is body when they are removed.","''Extensible Limbs:'' Some of this mutant’s limbs can stretch and elongate.[[Extending Limbs roll|Extending Limbs Roll]]","''Fast Hair Growth:''This mutant’s hair and nails grow faster than is normal for its species. By extension, this applies to fur, feathers, horns, and other similar body parts. [[Hair Growth Speed Roll|Hair Growth roll]]","''Fragrant:'' This mutant exudes a noticeably pleasant odour that most others of its species find attractive and/or relaxing. [[Fragrance Roll|Fragrance Roll]]","''Frog Tongue:'' This mutant has a very sticky tongue, which it can extend out of its mouth about twice its own length, and wrap around objects or drag them into its mouth.","''Fruit:'' This mutant produces a biological product in a form that can be safely harvested, such as fruit or resin.[[Fruit Roll|Fruit Roll]]","''G-Tolerance:'' This mutant has an easy time adapting to changes in gravity. It functions well in zero-G environments, and withstands high-gravity pressures much better than others of its species.","''Gas Bag:'' This mutant has a gas bag attached to the back or top of its body, which can be inflated enough to allow it to float through the air. It takes several moments to inflate, and will be of little use mitigating the effects of short falls, but can be inflated in time to prevent death from falls greater than a hundred feet (30m). The gas bag does not provide any way to move through the air, and the mutant may be at the mercy of wind currents.","''Gas Emission:'' This mutant can emit a cloud of gas that envelops it and affects anyone in its presence. [[Gas Roll|Gas Roll]]","''Gills and Lungs:'' This mutant has both gills and lungs, so it can breathe in water and on land","''Gills and Lungs:'' This mutant has both gills and lungs, so it can breathe in water and on land","''Hangover Resistance:'' This mutant never has hangovers, and quickly recovers once its liver has neutralized toxins.","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species.","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Hemophilia:'' This mutant’s blood lacks coagulating agents, and so any cuts will continue to bleed until the mutant is dead or the wounds are artificially sealed.","''Hemophilia:'' This mutant’s blood lacks coagulating agents, and so any cuts will continue to bleed until the mutant is dead or the wounds are artificially sealed.","''Hermaphrodite:'' This mutant has fully-functional male and female genitals and reproductive organs.","''Hermaphromorph:'' This mutant is able to change sex at will. This process takes about a day or so.","''High Body Temperature:'' This mutant’s body temperature is much higher than normal, and it can suffer from heat exhaustion in very warm environments.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded.","''Hollow Bones:'' This mutant’s bones are hollow, being both lighter and weaker.","''Horrible Stench:'' This mutant smells incredibly bad according to almost all other living creatures. There is little or nothing the mutant can do to alleviate this smell, which resembles rotting meat, except perhaps to try drowning it out with other scents.","''Hyperadrenal Gland:'' When this mutant is subjected to stress, the adrenaline produced by its body is more effective than normal, and the boost to its physical effectiveness is very noticeable. After the adrenaline high wears off, the mutant experiences a period of weakness and shaking.","''Hyperopia:'' This mutant cannot see objects clearly when they are close enough to be within reach.","''Immune to Disease:'' This mutant is not susceptible to disease, either from bacteria, viruses, or latent genetic flaws.","''Immune to Poison:'' This mutant is immune to toxins and poisons, and any life-threatening drug.","''Increased Appendix Size:'' This mutant’s appendix is able to neutralize normally-deadly poisons, but can rupture if too much pressure is applied to the abdomen.","''Increased Heart and Lung Size:'' This mutant’s stamina is doubled due to its powerful heart and lungs. The mutant can hold its breathe for at least ten minutes at a time.","''Increased Metabolism:'' This mutant requires more nourishment than others of its species, but this increase in appetite will never cause it to gain any significant amount of weight.","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Susceptibility to Illness:'' This mutant is exceedingly vulnerable to diseases, viruses, and bacterial infections.","''Independently Focusable Eyes:'' Each of this mutant’s eyes can focus independently without it being unduly distracted.","''Infected:''This mutant is infected with a bacteria, fungus, or parasite. Choose a type of infection or use any table you consider appropriate. [[Infection Roll|Infection Roll]]","''Inflation:'' This mutant is able to increase the appearance of its size, either by an expandible hood, frill, or ruff, or by puffing itself up, inflating loose, stretchy skin with air, gas, or liquid.","''Infravision:'' This mutant can see radiated heat, allowing it to differentiate between temperatures on sight, and function relatively normally in the dark.","''Ink:'' This mutant can produce a cloud or jet of blackish ink from its mouth or other orifice.","''Kidney Stones:'' This mutant is prone to passing stones that form in the kidneys and cause excruciating pain.","''Light Dependency:'' This mutant requires an external light source to live and will begin to die if left in total darkness. No amount of light will blind or otherwise hinder this mutant.","''Light Generation:'' This mutant can generate light at will. Choose a colour or roll on the basic or extended colour table.[[Light type roll|Light type roll]], and [[Extended Color Table|Extended Color Table]] or [[Basic Color Roll|Basic Color Roll]]","''Light Sensitivity:'' This mutant’s eyes are highly sensitive to light. It is blinded by normal daylight, but can see normally in dim light.","''Long Life:'' This mutant, unless killed, will live about twice as long as others of its species, and will not suffer the effects of aging until very late in its life.","''Low Pain Threshold:'' This mutant is extremely sensitive to pain.","''Low Pain Threshold:'' This mutant is extremely sensitive to pain.","''Low Sex Drive:'' This mutant has an unusually low libido, even if it is fertile (though it may not be). It has little or no desire to mate with members of the opposite sex or engage in recreational sexual activity of any sort, and will be bored when attempting to do so.","''Malformed Mouth:'' This mutant’s mouth is misshapen, giving it a distinctively thick speech impediment.","''Malformed Mouth:'' This mutant’s mouth is misshapen, giving it a distinctively thick speech impediment.","''Malleable Body:'' This mutant can bend, twist, and collapse its body, squeezing through small spaces and being comfortable in awkward positions. Any hard parts of the mutant’s anatomy, like skeleton or shell, are extremely flexible, but not fragile.","''Malleable Features:''This mutant can reshape its own appearance by the application of pressure, using fingers and other implements to give itself a new face, move fat and muscles around, and reshape skin details. The mutant chooses when to be malleable, but must shape itself by hand.","''Microscopic Vision:'' This mutant can see tiny objects clearly, if they are close.","''Mute:'' This mutant has no vocal cords or speech-producing organs, and cannot talk.","''Myopia:'' This mutant cannot see clearly past 1d10+10 feet (1d3+3m).","''Nerve Cut-Off:'' This mutant can deaden its own nerves at will, so that it feels no pain or other sensations.","''No Pain Receptors:'' This mutant is unable to feel pain, though it retains a normal sense of touch otherwise.","''No Sense of Smell or Taste:'' This mutant has no olfactory senses, and cannot smell or taste anything. The mutant will still be affected by piquant food, poisons, and irritants, however.","''No Sense of Touch:'' This mutant is almost totally unable to sense by touch, but still feels pain. ","''Oversexed:'' This mutant has an unusually high libido and desires sexual activity at all times. It may pass up activities necessary for survival in order to obtain sexual satisfaction. This increased sex drive is entirely biological in nature, not psychological.","''Paraplegic:'' This mutant is paralysed below the waist.","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Parthenogenesis:'' This mutant may reproduce on its own, without requiring another member of its own species. The offspring will be a clone, the same as an identical twin. This mutation probably requires a womb or similar reproductive organs.","''Performance Enhancement:'' This mutant can enhance its own mental and physical performance for a short amount of time by concentrating and expending great amounts of energy. Speed, strength, and each of its senses can be enhanced, usually in order to reach a certain short-term objective, but this is extremely draining, and will leave the mutant tired and hungry.","''Permeable Skin:'' This mutant may absorb water and oxygen through its skin like an amphibian. This allows the mutant to breathe and drink underwater.","''Pheromones:'' This mutant exudes pheromones. [[Pheromone Roll|Pheromone Roll]]","''Photosynthetic:'' This mutant extracts nutrients from air, soil, and water by absorbing energy from sunlight.","''Poison Glands:''This mutant has glands that excrete poison. [[Poison Gland Location|Poison Gland Roll]]","''Poison Susceptibility:'' This mutant is exceedingly vulnerable to poisons and toxins, and levels that will only make others of the same species sick will kill this mutant.","''Poor Respiration:'' This mutant’s respiratory system is weaker than normal. It must rest after even short periods of strenuous activity or pass out, and cannot hold its breathe for more than several seconds.","''Poor Respiration:'' This mutant’s respiratory system is weaker than normal. It must rest after even short periods of strenuous activity or pass out, and cannot hold its breathe for more than several seconds.","''Pouched Cheeks:'' This mutant’s cheeks are elastic and its mouth may be used to carry a great deal of food or other objects.","''Powerful Jaws:'' This mutant’s jaw and mouth muscles are extremely well-developed and dense. It can easily crush bone between its teeth.","''Powerful Legs:'' Because of its powerful leg muscles, this mutant can move at double normal speed and jump three times as high and far as normal.","''Prehensile Feet:''This mutant’s feet are as dextrous as hands, with toes and possibly a thumb that are capable of fine manipulation and grasping.","''Prehensile Feet:''This mutant’s feet are as dextrous as hands, with toes and possibly a thumb that are capable of fine manipulation and grasping.","''Prehensile Hair:'' This mutant’s hair can move and grasp objects at the mutant’s direction.","''Premature Aging:'' This mutant ages quicker than normal, appearing about twice as old as it actually is.","''Prey Scent:'' This mutant gives off a scent that attracts predators.","''Protected Senses:'' One or more of this mutant’s senses is protected from over-stimulation. Disorienting stimuli and attacks against this sense have no effect on the mutant. [[Protected Sense Roll|Protected Sense Roll]]","''Pseudopods:'' This mutant can project temporary tentacle-like appendages from its body. It appears otherwise normal when not employing any pseudopods.","''Quadriplegic:'' This mutant is paralysed below the neck.","''Radar:'' This mutant can sense and broadcast radio waves in order to determine the shape of its surroundings. These radio waves do not pass through solid objects or liquids. [[Radar Roll|Radar Roll]]","''Reflective Skin:'' This mutant’s skin reflects heat, light, and electro-magnetic energy, including harmful laser blasts and nuclear energies. It may or may not be as shiny as a mirror.","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Respiratory Filters:'' This mutant has filters in its lungs, esophagus, or at some other point in its respiratory system. It is immune to airborne bacteria, drugs, toxins, and viruses.","''Roots and Vines:'': This mutant has roots and vines that can burrow into the ground and absorb nutrients, as well as keep the mutant attached to solid objects","''Rotating Body Part:'' One or more of this mutant’s body parts can rotate a full 360 degrees. [[Rotating Body Part Roll|Rotating Body Part Roll]]","''Rotting Flesh:'' This mutant’s flesh is prone to rotting—becoming putrid and foul-smelling, dripping fluids and falling apart easily. Without constant medical attention, the mutant will die.","''Rubber Bones:''This mutant’s bones are soft and rubbery, making it harder to stand up straight and use its muscles properly. Strength is halved, but the mutant can fit into tight spaces easier. The mutant is injured less by blunt impacts, due to shock absorption, but suffers more from crushing and squeezing, since these bones provide less protection to internal organs.","''Rubbery Skin:'' This mutant’s skin is hard and rubbery and slows it down a little, especially in cold weather.","''Saliva Substitution:'' This mutant’s saliva has some additional property that it is immune to, but other are not.[[Saliva Substitution Roll|Saliva substitution Roll]]","''Salt Drinker:'' This mutant suffers no ill effects for drinking salt water instead of fresh water.","''Sanitized Metabolism:'' This mutant has virtually no foreign bacteria or parasites in its digestive system, which produces natural enzymes to break down food in place of these organisms. Its immune system may be correspondingly weak, forcing it to live in a special or artificial environment.","''Shapechanger:'' This mutant can change its shape and appearance. [[Shapechanger roll|Shapechanger roll]]","''Shedding:'' This mutant sheds its skin. [[Shedding Skin Roll|Shedding Skin Roll]]","''Short Life:'' This mutant will only live half as long as others of its species, but it will not age prematurely.","''Silent Movement:'' Due to soft pads on hands and feet, and a modified physiognomy, this mutant makes almost no sound when it moves.","''Silent Movement:'' Due to soft pads on hands and feet, and a modified physiognomy, this mutant makes almost no sound when it moves.","''Silk Production:'' This mutant can produce strands of very strong silk, like that of a spider or silkworm. These can be smooth or sticky, and can be used to climb, form a web, or bind prey.","''Slow Healer:'' This mutant’s ability to heal is impaired, for whatever reason. It takes twice as long as is normal for its species to recover from injuries, fatigue, and illness.","''Slow Healer:'' This mutant’s ability to heal is impaired, for whatever reason. It takes twice as long as is normal for its species to recover from injuries, fatigue, and illness.","''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Sonic Blast:'' This mutant can project a concentrated blast of sound that stuns and deafens those targeted. This mutant can also be very loud.","''Sound Mimicry:'' This mutant can closely mimic any sound it hears.","''Spinning:'' This mutant can spin at high speeds without becoming dizzy or disoriented. While spinning, the mutant’s senses are impaired but still functional.","''Spore Cloud:'' This mutant can emit a cloud of spores that irritate the eyes, skin, and throat of those caught within it, and possibly helps it reproduce.","''Sprint:'' This mutant may sprint at incredibly fast speeds over short distances, up to five times as fast as normal for its species.","''Stiff Joints:'' This mutant’s limbs and joints are stiff and hard to bend. The mutant moves in a jerky, ungraceful manner, cannot run at full speed, and has trouble with manual dexterity.","''Strong Skeleton:'' This mutant has extremely hard bones that can withstand as much kinetic force as steel.","''Structural Weakness:'' This mutant’s bones and other hard parts are structurally deficient and more prone to breaking and fracturing than normal.","''Suckers:'' This mutant has visible suckers that help it grip and hold things. [[Sucker Roll|Sucker Roll]]","''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Thin Skin:'' This mutant’s skin is thin and brittle, making it easier to penetrate or tear.","''Total Healing:'' This mutant has the ability to replace all its cells rapidly, which takes a span of one day for every hundred pounds, and requires the mutant to eat constantly throughout. This process sheds skin, regrows lost limbs, and purges the body of radiation poisoning and toxins. When the process is finished, the mutant is weak and exhausted, and must rest for several days.","''Toxin Resistance:'' This mutant is unaffected by normally-lethal levels of most or all toxins, poisons, and drugs. This is not total immunity, but much higher doses are required for effect.","''Toxic:'' This mutant’s flesh and organs are highly toxic to most other animals.","''Trail of Slime:'' This mutant secretes slime as it moves along the ground.","''Tremor Sense:'' This mutant can sense movement through vibrations in the ground and other solid matter. [[Tremor Sense Roll|Tremor Sense Roll]]","''Tunnel Vision:'' This mutant his little or no peripheral vision.","''Ultravision:''This mutant can see into the ultraviolet range, which makes radiation and electro-magnetic energy visible. The mutant is immune to welder’s flash, but will be almost blind in space, due to the abundance of vacuum ultraviolet.","''Uncontrollable Flatulence:'' This mutant has intestinal difficulties that cause it to fart a lot.","''Venomous Bite:'' This mutant’s bite is enhanced by venom. [[Venomous Bite Roll|Venomous Bite Roll]]","''Venomous Bite:''This mutant’s bite is enhanced by venom. [[Venomous Bite Roll|Venomous Bite Roll]]","''Ventriloquist:'' This mutant can throw its voice, without moving its lips or appearing to make noise at all.","''Vents:'' This mutant has vents in its skin that release air, steam, or other gasses.","''Voluminous Lungs:'' Due to its expansive lung capacity and other adaptations, this mutant can hold its breath for up to an hour.","''Vomits at Will:'' This mutant may projectile vomit. There is a 1 in 3 chance this vomit is harmful.","''Water Dependency:'' This mutant’s skin must be kept moist by immersion in water at least once every 1d4 hours. If its skin dries up, it will crack and split painfully, becoming vulnerable to infection.","''Water-Soluble Skin:'' This mutant’s skin lacks cohesion and will dissolve if immersed in water.","''Weak Spot:'' This mutant has a particular weak spot. If this spot is struck at all, the mutant will be stunned, paralysed, or even killed. Roll on the body parts table to determine where this weak spot is.","''Wet Skin:'' This mutant’s skin is coated with a layer of fluids, secreted by special glands.","''Wounding Genitals:'' This mutant’s genitals cause wounds, either because of barbs, coarse texture, grinding parts, stingers, or teeth.","''Addicted:'' This mutant is physically addicted to a drug or some other substance that normally has physiological and/or mind-altering properties. [[Addiction Roll|Addiction Roll]]","''Addictive Personality:'' This mutant is prone to addictive and compulsive behaviours. [[Addictive Personality Roll|Addictive Personality Roll]]","''Always Afraid:'' This mutant lives in a perpetual state of fear, which can only be relieved by the heavy use of medication.","''Anxious:'' This mutant is often nervous, prone to introspective self-doubt and worry.","''Berserker:'' When this mutant engages in significant acts of violence, it is subject to furies and will remain violent until exhaustion forces it to stop. The mutant can engage in simple acts of violence such as one-on-one duels, without triggering the berserk state, but battles with multiple opponents on either side will make the mutant go berserk.","''Blood Rage:'' This mutant is prone to rages whenever it is harmed or injured. If enraged, the mutant will fight against the perceived cause of its injuries until either the threat or the mutant is neutralized.","''Breakdowns:'' This mutant is subject to bouts of irrational behaviour. There is a 10 per cent chance it will suffer a breakdown when confronted with a stressful situation. [[Breakdown Roll|Breakdown Roll]]","''Burrower:'' This mutant prefers to live and sleep in a burrow underground.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Code of Honour:'' This mutant feels the need to live by well-defined rules, and obeys a strict code of behaviour it has learned from an external source.","''Compulsive Behaviour:'' This mutant engages in compulsive behaviour, repeating certain actions and performing set rituals. It may realize what it is doing, but is unable to stop without supreme effort.","''Compulsive Liar:''This mutant is constantly telling lies, exaggerating, and making up stories.","''Contrarian:'' This mutant is compelled to oppose others and take an antagonistic stance, even if only to play “Devil’s advocate” to a position it agrees with.","''Controlled by Stars:'' This mutant’s mental state and behavioural patterns can be mapped to the moon and stars. As the stars migrate across the heavens, they influence the mutant’s biological state.","''Daylight Stasis:'' This mutant is asleep and inactive during the day.","''Deep Sleeper:'' This mutant sleeps very deeply. Awakening prematurely is extremely difficult, and the mutant will be groggy and disoriented until it can continue sleeping.","''Degenerate Gambler:'' This mutant is addicted to gambling. It will try to continue gambling even after going broke.","''Dependency:'' This mutant is physically dependent on a chemical, drug, or other substance to maintain a functionally normal life. The mutant is not addicted—this substance is actually required or the mutant will suffer negative physical and/or mental effects and could possibly die. [[Dependency Roll|Dependency Roll]]","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Drone:'' This mutant dislikes making decisions on its own, and must be ordered to do anything important. It will internalize even complex lifestyle ideologies, and continue such behaviour when not subjected to an authority figure. This mutation can also mean the mutant is a sterile worker drone, or that it has been domesticated.","''Drone Producer:'' This mutant produces sterile drone offspring, either sexually or asexually. These drones are much smaller than the mutant and not very creative, independent, or intelligent, and are only capable of performing one or two general tasks. [[Drone Producer Roll|Drone Producer Roll]]","''Eating Disorder:'' This mutant has an eating disorder and the body image problems that accompany it. [[Eating Disorder Roll|Eating Disorder Roll]]","''Egg Layer:'' This mutant reproduces by laying eggs, incubating its young in cocoons, or producing spores, which are fertilized either inside or outside the female. The fetus develops within the egg, which may grow or remain a uniform size, while it is outside the female’s body.","''Excessive Sleeper:'' This mutant requires about twice as much sleep as others of its species.","''External Digestion:''This mutant cannot digest its food internally. Instead, it vomits stomach acids onto its food.","''Faith:'' This mutant has a biological predilection to feel connected to a higher power, a guiding plan,and a structured, unified cosmos.","''Fear of Sacred Objects:'' This mutant is repelled and disgusted by sacred or religious objects and symbols. It will not willingly approach or touch a religious icon, and will flee from those brandishing them.","''Fits and Seizures:'' This mutant has a 5 per cent chance of suffering a fit or seizure when stressed. [[Fits Roll|Fits Roll]]","''Glossolalia:'' This mutant can “speak in tongues,” uttering nonsense, speech-like syllables with some ritual preparation. There is also a 5 per cent chance it will do this during a stressful situation.","''Hallucinations:'' This mutant is prone to hallucinating. [[Hallucination Roll|Hallucination Roll]]","''Headaches:'' This mutant is prone to painful migraine headaches which are usually exacerbated by stress.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.", "''Hibernating:'' This mutant tends to hibernate during adverse environmental conditions, increasing its food intake beforehand, and burning the fat while in hibernation.","''Highly Social:'' This mutant prefers to exist within a group, and dislikes being alone. It might prefer packs, herds, or simply refuses to be active on its own, and must be part of at least a pair.","''Hoarder:'' This mutant compulsively hoards objects, and refuses to throw things away.","''Honest:'' This mutant will not lie or deceive others.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hypochondria:'' This mutant obsesses over imaginary afflictions and illnesses it does not have.","''Hysterical Injury:'' Under stress, this mutant believes it is afflicted with some sort of wound, loss of sight, touch, or hearing, inability to move property, or some other injury it does not have.","''Irrational Hatred:'' This mutant has an irrational hatred of something, and will become enraged upon encountering it or thinking about it too much. [[Irrational Hatred Roll|Irrational Hatred Roll]]","''Kleptomania:''This mutant feels compelled to steal.","''Largesse:'' This mutant does not consider material possessions to be of great importance, and will happily part with them in order to help or assist other people.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Masochism:'' This mutant enjoys pain and likes to be degraded, hurt, and humiliated.","''Mental Block:'' When this mutant has an unpleasant or violent experience, there is a 10 per cent chance it will block the source from its mind and refuse to acknowledge it in the future, even if it once again becomes a threat or a cause of stress.","''Migratory:'' This mutant is constantly moving from one location to another, because it is nomadic, sensitive to environmental changes, or possessed by wanderlust.","''Motherliness:'' This mutant tends to mother people, making them feel safe and cared for. In its presence, worried, frightened, and irritated people grow calm and contented, especially children.","''Multi-Stage Lifespan:'' This mutant will exist in more than one form over the course of its lifespan. At the very least, it has one form when immature, and metamorphoses into another when it reaches adulthood, but it could have more than two stages.","''Multiple Personalities:'' This mutant has one or more additional personalities that may or may not share the same memories or be aware of each other, but will always act differently. [[Multiple personality Roll|Multiple Personality Roll]]","''Narcolepsy:'' This mutant is vulnerable to spontaneously falling asleep when subjected to stress. [[Narcolepsy Roll|Narcolepsy Roll]]","''Nightmares:''This mutant is prone to terrifying nightmares, and often wakes up screaming, drenched in sweat. The mutant may dread falling asleep or resort to drugs to sleep soundly.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Obsessive:'' This mutant can becomes fixated on things, until they consume its every waking hour.","''Omnivore:'' This mutant’s digestive system is so hardy it can eat any organic material without ill effects, including spoiled meat, contaminated water, and the waste products of other creatures.","''Outbursts:'' This mutant is prone to unsettling outbursts while under stress, which may include spontaneous dancing, obscene gestures, salacious or caustic language, inappropriate touching, incontinence, and, most especially, denial.","''Pacifist:'' This mutant cannot take violent action, even in self-defence.","''Paranoia:'' This mutant is prone to fits of paranoid delusions that it is being persecuted.","''Periodic Amnesia:''This mutant is vulnerable to bouts of stress-triggered amnesia.","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Physical Coward:'' This mutant suffers from combat paralysis, is deathly afraid of personal, bodily risk, and is usually unable to enter into physically dangerous situations and conflicts.","''Pyromania:'' This mutant feels compelled to set fires.","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Sadism:'' This mutant enjoys hurting and degrading others.","''Schizophrenia:'' This mutant is prone to disintegrating thought processes, hallucinations, paranoid delusions, psychotic episodes, and social impairment. There is no standard pharmacological cure.","''Sexual Fetish:'' This mutant is sexually fixated upon a specific object, circumstance, or type of person. [[Fetish Roll|Fetish Roll]]","''Sexual Neurosis:'' This mutant has a significant sexual neurosis. [[Sexual Neurosis Roll|Sexual Neurosis Roll]]","''Sexual Prowess:'' This mutant is exceptionally talented in the arts of sex (lovemaking and/or mating, depending on species). This may or may not be apparent from its appearance.","''Short Fuse:'' This mutant has trouble controlling its anger, tends to be very touchy, and is prone to fly into rages under stress, or when it feels it is being attacked or criticized.","''Shuddering:'' This mutant shakes uncontrollably and cannot sit still.","''Shy:'' This mutant is extremely uncomfortable around strangers, will avoid them, and tends to be quiet and unassertive when it has to interact with them.","''Silly Voice:'' This mutant has an odd, even humiliating, manner of speaking.","''Silly Walk:'' Others think this mutant has an odd way of walking. Maybe it is always dancing, skipping, crab-crawling, or walking on the balls of its feet even out of high-heeled shoes.","''Sleepwalking:'' This mutant is prone to walking in its sleep, and may even perform complex actions in such a state. The mutant does not remember what it has done when it awakens.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Sociopathic:'' This mutant is unable to feel empathy or sympathy for other individuals it is not already close to, or who do not benefit the mutant in some direct and concrete manner.","''Strange Sound:'' This mutant emits strange sounds. [[Strange Sound Roll|Strange Sound Roll]]","''Stuttering:'' This mutant cannot speak without stammering and stuttering, especially under stress.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Tidy:'' This mutant instinctively takes good care of its appearance, keeps itself well-groomed, and tends to keep its surroundings neat and tidy.","''Transgendered:'' This mutant feels it belongs to a sex or gender that does not correspond to its physical form.","''Vengeful:'' This mutant harbours deeply ingrained negative feelings towards those it feels it has been wronged by. This mutant will carry a grudge indefinitely and always seek to take revenge when the opportunity arises.","''Animal Friendship:'' This mutant has a natural talent for handling animals. No animal will harm this mutant except in self-defence, and will often be calm and friendly. Does not apply to monsters.","''Animal Friendship:'' This mutant has a natural talent for handling animals. No animal will harm this mutant except in self-defence, and will often be calm and friendly. Does not apply to monsters.", "''Anticipation:'' By concentrating on a particular target, this mutant can anticipate their future actions. The mutant can predict a target’s actions for a duration that equals the amount of time it spends examining that individual’s behaviour, or the products of their behaviour, including writings and artworks. If the mutant does not examine the target directly, it can only anticipate what the target intended to do at the time the works considered were created.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Autobiographical Memory:'' This mutant can remember everything that happened to it, and can recall episodes and events from memory in complete form.","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Computer Brain:'' This mutant’s brain can perform complex calculations at the same speed as a supercomputer. The mutant can mentally compute probabilities, count cards, analyze data, run simulations, and remember massive amounts of information, accessing it at lightning speed.","''Cultural Flexibility:'' This mutant is able to mingle and associate easily with people of any race, creed, social status, or cultural background, due to its ability to accept alien cultural patterns and mimic such behaviours without needing to criticize them. Other people feel at ease around the mutant and are generally non-judgemental of its presence","''Cultural Flexibility:'' This mutant is able to mingle and associate easily with people of any race, creed, social status, or cultural background, due to its ability to accept alien cultural patterns and mimic such behaviours without needing to criticize them. Other people feel at ease around the mutant and are generally non-judgemental of its presence","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Dreamless:'' This mutant requires sleep, but does not dream.","''Dual Attention:'' This mutant may concentrate on two completely different tasks at the same time, devoting as much attention to each as a member of its species would normally only be able to devote to one. The performance of these two tasks is restricted by physical limitations, of course. If this mutant also has Dual Brain, it can perform four tasks at the same time.","''Dual Brain:'' This mutant has two brains, but not necessarily two heads. Each brain has different mental mutations (determine randomly which brain has which mutation), and psychic attacks against this mutant must succeed against both brains to succeed at all. There is a 1 in 3 chance that this second brain will impair the first brain and cause the mutant to occasionally exhibit different personalities, suffer from insomnia, and fall into fits of insanity.","''Dual Brain:'' This mutant has two brains, but not necessarily two heads. Each brain has different mental mutations (determine randomly which brain has which mutation), and psychic attacks against this mutant must succeed against both brains to succeed at all. There is a 1 in 3 chance that this second brain will impair the first brain and cause the mutant to occasionally exhibit different personalities, suffer from insomnia, and fall into fits of insanity.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Earthquake Prediction:'' This mutant can sense seismic activity, and knows when an earthquake or other disruption is about to happen. It can also sense weaknesses in the structural integrity of buildings.","''Earthquake Prediction:'' This mutant can sense seismic activity, and knows when an earthquake or other disruption is about to happen. It can also sense weaknesses in the structural integrity of buildings.","''Editorial Evaluation:'' This mutant is extremely adept at evaluating the causes and processes of its own failures and less-than-successful projects, as well as identifying what aspects of an undertaking were substantially more successful than others, and how to continue in the same vein.","''Eidetic Memory:'' This mutant has perfect recall and can peruse its memories like films or photographs.","''Emotionless:'' This mutant does not feel extremes of emotion; not anger, despair, fear, nor joy. It still has some small semblance of emotional life, such as annoyance, contentedness, enmity, and friendship, but these are highly intellectual compared to normal human emotions.","''Emotionless:'' This mutant does not feel extremes of emotion; not anger, despair, fear, nor joy. It still has some small semblance of emotional life, such as annoyance, contentedness, enmity, and friendship, but these are highly intellectual compared to normal human emotions.","''Emotionless:'' This mutant does not feel extremes of emotion; not anger, despair, fear, nor joy. It still has some small semblance of emotional life, such as annoyance, contentedness, enmity, and friendship, but these are highly intellectual compared to normal human emotions.","''Enhance Mutations:'' This mutant can double the effects of other mutations, mental or physical, by concentrating. This is extremely draining, and the mutant will require rest and nourishment after using it.","''Enhanced Nervous System:'' This mutant’s senses are increased and its reaction times are lowered, but it can suffer from sensory overload on occasion.","''Enhanced Nervous System:'' This mutant’s senses are increased and its reaction times are lowered, but it can suffer from sensory overload on occasion.","''Genetic Memory:'' This mutant retains the memories and some of the knowledge of one or more of its ancestors. It may also display personality traits related to these memories.","''Heightened Olfactory Memory:'' This mutant can recognize individuals, locations, and substances by scent, and can remember exactly where and when it smelled a specific scent before.","''Heightened Olfactory Memory:'' This mutant can recognize individuals, locations, and substances by scent, and can remember exactly where and when it smelled a specific scent before.","''Hive Mind:'' This mutant’s mind is joined with those of two or more other individuals. All members of the hive have a common purpose when they are together, and may have more effective means of communication between each other. When members of the hive split up, their cognitive abilities and identities begin to fracture.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Intuition:'' This mutant is subconsciously aware of others’ true intentions, and can always react quickly to their actions. It will never be surprised or caught off-guard by someone it knows.","''Linguistic Aptitude:'' This mutant has a flair for languages, finding it easy to learn and remember new languages and dialects, spoken and written, without a lot of practice.","''Linguistic Aptitude:'' This mutant has a flair for languages, finding it easy to learn and remember new languages and dialects, spoken and written, without a lot of practice.","''Linguistic Aptitude:'' This mutant has a flair for languages, finding it easy to learn and remember new languages and dialects, spoken and written, without a lot of practice.","''Linguistic Mimic:'' This mutant picks up the verbal quirks of whoever it is speaking to, and retains the ability to tailor its own speech to the person it is speaking with. This puts others at ease around the mutant, helping to convince them that the mutant has their best interests in mind, and shares the same opinions and world view.","''Linguistic Mimic:'' This mutant picks up the verbal quirks of whoever it is speaking to, and retains the ability to tailor its own speech to the person it is speaking with. This puts others at ease around the mutant, helping to convince them that the mutant has their best interests in mind, and shares the same opinions and world view.","''Lucid Dreaming:'' This mutant is aware when it is dreaming, always retains full knowledge of its own identity when dreaming, and can enter a dream-state while awake, without any apparent lapse in consciousness. This gives it a much greater ability to tell what is real apart from what is unreal. Mind-altering drugs, illusions, psychic intrusion, and mind control have a much lower rate of effectiveness against this mutant.","''Mechanical Intuition:'' This mutant is much better at figuring out mechanical and technological devices than others of its species. It can also learn mechanical and technical skills much quicker.","''Mechanical Intuition:'' This mutant is much better at figuring out mechanical and technological devices than others of its species. It can also learn mechanical and technical skills much quicker.","''Mindless:'' This mutant is a mindless automata, incapable of even the simplest thoughts.","''Natural Leader:'' This mutant possesses a natural charisma and the ability to lead and inspire others without being resented for giving orders. Others tend to respect it and look to it for guidance.","''Natural Leader:'' This mutant possesses a natural charisma and the ability to lead and inspire others without being resented for giving orders. Others tend to respect it and look to it for guidance.","''No Visual Memory:'' This mutant cannot make memories out of visual information, and cannot recall the appearance of anything it has seen before. This does not affect the mutant’s recognition memory, and it will recognize people and things it has seen before, but will be unable to visualize anything it is not seeing.","''Romantic Rapport:'' This mutant easily establishes bonds of trust, friendship, and love with members of the opposite sex.","''Sense Interference:'' This mutant can sense when external forces are acting upon its brain. Any sort of energy field or wave, psychic interference, or radiation that affects this mutant will be detected.","''Sense Interference:'' This mutant can sense when external forces are acting upon its brain. Any sort of energy field or wave, psychic interference, or radiation that affects this mutant will be detected.","''Social Perception:'' This mutant is much better at picking up on non-verbal cues, body language, and subtle emotional displays, including tone of voice and choice of words. The mutant is acutely aware of changes in the emotional states and demeanours of others.","''Social Perception:'' This mutant is much better at picking up on non-verbal cues, body language, and subtle emotional displays, including tone of voice and choice of words. The mutant is acutely aware of changes in the emotional states and demeanours of others.","''Socially Inept:'' This mutant has trouble picking up on social cues. Because of this cognitive debility, the mutant tends to interpret everything literally, and is oblivious to subtlety.","''Spatial Perception:'' This mutant’s awareness of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.","''Spatial Perception:'' This mutant’s awareness of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.","''Spatial Perception:'' This mutant’s awareness of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.","''Speed Reader:'' This mutant has good pattern-recognition skills and can process certain visual information at high speeds, allowing it to read text several times faster than is normal for its species.","''Speed Reader:'' This mutant has good pattern-recognition skills and can process certain visual information at high speeds, allowing it to read text several times faster than is normal for its species.","''Time Sense:'' This mutant’s brain has a built-in chronometer, and it always knows exactly how much time has passed, even after being asleep or unconscious.","''Time Sense:'' This mutant’s brain has a built-in chronometer, and it always knows exactly how much time has passed, even after being asleep or unconscious.","''Transfer Memories:''This mutant can transfer its thoughts and memories to others by encoding them into a physical substance it produces, which can be ingested or otherwise consumed. The mutant retains its own memories, producing only copies.","''Transfer Memories:''This mutant can transfer its thoughts and memories to others by encoding them into a physical substance it produces, which can be ingested or otherwise consumed. The mutant retains its own memories, producing only copies.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Increased Brain Size:'' This mutant has larger-than-normal brain, doubling its mental capabilities. [[Increased Brain Size Roll|Increased Brain Size Roll]]","''Increased Brain Size:'' This mutant has larger-than-normal brain, doubling its mental capabilities. [[Increased Brain Size Roll|Increased Brain Size Roll]]","''Increased Brain Size:'' This mutant has larger-than-normal brain, doubling its mental capabilities. [[Increased Brain Size Roll|Increased Brain Size Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Quick Learner:'' This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. [[Quick Learner Roll|Quick Learner Roll]]","''Quick Learner:'' This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. [[Quick Learner Roll|Quick Learner Roll]]","''Quick Learner:'' This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. [[Quick Learner Roll|Quick Learner Roll]]","''Radio Communication:''This mutant can communicate by sending and receiving radio waves. [[Radio Communication Roll|Radio Communication Roll]]","''Radio Communication:''This mutant can communicate by sending and receiving radio waves. [[Radio Communication Roll|Radio Communication Roll]]","''Anti-Charisma:'' Other creatures feel repelled and disgusted by this mutant’s presence.","''Attack Reversal:'' Psychic attacks made against this mutant have a 1d10×10 per cent chance of being reversed, and taking effect against the attacker instead.","''Aura Reading:'' This mutant can perceive Kirlian auras, which reveal a rough and vague picture of a person’s temperament, mental state, physical and mental capabilities, psychic abilities, and connections with other people. The mutant can turn this ability on and off at will.","''Aura Reading:'' This mutant can perceive Kirlian auras, which reveal a rough and vague picture of a person’s temperament, mental state, physical and mental capabilities, psychic abilities, and connections with other people. The mutant can turn this ability on and off at will.","''Commanding Voice:'' This mutant can speak with a special tone of voice that makes people listen and obey, as long as they can understand the language. Victims of this power may resist if they are ordered to do something that violates their world view or that they would never do otherwise.","''Death Field Generation:'' This mutant can psychically leech the life forces of everyone within about fifty feet (15m), leaving them at death’s door. The mutant then falls unconscious for 1d20 minutes.","''Familiarity:'' This mutant psychically influences strangers it meets to think they have met before and are at least vaguely familiar with each other. This encourages them to act more favourably than they would otherwise. Targets will pick up on cues the mutant gives and agree with them. Only later will a target realize that they had not, in fact, met the mutant before.","''Firewalker:'' This mutant may enter a liminal trance state in which it becomes invulnerable to many forms of harm. It can walk across burning coals, reach into boiling liquid, and swallow razor blades without suffering harm. The mutant must specify what tasks it will undertake before it enters the trance state. While entranced, it will perform those tasks and remain unharmed unless deliberately attacked. If the mutant is unable to perform its declared tasks, it regains consciousness and any danger effects it immediately.","''Firewalker:'' This mutant may enter a liminal trance state in which it becomes invulnerable to many forms of harm. It can walk across burning coals, reach into boiling liquid, and swallow razor blades without suffering harm. The mutant must specify what tasks it will undertake before it enters the trance state. While entranced, it will perform those tasks and remain unharmed unless deliberately attacked. If the mutant is unable to perform its declared tasks, it regains consciousness and any danger effects it immediately.","''Illusory Surroundings:'' This mutant is able to alter its view of its own surroundings, creating a full-sensory illusion of an environment it finds more aesthetically pleasing than reality. There is a 1 in 3 chance the mutant can share this illusion with others in its presence.","''Levitation:'' This mutant can levitate itself, telekinetically moving up and down, or hovering in space.","''Levitation:'' This mutant can levitate itself, telekinetically moving up and down, or hovering in space.","''Light Manipulation:'' This mutant is able to psychically alter the characteristics of nearby light, causing fluctuations in brightness and colour, and causing some items to become more or less visible, depending on how light waves move around and over them. These effects require concentration, and the mutant must be able to see or sense the light affected.","''Mass Mind:'' This mutant can create a subconscious mental link between those it touches. Everyone involved in this link will find their biological and mental rhythms synching up, and may use any psychic power that any of the others possesses, and that power’s strength is proportionately increased by the number of individuals so linked (doubled by a link between two individuals, tripled by a link between three, etc).","''Mass Mind:'' This mutant can create a subconscious mental link between those it touches. Everyone involved in this link will find their biological and mental rhythms synching up, and may use any psychic power that any of the others possesses, and that power’s strength is proportionately increased by the number of individuals so linked (doubled by a link between two individuals, tripled by a link between three, etc).","''Mental Suggestion:'' This mutant is able to implant commands into the minds of others with whom it communicates. These suggestions may be direct and immediate commands, or they may be subtle and triggered later by specific circumstances, which are harder to resist. The less aware a victim is, and the weaker their will, the more effective these mental suggestions will be.","''Mental Suggestion:'' This mutant is able to implant commands into the minds of others with whom it communicates. These suggestions may be direct and immediate commands, or they may be subtle and triggered later by specific circumstances, which are harder to resist. The less aware a victim is, and the weaker their will, the more effective these mental suggestions will be.","''Psychic Mirror:''This mutant’s mind copies and imitates thought patterns. Any psychic intrusions directed at it are directed back at the intruder, though this does not negate the original intrusion. If this mutant can read minds, it can also imitate them, camouflaging its own thoughts.","''Psychometry:'' This mutant can sense the history of any object it touches, understanding its workings, purpose, origins, where it has been and who has touched it. The stronger the emotions expressed around and towards the object, the more obvious they will be to the mutant.","''Sixth Sense:'' This mutant has an uncanny ability to detect impending danger before it becomes obvious to the mutant’s other senses, which improves its reaction times and makes it acutely suspicious.","''Sixth Sense:'' This mutant has an uncanny ability to detect impending danger before it becomes obvious to the mutant’s other senses, which improves its reaction times and makes it acutely suspicious.","''Summon:'' This mutant can psychically compel someone to come to it, as long as the mutant has met them before. They must travel on their own, however, which may take some time.","''Symbiotic Control:'' This mutant can attach itself to another living creature and subsequently over-ride that creature’s nervous system, allowing the mutant to take control. As long as the mutant does nothing, it may control the other creature’s actions. Should a symbiotically controlled creature die, the mutant will suffer serious shock and may also die.","''Teleport Object:'' This mutant is able to teleport small hand-held objects within sight into its own grasp. Moving objects, such as those in the hands of others, are harder to pinpoint and teleport.","''Time Distortion:'' This mutant can distort its own perception of time, causing it to slow down or speed up. This does not allow the mutant to move faster or slower, but it can make long waits and boredom much easier to endure, and the mutant’s reactions much more efficient.","''Time Distortion:'' This mutant can distort its own perception of time, causing it to slow down or speed up. This does not allow the mutant to move faster or slower, but it can make long waits and boredom much easier to endure, and the mutant’s reactions much more efficient.","''Animal Control:'' This mutant may summon animals within range and command them, so long as the mutant concentrates. Animals that fall victim to this power may develop an immunity or resistance to it later. This power does not work on humans, uplifted animals, or fantastic creatures. [[Animal Control Roll|Animal Control Roll]]","''Block Senses:'' This mutant can psychically block a target’s sensory organs from communicating with their brain, thus making those senses inoperable. [[Block Senses Roll|Block Senses Roll]]","''Cause Fear:'' This mutant may psychically cause others to feel fear, simply by concentrating. [[Cause Fear Roll|Cause Fear Roll]]","''Cause Fear:'' This mutant may psychically cause others to feel fear, simply by concentrating. [[Cause Fear Roll|Cause Fear Roll]]","''Cause Insanity:'' This mutant can cause others to experience insanity, inducing in them hallucinations, paranoia, and phantom voices. Targets will grossly misread social cues, and react to their own fantasies more readily than they will to reality. [[Cause Insanity Roll|Cause Insanity Roll]]","''Cause Pain:'' This mutant may induce crippling pain in others, simply by concentrating. [[Cause Pain Roll|Cause Pain Roll]]","''Cause Pain:'' This mutant may induce crippling pain in others, simply by concentrating. [[Cause Pain Roll|Cause Pain Roll]]","''Charm:'' This mutant can favourably influence a target’s opinion of it through psychic mind control. Those influenced will react to the mutant as to a good friend, trusted confidant, respected mentor, or awe-inspiring celebrity figure. [[Charm Roll|Charm Roll]]","''Charm:'' This mutant can favourably influence a target’s opinion of it through psychic mind control. Those influenced will react to the mutant as to a good friend, trusted confidant, respected mentor, or awe-inspiring celebrity figure. [[Charm Roll|Charm Roll]]","''Clairaudience:'' This mutant can psychically hear far-off locations without actually being there. [[Clairaudience Roll|Clairaudience Roll]]","''Clairaudience:'' This mutant can psychically hear far-off locations without actually being there. [[Clairaudience Roll|Clairaudience Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Confuse:''This mutant may psychically cause confusion and disorientation in another living target. [[Confuse Roll|Confuse Roll]]","''Confuse:''This mutant may psychically cause confusion and disorientation in another living target. [[Confuse Roll|Confuse Roll]]","''Create Emotions:'' This mutant can influence the emotions of others within range, psychically causing them to experience specific emotional states. [[Create Emotions Roll|Create Emotions Roll]]","''Cryokinesis:'' This mutant can psychically raise or lower temperatures in a location by concentrating. A mass of inorganic material the size of the mutant can be heated or cooled. [[Cryokinesis Roll|Cryokinesis Roll]]","''Ectoplasmic Hands:'' This mutant can create ghostly arms, hands, tentacles, or other limbs that can manipulate objects as if they were physical hands within range. These insubstantial limbs can move anywhere within the mutant’s sight. They cannot be damaged, but they do disappear when the mutant stops concentrating. [[Ectoplasmic Hands Roll|Ectoplasmic Hands Roll]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Enter Mind:'' This mutant is able to enter the mind of another person, wander through worlds created by their conscious, subconscious, and unconscious minds, and peruse their thoughts and memories. The mutant is normally aslep, unconscious, in a trance state, or otherwise barely aware of its physical body during this process. [[Enter Mind Roll|Enter Mind Roll]]","''Erase Memories:'' This mutant can erase short memories from a target’s mind. The mutant must know what the memory is, by either having been present or been informed about the memory, or it can erase whatever memory the target is recalling when the power is used, if any. [[Erase Memories Roll|Erase Memories Roll]]","''Fire in the Head:'' This mutant can put a mental “fire” into the mind of another individual, causing them to suffer great pain and confusion. This mental fire is also contagious, and can be passed on to others whose minds connect with the target, and possibly with those who converse with the target. [[Fire in the Head Roll|Fire in the Head Roll]]","''Heal Brain:'' This mutant can heal mental disorders, behavioural problems, and neurological chemical imbalances in others. The mutant may also encourage the target’s brain to heal from massive physical damage, but this takes months at the very least. [[Heal Brain Roll|Heal Brain Roll]]","''Heal Brain:'' This mutant can heal mental disorders, behavioural problems, and neurological chemical imbalances in others. The mutant may also encourage the target’s brain to heal from massive physical damage, but this takes months at the very least. [[Heal Brain Roll|Heal Brain Roll]]","''Healing:'' This mutant is able to boost the immune system and healing capabilities of another individual by reducing its own, or by expending its own energy. [[Healing Roll|Healing Roll]]","''Healing:'' This mutant is able to boost the immune system and healing capabilities of another individual by reducing its own, or by expending its own energy. [[Healing Roll|Healing Roll]]","''Heat Drain:'' This mutant can drain the heat of other living creatures to sustain itself. If enough heat is drained, the victim dies. [[Heat Drain Roll|Heat Drain Roll]]","''Hostility Field:'' This mutant emits a psychic field that makes everyone in range irritable and quarrelsome. [[Hostility Field Roll|Hostility Field Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Illusionist:'' This mutant can create false images in the minds of others. Victims believe they see, hear, or otherwise experience something that is not actually real. If multiple individuals are affected, they may not all experience exactly the same thing. [[Illusionist Roll|Illusionist Roll]]","''Implant Memories:'' This mutant can implant false memories into the mind of a target. [[Implant Memories Roll|Implant Memories Roll]]","''Inhibiting Field:'' This mutant emits a psychic dampening field, within which no psychic powers can function, or reach into rom the outside. Psychic powers this mutant has are exempt, but others may also use those same powers inside the field as well. [[Inhibiting Field Roll|Inhibiting Field Roll]]","''Life Leech:'' This mutant can drain the life energies of those surrounding it. [[Life Leech Roll|Life Leech Roll]]","''Magnetic Control:'' This mutant can sense and manipulate magnetic fields to repel, attract, or manipulate ferrous objects and other materials affected by such fields. [[Magnetic Control Roll|Magnetic Control Roll]]","''Mental Blast:'' This mutant can project a blast of harmful and disorienting psychic energy. [[Mental Blast Roll|Mental Blast Roll]]","''Mental Blast:'' This mutant can project a blast of harmful and disorienting psychic energy. [[Mental Blast Roll|Mental Blast Roll]]","''Mind Attack:'' This mutant can psychically attack a target’s mind and permanently impair it, reducing a random mental capability by 10 per cent. The victim is aware of both attack and attacker. [[Mind Attack Roll|Mind Attack Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Precognition:'' This mutant has the ability to see visions of the future. [[Precognition Roll|Precognition Roll]]","''Psychic Broadcast:'' Whenever this mutant stops moving around, it psychically broadcasts its presence and identity to all sentient creatures within range. [[Psychic Broadcast Roll|Psychic Broadcast Roll]]","''Psychic Broadcast:'' Whenever this mutant stops moving around, it psychically broadcasts its presence and identity to all sentient creatures within range. [[Psychic Broadcast Roll|Psychic Broadcast Roll]]","''Psychic Cultural Adaptation:'' This mutant psychically adapts itself to the culture, attitudes, and mannerisms of those around it, if there are a dozen or more people of a similar culture within range. This adaptation will gradually overwhelm the mutant’s own personality, and if it is not separated from people, it may be unable to resume its own personality. [[Psychic Cultural Adaptation Roll|Psychic Cultural Adaptation Roll]]","''Psychic Cultural Adaptation:'' This mutant psychically adapts itself to the culture, attitudes, and mannerisms of those around it, if there are a dozen or more people of a similar culture within range. This adaptation will gradually overwhelm the mutant’s own personality, and if it is not separated from people, it may be unable to resume its own personality. [[Psychic Cultural Adaptation Roll|Psychic Cultural Adaptation Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Invisibility:'' This mutant may turn invisible by concentrating. This effect includes the mutant’s clothing and equipment, but not large, cumbersome objects it is carrying. [[Psychic Invisibility Roll|Psychic Invisibility Roll]]","''Psychic Vampire:'' This mutant drains the capacities of other living things without physical means. [[Psychic Vampire Roll|Psychic Vampire Roll]]","''Psychic Vampire:'' This mutant drains the capacities of other living things without physical means. [[Psychic Vampire Roll|Psychic Vampire Roll]]","''Psychoanalyze:'' This mutant can sense psychological trauma in another individual, and determine the roots of their problem. The mutant cannot read minds, necessarily, but it can sense the nature and cause of behavioural problems and personality disorders. [[Psychoanalyze Roll|Psychoanalyze Roll]]","''Psychoanalyze:'' This mutant can sense psychological trauma in another individual, and determine the roots of their problem. The mutant cannot read minds, necessarily, but it can sense the nature and cause of behavioural problems and personality disorders. [[Psychoanalyze Roll|Psychoanalyze Roll]]","''Send Dreams:'' This mutant can influence the dreams of a sleeping target, sending images and communiqués, or inducing terrible nightmares. [[Send Dreams Roll|Send Dreams Roll]]","''Stunning Blast:'' This mutant may emit a psychic blast that stuns all sentient creatures within range. [[Stunning Blast Roll|Stunning Blast Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinetic Flight:'' This mutant can psychically move itself through space by concentrating. It can fly, hover, and levitate at will. [[Telekinetic Flight Roll|Telekinetic Flight Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Teleport:'' This mutant has the ability to disappear and reappear in another location. [[Teleport Roll|Teleport Roll]]")>>
This creature's radar has a range of <<print either("a couple miles (3km)","a hundred feet (30m)","a hundred miles(160km)","a hundred yards (91m)","five hundred miles (800km","six hundred yards (550m)","ten miles (16km)","Twenty miles (32km)")>>.
''Patron’s gift:'' <<print either("1d3 pieces of [[Demonic Equipment|Demonic Equipment]].","1d10 [[additional mutations.|Complete Mutation Chart]]","Large retinue of followers (roll on [[fantastic peoples table|Fantastic Peoples Table]] for type).","One [[demonic attribute|Demonic Attributes]].","Small retinue of followers, numbering 2d10 or some other appropriate number (roll on [[fantastic animals table|Fantastic Animals Table]] or [[fantastic peoples table|Fantastic Peoples Table]] for type).")>>
''Powers granted by mystical third eye:'' <<print either("Perceive the presence of magical or mystical beings and energies.","Project light which has calming and healing properties.","Read auras and sense emotions.","Sense evil, good, and lies.","Use a random psychic power (re-roll detrimental powers).","Use a random supernatural ability (re-roll detrimental abilities).")>>
This creature's power is effective <<print either("within A couple miles (3km).","within A hundred feet (30m).","within A hundred yards (91m).","within its range of vision.","within its range of vision.","if it is making physical contact with its target.","if it is making physical contact with its target.","if it is speaking to its target.")>>
This creature can only eat <<print either("Bugs.","Carrion.","One type of plant.","Via Cannibalism.","Live animals.","Rocks.")>>
''Frequency of breath weapon attacks:'' <<print either("At will.","Once every few hours.","Once every day or so.","Once every few minutes.")>>\n''Type of breath weapon:'' <<print either("Acid.","Acid","Frost.","Frost.","Poison.","Poison.","Darkness.","Gas.","Sandstorm.","Eldritch blast.","Lightning.","Sticky slime.","Fire.","Fire.","Fire.","Fire.","Fire.","Fire.","Plasma.","Wind.")>>
This creature is affected by <<print either("the full symptoms","mild symptoms","only visible symptoms","only visible symptoms","no detrimental symptoms","No detrimental symptoms")>> of a disease that is transmitted by <<print either("Air","fluids","ingestion","Nothing","prolonged exposure","touch")>>.
<<print either("1 Blubber (soft).","Hard shell (hardest).","Bone plates (hardest).","Scales (hard or soft).","Carapace (harder).","Thick skin (hard).")>>
The Twins are conjoined <<print either("Back-to-back", "Head to Head","Side to side","Side to side","Side to side","with one as a parasitic twin")>>.
''Determine the false body’s connection to its immobile counterpart:'' <<print either("Cannot go farther than a couple miles (3km).","Cannot go farther than a hundred miles (161km).","Cannot go farther than a thousand miles (1,609km).","Must return to sleep.","Must return monthly.","Must return weekly.","Must return yearly.","No contact is necessary.")>>
''Telltale:'' <<print either("Animals cry out in fear when the mutant speaks.","Animals hate the mutant during the day, and fear it at night.","Anyone the mutant kills becomes undead and seeks revenge.","Anyone the mutant touches becomes magnetized.","Birds near the mutant speak its thoughts.","Blades becomes dull when the mutant touches them.","Children become fascinated by the mutant.","Children do not believe the mutant is real.","Dust the mutant touches glows.","Fires extinguish at the mutant’s touch.","Glass and metal vibrate and whine when the mutant speaks.","Glass breaks when the mutant speaks in anger.","Hard, solid objects become warped when the mutant laughs.","Inanimate objects move away from the mutant of their own accord.","Inhuman features push through the mutant’s skin when it is angry.","It is always darker around the mutant than anywhere else","Machines break when the mutant touches them.","Metal tarnishes when the mutant touches it (any metal).","Movies talk to and become interactive with the mutant.","Objects age when the mutant touches them.","Objects will occasionally bleed after the mutant has touched them.","Omens of the mutant’s intention manifest before its arrival.","Parts of the mutant turn to glass or metal when removed (hair, nails, etc).","People who don’t believe the mutant exists cannot see it.","Plants grow wherever the mutant stands.","Plants move and try to grab the mutant.","Plants touched by the mutant become poisonous.","Plants wither when the mutant touches them (including food).","Printed words the mutant reads become scrambled and unreadable.","Rain burns the mutant.","Rooms become dark when the mutant leaves them.","Serpents take comfort in the mutant’s presence and touch.","Soft objects jiggle and vibrate when the mutant speaks.","Sunlight burns the mutant.","The mutant appears ugly or repulsive in direct sunlight.","The mutant becomes freezing cold when displeased.","The mutant coughs up small creatures.","The mutant coughs up strange, inanimate objects.","The mutant cries blood when it is sad.","The mutant dies if it touches unicorn semen.","The mutant does not show up on film or digital recordings.","The mutant eats massive amounts of food, as well as inedible obejcts.","The mutant experiences pain as pleasure, but only at night.","The mutant growls like an animal when emotional.","The mutant has additional limbs in the dark.","The mutant has an extra nipple, a “witch’s tit.”","The mutant has horns, hooves, and a tail when struck.","The mutant is crowned by a halo of (real) fire when angry.","The mutant is often mistaken for a dead relative.","The mutant is often mistaken for someone else.","The mutant leaves monstrous or animal footprints in its wake.","The mutant looks completely normal when more than one other can see it.","The mutant looks like a child when not in the presence of magic.","The mutant looks monstrous under black light.","The mutant looks monstrous when using supernatural abilities.","The mutant never actually touches the ground.","The mutant sheds its skin like a snake.","The mutant smells like death.","The mutant speaks with two voices at once.","The mutant turns to stone in sunlight (effect is temporary).","The mutant winces in pain when it hears its own name.","The mutant’s blood glows.","The mutant’s blood turns to swarming insects when it hits the ground.","The mutant’s breathe covers things in frost.","The mutant’s eyes become animal eyes at night.","The mutant’s eyes glitter like jewels.","The mutant’s eyes glow when it becomes emotional.","The mutant’s footprints blight and ruin bare earth and crack stone.","The mutant’s footprints form letters and words.","The mutant’s hair and clothes are disturbed and tousled by a wind that exists for no one else.","The mutant’s hair becomes thrashing serpents when angry.","The mutant’s hands become claws when it commits violence.","The mutant’s heartbeat can be heard faintly by everyone in sight.","The mutant’s nose grows when it lies.","The mutant’s reflection breaks and cracks mirrors and reflective metal.","The mutant’s reflection etches itself in mirrors and reflective metal.","The mutant’s shadow leaves a film of dust on whatever it lingers on.","The mutant’s shadow leaves traces of blood wherever it lingers.","The mutant’s shadow is a different shape (animal, monster, etc).","The mutant’s shadow, when cast by sunlight, burns itself into surfaces.","The mutant’s skin feels strange but looks completely normal.","The mutant’s tongue is discoloured.","The mutant’s touch causes orgasms.","The mutant’s touch causes pain.","The mutant’s touch causes pregnancy in females.","The mutant’s touch causes rashes.","The mutant’s touch robs inanimate objects of their beauty.","The mutant’s touch stains the skin of non-magical creatures.","The mutant’s touch warps glass and metal.","The mutant’s touch warps stone and wood.","The mutant’s voice cuts through all other sound.","The mutant’s voice echoes and reverberates whenever it speaks.","The mutant’s voice is totally inappropriate, considering its appearance.","The mutant’s words become fire when it is angry.","The sound of the tide coming in can be heard whenever the mutant arrives.","Thunder can be heard whenever the mutant is hit or struck.","Water turns to dust at the mutant’s touch.","Whatever the mutant says carves itself in nearby objects.","Whatever the mutant touches changes colour.")>>
This mutant's natural elecromagnetic disruption field has a range of <<print either("10 feet","10 feet","20 feet","20 feet", "30 feet","30 feet","40 feet","40 feet","50 feet","50 feet","60 feet","60 feet","70 feet","70 feet","80 feet","80 feet","90 feet","90 feet","100 feet","100 feet","A hundred yards","A hundred yards","A hundred yards","A hundred yards","A hundred yards","A hundred yards","A hundred yards","A hundred yards","A hundred yards","A hundred yards","Sight","Sight","Sight","Sight","Sight","Sight","Sight","Sight","Sight","Sight","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch","Touch")>> and <<print either("is triggered at will","is always on","requires concentration to use","is stress-induced")>>.
''Source of energy blast:'' <<print either("Eyes.","Eyes.","Hands.","Hands.","Hands.","Somewhere else.")>>\n''Type of energy:'' <<print either("Disintegration ray.","Lasers.","Electricity.","Magical energy.","Fire.","Harmful radiation.","Heat.","Withering entropy.")>>\n''Range of energy blast:'' <<print either("1d10×10 feet (1d6×5m).","A hundred yards (91m).","A couple miles (3km).","Sight.")>>
<<print either("''Addictive Smoke:''This mutant can exude a cloud of fumes that make those breathing it crave an addictive substance which can be smoked. These fumes are also carcinogenic.","''Air Swimmer:''This mutant can swim through the air at will, as if it were water, which usually makes it appear to be floating.","''Animal Shapechange:''This mutant may assume the form of another animal, and can move around and act as if it were that animal. The mutant does not gain any special powers or mutations, and each animal form is unique—the mutant cannot mimic specific animals. This takes several seconds of concentration and a great deal of energy to perform, so the mutant may be exhausted and hungry when it transforms back.","''Animated Tattoos:''This mutant is covered in highly-detailed sub-dermal images from its imagination, dreams, subconscious, and memories. These tattoos move and change.","''Animated Tattoos:''This mutant is covered in highly-detailed sub-dermal images from its imagination, dreams, subconscious, and memories. These tattoos move and change.","''Arcane Knowledge:'' This mutant possesses extensive repositories of knowledge that defy belief. It knows at least a little something about every possible topic. The more common the knowledge is, the more this mutant knows about it.","''Arcane Tracking:'' This mutant can track down any individual, no matter where they are, as long as it possesses an object or some item that once belonged to them, or they had contact with.","''Armoured Skin:'' This mutant may strengthen its skin at will, turning it into protective armour that appears strange and unusual—bone, glass, ice, metal, or plastic, for example. While the mutant’s skin is armoured, it suffers from an impaired sense of touch and does not feel pain. The mutant can switch between its normal and armoured skins at will.","''Armoured Skin:'' This mutant may strengthen its skin at will, turning it into protective armour that appears strange and unusual—bone, glass, ice, metal, or plastic, for example. While the mutant’s skin is armoured, it suffers from an impaired sense of touch and does not feel pain. The mutant can switch between its normal and armoured skins at will.","''Astral Projection:'' This mutant can project its conscious spirit out of its body, through space and into other planes of existence. This spirit is connected to the mutant’s body by a silver threat that must remain intact for the spirit to find its way back from other planes. The mutant’s body remains comatose while its spirit is roaming.","''Become Two-Dimensional:'' This mutant can flatten itself and become two-dimensional. While in this form, the mutant can interact with its surroundings as either a three-dimensional being or a two-dimensional being, which allows it to squeeze into and through tight spaces. The mutant can switch between two-dimensional and three-dimensional forms at will.","''Bio-Tech Assimilation:'' This mutant can assimilate biological technology into its own body. Any bio-tech so assimilated requires no outside power source and functions at the mutant’s mental command.","''Blurry:'' This mutant can become blurry at will. While blurry, is is hard to look at and see properly, and hard to interact with physically. The mutant cannot be properly grasped or held by nonblurry creatures because it feels like it is vibrating.","''Book-Viewing:'' This mutant can read what is written in any book in existence, simply by looking in another book of a similar type. By looking in a notebook, this mutant can look through the pages of every notebook in existence. The same for hardcovers, softcovers, stapled books, scrap books, and other types of written works. The mutant cannot see the pages of books that have been destroyed, and the mutant must know what book it wishes to look at.","''Brain Washer:'' This mutant can alter the brain chemistry of a captive person. Over the course of several days, weeks, or months—depending on how many changes the mutant is making—the target’s mind is erased, reshaped, and reprogrammed. Small changes require days, deeply ingrained and cultural traits take weeks to change, and completely altering a person’s identity and memories takes months. This requires constant supervision, but the mutant may employ subordinates for basic tasks. The stronger the target’s will, the harder the process is and the more chance it can be reversed, given time.","''Burning Inside:'' This mutant is burning hot on the inside, having fire for blood or being filled with liquid rock or metal. The mutant feels normal on the outside.","''Cannot Cross Running Water:'' This mutant will not willingly cross a moving body of water that it can see, hear, or smell.","''Charred Body:'' This mutant’s body appears to have been burned to ashes.","''Compulsive Counting:'' When a mass of small objects are strewn in front of this mutant, it is compelled to stop and count them, regardless of what else is happening.","''Conjuration:'' This mutant can conjure small, inanimate objects into its hands, from out of thin air. These items must be generic items, not unique, and must be small enough to be hidden within the mutant’s hand. The mutant can pull slightly larger objects out of a hat or other container, as long as they are not bigger than the mutant’s own head.","''Conjuration:'' This mutant can conjure small, inanimate objects into its hands, from out of thin air. These items must be generic items, not unique, and must be small enough to be hidden within the mutant’s hand. The mutant can pull slightly larger objects out of a hat or other container, as long as they are not bigger than the mutant’s own head.","''Control Crowds:'' This mutant may influence the emotional states of large groups of people. The crowd must be within sight of the mutant to be affected. The mutant can calm a crowd and cause it to disperse, or create a riot against the target of its choice.","''Control Reputation:'' This mutant can make or break someone else’s reputation. Simply by meeting with the target, the mutant can apply the reputation of its choice to them, and for as long as it wishes, this new reputation, good or bad, follows the target wherever they go. The mutant can only affect one target at a time, and once its influence is removed, the target’s reputation is left in their hands, though any false accusations are easily uncovered for what they are.","''Cosmic Awareness:'' This mutant can sense the movements of cosmic entities, the shifting of dimensions, events that occur on a galactic scale, and disturbances in the force.","''Darksight:'' This mutant can see perfectly in total darkness, but is blinded by light. It sees light as darkness, and darkness as light. Shadows are reversed, but twilight looks almost the same.","''Demonologist:'' This mutant can summon demons and similar extra-planar beings. The less powerful the being, the greater chance it will appear and be forced to obey one command the mutant issues to it. The mutant may create summoning and binding circles, but does not necessarily have the power to banish a demon, unless that is its one command.","''Dissent Parasite:'' This mutant is physically and/or psychically energized in the presence of conflict, and will attempt to pick fights and instigate disputes between others.","''Dissent Parasite:'' This mutant is physically and/or psychically energized in the presence of conflict, and will attempt to pick fights and instigate disputes between others.","''Divine Avatar:'' This mutant has a direct connection to a divine intelligence, and can manifest that divinity’s characteristics at will. Choose a divinity or roll on whatever table you consider appropriate.","''Duplication:'' This mutant can separate into two identical beings, both with the same mind. These two bodies may act independently, but always retain the same sentience and share the same knowledge and sensory information. These two bodies can become one again at any time.","''Eat Anything:'' This mutant can consume, digest, and subsist on anything it can fit into its mouth.","''Eat Anything:'' This mutant can consume, digest, and subsist on anything it can fit into its mouth.","''Elasticity:'' This mutant can bounce like a ball, as well as bend and stretch its body, even tie itself in knots, as if it were made of rubber.","''Electrical Travel:'' This mutant can transform into electricity and travel along electrical currents.","''Entropic Precision:''This mutant can find the weak points in any structure or living creature. When targeting these weak points, the mutant can cause much greater amounts of damage, and cause things to collapse and fall apart.","''Ethereal Projection:'' This mutant is able to project its mind and perception out of its physical body, and roam the world in the form of an ethereal, ghost-like version of itself. This body is invisible, intangible, and cannot affect the physical world, but it can move about and perceive things. This ethereal body may also fly at great speeds, and hover in space.","''Ethereal Projection:'' This mutant is able to project its mind and perception out of its physical body, and roam the world in the form of an ethereal, ghost-like version of itself. This body is invisible, intangible, and cannot affect the physical world, but it can move about and perceive things. This ethereal body may also fly at great speeds, and hover in space.","''Ethereal Projection:'' This mutant is able to project its mind and perception out of its physical body, and roam the world in the form of an ethereal, ghost-like version of itself. This body is invisible, intangible, and cannot affect the physical world, but it can move about and perceive things. This ethereal body may also fly at great speeds, and hover in space.","''Exorcist:'' This mutant may expel any non-corporeal or extra-planar beings it encounters. Ghosts, demons, incarnate gods, and aliens from other dimensions are all affected by this ability, which requires obvious rituals and takes between several seconds and several hours, depending on the strength of the being to be expelled.","''Explode Objects:'' This mutant can charge inanimate objects with a type of potential energy that causes them to explode violently on impact. This energy dissipates after several minutes.","''Eye Scrying:'' When this mutant gazes into the eyes of another creature, it may see a few moments of whatever those eyes saw before they started looking at the mutant, or the last moments the creature was alive, if they are the eyes of a corpse.","''Face of a Demon-God:'' This mutant has the same face as a particular, unique demon or chaos god. You may choose one or roll on whatever table you consider appropriate.","''Featureless Face:'' This mutant has a featureless face, which, strangely enough, does not affect its ability to see, smell, speak, or eat.","''Flaming Skull Face:'' This mutant’s face or whole head is the image of a flaming skull.","''Flammable Skin:'' This mutant’s skin is dry and flaky. If exposed to heat higher than 30°C (86°F), the mutant ignites.","''Fleshcrafter:'' This mutant can cause a target’s body and physical features to become malleable and then reshape them, either by exuding a liquid or through some kind of magical energy.","''Fortune Teller:'' This mutant may divine future events for another individual, through a crystal ball, tarot cards, palm reading, tea leaves, or some other systematized ritual. These foreshadowings are usually vague and cryptic, but can occasionally be strong and clear impressions of future events.","''Freezing Body:'' This mutant is able to make its body so cold that moisture in the surrounding air freezes on its surface through deposition, coating the mutant in a layer of ice. There is a 1 in 3 chance that the mutant cannot control this ability.","''Gaseous Form:'' This mutant can change its body into gas, and still move around.","''Ghost Talker:'' This mutant may communicate with ghosts and other spirits, and if it knows the name of a ghost or spirit, can summon and command it [1d6+2]×10 per cent of the time.","''Glittering:'' This mutant is glittery and shimmering.","''Historical Viewing:'' This mutant may view images of past occurrences. The mutant is limited to occurrences that happened in its present location, which appear as ghostly images superimposed over the mutant’s normal vision. The mutant can hear and smell faintly, but not touch.","''Illusory Features:'' This mutant has one or more features that are visible but are illusions. Roll on the [[Complete Mutation Chart|Complete Mutation Chart]]. If the mutation is not visible, roll again and comine the results until it is.","''Immortal:'' This mutant does not age or grow old once it is an adult, has no need for food or sustenance, and will not die unless killed by violence or illness.","''Immortal:'' This mutant does not age or grow old once it is an adult, has no need for food or sustenance, and will not die unless killed by violence or illness.","''Immune to Cold:'' This mutant may function normally at all temperatures above absolute zero and below normal human body temperature.","''Immune to Cold:'' This mutant may function normally at all temperatures above absolute zero and below normal human body temperature.","''Immune to Energy:'' This mutant is unharmed by electricity, lasers, radiation, and other dangerous energy rays.","''Immune to Energy:'' This mutant is unharmed by electricity, lasers, radiation, and other dangerous energy rays.","''Immune to Heat:'' This mutant is not harmed by heat, fire, combustion, or high temperatures.","''Immune to Heat:'' This mutant is not harmed by heat, fire, combustion, or high temperatures.","''Immune to Illusions:'' This mutant is never affected or deceived by illusions, either magical or psychic.","''Immune to Illusions:'' This mutant is never affected or deceived by illusions, either magical or psychic.","''Incorporated Objects:'' This mutant has one or more inanimate objects incorporated in its body. These can be crystals, pieces of art, stone, or metal, furniture, tools, or any other inanimate objects.","''Infinite Endurance:'' This mutant may function at a normal level indefinitely and never gets tired, even from constant physical exertion, except for rare moments of rest or sleep to recover from stress, injury, or very strenuous activity.","''Invincible Buddha:'' This mutant can become almost invincible by concentrating and doing nothing but meditating. While meditating, the first attack after a pause is reflected back on the attacker, who suffers all damage the mutant would have suffered. If this mutant is subject to multiple simultaneous or immediately subsequent attacks, it only reflects half the effects of the second attack, a third of the effects of the third attack, a fourth of the effects of the fourth attack, and so on. If there is a pause between attacks, the next attack counts as a first attack.","''Invisibility:'' This mutant is able to become unseen at will, and will not show up on visual recording or detecting devices.","''Invisibility:'' This mutant is able to become unseen at will, and will not show up on visual recording or detecting devices.","''Invisibility:'' This mutant is able to become unseen at will, and will not show up on visual recording or detecting devices.","''Invulnerable:'' This mutant is unharmed by physical effects, including kinetic force, the full spectrum of electromagnetic radiation, and a lack of air, water, or nourishment. The mutant is still vulnerable to magic and psychic interference.","''Iron Teeth and Nails:'' Just like a witch. Iron nails grow very slowly, but will occasionally require filing, while iron teeth do not get cavities. If removed, they cannot be used to establish an arcane connection.","''Kinetic Absorption:'' This mutant absorbs half of all kinetic force applied to it and converts it harmlessly.","''Liquid Form:'' This mutant can become liquid, transforming its normally solid body into a plasmoid, malleable form that moves as the mutant wishes.","''Liquid Form:'' This mutant can become liquid, transforming its normally solid body into a plasmoid, malleable form that moves as the mutant wishes.","''Magic Resistance:'' This mutant has an innate resistance to magic, which is ineffective [1d6+4]×10 per cent of the time. This applies to all magic used against the mutant directly, not physical effects caused by magic directed at other targets.","''Magic Resistance:'' This mutant has an innate resistance to magic, which is ineffective [1d6+4]×10 per cent of the time. This applies to all magic used against the mutant directly, not physical effects caused by magic directed at other targets.","''Magical Affinity:'' Because of your fey nature, magical creatures and faeries treat you like one of their own, and do not flee your presence or attempt to lead you astray.","''Magnetic:'' This mutant is unusually magnetic, and light-weight metallic objects will stick to its skin.","''Manikin:'' In place of a face, this mutant has either a miniature replica of its own upper body, including torso, arms, and what its face should look like, or the upper body of some other creature.","''Mercreature:'' This mutant has gills, fins, scales, and a fish tail or tentacles instead of legs. It is adapted for living underwater, not on land.","''Metal Skin:'' This mutant has metal skin that can move just as well as normal skin, but is heavily armoured. This does not affect the mutant’s senses in any way.","''Mind Cannibal:'' When this mutant devours the blood, bones, or flesh of another individual, it gains some of their knowledge, memories, and, if they have any, psychic powers. Memories can be gained even through drops of blood, but significant abilities require the whole body be consumed.","''Nightmare Portal:'' This mutant possesses, inside its mind, a doorway to a world full of horror. It suffers from nightmares, but no other ill effects. Others are not as safe, however, and those using any sort of mentally invasive psychic powers on the mutant risk being consumed by nightmares.","''No Reflection:'' This mutant does not appear in reflective surfaces. It cannot be filmed or photographed, but will appear on digital video recordings.","''No Reflection:'' This mutant does not appear in reflective surfaces. It cannot be filmed or photographed, but will appear on digital video recordings.","''No Shadow:'' This mutant does not cast a shadow. Light appears to pass right through it, and be reflected by it at the same time. Anyone studying this phenomenon with powerful, hi-tech sensors will probably go insane and try to build a machine that destroys life.","''No Shadow:'' This mutant does not cast a shadow. Light appears to pass right through it, and be reflected by it at the same time. Anyone studying this phenomenon with powerful, hi-tech sensors will probably go insane and try to build a machine that destroys life.","''Object Bound:''This mutant’s soul is located in some physical object. Harming the object harms the mutant, and possessing it gives power over the mutant.","''Removable Eyes:'' This mutant can remove its eyes and still see through them. There is a 1 in 3 chance the eyes can move around on their own once detached.","''Saturated with Magical Energy:'' This mutant’s body and soul are infused with magic. It also gets a [[Taboo|Taboo]] and a [[Telltale|Telltale]].","''Saturated with Magical Energy:'' This mutant’s body and soul are infused with magic. It also gets a [[Taboo|Taboo]] and a [[Telltale|Telltale]].","''Secret Communication:'' This mutant is able to leave messages, of any sort, that only specific individuals will receive. The mutant can write messages, record them to film, or just speak them aloud, and they will go unnoticed by everyone except whoever is specified as the proper intended recipient.","''Speak with Animals:'' This mutant may speak to animals, in their own language, if any. The level of conversation depends on the type of animal and the kind of game you are playing.","''Spell Ability:'' This mutant has the ability to cast a particular spell at will. The more powerful the spell is, the more exhausted the mutant will be after casting it. Choose a spell, or roll on any table you consider appropriate.","''Spirit Enmity:'' This mutant attracts the ire of ghosts and other bodiless spirits, who will haunt it and attempt to harass it to no end. It is also more vulnerable to ghosts than others are.","''Spirit Medium:'' This mutant can summon a ghost or spirit and allow it to speak through its mouth. The mutant enters a trance state once the ghost or spirit has been summoned. The séance lasts for up to several minutes, or until the mutant becomes exhausted. This process is very taxing.","''Spirit Medium:'' This mutant can summon a ghost or spirit and allow it to speak through its mouth. The mutant enters a trance state once the ghost or spirit has been summoned. The séance lasts for up to several minutes, or until the mutant becomes exhausted. This process is very taxing.","''Stable Balance:'' As long as this mutant is in contact with the ground, it cannot be knocked over or lose its balance against its will.","''Stable Balance:'' As long as this mutant is in contact with the ground, it cannot be knocked over or lose its balance against its will.","''Superhuman Charisma:'' This mutant is unnaturally alluring, and always inspires trust, empathy, and compassion in others. It is an excellent leader simply by virtue of its emotional influence on others.","''Superhuman Charisma:'' This mutant is unnaturally alluring, and always inspires trust, empathy, and compassion in others. It is an excellent leader simply by virtue of its emotional influence on others.","''Superhuman Charisma:'' This mutant is unnaturally alluring, and always inspires trust, empathy, and compassion in others. It is an excellent leader simply by virtue of its emotional influence on others.","''Superhuman Intellect:'' This mutant is able to retain, recall, and process information at far greater levels than normal for its species. Its brain essentially functions like a supercomputer, instantly performing calculations and recalling any and all information the mutant has ever learned.","''Superhuman Intellect:'' This mutant is able to retain, recall, and process information at far greater levels than normal for its species. Its brain essentially functions like a supercomputer, instantly performing calculations and recalling any and all information the mutant has ever learned.","''Superhuman Intellect:'' This mutant is able to retain, recall, and process information at far greater levels than normal for its species. Its brain essentially functions like a supercomputer, instantly performing calculations and recalling any and all information the mutant has ever learned.","''Superhuman Intellect:'' This mutant is able to retain, recall, and process information at far greater levels than normal for its species. Its brain essentially functions like a supercomputer, instantly performing calculations and recalling any and all information the mutant has ever learned.","''Superhuman Reflexes:'' This mutant’s conscious movements operate at an efficiency rate well within the top percentile. It always reacts to anything it can perceive, and always at the highest level of effectiveness. This power does not allow it to move faster, however.","''Superhuman Reflexes:'' This mutant’s conscious movements operate at an efficiency rate well within the top percentile. It always reacts to anything it can perceive, and always at the highest level of effectiveness. This power does not allow it to move faster, however.","''Superhuman Reflexes:'' This mutant’s conscious movements operate at an efficiency rate well within the top percentile. It always reacts to anything it can perceive, and always at the highest level of effectiveness. This power does not allow it to move faster, however.","''Susceptible to Possession:'' This mutant is exceptionally vulnerable to possession and psychic mental intrusion.","''Symbol Bondage:'' This mutant’s life force is tied to a symbol, on an object, another person’s body, or on a building or other structure. if the symbol is damaged, so is the mutant, and if the symbol is destroyed, the mutant will die.","''Telepathic Communication:'' This mutant is able to read the minds of people while they are communicating, and determine their meaning and intentions, regardless of the language they are speaking. It can also project its own intentions and meanings into the minds of others, negating any language barriers between them. The result is universal communication with other sentient beings.","''Telepathic Communication:'' This mutant is able to read the minds of people while they are communicating, and determine their meaning and intentions, regardless of the language they are speaking. It can also project its own intentions and meanings into the minds of others, negating any language barriers between them. The result is universal communication with other sentient beings.","''Tomb Bondage:'' This mutant must sleep interred within the earth, preferably in its own grave or the earth of its homeland. Sleeping above ground reduces its capabilities and makes it more erratic.","''Total Chameleon:'' This mutant can change colour to mimic its surroundings, including more than just its physical form—all clothes, gear, and whatever the mutant is touching also change colour.","''Trackless:'' This mutant leaves no trace of its presence behind it, and so it cannot be tracked. It leaves no footprints, no heat signature, no scent, and no detritus behind, unless it wishes to.","''Translucent:'' This mutant is see-through, but still visible. Its internal organs may or may not be visible.","''Transparent Flesh:'' This mutant’s flesh, and all organs and body parts except for its bones, are transparent, like clear glass or even more so. The mutant appears to be an animated skeleton when naked.","''Tunnelling:'' This mutant can burrow through the ground at surprising speeds, moving earth slightly slower than walking speed. It can also burrow slower to accommodate a group of people.","''Unbound:'' This mutant cannot be bound by mortal means, not by ropes nor chains nor human hand. Only magical or supernatural bonds, hi-tech energy fields, or other sufficiently advanced means can contain this mutant and render it immobile.","''Undead:'' This mutant has died, but is still animated and sentient. It can be physically destroyed, and its soul can be put to rest by arcane or divine intervention, but it cannot be killed in the same ways as mortals are, and it does not require normal sustenance.","''Undead:'' This mutant has died, but is still animated and sentient. It can be physically destroyed, and its soul can be put to rest by arcane or divine intervention, but it cannot be killed in the same ways as mortals are, and it does not require normal sustenance.","''Unwilling Medium:'' This mutant is especially vulnerable to possession by spirits, demons, and other supernatural intelligences that are able to invade the mind.","''Walk on Water:'' This mutant can walk across the surfaces of water and other liquids as if they were completely solid whenever it so chooses.","''Walk on Water:'' This mutant can walk across the surfaces of water and other liquids as if they were completely solid whenever it so chooses.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weather Manipulation:'' This mutant can influence local weather patterns by concentrating. Small changes in weather take several minutes to effect, significant and long-lasting changes take hours, and turning cloudless skies into thunder storms may take as long as a few days. This mutant can change cloud cover/precipitation values, temperature, and wind velocities separately.","''Weather Manipulation:'' This mutant can influence local weather patterns by concentrating. Small changes in weather take several minutes to effect, significant and long-lasting changes take hours, and turning cloudless skies into thunder storms may take as long as a few days. This mutant can change cloud cover/precipitation values, temperature, and wind velocities separately.","''Zombie Master:'' This mutant may create a zombie servant from the corpse of a recently-dead person or from a living person it has captured. This process takes several days, but when complete, the mutant has a zombie servant that obeys its every command. The zombie is unable to speak, think creatively or independently, and has no will of its own, but it can grab and hold people.","''Ability Transfer:'' This mutant can give another individual one of its own abilities or powers on a temporary basis. The mutant cannot use this ability while it is loaned out. [[Ability Transfer Roll|Ability Transfer Roll]]","''Absorb Inanimate Properties:'' This mutant can absorb any or all properties of inanimate material it touches. There is a 1 in 3 chance that objects whose properties are absorbed will be damaged. [[Absorb Inanimate Properties Roll|Absorb Inanimate Properties Roll]]","''Absorb Inanimate Properties:'' This mutant can absorb any or all properties of inanimate material it touches. There is a 1 in 3 chance that objects whose properties are absorbed will be damaged. [[Absorb Inanimate Properties Roll|Absorb Inanimate Properties Roll]]","''Absorb Mental Properties:'' This mutant can absorb memories and psychic or supernatural powers from living creatures it touches. There is a 1 in 3 chance that the victim will suffer harm, shock, or other ill effects. [[Absorb Mental Properties Roll|Absorb Mental Properties Roll]]","''Absorb Mental Properties:'' This mutant can absorb memories and psychic or supernatural powers from living creatures it touches. There is a 1 in 3 chance that the victim will suffer harm, shock, or other ill effects. [[Absorb Mental Properties Roll|Absorb Mental Properties Roll]]","''Alteration Ray:'' This mutant can project rays that alter the physical properties of their targets. There is a 2 in 3 chance that the mutant can reverse these alterations by the same process. [[Alteration Ray Roll|Alteration Ray Roll]]","''Alternate Inorganic Form:'' This mutant can transform at will into another form that is not organic. [[Alternate Inorganic Form Roll|Alternate Inorganic Form Roll]]","''Alternate Inorganic Form:'' This mutant can transform at will into another form that is not organic. [[Alternate Inorganic Form Roll|Alternate Inorganic Form Roll]]","''Animate Objects:'' This mutant can imbue inert objects with energy and cause them to move around on their own, as the mutant directs. [[Animate Objects Roll|Animate Objects Roll]]","''Animate Objects:'' This mutant can imbue inert objects with energy and cause them to move around on their own, as the mutant directs. [[Animate Objects Roll|Animate Objects Roll]]","''Animated Skin:'' This mutant can shed its skin, and then have it move around and perform simple tasks. The skin’s strength is equal to 1d8×10 per cent of the mutant’s normal strength. [[Animated Skin Roll|Animated Skin Roll]]","''Aura of Disgust:'' This mutant projects feelings of disgust into the hearts of those around it. [[Aura of Disgust Roll|Aura of Disgust Roll]]","''Aura of Fear:'' This mutant projects fear into the hearts of those around it. [[Aura of Fear Roll|Aura of Fear Roll]]","''Aura of Fear:'' This mutant projects fear into the hearts of those around it. [[Aura of Fear Roll|Aura of Fear Roll]]","''Aura of Light:'' This mutant glows with an strange aura of light. Choose a colour, or roll on either the [[basic|Basic Color Roll]] or [[extended colour table.|Extended Color Table]] [[Aura of Light Roll|Aura of Light Roll]]","''Aura of Light:'' This mutant glows with an strange aura of light. Choose a colour, or roll on either the [[basic|Basic Color Roll]] or [[extended colour table.|Extended Color Table]] [[Aura of Light Roll|Aura of Light Roll]]","''Bend Light:'' This mutant can bend and shape light, allowing it to make objects appear to be in places other than where they actually are, or to make them invisible. This requires some concentration. [[Bend Light Roll|Bend Light Roll]]","''Bend Light:'' This mutant can bend and shape light, allowing it to make objects appear to be in places other than where they actually are, or to make them invisible. This requires some concentration. [[Bend Light Roll|Bend Light Roll]]","''Bend Light:'' This mutant can bend and shape light, allowing it to make objects appear to be in places other than where they actually are, or to make them invisible. This requires some concentration. [[Bend Light Roll|Bend Light Roll]]","''Book:'' Part or all of this mutant is shaped like, or attached to, a book. [[Book Roll|Book Roll]]","''Breath Weapon:'' This mutant can spew a hazardous substance from its mouth. [[Breath Weapon Roll|Breath Weapon Roll]]","''Breath Weapon:'' This mutant can spew a hazardous substance from its mouth. [[Breath Weapon Roll|Breath Weapon Roll]]","''Breath Weapon:'' This mutant can spew a hazardous substance from its mouth. [[Breath Weapon Roll|Breath Weapon Roll]]","''Burning Body:'' Part or all of this mutant’s body is on fire. There is a 1 in 3 chance the mutant can turn this power on and off at will. [[Burning Body Roll|Burning Body Roll]]","''Cause Sleep:'' This mutant can put others to sleep. [[Cause Sleep Roll|Cause Sleep Roll]]","''Computer Link:'' This mutant can mentally communicate, send, and receive information from computers and electronic devices, without being harmed by viruses or malware. [[Computer Link Roll|Computer Link Roll]]","''Control Clocks:'' This mutant has the ability to change the display of any clocks within range, and to set off any alarms installed in those clocks. [[Control Clocks Roll|Control Clocks Roll]]","''Control Earth:'' This mutant may control the earth underneath it, commanding rocks, soil, and mud to move, crack open, explode, or re-shape itself, as long as the mutant concentrates. Any earth the mutant can see or touch may be affected. [[Control Earth Roll|Control Earth Roll]]","''Control Earth:'' This mutant may control the earth underneath it, commanding rocks, soil, and mud to move, crack open, explode, or re-shape itself, as long as the mutant concentrates. Any earth the mutant can see or touch may be affected. [[Control Earth Roll|Control Earth Roll]]","''Control Earth:'' This mutant may control the earth underneath it, commanding rocks, soil, and mud to move, crack open, explode, or re-shape itself, as long as the mutant concentrates. Any earth the mutant can see or touch may be affected. [[Control Earth Roll|Control Earth Roll]]","''Control Light:'' This mutant may control visible light within range. [[Control Light Roll|Control Light Roll]]","''Control Light:'' This mutant may control visible light within range. [[Control Light Roll|Control Light Roll]]","''Control Light:'' This mutant may control visible light within range. [[Control Light Roll|Control Light Roll]]","''Control Liquid:'' This mutant may control a mass of liquid it can see or sense within range, causing it to move through space or re-shape itself. This power works only on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions. [[Control Liquid Roll|Control Liquid Roll]]","''Control Liquid:'' This mutant may control a mass of liquid it can see or sense within range, causing it to move through space or re-shape itself. This power works only on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions. [[Control Liquid Roll|Control Liquid Roll]]","''Control Liquid:'' This mutant may control a mass of liquid it can see or sense within range, causing it to move through space or re-shape itself. This power works only on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions. [[Control Liquid Roll|Control Liquid Roll]]","''Control Machines:'' This mutant can telepathically control computers and other technological machines. [[Control Machines Roll|Control Machines Roll]]","''Control Machines:'' This mutant can telepathically control computers and other technological machines. [[Control Machines Roll|Control Machines Roll]]","''Control Plants:'' This mutant can control the actions of plants within range. [[Control Plants Roll|Control Plants Roll]]","''Control Plants:'' This mutant can control the actions of plants within range. [[Control Plants Roll|Control Plants Roll]]","''Control Plants:'' This mutant can control the actions of plants within range. [[Control Plants Roll|Control Plants Roll]]","''Corpse Psychometry:'' This mutant can examine a corpse or severed body part and know the circumstances of its death or removal. The mutant experiences those circumstances in a vision or hallucination, and may be overwhelmed or mentally detached from its surroundings. [[Corpse Psychometry Roll|Corpse Psychometry Roll]]","''Create Darkness:'' This mutant can create a palpable sphere or mass of darkness that light is completely unable to penetrate. The mutant must be able to see or touch this darkness’ point of origin. [[Create Darkness Roll|Create Darkness Roll]]","''Create Gas:'' This mutant can create some kind of gaseous substance to form within its presence. [[Create Gas Roll|Create Gas Roll]]","''Create Gas:'' This mutant can create some kind of gaseous substance to form within its presence. [[Create Gas Roll|Create Gas Roll]]","''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]","''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]","''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]","''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]","''Crystalline Body:'' This mutant’s body is made of crystal. Edged and penetrating weapons are mostly ineffective. There is a 1 in 3 chance that damage suffered by the crystalline body does not heal. You may roll on either the [[basic|Basic Color Roll]] or [[extended colour table|Extended Color Table]] for hue. [[Crystalline Body Roll|Crystalline Body Roll]]","''Danger Teleport:'' This mutant instinctively teleports away from danger, to a safer place within range. [[Danger Teleport Roll|Danger Teleport Roll]]","''Demonic Appearance:'' This mutant has the body of a particular race of infernal creature. [[Demonic Appearance Roll|Demonic Appearance Roll]]","''Demonic Phenomena:'' Strange supernatural occurrences follow this mutant wherever it goes, lending its presence a strange atmosphere, without inconveniencing it. Roll 1d4 for number of phenomena. [[Demonic Phenomena Roll|Demonic Phenomena Roll]]","''Demonic Phenomena:'' Strange supernatural occurrences follow this mutant wherever it goes, lending its presence a strange atmosphere, without inconveniencing it. Roll 1d4 for number of phenomena. [[Demonic Phenomena Roll|Demonic Phenomena Roll]]","''Demonic Phenomena:'' Strange supernatural occurrences follow this mutant wherever it goes, lending its presence a strange atmosphere, without inconveniencing it. Roll 1d4 for number of phenomena. [[Demonic Phenomena Roll|Demonic Phenomena Roll]]","''Density Control:'' This mutant can alter the density of a target creature, whose size changes to the same degree. An increase in density causes the target creature to shrink; a decrease causes it to grow. [[Density Control Roll|Density Control Roll]]","''Devolver:'' This mutant can cause others to devolve along evolutionary lines, at first stripping them of their mutations, then causing them to devolve into ancestral forms. [[Devolver Roll|Devolver Roll]]","''Dimensional/Temporal Instability:'' This mutant may step outside the time stream and/or dimensional continuity for short moments, disappearing and reappearing in the same location, or nearby, some time later. [[Dimensional/Temporal Instability Roll|Dimensional/Temporal Instability Roll]]","''Divisional Body Segments:'' This mutant can remove one or more body parts, which move and function independently. [[Divisional Body Segments Roll|Divisional Body Segments Roll]]","''Elemental Body:'' This mutant has a body composed of some inorganic or inert substance. [[Elemental Body Roll|Elemental Body Roll]]","''Energy Absorption:'' This mutant absorbs harmful radiation, electricity, heat, and lasers directed at it and converts them harmlessly into light, psychic emanations, radio broadcasts, or some other effect. [[Energy Absorption Roll|Energy Absorption Roll]]","''Energy Blast:'' This mutant can emit a blast of energy. [[Energy Blast Roll|Energy Blast Roll]]","''Energy Blast:'' This mutant can emit a blast of energy. [[Energy Blast Roll|Energy Blast Roll]]","''Energy Blast:'' This mutant can emit a blast of energy. [[Energy Blast Roll|Energy Blast Roll]]","''Energy Negation Field:'' Non-organic sources of power emission stop working near this mutant, due to a field emanating from it. Devices begin working again once the mutant leaves. Properly shielded devices are not affected. What constitutes “properly shielded” depends on the field’s nature. [[Energy Negation Field Roll|Energy Negation Field Roll]]","''Energy Negation Field:'' Non-organic sources of power emission stop working near this mutant, due to a field emanating from it. Devices begin working again once the mutant leaves. Properly shielded devices are not affected. What constitutes “properly shielded” depends on the field’s nature. [[Energy Negation Field Roll|Energy Negation Field Roll]]","''Energy Redirection:'' This mutant is able to consciously absorb electricity, heat, lasers, light, and microwaves and redirect it outwards at will. This energy must come in contact with the mutant. [[Energy Redirection Roll|Energy Redirection Roll]]","''Energy Sensitivity:'' This mutant suffers pain and hallucinations in the presence of non-organic energy sources, broadcasting equipment, or transmission facilities. [[Energy Sensitivity Roll|Energy Sensitivity Roll]]","''Evil Eye:'' This mutant’s gaze levies a curse when it so chooses. [[Evil Eye Roll|Evil Eye Roll]]","''Face of a Demon:'' This mutant has the same face as a particular race of demon. [[Face of a Demon Roll|Face of a Demon Roll]]","''False Body:'' This mutant’s actual body is immobile, and lies still and inert somewhere, but is able to project a false image of itself. This image appears like the mutant in all respects, is fully corporeal, and is able to move around like normal. The mutant will not be permanently harmed or killed unless its immobile body is harmed. [[False Body Roll|False Body Roll]]","''Force Field:'' This mutant can create an invisible sphere of force. Objects that strike the field bounce off. The field lasts as long as the mutant concentrates. [[Force Field Roll|Force Field Roll]]","''Force Field:'' This mutant can create an invisible sphere of force. Objects that strike the field bounce off. The field lasts as long as the mutant concentrates. [[Force Field Roll|Force Field Roll]]","''Force Field:'' This mutant can create an invisible sphere of force. Objects that strike the field bounce off. The field lasts as long as the mutant concentrates. [[Force Field Roll|Force Field Roll]]","''Glow:'' This mutant glows. Choose a colour, or roll on either the [[basic|Basic Color Roll]] or [[extended colour table.|Extended Color Table]] [[Glow Roll|Glow Roll]]","''Halo:'' This mutant possesses a glowing halo around its head. Choose a colour, or roll on either the [[basic|Basic Color Roll]] or [[extended colour table.|Extended Color Table]] [[Halo Roll|Halo Roll]]","''Heal Others:'' This mutant can cause wounds to close and injuries to heal. [[Heal Others Roll|Heal Others Roll]]","''Homunculus:'' This mutant can produce a miniature version of itself, about a hand’s span high. The mutant can control this homunculus and sense what it senses. If the homunculus is killed before its duration is up, the mutant will be severely shocked. There is a 1 in 3 chance the mutant can produce more than one homunculus at a time. [[Homunculus Roll|Homunculus Roll]]","''Illusion Generation:'' This mutant may create illusions within range of any of its own senses. [[Illusion Generation Roll|Illusion Generation Roll]]","''Illusion Generation:'' This mutant may create illusions within range of any of its own senses. [[Illusion Generation Roll|Illusion Generation Roll]]","''Inspiring Aura:'' This mutant psychically inspires those around it. [[Inspiring Aura Roll|Inspiring Aura Roll]]","''Inspiring Aura:'' This mutant psychically inspires those around it. [[Inspiring Aura Roll|Inspiring Aura Roll]]","''Intangibility:'' This mutant can move through solid matter while concentrating. [[Intangibility Roll|Intangibility Roll]]","''Intangibility:'' This mutant can move through solid matter while concentrating. [[Intangibility Roll|Intangibility Roll]]","''Invulnerable to Weapons:'' This mutant is unharmed by all weapons except for one type. [[Invulnerable to Weapons Roll|Invulnerable to Weapons Roll]]","''Invulnerable to Weapons:'' This mutant is unharmed by all weapons except for one type. [[Invulnerable to Weapons Roll|Invulnerable to Weapons Roll]]","''Manipulate Gravity:'' This mutant can increase or decrease the gravitational pull at any point within range. [[Manipulate Gravity Roll|Manipulate Gravity Roll]]","''Material Transparency:'' This mutant can cause inert, physical materials to appear transparent. [[Material Transparency Roll|Material Transparency Roll]]","''Mechanoid:'' This mutant is partly or completely mechanical. [[Mechanoid Roll|Mechanoid Roll]]","''Mechanoid:'' This mutant is partly or completely mechanical. [[Mechanoid Roll|Mechanoid Roll]]","''Molecular Disruption:'' This mutant can disrupt the molecules of a solid mass, causing it to fall apart. This takes an extraordinary amount of energy, and the mutant needs rest and food when done. Only one solid mass can be affected at a time, whether it is natural, organic, or artificially created. [[Molecular Disruption Roll|Molecular Disruption Roll]]","''Molecular Sense:'' This mutant can sense the exact molecular composition of anything in range. [[Molecular Sense Roll|Molecular Sense Roll]]","''Multiplication:'' This mutant can create 1d10 copies of itself by temporal or material displacement. If any of these doubles are killed, the mutant will be unconscious for 1d100 minutes per copy that is killed when the duration has elapsed. On any roll of 100, time itself unravels. [[Multiplication Roll|Multiplication Roll]]","''Mutant Detection:'' This mutant can detect the presence of other mutants within range, and can tell if anyone within range is a mutant or not. [[Mutant Detection Roll|Mutant Detection Roll]]","''Mutant Detection:'' This mutant can detect the presence of other mutants within range, and can tell if anyone within range is a mutant or not. [[Mutant Detection Roll|Mutant Detection Roll]]","''Mutant Detection:'' This mutant can detect the presence of other mutants within range, and can tell if anyone within range is a mutant or not. [[Mutant Detection Roll|Mutant Detection Roll]]","''Mystical Third Eye:'' This mutant can open a mystical third eye on its forehead. When the eye is closed, it cannot be detected; when open, it gives the mutant special powers that can affect everyone the third eye can see. [[Mystical Third Eye Roll|Mystical Third Eye Roll]]","''Mystical Third Eye:'' This mutant can open a mystical third eye on its forehead. When the eye is closed, it cannot be detected; when open, it gives the mutant special powers that can affect everyone the third eye can see. [[Mystical Third Eye Roll|Mystical Third Eye Roll]]","''Object Mimic:'' This mutant can reshape its body to mimic any common, mundane immobile object. The mutant may not move in this form but retains 1d4 senses and may change back at any time. [[Object Mimic Roll|Object Mimic Roll]]","''Patronage:'' This mutant is somehow in tune with one of the gods of chaos, who shows favour to it. The mutant gains one or more of its patron’s mutations, determined at random, plus 1d3 special gifts from the table below. Roll on whatever table you think appropriate to determine which chaos god is the patron, or create one using the greater demon procedures in Appendix 4. [[Patronage Roll|Patronage Roll]]","''Patronage:'' This mutant is somehow in tune with one of the gods of chaos, who shows favour to it. The mutant gains one or more of its patron’s mutations, determined at random, plus 1d3 special gifts from the table below. Roll on whatever table you think appropriate to determine which chaos god is the patron, or create one using the greater demon procedures in Appendix 4. [[Patronage Roll|Patronage Roll]]","''Perfect Regeneration:'' No matter how grievous the wounds it may suffer are, this mutant will regenerate completely and be back to normal, given time. [[Perfect Regeneration Roll|Perfect Regeneration Roll]]","''Petrifying Gaze:'' This mutant can turn living beings into stone with a look. There is a 1 in 3 chance the mutant can reverse this process and restore those it has petrified. [[Petrifying Gaze Roll|Petrifying Gaze Roll]]","''Petrifying Gaze:'' This mutant can turn living beings into stone with a look. There is a 1 in 3 chance the mutant can reverse this process and restore those it has petrified. [[Petrifying Gaze Roll|Petrifying Gaze Roll]]","''Physical Mimic:'' This mutant can physically reform its body to copy that of a creature it is touching. [[Physical Mimic Roll|Physical Mimic Roll]]","''Planar Travel:'' This mutant can facilitate travel to other planes of existence by creating a doorway. [[Planar Travel Roll|Planar Travel Roll]]","''Possession:'' This mutant can send its consciousness into the body of another individual, and control them. [[Possession Roll|Possession Roll]]","''Power Duplication:'' This mutant can duplicate a special power possessed by another individual. [[Power Duplication Roll|Power Duplication Roll]]","''Power Source:'' This mutant is able to power certain technological devices with its body. [[Power Source Roll|Power Source Roll]]","''Power Source:'' This mutant is able to power certain technological devices with its body. [[Power Source Roll|Power Source Roll]]","''Power Theft:'' This mutant can steal magical and supernatural powers from other individuals. While the mutant is able to use the power, the target may not. [[Power Theft Roll|Power Theft Roll]]","''Pyrokinesis:'' This mutant is a firestarter, able to control any fires it can sense, and psychically call fire into existence within range. [[Pyrokinesis Roll|Pyrokinesis Roll]]","''Pyrokinesis:'' This mutant is a firestarter, able to control any fires it can sense, and psychically call fire into existence within range. [[Pyrokinesis Roll|Pyrokinesis Roll]]","''Pyrokinesis:'' This mutant is a firestarter, able to control any fires it can sense, and psychically call fire into existence within range. [[Pyrokinesis Roll|Pyrokinesis Roll]]","''Radioactive:'' This mutant emits dangerous levels of harmful radiation. [[Radioactive Roll|Radioactive Roll]]","''Radioactive:'' This mutant emits dangerous levels of harmful radiation. [[Radioactive Roll|Radioactive Roll]]","''Repulsed by Food:'' This mutant is physically repulsed by a certain type of food that is probably rather common. Coming into contact with this type of food will produce a serious allergic and psychological reaction. [[Repulsed by Food Roll|Repulsed by Food Roll]]","''Repulsed by Food:'' This mutant is physically repulsed by a certain type of food that is probably rather common. Coming into contact with this type of food will produce a serious allergic and psychological reaction. [[Repulsed by Food Roll|Repulsed by Food Roll]]","''Sacred Aura:'' This mutant projects the feeling that it is holy and sacred into the hearts of those around it. [[Sacred Aura Roll|Sacred Aura Roll]]","''Seep:'' This mutant can seep into objects or solid matter, sharing its mass with nonliving objects. There is a 1 in 3 chance the mutant can seep into objects smaller than itself. [[Seep Roll|Seep Roll]]","''Sense Evil:'' This mutant can sense malicious, negative, anti-social, antagonistic, and “evil” intentions. [[Sense Evil Roll|Sense Evil Roll]]","''Sense Evil:'' This mutant can sense malicious, negative, anti-social, antagonistic, and “evil” intentions. [[Sense Evil Roll|Sense Evil Roll]]","''Sense Fear:'' This mutant can tell if someone within range is afraid. [[Sense Fear Roll|Sense Fear Roll]]","''Sense Fear:'' This mutant can tell if someone within range is afraid. [[Sense Fear Roll|Sense Fear Roll]]","''Sense Fear:'' This mutant can tell if someone within range is afraid. [[Sense Fear Roll|Sense Fear Roll]]","''Sense Good:'' This mutant can sense helpful, positive, constructive, and “good” intentions. [[Sense Good Roll|Sense Good Roll]]","''Sense Good:'' This mutant can sense helpful, positive, constructive, and “good” intentions. [[Sense Good Roll|Sense Good Roll]]","''Sense Lies:'' This mutant can sense falsehoods, deceptions, and lies. [[Sense Lies Roll|Sense Lies Roll]]","''Sense Lies:'' This mutant can sense falsehoods, deceptions, and lies. [[Sense Lies Roll|Sense Lies Roll]]","''Sense Lies:'' This mutant can sense falsehoods, deceptions, and lies. [[Sense Lies Roll|Sense Lies Roll]]","''Sensitive to Metal:'' This mutant cannot stand the touch of a specific type of metal, and takes additional damage from weapons made of this metal. Exposure to this type of metal will evoke feelings of fear and rage in the mutant. [[Sensitive to Metal Roll|Sensitive to Metal Roll]]","''Sensitive to Metal:'' This mutant cannot stand the touch of a specific type of metal, and takes additional damage from weapons made of this metal. Exposure to this type of metal will evoke feelings of fear and rage in the mutant. [[Sensitive to Metal Roll|Sensitive to Metal Roll]]","''Sensitive to Sunlight:'' This mutant is vulnerable to sunlight. Direct sunlight will cause a reaction within minutes. [[Sensitive to Sunlight Roll|Sensitive to Sunlight Roll]]","''Sensitive to Sunlight:'' This mutant is vulnerable to sunlight. Direct sunlight will cause a reaction within minutes. [[Sensitive to Sunlight Roll|Sensitive to Sunlight Roll]]","''Shadow Walk:'' This mutant may step into one patch of darkness and step out of another. [[Shadow Walk Roll|Shadow Walk Roll]]","''Skinwalker:'' This mutant may don the flayed skin of another and assume their appearance. [[Skinwalker Roll|Skinwalker Roll]]","''Stigmata:'' This mutant is prone to bleeding through its skin, without having wounds. [[Stigmata Roll|Stigmata Roll]]","''Superhuman Perception:'' This mutant is aware of all physical occurrences within range, via any appropriate sense(s). [[Superhuman Perception Roll|Superhuman Perception Roll]]","''Superhuman Speed:'' This mutant can run or otherwise move at superhuman speeds. [[Superhuman Speed Roll|Superhuman Speed Roll]]","''Superhuman Speed:'' This mutant can run or otherwise move at superhuman speeds. [[Superhuman Speed Roll|Superhuman Speed Roll]]","''Superhuman Speed:'' This mutant can run or otherwise move at superhuman speeds. [[Superhuman Speed Roll|Superhuman Speed Roll]]","''Superhuman Strength:'' This mutant has vast physical strength. [[Superhuman Strength Roll|Superhuman Strength Roll]]","''Superhuman Strength:'' This mutant has vast physical strength. [[Superhuman Strength Roll|Superhuman Strength Roll]]","''Superhuman Strength:'' This mutant has vast physical strength. [[Superhuman Strength Roll|Superhuman Strength Roll]]","''Superhuman Toughness:'' This mutant’s skin is well nigh invulnerable. [[Superhuman Toughness Roll|Superhuman Toughness Roll]]","''Superhuman Toughness:'' This mutant’s skin is well nigh invulnerable. [[Superhuman Toughness Roll|Superhuman Toughness Roll]]","''Superhuman Toughness:'' This mutant’s skin is well nigh invulnerable. [[Superhuman Toughness Roll|Superhuman Toughness Roll]]","''Taboo:'' This mutant has some sort of supernatural restriction placed upon its actions. [[Taboo Roll|Taboo]]","''Taboo:'' This mutant has some sort of supernatural restriction placed upon its actions. [[Taboo Roll|Taboo]]","''Telltale:'' Some unnatural feature marks this mutant as supernatural, subtle as it may be. If a mutant with a telltale does not have any other supernatural attributes, give it one (roll 1d300+700). [[Telltale Roll|Telltale]]","''Telltale:'' Some unnatural feature marks this mutant as supernatural, subtle as it may be. If a mutant with a telltale does not have any other supernatural attributes, give it one (roll 1d300+700). [[Telltale Roll|Telltale]]","''Totem Animal:'' This mutant has a supernatural link with another animal (roll on the [[creature table|Creature Table]]). [[Totem Animal Roll|Totem Animal Roll]]","''Totem Animal:'' This mutant has a supernatural link with another animal (roll on the [[creature table|Creature Table]]). [[Totem Animal Roll|Totem Animal Roll]]","''Transform Material:'' This mutant may transform one type of material into another. [[Transform Material Roll|Transform Material Roll]]","''Transformation:'' This mutant can change its shape in any manner, but cannot change its mass. Mimicking specific people, life forms, or objects requires it to know exactly what they look like. [[Transformation Roll|Transformation Roll]]","''Transformation:'' This mutant can change its shape in any manner, but cannot change its mass. Mimicking specific people, life forms, or objects requires it to know exactly what they look like. [[Transformation Roll|Transformation Roll]]","''Transmute Matter:'' This mutant can slowly alter the molecular structure of matter, changing its properties and making it into some other substance. [[Transmute Matter Roll|Transmute Matter Roll]]","''Vampiric:'' This mutant feeds on others of its own species for nourishment. [[Vampiric Roll|Vampiric Roll]]","''Vampiric:'' This mutant feeds on others of its own species for nourishment. [[Vampiric Roll|Vampiric Roll]]","''Vampiric:'' This mutant feeds on others of its own species for nourishment. [[Vampiric Roll|Vampiric Roll]]","''War Sense:'' This mutant can sense all arguments, conflicts, hostilities, and violent actions within range. [[War Sense Roll|War Sense Roll]]","''Werecreature:'' This mutant changes shape at certain times, having two different shapes that it switches between. For its second form, roll twice on the creature table and either combine them or choose the more dangerous result. There is a 1 in 3 chance this form is anthropomorphic. [[Werecreature Roll|Werecreature Roll]]","''Werecreature:'' This mutant changes shape at certain times, having two different shapes that it switches between. For its second form, roll twice on the creature table and either combine them or choose the more dangerous result. There is a 1 in 3 chance this form is anthropomorphic. [[Werecreature Roll|Werecreature Roll]]","''Werecreature:'' This mutant changes shape at certain times, having two different shapes that it switches between. For its second form, roll twice on the creature table and either combine them or choose the more dangerous result. There is a 1 in 3 chance this form is anthropomorphic. [[Werecreature Roll|Werecreature Roll]]","''Werecreature:'' This mutant changes shape at certain times, having two different shapes that it switches between. For its second form, roll twice on the creature table and either combine them or choose the more dangerous result. There is a 1 in 3 chance this form is anthropomorphic. [[Werecreature Roll|Werecreature Roll]]","''X-Ray Vision:'' This mutant can see through matter, like an x-ray machine. [[X-Ray Vision Roll|X-Ray Vision Roll]]","''Zone of Silence:'' This mutant can stop the production and distribution of sound within its presence. [[Zone of Silence Roll|Zone of Silence Roll]]")>>
This creature <<print either("can overhear a location it knows","can overhear a location, person, or topic it knows","can overhear a person it knows","can send its hearing roaming")>> <<print either("within a couple miles (3km).","within a hundred yards (91m).","anywhere in the world.","within Half a mile (800km).","within Twenty miles (30km).","across unlimited range.")>> This power <<print either("can be triggered at will","requires concentration","requires some sort of props and/or rituals","requires that they enter a trance state")>>.
