<div style="display: flex; justify-content: center;"> <img src=https://imgur.com/uTIINlC.jpeg width="900" height="400"> </div> =><= This game is a test of sorts. Challenge your knowledge and take your best guess at each asnwer! After your answer is submitted, additional information will be available regardless of whether the answer is correct or not. Have fun! The game has been broken down into smaller categories to encourage understanding in sections. Click one of the purple buttons below to begin. <div style="display: flex; justify-content: center;"> <div style="margin-right: 20px;"> [[<img src="https://imgur.com/IqopOSt.jpg" alt="main info" style="width: 200px; height: 75px;">->Intro info]] </div> <div style="margin: 0 20px;"> [[<img src="https://imgur.com/VyLStq5.jpeg" alt="limitations" style="width: 200px; height: 75px;">->limitations]] </div> <div style="margin-left: 20px;"> [[<img src="https://imgur.com/Paxz8R8.jpg" alt="fun facts" style="width: 200px; height: 75px;">->funfacts]] </div> </div> <img src=https://media1.tenor.com/m/xVViyqEwNo0AAAAC/game-video-games.gif> =><= <img src=https://media1.tenor.com/m/46Z0icVkLYgAAAAC/coding-is-tough-coding.gif> =><= <span style="font-size: 150%">''QUESTION 1''</span> <= Education research has been primarily focused on playing digital games as digital literacy and little attention has been given to design and development of games as the key to learning. =><= <div style="display: flex;"> [[<img src="https://imgur.com/tI9LUE7.jpeg" style="width: 75%; margin-right: 5%;">->True]] [[<img src="https://imgur.com/DXSAf9H.jpeg" style="width: 75%; margin-left: 5%;"">->True]] </div>=><= <img src=https://imgur.com/tI9LUE7.jpeg> <== That research concentrates on playing digital games, whether those are commercially made or made especially for education. Less prominent has been research focused on the design and development of games as a means to support critical competencies like creative problem solving, collaboration, and programming skills (Carbonaro et al., 2010; Peppler and Kafai, 2007; Denner and Wenner, 2007; Papert, 1993). Designing and making digital games, as prior work suggests, might well provide an ideal framework for operationalizing 21st century learning: creating digital artifacts entails technical, computational and aesthetic forms of competence whose success depends on bridging between arts and sciences – an intersection increasingly characteristic of the contemporary job market and effective participation in social life. =><= [[<img src="https://imgur.com/PXRY6eh.jpeg" style="width: 200px; height: 75px;">->Confidence question]]=><= <span style="font-size: 150%">''QUESTION 2''</span> <== Having access to games at home plays a more significant role in computational literacy than attitude and confidence. =><= <div style="display: flex;"> [[<img src="https://imgur.com/tI9LUE7.jpeg" style="width: 75%; margin-right: 5%;">->True2]] [[<img src="https://imgur.com/DXSAf9H.jpeg" style="width: 75%; margin-left: 5%;"">->True2]] </div> =><= <img src=https://media1.tenor.com/m/sAwBgEvDXqEAAAAC/regular-show-mordecai.gif><div style="display: flex; justify-content: center;"> <img src=https://imgur.com/3D9T3GT.jpeg width="900" height="300"> </div> <== Billy Porter says it best, "even magic has limitations." The reality of education is that we are all just trying our best, but with that comes limitations that need to be consistently addressed and worked at to break down. Below are two main limitations to implementation of computer game design and programming both historically and currently. =><= <div style="display: flex;"> [[<img src="https://imgur.com/Bbmps8S.jpeg" style="width: 75%; margin-right: 5%;">->Lim1]] [[<img src="https://imgur.com/LcAKEVQ.jpeg" style="width: 75%; margin-right: 5%;">->Lim]] [[<img src="https://imgur.com/VHRf28J.jpeg" style="width: 75%; margin-right: 5%;">->Start]] </div> <div style="display: flex; justify-content: center;"> <img src=https://media1.tenor.com/m/5trk2fHZnWoAAAAd/even-magic-has-its-limit-fabulous-godmother.gif> </div>=><= <span style="font-size: 150%">''QUESTION 1''</span> <== 97% of children aged 12-17 play some type of digital game (computer, web based, phone based, console, etc.) =><= <div style="display: flex;"> [[<img src="https://imgur.com/tI9LUE7.jpeg" style="width: 75%; margin-right: 5%;">->TrueFun]] [[<img src="https://imgur.com/DXSAf9H.jpeg" style="width: 75%; margin-left: 5%;"">->TrueFun]] </div> <img src=https://media1.tenor.com/m/VER09Xsq8fUAAAAC/street-fighter-birdie.gif>=><= <img