All mutant plants have a sense of touch. If the plant has intelligence, it can also feel pain. If it’s photosynthetic, it can sense any sunlight that falls on it. If it’s carnivorous, it may have a sense of taste. If it’s mobile, it has a sense of balance. Additional mutations may add senses beyond those rolled on the table below, and any mutation that increases or decreases a certain sense ensures that the plant possesses that sense.\n\n''The plant has these senses:'' \n<<print either("All senses, including hearing, sight, and smell.","Sight.","Hearing.","Sight and smell.","Hearing and sight.","Smell.","Smell.","Hearing and smell.","Hearing and smell.","Touch only (no other senses).")>>
<<print either("''Animal Friendship:'' This mutant has a natural talent for handling animals. No animal will harm this mutant except in self-defence, and will often be calm and friendly. Does not apply to monsters.","''Animal Friendship:'' This mutant has a natural talent for handling animals. No animal will harm this mutant except in self-defence, and will often be calm and friendly. Does not apply to monsters.", "''Anticipation:'' By concentrating on a particular target, this mutant can anticipate their future actions. The mutant can predict a target’s actions for a duration that equals the amount of time it spends examining that individual’s behaviour, or the products of their behaviour, including writings and artworks. If the mutant does not examine the target directly, it can only anticipate what the target intended to do at the time the works considered were created.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Autobiographical Memory:'' This mutant can remember everything that happened to it, and can recall episodes and events from memory in complete form.","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Computer Brain:'' This mutant’s brain can perform complex calculations at the same speed as a supercomputer. The mutant can mentally compute probabilities, count cards, analyze data, run simulations, and remember massive amounts of information, accessing it at lightning speed.","''Cultural Flexibility:'' This mutant is able to mingle and associate easily with people of any race, creed, social status, or cultural background, due to its ability to accept alien cultural patterns and mimic such behaviours without needing to criticize them. Other people feel at ease around the mutant and are generally non-judgemental of its presence","''Cultural Flexibility:'' This mutant is able to mingle and associate easily with people of any race, creed, social status, or cultural background, due to its ability to accept alien cultural patterns and mimic such behaviours without needing to criticize them. Other people feel at ease around the mutant and are generally non-judgemental of its presence","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Dreamless:'' This mutant requires sleep, but does not dream.","''Dual Attention:'' This mutant may concentrate on two completely different tasks at the same time, devoting as much attention to each as a member of its species would normally only be able to devote to one. The performance of these two tasks is restricted by physical limitations, of course. If this mutant also has Dual Brain, it can perform four tasks at the same time.","''Dual Brain:'' This mutant has two brains, but not necessarily two heads. Each brain has different mental mutations (determine randomly which brain has which mutation), and psychic attacks against this mutant must succeed against both brains to succeed at all. There is a 1 in 3 chance that this second brain will impair the first brain and cause the mutant to occasionally exhibit different personalities, suffer from insomnia, and fall into fits of insanity.","''Dual Brain:'' This mutant has two brains, but not necessarily two heads. Each brain has different mental mutations (determine randomly which brain has which mutation), and psychic attacks against this mutant must succeed against both brains to succeed at all. There is a 1 in 3 chance that this second brain will impair the first brain and cause the mutant to occasionally exhibit different personalities, suffer from insomnia, and fall into fits of insanity.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Earthquake Prediction:'' This mutant can sense seismic activity, and knows when an earthquake or other disruption is about to happen. It can also sense weaknesses in the structural integrity of buildings.","''Earthquake Prediction:'' This mutant can sense seismic activity, and knows when an earthquake or other disruption is about to happen. It can also sense weaknesses in the structural integrity of buildings.","''Editorial Evaluation:'' This mutant is extremely adept at evaluating the causes and processes of its own failures and less-than-successful projects, as well as identifying what aspects of an undertaking were substantially more successful than others, and how to continue in the same vein.","''Eidetic Memory:'' This mutant has perfect recall and can peruse its memories like films or photographs.","''Emotionless:'' This mutant does not feel extremes of emotion; not anger, despair, fear, nor joy. It still has some small semblance of emotional life, such as annoyance, contentedness, enmity, and friendship, but these are highly intellectual compared to normal human emotions.","''Emotionless:'' This mutant does not feel extremes of emotion; not anger, despair, fear, nor joy. It still has some small semblance of emotional life, such as annoyance, contentedness, enmity, and friendship, but these are highly intellectual compared to normal human emotions.","''Emotionless:'' This mutant does not feel extremes of emotion; not anger, despair, fear, nor joy. It still has some small semblance of emotional life, such as annoyance, contentedness, enmity, and friendship, but these are highly intellectual compared to normal human emotions.","''Enhance Mutations:'' This mutant can double the effects of other mutations, mental or physical, by concentrating. This is extremely draining, and the mutant will require rest and nourishment after using it.","''Enhanced Nervous System:'' This mutant’s senses are increased and its reaction times are lowered, but it can suffer from sensory overload on occasion.","''Enhanced Nervous System:'' This mutant’s senses are increased and its reaction times are lowered, but it can suffer from sensory overload on occasion.","''Genetic Memory:'' This mutant retains the memories and some of the knowledge of one or more of its ancestors. It may also display personality traits related to these memories.","''Heightened Olfactory Memory:'' This mutant can recognize individuals, locations, and substances by scent, and can remember exactly where and when it smelled a specific scent before.","''Heightened Olfactory Memory:'' This mutant can recognize individuals, locations, and substances by scent, and can remember exactly where and when it smelled a specific scent before.","''Hive Mind:'' This mutant’s mind is joined with those of two or more other individuals. All members of the hive have a common purpose when they are together, and may have more effective means of communication between each other. When members of the hive split up, their cognitive abilities and identities begin to fracture.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Intuition:'' This mutant is subconsciously aware of others’ true intentions, and can always react quickly to their actions. It will never be surprised or caught off-guard by someone it knows.","''Linguistic Aptitude:'' This mutant has a flair for languages, finding it easy to learn and remember new languages and dialects, spoken and written, without a lot of practice.","''Linguistic Aptitude:'' This mutant has a flair for languages, finding it easy to learn and remember new languages and dialects, spoken and written, without a lot of practice.","''Linguistic Aptitude:'' This mutant has a flair for languages, finding it easy to learn and remember new languages and dialects, spoken and written, without a lot of practice.","''Linguistic Mimic:'' This mutant picks up the verbal quirks of whoever it is speaking to, and retains the ability to tailor its own speech to the person it is speaking with. This puts others at ease around the mutant, helping to convince them that the mutant has their best interests in mind, and shares the same opinions and world view.","''Linguistic Mimic:'' This mutant picks up the verbal quirks of whoever it is speaking to, and retains the ability to tailor its own speech to the person it is speaking with. This puts others at ease around the mutant, helping to convince them that the mutant has their best interests in mind, and shares the same opinions and world view.","''Lucid Dreaming:'' This mutant is aware when it is dreaming, always retains full knowledge of its own identity when dreaming, and can enter a dream-state while awake, without any apparent lapse in consciousness. This gives it a much greater ability to tell what is real apart from what is unreal. Mind-altering drugs, illusions, psychic intrusion, and mind control have a much lower rate of effectiveness against this mutant.","''Mechanical Intuition:'' This mutant is much better at figuring out mechanical and technological devices than others of its species. It can also learn mechanical and technical skills much quicker.","''Mechanical Intuition:'' This mutant is much better at figuring out mechanical and technological devices than others of its species. It can also learn mechanical and technical skills much quicker.","''Mindless:'' This mutant is a mindless automata, incapable of even the simplest thoughts.","''Natural Leader:'' This mutant possesses a natural charisma and the ability to lead and inspire others without being resented for giving orders. Others tend to respect it and look to it for guidance.","''Natural Leader:'' This mutant possesses a natural charisma and the ability to lead and inspire others without being resented for giving orders. Others tend to respect it and look to it for guidance.","''No Visual Memory:'' This mutant cannot make memories out of visual information, and cannot recall the appearance of anything it has seen before. This does not affect the mutant’s recognition memory, and it will recognize people and things it has seen before, but will be unable to visualize anything it is not seeing.","''Romantic Rapport:'' This mutant easily establishes bonds of trust, friendship, and love with members of the opposite sex.","''Sense Interference:'' This mutant can sense when external forces are acting upon its brain. Any sort of energy field or wave, psychic interference, or radiation that affects this mutant will be detected.","''Sense Interference:'' This mutant can sense when external forces are acting upon its brain. Any sort of energy field or wave, psychic interference, or radiation that affects this mutant will be detected.","''Social Perception:'' This mutant is much better at picking up on non-verbal cues, body language, and subtle emotional displays, including tone of voice and choice of words. The mutant is acutely aware of changes in the emotional states and demeanours of others.","''Social Perception:'' This mutant is much better at picking up on non-verbal cues, body language, and subtle emotional displays, including tone of voice and choice of words. The mutant is acutely aware of changes in the emotional states and demeanours of others.","''Socially Inept:'' This mutant has trouble picking up on social cues. Because of this cognitive debility, the mutant tends to interpret everything literally, and is oblivious to subtlety.","''Spatial Perception:'' This mutant’s awareness of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.","''Spatial Perception:'' This mutant’s awareness of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.","''Spatial Perception:'' This mutant’s awareness of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.","''Speed Reader:'' This mutant has good pattern-recognition skills and can process certain visual information at high speeds, allowing it to read text several times faster than is normal for its species.","''Speed Reader:'' This mutant has good pattern-recognition skills and can process certain visual information at high speeds, allowing it to read text several times faster than is normal for its species.","''Time Sense:'' This mutant’s brain has a built-in chronometer, and it always knows exactly how much time has passed, even after being asleep or unconscious.","''Time Sense:'' This mutant’s brain has a built-in chronometer, and it always knows exactly how much time has passed, even after being asleep or unconscious.","''Transfer Memories:''This mutant can transfer its thoughts and memories to others by encoding them into a physical substance it produces, which can be ingested or otherwise consumed. The mutant retains its own memories, producing only copies.","''Transfer Memories:''This mutant can transfer its thoughts and memories to others by encoding them into a physical substance it produces, which can be ingested or otherwise consumed. The mutant retains its own memories, producing only copies.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Increased Brain Size:'' This mutant has larger-than-normal brain, doubling its mental capabilities. [[Increased Brain Size Roll|Increased Brain Size Roll]]","''Increased Brain Size:'' This mutant has larger-than-normal brain, doubling its mental capabilities. [[Increased Brain Size Roll|Increased Brain Size Roll]]","''Increased Brain Size:'' This mutant has larger-than-normal brain, doubling its mental capabilities. [[Increased Brain Size Roll|Increased Brain Size Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Quick Learner:'' This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. [[Quick Learner Roll|Quick Learner Roll]]","''Quick Learner:'' This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. [[Quick Learner Roll|Quick Learner Roll]]","''Quick Learner:'' This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. [[Quick Learner Roll|Quick Learner Roll]]","''Radio Communication:''This mutant can communicate by sending and receiving radio waves. [[Radio Communication Roll|Radio Communication Roll]]","''Radio Communication:''This mutant can communicate by sending and receiving radio waves. [[Radio Communication Roll|Radio Communication Roll]]")>>\n
<big>''These procedures create mutant creatures of less-than-human intelligence. They can be horribly mutated animals, highly efficient predators, or enfeebled evolutionary dead-ends, but they are meant to resemble strange beasts and should be treated as such.''</big>\n\n<big>''Appearance''</big>\n''If the beastling is land-based or subterranean, roll on the [[creatures table.|Creature Table]] If the beastling is a flyer, roll on the [[birds table.|Birds Table]] If it’s a marine beastling, roll on the [[aquatic animals table.|Aquatic Animals Table]] Then, the following:''\n\nAdd the Crossbreed Mutation:\n\n''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]\n\nAdd one [[Behavior|Mind: Behaviours]] and <<print either("1","2","3","4","5","6")>> [[physical mutations|Physical Mutations]]\n\nRoll on the [[Appearance Change Table|Appearance Change Table]] or add [[Mutant features|Mutant Features Table]] until you are happy. \n\n<big>''Shape''</big>\n''Beastling’s shape and movement:'' <<print either("Crawling or slithering body.","Crawling or slithering body.","Polyhedron or die-shaped body.","Flat or plastic body.","Quadrupedal or similar.","Quadrupedal or similar.","Quadrupedal or similar.","Quadrupedal or similar.","Flying or levitating and legless.","Spherical body.")>>\n\n<big>''Size''</big>\n''The beastling’s size:'' <<print either("Bear-sized.","Dog-sized.","Dog-sized.","Dog-sized.","Cat-sized.","Human-sized.")>>\n\n<big>''Special Abilities''</big>\n''Add a [[beneficial physical mutation|Beneficial Mental Mutations Table]] and a [[detrimental physical mutation.|Detrimental Physical Mutations]] If the mutant is alien, demonic, or magical, add <<print either("1","2","3","4","5","6")>> [[mutations.|Complete Mutation Chart]]''\n
''Extent of burning:'' <<print either("Back or torso only.","Insides only.","Hands and/or feet only.","Hands and/or feet only.","Limbs only.","Head only.","Head only.","Whole body.","Whole body.","Whole body.","Whole body.","Whole body.")>>
<<print either("Al-mi’raj","Elemental animal","Amphisbaena","Eye Fucker","Androsphynx/Gynosphynx","Fafnir","Bakeneko","Feathered serpent","Basilisk","Fenrir","Behemoth","Flying polyp","Bhole/Dhole","Gargoyle","Brown Jenkin","Ghast","Bugbear","Giant animal (roll on the creature table)[[Creature Table|Creature Table]]","Bunyip","Griffin","Griffin","Griffin","Cat from Saturn","Gug","Catoblepas","Helhest","Cerberus","Hellhound","Chimera","Chimera","Hippalectryon","Cockatrice","Cockatrice","Hippocamp","Hippocamp","Dahu or wild haggis","Hippogriff","Direwolf","Hoop snake or ouroboros","Dragon","Hound of Tindalos","Drop bear","Human-headed animal (roll on the creature table) [[Creature Table|Creature Table]]","Hunting Horror","Phoenix","Hydra","Prismatic cloud","Jackalope","Roc","Jaculus","Roll two creatures and combine them [[Reroll|Creature Table]]","Kelpie","Mythical Salamander","Ki-rin","Shoggoth","Kobold","Simurgh","Kraken","Skvader or wolpertinger","Lamassu or shedu","Sleipnir","Leviathan","Splintercat","Manticore","Tarasque","Nightmare"," Thunderbird","Oneirovorous moth","Undead animal (roll on the creature table)[[Creature Table|Creature Table]]","Ophiotaurus","Unicorn","Orb of light","Wyrm","Orthrus","Wyvern","Pegasus","Yeti","Peryton","Zoog")>>
''Effect on plants:'' <<print either("Mutant may cause plants to move, grow, and mutate rapidly.","Mutant may cause plants to move telekinetically.","Mutant may cause plants to move telekinetically.","Plants do the mutant’s bidding within their capabilities.")>>\n''Range of plant control:'' <<print either("1d10×10 feet (1d6×5m).","Half a mile (800km).","A couple miles (3km).","Sight.","Sight.","Sight.","A hundred yards (91m).","Touch.")>>
Extra Joints on the <<print either("Arms only.","Arms and legs.","Legs only.","Other limbs only.")>>
This creature has <<print either("Blades","Blades","Blunt weapons","hooks","Pincers","Pincers","Stingers")>> for hands.
This creature <<print either("can conceal its other mutations and appear normal.","can mimic another species [[Creature Table|Creature Table]].","can mimic another species [[Creature Table|Creature Table]].","has a multi-stage life cycle.","has two forms and can switch between them at will. Roll for second form on the [[Creature Table|Creature Table]].","is diurnal, with one form during the day and another at night. Roll for second form on the [[Creature Table|Creature Table]].","is diurnal, with one form during the day and another at night. Roll for second form on the [[Creature Table|Creature Table]].","suffers from uncontrollagle shape changes.")>>
<<print either("Abdomen","Abdomen","Abdomen","Left foot","Right arm","Right Arm","Abdomen and legs","Abdomen and Legs","Abdomen and legs","Left hand","Right ear","Back/spine","Back/Spine","Back/Spine","Left leg","Left leg","Left leg","Right eye","Right eye","Buttocks","Buttocks","Mouth","Mouth","Right foot","Chest","Chest","Chest","Chest","Chest","Nose or snout","Nose or Snout","Right hand","Face","Face","Face","Pair of arms","Pair of arms","Pair of arms","Pair of arms","Pair of arms","Right leg","Right leg","Genitals","Genitals","Genitals","Pair of ears","Pair of ears","Shoulders","Shoulders","Head","Head","Head","Head","Head","Pair of eyes","Pair of eyes","Pair of eyes","Pair of eyes","Tail","Tail","Tail","Left arm","Left arm","Left arm","Pair of feet","Pair of feet","Pair of Feet","Torso and arms","Torso and arms","Torso and arms","Left ear","Pair of hands","Pair of hands","Pair of hands","Torso and head","Torso and head","Torso and head","Left eye","Left eye","Pair of legs","Pair of legs","Pair of legs","Pair of legs","Pair of legs","Torso, head, and both/all arms")>>\n
[[1|Patronage Roll]] needs connected to later tables, Lots of them. \n\n\nAppendix 2 stuff\n\n\n\n\n\n\n\n\nSearch "Mutant Features", I think there might be some unlinked things.
''Gain a demonic [[familiar|Familiar]], a [[gift of chaos|Gifts of Chaos]], a [[telltale|Telltale]], and <<print either("1","2","3","4","5","6")>> [[random mutations|Complete Mutation Chart]] or [[Supernatural/psychic powers|Supernatural/Psychic Powers]].
''<<print either("Alien technology used by humans.","Alien technology used or discarded by aliens.","Biological and/or chemical weapons.","Biological and/or chemical weapons.","Biological and/or chemical weapons.","Celestial phenomenon (orbital change, solar flares, space dust, etc).","Chemical by-products or toxic waste.","Chemical by-products or toxic waste.","Dimensional or temporal instability.","Man-made radiation.","Man-made radiation.","Mutagenic disease.","Mutagenic disease.","Post-apocalyptic biological experiments.","Pre-apocalyptic genetic engineering.","Pre-apocalyptic genetic engineering.","Pre-apocalyptic nanotechnology.","Psychic disease.","Solar radiation.","Solar radiation.")>> ''
This creature's <<print either("injuries heal several times faster than normal, and lost limbs grow back.","Injuries heal several times faster than normal, and lost limbs grow back.","injuries heal within days instead of months, and minutes instead of hours.","The mutant’s limbs will grow back if severed.","The mutant’s limbs will grow back if severed.")>>
''Range within which mutants can be detected:'' <<print either("1d10×10 feet (1d6×5m).","Sight.","Sight.","A hundred yards (91m).","Touch.","Touch.")>>
This creature's <<print either("Agility, Dexterity and/or Reflexes","Agility, Dexterity and/or Reflexes","Balance, Co-ordination, and/or Flexibility","Health, Stamina and/or toughness","Health, Stamina and/or toughness","Movement speed","Strength","Strength")>> are increased by <<print either("two","one half","one third","one quarter")>>.
''Number of Parts to transfer:''\n<<print either("2 parts","3 parts","4 parts","5 parts","1 part","1 part","1 part","1 part","1 part","1 part","1 part","1 part","1 part","1 part","1 part","1 part","1 part","1 part","1 part","1 part","2 parts","2 parts","2 parts","2 parts")>>\n\n''Part(s) to Transfer (use as many as needed):''\n<<print either("Arm","Arm","Eyes","Head","Leg","Leg","Mouth","Other Part")>>\n<<print either("Arm","Arm","Eyes","Head","Leg","Leg","Mouth","Other Part")>>\n<<print either("Arm","Arm","Eyes","Head","Leg","Leg","Mouth","Other Part")>>\n<<print either("Arm","Arm","Eyes","Head","Leg","Leg","Mouth","Other Part")>>\n<<print either("Arm","Arm","Eyes","Head","Leg","Leg","Mouth","Other Part")>>\n\n''New Location(s) of transferred parts (use as many as needed):''\n<<print either("Back","Back","Chest","Elbow","Foot","Groin or Hip","Hand","Head","Knee","Stomach")>>\n<<print either("Back","Back","Chest","Elbow","Foot","Groin or Hip","Hand","Head","Knee","Stomach")>>\n<<print either("Back","Back","Chest","Elbow","Foot","Groin or Hip","Hand","Head","Knee","Stomach")>>\n<<print either("Back","Back","Chest","Elbow","Foot","Groin or Hip","Hand","Head","Knee","Stomach")>>\n<<print either("Back","Back","Chest","Elbow","Foot","Groin or Hip","Hand","Head","Knee","Stomach")>>
This creature's <<print either("Balance and direction","Smell and Taste","Hearing","Pain and touch","Vision")>> are protected. \n
''Clairvoyant ability:'' <<print either("Mutant can send vision “roaming.”","Mutant can view a location, person, or topic it knows.","Mutant can view a location it knows.","Mutant can view a person it knows.")>>\n''Range of clairvoyance:'' <<print either("A couple miles (3km)","Half a mile (800km).","A hundred yards (91m).","5 Twenty miles (30km).","Anywhere in the world.","Unlimited range.")>>\n''Trigger:'' <<print either("At will.","Requires props and/or rituals","Requires concentration.","Requires trance state.")>>
''Extent of mechanization:'' <<print either("Legs become tracks, wheels, or other mechanical contraption.","Legs become tracks, wheels, or other mechanical contraption.","No legs, mutant hovers technologically.","Partly mechanical (roll 1d6 times on the [[body part table|Body Part Roll]]; ignore duplicates).","Partly mechanical (roll 1d6 times on the [[body part table|Body Part Roll]]; ignore duplicates).","Partly mechanical (roll 1d6 times on the [[body part table|Body Part Roll]]; ignore duplicates).","Mostly mechanical (roll 2d6 times on the [[body part table|Body Part Roll]], duplicate parts indicate the mutant has multiples of that part).","Mostly mechanical (roll 2d6 times on the [[body part table|Body Part Roll]], duplicate parts indicate the mutant has multiples of that part).","Whole body.","Whole body.","Whole body.","Whole body.")>>\n''Type of technology:'' <<print either("Basic wooden mechanism; cogs and gears.","Clockwork. [[Roll|Clockwork Material Roll]] for primary composition","Clockwork. [[Roll|Clockwork Material Roll]] for primary composition","Early industrial. [[Roll|Early Industrial Type Roll]] for type.","Early industrial. [[Roll|Early Industrial Type Roll]] for type.","Late industrial. [[Roll|Late Industrial Type Roll]] for type","Late industrial. [[Roll|Late Industrial Type Roll]] for type","Post-industrial. [[Roll|Post-industrial Type Roll]] for type.")>>\n
<big>''These procedures will randomly generate the most obvious physical and mental characteristics of an animal that has developed human features and intelligence.''</big>\n\n<big>''Animal''</big>\n//Begin by selecting an animal, or roll on the [[creature table.|Creature Table]] This animal has been modified in some way, to make it more human-like —this is called an “uplift.” Roll on the table below or choose which way the animal has been uplifted, although the exact specifics of why it happened are the responsibility of each individual campaign.//\n\n''Type of uplift:'' <<print either("Brain uplift: Animal form is retained, but roll for size and speech, and add 1d3 [[cognitive mutations|Mind: Cognition]] (ignore mindless)","Combat uplift: Animal appearance is retained, but roll for hands, posture, size, and speech.","Fully prehensile hands.","Fully prehensile hands.","Partially prehensile hands.","Combat uplift: Animal appearance is retained, but roll for hands, posture, size, and speech.","Full uplift: Roll for hands, looks, posture, size, and speech.","Full uplift: Roll for hands, looks, posture, size, and speech.","Full uplift: Roll for hands, looks, posture, size, and speech.")>>\n\n<big>''Hands''</big>\n''Unless the animal already has functional hands or prehensile extremities, use this roll for hand development:'' <<print either("Animal extremities (the mutant cannot grasp objects).")>>\n\n<big>''Looks''</big>\n//The mutant may retain its animal features, it may appear to be a human-animal mix, or it may appear mostly human, with faint traces of its animal origins. If the animal is already a human, “animal” features means it devolves to resemble a fetus or smooth-featured space alien, and a mix means it devolves slightly less than that.//\n\n''Determine Looks:'' <<print either("Animal.","Animal.","Fully mixed animal-human hybrid.","Human.","Mostly animal, with a very slight human resemblance.","Partially mixed hybrid: 1d3 body parts resemble the animal, 1d3 body parts resemble a human (roll on [[body parts table|Body Part Roll]] for each), the rest is fully mixed.")>>\n\n<big>''Posture''</big>\n//The mutant may retain its normal animal stance, whether that is quadrupedal or invertebrate, or it may develop a more human-like posture.//\n\n''Posture:'' <<print either("Animal","Partially upright (may stand, but upright walking is difficult).","Partially upright (may stand, but upright walking is difficult).","Fully upright.","Fully upright.","Mixed upright (may move as a human or animal, whichever the situation calls for).")>>\n\n<big>''Size''</big>\n''If the animal is larger than a human, roll for its new size:''<<print either("Human size.","Human size.","Slightly larger than a human.","Slightly larger than a human.","Normal animal size.","Slightly smaller than a human.")>>\n''If the animal is larger than half the size of a human but not larger than a human, roll for its new size:''<<print either("Human size.","Human size.","Normal animal size.","Normal animal size.","Slightly larger than a human.","Slightly smaller than a human.")>>\n''If the animal is smaller than half the size of a human, roll for its new size:'' <<print either("Half human size.","Half human size.","Half human size.","Slightly smaller than a human.","Slightly smaller than a human.","Human size or slightly bigger.","Much larger than a human.","Much larger than a human.","Human size or slightly bigger.")>>\n\n<big>''Speech''</big>\n''Speech development:''<<print either("No ability to speak.","Fully human speech.","Fully human speech.","Partial human speech.","Partial human speech.","Strange, but human, speech.")>>\n''If a mutant animal is incapable of human speech, roll for psychic abilities:''<<print either("1d3 abilities (roll on [[psychic powers|Psychic Powers]] table for each).","No psychic abilities.","No psychic abilities.","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]] AND 1d3 abilities (roll on [[psychic powers|Psychic Powers]] table for each).")>>\n\n<big>''Uplifting Factors''</big>\n//If you do not already have a specific reason for animals to be uplifted, and perhaps further modified by mutations, this table provides a list of motivations that could create animals that act like humans.//\n''Cause of uplift and mutations:'' <<print either("Accidental genetic engineering.","Biological agents, used as mutagenics and/or weapons.","Biological or chemical waste by-products.","Chemical agents, used as mutagenics and/or weapons.","Deliberate genetic engineering by academics or medical professionals.","Deliberate genetic engineering by commercial or independent interests.","Deliberate genetic engineering by government.","Deliberately applied radiation or other mutagenic energy.","High amounts of radiation in the environment.","Nanotechnology, applied intentionally or unknowingly.","Dimensional instability.","Deliberate genetic engineering by aliens.")>>
<<print either("Add a body part (roll on the [[body part table|Body Part Roll]]) of another creature (roll on the [[creature table|Creature Table]]). If the substituting creature does not have that body part, the new body part is either humanoid or resembles the mutant’ physiology, but appears to resemble the substituting creature cosmetically. Choose where to put the new body part or roll on the body part table.","Add one or more cosmetic features from another creature (roll on the [[creature table|Creature Table]]).","Add one or more cosmetic features from another creature (roll on the [[creature table|Creature Table]].","Change a body part (roll on the [[body part table|Body Part Roll]]) to the same part of another creature (roll on the [[creature table|Creature Table]]). If the creature does not have that body part, only the body part’s superficial appearance changes.","Change a body part (roll on the [[body part table|Body Part Roll]]) to the same part of another creature (roll on the [[creature table|Creature Table]]). If the creature does not have that body part, only the body part’s superficial appearance changes.","Remove a body part (roll on the [[body part table|Body Part Roll]]).","Roll on the [[mutant features|Mutant Features Table]] tables and add that feature.","Roll on all the tables in one category of the [[mutant hordes|Mutant Hordes]] section. Roll 1d8 to determine which category: 1 for appearance, 2 for arms, 3 for body, etc.")>>
<<print either("''Anti-Charisma:'' Other creatures feel repelled and disgusted by this mutant’s presence.","''Attack Reversal:'' Psychic attacks made against this mutant have a 1d10×10 per cent chance of being reversed, and taking effect against the attacker instead.","''Aura Reading:'' This mutant can perceive Kirlian auras, which reveal a rough and vague picture of a person’s temperament, mental state, physical and mental capabilities, psychic abilities, and connections with other people. The mutant can turn this ability on and off at will.","''Aura Reading:'' This mutant can perceive Kirlian auras, which reveal a rough and vague picture of a person’s temperament, mental state, physical and mental capabilities, psychic abilities, and connections with other people. The mutant can turn this ability on and off at will.","''Commanding Voice:'' This mutant can speak with a special tone of voice that makes people listen and obey, as long as they can understand the language. Victims of this power may resist if they are ordered to do something that violates their world view or that they would never do otherwise.","''Death Field Generation:'' This mutant can psychically leech the life forces of everyone within about fifty feet (15m), leaving them at death’s door. The mutant then falls unconscious for 1d20 minutes.","''Familiarity:'' This mutant psychically influences strangers it meets to think they have met before and are at least vaguely familiar with each other. This encourages them to act more favourably than they would otherwise. Targets will pick up on cues the mutant gives and agree with them. Only later will a target realize that they had not, in fact, met the mutant before.","''Firewalker:'' This mutant may enter a liminal trance state in which it becomes invulnerable to many forms of harm. It can walk across burning coals, reach into boiling liquid, and swallow razor blades without suffering harm. The mutant must specify what tasks it will undertake before it enters the trance state. While entranced, it will perform those tasks and remain unharmed unless deliberately attacked. If the mutant is unable to perform its declared tasks, it regains consciousness and any danger effects it immediately.","''Firewalker:'' This mutant may enter a liminal trance state in which it becomes invulnerable to many forms of harm. It can walk across burning coals, reach into boiling liquid, and swallow razor blades without suffering harm. The mutant must specify what tasks it will undertake before it enters the trance state. While entranced, it will perform those tasks and remain unharmed unless deliberately attacked. If the mutant is unable to perform its declared tasks, it regains consciousness and any danger effects it immediately.","''Illusory Surroundings:'' This mutant is able to alter its view of its own surroundings, creating a full-sensory illusion of an environment it finds more aesthetically pleasing than reality. There is a 1 in 3 chance the mutant can share this illusion with others in its presence.","''Levitation:'' This mutant can levitate itself, telekinetically moving up and down, or hovering in space.","''Levitation:'' This mutant can levitate itself, telekinetically moving up and down, or hovering in space.","''Light Manipulation:'' This mutant is able to psychically alter the characteristics of nearby light, causing fluctuations in brightness and colour, and causing some items to become more or less visible, depending on how light waves move around and over them. These effects require concentration, and the mutant must be able to see or sense the light affected.","''Mass Mind:'' This mutant can create a subconscious mental link between those it touches. Everyone involved in this link will find their biological and mental rhythms synching up, and may use any psychic power that any of the others possesses, and that power’s strength is proportionately increased by the number of individuals so linked (doubled by a link between two individuals, tripled by a link between three, etc).","''Mass Mind:'' This mutant can create a subconscious mental link between those it touches. Everyone involved in this link will find their biological and mental rhythms synching up, and may use any psychic power that any of the others possesses, and that power’s strength is proportionately increased by the number of individuals so linked (doubled by a link between two individuals, tripled by a link between three, etc).","''Mental Suggestion:'' This mutant is able to implant commands into the minds of others with whom it communicates. These suggestions may be direct and immediate commands, or they may be subtle and triggered later by specific circumstances, which are harder to resist. The less aware a victim is, and the weaker their will, the more effective these mental suggestions will be.","''Mental Suggestion:'' This mutant is able to implant commands into the minds of others with whom it communicates. These suggestions may be direct and immediate commands, or they may be subtle and triggered later by specific circumstances, which are harder to resist. The less aware a victim is, and the weaker their will, the more effective these mental suggestions will be.","''Psychic Mirror:''This mutant’s mind copies and imitates thought patterns. Any psychic intrusions directed at it are directed back at the intruder, though this does not negate the original intrusion. If this mutant can read minds, it can also imitate them, camouflaging its own thoughts.","''Psychometry:'' This mutant can sense the history of any object it touches, understanding its workings, purpose, origins, where it has been and who has touched it. The stronger the emotions expressed around and towards the object, the more obvious they will be to the mutant.","''Sixth Sense:'' This mutant has an uncanny ability to detect impending danger before it becomes obvious to the mutant’s other senses, which improves its reaction times and makes it acutely suspicious.","''Sixth Sense:'' This mutant has an uncanny ability to detect impending danger before it becomes obvious to the mutant’s other senses, which improves its reaction times and makes it acutely suspicious.","''Summon:'' This mutant can psychically compel someone to come to it, as long as the mutant has met them before. They must travel on their own, however, which may take some time.","''Symbiotic Control:'' This mutant can attach itself to another living creature and subsequently over-ride that creature’s nervous system, allowing the mutant to take control. As long as the mutant does nothing, it may control the other creature’s actions. Should a symbiotically controlled creature die, the mutant will suffer serious shock and may also die.","''Teleport Object:'' This mutant is able to teleport small hand-held objects within sight into its own grasp. Moving objects, such as those in the hands of others, are harder to pinpoint and teleport.","''Time Distortion:'' This mutant can distort its own perception of time, causing it to slow down or speed up. This does not allow the mutant to move faster or slower, but it can make long waits and boredom much easier to endure, and the mutant’s reactions much more efficient.","''Time Distortion:'' This mutant can distort its own perception of time, causing it to slow down or speed up. This does not allow the mutant to move faster or slower, but it can make long waits and boredom much easier to endure, and the mutant’s reactions much more efficient.","''Animal Control:'' This mutant may summon animals within range and command them, so long as the mutant concentrates. Animals that fall victim to this power may develop an immunity or resistance to it later. This power does not work on humans, uplifted animals, or fantastic creatures. [[Animal Control Roll|Animal Control Roll]]","''Block Senses:'' This mutant can psychically block a target’s sensory organs from communicating with their brain, thus making those senses inoperable. [[Block Senses Roll|Block Senses Roll]]","''Cause Fear:'' This mutant may psychically cause others to feel fear, simply by concentrating. [[Cause Fear Roll|Cause Fear Roll]]","''Cause Fear:'' This mutant may psychically cause others to feel fear, simply by concentrating. [[Cause Fear Roll|Cause Fear Roll]]","''Cause Insanity:'' This mutant can cause others to experience insanity, inducing in them hallucinations, paranoia, and phantom voices. Targets will grossly misread social cues, and react to their own fantasies more readily than they will to reality. [[Cause Insanity Roll|Cause Insanity Roll]]","''Cause Pain:'' This mutant may induce crippling pain in others, simply by concentrating. [[Cause Pain Roll|Cause Pain Roll]]","''Cause Pain:'' This mutant may induce crippling pain in others, simply by concentrating. [[Cause Pain Roll|Cause Pain Roll]]","''Charm:'' This mutant can favourably influence a target’s opinion of it through psychic mind control. Those influenced will react to the mutant as to a good friend, trusted confidant, respected mentor, or awe-inspiring celebrity figure. [[Charm Roll|Charm Roll]]","''Charm:'' This mutant can favourably influence a target’s opinion of it through psychic mind control. Those influenced will react to the mutant as to a good friend, trusted confidant, respected mentor, or awe-inspiring celebrity figure. [[Charm Roll|Charm Roll]]","''Clairaudience:'' This mutant can psychically hear far-off locations without actually being there. [[Clairaudience Roll|Clairaudience Roll]]","''Clairaudience:'' This mutant can psychically hear far-off locations without actually being there. [[Clairaudience Roll|Clairaudience Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Confuse:''This mutant may psychically cause confusion and disorientation in another living target. [[Confuse Roll|Confuse Roll]]","''Confuse:''This mutant may psychically cause confusion and disorientation in another living target. [[Confuse Roll|Confuse Roll]]","''Create Emotions:'' This mutant can influence the emotions of others within range, psychically causing them to experience specific emotional states. [[Create Emotions Roll|Create Emotions Roll]]","''Cryokinesis:'' This mutant can psychically raise or lower temperatures in a location by concentrating. A mass of inorganic material the size of the mutant can be heated or cooled. [[Cryokinesis Roll|Cryokinesis Roll]]","''Ectoplasmic Hands:'' This mutant can create ghostly arms, hands, tentacles, or other limbs that can manipulate objects as if they were physical hands within range. These insubstantial limbs can move anywhere within the mutant’s sight. They cannot be damaged, but they do disappear when the mutant stops concentrating. [[Ectoplasmic Hands Roll|Ectoplasmic Hands Roll]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Enter Mind:'' This mutant is able to enter the mind of another person, wander through worlds created by their conscious, subconscious, and unconscious minds, and peruse their thoughts and memories. The mutant is normally aslep, unconscious, in a trance state, or otherwise barely aware of its physical body during this process. [[Enter Mind Roll|Enter Mind Roll]]","''Erase Memories:'' This mutant can erase short memories from a target’s mind. The mutant must know what the memory is, by either having been present or been informed about the memory, or it can erase whatever memory the target is recalling when the power is used, if any. [[Erase Memories Roll|Erase Memories Roll]]","''Fire in the Head:'' This mutant can put a mental “fire” into the mind of another individual, causing them to suffer great pain and confusion. This mental fire is also contagious, and can be passed on to others whose minds connect with the target, and possibly with those who converse with the target. [[Fire in the Head Roll|Fire in the Head Roll]]","''Heal Brain:'' This mutant can heal mental disorders, behavioural problems, and neurological chemical imbalances in others. The mutant may also encourage the target’s brain to heal from massive physical damage, but this takes months at the very least. [[Heal Brain Roll|Heal Brain Roll]]","''Heal Brain:'' This mutant can heal mental disorders, behavioural problems, and neurological chemical imbalances in others. The mutant may also encourage the target’s brain to heal from massive physical damage, but this takes months at the very least. [[Heal Brain Roll|Heal Brain Roll]]","''Healing:'' This mutant is able to boost the immune system and healing capabilities of another individual by reducing its own, or by expending its own energy. [[Healing Roll|Healing Roll]]","''Healing:'' This mutant is able to boost the immune system and healing capabilities of another individual by reducing its own, or by expending its own energy. [[Healing Roll|Healing Roll]]","''Heat Drain:'' This mutant can drain the heat of other living creatures to sustain itself. If enough heat is drained, the victim dies. [[Heat Drain Roll|Heat Drain Roll]]","''Hostility Field:'' This mutant emits a psychic field that makes everyone in range irritable and quarrelsome. [[Hostility Field Roll|Hostility Field Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Illusionist:'' This mutant can create false images in the minds of others. Victims believe they see, hear, or otherwise experience something that is not actually real. If multiple individuals are affected, they may not all experience exactly the same thing. [[Illusionist Roll|Illusionist Roll]]","''Implant Memories:'' This mutant can implant false memories into the mind of a target. [[Implant Memories Roll|Implant Memories Roll]]","''Inhibiting Field:'' This mutant emits a psychic dampening field, within which no psychic powers can function, or reach into rom the outside. Psychic powers this mutant has are exempt, but others may also use those same powers inside the field as well. [[Inhibiting Field Roll|Inhibiting Field Roll]]","''Life Leech:'' This mutant can drain the life energies of those surrounding it. [[Life Leech Roll|Life Leech Roll]]","''Magnetic Control:'' This mutant can sense and manipulate magnetic fields to repel, attract, or manipulate ferrous objects and other materials affected by such fields. [[Magnetic Control Roll|Magnetic Control Roll]]","''Mental Blast:'' This mutant can project a blast of harmful and disorienting psychic energy. [[Mental Blast Roll|Mental Blast Roll]]","''Mental Blast:'' This mutant can project a blast of harmful and disorienting psychic energy. [[Mental Blast Roll|Mental Blast Roll]]","''Mind Attack:'' This mutant can psychically attack a target’s mind and permanently impair it, reducing a random mental capability by 10 per cent. The victim is aware of both attack and attacker. [[Mind Attack Roll|Mind Attack Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Precognition:'' This mutant has the ability to see visions of the future. [[Precognition Roll|Precognition Roll]]","''Psychic Broadcast:'' Whenever this mutant stops moving around, it psychically broadcasts its presence and identity to all sentient creatures within range. [[Psychic Broadcast Roll|Psychic Broadcast Roll]]","''Psychic Broadcast:'' Whenever this mutant stops moving around, it psychically broadcasts its presence and identity to all sentient creatures within range. [[Psychic Broadcast Roll|Psychic Broadcast Roll]]","''Psychic Cultural Adaptation:'' This mutant psychically adapts itself to the culture, attitudes, and mannerisms of those around it, if there are a dozen or more people of a similar culture within range. This adaptation will gradually overwhelm the mutant’s own personality, and if it is not separated from people, it may be unable to resume its own personality. [[Psychic Cultural Adaptation Roll|Psychic Cultural Adaptation Roll]]","''Psychic Cultural Adaptation:'' This mutant psychically adapts itself to the culture, attitudes, and mannerisms of those around it, if there are a dozen or more people of a similar culture within range. This adaptation will gradually overwhelm the mutant’s own personality, and if it is not separated from people, it may be unable to resume its own personality. [[Psychic Cultural Adaptation Roll|Psychic Cultural Adaptation Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Invisibility:'' This mutant may turn invisible by concentrating. This effect includes the mutant’s clothing and equipment, but not large, cumbersome objects it is carrying. [[Psychic Invisibility Roll|Psychic Invisibility Roll]]","''Psychic Vampire:'' This mutant drains the capacities of other living things without physical means. [[Psychic Vampire Roll|Psychic Vampire Roll]]","''Psychic Vampire:'' This mutant drains the capacities of other living things without physical means. [[Psychic Vampire Roll|Psychic Vampire Roll]]","''Psychoanalyze:'' This mutant can sense psychological trauma in another individual, and determine the roots of their problem. The mutant cannot read minds, necessarily, but it can sense the nature and cause of behavioural problems and personality disorders. [[Psychoanalyze Roll|Psychoanalyze Roll]]","''Psychoanalyze:'' This mutant can sense psychological trauma in another individual, and determine the roots of their problem. The mutant cannot read minds, necessarily, but it can sense the nature and cause of behavioural problems and personality disorders. [[Psychoanalyze Roll|Psychoanalyze Roll]]","''Send Dreams:'' This mutant can influence the dreams of a sleeping target, sending images and communiqués, or inducing terrible nightmares. [[Send Dreams Roll|Send Dreams Roll]]","''Stunning Blast:'' This mutant may emit a psychic blast that stuns all sentient creatures within range. [[Stunning Blast Roll|Stunning Blast Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinetic Flight:'' This mutant can psychically move itself through space by concentrating. It can fly, hover, and levitate at will. [[Telekinetic Flight Roll|Telekinetic Flight Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Teleport:'' This mutant has the ability to disappear and reappear in another location. [[Teleport Roll|Teleport Roll]]","''Addictive Smoke:''This mutant can exude a cloud of fumes that make those breathing it crave an addictive substance which can be smoked. These fumes are also carcinogenic.","''Air Swimmer:''This mutant can swim through the air at will, as if it were water, which usually makes it appear to be floating.","''Animal Shapechange:''This mutant may assume the form of another animal, and can move around and act as if it were that animal. The mutant does not gain any special powers or mutations, and each animal form is unique—the mutant cannot mimic specific animals. This takes several seconds of concentration and a great deal of energy to perform, so the mutant may be exhausted and hungry when it transforms back.","''Animated Tattoos:''This mutant is covered in highly-detailed sub-dermal images from its imagination, dreams, subconscious, and memories. These tattoos move and change.","''Animated Tattoos:''This mutant is covered in highly-detailed sub-dermal images from its imagination, dreams, subconscious, and memories. These tattoos move and change.","''Arcane Knowledge:'' This mutant possesses extensive repositories of knowledge that defy belief. It knows at least a little something about every possible topic. The more common the knowledge is, the more this mutant knows about it.","''Arcane Tracking:'' This mutant can track down any individual, no matter where they are, as long as it possesses an object or some item that once belonged to them, or they had contact with.","''Armoured Skin:'' This mutant may strengthen its skin at will, turning it into protective armour that appears strange and unusual—bone, glass, ice, metal, or plastic, for example. While the mutant’s skin is armoured, it suffers from an impaired sense of touch and does not feel pain. The mutant can switch between its normal and armoured skins at will.","''Armoured Skin:'' This mutant may strengthen its skin at will, turning it into protective armour that appears strange and unusual—bone, glass, ice, metal, or plastic, for example. While the mutant’s skin is armoured, it suffers from an impaired sense of touch and does not feel pain. The mutant can switch between its normal and armoured skins at will.","''Astral Projection:'' This mutant can project its conscious spirit out of its body, through space and into other planes of existence. This spirit is connected to the mutant’s body by a silver threat that must remain intact for the spirit to find its way back from other planes. The mutant’s body remains comatose while its spirit is roaming.","''Become Two-Dimensional:'' This mutant can flatten itself and become two-dimensional. While in this form, the mutant can interact with its surroundings as either a three-dimensional being or a two-dimensional being, which allows it to squeeze into and through tight spaces. The mutant can switch between two-dimensional and three-dimensional forms at will.","''Bio-Tech Assimilation:'' This mutant can assimilate biological technology into its own body. Any bio-tech so assimilated requires no outside power source and functions at the mutant’s mental command.","''Blurry:'' This mutant can become blurry at will. While blurry, is is hard to look at and see properly, and hard to interact with physically. The mutant cannot be properly grasped or held by nonblurry creatures because it feels like it is vibrating.","''Book-Viewing:'' This mutant can read what is written in any book in existence, simply by looking in another book of a similar type. By looking in a notebook, this mutant can look through the pages of every notebook in existence. The same for hardcovers, softcovers, stapled books, scrap books, and other types of written works. The mutant cannot see the pages of books that have been destroyed, and the mutant must know what book it wishes to look at.","''Brain Washer:'' This mutant can alter the brain chemistry of a captive person. Over the course of several days, weeks, or months—depending on how many changes the mutant is making—the target’s mind is erased, reshaped, and reprogrammed. Small changes require days, deeply ingrained and cultural traits take weeks to change, and completely altering a person’s identity and memories takes months. This requires constant supervision, but the mutant may employ subordinates for basic tasks. The stronger the target’s will, the harder the process is and the more chance it can be reversed, given time.","''Burning Inside:'' This mutant is burning hot on the inside, having fire for blood or being filled with liquid rock or metal. The mutant feels normal on the outside.","''Cannot Cross Running Water:'' This mutant will not willingly cross a moving body of water that it can see, hear, or smell.","''Charred Body:'' This mutant’s body appears to have been burned to ashes.","''Compulsive Counting:'' When a mass of small objects are strewn in front of this mutant, it is compelled to stop and count them, regardless of what else is happening.","''Conjuration:'' This mutant can conjure small, inanimate objects into its hands, from out of thin air. These items must be generic items, not unique, and must be small enough to be hidden within the mutant’s hand. The mutant can pull slightly larger objects out of a hat or other container, as long as they are not bigger than the mutant’s own head.","''Conjuration:'' This mutant can conjure small, inanimate objects into its hands, from out of thin air. These items must be generic items, not unique, and must be small enough to be hidden within the mutant’s hand. The mutant can pull slightly larger objects out of a hat or other container, as long as they are not bigger than the mutant’s own head.","''Control Crowds:'' This mutant may influence the emotional states of large groups of people. The crowd must be within sight of the mutant to be affected. The mutant can calm a crowd and cause it to disperse, or create a riot against the target of its choice.","''Control Reputation:'' This mutant can make or break someone else’s reputation. Simply by meeting with the target, the mutant can apply the reputation of its choice to them, and for as long as it wishes, this new reputation, good or bad, follows the target wherever they go. The mutant can only affect one target at a time, and once its influence is removed, the target’s reputation is left in their hands, though any false accusations are easily uncovered for what they are.","''Cosmic Awareness:'' This mutant can sense the movements of cosmic entities, the shifting of dimensions, events that occur on a galactic scale, and disturbances in the force.","''Darksight:'' This mutant can see perfectly in total darkness, but is blinded by light. It sees light as darkness, and darkness as light. Shadows are reversed, but twilight looks almost the same.","''Demonologist:'' This mutant can summon demons and similar extra-planar beings. The less powerful the being, the greater chance it will appear and be forced to obey one command the mutant issues to it. The mutant may create summoning and binding circles, but does not necessarily have the power to banish a demon, unless that is its one command.","''Dissent Parasite:'' This mutant is physically and/or psychically energized in the presence of conflict, and will attempt to pick fights and instigate disputes between others.","''Dissent Parasite:'' This mutant is physically and/or psychically energized in the presence of conflict, and will attempt to pick fights and instigate disputes between others.","''Divine Avatar:'' This mutant has a direct connection to a divine intelligence, and can manifest that divinity’s characteristics at will. Choose a divinity or roll on whatever table you consider appropriate.","''Duplication:'' This mutant can separate into two identical beings, both with the same mind. These two bodies may act independently, but always retain the same sentience and share the same knowledge and sensory information. These two bodies can become one again at any time.","''Eat Anything:'' This mutant can consume, digest, and subsist on anything it can fit into its mouth.","''Eat Anything:'' This mutant can consume, digest, and subsist on anything it can fit into its mouth.","''Elasticity:'' This mutant can bounce like a ball, as well as bend and stretch its body, even tie itself in knots, as if it were made of rubber.","''Electrical Travel:'' This mutant can transform into electricity and travel along electrical currents.","''Entropic Precision:''This mutant can find the weak points in any structure or living creature. When targeting these weak points, the mutant can cause much greater amounts of damage, and cause things to collapse and fall apart.","''Ethereal Projection:'' This mutant is able to project its mind and perception out of its physical body, and roam the world in the form of an ethereal, ghost-like version of itself. This body is invisible, intangible, and cannot affect the physical world, but it can move about and perceive things. This ethereal body may also fly at great speeds, and hover in space.","''Ethereal Projection:'' This mutant is able to project its mind and perception out of its physical body, and roam the world in the form of an ethereal, ghost-like version of itself. This body is invisible, intangible, and cannot affect the physical world, but it can move about and perceive things. This ethereal body may also fly at great speeds, and hover in space.","''Ethereal Projection:'' This mutant is able to project its mind and perception out of its physical body, and roam the world in the form of an ethereal, ghost-like version of itself. This body is invisible, intangible, and cannot affect the physical world, but it can move about and perceive things. This ethereal body may also fly at great speeds, and hover in space.","''Exorcist:'' This mutant may expel any non-corporeal or extra-planar beings it encounters. Ghosts, demons, incarnate gods, and aliens from other dimensions are all affected by this ability, which requires obvious rituals and takes between several seconds and several hours, depending on the strength of the being to be expelled.","''Explode Objects:'' This mutant can charge inanimate objects with a type of potential energy that causes them to explode violently on impact. This energy dissipates after several minutes.","''Eye Scrying:'' When this mutant gazes into the eyes of another creature, it may see a few moments of whatever those eyes saw before they started looking at the mutant, or the last moments the creature was alive, if they are the eyes of a corpse.","''Face of a Demon-God:'' This mutant has the same face as a particular, unique demon or chaos god. You may choose one or roll on whatever table you consider appropriate.","''Featureless Face:'' This mutant has a featureless face, which, strangely enough, does not affect its ability to see, smell, speak, or eat.","''Flaming Skull Face:'' This mutant’s face or whole head is the image of a flaming skull.","''Flammable Skin:'' This mutant’s skin is dry and flaky. If exposed to heat higher than 30°C (86°F), the mutant ignites.","''Fleshcrafter:'' This mutant can cause a target’s body and physical features to become malleable and then reshape them, either by exuding a liquid or through some kind of magical energy.","''Fortune Teller:'' This mutant may divine future events for another individual, through a crystal ball, tarot cards, palm reading, tea leaves, or some other systematized ritual. These foreshadowings are usually vague and cryptic, but can occasionally be strong and clear impressions of future events.","''Freezing Body:'' This mutant is able to make its body so cold that moisture in the surrounding air freezes on its surface through deposition, coating the mutant in a layer of ice. There is a 1 in 3 chance that the mutant cannot control this ability.","''Gaseous Form:'' This mutant can change its body into gas, and still move around.","''Ghost Talker:'' This mutant may communicate with ghosts and other spirits, and if it knows the name of a ghost or spirit, can summon and command it [1d6+2]×10 per cent of the time.","''Glittering:'' This mutant is glittery and shimmering.","''Historical Viewing:'' This mutant may view images of past occurrences. The mutant is limited to occurrences that happened in its present location, which appear as ghostly images superimposed over the mutant’s normal vision. The mutant can hear and smell faintly, but not touch.","''Illusory Features:'' This mutant has one or more features that are visible but are illusions. Roll on the [[Complete Mutation Chart|Complete Mutation Chart]]. If the mutation is not visible, roll again and comine the results until it is.","''Immortal:'' This mutant does not age or grow old once it is an adult, has no need for food or sustenance, and will not die unless killed by violence or illness.","''Immortal:'' This mutant does not age or grow old once it is an adult, has no need for food or sustenance, and will not die unless killed by violence or illness.","''Immune to Cold:'' This mutant may function normally at all temperatures above absolute zero and below normal human body temperature.","''Immune to Cold:'' This mutant may function normally at all temperatures above absolute zero and below normal human body temperature.","''Immune to Energy:'' This mutant is unharmed by electricity, lasers, radiation, and other dangerous energy rays.","''Immune to Energy:'' This mutant is unharmed by electricity, lasers, radiation, and other dangerous energy rays.","''Immune to Heat:'' This mutant is not harmed by heat, fire, combustion, or high temperatures.","''Immune to Heat:'' This mutant is not harmed by heat, fire, combustion, or high temperatures.","''Immune to Illusions:'' This mutant is never affected or deceived by illusions, either magical or psychic.","''Immune to Illusions:'' This mutant is never affected or deceived by illusions, either magical or psychic.","''Incorporated Objects:'' This mutant has one or more inanimate objects incorporated in its body. These can be crystals, pieces of art, stone, or metal, furniture, tools, or any other inanimate objects.","''Infinite Endurance:'' This mutant may function at a normal level indefinitely and never gets tired, even from constant physical exertion, except for rare moments of rest or sleep to recover from stress, injury, or very strenuous activity.","''Invincible Buddha:'' This mutant can become almost invincible by concentrating and doing nothing but meditating. While meditating, the first attack after a pause is reflected back on the attacker, who suffers all damage the mutant would have suffered. If this mutant is subject to multiple simultaneous or immediately subsequent attacks, it only reflects half the effects of the second attack, a third of the effects of the third attack, a fourth of the effects of the fourth attack, and so on. If there is a pause between attacks, the next attack counts as a first attack.","''Invisibility:'' This mutant is able to become unseen at will, and will not show up on visual recording or detecting devices.","''Invisibility:'' This mutant is able to become unseen at will, and will not show up on visual recording or detecting devices.","''Invisibility:'' This mutant is able to become unseen at will, and will not show up on visual recording or detecting devices.","''Invulnerable:'' This mutant is unharmed by physical effects, including kinetic force, the full spectrum of electromagnetic radiation, and a lack of air, water, or nourishment. The mutant is still vulnerable to magic and psychic interference.","''Iron Teeth and Nails:'' Just like a witch. Iron nails grow very slowly, but will occasionally require filing, while iron teeth do not get cavities. If removed, they cannot be used to establish an arcane connection.","''Kinetic Absorption:'' This mutant absorbs half of all kinetic force applied to it and converts it harmlessly.","''Liquid Form:'' This mutant can become liquid, transforming its normally solid body into a plasmoid, malleable form that moves as the mutant wishes.","''Liquid Form:'' This mutant can become liquid, transforming its normally solid body into a plasmoid, malleable form that moves as the mutant wishes.","''Magic Resistance:'' This mutant has an innate resistance to magic, which is ineffective [1d6+4]×10 per cent of the time. This applies to all magic used against the mutant directly, not physical effects caused by magic directed at other targets.","''Magic Resistance:'' This mutant has an innate resistance to magic, which is ineffective [1d6+4]×10 per cent of the time. This applies to all magic used against the mutant directly, not physical effects caused by magic directed at other targets.","''Magical Affinity:'' Because of your fey nature, magical creatures and faeries treat you like one of their own, and do not flee your presence or attempt to lead you astray.","''Magnetic:'' This mutant is unusually magnetic, and light-weight metallic objects will stick to its skin.","''Manikin:'' In place of a face, this mutant has either a miniature replica of its own upper body, including torso, arms, and what its face should look like, or the upper body of some other creature.","''Mercreature:'' This mutant has gills, fins, scales, and a fish tail or tentacles instead of legs. It is adapted for living underwater, not on land.","''Metal Skin:'' This mutant has metal skin that can move just as well as normal skin, but is heavily armoured. This does not affect the mutant’s senses in any way.","''Mind Cannibal:'' When this mutant devours the blood, bones, or flesh of another individual, it gains some of their knowledge, memories, and, if they have any, psychic powers. Memories can be gained even through drops of blood, but significant abilities require the whole body be consumed.","''Nightmare Portal:'' This mutant possesses, inside its mind, a doorway to a world full of horror. It suffers from nightmares, but no other ill effects. Others are not as safe, however, and those using any sort of mentally invasive psychic powers on the mutant risk being consumed by nightmares.","''No Reflection:'' This mutant does not appear in reflective surfaces. It cannot be filmed or photographed, but will appear on digital video recordings.","''No Reflection:'' This mutant does not appear in reflective surfaces. It cannot be filmed or photographed, but will appear on digital video recordings.","''No Shadow:'' This mutant does not cast a shadow. Light appears to pass right through it, and be reflected by it at the same time. Anyone studying this phenomenon with powerful, hi-tech sensors will probably go insane and try to build a machine that destroys life.","''No Shadow:'' This mutant does not cast a shadow. Light appears to pass right through it, and be reflected by it at the same time. Anyone studying this phenomenon with powerful, hi-tech sensors will probably go insane and try to build a machine that destroys life.","''Object Bound:''This mutant’s soul is located in some physical object. Harming the object harms the mutant, and possessing it gives power over the mutant.","''Removable Eyes:'' This mutant can remove its eyes and still see through them. There is a 1 in 3 chance the eyes can move around on their own once detached.","''Saturated with Magical Energy:'' This mutant’s body and soul are infused with magic. It also gets a [[Taboo|Taboo]] and a [[Telltale|Telltale]].","''Saturated with Magical Energy:'' This mutant’s body and soul are infused with magic. It also gets a [[Taboo|Taboo]] and a [[Telltale|Telltale]].","''Secret Communication:'' This mutant is able to leave messages, of any sort, that only specific individuals will receive. The mutant can write messages, record them to film, or just speak them aloud, and they will go unnoticed by everyone except whoever is specified as the proper intended recipient.","''Speak with Animals:'' This mutant may speak to animals, in their own language, if any. The level of conversation depends on the type of animal and the kind of game you are playing.","''Spell Ability:'' This mutant has the ability to cast a particular spell at will. The more powerful the spell is, the more exhausted the mutant will be after casting it. Choose a spell, or roll on any table you consider appropriate.","''Spirit Enmity:'' This mutant attracts the ire of ghosts and other bodiless spirits, who will haunt it and attempt to harass it to no end. It is also more vulnerable to ghosts than others are.","''Spirit Medium:'' This mutant can summon a ghost or spirit and allow it to speak through its mouth. The mutant enters a trance state once the ghost or spirit has been summoned. The séance lasts for up to several minutes, or until the mutant becomes exhausted. This process is very taxing.","''Spirit Medium:'' This mutant can summon a ghost or spirit and allow it to speak through its mouth. The mutant enters a trance state once the ghost or spirit has been summoned. The séance lasts for up to several minutes, or until the mutant becomes exhausted. This process is very taxing.","''Stable Balance:'' As long as this mutant is in contact with the ground, it cannot be knocked over or lose its balance against its will.","''Stable Balance:'' As long as this mutant is in contact with the ground, it cannot be knocked over or lose its balance against its will.","''Superhuman Charisma:'' This mutant is unnaturally alluring, and always inspires trust, empathy, and compassion in others. It is an excellent leader simply by virtue of its emotional influence on others.","''Superhuman Charisma:'' This mutant is unnaturally alluring, and always inspires trust, empathy, and compassion in others. It is an excellent leader simply by virtue of its emotional influence on others.","''Superhuman Charisma:'' This mutant is unnaturally alluring, and always inspires trust, empathy, and compassion in others. It is an excellent leader simply by virtue of its emotional influence on others.","''Superhuman Intellect:'' This mutant is able to retain, recall, and process information at far greater levels than normal for its species. Its brain essentially functions like a supercomputer, instantly performing calculations and recalling any and all information the mutant has ever learned.","''Superhuman Intellect:'' This mutant is able to retain, recall, and process information at far greater levels than normal for its species. Its brain essentially functions like a supercomputer, instantly performing calculations and recalling any and all information the mutant has ever learned.","''Superhuman Intellect:'' This mutant is able to retain, recall, and process information at far greater levels than normal for its species. Its brain essentially functions like a supercomputer, instantly performing calculations and recalling any and all information the mutant has ever learned.","''Superhuman Intellect:'' This mutant is able to retain, recall, and process information at far greater levels than normal for its species. Its brain essentially functions like a supercomputer, instantly performing calculations and recalling any and all information the mutant has ever learned.","''Superhuman Reflexes:'' This mutant’s conscious movements operate at an efficiency rate well within the top percentile. It always reacts to anything it can perceive, and always at the highest level of effectiveness. This power does not allow it to move faster, however.","''Superhuman Reflexes:'' This mutant’s conscious movements operate at an efficiency rate well within the top percentile. It always reacts to anything it can perceive, and always at the highest level of effectiveness. This power does not allow it to move faster, however.","''Superhuman Reflexes:'' This mutant’s conscious movements operate at an efficiency rate well within the top percentile. It always reacts to anything it can perceive, and always at the highest level of effectiveness. This power does not allow it to move faster, however.","''Susceptible to Possession:'' This mutant is exceptionally vulnerable to possession and psychic mental intrusion.","''Symbol Bondage:'' This mutant’s life force is tied to a symbol, on an object, another person’s body, or on a building or other structure. if the symbol is damaged, so is the mutant, and if the symbol is destroyed, the mutant will die.","''Telepathic Communication:'' This mutant is able to read the minds of people while they are communicating, and determine their meaning and intentions, regardless of the language they are speaking. It can also project its own intentions and meanings into the minds of others, negating any language barriers between them. The result is universal communication with other sentient beings.","''Telepathic Communication:'' This mutant is able to read the minds of people while they are communicating, and determine their meaning and intentions, regardless of the language they are speaking. It can also project its own intentions and meanings into the minds of others, negating any language barriers between them. The result is universal communication with other sentient beings.","''Tomb Bondage:'' This mutant must sleep interred within the earth, preferably in its own grave or the earth of its homeland. Sleeping above ground reduces its capabilities and makes it more erratic.","''Total Chameleon:'' This mutant can change colour to mimic its surroundings, including more than just its physical form—all clothes, gear, and whatever the mutant is touching also change colour.","''Trackless:'' This mutant leaves no trace of its presence behind it, and so it cannot be tracked. It leaves no footprints, no heat signature, no scent, and no detritus behind, unless it wishes to.","''Translucent:'' This mutant is see-through, but still visible. Its internal organs may or may not be visible.","''Transparent Flesh:'' This mutant’s flesh, and all organs and body parts except for its bones, are transparent, like clear glass or even more so. The mutant appears to be an animated skeleton when naked.","''Tunnelling:'' This mutant can burrow through the ground at surprising speeds, moving earth slightly slower than walking speed. It can also burrow slower to accommodate a group of people.","''Unbound:'' This mutant cannot be bound by mortal means, not by ropes nor chains nor human hand. Only magical or supernatural bonds, hi-tech energy fields, or other sufficiently advanced means can contain this mutant and render it immobile.","''Undead:'' This mutant has died, but is still animated and sentient. It can be physically destroyed, and its soul can be put to rest by arcane or divine intervention, but it cannot be killed in the same ways as mortals are, and it does not require normal sustenance.","''Undead:'' This mutant has died, but is still animated and sentient. It can be physically destroyed, and its soul can be put to rest by arcane or divine intervention, but it cannot be killed in the same ways as mortals are, and it does not require normal sustenance.","''Unwilling Medium:'' This mutant is especially vulnerable to possession by spirits, demons, and other supernatural intelligences that are able to invade the mind.","''Walk on Water:'' This mutant can walk across the surfaces of water and other liquids as if they were completely solid whenever it so chooses.","''Walk on Water:'' This mutant can walk across the surfaces of water and other liquids as if they were completely solid whenever it so chooses.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weather Manipulation:'' This mutant can influence local weather patterns by concentrating. Small changes in weather take several minutes to effect, significant and long-lasting changes take hours, and turning cloudless skies into thunder storms may take as long as a few days. This mutant can change cloud cover/precipitation values, temperature, and wind velocities separately.","''Weather Manipulation:'' This mutant can influence local weather patterns by concentrating. Small changes in weather take several minutes to effect, significant and long-lasting changes take hours, and turning cloudless skies into thunder storms may take as long as a few days. This mutant can change cloud cover/precipitation values, temperature, and wind velocities separately.","''Zombie Master:'' This mutant may create a zombie servant from the corpse of a recently-dead person or from a living person it has captured. This process takes several days, but when complete, the mutant has a zombie servant that obeys its every command. The zombie is unable to speak, think creatively or independently, and has no will of its own, but it can grab and hold people.","''Ability Transfer:'' This mutant can give another individual one of its own abilities or powers on a temporary basis. The mutant cannot use this ability while it is loaned out. [[Ability Transfer Roll|Ability Transfer Roll]]","''Absorb Inanimate Properties:'' This mutant can absorb any or all properties of inanimate material it touches. There is a 1 in 3 chance that objects whose properties are absorbed will be damaged. [[Absorb Inanimate Properties Roll|Absorb Inanimate Properties Roll]]","''Absorb Inanimate Properties:'' This mutant can absorb any or all properties of inanimate material it touches. There is a 1 in 3 chance that objects whose properties are absorbed will be damaged. [[Absorb Inanimate Properties Roll|Absorb Inanimate Properties Roll]]","''Absorb Mental Properties:'' This mutant can absorb memories and psychic or supernatural powers from living creatures it touches. There is a 1 in 3 chance that the victim will suffer harm, shock, or other ill effects. [[Absorb Mental Properties Roll|Absorb Mental Properties Roll]]","''Absorb Mental Properties:'' This mutant can absorb memories and psychic or supernatural powers from living creatures it touches. There is a 1 in 3 chance that the victim will suffer harm, shock, or other ill effects. [[Absorb Mental Properties Roll|Absorb Mental Properties Roll]]","''Alteration Ray:'' This mutant can project rays that alter the physical properties of their targets. There is a 2 in 3 chance that the mutant can reverse these alterations by the same process. [[Alteration Ray Roll|Alteration Ray Roll]]","''Alternate Inorganic Form:'' This mutant can transform at will into another form that is not organic. [[Alternate Inorganic Form Roll|Alternate Inorganic Form Roll]]","''Alternate Inorganic Form:'' This mutant can transform at will into another form that is not organic. [[Alternate Inorganic Form Roll|Alternate Inorganic Form Roll]]","''Animate Objects:'' This mutant can imbue inert objects with energy and cause them to move around on their own, as the mutant directs. [[Animate Objects Roll|Animate Objects Roll]]","''Animate Objects:'' This mutant can imbue inert objects with energy and cause them to move around on their own, as the mutant directs. [[Animate Objects Roll|Animate Objects Roll]]","''Animated Skin:'' This mutant can shed its skin, and then have it move around and perform simple tasks. The skin’s strength is equal to 1d8×10 per cent of the mutant’s normal strength. [[Animated Skin Roll|Animated Skin Roll]]","''Aura of Disgust:'' This mutant projects feelings of disgust into the hearts of those around it. [[Aura of Disgust Roll|Aura of Disgust Roll]]","''Aura of Fear:'' This mutant projects fear into the hearts of those around it. [[Aura of Fear Roll|Aura of Fear Roll]]","''Aura of Fear:'' This mutant projects fear into the hearts of those around it. [[Aura of Fear Roll|Aura of Fear Roll]]","''Aura of Light:'' This mutant glows with an strange aura of light. Choose a colour, or roll on either the [[basic|Basic Color Roll]] or [[extended colour table.|Extended Color Table]] [[Aura of Light Roll|Aura of Light Roll]]","''Aura of Light:'' This mutant glows with an strange aura of light. Choose a colour, or roll on either the [[basic|Basic Color Roll]] or [[extended colour table.|Extended Color Table]] [[Aura of Light Roll|Aura of Light Roll]]","''Bend Light:'' This mutant can bend and shape light, allowing it to make objects appear to be in places other than where they actually are, or to make them invisible. This requires some concentration. [[Bend Light Roll|Bend Light Roll]]","''Bend Light:'' This mutant can bend and shape light, allowing it to make objects appear to be in places other than where they actually are, or to make them invisible. This requires some concentration. [[Bend Light Roll|Bend Light Roll]]","''Bend Light:'' This mutant can bend and shape light, allowing it to make objects appear to be in places other than where they actually are, or to make them invisible. This requires some concentration. [[Bend Light Roll|Bend Light Roll]]","''Book:'' Part or all of this mutant is shaped like, or attached to, a book. [[Book Roll|Book Roll]]","''Breath Weapon:'' This mutant can spew a hazardous substance from its mouth. [[Breath Weapon Roll|Breath Weapon Roll]]","''Breath Weapon:'' This mutant can spew a hazardous substance from its mouth. [[Breath Weapon Roll|Breath Weapon Roll]]","''Breath Weapon:'' This mutant can spew a hazardous substance from its mouth. [[Breath Weapon Roll|Breath Weapon Roll]]","''Burning Body:'' Part or all of this mutant’s body is on fire. There is a 1 in 3 chance the mutant can turn this power on and off at will. [[Burning Body Roll|Burning Body Roll]]","''Cause Sleep:'' This mutant can put others to sleep. [[Cause Sleep Roll|Cause Sleep Roll]]","''Computer Link:'' This mutant can mentally communicate, send, and receive information from computers and electronic devices, without being harmed by viruses or malware. [[Computer Link Roll|Computer Link Roll]]","''Control Clocks:'' This mutant has the ability to change the display of any clocks within range, and to set off any alarms installed in those clocks. [[Control Clocks Roll|Control Clocks Roll]]","''Control Earth:'' This mutant may control the earth underneath it, commanding rocks, soil, and mud to move, crack open, explode, or re-shape itself, as long as the mutant concentrates. Any earth the mutant can see or touch may be affected. [[Control Earth Roll|Control Earth Roll]]","''Control Earth:'' This mutant may control the earth underneath it, commanding rocks, soil, and mud to move, crack open, explode, or re-shape itself, as long as the mutant concentrates. Any earth the mutant can see or touch may be affected. [[Control Earth Roll|Control Earth Roll]]","''Control Earth:'' This mutant may control the earth underneath it, commanding rocks, soil, and mud to move, crack open, explode, or re-shape itself, as long as the mutant concentrates. Any earth the mutant can see or touch may be affected. [[Control Earth Roll|Control Earth Roll]]","''Control Light:'' This mutant may control visible light within range. [[Control Light Roll|Control Light Roll]]","''Control Light:'' This mutant may control visible light within range. [[Control Light Roll|Control Light Roll]]","''Control Light:'' This mutant may control visible light within range. [[Control Light Roll|Control Light Roll]]","''Control Liquid:'' This mutant may control a mass of liquid it can see or sense within range, causing it to move through space or re-shape itself. This power works only on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions. [[Control Liquid Roll|Control Liquid Roll]]","''Control Liquid:'' This mutant may control a mass of liquid it can see or sense within range, causing it to move through space or re-shape itself. This power works only on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions. [[Control Liquid Roll|Control Liquid Roll]]","''Control Liquid:'' This mutant may control a mass of liquid it can see or sense within range, causing it to move through space or re-shape itself. This power works only on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions. [[Control Liquid Roll|Control Liquid Roll]]","''Control Machines:'' This mutant can telepathically control computers and other technological machines. [[Control Machines Roll|Control Machines Roll]]","''Control Machines:'' This mutant can telepathically control computers and other technological machines. [[Control Machines Roll|Control Machines Roll]]","''Control Plants:'' This mutant can control the actions of plants within range. [[Control Plants Roll|Control Plants Roll]]","''Control Plants:'' This mutant can control the actions of plants within range. [[Control Plants Roll|Control Plants Roll]]","''Control Plants:'' This mutant can control the actions of plants within range. [[Control Plants Roll|Control Plants Roll]]","''Corpse Psychometry:'' This mutant can examine a corpse or severed body part and know the circumstances of its death or removal. The mutant experiences those circumstances in a vision or hallucination, and may be overwhelmed or mentally detached from its surroundings. [[Corpse Psychometry Roll|Corpse Psychometry Roll]]","''Create Darkness:'' This mutant can create a palpable sphere or mass of darkness that light is completely unable to penetrate. The mutant must be able to see or touch this darkness’ point of origin. [[Create Darkness Roll|Create Darkness Roll]]","''Create Gas:'' This mutant can create some kind of gaseous substance to form within its presence. [[Create Gas Roll|Create Gas Roll]]","''Create Gas:'' This mutant can create some kind of gaseous substance to form within its presence. [[Create Gas Roll|Create Gas Roll]]","''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]","''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]","''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]","''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]","''Crystalline Body:'' This mutant’s body is made of crystal. Edged and penetrating weapons are mostly ineffective. There is a 1 in 3 chance that damage suffered by the crystalline body does not heal. You may roll on either the [[basic|Basic Color Roll]] or [[extended colour table|Extended Color Table]] for hue. [[Crystalline Body Roll|Crystalline Body Roll]]","''Danger Teleport:'' This mutant instinctively teleports away from danger, to a safer place within range. [[Danger Teleport Roll|Danger Teleport Roll]]","''Demonic Appearance:'' This mutant has the body of a particular race of infernal creature. [[Demonic Appearance Roll|Demonic Appearance Roll]]","''Demonic Phenomena:'' Strange supernatural occurrences follow this mutant wherever it goes, lending its presence a strange atmosphere, without inconveniencing it. Roll 1d4 for number of phenomena. [[Demonic Phenomena Roll|Demonic Phenomena Roll]]","''Demonic Phenomena:'' Strange supernatural occurrences follow this mutant wherever it goes, lending its presence a strange atmosphere, without inconveniencing it. Roll 1d4 for number of phenomena. [[Demonic Phenomena Roll|Demonic Phenomena Roll]]","''Demonic Phenomena:'' Strange supernatural occurrences follow this mutant wherever it goes, lending its presence a strange atmosphere, without inconveniencing it. Roll 1d4 for number of phenomena. [[Demonic Phenomena Roll|Demonic Phenomena Roll]]","''Density Control:'' This mutant can alter the density of a target creature, whose size changes to the same degree. An increase in density causes the target creature to shrink; a decrease causes it to grow. [[Density Control Roll|Density Control Roll]]","''Devolver:'' This mutant can cause others to devolve along evolutionary lines, at first stripping them of their mutations, then causing them to devolve into ancestral forms. [[Devolver Roll|Devolver Roll]]","''Dimensional/Temporal Instability:'' This mutant may step outside the time stream and/or dimensional continuity for short moments, disappearing and reappearing in the same location, or nearby, some time later. [[Dimensional/Temporal Instability Roll|Dimensional/Temporal Instability Roll]]","''Divisional Body Segments:'' This mutant can remove one or more body parts, which move and function independently. [[Divisional Body Segments Roll|Divisional Body Segments Roll]]","''Elemental Body:'' This mutant has a body composed of some inorganic or inert substance. [[Elemental Body Roll|Elemental Body Roll]]","''Energy Absorption:'' This mutant absorbs harmful radiation, electricity, heat, and lasers directed at it and converts them harmlessly into light, psychic emanations, radio broadcasts, or some other effect. [[Energy Absorption Roll|Energy Absorption Roll]]","''Energy Blast:'' This mutant can emit a blast of energy. [[Energy Blast Roll|Energy Blast Roll]]","''Energy Blast:'' This mutant can emit a blast of energy. [[Energy Blast Roll|Energy Blast Roll]]","''Energy Blast:'' This mutant can emit a blast of energy. [[Energy Blast Roll|Energy Blast Roll]]","''Energy Negation Field:'' Non-organic sources of power emission stop working near this mutant, due to a field emanating from it. Devices begin working again once the mutant leaves. Properly shielded devices are not affected. What constitutes “properly shielded” depends on the field’s nature. [[Energy Negation Field Roll|Energy Negation Field Roll]]","''Energy Negation Field:'' Non-organic sources of power emission stop working near this mutant, due to a field emanating from it. Devices begin working again once the mutant leaves. Properly shielded devices are not affected. What constitutes “properly shielded” depends on the field’s nature. [[Energy Negation Field Roll|Energy Negation Field Roll]]","''Energy Redirection:'' This mutant is able to consciously absorb electricity, heat, lasers, light, and microwaves and redirect it outwards at will. This energy must come in contact with the mutant. [[Energy Redirection Roll|Energy Redirection Roll]]","''Energy Sensitivity:'' This mutant suffers pain and hallucinations in the presence of non-organic energy sources, broadcasting equipment, or transmission facilities. [[Energy Sensitivity Roll|Energy Sensitivity Roll]]","''Evil Eye:'' This mutant’s gaze levies a curse when it so chooses. [[Evil Eye Roll|Evil Eye Roll]]","''Face of a Demon:'' This mutant has the same face as a particular race of demon. [[Face of a Demon Roll|Face of a Demon Roll]]","''False Body:'' This mutant’s actual body is immobile, and lies still and inert somewhere, but is able to project a false image of itself. This image appears like the mutant in all respects, is fully corporeal, and is able to move around like normal. The mutant will not be permanently harmed or killed unless its immobile body is harmed. [[False Body Roll|False Body Roll]]","''Force Field:'' This mutant can create an invisible sphere of force. Objects that strike the field bounce off. The field lasts as long as the mutant concentrates. [[Force Field Roll|Force Field Roll]]","''Force Field:'' This mutant can create an invisible sphere of force. Objects that strike the field bounce off. The field lasts as long as the mutant concentrates. [[Force Field Roll|Force Field Roll]]","''Force Field:'' This mutant can create an invisible sphere of force. Objects that strike the field bounce off. The field lasts as long as the mutant concentrates. [[Force Field Roll|Force Field Roll]]","''Glow:'' This mutant glows. Choose a colour, or roll on either the [[basic|Basic Color Roll]] or [[extended colour table.|Extended Color Table]] [[Glow Roll|Glow Roll]]","''Halo:'' This mutant possesses a glowing halo around its head. Choose a colour, or roll on either the [[basic|Basic Color Roll]] or [[extended colour table.|Extended Color Table]] [[Halo Roll|Halo Roll]]","''Heal Others:'' This mutant can cause wounds to close and injuries to heal. [[Heal Others Roll|Heal Others Roll]]","''Homunculus:'' This mutant can produce a miniature version of itself, about a hand’s span high. The mutant can control this homunculus and sense what it senses. If the homunculus is killed before its duration is up, the mutant will be severely shocked. There is a 1 in 3 chance the mutant can produce more than one homunculus at a time. [[Homunculus Roll|Homunculus Roll]]","''Illusion Generation:'' This mutant may create illusions within range of any of its own senses. [[Illusion Generation Roll|Illusion Generation Roll]]","''Illusion Generation:'' This mutant may create illusions within range of any of its own senses. [[Illusion Generation Roll|Illusion Generation Roll]]","''Inspiring Aura:'' This mutant psychically inspires those around it. [[Inspiring Aura Roll|Inspiring Aura Roll]]","''Inspiring Aura:'' This mutant psychically inspires those around it. [[Inspiring Aura Roll|Inspiring Aura Roll]]","''Intangibility:'' This mutant can move through solid matter while concentrating. [[Intangibility Roll|Intangibility Roll]]","''Intangibility:'' This mutant can move through solid matter while concentrating. [[Intangibility Roll|Intangibility Roll]]","''Invulnerable to Weapons:'' This mutant is unharmed by all weapons except for one type. [[Invulnerable to Weapons Roll|Invulnerable to Weapons Roll]]","''Invulnerable to Weapons:'' This mutant is unharmed by all weapons except for one type. [[Invulnerable to Weapons Roll|Invulnerable to Weapons Roll]]","''Manipulate Gravity:'' This mutant can increase or decrease the gravitational pull at any point within range. [[Manipulate Gravity Roll|Manipulate Gravity Roll]]","''Material Transparency:'' This mutant can cause inert, physical materials to appear transparent. [[Material Transparency Roll|Material Transparency Roll]]","''Mechanoid:'' This mutant is partly or completely mechanical. [[Mechanoid Roll|Mechanoid Roll]]","''Mechanoid:'' This mutant is partly or completely mechanical. [[Mechanoid Roll|Mechanoid Roll]]","''Molecular Disruption:'' This mutant can disrupt the molecules of a solid mass, causing it to fall apart. This takes an extraordinary amount of energy, and the mutant needs rest and food when done. Only one solid mass can be affected at a time, whether it is natural, organic, or artificially created. [[Molecular Disruption Roll|Molecular Disruption Roll]]","''Molecular Sense:'' This mutant can sense the exact molecular composition of anything in range. [[Molecular Sense Roll|Molecular Sense Roll]]","''Multiplication:'' This mutant can create 1d10 copies of itself by temporal or material displacement. If any of these doubles are killed, the mutant will be unconscious for 1d100 minutes per copy that is killed when the duration has elapsed. On any roll of 100, time itself unravels. [[Multiplication Roll|Multiplication Roll]]","''Mutant Detection:'' This mutant can detect the presence of other mutants within range, and can tell if anyone within range is a mutant or not. [[Mutant Detection Roll|Mutant Detection Roll]]","''Mutant Detection:'' This mutant can detect the presence of other mutants within range, and can tell if anyone within range is a mutant or not. [[Mutant Detection Roll|Mutant Detection Roll]]","''Mutant Detection:'' This mutant can detect the presence of other mutants within range, and can tell if anyone within range is a mutant or not. [[Mutant Detection Roll|Mutant Detection Roll]]","''Mystical Third Eye:'' This mutant can open a mystical third eye on its forehead. When the eye is closed, it cannot be detected; when open, it gives the mutant special powers that can affect everyone the third eye can see. [[Mystical Third Eye Roll|Mystical Third Eye Roll]]","''Mystical Third Eye:'' This mutant can open a mystical third eye on its forehead. When the eye is closed, it cannot be detected; when open, it gives the mutant special powers that can affect everyone the third eye can see. [[Mystical Third Eye Roll|Mystical Third Eye Roll]]","''Object Mimic:'' This mutant can reshape its body to mimic any common, mundane immobile object. The mutant may not move in this form but retains 1d4 senses and may change back at any time. [[Object Mimic Roll|Object Mimic Roll]]","''Patronage:'' This mutant is somehow in tune with one of the gods of chaos, who shows favour to it. The mutant gains one or more of its patron’s mutations, determined at random, plus 1d3 special gifts from the table below. Roll on whatever table you think appropriate to determine which chaos god is the patron, or create one using the greater demon procedures in Appendix 4. [[Patronage Roll|Patronage Roll]]","''Patronage:'' This mutant is somehow in tune with one of the gods of chaos, who shows favour to it. The mutant gains one or more of its patron’s mutations, determined at random, plus 1d3 special gifts from the table below. Roll on whatever table you think appropriate to determine which chaos god is the patron, or create one using the greater demon procedures in Appendix 4. [[Patronage Roll|Patronage Roll]]","''Perfect Regeneration:'' No matter how grievous the wounds it may suffer are, this mutant will regenerate completely and be back to normal, given time. [[Perfect Regeneration Roll|Perfect Regeneration Roll]]","''Petrifying Gaze:'' This mutant can turn living beings into stone with a look. There is a 1 in 3 chance the mutant can reverse this process and restore those it has petrified. [[Petrifying Gaze Roll|Petrifying Gaze Roll]]","''Petrifying Gaze:'' This mutant can turn living beings into stone with a look. There is a 1 in 3 chance the mutant can reverse this process and restore those it has petrified. [[Petrifying Gaze Roll|Petrifying Gaze Roll]]","''Physical Mimic:'' This mutant can physically reform its body to copy that of a creature it is touching. [[Physical Mimic Roll|Physical Mimic Roll]]","''Planar Travel:'' This mutant can facilitate travel to other planes of existence by creating a doorway. [[Planar Travel Roll|Planar Travel Roll]]","''Possession:'' This mutant can send its consciousness into the body of another individual, and control them. [[Possession Roll|Possession Roll]]","''Power Duplication:'' This mutant can duplicate a special power possessed by another individual. [[Power Duplication Roll|Power Duplication Roll]]","''Power Source:'' This mutant is able to power certain technological devices with its body. [[Power Source Roll|Power Source Roll]]","''Power Source:'' This mutant is able to power certain technological devices with its body. [[Power Source Roll|Power Source Roll]]","''Power Theft:'' This mutant can steal magical and supernatural powers from other individuals. While the mutant is able to use the power, the target may not. [[Power Theft Roll|Power Theft Roll]]","''Pyrokinesis:'' This mutant is a firestarter, able to control any fires it can sense, and psychically call fire into existence within range. [[Pyrokinesis Roll|Pyrokinesis Roll]]","''Pyrokinesis:'' This mutant is a firestarter, able to control any fires it can sense, and psychically call fire into existence within range. [[Pyrokinesis Roll|Pyrokinesis Roll]]","''Pyrokinesis:'' This mutant is a firestarter, able to control any fires it can sense, and psychically call fire into existence within range. [[Pyrokinesis Roll|Pyrokinesis Roll]]","''Radioactive:'' This mutant emits dangerous levels of harmful radiation. [[Radioactive Roll|Radioactive Roll]]","''Radioactive:'' This mutant emits dangerous levels of harmful radiation. [[Radioactive Roll|Radioactive Roll]]","''Repulsed by Food:'' This mutant is physically repulsed by a certain type of food that is probably rather common. Coming into contact with this type of food will produce a serious allergic and psychological reaction. [[Repulsed by Food Roll|Repulsed by Food Roll]]","''Repulsed by Food:'' This mutant is physically repulsed by a certain type of food that is probably rather common. Coming into contact with this type of food will produce a serious allergic and psychological reaction. [[Repulsed by Food Roll|Repulsed by Food Roll]]","''Sacred Aura:'' This mutant projects the feeling that it is holy and sacred into the hearts of those around it. [[Sacred Aura Roll|Sacred Aura Roll]]","''Seep:'' This mutant can seep into objects or solid matter, sharing its mass with nonliving objects. There is a 1 in 3 chance the mutant can seep into objects smaller than itself. [[Seep Roll|Seep Roll]]","''Sense Evil:'' This mutant can sense malicious, negative, anti-social, antagonistic, and “evil” intentions. [[Sense Evil Roll|Sense Evil Roll]]","''Sense Evil:'' This mutant can sense malicious, negative, anti-social, antagonistic, and “evil” intentions. [[Sense Evil Roll|Sense Evil Roll]]","''Sense Fear:'' This mutant can tell if someone within range is afraid. [[Sense Fear Roll|Sense Fear Roll]]","''Sense Fear:'' This mutant can tell if someone within range is afraid. [[Sense Fear Roll|Sense Fear Roll]]","''Sense Fear:'' This mutant can tell if someone within range is afraid. [[Sense Fear Roll|Sense Fear Roll]]","''Sense Good:'' This mutant can sense helpful, positive, constructive, and “good” intentions. [[Sense Good Roll|Sense Good Roll]]","''Sense Good:'' This mutant can sense helpful, positive, constructive, and “good” intentions. [[Sense Good Roll|Sense Good Roll]]","''Sense Lies:'' This mutant can sense falsehoods, deceptions, and lies. [[Sense Lies Roll|Sense Lies Roll]]","''Sense Lies:'' This mutant can sense falsehoods, deceptions, and lies. [[Sense Lies Roll|Sense Lies Roll]]","''Sense Lies:'' This mutant can sense falsehoods, deceptions, and lies. [[Sense Lies Roll|Sense Lies Roll]]","''Sensitive to Metal:'' This mutant cannot stand the touch of a specific type of metal, and takes additional damage from weapons made of this metal. Exposure to this type of metal will evoke feelings of fear and rage in the mutant. [[Sensitive to Metal Roll|Sensitive to Metal Roll]]","''Sensitive to Metal:'' This mutant cannot stand the touch of a specific type of metal, and takes additional damage from weapons made of this metal. Exposure to this type of metal will evoke feelings of fear and rage in the mutant. [[Sensitive to Metal Roll|Sensitive to Metal Roll]]","''Sensitive to Sunlight:'' This mutant is vulnerable to sunlight. Direct sunlight will cause a reaction within minutes. [[Sensitive to Sunlight Roll|Sensitive to Sunlight Roll]]","''Sensitive to Sunlight:'' This mutant is vulnerable to sunlight. Direct sunlight will cause a reaction within minutes. [[Sensitive to Sunlight Roll|Sensitive to Sunlight Roll]]","''Shadow Walk:'' This mutant may step into one patch of darkness and step out of another. [[Shadow Walk Roll|Shadow Walk Roll]]","''Skinwalker:'' This mutant may don the flayed skin of another and assume their appearance. [[Skinwalker Roll|Skinwalker Roll]]","''Stigmata:'' This mutant is prone to bleeding through its skin, without having wounds. [[Stigmata Roll|Stigmata Roll]]","''Superhuman Perception:'' This mutant is aware of all physical occurrences within range, via any appropriate sense(s). [[Superhuman Perception Roll|Superhuman Perception Roll]]","''Superhuman Speed:'' This mutant can run or otherwise move at superhuman speeds. [[Superhuman Speed Roll|Superhuman Speed Roll]]","''Superhuman Speed:'' This mutant can run or otherwise move at superhuman speeds. [[Superhuman Speed Roll|Superhuman Speed Roll]]","''Superhuman Speed:'' This mutant can run or otherwise move at superhuman speeds. [[Superhuman Speed Roll|Superhuman Speed Roll]]","''Superhuman Strength:'' This mutant has vast physical strength. [[Superhuman Strength Roll|Superhuman Strength Roll]]","''Superhuman Strength:'' This mutant has vast physical strength. [[Superhuman Strength Roll|Superhuman Strength Roll]]","''Superhuman Strength:'' This mutant has vast physical strength. [[Superhuman Strength Roll|Superhuman Strength Roll]]","''Superhuman Toughness:'' This mutant’s skin is well nigh invulnerable. [[Superhuman Toughness Roll|Superhuman Toughness Roll]]","''Superhuman Toughness:'' This mutant’s skin is well nigh invulnerable. [[Superhuman Toughness Roll|Superhuman Toughness Roll]]","''Superhuman Toughness:'' This mutant’s skin is well nigh invulnerable. [[Superhuman Toughness Roll|Superhuman Toughness Roll]]","''Taboo:'' This mutant has some sort of supernatural restriction placed upon its actions. [[Taboo Roll|Taboo]]","''Taboo:'' This mutant has some sort of supernatural restriction placed upon its actions. [[Taboo Roll|Taboo]]","''Telltale:'' Some unnatural feature marks this mutant as supernatural, subtle as it may be. If a mutant with a telltale does not have any other supernatural attributes, give it one (roll 1d300+700). [[Telltale Roll|Telltale]]","''Telltale:'' Some unnatural feature marks this mutant as supernatural, subtle as it may be. If a mutant with a telltale does not have any other supernatural attributes, give it one (roll 1d300+700). [[Telltale Roll|Telltale]]","''Totem Animal:'' This mutant has a supernatural link with another animal (roll on the [[creature table|Creature Table]]). [[Totem Animal Roll|Totem Animal Roll]]","''Totem Animal:'' This mutant has a supernatural link with another animal (roll on the [[creature table|Creature Table]]). [[Totem Animal Roll|Totem Animal Roll]]","''Transform Material:'' This mutant may transform one type of material into another. [[Transform Material Roll|Transform Material Roll]]","''Transformation:'' This mutant can change its shape in any manner, but cannot change its mass. Mimicking specific people, life forms, or objects requires it to know exactly what they look like. [[Transformation Roll|Transformation Roll]]","''Transformation:'' This mutant can change its shape in any manner, but cannot change its mass. Mimicking specific people, life forms, or objects requires it to know exactly what they look like. [[Transformation Roll|Transformation Roll]]","''Transmute Matter:'' This mutant can slowly alter the molecular structure of matter, changing its properties and making it into some other substance. [[Transmute Matter Roll|Transmute Matter Roll]]","''Vampiric:'' This mutant feeds on others of its own species for nourishment. [[Vampiric Roll|Vampiric Roll]]","''Vampiric:'' This mutant feeds on others of its own species for nourishment. [[Vampiric Roll|Vampiric Roll]]","''Vampiric:'' This mutant feeds on others of its own species for nourishment. [[Vampiric Roll|Vampiric Roll]]","''War Sense:'' This mutant can sense all arguments, conflicts, hostilities, and violent actions within range. [[War Sense Roll|War Sense Roll]]","''Werecreature:'' This mutant changes shape at certain times, having two different shapes that it switches between. For its second form, roll twice on the creature table and either combine them or choose the more dangerous result. There is a 1 in 3 chance this form is anthropomorphic. [[Werecreature Roll|Werecreature Roll]]","''Werecreature:'' This mutant changes shape at certain times, having two different shapes that it switches between. For its second form, roll twice on the creature table and either combine them or choose the more dangerous result. There is a 1 in 3 chance this form is anthropomorphic. [[Werecreature Roll|Werecreature Roll]]","''Werecreature:'' This mutant changes shape at certain times, having two different shapes that it switches between. For its second form, roll twice on the creature table and either combine them or choose the more dangerous result. There is a 1 in 3 chance this form is anthropomorphic. [[Werecreature Roll|Werecreature Roll]]","''Werecreature:'' This mutant changes shape at certain times, having two different shapes that it switches between. For its second form, roll twice on the creature table and either combine them or choose the more dangerous result. There is a 1 in 3 chance this form is anthropomorphic. [[Werecreature Roll|Werecreature Roll]]","''X-Ray Vision:'' This mutant can see through matter, like an x-ray machine. [[X-Ray Vision Roll|X-Ray Vision Roll]]","''Zone of Silence:'' This mutant can stop the production and distribution of sound within its presence. [[Zone of Silence Roll|Zone of Silence Roll]]")>>
<<print either("''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Altered Cognition:'' Add 1d3 [[cognition mutations|Mind: Cognition]]","''Aquatic Adaptation:'' This mutant’s body is adapted to living underwater. It may have gills or a blowhole, flippers,a tail, or any other feature that would help it function aquatically.","''Aquatic Adaptation:'' This mutant’s body is adapted to living underwater. It may have gills or a blowhole, flippers,a tail, or any other feature that would help it function aquatically.","''Armour:''This mutant is protected by an armoured exterior. [[Armoured Exterior|Armoured Exterior roll]]","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Body Barbs:''Bone spurs grow out of this mutant’s skin, and can be used as weapons.[[Body Barb Roll|Body Barb Roll]]","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Bristles:''This mutant has coarse bristly hair all over it that offers some small amount of protection.","''Bristles:''This mutant has coarse bristly hair all over it that offers some small amount of protection.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Cilia:''This mutant, or part of it, is covered in tiny, movable, hair-like appendages or tentacles that probably keep it free from dirt and constantly move food toward its mouth. [[Cilia Roll|Cilia Roll]]","''Daylight Stasis:'' This mutant is asleep and inactive during the day.","''Emotionless:'' This mutant does not feel extremes of emotion; not anger, despair, fear, nor joy. It still has some small semblance of emotional life, such as annoyance, contentedness, enmity, and friendship, but these are highly intellectual compared to normal human emotions.","''Extensible Limbs:'' Some of this mutant’s limbs can stretch and elongate.[[Extending Limbs roll|Extending Limbs Roll]]","''Fragrant:'' This mutant exudes a noticeably pleasant odour that most others of its species find attractive and/or relaxing. [[Fragrance Roll|Fragrance Roll]]","''Fragrant:'' This mutant exudes a noticeably pleasant odour that most others of its species find attractive and/or relaxing. [[Fragrance Roll|Fragrance Roll]]","''Fragrant:'' This mutant exudes a noticeably pleasant odour that most others of its species find attractive and/or relaxing. [[Fragrance Roll|Fragrance Roll]]","''Frog Tongue:'' This mutant has a very sticky tongue, which it can extend out of its mouth about twice its own length, and wrap around objects or drag them into its mouth.","''Fruit:'' This mutant produces a biological product in a form that can be safely harvested, such as fruit or resin.[[Fruit Roll|Fruit Roll]]","''Fruit:'' This mutant produces a biological product in a form that can be safely harvested, such as fruit or resin.[[Fruit Roll|Fruit Roll]]","''Fruit:'' This mutant produces a biological product in a form that can be safely harvested, such as fruit or resin.[[Fruit Roll|Fruit Roll]]","''Gas Emission:'' This mutant can emit a cloud of gas that envelops it and affects anyone in its presence. [[Gas Roll|Gas Roll]]","''Genetic Memory:'' This mutant retains the memories and some of the knowledge of one or more of its ancestors. It may also display personality traits related to these memories.","''Heightened Olfactory Memory:'' This mutant can recognize individuals, locations, and substances by scent, and can remember exactly where and when it smelled a specific scent before.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Hive Mind:'' This mutant’s mind is joined with those of two or more other individuals. All members of the hive have a common purpose when they are together, and may have more effective means of communication between each other. When members of the hive split up, their cognitive abilities and identities begin to fracture.","''Hooks:''This mutant has hooks on its hands and/or feet, made of bone, cartilage, horn, or other material, that it can use as weapons, or to make climbing much easier.","''Horrible Stench:'' This mutant smells incredibly bad according to almost all other living creatures. There is little or nothing the mutant can do to alleviate this smell, which resembles rotting meat, except perhaps to try drowning it out with other scents.","''Infected:''This mutant is infected with a bacteria, fungus, or parasite. Choose a type of infection or use any table you consider appropriate. [[Infection Roll|Infection Roll]]","''Infected:''This mutant is infected with a bacteria, fungus, or parasite. Choose a type of infection or use any table you consider appropriate. [[Infection Roll|Infection Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Light Dependency:'' This mutant requires an external light source to live and will begin to die if left in total darkness. No amount of light will blind or otherwise hinder this mutant.","''Light Dependency:'' This mutant requires an external light source to live and will begin to die if left in total darkness. No amount of light will blind or otherwise hinder this mutant.","''Light Dependency:'' This mutant requires an external light source to live and will begin to die if left in total darkness. No amount of light will blind or otherwise hinder this mutant.","''Nerve Cut-Off:'' This mutant can deaden its own nerves at will, so that it feels no pain or other sensations.","''No Pain Receptors:'' This mutant is unable to feel pain, though it retains a normal sense of touch otherwise.","''No Pain Receptors:'' This mutant is unable to feel pain, though it retains a normal sense of touch otherwise.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Omnivore:'' This mutant’s digestive system is so hardy it can eat any organic material without ill effects, including spoiled meat, contaminated water, and the waste products of other creatures.","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Parthenogenesis:'' This mutant may reproduce on its own, without requiring another member of its own species. The offspring will be a clone, the same as an identical twin. This mutation probably requires a womb or similar reproductive organs.","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Pheromones:'' This mutant exudes pheromones. [[Pheromone Roll|Pheromone Roll]]","''Pheromones:'' This mutant exudes pheromones. [[Pheromone Roll|Pheromone Roll]]","''Pheromones:'' This mutant exudes pheromones. [[Pheromone Roll|Pheromone Roll]]","''Pheromones:'' This mutant exudes pheromones. [[Pheromone Roll|Pheromone Roll]]","''Photosynthetic:'' This mutant extracts nutrients from air, soil, and water by absorbing energy from sunlight.","''Photosynthetic:'' This mutant extracts nutrients from air, soil, and water by absorbing energy from sunlight.","''Photosynthetic:'' This mutant extracts nutrients from air, soil, and water by absorbing energy from sunlight.","''Photosynthetic:'' This mutant extracts nutrients from air, soil, and water by absorbing energy from sunlight.","''Photosynthetic:'' This mutant extracts nutrients from air, soil, and water by absorbing energy from sunlight.","''Poison Glands:''This mutant has glands that excrete poison. [[Poison Gland Location|Poison Gland Roll]]","''Poison Susceptibility:'' This mutant is exceedingly vulnerable to poisons and toxins, and levels that will only make others of the same species sick will kill this mutant.","''Prehensile Hair:'' This mutant’s hair can move and grasp objects at the mutant’s direction.","''Prey Scent:'' This mutant gives off a scent that attracts predators.","''Protected Senses:'' One or more of this mutant’s senses is protected from over-stimulation. Disorienting stimuli and attacks against this sense have no effect on the mutant. [[Protected Sense Roll|Protected Sense Roll]]","''Psychic:'' Add 1d3 [[psychic powers|Psychic Powers]]","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Roots and Vines:'': This mutant has roots and vines that can burrow into the ground and absorb nutrients, as well as keep the mutant attached to solid objects","''Roots and Vines:'': This mutant has roots and vines that can burrow into the ground and absorb nutrients, as well as keep the mutant attached to solid objects","''Roots and Vines:'': This mutant has roots and vines that can burrow into the ground and absorb nutrients, as well as keep the mutant attached to solid objects","''Roots and Vines:'': This mutant has roots and vines that can burrow into the ground and absorb nutrients, as well as keep the mutant attached to solid objects","''Roots and Vines:'': This mutant has roots and vines that can burrow into the ground and absorb nutrients, as well as keep the mutant attached to solid objects","''Salt Drinker:'' This mutant suffers no ill effects for drinking salt water instead of fresh water.","''Silk Production:'' This mutant can produce strands of very strong silk, like that of a spider or silkworm. These can be smooth or sticky, and can be used to climb, form a web, or bind prey.","''Spore Cloud:'' This mutant can emit a cloud of spores that irritate the eyes, skin, and throat of those caught within it, and possibly helps it reproduce.","''Spore Cloud:'' This mutant can emit a cloud of spores that irritate the eyes, skin, and throat of those caught within it, and possibly helps it reproduce.","''Strange Interior Organs:''The inside of this mutant’s body is completely different from that of others of its species, and its internal organs make no sense according to its exterior appearance.","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Sympathetic Biomorphism:'' The physical form of this mutant changes to comply with the individuals it associates with, even if that shape has more limbs and sense organs. After a certain time, depending on speed, its will resemble those around it in shape, though its cosmetic appearance will not change. [[Speed of biomorphic changes|Biomorphic change speed]]","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Tentacles:''This mutant has tentacles. [[Tentacle Type Roll|Tentacle Type Roll]]","''Toothed Skin:'' This mutant’s skin is covered in small scales that resemble sharp teeth, which can be used to cut and saw, and make it uncomfortable—even dangerous—for others to touch the mutant.","''Trail of Slime:'' This mutant secretes slime as it moves along the ground.","''Tremor Sense:'' This mutant can sense movement through vibrations in the ground and other solid matter. [[Tremor Sense Roll|Tremor Sense Roll]]","''Trunk:'' This mutant has a prehensile nose, like the trunk of an elephant.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Twisted Frame:'' This mutant’s body shape is twisted and bent, making normal movements and posture difficult or even impossible. This reduces agility, co-ordination, and reflexes by half.","''Water Dependency:'' This mutant’s skin must be kept moist by immersion in water at least once every 1d4 hours. If its skin dries up, it will crack and split painfully, becoming vulnerable to infection.","''Water Dependency:'' This mutant’s skin must be kept moist by immersion in water at least once every 1d4 hours. If its skin dries up, it will crack and split painfully, becoming vulnerable to infection.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Wrinkled Skin:'' This mutant’s skin is covered in thick, pruny wrinkles, lines, and creases.")>>
''Range within which machines can be controlled:'' <<print either("1d10×10 feet (1d6×5m).","Sight.","A hundred yards (91m).","Touch.")>>
''Type of Orifice''\n<<print either("Anuses","Eyes","Eyes","Nostrils","Cloacas/Urethras","Cloacas/Urethras","Large pores","Siphons or valves","Ears","Mouths","Mouths","Vaginas")>>
''Telekinetic strength:'' <<print either(" ×2 (double normal physical strength)."," ×2 (double normal physical strength)."," ×2 (double normal physical strength).","×3 (triple normal physical strength).","×3 (triple normal physical strength).","×4 (four or more times normal physical strength).")>>\n''Precision of telekinesis:'' <<print either("Better than digital precision.","Normal digital precision.","Normal digital precision.","Exacting, robotic precision.","Poor precision.","Poor precision.")>>
<big><big>''Major Roll Charts''</big></big>\n[[Body:Form|Body: Form]]\n[[Body: Function|Body: Function]]\n[[Mind: Behaviours|Mind: Behaviours]]\n[[Mind: Cognition|Mind: Cognition]]\n[[Psychic Powers|Psychic Powers]]\n[[Supernatural Attributes|Supernatural Attributes]]\n\n<big><big>''Appendix 1: Additional Tables''</big></big>\n[[Body parts Table|Body Part Roll]]\n[[Basic Color Table|Basic Color Roll]]\n[[Extended Color Table|Extended Color Table]]\n[[Total Creature Table|Creature Table]]\n|\n|------>[[Amphibians and Reptiles Table|Amphibians and Reptiles Table]]\n|------>[[Aquatic Animals Table|Aquatic Animals Table]]\n|------>[[Birds Table|Birds Table]]\n|------>[[Plants Table|Plants Table]]\n|------>[[Mammals Table|Mammals Table]]\n|------>[[Other Animals Table|Other Animals Table]]\n|------>[[Fantastic Animals Table|Fantastic Animals Table]]\n|------>[[Fantastic Peoples Table|Fantastic Peoples Table]]\n\n<big><big>''Appendix 2:Alternate Tables''</big></big>\n[[Appearance Change Table|Appearance Change Table]]: Use this table to introduce drastic changes to a mutant’s appearance.\n[[Mutant Features Table|Mutant Features Table]]:These two tables create bizarre features for mutant creatures. It will roll a combination of an adjective and a noun; apply that feature to the mutant.\n[[Beneficial Mental Mutations Table|Beneficial Mental Mutations Table]]\n[[Beneficial Physical Mutations Table|Beneficial Physical Mutations Table]]\n[[Detrimental Physical Mutations|Detrimental Physical Mutations]]\n[[Detrimental Mental Mutations Table|Detrimental Mental Mutations Table]]\n[[Super Powers Table|Super Powers Table]]\n[[Plants-Only Mutations|Plants-Only Mutations]] These plant-specific mutations are not new mutations. They have been specifically selected from the other mutation tables as particularly appropriate for mutant plants\n\n<big><big>''Appendix 3: Characters by Campaign''</big></big>\n[[Experiments in Secret|Experiments in Secret]]\n[[Mutant Superheroes|Mutant Superheroes]]\n[[Post-apocalyptic Mutants|Post-apocalyptic Mutants]]\n[[Swords of the Chaos Lords|Swords of the Chaos Lords]]\n\n<big><big>''Appendix 4: Characters by Type''</big></big>\n[[Beastlings|Beastlings]]\n[[Demons|Demons]]\n[[Mutant Hordes|Mutant Hordes]]\n[[Mutant Plants|Mutant Plants]]\n[[Uplifted Animals|Uplifted Animals]]\n[[Xenobiology|Xenobiology]]\n\n<big><big>''ETC''</big></big>\n''Useful Sub-Sheets''\n[[Telltales|Telltale]]\n[[Taboos|Taboo]]\n[[Demonic Phenomena|Demonic Phenomena]]\n\n''Test Creature Templates:''\n[[Mythical Creature Generator|Mythical Creature Generator]]\n\n''[[Contact info|Contact info]]''
The usual cause of this creature's hallucinations is <<print either("Bright lights and loud noises","Lack of food (a day or more)","Crowds","Lack of sleep (a day or more)","Dehydration.","Sexual arousal","High-stress or violent situations","Time alone.")>>
''Range of psychoanalysis:'' <<print either("1d10×10 feet (1d6×5m).","Sight.","Requires communication.","Requires communication.","Touch.","Touch.")>>
''Determine how the mutant’s body can be divided:'' <<print either("Any part of the body can be removed, up to 1d3 body parts at a time.","Only head can be removed, with or without spine and internal organs attached to it, which can act like limbs.","Only limbs or parts of limbs can be removed, up to 1d4 at a time.","Only limbs or parts of limbs can be removed, up to 1d4 at a time.","Roll 1d3 times on the body part table to determine what is removable.","Roll 1d3 times on the body part table to determine what is removable.")>>
''What the mutant uses to hypnotize:'' <<print either("Gaze.","Gaze.","Gaze.","Shifting skin patterns or display of movements.","Shifting skin patterns or display of movements.","Sounds, in or out of the audible range")>>
<<print either("atomic","bio-technological","electrical","electro-chemical","electromagnetic","fission","fusion","gravitic","photonic","quantum.")>>
''Appearence:''\n<<print either("Body is half-human, facial features are all creature.","Body is half-human, facial features are all creature.","Body is half-human, facial features are all creature.","Human that resembles the creature","Half creature, half human","Half creature, half human","Same as creature (ignore this result for one of either hands or pedalism","Same as creature (ignore this result for one of either hands or pedalism")>>\n\n''Hand Development:''\n<<print either("Clumsy Hands","Dextrous Creature Hands","Human Hands","Same as Creature")>>\n\n''Pedalism:''\n<<print either("Fully bipedal","Fully bipedal","Half Creature, Half Human","Half Creature, Half human","Stooped Bipedal","Same as Creature")>>\n
The Creature's skin feels like <<print either("Bark or plant material","Hard or soft plastic","Brick, dirt, or stone","Metal","Crystal","Rough fabric","Foam","Sand or sandpaper","Geometric patterns","Smooth and slippery","Glass.","Soft fabric")>>.
This creature's hair and nails grow <<print either("2","3","4","5","6","7","8","9","10","11","12")>> times faster than normal.
''Range:'' <<print either("1d10×10 feet (1d6×5m).","Sight.","Sight.","A hundred yards (91m).","Touch.","Touch.")>>
This creature can emit a(n) <<print either("Black and oily","Paralytic","Hallucinogenic","Pleasant perfume","Irritant","Stinking","Narcotic","Toxic poison")>> cloud.
Use the [[Mutant Plants|Mutant Plants]] section in Appendix 4
This creature's <<print either("Awareness or perception","Intellect or capacity to learn","Empathy or social aptitude","Willpower")>> is <<print either("doubled","increased by one third","increased by one half","increased by one quarter")>>.
This creature has <<print either("Dichromacy (green and red look the same)","Dichromacy (green and red look the same)","Monochromacy (mutant sees in black and white).","Tritanopia (blue and green look the same; violet and yellow look the same)")>>.
''Type of Fur:''\n<<print either("Long Fur","Short,bristly fur","Short,soft fur","Thick,Curly hair")>>
''Range of computer link:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Sight.","A hundred yards (91m).","Touch.","Touch.")>>\n''Speed of computer link:'' <<print either("Instantaneous.","Requires several minutes.","Requires half an hour.","Requires several seconds.")>>
The Creature is <<print either("1/4","1/2","1/3")>> normal size.
<big>''Roll on the [[creature table|Creature Table]] or the [[fantastic peoples|Fantastic Peoples Table]] table and add the mutation Crossbreed.''</big>\n\n''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]\n\n<big>''Make the demon human-sized if it isn’t already. Then, the following:''</big>\n\nAdd <<print either("1","2","3")>> [[demonic attributes|Demonic Attributes]], in addition to the mutations all demons have.\n\nAdd <<print either("1","2","3")>> [[mutant features|Mutant Features Table]] and a [[telltale|Telltale]] for each.\n\nAdd <<print either("1","2","3","0")>> pieces of [[demonic equipment|Demonic Equipment]] and a [[demonic phenomenon|Demonic Phenomena]] for each.\n\nAdd <<print either("1","2","3","4","5","6")>> [[random mutation.|Complete Mutation Chart]] If the demon has a patron, you may replace an unwanted mutation with a random mutation possessed by the patron.
<big>''Body''</big>\nBegin by creating a plant hybrid. Roll twice on the [[plants table.|Plants Table]] This mutant plant has all the properties of both entries. If you want your mutant plant to resemble another type of creature, roll on the [[creature table|Creature Table]] for it, then add [[special plant mutations|Plants-Only Mutations]]. Otherwise, roll for [[cognition|Mutant Plant Cognition]], [[communication|Mutant Plant Communication]], [[motility|Mutant Plant Motility]], [[reproduction|Mutant Plant Reproduction]], and [[senses.|Mutant Plant Senses]]
''Duration of petrification:'' <<print either("Days.","Months.","Weeks.","Hours.","Permanent.","Permanent.","Permanent.","Years.")>>\n''Possible targets of petrification:'' <<print either("Anyone who makes eye contact.","Anyone who makes eye contact.","Anyone who sees the mutant.","Anyone who sees the mutant’s face.","Anyone who sees the mutant’s face.","Anyone who sees the mutant’s face.","Everyone the mutant looks at.","Select individuals the mutant looks at (mutant’s discretion).","Select individuals who make eye contact (mutant’s discretion).","Select individuals who make eye contact (mutant’s discretion).")>>\n''Speed of petrification:'' <<print either("Instantaneous.","Instantaneous.","Instantaneous.","Instantaneous.","Requires just over an hour.","Requires half a day.","Requires several minutes.","Requires half an hour.","Requires several seconds.","Requires several seconds.")>>
The speed of the creature's Biomorphic changes is <<print either("Several days","Several hours","Several Months","Several Weeks")>>
Use the procedures in [[Appendix 4.|Demons]]
<<print either("The mutant betrays minor symptoms","The mutant is completely unaffected","The mutant suffers the full effects short of death")>> of a disease which causes <<print either("Bone rot","Pulmonary infection","Flesh rot","Sores and wounds","Inflammation","Tumours","Neurological damage","Weakening")>> and is <<print either("airborne","spread via body fluid","spread via body fluid","spread via ingestion","spread via ingestion","spread via touch","spread via touch")>>.
''Duration doorway stays open:'' <<print either("A day.","An hour.","Several hours.","A minute.","A minute.","Half a minute.","Half a minute.","Several minutes.")>>\n''Size of doorway:'' <<print either("A hundred foot square (9m2).","Thirty foot square (3m2).","Thirty foot square (3m2).","Ten foot square (1m2).","Ten foot square (1m2).","Three foot square (0.3m2).")>>
Unless the plant is mindless, it probably has some way of communicating with others.\n\n''If the plant has Animal Intelligence:'' <<print either("Able to produce chemicals, pheromones, or a similar substance for communication, but has no complex language.","Able to produce sound, but has no language per se.","Unable to communicate.","Uses 1d3 [[psychic powers|Psychic Powers]] to communicate")>>\n\n''If the plant has Human Intelligence:'' <<print either("Able to produce chemicals, pheromones, or a similar substance for communication, but has no complex language.","Able to produce sound, but has no language per se.","Unable to communicate.","Uses 1d3 [[psychic powers|Psychic Powers]] to communicate","Audible Language","Audible Language","Chemical language.","''Telepathic Communication:'' This mutant is able to read the minds of people while they are communicating, and determine their meaning and intentions, regardless of the language they are speaking. It can also project its own intentions and meanings into the minds of others, negating any language barriers between them. The result is universal communication with other sentient beings.","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]")>>
''Gain <<print either("1","2","3","4")>> [[Super powers|Super Powers Table]] and a Weakness:''\n\n"''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances."
Roll 10 [[Random Mutations|Complete Mutation Chart]] and choose 5 to keep. If you roll the same mutation twice, it does not count as a separate mutation—you may keep whatever sub-details you wish of either version, or you may invent amplified effects if the mutation has a simple description.
''Strength of visions:'' <<print either("Mutant experiences the circumstances intellectually.","Mutant experiences the circumstances intellectually.","Mutant experiences the entire circumstances vividly.","Mutant experiences the entire circumstances vividly.","Mutant experiences the entire circumstances vividly.","Mutant is always overwhelmed by the experience.")>>
''Gain <<print either("1","2","3","4")>> [[Mental Mutations|Mental Mutations]] and <<print either("1","2","3","4")>> [[Physical Mutations|Physical Mutations]].
''Crown Material:''\n<<print either("Bone or cartilage","Erectile tissue","Noses","Coral","Eyestalks","Other material","Ears","Fingers or toes","Tongues")>>
''Gain <<print either("1","2","3","4")>> [[Mental Mutations|Mental Mutations]] and <<print either("1","2","3","4")>> [[Psychic Powers|Psychic Powers]].
''Precision of light control:'' <<print either("Change colours and brightness of light.","Create moving illusions.","Create visible but static illusions.","Make objects invisible or appear to be elsewhere.")>>\n''Range of light control:'' <<print either("A couple miles (3km).","A hundred yards (91m).","A hundred feet (30m).","Sight.")>>
''Procreation Strategy:'' <<print either("Asexual reproduction.","Multi-stage life cycle.","Asexual or sexual options.","Sexual, with numerous sexes.","Genetic parasite.","Sexual, with two sexes.")>>
<<print either("Angel","Enchanter/Enchantress","Banshee","Erinys, fury, or nemesis","Beastman","Fairy","Cactoid","Faun or satyr","Centaur","Flesh golem or revenant","Chaos champion","Gharhion","Creature-headed human (roll on Creature Table)[[Creature Table|Creature Table]]","Ghost, wraith, or spectre","Cyclops","Ghoul","Dark elf","Giant","Demigod","Gnoll","Demon or devil","Gnome","Djinn or efreet"," Goblin","Doppelgänger","Golem","Dryad or nymph","Gorgon","medusa","Dwarf","Green man","Elder thing or great race","Hag or witch","Elf","Halfling","Harpy","Plant-headed human (roll on the plants table)[[Plant Table|Plant Roll]]","Hero","Pulvi","Hobgoblin","Puppet","Homunculus","Pygmy","Icthyocentaur","Rakshasa","Incubus or succubus","Ratman","Kitsune","Lamia","Saint or bodhisattva","Leprechaun","Sasquatch","Lich","Serpent person","Living shadow","Shereshi","Living statue","Sin eater","Lizardman","Siren","Maenad","Skeleton","Magician","Sorcerer/Sorceress","Merfolk","Sphinx","Minotaur","Sprite","Mummy","Tengu","Naga","Treeman","Nereid or undine","Troll","Nightgaunt ","Valkyrie","Offidiyya","Vampire","Ogre","Wendigo","Orc","Were- (roll on the creature table)[[Creature Table|Creature Table]]","Pagan god","Werewolf","Penanggalan","Wizard","Pixie","Zombie")>>
''Gain one [[demonic phenomenon|Demonic Phenomena]], one [[Telltale|Telltale]], <<print either("1","2","3","4")>> [[Gifts of Chaos|Gifts of Chaos]] (Reroll if you get Chaos Spawn) and <<print either("1","2","3","4","5","6")>> [[random mutations|Complete Mutation Chart]]. If you roll a mutation you do not like, you may replace it with a [[mutant feature|Mutant Features Table]] instead.''
''Duration of animation:'' <<print either("A full day.","Several days.","Several hours.")>>
This creature's eating disorder is <<print either("Anorexia","Geophagy or pica","Overeating.","Bulimia","that it feels guilty for eating","Picky eating")>>.
''Amount of energy absorbed and converted:'' <<print either("×1 (all).","×⅓ (one third).","×½ (one half).","×¼ (one quarter).")>>
''Power type:'' <<print either("Electrical.","Magical energy.","Radiation crystal.","Light waves.","Nuclear power.","Two or other.")>>
''Maximum range of travel through shadows:'' <<print either("1d10×10 feet (1d6×5m).","Seven feet (2m).","Seven feet (2m).","A hundred yards (91m).","The other side of a wall.","The other side of a wall.")>>
''The Creature'' <<print either("is a modified version of an existing one", "is a mix of two creatures","is a mix of three creatures")>> ''and is'' <<print either("tiny","small","man-sized","Large","Twice the size of a man","Three times the size of a man","very large","Giant","huge","enormous","Unbelievably massive")>>\n\n''The base creature is a'' <<print either("Adder","Agamid","Alligator","Alligator","Allosaurus","Alpine Salamander","Akylosaurus","Axolotl","Bearded Dragon","Blind Snake","Boa Constrictor","Brachiosaurus","Brontosaurus","Bullfrog","Caiman","Caiman","Chameleon","Chameleon","Chuckwalla or Iguana","Chuckwalla or Iguana","Coast Horned Lizard","Cobra","Cobra","Collared Lizard","Common Basilisk","Jesus Lizard","Common Toad","Coral Snake","Crocodile","Crocodile","Desert Horned Lizard","Desert Horned Lizard","Dimetrodon","Dinosaur","Diplodocus","Draco Lizard","Fan Throated Lizard","Fire Bellied Toad","Frog","Frog","Gecko","Gecko","Gila Monster","Glass frog","Greaved Lizard","Green Frog","Hairy Frog","Iguanodon","Komodo Dragon","Lizard","Marine Iguana","Megalosaurus","Monitor Lizard","Mudskipper","Mudskipper","Newt","Newt","Oriental Golden Lizard","Pachycephalosaurus","Plated Lizard","Pliosaurus","Poison Dart Frog","Psychoactive Toad","Pterodactyl","Python","Rattlesnake","Rattlesnake","Rhinoceros Iguana","Rough Skinned Newt","Sailfin Lizard","Salamander","Salamander","Salamandrid","Skink","Skink","Snake","Snapping Turtle","Stegosaurus","Tegu","Tegu","Terrapin","Thorny Devil","Toad","Toad","Turtle","Turtle","Tree Frog","Tree Frog","Triceratops","True Toad","Tuatara","Tuatara","T-rex","Velociraptor","Viper","Viper","Water Dragon","Adder","Agamid","Alligator","Alligator","Allosaurus","Alpine Salamander","Akylosaurus","Axolotl","Bearded Dragon","Blind Snake","Boa Constrictor","Brachiosaurus","Brontosaurus","Bullfrog","Caiman","Caiman","Chameleon","Chameleon","Chuckwalla or Iguana","Chuckwalla or Iguana","Coast Horned Lizard","Cobra","Cobra","Collared Lizard","Common Basilisk","Jesus Lizard","Common Toad","Coral Snake","Crocodile","Crocodile","Desert Horned Lizard","Desert Horned Lizard","Dimetrodon","Dinosaur","Diplodocus","Draco Lizard","Fan Throated Lizard","Fire Bellied Toad","Frog","Frog","Gecko","Gecko","Gila Monster","Glass frog","Greaved Lizard","Green Frog","Hairy Frog","Iguanodon","Komodo Dragon","Lizard","Marine Iguana","Megalosaurus","Monitor Lizard","Mudskipper","Mudskipper","Newt","Newt","Oriental Golden Lizard","Pachycephalosaurus","Plated Lizard","Pliosaurus","Poison Dart Frog","Psychoactive Toad","Pterodactyl","Python","Rattlesnake","Rattlesnake","Rhinoceros Iguana","Rough Skinned Newt","Sailfin Lizard","Salamander","Salamander","Salamandrid","Skink","Skink","Snake","Snapping Turtle","Stegosaurus","Tegu","Tegu","Terrapin","Thorny Devil","Toad","Toad","Turtle","Turtle","Tree Frog","Tree Frog","Triceratops","True Toad","Tuatara","Tuatara","T-rex","Velociraptor","Viper","Viper","Water Dragon","Algae","Fathead","Amphipod","Fish","Angelfish or clownfish","Flatworm","Aquatic worm","Flying fish","Armoured snail","Hagfish","Arrow worm","Hatchet fish","Barnacle","Horseshoe crab","Barracuda","Ichthyosaurus","Barreleye fish","Isopod","Beluga whale","Jellyfish","Jellyfish","Blowfish","Killer whale","Carp","Kiwa or yeti crab","Catfish","Koi","Clam, mussel, or oyster","Lamprey","Cnidarian","Leafy seadragon","Comb jelly","Leech","Copepod","Lionfish","Coral","Lungfish or walking catfish","Crab","Crab","Marine dinosaur","Crayfish or lobster","Crayfish or Lobster","Mollusc","Mollusc","Cuttlefish","Monkfish","Diving beetle","Napoleon wrasse","Dolphin","porpoise","Narwhal","Double-spine urchin","Nautilus","Eel","Nudibranch","Octopus","Octopus","Sea urchin","Otter","Seahorse","Parrotfish","Seal","Piranha","Seamoth","Polychaete worm","Shark","Shark","Prawn or shrimp","Shellfish","Psychedelic frogfish","Snailfish","Manta Ray","Manta Ray","Sponge","Remora","Squid","Squid","Salmon or trout","Squidworm","Sardine","Starfish","Sea anemone","Stone fish","Sea cucumber","Sturgeon","Sea lion","Swordfish","Sea nettle","Trilobite","Sea slug","Turbot","Sea snake","Walrus","Sea spider","Whale","Whale","Sea turtle","Sea Turtle","Zebrafish","Albatross","Albatross","Emu","Anthropornis","Falcon","Falcon","Apteryx or kiwi","Finch","Archaeopteryx","Flamingo","Bee-eater","Goose","Blackbird","Blackbird","Goshawk","Budgie or parakeet","Grouse","Buzzard","Hawk","Hawk","Cardinal","Heron","Chicken or rooster","Hummingbird","Condor","Ibis","Cormorant","Jay","Crane","Kea","Crow","Crow","Kestrel","Cuckoo","Kingfisher","Dodo","Loon","Dove","Macaw","Duck","Magpie","Eagle","Maleo","Oriole","Seagull","Osprey","Shrike","Ostrich","roadrunner","Sparrow","Owl","Owl","Owl","Owl","Sparrowhawk","Parrot","Parrot","Spoonbill","Spoonbill","Partridge","Starling","Peacock","Peacock","Stork","Pelican","Swallow","Penguin","Penguin","Swan","Pheasant","Pheasant","quail","Thrush","Pigeon","Toucan","Puffin","Turkey","Quetzal","Vulture","Vulture","Raven","Raven","Wildfowl","Robin","Woodpecker","Rook","Wren","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Amoeba","Jumping spider","Ant","Ant","Lacewing","Lacewing","Aphid","ladybug","Ladybug","Bark beetle or leaf beetle","Leafhopper or planthopper","Bee or bumblebee","Bee","Louse","Bee-killer","Bee-killer","Mantis","Mantis","Beetle","Mayfly","Bush-cricket or katydid","Millipede","Millipede","Butterfly","Butterfly","Mite","Butterworm or Chilean moth","Mosquito","Caddisfly","Moss piglet or water bear","Caterpillar","Caterpillar","Moth","Moth","Cave spider","Punctate flower chafer","Centipede","Centipede","Scarab","Scarab","Cicada","Cicada","Scorpion","Scorpion","Cockroach","Scorpionfly","Crane fly","Silkworm","Cricket","Cricket","Slug","Slug","Darkling beetle","Snail","Snail","Dragonfly","Dragonfly","Snakefly","Dung beetle or ground beetle","Spider","Spider","Earwig","Stag beetle","Firefly","Firefly","Stick bug","Stickbug","Fire ant","Stonefly","Stonefly","Flatworm","Tadpole","Flea","Flea","Tarantula","Fluke or tapeworm","Termite","Termite","Fly","Thorn bug or treehopper","Froghopper or spittlebug","Tick","Fruitfly","Velvet worm","Grasshopper or locust","Grasshopper or locust","Waxworm or wax moth","Grub or maggot","Weevil","Hornet or wasp","Hornet or Wasp","Weta","Weta","Hoverfly","Whip scorpion","Jewel beetle","jewel bug","Wolf spider","Jumping bristletail"," Worm","Worm","Acacia","Corn/Maize or millet","Acanthus or water willow","Cotton or sedge","Aloe","Cypress, juniper, or redwood","Anise, fennel, or liquorice","Dahlia, daisy or sunflower","Apple tree","Damiana or passion flower","Asparagus","Dancing grass or mimosa","Ayahuasca or mimosa","Dandelion","Azalea or rhododendron","Dogbane","Bamboo","Dream herb or leaf of God","Baobab or dragon blood tree","Ebony or persimmon tree","Barley or sorghum","Eggplant or tomato vine","Basil or thyme","Flowering plant","Bean, legume, or pea","Flypaper trap or sundew","Berry or fruit plant","Foxtail","Birch, holly, or oak","Cucumber or zucchini","Bladderwort","Fungus","Blackthorn or coca","Garlic or onion","Boxthorn or nightshade","Goosefoot","Bramble or rose","Gourd, melon, or squash","Broccoli or cauliflower","Grape vine","Bush, fern, or shrub","Grass, herb, or weed","Cabbage or lettuce","Green algae","Cacao/Cocoa","Ivy","Cactus","Jasmine","Cane or reed","Kava","Cannabis/Hemp","Kelp or seaweed","Carpet weed or ice plant","Khat or salvia","Carrion flower","Knotweed or smartweed","Carrot, parsnip, radish, or turnip","Laurel","Cedar or pine tree","Lavender, mint, or oregano","Celery, cilantro, or coriander","Lily","Chestnut, lychee, or maple tree","Lotus or poppy","Cholla or peyote","Magnolia or sweetbay","Cinchona","Mandrake","Citrus tree","Mold","Climbing plant or vine","Monkey-puzzle tree","Coffee shrub or tree","Morning glory","Conifer/Evergreen","Moss","Coralillo/Mescal bean","Mushroom or toadstool","Nettle or thistle","Pumpkin","Nutmeg tree","Rice","Oat, rye, or wheat","Root vegetable or tuber","Olive tree","Rubber tree","Onyanga or rose of Jericho","Succulent","Orchid","Sugarcane","Palm tree","Tea","Pepper vine","Terragon or wormwood","Pitcher plant","Tree","Pomegranate tree","Vegetable","Potato or yam","Venus fly trap","Al-mi’raj","Elemental animal","Amphisbaena","Eye Fucker","Androsphynx/Gynosphynx","Fafnir","Bakeneko","Feathered serpent","Basilisk","Fenrir","Behemoth","Flying polyp","Bhole/Dhole","Gargoyle","Brown Jenkin","Ghast","Bugbear","Giant animal (roll on the creature table)[[Creature Table|Creature Table]]","Bunyip","Griffin","Griffin","Griffin","Cat from Saturn","Gug","Catoblepas","Helhest","Cerberus","Hellhound","Chimera","Chimera","Hippalectryon","Cockatrice","Cockatrice","Hippocamp","Hippocamp","Dahu or wild haggis","Hippogriff","Direwolf","Hoop snake or ouroboros","Dragon","Hound of Tindalos","Drop bear","Human-headed animal (roll on the creature table) [[Creature Table|Creature Table]]","Hunting Horror","Phoenix","Hydra","Prismatic cloud","Jackalope","Roc","Jaculus","Roll two creatures and combine them [[Reroll|Creature Table]]","Kelpie","Mythical Salamander","Ki-rin","Shoggoth","Kobold","Simurgh","Kraken","Skvader or wolpertinger","Lamassu or shedu","Sleipnir","Leviathan","Splintercat","Manticore","Tarasque","Nightmare"," Thunderbird","Oneirovorous moth","Undead animal (roll on the creature table)[[Creature Table|Creature Table]]","Ophiotaurus","Unicorn","Orb of light","Wyrm","Orthrus","Wyvern","Pegasus","Yeti","Peryton","Zoog","Angel","Enchanter/Enchantress","Banshee","Erinys, fury, or nemesis","Beastman","Fairy","Cactoid","Faun or satyr","Centaur","Flesh golem or revenant","Chaos champion","Gharhion","Creature-headed human (roll on Creature Table)[[Creature Table|Creature Table]]","Ghost, wraith, or spectre","Cyclops","Ghoul","Dark elf","Giant","Demigod","Gnoll","Demon or devil","Gnome","Djinn or efreet"," Goblin","Doppelgänger","Golem","Dryad or nymph","Gorgon","medusa","Dwarf","Green man","Elder thing or great race","Hag or witch","Elf","Halfling","Harpy","Plant-headed human (roll on the plants table)[[Plant Table|Plant Roll]]","Hero","Pulvi","Hobgoblin","Puppet","Homunculus","Pygmy","Icthyocentaur","Rakshasa","Incubus or succubus","Ratman","Kitsune","Lamia","Saint or bodhisattva","Leprechaun","Sasquatch","Lich","Serpent person","Living shadow","Shereshi","Living statue","Sin eater","Lizardman","Siren","Maenad","Skeleton","Magician","Sorcerer/Sorceress","Merfolk","Sphinx","Minotaur","Sprite","Mummy","Tengu","Naga","Treeman","Nereid or undine","Troll","Nightgaunt ","Valkyrie","Offidiyya","Vampire","Ogre","Wendigo","Orc","Were- (roll on the creature table)[[Creature Table|Creature Table]]","Pagan god","Werewolf","Penanggalan","Wizard","Pixie","Zombie")>>, ''and if it is a mix of creatures it is mixed with one or both of these creatures: a'' <<print either("Adder","Agamid","Alligator","Alligator","Allosaurus","Alpine Salamander","Akylosaurus","Axolotl","Bearded Dragon","Blind Snake","Boa Constrictor","Brachiosaurus","Brontosaurus","Bullfrog","Caiman","Caiman","Chameleon","Chameleon","Chuckwalla or Iguana","Chuckwalla or Iguana","Coast Horned Lizard","Cobra","Cobra","Collared Lizard","Common Basilisk","Jesus Lizard","Common Toad","Coral Snake","Crocodile","Crocodile","Desert Horned Lizard","Desert Horned Lizard","Dimetrodon","Dinosaur","Diplodocus","Draco Lizard","Fan Throated Lizard","Fire Bellied Toad","Frog","Frog","Gecko","Gecko","Gila Monster","Glass frog","Greaved Lizard","Green Frog","Hairy Frog","Iguanodon","Komodo Dragon","Lizard","Marine Iguana","Megalosaurus","Monitor Lizard","Mudskipper","Mudskipper","Newt","Newt","Oriental Golden Lizard","Pachycephalosaurus","Plated Lizard","Pliosaurus","Poison Dart Frog","Psychoactive Toad","Pterodactyl","Python","Rattlesnake","Rattlesnake","Rhinoceros Iguana","Rough Skinned Newt","Sailfin Lizard","Salamander","Salamander","Salamandrid","Skink","Skink","Snake","Snapping Turtle","Stegosaurus","Tegu","Tegu","Terrapin","Thorny Devil","Toad","Toad","Turtle","Turtle","Tree Frog","Tree Frog","Triceratops","True Toad","Tuatara","Tuatara","T-rex","Velociraptor","Viper","Viper","Water Dragon","Adder","Agamid","Alligator","Alligator","Allosaurus","Alpine Salamander","Akylosaurus","Axolotl","Bearded Dragon","Blind Snake","Boa Constrictor","Brachiosaurus","Brontosaurus","Bullfrog","Caiman","Caiman","Chameleon","Chameleon","Chuckwalla or Iguana","Chuckwalla or Iguana","Coast Horned Lizard","Cobra","Cobra","Collared Lizard","Common Basilisk","Jesus Lizard","Common Toad","Coral Snake","Crocodile","Crocodile","Desert Horned Lizard","Desert Horned Lizard","Dimetrodon","Dinosaur","Diplodocus","Draco Lizard","Fan Throated Lizard","Fire Bellied Toad","Frog","Frog","Gecko","Gecko","Gila Monster","Glass frog","Greaved Lizard","Green Frog","Hairy Frog","Iguanodon","Komodo Dragon","Lizard","Marine Iguana","Megalosaurus","Monitor Lizard","Mudskipper","Mudskipper","Newt","Newt","Oriental Golden Lizard","Pachycephalosaurus","Plated Lizard","Pliosaurus","Poison Dart Frog","Psychoactive Toad","Pterodactyl","Python","Rattlesnake","Rattlesnake","Rhinoceros Iguana","Rough Skinned Newt","Sailfin Lizard","Salamander","Salamander","Salamandrid","Skink","Skink","Snake","Snapping Turtle","Stegosaurus","Tegu","Tegu","Terrapin","Thorny Devil","Toad","Toad","Turtle","Turtle","Tree Frog","Tree Frog","Triceratops","True Toad","Tuatara","Tuatara","T-rex","Velociraptor","Viper","Viper","Water Dragon","Algae","Fathead","Amphipod","Fish","Angelfish or clownfish","Flatworm","Aquatic worm","Flying fish","Armoured snail","Hagfish","Arrow worm","Hatchet fish","Barnacle","Horseshoe crab","Barracuda","Ichthyosaurus","Barreleye fish","Isopod","Beluga whale","Jellyfish","Jellyfish","Blowfish","Killer whale","Carp","Kiwa or yeti crab","Catfish","Koi","Clam, mussel, or oyster","Lamprey","Cnidarian","Leafy seadragon","Comb jelly","Leech","Copepod","Lionfish","Coral","Lungfish or walking catfish","Crab","Crab","Marine dinosaur","Crayfish or lobster","Crayfish or Lobster","Mollusc","Mollusc","Cuttlefish","Monkfish","Diving beetle","Napoleon wrasse","Dolphin","porpoise","Narwhal","Double-spine urchin","Nautilus","Eel","Nudibranch","Octopus","Octopus","Sea urchin","Otter","Seahorse","Parrotfish","Seal","Piranha","Seamoth","Polychaete worm","Shark","Shark","Prawn or shrimp","Shellfish","Psychedelic frogfish","Snailfish","Manta Ray","Manta Ray","Sponge","Remora","Squid","Squid","Salmon or trout","Squidworm","Sardine","Starfish","Sea anemone","Stone fish","Sea cucumber","Sturgeon","Sea lion","Swordfish","Sea nettle","Trilobite","Sea slug","Turbot","Sea snake","Walrus","Sea spider","Whale","Whale","Sea turtle","Sea Turtle","Zebrafish","Albatross","Albatross","Emu","Anthropornis","Falcon","Falcon","Apteryx or kiwi","Finch","Archaeopteryx","Flamingo","Bee-eater","Goose","Blackbird","Blackbird","Goshawk","Budgie or parakeet","Grouse","Buzzard","Hawk","Hawk","Cardinal","Heron","Chicken or rooster","Hummingbird","Condor","Ibis","Cormorant","Jay","Crane","Kea","Crow","Crow","Kestrel","Cuckoo","Kingfisher","Dodo","Loon","Dove","Macaw","Duck","Magpie","Eagle","Maleo","Oriole","Seagull","Osprey","Shrike","Ostrich","roadrunner","Sparrow","Owl","Owl","Owl","Owl","Sparrowhawk","Parrot","Parrot","Spoonbill","Spoonbill","Partridge","Starling","Peacock","Peacock","Stork","Pelican","Swallow","Penguin","Penguin","Swan","Pheasant","Pheasant","quail","Thrush","Pigeon","Toucan","Puffin","Turkey","Quetzal","Vulture","Vulture","Raven","Raven","Wildfowl","Robin","Woodpecker","Rook","Wren","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Amoeba","Jumping spider","Ant","Ant","Lacewing","Lacewing","Aphid","ladybug","Ladybug","Bark beetle or leaf beetle","Leafhopper or planthopper","Bee or bumblebee","Bee","Louse","Bee-killer","Bee-killer","Mantis","Mantis","Beetle","Mayfly","Bush-cricket or katydid","Millipede","Millipede","Butterfly","Butterfly","Mite","Butterworm or Chilean moth","Mosquito","Caddisfly","Moss piglet or water bear","Caterpillar","Caterpillar","Moth","Moth","Cave spider","Punctate flower chafer","Centipede","Centipede","Scarab","Scarab","Cicada","Cicada","Scorpion","Scorpion","Cockroach","Scorpionfly","Crane fly","Silkworm","Cricket","Cricket","Slug","Slug","Darkling beetle","Snail","Snail","Dragonfly","Dragonfly","Snakefly","Dung beetle or ground beetle","Spider","Spider","Earwig","Stag beetle","Firefly","Firefly","Stick bug","Stickbug","Fire ant","Stonefly","Stonefly","Flatworm","Tadpole","Flea","Flea","Tarantula","Fluke or tapeworm","Termite","Termite","Fly","Thorn bug or treehopper","Froghopper or spittlebug","Tick","Fruitfly","Velvet worm","Grasshopper or locust","Grasshopper or locust","Waxworm or wax moth","Grub or maggot","Weevil","Hornet or wasp","Hornet or Wasp","Weta","Weta","Hoverfly","Whip scorpion","Jewel beetle","jewel bug","Wolf spider","Jumping bristletail"," Worm","Worm","Acacia","Corn/Maize or millet","Acanthus or water willow","Cotton or sedge","Aloe","Cypress, juniper, or redwood","Anise, fennel, or liquorice","Dahlia, daisy or sunflower","Apple tree","Damiana or passion flower","Asparagus","Dancing grass or mimosa","Ayahuasca or mimosa","Dandelion","Azalea or rhododendron","Dogbane","Bamboo","Dream herb or leaf of God","Baobab or dragon blood tree","Ebony or persimmon tree","Barley or sorghum","Eggplant or tomato vine","Basil or thyme","Flowering plant","Bean, legume, or pea","Flypaper trap or sundew","Berry or fruit plant","Foxtail","Birch, holly, or oak","Cucumber or zucchini","Bladderwort","Fungus","Blackthorn or coca","Garlic or onion","Boxthorn or nightshade","Goosefoot","Bramble or rose","Gourd, melon, or squash","Broccoli or cauliflower","Grape vine","Bush, fern, or shrub","Grass, herb, or weed","Cabbage or lettuce","Green algae","Cacao/Cocoa","Ivy","Cactus","Jasmine","Cane or reed","Kava","Cannabis/Hemp","Kelp or seaweed","Carpet weed or ice plant","Khat or salvia","Carrion flower","Knotweed or smartweed","Carrot, parsnip, radish, or turnip","Laurel","Cedar or pine tree","Lavender, mint, or oregano","Celery, cilantro, or coriander","Lily","Chestnut, lychee, or maple tree","Lotus or poppy","Cholla or peyote","Magnolia or sweetbay","Cinchona","Mandrake","Citrus tree","Mold","Climbing plant or vine","Monkey-puzzle tree","Coffee shrub or tree","Morning glory","Conifer/Evergreen","Moss","Coralillo/Mescal bean","Mushroom or toadstool","Nettle or thistle","Pumpkin","Nutmeg tree","Rice","Oat, rye, or wheat","Root vegetable or tuber","Olive tree","Rubber tree","Onyanga or rose of Jericho","Succulent","Orchid","Sugarcane","Palm tree","Tea","Pepper vine","Terragon or wormwood","Pitcher plant","Tree","Pomegranate tree","Vegetable","Potato or yam","Venus fly trap","Al-mi’raj","Elemental animal","Amphisbaena","Eye Fucker","Androsphynx/Gynosphynx","Fafnir","Bakeneko","Feathered serpent","Basilisk","Fenrir","Behemoth","Flying polyp","Bhole/Dhole","Gargoyle","Brown Jenkin","Ghast","Bugbear","Giant animal (roll on the creature table)[[Creature Table|Creature Table]]","Bunyip","Griffin","Griffin","Griffin","Cat from Saturn","Gug","Catoblepas","Helhest","Cerberus","Hellhound","Chimera","Chimera","Hippalectryon","Cockatrice","Cockatrice","Hippocamp","Hippocamp","Dahu or wild haggis","Hippogriff","Direwolf","Hoop snake or ouroboros","Dragon","Hound of Tindalos","Drop bear","Human-headed animal (roll on the creature table) [[Creature Table|Creature Table]]","Hunting Horror","Phoenix","Hydra","Prismatic cloud","Jackalope","Roc","Jaculus","Roll two creatures and combine them [[Reroll|Creature Table]]","Kelpie","Mythical Salamander","Ki-rin","Shoggoth","Kobold","Simurgh","Kraken","Skvader or wolpertinger","Lamassu or shedu","Sleipnir","Leviathan","Splintercat","Manticore","Tarasque","Nightmare"," Thunderbird","Oneirovorous moth","Undead animal (roll on the creature table)[[Creature Table|Creature Table]]","Ophiotaurus","Unicorn","Orb of light","Wyrm","Orthrus","Wyvern","Pegasus","Yeti","Peryton","Zoog","Angel","Enchanter/Enchantress","Banshee","Erinys, fury, or nemesis","Beastman","Fairy","Cactoid","Faun or satyr","Centaur","Flesh golem or revenant","Chaos champion","Gharhion","Creature-headed human (roll on Creature Table)[[Creature Table|Creature Table]]","Ghost, wraith, or spectre","Cyclops","Ghoul","Dark elf","Giant","Demigod","Gnoll","Demon or devil","Gnome","Djinn or efreet"," Goblin","Doppelgänger","Golem","Dryad or nymph","Gorgon","medusa","Dwarf","Green man","Elder thing or great race","Hag or witch","Elf","Halfling","Harpy","Plant-headed human (roll on the plants table)[[Plant Table|Plant Roll]]","Hero","Pulvi","Hobgoblin","Puppet","Homunculus","Pygmy","Icthyocentaur","Rakshasa","Incubus or succubus","Ratman","Kitsune","Lamia","Saint or bodhisattva","Leprechaun","Sasquatch","Lich","Serpent person","Living shadow","Shereshi","Living statue","Sin eater","Lizardman","Siren","Maenad","Skeleton","Magician","Sorcerer/Sorceress","Merfolk","Sphinx","Minotaur","Sprite","Mummy","Tengu","Naga","Treeman","Nereid or undine","Troll","Nightgaunt ","Valkyrie","Offidiyya","Vampire","Ogre","Wendigo","Orc","Were- (roll on the creature table)[[Creature Table|Creature Table]]","Pagan god","Werewolf","Penanggalan","Wizard","Pixie","Zombie")>> ''and a'' <<print either("Adder","Agamid","Alligator","Alligator","Allosaurus","Alpine Salamander","Akylosaurus","Axolotl","Bearded Dragon","Blind Snake","Boa Constrictor","Brachiosaurus","Brontosaurus","Bullfrog","Caiman","Caiman","Chameleon","Chameleon","Chuckwalla or Iguana","Chuckwalla or Iguana","Coast Horned Lizard","Cobra","Cobra","Collared Lizard","Common Basilisk","Jesus Lizard","Common Toad","Coral Snake","Crocodile","Crocodile","Desert Horned Lizard","Desert Horned Lizard","Dimetrodon","Dinosaur","Diplodocus","Draco Lizard","Fan Throated Lizard","Fire Bellied Toad","Frog","Frog","Gecko","Gecko","Gila Monster","Glass frog","Greaved Lizard","Green Frog","Hairy Frog","Iguanodon","Komodo Dragon","Lizard","Marine Iguana","Megalosaurus","Monitor Lizard","Mudskipper","Mudskipper","Newt","Newt","Oriental Golden Lizard","Pachycephalosaurus","Plated Lizard","Pliosaurus","Poison Dart Frog","Psychoactive Toad","Pterodactyl","Python","Rattlesnake","Rattlesnake","Rhinoceros Iguana","Rough Skinned Newt","Sailfin Lizard","Salamander","Salamander","Salamandrid","Skink","Skink","Snake","Snapping Turtle","Stegosaurus","Tegu","Tegu","Terrapin","Thorny Devil","Toad","Toad","Turtle","Turtle","Tree Frog","Tree Frog","Triceratops","True Toad","Tuatara","Tuatara","T-rex","Velociraptor","Viper","Viper","Water Dragon","Adder","Agamid","Alligator","Alligator","Allosaurus","Alpine Salamander","Akylosaurus","Axolotl","Bearded Dragon","Blind Snake","Boa Constrictor","Brachiosaurus","Brontosaurus","Bullfrog","Caiman","Caiman","Chameleon","Chameleon","Chuckwalla or Iguana","Chuckwalla or Iguana","Coast Horned Lizard","Cobra","Cobra","Collared Lizard","Common Basilisk","Jesus Lizard","Common Toad","Coral Snake","Crocodile","Crocodile","Desert Horned Lizard","Desert Horned Lizard","Dimetrodon","Dinosaur","Diplodocus","Draco Lizard","Fan Throated Lizard","Fire Bellied Toad","Frog","Frog","Gecko","Gecko","Gila Monster","Glass frog","Greaved Lizard","Green Frog","Hairy Frog","Iguanodon","Komodo Dragon","Lizard","Marine Iguana","Megalosaurus","Monitor Lizard","Mudskipper","Mudskipper","Newt","Newt","Oriental Golden Lizard","Pachycephalosaurus","Plated Lizard","Pliosaurus","Poison Dart Frog","Psychoactive Toad","Pterodactyl","Python","Rattlesnake","Rattlesnake","Rhinoceros Iguana","Rough Skinned Newt","Sailfin Lizard","Salamander","Salamander","Salamandrid","Skink","Skink","Snake","Snapping Turtle","Stegosaurus","Tegu","Tegu","Terrapin","Thorny Devil","Toad","Toad","Turtle","Turtle","Tree Frog","Tree Frog","Triceratops","True Toad","Tuatara","Tuatara","T-rex","Velociraptor","Viper","Viper","Water Dragon","Algae","Fathead","Amphipod","Fish","Angelfish or clownfish","Flatworm","Aquatic worm","Flying fish","Armoured snail","Hagfish","Arrow worm","Hatchet fish","Barnacle","Horseshoe crab","Barracuda","Ichthyosaurus","Barreleye fish","Isopod","Beluga whale","Jellyfish","Jellyfish","Blowfish","Killer whale","Carp","Kiwa or yeti crab","Catfish","Koi","Clam, mussel, or oyster","Lamprey","Cnidarian","Leafy seadragon","Comb jelly","Leech","Copepod","Lionfish","Coral","Lungfish or walking catfish","Crab","Crab","Marine dinosaur","Crayfish or lobster","Crayfish or Lobster","Mollusc","Mollusc","Cuttlefish","Monkfish","Diving beetle","Napoleon wrasse","Dolphin","porpoise","Narwhal","Double-spine urchin","Nautilus","Eel","Nudibranch","Octopus","Octopus","Sea urchin","Otter","Seahorse","Parrotfish","Seal","Piranha","Seamoth","Polychaete worm","Shark","Shark","Prawn or shrimp","Shellfish","Psychedelic frogfish","Snailfish","Manta Ray","Manta Ray","Sponge","Remora","Squid","Squid","Salmon or trout","Squidworm","Sardine","Starfish","Sea anemone","Stone fish","Sea cucumber","Sturgeon","Sea lion","Swordfish","Sea nettle","Trilobite","Sea slug","Turbot","Sea snake","Walrus","Sea spider","Whale","Whale","Sea turtle","Sea Turtle","Zebrafish","Albatross","Albatross","Emu","Anthropornis","Falcon","Falcon","Apteryx or kiwi","Finch","Archaeopteryx","Flamingo","Bee-eater","Goose","Blackbird","Blackbird","Goshawk","Budgie or parakeet","Grouse","Buzzard","Hawk","Hawk","Cardinal","Heron","Chicken or rooster","Hummingbird","Condor","Ibis","Cormorant","Jay","Crane","Kea","Crow","Crow","Kestrel","Cuckoo","Kingfisher","Dodo","Loon","Dove","Macaw","Duck","Magpie","Eagle","Maleo","Oriole","Seagull","Osprey","Shrike","Ostrich","roadrunner","Sparrow","Owl","Owl","Owl","Owl","Sparrowhawk","Parrot","Parrot","Spoonbill","Spoonbill","Partridge","Starling","Peacock","Peacock","Stork","Pelican","Swallow","Penguin","Penguin","Swan","Pheasant","Pheasant","quail","Thrush","Pigeon","Toucan","Puffin","Turkey","Quetzal","Vulture","Vulture","Raven","Raven","Wildfowl","Robin","Woodpecker","Rook","Wren","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Aardvark or anteater","Bat","Antelope","Bear","Ape or gorilla","Beaver","Armadillo or pangolin","Bison or buffalo","Auroch","Black-footed cat","Baboon or chimpanzee","Boar","Badger","Bull/cow","Bandicoot","Camel","Caracal or lynx","Monkey","Cat","Moose","Cheetah","Mouse","Chinchilla","Mule","Chipmunk","Muskrat","Cougar, mountain lion, or puma","Naked mole rat","Coyote","Neanderthal","Deer","Opossum or possum","Dog","Dog","Orangutan","Donkey","Ox","Elephant","Pig","Elk","Platypus","Ferret","Pony","Fox","Prairie dog","Gazelle","Racoon","Giant panda","Rat","Giraffe","Red panda","Glyptodon","Rhinoceros","Goat","Sabre-tooth tiger or smilodon","Gopher","Sheep","Guinea pig or hamster","Skunk","Hare or rabbit","Sloth","Hedgehog or porcupine","Slow loris","Hippopotamus","Snow leopard","Horse","Horse","Squirrel","Human","Tamarin monkey","Hyena","Tapir","Ibex","Tenrec","Jackal","Tiger","Jaguar, leopard, or panther","Warthog","Jerboa","Water buffalo","Kangaroo or wallaby","Weasel","Koala","Wild cat","Lemur","Wildebeest","Lion","Wolf","Wolf","Mammoth or mastodon","Wolverine","Marmoset","Wombat","Mink","Woolly rat","Mole or shrew","Yak","Mongoose","Zebra","Amoeba","Jumping spider","Ant","Ant","Lacewing","Lacewing","Aphid","ladybug","Ladybug","Bark beetle or leaf beetle","Leafhopper or planthopper","Bee or bumblebee","Bee","Louse","Bee-killer","Bee-killer","Mantis","Mantis","Beetle","Mayfly","Bush-cricket or katydid","Millipede","Millipede","Butterfly","Butterfly","Mite","Butterworm or Chilean moth","Mosquito","Caddisfly","Moss piglet or water bear","Caterpillar","Caterpillar","Moth","Moth","Cave spider","Punctate flower chafer","Centipede","Centipede","Scarab","Scarab","Cicada","Cicada","Scorpion","Scorpion","Cockroach","Scorpionfly","Crane fly","Silkworm","Cricket","Cricket","Slug","Slug","Darkling beetle","Snail","Snail","Dragonfly","Dragonfly","Snakefly","Dung beetle or ground beetle","Spider","Spider","Earwig","Stag beetle","Firefly","Firefly","Stick bug","Stickbug","Fire ant","Stonefly","Stonefly","Flatworm","Tadpole","Flea","Flea","Tarantula","Fluke or tapeworm","Termite","Termite","Fly","Thorn bug or treehopper","Froghopper or spittlebug","Tick","Fruitfly","Velvet worm","Grasshopper or locust","Grasshopper or locust","Waxworm or wax moth","Grub or maggot","Weevil","Hornet or wasp","Hornet or Wasp","Weta","Weta","Hoverfly","Whip scorpion","Jewel beetle","jewel bug","Wolf spider","Jumping bristletail"," Worm","Worm","Acacia","Corn/Maize or millet","Acanthus or water willow","Cotton or sedge","Aloe","Cypress, juniper, or redwood","Anise, fennel, or liquorice","Dahlia, daisy or sunflower","Apple tree","Damiana or passion flower","Asparagus","Dancing grass or mimosa","Ayahuasca or mimosa","Dandelion","Azalea or rhododendron","Dogbane","Bamboo","Dream herb or leaf of God","Baobab or dragon blood tree","Ebony or persimmon tree","Barley or sorghum","Eggplant or tomato vine","Basil or thyme","Flowering plant","Bean, legume, or pea","Flypaper trap or sundew","Berry or fruit plant","Foxtail","Birch, holly, or oak","Cucumber or zucchini","Bladderwort","Fungus","Blackthorn or coca","Garlic or onion","Boxthorn or nightshade","Goosefoot","Bramble or rose","Gourd, melon, or squash","Broccoli or cauliflower","Grape vine","Bush, fern, or shrub","Grass, herb, or weed","Cabbage or lettuce","Green algae","Cacao/Cocoa","Ivy","Cactus","Jasmine","Cane or reed","Kava","Cannabis/Hemp","Kelp or seaweed","Carpet weed or ice plant","Khat or salvia","Carrion flower","Knotweed or smartweed","Carrot, parsnip, radish, or turnip","Laurel","Cedar or pine tree","Lavender, mint, or oregano","Celery, cilantro, or coriander","Lily","Chestnut, lychee, or maple tree","Lotus or poppy","Cholla or peyote","Magnolia or sweetbay","Cinchona","Mandrake","Citrus tree","Mold","Climbing plant or vine","Monkey-puzzle tree","Coffee shrub or tree","Morning glory","Conifer/Evergreen","Moss","Coralillo/Mescal bean","Mushroom or toadstool","Nettle or thistle","Pumpkin","Nutmeg tree","Rice","Oat, rye, or wheat","Root vegetable or tuber","Olive tree","Rubber tree","Onyanga or rose of Jericho","Succulent","Orchid","Sugarcane","Palm tree","Tea","Pepper vine","Terragon or wormwood","Pitcher plant","Tree","Pomegranate tree","Vegetable","Potato or yam","Venus fly trap","Al-mi’raj","Elemental animal","Amphisbaena","Eye Fucker","Androsphynx/Gynosphynx","Fafnir","Bakeneko","Feathered serpent","Basilisk","Fenrir","Behemoth","Flying polyp","Bhole/Dhole","Gargoyle","Brown Jenkin","Ghast","Bugbear","Giant animal (roll on the creature table)[[Creature Table|Creature Table]]","Bunyip","Griffin","Griffin","Griffin","Cat from Saturn","Gug","Catoblepas","Helhest","Cerberus","Hellhound","Chimera","Chimera","Hippalectryon","Cockatrice","Cockatrice","Hippocamp","Hippocamp","Dahu or wild haggis","Hippogriff","Direwolf","Hoop snake or ouroboros","Dragon","Hound of Tindalos","Drop bear","Human-headed animal (roll on the creature table) [[Creature Table|Creature Table]]","Hunting Horror","Phoenix","Hydra","Prismatic cloud","Jackalope","Roc","Jaculus","Roll two creatures and combine them [[Reroll|Creature Table]]","Kelpie","Mythical Salamander","Ki-rin","Shoggoth","Kobold","Simurgh","Kraken","Skvader or wolpertinger","Lamassu or shedu","Sleipnir","Leviathan","Splintercat","Manticore","Tarasque","Nightmare"," Thunderbird","Oneirovorous moth","Undead animal (roll on the creature table)[[Creature Table|Creature Table]]","Ophiotaurus","Unicorn","Orb of light","Wyrm","Orthrus","Wyvern","Pegasus","Yeti","Peryton","Zoog","Angel","Enchanter/Enchantress","Banshee","Erinys, fury, or nemesis","Beastman","Fairy","Cactoid","Faun or satyr","Centaur","Flesh golem or revenant","Chaos champion","Gharhion","Creature-headed human (roll on Creature Table)[[Creature Table|Creature Table]]","Ghost, wraith, or spectre","Cyclops","Ghoul","Dark elf","Giant","Demigod","Gnoll","Demon or devil","Gnome","Djinn or efreet"," Goblin","Doppelgänger","Golem","Dryad or nymph","Gorgon","medusa","Dwarf","Green man","Elder thing or great race","Hag or witch","Elf","Halfling","Harpy","Plant-headed human (roll on the plants table)[[Plant Table|Plant Roll]]","Hero","Pulvi","Hobgoblin","Puppet","Homunculus","Pygmy","Icthyocentaur","Rakshasa","Incubus or succubus","Ratman","Kitsune","Lamia","Saint or bodhisattva","Leprechaun","Sasquatch","Lich","Serpent person","Living shadow","Shereshi","Living statue","Sin eater","Lizardman","Siren","Maenad","Skeleton","Magician","Sorcerer/Sorceress","Merfolk","Sphinx","Minotaur","Sprite","Mummy","Tengu","Naga","Treeman","Nereid or undine","Troll","Nightgaunt ","Valkyrie","Offidiyya","Vampire","Ogre","Wendigo","Orc","Were- (roll on the creature table)[[Creature Table|Creature Table]]","Pagan god","Werewolf","Penanggalan","Wizard","Pixie","Zombie")>>.\n\n''It has <<print either("one","two","three")>> unique traits.''\n\n''These traits are (Choose and use as needed):''\n<<print either("''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Alternate Locomotion:''Instead of walking on two legs (or whatever is normal for its species), this mutant has some other form of locomotion. Its old method of travel is no longer effective. [[The Replacement method is...|Alternate locomotion subroll]]","''Amorphous:''This mutant is a blob, probably without distinguishable limbs or extremities.","''Animal Feet'' This mutant has the feet of some other creature. [[Foot Roll|Foot Roll]]","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Anthropomorphic Animal:''This mutant appears to be an uplifted or anthropomorphic, talking mutant animal. Roll on the creature table to determine what kind of animal.[[Animal Roll|Creature Table]] [[Details Roll|Anthro animal roll]]","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Atrophied or Malformed Part:''One or more parts of this mutant’s body are atrophied or malformed. [[Malformity Roll|Malformity Roll]]","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive'':This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Backwards Parts:'' One or more parts of this mutant are attached backwards—the opposite way they are attached on others of the same species.[[Backwards parts Roll|Malformity Roll]]","''Beak:''This mutant has a beak instead of the mouth that is normal for its species. If it normally has a beak, now it has two.","''Bestial Face:''This mutant has a face that perfectly or superficially resembles that of some other animal. Roll on the creature table to determine what type of animal. [[Creature Table|Creature Table]]","''Birthmark:''This mutant has a prominent birthmark resembling a wine stain, or other appropriate discoloration. Roll on the body part table to determine which location is most marked.[[Body Part Roll|Body Part Roll]]","''Body Barbs:''Bone spurs grow out of this mutant’s skin, and can be used as weapons.[[Body Barb Roll|Body Barb Roll]]","''Boils and Sores:''This mutant’s body is covered in painful and irritating boils and sores that leak fluids and are prone to infection.","''Bristles:''This mutant has coarse bristly hair all over it that offers some small amount of protection.","''Bulging Eyes:''This mutant’s eyes are large and bulbous.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Changing Colours:''This mutant physically changes colour, based on temperament and temperature. Roll 1d6 times on either the basic or extended colour table for a range of colours.[[Basic Color Roll|Basic Color Roll]],[[Extended Color Table|Extended Color Table]]","''Cilia:''This mutant, or part of it, is covered in tiny, movable, hair-like appendages or tentacles that probably keep it free from dirt and constantly move food toward its mouth. [[Cilia Roll|Cilia Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Clothes:''This mutant appears to be wearing clothes, but this is actually just the appearance of its naked skin. It can still wear clothes over top of its garment-resembling skin, of course.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Complex Mouthparts:''This mutant has additional complex parts around its mouth, like an arthropod. This can include external chelicerae, mandibles, maxillae, a proboscis, a radula, or other parts.","''Covered in Orifices:''This mutant’s body is covered in orifices. [[Orifices Roll|Orifices Roll]]","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crown:''This mutant has a crown of bone or fleshy material encircling its head. [[Type of Crown|Crown Roll]]","''Diffused Organs:''One or more of this mutant’s organs are diffused, spread out in a larger system within the mutant’s body, instead of concentrated in one space. This makes the organ(s) much more resistant to injury, as it can continue to operate when a part of it is wounded. [[Organ Roll|Organ Roll]]","''Doppelgänger:''This mutant looks exactly like one or more other individuals it may or may not know.","''Double Mouth:''This mutant has an interior mouth inside of an exterior mouth. The interior mouth may ormay not be extensible. It cannot be seen when the exterior mouth is closed.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Joints:''This mutant has one or more extra joints in its limbs. [[Extra Joint Roll|Extra Joint Roll]]","''Extra Orifices:''This mutant has one or more additional orifices of some kind. Roll on the body part table for location of each extra orifice. [[Body Part Roll|Body Part Roll]] [[Amount of Addtional Orifices|Extra Orifice Roll]] [[Type of Orifices Roll|Orifices Roll]]","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Eyestalks:''This mutant’s eyes are on the end of stalks, which may or may not be semi-retractable.","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Fin:''This mutant has a fin protruding from its back or head, which helps it swim.","''Flaking Skin:''This mutant has full-body dandruff due to dry and flaky skin.","''Flippers:''This mutant has flippers instead of either arms and hands, or both arms as well as legs.","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fused Ribs:''This mutant’s ribs are fused together, forming a bony plate across the upper torso.","''Gliding Membranes:''This mutant has membranes or flaps of skin between its limbs that, along with hollow bones,allows it to glide after jumping from heights.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Headless:''This mutant has no head. Its face is located on its chest or some other part of its body.","''Hemihypertrophy:''One side of this mutant’s body is significantly larger than the other, resulting in an unattractive lack of symmetry. Limbs on one side are longer and stronger than those on the other side, and facial features are distorted.","''Hooks:''This mutant has hooks on its hands and/or feet, made of bone, cartilage, horn, or other material, that it can use as weapons, or to make climbing much easier.","''Hopper:'' This mutant has one large, powerful leg that it hops around on. //Maybe// two legs.","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Huge Beard:''This mutant has an enormous beard growing out of its face.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Hideous Appearance:''This mutant’s appearance is deformed in some way that makes it universally repugnant to others of its species.","''Hump:''This mutant has one or more humps on its back that store food and water, allowing the mutant to go without for extended periods of time.","''Hunchback:''This mutant’s back is twisted and hunched, making it slightly more difficult to move.","''Internal Weapon:''This mutant can produce a weapon from its own body, or transform part of its body into a weapon. The mutant can produce a single weapon, or one weapon per limb. These weapons can be hidden when not in use. [[Type of Weapon roll|Internal Weapon Type Roll]]","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Rear End:''This mutant’s ass, hind quarters, or abdominal segment is extraordinarily large.","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Limb Loss:'' This mutant has fewer limbs than is normal for its species. [[Type of limb|Limb Loss Roll]]","''Limb Transference:'' This mutant has limbs in places they normally are not. [[Limb Transference Roll|Limb Transference Roll]]","''Long Face:''This mutant’s facial features are elongated to an extreme amount, giving it a long face.","''Long Legs:''This mutant’s legs are freakishly long, allowing it to move up to 50 per cent faster.","''Long Neck:''This mutant’s neck is at least 1d3+1 times as long as is normal for its species.","''Long Nose:''This mutant’s nose sticks out much farther than is considered extreme for its species.","''Long Tongue:''This mutant’s tongue is at least 1d4+1 times as long as is normal for its species.","''Loose Skin:''This mutant’s loose, baggy skin hangs off in folds and rolls, almost appearing to be melting.","''Mane:''This mutant’s head is framed by a mane of hair, flesh, or other organic material. [[Mane Material|Mane Roll]]","''Mostly Hairless:''This mutant still has hair on the top of its head, but little or no hair on the rest of its body. It may or may not have eyebrows and/or a small patch of pubic hair, but cannot grow a beard.","''Multiple Arms:'' This mutant has more arms than is normal for its species. [[Number of Arms|Multi-Limb Roll]]","''Multiple Heads:''This mutant has additional heads. [[Number of Heads Roll|Number of Heads Roll]]","''Multiple Legs:''This mutant has more legs than is normal for its species. [[Number of Legs|Multi-Limb Roll]]","''No Ears:''This mutant has no ears. [[Roll for what it has instead|No Ear Roll]]","''No Eyes:''This mutant has no eyes in its face.","''No Nose:''This mutant has slits for a nose instead of any external organ.","''No Skin:''This mutant has no skin protecting its fat, muscles, and internal organs from the environment. Either it has a hardy immune system or it uses some form of artificial skin.","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''One Eye:''This mutant has a single, cyclopean eye in the centre of its face.","''Overgrown Body Part:''One or more parts of this mutant’s body have grown to a larger size than normal. [[Body Part Roll|Body Part Roll]],[[Size Roll|Size Roll]].","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Physically Immature:''This mutant looks like a child, and will always appear pre-pubescent no matter how old.","''Pinhead:''This mutant has a shrunken, tiny head. This affects brain size and mental capacities. [[Mental Impairment Roll|Mental Impairment Roll]]","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pouch:''This mutant has a pouch of skin, like a marsupial, or a similar compartment in its body.","''Protective Eyelids:''This mutant has additional, protective eyelids made of chitin, bone, or other material more durable than the mutant’s skin. They protect the mutant’s eyes from harm.","''Puny:''This mutant is shrivelled and weak, its muscles wasted and withered and its body as small as one-half normal size. The mutant’s physical capabilities are reduced by at least one quarter.","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Radula:''Instead of a tongue, this mutant has a toothed, chitinous ribbon like the radula of a mollusc, which can be used to scrape and cut food. It is still capable of speech.","''Re-Arranged Face:''This mutant’s face is completely re-arranged. Even though it still has all the normal facial features, they are all in completely different locations than is normal.","''Redundant Vital Organs:'' This mutant has multiples of one or more vital organs, so that if one is damaged, the mutant is less aversely affected. [[Redundant Organ Roll|Redundant Organ Roll]]","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scars:'' This mutant bears prominent scars as a result of an over-production of scar tissue, a skin disease, or treatment of some other condition.","''Short Legs:''This mutant’s legs are abnormally short, cutting its normal movement rate and jumpingdistance by at least half.","''Siamese Twin:'' This mutant has two bodies joined together at birth, which may or may not be two different people. Other mutations and powers may belong to both or either twin. [[Siamese Twin Type|Siamese Twin Roll]]","''Skull Face:'' This mutant’s face resembles a skull, with either no skin on it, or only a small amount of skin that does not prevent the skull from showing through.","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Snout:''This mutant has an elongated, snout-like face.","''Stomach Orifice:''This mutant has an extra orifice near its stomach that can consume and regurgitate food.","''Strange Ears:''This mutant has odd-looking ears.","''Strange Interior Organs:''The inside of this mutant’s body is completely different from that of others of its species, and its internal organs make no sense according to its exterior appearance.","''Strange Texture:'' This mutant’s skin feels like some other substance. [[Substance Roll|Substance Roll]]","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Stubby Digits:''This mutant has short and stubby fingers and toes.","''Sympathetic Biomorphism:'' The physical form of this mutant changes to comply with the individuals it associates with, even if that shape has more limbs and sense organs. After a certain time, depending on speed, its will resemble those around it in shape, though its cosmetic appearance will not change. [[Speed of biomorphic changes|Biomorphic change speed]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","Taller This mutant is taller than the normal maximum height for its species. The mutant’s other dimensions are not proportionally filled out. [[Increased Height Roll|Increased dimensions roll]]","''Tentacles:''This mutant has tentacles. [[Tentacle Type Roll|Tentacle Type Roll]]","''Tongueless:'' This mutant has no tongue.","''Toothed Skin:'' This mutant’s skin is covered in small scales that resemble sharp teeth, which can be used to cut and saw, and make it uncomfortable—even dangerous—for others to touch the mutant.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Trunk:'' This mutant has a prehensile nose, like the trunk of an elephant.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Twisted Frame:'' This mutant’s body shape is twisted and bent, making normal movements and posture difficult or even impossible. This reduces agility, co-ordination, and reflexes by half.","''Vestigial Wings:'' A small, useless pair of wings sprouts from this mutant’s back or shoulders.","''Walking Head:'' This mutant has no appreciable torso between its head and limbs and so appears to be a walking head.","''Warty Skin:'' This mutant’s skin is covered in warty growths.","''Weapon Hands:'' This mutant has hands formed in the shape of weapons. [[Weapon Hand Roll|Weapon Hand Roll]]","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Wide:'' This mutant is wider than others of its species, but is normal-sized in all other respects. [[Increased width roll|Increased dimensions roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wrinkled Skin:'' This mutant’s skin is covered in thick, pruny wrinkles, lines, and creases.")>>\n\n<<print either("''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Alternate Locomotion:''Instead of walking on two legs (or whatever is normal for its species), this mutant has some other form of locomotion. Its old method of travel is no longer effective. [[The Replacement method is...|Alternate locomotion subroll]]","''Amorphous:''This mutant is a blob, probably without distinguishable limbs or extremities.","''Animal Feet'' This mutant has the feet of some other creature. [[Foot Roll|Foot Roll]]","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Anthropomorphic Animal:''This mutant appears to be an uplifted or anthropomorphic, talking mutant animal. Roll on the creature table to determine what kind of animal.[[Animal Roll|Creature Table]] [[Details Roll|Anthro animal roll]]","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Atrophied or Malformed Part:''One or more parts of this mutant’s body are atrophied or malformed. [[Malformity Roll|Malformity Roll]]","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive'':This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Backwards Parts:'' One or more parts of this mutant are attached backwards—the opposite way they are attached on others of the same species.[[Backwards parts Roll|Malformity Roll]]","''Beak:''This mutant has a beak instead of the mouth that is normal for its species. If it normally has a beak, now it has two.","''Bestial Face:''This mutant has a face that perfectly or superficially resembles that of some other animal. Roll on the creature table to determine what type of animal. [[Creature Table|Creature Table]]","''Birthmark:''This mutant has a prominent birthmark resembling a wine stain, or other appropriate discoloration. Roll on the body part table to determine which location is most marked.[[Body Part Roll|Body Part Roll]]","''Body Barbs:''Bone spurs grow out of this mutant’s skin, and can be used as weapons.[[Body Barb Roll|Body Barb Roll]]","''Boils and Sores:''This mutant’s body is covered in painful and irritating boils and sores that leak fluids and are prone to infection.","''Bristles:''This mutant has coarse bristly hair all over it that offers some small amount of protection.","''Bulging Eyes:''This mutant’s eyes are large and bulbous.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Changing Colours:''This mutant physically changes colour, based on temperament and temperature. Roll 1d6 times on either the basic or extended colour table for a range of colours.[[Basic Color Roll|Basic Color Roll]],[[Extended Color Table|Extended Color Table]]","''Cilia:''This mutant, or part of it, is covered in tiny, movable, hair-like appendages or tentacles that probably keep it free from dirt and constantly move food toward its mouth. [[Cilia Roll|Cilia Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Clothes:''This mutant appears to be wearing clothes, but this is actually just the appearance of its naked skin. It can still wear clothes over top of its garment-resembling skin, of course.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Complex Mouthparts:''This mutant has additional complex parts around its mouth, like an arthropod. This can include external chelicerae, mandibles, maxillae, a proboscis, a radula, or other parts.","''Covered in Orifices:''This mutant’s body is covered in orifices. [[Orifices Roll|Orifices Roll]]","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crown:''This mutant has a crown of bone or fleshy material encircling its head. [[Type of Crown|Crown Roll]]","''Diffused Organs:''One or more of this mutant’s organs are diffused, spread out in a larger system within the mutant’s body, instead of concentrated in one space. This makes the organ(s) much more resistant to injury, as it can continue to operate when a part of it is wounded. [[Organ Roll|Organ Roll]]","''Doppelgänger:''This mutant looks exactly like one or more other individuals it may or may not know.","''Double Mouth:''This mutant has an interior mouth inside of an exterior mouth. The interior mouth may ormay not be extensible. It cannot be seen when the exterior mouth is closed.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Joints:''This mutant has one or more extra joints in its limbs. [[Extra Joint Roll|Extra Joint Roll]]","''Extra Orifices:''This mutant has one or more additional orifices of some kind. Roll on the body part table for location of each extra orifice. [[Body Part Roll|Body Part Roll]] [[Amount of Addtional Orifices|Extra Orifice Roll]] [[Type of Orifices Roll|Orifices Roll]]","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Eyestalks:''This mutant’s eyes are on the end of stalks, which may or may not be semi-retractable.","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Fin:''This mutant has a fin protruding from its back or head, which helps it swim.","''Flaking Skin:''This mutant has full-body dandruff due to dry and flaky skin.","''Flippers:''This mutant has flippers instead of either arms and hands, or both arms as well as legs.","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fused Ribs:''This mutant’s ribs are fused together, forming a bony plate across the upper torso.","''Gliding Membranes:''This mutant has membranes or flaps of skin between its limbs that, along with hollow bones,allows it to glide after jumping from heights.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Headless:''This mutant has no head. Its face is located on its chest or some other part of its body.","''Hemihypertrophy:''One side of this mutant’s body is significantly larger than the other, resulting in an unattractive lack of symmetry. Limbs on one side are longer and stronger than those on the other side, and facial features are distorted.","''Hooks:''This mutant has hooks on its hands and/or feet, made of bone, cartilage, horn, or other material, that it can use as weapons, or to make climbing much easier.","''Hopper:'' This mutant has one large, powerful leg that it hops around on. //Maybe// two legs.","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Huge Beard:''This mutant has an enormous beard growing out of its face.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Hideous Appearance:''This mutant’s appearance is deformed in some way that makes it universally repugnant to others of its species.","''Hump:''This mutant has one or more humps on its back that store food and water, allowing the mutant to go without for extended periods of time.","''Hunchback:''This mutant’s back is twisted and hunched, making it slightly more difficult to move.","''Internal Weapon:''This mutant can produce a weapon from its own body, or transform part of its body into a weapon. The mutant can produce a single weapon, or one weapon per limb. These weapons can be hidden when not in use. [[Type of Weapon roll|Internal Weapon Type Roll]]","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Rear End:''This mutant’s ass, hind quarters, or abdominal segment is extraordinarily large.","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Limb Loss:'' This mutant has fewer limbs than is normal for its species. [[Type of limb|Limb Loss Roll]]","''Limb Transference:'' This mutant has limbs in places they normally are not. [[Limb Transference Roll|Limb Transference Roll]]","''Long Face:''This mutant’s facial features are elongated to an extreme amount, giving it a long face.","''Long Legs:''This mutant’s legs are freakishly long, allowing it to move up to 50 per cent faster.","''Long Neck:''This mutant’s neck is at least 1d3+1 times as long as is normal for its species.","''Long Nose:''This mutant’s nose sticks out much farther than is considered extreme for its species.","''Long Tongue:''This mutant’s tongue is at least 1d4+1 times as long as is normal for its species.","''Loose Skin:''This mutant’s loose, baggy skin hangs off in folds and rolls, almost appearing to be melting.","''Mane:''This mutant’s head is framed by a mane of hair, flesh, or other organic material. [[Mane Material|Mane Roll]]","''Mostly Hairless:''This mutant still has hair on the top of its head, but little or no hair on the rest of its body. It may or may not have eyebrows and/or a small patch of pubic hair, but cannot grow a beard.","''Multiple Arms:'' This mutant has more arms than is normal for its species. [[Number of Arms|Multi-Limb Roll]]","''Multiple Heads:''This mutant has additional heads. [[Number of Heads Roll|Number of Heads Roll]]","''Multiple Legs:''This mutant has more legs than is normal for its species. [[Number of Legs|Multi-Limb Roll]]","''No Ears:''This mutant has no ears. [[Roll for what it has instead|No Ear Roll]]","''No Eyes:''This mutant has no eyes in its face.","''No Nose:''This mutant has slits for a nose instead of any external organ.","''No Skin:''This mutant has no skin protecting its fat, muscles, and internal organs from the environment. Either it has a hardy immune system or it uses some form of artificial skin.","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''One Eye:''This mutant has a single, cyclopean eye in the centre of its face.","''Overgrown Body Part:''One or more parts of this mutant’s body have grown to a larger size than normal. [[Body Part Roll|Body Part Roll]],[[Size Roll|Size Roll]].","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Physically Immature:''This mutant looks like a child, and will always appear pre-pubescent no matter how old.","''Pinhead:''This mutant has a shrunken, tiny head. This affects brain size and mental capacities. [[Mental Impairment Roll|Mental Impairment Roll]]","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pouch:''This mutant has a pouch of skin, like a marsupial, or a similar compartment in its body.","''Protective Eyelids:''This mutant has additional, protective eyelids made of chitin, bone, or other material more durable than the mutant’s skin. They protect the mutant’s eyes from harm.","''Puny:''This mutant is shrivelled and weak, its muscles wasted and withered and its body as small as one-half normal size. The mutant’s physical capabilities are reduced by at least one quarter.","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Radula:''Instead of a tongue, this mutant has a toothed, chitinous ribbon like the radula of a mollusc, which can be used to scrape and cut food. It is still capable of speech.","''Re-Arranged Face:''This mutant’s face is completely re-arranged. Even though it still has all the normal facial features, they are all in completely different locations than is normal.","''Redundant Vital Organs:'' This mutant has multiples of one or more vital organs, so that if one is damaged, the mutant is less aversely affected. [[Redundant Organ Roll|Redundant Organ Roll]]","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scars:'' This mutant bears prominent scars as a result of an over-production of scar tissue, a skin disease, or treatment of some other condition.","''Short Legs:''This mutant’s legs are abnormally short, cutting its normal movement rate and jumpingdistance by at least half.","''Siamese Twin:'' This mutant has two bodies joined together at birth, which may or may not be two different people. Other mutations and powers may belong to both or either twin. [[Siamese Twin Type|Siamese Twin Roll]]","''Skull Face:'' This mutant’s face resembles a skull, with either no skin on it, or only a small amount of skin that does not prevent the skull from showing through.","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Snout:''This mutant has an elongated, snout-like face.","''Stomach Orifice:''This mutant has an extra orifice near its stomach that can consume and regurgitate food.","''Strange Ears:''This mutant has odd-looking ears.","''Strange Interior Organs:''The inside of this mutant’s body is completely different from that of others of its species, and its internal organs make no sense according to its exterior appearance.","''Strange Texture:'' This mutant’s skin feels like some other substance. [[Substance Roll|Substance Roll]]","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Stubby Digits:''This mutant has short and stubby fingers and toes.","''Sympathetic Biomorphism:'' The physical form of this mutant changes to comply with the individuals it associates with, even if that shape has more limbs and sense organs. After a certain time, depending on speed, its will resemble those around it in shape, though its cosmetic appearance will not change. [[Speed of biomorphic changes|Biomorphic change speed]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","Taller This mutant is taller than the normal maximum height for its species. The mutant’s other dimensions are not proportionally filled out. [[Increased Height Roll|Increased dimensions roll]]","''Tentacles:''This mutant has tentacles. [[Tentacle Type Roll|Tentacle Type Roll]]","''Tongueless:'' This mutant has no tongue.","''Toothed Skin:'' This mutant’s skin is covered in small scales that resemble sharp teeth, which can be used to cut and saw, and make it uncomfortable—even dangerous—for others to touch the mutant.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Trunk:'' This mutant has a prehensile nose, like the trunk of an elephant.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Twisted Frame:'' This mutant’s body shape is twisted and bent, making normal movements and posture difficult or even impossible. This reduces agility, co-ordination, and reflexes by half.","''Vestigial Wings:'' A small, useless pair of wings sprouts from this mutant’s back or shoulders.","''Walking Head:'' This mutant has no appreciable torso between its head and limbs and so appears to be a walking head.","''Warty Skin:'' This mutant’s skin is covered in warty growths.","''Weapon Hands:'' This mutant has hands formed in the shape of weapons. [[Weapon Hand Roll|Weapon Hand Roll]]","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Wide:'' This mutant is wider than others of its species, but is normal-sized in all other respects. [[Increased width roll|Increased dimensions roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wrinkled Skin:'' This mutant’s skin is covered in thick, pruny wrinkles, lines, and creases.")>>\n\n<<print either("''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Alternate Locomotion:''Instead of walking on two legs (or whatever is normal for its species), this mutant has some other form of locomotion. Its old method of travel is no longer effective. [[The Replacement method is...|Alternate locomotion subroll]]","''Amorphous:''This mutant is a blob, probably without distinguishable limbs or extremities.","''Animal Feet'' This mutant has the feet of some other creature. [[Foot Roll|Foot Roll]]","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Anthropomorphic Animal:''This mutant appears to be an uplifted or anthropomorphic, talking mutant animal. Roll on the creature table to determine what kind of animal.[[Animal Roll|Creature Table]] [[Details Roll|Anthro animal roll]]","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Armour:''This mutant is protected by an armoured exterior made of Blubber.","''Armour:''This mutant is protected by an armoured exterior made of Bone Plates","''Armour:''This mutant is protected by an armoured exterior made of Carapace","''Armour:''This mutant is protected by an armoured exterior made of Hard Shell","''Armour:''This mutant is protected by an armoured exterior made of scales","''Armour:''This mutant is protected by an armoured exterior made of Thick Skin","''Atrophied or Malformed Part:''One or more parts of this mutant’s body are atrophied or malformed. [[Malformity Roll|Malformity Roll]]","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive'':This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Backwards Parts:'' One or more parts of this mutant are attached backwards—the opposite way they are attached on others of the same species.[[Backwards parts Roll|Malformity Roll]]","''Beak:''This mutant has a beak instead of the mouth that is normal for its species. If it normally has a beak, now it has two.","''Bestial Face:''This mutant has a face that perfectly or superficially resembles that of some other animal. Roll on the creature table to determine what type of animal. [[Creature Table|Creature Table]]","''Birthmark:''This mutant has a prominent birthmark resembling a wine stain, or other appropriate discoloration. Roll on the body part table to determine which location is most marked.[[Body Part Roll|Body Part Roll]]","''Body Barbs:''Bone spurs grow out of this mutant’s skin, and can be used as weapons.[[Body Barb Roll|Body Barb Roll]]","''Boils and Sores:''This mutant’s body is covered in painful and irritating boils and sores that leak fluids and are prone to infection.","''Bristles:''This mutant has coarse bristly hair all over it that offers some small amount of protection.","''Bulging Eyes:''This mutant’s eyes are large and bulbous.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Changing Colours:''This mutant physically changes colour, based on temperament and temperature. Roll 1d6 times on either the basic or extended colour table for a range of colours.[[Basic Color Roll|Basic Color Roll]],[[Extended Color Table|Extended Color Table]]","''Cilia:''This mutant, or part of it, is covered in tiny, movable, hair-like appendages or tentacles that probably keep it free from dirt and constantly move food toward its mouth. [[Cilia Roll|Cilia Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Clothes:''This mutant appears to be wearing clothes, but this is actually just the appearance of its naked skin. It can still wear clothes over top of its garment-resembling skin, of course.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Complex Mouthparts:''This mutant has additional complex parts around its mouth, like an arthropod. This can include external chelicerae, mandibles, maxillae, a proboscis, a radula, or other parts.","''Covered in Orifices:''This mutant’s body is covered in orifices. [[Orifices Roll|Orifices Roll]]","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crown:''This mutant has a crown of bone or fleshy material encircling its head. [[Type of Crown|Crown Roll]]","''Diffused Organs:''One or more of this mutant’s organs are diffused, spread out in a larger system within the mutant’s body, instead of concentrated in one space. This makes the organ(s) much more resistant to injury, as it can continue to operate when a part of it is wounded. [[Organ Roll|Organ Roll]]","''Doppelgänger:''This mutant looks exactly like one or more other individuals it may or may not know.","''Double Mouth:''This mutant has an interior mouth inside of an exterior mouth. The interior mouth may ormay not be extensible. It cannot be seen when the exterior mouth is closed.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Joints:''This mutant has one or more extra joints in its limbs. [[Extra Joint Roll|Extra Joint Roll]]","''Extra Orifices:''This mutant has one or more additional orifices of some kind. Roll on the body part table for location of each extra orifice. [[Body Part Roll|Body Part Roll]] [[Amount of Addtional Orifices|Extra Orifice Roll]] [[Type of Orifices Roll|Orifices Roll]]","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Eyestalks:''This mutant’s eyes are on the end of stalks, which may or may not be semi-retractable.","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Fin:''This mutant has a fin protruding from its back or head, which helps it swim.","''Flaking Skin:''This mutant has full-body dandruff due to dry and flaky skin.","''Flippers:''This mutant has flippers instead of either arms and hands, or both arms as well as legs.","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fused Ribs:''This mutant’s ribs are fused together, forming a bony plate across the upper torso.","''Gliding Membranes:''This mutant has membranes or flaps of skin between its limbs that, along with hollow bones,allows it to glide after jumping from heights.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Headless:''This mutant has no head. Its face is located on its chest or some other part of its body.","''Hemihypertrophy:''One side of this mutant’s body is significantly larger than the other, resulting in an unattractive lack of symmetry. Limbs on one side are longer and stronger than those on the other side, and facial features are distorted.","''Hooks:''This mutant has hooks on its hands and/or feet, made of bone, cartilage, horn, or other material, that it can use as weapons, or to make climbing much easier.","''Hopper:'' This mutant has one large, powerful leg that it hops around on. //Maybe// two legs.","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Huge Beard:''This mutant has an enormous beard growing out of its face.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Hideous Appearance:''This mutant’s appearance is deformed in some way that makes it universally repugnant to others of its species.","''Hump:''This mutant has one or more humps on its back that store food and water, allowing the mutant to go without for extended periods of time.","''Hunchback:''This mutant’s back is twisted and hunched, making it slightly more difficult to move.","''Internal Weapon:''This mutant can produce a weapon from its own body, or transform part of its body into a weapon. The mutant can produce a single weapon, or one weapon per limb. These weapons can be hidden when not in use. [[Type of Weapon roll|Internal Weapon Type Roll]]","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Rear End:''This mutant’s ass, hind quarters, or abdominal segment is extraordinarily large.","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Limb Loss:'' This mutant has fewer limbs than is normal for its species. [[Type of limb|Limb Loss Roll]]","''Limb Transference:'' This mutant has limbs in places they normally are not. [[Limb Transference Roll|Limb Transference Roll]]","''Long Face:''This mutant’s facial features are elongated to an extreme amount, giving it a long face.","''Long Legs:''This mutant’s legs are freakishly long, allowing it to move up to 50 per cent faster.","''Long Neck:''This mutant’s neck is at least 1d3+1 times as long as is normal for its species.","''Long Nose:''This mutant’s nose sticks out much farther than is considered extreme for its species.","''Long Tongue:''This mutant’s tongue is at least 1d4+1 times as long as is normal for its species.","''Loose Skin:''This mutant’s loose, baggy skin hangs off in folds and rolls, almost appearing to be melting.","''Mane:''This mutant’s head is framed by a mane of hair, flesh, or other organic material. [[Mane Material|Mane Roll]]","''Mostly Hairless:''This mutant still has hair on the top of its head, but little or no hair on the rest of its body. It may or may not have eyebrows and/or a small patch of pubic hair, but cannot grow a beard.","''Multiple Arms:'' This mutant has more arms than is normal for its species. [[Number of Arms|Multi-Limb Roll]]","''Multiple Heads:''This mutant has additional heads. [[Number of Heads Roll|Number of Heads Roll]]","''Multiple Legs:''This mutant has more legs than is normal for its species. [[Number of Legs|Multi-Limb Roll]]","''No Ears:''This mutant has no ears. [[Roll for what it has instead|No Ear Roll]]","''No Eyes:''This mutant has no eyes in its face.","''No Nose:''This mutant has slits for a nose instead of any external organ.","''No Skin:''This mutant has no skin protecting its fat, muscles, and internal organs from the environment. Either it has a hardy immune system or it uses some form of artificial skin.","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''One Eye:''This mutant has a single, cyclopean eye in the centre of its face.","''Overgrown Body Part:''One or more parts of this mutant’s body have grown to a larger size than normal. [[Body Part Roll|Body Part Roll]],[[Size Roll|Size Roll]].","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Physically Immature:''This mutant looks like a child, and will always appear pre-pubescent no matter how old.","''Pinhead:''This mutant has a shrunken, tiny head. This affects brain size and mental capacities. [[Mental Impairment Roll|Mental Impairment Roll]]","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pouch:''This mutant has a pouch of skin, like a marsupial, or a similar compartment in its body.","''Protective Eyelids:''This mutant has additional, protective eyelids made of chitin, bone, or other material more durable than the mutant’s skin. They protect the mutant’s eyes from harm.","''Puny:''This mutant is shrivelled and weak, its muscles wasted and withered and its body as small as one-half normal size. The mutant’s physical capabilities are reduced by at least one quarter.","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Radula:''Instead of a tongue, this mutant has a toothed, chitinous ribbon like the radula of a mollusc, which can be used to scrape and cut food. It is still capable of speech.","''Re-Arranged Face:''This mutant’s face is completely re-arranged. Even though it still has all the normal facial features, they are all in completely different locations than is normal.","''Redundant Vital Organs:'' This mutant has multiples of one or more vital organs, so that if one is damaged, the mutant is less aversely affected. [[Redundant Organ Roll|Redundant Organ Roll]]","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scars:'' This mutant bears prominent scars as a result of an over-production of scar tissue, a skin disease, or treatment of some other condition.","''Short Legs:''This mutant’s legs are abnormally short, cutting its normal movement rate and jumpingdistance by at least half.","''Siamese Twin:'' This mutant has two bodies joined together at birth, which may or may not be two different people. Other mutations and powers may belong to both or either twin. [[Siamese Twin Type|Siamese Twin Roll]]","''Skull Face:'' This mutant’s face resembles a skull, with either no skin on it, or only a small amount of skin that does not prevent the skull from showing through.","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Snout:''This mutant has an elongated, snout-like face.","''Stomach Orifice:''This mutant has an extra orifice near its stomach that can consume and regurgitate food.","''Strange Ears:''This mutant has odd-looking ears.","''Strange Interior Organs:''The inside of this mutant’s body is completely different from that of others of its species, and its internal organs make no sense according to its exterior appearance.","''Strange Texture:'' This mutant’s skin feels like some other substance. [[Substance Roll|Substance Roll]]","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Stubby Digits:''This mutant has short and stubby fingers and toes.","''Sympathetic Biomorphism:'' The physical form of this mutant changes to comply with the individuals it associates with, even if that shape has more limbs and sense organs. After a certain time, depending on speed, its will resemble those around it in shape, though its cosmetic appearance will not change. [[Speed of biomorphic changes|Biomorphic change speed]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","Taller This mutant is taller than the normal maximum height for its species. The mutant’s other dimensions are not proportionally filled out. [[Increased Height Roll|Increased dimensions roll]]","''Tentacles:''This mutant has tentacles. [[Tentacle Type Roll|Tentacle Type Roll]]","''Tongueless:'' This mutant has no tongue.","''Toothed Skin:'' This mutant’s skin is covered in small scales that resemble sharp teeth, which can be used to cut and saw, and make it uncomfortable—even dangerous—for others to touch the mutant.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Trunk:'' This mutant has a prehensile nose, like the trunk of an elephant.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Twisted Frame:'' This mutant’s body shape is twisted and bent, making normal movements and posture difficult or even impossible. This reduces agility, co-ordination, and reflexes by half.","''Vestigial Wings:'' A small, useless pair of wings sprouts from this mutant’s back or shoulders.","''Walking Head:'' This mutant has no appreciable torso between its head and limbs and so appears to be a walking head.","''Warty Skin:'' This mutant’s skin is covered in warty growths.","''Weapon Hands:'' This mutant has hands formed in the shape of weapons. [[Weapon Hand Roll|Weapon Hand Roll]]","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Wide:'' This mutant is wider than others of its species, but is normal-sized in all other respects. [[Increased width roll|Increased dimensions roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wrinkled Skin:'' This mutant’s skin is covered in thick, pruny wrinkles, lines, and creases.")>>\n\n''It has <<print either("one","two","three")>> unique bodily functions:''\n\n<<print either("''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Allergies:'' This mutant is extremely allergic to some common substance or group of substances. [[Allergy Roll|Allergy Roll]]","''Allergies:'' This mutant is extremely allergic to some common substance or group of substances. [[Allergy Roll|Allergy Roll]]","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Anaerobic:'' This mutant does not require oxygen and does not breathe air or water.","''Aquatic Adaptation:'' This mutant’s body is adapted to living underwater. It may have gills or a blowhole, flippers,a tail, or any other feature that would help it function aquatically.","''Bad Breath:'' This mutant’s mouth exudes a horrifying stench, which it is unable to mask or alleviate in any way.","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Blind;'' If this mutant has eyes, they do not work.","''Blood Substitution:'' Instead of blood, this mutant has some other substance in its veins. [[Substituted Substance Roll|Blood Substitute]]","''Buoyancy:''Because it has an air bladder it can inflate, or because of its cell structure, this mutant floats in water, even fresh water.","''Chameleoline Skin:'' This mutant’s skin can change colour to mimic its surroundings, providing camouflage when it is not moving quickly.","''Chameleoline Skin:'' This mutant’s skin can change colour to mimic its surroundings, providing camouflage when it is not moving quickly.","''Chronic Pain:'' This mutant has pains in its body that never go away. It must take large quantities of drugs in order to get any relief, though some days the pain is worse than others.","''Cocoon:'' This mutant may create a cocoon out of secretions and whatever else it needs, and is then able to hibernate inside it.","''Cold Blooded:'' This mutant suffers from poikilothermia, or it is naturally cold-blooded, like a reptile. It will be adversely affected by temperatures lower than 30°C (86°F).","''Cold Blooded:'' This mutant suffers from poikilothermia, or it is naturally cold-blooded, like a reptile. It will be adversely affected by temperatures lower than 30°C (86°F).","''Colour Blind:'' This mutant cannot distinguish between certain colours. [[Color Blindness Roll|Color Blindness Roll]]","''Colour Blind:'' This mutant cannot distinguish between certain colours. [[Color Blindness Roll|Color Blindness Roll]]","''Cracking Joints:'' This mutant’s joints are constantly cracking as it moves, making it hard to move silently. This is not painful to the mutant in any way, and does not wear down the joints.","''Deaf:''This mutant is unable to hear.","''Decreased Metabolism:''This mutant’s reactions are slightly slower than normal. It may also suffer from a weakened immune system, an increased susceptibility to cold, brittle hair and nails, constipation, dry skin, irregular menstruation, poor memory, and unexplained weight gain.","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Defensive Barbs:'' When threatened, this mutant can raise dangerous barbs, horns, spikes, or spines upon its skin. These function as weapons and protection, and are concealed when not in use.","''Diabetes:'' This mutant has a problem with high blood sugar levels, probably due to an inability to produce insulin or a resistance to it. Diabetes can cause blindness, heart disease, obesity, and other health problems, including diabetic ketoacidosis, which can be fatal if untreated.","''Disease Carrier:'' This mutant is the carrier of an infectious disease. [[Disease Carrier Roll|Disease Carrier]]","''Double Jointed:''This mutant is able to twist its limbs into surprising positions owing to a superior flexibility.","''Double Jointed:''This mutant is able to twist its limbs into surprising positions owing to a superior flexibility.","''Early Maturation:''This mutant matures quickly, finishing puberty and reaching physical adulthood at half the age as is normal for its species.","''Early Maturation:''This mutant matures quickly, finishing puberty and reaching physical adulthood at half the age as is normal for its species.","''Efficient Digestion:'' This mutant digests biomass more efficiently than normal, allowing it to eat more types of organic material than is normal for its species, and cutting down on the amount of waste products it produces.","''Electrical Generation:'' This mutant is able to produce an electrical charge that shocks anyone touching it. This charge may be transmitted through water and other conductive materials.","''Electromagnetic Disruption:'' This mutant disrupts any electronic devices in its presence, unless those devices are specially shielded against such interference.[[Disruption roll|Electromagnetic Disruption Roll]]","''Electromagnetic Disruption:'' This mutant disrupts any electronic devices in its presence, unless those devices are specially shielded against such interference.[[Disruption roll|Electromagnetic Disruption Roll]]","''Enhanced Musculature:''This mutant’s strength and reflexes are increased by half. Corresponding muscle functions, like grip and leaping distance, are likewise increased.","''Enlarging Mouth:''This mutant’s mouth and throat can stretch, allowing it to swallow things its own size.","''Enlarging Mouth:''This mutant’s mouth and throat can stretch, allowing it to swallow things its own size.","''Excretion:'' This mutant excretes a substance on its skin.[[Excreted substance|Excreted Substance Roll]]","''Explosive Death:'' When this mutant dies, it explodes, as do sizeable parts of is body when they are removed.","''Extensible Limbs:'' Some of this mutant’s limbs can stretch and elongate.[[Extending Limbs roll|Extending Limbs Roll]]","''Fast Hair Growth:''This mutant’s hair and nails grow faster than is normal for its species. By extension, this applies to fur, feathers, horns, and other similar body parts. [[Hair Growth Speed Roll|Hair Growth roll]]","''Fragrant:'' This mutant exudes a noticeably pleasant odour that most others of its species find attractive and/or relaxing. [[Fragrance Roll|Fragrance Roll]]","''Frog Tongue:'' This mutant has a very sticky tongue, which it can extend out of its mouth about twice its own length, and wrap around objects or drag them into its mouth.","''Fruit:'' This mutant produces a biological product in a form that can be safely harvested, such as fruit or resin.[[Fruit Roll|Fruit Roll]]","''G-Tolerance:'' This mutant has an easy time adapting to changes in gravity. It functions well in zero-G environments, and withstands high-gravity pressures much better than others of its species.","''Gas Bag:'' This mutant has a gas bag attached to the back or top of its body, which can be inflated enough to allow it to float through the air. It takes several moments to inflate, and will be of little use mitigating the effects of short falls, but can be inflated in time to prevent death from falls greater than a hundred feet (30m). The gas bag does not provide any way to move through the air, and the mutant may be at the mercy of wind currents.","''Gas Emission:'' This mutant can emit a cloud of gas that envelops it and affects anyone in its presence. [[Gas Roll|Gas Roll]]","''Gills and Lungs:'' This mutant has both gills and lungs, so it can breathe in water and on land","''Gills and Lungs:'' This mutant has both gills and lungs, so it can breathe in water and on land","''Hangover Resistance:'' This mutant never has hangovers, and quickly recovers once its liver has neutralized toxins.","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species.","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Hemophilia:'' This mutant’s blood lacks coagulating agents, and so any cuts will continue to bleed until the mutant is dead or the wounds are artificially sealed.","''Hemophilia:'' This mutant’s blood lacks coagulating agents, and so any cuts will continue to bleed until the mutant is dead or the wounds are artificially sealed.","''Hermaphrodite:'' This mutant has fully-functional male and female genitals and reproductive organs.","''Hermaphromorph:'' This mutant is able to change sex at will. This process takes about a day or so.","''High Body Temperature:'' This mutant’s body temperature is much higher than normal, and it can suffer from heat exhaustion in very warm environments.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded.","''Hollow Bones:'' This mutant’s bones are hollow, being both lighter and weaker.","''Horrible Stench:'' This mutant smells incredibly bad according to almost all other living creatures. There is little or nothing the mutant can do to alleviate this smell, which resembles rotting meat, except perhaps to try drowning it out with other scents.","''Hyperadrenal Gland:'' When this mutant is subjected to stress, the adrenaline produced by its body is more effective than normal, and the boost to its physical effectiveness is very noticeable. After the adrenaline high wears off, the mutant experiences a period of weakness and shaking.","''Hyperopia:'' This mutant cannot see objects clearly when they are close enough to be within reach.","''Immune to Disease:'' This mutant is not susceptible to disease, either from bacteria, viruses, or latent genetic flaws.","''Immune to Poison:'' This mutant is immune to toxins and poisons, and any life-threatening drug.","''Increased Appendix Size:'' This mutant’s appendix is able to neutralize normally-deadly poisons, but can rupture if too much pressure is applied to the abdomen.","''Increased Heart and Lung Size:'' This mutant’s stamina is doubled due to its powerful heart and lungs. The mutant can hold its breathe for at least ten minutes at a time.","''Increased Metabolism:'' This mutant requires more nourishment than others of its species, but this increase in appetite will never cause it to gain any significant amount of weight.","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Susceptibility to Illness:'' This mutant is exceedingly vulnerable to diseases, viruses, and bacterial infections.","''Independently Focusable Eyes:'' Each of this mutant’s eyes can focus independently without it being unduly distracted.","''Infected:''This mutant is infected with a bacteria, fungus, or parasite. Choose a type of infection or use any table you consider appropriate. [[Infection Roll|Infection Roll]]","''Inflation:'' This mutant is able to increase the appearance of its size, either by an expandible hood, frill, or ruff, or by puffing itself up, inflating loose, stretchy skin with air, gas, or liquid.","''Infravision:'' This mutant can see radiated heat, allowing it to differentiate between temperatures on sight, and function relatively normally in the dark.","''Ink:'' This mutant can produce a cloud or jet of blackish ink from its mouth or other orifice.","''Kidney Stones:'' This mutant is prone to passing stones that form in the kidneys and cause excruciating pain.","''Light Dependency:'' This mutant requires an external light source to live and will begin to die if left in total darkness. No amount of light will blind or otherwise hinder this mutant.","''Light Generation:'' This mutant can generate light at will. Choose a colour or roll on the basic or extended colour table.[[Light type roll|Light type roll]], and [[Extended Color Table|Extended Color Table]] or [[Basic Color Roll|Basic Color Roll]]","''Light Sensitivity:'' This mutant’s eyes are highly sensitive to light. It is blinded by normal daylight, but can see normally in dim light.","''Long Life:'' This mutant, unless killed, will live about twice as long as others of its species, and will not suffer the effects of aging until very late in its life.","''Low Pain Threshold:'' This mutant is extremely sensitive to pain.","''Low Pain Threshold:'' This mutant is extremely sensitive to pain.","''Low Sex Drive:'' This mutant has an unusually low libido, even if it is fertile (though it may not be). It has little or no desire to mate with members of the opposite sex or engage in recreational sexual activity of any sort, and will be bored when attempting to do so.","''Malformed Mouth:'' This mutant’s mouth is misshapen, giving it a distinctively thick speech impediment.","''Malformed Mouth:'' This mutant’s mouth is misshapen, giving it a distinctively thick speech impediment.","''Malleable Body:'' This mutant can bend, twist, and collapse its body, squeezing through small spaces and being comfortable in awkward positions. Any hard parts of the mutant’s anatomy, like skeleton or shell, are extremely flexible, but not fragile.","''Malleable Features:''This mutant can reshape its own appearance by the application of pressure, using fingers and other implements to give itself a new face, move fat and muscles around, and reshape skin details. The mutant chooses when to be malleable, but must shape itself by hand.","''Microscopic Vision:'' This mutant can see tiny objects clearly, if they are close.","''Mute:'' This mutant has no vocal cords or speech-producing organs, and cannot talk.","''Myopia:'' This mutant cannot see clearly past 1d10+10 feet (1d3+3m).","''Nerve Cut-Off:'' This mutant can deaden its own nerves at will, so that it feels no pain or other sensations.","''No Pain Receptors:'' This mutant is unable to feel pain, though it retains a normal sense of touch otherwise.","''No Sense of Smell or Taste:'' This mutant has no olfactory senses, and cannot smell or taste anything. The mutant will still be affected by piquant food, poisons, and irritants, however.","''No Sense of Touch:'' This mutant is almost totally unable to sense by touch, but still feels pain. ","''Oversexed:'' This mutant has an unusually high libido and desires sexual activity at all times. It may pass up activities necessary for survival in order to obtain sexual satisfaction. This increased sex drive is entirely biological in nature, not psychological.","''Paraplegic:'' This mutant is paralysed below the waist.","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Parthenogenesis:'' This mutant may reproduce on its own, without requiring another member of its own species. The offspring will be a clone, the same as an identical twin. This mutation probably requires a womb or similar reproductive organs.","''Performance Enhancement:'' This mutant can enhance its own mental and physical performance for a short amount of time by concentrating and expending great amounts of energy. Speed, strength, and each of its senses can be enhanced, usually in order to reach a certain short-term objective, but this is extremely draining, and will leave the mutant tired and hungry.","''Permeable Skin:'' This mutant may absorb water and oxygen through its skin like an amphibian. This allows the mutant to breathe and drink underwater.","''Pheromones:'' This mutant exudes pheromones. [[Pheromone Roll|Pheromone Roll]]","''Photosynthetic:'' This mutant extracts nutrients from air, soil, and water by absorbing energy from sunlight.","''Poison Glands:''This mutant has glands that excrete poison. [[Poison Gland Location|Poison Gland Roll]]","''Poison Susceptibility:'' This mutant is exceedingly vulnerable to poisons and toxins, and levels that will only make others of the same species sick will kill this mutant.","''Poor Respiration:'' This mutant’s respiratory system is weaker than normal. It must rest after even short periods of strenuous activity or pass out, and cannot hold its breathe for more than several seconds.","''Poor Respiration:'' This mutant’s respiratory system is weaker than normal. It must rest after even short periods of strenuous activity or pass out, and cannot hold its breathe for more than several seconds.","''Pouched Cheeks:'' This mutant’s cheeks are elastic and its mouth may be used to carry a great deal of food or other objects.","''Powerful Jaws:'' This mutant’s jaw and mouth muscles are extremely well-developed and dense. It can easily crush bone between its teeth.","''Powerful Legs:'' Because of its powerful leg muscles, this mutant can move at double normal speed and jump three times as high and far as normal.","''Prehensile Feet:''This mutant’s feet are as dextrous as hands, with toes and possibly a thumb that are capable of fine manipulation and grasping.","''Prehensile Feet:''This mutant’s feet are as dextrous as hands, with toes and possibly a thumb that are capable of fine manipulation and grasping.","''Prehensile Hair:'' This mutant’s hair can move and grasp objects at the mutant’s direction.","''Premature Aging:'' This mutant ages quicker than normal, appearing about twice as old as it actually is.","''Prey Scent:'' This mutant gives off a scent that attracts predators.","''Protected Senses:'' One or more of this mutant’s senses is protected from over-stimulation. Disorienting stimuli and attacks against this sense have no effect on the mutant. [[Protected Sense Roll|Protected Sense Roll]]","''Pseudopods:'' This mutant can project temporary tentacle-like appendages from its body. It appears otherwise normal when not employing any pseudopods.","''Quadriplegic:'' This mutant is paralysed below the neck.","''Radar:'' This mutant can sense and broadcast radio waves in order to determine the shape of its surroundings. These radio waves do not pass through solid objects or liquids. [[Radar Roll|Radar Roll]]","''Reflective Skin:'' This mutant’s skin reflects heat, light, and electro-magnetic energy, including harmful laser blasts and nuclear energies. It may or may not be as shiny as a mirror.","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Respiratory Filters:'' This mutant has filters in its lungs, esophagus, or at some other point in its respiratory system. It is immune to airborne bacteria, drugs, toxins, and viruses.","''Roots and Vines:'': This mutant has roots and vines that can burrow into the ground and absorb nutrients, as well as keep the mutant attached to solid objects","''Rotating Body Part:'' One or more of this mutant’s body parts can rotate a full 360 degrees. [[Rotating Body Part Roll|Rotating Body Part Roll]]","''Rotting Flesh:'' This mutant’s flesh is prone to rotting—becoming putrid and foul-smelling, dripping fluids and falling apart easily. Without constant medical attention, the mutant will die.","''Rubber Bones:''This mutant’s bones are soft and rubbery, making it harder to stand up straight and use its muscles properly. Strength is halved, but the mutant can fit into tight spaces easier. The mutant is injured less by blunt impacts, due to shock absorption, but suffers more from crushing and squeezing, since these bones provide less protection to internal organs.","''Rubbery Skin:'' This mutant’s skin is hard and rubbery and slows it down a little, especially in cold weather.","''Saliva Substitution:'' This mutant’s saliva has some additional property that it is immune to, but other are not.[[Saliva Substitution Roll|Saliva substitution Roll]]","''Salt Drinker:'' This mutant suffers no ill effects for drinking salt water instead of fresh water.","''Sanitized Metabolism:'' This mutant has virtually no foreign bacteria or parasites in its digestive system, which produces natural enzymes to break down food in place of these organisms. Its immune system may be correspondingly weak, forcing it to live in a special or artificial environment.","''Shapechanger:'' This mutant can change its shape and appearance. [[Shapechanger roll|Shapechanger roll]]","''Shedding:'' This mutant sheds its skin. [[Shedding Skin Roll|Shedding Skin Roll]]","''Short Life:'' This mutant will only live half as long as others of its species, but it will not age prematurely.","''Silent Movement:'' Due to soft pads on hands and feet, and a modified physiognomy, this mutant makes almost no sound when it moves.","''Silent Movement:'' Due to soft pads on hands and feet, and a modified physiognomy, this mutant makes almost no sound when it moves.","''Silk Production:'' This mutant can produce strands of very strong silk, like that of a spider or silkworm. These can be smooth or sticky, and can be used to climb, form a web, or bind prey.","''Slow Healer:'' This mutant’s ability to heal is impaired, for whatever reason. It takes twice as long as is normal for its species to recover from injuries, fatigue, and illness.","''Slow Healer:'' This mutant’s ability to heal is impaired, for whatever reason. It takes twice as long as is normal for its species to recover from injuries, fatigue, and illness.","''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Sonic Blast:'' This mutant can project a concentrated blast of sound that stuns and deafens those targeted. This mutant can also be very loud.","''Sound Mimicry:'' This mutant can closely mimic any sound it hears.","''Spinning:'' This mutant can spin at high speeds without becoming dizzy or disoriented. While spinning, the mutant’s senses are impaired but still functional.","''Spore Cloud:'' This mutant can emit a cloud of spores that irritate the eyes, skin, and throat of those caught within it, and possibly helps it reproduce.","''Sprint:'' This mutant may sprint at incredibly fast speeds over short distances, up to five times as fast as normal for its species.","''Stiff Joints:'' This mutant’s limbs and joints are stiff and hard to bend. The mutant moves in a jerky, ungraceful manner, cannot run at full speed, and has trouble with manual dexterity.","''Strong Skeleton:'' This mutant has extremely hard bones that can withstand as much kinetic force as steel.","''Structural Weakness:'' This mutant’s bones and other hard parts are structurally deficient and more prone to breaking and fracturing than normal.","''Suckers:'' This mutant has visible suckers that help it grip and hold things. [[Sucker Roll|Sucker Roll]]","''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Thin Skin:'' This mutant’s skin is thin and brittle, making it easier to penetrate or tear.","''Total Healing:'' This mutant has the ability to replace all its cells rapidly, which takes a span of one day for every hundred pounds, and requires the mutant to eat constantly throughout. This process sheds skin, regrows lost limbs, and purges the body of radiation poisoning and toxins. When the process is finished, the mutant is weak and exhausted, and must rest for several days.","''Toxin Resistance:'' This mutant is unaffected by normally-lethal levels of most or all toxins, poisons, and drugs. This is not total immunity, but much higher doses are required for effect.","''Toxic:'' This mutant’s flesh and organs are highly toxic to most other animals.","''Trail of Slime:'' This mutant secretes slime as it moves along the ground.","''Tremor Sense:'' This mutant can sense movement through vibrations in the ground and other solid matter. [[Tremor Sense Roll|Tremor Sense Roll]]","''Tunnel Vision:'' This mutant his little or no peripheral vision.","''Ultravision:''This mutant can see into the ultraviolet range, which makes radiation and electro-magnetic energy visible. The mutant is immune to welder’s flash, but will be almost blind in space, due to the abundance of vacuum ultraviolet.","''Uncontrollable Flatulence:'' This mutant has intestinal difficulties that cause it to fart a lot.","''Venomous Bite:'' This mutant’s bite is enhanced by venom. [[Venomous Bite Roll|Venomous Bite Roll]]","''Venomous Bite:''This mutant’s bite is enhanced by venom. [[Venomous Bite Roll|Venomous Bite Roll]]","''Ventriloquist:'' This mutant can throw its voice, without moving its lips or appearing to make noise at all.","''Vents:'' This mutant has vents in its skin that release air, steam, or other gasses.","''Voluminous Lungs:'' Due to its expansive lung capacity and other adaptations, this mutant can hold its breath for up to an hour.","''Vomits at Will:'' This mutant may projectile vomit. There is a 1 in 3 chance this vomit is harmful.","''Water Dependency:'' This mutant’s skin must be kept moist by immersion in water at least once every 1d4 hours. If its skin dries up, it will crack and split painfully, becoming vulnerable to infection.","''Water-Soluble Skin:'' This mutant’s skin lacks cohesion and will dissolve if immersed in water.","''Weak Spot:'' This mutant has a particular weak spot. If this spot is struck at all, the mutant will be stunned, paralysed, or even killed. Roll on the body parts table to determine where this weak spot is.","''Wet Skin:'' This mutant’s skin is coated with a layer of fluids, secreted by special glands.","''Wounding Genitals:'' This mutant’s genitals cause wounds, either because of barbs, coarse texture, grinding parts, stingers, or teeth.")>>\n\n<<print either("''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Allergies:'' This mutant is extremely allergic to some common substance or group of substances. [[Allergy Roll|Allergy Roll]]","''Allergies:'' This mutant is extremely allergic to some common substance or group of substances. [[Allergy Roll|Allergy Roll]]","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Anaerobic:'' This mutant does not require oxygen and does not breathe air or water.","''Aquatic Adaptation:'' This mutant’s body is adapted to living underwater. It may have gills or a blowhole, flippers,a tail, or any other feature that would help it function aquatically.","''Bad Breath:'' This mutant’s mouth exudes a horrifying stench, which it is unable to mask or alleviate in any way.","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Blind;'' If this mutant has eyes, they do not work.","''Blood Substitution:'' Instead of blood, this mutant has some other substance in its veins. [[Substituted Substance Roll|Blood Substitute]]","''Buoyancy:''Because it has an air bladder it can inflate, or because of its cell structure, this mutant floats in water, even fresh water.","''Chameleoline Skin:'' This mutant’s skin can change colour to mimic its surroundings, providing camouflage when it is not moving quickly.","''Chameleoline Skin:'' This mutant’s skin can change colour to mimic its surroundings, providing camouflage when it is not moving quickly.","''Chronic Pain:'' This mutant has pains in its body that never go away. It must take large quantities of drugs in order to get any relief, though some days the pain is worse than others.","''Cocoon:'' This mutant may create a cocoon out of secretions and whatever else it needs, and is then able to hibernate inside it.","''Cold Blooded:'' This mutant suffers from poikilothermia, or it is naturally cold-blooded, like a reptile. It will be adversely affected by temperatures lower than 30°C (86°F).","''Cold Blooded:'' This mutant suffers from poikilothermia, or it is naturally cold-blooded, like a reptile. It will be adversely affected by temperatures lower than 30°C (86°F).","''Colour Blind:'' This mutant cannot distinguish between certain colours. [[Color Blindness Roll|Color Blindness Roll]]","''Colour Blind:'' This mutant cannot distinguish between certain colours. [[Color Blindness Roll|Color Blindness Roll]]","''Cracking Joints:'' This mutant’s joints are constantly cracking as it moves, making it hard to move silently. This is not painful to the mutant in any way, and does not wear down the joints.","''Deaf:''This mutant is unable to hear.","''Decreased Metabolism:''This mutant’s reactions are slightly slower than normal. It may also suffer from a weakened immune system, an increased susceptibility to cold, brittle hair and nails, constipation, dry skin, irregular menstruation, poor memory, and unexplained weight gain.","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Defensive Barbs:'' When threatened, this mutant can raise dangerous barbs, horns, spikes, or spines upon its skin. These function as weapons and protection, and are concealed when not in use.","''Diabetes:'' This mutant has a problem with high blood sugar levels, probably due to an inability to produce insulin or a resistance to it. Diabetes can cause blindness, heart disease, obesity, and other health problems, including diabetic ketoacidosis, which can be fatal if untreated.","''Disease Carrier:'' This mutant is the carrier of an infectious disease. [[Disease Carrier Roll|Disease Carrier]]","''Double Jointed:''This mutant is able to twist its limbs into surprising positions owing to a superior flexibility.","''Double Jointed:''This mutant is able to twist its limbs into surprising positions owing to a superior flexibility.","''Early Maturation:''This mutant matures quickly, finishing puberty and reaching physical adulthood at half the age as is normal for its species.","''Early Maturation:''This mutant matures quickly, finishing puberty and reaching physical adulthood at half the age as is normal for its species.","''Efficient Digestion:'' This mutant digests biomass more efficiently than normal, allowing it to eat more types of organic material than is normal for its species, and cutting down on the amount of waste products it produces.","''Electrical Generation:'' This mutant is able to produce an electrical charge that shocks anyone touching it. This charge may be transmitted through water and other conductive materials.","''Electromagnetic Disruption:'' This mutant disrupts any electronic devices in its presence, unless those devices are specially shielded against such interference.[[Disruption roll|Electromagnetic Disruption Roll]]","''Electromagnetic Disruption:'' This mutant disrupts any electronic devices in its presence, unless those devices are specially shielded against such interference.[[Disruption roll|Electromagnetic Disruption Roll]]","''Enhanced Musculature:''This mutant’s strength and reflexes are increased by half. Corresponding muscle functions, like grip and leaping distance, are likewise increased.","''Enlarging Mouth:''This mutant’s mouth and throat can stretch, allowing it to swallow things its own size.","''Enlarging Mouth:''This mutant’s mouth and throat can stretch, allowing it to swallow things its own size.","''Excretion:'' This mutant excretes a substance on its skin.[[Excreted substance|Excreted Substance Roll]]","''Explosive Death:'' When this mutant dies, it explodes, as do sizeable parts of is body when they are removed.","''Extensible Limbs:'' Some of this mutant’s limbs can stretch and elongate.[[Extending Limbs roll|Extending Limbs Roll]]","''Fast Hair Growth:''This mutant’s hair and nails grow faster than is normal for its species. By extension, this applies to fur, feathers, horns, and other similar body parts. [[Hair Growth Speed Roll|Hair Growth roll]]","''Fragrant:'' This mutant exudes a noticeably pleasant odour that most others of its species find attractive and/or relaxing. [[Fragrance Roll|Fragrance Roll]]","''Frog Tongue:'' This mutant has a very sticky tongue, which it can extend out of its mouth about twice its own length, and wrap around objects or drag them into its mouth.","''Fruit:'' This mutant produces a biological product in a form that can be safely harvested, such as fruit or resin.[[Fruit Roll|Fruit Roll]]","''G-Tolerance:'' This mutant has an easy time adapting to changes in gravity. It functions well in zero-G environments, and withstands high-gravity pressures much better than others of its species.","''Gas Bag:'' This mutant has a gas bag attached to the back or top of its body, which can be inflated enough to allow it to float through the air. It takes several moments to inflate, and will be of little use mitigating the effects of short falls, but can be inflated in time to prevent death from falls greater than a hundred feet (30m). The gas bag does not provide any way to move through the air, and the mutant may be at the mercy of wind currents.","''Gas Emission:'' This mutant can emit a cloud of gas that envelops it and affects anyone in its presence. [[Gas Roll|Gas Roll]]","''Gills and Lungs:'' This mutant has both gills and lungs, so it can breathe in water and on land","''Gills and Lungs:'' This mutant has both gills and lungs, so it can breathe in water and on land","''Hangover Resistance:'' This mutant never has hangovers, and quickly recovers once its liver has neutralized toxins.","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species.","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Hemophilia:'' This mutant’s blood lacks coagulating agents, and so any cuts will continue to bleed until the mutant is dead or the wounds are artificially sealed.","''Hemophilia:'' This mutant’s blood lacks coagulating agents, and so any cuts will continue to bleed until the mutant is dead or the wounds are artificially sealed.","''Hermaphrodite:'' This mutant has fully-functional male and female genitals and reproductive organs.","''Hermaphromorph:'' This mutant is able to change sex at will. This process takes about a day or so.","''High Body Temperature:'' This mutant’s body temperature is much higher than normal, and it can suffer from heat exhaustion in very warm environments.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded.","''Hollow Bones:'' This mutant’s bones are hollow, being both lighter and weaker.","''Horrible Stench:'' This mutant smells incredibly bad according to almost all other living creatures. There is little or nothing the mutant can do to alleviate this smell, which resembles rotting meat, except perhaps to try drowning it out with other scents.","''Hyperadrenal Gland:'' When this mutant is subjected to stress, the adrenaline produced by its body is more effective than normal, and the boost to its physical effectiveness is very noticeable. After the adrenaline high wears off, the mutant experiences a period of weakness and shaking.","''Hyperopia:'' This mutant cannot see objects clearly when they are close enough to be within reach.","''Immune to Disease:'' This mutant is not susceptible to disease, either from bacteria, viruses, or latent genetic flaws.","''Immune to Poison:'' This mutant is immune to toxins and poisons, and any life-threatening drug.","''Increased Appendix Size:'' This mutant’s appendix is able to neutralize normally-deadly poisons, but can rupture if too much pressure is applied to the abdomen.","''Increased Heart and Lung Size:'' This mutant’s stamina is doubled due to its powerful heart and lungs. The mutant can hold its breathe for at least ten minutes at a time.","''Increased Metabolism:'' This mutant requires more nourishment than others of its species, but this increase in appetite will never cause it to gain any significant amount of weight.","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Susceptibility to Illness:'' This mutant is exceedingly vulnerable to diseases, viruses, and bacterial infections.","''Independently Focusable Eyes:'' Each of this mutant’s eyes can focus independently without it being unduly distracted.","''Infected:''This mutant is infected with a bacteria, fungus, or parasite. Choose a type of infection or use any table you consider appropriate. [[Infection Roll|Infection Roll]]","''Inflation:'' This mutant is able to increase the appearance of its size, either by an expandible hood, frill, or ruff, or by puffing itself up, inflating loose, stretchy skin with air, gas, or liquid.","''Infravision:'' This mutant can see radiated heat, allowing it to differentiate between temperatures on sight, and function relatively normally in the dark.","''Ink:'' This mutant can produce a cloud or jet of blackish ink from its mouth or other orifice.","''Kidney Stones:'' This mutant is prone to passing stones that form in the kidneys and cause excruciating pain.","''Light Dependency:'' This mutant requires an external light source to live and will begin to die if left in total darkness. No amount of light will blind or otherwise hinder this mutant.","''Light Generation:'' This mutant can generate light at will. Choose a colour or roll on the basic or extended colour table.[[Light type roll|Light type roll]], and [[Extended Color Table|Extended Color Table]] or [[Basic Color Roll|Basic Color Roll]]","''Light Sensitivity:'' This mutant’s eyes are highly sensitive to light. It is blinded by normal daylight, but can see normally in dim light.","''Long Life:'' This mutant, unless killed, will live about twice as long as others of its species, and will not suffer the effects of aging until very late in its life.","''Low Pain Threshold:'' This mutant is extremely sensitive to pain.","''Low Pain Threshold:'' This mutant is extremely sensitive to pain.","''Low Sex Drive:'' This mutant has an unusually low libido, even if it is fertile (though it may not be). It has little or no desire to mate with members of the opposite sex or engage in recreational sexual activity of any sort, and will be bored when attempting to do so.","''Malformed Mouth:'' This mutant’s mouth is misshapen, giving it a distinctively thick speech impediment.","''Malformed Mouth:'' This mutant’s mouth is misshapen, giving it a distinctively thick speech impediment.","''Malleable Body:'' This mutant can bend, twist, and collapse its body, squeezing through small spaces and being comfortable in awkward positions. Any hard parts of the mutant’s anatomy, like skeleton or shell, are extremely flexible, but not fragile.","''Malleable Features:''This mutant can reshape its own appearance by the application of pressure, using fingers and other implements to give itself a new face, move fat and muscles around, and reshape skin details. The mutant chooses when to be malleable, but must shape itself by hand.","''Microscopic Vision:'' This mutant can see tiny objects clearly, if they are close.","''Mute:'' This mutant has no vocal cords or speech-producing organs, and cannot talk.","''Myopia:'' This mutant cannot see clearly past 1d10+10 feet (1d3+3m).","''Nerve Cut-Off:'' This mutant can deaden its own nerves at will, so that it feels no pain or other sensations.","''No Pain Receptors:'' This mutant is unable to feel pain, though it retains a normal sense of touch otherwise.","''No Sense of Smell or Taste:'' This mutant has no olfactory senses, and cannot smell or taste anything. The mutant will still be affected by piquant food, poisons, and irritants, however.","''No Sense of Touch:'' This mutant is almost totally unable to sense by touch, but still feels pain. ","''Oversexed:'' This mutant has an unusually high libido and desires sexual activity at all times. It may pass up activities necessary for survival in order to obtain sexual satisfaction. This increased sex drive is entirely biological in nature, not psychological.","''Paraplegic:'' This mutant is paralysed below the waist.","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Parthenogenesis:'' This mutant may reproduce on its own, without requiring another member of its own species. The offspring will be a clone, the same as an identical twin. This mutation probably requires a womb or similar reproductive organs.","''Performance Enhancement:'' This mutant can enhance its own mental and physical performance for a short amount of time by concentrating and expending great amounts of energy. Speed, strength, and each of its senses can be enhanced, usually in order to reach a certain short-term objective, but this is extremely draining, and will leave the mutant tired and hungry.","''Permeable Skin:'' This mutant may absorb water and oxygen through its skin like an amphibian. This allows the mutant to breathe and drink underwater.","''Pheromones:'' This mutant exudes pheromones. [[Pheromone Roll|Pheromone Roll]]","''Photosynthetic:'' This mutant extracts nutrients from air, soil, and water by absorbing energy from sunlight.","''Poison Glands:''This mutant has glands that excrete poison. [[Poison Gland Location|Poison Gland Roll]]","''Poison Susceptibility:'' This mutant is exceedingly vulnerable to poisons and toxins, and levels that will only make others of the same species sick will kill this mutant.","''Poor Respiration:'' This mutant’s respiratory system is weaker than normal. It must rest after even short periods of strenuous activity or pass out, and cannot hold its breathe for more than several seconds.","''Poor Respiration:'' This mutant’s respiratory system is weaker than normal. It must rest after even short periods of strenuous activity or pass out, and cannot hold its breathe for more than several seconds.","''Pouched Cheeks:'' This mutant’s cheeks are elastic and its mouth may be used to carry a great deal of food or other objects.","''Powerful Jaws:'' This mutant’s jaw and mouth muscles are extremely well-developed and dense. It can easily crush bone between its teeth.","''Powerful Legs:'' Because of its powerful leg muscles, this mutant can move at double normal speed and jump three times as high and far as normal.","''Prehensile Feet:''This mutant’s feet are as dextrous as hands, with toes and possibly a thumb that are capable of fine manipulation and grasping.","''Prehensile Feet:''This mutant’s feet are as dextrous as hands, with toes and possibly a thumb that are capable of fine manipulation and grasping.","''Prehensile Hair:'' This mutant’s hair can move and grasp objects at the mutant’s direction.","''Premature Aging:'' This mutant ages quicker than normal, appearing about twice as old as it actually is.","''Prey Scent:'' This mutant gives off a scent that attracts predators.","''Protected Senses:'' One or more of this mutant’s senses is protected from over-stimulation. Disorienting stimuli and attacks against this sense have no effect on the mutant. [[Protected Sense Roll|Protected Sense Roll]]","''Pseudopods:'' This mutant can project temporary tentacle-like appendages from its body. It appears otherwise normal when not employing any pseudopods.","''Quadriplegic:'' This mutant is paralysed below the neck.","''Radar:'' This mutant can sense and broadcast radio waves in order to determine the shape of its surroundings. These radio waves do not pass through solid objects or liquids. [[Radar Roll|Radar Roll]]","''Reflective Skin:'' This mutant’s skin reflects heat, light, and electro-magnetic energy, including harmful laser blasts and nuclear energies. It may or may not be as shiny as a mirror.","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Respiratory Filters:'' This mutant has filters in its lungs, esophagus, or at some other point in its respiratory system. It is immune to airborne bacteria, drugs, toxins, and viruses.","''Roots and Vines:'': This mutant has roots and vines that can burrow into the ground and absorb nutrients, as well as keep the mutant attached to solid objects","''Rotating Body Part:'' One or more of this mutant’s body parts can rotate a full 360 degrees. [[Rotating Body Part Roll|Rotating Body Part Roll]]","''Rotting Flesh:'' This mutant’s flesh is prone to rotting—becoming putrid and foul-smelling, dripping fluids and falling apart easily. Without constant medical attention, the mutant will die.","''Rubber Bones:''This mutant’s bones are soft and rubbery, making it harder to stand up straight and use its muscles properly. Strength is halved, but the mutant can fit into tight spaces easier. The mutant is injured less by blunt impacts, due to shock absorption, but suffers more from crushing and squeezing, since these bones provide less protection to internal organs.","''Rubbery Skin:'' This mutant’s skin is hard and rubbery and slows it down a little, especially in cold weather.","''Saliva Substitution:'' This mutant’s saliva has some additional property that it is immune to, but other are not.[[Saliva Substitution Roll|Saliva substitution Roll]]","''Salt Drinker:'' This mutant suffers no ill effects for drinking salt water instead of fresh water.","''Sanitized Metabolism:'' This mutant has virtually no foreign bacteria or parasites in its digestive system, which produces natural enzymes to break down food in place of these organisms. Its immune system may be correspondingly weak, forcing it to live in a special or artificial environment.","''Shapechanger:'' This mutant can change its shape and appearance. [[Shapechanger roll|Shapechanger roll]]","''Shedding:'' This mutant sheds its skin. [[Shedding Skin Roll|Shedding Skin Roll]]","''Short Life:'' This mutant will only live half as long as others of its species, but it will not age prematurely.","''Silent Movement:'' Due to soft pads on hands and feet, and a modified physiognomy, this mutant makes almost no sound when it moves.","''Silent Movement:'' Due to soft pads on hands and feet, and a modified physiognomy, this mutant makes almost no sound when it moves.","''Silk Production:'' This mutant can produce strands of very strong silk, like that of a spider or silkworm. These can be smooth or sticky, and can be used to climb, form a web, or bind prey.","''Slow Healer:'' This mutant’s ability to heal is impaired, for whatever reason. It takes twice as long as is normal for its species to recover from injuries, fatigue, and illness.","''Slow Healer:'' This mutant’s ability to heal is impaired, for whatever reason. It takes twice as long as is normal for its species to recover from injuries, fatigue, and illness.","''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Sonic Blast:'' This mutant can project a concentrated blast of sound that stuns and deafens those targeted. This mutant can also be very loud.","''Sound Mimicry:'' This mutant can closely mimic any sound it hears.","''Spinning:'' This mutant can spin at high speeds without becoming dizzy or disoriented. While spinning, the mutant’s senses are impaired but still functional.","''Spore Cloud:'' This mutant can emit a cloud of spores that irritate the eyes, skin, and throat of those caught within it, and possibly helps it reproduce.","''Sprint:'' This mutant may sprint at incredibly fast speeds over short distances, up to five times as fast as normal for its species.","''Stiff Joints:'' This mutant’s limbs and joints are stiff and hard to bend. The mutant moves in a jerky, ungraceful manner, cannot run at full speed, and has trouble with manual dexterity.","''Strong Skeleton:'' This mutant has extremely hard bones that can withstand as much kinetic force as steel.","''Structural Weakness:'' This mutant’s bones and other hard parts are structurally deficient and more prone to breaking and fracturing than normal.","''Suckers:'' This mutant has visible suckers that help it grip and hold things. [[Sucker Roll|Sucker Roll]]","''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Thin Skin:'' This mutant’s skin is thin and brittle, making it easier to penetrate or tear.","''Total Healing:'' This mutant has the ability to replace all its cells rapidly, which takes a span of one day for every hundred pounds, and requires the mutant to eat constantly throughout. This process sheds skin, regrows lost limbs, and purges the body of radiation poisoning and toxins. When the process is finished, the mutant is weak and exhausted, and must rest for several days.","''Toxin Resistance:'' This mutant is unaffected by normally-lethal levels of most or all toxins, poisons, and drugs. This is not total immunity, but much higher doses are required for effect.","''Toxic:'' This mutant’s flesh and organs are highly toxic to most other animals.","''Trail of Slime:'' This mutant secretes slime as it moves along the ground.","''Tremor Sense:'' This mutant can sense movement through vibrations in the ground and other solid matter. [[Tremor Sense Roll|Tremor Sense Roll]]","''Tunnel Vision:'' This mutant his little or no peripheral vision.","''Ultravision:''This mutant can see into the ultraviolet range, which makes radiation and electro-magnetic energy visible. The mutant is immune to welder’s flash, but will be almost blind in space, due to the abundance of vacuum ultraviolet.","''Uncontrollable Flatulence:'' This mutant has intestinal difficulties that cause it to fart a lot.","''Venomous Bite:'' This mutant’s bite is enhanced by venom. [[Venomous Bite Roll|Venomous Bite Roll]]","''Venomous Bite:''This mutant’s bite is enhanced by venom. [[Venomous Bite Roll|Venomous Bite Roll]]","''Ventriloquist:'' This mutant can throw its voice, without moving its lips or appearing to make noise at all.","''Vents:'' This mutant has vents in its skin that release air, steam, or other gasses.","''Voluminous Lungs:'' Due to its expansive lung capacity and other adaptations, this mutant can hold its breath for up to an hour.","''Vomits at Will:'' This mutant may projectile vomit. There is a 1 in 3 chance this vomit is harmful.","''Water Dependency:'' This mutant’s skin must be kept moist by immersion in water at least once every 1d4 hours. If its skin dries up, it will crack and split painfully, becoming vulnerable to infection.","''Water-Soluble Skin:'' This mutant’s skin lacks cohesion and will dissolve if immersed in water.","''Weak Spot:'' This mutant has a particular weak spot. If this spot is struck at all, the mutant will be stunned, paralysed, or even killed. Roll on the body parts table to determine where this weak spot is.","''Wet Skin:'' This mutant’s skin is coated with a layer of fluids, secreted by special glands.","''Wounding Genitals:'' This mutant’s genitals cause wounds, either because of barbs, coarse texture, grinding parts, stingers, or teeth.")>>\n\n<<print either("''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Allergies:'' This mutant is extremely allergic to some common substance or group of substances. [[Allergy Roll|Allergy Roll]]","''Allergies:'' This mutant is extremely allergic to some common substance or group of substances. [[Allergy Roll|Allergy Roll]]","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Anaerobic:'' This mutant does not require oxygen and does not breathe air or water.","''Aquatic Adaptation:'' This mutant’s body is adapted to living underwater. It may have gills or a blowhole, flippers,a tail, or any other feature that would help it function aquatically.","''Bad Breath:'' This mutant’s mouth exudes a horrifying stench, which it is unable to mask or alleviate in any way.","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Blind;'' If this mutant has eyes, they do not work.","''Blood Substitution:'' Instead of blood, this mutant has some other substance in its veins. [[Substituted Substance Roll|Blood Substitute]]","''Buoyancy:''Because it has an air bladder it can inflate, or because of its cell structure, this mutant floats in water, even fresh water.","''Chameleoline Skin:'' This mutant’s skin can change colour to mimic its surroundings, providing camouflage when it is not moving quickly.","''Chameleoline Skin:'' This mutant’s skin can change colour to mimic its surroundings, providing camouflage when it is not moving quickly.","''Chronic Pain:'' This mutant has pains in its body that never go away. It must take large quantities of drugs in order to get any relief, though some days the pain is worse than others.","''Cocoon:'' This mutant may create a cocoon out of secretions and whatever else it needs, and is then able to hibernate inside it.","''Cold Blooded:'' This mutant suffers from poikilothermia, or it is naturally cold-blooded, like a reptile. It will be adversely affected by temperatures lower than 30°C (86°F).","''Cold Blooded:'' This mutant suffers from poikilothermia, or it is naturally cold-blooded, like a reptile. It will be adversely affected by temperatures lower than 30°C (86°F).","''Colour Blind:'' This mutant cannot distinguish between certain colours. [[Color Blindness Roll|Color Blindness Roll]]","''Colour Blind:'' This mutant cannot distinguish between certain colours. [[Color Blindness Roll|Color Blindness Roll]]","''Cracking Joints:'' This mutant’s joints are constantly cracking as it moves, making it hard to move silently. This is not painful to the mutant in any way, and does not wear down the joints.","''Deaf:''This mutant is unable to hear.","''Decreased Metabolism:''This mutant’s reactions are slightly slower than normal. It may also suffer from a weakened immune system, an increased susceptibility to cold, brittle hair and nails, constipation, dry skin, irregular menstruation, poor memory, and unexplained weight gain.","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Defensive Barbs:'' When threatened, this mutant can raise dangerous barbs, horns, spikes, or spines upon its skin. These function as weapons and protection, and are concealed when not in use.","''Diabetes:'' This mutant has a problem with high blood sugar levels, probably due to an inability to produce insulin or a resistance to it. Diabetes can cause blindness, heart disease, obesity, and other health problems, including diabetic ketoacidosis, which can be fatal if untreated.","''Disease Carrier:'' This mutant is the carrier of an infectious disease. [[Disease Carrier Roll|Disease Carrier]]","''Double Jointed:''This mutant is able to twist its limbs into surprising positions owing to a superior flexibility.","''Double Jointed:''This mutant is able to twist its limbs into surprising positions owing to a superior flexibility.","''Early Maturation:''This mutant matures quickly, finishing puberty and reaching physical adulthood at half the age as is normal for its species.","''Early Maturation:''This mutant matures quickly, finishing puberty and reaching physical adulthood at half the age as is normal for its species.","''Efficient Digestion:'' This mutant digests biomass more efficiently than normal, allowing it to eat more types of organic material than is normal for its species, and cutting down on the amount of waste products it produces.","''Electrical Generation:'' This mutant is able to produce an electrical charge that shocks anyone touching it. This charge may be transmitted through water and other conductive materials.","''Electromagnetic Disruption:'' This mutant disrupts any electronic devices in its presence, unless those devices are specially shielded against such interference.[[Disruption roll|Electromagnetic Disruption Roll]]","''Electromagnetic Disruption:'' This mutant disrupts any electronic devices in its presence, unless those devices are specially shielded against such interference.[[Disruption roll|Electromagnetic Disruption Roll]]","''Enhanced Musculature:''This mutant’s strength and reflexes are increased by half. Corresponding muscle functions, like grip and leaping distance, are likewise increased.","''Enlarging Mouth:''This mutant’s mouth and throat can stretch, allowing it to swallow things its own size.","''Enlarging Mouth:''This mutant’s mouth and throat can stretch, allowing it to swallow things its own size.","''Excretion:'' This mutant excretes a substance on its skin.[[Excreted substance|Excreted Substance Roll]]","''Explosive Death:'' When this mutant dies, it explodes, as do sizeable parts of is body when they are removed.","''Extensible Limbs:'' Some of this mutant’s limbs can stretch and elongate.[[Extending Limbs roll|Extending Limbs Roll]]","''Fast Hair Growth:''This mutant’s hair and nails grow faster than is normal for its species. By extension, this applies to fur, feathers, horns, and other similar body parts. [[Hair Growth Speed Roll|Hair Growth roll]]","''Fragrant:'' This mutant exudes a noticeably pleasant odour that most others of its species find attractive and/or relaxing. [[Fragrance Roll|Fragrance Roll]]","''Frog Tongue:'' This mutant has a very sticky tongue, which it can extend out of its mouth about twice its own length, and wrap around objects or drag them into its mouth.","''Fruit:'' This mutant produces a biological product in a form that can be safely harvested, such as fruit or resin.[[Fruit Roll|Fruit Roll]]","''G-Tolerance:'' This mutant has an easy time adapting to changes in gravity. It functions well in zero-G environments, and withstands high-gravity pressures much better than others of its species.","''Gas Bag:'' This mutant has a gas bag attached to the back or top of its body, which can be inflated enough to allow it to float through the air. It takes several moments to inflate, and will be of little use mitigating the effects of short falls, but can be inflated in time to prevent death from falls greater than a hundred feet (30m). The gas bag does not provide any way to move through the air, and the mutant may be at the mercy of wind currents.","''Gas Emission:'' This mutant can emit a cloud of gas that envelops it and affects anyone in its presence. [[Gas Roll|Gas Roll]]","''Gills and Lungs:'' This mutant has both gills and lungs, so it can breathe in water and on land","''Gills and Lungs:'' This mutant has both gills and lungs, so it can breathe in water and on land","''Hangover Resistance:'' This mutant never has hangovers, and quickly recovers once its liver has neutralized toxins.","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species.","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Hemophilia:'' This mutant’s blood lacks coagulating agents, and so any cuts will continue to bleed until the mutant is dead or the wounds are artificially sealed.","''Hemophilia:'' This mutant’s blood lacks coagulating agents, and so any cuts will continue to bleed until the mutant is dead or the wounds are artificially sealed.","''Hermaphrodite:'' This mutant has fully-functional male and female genitals and reproductive organs.","''Hermaphromorph:'' This mutant is able to change sex at will. This process takes about a day or so.","''High Body Temperature:'' This mutant’s body temperature is much higher than normal, and it can suffer from heat exhaustion in very warm environments.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded.","''Hollow Bones:'' This mutant’s bones are hollow, being both lighter and weaker.","''Horrible Stench:'' This mutant smells incredibly bad according to almost all other living creatures. There is little or nothing the mutant can do to alleviate this smell, which resembles rotting meat, except perhaps to try drowning it out with other scents.","''Hyperadrenal Gland:'' When this mutant is subjected to stress, the adrenaline produced by its body is more effective than normal, and the boost to its physical effectiveness is very noticeable. After the adrenaline high wears off, the mutant experiences a period of weakness and shaking.","''Hyperopia:'' This mutant cannot see objects clearly when they are close enough to be within reach.","''Immune to Disease:'' This mutant is not susceptible to disease, either from bacteria, viruses, or latent genetic flaws.","''Immune to Poison:'' This mutant is immune to toxins and poisons, and any life-threatening drug.","''Increased Appendix Size:'' This mutant’s appendix is able to neutralize normally-deadly poisons, but can rupture if too much pressure is applied to the abdomen.","''Increased Heart and Lung Size:'' This mutant’s stamina is doubled due to its powerful heart and lungs. The mutant can hold its breathe for at least ten minutes at a time.","''Increased Metabolism:'' This mutant requires more nourishment than others of its species, but this increase in appetite will never cause it to gain any significant amount of weight.","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Susceptibility to Illness:'' This mutant is exceedingly vulnerable to diseases, viruses, and bacterial infections.","''Independently Focusable Eyes:'' Each of this mutant’s eyes can focus independently without it being unduly distracted.","''Infected:''This mutant is infected with a bacteria, fungus, or parasite. Choose a type of infection or use any table you consider appropriate. [[Infection Roll|Infection Roll]]","''Inflation:'' This mutant is able to increase the appearance of its size, either by an expandible hood, frill, or ruff, or by puffing itself up, inflating loose, stretchy skin with air, gas, or liquid.","''Infravision:'' This mutant can see radiated heat, allowing it to differentiate between temperatures on sight, and function relatively normally in the dark.","''Ink:'' This mutant can produce a cloud or jet of blackish ink from its mouth or other orifice.","''Kidney Stones:'' This mutant is prone to passing stones that form in the kidneys and cause excruciating pain.","''Light Dependency:'' This mutant requires an external light source to live and will begin to die if left in total darkness. No amount of light will blind or otherwise hinder this mutant.","''Light Generation:'' This mutant can generate light at will. Choose a colour or roll on the basic or extended colour table.[[Light type roll|Light type roll]], and [[Extended Color Table|Extended Color Table]] or [[Basic Color Roll|Basic Color Roll]]","''Light Sensitivity:'' This mutant’s eyes are highly sensitive to light. It is blinded by normal daylight, but can see normally in dim light.","''Long Life:'' This mutant, unless killed, will live about twice as long as others of its species, and will not suffer the effects of aging until very late in its life.","''Low Pain Threshold:'' This mutant is extremely sensitive to pain.","''Low Pain Threshold:'' This mutant is extremely sensitive to pain.","''Low Sex Drive:'' This mutant has an unusually low libido, even if it is fertile (though it may not be). It has little or no desire to mate with members of the opposite sex or engage in recreational sexual activity of any sort, and will be bored when attempting to do so.","''Malformed Mouth:'' This mutant’s mouth is misshapen, giving it a distinctively thick speech impediment.","''Malformed Mouth:'' This mutant’s mouth is misshapen, giving it a distinctively thick speech impediment.","''Malleable Body:'' This mutant can bend, twist, and collapse its body, squeezing through small spaces and being comfortable in awkward positions. Any hard parts of the mutant’s anatomy, like skeleton or shell, are extremely flexible, but not fragile.","''Malleable Features:''This mutant can reshape its own appearance by the application of pressure, using fingers and other implements to give itself a new face, move fat and muscles around, and reshape skin details. The mutant chooses when to be malleable, but must shape itself by hand.","''Microscopic Vision:'' This mutant can see tiny objects clearly, if they are close.","''Mute:'' This mutant has no vocal cords or speech-producing organs, and cannot talk.","''Myopia:'' This mutant cannot see clearly past 1d10+10 feet (1d3+3m).","''Nerve Cut-Off:'' This mutant can deaden its own nerves at will, so that it feels no pain or other sensations.","''No Pain Receptors:'' This mutant is unable to feel pain, though it retains a normal sense of touch otherwise.","''No Sense of Smell or Taste:'' This mutant has no olfactory senses, and cannot smell or taste anything. The mutant will still be affected by piquant food, poisons, and irritants, however.","''No Sense of Touch:'' This mutant is almost totally unable to sense by touch, but still feels pain. ","''Oversexed:'' This mutant has an unusually high libido and desires sexual activity at all times. It may pass up activities necessary for survival in order to obtain sexual satisfaction. This increased sex drive is entirely biological in nature, not psychological.","''Paraplegic:'' This mutant is paralysed below the waist.","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Parthenogenesis:'' This mutant may reproduce on its own, without requiring another member of its own species. The offspring will be a clone, the same as an identical twin. This mutation probably requires a womb or similar reproductive organs.","''Performance Enhancement:'' This mutant can enhance its own mental and physical performance for a short amount of time by concentrating and expending great amounts of energy. Speed, strength, and each of its senses can be enhanced, usually in order to reach a certain short-term objective, but this is extremely draining, and will leave the mutant tired and hungry.","''Permeable Skin:'' This mutant may absorb water and oxygen through its skin like an amphibian. This allows the mutant to breathe and drink underwater.","''Pheromones:'' This mutant exudes pheromones. [[Pheromone Roll|Pheromone Roll]]","''Photosynthetic:'' This mutant extracts nutrients from air, soil, and water by absorbing energy from sunlight.","''Poison Glands:''This mutant has glands that excrete poison. [[Poison Gland Location|Poison Gland Roll]]","''Poison Susceptibility:'' This mutant is exceedingly vulnerable to poisons and toxins, and levels that will only make others of the same species sick will kill this mutant.","''Poor Respiration:'' This mutant’s respiratory system is weaker than normal. It must rest after even short periods of strenuous activity or pass out, and cannot hold its breathe for more than several seconds.","''Poor Respiration:'' This mutant’s respiratory system is weaker than normal. It must rest after even short periods of strenuous activity or pass out, and cannot hold its breathe for more than several seconds.","''Pouched Cheeks:'' This mutant’s cheeks are elastic and its mouth may be used to carry a great deal of food or other objects.","''Powerful Jaws:'' This mutant’s jaw and mouth muscles are extremely well-developed and dense. It can easily crush bone between its teeth.","''Powerful Legs:'' Because of its powerful leg muscles, this mutant can move at double normal speed and jump three times as high and far as normal.","''Prehensile Feet:''This mutant’s feet are as dextrous as hands, with toes and possibly a thumb that are capable of fine manipulation and grasping.","''Prehensile Feet:''This mutant’s feet are as dextrous as hands, with toes and possibly a thumb that are capable of fine manipulation and grasping.","''Prehensile Hair:'' This mutant’s hair can move and grasp objects at the mutant’s direction.","''Premature Aging:'' This mutant ages quicker than normal, appearing about twice as old as it actually is.","''Prey Scent:'' This mutant gives off a scent that attracts predators.","''Protected Senses:'' One or more of this mutant’s senses is protected from over-stimulation. Disorienting stimuli and attacks against this sense have no effect on the mutant. [[Protected Sense Roll|Protected Sense Roll]]","''Pseudopods:'' This mutant can project temporary tentacle-like appendages from its body. It appears otherwise normal when not employing any pseudopods.","''Quadriplegic:'' This mutant is paralysed below the neck.","''Radar:'' This mutant can sense and broadcast radio waves in order to determine the shape of its surroundings. These radio waves do not pass through solid objects or liquids. [[Radar Roll|Radar Roll]]","''Reflective Skin:'' This mutant’s skin reflects heat, light, and electro-magnetic energy, including harmful laser blasts and nuclear energies. It may or may not be as shiny as a mirror.","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Respiratory Filters:'' This mutant has filters in its lungs, esophagus, or at some other point in its respiratory system. It is immune to airborne bacteria, drugs, toxins, and viruses.","''Roots and Vines:'': This mutant has roots and vines that can burrow into the ground and absorb nutrients, as well as keep the mutant attached to solid objects","''Rotating Body Part:'' One or more of this mutant’s body parts can rotate a full 360 degrees. [[Rotating Body Part Roll|Rotating Body Part Roll]]","''Rotting Flesh:'' This mutant’s flesh is prone to rotting—becoming putrid and foul-smelling, dripping fluids and falling apart easily. Without constant medical attention, the mutant will die.","''Rubber Bones:''This mutant’s bones are soft and rubbery, making it harder to stand up straight and use its muscles properly. Strength is halved, but the mutant can fit into tight spaces easier. The mutant is injured less by blunt impacts, due to shock absorption, but suffers more from crushing and squeezing, since these bones provide less protection to internal organs.","''Rubbery Skin:'' This mutant’s skin is hard and rubbery and slows it down a little, especially in cold weather.","''Saliva Substitution:'' This mutant’s saliva has some additional property that it is immune to, but other are not.[[Saliva Substitution Roll|Saliva substitution Roll]]","''Salt Drinker:'' This mutant suffers no ill effects for drinking salt water instead of fresh water.","''Sanitized Metabolism:'' This mutant has virtually no foreign bacteria or parasites in its digestive system, which produces natural enzymes to break down food in place of these organisms. Its immune system may be correspondingly weak, forcing it to live in a special or artificial environment.","''Shapechanger:'' This mutant can change its shape and appearance. [[Shapechanger roll|Shapechanger roll]]","''Shedding:'' This mutant sheds its skin. [[Shedding Skin Roll|Shedding Skin Roll]]","''Short Life:'' This mutant will only live half as long as others of its species, but it will not age prematurely.","''Silent Movement:'' Due to soft pads on hands and feet, and a modified physiognomy, this mutant makes almost no sound when it moves.","''Silent Movement:'' Due to soft pads on hands and feet, and a modified physiognomy, this mutant makes almost no sound when it moves.","''Silk Production:'' This mutant can produce strands of very strong silk, like that of a spider or silkworm. These can be smooth or sticky, and can be used to climb, form a web, or bind prey.","''Slow Healer:'' This mutant’s ability to heal is impaired, for whatever reason. It takes twice as long as is normal for its species to recover from injuries, fatigue, and illness.","''Slow Healer:'' This mutant’s ability to heal is impaired, for whatever reason. It takes twice as long as is normal for its species to recover from injuries, fatigue, and illness.","''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Sonic Blast:'' This mutant can project a concentrated blast of sound that stuns and deafens those targeted. This mutant can also be very loud.","''Sound Mimicry:'' This mutant can closely mimic any sound it hears.","''Spinning:'' This mutant can spin at high speeds without becoming dizzy or disoriented. While spinning, the mutant’s senses are impaired but still functional.","''Spore Cloud:'' This mutant can emit a cloud of spores that irritate the eyes, skin, and throat of those caught within it, and possibly helps it reproduce.","''Sprint:'' This mutant may sprint at incredibly fast speeds over short distances, up to five times as fast as normal for its species.","''Stiff Joints:'' This mutant’s limbs and joints are stiff and hard to bend. The mutant moves in a jerky, ungraceful manner, cannot run at full speed, and has trouble with manual dexterity.","''Strong Skeleton:'' This mutant has extremely hard bones that can withstand as much kinetic force as steel.","''Structural Weakness:'' This mutant’s bones and other hard parts are structurally deficient and more prone to breaking and fracturing than normal.","''Suckers:'' This mutant has visible suckers that help it grip and hold things. [[Sucker Roll|Sucker Roll]]","''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Thin Skin:'' This mutant’s skin is thin and brittle, making it easier to penetrate or tear.","''Total Healing:'' This mutant has the ability to replace all its cells rapidly, which takes a span of one day for every hundred pounds, and requires the mutant to eat constantly throughout. This process sheds skin, regrows lost limbs, and purges the body of radiation poisoning and toxins. When the process is finished, the mutant is weak and exhausted, and must rest for several days.","''Toxin Resistance:'' This mutant is unaffected by normally-lethal levels of most or all toxins, poisons, and drugs. This is not total immunity, but much higher doses are required for effect.","''Toxic:'' This mutant’s flesh and organs are highly toxic to most other animals.","''Trail of Slime:'' This mutant secretes slime as it moves along the ground.","''Tremor Sense:'' This mutant can sense movement through vibrations in the ground and other solid matter. [[Tremor Sense Roll|Tremor Sense Roll]]","''Tunnel Vision:'' This mutant his little or no peripheral vision.","''Ultravision:''This mutant can see into the ultraviolet range, which makes radiation and electro-magnetic energy visible. The mutant is immune to welder’s flash, but will be almost blind in space, due to the abundance of vacuum ultraviolet.","''Uncontrollable Flatulence:'' This mutant has intestinal difficulties that cause it to fart a lot.","''Venomous Bite:'' This mutant’s bite is enhanced by venom. [[Venomous Bite Roll|Venomous Bite Roll]]","''Venomous Bite:''This mutant’s bite is enhanced by venom. [[Venomous Bite Roll|Venomous Bite Roll]]","''Ventriloquist:'' This mutant can throw its voice, without moving its lips or appearing to make noise at all.","''Vents:'' This mutant has vents in its skin that release air, steam, or other gasses.","''Voluminous Lungs:'' Due to its expansive lung capacity and other adaptations, this mutant can hold its breath for up to an hour.","''Vomits at Will:'' This mutant may projectile vomit. There is a 1 in 3 chance this vomit is harmful.","''Water Dependency:'' This mutant’s skin must be kept moist by immersion in water at least once every 1d4 hours. If its skin dries up, it will crack and split painfully, becoming vulnerable to infection.","''Water-Soluble Skin:'' This mutant’s skin lacks cohesion and will dissolve if immersed in water.","''Weak Spot:'' This mutant has a particular weak spot. If this spot is struck at all, the mutant will be stunned, paralysed, or even killed. Roll on the body parts table to determine where this weak spot is.","''Wet Skin:'' This mutant’s skin is coated with a layer of fluids, secreted by special glands.","''Wounding Genitals:'' This mutant’s genitals cause wounds, either because of barbs, coarse texture, grinding parts, stingers, or teeth.")>>\n\n''Has this behavior trait''\n\n<<print either("''Addicted:'' This mutant is physically addicted to a drug or some other substance that normally has physiological and/or mind-altering properties. [[Addiction Roll|Addiction Roll]]","''Addictive Personality:'' This mutant is prone to addictive and compulsive behaviours. [[Addictive Personality Roll|Addictive Personality Roll]]","''Always Afraid:'' This mutant lives in a perpetual state of fear, which can only be relieved by the heavy use of medication.","''Anxious:'' This mutant is often nervous, prone to introspective self-doubt and worry.","''Berserker:'' When this mutant engages in significant acts of violence, it is subject to furies and will remain violent until exhaustion forces it to stop. The mutant can engage in simple acts of violence such as one-on-one duels, without triggering the berserk state, but battles with multiple opponents on either side will make the mutant go berserk.","''Blood Rage:'' This mutant is prone to rages whenever it is harmed or injured. If enraged, the mutant will fight against the perceived cause of its injuries until either the threat or the mutant is neutralized.","''Breakdowns:'' This mutant is subject to bouts of irrational behaviour. There is a 10 per cent chance it will suffer a breakdown when confronted with a stressful situation. [[Breakdown Roll|Breakdown Roll]]","''Burrower:'' This mutant prefers to live and sleep in a burrow underground.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Code of Honour:'' This mutant feels the need to live by well-defined rules, and obeys a strict code of behaviour it has learned from an external source.","''Compulsive Behaviour:'' This mutant engages in compulsive behaviour, repeating certain actions and performing set rituals. It may realize what it is doing, but is unable to stop without supreme effort.","''Compulsive Liar:''This mutant is constantly telling lies, exaggerating, and making up stories.","''Contrarian:'' This mutant is compelled to oppose others and take an antagonistic stance, even if only to play “Devil’s advocate” to a position it agrees with.","''Controlled by Stars:'' This mutant’s mental state and behavioural patterns can be mapped to the moon and stars. As the stars migrate across the heavens, they influence the mutant’s biological state.","''Daylight Stasis:'' This mutant is asleep and inactive during the day.","''Deep Sleeper:'' This mutant sleeps very deeply. Awakening prematurely is extremely difficult, and the mutant will be groggy and disoriented until it can continue sleeping.","''Degenerate Gambler:'' This mutant is addicted to gambling. It will try to continue gambling even after going broke.","''Dependency:'' This mutant is physically dependent on a chemical, drug, or other substance to maintain a functionally normal life. The mutant is not addicted—this substance is actually required or the mutant will suffer negative physical and/or mental effects and could possibly die. [[Dependency Roll|Dependency Roll]]","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Drone:'' This mutant dislikes making decisions on its own, and must be ordered to do anything important. It will internalize even complex lifestyle ideologies, and continue such behaviour when not subjected to an authority figure. This mutation can also mean the mutant is a sterile worker drone, or that it has been domesticated.","''Drone Producer:'' This mutant produces sterile drone offspring, either sexually or asexually. These drones are much smaller than the mutant and not very creative, independent, or intelligent, and are only capable of performing one or two general tasks. [[Drone Producer Roll|Drone Producer Roll]]","''Eating Disorder:'' This mutant has an eating disorder and the body image problems that accompany it. [[Eating Disorder Roll|Eating Disorder Roll]]","''Egg Layer:'' This mutant reproduces by laying eggs, incubating its young in cocoons, or producing spores, which are fertilized either inside or outside the female. The fetus develops within the egg, which may grow or remain a uniform size, while it is outside the female’s body.","''Excessive Sleeper:'' This mutant requires about twice as much sleep as others of its species.","''External Digestion:''This mutant cannot digest its food internally. Instead, it vomits stomach acids onto its food.","''Faith:'' This mutant has a biological predilection to feel connected to a higher power, a guiding plan,and a structured, unified cosmos.","''Fear of Sacred Objects:'' This mutant is repelled and disgusted by sacred or religious objects and symbols. It will not willingly approach or touch a religious icon, and will flee from those brandishing them.","''Fits and Seizures:'' This mutant has a 5 per cent chance of suffering a fit or seizure when stressed. [[Fits Roll|Fits Roll]]","''Glossolalia:'' This mutant can “speak in tongues,” uttering nonsense, speech-like syllables with some ritual preparation. There is also a 5 per cent chance it will do this during a stressful situation.","''Hallucinations:'' This mutant is prone to hallucinating. [[Hallucination Roll|Hallucination Roll]]","''Headaches:'' This mutant is prone to painful migraine headaches which are usually exacerbated by stress.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.", "''Hibernating:'' This mutant tends to hibernate during adverse environmental conditions, increasing its food intake beforehand, and burning the fat while in hibernation.","''Highly Social:'' This mutant prefers to exist within a group, and dislikes being alone. It might prefer packs, herds, or simply refuses to be active on its own, and must be part of at least a pair.","''Hoarder:'' This mutant compulsively hoards objects, and refuses to throw things away.","''Honest:'' This mutant will not lie or deceive others.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hypochondria:'' This mutant obsesses over imaginary afflictions and illnesses it does not have.","''Hysterical Injury:'' Under stress, this mutant believes it is afflicted with some sort of wound, loss of sight, touch, or hearing, inability to move property, or some other injury it does not have.","''Irrational Hatred:'' This mutant has an irrational hatred of something, and will become enraged upon encountering it or thinking about it too much. [[Irrational Hatred Roll|Irrational Hatred Roll]]","''Kleptomania:''This mutant feels compelled to steal.","''Largesse:'' This mutant does not consider material possessions to be of great importance, and will happily part with them in order to help or assist other people.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Masochism:'' This mutant enjoys pain and likes to be degraded, hurt, and humiliated.","''Mental Block:'' When this mutant has an unpleasant or violent experience, there is a 10 per cent chance it will block the source from its mind and refuse to acknowledge it in the future, even if it once again becomes a threat or a cause of stress.","''Migratory:'' This mutant is constantly moving from one location to another, because it is nomadic, sensitive to environmental changes, or possessed by wanderlust.","''Motherliness:'' This mutant tends to mother people, making them feel safe and cared for. In its presence, worried, frightened, and irritated people grow calm and contented, especially children.","''Multi-Stage Lifespan:'' This mutant will exist in more than one form over the course of its lifespan. At the very least, it has one form when immature, and metamorphoses into another when it reaches adulthood, but it could have more than two stages.","''Multiple Personalities:'' This mutant has one or more additional personalities that may or may not share the same memories or be aware of each other, but will always act differently. [[Multiple personality Roll|Multiple Personality Roll]]","''Narcolepsy:'' This mutant is vulnerable to spontaneously falling asleep when subjected to stress. [[Narcolepsy Roll|Narcolepsy Roll]]","''Nightmares:''This mutant is prone to terrifying nightmares, and often wakes up screaming, drenched in sweat. The mutant may dread falling asleep or resort to drugs to sleep soundly.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Obsessive:'' This mutant can becomes fixated on things, until they consume its every waking hour.","''Omnivore:'' This mutant’s digestive system is so hardy it can eat any organic material without ill effects, including spoiled meat, contaminated water, and the waste products of other creatures.","''Outbursts:'' This mutant is prone to unsettling outbursts while under stress, which may include spontaneous dancing, obscene gestures, salacious or caustic language, inappropriate touching, incontinence, and, most especially, denial.","''Pacifist:'' This mutant cannot take violent action, even in self-defence.","''Paranoia:'' This mutant is prone to fits of paranoid delusions that it is being persecuted.","''Periodic Amnesia:''This mutant is vulnerable to bouts of stress-triggered amnesia.","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Physical Coward:'' This mutant suffers from combat paralysis, is deathly afraid of personal, bodily risk, and is usually unable to enter into physically dangerous situations and conflicts.","''Pyromania:'' This mutant feels compelled to set fires.","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Sadism:'' This mutant enjoys hurting and degrading others.","''Schizophrenia:'' This mutant is prone to disintegrating thought processes, hallucinations, paranoid delusions, psychotic episodes, and social impairment. There is no standard pharmacological cure.","''Sexual Fetish:'' This mutant is sexually fixated upon a specific object, circumstance, or type of person. [[Fetish Roll|Fetish Roll]]","''Sexual Neurosis:'' This mutant has a significant sexual neurosis. [[Sexual Neurosis Roll|Sexual Neurosis Roll]]","''Sexual Prowess:'' This mutant is exceptionally talented in the arts of sex (lovemaking and/or mating, depending on species). This may or may not be apparent from its appearance.","''Short Fuse:'' This mutant has trouble controlling its anger, tends to be very touchy, and is prone to fly into rages under stress, or when it feels it is being attacked or criticized.","''Shuddering:'' This mutant shakes uncontrollably and cannot sit still.","''Shy:'' This mutant is extremely uncomfortable around strangers, will avoid them, and tends to be quiet and unassertive when it has to interact with them.","''Silly Voice:'' This mutant has an odd, even humiliating, manner of speaking.","''Silly Walk:'' Others think this mutant has an odd way of walking. Maybe it is always dancing, skipping, crab-crawling, or walking on the balls of its feet even out of high-heeled shoes.","''Sleepwalking:'' This mutant is prone to walking in its sleep, and may even perform complex actions in such a state. The mutant does not remember what it has done when it awakens.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Sociopathic:'' This mutant is unable to feel empathy or sympathy for other individuals it is not already close to, or who do not benefit the mutant in some direct and concrete manner.","''Strange Sound:'' This mutant emits strange sounds. [[Strange Sound Roll|Strange Sound Roll]]","''Stuttering:'' This mutant cannot speak without stammering and stuttering, especially under stress.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Tidy:'' This mutant instinctively takes good care of its appearance, keeps itself well-groomed, and tends to keep its surroundings neat and tidy.","''Transgendered:'' This mutant feels it belongs to a sex or gender that does not correspond to its physical form.","''Vengeful:'' This mutant harbours deeply ingrained negative feelings towards those it feels it has been wronged by. This mutant will carry a grudge indefinitely and always seek to take revenge when the opportunity arises.")>>\n\n''And This power''\n\n<<print either("''Anti-Charisma:'' Other creatures feel repelled and disgusted by this mutant’s presence.","''Attack Reversal:'' Psychic attacks made against this mutant have a 1d10×10 per cent chance of being reversed, and taking effect against the attacker instead.","''Aura Reading:'' This mutant can perceive Kirlian auras, which reveal a rough and vague picture of a person’s temperament, mental state, physical and mental capabilities, psychic abilities, and connections with other people. The mutant can turn this ability on and off at will.","''Aura Reading:'' This mutant can perceive Kirlian auras, which reveal a rough and vague picture of a person’s temperament, mental state, physical and mental capabilities, psychic abilities, and connections with other people. The mutant can turn this ability on and off at will.","''Commanding Voice:'' This mutant can speak with a special tone of voice that makes people listen and obey, as long as they can understand the language. Victims of this power may resist if they are ordered to do something that violates their world view or that they would never do otherwise.","''Death Field Generation:'' This mutant can psychically leech the life forces of everyone within about fifty feet (15m), leaving them at death’s door. The mutant then falls unconscious for 1d20 minutes.","''Familiarity:'' This mutant psychically influences strangers it meets to think they have met before and are at least vaguely familiar with each other. This encourages them to act more favourably than they would otherwise. Targets will pick up on cues the mutant gives and agree with them. Only later will a target realize that they had not, in fact, met the mutant before.","''Firewalker:'' This mutant may enter a liminal trance state in which it becomes invulnerable to many forms of harm. It can walk across burning coals, reach into boiling liquid, and swallow razor blades without suffering harm. The mutant must specify what tasks it will undertake before it enters the trance state. While entranced, it will perform those tasks and remain unharmed unless deliberately attacked. If the mutant is unable to perform its declared tasks, it regains consciousness and any danger effects it immediately.","''Firewalker:'' This mutant may enter a liminal trance state in which it becomes invulnerable to many forms of harm. It can walk across burning coals, reach into boiling liquid, and swallow razor blades without suffering harm. The mutant must specify what tasks it will undertake before it enters the trance state. While entranced, it will perform those tasks and remain unharmed unless deliberately attacked. If the mutant is unable to perform its declared tasks, it regains consciousness and any danger effects it immediately.","''Illusory Surroundings:'' This mutant is able to alter its view of its own surroundings, creating a full-sensory illusion of an environment it finds more aesthetically pleasing than reality. There is a 1 in 3 chance the mutant can share this illusion with others in its presence.","''Levitation:'' This mutant can levitate itself, telekinetically moving up and down, or hovering in space.","''Levitation:'' This mutant can levitate itself, telekinetically moving up and down, or hovering in space.","''Light Manipulation:'' This mutant is able to psychically alter the characteristics of nearby light, causing fluctuations in brightness and colour, and causing some items to become more or less visible, depending on how light waves move around and over them. These effects require concentration, and the mutant must be able to see or sense the light affected.","''Mass Mind:'' This mutant can create a subconscious mental link between those it touches. Everyone involved in this link will find their biological and mental rhythms synching up, and may use any psychic power that any of the others possesses, and that power’s strength is proportionately increased by the number of individuals so linked (doubled by a link between two individuals, tripled by a link between three, etc).","''Mass Mind:'' This mutant can create a subconscious mental link between those it touches. Everyone involved in this link will find their biological and mental rhythms synching up, and may use any psychic power that any of the others possesses, and that power’s strength is proportionately increased by the number of individuals so linked (doubled by a link between two individuals, tripled by a link between three, etc).","''Mental Suggestion:'' This mutant is able to implant commands into the minds of others with whom it communicates. These suggestions may be direct and immediate commands, or they may be subtle and triggered later by specific circumstances, which are harder to resist. The less aware a victim is, and the weaker their will, the more effective these mental suggestions will be.","''Mental Suggestion:'' This mutant is able to implant commands into the minds of others with whom it communicates. These suggestions may be direct and immediate commands, or they may be subtle and triggered later by specific circumstances, which are harder to resist. The less aware a victim is, and the weaker their will, the more effective these mental suggestions will be.","''Psychic Mirror:''This mutant’s mind copies and imitates thought patterns. Any psychic intrusions directed at it are directed back at the intruder, though this does not negate the original intrusion. If this mutant can read minds, it can also imitate them, camouflaging its own thoughts.","''Psychometry:'' This mutant can sense the history of any object it touches, understanding its workings, purpose, origins, where it has been and who has touched it. The stronger the emotions expressed around and towards the object, the more obvious they will be to the mutant.","''Sixth Sense:'' This mutant has an uncanny ability to detect impending danger before it becomes obvious to the mutant’s other senses, which improves its reaction times and makes it acutely suspicious.","''Sixth Sense:'' This mutant has an uncanny ability to detect impending danger before it becomes obvious to the mutant’s other senses, which improves its reaction times and makes it acutely suspicious.","''Summon:'' This mutant can psychically compel someone to come to it, as long as the mutant has met them before. They must travel on their own, however, which may take some time.","''Symbiotic Control:'' This mutant can attach itself to another living creature and subsequently over-ride that creature’s nervous system, allowing the mutant to take control. As long as the mutant does nothing, it may control the other creature’s actions. Should a symbiotically controlled creature die, the mutant will suffer serious shock and may also die.","''Teleport Object:'' This mutant is able to teleport small hand-held objects within sight into its own grasp. Moving objects, such as those in the hands of others, are harder to pinpoint and teleport.","''Time Distortion:'' This mutant can distort its own perception of time, causing it to slow down or speed up. This does not allow the mutant to move faster or slower, but it can make long waits and boredom much easier to endure, and the mutant’s reactions much more efficient.","''Time Distortion:'' This mutant can distort its own perception of time, causing it to slow down or speed up. This does not allow the mutant to move faster or slower, but it can make long waits and boredom much easier to endure, and the mutant’s reactions much more efficient.","''Animal Control:'' This mutant may summon animals within range and command them, so long as the mutant concentrates. Animals that fall victim to this power may develop an immunity or resistance to it later. This power does not work on humans, uplifted animals, or fantastic creatures. [[Animal Control Roll|Animal Control Roll]]","''Block Senses:'' This mutant can psychically block a target’s sensory organs from communicating with their brain, thus making those senses inoperable. [[Block Senses Roll|Block Senses Roll]]","''Cause Fear:'' This mutant may psychically cause others to feel fear, simply by concentrating. [[Cause Fear Roll|Cause Fear Roll]]","''Cause Fear:'' This mutant may psychically cause others to feel fear, simply by concentrating. [[Cause Fear Roll|Cause Fear Roll]]","''Cause Insanity:'' This mutant can cause others to experience insanity, inducing in them hallucinations, paranoia, and phantom voices. Targets will grossly misread social cues, and react to their own fantasies more readily than they will to reality. [[Cause Insanity Roll|Cause Insanity Roll]]","''Cause Pain:'' This mutant may induce crippling pain in others, simply by concentrating. [[Cause Pain Roll|Cause Pain Roll]]","''Cause Pain:'' This mutant may induce crippling pain in others, simply by concentrating. [[Cause Pain Roll|Cause Pain Roll]]","''Charm:'' This mutant can favourably influence a target’s opinion of it through psychic mind control. Those influenced will react to the mutant as to a good friend, trusted confidant, respected mentor, or awe-inspiring celebrity figure. [[Charm Roll|Charm Roll]]","''Charm:'' This mutant can favourably influence a target’s opinion of it through psychic mind control. Those influenced will react to the mutant as to a good friend, trusted confidant, respected mentor, or awe-inspiring celebrity figure. [[Charm Roll|Charm Roll]]","''Clairaudience:'' This mutant can psychically hear far-off locations without actually being there. [[Clairaudience Roll|Clairaudience Roll]]","''Clairaudience:'' This mutant can psychically hear far-off locations without actually being there. [[Clairaudience Roll|Clairaudience Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Confuse:''This mutant may psychically cause confusion and disorientation in another living target. [[Confuse Roll|Confuse Roll]]","''Confuse:''This mutant may psychically cause confusion and disorientation in another living target. [[Confuse Roll|Confuse Roll]]","''Create Emotions:'' This mutant can influence the emotions of others within range, psychically causing them to experience specific emotional states. [[Create Emotions Roll|Create Emotions Roll]]","''Cryokinesis:'' This mutant can psychically raise or lower temperatures in a location by concentrating. A mass of inorganic material the size of the mutant can be heated or cooled. [[Cryokinesis Roll|Cryokinesis Roll]]","''Ectoplasmic Hands:'' This mutant can create ghostly arms, hands, tentacles, or other limbs that can manipulate objects as if they were physical hands within range. These insubstantial limbs can move anywhere within the mutant’s sight. They cannot be damaged, but they do disappear when the mutant stops concentrating. [[Ectoplasmic Hands Roll|Ectoplasmic Hands Roll]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Enter Mind:'' This mutant is able to enter the mind of another person, wander through worlds created by their conscious, subconscious, and unconscious minds, and peruse their thoughts and memories. The mutant is normally aslep, unconscious, in a trance state, or otherwise barely aware of its physical body during this process. [[Enter Mind Roll|Enter Mind Roll]]","''Erase Memories:'' This mutant can erase short memories from a target’s mind. The mutant must know what the memory is, by either having been present or been informed about the memory, or it can erase whatever memory the target is recalling when the power is used, if any. [[Erase Memories Roll|Erase Memories Roll]]","''Fire in the Head:'' This mutant can put a mental “fire” into the mind of another individual, causing them to suffer great pain and confusion. This mental fire is also contagious, and can be passed on to others whose minds connect with the target, and possibly with those who converse with the target. [[Fire in the Head Roll|Fire in the Head Roll]]","''Heal Brain:'' This mutant can heal mental disorders, behavioural problems, and neurological chemical imbalances in others. The mutant may also encourage the target’s brain to heal from massive physical damage, but this takes months at the very least. [[Heal Brain Roll|Heal Brain Roll]]","''Heal Brain:'' This mutant can heal mental disorders, behavioural problems, and neurological chemical imbalances in others. The mutant may also encourage the target’s brain to heal from massive physical damage, but this takes months at the very least. [[Heal Brain Roll|Heal Brain Roll]]","''Healing:'' This mutant is able to boost the immune system and healing capabilities of another individual by reducing its own, or by expending its own energy. [[Healing Roll|Healing Roll]]","''Healing:'' This mutant is able to boost the immune system and healing capabilities of another individual by reducing its own, or by expending its own energy. [[Healing Roll|Healing Roll]]","''Heat Drain:'' This mutant can drain the heat of other living creatures to sustain itself. If enough heat is drained, the victim dies. [[Heat Drain Roll|Heat Drain Roll]]","''Hostility Field:'' This mutant emits a psychic field that makes everyone in range irritable and quarrelsome. [[Hostility Field Roll|Hostility Field Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Illusionist:'' This mutant can create false images in the minds of others. Victims believe they see, hear, or otherwise experience something that is not actually real. If multiple individuals are affected, they may not all experience exactly the same thing. [[Illusionist Roll|Illusionist Roll]]","''Implant Memories:'' This mutant can implant false memories into the mind of a target. [[Implant Memories Roll|Implant Memories Roll]]","''Inhibiting Field:'' This mutant emits a psychic dampening field, within which no psychic powers can function, or reach into rom the outside. Psychic powers this mutant has are exempt, but others may also use those same powers inside the field as well. [[Inhibiting Field Roll|Inhibiting Field Roll]]","''Life Leech:'' This mutant can drain the life energies of those surrounding it. [[Life Leech Roll|Life Leech Roll]]","''Magnetic Control:'' This mutant can sense and manipulate magnetic fields to repel, attract, or manipulate ferrous objects and other materials affected by such fields. [[Magnetic Control Roll|Magnetic Control Roll]]","''Mental Blast:'' This mutant can project a blast of harmful and disorienting psychic energy. [[Mental Blast Roll|Mental Blast Roll]]","''Mental Blast:'' This mutant can project a blast of harmful and disorienting psychic energy. [[Mental Blast Roll|Mental Blast Roll]]","''Mind Attack:'' This mutant can psychically attack a target’s mind and permanently impair it, reducing a random mental capability by 10 per cent. The victim is aware of both attack and attacker. [[Mind Attack Roll|Mind Attack Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Precognition:'' This mutant has the ability to see visions of the future. [[Precognition Roll|Precognition Roll]]","''Psychic Broadcast:'' Whenever this mutant stops moving around, it psychically broadcasts its presence and identity to all sentient creatures within range. [[Psychic Broadcast Roll|Psychic Broadcast Roll]]","''Psychic Broadcast:'' Whenever this mutant stops moving around, it psychically broadcasts its presence and identity to all sentient creatures within range. [[Psychic Broadcast Roll|Psychic Broadcast Roll]]","''Psychic Cultural Adaptation:'' This mutant psychically adapts itself to the culture, attitudes, and mannerisms of those around it, if there are a dozen or more people of a similar culture within range. This adaptation will gradually overwhelm the mutant’s own personality, and if it is not separated from people, it may be unable to resume its own personality. [[Psychic Cultural Adaptation Roll|Psychic Cultural Adaptation Roll]]","''Psychic Cultural Adaptation:'' This mutant psychically adapts itself to the culture, attitudes, and mannerisms of those around it, if there are a dozen or more people of a similar culture within range. This adaptation will gradually overwhelm the mutant’s own personality, and if it is not separated from people, it may be unable to resume its own personality. [[Psychic Cultural Adaptation Roll|Psychic Cultural Adaptation Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Invisibility:'' This mutant may turn invisible by concentrating. This effect includes the mutant’s clothing and equipment, but not large, cumbersome objects it is carrying. [[Psychic Invisibility Roll|Psychic Invisibility Roll]]","''Psychic Vampire:'' This mutant drains the capacities of other living things without physical means. [[Psychic Vampire Roll|Psychic Vampire Roll]]","''Psychic Vampire:'' This mutant drains the capacities of other living things without physical means. [[Psychic Vampire Roll|Psychic Vampire Roll]]","''Psychoanalyze:'' This mutant can sense psychological trauma in another individual, and determine the roots of their problem. The mutant cannot read minds, necessarily, but it can sense the nature and cause of behavioural problems and personality disorders. [[Psychoanalyze Roll|Psychoanalyze Roll]]","''Psychoanalyze:'' This mutant can sense psychological trauma in another individual, and determine the roots of their problem. The mutant cannot read minds, necessarily, but it can sense the nature and cause of behavioural problems and personality disorders. [[Psychoanalyze Roll|Psychoanalyze Roll]]","''Send Dreams:'' This mutant can influence the dreams of a sleeping target, sending images and communiqués, or inducing terrible nightmares. [[Send Dreams Roll|Send Dreams Roll]]","''Stunning Blast:'' This mutant may emit a psychic blast that stuns all sentient creatures within range. [[Stunning Blast Roll|Stunning Blast Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinetic Flight:'' This mutant can psychically move itself through space by concentrating. It can fly, hover, and levitate at will. [[Telekinetic Flight Roll|Telekinetic Flight Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Teleport:'' This mutant has the ability to disappear and reappear in another location. [[Teleport Roll|Teleport Roll]]","''Addictive Smoke:''This mutant can exude a cloud of fumes that make those breathing it crave an addictive substance which can be smoked. These fumes are also carcinogenic.","''Air Swimmer:''This mutant can swim through the air at will, as if it were water, which usually makes it appear to be floating.","''Animal Shapechange:''This mutant may assume the form of another animal, and can move around and act as if it were that animal. The mutant does not gain any special powers or mutations, and each animal form is unique—the mutant cannot mimic specific animals. This takes several seconds of concentration and a great deal of energy to perform, so the mutant may be exhausted and hungry when it transforms back.","''Animated Tattoos:''This mutant is covered in highly-detailed sub-dermal images from its imagination, dreams, subconscious, and memories. These tattoos move and change.","''Animated Tattoos:''This mutant is covered in highly-detailed sub-dermal images from its imagination, dreams, subconscious, and memories. These tattoos move and change.","''Arcane Knowledge:'' This mutant possesses extensive repositories of knowledge that defy belief. It knows at least a little something about every possible topic. The more common the knowledge is, the more this mutant knows about it.","''Arcane Tracking:'' This mutant can track down any individual, no matter where they are, as long as it possesses an object or some item that once belonged to them, or they had contact with.","''Armoured Skin:'' This mutant may strengthen its skin at will, turning it into protective armour that appears strange and unusual—bone, glass, ice, metal, or plastic, for example. While the mutant’s skin is armoured, it suffers from an impaired sense of touch and does not feel pain. The mutant can switch between its normal and armoured skins at will.","''Armoured Skin:'' This mutant may strengthen its skin at will, turning it into protective armour that appears strange and unusual—bone, glass, ice, metal, or plastic, for example. While the mutant’s skin is armoured, it suffers from an impaired sense of touch and does not feel pain. The mutant can switch between its normal and armoured skins at will.","''Astral Projection:'' This mutant can project its conscious spirit out of its body, through space and into other planes of existence. This spirit is connected to the mutant’s body by a silver threat that must remain intact for the spirit to find its way back from other planes. The mutant’s body remains comatose while its spirit is roaming.","''Become Two-Dimensional:'' This mutant can flatten itself and become two-dimensional. While in this form, the mutant can interact with its surroundings as either a three-dimensional being or a two-dimensional being, which allows it to squeeze into and through tight spaces. The mutant can switch between two-dimensional and three-dimensional forms at will.","''Bio-Tech Assimilation:'' This mutant can assimilate biological technology into its own body. Any bio-tech so assimilated requires no outside power source and functions at the mutant’s mental command.","''Blurry:'' This mutant can become blurry at will. While blurry, is is hard to look at and see properly, and hard to interact with physically. The mutant cannot be properly grasped or held by nonblurry creatures because it feels like it is vibrating.","''Book-Viewing:'' This mutant can read what is written in any book in existence, simply by looking in another book of a similar type. By looking in a notebook, this mutant can look through the pages of every notebook in existence. The same for hardcovers, softcovers, stapled books, scrap books, and other types of written works. The mutant cannot see the pages of books that have been destroyed, and the mutant must know what book it wishes to look at.","''Brain Washer:'' This mutant can alter the brain chemistry of a captive person. Over the course of several days, weeks, or months—depending on how many changes the mutant is making—the target’s mind is erased, reshaped, and reprogrammed. Small changes require days, deeply ingrained and cultural traits take weeks to change, and completely altering a person’s identity and memories takes months. This requires constant supervision, but the mutant may employ subordinates for basic tasks. The stronger the target’s will, the harder the process is and the more chance it can be reversed, given time.","''Burning Inside:'' This mutant is burning hot on the inside, having fire for blood or being filled with liquid rock or metal. The mutant feels normal on the outside.","''Cannot Cross Running Water:'' This mutant will not willingly cross a moving body of water that it can see, hear, or smell.","''Charred Body:'' This mutant’s body appears to have been burned to ashes.","''Compulsive Counting:'' When a mass of small objects are strewn in front of this mutant, it is compelled to stop and count them, regardless of what else is happening.","''Conjuration:'' This mutant can conjure small, inanimate objects into its hands, from out of thin air. These items must be generic items, not unique, and must be small enough to be hidden within the mutant’s hand. The mutant can pull slightly larger objects out of a hat or other container, as long as they are not bigger than the mutant’s own head.","''Conjuration:'' This mutant can conjure small, inanimate objects into its hands, from out of thin air. These items must be generic items, not unique, and must be small enough to be hidden within the mutant’s hand. The mutant can pull slightly larger objects out of a hat or other container, as long as they are not bigger than the mutant’s own head.","''Control Crowds:'' This mutant may influence the emotional states of large groups of people. The crowd must be within sight of the mutant to be affected. The mutant can calm a crowd and cause it to disperse, or create a riot against the target of its choice.","''Control Reputation:'' This mutant can make or break someone else’s reputation. Simply by meeting with the target, the mutant can apply the reputation of its choice to them, and for as long as it wishes, this new reputation, good or bad, follows the target wherever they go. The mutant can only affect one target at a time, and once its influence is removed, the target’s reputation is left in their hands, though any false accusations are easily uncovered for what they are.","''Cosmic Awareness:'' This mutant can sense the movements of cosmic entities, the shifting of dimensions, events that occur on a galactic scale, and disturbances in the force.","''Darksight:'' This mutant can see perfectly in total darkness, but is blinded by light. It sees light as darkness, and darkness as light. Shadows are reversed, but twilight looks almost the same.","''Demonologist:'' This mutant can summon demons and similar extra-planar beings. The less powerful the being, the greater chance it will appear and be forced to obey one command the mutant issues to it. The mutant may create summoning and binding circles, but does not necessarily have the power to banish a demon, unless that is its one command.","''Dissent Parasite:'' This mutant is physically and/or psychically energized in the presence of conflict, and will attempt to pick fights and instigate disputes between others.","''Dissent Parasite:'' This mutant is physically and/or psychically energized in the presence of conflict, and will attempt to pick fights and instigate disputes between others.","''Divine Avatar:'' This mutant has a direct connection to a divine intelligence, and can manifest that divinity’s characteristics at will. Choose a divinity or roll on whatever table you consider appropriate.","''Duplication:'' This mutant can separate into two identical beings, both with the same mind. These two bodies may act independently, but always retain the same sentience and share the same knowledge and sensory information. These two bodies can become one again at any time.","''Eat Anything:'' This mutant can consume, digest, and subsist on anything it can fit into its mouth.","''Eat Anything:'' This mutant can consume, digest, and subsist on anything it can fit into its mouth.","''Elasticity:'' This mutant can bounce like a ball, as well as bend and stretch its body, even tie itself in knots, as if it were made of rubber.","''Electrical Travel:'' This mutant can transform into electricity and travel along electrical currents.","''Entropic Precision:''This mutant can find the weak points in any structure or living creature. When targeting these weak points, the mutant can cause much greater amounts of damage, and cause things to collapse and fall apart.","''Ethereal Projection:'' This mutant is able to project its mind and perception out of its physical body, and roam the world in the form of an ethereal, ghost-like version of itself. This body is invisible, intangible, and cannot affect the physical world, but it can move about and perceive things. This ethereal body may also fly at great speeds, and hover in space.","''Ethereal Projection:'' This mutant is able to project its mind and perception out of its physical body, and roam the world in the form of an ethereal, ghost-like version of itself. This body is invisible, intangible, and cannot affect the physical world, but it can move about and perceive things. This ethereal body may also fly at great speeds, and hover in space.","''Ethereal Projection:'' This mutant is able to project its mind and perception out of its physical body, and roam the world in the form of an ethereal, ghost-like version of itself. This body is invisible, intangible, and cannot affect the physical world, but it can move about and perceive things. This ethereal body may also fly at great speeds, and hover in space.","''Exorcist:'' This mutant may expel any non-corporeal or extra-planar beings it encounters. Ghosts, demons, incarnate gods, and aliens from other dimensions are all affected by this ability, which requires obvious rituals and takes between several seconds and several hours, depending on the strength of the being to be expelled.","''Explode Objects:'' This mutant can charge inanimate objects with a type of potential energy that causes them to explode violently on impact. This energy dissipates after several minutes.","''Eye Scrying:'' When this mutant gazes into the eyes of another creature, it may see a few moments of whatever those eyes saw before they started looking at the mutant, or the last moments the creature was alive, if they are the eyes of a corpse.","''Face of a Demon-God:'' This mutant has the same face as a particular, unique demon or chaos god. You may choose one or roll on whatever table you consider appropriate.","''Featureless Face:'' This mutant has a featureless face, which, strangely enough, does not affect its ability to see, smell, speak, or eat.","''Flaming Skull Face:'' This mutant’s face or whole head is the image of a flaming skull.","''Flammable Skin:'' This mutant’s skin is dry and flaky. If exposed to heat higher than 30°C (86°F), the mutant ignites.","''Fleshcrafter:'' This mutant can cause a target’s body and physical features to become malleable and then reshape them, either by exuding a liquid or through some kind of magical energy.","''Fortune Teller:'' This mutant may divine future events for another individual, through a crystal ball, tarot cards, palm reading, tea leaves, or some other systematized ritual. These foreshadowings are usually vague and cryptic, but can occasionally be strong and clear impressions of future events.","''Freezing Body:'' This mutant is able to make its body so cold that moisture in the surrounding air freezes on its surface through deposition, coating the mutant in a layer of ice. There is a 1 in 3 chance that the mutant cannot control this ability.","''Gaseous Form:'' This mutant can change its body into gas, and still move around.","''Ghost Talker:'' This mutant may communicate with ghosts and other spirits, and if it knows the name of a ghost or spirit, can summon and command it [1d6+2]×10 per cent of the time.","''Glittering:'' This mutant is glittery and shimmering.","''Historical Viewing:'' This mutant may view images of past occurrences. The mutant is limited to occurrences that happened in its present location, which appear as ghostly images superimposed over the mutant’s normal vision. The mutant can hear and smell faintly, but not touch.","''Illusory Features:'' This mutant has one or more features that are visible but are illusions. Roll on the [[Complete Mutation Chart|Complete Mutation Chart]]. If the mutation is not visible, roll again and comine the results until it is.","''Immortal:'' This mutant does not age or grow old once it is an adult, has no need for food or sustenance, and will not die unless killed by violence or illness.","''Immortal:'' This mutant does not age or grow old once it is an adult, has no need for food or sustenance, and will not die unless killed by violence or illness.","''Immune to Cold:'' This mutant may function normally at all temperatures above absolute zero and below normal human body temperature.","''Immune to Cold:'' This mutant may function normally at all temperatures above absolute zero and below normal human body temperature.","''Immune to Energy:'' This mutant is unharmed by electricity, lasers, radiation, and other dangerous energy rays.","''Immune to Energy:'' This mutant is unharmed by electricity, lasers, radiation, and other dangerous energy rays.","''Immune to Heat:'' This mutant is not harmed by heat, fire, combustion, or high temperatures.","''Immune to Heat:'' This mutant is not harmed by heat, fire, combustion, or high temperatures.","''Immune to Illusions:'' This mutant is never affected or deceived by illusions, either magical or psychic.","''Immune to Illusions:'' This mutant is never affected or deceived by illusions, either magical or psychic.","''Incorporated Objects:'' This mutant has one or more inanimate objects incorporated in its body. These can be crystals, pieces of art, stone, or metal, furniture, tools, or any other inanimate objects.","''Infinite Endurance:'' This mutant may function at a normal level indefinitely and never gets tired, even from constant physical exertion, except for rare moments of rest or sleep to recover from stress, injury, or very strenuous activity.","''Invincible Buddha:'' This mutant can become almost invincible by concentrating and doing nothing but meditating. While meditating, the first attack after a pause is reflected back on the attacker, who suffers all damage the mutant would have suffered. If this mutant is subject to multiple simultaneous or immediately subsequent attacks, it only reflects half the effects of the second attack, a third of the effects of the third attack, a fourth of the effects of the fourth attack, and so on. If there is a pause between attacks, the next attack counts as a first attack.","''Invisibility:'' This mutant is able to become unseen at will, and will not show up on visual recording or detecting devices.","''Invisibility:'' This mutant is able to become unseen at will, and will not show up on visual recording or detecting devices.","''Invisibility:'' This mutant is able to become unseen at will, and will not show up on visual recording or detecting devices.","''Invulnerable:'' This mutant is unharmed by physical effects, including kinetic force, the full spectrum of electromagnetic radiation, and a lack of air, water, or nourishment. The mutant is still vulnerable to magic and psychic interference.","''Iron Teeth and Nails:'' Just like a witch. Iron nails grow very slowly, but will occasionally require filing, while iron teeth do not get cavities. If removed, they cannot be used to establish an arcane connection.","''Kinetic Absorption:'' This mutant absorbs half of all kinetic force applied to it and converts it harmlessly.","''Liquid Form:'' This mutant can become liquid, transforming its normally solid body into a plasmoid, malleable form that moves as the mutant wishes.","''Liquid Form:'' This mutant can become liquid, transforming its normally solid body into a plasmoid, malleable form that moves as the mutant wishes.","''Magic Resistance:'' This mutant has an innate resistance to magic, which is ineffective [1d6+4]×10 per cent of the time. This applies to all magic used against the mutant directly, not physical effects caused by magic directed at other targets.","''Magic Resistance:'' This mutant has an innate resistance to magic, which is ineffective [1d6+4]×10 per cent of the time. This applies to all magic used against the mutant directly, not physical effects caused by magic directed at other targets.","''Magical Affinity:'' Because of your fey nature, magical creatures and faeries treat you like one of their own, and do not flee your presence or attempt to lead you astray.","''Magnetic:'' This mutant is unusually magnetic, and light-weight metallic objects will stick to its skin.","''Manikin:'' In place of a face, this mutant has either a miniature replica of its own upper body, including torso, arms, and what its face should look like, or the upper body of some other creature.","''Mercreature:'' This mutant has gills, fins, scales, and a fish tail or tentacles instead of legs. It is adapted for living underwater, not on land.","''Metal Skin:'' This mutant has metal skin that can move just as well as normal skin, but is heavily armoured. This does not affect the mutant’s senses in any way.","''Mind Cannibal:'' When this mutant devours the blood, bones, or flesh of another individual, it gains some of their knowledge, memories, and, if they have any, psychic powers. Memories can be gained even through drops of blood, but significant abilities require the whole body be consumed.","''Nightmare Portal:'' This mutant possesses, inside its mind, a doorway to a world full of horror. It suffers from nightmares, but no other ill effects. Others are not as safe, however, and those using any sort of mentally invasive psychic powers on the mutant risk being consumed by nightmares.","''No Reflection:'' This mutant does not appear in reflective surfaces. It cannot be filmed or photographed, but will appear on digital video recordings.","''No Reflection:'' This mutant does not appear in reflective surfaces. It cannot be filmed or photographed, but will appear on digital video recordings.","''No Shadow:'' This mutant does not cast a shadow. Light appears to pass right through it, and be reflected by it at the same time. Anyone studying this phenomenon with powerful, hi-tech sensors will probably go insane and try to build a machine that destroys life.","''No Shadow:'' This mutant does not cast a shadow. Light appears to pass right through it, and be reflected by it at the same time. Anyone studying this phenomenon with powerful, hi-tech sensors will probably go insane and try to build a machine that destroys life.","''Object Bound:''This mutant’s soul is located in some physical object. Harming the object harms the mutant, and possessing it gives power over the mutant.","''Removable Eyes:'' This mutant can remove its eyes and still see through them. There is a 1 in 3 chance the eyes can move around on their own once detached.","''Saturated with Magical Energy:'' This mutant’s body and soul are infused with magic. It also gets a [[Taboo|Taboo]] and a [[Telltale|Telltale]].","''Saturated with Magical Energy:'' This mutant’s body and soul are infused with magic. It also gets a [[Taboo|Taboo]] and a [[Telltale|Telltale]].","''Secret Communication:'' This mutant is able to leave messages, of any sort, that only specific individuals will receive. The mutant can write messages, record them to film, or just speak them aloud, and they will go unnoticed by everyone except whoever is specified as the proper intended recipient.","''Speak with Animals:'' This mutant may speak to animals, in their own language, if any. The level of conversation depends on the type of animal and the kind of game you are playing.","''Spell Ability:'' This mutant has the ability to cast a particular spell at will. The more powerful the spell is, the more exhausted the mutant will be after casting it. Choose a spell, or roll on any table you consider appropriate.","''Spirit Enmity:'' This mutant attracts the ire of ghosts and other bodiless spirits, who will haunt it and attempt to harass it to no end. It is also more vulnerable to ghosts than others are.","''Spirit Medium:'' This mutant can summon a ghost or spirit and allow it to speak through its mouth. The mutant enters a trance state once the ghost or spirit has been summoned. The séance lasts for up to several minutes, or until the mutant becomes exhausted. This process is very taxing.","''Spirit Medium:'' This mutant can summon a ghost or spirit and allow it to speak through its mouth. The mutant enters a trance state once the ghost or spirit has been summoned. The séance lasts for up to several minutes, or until the mutant becomes exhausted. This process is very taxing.","''Stable Balance:'' As long as this mutant is in contact with the ground, it cannot be knocked over or lose its balance against its will.","''Stable Balance:'' As long as this mutant is in contact with the ground, it cannot be knocked over or lose its balance against its will.","''Superhuman Charisma:'' This mutant is unnaturally alluring, and always inspires trust, empathy, and compassion in others. It is an excellent leader simply by virtue of its emotional influence on others.","''Superhuman Charisma:'' This mutant is unnaturally alluring, and always inspires trust, empathy, and compassion in others. It is an excellent leader simply by virtue of its emotional influence on others.","''Superhuman Charisma:'' This mutant is unnaturally alluring, and always inspires trust, empathy, and compassion in others. It is an excellent leader simply by virtue of its emotional influence on others.","''Superhuman Intellect:'' This mutant is able to retain, recall, and process information at far greater levels than normal for its species. Its brain essentially functions like a supercomputer, instantly performing calculations and recalling any and all information the mutant has ever learned.","''Superhuman Intellect:'' This mutant is able to retain, recall, and process information at far greater levels than normal for its species. Its brain essentially functions like a supercomputer, instantly performing calculations and recalling any and all information the mutant has ever learned.","''Superhuman Intellect:'' This mutant is able to retain, recall, and process information at far greater levels than normal for its species. Its brain essentially functions like a supercomputer, instantly performing calculations and recalling any and all information the mutant has ever learned.","''Superhuman Intellect:'' This mutant is able to retain, recall, and process information at far greater levels than normal for its species. Its brain essentially functions like a supercomputer, instantly performing calculations and recalling any and all information the mutant has ever learned.","''Superhuman Reflexes:'' This mutant’s conscious movements operate at an efficiency rate well within the top percentile. It always reacts to anything it can perceive, and always at the highest level of effectiveness. This power does not allow it to move faster, however.","''Superhuman Reflexes:'' This mutant’s conscious movements operate at an efficiency rate well within the top percentile. It always reacts to anything it can perceive, and always at the highest level of effectiveness. This power does not allow it to move faster, however.","''Superhuman Reflexes:'' This mutant’s conscious movements operate at an efficiency rate well within the top percentile. It always reacts to anything it can perceive, and always at the highest level of effectiveness. This power does not allow it to move faster, however.","''Susceptible to Possession:'' This mutant is exceptionally vulnerable to possession and psychic mental intrusion.","''Symbol Bondage:'' This mutant’s life force is tied to a symbol, on an object, another person’s body, or on a building or other structure. if the symbol is damaged, so is the mutant, and if the symbol is destroyed, the mutant will die.","''Telepathic Communication:'' This mutant is able to read the minds of people while they are communicating, and determine their meaning and intentions, regardless of the language they are speaking. It can also project its own intentions and meanings into the minds of others, negating any language barriers between them. The result is universal communication with other sentient beings.","''Telepathic Communication:'' This mutant is able to read the minds of people while they are communicating, and determine their meaning and intentions, regardless of the language they are speaking. It can also project its own intentions and meanings into the minds of others, negating any language barriers between them. The result is universal communication with other sentient beings.","''Tomb Bondage:'' This mutant must sleep interred within the earth, preferably in its own grave or the earth of its homeland. Sleeping above ground reduces its capabilities and makes it more erratic.","''Total Chameleon:'' This mutant can change colour to mimic its surroundings, including more than just its physical form—all clothes, gear, and whatever the mutant is touching also change colour.","''Trackless:'' This mutant leaves no trace of its presence behind it, and so it cannot be tracked. It leaves no footprints, no heat signature, no scent, and no detritus behind, unless it wishes to.","''Translucent:'' This mutant is see-through, but still visible. Its internal organs may or may not be visible.","''Transparent Flesh:'' This mutant’s flesh, and all organs and body parts except for its bones, are transparent, like clear glass or even more so. The mutant appears to be an animated skeleton when naked.","''Tunnelling:'' This mutant can burrow through the ground at surprising speeds, moving earth slightly slower than walking speed. It can also burrow slower to accommodate a group of people.","''Unbound:'' This mutant cannot be bound by mortal means, not by ropes nor chains nor human hand. Only magical or supernatural bonds, hi-tech energy fields, or other sufficiently advanced means can contain this mutant and render it immobile.","''Undead:'' This mutant has died, but is still animated and sentient. It can be physically destroyed, and its soul can be put to rest by arcane or divine intervention, but it cannot be killed in the same ways as mortals are, and it does not require normal sustenance.","''Undead:'' This mutant has died, but is still animated and sentient. It can be physically destroyed, and its soul can be put to rest by arcane or divine intervention, but it cannot be killed in the same ways as mortals are, and it does not require normal sustenance.","''Unwilling Medium:'' This mutant is especially vulnerable to possession by spirits, demons, and other supernatural intelligences that are able to invade the mind.","''Walk on Water:'' This mutant can walk across the surfaces of water and other liquids as if they were completely solid whenever it so chooses.","''Walk on Water:'' This mutant can walk across the surfaces of water and other liquids as if they were completely solid whenever it so chooses.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weather Manipulation:'' This mutant can influence local weather patterns by concentrating. Small changes in weather take several minutes to effect, significant and long-lasting changes take hours, and turning cloudless skies into thunder storms may take as long as a few days. This mutant can change cloud cover/precipitation values, temperature, and wind velocities separately.","''Weather Manipulation:'' This mutant can influence local weather patterns by concentrating. Small changes in weather take several minutes to effect, significant and long-lasting changes take hours, and turning cloudless skies into thunder storms may take as long as a few days. This mutant can change cloud cover/precipitation values, temperature, and wind velocities separately.","''Zombie Master:'' This mutant may create a zombie servant from the corpse of a recently-dead person or from a living person it has captured. This process takes several days, but when complete, the mutant has a zombie servant that obeys its every command. The zombie is unable to speak, think creatively or independently, and has no will of its own, but it can grab and hold people.","''Ability Transfer:'' This mutant can give another individual one of its own abilities or powers on a temporary basis. The mutant cannot use this ability while it is loaned out. [[Ability Transfer Roll|Ability Transfer Roll]]","''Absorb Inanimate Properties:'' This mutant can absorb any or all properties of inanimate material it touches. There is a 1 in 3 chance that objects whose properties are absorbed will be damaged. [[Absorb Inanimate Properties Roll|Absorb Inanimate Properties Roll]]","''Absorb Inanimate Properties:'' This mutant can absorb any or all properties of inanimate material it touches. There is a 1 in 3 chance that objects whose properties are absorbed will be damaged. [[Absorb Inanimate Properties Roll|Absorb Inanimate Properties Roll]]","''Absorb Mental Properties:'' This mutant can absorb memories and psychic or supernatural powers from living creatures it touches. There is a 1 in 3 chance that the victim will suffer harm, shock, or other ill effects. [[Absorb Mental Properties Roll|Absorb Mental Properties Roll]]","''Absorb Mental Properties:'' This mutant can absorb memories and psychic or supernatural powers from living creatures it touches. There is a 1 in 3 chance that the victim will suffer harm, shock, or other ill effects. [[Absorb Mental Properties Roll|Absorb Mental Properties Roll]]","''Alteration Ray:'' This mutant can project rays that alter the physical properties of their targets. There is a 2 in 3 chance that the mutant can reverse these alterations by the same process. [[Alteration Ray Roll|Alteration Ray Roll]]","''Alternate Inorganic Form:'' This mutant can transform at will into another form that is not organic. [[Alternate Inorganic Form Roll|Alternate Inorganic Form Roll]]","''Alternate Inorganic Form:'' This mutant can transform at will into another form that is not organic. [[Alternate Inorganic Form Roll|Alternate Inorganic Form Roll]]","''Animate Objects:'' This mutant can imbue inert objects with energy and cause them to move around on their own, as the mutant directs. [[Animate Objects Roll|Animate Objects Roll]]","''Animate Objects:'' This mutant can imbue inert objects with energy and cause them to move around on their own, as the mutant directs. [[Animate Objects Roll|Animate Objects Roll]]","''Animated Skin:'' This mutant can shed its skin, and then have it move around and perform simple tasks. The skin’s strength is equal to 1d8×10 per cent of the mutant’s normal strength. [[Animated Skin Roll|Animated Skin Roll]]","''Aura of Disgust:'' This mutant projects feelings of disgust into the hearts of those around it. [[Aura of Disgust Roll|Aura of Disgust Roll]]","''Aura of Fear:'' This mutant projects fear into the hearts of those around it. [[Aura of Fear Roll|Aura of Fear Roll]]","''Aura of Fear:'' This mutant projects fear into the hearts of those around it. [[Aura of Fear Roll|Aura of Fear Roll]]","''Aura of Light:'' This mutant glows with an strange aura of light. Choose a colour, or roll on either the [[basic|Basic Color Roll]] or [[extended colour table.|Extended Color Table]] [[Aura of Light Roll|Aura of Light Roll]]","''Aura of Light:'' This mutant glows with an strange aura of light. Choose a colour, or roll on either the [[basic|Basic Color Roll]] or [[extended colour table.|Extended Color Table]] [[Aura of Light Roll|Aura of Light Roll]]","''Bend Light:'' This mutant can bend and shape light, allowing it to make objects appear to be in places other than where they actually are, or to make them invisible. This requires some concentration. [[Bend Light Roll|Bend Light Roll]]","''Bend Light:'' This mutant can bend and shape light, allowing it to make objects appear to be in places other than where they actually are, or to make them invisible. This requires some concentration. [[Bend Light Roll|Bend Light Roll]]","''Bend Light:'' This mutant can bend and shape light, allowing it to make objects appear to be in places other than where they actually are, or to make them invisible. This requires some concentration. [[Bend Light Roll|Bend Light Roll]]","''Book:'' Part or all of this mutant is shaped like, or attached to, a book. [[Book Roll|Book Roll]]","''Breath Weapon:'' This mutant can spew a hazardous substance from its mouth. [[Breath Weapon Roll|Breath Weapon Roll]]","''Breath Weapon:'' This mutant can spew a hazardous substance from its mouth. [[Breath Weapon Roll|Breath Weapon Roll]]","''Breath Weapon:'' This mutant can spew a hazardous substance from its mouth. [[Breath Weapon Roll|Breath Weapon Roll]]","''Burning Body:'' Part or all of this mutant’s body is on fire. There is a 1 in 3 chance the mutant can turn this power on and off at will. [[Burning Body Roll|Burning Body Roll]]","''Cause Sleep:'' This mutant can put others to sleep. [[Cause Sleep Roll|Cause Sleep Roll]]","''Computer Link:'' This mutant can mentally communicate, send, and receive information from computers and electronic devices, without being harmed by viruses or malware. [[Computer Link Roll|Computer Link Roll]]","''Control Clocks:'' This mutant has the ability to change the display of any clocks within range, and to set off any alarms installed in those clocks. [[Control Clocks Roll|Control Clocks Roll]]","''Control Earth:'' This mutant may control the earth underneath it, commanding rocks, soil, and mud to move, crack open, explode, or re-shape itself, as long as the mutant concentrates. Any earth the mutant can see or touch may be affected. [[Control Earth Roll|Control Earth Roll]]","''Control Earth:'' This mutant may control the earth underneath it, commanding rocks, soil, and mud to move, crack open, explode, or re-shape itself, as long as the mutant concentrates. Any earth the mutant can see or touch may be affected. [[Control Earth Roll|Control Earth Roll]]","''Control Earth:'' This mutant may control the earth underneath it, commanding rocks, soil, and mud to move, crack open, explode, or re-shape itself, as long as the mutant concentrates. Any earth the mutant can see or touch may be affected. [[Control Earth Roll|Control Earth Roll]]","''Control Light:'' This mutant may control visible light within range. [[Control Light Roll|Control Light Roll]]","''Control Light:'' This mutant may control visible light within range. [[Control Light Roll|Control Light Roll]]","''Control Light:'' This mutant may control visible light within range. [[Control Light Roll|Control Light Roll]]","''Control Liquid:'' This mutant may control a mass of liquid it can see or sense within range, causing it to move through space or re-shape itself. This power works only on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions. [[Control Liquid Roll|Control Liquid Roll]]","''Control Liquid:'' This mutant may control a mass of liquid it can see or sense within range, causing it to move through space or re-shape itself. This power works only on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions. [[Control Liquid Roll|Control Liquid Roll]]","''Control Liquid:'' This mutant may control a mass of liquid it can see or sense within range, causing it to move through space or re-shape itself. This power works only on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions. [[Control Liquid Roll|Control Liquid Roll]]","''Control Machines:'' This mutant can telepathically control computers and other technological machines. [[Control Machines Roll|Control Machines Roll]]","''Control Machines:'' This mutant can telepathically control computers and other technological machines. [[Control Machines Roll|Control Machines Roll]]","''Control Plants:'' This mutant can control the actions of plants within range. [[Control Plants Roll|Control Plants Roll]]","''Control Plants:'' This mutant can control the actions of plants within range. [[Control Plants Roll|Control Plants Roll]]","''Control Plants:'' This mutant can control the actions of plants within range. [[Control Plants Roll|Control Plants Roll]]","''Corpse Psychometry:'' This mutant can examine a corpse or severed body part and know the circumstances of its death or removal. The mutant experiences those circumstances in a vision or hallucination, and may be overwhelmed or mentally detached from its surroundings. [[Corpse Psychometry Roll|Corpse Psychometry Roll]]","''Create Darkness:'' This mutant can create a palpable sphere or mass of darkness that light is completely unable to penetrate. The mutant must be able to see or touch this darkness’ point of origin. [[Create Darkness Roll|Create Darkness Roll]]","''Create Gas:'' This mutant can create some kind of gaseous substance to form within its presence. [[Create Gas Roll|Create Gas Roll]]","''Create Gas:'' This mutant can create some kind of gaseous substance to form within its presence. [[Create Gas Roll|Create Gas Roll]]","''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the creature table). [[Crossbreed Roll|Crossbreed Roll]]","''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the creature table). [[Crossbreed Roll|Crossbreed Roll]]","''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the creature table). [[Crossbreed Roll|Crossbreed Roll]]","''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the creature table). [[Crossbreed Roll|Crossbreed Roll]]","''Crystalline Body:'' This mutant’s body is made of crystal. Edged and penetrating weapons are mostly ineffective. There is a 1 in 3 chance that damage suffered by the crystalline body does not heal. You may roll on either the [[basic|Basic Color Roll]] or [[extended colour table|Extended Color Table]] for hue. [[Crystalline Body Roll|Crystalline Body Roll]]","''Danger Teleport:'' This mutant instinctively teleports away from danger, to a safer place within range. [[Danger Teleport Roll|Danger Teleport Roll]]","''Demonic Appearance:'' This mutant has the body of a particular race of infernal creature. [[Demonic Appearance Roll|Demonic Appearance Roll]]","''Demonic Phenomena:'' Strange supernatural occurrences follow this mutant wherever it goes, lending its presence a strange atmosphere, without inconveniencing it. Roll 1d4 for number of phenomena. [[Demonic Phenomena Roll|Demonic Phenomena Roll]]","''Demonic Phenomena:'' Strange supernatural occurrences follow this mutant wherever it goes, lending its presence a strange atmosphere, without inconveniencing it. Roll 1d4 for number of phenomena. [[Demonic Phenomena Roll|Demonic Phenomena Roll]]","''Demonic Phenomena:'' Strange supernatural occurrences follow this mutant wherever it goes, lending its presence a strange atmosphere, without inconveniencing it. Roll 1d4 for number of phenomena. [[Demonic Phenomena Roll|Demonic Phenomena Roll]]","''Density Control:'' This mutant can alter the density of a target creature, whose size changes to the same degree. An increase in density causes the target creature to shrink; a decrease causes it to grow. [[Density Control Roll|Density Control Roll]]","''Devolver:'' This mutant can cause others to devolve along evolutionary lines, at first stripping them of their mutations, then causing them to devolve into ancestral forms. [[Devolver Roll|Devolver Roll]]","''Dimensional/Temporal Instability:'' This mutant may step outside the time stream and/or dimensional continuity for short moments, disappearing and reappearing in the same location, or nearby, some time later. [[Dimensional/Temporal Instability Roll|Dimensional/Temporal Instability Roll]]","''Divisional Body Segments:'' This mutant can remove one or more body parts, which move and function independently. [[Divisional Body Segments Roll|Divisional Body Segments Roll]]","''Elemental Body:'' This mutant has a body composed of some inorganic or inert substance. [[Elemental Body Roll|Elemental Body Roll]]","''Energy Absorption:'' This mutant absorbs harmful radiation, electricity, heat, and lasers directed at it and converts them harmlessly into light, psychic emanations, radio broadcasts, or some other effect. [[Energy Absorption Roll|Energy Absorption Roll]]","''Energy Blast:'' This mutant can emit a blast of energy. [[Energy Blast Roll|Energy Blast Roll]]","''Energy Blast:'' This mutant can emit a blast of energy. [[Energy Blast Roll|Energy Blast Roll]]","''Energy Blast:'' This mutant can emit a blast of energy. [[Energy Blast Roll|Energy Blast Roll]]","''Energy Negation Field:'' Non-organic sources of power emission stop working near this mutant, due to a field emanating from it. Devices begin working again once the mutant leaves. Properly shielded devices are not affected. What constitutes “properly shielded” depends on the field’s nature. [[Energy Negation Field Roll|Energy Negation Field Roll]]","''Energy Negation Field:'' Non-organic sources of power emission stop working near this mutant, due to a field emanating from it. Devices begin working again once the mutant leaves. Properly shielded devices are not affected. What constitutes “properly shielded” depends on the field’s nature. [[Energy Negation Field Roll|Energy Negation Field Roll]]","''Energy Redirection:'' This mutant is able to consciously absorb electricity, heat, lasers, light, and microwaves and redirect it outwards at will. This energy must come in contact with the mutant. [[Energy Redirection Roll|Energy Redirection Roll]]","''Energy Sensitivity:'' This mutant suffers pain and hallucinations in the presence of non-organic energy sources, broadcasting equipment, or transmission facilities. [[Energy Sensitivity Roll|Energy Sensitivity Roll]]","''Evil Eye:'' This mutant’s gaze levies a curse when it so chooses. [[Evil Eye Roll|Evil Eye Roll]]","''Face of a Demon:'' This mutant has the same face as a particular race of demon. [[Face of a Demon Roll|Face of a Demon Roll]]","''False Body:'' This mutant’s actual body is immobile, and lies still and inert somewhere, but is able to project a false image of itself. This image appears like the mutant in all respects, is fully corporeal, and is able to move around like normal. The mutant will not be permanently harmed or killed unless its immobile body is harmed. [[False Body Roll|False Body Roll]]","''Force Field:'' This mutant can create an invisible sphere of force. Objects that strike the field bounce off. The field lasts as long as the mutant concentrates. [[Force Field Roll|Force Field Roll]]","''Force Field:'' This mutant can create an invisible sphere of force. Objects that strike the field bounce off. The field lasts as long as the mutant concentrates. [[Force Field Roll|Force Field Roll]]","''Force Field:'' This mutant can create an invisible sphere of force. Objects that strike the field bounce off. The field lasts as long as the mutant concentrates. [[Force Field Roll|Force Field Roll]]","''Glow:'' This mutant glows. Choose a colour, or roll on either the [[basic|Basic Color Roll]] or [[extended colour table.|Extended Color Table]] [[Glow Roll|Glow Roll]]","''Halo:'' This mutant possesses a glowing halo around its head. Choose a colour, or roll on either the [[basic|Basic Color Roll]] or [[extended colour table.|Extended Color Table]] [[Halo Roll|Halo Roll]]","''Heal Others:'' This mutant can cause wounds to close and injuries to heal. [[Heal Others Roll|Heal Others Roll]]","''Homunculus:'' This mutant can produce a miniature version of itself, about a hand’s span high. The mutant can control this homunculus and sense what it senses. If the homunculus is killed before its duration is up, the mutant will be severely shocked. There is a 1 in 3 chance the mutant can produce more than one homunculus at a time. [[Homunculus Roll|Homunculus Roll]]","''Illusion Generation:'' This mutant may create illusions within range of any of its own senses. [[Illusion Generation Roll|Illusion Generation Roll]]","''Illusion Generation:'' This mutant may create illusions within range of any of its own senses. [[Illusion Generation Roll|Illusion Generation Roll]]","''Inspiring Aura:'' This mutant psychically inspires those around it. [[Inspiring Aura Roll|Inspiring Aura Roll]]","''Inspiring Aura:'' This mutant psychically inspires those around it. [[Inspiring Aura Roll|Inspiring Aura Roll]]","''Intangibility:'' This mutant can move through solid matter while concentrating. [[Intangibility Roll|Intangibility Roll]]","''Intangibility:'' This mutant can move through solid matter while concentrating. [[Intangibility Roll|Intangibility Roll]]","''Invulnerable to Weapons:'' This mutant is unharmed by all weapons except for one type. [[Invulnerable to Weapons Roll|Invulnerable to Weapons Roll]]","''Invulnerable to Weapons:'' This mutant is unharmed by all weapons except for one type. [[Invulnerable to Weapons Roll|Invulnerable to Weapons Roll]]","''Manipulate Gravity:'' This mutant can increase or decrease the gravitational pull at any point within range. [[Manipulate Gravity Roll|Manipulate Gravity Roll]]","''Material Transparency:'' This mutant can cause inert, physical materials to appear transparent. [[Material Transparency Roll|Material Transparency Roll]]","''Mechanoid:'' This mutant is partly or completely mechanical. [[Mechanoid Roll|Mechanoid Roll]]","''Mechanoid:'' This mutant is partly or completely mechanical. [[Mechanoid Roll|Mechanoid Roll]]","''Molecular Disruption:'' This mutant can disrupt the molecules of a solid mass, causing it to fall apart. This takes an extraordinary amount of energy, and the mutant needs rest and food when done. Only one solid mass can be affected at a time, whether it is natural, organic, or artificially created. [[Molecular Disruption Roll|Molecular Disruption Roll]]","''Molecular Sense:'' This mutant can sense the exact molecular composition of anything in range. [[Molecular Sense Roll|Molecular Sense Roll]]","''Multiplication:'' This mutant can create 1d10 copies of itself by temporal or material displacement. If any of these doubles are killed, the mutant will be unconscious for 1d100 minutes per copy that is killed when the duration has elapsed. On any roll of 100, time itself unravels. [[Multiplication Roll|Multiplication Roll]]","''Mutant Detection:'' This mutant can detect the presence of other mutants within range, and can tell if anyone within range is a mutant or not. [[Mutant Detection Roll|Mutant Detection Roll]]","''Mutant Detection:'' This mutant can detect the presence of other mutants within range, and can tell if anyone within range is a mutant or not. [[Mutant Detection Roll|Mutant Detection Roll]]","''Mutant Detection:'' This mutant can detect the presence of other mutants within range, and can tell if anyone within range is a mutant or not. [[Mutant Detection Roll|Mutant Detection Roll]]","''Mystical Third Eye:'' This mutant can open a mystical third eye on its forehead. When the eye is closed, it cannot be detected; when open, it gives the mutant special powers that can affect everyone the third eye can see. [[Mystical Third Eye Roll|Mystical Third Eye Roll]]","''Mystical Third Eye:'' This mutant can open a mystical third eye on its forehead. When the eye is closed, it cannot be detected; when open, it gives the mutant special powers that can affect everyone the third eye can see. [[Mystical Third Eye Roll|Mystical Third Eye Roll]]","''Object Mimic:'' This mutant can reshape its body to mimic any common, mundane immobile object. The mutant may not move in this form but retains 1d4 senses and may change back at any time. [[Object Mimic Roll|Object Mimic Roll]]","''Patronage:'' This mutant is somehow in tune with one of the gods of chaos, who shows favour to it. The mutant gains one or more of its patron’s mutations, determined at random, plus 1d3 special gifts from the table below. Roll on whatever table you think appropriate to determine which chaos god is the patron, or create one using the greater demon procedures in Appendix 4. [[Patronage Roll|Patronage Roll]]","''Patronage:'' This mutant is somehow in tune with one of the gods of chaos, who shows favour to it. The mutant gains one or more of its patron’s mutations, determined at random, plus 1d3 special gifts from the table below. Roll on whatever table you think appropriate to determine which chaos god is the patron, or create one using the greater demon procedures in Appendix 4. [[Patronage Roll|Patronage Roll]]","''Perfect Regeneration:'' No matter how grievous the wounds it may suffer are, this mutant will regenerate completely and be back to normal, given time. [[Perfect Regeneration Roll|Perfect Regeneration Roll]]","''Petrifying Gaze:'' This mutant can turn living beings into stone with a look. There is a 1 in 3 chance the mutant can reverse this process and restore those it has petrified. [[Petrifying Gaze Roll|Petrifying Gaze Roll]]","''Petrifying Gaze:'' This mutant can turn living beings into stone with a look. There is a 1 in 3 chance the mutant can reverse this process and restore those it has petrified. [[Petrifying Gaze Roll|Petrifying Gaze Roll]]","''Physical Mimic:'' This mutant can physically reform its body to copy that of a creature it is touching. [[Physical Mimic Roll|Physical Mimic Roll]]","''Planar Travel:'' This mutant can facilitate travel to other planes of existence by creating a doorway. [[Planar Travel Roll|Planar Travel Roll]]","''Possession:'' This mutant can send its consciousness into the body of another individual, and control them. [[Possession Roll|Possession Roll]]","''Power Duplication:'' This mutant can duplicate a special power possessed by another individual. [[Power Duplication Roll|Power Duplication Roll]]","''Power Source:'' This mutant is able to power certain technological devices with its body. [[Power Source Roll|Power Source Roll]]","''Power Source:'' This mutant is able to power certain technological devices with its body. [[Power Source Roll|Power Source Roll]]","''Power Theft:'' This mutant can steal magical and supernatural powers from other individuals. While the mutant is able to use the power, the target may not. [[Power Theft Roll|Power Theft Roll]]","''Pyrokinesis:'' This mutant is a firestarter, able to control any fires it can sense, and psychically call fire into existence within range. [[Pyrokinesis Roll|Pyrokinesis Roll]]","''Pyrokinesis:'' This mutant is a firestarter, able to control any fires it can sense, and psychically call fire into existence within range. [[Pyrokinesis Roll|Pyrokinesis Roll]]","''Pyrokinesis:'' This mutant is a firestarter, able to control any fires it can sense, and psychically call fire into existence within range. [[Pyrokinesis Roll|Pyrokinesis Roll]]","''Radioactive:'' This mutant emits dangerous levels of harmful radiation. [[Radioactive Roll|Radioactive Roll]]","''Radioactive:'' This mutant emits dangerous levels of harmful radiation. [[Radioactive Roll|Radioactive Roll]]","''Repulsed by Food:'' This mutant is physically repulsed by a certain type of food that is probably rather common. Coming into contact with this type of food will produce a serious allergic and psychological reaction. [[Repulsed by Food Roll|Repulsed by Food Roll]]","''Repulsed by Food:'' This mutant is physically repulsed by a certain type of food that is probably rather common. Coming into contact with this type of food will produce a serious allergic and psychological reaction. [[Repulsed by Food Roll|Repulsed by Food Roll]]","''Sacred Aura:'' This mutant projects the feeling that it is holy and sacred into the hearts of those around it. [[Sacred Aura Roll|Sacred Aura Roll]]","''Seep:'' This mutant can seep into objects or solid matter, sharing its mass with nonliving objects. There is a 1 in 3 chance the mutant can seep into objects smaller than itself. [[Seep Roll|Seep Roll]]","''Sense Evil:'' This mutant can sense malicious, negative, anti-social, antagonistic, and “evil” intentions. [[Sense Evil Roll|Sense Evil Roll]]","''Sense Evil:'' This mutant can sense malicious, negative, anti-social, antagonistic, and “evil” intentions. [[Sense Evil Roll|Sense Evil Roll]]","''Sense Fear:'' This mutant can tell if someone within range is afraid. [[Sense Fear Roll|Sense Fear Roll]]","''Sense Fear:'' This mutant can tell if someone within range is afraid. [[Sense Fear Roll|Sense Fear Roll]]","''Sense Fear:'' This mutant can tell if someone within range is afraid. [[Sense Fear Roll|Sense Fear Roll]]","''Sense Good:'' This mutant can sense helpful, positive, constructive, and “good” intentions. [[Sense Good Roll|Sense Good Roll]]","''Sense Good:'' This mutant can sense helpful, positive, constructive, and “good” intentions. [[Sense Good Roll|Sense Good Roll]]","''Sense Lies:'' This mutant can sense falsehoods, deceptions, and lies. [[Sense Lies Roll|Sense Lies Roll]]","''Sense Lies:'' This mutant can sense falsehoods, deceptions, and lies. [[Sense Lies Roll|Sense Lies Roll]]","''Sense Lies:'' This mutant can sense falsehoods, deceptions, and lies. [[Sense Lies Roll|Sense Lies Roll]]","''Sensitive to Metal:'' This mutant cannot stand the touch of a specific type of metal, and takes additional damage from weapons made of this metal. Exposure to this type of metal will evoke feelings of fear and rage in the mutant. [[Sensitive to Metal Roll|Sensitive to Metal Roll]]","''Sensitive to Metal:'' This mutant cannot stand the touch of a specific type of metal, and takes additional damage from weapons made of this metal. Exposure to this type of metal will evoke feelings of fear and rage in the mutant. [[Sensitive to Metal Roll|Sensitive to Metal Roll]]","''Sensitive to Sunlight:'' This mutant is vulnerable to sunlight. Direct sunlight will cause a reaction within minutes. [[Sensitive to Sunlight Roll|Sensitive to Sunlight Roll]]","''Sensitive to Sunlight:'' This mutant is vulnerable to sunlight. Direct sunlight will cause a reaction within minutes. [[Sensitive to Sunlight Roll|Sensitive to Sunlight Roll]]","''Shadow Walk:'' This mutant may step into one patch of darkness and step out of another. [[Shadow Walk Roll|Shadow Walk Roll]]","''Skinwalker:'' This mutant may don the flayed skin of another and assume their appearance. [[Skinwalker Roll|Skinwalker Roll]]","''Stigmata:'' This mutant is prone to bleeding through its skin, without having wounds. [[Stigmata Roll|Stigmata Roll]]","''Superhuman Perception:'' This mutant is aware of all physical occurrences within range, via any appropriate sense(s). [[Superhuman Perception Roll|Superhuman Perception Roll]]","''Superhuman Speed:'' This mutant can run or otherwise move at superhuman speeds. [[Superhuman Speed Roll|Superhuman Speed Roll]]","''Superhuman Speed:'' This mutant can run or otherwise move at superhuman speeds. [[Superhuman Speed Roll|Superhuman Speed Roll]]","''Superhuman Speed:'' This mutant can run or otherwise move at superhuman speeds. [[Superhuman Speed Roll|Superhuman Speed Roll]]","''Superhuman Strength:'' This mutant has vast physical strength. [[Superhuman Strength Roll|Superhuman Strength Roll]]","''Superhuman Strength:'' This mutant has vast physical strength. [[Superhuman Strength Roll|Superhuman Strength Roll]]","''Superhuman Strength:'' This mutant has vast physical strength. [[Superhuman Strength Roll|Superhuman Strength Roll]]","''Superhuman Toughness:'' This mutant’s skin is well nigh invulnerable. [[Superhuman Toughness Roll|Superhuman Toughness Roll]]","''Superhuman Toughness:'' This mutant’s skin is well nigh invulnerable. [[Superhuman Toughness Roll|Superhuman Toughness Roll]]","''Superhuman Toughness:'' This mutant’s skin is well nigh invulnerable. [[Superhuman Toughness Roll|Superhuman Toughness Roll]]","''Taboo:'' This mutant has some sort of supernatural restriction placed upon its actions. [[Taboo Roll|Taboo]]","''Taboo:'' This mutant has some sort of supernatural restriction placed upon its actions. [[Taboo Roll|Taboo]]","''Telltale:'' Some unnatural feature marks this mutant as supernatural, subtle as it may be. If a mutant with a telltale does not have any other supernatural attributes, give it one (roll 1d300+700). [[Telltale Roll|Telltale]]","''Telltale:'' Some unnatural feature marks this mutant as supernatural, subtle as it may be. If a mutant with a telltale does not have any other supernatural attributes, give it one (roll 1d300+700). [[Telltale Roll|Telltale]]","''Totem Animal:'' This mutant has a supernatural link with another animal (roll on the [[creature table|Creature Table]]). [[Totem Animal Roll|Totem Animal Roll]]","''Totem Animal:'' This mutant has a supernatural link with another animal (roll on the [[creature table|Creature Table]]). [[Totem Animal Roll|Totem Animal Roll]]","''Transform Material:'' This mutant may transform one type of material into another. [[Transform Material Roll|Transform Material Roll]]","''Transformation:'' This mutant can change its shape in any manner, but cannot change its mass. Mimicking specific people, life forms, or objects requires it to know exactly what they look like. [[Transformation Roll|Transformation Roll]]","''Transformation:'' This mutant can change its shape in any manner, but cannot change its mass. Mimicking specific people, life forms, or objects requires it to know exactly what they look like. [[Transformation Roll|Transformation Roll]]","''Transmute Matter:'' This mutant can slowly alter the molecular structure of matter, changing its properties and making it into some other substance. [[Transmute Matter Roll|Transmute Matter Roll]]","''Vampiric:'' This mutant feeds on others of its own species for nourishment. [[Vampiric Roll|Vampiric Roll]]","''Vampiric:'' This mutant feeds on others of its own species for nourishment. [[Vampiric Roll|Vampiric Roll]]","''Vampiric:'' This mutant feeds on others of its own species for nourishment. [[Vampiric Roll|Vampiric Roll]]","''War Sense:'' This mutant can sense all arguments, conflicts, hostilities, and violent actions within range. [[War Sense Roll|War Sense Roll]]","''Werecreature:'' This mutant changes shape at certain times, having two different shapes that it switches between. For its second form, roll twice on the creature table and either combine them or choose the more dangerous result. There is a 1 in 3 chance this form is anthropomorphic. [[Werecreature Roll|Werecreature Roll]]","''Werecreature:'' This mutant changes shape at certain times, having two different shapes that it switches between. For its second form, roll twice on the creature table and either combine them or choose the more dangerous result. There is a 1 in 3 chance this form is anthropomorphic. [[Werecreature Roll|Werecreature Roll]]","''Werecreature:'' This mutant changes shape at certain times, having two different shapes that it switches between. For its second form, roll twice on the creature table and either combine them or choose the more dangerous result. There is a 1 in 3 chance this form is anthropomorphic. [[Werecreature Roll|Werecreature Roll]]","''Werecreature:'' This mutant changes shape at certain times, having two different shapes that it switches between. For its second form, roll twice on the creature table and either combine them or choose the more dangerous result. There is a 1 in 3 chance this form is anthropomorphic. [[Werecreature Roll|Werecreature Roll]]","''X-Ray Vision:'' This mutant can see through matter, like an x-ray machine. [[X-Ray Vision Roll|X-Ray Vision Roll]]","''Zone of Silence:'' This mutant can stop the production and distribution of sound within its presence. [[Zone of Silence Roll|Zone of Silence Roll]]")>>\n\n
''Duration of transparency:'' <<print either("A day.","Half a day.","Concentration.","Concentration.","A minute.","Half an hour.","Several hours.","An hour.","Permanent.","Several minutes.")>>\n''Extent of transparency effect:'' <<print either("A hundred cubic feet (3m3).","One cubic mile (4km3).","A hundred cubic yards (77m3).","One discreet item.","Hundreds of cubic yards/metres.","Ten cubic feet (0.3m3).")>>\n''Range within which material can be made transparent:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Sight.","A hundred yards (91m).","Touch.","Touch.")>>
<<print either("''Anti-Charisma:'' Other creatures feel repelled and disgusted by this mutant’s presence.","''Attack Reversal:'' Psychic attacks made against this mutant have a 1d10×10 per cent chance of being reversed, and taking effect against the attacker instead.","''Aura Reading:'' This mutant can perceive Kirlian auras, which reveal a rough and vague picture of a person’s temperament, mental state, physical and mental capabilities, psychic abilities, and connections with other people. The mutant can turn this ability on and off at will.","''Aura Reading:'' This mutant can perceive Kirlian auras, which reveal a rough and vague picture of a person’s temperament, mental state, physical and mental capabilities, psychic abilities, and connections with other people. The mutant can turn this ability on and off at will.","''Commanding Voice:'' This mutant can speak with a special tone of voice that makes people listen and obey, as long as they can understand the language. Victims of this power may resist if they are ordered to do something that violates their world view or that they would never do otherwise.","''Death Field Generation:'' This mutant can psychically leech the life forces of everyone within about fifty feet (15m), leaving them at death’s door. The mutant then falls unconscious for 1d20 minutes.","''Familiarity:'' This mutant psychically influences strangers it meets to think they have met before and are at least vaguely familiar with each other. This encourages them to act more favourably than they would otherwise. Targets will pick up on cues the mutant gives and agree with them. Only later will a target realize that they had not, in fact, met the mutant before.","''Firewalker:'' This mutant may enter a liminal trance state in which it becomes invulnerable to many forms of harm. It can walk across burning coals, reach into boiling liquid, and swallow razor blades without suffering harm. The mutant must specify what tasks it will undertake before it enters the trance state. While entranced, it will perform those tasks and remain unharmed unless deliberately attacked. If the mutant is unable to perform its declared tasks, it regains consciousness and any danger effects it immediately.","''Firewalker:'' This mutant may enter a liminal trance state in which it becomes invulnerable to many forms of harm. It can walk across burning coals, reach into boiling liquid, and swallow razor blades without suffering harm. The mutant must specify what tasks it will undertake before it enters the trance state. While entranced, it will perform those tasks and remain unharmed unless deliberately attacked. If the mutant is unable to perform its declared tasks, it regains consciousness and any danger effects it immediately.","''Illusory Surroundings:'' This mutant is able to alter its view of its own surroundings, creating a full-sensory illusion of an environment it finds more aesthetically pleasing than reality. There is a 1 in 3 chance the mutant can share this illusion with others in its presence.","''Levitation:'' This mutant can levitate itself, telekinetically moving up and down, or hovering in space.","''Levitation:'' This mutant can levitate itself, telekinetically moving up and down, or hovering in space.","''Light Manipulation:'' This mutant is able to psychically alter the characteristics of nearby light, causing fluctuations in brightness and colour, and causing some items to become more or less visible, depending on how light waves move around and over them. These effects require concentration, and the mutant must be able to see or sense the light affected.","''Mass Mind:'' This mutant can create a subconscious mental link between those it touches. Everyone involved in this link will find their biological and mental rhythms synching up, and may use any psychic power that any of the others possesses, and that power’s strength is proportionately increased by the number of individuals so linked (doubled by a link between two individuals, tripled by a link between three, etc).","''Mass Mind:'' This mutant can create a subconscious mental link between those it touches. Everyone involved in this link will find their biological and mental rhythms synching up, and may use any psychic power that any of the others possesses, and that power’s strength is proportionately increased by the number of individuals so linked (doubled by a link between two individuals, tripled by a link between three, etc).","''Mental Suggestion:'' This mutant is able to implant commands into the minds of others with whom it communicates. These suggestions may be direct and immediate commands, or they may be subtle and triggered later by specific circumstances, which are harder to resist. The less aware a victim is, and the weaker their will, the more effective these mental suggestions will be.","''Mental Suggestion:'' This mutant is able to implant commands into the minds of others with whom it communicates. These suggestions may be direct and immediate commands, or they may be subtle and triggered later by specific circumstances, which are harder to resist. The less aware a victim is, and the weaker their will, the more effective these mental suggestions will be.","''Psychic Mirror:''This mutant’s mind copies and imitates thought patterns. Any psychic intrusions directed at it are directed back at the intruder, though this does not negate the original intrusion. If this mutant can read minds, it can also imitate them, camouflaging its own thoughts.","''Psychometry:'' This mutant can sense the history of any object it touches, understanding its workings, purpose, origins, where it has been and who has touched it. The stronger the emotions expressed around and towards the object, the more obvious they will be to the mutant.","''Sixth Sense:'' This mutant has an uncanny ability to detect impending danger before it becomes obvious to the mutant’s other senses, which improves its reaction times and makes it acutely suspicious.","''Sixth Sense:'' This mutant has an uncanny ability to detect impending danger before it becomes obvious to the mutant’s other senses, which improves its reaction times and makes it acutely suspicious.","''Summon:'' This mutant can psychically compel someone to come to it, as long as the mutant has met them before. They must travel on their own, however, which may take some time.","''Symbiotic Control:'' This mutant can attach itself to another living creature and subsequently over-ride that creature’s nervous system, allowing the mutant to take control. As long as the mutant does nothing, it may control the other creature’s actions. Should a symbiotically controlled creature die, the mutant will suffer serious shock and may also die.","''Teleport Object:'' This mutant is able to teleport small hand-held objects within sight into its own grasp. Moving objects, such as those in the hands of others, are harder to pinpoint and teleport.","''Time Distortion:'' This mutant can distort its own perception of time, causing it to slow down or speed up. This does not allow the mutant to move faster or slower, but it can make long waits and boredom much easier to endure, and the mutant’s reactions much more efficient.","''Time Distortion:'' This mutant can distort its own perception of time, causing it to slow down or speed up. This does not allow the mutant to move faster or slower, but it can make long waits and boredom much easier to endure, and the mutant’s reactions much more efficient.","''Animal Control:'' This mutant may summon animals within range and command them, so long as the mutant concentrates. Animals that fall victim to this power may develop an immunity or resistance to it later. This power does not work on humans, uplifted animals, or fantastic creatures. [[Animal Control Roll|Animal Control Roll]]","''Block Senses:'' This mutant can psychically block a target’s sensory organs from communicating with their brain, thus making those senses inoperable. [[Block Senses Roll|Block Senses Roll]]","''Cause Fear:'' This mutant may psychically cause others to feel fear, simply by concentrating. [[Cause Fear Roll|Cause Fear Roll]]","''Cause Fear:'' This mutant may psychically cause others to feel fear, simply by concentrating. [[Cause Fear Roll|Cause Fear Roll]]","''Cause Insanity:'' This mutant can cause others to experience insanity, inducing in them hallucinations, paranoia, and phantom voices. Targets will grossly misread social cues, and react to their own fantasies more readily than they will to reality. [[Cause Insanity Roll|Cause Insanity Roll]]","''Cause Pain:'' This mutant may induce crippling pain in others, simply by concentrating. [[Cause Pain Roll|Cause Pain Roll]]","''Cause Pain:'' This mutant may induce crippling pain in others, simply by concentrating. [[Cause Pain Roll|Cause Pain Roll]]","''Charm:'' This mutant can favourably influence a target’s opinion of it through psychic mind control. Those influenced will react to the mutant as to a good friend, trusted confidant, respected mentor, or awe-inspiring celebrity figure. [[Charm Roll|Charm Roll]]","''Charm:'' This mutant can favourably influence a target’s opinion of it through psychic mind control. Those influenced will react to the mutant as to a good friend, trusted confidant, respected mentor, or awe-inspiring celebrity figure. [[Charm Roll|Charm Roll]]","''Clairaudience:'' This mutant can psychically hear far-off locations without actually being there. [[Clairaudience Roll|Clairaudience Roll]]","''Clairaudience:'' This mutant can psychically hear far-off locations without actually being there. [[Clairaudience Roll|Clairaudience Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Confuse:''This mutant may psychically cause confusion and disorientation in another living target. [[Confuse Roll|Confuse Roll]]","''Confuse:''This mutant may psychically cause confusion and disorientation in another living target. [[Confuse Roll|Confuse Roll]]","''Create Emotions:'' This mutant can influence the emotions of others within range, psychically causing them to experience specific emotional states. [[Create Emotions Roll|Create Emotions Roll]]","''Cryokinesis:'' This mutant can psychically raise or lower temperatures in a location by concentrating. A mass of inorganic material the size of the mutant can be heated or cooled. [[Cryokinesis Roll|Cryokinesis Roll]]","''Ectoplasmic Hands:'' This mutant can create ghostly arms, hands, tentacles, or other limbs that can manipulate objects as if they were physical hands within range. These insubstantial limbs can move anywhere within the mutant’s sight. They cannot be damaged, but they do disappear when the mutant stops concentrating. [[Ectoplasmic Hands Roll|Ectoplasmic Hands Roll]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Enter Mind:'' This mutant is able to enter the mind of another person, wander through worlds created by their conscious, subconscious, and unconscious minds, and peruse their thoughts and memories. The mutant is normally aslep, unconscious, in a trance state, or otherwise barely aware of its physical body during this process. [[Enter Mind Roll|Enter Mind Roll]]","''Erase Memories:'' This mutant can erase short memories from a target’s mind. The mutant must know what the memory is, by either having been present or been informed about the memory, or it can erase whatever memory the target is recalling when the power is used, if any. [[Erase Memories Roll|Erase Memories Roll]]","''Fire in the Head:'' This mutant can put a mental “fire” into the mind of another individual, causing them to suffer great pain and confusion. This mental fire is also contagious, and can be passed on to others whose minds connect with the target, and possibly with those who converse with the target. [[Fire in the Head Roll|Fire in the Head Roll]]","''Heal Brain:'' This mutant can heal mental disorders, behavioural problems, and neurological chemical imbalances in others. The mutant may also encourage the target’s brain to heal from massive physical damage, but this takes months at the very least. [[Heal Brain Roll|Heal Brain Roll]]","''Heal Brain:'' This mutant can heal mental disorders, behavioural problems, and neurological chemical imbalances in others. The mutant may also encourage the target’s brain to heal from massive physical damage, but this takes months at the very least. [[Heal Brain Roll|Heal Brain Roll]]","''Healing:'' This mutant is able to boost the immune system and healing capabilities of another individual by reducing its own, or by expending its own energy. [[Healing Roll|Healing Roll]]","''Healing:'' This mutant is able to boost the immune system and healing capabilities of another individual by reducing its own, or by expending its own energy. [[Healing Roll|Healing Roll]]","''Heat Drain:'' This mutant can drain the heat of other living creatures to sustain itself. If enough heat is drained, the victim dies. [[Heat Drain Roll|Heat Drain Roll]]","''Hostility Field:'' This mutant emits a psychic field that makes everyone in range irritable and quarrelsome. [[Hostility Field Roll|Hostility Field Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Illusionist:'' This mutant can create false images in the minds of others. Victims believe they see, hear, or otherwise experience something that is not actually real. If multiple individuals are affected, they may not all experience exactly the same thing. [[Illusionist Roll|Illusionist Roll]]","''Implant Memories:'' This mutant can implant false memories into the mind of a target. [[Implant Memories Roll|Implant Memories Roll]]","''Inhibiting Field:'' This mutant emits a psychic dampening field, within which no psychic powers can function, or reach into rom the outside. Psychic powers this mutant has are exempt, but others may also use those same powers inside the field as well. [[Inhibiting Field Roll|Inhibiting Field Roll]]","''Life Leech:'' This mutant can drain the life energies of those surrounding it. [[Life Leech Roll|Life Leech Roll]]","''Magnetic Control:'' This mutant can sense and manipulate magnetic fields to repel, attract, or manipulate ferrous objects and other materials affected by such fields. [[Magnetic Control Roll|Magnetic Control Roll]]","''Mental Blast:'' This mutant can project a blast of harmful and disorienting psychic energy. [[Mental Blast Roll|Mental Blast Roll]]","''Mental Blast:'' This mutant can project a blast of harmful and disorienting psychic energy. [[Mental Blast Roll|Mental Blast Roll]]","''Mind Attack:'' This mutant can psychically attack a target’s mind and permanently impair it, reducing a random mental capability by 10 per cent. The victim is aware of both attack and attacker. [[Mind Attack Roll|Mind Attack Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Precognition:'' This mutant has the ability to see visions of the future. [[Precognition Roll|Precognition Roll]]","''Psychic Broadcast:'' Whenever this mutant stops moving around, it psychically broadcasts its presence and identity to all sentient creatures within range. [[Psychic Broadcast Roll|Psychic Broadcast Roll]]","''Psychic Broadcast:'' Whenever this mutant stops moving around, it psychically broadcasts its presence and identity to all sentient creatures within range. [[Psychic Broadcast Roll|Psychic Broadcast Roll]]","''Psychic Cultural Adaptation:'' This mutant psychically adapts itself to the culture, attitudes, and mannerisms of those around it, if there are a dozen or more people of a similar culture within range. This adaptation will gradually overwhelm the mutant’s own personality, and if it is not separated from people, it may be unable to resume its own personality. [[Psychic Cultural Adaptation Roll|Psychic Cultural Adaptation Roll]]","''Psychic Cultural Adaptation:'' This mutant psychically adapts itself to the culture, attitudes, and mannerisms of those around it, if there are a dozen or more people of a similar culture within range. This adaptation will gradually overwhelm the mutant’s own personality, and if it is not separated from people, it may be unable to resume its own personality. [[Psychic Cultural Adaptation Roll|Psychic Cultural Adaptation Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Invisibility:'' This mutant may turn invisible by concentrating. This effect includes the mutant’s clothing and equipment, but not large, cumbersome objects it is carrying. [[Psychic Invisibility Roll|Psychic Invisibility Roll]]","''Psychic Vampire:'' This mutant drains the capacities of other living things without physical means. [[Psychic Vampire Roll|Psychic Vampire Roll]]","''Psychic Vampire:'' This mutant drains the capacities of other living things without physical means. [[Psychic Vampire Roll|Psychic Vampire Roll]]","''Psychoanalyze:'' This mutant can sense psychological trauma in another individual, and determine the roots of their problem. The mutant cannot read minds, necessarily, but it can sense the nature and cause of behavioural problems and personality disorders. [[Psychoanalyze Roll|Psychoanalyze Roll]]","''Psychoanalyze:'' This mutant can sense psychological trauma in another individual, and determine the roots of their problem. The mutant cannot read minds, necessarily, but it can sense the nature and cause of behavioural problems and personality disorders. [[Psychoanalyze Roll|Psychoanalyze Roll]]","''Send Dreams:'' This mutant can influence the dreams of a sleeping target, sending images and communiqués, or inducing terrible nightmares. [[Send Dreams Roll|Send Dreams Roll]]","''Stunning Blast:'' This mutant may emit a psychic blast that stuns all sentient creatures within range. [[Stunning Blast Roll|Stunning Blast Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinetic Flight:'' This mutant can psychically move itself through space by concentrating. It can fly, hover, and levitate at will. [[Telekinetic Flight Roll|Telekinetic Flight Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Teleport:'' This mutant has the ability to disappear and reappear in another location. [[Teleport Roll|Teleport Roll]]")>>\n\n
<<print either("This creature's arms","This creature's neck","This creature's neck","This creature's arms and legs","This creature's arms and legs","All this creatures's limbs","This creature's legs","This creature's wings")>> can extend up to <<print either("1x","2x","3x","4x","5x")>> their normal length.
''Transmutation speed:'' <<print either("Mutant’s volume per day.","Mutant’s volume per month.","Mutant’s volume per month.","Mutant’s volume per hour","Mutant’s volume per week.","Mutant’s volume per week.")>>
(''If the creature has arms:'' <<print either("Mutant has flexible wings instead of arms that can function like hands","Mutant has normal wings instead of arms","Mutant has normal wings instead of arms","Mutant has wings in addition to arms")>>)\n\nThe creature has <<print either("Alien wings","Avian Wings","Bat wings","Dragonfly wings","Glider wings","Gossamer wings","Insect wings","Some other kind of wings")>>.
''Gain <<print either("1","2","3","4")>> [[mutations|Mutations minus Psychic and Supernatural]] now and [[one|Mutations minus Psychic and Supernatural]] later.
''Location of stigmata:'' <<print either("Bloody sweat.","Hands and feet.","Hands and feet.","Eyes (tears of blood).","Hands, feet, and torso.","Hands, feet, and torso.","Hands.","Mouth.")>>
''Approximate top speed:'' <<print either("25mph (40km/h).","200mph (322km/h).","50mph (80km/h)","500mph (805km/h)","100mph (161km/h).","Speed of sound.")>>
''Precision of magnetic control:'' <<print either("Better than digital precision.","Poor precision.","Poor precision.","Normal digital precision.","Normal digital precision.","Slower precision is good.")>>\n''Range which magnetism can be controlled:'' <<print either("A couple miles (3km).","Sight.","A hundred feet (30m).","Six hundred yards (550m).","A hundred yards (91m).","Twenty feet (6m).")>>\n''Strength of magnetic effects:'' <<print either("×½ (half normal physical strength).","×2 (double normal physical strength).","×3 (triple normal physical strength).","×4 (four or more times normal physical strength).","Several dozen tons.","Several hundred tons.","Several thousand tons.","Several tons.")>>
//(Note from the Automater: This particular roll chart was a nightmare of incompatible commands which I could not, for the life of me, get to work very well. So, rather then give you a half broken system, I'm just going to give you an automated roll and print the roll chart itself. Select whatever action the dice roll points you too.)//\n\n''You roll a <<print either("1","2","3","4","5","6","7","8","9","10")>>''\n\n<big>''1''</big>''\nGain one of these mutations:\nBerserker:'' When this mutant engages in significant acts of violence, it is subject to furies and will remain violent until exhaustion forces it to stop. The mutant can engage in simple acts of violence such as one-on-one duels, without triggering the berserk state, but battles with multiple opponents on either side will make the mutant go berserk.\n\nOR\n\n''Blood Rage:'' This mutant is prone to rages whenever it is harmed or injured. If enraged, the mutant will fight against the perceived cause of its injuries until either the threat or the mutant is neutralized.\n\n<big>''2''</big>\n''Gain a Chaos Spawn:''\nStart with this:\n''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]\nThen apply <<print either("1","2","3","4","5","6")>> [[Mutant Features|Mutant Features Table]] and <<print either("7","8","9","10","11","12")>> [[Mutations|Complete Mutation Chart]].\n\n<big>''3''</big>\nDemonic Armor or Weapon.\n<big>''4''</big>\n''Face of a Demon-God:'' This mutant has the same face as a particular, unique demon or chaos god. You may choose one or roll on whatever table you consider appropriate.\n\nOR\n\n''Face of a Demon:'' This mutant has the same face as a particular race of demon. [[Face of a Demon Roll|Face of a Demon Roll]]\n\n(if these mutations are rolled more than once, mutant may have multiple faces or heads).\n<big>''5''</big>\n''Immortal:'' This mutant does not age or grow old once it is an adult, has no need for food or sustenance, and will not die unless killed by violence or illness.\n\nOR\n\n''Invulnerable to Weapons:'' This mutant is unharmed by all weapons except for one type. [[Invulnerable to Weapons Roll|Invulnerable to Weapons Roll]]\n\nOR\n\nImmunity of choice\n''Immune to Disease:'' This mutant is not susceptible to disease, either from bacteria, viruses, or latent genetic flaws.\n''Immune to Poison:'' This mutant is immune to toxins and poisons, and any life-threatening drug.\n''Immune to Cold:'' This mutant may function normally at all temperatures above absolute zero and below normal human body temperature.\n''Immune to Energy:'' This mutant is unharmed by electricity, lasers, radiation, and other dangerous energy rays.\n''Immune to Heat:'' This mutant is not harmed by heat, fire, combustion, or high temperatures.\n''Immune to Illusions:'' This mutant is never affected or deceived by illusions, either magical or psychic.\n\n<big>''6''</big>\nRoll on the [[Beneficial Physical Mutations Table|Beneficial Physical Mutations Table]]\n<big>''7''</big>\nRoll on the [[Mutant Features Table|Mutant Features Table]]\n<big>''8''</big>\nRoll on the [[Super Powers Table|Super Powers Table]]\n<big>''9''</big>\nRoll on the [[Supernatural Attributes Table|Supernatural Attributes]]\n<big>''10''</big>\n''Superhuman Reflexes:'' This mutant’s conscious movements operate at an efficiency rate well within the top percentile. It always reacts to anything it can perceive, and always at the highest level of effectiveness. This power does not allow it to move faster, however.\n\nOR\n\n''Superhuman Strength:'' This mutant has vast physical strength. [[Superhuman Strength Roll|Superhuman Strength Roll]]\n\nOR\n\n''Superhuman Toughness:'' This mutant’s skin is well nigh invulnerable. [[Superhuman Toughness Roll|Superhuman Toughness Roll]]
''range of field:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","A couple miles (3km).","2d10 miles (3d10km).","A hundred yards (91m).","A hundred yards (91m).")>>\n''Trigger:'' <<print either("Always on.","Requires concentration.","Requires concentration.","At will.","At will.","Stress-induced.")>>
''Area of effect of the fear:'' <<print either("Closest dozen (or 2d10) individuals within range.","Closest dozen (or 2d10) individuals within range.","Everyone within range.","Single target only.")>>\n''Range of the fear:'' <<print either("A couple miles (3km).","Mutant must see the target.","Mutant must see the target.","Mutant must see the target.","A hundred feet (30m).","A hundred feet (30m).","Target must hear the mutant.","A hundred yards (91m).","Target must see the mutant.","Target must see the mutant.","Eye contact.","Eye contact.","Eye contact.","Target must smell the mutant.","Half a mile (800m).","Touch.","Touch.","Touch.","Mutant must be able to sense the target.","Mutant must be able to sense the target.")>>
This creature has <<print either("Alien fantasies.","Rape fantasies","a Bondage fetish.","[[a fetish for a specific body part.|Body Part Roll]]","Cuckold fantasies.","[[a fetish for a specific creature.|Creature Table]]","Domination fantasies."," a fetish for a Specific item of clothing.","Gendered clothing.","Specific occupation.","Incest fantasies.","Submissive fantasies.")>>
''Amount that can be redirected:'' <<print either("×1 (all).","3 ×⅓ (one third).","×½ (one half).","×¼ (one quarter).")>>
This creature exudes the odour of <<print either("Bark or leaves","Candy","Cleanliness","Flowers","Flowers","Food","Fruit or seeds","Fruit or seeds","Honey","Perfume","Purfume","Vanilla")>>.
''Weird origin story:'' <<print either("A magical blessing, curse, or spell grants special powers.","A strange device or set of equipment grants special powers.","Chosen by a powerful, but extremely secret, organization.","Chosen by alien or mystical beings with a flawed understanding of humanity.","Experimented on by a mad scientist, who may or may not be human.","Powers are the result of insanity.")>>
''Range of charm:'' <<print either("Eye contact","Target must smell mutant.","Requires conversation.","Touch.")>>
''Effect if the mutant becomes tangible while inside solid matter:'' <<print either("Matter is violently displaced.","Mutant is fused.","Mutant is displaced and injured.","Mutant is harmlessly displaced.")>>
This Creature has an addictive personality with regards to <<print either("Alcoholism","Gambling","Drugs","Obsession or other behaviour","Food","Sex")>>.
''Type of demon:'' <<print either("Demonic beast or creature.","Demonic beast or creature.","Greater demon.","Demonic steed.","Incubus or succubus.","Flying demon.","Lesser demon.","Lesser demon.")>>
This creature's bite has a <<print either("necrotic","paralytic","toxic")>> venom.
''Precision of gravity manipulation:'' <<print either("Mutant must be conscious and point may move.","Mutant must be conscious and point may not move.","Mutant must concentrate and point may move.","Mutant must concentrate and point may move.","Mutant must concentrate and point may not move.","Mutant must concentrate and point may not move.")>>\n''Range of gravity manipulation:'' <<print either("1d10×10 feet (1d6×5m).","Seven feet (2m)","A hundred yards (91m).","Sight.")>>
It’s always a good idea to conduct highly dangerous, cutting-edge biological experiments in secret. But even covert military test facilities can be discovered by diligent investigators, and every once in a while some back-room meth lab science project produces something… unusual. From alien abductees to psychic school children, from super-soldiers to cloning technology, if they can keep it a secret, they will. Will you? The kinds of secrets you have to keep depend on the experiments conducted.\n\n''[[Accident|Accident]]''\nIf you were exposed to experimental mutagenic substances by complete accident\n\n''[[Alien|Alien]]''\nIf you are an extra-terrestrial being, either conducting experiments, or being subjected to\nthem.\n\n''[[Mutant|Mutant]]''\nIf you have been mutated by experiments or the substances produced by them.\n\n''[[Psychic|Psychic]]''\nIf the experiments have increased your psychic potential, or have been conducted to harness it.\n\n''[[Test Subject|Test Subject]]''\nIf you were on the receiving end of a lengthy and strenuous experimental test process
<<print either("''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Alternate Locomotion:''Instead of walking on two legs (or whatever is normal for its species), this mutant has some other form of locomotion. Its old method of travel is no longer effective. [[The Replacement method is...|Alternate locomotion subroll]]","''Amorphous:''This mutant is a blob, probably without distinguishable limbs or extremities.","''Animal Feet'' This mutant has the feet of some other creature. [[Foot Roll|Foot Roll]]","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Anthropomorphic Animal:''This mutant appears to be an uplifted or anthropomorphic, talking mutant animal. Roll on the creature table to determine what kind of animal.[[Animal Roll|Creature Table]] [[Anthro Animal Roll|Anthro animal roll]]","''Armour:''This mutant is protected by an armoured exterior. [[Armoured Exterior|Armoured Exterior roll]]","''Atrophied or Malformed Part:''One or more parts of this mutant’s body are atrophied or malformed. [[Malformity Roll|Malformity Roll]]","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive'':This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Backwards Parts:'' One or more parts of this mutant are attached backwards—the opposite way they are attached on others of the same species.[[Backwards parts Roll|Malformity Roll]]","''Beak:''This mutant has a beak instead of the mouth that is normal for its species. If it normally has a beak, now it has two.","''Bestial Face:''This mutant has a face that perfectly or superficially resembles that of some other animal. Roll on the creature table to determine what type of animal. [[Creature Table|Creature Table]]","''Birthmark:''This mutant has a prominent birthmark resembling a wine stain, or other appropriate discoloration. Roll on the body part table to determine which location is most marked.[[Body Part Roll|Body Part Roll]]","''Body Barbs:''Bone spurs grow out of this mutant’s skin, and can be used as weapons.[[Body Barb Roll|Body Barb Roll]]","''Boils and Sores:''This mutant’s body is covered in painful and irritating boils and sores that leak fluids and are prone to infection.","''Bristles:''This mutant has coarse bristly hair all over it that offers some small amount of protection.","''Bulging Eyes:''This mutant’s eyes are large and bulbous.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Changing Colours:''This mutant physically changes colour, based on temperament and temperature. Roll 1d6 times on either the basic or extended colour table for a range of colours.[[Basic Color Roll|Basic Color Roll]],[[Extended Color Table|Extended Color Table]]","''Cilia:''This mutant, or part of it, is covered in tiny, movable, hair-like appendages or tentacles that probably keep it free from dirt and constantly move food toward its mouth. [[Cilia Roll|Cilia Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Clothes:''This mutant appears to be wearing clothes, but this is actually just the appearance of its naked skin. It can still wear clothes over top of its garment-resembling skin, of course.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Complex Mouthparts:''This mutant has additional complex parts around its mouth, like an arthropod. This can include external chelicerae, mandibles, maxillae, a proboscis, a radula, or other parts.","''Covered in Orifices:''This mutant’s body is covered in orifices. [[Orifices Roll|Orifices Roll]]","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crown:''This mutant has a crown of bone or fleshy material encircling its head. [[Type of Crown|Crown Roll]]","''Diffused Organs:''One or more of this mutant’s organs are diffused, spread out in a larger system within the mutant’s body, instead of concentrated in one space. This makes the organ(s) much more resistant to injury, as it can continue to operate when a part of it is wounded. [[Organ Roll|Organ Roll]]","''Doppelgänger:''This mutant looks exactly like one or more other individuals it may or may not know.","''Double Mouth:''This mutant has an interior mouth inside of an exterior mouth. The interior mouth may ormay not be extensible. It cannot be seen when the exterior mouth is closed.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Joints:''This mutant has one or more extra joints in its limbs. [[Extra Joint Roll|Extra Joint Roll]]","''Extra Orifices:''This mutant has one or more additional orifices of some kind. Roll on the body part table for location of each extra orifice. [[Body Part Roll|Body Part Roll]] [[Amount of Addtional Orifices|Extra Orifice Roll]] [[Type of Orifices Roll|Orifices Roll]]","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Eyestalks:''This mutant’s eyes are on the end of stalks, which may or may not be semi-retractable.","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Fin:''This mutant has a fin protruding from its back or head, which helps it swim.","''Flaking Skin:''This mutant has full-body dandruff due to dry and flaky skin.","''Flippers:''This mutant has flippers instead of either arms and hands, or both arms as well as legs.","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fused Ribs:''This mutant’s ribs are fused together, forming a bony plate across the upper torso.","''Gliding Membranes:''This mutant has membranes or flaps of skin between its limbs that, along with hollow bones,allows it to glide after jumping from heights.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Headless:''This mutant has no head. Its face is located on its chest or some other part of its body.","''Hemihypertrophy:''One side of this mutant’s body is significantly larger than the other, resulting in an unattractive lack of symmetry. Limbs on one side are longer and stronger than those on the other side, and facial features are distorted.","''Hooks:''This mutant has hooks on its hands and/or feet, made of bone, cartilage, horn, or other material, that it can use as weapons, or to make climbing much easier.","''Hopper:'' This mutant has one large, powerful leg that it hops around on. //Maybe// two legs.","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Huge Beard:''This mutant has an enormous beard growing out of its face.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Hideous Appearance:''This mutant’s appearance is deformed in some way that makes it universally repugnant to others of its species.","''Hump:''This mutant has one or more humps on its back that store food and water, allowing the mutant to go without for extended periods of time.","''Hunchback:''This mutant’s back is twisted and hunched, making it slightly more difficult to move.","''Internal Weapon:''This mutant can produce a weapon from its own body, or transform part of its body into a weapon. The mutant can produce a single weapon, or one weapon per limb. These weapons can be hidden when not in use. [[Type of Weapon roll|Internal Weapon Type Roll]]","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Rear End:''This mutant’s ass, hind quarters, or abdominal segment is extraordinarily large.","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Limb Loss:'' This mutant has fewer limbs than is normal for its species. [[Type of limb|Limb Loss Roll]]","''Limb Transference:'' This mutant has limbs in places they normally are not. [[Limb Transference Roll|Limb Transference Roll]]","''Long Face:''This mutant’s facial features are elongated to an extreme amount, giving it a long face.","''Long Legs:''This mutant’s legs are freakishly long, allowing it to move up to 50 per cent faster.","''Long Neck:''This mutant’s neck is at least 1d3+1 times as long as is normal for its species.","''Long Nose:''This mutant’s nose sticks out much farther than is considered extreme for its species.","''Long Tongue:''This mutant’s tongue is at least 1d4+1 times as long as is normal for its species.","''Loose Skin:''This mutant’s loose, baggy skin hangs off in folds and rolls, almost appearing to be melting.","''Mane:''This mutant’s head is framed by a mane of hair, flesh, or other organic material. [[Mane Material|Mane Roll]]","''Mostly Hairless:''This mutant still has hair on the top of its head, but little or no hair on the rest of its body. It may or may not have eyebrows and/or a small patch of pubic hair, but cannot grow a beard.","''Multiple Arms:'' This mutant has more arms than is normal for its species. [[Number of Arms|Multi-Limb Roll]]","''Multiple Heads:''This mutant has additional heads. [[Number of Heads Roll|Number of Heads Roll]]","''Multiple Legs:''This mutant has more legs than is normal for its species. [[Number of Legs|Multi-Limb Roll]]","''No Ears:''This mutant has no ears. [[Roll for what it has instead|No Ear Roll]]","''No Eyes:''This mutant has no eyes in its face.","''No Nose:''This mutant has slits for a nose instead of any external organ.","''No Skin:''This mutant has no skin protecting its fat, muscles, and internal organs from the environment. Either it has a hardy immune system or it uses some form of artificial skin.","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''One Eye:''This mutant has a single, cyclopean eye in the centre of its face.","''Overgrown Body Part:''One or more parts of this mutant’s body have grown to a larger size than normal. [[Body Part Roll|Body Part Roll]],[[Size Roll|Size Roll]].","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Physically Immature:''This mutant looks like a child, and will always appear pre-pubescent no matter how old.","''Pinhead:''This mutant has a shrunken, tiny head. This affects brain size and mental capacities. [[Mental Impairment Roll|Mental Impairment Roll]]","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pouch:''This mutant has a pouch of skin, like a marsupial, or a similar compartment in its body.","''Protective Eyelids:''This mutant has additional, protective eyelids made of chitin, bone, or other material more durable than the mutant’s skin. They protect the mutant’s eyes from harm.","''Puny:''This mutant is shrivelled and weak, its muscles wasted and withered and its body as small as one-half normal size. The mutant’s physical capabilities are reduced by at least one quarter.","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Radula:''Instead of a tongue, this mutant has a toothed, chitinous ribbon like the radula of a mollusc, which can be used to scrape and cut food. It is still capable of speech.","''Re-Arranged Face:''This mutant’s face is completely re-arranged. Even though it still has all the normal facial features, they are all in completely different locations than is normal.","''Redundant Vital Organs:'' This mutant has multiples of one or more vital organs, so that if one is damaged, the mutant is less aversely affected. [[Redundant Organ Roll|Redundant Organ Roll]]","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scars:'' This mutant bears prominent scars as a result of an over-production of scar tissue, a skin disease, or treatment of some other condition.","''Short Legs:''This mutant’s legs are abnormally short, cutting its normal movement rate and jumpingdistance by at least half.","''Siamese Twin:'' This mutant has two bodies joined together at birth, which may or may not be two different people. Other mutations and powers may belong to both or either twin. [[Siamese Twin Type|Siamese Twin Roll]]","''Skull Face:'' This mutant’s face resembles a skull, with either no skin on it, or only a small amount of skin that does not prevent the skull from showing through.","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Snout:''This mutant has an elongated, snout-like face.","''Stomach Orifice:''This mutant has an extra orifice near its stomach that can consume and regurgitate food.","''Strange Ears:''This mutant has odd-looking ears.","''Strange Interior Organs:''The inside of this mutant’s body is completely different from that of others of its species, and its internal organs make no sense according to its exterior appearance.","''Strange Texture:'' This mutant’s skin feels like some other substance. [[Substance Roll|Substance Roll]]","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Stubby Digits:''This mutant has short and stubby fingers and toes.","''Sympathetic Biomorphism:'' The physical form of this mutant changes to comply with the individuals it associates with, even if that shape has more limbs and sense organs. After a certain time, depending on speed, its will resemble those around it in shape, though its cosmetic appearance will not change. [[Speed of biomorphic changes|Biomorphic change speed]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Taller:'' This mutant is taller than the normal maximum height for its species. The mutant’s other dimensions are not proportionally filled out. [[Increased Height Roll|Increased dimensions roll]]","''Tentacles:''This mutant has tentacles. [[Tentacle Type Roll|Tentacle Type Roll]]","''Tongueless:'' This mutant has no tongue.","''Toothed Skin:'' This mutant’s skin is covered in small scales that resemble sharp teeth, which can be used to cut and saw, and make it uncomfortable—even dangerous—for others to touch the mutant.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Trunk:'' This mutant has a prehensile nose, like the trunk of an elephant.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Twisted Frame:'' This mutant’s body shape is twisted and bent, making normal movements and posture difficult or even impossible. This reduces agility, co-ordination, and reflexes by half.","''Vestigial Wings:'' A small, useless pair of wings sprouts from this mutant’s back or shoulders.","''Walking Head:'' This mutant has no appreciable torso between its head and limbs and so appears to be a walking head.","''Warty Skin:'' This mutant’s skin is covered in warty growths.","''Weapon Hands:'' This mutant has hands formed in the shape of weapons. [[Weapon Hand Roll|Weapon Hand Roll]]","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Wide:'' This mutant is wider than others of its species, but is normal-sized in all other respects. [[Increased width roll|Increased dimensions roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wrinkled Skin:'' This mutant’s skin is covered in thick, pruny wrinkles, lines, and creases.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Allergies:'' This mutant is extremely allergic to some common substance or group of substances. [[Allergy Roll|Allergy Roll]]","''Allergies:'' This mutant is extremely allergic to some common substance or group of substances. [[Allergy Roll|Allergy Roll]]","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Anaerobic:'' This mutant does not require oxygen and does not breathe air or water.","''Aquatic Adaptation:'' This mutant’s body is adapted to living underwater. It may have gills or a blowhole, flippers,a tail, or any other feature that would help it function aquatically.","''Bad Breath:'' This mutant’s mouth exudes a horrifying stench, which it is unable to mask or alleviate in any way.","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Blind;'' If this mutant has eyes, they do not work.","''Blood Substitution:'' Instead of blood, this mutant has some other substance in its veins. [[Substituted Substance Roll|Blood Substitute]]","''Buoyancy:''Because it has an air bladder it can inflate, or because of its cell structure, this mutant floats in water, even fresh water.","''Chameleoline Skin:'' This mutant’s skin can change colour to mimic its surroundings, providing camouflage when it is not moving quickly.","''Chameleoline Skin:'' This mutant’s skin can change colour to mimic its surroundings, providing camouflage when it is not moving quickly.","''Chronic Pain:'' This mutant has pains in its body that never go away. It must take large quantities of drugs in order to get any relief, though some days the pain is worse than others.","''Cocoon:'' This mutant may create a cocoon out of secretions and whatever else it needs, and is then able to hibernate inside it.","''Cold Blooded:'' This mutant suffers from poikilothermia, or it is naturally cold-blooded, like a reptile. It will be adversely affected by temperatures lower than 30°C (86°F).","''Cold Blooded:'' This mutant suffers from poikilothermia, or it is naturally cold-blooded, like a reptile. It will be adversely affected by temperatures lower than 30°C (86°F).","''Colour Blind:'' This mutant cannot distinguish between certain colours. [[Color Blindness Roll|Color Blindness Roll]]","''Colour Blind:'' This mutant cannot distinguish between certain colours. [[Color Blindness Roll|Color Blindness Roll]]","''Cracking Joints:'' This mutant’s joints are constantly cracking as it moves, making it hard to move silently. This is not painful to the mutant in any way, and does not wear down the joints.","''Deaf:''This mutant is unable to hear.","''Decreased Metabolism:''This mutant’s reactions are slightly slower than normal. It may also suffer from a weakened immune system, an increased susceptibility to cold, brittle hair and nails, constipation, dry skin, irregular menstruation, poor memory, and unexplained weight gain.","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Defensive Barbs:'' When threatened, this mutant can raise dangerous barbs, horns, spikes, or spines upon its skin. These function as weapons and protection, and are concealed when not in use.","''Diabetes:'' This mutant has a problem with high blood sugar levels, probably due to an inability to produce insulin or a resistance to it. Diabetes can cause blindness, heart disease, obesity, and other health problems, including diabetic ketoacidosis, which can be fatal if untreated.","''Disease Carrier:'' This mutant is the carrier of an infectious disease. [[Disease Carrier Roll|Disease Carrier]]","''Double Jointed:''This mutant is able to twist its limbs into surprising positions owing to a superior flexibility.","''Double Jointed:''This mutant is able to twist its limbs into surprising positions owing to a superior flexibility.","''Early Maturation:''This mutant matures quickly, finishing puberty and reaching physical adulthood at half the age as is normal for its species.","''Early Maturation:''This mutant matures quickly, finishing puberty and reaching physical adulthood at half the age as is normal for its species.","''Efficient Digestion:'' This mutant digests biomass more efficiently than normal, allowing it to eat more types of organic material than is normal for its species, and cutting down on the amount of waste products it produces.","''Electrical Generation:'' This mutant is able to produce an electrical charge that shocks anyone touching it. This charge may be transmitted through water and other conductive materials.","''Electromagnetic Disruption:'' This mutant disrupts any electronic devices in its presence, unless those devices are specially shielded against such interference.[[Disruption roll|Electromagnetic Disruption Roll]]","''Electromagnetic Disruption:'' This mutant disrupts any electronic devices in its presence, unless those devices are specially shielded against such interference.[[Disruption roll|Electromagnetic Disruption Roll]]","''Enhanced Musculature:''This mutant’s strength and reflexes are increased by half. Corresponding muscle functions, like grip and leaping distance, are likewise increased.","''Enlarging Mouth:''This mutant’s mouth and throat can stretch, allowing it to swallow things its own size.","''Enlarging Mouth:''This mutant’s mouth and throat can stretch, allowing it to swallow things its own size.","''Excretion:'' This mutant excretes a substance on its skin.[[Excreted substance|Excreted Substance Roll]]","''Explosive Death:'' When this mutant dies, it explodes, as do sizeable parts of is body when they are removed.","''Extensible Limbs:'' Some of this mutant’s limbs can stretch and elongate.[[Extending Limbs roll|Extending Limbs Roll]]","''Fast Hair Growth:''This mutant’s hair and nails grow faster than is normal for its species. By extension, this applies to fur, feathers, horns, and other similar body parts. [[Hair Growth Speed Roll|Hair Growth roll]]","''Fragrant:'' This mutant exudes a noticeably pleasant odour that most others of its species find attractive and/or relaxing. [[Fragrance Roll|Fragrance Roll]]","''Frog Tongue:'' This mutant has a very sticky tongue, which it can extend out of its mouth about twice its own length, and wrap around objects or drag them into its mouth.","''Fruit:'' This mutant produces a biological product in a form that can be safely harvested, such as fruit or resin.[[Fruit Roll|Fruit Roll]]","''G-Tolerance:'' This mutant has an easy time adapting to changes in gravity. It functions well in zero-G environments, and withstands high-gravity pressures much better than others of its species.","''Gas Bag:'' This mutant has a gas bag attached to the back or top of its body, which can be inflated enough to allow it to float through the air. It takes several moments to inflate, and will be of little use mitigating the effects of short falls, but can be inflated in time to prevent death from falls greater than a hundred feet (30m). The gas bag does not provide any way to move through the air, and the mutant may be at the mercy of wind currents.","''Gas Emission:'' This mutant can emit a cloud of gas that envelops it and affects anyone in its presence. [[Gas Roll|Gas Roll]]","''Gills and Lungs:'' This mutant has both gills and lungs, so it can breathe in water and on land","''Gills and Lungs:'' This mutant has both gills and lungs, so it can breathe in water and on land","''Hangover Resistance:'' This mutant never has hangovers, and quickly recovers once its liver has neutralized toxins.","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species.","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Hemophilia:'' This mutant’s blood lacks coagulating agents, and so any cuts will continue to bleed until the mutant is dead or the wounds are artificially sealed.","''Hemophilia:'' This mutant’s blood lacks coagulating agents, and so any cuts will continue to bleed until the mutant is dead or the wounds are artificially sealed.","''Hermaphrodite:'' This mutant has fully-functional male and female genitals and reproductive organs.","''Hermaphromorph:'' This mutant is able to change sex at will. This process takes about a day or so.","''High Body Temperature:'' This mutant’s body temperature is much higher than normal, and it can suffer from heat exhaustion in very warm environments.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded.","''Hollow Bones:'' This mutant’s bones are hollow, being both lighter and weaker.","''Horrible Stench:'' This mutant smells incredibly bad according to almost all other living creatures. There is little or nothing the mutant can do to alleviate this smell, which resembles rotting meat, except perhaps to try drowning it out with other scents.","''Hyperadrenal Gland:'' When this mutant is subjected to stress, the adrenaline produced by its body is more effective than normal, and the boost to its physical effectiveness is very noticeable. After the adrenaline high wears off, the mutant experiences a period of weakness and shaking.","''Hyperopia:'' This mutant cannot see objects clearly when they are close enough to be within reach.","''Immune to Disease:'' This mutant is not susceptible to disease, either from bacteria, viruses, or latent genetic flaws.","''Immune to Poison:'' This mutant is immune to toxins and poisons, and any life-threatening drug.","''Increased Appendix Size:'' This mutant’s appendix is able to neutralize normally-deadly poisons, but can rupture if too much pressure is applied to the abdomen.","''Increased Heart and Lung Size:'' This mutant’s stamina is doubled due to its powerful heart and lungs. The mutant can hold its breathe for at least ten minutes at a time.","''Increased Metabolism:'' This mutant requires more nourishment than others of its species, but this increase in appetite will never cause it to gain any significant amount of weight.","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Susceptibility to Illness:'' This mutant is exceedingly vulnerable to diseases, viruses, and bacterial infections.","''Independently Focusable Eyes:'' Each of this mutant’s eyes can focus independently without it being unduly distracted.","''Infected:''This mutant is infected with a bacteria, fungus, or parasite. Choose a type of infection or use any table you consider appropriate. [[Infection Roll|Infection Roll]]","''Inflation:'' This mutant is able to increase the appearance of its size, either by an expandible hood, frill, or ruff, or by puffing itself up, inflating loose, stretchy skin with air, gas, or liquid.","''Infravision:'' This mutant can see radiated heat, allowing it to differentiate between temperatures on sight, and function relatively normally in the dark.","''Ink:'' This mutant can produce a cloud or jet of blackish ink from its mouth or other orifice.","''Kidney Stones:'' This mutant is prone to passing stones that form in the kidneys and cause excruciating pain.","''Light Dependency:'' This mutant requires an external light source to live and will begin to die if left in total darkness. No amount of light will blind or otherwise hinder this mutant.","''Light Generation:'' This mutant can generate light at will. Choose a colour or roll on the basic or extended colour table.[[Light type roll|Light type roll]], and [[Extended Color Table|Extended Color Table]] or [[Basic Color Roll|Basic Color Roll]]","''Light Sensitivity:'' This mutant’s eyes are highly sensitive to light. It is blinded by normal daylight, but can see normally in dim light.","''Long Life:'' This mutant, unless killed, will live about twice as long as others of its species, and will not suffer the effects of aging until very late in its life.","''Low Pain Threshold:'' This mutant is extremely sensitive to pain.","''Low Pain Threshold:'' This mutant is extremely sensitive to pain.","''Low Sex Drive:'' This mutant has an unusually low libido, even if it is fertile (though it may not be). It has little or no desire to mate with members of the opposite sex or engage in recreational sexual activity of any sort, and will be bored when attempting to do so.","''Malformed Mouth:'' This mutant’s mouth is misshapen, giving it a distinctively thick speech impediment.","''Malformed Mouth:'' This mutant’s mouth is misshapen, giving it a distinctively thick speech impediment.","''Malleable Body:'' This mutant can bend, twist, and collapse its body, squeezing through small spaces and being comfortable in awkward positions. Any hard parts of the mutant’s anatomy, like skeleton or shell, are extremely flexible, but not fragile.","''Malleable Features:''This mutant can reshape its own appearance by the application of pressure, using fingers and other implements to give itself a new face, move fat and muscles around, and reshape skin details. The mutant chooses when to be malleable, but must shape itself by hand.","''Microscopic Vision:'' This mutant can see tiny objects clearly, if they are close.","''Mute:'' This mutant has no vocal cords or speech-producing organs, and cannot talk.","''Myopia:'' This mutant cannot see clearly past 1d10+10 feet (1d3+3m).","''Nerve Cut-Off:'' This mutant can deaden its own nerves at will, so that it feels no pain or other sensations.","''No Pain Receptors:'' This mutant is unable to feel pain, though it retains a normal sense of touch otherwise.","''No Sense of Smell or Taste:'' This mutant has no olfactory senses, and cannot smell or taste anything. The mutant will still be affected by piquant food, poisons, and irritants, however.","''No Sense of Touch:'' This mutant is almost totally unable to sense by touch, but still feels pain. ","''Oversexed:'' This mutant has an unusually high libido and desires sexual activity at all times. It may pass up activities necessary for survival in order to obtain sexual satisfaction. This increased sex drive is entirely biological in nature, not psychological.","''Paraplegic:'' This mutant is paralysed below the waist.","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Parthenogenesis:'' This mutant may reproduce on its own, without requiring another member of its own species. The offspring will be a clone, the same as an identical twin. This mutation probably requires a womb or similar reproductive organs.","''Performance Enhancement:'' This mutant can enhance its own mental and physical performance for a short amount of time by concentrating and expending great amounts of energy. Speed, strength, and each of its senses can be enhanced, usually in order to reach a certain short-term objective, but this is extremely draining, and will leave the mutant tired and hungry.","''Permeable Skin:'' This mutant may absorb water and oxygen through its skin like an amphibian. This allows the mutant to breathe and drink underwater.","''Pheromones:'' This mutant exudes pheromones. [[Pheromone Roll|Pheromone Roll]]","''Photosynthetic:'' This mutant extracts nutrients from air, soil, and water by absorbing energy from sunlight.","''Poison Glands:''This mutant has glands that excrete poison. [[Poison Gland Location|Poison Gland Roll]]","''Poison Susceptibility:'' This mutant is exceedingly vulnerable to poisons and toxins, and levels that will only make others of the same species sick will kill this mutant.","''Poor Respiration:'' This mutant’s respiratory system is weaker than normal. It must rest after even short periods of strenuous activity or pass out, and cannot hold its breathe for more than several seconds.","''Poor Respiration:'' This mutant’s respiratory system is weaker than normal. It must rest after even short periods of strenuous activity or pass out, and cannot hold its breathe for more than several seconds.","''Pouched Cheeks:'' This mutant’s cheeks are elastic and its mouth may be used to carry a great deal of food or other objects.","''Powerful Jaws:'' This mutant’s jaw and mouth muscles are extremely well-developed and dense. It can easily crush bone between its teeth.","''Powerful Legs:'' Because of its powerful leg muscles, this mutant can move at double normal speed and jump three times as high and far as normal.","''Prehensile Feet:''This mutant’s feet are as dextrous as hands, with toes and possibly a thumb that are capable of fine manipulation and grasping.","''Prehensile Feet:''This mutant’s feet are as dextrous as hands, with toes and possibly a thumb that are capable of fine manipulation and grasping.","''Prehensile Hair:'' This mutant’s hair can move and grasp objects at the mutant’s direction.","''Premature Aging:'' This mutant ages quicker than normal, appearing about twice as old as it actually is.","''Prey Scent:'' This mutant gives off a scent that attracts predators.","''Protected Senses:'' One or more of this mutant’s senses is protected from over-stimulation. Disorienting stimuli and attacks against this sense have no effect on the mutant. [[Protected Sense Roll|Protected Sense Roll]]","''Pseudopods:'' This mutant can project temporary tentacle-like appendages from its body. It appears otherwise normal when not employing any pseudopods.","''Quadriplegic:'' This mutant is paralysed below the neck.","''Radar:'' This mutant can sense and broadcast radio waves in order to determine the shape of its surroundings. These radio waves do not pass through solid objects or liquids. [[Radar Roll|Radar Roll]]","''Reflective Skin:'' This mutant’s skin reflects heat, light, and electro-magnetic energy, including harmful laser blasts and nuclear energies. It may or may not be as shiny as a mirror.","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Respiratory Filters:'' This mutant has filters in its lungs, esophagus, or at some other point in its respiratory system. It is immune to airborne bacteria, drugs, toxins, and viruses.","''Roots and Vines:'': This mutant has roots and vines that can burrow into the ground and absorb nutrients, as well as keep the mutant attached to solid objects","''Rotating Body Part:'' One or more of this mutant’s body parts can rotate a full 360 degrees. [[Rotating Body Part Roll|Rotating Body Part Roll]]","''Rotting Flesh:'' This mutant’s flesh is prone to rotting—becoming putrid and foul-smelling, dripping fluids and falling apart easily. Without constant medical attention, the mutant will die.","''Rubber Bones:''This mutant’s bones are soft and rubbery, making it harder to stand up straight and use its muscles properly. Strength is halved, but the mutant can fit into tight spaces easier. The mutant is injured less by blunt impacts, due to shock absorption, but suffers more from crushing and squeezing, since these bones provide less protection to internal organs.","''Rubbery Skin:'' This mutant’s skin is hard and rubbery and slows it down a little, especially in cold weather.","''Saliva Substitution:'' This mutant’s saliva has some additional property that it is immune to, but other are not.[[Saliva Substitution Roll|Saliva substitution Roll]]","''Salt Drinker:'' This mutant suffers no ill effects for drinking salt water instead of fresh water.","''Sanitized Metabolism:'' This mutant has virtually no foreign bacteria or parasites in its digestive system, which produces natural enzymes to break down food in place of these organisms. Its immune system may be correspondingly weak, forcing it to live in a special or artificial environment.","''Shapechanger:'' This mutant can change its shape and appearance. [[Shapechanger roll|Shapechanger roll]]","''Shedding:'' This mutant sheds its skin. [[Shedding Skin Roll|Shedding Skin Roll]]","''Short Life:'' This mutant will only live half as long as others of its species, but it will not age prematurely.","''Silent Movement:'' Due to soft pads on hands and feet, and a modified physiognomy, this mutant makes almost no sound when it moves.","''Silent Movement:'' Due to soft pads on hands and feet, and a modified physiognomy, this mutant makes almost no sound when it moves.","''Silk Production:'' This mutant can produce strands of very strong silk, like that of a spider or silkworm. These can be smooth or sticky, and can be used to climb, form a web, or bind prey.","''Slow Healer:'' This mutant’s ability to heal is impaired, for whatever reason. It takes twice as long as is normal for its species to recover from injuries, fatigue, and illness.","''Slow Healer:'' This mutant’s ability to heal is impaired, for whatever reason. It takes twice as long as is normal for its species to recover from injuries, fatigue, and illness.","''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Sonic Blast:'' This mutant can project a concentrated blast of sound that stuns and deafens those targeted. This mutant can also be very loud.","''Sound Mimicry:'' This mutant can closely mimic any sound it hears.","''Spinning:'' This mutant can spin at high speeds without becoming dizzy or disoriented. While spinning, the mutant’s senses are impaired but still functional.","''Spore Cloud:'' This mutant can emit a cloud of spores that irritate the eyes, skin, and throat of those caught within it, and possibly helps it reproduce.","''Sprint:'' This mutant may sprint at incredibly fast speeds over short distances, up to five times as fast as normal for its species.","''Stiff Joints:'' This mutant’s limbs and joints are stiff and hard to bend. The mutant moves in a jerky, ungraceful manner, cannot run at full speed, and has trouble with manual dexterity.","''Strong Skeleton:'' This mutant has extremely hard bones that can withstand as much kinetic force as steel.","''Structural Weakness:'' This mutant’s bones and other hard parts are structurally deficient and more prone to breaking and fracturing than normal.","''Suckers:'' This mutant has visible suckers that help it grip and hold things. [[Sucker Roll|Sucker Roll]]","''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Thin Skin:'' This mutant’s skin is thin and brittle, making it easier to penetrate or tear.","''Total Healing:'' This mutant has the ability to replace all its cells rapidly, which takes a span of one day for every hundred pounds, and requires the mutant to eat constantly throughout. This process sheds skin, regrows lost limbs, and purges the body of radiation poisoning and toxins. When the process is finished, the mutant is weak and exhausted, and must rest for several days.","''Toxin Resistance:'' This mutant is unaffected by normally-lethal levels of most or all toxins, poisons, and drugs. This is not total immunity, but much higher doses are required for effect.","''Toxic:'' This mutant’s flesh and organs are highly toxic to most other animals.","''Trail of Slime:'' This mutant secretes slime as it moves along the ground.","''Tremor Sense:'' This mutant can sense movement through vibrations in the ground and other solid matter. [[Tremor Sense Roll|Tremor Sense Roll]]","''Tunnel Vision:'' This mutant his little or no peripheral vision.","''Ultravision:''This mutant can see into the ultraviolet range, which makes radiation and electro-magnetic energy visible. The mutant is immune to welder’s flash, but will be almost blind in space, due to the abundance of vacuum ultraviolet.","''Uncontrollable Flatulence:'' This mutant has intestinal difficulties that cause it to fart a lot.","''Venomous Bite:'' This mutant’s bite is enhanced by venom. [[Venomous Bite Roll|Venomous Bite Roll]]","''Venomous Bite:''This mutant’s bite is enhanced by venom. [[Venomous Bite Roll|Venomous Bite Roll]]","''Ventriloquist:'' This mutant can throw its voice, without moving its lips or appearing to make noise at all.","''Vents:'' This mutant has vents in its skin that release air, steam, or other gasses.","''Voluminous Lungs:'' Due to its expansive lung capacity and other adaptations, this mutant can hold its breath for up to an hour.","''Vomits at Will:'' This mutant may projectile vomit. There is a 1 in 3 chance this vomit is harmful.","''Water Dependency:'' This mutant’s skin must be kept moist by immersion in water at least once every 1d4 hours. If its skin dries up, it will crack and split painfully, becoming vulnerable to infection.","''Water-Soluble Skin:'' This mutant’s skin lacks cohesion and will dissolve if immersed in water.","''Weak Spot:'' This mutant has a particular weak spot. If this spot is struck at all, the mutant will be stunned, paralysed, or even killed. Roll on the body parts table to determine where this weak spot is.","''Wet Skin:'' This mutant’s skin is coated with a layer of fluids, secreted by special glands.","''Wounding Genitals:'' This mutant’s genitals cause wounds, either because of barbs, coarse texture, grinding parts, stingers, or teeth.","''Infertile:'' This mutant is either sterile, or has an incredibly low fertility rate.","''Addicted:'' This mutant is physically addicted to a drug or some other substance that normally has physiological and/or mind-altering properties. [[Addiction Roll|Addiction Roll]]","''Addictive Personality:'' This mutant is prone to addictive and compulsive behaviours. [[Addictive Personality Roll|Addictive Personality Roll]]","''Always Afraid:'' This mutant lives in a perpetual state of fear, which can only be relieved by the heavy use of medication.","''Anxious:'' This mutant is often nervous, prone to introspective self-doubt and worry.","''Berserker:'' When this mutant engages in significant acts of violence, it is subject to furies and will remain violent until exhaustion forces it to stop. The mutant can engage in simple acts of violence such as one-on-one duels, without triggering the berserk state, but battles with multiple opponents on either side will make the mutant go berserk.","''Blood Rage:'' This mutant is prone to rages whenever it is harmed or injured. If enraged, the mutant will fight against the perceived cause of its injuries until either the threat or the mutant is neutralized.","''Breakdowns:'' This mutant is subject to bouts of irrational behaviour. There is a 10 per cent chance it will suffer a breakdown when confronted with a stressful situation. [[Breakdown Roll|Breakdown Roll]]","''Burrower:'' This mutant prefers to live and sleep in a burrow underground.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Code of Honour:'' This mutant feels the need to live by well-defined rules, and obeys a strict code of behaviour it has learned from an external source.","''Compulsive Behaviour:'' This mutant engages in compulsive behaviour, repeating certain actions and performing set rituals. It may realize what it is doing, but is unable to stop without supreme effort.","''Compulsive Liar:''This mutant is constantly telling lies, exaggerating, and making up stories.","''Contrarian:'' This mutant is compelled to oppose others and take an antagonistic stance, even if only to play “Devil’s advocate” to a position it agrees with.","''Controlled by Stars:'' This mutant’s mental state and behavioural patterns can be mapped to the moon and stars. As the stars migrate across the heavens, they influence the mutant’s biological state.","''Daylight Stasis:'' This mutant is asleep and inactive during the day.","''Deep Sleeper:'' This mutant sleeps very deeply. Awakening prematurely is extremely difficult, and the mutant will be groggy and disoriented until it can continue sleeping.","''Degenerate Gambler:'' This mutant is addicted to gambling. It will try to continue gambling even after going broke.","''Dependency:'' This mutant is physically dependent on a chemical, drug, or other substance to maintain a functionally normal life. The mutant is not addicted—this substance is actually required or the mutant will suffer negative physical and/or mental effects and could possibly die. [[Dependency Roll|Dependency Roll]]","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Drone:'' This mutant dislikes making decisions on its own, and must be ordered to do anything important. It will internalize even complex lifestyle ideologies, and continue such behaviour when not subjected to an authority figure. This mutation can also mean the mutant is a sterile worker drone, or that it has been domesticated.","''Drone Producer:'' This mutant produces sterile drone offspring, either sexually or asexually. These drones are much smaller than the mutant and not very creative, independent, or intelligent, and are only capable of performing one or two general tasks. [[Drone Producer Roll|Drone Producer Roll]]","''Eating Disorder:'' This mutant has an eating disorder and the body image problems that accompany it. [[Eating Disorder Roll|Eating Disorder Roll]]","''Egg Layer:'' This mutant reproduces by laying eggs, incubating its young in cocoons, or producing spores, which are fertilized either inside or outside the female. The fetus develops within the egg, which may grow or remain a uniform size, while it is outside the female’s body.","''Excessive Sleeper:'' This mutant requires about twice as much sleep as others of its species.","''External Digestion:''This mutant cannot digest its food internally. Instead, it vomits stomach acids onto its food.","''Faith:'' This mutant has a biological predilection to feel connected to a higher power, a guiding plan,and a structured, unified cosmos.","''Fear of Sacred Objects:'' This mutant is repelled and disgusted by sacred or religious objects and symbols. It will not willingly approach or touch a religious icon, and will flee from those brandishing them.","''Fits and Seizures:'' This mutant has a 5 per cent chance of suffering a fit or seizure when stressed. [[Fits Roll|Fits Roll]]","''Glossolalia:'' This mutant can “speak in tongues,” uttering nonsense, speech-like syllables with some ritual preparation. There is also a 5 per cent chance it will do this during a stressful situation.","''Hallucinations:'' This mutant is prone to hallucinating. [[Hallucination Roll|Hallucination Roll]]","''Headaches:'' This mutant is prone to painful migraine headaches which are usually exacerbated by stress.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.", "''Hibernating:'' This mutant tends to hibernate during adverse environmental conditions, increasing its food intake beforehand, and burning the fat while in hibernation.","''Highly Social:'' This mutant prefers to exist within a group, and dislikes being alone. It might prefer packs, herds, or simply refuses to be active on its own, and must be part of at least a pair.","''Hoarder:'' This mutant compulsively hoards objects, and refuses to throw things away.","''Honest:'' This mutant will not lie or deceive others.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hypochondria:'' This mutant obsesses over imaginary afflictions and illnesses it does not have.","''Hysterical Injury:'' Under stress, this mutant believes it is afflicted with some sort of wound, loss of sight, touch, or hearing, inability to move property, or some other injury it does not have.","''Irrational Hatred:'' This mutant has an irrational hatred of something, and will become enraged upon encountering it or thinking about it too much. [[Irrational Hatred Roll|Irrational Hatred Roll]]","''Kleptomania:''This mutant feels compelled to steal.","''Largesse:'' This mutant does not consider material possessions to be of great importance, and will happily part with them in order to help or assist other people.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Masochism:'' This mutant enjoys pain and likes to be degraded, hurt, and humiliated.","''Mental Block:'' When this mutant has an unpleasant or violent experience, there is a 10 per cent chance it will block the source from its mind and refuse to acknowledge it in the future, even if it once again becomes a threat or a cause of stress.","''Migratory:'' This mutant is constantly moving from one location to another, because it is nomadic, sensitive to environmental changes, or possessed by wanderlust.","''Motherliness:'' This mutant tends to mother people, making them feel safe and cared for. In its presence, worried, frightened, and irritated people grow calm and contented, especially children.","''Multi-Stage Lifespan:'' This mutant will exist in more than one form over the course of its lifespan. At the very least, it has one form when immature, and metamorphoses into another when it reaches adulthood, but it could have more than two stages.","''Multiple Personalities:'' This mutant has one or more additional personalities that may or may not share the same memories or be aware of each other, but will always act differently. [[Multiple personality Roll|Multiple Personality Roll]]","''Narcolepsy:'' This mutant is vulnerable to spontaneously falling asleep when subjected to stress. [[Narcolepsy Roll|Narcolepsy Roll]]","''Nightmares:''This mutant is prone to terrifying nightmares, and often wakes up screaming, drenched in sweat. The mutant may dread falling asleep or resort to drugs to sleep soundly.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Obsessive:'' This mutant can becomes fixated on things, until they consume its every waking hour.","''Omnivore:'' This mutant’s digestive system is so hardy it can eat any organic material without ill effects, including spoiled meat, contaminated water, and the waste products of other creatures.","''Outbursts:'' This mutant is prone to unsettling outbursts while under stress, which may include spontaneous dancing, obscene gestures, salacious or caustic language, inappropriate touching, incontinence, and, most especially, denial.","''Pacifist:'' This mutant cannot take violent action, even in self-defence.","''Paranoia:'' This mutant is prone to fits of paranoid delusions that it is being persecuted.","''Periodic Amnesia:''This mutant is vulnerable to bouts of stress-triggered amnesia.","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Physical Coward:'' This mutant suffers from combat paralysis, is deathly afraid of personal, bodily risk, and is usually unable to enter into physically dangerous situations and conflicts.","''Pyromania:'' This mutant feels compelled to set fires.","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Sadism:'' This mutant enjoys hurting and degrading others.","''Schizophrenia:'' This mutant is prone to disintegrating thought processes, hallucinations, paranoid delusions, psychotic episodes, and social impairment. There is no standard pharmacological cure.","''Sexual Fetish:'' This mutant is sexually fixated upon a specific object, circumstance, or type of person. [[Fetish Roll|Fetish Roll]]","''Sexual Neurosis:'' This mutant has a significant sexual neurosis. [[Sexual Neurosis Roll|Sexual Neurosis Roll]]","''Sexual Prowess:'' This mutant is exceptionally talented in the arts of sex (lovemaking and/or mating, depending on species). This may or may not be apparent from its appearance.","''Short Fuse:'' This mutant has trouble controlling its anger, tends to be very touchy, and is prone to fly into rages under stress, or when it feels it is being attacked or criticized.","''Shuddering:'' This mutant shakes uncontrollably and cannot sit still.","''Shy:'' This mutant is extremely uncomfortable around strangers, will avoid them, and tends to be quiet and unassertive when it has to interact with them.","''Silly Voice:'' This mutant has an odd, even humiliating, manner of speaking.","''Silly Walk:'' Others think this mutant has an odd way of walking. Maybe it is always dancing, skipping, crab-crawling, or walking on the balls of its feet even out of high-heeled shoes.","''Sleepwalking:'' This mutant is prone to walking in its sleep, and may even perform complex actions in such a state. The mutant does not remember what it has done when it awakens.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Sociopathic:'' This mutant is unable to feel empathy or sympathy for other individuals it is not already close to, or who do not benefit the mutant in some direct and concrete manner.","''Strange Sound:'' This mutant emits strange sounds. [[Strange Sound Roll|Strange Sound Roll]]","''Stuttering:'' This mutant cannot speak without stammering and stuttering, especially under stress.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Tidy:'' This mutant instinctively takes good care of its appearance, keeps itself well-groomed, and tends to keep its surroundings neat and tidy.","''Transgendered:'' This mutant feels it belongs to a sex or gender that does not correspond to its physical form.","''Vengeful:'' This mutant harbours deeply ingrained negative feelings towards those it feels it has been wronged by. This mutant will carry a grudge indefinitely and always seek to take revenge when the opportunity arises.","''Animal Friendship:'' This mutant has a natural talent for handling animals. No animal will harm this mutant except in self-defence, and will often be calm and friendly. Does not apply to monsters.","''Animal Friendship:'' This mutant has a natural talent for handling animals. No animal will harm this mutant except in self-defence, and will often be calm and friendly. Does not apply to monsters.", "''Anticipation:'' By concentrating on a particular target, this mutant can anticipate their future actions. The mutant can predict a target’s actions for a duration that equals the amount of time it spends examining that individual’s behaviour, or the products of their behaviour, including writings and artworks. If the mutant does not examine the target directly, it can only anticipate what the target intended to do at the time the works considered were created.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Autobiographical Memory:'' This mutant can remember everything that happened to it, and can recall episodes and events from memory in complete form.","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Body Sense: ''This mutant is acutely aware of how well its body is functioning. It knows its own physical activity levels, nourishment requirements, chemical balances, and fatigue levels better than most detection machines do.","''Computer Brain:'' This mutant’s brain can perform complex calculations at the same speed as a supercomputer. The mutant can mentally compute probabilities, count cards, analyze data, run simulations, and remember massive amounts of information, accessing it at lightning speed.","''Cultural Flexibility:'' This mutant is able to mingle and associate easily with people of any race, creed, social status, or cultural background, due to its ability to accept alien cultural patterns and mimic such behaviours without needing to criticize them. Other people feel at ease around the mutant and are generally non-judgemental of its presence","''Cultural Flexibility:'' This mutant is able to mingle and associate easily with people of any race, creed, social status, or cultural background, due to its ability to accept alien cultural patterns and mimic such behaviours without needing to criticize them. Other people feel at ease around the mutant and are generally non-judgemental of its presence","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Directional Sense:'' This mutant is always aware of its spatial position, which way is north, and where objects in its presence are located. The mutant can also detect what has moved in an area it has been to.","''Dreamless:'' This mutant requires sleep, but does not dream.","''Dual Attention:'' This mutant may concentrate on two completely different tasks at the same time, devoting as much attention to each as a member of its species would normally only be able to devote to one. The performance of these two tasks is restricted by physical limitations, of course. If this mutant also has Dual Brain, it can perform four tasks at the same time.","''Dual Brain:'' This mutant has two brains, but not necessarily two heads. Each brain has different mental mutations (determine randomly which brain has which mutation), and psychic attacks against this mutant must succeed against both brains to succeed at all. There is a 1 in 3 chance that this second brain will impair the first brain and cause the mutant to occasionally exhibit different personalities, suffer from insomnia, and fall into fits of insanity.","''Dual Brain:'' This mutant has two brains, but not necessarily two heads. Each brain has different mental mutations (determine randomly which brain has which mutation), and psychic attacks against this mutant must succeed against both brains to succeed at all. There is a 1 in 3 chance that this second brain will impair the first brain and cause the mutant to occasionally exhibit different personalities, suffer from insomnia, and fall into fits of insanity.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Earthquake Prediction:'' This mutant can sense seismic activity, and knows when an earthquake or other disruption is about to happen. It can also sense weaknesses in the structural integrity of buildings.","''Earthquake Prediction:'' This mutant can sense seismic activity, and knows when an earthquake or other disruption is about to happen. It can also sense weaknesses in the structural integrity of buildings.","''Editorial Evaluation:'' This mutant is extremely adept at evaluating the causes and processes of its own failures and less-than-successful projects, as well as identifying what aspects of an undertaking were substantially more successful than others, and how to continue in the same vein.","''Eidetic Memory:'' This mutant has perfect recall and can peruse its memories like films or photographs.","''Emotionless:'' This mutant does not feel extremes of emotion; not anger, despair, fear, nor joy. It still has some small semblance of emotional life, such as annoyance, contentedness, enmity, and friendship, but these are highly intellectual compared to normal human emotions.","''Emotionless:'' This mutant does not feel extremes of emotion; not anger, despair, fear, nor joy. It still has some small semblance of emotional life, such as annoyance, contentedness, enmity, and friendship, but these are highly intellectual compared to normal human emotions.","''Emotionless:'' This mutant does not feel extremes of emotion; not anger, despair, fear, nor joy. It still has some small semblance of emotional life, such as annoyance, contentedness, enmity, and friendship, but these are highly intellectual compared to normal human emotions.","''Enhance Mutations:'' This mutant can double the effects of other mutations, mental or physical, by concentrating. This is extremely draining, and the mutant will require rest and nourishment after using it.","''Enhanced Nervous System:'' This mutant’s senses are increased and its reaction times are lowered, but it can suffer from sensory overload on occasion.","''Enhanced Nervous System:'' This mutant’s senses are increased and its reaction times are lowered, but it can suffer from sensory overload on occasion.","''Genetic Memory:'' This mutant retains the memories and some of the knowledge of one or more of its ancestors. It may also display personality traits related to these memories.","''Heightened Olfactory Memory:'' This mutant can recognize individuals, locations, and substances by scent, and can remember exactly where and when it smelled a specific scent before.","''Heightened Olfactory Memory:'' This mutant can recognize individuals, locations, and substances by scent, and can remember exactly where and when it smelled a specific scent before.","''Hive Mind:'' This mutant’s mind is joined with those of two or more other individuals. All members of the hive have a common purpose when they are together, and may have more effective means of communication between each other. When members of the hive split up, their cognitive abilities and identities begin to fracture.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Intuition:'' This mutant is subconsciously aware of others’ true intentions, and can always react quickly to their actions. It will never be surprised or caught off-guard by someone it knows.","''Linguistic Aptitude:'' This mutant has a flair for languages, finding it easy to learn and remember new languages and dialects, spoken and written, without a lot of practice.","''Linguistic Aptitude:'' This mutant has a flair for languages, finding it easy to learn and remember new languages and dialects, spoken and written, without a lot of practice.","''Linguistic Aptitude:'' This mutant has a flair for languages, finding it easy to learn and remember new languages and dialects, spoken and written, without a lot of practice.","''Linguistic Mimic:'' This mutant picks up the verbal quirks of whoever it is speaking to, and retains the ability to tailor its own speech to the person it is speaking with. This puts others at ease around the mutant, helping to convince them that the mutant has their best interests in mind, and shares the same opinions and world view.","''Linguistic Mimic:'' This mutant picks up the verbal quirks of whoever it is speaking to, and retains the ability to tailor its own speech to the person it is speaking with. This puts others at ease around the mutant, helping to convince them that the mutant has their best interests in mind, and shares the same opinions and world view.","''Lucid Dreaming:'' This mutant is aware when it is dreaming, always retains full knowledge of its own identity when dreaming, and can enter a dream-state while awake, without any apparent lapse in consciousness. This gives it a much greater ability to tell what is real apart from what is unreal. Mind-altering drugs, illusions, psychic intrusion, and mind control have a much lower rate of effectiveness against this mutant.","''Mechanical Intuition:'' This mutant is much better at figuring out mechanical and technological devices than others of its species. It can also learn mechanical and technical skills much quicker.","''Mechanical Intuition:'' This mutant is much better at figuring out mechanical and technological devices than others of its species. It can also learn mechanical and technical skills much quicker.","''Mindless:'' This mutant is a mindless automata, incapable of even the simplest thoughts.","''Natural Leader:'' This mutant possesses a natural charisma and the ability to lead and inspire others without being resented for giving orders. Others tend to respect it and look to it for guidance.","''Natural Leader:'' This mutant possesses a natural charisma and the ability to lead and inspire others without being resented for giving orders. Others tend to respect it and look to it for guidance.","''No Visual Memory:'' This mutant cannot make memories out of visual information, and cannot recall the appearance of anything it has seen before. This does not affect the mutant’s recognition memory, and it will recognize people and things it has seen before, but will be unable to visualize anything it is not seeing.","''Romantic Rapport:'' This mutant easily establishes bonds of trust, friendship, and love with members of the opposite sex.","''Sense Interference:'' This mutant can sense when external forces are acting upon its brain. Any sort of energy field or wave, psychic interference, or radiation that affects this mutant will be detected.","''Sense Interference:'' This mutant can sense when external forces are acting upon its brain. Any sort of energy field or wave, psychic interference, or radiation that affects this mutant will be detected.","''Social Perception:'' This mutant is much better at picking up on non-verbal cues, body language, and subtle emotional displays, including tone of voice and choice of words. The mutant is acutely aware of changes in the emotional states and demeanours of others.","''Social Perception:'' This mutant is much better at picking up on non-verbal cues, body language, and subtle emotional displays, including tone of voice and choice of words. The mutant is acutely aware of changes in the emotional states and demeanours of others.","''Socially Inept:'' This mutant has trouble picking up on social cues. Because of this cognitive debility, the mutant tends to interpret everything literally, and is oblivious to subtlety.","''Spatial Perception:'' This mutant’s awareness of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.","''Spatial Perception:'' This mutant’s awareness of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.","''Spatial Perception:'' This mutant’s awareness of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.","''Speed Reader:'' This mutant has good pattern-recognition skills and can process certain visual information at high speeds, allowing it to read text several times faster than is normal for its species.","''Speed Reader:'' This mutant has good pattern-recognition skills and can process certain visual information at high speeds, allowing it to read text several times faster than is normal for its species.","''Time Sense:'' This mutant’s brain has a built-in chronometer, and it always knows exactly how much time has passed, even after being asleep or unconscious.","''Time Sense:'' This mutant’s brain has a built-in chronometer, and it always knows exactly how much time has passed, even after being asleep or unconscious.","''Transfer Memories:''This mutant can transfer its thoughts and memories to others by encoding them into a physical substance it produces, which can be ingested or otherwise consumed. The mutant retains its own memories, producing only copies.","''Transfer Memories:''This mutant can transfer its thoughts and memories to others by encoding them into a physical substance it produces, which can be ingested or otherwise consumed. The mutant retains its own memories, producing only copies.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Increased Brain Size:'' This mutant has larger-than-normal brain, doubling its mental capabilities. [[Increased Brain Size Roll|Increased Brain Size Roll]]","''Increased Brain Size:'' This mutant has larger-than-normal brain, doubling its mental capabilities. [[Increased Brain Size Roll|Increased Brain Size Roll]]","''Increased Brain Size:'' This mutant has larger-than-normal brain, doubling its mental capabilities. [[Increased Brain Size Roll|Increased Brain Size Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Quick Learner:'' This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. [[Quick Learner Roll|Quick Learner Roll]]","''Quick Learner:'' This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. [[Quick Learner Roll|Quick Learner Roll]]","''Quick Learner:'' This mutant has an increased aptitude for learning certain types of skills. The mutant will progress in these areas at least twice as fast as others. [[Quick Learner Roll|Quick Learner Roll]]","''Radio Communication:''This mutant can communicate by sending and receiving radio waves. [[Radio Communication Roll|Radio Communication Roll]]","''Radio Communication:''This mutant can communicate by sending and receiving radio waves. [[Radio Communication Roll|Radio Communication Roll]]","''Anti-Charisma:'' Other creatures feel repelled and disgusted by this mutant’s presence.","''Attack Reversal:'' Psychic attacks made against this mutant have a 1d10×10 per cent chance of being reversed, and taking effect against the attacker instead.","''Aura Reading:'' This mutant can perceive Kirlian auras, which reveal a rough and vague picture of a person’s temperament, mental state, physical and mental capabilities, psychic abilities, and connections with other people. The mutant can turn this ability on and off at will.","''Aura Reading:'' This mutant can perceive Kirlian auras, which reveal a rough and vague picture of a person’s temperament, mental state, physical and mental capabilities, psychic abilities, and connections with other people. The mutant can turn this ability on and off at will.","''Commanding Voice:'' This mutant can speak with a special tone of voice that makes people listen and obey, as long as they can understand the language. Victims of this power may resist if they are ordered to do something that violates their world view or that they would never do otherwise.","''Death Field Generation:'' This mutant can psychically leech the life forces of everyone within about fifty feet (15m), leaving them at death’s door. The mutant then falls unconscious for 1d20 minutes.","''Familiarity:'' This mutant psychically influences strangers it meets to think they have met before and are at least vaguely familiar with each other. This encourages them to act more favourably than they would otherwise. Targets will pick up on cues the mutant gives and agree with them. Only later will a target realize that they had not, in fact, met the mutant before.","''Firewalker:'' This mutant may enter a liminal trance state in which it becomes invulnerable to many forms of harm. It can walk across burning coals, reach into boiling liquid, and swallow razor blades without suffering harm. The mutant must specify what tasks it will undertake before it enters the trance state. While entranced, it will perform those tasks and remain unharmed unless deliberately attacked. If the mutant is unable to perform its declared tasks, it regains consciousness and any danger effects it immediately.","''Firewalker:'' This mutant may enter a liminal trance state in which it becomes invulnerable to many forms of harm. It can walk across burning coals, reach into boiling liquid, and swallow razor blades without suffering harm. The mutant must specify what tasks it will undertake before it enters the trance state. While entranced, it will perform those tasks and remain unharmed unless deliberately attacked. If the mutant is unable to perform its declared tasks, it regains consciousness and any danger effects it immediately.","''Illusory Surroundings:'' This mutant is able to alter its view of its own surroundings, creating a full-sensory illusion of an environment it finds more aesthetically pleasing than reality. There is a 1 in 3 chance the mutant can share this illusion with others in its presence.","''Levitation:'' This mutant can levitate itself, telekinetically moving up and down, or hovering in space.","''Levitation:'' This mutant can levitate itself, telekinetically moving up and down, or hovering in space.","''Light Manipulation:'' This mutant is able to psychically alter the characteristics of nearby light, causing fluctuations in brightness and colour, and causing some items to become more or less visible, depending on how light waves move around and over them. These effects require concentration, and the mutant must be able to see or sense the light affected.","''Mass Mind:'' This mutant can create a subconscious mental link between those it touches. Everyone involved in this link will find their biological and mental rhythms synching up, and may use any psychic power that any of the others possesses, and that power’s strength is proportionately increased by the number of individuals so linked (doubled by a link between two individuals, tripled by a link between three, etc).","''Mass Mind:'' This mutant can create a subconscious mental link between those it touches. Everyone involved in this link will find their biological and mental rhythms synching up, and may use any psychic power that any of the others possesses, and that power’s strength is proportionately increased by the number of individuals so linked (doubled by a link between two individuals, tripled by a link between three, etc).","''Mental Suggestion:'' This mutant is able to implant commands into the minds of others with whom it communicates. These suggestions may be direct and immediate commands, or they may be subtle and triggered later by specific circumstances, which are harder to resist. The less aware a victim is, and the weaker their will, the more effective these mental suggestions will be.","''Mental Suggestion:'' This mutant is able to implant commands into the minds of others with whom it communicates. These suggestions may be direct and immediate commands, or they may be subtle and triggered later by specific circumstances, which are harder to resist. The less aware a victim is, and the weaker their will, the more effective these mental suggestions will be.","''Psychic Mirror:''This mutant’s mind copies and imitates thought patterns. Any psychic intrusions directed at it are directed back at the intruder, though this does not negate the original intrusion. If this mutant can read minds, it can also imitate them, camouflaging its own thoughts.","''Psychometry:'' This mutant can sense the history of any object it touches, understanding its workings, purpose, origins, where it has been and who has touched it. The stronger the emotions expressed around and towards the object, the more obvious they will be to the mutant.","''Sixth Sense:'' This mutant has an uncanny ability to detect impending danger before it becomes obvious to the mutant’s other senses, which improves its reaction times and makes it acutely suspicious.","''Sixth Sense:'' This mutant has an uncanny ability to detect impending danger before it becomes obvious to the mutant’s other senses, which improves its reaction times and makes it acutely suspicious.","''Summon:'' This mutant can psychically compel someone to come to it, as long as the mutant has met them before. They must travel on their own, however, which may take some time.","''Symbiotic Control:'' This mutant can attach itself to another living creature and subsequently over-ride that creature’s nervous system, allowing the mutant to take control. As long as the mutant does nothing, it may control the other creature’s actions. Should a symbiotically controlled creature die, the mutant will suffer serious shock and may also die.","''Teleport Object:'' This mutant is able to teleport small hand-held objects within sight into its own grasp. Moving objects, such as those in the hands of others, are harder to pinpoint and teleport.","''Time Distortion:'' This mutant can distort its own perception of time, causing it to slow down or speed up. This does not allow the mutant to move faster or slower, but it can make long waits and boredom much easier to endure, and the mutant’s reactions much more efficient.","''Time Distortion:'' This mutant can distort its own perception of time, causing it to slow down or speed up. This does not allow the mutant to move faster or slower, but it can make long waits and boredom much easier to endure, and the mutant’s reactions much more efficient.","''Animal Control:'' This mutant may summon animals within range and command them, so long as the mutant concentrates. Animals that fall victim to this power may develop an immunity or resistance to it later. This power does not work on humans, uplifted animals, or fantastic creatures. [[Animal Control Roll|Animal Control Roll]]","''Block Senses:'' This mutant can psychically block a target’s sensory organs from communicating with their brain, thus making those senses inoperable. [[Block Senses Roll|Block Senses Roll]]","''Cause Fear:'' This mutant may psychically cause others to feel fear, simply by concentrating. [[Cause Fear Roll|Cause Fear Roll]]","''Cause Fear:'' This mutant may psychically cause others to feel fear, simply by concentrating. [[Cause Fear Roll|Cause Fear Roll]]","''Cause Insanity:'' This mutant can cause others to experience insanity, inducing in them hallucinations, paranoia, and phantom voices. Targets will grossly misread social cues, and react to their own fantasies more readily than they will to reality. [[Cause Insanity Roll|Cause Insanity Roll]]","''Cause Pain:'' This mutant may induce crippling pain in others, simply by concentrating. [[Cause Pain Roll|Cause Pain Roll]]","''Cause Pain:'' This mutant may induce crippling pain in others, simply by concentrating. [[Cause Pain Roll|Cause Pain Roll]]","''Charm:'' This mutant can favourably influence a target’s opinion of it through psychic mind control. Those influenced will react to the mutant as to a good friend, trusted confidant, respected mentor, or awe-inspiring celebrity figure. [[Charm Roll|Charm Roll]]","''Charm:'' This mutant can favourably influence a target’s opinion of it through psychic mind control. Those influenced will react to the mutant as to a good friend, trusted confidant, respected mentor, or awe-inspiring celebrity figure. [[Charm Roll|Charm Roll]]","''Clairaudience:'' This mutant can psychically hear far-off locations without actually being there. [[Clairaudience Roll|Clairaudience Roll]]","''Clairaudience:'' This mutant can psychically hear far-off locations without actually being there. [[Clairaudience Roll|Clairaudience Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Confuse:''This mutant may psychically cause confusion and disorientation in another living target. [[Confuse Roll|Confuse Roll]]","''Confuse:''This mutant may psychically cause confusion and disorientation in another living target. [[Confuse Roll|Confuse Roll]]","''Create Emotions:'' This mutant can influence the emotions of others within range, psychically causing them to experience specific emotional states. [[Create Emotions Roll|Create Emotions Roll]]","''Cryokinesis:'' This mutant can psychically raise or lower temperatures in a location by concentrating. A mass of inorganic material the size of the mutant can be heated or cooled. [[Cryokinesis Roll|Cryokinesis Roll]]","''Ectoplasmic Hands:'' This mutant can create ghostly arms, hands, tentacles, or other limbs that can manipulate objects as if they were physical hands within range. These insubstantial limbs can move anywhere within the mutant’s sight. They cannot be damaged, but they do disappear when the mutant stops concentrating. [[Ectoplasmic Hands Roll|Ectoplasmic Hands Roll]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Emotional Projection:'' Everyone within range feels the same emotions that this mutant is feeling, to a lesser degree. [[Emotional Projection|Emotional Projection]]","''Enter Mind:'' This mutant is able to enter the mind of another person, wander through worlds created by their conscious, subconscious, and unconscious minds, and peruse their thoughts and memories. The mutant is normally aslep, unconscious, in a trance state, or otherwise barely aware of its physical body during this process. [[Enter Mind Roll|Enter Mind Roll]]","''Erase Memories:'' This mutant can erase short memories from a target’s mind. The mutant must know what the memory is, by either having been present or been informed about the memory, or it can erase whatever memory the target is recalling when the power is used, if any. [[Erase Memories Roll|Erase Memories Roll]]","''Fire in the Head:'' This mutant can put a mental “fire” into the mind of another individual, causing them to suffer great pain and confusion. This mental fire is also contagious, and can be passed on to others whose minds connect with the target, and possibly with those who converse with the target. [[Fire in the Head Roll|Fire in the Head Roll]]","''Heal Brain:'' This mutant can heal mental disorders, behavioural problems, and neurological chemical imbalances in others. The mutant may also encourage the target’s brain to heal from massive physical damage, but this takes months at the very least. [[Heal Brain Roll|Heal Brain Roll]]","''Heal Brain:'' This mutant can heal mental disorders, behavioural problems, and neurological chemical imbalances in others. The mutant may also encourage the target’s brain to heal from massive physical damage, but this takes months at the very least. [[Heal Brain Roll|Heal Brain Roll]]","''Healing:'' This mutant is able to boost the immune system and healing capabilities of another individual by reducing its own, or by expending its own energy. [[Healing Roll|Healing Roll]]","''Healing:'' This mutant is able to boost the immune system and healing capabilities of another individual by reducing its own, or by expending its own energy. [[Healing Roll|Healing Roll]]","''Heat Drain:'' This mutant can drain the heat of other living creatures to sustain itself. If enough heat is drained, the victim dies. [[Heat Drain Roll|Heat Drain Roll]]","''Hostility Field:'' This mutant emits a psychic field that makes everyone in range irritable and quarrelsome. [[Hostility Field Roll|Hostility Field Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Hypnotic:'' This mutant is able to hypnotize others once it catches their attention. [[Hypnotic Roll|Hypnotic Roll]]","''Illusionist:'' This mutant can create false images in the minds of others. Victims believe they see, hear, or otherwise experience something that is not actually real. If multiple individuals are affected, they may not all experience exactly the same thing. [[Illusionist Roll|Illusionist Roll]]","''Implant Memories:'' This mutant can implant false memories into the mind of a target. [[Implant Memories Roll|Implant Memories Roll]]","''Inhibiting Field:'' This mutant emits a psychic dampening field, within which no psychic powers can function, or reach into rom the outside. Psychic powers this mutant has are exempt, but others may also use those same powers inside the field as well. [[Inhibiting Field Roll|Inhibiting Field Roll]]","''Life Leech:'' This mutant can drain the life energies of those surrounding it. [[Life Leech Roll|Life Leech Roll]]","''Magnetic Control:'' This mutant can sense and manipulate magnetic fields to repel, attract, or manipulate ferrous objects and other materials affected by such fields. [[Magnetic Control Roll|Magnetic Control Roll]]","''Mental Blast:'' This mutant can project a blast of harmful and disorienting psychic energy. [[Mental Blast Roll|Mental Blast Roll]]","''Mental Blast:'' This mutant can project a blast of harmful and disorienting psychic energy. [[Mental Blast Roll|Mental Blast Roll]]","''Mind Attack:'' This mutant can psychically attack a target’s mind and permanently impair it, reducing a random mental capability by 10 per cent. The victim is aware of both attack and attacker. [[Mind Attack Roll|Mind Attack Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Pain Broadcast:'' This mutant psychically broadcasts all physical pain it feels to everyone else within range. Targets feel the same pain the mutant feels. [[Pain Broadcast Roll|Pain Broadcast Roll]]","''Precognition:'' This mutant has the ability to see visions of the future. [[Precognition Roll|Precognition Roll]]","''Psychic Broadcast:'' Whenever this mutant stops moving around, it psychically broadcasts its presence and identity to all sentient creatures within range. [[Psychic Broadcast Roll|Psychic Broadcast Roll]]","''Psychic Broadcast:'' Whenever this mutant stops moving around, it psychically broadcasts its presence and identity to all sentient creatures within range. [[Psychic Broadcast Roll|Psychic Broadcast Roll]]","''Psychic Cultural Adaptation:'' This mutant psychically adapts itself to the culture, attitudes, and mannerisms of those around it, if there are a dozen or more people of a similar culture within range. This adaptation will gradually overwhelm the mutant’s own personality, and if it is not separated from people, it may be unable to resume its own personality. [[Psychic Cultural Adaptation Roll|Psychic Cultural Adaptation Roll]]","''Psychic Cultural Adaptation:'' This mutant psychically adapts itself to the culture, attitudes, and mannerisms of those around it, if there are a dozen or more people of a similar culture within range. This adaptation will gradually overwhelm the mutant’s own personality, and if it is not separated from people, it may be unable to resume its own personality. [[Psychic Cultural Adaptation Roll|Psychic Cultural Adaptation Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Detection:'' This mutant can detect and pinpoint psychic (or supernatural) abilities being used anywhere within range, and knows if anyone it sees or touches within range is psychic. The specific type of psychic ability cannot be identified until it is used, though this mutant can tell if an ability is latent or not. [[Psychic Detection Roll|Psychic Detection Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Invisibility:'' This mutant may turn invisible by concentrating. This effect includes the mutant’s clothing and equipment, but not large, cumbersome objects it is carrying. [[Psychic Invisibility Roll|Psychic Invisibility Roll]]","''Psychic Vampire:'' This mutant drains the capacities of other living things without physical means. [[Psychic Vampire Roll|Psychic Vampire Roll]]","''Psychic Vampire:'' This mutant drains the capacities of other living things without physical means. [[Psychic Vampire Roll|Psychic Vampire Roll]]","''Psychoanalyze:'' This mutant can sense psychological trauma in another individual, and determine the roots of their problem. The mutant cannot read minds, necessarily, but it can sense the nature and cause of behavioural problems and personality disorders. [[Psychoanalyze Roll|Psychoanalyze Roll]]","''Psychoanalyze:'' This mutant can sense psychological trauma in another individual, and determine the roots of their problem. The mutant cannot read minds, necessarily, but it can sense the nature and cause of behavioural problems and personality disorders. [[Psychoanalyze Roll|Psychoanalyze Roll]]","''Send Dreams:'' This mutant can influence the dreams of a sleeping target, sending images and communiqués, or inducing terrible nightmares. [[Send Dreams Roll|Send Dreams Roll]]","''Stunning Blast:'' This mutant may emit a psychic blast that stuns all sentient creatures within range. [[Stunning Blast Roll|Stunning Blast Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]]","''Telekinetic Flight:'' This mutant can psychically move itself through space by concentrating. It can fly, hover, and levitate at will. [[Telekinetic Flight Roll|Telekinetic Flight Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Teleport:'' This mutant has the ability to disappear and reappear in another location. [[Teleport Roll|Teleport Roll]]","''Addictive Smoke:''This mutant can exude a cloud of fumes that make those breathing it crave an addictive substance which can be smoked. These fumes are also carcinogenic.","''Air Swimmer:''This mutant can swim through the air at will, as if it were water, which usually makes it appear to be floating.","''Animal Shapechange:''This mutant may assume the form of another animal, and can move around and act as if it were that animal. The mutant does not gain any special powers or mutations, and each animal form is unique—the mutant cannot mimic specific animals. This takes several seconds of concentration and a great deal of energy to perform, so the mutant may be exhausted and hungry when it transforms back.","''Animated Tattoos:''This mutant is covered in highly-detailed sub-dermal images from its imagination, dreams, subconscious, and memories. These tattoos move and change.","''Animated Tattoos:''This mutant is covered in highly-detailed sub-dermal images from its imagination, dreams, subconscious, and memories. These tattoos move and change.","''Arcane Knowledge:'' This mutant possesses extensive repositories of knowledge that defy belief. It knows at least a little something about every possible topic. The more common the knowledge is, the more this mutant knows about it.","''Arcane Tracking:'' This mutant can track down any individual, no matter where they are, as long as it possesses an object or some item that once belonged to them, or they had contact with.","''Armoured Skin:'' This mutant may strengthen its skin at will, turning it into protective armour that appears strange and unusual—bone, glass, ice, metal, or plastic, for example. While the mutant’s skin is armoured, it suffers from an impaired sense of touch and does not feel pain. The mutant can switch between its normal and armoured skins at will.","''Armoured Skin:'' This mutant may strengthen its skin at will, turning it into protective armour that appears strange and unusual—bone, glass, ice, metal, or plastic, for example. While the mutant’s skin is armoured, it suffers from an impaired sense of touch and does not feel pain. The mutant can switch between its normal and armoured skins at will.","''Astral Projection:'' This mutant can project its conscious spirit out of its body, through space and into other planes of existence. This spirit is connected to the mutant’s body by a silver threat that must remain intact for the spirit to find its way back from other planes. The mutant’s body remains comatose while its spirit is roaming.","''Become Two-Dimensional:'' This mutant can flatten itself and become two-dimensional. While in this form, the mutant can interact with its surroundings as either a three-dimensional being or a two-dimensional being, which allows it to squeeze into and through tight spaces. The mutant can switch between two-dimensional and three-dimensional forms at will.","''Bio-Tech Assimilation:'' This mutant can assimilate biological technology into its own body. Any bio-tech so assimilated requires no outside power source and functions at the mutant’s mental command.","''Blurry:'' This mutant can become blurry at will. While blurry, is is hard to look at and see properly, and hard to interact with physically. The mutant cannot be properly grasped or held by nonblurry creatures because it feels like it is vibrating.","''Book-Viewing:'' This mutant can read what is written in any book in existence, simply by looking in another book of a similar type. By looking in a notebook, this mutant can look through the pages of every notebook in existence. The same for hardcovers, softcovers, stapled books, scrap books, and other types of written works. The mutant cannot see the pages of books that have been destroyed, and the mutant must know what book it wishes to look at.","''Brain Washer:'' This mutant can alter the brain chemistry of a captive person. Over the course of several days, weeks, or months—depending on how many changes the mutant is making—the target’s mind is erased, reshaped, and reprogrammed. Small changes require days, deeply ingrained and cultural traits take weeks to change, and completely altering a person’s identity and memories takes months. This requires constant supervision, but the mutant may employ subordinates for basic tasks. The stronger the target’s will, the harder the process is and the more chance it can be reversed, given time.","''Burning Inside:'' This mutant is burning hot on the inside, having fire for blood or being filled with liquid rock or metal. The mutant feels normal on the outside.","''Cannot Cross Running Water:'' This mutant will not willingly cross a moving body of water that it can see, hear, or smell.","''Charred Body:'' This mutant’s body appears to have been burned to ashes.","''Compulsive Counting:'' When a mass of small objects are strewn in front of this mutant, it is compelled to stop and count them, regardless of what else is happening.","''Conjuration:'' This mutant can conjure small, inanimate objects into its hands, from out of thin air. These items must be generic items, not unique, and must be small enough to be hidden within the mutant’s hand. The mutant can pull slightly larger objects out of a hat or other container, as long as they are not bigger than the mutant’s own head.","''Conjuration:'' This mutant can conjure small, inanimate objects into its hands, from out of thin air. These items must be generic items, not unique, and must be small enough to be hidden within the mutant’s hand. The mutant can pull slightly larger objects out of a hat or other container, as long as they are not bigger than the mutant’s own head.","''Control Crowds:'' This mutant may influence the emotional states of large groups of people. The crowd must be within sight of the mutant to be affected. The mutant can calm a crowd and cause it to disperse, or create a riot against the target of its choice.","''Control Reputation:'' This mutant can make or break someone else’s reputation. Simply by meeting with the target, the mutant can apply the reputation of its choice to them, and for as long as it wishes, this new reputation, good or bad, follows the target wherever they go. The mutant can only affect one target at a time, and once its influence is removed, the target’s reputation is left in their hands, though any false accusations are easily uncovered for what they are.","''Cosmic Awareness:'' This mutant can sense the movements of cosmic entities, the shifting of dimensions, events that occur on a galactic scale, and disturbances in the force.","''Darksight:'' This mutant can see perfectly in total darkness, but is blinded by light. It sees light as darkness, and darkness as light. Shadows are reversed, but twilight looks almost the same.","''Demonologist:'' This mutant can summon demons and similar extra-planar beings. The less powerful the being, the greater chance it will appear and be forced to obey one command the mutant issues to it. The mutant may create summoning and binding circles, but does not necessarily have the power to banish a demon, unless that is its one command.","''Dissent Parasite:'' This mutant is physically and/or psychically energized in the presence of conflict, and will attempt to pick fights and instigate disputes between others.","''Dissent Parasite:'' This mutant is physically and/or psychically energized in the presence of conflict, and will attempt to pick fights and instigate disputes between others.","''Divine Avatar:'' This mutant has a direct connection to a divine intelligence, and can manifest that divinity’s characteristics at will. Choose a divinity or roll on whatever table you consider appropriate.","''Duplication:'' This mutant can separate into two identical beings, both with the same mind. These two bodies may act independently, but always retain the same sentience and share the same knowledge and sensory information. These two bodies can become one again at any time.","''Eat Anything:'' This mutant can consume, digest, and subsist on anything it can fit into its mouth.","''Eat Anything:'' This mutant can consume, digest, and subsist on anything it can fit into its mouth.","''Elasticity:'' This mutant can bounce like a ball, as well as bend and stretch its body, even tie itself in knots, as if it were made of rubber.","''Electrical Travel:'' This mutant can transform into electricity and travel along electrical currents.","''Entropic Precision:''This mutant can find the weak points in any structure or living creature. When targeting these weak points, the mutant can cause much greater amounts of damage, and cause things to collapse and fall apart.","''Ethereal Projection:'' This mutant is able to project its mind and perception out of its physical body, and roam the world in the form of an ethereal, ghost-like version of itself. This body is invisible, intangible, and cannot affect the physical world, but it can move about and perceive things. This ethereal body may also fly at great speeds, and hover in space.","''Ethereal Projection:'' This mutant is able to project its mind and perception out of its physical body, and roam the world in the form of an ethereal, ghost-like version of itself. This body is invisible, intangible, and cannot affect the physical world, but it can move about and perceive things. This ethereal body may also fly at great speeds, and hover in space.","''Ethereal Projection:'' This mutant is able to project its mind and perception out of its physical body, and roam the world in the form of an ethereal, ghost-like version of itself. This body is invisible, intangible, and cannot affect the physical world, but it can move about and perceive things. This ethereal body may also fly at great speeds, and hover in space.","''Exorcist:'' This mutant may expel any non-corporeal or extra-planar beings it encounters. Ghosts, demons, incarnate gods, and aliens from other dimensions are all affected by this ability, which requires obvious rituals and takes between several seconds and several hours, depending on the strength of the being to be expelled.","''Explode Objects:'' This mutant can charge inanimate objects with a type of potential energy that causes them to explode violently on impact. This energy dissipates after several minutes.","''Eye Scrying:'' When this mutant gazes into the eyes of another creature, it may see a few moments of whatever those eyes saw before they started looking at the mutant, or the last moments the creature was alive, if they are the eyes of a corpse.","''Face of a Demon-God:'' This mutant has the same face as a particular, unique demon or chaos god. You may choose one or roll on whatever table you consider appropriate.","''Featureless Face:'' This mutant has a featureless face, which, strangely enough, does not affect its ability to see, smell, speak, or eat.","''Flaming Skull Face:'' This mutant’s face or whole head is the image of a flaming skull.","''Flammable Skin:'' This mutant’s skin is dry and flaky. If exposed to heat higher than 30°C (86°F), the mutant ignites.","''Fleshcrafter:'' This mutant can cause a target’s body and physical features to become malleable and then reshape them, either by exuding a liquid or through some kind of magical energy.","''Fortune Teller:'' This mutant may divine future events for another individual, through a crystal ball, tarot cards, palm reading, tea leaves, or some other systematized ritual. These foreshadowings are usually vague and cryptic, but can occasionally be strong and clear impressions of future events.","''Freezing Body:'' This mutant is able to make its body so cold that moisture in the surrounding air freezes on its surface through deposition, coating the mutant in a layer of ice. There is a 1 in 3 chance that the mutant cannot control this ability.","''Gaseous Form:'' This mutant can change its body into gas, and still move around.","''Ghost Talker:'' This mutant may communicate with ghosts and other spirits, and if it knows the name of a ghost or spirit, can summon and command it [1d6+2]×10 per cent of the time.","''Glittering:'' This mutant is glittery and shimmering.","''Historical Viewing:'' This mutant may view images of past occurrences. The mutant is limited to occurrences that happened in its present location, which appear as ghostly images superimposed over the mutant’s normal vision. The mutant can hear and smell faintly, but not touch.","''Illusory Features:'' This mutant has one or more features that are visible but are illusions. Roll on the [[Complete Mutation Chart|Complete Mutation Chart]]. If the mutation is not visible, roll again and comine the results until it is.","''Immortal:'' This mutant does not age or grow old once it is an adult, has no need for food or sustenance, and will not die unless killed by violence or illness.","''Immortal:'' This mutant does not age or grow old once it is an adult, has no need for food or sustenance, and will not die unless killed by violence or illness.","''Immune to Cold:'' This mutant may function normally at all temperatures above absolute zero and below normal human body temperature.","''Immune to Cold:'' This mutant may function normally at all temperatures above absolute zero and below normal human body temperature.","''Immune to Energy:'' This mutant is unharmed by electricity, lasers, radiation, and other dangerous energy rays.","''Immune to Energy:'' This mutant is unharmed by electricity, lasers, radiation, and other dangerous energy rays.","''Immune to Heat:'' This mutant is not harmed by heat, fire, combustion, or high temperatures.","''Immune to Heat:'' This mutant is not harmed by heat, fire, combustion, or high temperatures.","''Immune to Illusions:'' This mutant is never affected or deceived by illusions, either magical or psychic.","''Immune to Illusions:'' This mutant is never affected or deceived by illusions, either magical or psychic.","''Incorporated Objects:'' This mutant has one or more inanimate objects incorporated in its body. These can be crystals, pieces of art, stone, or metal, furniture, tools, or any other inanimate objects.","''Infinite Endurance:'' This mutant may function at a normal level indefinitely and never gets tired, even from constant physical exertion, except for rare moments of rest or sleep to recover from stress, injury, or very strenuous activity.","''Invincible Buddha:'' This mutant can become almost invincible by concentrating and doing nothing but meditating. While meditating, the first attack after a pause is reflected back on the attacker, who suffers all damage the mutant would have suffered. If this mutant is subject to multiple simultaneous or immediately subsequent attacks, it only reflects half the effects of the second attack, a third of the effects of the third attack, a fourth of the effects of the fourth attack, and so on. If there is a pause between attacks, the next attack counts as a first attack.","''Invisibility:'' This mutant is able to become unseen at will, and will not show up on visual recording or detecting devices.","''Invisibility:'' This mutant is able to become unseen at will, and will not show up on visual recording or detecting devices.","''Invisibility:'' This mutant is able to become unseen at will, and will not show up on visual recording or detecting devices.","''Invulnerable:'' This mutant is unharmed by physical effects, including kinetic force, the full spectrum of electromagnetic radiation, and a lack of air, water, or nourishment. The mutant is still vulnerable to magic and psychic interference.","''Iron Teeth and Nails:'' Just like a witch. Iron nails grow very slowly, but will occasionally require filing, while iron teeth do not get cavities. If removed, they cannot be used to establish an arcane connection.","''Kinetic Absorption:'' This mutant absorbs half of all kinetic force applied to it and converts it harmlessly.","''Liquid Form:'' This mutant can become liquid, transforming its normally solid body into a plasmoid, malleable form that moves as the mutant wishes.","''Liquid Form:'' This mutant can become liquid, transforming its normally solid body into a plasmoid, malleable form that moves as the mutant wishes.","''Magic Resistance:'' This mutant has an innate resistance to magic, which is ineffective [1d6+4]×10 per cent of the time. This applies to all magic used against the mutant directly, not physical effects caused by magic directed at other targets.","''Magic Resistance:'' This mutant has an innate resistance to magic, which is ineffective [1d6+4]×10 per cent of the time. This applies to all magic used against the mutant directly, not physical effects caused by magic directed at other targets.","''Magical Affinity:'' Because of your fey nature, magical creatures and faeries treat you like one of their own, and do not flee your presence or attempt to lead you astray.","''Magnetic:'' This mutant is unusually magnetic, and light-weight metallic objects will stick to its skin.","''Manikin:'' In place of a face, this mutant has either a miniature replica of its own upper body, including torso, arms, and what its face should look like, or the upper body of some other creature.","''Mercreature:'' This mutant has gills, fins, scales, and a fish tail or tentacles instead of legs. It is adapted for living underwater, not on land.","''Metal Skin:'' This mutant has metal skin that can move just as well as normal skin, but is heavily armoured. This does not affect the mutant’s senses in any way.","''Mind Cannibal:'' When this mutant devours the blood, bones, or flesh of another individual, it gains some of their knowledge, memories, and, if they have any, psychic powers. Memories can be gained even through drops of blood, but significant abilities require the whole body be consumed.","''Nightmare Portal:'' This mutant possesses, inside its mind, a doorway to a world full of horror. It suffers from nightmares, but no other ill effects. Others are not as safe, however, and those using any sort of mentally invasive psychic powers on the mutant risk being consumed by nightmares.","''No Reflection:'' This mutant does not appear in reflective surfaces. It cannot be filmed or photographed, but will appear on digital video recordings.","''No Reflection:'' This mutant does not appear in reflective surfaces. It cannot be filmed or photographed, but will appear on digital video recordings.","''No Shadow:'' This mutant does not cast a shadow. Light appears to pass right through it, and be reflected by it at the same time. Anyone studying this phenomenon with powerful, hi-tech sensors will probably go insane and try to build a machine that destroys life.","''No Shadow:'' This mutant does not cast a shadow. Light appears to pass right through it, and be reflected by it at the same time. Anyone studying this phenomenon with powerful, hi-tech sensors will probably go insane and try to build a machine that destroys life.","''Object Bound:''This mutant’s soul is located in some physical object. Harming the object harms the mutant, and possessing it gives power over the mutant.","''Removable Eyes:'' This mutant can remove its eyes and still see through them. There is a 1 in 3 chance the eyes can move around on their own once detached.","''Saturated with Magical Energy:'' This mutant’s body and soul are infused with magic. It also gets a [[Taboo|Taboo]] and a [[Telltale|Telltale]].","''Saturated with Magical Energy:'' This mutant’s body and soul are infused with magic. It also gets a [[Taboo|Taboo]] and a [[Telltale|Telltale]].","''Secret Communication:'' This mutant is able to leave messages, of any sort, that only specific individuals will receive. The mutant can write messages, record them to film, or just speak them aloud, and they will go unnoticed by everyone except whoever is specified as the proper intended recipient.","''Speak with Animals:'' This mutant may speak to animals, in their own language, if any. The level of conversation depends on the type of animal and the kind of game you are playing.","''Spell Ability:'' This mutant has the ability to cast a particular spell at will. The more powerful the spell is, the more exhausted the mutant will be after casting it. Choose a spell, or roll on any table you consider appropriate.","''Spirit Enmity:'' This mutant attracts the ire of ghosts and other bodiless spirits, who will haunt it and attempt to harass it to no end. It is also more vulnerable to ghosts than others are.","''Spirit Medium:'' This mutant can summon a ghost or spirit and allow it to speak through its mouth. The mutant enters a trance state once the ghost or spirit has been summoned. The séance lasts for up to several minutes, or until the mutant becomes exhausted. This process is very taxing.","''Spirit Medium:'' This mutant can summon a ghost or spirit and allow it to speak through its mouth. The mutant enters a trance state once the ghost or spirit has been summoned. The séance lasts for up to several minutes, or until the mutant becomes exhausted. This process is very taxing.","''Stable Balance:'' As long as this mutant is in contact with the ground, it cannot be knocked over or lose its balance against its will.","''Stable Balance:'' As long as this mutant is in contact with the ground, it cannot be knocked over or lose its balance against its will.","''Superhuman Charisma:'' This mutant is unnaturally alluring, and always inspires trust, empathy, and compassion in others. It is an excellent leader simply by virtue of its emotional influence on others.","''Superhuman Charisma:'' This mutant is unnaturally alluring, and always inspires trust, empathy, and compassion in others. It is an excellent leader simply by virtue of its emotional influence on others.","''Superhuman Charisma:'' This mutant is unnaturally alluring, and always inspires trust, empathy, and compassion in others. It is an excellent leader simply by virtue of its emotional influence on others.","''Superhuman Intellect:'' This mutant is able to retain, recall, and process information at far greater levels than normal for its species. Its brain essentially functions like a supercomputer, instantly performing calculations and recalling any and all information the mutant has ever learned.","''Superhuman Intellect:'' This mutant is able to retain, recall, and process information at far greater levels than normal for its species. Its brain essentially functions like a supercomputer, instantly performing calculations and recalling any and all information the mutant has ever learned.","''Superhuman Intellect:'' This mutant is able to retain, recall, and process information at far greater levels than normal for its species. Its brain essentially functions like a supercomputer, instantly performing calculations and recalling any and all information the mutant has ever learned.","''Superhuman Intellect:'' This mutant is able to retain, recall, and process information at far greater levels than normal for its species. Its brain essentially functions like a supercomputer, instantly performing calculations and recalling any and all information the mutant has ever learned.","''Superhuman Reflexes:'' This mutant’s conscious movements operate at an efficiency rate well within the top percentile. It always reacts to anything it can perceive, and always at the highest level of effectiveness. This power does not allow it to move faster, however.","''Superhuman Reflexes:'' This mutant’s conscious movements operate at an efficiency rate well within the top percentile. It always reacts to anything it can perceive, and always at the highest level of effectiveness. This power does not allow it to move faster, however.","''Superhuman Reflexes:'' This mutant’s conscious movements operate at an efficiency rate well within the top percentile. It always reacts to anything it can perceive, and always at the highest level of effectiveness. This power does not allow it to move faster, however.","''Susceptible to Possession:'' This mutant is exceptionally vulnerable to possession and psychic mental intrusion.","''Symbol Bondage:'' This mutant’s life force is tied to a symbol, on an object, another person’s body, or on a building or other structure. if the symbol is damaged, so is the mutant, and if the symbol is destroyed, the mutant will die.","''Telepathic Communication:'' This mutant is able to read the minds of people while they are communicating, and determine their meaning and intentions, regardless of the language they are speaking. It can also project its own intentions and meanings into the minds of others, negating any language barriers between them. The result is universal communication with other sentient beings.","''Telepathic Communication:'' This mutant is able to read the minds of people while they are communicating, and determine their meaning and intentions, regardless of the language they are speaking. It can also project its own intentions and meanings into the minds of others, negating any language barriers between them. The result is universal communication with other sentient beings.","''Tomb Bondage:'' This mutant must sleep interred within the earth, preferably in its own grave or the earth of its homeland. Sleeping above ground reduces its capabilities and makes it more erratic.","''Total Chameleon:'' This mutant can change colour to mimic its surroundings, including more than just its physical form—all clothes, gear, and whatever the mutant is touching also change colour.","''Trackless:'' This mutant leaves no trace of its presence behind it, and so it cannot be tracked. It leaves no footprints, no heat signature, no scent, and no detritus behind, unless it wishes to.","''Translucent:'' This mutant is see-through, but still visible. Its internal organs may or may not be visible.","''Transparent Flesh:'' This mutant’s flesh, and all organs and body parts except for its bones, are transparent, like clear glass or even more so. The mutant appears to be an animated skeleton when naked.","''Tunnelling:'' This mutant can burrow through the ground at surprising speeds, moving earth slightly slower than walking speed. It can also burrow slower to accommodate a group of people.","''Unbound:'' This mutant cannot be bound by mortal means, not by ropes nor chains nor human hand. Only magical or supernatural bonds, hi-tech energy fields, or other sufficiently advanced means can contain this mutant and render it immobile.","''Undead:'' This mutant has died, but is still animated and sentient. It can be physically destroyed, and its soul can be put to rest by arcane or divine intervention, but it cannot be killed in the same ways as mortals are, and it does not require normal sustenance.","''Undead:'' This mutant has died, but is still animated and sentient. It can be physically destroyed, and its soul can be put to rest by arcane or divine intervention, but it cannot be killed in the same ways as mortals are, and it does not require normal sustenance.","''Unwilling Medium:'' This mutant is especially vulnerable to possession by spirits, demons, and other supernatural intelligences that are able to invade the mind.","''Walk on Water:'' This mutant can walk across the surfaces of water and other liquids as if they were completely solid whenever it so chooses.","''Walk on Water:'' This mutant can walk across the surfaces of water and other liquids as if they were completely solid whenever it so chooses.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weakness:'' This mutant has some sort of Achilles heel, a weakness against which it is mostly powerless. It can be a colour, metal, time of day, a specific activity, type of person, or whatever. If the mutant has supernatural or special powers, its weakness may require specific circumstances to function, or may not function in specific circumstances.","''Weather Manipulation:'' This mutant can influence local weather patterns by concentrating. Small changes in weather take several minutes to effect, significant and long-lasting changes take hours, and turning cloudless skies into thunder storms may take as long as a few days. This mutant can change cloud cover/precipitation values, temperature, and wind velocities separately.","''Weather Manipulation:'' This mutant can influence local weather patterns by concentrating. Small changes in weather take several minutes to effect, significant and long-lasting changes take hours, and turning cloudless skies into thunder storms may take as long as a few days. This mutant can change cloud cover/precipitation values, temperature, and wind velocities separately.","''Zombie Master:'' This mutant may create a zombie servant from the corpse of a recently-dead person or from a living person it has captured. This process takes several days, but when complete, the mutant has a zombie servant that obeys its every command. The zombie is unable to speak, think creatively or independently, and has no will of its own, but it can grab and hold people.","''Ability Transfer:'' This mutant can give another individual one of its own abilities or powers on a temporary basis. The mutant cannot use this ability while it is loaned out. [[Ability Transfer Roll|Ability Transfer Roll]]","''Absorb Inanimate Properties:'' This mutant can absorb any or all properties of inanimate material it touches. There is a 1 in 3 chance that objects whose properties are absorbed will be damaged. [[Absorb Inanimate Properties Roll|Absorb Inanimate Properties Roll]]","''Absorb Inanimate Properties:'' This mutant can absorb any or all properties of inanimate material it touches. There is a 1 in 3 chance that objects whose properties are absorbed will be damaged. [[Absorb Inanimate Properties Roll|Absorb Inanimate Properties Roll]]","''Absorb Mental Properties:'' This mutant can absorb memories and psychic or supernatural powers from living creatures it touches. There is a 1 in 3 chance that the victim will suffer harm, shock, or other ill effects. [[Absorb Mental Properties Roll|Absorb Mental Properties Roll]]","''Absorb Mental Properties:'' This mutant can absorb memories and psychic or supernatural powers from living creatures it touches. There is a 1 in 3 chance that the victim will suffer harm, shock, or other ill effects. [[Absorb Mental Properties Roll|Absorb Mental Properties Roll]]","''Alteration Ray:'' This mutant can project rays that alter the physical properties of their targets. There is a 2 in 3 chance that the mutant can reverse these alterations by the same process. [[Alteration Ray Roll|Alteration Ray Roll]]","''Alternate Inorganic Form:'' This mutant can transform at will into another form that is not organic. [[Alternate Inorganic Form Roll|Alternate Inorganic Form Roll]]","''Alternate Inorganic Form:'' This mutant can transform at will into another form that is not organic. [[Alternate Inorganic Form Roll|Alternate Inorganic Form Roll]]","''Animate Objects:'' This mutant can imbue inert objects with energy and cause them to move around on their own, as the mutant directs. [[Animate Objects Roll|Animate Objects Roll]]","''Animate Objects:'' This mutant can imbue inert objects with energy and cause them to move around on their own, as the mutant directs. [[Animate Objects Roll|Animate Objects Roll]]","''Animated Skin:'' This mutant can shed its skin, and then have it move around and perform simple tasks. The skin’s strength is equal to 1d8×10 per cent of the mutant’s normal strength. [[Animated Skin Roll|Animated Skin Roll]]","''Aura of Disgust:'' This mutant projects feelings of disgust into the hearts of those around it. [[Aura of Disgust Roll|Aura of Disgust Roll]]","''Aura of Fear:'' This mutant projects fear into the hearts of those around it. [[Aura of Fear Roll|Aura of Fear Roll]]","''Aura of Fear:'' This mutant projects fear into the hearts of those around it. [[Aura of Fear Roll|Aura of Fear Roll]]","''Aura of Light:'' This mutant glows with an strange aura of light. Choose a colour, or roll on either the [[basic|Basic Color Roll]] or [[extended colour table.|Extended Color Table]] [[Aura of Light Roll|Aura of Light Roll]]","''Aura of Light:'' This mutant glows with an strange aura of light. Choose a colour, or roll on either the [[basic|Basic Color Roll]] or [[extended colour table.|Extended Color Table]] [[Aura of Light Roll|Aura of Light Roll]]","''Bend Light:'' This mutant can bend and shape light, allowing it to make objects appear to be in places other than where they actually are, or to make them invisible. This requires some concentration. [[Bend Light Roll|Bend Light Roll]]","''Bend Light:'' This mutant can bend and shape light, allowing it to make objects appear to be in places other than where they actually are, or to make them invisible. This requires some concentration. [[Bend Light Roll|Bend Light Roll]]","''Bend Light:'' This mutant can bend and shape light, allowing it to make objects appear to be in places other than where they actually are, or to make them invisible. This requires some concentration. [[Bend Light Roll|Bend Light Roll]]","''Book:'' Part or all of this mutant is shaped like, or attached to, a book. [[Book Roll|Book Roll]]","''Breath Weapon:'' This mutant can spew a hazardous substance from its mouth. [[Breath Weapon Roll|Breath Weapon Roll]]","''Breath Weapon:'' This mutant can spew a hazardous substance from its mouth. [[Breath Weapon Roll|Breath Weapon Roll]]","''Breath Weapon:'' This mutant can spew a hazardous substance from its mouth. [[Breath Weapon Roll|Breath Weapon Roll]]","''Burning Body:'' Part or all of this mutant’s body is on fire. There is a 1 in 3 chance the mutant can turn this power on and off at will. [[Burning Body Roll|Burning Body Roll]]","''Cause Sleep:'' This mutant can put others to sleep. [[Cause Sleep Roll|Cause Sleep Roll]]","''Computer Link:'' This mutant can mentally communicate, send, and receive information from computers and electronic devices, without being harmed by viruses or malware. [[Computer Link Roll|Computer Link Roll]]","''Control Clocks:'' This mutant has the ability to change the display of any clocks within range, and to set off any alarms installed in those clocks. [[Control Clocks Roll|Control Clocks Roll]]","''Control Earth:'' This mutant may control the earth underneath it, commanding rocks, soil, and mud to move, crack open, explode, or re-shape itself, as long as the mutant concentrates. Any earth the mutant can see or touch may be affected. [[Control Earth Roll|Control Earth Roll]]","''Control Earth:'' This mutant may control the earth underneath it, commanding rocks, soil, and mud to move, crack open, explode, or re-shape itself, as long as the mutant concentrates. Any earth the mutant can see or touch may be affected. [[Control Earth Roll|Control Earth Roll]]","''Control Earth:'' This mutant may control the earth underneath it, commanding rocks, soil, and mud to move, crack open, explode, or re-shape itself, as long as the mutant concentrates. Any earth the mutant can see or touch may be affected. [[Control Earth Roll|Control Earth Roll]]","''Control Light:'' This mutant may control visible light within range. [[Control Light Roll|Control Light Roll]]","''Control Light:'' This mutant may control visible light within range. [[Control Light Roll|Control Light Roll]]","''Control Light:'' This mutant may control visible light within range. [[Control Light Roll|Control Light Roll]]","''Control Liquid:'' This mutant may control a mass of liquid it can see or sense within range, causing it to move through space or re-shape itself. This power works only on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions. [[Control Liquid Roll|Control Liquid Roll]]","''Control Liquid:'' This mutant may control a mass of liquid it can see or sense within range, causing it to move through space or re-shape itself. This power works only on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions. [[Control Liquid Roll|Control Liquid Roll]]","''Control Liquid:'' This mutant may control a mass of liquid it can see or sense within range, causing it to move through space or re-shape itself. This power works only on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions. [[Control Liquid Roll|Control Liquid Roll]]","''Control Machines:'' This mutant can telepathically control computers and other technological machines. [[Control Machines Roll|Control Machines Roll]]","''Control Machines:'' This mutant can telepathically control computers and other technological machines. [[Control Machines Roll|Control Machines Roll]]","''Control Plants:'' This mutant can control the actions of plants within range. [[Control Plants Roll|Control Plants Roll]]","''Control Plants:'' This mutant can control the actions of plants within range. [[Control Plants Roll|Control Plants Roll]]","''Control Plants:'' This mutant can control the actions of plants within range. [[Control Plants Roll|Control Plants Roll]]","''Corpse Psychometry:'' This mutant can examine a corpse or severed body part and know the circumstances of its death or removal. The mutant experiences those circumstances in a vision or hallucination, and may be overwhelmed or mentally detached from its surroundings. [[Corpse Psychometry Roll|Corpse Psychometry Roll]]","''Create Darkness:'' This mutant can create a palpable sphere or mass of darkness that light is completely unable to penetrate. The mutant must be able to see or touch this darkness’ point of origin. [[Create Darkness Roll|Create Darkness Roll]]","''Create Gas:'' This mutant can create some kind of gaseous substance to form within its presence. [[Create Gas Roll|Create Gas Roll]]","''Create Gas:'' This mutant can create some kind of gaseous substance to form within its presence. [[Create Gas Roll|Create Gas Roll]]","''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]","''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]","''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]","''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]","''Crystalline Body:'' This mutant’s body is made of crystal. Edged and penetrating weapons are mostly ineffective. There is a 1 in 3 chance that damage suffered by the crystalline body does not heal. You may roll on either the [[basic|Basic Color Roll]] or [[extended colour table|Extended Color Table]] for hue. [[Crystalline Body Roll|Crystalline Body Roll]]","''Danger Teleport:'' This mutant instinctively teleports away from danger, to a safer place within range. [[Danger Teleport Roll|Danger Teleport Roll]]","''Demonic Appearance:'' This mutant has the body of a particular race of infernal creature. [[Demonic Appearance Roll|Demonic Appearance Roll]]","''Demonic Phenomena:'' Strange supernatural occurrences follow this mutant wherever it goes, lending its presence a strange atmosphere, without inconveniencing it. Roll 1d4 for number of phenomena. [[Demonic Phenomena Roll|Demonic Phenomena Roll]]","''Demonic Phenomena:'' Strange supernatural occurrences follow this mutant wherever it goes, lending its presence a strange atmosphere, without inconveniencing it. Roll 1d4 for number of phenomena. [[Demonic Phenomena Roll|Demonic Phenomena Roll]]","''Demonic Phenomena:'' Strange supernatural occurrences follow this mutant wherever it goes, lending its presence a strange atmosphere, without inconveniencing it. Roll 1d4 for number of phenomena. [[Demonic Phenomena Roll|Demonic Phenomena Roll]]","''Density Control:'' This mutant can alter the density of a target creature, whose size changes to the same degree. An increase in density causes the target creature to shrink; a decrease causes it to grow. [[Density Control Roll|Density Control Roll]]","''Devolver:'' This mutant can cause others to devolve along evolutionary lines, at first stripping them of their mutations, then causing them to devolve into ancestral forms. [[Devolver Roll|Devolver Roll]]","''Dimensional/Temporal Instability:'' This mutant may step outside the time stream and/or dimensional continuity for short moments, disappearing and reappearing in the same location, or nearby, some time later. [[Dimensional/Temporal Instability Roll|Dimensional/Temporal Instability Roll]]","''Divisional Body Segments:'' This mutant can remove one or more body parts, which move and function independently. [[Divisional Body Segments Roll|Divisional Body Segments Roll]]","''Elemental Body:'' This mutant has a body composed of some inorganic or inert substance. [[Elemental Body Roll|Elemental Body Roll]]","''Energy Absorption:'' This mutant absorbs harmful radiation, electricity, heat, and lasers directed at it and converts them harmlessly into light, psychic emanations, radio broadcasts, or some other effect. [[Energy Absorption Roll|Energy Absorption Roll]]","''Energy Blast:'' This mutant can emit a blast of energy. [[Energy Blast Roll|Energy Blast Roll]]","''Energy Blast:'' This mutant can emit a blast of energy. [[Energy Blast Roll|Energy Blast Roll]]","''Energy Blast:'' This mutant can emit a blast of energy. [[Energy Blast Roll|Energy Blast Roll]]","''Energy Negation Field:'' Non-organic sources of power emission stop working near this mutant, due to a field emanating from it. Devices begin working again once the mutant leaves. Properly shielded devices are not affected. What constitutes “properly shielded” depends on the field’s nature. [[Energy Negation Field Roll|Energy Negation Field Roll]]","''Energy Negation Field:'' Non-organic sources of power emission stop working near this mutant, due to a field emanating from it. Devices begin working again once the mutant leaves. Properly shielded devices are not affected. What constitutes “properly shielded” depends on the field’s nature. [[Energy Negation Field Roll|Energy Negation Field Roll]]","''Energy Redirection:'' This mutant is able to consciously absorb electricity, heat, lasers, light, and microwaves and redirect it outwards at will. This energy must come in contact with the mutant. [[Energy Redirection Roll|Energy Redirection Roll]]","''Energy Sensitivity:'' This mutant suffers pain and hallucinations in the presence of non-organic energy sources, broadcasting equipment, or transmission facilities. [[Energy Sensitivity Roll|Energy Sensitivity Roll]]","''Evil Eye:'' This mutant’s gaze levies a curse when it so chooses. [[Evil Eye Roll|Evil Eye Roll]]","''Face of a Demon:'' This mutant has the same face as a particular race of demon. [[Face of a Demon Roll|Face of a Demon Roll]]","''False Body:'' This mutant’s actual body is immobile, and lies still and inert somewhere, but is able to project a false image of itself. This image appears like the mutant in all respects, is fully corporeal, and is able to move around like normal. The mutant will not be permanently harmed or killed unless its immobile body is harmed. [[False Body Roll|False Body Roll]]","''Force Field:'' This mutant can create an invisible sphere of force. Objects that strike the field bounce off. The field lasts as long as the mutant concentrates. [[Force Field Roll|Force Field Roll]]","''Force Field:'' This mutant can create an invisible sphere of force. Objects that strike the field bounce off. The field lasts as long as the mutant concentrates. [[Force Field Roll|Force Field Roll]]","''Force Field:'' This mutant can create an invisible sphere of force. Objects that strike the field bounce off. The field lasts as long as the mutant concentrates. [[Force Field Roll|Force Field Roll]]","''Glow:'' This mutant glows. Choose a colour, or roll on either the [[basic|Basic Color Roll]] or [[extended colour table.|Extended Color Table]] [[Glow Roll|Glow Roll]]","''Halo:'' This mutant possesses a glowing halo around its head. Choose a colour, or roll on either the [[basic|Basic Color Roll]] or [[extended colour table.|Extended Color Table]] [[Halo Roll|Halo Roll]]","''Heal Others:'' This mutant can cause wounds to close and injuries to heal. [[Heal Others Roll|Heal Others Roll]]","''Homunculus:'' This mutant can produce a miniature version of itself, about a hand’s span high. The mutant can control this homunculus and sense what it senses. If the homunculus is killed before its duration is up, the mutant will be severely shocked. There is a 1 in 3 chance the mutant can produce more than one homunculus at a time. [[Homunculus Roll|Homunculus Roll]]","''Illusion Generation:'' This mutant may create illusions within range of any of its own senses. [[Illusion Generation Roll|Illusion Generation Roll]]","''Illusion Generation:'' This mutant may create illusions within range of any of its own senses. [[Illusion Generation Roll|Illusion Generation Roll]]","''Inspiring Aura:'' This mutant psychically inspires those around it. [[Inspiring Aura Roll|Inspiring Aura Roll]]","''Inspiring Aura:'' This mutant psychically inspires those around it. [[Inspiring Aura Roll|Inspiring Aura Roll]]","''Intangibility:'' This mutant can move through solid matter while concentrating. [[Intangibility Roll|Intangibility Roll]]","''Intangibility:'' This mutant can move through solid matter while concentrating. [[Intangibility Roll|Intangibility Roll]]","''Invulnerable to Weapons:'' This mutant is unharmed by all weapons except for one type. [[Invulnerable to Weapons Roll|Invulnerable to Weapons Roll]]","''Invulnerable to Weapons:'' This mutant is unharmed by all weapons except for one type. [[Invulnerable to Weapons Roll|Invulnerable to Weapons Roll]]","''Manipulate Gravity:'' This mutant can increase or decrease the gravitational pull at any point within range. [[Manipulate Gravity Roll|Manipulate Gravity Roll]]","''Material Transparency:'' This mutant can cause inert, physical materials to appear transparent. [[Material Transparency Roll|Material Transparency Roll]]","''Mechanoid:'' This mutant is partly or completely mechanical. [[Mechanoid Roll|Mechanoid Roll]]","''Mechanoid:'' This mutant is partly or completely mechanical. [[Mechanoid Roll|Mechanoid Roll]]","''Molecular Disruption:'' This mutant can disrupt the molecules of a solid mass, causing it to fall apart. This takes an extraordinary amount of energy, and the mutant needs rest and food when done. Only one solid mass can be affected at a time, whether it is natural, organic, or artificially created. [[Molecular Disruption Roll|Molecular Disruption Roll]]","''Molecular Sense:'' This mutant can sense the exact molecular composition of anything in range. [[Molecular Sense Roll|Molecular Sense Roll]]","''Multiplication:'' This mutant can create 1d10 copies of itself by temporal or material displacement. If any of these doubles are killed, the mutant will be unconscious for 1d100 minutes per copy that is killed when the duration has elapsed. On any roll of 100, time itself unravels. [[Multiplication Roll|Multiplication Roll]]","''Mutant Detection:'' This mutant can detect the presence of other mutants within range, and can tell if anyone within range is a mutant or not. [[Mutant Detection Roll|Mutant Detection Roll]]","''Mutant Detection:'' This mutant can detect the presence of other mutants within range, and can tell if anyone within range is a mutant or not. [[Mutant Detection Roll|Mutant Detection Roll]]","''Mutant Detection:'' This mutant can detect the presence of other mutants within range, and can tell if anyone within range is a mutant or not. [[Mutant Detection Roll|Mutant Detection Roll]]","''Mystical Third Eye:'' This mutant can open a mystical third eye on its forehead. When the eye is closed, it cannot be detected; when open, it gives the mutant special powers that can affect everyone the third eye can see. [[Mystical Third Eye Roll|Mystical Third Eye Roll]]","''Mystical Third Eye:'' This mutant can open a mystical third eye on its forehead. When the eye is closed, it cannot be detected; when open, it gives the mutant special powers that can affect everyone the third eye can see. [[Mystical Third Eye Roll|Mystical Third Eye Roll]]","''Object Mimic:'' This mutant can reshape its body to mimic any common, mundane immobile object. The mutant may not move in this form but retains 1d4 senses and may change back at any time. [[Object Mimic Roll|Object Mimic Roll]]","''Patronage:'' This mutant is somehow in tune with one of the gods of chaos, who shows favour to it. The mutant gains one or more of its patron’s mutations, determined at random, plus 1d3 special gifts from the table below. Roll on whatever table you think appropriate to determine which chaos god is the patron, or create one using the greater demon procedures in Appendix 4. [[Patronage Roll|Patronage Roll]]","''Patronage:'' This mutant is somehow in tune with one of the gods of chaos, who shows favour to it. The mutant gains one or more of its patron’s mutations, determined at random, plus 1d3 special gifts from the table below. Roll on whatever table you think appropriate to determine which chaos god is the patron, or create one using the greater demon procedures in Appendix 4. [[Patronage Roll|Patronage Roll]]","''Perfect Regeneration:'' No matter how grievous the wounds it may suffer are, this mutant will regenerate completely and be back to normal, given time. [[Perfect Regeneration Roll|Perfect Regeneration Roll]]","''Petrifying Gaze:'' This mutant can turn living beings into stone with a look. There is a 1 in 3 chance the mutant can reverse this process and restore those it has petrified. [[Petrifying Gaze Roll|Petrifying Gaze Roll]]","''Petrifying Gaze:'' This mutant can turn living beings into stone with a look. There is a 1 in 3 chance the mutant can reverse this process and restore those it has petrified. [[Petrifying Gaze Roll|Petrifying Gaze Roll]]","''Physical Mimic:'' This mutant can physically reform its body to copy that of a creature it is touching. [[Physical Mimic Roll|Physical Mimic Roll]]","''Planar Travel:'' This mutant can facilitate travel to other planes of existence by creating a doorway. [[Planar Travel Roll|Planar Travel Roll]]","''Possession:'' This mutant can send its consciousness into the body of another individual, and control them. [[Possession Roll|Possession Roll]]","''Power Duplication:'' This mutant can duplicate a special power possessed by another individual. [[Power Duplication Roll|Power Duplication Roll]]","''Power Source:'' This mutant is able to power certain technological devices with its body. [[Power Source Roll|Power Source Roll]]","''Power Source:'' This mutant is able to power certain technological devices with its body. [[Power Source Roll|Power Source Roll]]","''Power Theft:'' This mutant can steal magical and supernatural powers from other individuals. While the mutant is able to use the power, the target may not. [[Power Theft Roll|Power Theft Roll]]","''Pyrokinesis:'' This mutant is a firestarter, able to control any fires it can sense, and psychically call fire into existence within range. [[Pyrokinesis Roll|Pyrokinesis Roll]]","''Pyrokinesis:'' This mutant is a firestarter, able to control any fires it can sense, and psychically call fire into existence within range. [[Pyrokinesis Roll|Pyrokinesis Roll]]","''Pyrokinesis:'' This mutant is a firestarter, able to control any fires it can sense, and psychically call fire into existence within range. [[Pyrokinesis Roll|Pyrokinesis Roll]]","''Radioactive:'' This mutant emits dangerous levels of harmful radiation. [[Radioactive Roll|Radioactive Roll]]","''Radioactive:'' This mutant emits dangerous levels of harmful radiation. [[Radioactive Roll|Radioactive Roll]]","''Repulsed by Food:'' This mutant is physically repulsed by a certain type of food that is probably rather common. Coming into contact with this type of food will produce a serious allergic and psychological reaction. [[Repulsed by Food Roll|Repulsed by Food Roll]]","''Repulsed by Food:'' This mutant is physically repulsed by a certain type of food that is probably rather common. Coming into contact with this type of food will produce a serious allergic and psychological reaction. [[Repulsed by Food Roll|Repulsed by Food Roll]]","''Sacred Aura:'' This mutant projects the feeling that it is holy and sacred into the hearts of those around it. [[Sacred Aura Roll|Sacred Aura Roll]]","''Seep:'' This mutant can seep into objects or solid matter, sharing its mass with nonliving objects. There is a 1 in 3 chance the mutant can seep into objects smaller than itself. [[Seep Roll|Seep Roll]]","''Sense Evil:'' This mutant can sense malicious, negative, anti-social, antagonistic, and “evil” intentions. [[Sense Evil Roll|Sense Evil Roll]]","''Sense Evil:'' This mutant can sense malicious, negative, anti-social, antagonistic, and “evil” intentions. [[Sense Evil Roll|Sense Evil Roll]]","''Sense Fear:'' This mutant can tell if someone within range is afraid. [[Sense Fear Roll|Sense Fear Roll]]","''Sense Fear:'' This mutant can tell if someone within range is afraid. [[Sense Fear Roll|Sense Fear Roll]]","''Sense Fear:'' This mutant can tell if someone within range is afraid. [[Sense Fear Roll|Sense Fear Roll]]","''Sense Good:'' This mutant can sense helpful, positive, constructive, and “good” intentions. [[Sense Good Roll|Sense Good Roll]]","''Sense Good:'' This mutant can sense helpful, positive, constructive, and “good” intentions. [[Sense Good Roll|Sense Good Roll]]","''Sense Lies:'' This mutant can sense falsehoods, deceptions, and lies. [[Sense Lies Roll|Sense Lies Roll]]","''Sense Lies:'' This mutant can sense falsehoods, deceptions, and lies. [[Sense Lies Roll|Sense Lies Roll]]","''Sense Lies:'' This mutant can sense falsehoods, deceptions, and lies. [[Sense Lies Roll|Sense Lies Roll]]","''Sensitive to Metal:'' This mutant cannot stand the touch of a specific type of metal, and takes additional damage from weapons made of this metal. Exposure to this type of metal will evoke feelings of fear and rage in the mutant. [[Sensitive to Metal Roll|Sensitive to Metal Roll]]","''Sensitive to Metal:'' This mutant cannot stand the touch of a specific type of metal, and takes additional damage from weapons made of this metal. Exposure to this type of metal will evoke feelings of fear and rage in the mutant. [[Sensitive to Metal Roll|Sensitive to Metal Roll]]","''Sensitive to Sunlight:'' This mutant is vulnerable to sunlight. Direct sunlight will cause a reaction within minutes. [[Sensitive to Sunlight Roll|Sensitive to Sunlight Roll]]","''Sensitive to Sunlight:'' This mutant is vulnerable to sunlight. Direct sunlight will cause a reaction within minutes. [[Sensitive to Sunlight Roll|Sensitive to Sunlight Roll]]","''Shadow Walk:'' This mutant may step into one patch of darkness and step out of another. [[Shadow Walk Roll|Shadow Walk Roll]]","''Skinwalker:'' This mutant may don the flayed skin of another and assume their appearance. [[Skinwalker Roll|Skinwalker Roll]]","''Stigmata:'' This mutant is prone to bleeding through its skin, without having wounds. [[Stigmata Roll|Stigmata Roll]]","''Superhuman Perception:'' This mutant is aware of all physical occurrences within range, via any appropriate sense(s). [[Superhuman Perception Roll|Superhuman Perception Roll]]","''Superhuman Speed:'' This mutant can run or otherwise move at superhuman speeds. [[Superhuman Speed Roll|Superhuman Speed Roll]]","''Superhuman Speed:'' This mutant can run or otherwise move at superhuman speeds. [[Superhuman Speed Roll|Superhuman Speed Roll]]","''Superhuman Speed:'' This mutant can run or otherwise move at superhuman speeds. [[Superhuman Speed Roll|Superhuman Speed Roll]]","''Superhuman Strength:'' This mutant has vast physical strength. [[Superhuman Strength Roll|Superhuman Strength Roll]]","''Superhuman Strength:'' This mutant has vast physical strength. [[Superhuman Strength Roll|Superhuman Strength Roll]]","''Superhuman Strength:'' This mutant has vast physical strength. [[Superhuman Strength Roll|Superhuman Strength Roll]]","''Superhuman Toughness:'' This mutant’s skin is well nigh invulnerable. [[Superhuman Toughness Roll|Superhuman Toughness Roll]]","''Superhuman Toughness:'' This mutant’s skin is well nigh invulnerable. [[Superhuman Toughness Roll|Superhuman Toughness Roll]]","''Superhuman Toughness:'' This mutant’s skin is well nigh invulnerable. [[Superhuman Toughness Roll|Superhuman Toughness Roll]]","''Taboo:'' This mutant has some sort of supernatural restriction placed upon its actions. [[Taboo Roll|Taboo]]","''Taboo:'' This mutant has some sort of supernatural restriction placed upon its actions. [[Taboo Roll|Taboo]]","''Telltale:'' Some unnatural feature marks this mutant as supernatural, subtle as it may be. If a mutant with a telltale does not have any other supernatural attributes, give it one (roll 1d300+700). [[Telltale Roll|Telltale]]","''Telltale:'' Some unnatural feature marks this mutant as supernatural, subtle as it may be. If a mutant with a telltale does not have any other supernatural attributes, give it one (roll 1d300+700). [[Telltale Roll|Telltale]]","''Totem Animal:'' This mutant has a supernatural link with another animal (roll on the [[creature table|Creature Table]]). [[Totem Animal Roll|Totem Animal Roll]]","''Totem Animal:'' This mutant has a supernatural link with another animal (roll on the [[creature table|Creature Table]]). [[Totem Animal Roll|Totem Animal Roll]]","''Transform Material:'' This mutant may transform one type of material into another. [[Transform Material Roll|Transform Material Roll]]","''Transformation:'' This mutant can change its shape in any manner, but cannot change its mass. Mimicking specific people, life forms, or objects requires it to know exactly what they look like. [[Transformation Roll|Transformation Roll]]","''Transformation:'' This mutant can change its shape in any manner, but cannot change its mass. Mimicking specific people, life forms, or objects requires it to know exactly what they look like. [[Transformation Roll|Transformation Roll]]","''Transmute Matter:'' This mutant can slowly alter the molecular structure of matter, changing its properties and making it into some other substance. [[Transmute Matter Roll|Transmute Matter Roll]]","''Vampiric:'' This mutant feeds on others of its own species for nourishment. [[Vampiric Roll|Vampiric Roll]]","''Vampiric:'' This mutant feeds on others of its own species for nourishment. [[Vampiric Roll|Vampiric Roll]]","''Vampiric:'' This mutant feeds on others of its own species for nourishment. [[Vampiric Roll|Vampiric Roll]]","''War Sense:'' This mutant can sense all arguments, conflicts, hostilities, and violent actions within range. [[War Sense Roll|War Sense Roll]]","''Werecreature:'' This mutant changes shape at certain times, having two different shapes that it switches between. For its second form, roll twice on the creature table and either combine them or choose the more dangerous result. There is a 1 in 3 chance this form is anthropomorphic. [[Werecreature Roll|Werecreature Roll]]","''Werecreature:'' This mutant changes shape at certain times, having two different shapes that it switches between. For its second form, roll twice on the creature table and either combine them or choose the more dangerous result. There is a 1 in 3 chance this form is anthropomorphic. [[Werecreature Roll|Werecreature Roll]]","''Werecreature:'' This mutant changes shape at certain times, having two different shapes that it switches between. For its second form, roll twice on the creature table and either combine them or choose the more dangerous result. There is a 1 in 3 chance this form is anthropomorphic. [[Werecreature Roll|Werecreature Roll]]","''Werecreature:'' This mutant changes shape at certain times, having two different shapes that it switches between. For its second form, roll twice on the creature table and either combine them or choose the more dangerous result. There is a 1 in 3 chance this form is anthropomorphic. [[Werecreature Roll|Werecreature Roll]]","''X-Ray Vision:'' This mutant can see through matter, like an x-ray machine. [[X-Ray Vision Roll|X-Ray Vision Roll]]","''Zone of Silence:'' This mutant can stop the production and distribution of sound within its presence. [[Zone of Silence Roll|Zone of Silence Roll]]")>>
<<print either("''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Ambidextrous:'' This mutant can use both sides of its body with the same ability as a right-handed person using their right hand (or leg).","''Anaerobic:'' This mutant does not require oxygen and does not breathe air or water.","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Aquatic Adaptation:'' This mutant’s body is adapted to living underwater. It may have gills or a blowhole, flippers,a tail, or any other feature that would help it function aquatically.","''Armour:''This mutant is protected by an armoured exterior. [[Armoured Exterior|Armoured Exterior roll]]","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Bioluminescent:'' Part of this mutant’s body generates a cold, softly glowing light. Choose a colour, or roll on either the basic or extended colour table. There is a 1 in 3 chance the mutant can change the colour of its bioluminescence. [[Basic Color Roll|Basic Color Roll]] or [[Extended Color Roll|Extended Color Table]], [[Body part roll|Body Part Roll]], [[Bioluminescence trigger|bioluminescence trigger roll]]","''Body Barbs:''Bone spurs grow out of this mutant’s skin, and can be used as weapons.[[Body Barb Roll|Body Barb Roll]]","''Body Barbs:''Bone spurs grow out of this mutant’s skin, and can be used as weapons.[[Body Barb Roll|Body Barb Roll]]","''Buoyancy:''Because it has an air bladder it can inflate, or because of its cell structure, this mutant floats in water, even fresh water.","''Chameleoline Skin:'' This mutant’s skin can change colour to mimic its surroundings, providing camouflage when it is not moving quickly.","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Cocoon:'' This mutant may create a cocoon out of secretions and whatever else it needs, and is then able to hibernate inside it.","''Diffused Organs:''One or more of this mutant’s organs are diffused, spread out in a larger system within the mutant’s body, instead of concentrated in one space. This makes the organ(s) much more resistant to injury, as it can continue to operate when a part of it is wounded. [[Organ Roll|Organ Roll]]","''Double Jointed:''This mutant is able to twist its limbs into surprising positions owing to a superior flexibility.","''Early Maturation:''This mutant matures quickly, finishing puberty and reaching physical adulthood at half the age as is normal for its species.","''Efficient Digestion:'' This mutant digests biomass more efficiently than normal, allowing it to eat more types of organic material than is normal for its species, and cutting down on the amount of waste products it produces.","''Electrical Generation:'' This mutant is able to produce an electrical charge that shocks anyone touching it. This charge may be transmitted through water and other conductive materials.","''Enhanced Musculature:''This mutant’s strength and reflexes are increased by half. Corresponding muscle functions, like grip and leaping distance, are likewise increased.","''Enlarging Mouth:''This mutant’s mouth and throat can stretch, allowing it to swallow things its own size.","''Excretion:'' This mutant excretes a substance on its skin.[[Excreted substance|Excreted Substance Roll]]","''Extensible Limbs:'' Some of this mutant’s limbs can stretch and elongate.[[Extending Limbs roll|Extending Limbs Roll]]","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fragrant:'' This mutant exudes a noticeably pleasant odour that most others of its species find attractive and/or relaxing. [[Fragrance Roll|Fragrance Roll]]","''Frog Tongue:'' This mutant has a very sticky tongue, which it can extend out of its mouth about twice its own length, and wrap around objects or drag them into its mouth.","''G-Tolerance:'' This mutant has an easy time adapting to changes in gravity. It functions well in zero-G environments, and withstands high-gravity pressures much better than others of its species.","''Gas Bag:'' This mutant has a gas bag attached to the back or top of its body, which can be inflated enough to allow it to float through the air. It takes several moments to inflate, and will be of little use mitigating the effects of short falls, but can be inflated in time to prevent death from falls greater than a hundred feet (30m). The gas bag does not provide any way to move through the air, and the mutant may be at the mercy of wind currents.","''Gas Emission:'' This mutant can emit a cloud of gas that envelops it and affects anyone in its presence. [[Gas Roll|Gas Roll]]","''Gills and Lungs:'' This mutant has both gills and lungs, so it can breathe in water and on land","''Hangover Resistance:'' This mutant never has hangovers, and quickly recovers once its liver has neutralized toxins.","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species.","''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells.","''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''Hermaphromorph:'' This mutant is able to change sex at will. This process takes about a day or so.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded.","''Hump:''This mutant has one or more humps on its back that store food and water, allowing the mutant to go without for extended periods of time.","''Hyperadrenal Gland:'' When this mutant is subjected to stress, the adrenaline produced by its body is more effective than normal, and the boost to its physical effectiveness is very noticeable. After the adrenaline high wears off, the mutant experiences a period of weakness and shaking.","''Immune to Disease:'' This mutant is not susceptible to disease, either from bacteria, viruses, or latent genetic flaws.","''Immune to Poison:'' This mutant is immune to toxins and poisons, and any life-threatening drug.","''Increased Heart and Lung Size:'' This mutant’s stamina is doubled due to its powerful heart and lungs. The mutant can hold its breathe for at least ten minutes at a time.","''Increased Metabolism:'' This mutant requires more nourishment than others of its species, but this increase in appetite will never cause it to gain any significant amount of weight.","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Independently Focusable Eyes:'' Each of this mutant’s eyes can focus independently without it being unduly distracted.","''Infravision:'' This mutant can see radiated heat, allowing it to differentiate between temperatures on sight, and function relatively normally in the dark.","''Ink:'' This mutant can produce a cloud or jet of blackish ink from its mouth or other orifice.","''Internal Weapon:''This mutant can produce a weapon from its own body, or transform part of its body into a weapon. The mutant can produce a single weapon, or one weapon per limb. These weapons can be hidden when not in use. [[Type of Weapon roll|Internal Weapon Type Roll]]","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Light Generation:'' This mutant can generate light at will. Choose a colour or roll on the basic or extended colour table.[[Light type roll|Light type roll]], and [[Extended Color Table|Extended Color Table]] or [[Basic Color Roll|Basic Color Roll]]","''Long Life:'' This mutant, unless killed, will live about twice as long as others of its species, and will not suffer the effects of aging until very late in its life.","''Malleable Body:'' This mutant can bend, twist, and collapse its body, squeezing through small spaces and being comfortable in awkward positions. Any hard parts of the mutant’s anatomy, like skeleton or shell, are extremely flexible, but not fragile.","''Malleable Features:''This mutant can reshape its own appearance by the application of pressure, using fingers and other implements to give itself a new face, move fat and muscles around, and reshape skin details. The mutant chooses when to be malleable, but must shape itself by hand.","''Microscopic Vision:'' This mutant can see tiny objects clearly, if they are close.","''Nerve Cut-Off:'' This mutant can deaden its own nerves at will, so that it feels no pain or other sensations.","''Parthenogenesis:'' This mutant may reproduce on its own, without requiring another member of its own species. The offspring will be a clone, the same as an identical twin. This mutation probably requires a womb or similar reproductive organs.","''Performance Enhancement:'' This mutant can enhance its own mental and physical performance for a short amount of time by concentrating and expending great amounts of energy. Speed, strength, and each of its senses can be enhanced, usually in order to reach a certain short-term objective, but this is extremely draining, and will leave the mutant tired and hungry.","''Permeable Skin:'' This mutant may absorb water and oxygen through its skin like an amphibian. This allows the mutant to breathe and drink underwater.","''Pheromones:'' This mutant exudes pheromones. [[Pheromone Roll|Pheromone Roll]]","''Poison Glands:''This mutant has glands that excrete poison. [[Poison Gland Location|Poison Gland Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Pouch:''This mutant has a pouch of skin, like a marsupial, or a similar compartment in its body.","''Pouched Cheeks:'' This mutant’s cheeks are elastic and its mouth may be used to carry a great deal of food or other objects.","''Powerful Jaws:'' This mutant’s jaw and mouth muscles are extremely well-developed and dense. It can easily crush bone between its teeth.","''Powerful Legs:'' Because of its powerful leg muscles, this mutant can move at double normal speed and jump three times as high and far as normal.","''Prehensile Feet:''This mutant’s feet are as dextrous as hands, with toes and possibly a thumb that are capable of fine manipulation and grasping.","''Prehensile Hair:'' This mutant’s hair can move and grasp objects at the mutant’s direction.","''Protected Senses:'' One or more of this mutant’s senses is protected from over-stimulation. Disorienting stimuli and attacks against this sense have no effect on the mutant. [[Protected Sense Roll|Protected Sense Roll]]","''Protective Eyelids:''This mutant has additional, protective eyelids made of chitin, bone, or other material more durable than the mutant’s skin. They protect the mutant’s eyes from harm.","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Radar:'' This mutant can sense and broadcast radio waves in order to determine the shape of its surroundings. These radio waves do not pass through solid objects or liquids. [[Radar Roll|Radar Roll]]","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]]","''Redundant Vital Organs:'' This mutant has multiples of one or more vital organs, so that if one is damaged, the mutant is less aversely affected. [[Redundant Organ Roll|Redundant Organ Roll]]","''Reflective Skin:'' This mutant’s skin reflects heat, light, and electro-magnetic energy, including harmful laser blasts and nuclear energies. It may or may not be as shiny as a mirror.","''Respiratory Filters:'' This mutant has filters in its lungs, esophagus, or at some other point in its respiratory system. It is immune to airborne bacteria, drugs, toxins, and viruses.","''Salt Drinker:'' This mutant suffers no ill effects for drinking salt water instead of fresh water.","''Sanitized Metabolism:'' This mutant has virtually no foreign bacteria or parasites in its digestive system, which produces natural enzymes to break down food in place of these organisms. Its immune system may be correspondingly weak, forcing it to live in a special or artificial environment.","''Shapechanger:'' This mutant can change its shape and appearance. [[Shapechanger roll|Shapechanger roll]]","''Silent Movement:'' Due to soft pads on hands and feet, and a modified physiognomy, this mutant makes almost no sound when it moves.","''Silk Production:'' This mutant can produce strands of very strong silk, like that of a spider or silkworm. These can be smooth or sticky, and can be used to climb, form a web, or bind prey.","''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Sonic Blast:'' This mutant can project a concentrated blast of sound that stuns and deafens those targeted. This mutant can also be very loud.","''Sound Mimicry:'' This mutant can closely mimic any sound it hears.","''Spinning:'' This mutant can spin at high speeds without becoming dizzy or disoriented. While spinning, the mutant’s senses are impaired but still functional.","''Spore Cloud:'' This mutant can emit a cloud of spores that irritate the eyes, skin, and throat of those caught within it, and possibly helps it reproduce.","''Sprint:'' This mutant may sprint at incredibly fast speeds over short distances, up to five times as fast as normal for its species.","''Sprint:'' This mutant may sprint at incredibly fast speeds over short distances, up to five times as fast as normal for its species.","''Strong Skeleton:'' This mutant has extremely hard bones that can withstand as much kinetic force as steel.","''Sympathetic Biomorphism:'' The physical form of this mutant changes to comply with the individuals it associates with, even if that shape has more limbs and sense organs. After a certain time, depending on speed, its will resemble those around it in shape, though its cosmetic appearance will not change. [[Speed of biomorphic changes|Biomorphic change speed]]","''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Temperature Resistance:'' This mutant can function normally in temperatures that others of its species find too hot or cold. It takes longer to freeze to death or suffer heat exhaustion, but cannot withstand temperatures that boil water or freeze flesh.","''Total Healing:'' This mutant has the ability to replace all its cells rapidly, which takes a span of one day for every hundred pounds, and requires the mutant to eat constantly throughout. This process sheds skin, regrows lost limbs, and purges the body of radiation poisoning and toxins. When the process is finished, the mutant is weak and exhausted, and must rest for several days.","''Toxin Resistance:'' This mutant is unaffected by normally-lethal levels of most or all toxins, poisons, and drugs. This is not total immunity, but much higher doses are required for effect.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Tremor Sense:'' This mutant can sense movement through vibrations in the ground and other solid matter. [[Tremor Sense Roll|Tremor Sense Roll]]","''Ultravision:''This mutant can see into the ultraviolet range, which makes radiation and electro-magnetic energy visible. The mutant is immune to welder’s flash, but will be almost blind in space, due to the abundance of vacuum ultraviolet.","''Venomous Bite:'' This mutant’s bite is enhanced by venom. [[Venomous Bite Roll|Venomous Bite Roll]]","''Voluminous Lungs:'' Due to its expansive lung capacity and other adaptations, this mutant can hold its breath for up to an hour.","''Vomits at Will:'' This mutant may projectile vomit. There is a 1 in 3 chance this vomit is harmful.","''Weapon Hands:'' This mutant has hands formed in the shape of weapons. [[Weapon Hand Roll|Weapon Hand Roll]]","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]")>>
The character has <<print either("1","1","1","3","2","2")>> extra head(s).
''Range within which memories can be implanted:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Sight.","Eye contact.","Touch.","Touch.")>>\n''Speed of implantation:'' <<print either("Several minutes per memory.","Several seconds per memory.","Takes as long as the length of the memories to be implanted.","Takes as long as the length of the memories to be implanted.")>>
''Duration of multiplication:'' <<print either("1d10 minutes.","A couple minutes.","1d100 minutes.","Less than a minute.","1d6 hours.","Once ever.")>>
''Area of effect of pain:'' <<print either("Any individuals within range (mutant’s discretion).","Closest dozen (or 2d10) individuals within range.","Closest half-dozen (or 2d6) individuals within range.","Closest half-dozen (or 2d6) individuals within range.","Everyone in sight within range.","Everyone within range.","Everyone within range.","Single target only.","Single target only.","Single target only.")>>\n''Range of pain:'' <<print either("1d10×10 feet (1d6×5m).","Sight.","Sight.","A hundred yards (91m).","Touch.","Touch.")>>
This creature's <<print either("Skull is normal-sized. The over-sized brain is located in two or more places.","Skull is normal sized, but the brain is under pressure, causing occasional ataxia, disorientation, hallucinations, memory loss, migraines, psychotic episodes, and/or strokes.","Skull is normal sized, but the brain is under pressure, causing occasional ataxia, disorientation, hallucinations, memory loss, migraines, psychotic episodes, and/or strokes.","Skull size is increased to compensate for the over-sized brain.","Skull size is increased to compensate for the over-sized brain.")>>
''Maximum size of object mimicked:'' <<print either("×1 (the mutant’s normal size).","×3 (three times mutant’s size).","×2 (twice mutant’s size).","×4 (four times mutant’ size).")>>\n''Minimum size of object mimicked:'' <<print either("×0 (any visible size).","×⅓ (one-third mutant’s size).","×½ (half mutant’s size).","×¼ (one fourth mutant’s size).")>>
''Crytal’s effect on biology:'' <<print either("Mutant has the option of biological functions but they are not necessary.","Mutant must now consume minerals and mineral-infused liquid as food.","Mutant must sleep but otherwise retains no biological functions.","Mutant retains all normal biological functions for its species.")>>
<<print either("''Addicted:'' This mutant is physically addicted to a drug or some other substance that normally has physiological and/or mind-altering properties. [[Addiction Roll|Addiction Roll]]","''Addictive Personality:'' This mutant is prone to addictive and compulsive behaviours. [[Addictive Personality Roll|Addictive Personality Roll]]","''Always Afraid:'' This mutant lives in a perpetual state of fear, which can only be relieved by the heavy use of medication.","''Anxious:'' This mutant is often nervous, prone to introspective self-doubt and worry.","''Berserker:'' When this mutant engages in significant acts of violence, it is subject to furies and will remain violent until exhaustion forces it to stop. The mutant can engage in simple acts of violence such as one-on-one duels, without triggering the berserk state, but battles with multiple opponents on either side will make the mutant go berserk.","''Blood Rage:'' This mutant is prone to rages whenever it is harmed or injured. If enraged, the mutant will fight against the perceived cause of its injuries until either the threat or the mutant is neutralized.","''Breakdowns:'' This mutant is subject to bouts of irrational behaviour. There is a 10 per cent chance it will suffer a breakdown when confronted with a stressful situation. [[Breakdown Roll|Breakdown Roll]]","''Burrower:'' This mutant prefers to live and sleep in a burrow underground.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Code of Honour:'' This mutant feels the need to live by well-defined rules, and obeys a strict code of behaviour it has learned from an external source.","''Compulsive Behaviour:'' This mutant engages in compulsive behaviour, repeating certain actions and performing set rituals. It may realize what it is doing, but is unable to stop without supreme effort.","''Compulsive Liar:''This mutant is constantly telling lies, exaggerating, and making up stories.","''Contrarian:'' This mutant is compelled to oppose others and take an antagonistic stance, even if only to play “Devil’s advocate” to a position it agrees with.","''Controlled by Stars:'' This mutant’s mental state and behavioural patterns can be mapped to the moon and stars. As the stars migrate across the heavens, they influence the mutant’s biological state.","''Daylight Stasis:'' This mutant is asleep and inactive during the day.","''Deep Sleeper:'' This mutant sleeps very deeply. Awakening prematurely is extremely difficult, and the mutant will be groggy and disoriented until it can continue sleeping.","''Degenerate Gambler:'' This mutant is addicted to gambling. It will try to continue gambling even after going broke.","''Dependency:'' This mutant is physically dependent on a chemical, drug, or other substance to maintain a functionally normal life. The mutant is not addicted—this substance is actually required or the mutant will suffer negative physical and/or mental effects and could possibly die. [[Dependency Roll|Dependency Roll]]","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Drone:'' This mutant dislikes making decisions on its own, and must be ordered to do anything important. It will internalize even complex lifestyle ideologies, and continue such behaviour when not subjected to an authority figure. This mutation can also mean the mutant is a sterile worker drone, or that it has been domesticated.","''Drone Producer:'' This mutant produces sterile drone offspring, either sexually or asexually. These drones are much smaller than the mutant and not very creative, independent, or intelligent, and are only capable of performing one or two general tasks. [[Drone Producer Roll|Drone Producer Roll]]","''Eating Disorder:'' This mutant has an eating disorder and the body image problems that accompany it. [[Eating Disorder Roll|Eating Disorder Roll]]","''Egg Layer:'' This mutant reproduces by laying eggs, incubating its young in cocoons, or producing spores, which are fertilized either inside or outside the female. The fetus develops within the egg, which may grow or remain a uniform size, while it is outside the female’s body.","''Excessive Sleeper:'' This mutant requires about twice as much sleep as others of its species.","''External Digestion:''This mutant cannot digest its food internally. Instead, it vomits stomach acids onto its food.","''Faith:'' This mutant has a biological predilection to feel connected to a higher power, a guiding plan,and a structured, unified cosmos.","''Fear of Sacred Objects:'' This mutant is repelled and disgusted by sacred or religious objects and symbols. It will not willingly approach or touch a religious icon, and will flee from those brandishing them.","''Fits and Seizures:'' This mutant has a 5 per cent chance of suffering a fit or seizure when stressed. [[Fits Roll|Fits Roll]]","''Glossolalia:'' This mutant can “speak in tongues,” uttering nonsense, speech-like syllables with some ritual preparation. There is also a 5 per cent chance it will do this during a stressful situation.","''Hallucinations:'' This mutant is prone to hallucinating. [[Hallucination Roll|Hallucination Roll]]","''Headaches:'' This mutant is prone to painful migraine headaches which are usually exacerbated by stress.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.", "''Hibernating:'' This mutant tends to hibernate during adverse environmental conditions, increasing its food intake beforehand, and burning the fat while in hibernation.","''Highly Social:'' This mutant prefers to exist within a group, and dislikes being alone. It might prefer packs, herds, or simply refuses to be active on its own, and must be part of at least a pair.","''Hoarder:'' This mutant compulsively hoards objects, and refuses to throw things away.","''Honest:'' This mutant will not lie or deceive others.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hypochondria:'' This mutant obsesses over imaginary afflictions and illnesses it does not have.","''Hysterical Injury:'' Under stress, this mutant believes it is afflicted with some sort of wound, loss of sight, touch, or hearing, inability to move property, or some other injury it does not have.","''Irrational Hatred:'' This mutant has an irrational hatred of something, and will become enraged upon encountering it or thinking about it too much. [[Irrational Hatred Roll|Irrational Hatred Roll]]","''Kleptomania:''This mutant feels compelled to steal.","''Largesse:'' This mutant does not consider material possessions to be of great importance, and will happily part with them in order to help or assist other people.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Masochism:'' This mutant enjoys pain and likes to be degraded, hurt, and humiliated.","''Mental Block:'' When this mutant has an unpleasant or violent experience, there is a 10 per cent chance it will block the source from its mind and refuse to acknowledge it in the future, even if it once again becomes a threat or a cause of stress.","''Migratory:'' This mutant is constantly moving from one location to another, because it is nomadic, sensitive to environmental changes, or possessed by wanderlust.","''Motherliness:'' This mutant tends to mother people, making them feel safe and cared for. In its presence, worried, frightened, and irritated people grow calm and contented, especially children.","''Multi-Stage Lifespan:'' This mutant will exist in more than one form over the course of its lifespan. At the very least, it has one form when immature, and metamorphoses into another when it reaches adulthood, but it could have more than two stages.","''Multiple Personalities:'' This mutant has one or more additional personalities that may or may not share the same memories or be aware of each other, but will always act differently. [[Multiple personality Roll|Multiple Personality Roll]]","''Narcolepsy:'' This mutant is vulnerable to spontaneously falling asleep when subjected to stress. [[Narcolepsy Roll|Narcolepsy Roll]]","''Nightmares:''This mutant is prone to terrifying nightmares, and often wakes up screaming, drenched in sweat. The mutant may dread falling asleep or resort to drugs to sleep soundly.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Obsessive:'' This mutant can becomes fixated on things, until they consume its every waking hour.","''Omnivore:'' This mutant’s digestive system is so hardy it can eat any organic material without ill effects, including spoiled meat, contaminated water, and the waste products of other creatures.","''Outbursts:'' This mutant is prone to unsettling outbursts while under stress, which may include spontaneous dancing, obscene gestures, salacious or caustic language, inappropriate touching, incontinence, and, most especially, denial.","''Pacifist:'' This mutant cannot take violent action, even in self-defence.","''Paranoia:'' This mutant is prone to fits of paranoid delusions that it is being persecuted.","''Periodic Amnesia:''This mutant is vulnerable to bouts of stress-triggered amnesia.","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Physical Coward:'' This mutant suffers from combat paralysis, is deathly afraid of personal, bodily risk, and is usually unable to enter into physically dangerous situations and conflicts.","''Pyromania:'' This mutant feels compelled to set fires.","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Sadism:'' This mutant enjoys hurting and degrading others.","''Schizophrenia:'' This mutant is prone to disintegrating thought processes, hallucinations, paranoid delusions, psychotic episodes, and social impairment. There is no standard pharmacological cure.","''Sexual Fetish:'' This mutant is sexually fixated upon a specific object, circumstance, or type of person. [[Fetish Roll|Fetish Roll]]","''Sexual Neurosis:'' This mutant has a significant sexual neurosis. [[Sexual Neurosis Roll|Sexual Neurosis Roll]]","''Sexual Prowess:'' This mutant is exceptionally talented in the arts of sex (lovemaking and/or mating, depending on species). This may or may not be apparent from its appearance.","''Short Fuse:'' This mutant has trouble controlling its anger, tends to be very touchy, and is prone to fly into rages under stress, or when it feels it is being attacked or criticized.","''Shuddering:'' This mutant shakes uncontrollably and cannot sit still.","''Shy:'' This mutant is extremely uncomfortable around strangers, will avoid them, and tends to be quiet and unassertive when it has to interact with them.","''Silly Voice:'' This mutant has an odd, even humiliating, manner of speaking.","''Silly Walk:'' Others think this mutant has an odd way of walking. Maybe it is always dancing, skipping, crab-crawling, or walking on the balls of its feet even out of high-heeled shoes.","''Sleepwalking:'' This mutant is prone to walking in its sleep, and may even perform complex actions in such a state. The mutant does not remember what it has done when it awakens.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Sociopathic:'' This mutant is unable to feel empathy or sympathy for other individuals it is not already close to, or who do not benefit the mutant in some direct and concrete manner.","''Strange Sound:'' This mutant emits strange sounds. [[Strange Sound Roll|Strange Sound Roll]]","''Stuttering:'' This mutant cannot speak without stammering and stuttering, especially under stress.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Tidy:'' This mutant instinctively takes good care of its appearance, keeps itself well-groomed, and tends to keep its surroundings neat and tidy.","''Transgendered:'' This mutant feels it belongs to a sex or gender that does not correspond to its physical form.","''Vengeful:'' This mutant harbours deeply ingrained negative feelings towards those it feels it has been wronged by. This mutant will carry a grudge indefinitely and always seek to take revenge when the opportunity arises.")>>\n\n
''Range of x-ray vision:'' <<print either("As far as the mutant can see.","As far as the mutant can see.","As far as the mutant can see.","Up to a hundred yards (91m).","Up to a hundred feet (30m).","Up to two miles (3km).")>>\n''Trigger:'' <<print either("Always on, restricts normal sight.","Requires concentration.","Requires concentration.","At will, doesn’t restrict sight.","At will, doesn’t restrict sight.","Stress-induced.","Stress-induced.")>>
''Original material:'' <<print either("Bone.","Natural fabrics.","Synthetic fabrics.","Ceramics.","Plastic.","Valuable metal.","Crystal or glass.","Rubber.","Wood.","Leather.","Stone.","Worthless metal.")>>\n''Quantity of material that can be transformed:'' <<print either("1d6×10 pounds per hour, one hour minimum time.","1d6×10 pounds per minute, one minute minimum time.","1d6×10 pounds per minute, one minute minimum time.","1d6×100 pounds per hour, one hour minimum time.","1d6×100 pounds per hour, one hour minimum time.","1d6×100 pounds per minute, one minute minimum time.","Up to 1d6×100 pounds instantaneously.","Up to 2d6×10 pounds instantaneously.","Up to 2d6×10 pounds instantaneously.","Up to 2d6×10 pounds instantaneously.")>>\n''Range at which material can be transformed:'' <<print either("1d10×10 feet (1d6×5m).","Sight.","Seven feet (2m).","Touch.","Touch.","Touch.")>>\n''Resulting material:'' <<print either("Crystal or glass.","Crystal or glass.","Crystal or glass.","Plastic.","Plastic.","Fleshy organic substance.","Rubber.","Rubber.","Leaf- or plant-like fibre.","Stone.","Stone.","Stone.","Stone.","Stone.","Stone.","Non-valuable metal.","Non-valuable metal.","Non-valuable metal.","Valuable metal.","Oil.","Wood.")>>
<<print either("alchemical","combustion","combustion","electrical","steam.","steam.")>>
''Range of ectoplasmic hands:'' <<print either("Fifty feet (15m).","Three feet (1m).","Ten feet (3m).","Twenty feet (6m).")>>
This creature's bioluminescence trigger is <<print either("Arousal/excitement","that it glows in the dark","that it glows in the dark", "That it can activate it at will","That it can activate it at will","Stress-induced")>>.
This creature's power has a range of <<print either("a couple of miles (3km)","a hundred miles (160km)","a hundred yards (91m)","anyone the mutant can see")>>. It takes <<print either("several days","several days","several hours","several minutes","several weeks","several weeks")>> for this power to actually go into effect.
''Range of superhuman perception:'' <<print either("A couple miles (3km).","A couple miles (3km).","Fifty miles (80km).","A hundred miles (181km).","Twenty miles (32km).","Twenty miles (32km).")>>
''Organ Type:''\n<<print either("Bladder and kidneys.","Liver and pancreas","Brain","Lungs and respiratory system","Heart and blood circulation","Sense organs","Intestines and stomach","Two organs or sets of organs.")>>
This creature has <<print either("Large and clumsy","Large and dextrous","Small and clumsy","Small and dextrous")>> <<print either("Tentacles instead of arms","Tentacles on back of their body.","Tentacles instead of hair","Tentacles on front of their body","Tentacles instead of legs","Tentacles on their head or face","Tentacles on their arms and legs","Tentacles on two locations")>>.
''Duration duplicate powers last:'' <<print either("Requires concentration.","Several minutes.","Several days.","Until reversed.","Several hours.","While conscious.")>>\n''Number of powers that can be duplicated:'' <<print either("1d4+2 at a time.","One at a time.","One at a time.","Two at a time.","Two at a time.")>>\n''Range within which powers can be duplicated:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Sight.","A hundred yards (91m).","Touch.","Touch.","Touch.","Touch.")>>
''Autonomy of illusions:'' <<print either("Illusions may move while mutant concentrates.","Illusions may not move.","Illusions may perform pre-programmed commands.","Mutant may command illusion to move at will.")>>\n''Maximum duration (illusions may be dismissed earlier):'' <<print either("A day.","Permanent.","An hour.","Requires concentration.","Half a day.","Several minutes.","Half an hour.","Until dismissed by mutant.")>>\n''Number of senses affected:'' <<print either("All senses.","Two senses.","Three senses.","Three Senses.")>>\n''Senses affected (if necessary):'' <<print either("Balance.","Other senses.","Hearing.","Sight.","Mutant’s choice (choose once).","Smell and taste.","Mutant’s choice (each time).","Touch.")>>
''Range of disruption:'' <<print either("Sight.","Touch.","Touch.","Touch.","Ten feet (3m).","Twenty feet (6m).")>>
''Use any of the formats in Appendix 4.''
''Range of empathy:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Sight.","A hundred yards (91m).","Touch.")>>
''Area of effect:'' <<print either("Closest 2d10 creatures in range.","Closest 2d10 creatures in range.","Everyone within range.","Everyone in sight within range.","Single target only.","Single target only.")>>\n''Emotional range:'' <<print either("One category of emotions.","Two categories of emotions.","One specific emotion.","Two specific emotions.")>>\n''Physical range:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Touch.","Touch.","A hundred yards (91m).","A couple miles (93km).","Sight.","Half a mile (800km).")>>\n''Trigger:'' <<print either("Always on.","Requires concentration.","Requires concentration.","Requires concentration.","At will.","At will.","Stress-induced.","Stress-induced.")>>
''Area of effect:'' <<print either("Others and self; range is touch.","Others only; range is touch.","Others only; range is sight.","Self only.")>>\n''Maximum duration of change in density:'' <<print either("Half a day.","Several hours.","Requires concentration.","Requires concentration.","Requires concentration.","Several minutes.")>>
''Range of fear:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Ten feet (3m).","Ten feet (3m).","Sight.","Touch.")>>\n''Strength of fear:'' <<print either("Creeping dread.","Creeping dread.","Paranoia-inducing unease.","Crippling fear.","Revolting horror.","Revolting horror.","Fight, flight, or freeze response.","Suspenseful terror.")>>\n''Trigger:'' <<print either("Always on.","Requires concentration.","At will.","Stress-induced.")>>
''Area of effect of the confusion:'' <<print either("Any individuals within range (mutant’s discretion).","Closest dozen (or 2d10) individuals within range.","Closest half-dozen (or 2d6) individuals within range.","Everyone in sight within range.","Everyone within range.","Single target only.")>>\n''Range of the confusion:'' <<print either("A couple miles (3km).","Mutant must see the target.","Mutant must see the target.","Mutant must see the target.","A hundred feet (30m).","A hundred feet (30m).","Target must hear the mutant.","A hundred yards (91m).","Target must see the mutant.","Target must see the mutant.","Eye contact.","Eye contact.","Eye contact.","Target must smell the mutant.","Half a mile (800m).","Touch.","Touch.","Touch.","Mutant must be able to sense the target.","Mutant must be able to sense the target.")>>
''Trigger:'' <<print either("According to a biological cycle.","Location-dependent.","According to a celestial cycle.","Requires concentration.","Requires concentration.","Always on.","Always on.","Situation-dependent.","At will.","Stress-induced.")>>
''Range of dream sending:'' <<print either("A hundred feet (30m).","Sight.","A hundred yards (91m).","Touch.")>>
''Dominant form:'' <<print either("Creature, but 1d3 body parts still resemble the mutant’s original form (roll on the [[body part table for each|Body Part Roll]]).","Fully-integrated compromise. Has the shape of one, appearance of the other.","Miss-matched parts from each. Roll 1d4 for the form of each of the mutant’s head, lower body, upper body, and each arm and leg [[Dominant form Sub-roll|Dominant form Sub-roll]]","Mutant, but 1d3 body parts now resemble the creature’s form (roll on the [[body parts table|Body Part Roll]] for each).")>>
<<print either("Club (blunt, jagged, or spiked).","Spear or piercing weapon.","Flail, lash, or whip.","Explosive weapon.","Knives or sword-like blades.","Ranged weapon.")>>
''Duration of the mental burning:'' <<print either("Half an hour.","Several hours.","Requires concentration.","Several minutes.","Several days.","Several seconds.")>>\n''Range to implant fire:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Sight.","Sight.","A hundred yards (91m).","Touch.","Touch.")>>
Mutant plants may develop nervous systems and even brain-like organs. Animal and human intelligence are somewhat relative, however—the plant may be completely alien when compared to normal Earth creatures. As a general rule, if the plant has animal intelligence, it has instincts and decision-making powers, but no visual imagination or complex language. If it’s mindless, it has no brain or cognitive organs—it reacts to stimuli, but does not think.\n\n''Cognitive development:'' <<print either("Animal intelligence.","Animal intelligence plus 1d3 [[cognitive mutations|Mind: Cognition]].","Human intelligence.","Human intelligence plus 1d3 [[cognitive mutations|Mind: Cognition]].","Mindless.","Plant has whatever level of intelligence it needs to employ 1d6 random [[cognitive mutations|Mind: Cognition]].")>>
This creature has its <<print either("Agility, dexterity, and/or reflexes","Agility, dexterity, and/or reflexes","Balance, co-ordination, and/or flexibility","Health, stamina, and/or toughness","Health, stamina, and/or toughness","Movement speed","Strength","Strength")>> <<print either("decreased to one quarter", "decreased by one half","decreased by one third","decreased by one quarter")>>.
''Type of substance required for sustenance:'' <<print either("Blood drinker.","Blood drinker.","Fuelled by others’ suffering.","Cannibal.","Cannibal.","Vital energy drain.")>>
<<print either("Algae","Fathead","Amphipod","Fish","Angelfish or clownfish","Flatworm","Aquatic worm","Flying fish","Armoured snail","Hagfish","Arrow worm","Hatchet fish","Barnacle","Horseshoe crab","Barracuda","Ichthyosaurus","Barreleye fish","Isopod","Beluga whale","Jellyfish","Jellyfish","Blowfish","Killer whale","Carp","Kiwa or yeti crab","Catfish","Koi","Clam, mussel, or oyster","Lamprey","Cnidarian","Leafy seadragon","Comb jelly","Leech","Copepod","Lionfish","Coral","Lungfish or walking catfish","Crab","Crab","Marine dinosaur","Crayfish or lobster","Crayfish or Lobster","Mollusc","Mollusc","Cuttlefish","Monkfish","Diving beetle","Napoleon wrasse","Dolphin","porpoise","Narwhal","Double-spine urchin","Nautilus","Eel","Nudibranch","Octopus","Octopus","Sea urchin","Otter","Seahorse","Parrotfish","Seal","Piranha","Seamoth","Polychaete worm","Shark","Shark","Prawn or shrimp","Shellfish","Psychedelic frogfish","Snailfish","Manta Ray","Manta Ray","Sponge","Remora","Squid","Squid","Salmon or trout","Squidworm","Sardine","Starfish","Sea anemone","Stone fish","Sea cucumber","Sturgeon","Sea lion","Swordfish","Sea nettle","Trilobite","Sea slug","Turbot","Sea snake","Walrus","Sea spider","Whale","Whale","Sea turtle","Sea Turtle","Zebrafish")>>
''Extent of bookish-ness:'' <<print either("A part of this mutant’s body is in the shape of a book.","A part of this mutant’s body is in the shape of a book.","This mutant is fused with, or permanently attached to, a book.","This mutant is fused with, or permanently attached to, a book.","This mutant is fused with, or permanently attached to, a book.","This mutant’s whole body is a book.")>>
''The only kind of weapon that will harm this mutant:'' <<print either("Bare hands.","Bullets.","Holy weapons.","Blades.","Flaming weapons.","Silver.","Bronze.","Gold.","Magic weapons.","Magic weapons.")>>
<<print either("Amber","Gold","Pumpkin","Apricot","Green","Purple","Aqua","Green-yellow","Red","Aquamarine","Grey","Red-brown","Auburn","Indigo","Red-violet","Azure","Iridescent colour","Rose","Beige","Ivory","Ruddy","Black","Jade","Russet","Blue","Jale","Rust","Blue-green","Jet","Salmon","Blue-grey","Khaki","Scarlet","Blue-violet","Lavender","Sea green","Brass","Lilac","Sepia","Bronze","Lime","Silver","Brow","Magenta","Sky blue","Bright green","Mahogany","Sparkly colour","Buff","Maroon","Tan","Burgundy","Matte colour","Tangerine","Cerulean","Mauve","Taupe","Charcoal","Metallic colour","Teal","Chartreuse","Mustard yellow","Terra cotta","Copper","Ochre","Turquoise","Cream","Octarine","Two colours shifting","Crimson","Off-white","Ulfire","Cyan","Olive","Ultramarine","Dolm","Orange","Umber","Drab","Orange-red","Verdigris","Emerald","Peach","Vermillion","Forest green","Periwinkle","Violet","Fuchsia","Pink","White","Garrow","Pink-orange","Wisteria","Ginger","Plum","Yellow","Glossy colour","Puce","Yellow-green","Glowing colour")>>
This creature's power <<print either("is effective within eye contact","has a range of Fifty feet (15m)","is effective only with Touch","requires communication","has a range of Twenty feet (6m)")>> and <<print either("takes effect instantly","takes several minutes to take effect","takes several minutes to take effect","takes as long as the effected memory to work")>>. The memories will remain erased <<print either("permanently","for several hours","for several weeks","for several days","for several months","for several years")>>.
<<print either("crystal","crystal","flesh","metal","metal","metal","metal","plants or wood","stone","two components.")>>\n
''Range of field:'' <<print either("Anywhere within sight.","Around self only.","Around self only.","Touch, but the force field may then be separated from the mutant.","Touch, but the force field may then be separated from the mutant.")>>\n''Size of force field:'' <<print either("Fifty feet (15m) in diameter.","Ten feet (3m) in diameter.","Ten feet (3m) in diameter.","Ten feet (3m) in diameter.","Seven feet (2m) in diameter.","Seven feet (2m) in diameter.","Seven feet (2m) in diameter.","Twenty feet (6m) in diameter.")>>
''Duration of theft:'' <<print either("As long as mutant is conscious.","Several hours.","Half an hour.","Several minutes.","Requires concentration.","Requires concentration.","Several seconds.","Several seconds.")>>\n''Number of powers that can be stolen:'' <<print either("1d3+2 at a time.","One at a time.","One at a time.","One at a time.","Two at a time.","Two at a time.")>>\n''Range within which powers can be stolen:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Intimacy.","A hundred yards (91m).","Sight.","Eye contact.","Eye contact.","Touch.","Touch.","Touch.")>>
''Area of effect of illusions:'' <<print either("Any individuals within range (mutant’s discretion).","Any individuals within sight and range (mutant’s discretion).","Single target only.","Single target only.")>>\n''Range of illusions:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Sight.","Sight.","A hundred yards (91m).","Touch.")>>
<<print either("combustion","combustion","combustion","electrical","electrical","nuclear.")>>
''Range of fire control:'' <<print either("A hundred feet (30m).","Fifty feet (15m).","Fifty feet (15m).","A hundred yards (91m).","Twenty feet (6m).","Twenty feet (6m).")>>
This creature has an enhanced sense of <<print either("Balance.","Smell and taste.","Two senses, roll again twice.","Hearing.","Touch.","Vision.")>>
''Range of inspiration:'' <<print either("1d10×10 feet (1d6×5m).","The sound of the mutant’s voice.","Sight.","Touch.")>>\n''Strength of inspiration:'' <<print either("Amplifies courage.","Inspires teamwork.","Fanatical loyalty.","Negates fear and doubt.")>>\n''Trigger:'' <<print either("Always on.","Requires concentration.","At will.","Stress-induced.","Requires communication.","Requires communication.")>>
''Gain this behavioral mutation:''\n<<print either("''Addicted:'' This mutant is physically addicted to a drug or some other substance that normally has physiological and/or mind-altering properties. [[Addiction Roll|Addiction Roll]]","''Addictive Personality:'' This mutant is prone to addictive and compulsive behaviours. [[Addictive Personality Roll|Addictive Personality Roll]]","''Always Afraid:'' This mutant lives in a perpetual state of fear, which can only be relieved by the heavy use of medication.","''Anxious:'' This mutant is often nervous, prone to introspective self-doubt and worry.","''Berserker:'' When this mutant engages in significant acts of violence, it is subject to furies and will remain violent until exhaustion forces it to stop. The mutant can engage in simple acts of violence such as one-on-one duels, without triggering the berserk state, but battles with multiple opponents on either side will make the mutant go berserk.","''Blood Rage:'' This mutant is prone to rages whenever it is harmed or injured. If enraged, the mutant will fight against the perceived cause of its injuries until either the threat or the mutant is neutralized.","''Breakdowns:'' This mutant is subject to bouts of irrational behaviour. There is a 10 per cent chance it will suffer a breakdown when confronted with a stressful situation. [[Breakdown Roll|Breakdown Roll]]","''Burrower:'' This mutant prefers to live and sleep in a burrow underground.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Code of Honour:'' This mutant feels the need to live by well-defined rules, and obeys a strict code of behaviour it has learned from an external source.","''Compulsive Behaviour:'' This mutant engages in compulsive behaviour, repeating certain actions and performing set rituals. It may realize what it is doing, but is unable to stop without supreme effort.","''Compulsive Liar:''This mutant is constantly telling lies, exaggerating, and making up stories.","''Contrarian:'' This mutant is compelled to oppose others and take an antagonistic stance, even if only to play “Devil’s advocate” to a position it agrees with.","''Controlled by Stars:'' This mutant’s mental state and behavioural patterns can be mapped to the moon and stars. As the stars migrate across the heavens, they influence the mutant’s biological state.","''Daylight Stasis:'' This mutant is asleep and inactive during the day.","''Deep Sleeper:'' This mutant sleeps very deeply. Awakening prematurely is extremely difficult, and the mutant will be groggy and disoriented until it can continue sleeping.","''Degenerate Gambler:'' This mutant is addicted to gambling. It will try to continue gambling even after going broke.","''Dependency:'' This mutant is physically dependent on a chemical, drug, or other substance to maintain a functionally normal life. The mutant is not addicted—this substance is actually required or the mutant will suffer negative physical and/or mental effects and could possibly die. [[Dependency Roll|Dependency Roll]]","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Drone:'' This mutant dislikes making decisions on its own, and must be ordered to do anything important. It will internalize even complex lifestyle ideologies, and continue such behaviour when not subjected to an authority figure. This mutation can also mean the mutant is a sterile worker drone, or that it has been domesticated.","''Drone Producer:'' This mutant produces sterile drone offspring, either sexually or asexually. These drones are much smaller than the mutant and not very creative, independent, or intelligent, and are only capable of performing one or two general tasks. [[Drone Producer Roll|Drone Producer Roll]]","''Eating Disorder:'' This mutant has an eating disorder and the body image problems that accompany it. [[Eating Disorder Roll|Eating Disorder Roll]]","''Egg Layer:'' This mutant reproduces by laying eggs, incubating its young in cocoons, or producing spores, which are fertilized either inside or outside the female. The fetus develops within the egg, which may grow or remain a uniform size, while it is outside the female’s body.","''Excessive Sleeper:'' This mutant requires about twice as much sleep as others of its species.","''External Digestion:''This mutant cannot digest its food internally. Instead, it vomits stomach acids onto its food.","''Faith:'' This mutant has a biological predilection to feel connected to a higher power, a guiding plan,and a structured, unified cosmos.","''Fear of Sacred Objects:'' This mutant is repelled and disgusted by sacred or religious objects and symbols. It will not willingly approach or touch a religious icon, and will flee from those brandishing them.","''Fits and Seizures:'' This mutant has a 5 per cent chance of suffering a fit or seizure when stressed. [[Fits Roll|Fits Roll]]","''Glossolalia:'' This mutant can “speak in tongues,” uttering nonsense, speech-like syllables with some ritual preparation. There is also a 5 per cent chance it will do this during a stressful situation.","''Hallucinations:'' This mutant is prone to hallucinating. [[Hallucination Roll|Hallucination Roll]]","''Headaches:'' This mutant is prone to painful migraine headaches which are usually exacerbated by stress.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.", "''Hibernating:'' This mutant tends to hibernate during adverse environmental conditions, increasing its food intake beforehand, and burning the fat while in hibernation.","''Highly Social:'' This mutant prefers to exist within a group, and dislikes being alone. It might prefer packs, herds, or simply refuses to be active on its own, and must be part of at least a pair.","''Hoarder:'' This mutant compulsively hoards objects, and refuses to throw things away.","''Honest:'' This mutant will not lie or deceive others.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hypochondria:'' This mutant obsesses over imaginary afflictions and illnesses it does not have.","''Hysterical Injury:'' Under stress, this mutant believes it is afflicted with some sort of wound, loss of sight, touch, or hearing, inability to move property, or some other injury it does not have.","''Irrational Hatred:'' This mutant has an irrational hatred of something, and will become enraged upon encountering it or thinking about it too much. [[Irrational Hatred Roll|Irrational Hatred Roll]]","''Kleptomania:''This mutant feels compelled to steal.","''Largesse:'' This mutant does not consider material possessions to be of great importance, and will happily part with them in order to help or assist other people.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Masochism:'' This mutant enjoys pain and likes to be degraded, hurt, and humiliated.","''Mental Block:'' When this mutant has an unpleasant or violent experience, there is a 10 per cent chance it will block the source from its mind and refuse to acknowledge it in the future, even if it once again becomes a threat or a cause of stress.","''Migratory:'' This mutant is constantly moving from one location to another, because it is nomadic, sensitive to environmental changes, or possessed by wanderlust.","''Motherliness:'' This mutant tends to mother people, making them feel safe and cared for. In its presence, worried, frightened, and irritated people grow calm and contented, especially children.","''Multi-Stage Lifespan:'' This mutant will exist in more than one form over the course of its lifespan. At the very least, it has one form when immature, and metamorphoses into another when it reaches adulthood, but it could have more than two stages.","''Multiple Personalities:'' This mutant has one or more additional personalities that may or may not share the same memories or be aware of each other, but will always act differently. [[Multiple personality Roll|Multiple Personality Roll]]","''Narcolepsy:'' This mutant is vulnerable to spontaneously falling asleep when subjected to stress. [[Narcolepsy Roll|Narcolepsy Roll]]","''Nightmares:''This mutant is prone to terrifying nightmares, and often wakes up screaming, drenched in sweat. The mutant may dread falling asleep or resort to drugs to sleep soundly.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Nocturnal:'' This mutant is nocturnal, normally sleeping during the day. It can see well in poorly-lit conditions short of total darkness, and is rather sensitive to light. If the mutant is already nocturnal, it becomes diurnal.","''Obsessive:'' This mutant can becomes fixated on things, until they consume its every waking hour.","''Omnivore:'' This mutant’s digestive system is so hardy it can eat any organic material without ill effects, including spoiled meat, contaminated water, and the waste products of other creatures.","''Outbursts:'' This mutant is prone to unsettling outbursts while under stress, which may include spontaneous dancing, obscene gestures, salacious or caustic language, inappropriate touching, incontinence, and, most especially, denial.","''Pacifist:'' This mutant cannot take violent action, even in self-defence.","''Paranoia:'' This mutant is prone to fits of paranoid delusions that it is being persecuted.","''Periodic Amnesia:''This mutant is vulnerable to bouts of stress-triggered amnesia.","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Physical Coward:'' This mutant suffers from combat paralysis, is deathly afraid of personal, bodily risk, and is usually unable to enter into physically dangerous situations and conflicts.","''Pyromania:'' This mutant feels compelled to set fires.","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Sadism:'' This mutant enjoys hurting and degrading others.","''Schizophrenia:'' This mutant is prone to disintegrating thought processes, hallucinations, paranoid delusions, psychotic episodes, and social impairment. There is no standard pharmacological cure.","''Sexual Fetish:'' This mutant is sexually fixated upon a specific object, circumstance, or type of person. [[Fetish Roll|Fetish Roll]]","''Sexual Neurosis:'' This mutant has a significant sexual neurosis. [[Sexual Neurosis Roll|Sexual Neurosis Roll]]","''Sexual Prowess:'' This mutant is exceptionally talented in the arts of sex (lovemaking and/or mating, depending on species). This may or may not be apparent from its appearance.","''Short Fuse:'' This mutant has trouble controlling its anger, tends to be very touchy, and is prone to fly into rages under stress, or when it feels it is being attacked or criticized.","''Shuddering:'' This mutant shakes uncontrollably and cannot sit still.","''Shy:'' This mutant is extremely uncomfortable around strangers, will avoid them, and tends to be quiet and unassertive when it has to interact with them.","''Silly Voice:'' This mutant has an odd, even humiliating, manner of speaking.","''Silly Walk:'' Others think this mutant has an odd way of walking. Maybe it is always dancing, skipping, crab-crawling, or walking on the balls of its feet even out of high-heeled shoes.","''Sleepwalking:'' This mutant is prone to walking in its sleep, and may even perform complex actions in such a state. The mutant does not remember what it has done when it awakens.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Sociopathic:'' This mutant is unable to feel empathy or sympathy for other individuals it is not already close to, or who do not benefit the mutant in some direct and concrete manner.","''Strange Sound:'' This mutant emits strange sounds. [[Strange Sound Roll|Strange Sound Roll]]","''Stuttering:'' This mutant cannot speak without stammering and stuttering, especially under stress.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Tidy:'' This mutant instinctively takes good care of its appearance, keeps itself well-groomed, and tends to keep its surroundings neat and tidy.","''Transgendered:'' This mutant feels it belongs to a sex or gender that does not correspond to its physical form.","''Vengeful:'' This mutant harbours deeply ingrained negative feelings towards those it feels it has been wronged by. This mutant will carry a grudge indefinitely and always seek to take revenge when the opportunity arises.")>>\n\n
Use these tables before or after any of the other character generation methods in this book to create alien life forms that are probably best suited to environments hostile to human life. The [[beastlings|Beastlings]] and [[mutant hordes|Mutant Hordes]] procedures are particularly recommended.\n\n''[[Basic Composition|Basic Composition]]''\n\n''[[Consumption|Consumption]]''\n\n''[[Natural Habitat|Natural Habitat]]''\n\n''[[Procreation|Procreation]]''\n\n''[[Reproductive Strategy|Reproductive Strategy]]''\n\n''[[Reproduction Method|Reproduction Method]]''
This creature has <<print either("Banded","Banded","Belted","Camouflage Pattern","Camouflage Pattern","Different Color face or head","Different Color face or head","Different color face or head","Different colour hands and feet","Different colour hands and feet","Different colour hands and feet.","Small Spots","Small Spots","Patchy","Striped","Striped","Striped","Whorled")>> skin.
''Alien’s basic physical composition:'' <<print either("Carbon-based, but not Earthlike.","Incorporeal or psychic form.","Earthlike carbon-based life.","Liquid or plastic form.","Gaseous or gossamer form.","Silicon-based life.")>>
When this character breaks down <<print either("It attacks the largest and/or most threatening individual present.","It attacks the weakest and/or the most vulnerable individual present.","It attempts to commit suicide.","It falls down and sobs uncontrollably for several minutes.","It stands in place, screaming, for several minutes.","It tries to wreck any valuable objects present.")>>
''Location of barbs''\n<<print either("Back","Hands and/or Feet","Hands and/or Feet","Elbows and/or Knees","Elbows and/or Knees","Head")>>\n\n''Shape of Body Barbs''\n<<print either("Dull","Sharp","Pointed","Sharp and Pointed")>>
<<print either("''Ability Transfer:'' This mutant can give another individual one of its own abilities or powers on a temporary basis. The mutant cannot use this ability while it is loaned out. [[Ability Transfer Roll|Ability Transfer Roll]]","''Absorb Inanimate Properties:'' This mutant can absorb any or all properties of inanimate material it touches. There is a 1 in 3 chance that objects whose properties are absorbed will be damaged. [[Absorb Inanimate Properties Roll|Absorb Inanimate Properties Roll]]","''Absorb Mental Properties:'' This mutant can absorb memories and psychic or supernatural powers from living creatures it touches. There is a 1 in 3 chance that the victim will suffer harm, shock, or other ill effects. [[Absorb Mental Properties Roll|Absorb Mental Properties Roll]]","''Adhesive Touch:''This mutant has microscopic suckers and hooks on its hands and feet, and perhaps other areas of its body, which allow it to stick to walls and walk or crawl on ceilings.","''Alteration Ray:'' This mutant can project rays that alter the physical properties of their targets. There is a 2 in 3 chance that the mutant can reverse these alterations by the same process. [[Alteration Ray Roll|Alteration Ray Roll]]","''Alternate Inorganic Form:'' This mutant can transform at will into another form that is not organic. [[Alternate Inorganic Form Roll|Alternate Inorganic Form Roll]]","''Animal Control:'' This mutant may summon animals within range and command them, so long as the mutant concentrates. Animals that fall victim to this power may develop an immunity or resistance to it later. This power does not work on humans, uplifted animals, or fantastic creatures. [[Animal Control Roll|Animal Control Roll]] AND ''Animal Friendship:'' This mutant has a natural talent for handling animals. No animal will harm this mutant except in self-defence, and will often be calm and friendly. Does not apply to monsters.","''Animal Shapechange:''This mutant may assume the form of another animal, and can move around and act as if it were that animal. The mutant does not gain any special powers or mutations, and each animal form is unique—the mutant cannot mimic specific animals. This takes several seconds of concentration and a great deal of energy to perform, so the mutant may be exhausted and hungry when it transforms back.","''Animate Objects:'' This mutant can imbue inert objects with energy and cause them to move around on their own, as the mutant directs. [[Animate Objects Roll|Animate Objects Roll]]","''Anticipation:'' By concentrating on a particular target, this mutant can anticipate their future actions. The mutant can predict a target’s actions for a duration that equals the amount of time it spends examining that individual’s behaviour, or the products of their behaviour, including writings and artworks. If the mutant does not examine the target directly, it can only anticipate what the target intended to do at the time the works considered were created. AND ''Intuition:'' This mutant is subconsciously aware of others’ true intentions, and can always react quickly to their actions. It will never be surprised or caught off-guard by someone it knows.","''Armour:''This mutant is protected by an armoured exterior. [[Armoured Exterior|Armoured Exterior roll]] AND/OR ''Armoured Skin:'' This mutant may strengthen its skin at will, turning it into protective armour that appears strange and unusual—bone, glass, ice, metal, or plastic, for example. While the mutant’s skin is armoured, it suffers from an impaired sense of touch and does not feel pain. The mutant can switch between its normal and armoured skins at will.","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Bend Light:'' This mutant can bend and shape light, allowing it to make objects appear to be in places other than where they actually are, or to make them invisible. This requires some concentration. [[Bend Light Roll|Bend Light Roll]] AND ''Control Light:'' This mutant may control visible light within range. [[Control Light Roll|Control Light Roll]]","''Clairaudience:'' This mutant can psychically hear far-off locations without actually being there. [[Clairaudience Roll|Clairaudience Roll]] AND ''Clairvoyance:'' This mutant can psychically view far-off locations without actually being there. [[Clairvoyance Roll|Clairvoyance Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]] AND OR ''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Computer Brain:'' This mutant’s brain can perform complex calculations at the same speed as a supercomputer. The mutant can mentally compute probabilities, count cards, analyze data, run simulations, and remember massive amounts of information, accessing it at lightning speed. AND ''Superhuman Intellect:'' This mutant is able to retain, recall, and process information at far greater levels than normal for its species. Its brain essentially functions like a supercomputer, instantly performing calculations and recalling any and all information the mutant has ever learned.","''Control Earth:'' This mutant may control the earth underneath it, commanding rocks, soil, and mud to move, crack open, explode, or re-shape itself, as long as the mutant concentrates. Any earth the mutant can see or touch may be affected. [[Control Earth Roll|Control Earth Roll]] OR ''Control Liquid:'' This mutant may control a mass of liquid it can see or sense within range, causing it to move through space or re-shape itself. This power works only on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions. [[Control Liquid Roll|Control Liquid Roll]] OR ''Control Machines:'' This mutant can telepathically control computers and other technological machines. [[Control Machines Roll|Control Machines Roll]] OR ''Control Plants:'' This mutant can control the actions of plants within range. [[Control Plants Roll|Control Plants Roll]]","''Control Earth:'' This mutant may control the earth underneath it, commanding rocks, soil, and mud to move, crack open, explode, or re-shape itself, as long as the mutant concentrates. Any earth the mutant can see or touch may be affected. [[Control Earth Roll|Control Earth Roll]] OR ''Control Liquid:'' This mutant may control a mass of liquid it can see or sense within range, causing it to move through space or re-shape itself. This power works only on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions. [[Control Liquid Roll|Control Liquid Roll]] OR ''Control Machines:'' This mutant can telepathically control computers and other technological machines. [[Control Machines Roll|Control Machines Roll]] OR ''Control Plants:'' This mutant can control the actions of plants within range. [[Control Plants Roll|Control Plants Roll]]","''Control Earth:'' This mutant may control the earth underneath it, commanding rocks, soil, and mud to move, crack open, explode, or re-shape itself, as long as the mutant concentrates. Any earth the mutant can see or touch may be affected. [[Control Earth Roll|Control Earth Roll]] OR ''Control Liquid:'' This mutant may control a mass of liquid it can see or sense within range, causing it to move through space or re-shape itself. This power works only on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions. [[Control Liquid Roll|Control Liquid Roll]] OR ''Control Machines:'' This mutant can telepathically control computers and other technological machines. [[Control Machines Roll|Control Machines Roll]] OR ''Control Plants:'' This mutant can control the actions of plants within range. [[Control Plants Roll|Control Plants Roll]]","''Control Earth:'' This mutant may control the earth underneath it, commanding rocks, soil, and mud to move, crack open, explode, or re-shape itself, as long as the mutant concentrates. Any earth the mutant can see or touch may be affected. [[Control Earth Roll|Control Earth Roll]] OR ''Control Liquid:'' This mutant may control a mass of liquid it can see or sense within range, causing it to move through space or re-shape itself. This power works only on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions. [[Control Liquid Roll|Control Liquid Roll]] OR ''Control Machines:'' This mutant can telepathically control computers and other technological machines. [[Control Machines Roll|Control Machines Roll]] OR ''Control Plants:'' This mutant can control the actions of plants within range. [[Control Plants Roll|Control Plants Roll]]","''Control Earth:'' This mutant may control the earth underneath it, commanding rocks, soil, and mud to move, crack open, explode, or re-shape itself, as long as the mutant concentrates. Any earth the mutant can see or touch may be affected. [[Control Earth Roll|Control Earth Roll]] OR ''Control Liquid:'' This mutant may control a mass of liquid it can see or sense within range, causing it to move through space or re-shape itself. This power works only on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions. [[Control Liquid Roll|Control Liquid Roll]] OR ''Control Machines:'' This mutant can telepathically control computers and other technological machines. [[Control Machines Roll|Control Machines Roll]] OR ''Control Plants:'' This mutant can control the actions of plants within range. [[Control Plants Roll|Control Plants Roll]]","''Create Gas:'' This mutant can create some kind of gaseous substance to form within its presence. [[Create Gas Roll|Create Gas Roll]]","''Duplication:'' This mutant can separate into two identical beings, both with the same mind. These two bodies may act independently, but always retain the same sentience and share the same knowledge and sensory information. These two bodies can become one again at any time. OR ''Multiplication:'' This mutant can create 1d10 copies of itself by temporal or material displacement. If any of these doubles are killed, the mutant will be unconscious for 1d100 minutes per copy that is killed when the duration has elapsed. On any roll of 100, time itself unravels. [[Multiplication Roll|Multiplication Roll]]","''Eat Anything:'' This mutant can consume, digest, and subsist on anything it can fit into its mouth.","''Elasticity:'' This mutant can bounce like a ball, as well as bend and stretch its body, even tie itself in knots, as if it were made of rubber.","''Elemental Body:'' This mutant has a body composed of some inorganic or inert substance. [[Elemental Body Roll|Elemental Body Roll]]","''Energy Absorption:'' This mutant absorbs harmful radiation, electricity, heat, and lasers directed at it and converts them harmlessly into light, psychic emanations, radio broadcasts, or some other effect. [[Energy Absorption Roll|Energy Absorption Roll]] AND OR ''Reflective Skin:'' This mutant’s skin reflects heat, light, and electro-magnetic energy, including harmful laser blasts and nuclear energies. It may or may not be as shiny as a mirror.","''Energy Blast:'' This mutant can emit a blast of energy. [[Energy Blast Roll|Energy Blast Roll]]","''Energy Blast:'' This mutant can emit a blast of energy. [[Energy Blast Roll|Energy Blast Roll]]","''Energy Blast:'' This mutant can emit a blast of energy. [[Energy Blast Roll|Energy Blast Roll]]","''Enhanced Musculature:''This mutant’s strength and reflexes are increased by half. Corresponding muscle functions, like grip and leaping distance, are likewise increased. OR ''Enhanced Nervous System:'' This mutant’s senses are increased and its reaction times are lowered, but it can suffer from sensory overload on occasion.","''Enhanced Senses:'' This mutant’s brain is able to process sensory information much more efficiently than is normal for its species. [[Enhanced Senses roll|Enhanced Senses roll]]","''Explode Objects:'' This mutant can charge inanimate objects with a type of potential energy that causes them to explode violently on impact. This energy dissipates after several minutes.","''Force Field:'' This mutant can create an invisible sphere of force. Objects that strike the field bounce off. The field lasts as long as the mutant concentrates. [[Force Field Roll|Force Field Roll]]","''Gaseous Form:'' This mutant can change its body into gas, and still move around. OR ''Liquid Form:'' This mutant can become liquid, transforming its normally solid body into a plasmoid, malleable form that moves as the mutant wishes.","''Heal Brain:'' This mutant can heal mental disorders, behavioural problems, and neurological chemical imbalances in others. The mutant may also encourage the target’s brain to heal from massive physical damage, but this takes months at the very least. [[Heal Brain Roll|Heal Brain Roll]] OR ''Heal Others:'' This mutant can cause wounds to close and injuries to heal. [[Heal Others Roll|Heal Others Roll]]","''Heightened Hearing:'' This mutant’s hearing is extremely well-developed, allowing it to filter, pinpoint, and identify specific sounds with ease, and notice much quieter sounds than others of its species. OR ''Heightened Sense of Smell and Taste:'' This mutant can identify odours up to a hundred feet (30m) upwind and a hundred yards (91m) downwind, follow trails, identify individuals by smell, and sense contamination and poison in food when tasted. The mutant is also more sensitive to pheromones and toxic gasses, but not to what would be considered “bad” smells. OR ''Heightened Sense of Touch:''This mutant’s somatosensory system is so acute it can pinpoint the sources of faint vibrations, sense minute changes in temperature, and obtain more information about objects by touch than other members of its species.","''High Pain Threshold:'' This mutant is never stunned or incapacitated by pain. It can still feel pain, and is inconvenienced by it, but its mental and physical functions remain unimpeded. OR ''Nerve Cut-Off:'' This mutant can deaden its own nerves at will, so that it feels no pain or other sensations.","''Illusion Generation:'' This mutant may create illusions within range of any of its own senses. [[Illusion Generation Roll|Illusion Generation Roll]] OR ''Illusionist:'' This mutant can create false images in the minds of others. Victims believe they see, hear, or otherwise experience something that is not actually real. If multiple individuals are affected, they may not all experience exactly the same thing. [[Illusionist Roll|Illusionist Roll]]","''Immortal:'' This mutant does not age or grow old once it is an adult, has no need for food or sustenance, and will not die unless killed by violence or illness.","''Immune to Cold:'' This mutant may function normally at all temperatures above absolute zero and below normal human body temperature. OR ''Immune to Energy:'' This mutant is unharmed by electricity, lasers, radiation, and other dangerous energy rays. OR ''Immune to Heat:'' This mutant is not harmed by heat, fire, combustion, or high temperatures. OR''Immune to Illusions:'' This mutant is never affected or deceived by illusions, either magical or psychic.","''Immune to Cold:'' This mutant may function normally at all temperatures above absolute zero and below normal human body temperature. OR ''Immune to Energy:'' This mutant is unharmed by electricity, lasers, radiation, and other dangerous energy rays. OR ''Immune to Heat:'' This mutant is not harmed by heat, fire, combustion, or high temperatures. OR''Immune to Illusions:'' This mutant is never affected or deceived by illusions, either magical or psychic.","''Immune to Cold:'' This mutant may function normally at all temperatures above absolute zero and below normal human body temperature. OR ''Immune to Energy:'' This mutant is unharmed by electricity, lasers, radiation, and other dangerous energy rays. OR ''Immune to Heat:'' This mutant is not harmed by heat, fire, combustion, or high temperatures. OR''Immune to Illusions:'' This mutant is never affected or deceived by illusions, either magical or psychic.","''Immune to Disease:'' This mutant is not susceptible to disease, either from bacteria, viruses, or latent genetic flaws. OR ''Immune to Poison:'' This mutant is immune to toxins and poisons, and any life-threatening drug.","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Mental Capability:'' This mutant has mental capabilities far greater than the average specimen of it type. [[Increased Mental Capability Roll|Increased Mental Capability Roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Increased Physical Capability:''This mutant has physical capabilities far greater than the average specimen of it type.[[Increased Physical Capability roll|Increased Physical Capability roll]]","''Infinite Endurance:'' This mutant may function at a normal level indefinitely and never gets tired, even from constant physical exertion, except for rare moments of rest or sleep to recover from stress, injury, or very strenuous activity.","''Infravision:'' This mutant can see radiated heat, allowing it to differentiate between temperatures on sight, and function relatively normally in the dark. AND ''Ultravision:''This mutant can see into the ultraviolet range, which makes radiation and electro-magnetic energy visible. The mutant is immune to welder’s flash, but will be almost blind in space, due to the abundance of vacuum ultraviolet.","''Inspiring Aura:'' This mutant psychically inspires those around it. [[Inspiring Aura Roll|Inspiring Aura Roll]] AND ''Natural Leader:'' This mutant possesses a natural charisma and the ability to lead and inspire others without being resented for giving orders. Others tend to respect it and look to it for guidance. AND ''Superhuman Charisma:'' This mutant is unnaturally alluring, and always inspires trust, empathy, and compassion in others. It is an excellent leader simply by virtue of its emotional influence on others.","''Intangibility:'' This mutant can move through solid matter while concentrating. [[Intangibility Roll|Intangibility Roll]]","''Invisibility:'' This mutant is able to become unseen at will, and will not show up on visual recording or detecting devices.","''Invulnerable:'' This mutant is unharmed by physical effects, including kinetic force, the full spectrum of electromagnetic radiation, and a lack of air, water, or nourishment. The mutant is still vulnerable to magic and psychic interference.","''Invulnerable to Weapons:'' This mutant is unharmed by all weapons except for one type. [[Invulnerable to Weapons Roll|Invulnerable to Weapons Roll]]","''Kinetic Absorption:'' This mutant absorbs half of all kinetic force applied to it and converts it harmlessly.","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Light Generation:'' This mutant can generate light at will. Choose a colour or roll on the basic or extended colour table.[[Light type roll|Light type roll]], and [[Extended Color Table|Extended Color Table]] or [[Basic Color Roll|Basic Color Roll]] AND ''Light Manipulation:'' This mutant is able to psychically alter the characteristics of nearby light, causing fluctuations in brightness and colour, and causing some items to become more or less visible, depending on how light waves move around and over them. These effects require concentration, and the mutant must be able to see or sense the light affected.","''Magnetic Control:'' This mutant can sense and manipulate magnetic fields to repel, attract, or manipulate ferrous objects and other materials affected by such fields. [[Magnetic Control Roll|Magnetic Control Roll]]","''Manipulate Gravity:'' This mutant can increase or decrease the gravitational pull at any point within range. [[Manipulate Gravity Roll|Manipulate Gravity Roll]]","''Microscopic Vision:'' This mutant can see tiny objects clearly, if they are close. AND ''Telescopic Vision:'' This mutant can see clearly for up to two miles (3km) and still distinguish individuals.","''Performance Enhancement:'' This mutant can enhance its own mental and physical performance for a short amount of time by concentrating and expending great amounts of energy. Speed, strength, and each of its senses can be enhanced, usually in order to reach a certain short-term objective, but this is extremely draining, and will leave the mutant tired and hungry.","''Pheromones:'' This mutant exudes pheromones. [[Pheromone Roll|Pheromone Roll]]","''Physical Mimic:'' This mutant can physically reform its body to copy that of a creature it is touching. [[Physical Mimic Roll|Physical Mimic Roll]] AND OR ''Transformation:'' This mutant can change its shape in any manner, but cannot change its mass. Mimicking specific people, life forms, or objects requires it to know exactly what they look like. [[Transformation Roll|Transformation Roll]]","''Power Duplication:'' This mutant can duplicate a special power possessed by another individual. [[Power Duplication Roll|Power Duplication Roll]] OR ''Power Theft:'' This mutant can steal magical and supernatural powers from other individuals. While the mutant is able to use the power, the target may not. [[Power Theft Roll|Power Theft Roll]]","''Protected Senses:'' One or more of this mutant’s senses is protected from over-stimulation. Disorienting stimuli and attacks against this sense have no effect on the mutant. [[Protected Sense Roll|Protected Sense Roll]] AND ''Superhuman Perception:'' This mutant is aware of all physical occurrences within range, via any appropriate sense(s). [[Superhuman Perception Roll|Superhuman Perception Roll]]","''Protected Senses:'' One or more of this mutant’s senses is protected from over-stimulation. Disorienting stimuli and attacks against this sense have no effect on the mutant. [[Protected Sense Roll|Protected Sense Roll]] AND ''Superhuman Perception:'' This mutant is aware of all physical occurrences within range, via any appropriate sense(s). [[Superhuman Perception Roll|Superhuman Perception Roll]]","''Psychic Empathy:'' This mutant can psychically sense others’ emotions. It cannot read minds, but can sense the general nature of what others are feelings. [[Psychic Empathy Roll|Psychic Empathy Roll]]","''Psychic Invisibility:'' This mutant may turn invisible by concentrating. This effect includes the mutant’s clothing and equipment, but not large, cumbersome objects it is carrying. [[Psychic Invisibility Roll|Psychic Invisibility Roll]]","''Psychometry:'' This mutant can sense the history of any object it touches, understanding its workings, purpose, origins, where it has been and who has touched it. The stronger the emotions expressed around and towards the object, the more obvious they will be to the mutant.","''Pyrokinesis:'' This mutant is a firestarter, able to control any fires it can sense, and psychically call fire into existence within range. [[Pyrokinesis Roll|Pyrokinesis Roll]]","''Pyrokinesis:'' This mutant is a firestarter, able to control any fires it can sense, and psychically call fire into existence within range. [[Pyrokinesis Roll|Pyrokinesis Roll]]","''Radar:'' This mutant can sense and broadcast radio waves in order to determine the shape of its surroundings. These radio waves do not pass through solid objects or liquids. [[Radar Roll|Radar Roll]] AND OR ''Sonar:'' This mutant emits high-frequency sound and listens to the reflections in order to navigate its surroundings. It can operate normally in darkness, and knows the shape of its surroundings within a hundred feet (30m). Creatures and devices able to detect high frequencies will be alerted to the mutant’s presence when it uses sonar.","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]] AND OR ''Total Healing:'' This mutant has the ability to replace all its cells rapidly, which takes a span of one day for every hundred pounds, and requires the mutant to eat constantly throughout. This process sheds skin, regrows lost limbs, and purges the body of radiation poisoning and toxins. When the process is finished, the mutant is weak and exhausted, and must rest for several days.","''Regeneration:'' This mutant can heal faster and more effectively than others. [[Regeneration Roll|Regeneration Roll]] AND OR ''Total Healing:'' This mutant has the ability to replace all its cells rapidly, which takes a span of one day for every hundred pounds, and requires the mutant to eat constantly throughout. This process sheds skin, regrows lost limbs, and purges the body of radiation poisoning and toxins. When the process is finished, the mutant is weak and exhausted, and must rest for several days.","''Sense Evil:'' This mutant can sense malicious, negative, anti-social, antagonistic, and “evil” intentions. [[Sense Evil Roll|Sense Evil Roll]] OR ''Sense Fear:'' This mutant can tell if someone within range is afraid. [[Sense Fear Roll|Sense Fear Roll]] OR ''Sense Good:'' This mutant can sense helpful, positive, constructive, and “good” intentions. [[Sense Good Roll|Sense Good Roll]] OR ''Sense Lies:'' This mutant can sense falsehoods, deceptions, and lies. [[Sense Lies Roll|Sense Lies Roll]]","''Sense Evil:'' This mutant can sense malicious, negative, anti-social, antagonistic, and “evil” intentions. [[Sense Evil Roll|Sense Evil Roll]] OR ''Sense Fear:'' This mutant can tell if someone within range is afraid. [[Sense Fear Roll|Sense Fear Roll]] OR ''Sense Good:'' This mutant can sense helpful, positive, constructive, and “good” intentions. [[Sense Good Roll|Sense Good Roll]] OR ''Sense Lies:'' This mutant can sense falsehoods, deceptions, and lies. [[Sense Lies Roll|Sense Lies Roll]]","''Sixth Sense:'' This mutant has an uncanny ability to detect impending danger before it becomes obvious to the mutant’s other senses, which improves its reaction times and makes it acutely suspicious.","''Skull Face:'' This mutant’s face resembles a skull, with either no skin on it, or only a small amount of skin that does not prevent the skull from showing through.","''Sonic Blast:'' This mutant can project a concentrated blast of sound that stuns and deafens those targeted. This mutant can also be very loud.","''Stable Balance:'' As long as this mutant is in contact with the ground, it cannot be knocked over or lose its balance against its will. OR ''Unbound:'' This mutant cannot be bound by mortal means, not by ropes nor chains nor human hand. Only magical or supernatural bonds, hi-tech energy fields, or other sufficiently advanced means can contain this mutant and render it immobile.","''Superhuman Reflexes:'' This mutant’s conscious movements operate at an efficiency rate well within the top percentile. It always reacts to anything it can perceive, and always at the highest level of effectiveness. This power does not allow it to move faster, however.","''Superhuman Speed:'' This mutant can run or otherwise move at superhuman speeds. [[Superhuman Speed Roll|Superhuman Speed Roll]]","''Superhuman Speed:'' This mutant can run or otherwise move at superhuman speeds. [[Superhuman Speed Roll|Superhuman Speed Roll]]","''Superhuman Strength:'' This mutant has vast physical strength. [[Superhuman Strength Roll|Superhuman Strength Roll]]","''Superhuman Strength:'' This mutant has vast physical strength. [[Superhuman Strength Roll|Superhuman Strength Roll]]","''Superhuman Strength:'' This mutant has vast physical strength. [[Superhuman Strength Roll|Superhuman Strength Roll]]","''Superhuman Toughness:'' This mutant’s skin is well nigh invulnerable. [[Superhuman Toughness Roll|Superhuman Toughness Roll]]","''Telekinesis:'' This mutant may move objects and exert kinetic force simply by concentrating. [[Telekinesis Roll|Telekinesis Roll]] AND ''Telekinetic Flight:'' This mutant can psychically move itself through space by concentrating. It can fly, hover, and levitate at will. [[Telekinetic Flight Roll|Telekinetic Flight Roll]]","''Telepathic Communication:'' This mutant is able to read the minds of people while they are communicating, and determine their meaning and intentions, regardless of the language they are speaking. It can also project its own intentions and meanings into the minds of others, negating any language barriers between them. The result is universal communication with other sentient beings. AND ''Telepathy:'' This mutant can read the minds of other sentient creatures and/or send telepathic messages composed of thoughts and emotions. Actual language is not translated between individuals, but images, feelings, and intentions can be understood across culture barriers. [[Telepathy Roll|Telepathy Roll]]","''Teleport Object:'' This mutant is able to teleport small hand-held objects within sight into its own grasp. Moving objects, such as those in the hands of others, are harder to pinpoint and teleport.","''Teleport:'' This mutant has the ability to disappear and reappear in another location. [[Teleport Roll|Teleport Roll]]","''Total Chameleon:'' This mutant can change colour to mimic its surroundings, including more than just its physical form—all clothes, gear, and whatever the mutant is touching also change colour.","''Transform Material:'' This mutant may transform one type of material into another. [[Transform Material Roll|Transform Material Roll]] or ''Transmute Matter:'' This mutant can slowly alter the molecular structure of matter, changing its properties and making it into some other substance. [[Transmute Matter Roll|Transmute Matter Roll]]","''Transform Material:'' This mutant may transform one type of material into another. [[Transform Material Roll|Transform Material Roll]] or ''Transmute Matter:'' This mutant can slowly alter the molecular structure of matter, changing its properties and making it into some other substance. [[Transmute Matter Roll|Transmute Matter Roll]]","''Weather Manipulation:'' This mutant can influence local weather patterns by concentrating. Small changes in weather take several minutes to effect, significant and long-lasting changes take hours, and turning cloudless skies into thunder storms may take as long as a few days. This mutant can change cloud cover/precipitation values, temperature, and wind velocities separately. AND ''Weather Sense:''This mutant always knows what the weather will be like, often days in advance.","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''X-Ray Vision:'' This mutant can see through matter, like an x-ray machine. [[X-Ray Vision Roll|X-Ray Vision Roll]]")>>
Instead of blood, this creature has <<print either("Amoeba or protoplasm","Lava or molten metal","Hemolymph fluid","Leeches or maggots","Respiratory proteins","Mercury","Acid","Noxious gas","Ichor","Powder or sand","Poisonous venom","Spirits","Black bile","Urine","Electricity","Vomit","Fire","Water","Gasoline","Wine.")>> in its veins.
''Area of effect:'' <<print either("Any targets within range (mutant’s discretion)","Closest 1d6 targets within range.","Single target only.","Single target only.")>>\n''Range within wich targets can be put to sleep:'' <<print either("A hundred feet (30m).","Sight.","A hundred yards (91m).","Touch.")>>
''You get a [[Psychic Power|Psychic Powers]] and <<print either("1","2","3","4")>> [[Mental Mutations|Mental Mutations]].
Data Created and Compiled by Johnstone Metzger in his book "The Metamorphica".\n\nAutomated version created by Piecewise.
<<print either("Crab-like Claws for hands","Sharp, Iron hard Nails","Retractable Claws","Talons")>>
''Duration of devolution:'' <<print either("Permanent.","Several hours.","Several weeks.","Several days.","Several minutes.","Several years.")>>\n''Range within which targets can be devolved:'' <<print either("2d20 feet (2d6m).","Sight.","Touch.","Touch.")>>\n''Speed of change:'' <<print either("Instantaneous.","Several minutes per alteration.","Several days per alteration.","Several months per alteration.","Several hours per alteration.","Several weeks per alteration.")>>
<<print either("''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Alternate Locomotion:''Instead of walking on two legs (or whatever is normal for its species), this mutant has some other form of locomotion. Its old method of travel is no longer effective. [[The Replacement method is...|Alternate locomotion subroll]]","''Amorphous:''This mutant is a blob, probably without distinguishable limbs or extremities.","''Animal Feet'' This mutant has the feet of some other creature. [[Foot Roll|Foot Roll]]","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Antennae:''This mutant has a set of two or more antennae extending from its head, which it can use to feel and possibly smell and taste or otherwise augment its various senses.","''Anthropomorphic Animal:''This mutant appears to be an uplifted or anthropomorphic, talking mutant animal. Roll on the creature table to determine what kind of animal.[[Animal Roll|Creature Table]] [[Anthro Animal Roll|Anthro animal roll]]","''Armour:''This mutant is protected by an armoured exterior. [[Armoured Exterior|Armoured Exterior roll]]","''Atrophied or Malformed Part:''One or more parts of this mutant’s body are atrophied or malformed. [[Malformity Roll|Malformity Roll]]","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive:''This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Attractive'':This mutant is considered incredibly attractive, physically perfect, and sexually desirable by other members of its species (barring any other mutations that might spoil such beauty)","''Backwards Parts:'' One or more parts of this mutant are attached backwards—the opposite way they are attached on others of the same species.[[Backwards parts Roll|Malformity Roll]]","''Beak:''This mutant has a beak instead of the mouth that is normal for its species. If it normally has a beak, now it has two.","''Bestial Face:''This mutant has a face that perfectly or superficially resembles that of some other animal. Roll on the creature table to determine what type of animal. [[Creature Table|Creature Table]]","''Birthmark:''This mutant has a prominent birthmark resembling a wine stain, or other appropriate discoloration. Roll on the body part table to determine which location is most marked.[[Body Part Roll|Body Part Roll]]","''Body Barbs:''Bone spurs grow out of this mutant’s skin, and can be used as weapons.[[Body Barb Roll|Body Barb Roll]]","''Boils and Sores:''This mutant’s body is covered in painful and irritating boils and sores that leak fluids and are prone to infection.","''Bristles:''This mutant has coarse bristly hair all over it that offers some small amount of protection.","''Bulging Eyes:''This mutant’s eyes are large and bulbous.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Cat’s Eyes:''This mutant’s pupils are slit like a cat’s eyes, increasing its night vision.","''Changing Colours:''This mutant physically changes colour, based on temperament and temperature. Roll 1d6 times on either the basic or extended colour table for a range of colours.[[Basic Color Roll|Basic Color Roll]],[[Extended Color Table|Extended Color Table]]","''Cilia:''This mutant, or part of it, is covered in tiny, movable, hair-like appendages or tentacles that probably keep it free from dirt and constantly move food toward its mouth. [[Cilia Roll|Cilia Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Claws:''This mutant has claws that can be used as weapons. [[Type Of Claw Roll|Type of Claw Roll]]","''Clothes:''This mutant appears to be wearing clothes, but this is actually just the appearance of its naked skin. It can still wear clothes over top of its garment-resembling skin, of course.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Complex Mouthparts:''This mutant has additional complex parts around its mouth, like an arthropod. This can include external chelicerae, mandibles, maxillae, a proboscis, a radula, or other parts.","''Covered in Orifices:''This mutant’s body is covered in orifices. [[Orifices Roll|Orifices Roll]]","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crest:''This mutant has a crest on top of its head, made of rigid flesh, bone, cartilage, feathers, horn,scales, or other material.","''Crown:''This mutant has a crown of bone or fleshy material encircling its head. [[Type of Crown|Crown Roll]]","''Diffused Organs:''One or more of this mutant’s organs are diffused, spread out in a larger system within the mutant’s body, instead of concentrated in one space. This makes the organ(s) much more resistant to injury, as it can continue to operate when a part of it is wounded. [[Organ Roll|Organ Roll]]","''Doppelgänger:''This mutant looks exactly like one or more other individuals it may or may not know.","''Double Mouth:''This mutant has an interior mouth inside of an exterior mouth. The interior mouth may ormay not be extensible. It cannot be seen when the exterior mouth is closed.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Exotic Genitalia:''This mutant’s sexual organs include unusual shapes and structures, and may include erectile tissue in various places all over the body or in strange locations.","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Eyes:''This Mutant has more eyes than normal [[Extra Eye Roll|Extra Eye Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Fingers and Toes:''This mutant has more fingers and toes than is normal for its species.[[Extra Digits Roll|Extra Digits Roll]]","''Extra Joints:''This mutant has one or more extra joints in its limbs. [[Extra Joint Roll|Extra Joint Roll]]","''Extra Orifices:''This mutant has one or more additional orifices of some kind. Roll on the body part table for location of each extra orifice. [[Body Part Roll|Body Part Roll]] [[Amount of Addtional Orifices|Extra Orifice Roll]] [[Type of Orifices Roll|Orifices Roll]]","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Eyestalks:''This mutant’s eyes are on the end of stalks, which may or may not be semi-retractable.","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Fangs:''This mutant has dangerous teeth.[[Type of teeth|Type of Teeth Roll]]","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Feathers:''This Mutant has feathers on part or all of its body","''Fin:''This mutant has a fin protruding from its back or head, which helps it swim.","''Flaking Skin:''This mutant has full-body dandruff due to dry and flaky skin.","''Flippers:''This mutant has flippers instead of either arms and hands, or both arms as well as legs.","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fur:''This mutant has fur covering all or most of its body. [[Fur Type|Fur Type Roll]]","''Fused Ribs:''This mutant’s ribs are fused together, forming a bony plate across the upper torso.","''Gliding Membranes:''This mutant has membranes or flaps of skin between its limbs that, along with hollow bones,allows it to glide after jumping from heights.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Hairless:''This mutant has no hair, fur, or feathers anywhere on its body.","''Headless:''This mutant has no head. Its face is located on its chest or some other part of its body.","''Hemihypertrophy:''One side of this mutant’s body is significantly larger than the other, resulting in an unattractive lack of symmetry. Limbs on one side are longer and stronger than those on the other side, and facial features are distorted.","''Hooks:''This mutant has hooks on its hands and/or feet, made of bone, cartilage, horn, or other material, that it can use as weapons, or to make climbing much easier.","''Hopper:'' This mutant has one large, powerful leg that it hops around on. //Maybe// two legs.","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Horns:''This mutant has horns or antlers growing out of its head. [[Type of horn roll|Horn Roll]]","''Huge Beard:''This mutant has an enormous beard growing out of its face.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Huge Head:''This mutant’s head is about twice as big as normal for its species.","''Hideous Appearance:''This mutant’s appearance is deformed in some way that makes it universally repugnant to others of its species.","''Hump:''This mutant has one or more humps on its back that store food and water, allowing the mutant to go without for extended periods of time.","''Hunchback:''This mutant’s back is twisted and hunched, making it slightly more difficult to move.","''Internal Weapon:''This mutant can produce a weapon from its own body, or transform part of its body into a weapon. The mutant can produce a single weapon, or one weapon per limb. These weapons can be hidden when not in use. [[Type of Weapon roll|Internal Weapon Type Roll]]","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Ears:''This mutant’s external ears are several times as large as normal for its species, or if its species does not have external ears, this mutant does. Because the ears direct sound, this can result in an increased ability to detect and identify specific noises.","''Large Rear End:''This mutant’s ass, hind quarters, or abdominal segment is extraordinarily large.","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Large Size:''This mutant is larger than normal for its species. [[Size roll|Size Roll]]","''Leaves:'' This mutant is covered in leaves. [[Type of Leaves|Leaf Roll]]","''Limb Loss:'' This mutant has fewer limbs than is normal for its species. [[Type of limb|Limb Loss Roll]]","''Limb Transference:'' This mutant has limbs in places they normally are not. [[Limb Transference Roll|Limb Transference Roll]]","''Long Face:''This mutant’s facial features are elongated to an extreme amount, giving it a long face.","''Long Legs:''This mutant’s legs are freakishly long, allowing it to move up to 50 per cent faster.","''Long Neck:''This mutant’s neck is at least 1d3+1 times as long as is normal for its species.","''Long Nose:''This mutant’s nose sticks out much farther than is considered extreme for its species.","''Long Tongue:''This mutant’s tongue is at least 1d4+1 times as long as is normal for its species.","''Loose Skin:''This mutant’s loose, baggy skin hangs off in folds and rolls, almost appearing to be melting.","''Mane:''This mutant’s head is framed by a mane of hair, flesh, or other organic material. [[Mane Material|Mane Roll]]","''Mostly Hairless:''This mutant still has hair on the top of its head, but little or no hair on the rest of its body. It may or may not have eyebrows and/or a small patch of pubic hair, but cannot grow a beard.","''Multiple Arms:'' This mutant has more arms than is normal for its species. [[Number of Arms|Multi-Limb Roll]]","''Multiple Heads:''This mutant has additional heads. [[Number of Heads Roll|Number of Heads Roll]]","''Multiple Legs:''This mutant has more legs than is normal for its species. [[Number of Legs|Multi-Limb Roll]]","''No Ears:''This mutant has no ears. [[Roll for what it has instead|No Ear Roll]]","''No Eyes:''This mutant has no eyes in its face.","''No Nose:''This mutant has slits for a nose instead of any external organ.","''No Skin:''This mutant has no skin protecting its fat, muscles, and internal organs from the environment. Either it has a hardy immune system or it uses some form of artificial skin.","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''Oddly-Shaped Tongue:''This mutant’s tongue is not the normal shape for its species.[[Tongue Shape|Tongue Shape Roll]]","''One Eye:''This mutant has a single, cyclopean eye in the centre of its face.","''Overgrown Body Part:''One or more parts of this mutant’s body have grown to a larger size than normal. [[Body Part Roll|Body Part Roll]],[[Size Roll|Size Roll]].","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Patterned Skin:''This mutant’s skin (or fur) is patterned in multiple colours that are otherwise natural to the mutant’s species. [[Type of Pattern on skin|Skin Pattern Roll]]","''Physically Immature:''This mutant looks like a child, and will always appear pre-pubescent no matter how old.","''Pinhead:''This mutant has a shrunken, tiny head. This affects brain size and mental capacities. [[Mental Impairment Roll|Mental Impairment Roll]]","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pointed Head:''This mutant has a pointed, cone-shaped head.","''Pouch:''This mutant has a pouch of skin, like a marsupial, or a similar compartment in its body.","''Protective Eyelids:''This mutant has additional, protective eyelids made of chitin, bone, or other material more durable than the mutant’s skin. They protect the mutant’s eyes from harm.","''Puny:''This mutant is shrivelled and weak, its muscles wasted and withered and its body as small as one-half normal size. The mutant’s physical capabilities are reduced by at least one quarter.","''Quills, Spines, or Thorns:''This mutant’s back (or other area) is covered in spiny quills that provide protection and can be used as weapons. There is a 1 in 3 chance the mutant will be able to project these quills, spines, or thorns 2d4 times each week before they must be regrown.","''Radula:''Instead of a tongue, this mutant has a toothed, chitinous ribbon like the radula of a mollusc, which can be used to scrape and cut food. It is still capable of speech.","''Re-Arranged Face:''This mutant’s face is completely re-arranged. Even though it still has all the normal facial features, they are all in completely different locations than is normal.","''Redundant Vital Organs:'' This mutant has multiples of one or more vital organs, so that if one is damaged, the mutant is less aversely affected. [[Redundant Organ Roll|Redundant Organ Roll]]","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Reverse Pedalism:'' If the mutant is normally bipedal, it becomes a quadruped. If the mutant is normally quadrupedal, it becomes a biped. If the mutant has a different form of locomotion, reverse the limbs normally used for movement and manipulation.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scales:'' This Mutant's skin is covered with scales.","''Scars:'' This mutant bears prominent scars as a result of an over-production of scar tissue, a skin disease, or treatment of some other condition.","''Short Legs:''This mutant’s legs are abnormally short, cutting its normal movement rate and jumpingdistance by at least half.","''Siamese Twin:'' This mutant has two bodies joined together at birth, which may or may not be two different people. Other mutations and powers may belong to both or either twin. [[Siamese Twin Type|Siamese Twin Roll]]","''Skull Face:'' This mutant’s face resembles a skull, with either no skin on it, or only a small amount of skin that does not prevent the skull from showing through.","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Snout:''This mutant has an elongated, snout-like face.","''Stomach Orifice:''This mutant has an extra orifice near its stomach that can consume and regurgitate food.","''Strange Ears:''This mutant has odd-looking ears.","''Strange Interior Organs:''The inside of this mutant’s body is completely different from that of others of its species, and its internal organs make no sense according to its exterior appearance.","''Strange Texture:'' This mutant’s skin feels like some other substance. [[Substance Roll|Substance Roll]]","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Eyes:''This mutant’s eyes are an odd colour, and may not even have a visible iris or pupil. Roll on either the basic or extended colour table to determine dominant colour. [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]].","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Stubby Digits:''This mutant has short and stubby fingers and toes.","''Sympathetic Biomorphism:'' The physical form of this mutant changes to comply with the individuals it associates with, even if that shape has more limbs and sense organs. After a certain time, depending on speed, its will resemble those around it in shape, though its cosmetic appearance will not change. [[Speed of biomorphic changes|Biomorphic change speed]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Tail:'' This mutant has a tail. [[Tail Type Roll|Tail Type Roll]]","''Taller:'' This mutant is taller than the normal maximum height for its species. The mutant’s other dimensions are not proportionally filled out. [[Increased Height Roll|Increased dimensions roll]]","''Tentacles:''This mutant has tentacles. [[Tentacle Type Roll|Tentacle Type Roll]]","''Tongueless:'' This mutant has no tongue.","''Toothed Skin:'' This mutant’s skin is covered in small scales that resemble sharp teeth, which can be used to cut and saw, and make it uncomfortable—even dangerous—for others to touch the mutant.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Transparent Eyelids:'' This mutant’s eyes have an additional pair of transparent eyelids, such as nictating membranes, that protect the eyes from damage without unduly impairing vision. These eyelids can be tinted, to aid vision in bright light, or designed to filter out certain colours.","''Trunk:'' This mutant has a prehensile nose, like the trunk of an elephant.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Twisted Frame:'' This mutant’s body shape is twisted and bent, making normal movements and posture difficult or even impossible. This reduces agility, co-ordination, and reflexes by half.","''Vestigial Wings:'' A small, useless pair of wings sprouts from this mutant’s back or shoulders.","''Walking Head:'' This mutant has no appreciable torso between its head and limbs and so appears to be a walking head.","''Warty Skin:'' This mutant’s skin is covered in warty growths.","''Weapon Hands:'' This mutant has hands formed in the shape of weapons. [[Weapon Hand Roll|Weapon Hand Roll]]","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Webbed Digits:''This mutant’s hands and feet are webbed, allowing it to swim faster.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Whiskers:'' This mutant has long whiskers on its face that it uses to aid perception.","''Wide:'' This mutant is wider than others of its species, but is normal-sized in all other respects. [[Increased width roll|Increased dimensions roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wings:'' If this mutant is already armless, it has wings in addition to any other limbs. [[Wing Type Roll|Wing Type Roll]]","''Wrinkled Skin:'' This mutant’s skin is covered in thick, pruny wrinkles, lines, and creases.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.")>>
<<print either("''Addicted:'' This mutant is physically addicted to a drug or some other substance that normally has physiological and/or mind-altering properties. [[Addiction Roll|Addiction Roll]]","''Addictive Personality:'' This mutant is prone to addictive and compulsive behaviours. [[Addictive Personality Roll|Addictive Personality Roll]]","''Addictive Personality:'' This mutant is prone to addictive and compulsive behaviours. [[Addictive Personality Roll|Addictive Personality Roll]]","''Always Afraid:'' This mutant lives in a perpetual state of fear, which can only be relieved by the heavy use of medication.","''Anxious:'' This mutant is often nervous, prone to introspective self-doubt and worry.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Attention Deficit Disorder:'' This mutant is unable to concentrate on a single task for long periods of time, is easily distracted, and usually forgets what it is supposed to be doing.","''Berserker:'' When this mutant engages in significant acts of violence, it is subject to furies and will remain violent until exhaustion forces it to stop. The mutant can engage in simple acts of violence such as one-on-one duels, without triggering the berserk state, but battles with multiple opponents on either side will make the mutant go berserk.","''Blood Rage:'' This mutant is prone to rages whenever it is harmed or injured. If enraged, the mutant will fight against the perceived cause of its injuries until either the threat or the mutant is neutralized.","''Breakdowns:'' This mutant is subject to bouts of irrational behaviour. There is a 10 per cent chance it will suffer a breakdown when confronted with a stressful situation. [[Breakdown Roll|Breakdown Roll]]","''Breakdowns:'' This mutant is subject to bouts of irrational behaviour. There is a 10 per cent chance it will suffer a breakdown when confronted with a stressful situation. [[Breakdown Roll|Breakdown Roll]]","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Carnivore:'' This mutant is an obligate carnivore, depending solely on animal tissue for its diet, which can include fish and insects. It gains little or no sustenance from devouring plant matter.","''Compulsive Liar:''This mutant is constantly telling lies, exaggerating, and making up stories.","''Compulsive Liar:''This mutant is constantly telling lies, exaggerating, and making up stories.","''Controlled by Stars:'' This mutant’s mental state and behavioural patterns can be mapped to the moon and stars. As the stars migrate across the heavens, they influence the mutant’s biological state.","''Daylight Stasis:'' This mutant is asleep and inactive during the day.","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Decreased Mental Capability:'' This mutant has mental capabilities far lower than the average specimen of its type. [[Decreased Mental Capability roll|Decreased Mental Capability roll]]","''Deep Sleeper:'' This mutant sleeps very deeply. Awakening prematurely is extremely difficult, and the mutant will be groggy and disoriented until it can continue sleeping.","''Deep Sleeper:'' This mutant sleeps very deeply. Awakening prematurely is extremely difficult, and the mutant will be groggy and disoriented until it can continue sleeping.","''Degenerate Gambler:'' This mutant is addicted to gambling. It will try to continue gambling even after going broke.","''Dependency:'' This mutant is physically dependent on a chemical, drug, or other substance to maintain a functionally normal life. The mutant is not addicted—this substance is actually required or the mutant will suffer negative physical and/or mental effects and could possibly die. [[Dependency Roll|Dependency Roll]]","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Depression:'' This mutant is prone to bouts of depression and melancholy, during which it suffers from low energy, suicidal impulses, and general unhappiness.","''Drone:'' This mutant dislikes making decisions on its own, and must be ordered to do anything important. It will internalize even complex lifestyle ideologies, and continue such behaviour when not subjected to an authority figure. This mutation can also mean the mutant is a sterile worker drone, or that it has been domesticated.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Dyslexia:'' This mutant is dyslexic, and has difficulty reading and writing, and processing visual symbols. This mutant must work harder than others to master written language.","''Eating Disorder:'' This mutant has an eating disorder and the body image problems that accompany it. [[Eating Disorder Roll|Eating Disorder Roll]]","''Eating Disorder:'' This mutant has an eating disorder and the body image problems that accompany it. [[Eating Disorder Roll|Eating Disorder Roll]]","''Emotionless:'' This mutant does not feel extremes of emotion; not anger, despair, fear, nor joy. It still has some small semblance of emotional life, such as annoyance, contentedness, enmity, and friendship, but these are highly intellectual compared to normal human emotions.","''Excessive Sleeper:'' This mutant requires about twice as much sleep as others of its species.","''Fear of Sacred Objects:'' This mutant is repelled and disgusted by sacred or religious objects and symbols. It will not willingly approach or touch a religious icon, and will flee from those brandishing them.","''Fits and Seizures:'' This mutant has a 5 per cent chance of suffering a fit or seizure when stressed. [[Fits Roll|Fits Roll]]","''Fits and Seizures:'' This mutant has a 5 per cent chance of suffering a fit or seizure when stressed. [[Fits Roll|Fits Roll]]","''Glossolalia:'' This mutant can “speak in tongues,” uttering nonsense, speech-like syllables with some ritual preparation. There is also a 5 per cent chance it will do this during a stressful situation.","''Hallucinations:'' This mutant is prone to hallucinating. [[Hallucination Roll|Hallucination Roll]]","''Headaches:'' This mutant is prone to painful migraine headaches which are usually exacerbated by stress.","''Headaches:'' This mutant is prone to painful migraine headaches which are usually exacerbated by stress.","''Herbivore:'' This mutant is unable to digest meat, and must subsist on a diet of plant material.","''Highly Social:'' This mutant prefers to exist within a group, and dislikes being alone. It might prefer packs, herds, or simply refuses to be active on its own, and must be part of at least a pair.","''Highly Social:'' This mutant prefers to exist within a group, and dislikes being alone. It might prefer packs, herds, or simply refuses to be active on its own, and must be part of at least a pair.","''Hoarder:'' This mutant compulsively hoards objects, and refuses to throw things away.","''Honest:'' This mutant will not lie or deceive others.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hunting Instinct:'' This mutant is dominated by a powerful urge to hunt and kill. The mutant may be fixated on a specific creature or type of person.","''Hypochondria:'' This mutant obsesses over imaginary afflictions and illnesses it does not have.","''Hypochondria:'' This mutant obsesses over imaginary afflictions and illnesses it does not have.","''Hysterical Injury:'' Under stress, this mutant believes it is afflicted with some sort of wound, loss of sight, touch, or hearing, inability to move property, or some other injury it does not have.","''Irrational Hatred:'' This mutant has an irrational hatred of something, and will become enraged upon encountering it or thinking about it too much. [[Irrational Hatred Roll|Irrational Hatred Roll]]","''Kleptomania:''This mutant feels compelled to steal.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic:'' This mutant is prone to bouts of manic hyperactivity, which may cause exhaustion, obsessive/compulsive behaviour, recursive thinking, an inability to concentrate, and even psychotic episodes.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Manic Depressive:'' This mutant is prone to alternating manic and depressive phases.","''Masochism:'' This mutant enjoys pain and likes to be degraded, hurt, and humiliated.","''Mental Block:'' When this mutant has an unpleasant or violent experience, there is a 10 per cent chance it will block the source from its mind and refuse to acknowledge it in the future, even if it once again becomes a threat or a cause of stress.","''Hostility Field:'' This mutant emits a psychic field that makes everyone in range irritable and quarrelsome. [[Hostility Field Roll|Hostility Field Roll]]","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Insomnia:'' This mutant has problems falling asleep and staying asleep. In serious cases, this may lead to impaired health and mental abilities, hallucinations, and even psychotic episodes.","''Mindless:'' This mutant is a mindless automata, incapable of even the simplest thoughts.","''Mindless:'' This mutant is a mindless automata, incapable of even the simplest thoughts.","''Multiple Personalities:'' This mutant has one or more additional personalities that may or may not share the same memories or be aware of each other, but will always act differently. [[Multiple personality Roll|Multiple Personality Roll]]","''Narcolepsy:'' This mutant is vulnerable to spontaneously falling asleep when subjected to stress. [[Narcolepsy Roll|Narcolepsy Roll]]","''Nightmares:''This mutant is prone to terrifying nightmares, and often wakes up screaming, drenched in sweat. The mutant may dread falling asleep or resort to drugs to sleep soundly.","''No Visual Memory:'' This mutant cannot make memories out of visual information, and cannot recall the appearance of anything it has seen before. This does not affect the mutant’s recognition memory, and it will recognize people and things it has seen before, but will be unable to visualize anything it is not seeing.","''Obsessive:'' This mutant can becomes fixated on things, until they consume its every waking hour.","''Obsessive:'' This mutant can becomes fixated on things, until they consume its every waking hour.","''Outbursts:'' This mutant is prone to unsettling outbursts while under stress, which may include spontaneous dancing, obscene gestures, salacious or caustic language, inappropriate touching, incontinence, and, most especially, denial.","''Outbursts:'' This mutant is prone to unsettling outbursts while under stress, which may include spontaneous dancing, obscene gestures, salacious or caustic language, inappropriate touching, incontinence, and, most especially, denial.","''Paranoia:'' This mutant is prone to fits of paranoid delusions that it is being persecuted.","''Periodic Amnesia:''This mutant is vulnerable to bouts of stress-triggered amnesia.","''Phobia:'' This mutant has an unreasoning and overwhelming fear of something, and will either be paralysed in terror upon encountering it, or noisily distressed and will attempt to flee. [[Phobia Roll|Phobia Roll]]","''Physical Coward:'' This mutant suffers from combat paralysis, is deathly afraid of personal, bodily risk, and is usually unable to enter into physically dangerous situations and conflicts.","''Pyromania:'' This mutant feels compelled to set fires.","''Restricted Diet:'' This mutant can only gain sustenance from a small category of food. [[Restricted Diet Roll|Restricted Diet Roll]]","''Psychic Broadcast:'' Whenever this mutant stops moving around, it psychically broadcasts its presence and identity to all sentient creatures within range. [[Psychic Broadcast Roll|Psychic Broadcast Roll]]","''Sadism:'' This mutant enjoys hurting and degrading others.","''Schizophrenia:'' This mutant is prone to disintegrating thought processes, hallucinations, paranoid delusions, psychotic episodes, and social impairment. There is no standard pharmacological cure.","''Sexual Fetish:'' This mutant is sexually fixated upon a specific object, circumstance, or type of person. [[Fetish Roll|Fetish Roll]]","''Sexual Neurosis:'' This mutant has a significant sexual neurosis. [[Sexual Neurosis Roll|Sexual Neurosis Roll]]","''Short Fuse:'' This mutant has trouble controlling its anger, tends to be very touchy, and is prone to fly into rages under stress, or when it feels it is being attacked or criticized.","''Shuddering:'' This mutant shakes uncontrollably and cannot sit still.","''Shy:'' This mutant is extremely uncomfortable around strangers, will avoid them, and tends to be quiet and unassertive when it has to interact with them.","''Silly Voice:'' This mutant has an odd, even humiliating, manner of speaking.","''Silly Walk:'' Others think this mutant has an odd way of walking. Maybe it is always dancing, skipping, crab-crawling, or walking on the balls of its feet even out of high-heeled shoes.","''Sleepwalking:'' This mutant is prone to walking in its sleep, and may even perform complex actions in such a state. The mutant does not remember what it has done when it awakens.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Slovenly:'' This mutant cannot be bothered to keep its appearance up, nor does it take care to tidy up its surroundings or living area. Cleanliness and orderly surroundings mean nothing.","''Sociopathic:'' This mutant is unable to feel empathy or sympathy for other individuals it is not already close to, or who do not benefit the mutant in some direct and concrete manner.","''Strange Sound:'' This mutant emits strange sounds. [[Strange Sound Roll|Strange Sound Roll]]","''Stuttering:'' This mutant cannot speak without stammering and stuttering, especially under stress.","''Territorial:'' This mutant stakes out its own territory and is fiercely protective of it, driving away any unwanted intruders. If the mutant is already territorial, it becomes expansionist.","''Socially Inept:'' This mutant has trouble picking up on social cues. Because of this cognitive debility, the mutant tends to interpret everything literally, and is oblivious to subtlety.","''Socially Inept:'' This mutant has trouble picking up on social cues. Because of this cognitive debility, the mutant tends to interpret everything literally, and is oblivious to subtlety.","''Stigmata:'' This mutant is prone to bleeding through its skin, without having wounds. [[Stigmata Roll|Stigmata Roll]]","''Transgendered:'' This mutant feels it belongs to a sex or gender that does not correspond to its physical form.","''Vengeful:'' This mutant harbours deeply ingrained negative feelings towards those it feels it has been wronged by. This mutant will carry a grudge indefinitely and always seek to take revenge when the opportunity arises.")>>
<<print either("Legs of some other creature.[[Creature Table|Creature Table]]","Legs of some other creature.[[Creature Table|Creature Table]]","Legs of some other creature.[[Creature Table|Creature Table]]","Quadruped.","Quadruped.","Quadruped.","Quadruped.","Slithering","Slithering","Slithering","Mass of Tendrils or Tentacles","Pseudopods","Body of Another Creature.[[Roll for Creature|Creature Table]]","Pseudopods","Body of Another Creature[[Roll for Creature|Creature Table]]","Pseudopods","Body of Another Creature","Bouncing","Fronds","Hovering","Hovering","Teleporting")>>
This creature is addicted to a <<print either("Commonly available","Commonly available","Not commonly available","Commonly available but proscribed or stigmatized","Commonly available but proscribed or stigmatized","Very rare, produced from a singular source")>> substance. It feels the need to use this substance <<print either("Daily","Daily","Twice a week","Several times a day","Several times a day","Weekly")>>. This substance has <<print either("Antidepressant","Sedative","Hallucinogenic","Stimulant","Stimulant","Narcotic","Narcotic","{Reroll twice and use BOTH those")>> properties.
''The usual type of precognitive experience:'' <<print either("Clear visions of future certainties.","Clear visions of possible and preventable futures.","Horrible visions of failure and death.","This mutant’s “precognition” is really the ability to calculate probabilities to a superhuman degree.","Vague prophetic visions.","Vague prophetic visions.")>>
The creature's dimensions are increased by <<print either("10","20","30","40","50","60","70","80","90","100")>>%.
<big>''The following procedures generate strange-looking, but roughly humanoid creatures. These hordlings are meant to appear threatening, repulsive, horrifying, and pitiable, and the tables reflect that.''</big>\n\n<big>''Appearance''</big>\n''Demeanour:'' <<print either("Aggressive or savage","Loud","Arrogant or haughty","Menacing","Composed or dignified","Nervous and scared","Gibbering and drooling","Twitchy")>>\n''Hair or skin colour:'' <<print either("Black-brown","Green","Olive green","Blue-purplish","Greyish","Pinkish","Bright red","Jaundiced","Russet-red","Brown","Off-white","Tan or transparent")>>\n''Skin appearance:'' <<print either("Bald","Leprous","Blubbery","Pockmarked","Bristled","Ridged","Bumpy","Scaly","Chitinous","Slimy","Furry","Smooth","Hairy","Spiny","Human-like","Uneven patches of hair","Knobbly","Warty","Leathery","Wrinkled and folded")>>\n''Skin colour patterns:'' <<print either("Banded or belted","Banded or belted","Splotchy","Geometric patterns","Spotted","One colour","One colour","Striped","Solid patches","Whorled")>>\n\n<big>''Arms''</big>\n''Arm quantity:'' <<print either("Five or more arms","One arm","Two arms","Two arms","Two arms","Four arms","Four arms","Three arms")>>\n''Arm resemblance:'' <<print either("Animal-like","Multi-jointed","Simian","Graceful","Muscular","Telescoping","Insectile","Short and thick","Tentacles")>> \n''Hand appearance:'' <<print either("Barbed or clawed","Long and soft","Talons","Human-nailed","Many-fingered","Tentacle-fingered","Knobbly and hard","Pincers","Webbed","Large and thickfingered","Small","Withered and bony")>>\n''Hand matching:'' <<print either("All alike","All alike","All alike","All alike","All different","One is different")>>\n\n<big>''Body''</big>\n''Back appearance:'' <<print either("Bristly","Humped","Ridged","Finned","Hunched","Spiked","Hairy","Knobbly","Spined","Huge wings","Maned","Vestigial wings")>>\n''Body odour:'' <<print either("Alcoholic","Gangrenous","Rotting meat","Bloody","Gasoline","Skunk","Burning","Mouldy","Smoky","Cheese-like","Musky","Sweaty","Fecal","Ozone","Urine","Fermentation","Perfume","Vomit","Fishy","Pleasant")>>\n''Body posture:'' <<print either("Bipedal","Bipedal","Bipedal","Quadrupedal","Quadrupedal","Crawling","Stooped (mostly bipedal)","Stooped (mostly bipedal)")>>\n''Body shape:'' <<print either("Barrel-like","Narrow or thin","Short","Broad or wide","Round","Tall and straight","Grossly fat","Rubbery","Thick","Muscled")>>\n''Overall body resemblance (bipedal):'' <<print either("Ape","Feline","Bear","Humanoid or skeletal","Bird","Reptilian")>>\n''Overall body resemblance (quadrupedal):'' <<print either("Amoeba","Horse","Centipede","Insectile","Crab- or spider-like","Rodent-like")>>\n\n\n<big>''Eyes and Ears''</big>\n''Ear appearance:'' <<print either("Animal ears","Large and fan-like","Bulbous","Large and pointed","Cauliflower","Small and knobbly","Huge but humanoid","Small and pointed","Large and drooping","Small and round")>>\n''Ear quantity:'' <<print either("Four ears","Lots of ears","Two ears","Two ears")>>\n''Eye appearance:'' <<print either("Compound","Large and round","Dead","Multiple eyeballs or pupils","Eyestalks","Small and almond-shaped","Flat","Small and slitted","Huge and protruding","Sunken eyes","Insectile","Swivel-stocked")>>\n''Eye colour:'' <<print either("Amber","Blue or purple","Glossy black","Blank white","Burning red","Greenish")>>\n''Eye quantity:'' <<print either("Five or more eyes","Three or four eyes","Three or four eyes","One eye","Two eyes","Two eyes","Two eyes","Two eyes")>>\n\n<big>''Head''</big>\n''Head adornment:'' <<print either("Antlers","Hat or helmet","Ridge(s)","Bald","Hood","Ruff","Bristles","Horns","Shell","Crest or peak","Knobs","Short hair","Crown","Long hair","Spikes","Feathers","Lumps","Spines","Frills","Mane")>>\n''Head resemblance:'' <<print either("Ape- or monkey-like","Human or vaguely human","Human or vaguely human","Human or vaguely human","Bat-like","Roll on the [[creature table|Creature Table]]","Bird-like","Snake-like","Crocodilian","Weasel-like")>>\n''Head shape'' <<print either("Ass-shaped","Conical","Ovoid","Asymmetrical","Cubical","Small","Bulbous","Discoid","Spherical","Bullet-shaped","Flattened oval","Wedge-shaped")>>\n''Prominent facial features:'' <<print either("Collapsed face","Pointy face","Giant beard","Scars, sores, or wounds","Multiple faces","Very large face","One feature missing","Very small face")>>\n\n<big>''Legs''</big>\n''Foot appearance:'' <<print either("Clawed","Long","Splay hoofed","Fully hoofed","Many-toed","Suckered","Human-like","Pointy","Talons","Large and wide","Prehensile toes","Webbed")>>\n''Gait:'' <<print either("Dancing","Shuffling","Gliding","Skulking or sneaking","Hopping","Stepping daintily","Lumbering or shambling","Stomping","Running","Striding confidently")>>\n''Leg appearance:'' <<print either("Insectile","Short and bowed","Springing","Long and thin","Short and massive","Telescoping")>>\n''Leg quantity:'' <<print either("Five or more legs","Three legs","Four legs","Four legs","Two legs","Two legs","Two legs","Two legs")>>\n\n<big>''Lower Facial Features''</big>\n''Mouth appearance:'' <<print either("Crushing teeth","Mouth like a sucker","Large teeth","Saw-edged teeth","Long canines","Small ridged teeth","Mandibles","Small white teeth","Many small fangs","Tusks")>>\n''Mouth size:'' <<print either("Huge","Huge","Large","Large","Large","Tiny")>>\n''Neck appearance:''<<print either("Long and thick","Short and thin","Long and thin","Thrust forward","No neck apparent","Very thickly muscled","Short and thick","Wattled")>>\n''Nose appearance:'' <<print either("Animal nose","Narrow and beaked","Flat and misshapen","Slits only","Hanging snout","Snouted","Huge and bulbous","Tiny","Long and pointed","Trunk-like","Mass of warts","Wide and protruding")>>\n\n<big>''Other Limbs''</big>\n''Strange limbs:'' <<print either("Antennae","Antennae","Polyp(s) or pseudopod(s)","Cilia","Proboscis","Extendable head","Segmented, crane-like limb","Large spines","Tentacle(s)","Ovipositor","Waving fronds","Waving fronds")>>\n''Tail length:'' <<print either("Long tail","Long tail","Thick tail","Short tail","Short tail.","Tiny tail")>>\n''Tail shape:'' <<print either("Barbed","Horse","Prehensile","Clubbed","Lion","Snake-like","Dog-like","Pig","Stinger","Goat-like")>>\n''Wing quantity:'' <<print either("Many wings","One wing","Two wings","Two wings")>>\n''Wing resemblance:'' <<print either("Bat-like","Membranous","Bird-like","Multiple pairs of wings","Fan-like","Penguin-like","Insectile","Pterodactyl-like")>>
The creature is missing its <<print either("Arm","Foot","Hand","Leg","Tail or other","Wings or other")>>
''Cilia Coverage:''\n<<print either("Back","Front","Full Body","Full Body","Roll twice on the body parts table: cilia cover the mutant from the first location to the second. [[Body Part Roll|Body Part Roll]]","Roll twice on the body parts table: cilia cover the mutant from the first location to the second. [[Body Part Roll|Body Part Roll]]")>>
''Type of Feet''\n<<print either("Bird Feet","Hooves","Mammalian Paws","Reptilian Claws","Tentacles","Stumps")>>
The creature has <<print either("No ears except vibration sensors","No ears except vibration sensors","No ears whatsoever, internal or external","No external ears (just holes in head)","No external ears (just holes in head)")>>
''Number of Parts:''\n<<print either("One Part","One Part","One Part","Three Parts","Two Parts","Two Parts")>>\n\n''Effected body parts (Use as many as needed)''\n<<print either("Arm","Arm","Foot","Genitals","Hand","Head","Leg","Leg","Face","Face","Tail or Other","Wing or other")>>\n\n<<print either("Arm","Arm","Foot","Genitals","Hand","Head","Leg","Leg","Face","Face","Tail or Other","Wing or other")>>\n\n<<print either("Arm","Arm","Foot","Genitals","Hand","Head","Leg","Leg","Face","Face","Tail or Other","Wing or other")>>
''Duration, after physical contact ends, that mental properties are retained:'' <<print either("A day.","Several dozen minutes.","Several dozen minutes.","Less than a minute.","Less than a minute.","Several hours.","Several days.","Several minutes.","Several minutes.","Several minutes.")>>\n''Trigger:'' <<print either("Always on.","Always on.","Always on.","Requires concentration.","Requires concentration.","At will.","At will.","At will.","Stress-induced.","Random (2d4×10 per cent chance each time).")>>
''Metal that triggers sensitivity:'' <<print either("Bronze.","Black.","Heavy.","Copper.","Christian.","Metalcore.","Gold.","Death.","Nu or rap metal.","Iron.","Doom.","Power.","Lead.","Fusion.","Speed.","Silver.","Silver.","Glam.","Thrash.")>>
''Area of effect:'' <<print either("Any individuals within range (mutant’s discretion).","Any individuals within range (mutant’s discretion).","Everyone within range.","Everyone within range that the mutant knows personally.","Single target only.","Single target only.")>>\n''Direction of transmissions:'' <<print either("Read minds only.","Read minds only.","Read minds only.","Send information only.","Send information only.","Send and receive information.")>>\n''Range of telepathy:'' <<print either("1d10×10 feet (1d6×5m).","A hundred miles (160km).","A couple miles (3km).","Sight.","A hundred yards (91m).","Touch.")>>\n''Type of information that can be transmitted:'' <<print either("Emotions, images, and intentions (but not language).","Emotions only.","Language only (untranslated).","Thoughts, emotions, intentions, sensations, and untranslated language.")>>
<big>''All demons have the following mutations as default:''</big> \n\n''Dissent Parasite:'' This mutant is physically and/or psychically energized in the presence of conflict, and will attempt to pick fights and instigate disputes between others.\n''Hostility Field:'' This mutant emits a psychic field that makes everyone in range irritable and quarrelsome. [[Hostility Field Roll|Hostility Field Roll]]\n''Immortal:'' This mutant does not age or grow old once it is an adult, has no need for food or sustenance, and will not die unless killed by violence or illness.\n''Immune to Poison:'' This mutant is immune to toxins and poisons, and any life-threatening drug.\n''Immune to Disease:'' This mutant is not susceptible to disease, either from bacteria, viruses, or latent genetic flaws.\n''Invulnerable to Weapons:'' This mutant is unharmed by all weapons except for one type. [[Invulnerable to Weapons Roll|Invulnerable to Weapons Roll]]\n\nAs well as at least one [[Demonic Phenomena|Demonic Phenomena]] and one [[telltale|Telltale]].\n\n''<big>Most demons also have one of more particular mutations that are common amongst their ilk:</big>''\n\n<<print either("''Aura of Disgust:'' This mutant projects feelings of disgust into the hearts of those around it. [[Aura of Disgust Roll|Aura of Disgust Roll]] OR ''Aura of Fear:'' This mutant projects fear into the hearts of those around it. [[Aura of Fear Roll|Aura of Fear Roll]] OR ''Aura of Light:'' This mutant glows with an strange aura of light. Choose a colour, or roll on either the [[basic|Basic Color Roll]] or [[extended colour table.|Extended Color Table]] [[Aura of Light Roll|Aura of Light Roll]]","''Commanding Voice:'' This mutant can speak with a special tone of voice that makes people listen and obey, as long as they can understand the language. Victims of this power may resist if they are ordered to do something that violates their world view or that they would never do otherwise. OR ''Possession:'' This mutant can send its consciousness into the body of another individual, and control them. [[Possession Roll|Possession Roll]]","[[Demonic Phenomena|Demonic Phenomena]] or [[telltale|Telltale]].","''Immune to Cold:'' This mutant may function normally at all temperatures above absolute zero and below normal human body temperature.","''Immune to Energy:'' This mutant is unharmed by electricity, lasers, radiation, and other dangerous energy rays.","''Immune to Heat:'' This mutant is not harmed by heat, fire, combustion, or high temperatures.","''Superhuman Reflexes:'' This mutant’s conscious movements operate at an efficiency rate well within the top percentile. It always reacts to anything it can perceive, and always at the highest level of effectiveness. This power does not allow it to move faster, however.","''Superhuman Strength:'' This mutant has vast physical strength. [[Superhuman Strength Roll|Superhuman Strength Roll]]","''Superhuman Toughness:'' This mutant’s skin is well nigh invulnerable. [[Superhuman Toughness Roll|Superhuman Toughness Roll]]","''Telepathic Communication:'' This mutant is able to read the minds of people while they are communicating, and determine their meaning and intentions, regardless of the language they are speaking. It can also project its own intentions and meanings into the minds of others, negating any language barriers between them. The result is universal communication with other sentient beings.")>>
''Range of mental blast:'' <<print either("1d10×10 feet (1d6×5m).","Sight.","Sight.","Sight.","A hundred yards (91m).","Twenty foot radius (6m radius).")>>
<<print either("''Albino:''This mutant has no natural pigment colouration, so its skin and hair are white to pinkish,and its eyes are blue, pink, or red. This makes the mutant acutely vulnerable to sunburn.","''Allergies:'' This mutant is extremely allergic to some common substance or group of substances. [[Allergy Roll|Allergy Roll]]","''Atrophied or Malformed Part:''One or more parts of this mutant’s body are atrophied or malformed. [[Malformity Roll|Malformity Roll]]","''Backwards Parts:'' One or more parts of this mutant are attached backwards—the opposite way they are attached on others of the same species.[[Backwards parts Roll|Malformity Roll]]","''Bad Breath:'' This mutant’s mouth exudes a horrifying stench, which it is unable to mask or alleviate in any way.","''Beak:''This mutant has a beak instead of the mouth that is normal for its species. If it normally has a beak, now it has two.","''Blind;'' If this mutant has eyes, they do not work.","''Boils and Sores:''This mutant’s body is covered in painful and irritating boils and sores that leak fluids and are prone to infection.","''Chronic Pain:'' This mutant has pains in its body that never go away. It must take large quantities of drugs in order to get any relief, though some days the pain is worse than others.","''Clubfoot:''One of this mutant’s feet is deformed and gimpy. It is probably shorter than the other,impedes proper movement, and makes shoe purchasing more difficult.","''Cold Blooded:'' This mutant suffers from poikilothermia, or it is naturally cold-blooded, like a reptile. It will be adversely affected by temperatures lower than 30°C (86°F).","''Colour Blind:'' This mutant cannot distinguish between certain colours. [[Color Blindness Roll|Color Blindness Roll]]","''Covered in Orifices:''This mutant’s body is covered in orifices. [[Orifices Roll|Orifices Roll]]","''Cracking Joints:'' This mutant’s joints are constantly cracking as it moves, making it hard to move silently. This is not painful to the mutant in any way, and does not wear down the joints.","''Deaf:''This mutant is unable to hear.","hear.","''Decreased Metabolism:''This mutant’s reactions are slightly slower than normal. It may also suffer from a weakened immune system, an increased susceptibility to cold, brittle hair and nails, constipation, dry skin, irregular menstruation, poor memory, and unexplained weight gain.","''Decreased Physical Capability:'' This mutant has physical capabilities far lower than the average specimen of it type.[[Decreased Capacity Roll|Decreased Capacity Roll]]","''Diabetes:'' This mutant has a problem with high blood sugar levels, probably due to an inability to produce insulin or a resistance to it. Diabetes can cause blindness, heart disease, obesity, and other health problems, including diabetic ketoacidosis, which can be fatal if untreated.","''Disease Carrier:'' This mutant is the carrier of an infectious disease. [[Disease Carrier Roll|Disease Carrier]]","''Electromagnetic Disruption:'' This mutant disrupts any electronic devices in its presence, unless those devices are specially shielded against such interference.[[Disruption roll|Electromagnetic Disruption Roll]]","''Enormously Fat:''This mutant is so corpulent that it can no longer run and likely has trouble walking.","''Extremely Thin:''This mutant can’t maintain a normal body weight for its species, and is very thin.","''Fast Hair Growth:''This mutant’s hair and nails grow faster than is normal for its species. By extension, this applies to fur, feathers, horns, and other similar body parts. [[Hair Growth Speed Roll|Hair Growth roll]]","''Flaking Skin:''This mutant has full-body dandruff due to dry and flaky skin.","''Flippers:''This mutant has flippers instead of either arms and hands, or both arms as well as legs.","''Headless:''This mutant has no head. Its face is located on its chest or some other part of its body.","''Hemihypertrophy:''One side of this mutant’s body is significantly larger than the other, resulting in an unattractive lack of symmetry. Limbs on one side are longer and stronger than those on the other side, and facial features are distorted.","''Hemophilia:'' This mutant’s blood lacks coagulating agents, and so any cuts will continue to bleed until the mutant is dead or the wounds are artificially sealed.","''Hideous Appearance:''This mutant’s appearance is deformed in some way that makes it universally repugnant to others of its species.","''High Body Temperature:'' This mutant’s body temperature is much higher than normal, and it can suffer from heat exhaustion in very warm environments.","''Hopper:'' This mutant has one large, powerful leg that it hops around on. //Maybe// two legs.","''Horrible Stench:'' This mutant smells incredibly bad according to almost all other living creatures. There is little or nothing the mutant can do to alleviate this smell, which resembles rotting meat, except perhaps to try drowning it out with other scents.","''Hunchback:''This mutant’s back is twisted and hunched, making it slightly more difficult to move.","''Hyperopia:'' This mutant cannot see objects clearly when they are close enough to be within reach.","''Increased Susceptibility to Illness:'' This mutant is exceedingly vulnerable to diseases, viruses, and bacterial infections.","''Infected:''This mutant is infected with a bacteria, fungus, or parasite. Choose a type of infection or use any table you consider appropriate. [[Infection Roll|Infection Roll]]","''Infertile:'' This mutant is either sterile, or has an incredibly low fertility rate.","''Kidney Stones:'' This mutant is prone to passing stones that form in the kidneys and cause excruciating pain.","''Light Dependency:'' This mutant requires an external light source to live and will begin to die if left in total darkness. No amount of light will blind or otherwise hinder this mutant.","''Light Sensitivity:'' This mutant’s eyes are highly sensitive to light. It is blinded by normal daylight, but can see normally in dim light.","''Limb Loss:'' This mutant has fewer limbs than is normal for its species. [[Type of limb|Limb Loss Roll]]","''Limb Transference:'' This mutant has limbs in places they normally are not. [[Limb Transference Roll|Limb Transference Roll]]","''Loose Skin:''This mutant’s loose, baggy skin hangs off in folds and rolls, almost appearing to be melting.","''Low Pain Threshold:'' This mutant is extremely sensitive to pain.","''Low Sex Drive:'' This mutant has an unusually low libido, even if it is fertile (though it may not be). It has little or no desire to mate with members of the opposite sex or engage in recreational sexual activity of any sort, and will be bored when attempting to do so.","''Malformed Mouth:'' This mutant’s mouth is misshapen, giving it a distinctively thick speech impediment.","''Multiple Heads:''This mutant has additional heads. [[Number of Heads Roll|Number of Heads Roll]]","''Mute:'' This mutant has no vocal cords or speech-producing organs, and cannot talk.","''Short Life:'' This mutant will only live half as long as others of its species, but it will not age prematurely.","''No Ears:''This mutant has no ears. [[Roll for what it has instead|No Ear Roll]]","''No Eyes:''This mutant has no eyes in its face.","''No Nose:''This mutant has slits for a nose instead of any external organ.","''No Skin:''This mutant has no skin protecting its fat, muscles, and internal organs from the environment. Either it has a hardy immune system or it uses some form of artificial skin.","''No Pain Receptors:'' This mutant is unable to feel pain, though it retains a normal sense of touch otherwise.","''No Sense of Smell or Taste:'' This mutant has no olfactory senses, and cannot smell or taste anything. The mutant will still be affected by piquant food, poisons, and irritants, however.","''No Sense of Touch:'' This mutant is almost totally unable to sense by touch, but still feels pain. ","''Oversexed:'' This mutant has an unusually high libido and desires sexual activity at all times. It may pass up activities necessary for survival in order to obtain sexual satisfaction. This increased sex drive is entirely biological in nature, not psychological.","''One Eye:''This mutant has a single, cyclopean eye in the centre of its face.","''Overgrown Body Part:''One or more parts of this mutant’s body have grown to a larger size than normal. [[Body Part Roll|Body Part Roll]],[[Size Roll|Size Roll]].","''Paraplegic:'' This mutant is paralysed below the waist.","''Parasite Infestation:'' This mutant’s body is infested with one or more parasites. [[Parasite Roll|Parasite Roll]]","''Physically Immature:''This mutant looks like a child, and will always appear pre-pubescent no matter how old.","''Pinhead:''This mutant has a shrunken, tiny head. This affects brain size and mental capacities. [[Mental Impairment Roll|Mental Impairment Roll]]","''Poison Susceptibility:'' This mutant is exceedingly vulnerable to poisons and toxins, and levels that will only make others of the same species sick will kill this mutant.","''Poor Respiration:'' This mutant’s respiratory system is weaker than normal. It must rest after even short periods of strenuous activity or pass out, and cannot hold its breathe for more than several seconds.","''Premature Aging:'' This mutant ages quicker than normal, appearing about twice as old as it actually is.","''Prey Scent:'' This mutant gives off a scent that attracts predators.","''Puny:''This mutant is shrivelled and weak, its muscles wasted and withered and its body as small as one-half normal size. The mutant’s physical capabilities are reduced by at least one quarter.","''Quadriplegic:'' This mutant is paralysed below the neck.","''Re-Arranged Face:''This mutant’s face is completely re-arranged. Even though it still has all the normal facial features, they are all in completely different locations than is normal.","''Rotting Flesh:'' This mutant’s flesh is prone to rotting—becoming putrid and foul-smelling, dripping fluids and falling apart easily. Without constant medical attention, the mutant will die.","''Rubber Bones:''This mutant’s bones are soft and rubbery, making it harder to stand up straight and use its muscles properly. Strength is halved, but the mutant can fit into tight spaces easier. The mutant is injured less by blunt impacts, due to shock absorption, but suffers more from crushing and squeezing, since these bones provide less protection to internal organs.","''Siamese Twin:'' This mutant has two bodies joined together at birth, which may or may not be two different people. Other mutations and powers may belong to both or either twin. [[Siamese Twin Type|Siamese Twin Roll]]","''Skull Face:'' This mutant’s face resembles a skull, with either no skin on it, or only a small amount of skin that does not prevent the skull from showing through.","''Short Legs:''This mutant’s legs are abnormally short, cutting its normal movement rate and jumpingdistance by at least half.","''Slow Healer:'' This mutant’s ability to heal is impaired, for whatever reason. It takes twice as long as is normal for its species to recover from injuries, fatigue, and illness.","''Small Size:''This mutant is a miniature version of its normal race. [[Size Roll|Small Size Roll]]","''Stiff Joints:'' This mutant’s limbs and joints are stiff and hard to bend. The mutant moves in a jerky, ungraceful manner, cannot run at full speed, and has trouble with manual dexterity.","''Strange Ears:''This mutant has odd-looking ears.","''Strange Interior Organs:''The inside of this mutant’s body is completely different from that of others of its species, and its internal organs make no sense according to its exterior appearance.","''Strangely-Coloured Skin:'' This mutant has skin that is patterned in one or more strange colours. Roll on either the basic or extended colour table for each part of the pattern. [[Skin pattern roll|Skin pattern roll]] and [[Basic color roll|Basic Color Roll]] or[[Extended Color Table|Extended Color Table]]","''Strangely-Coloured Hair:'' This mutant’s hair is an odd colour. Roll on either the [[basic|Basic Color Roll]] or [[extended|Extended Color Table]] colour table.","''Structural Weakness:'' This mutant’s bones and other hard parts are structurally deficient and more prone to breaking and fracturing than normal.","''Taller:'' This mutant is taller than the normal maximum height for its species. The mutant’s other dimensions are not proportionally filled out. [[Increased Height Roll|Increased dimensions roll]]","''Temperature Sensitivity:'' This mutant is acutely vulnerable to extremes of heat and cold, and will become weak and sluggish before others do.","''Thin Skin:'' This mutant’s skin is thin and brittle, making it easier to penetrate or tear.","''Tongueless:'' This mutant has no tongue.","''Trail of Slime:'' This mutant secretes slime as it moves along the ground.","''Tumours:'' This mutant suffers from large tumours that grow on its body.","''Tunnel Vision:'' This mutant his little or no peripheral vision.","''Twisted Frame:'' This mutant’s body shape is twisted and bent, making normal movements and posture difficult or even impossible. This reduces agility, co-ordination, and reflexes by half.","''Uncontrollable Flatulence:'' This mutant has intestinal difficulties that cause it to fart a lot.","''Vestigial Wings:'' A small, useless pair of wings sprouts from this mutant’s back or shoulders.","''Walking Head:'' This mutant has no appreciable torso between its head and limbs and so appears to be a walking head.","''Warty Skin:'' This mutant’s skin is covered in warty growths.","''Water Dependency:'' This mutant’s skin must be kept moist by immersion in water at least once every 1d4 hours. If its skin dries up, it will crack and split painfully, becoming vulnerable to infection.","''Water-Soluble Skin:'' This mutant’s skin lacks cohesion and will dissolve if immersed in water.","''Weak Spot:'' This mutant has a particular weak spot. If this spot is struck at all, the mutant will be stunned, paralysed, or even killed. Roll on the body parts table to determine where this weak spot is.")>>
''Duration of ability transfer:'' <<print either("As long as mutant is conscious.","Several hours.","Mutant must concentrate. 6 Several minutes.","Recipient must concentrate.","Several seconds.","Several days.","Until cancelled by mutant.")>>\n''Range within which abilities can be transfered:'' <<print either("1d10×10 feet (1d6×5m).","1d10×10 feet (1d6×5m).","Sight.","A hundred yards (91m).","Touch.","Touch.","Touch.")>>\n''Speed of ability transfer:'' <<print either("Instantaneous.","Instantaneous.","Requires several minutes.","Requires several hours.","Requires several seconds.","Requires several seconds.")>>
This creature creates light in <<print either("blinding flashes","directed beams","through phosphorescence")>>.
This creature can alter the temperature by <<print either("50°C (90°F) every few minutes","50°C (90°F) every few minutes","50°C (90°F) every few seconds","50°C (90°F) per minute","50°C (90°F) per minute")>>. This power has a range of <<print either("A hundred feet (30m).","A hundred yards (91m).","Fifty feet (15m).","anything in sight.","anything it can touch.","Twenty feet (6m).")>>
<big>''Start by creating a body shape for the greater demon.''</big>\n\n<<print either("Human","Roll on [[creature table|Creature Table]].","Roll on the [[Fantastic Peoples Table|Fantastic Peoples Table]]","Roll on the [[Fantastic Animals Table|Fantastic Animals Table]]")>>\n\n<big>''Then, The following:''</big>\n\nAdd the Crossbreed Mutation:\n\n''Crossbreed:'' This mutant appears to have been bred with some other creature (roll on the [[creature table|Creature Table]]). [[Crossbreed Roll|Crossbreed Roll]]\n\nIncrease the demon’s size to that of a human if it is smaller than that. If the demon does not already have them, add [[horns|Horn Roll]], [[wings|Wing Type Roll]], and a [[tail|Tail Type Roll]].\n\nAdd <<print either("1","2","3","4","5","6")>> [[demonic attributes|Demonic Attributes]], in addition to the mutations all demons have.\n\nAdd <<print either("1","2","3","4")>> [[mutant features|Mutant Features Table]] and a [[telltale|Telltale]] for each.\n\nAdd <<print either("1","2","3","4","5","6")>> pieces of [[demonic equipment|Demonic Equipment]] and a [[demonic phenomenon|Demonic Phenomena]] for each.\n\nAdd <<print either("7","8","9","10","11","12")>> [[random mutation.|Complete Mutation Chart]] If the demon has a patron, you may replace an unwanted mutation with a random mutation possessed by the patron.\n\n<big>''If the greater demon is a patron chaos god itself, commanding demonic legions and beholden to no higher power, you may also roll once on each of the following tables: the [[beneficial mental mutations table|Beneficial Mental Mutations Table]], the [[beneficial physical mutations table|Beneficial Physical Mutations Table]], the [[demonic attributes table|Demonic Attributes]], the [[psychic powers table|Psychic Powers]], the [[super powers table|Super Powers Table]], and the [[supernatural attributes table.|Supernatural Attributes]]''</big>