src=https://imgur.com/DXSAf9H.jpeg> <== According to Burke & Kafai (2014), multiple studies demonstrate that boys are much more likely to doubt the ability of girls when it comes to proficiency at game play and computer programming. Girls on the other hand, often see boys in a positive light. This data is unfortunately reinforced through self-reported confidence levels of girls who consistently scored lower in confidence when it came to a variety of computer skills. If we can increase confidence in girls, we can equip them with one of the strongest tools they need in the word of computer programming. =><= <img src=https://media1.tenor.com/m/v-nwqsGuohEAAAAC/bye-sunglasses.gif.gif> =><= [[<img src="https://imgur.com/PXRY6eh.jpeg" style="width: 200px; height: 75px;">->Programming question]]=><= <img src=https://imgur.com/tI9LUE7.jpeg> <== "According to a recent Pew Internet and American Life survey, 97% of children aged 12–17 play computer, Web, por-table, or console games, while half of all respondents indicated they had played a video game as of “yesterday” (Burke & Kafai, 2014). How fun! So many kids playing digital games! =><= <img src=https://media1.tenor.com/m/tvZDpkrO-bUAAAAC/gaming-yummy.gif> =><= [[<img src="https://imgur.com/PXRY6eh.jpeg" style="width: 200px; height: 75px;">->Funenxt]]=><= <span style="font-size: 150%">''QUESTION 2''</span> Drag and drop and block is still considrered coding. =><= <div style="display: flex;"> [[<img src="https://imgur.com/tI9LUE7.jpeg" style="width: 75%; margin-right: 5%;">->True4]] [[<img src="https://imgur.com/DXSAf9H.jpeg" style="width: 75%; margin-left: 5%;"">->True4]] </div> <img src=https://2018media.idtech.com/2020-06/block-based-coding-example.png?215c67c24e>=><= <span style="font-size: 150%">''QUESTION 3''</span> <== Programming is challenging and should not be introduced until grades 8-12. Previous programming knowledge from students is required for educators to utilize this type of learning in their classes. =><= <div style="display: flex;"> [[<img src="https://imgur.com/tI9LUE7.jpeg" style="width: 75%; margin-right: 5%;">->True3]] [[<img src="https://imgur.com/DXSAf9H.jpeg" style="width: 75%; margin-left: 5%;"">->True3]] </div> =><= <img src=https://imgur.com/DXSAf9H.jpeg> <== Coding/programming can begin at a young age! Because so many different programs are available, there are no prerequisits. A program that requires no pre-exisitng knowledge, such as Scratch, steps users through each process step by step and then utilizes block coding. Here is a simple YouTube video demonstrating how Scratch can be used to teach coding to children as young as 6 (or younger if you have a super child). =><= <iframe width="560" height="315" src="https://www.youtube.com/embed/1M6X0kAfnoY?si=f8618_XdQyhTWk3b" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> =><= [[<img src="https://imgur.com/VHRf28J.jpeg" style="width: 200px; height: 75px;">->Start]]=><= <img src=https://media1.tenor.com/m/P2RRAeEPXs4AAAAC/judge-judy-double-time.gif> <= You guessed it. One of the biggest constraints for implementing coding and programming design in educational settings is (text-rotate-z:355)[(text-colour:blue)[TIME]]. I feel this, as time is sacred beast in education (and life in general). All jokes aside, I feel as though there needs to be 60 hours in a day to complete all of the tasks I would like to. Time for collaboration, time for troubleshooting, time for professional development for educators, it is all a challenge. <script>(function(t,e,s,n){var o,a,c;t.SMCX=t.SMCX||[],e.getElementById(n)||(o=e.getElementsByTagName(s),a=o[o.length-1],c=e.createElement(s),c.type="text/javascript",c.async=!0,c.id=n,c.src="https://widget.surveymonkey.com/collect/website/js/tRaiETqnLgj758hTBazgd8D_2BBwSyPc4fA9j83OeXrgD3B_2BfIRCKVmAFLuD6KiUXJ.js",a.parentNode.insertBefore(c,a))})(window,document,"script","smcx-sdk");</script><a style="font: 12px Helvetica, sans-serif; color: #999; text-decoration: none;" href=www.surveymonkey.com> </a> [[next question]]Similar to the question in the Learning section, girls face barriers that boys may not. This may be due to cultural constructs, ad targeting, availability of devices at home, etc. =><= <img src="https://static.vecteezy.com/system/resources/previews/025/003/252/original/cute-cartoon-girl-student-character-on-transparent-background-generative-ai-png.png" style="max-width: 30%; height: auto;"> <= Below is a collaborative whiteboard that poses the question: (text-colour:magenta)[''What stigma/social constructs might discourage girls from coding/programming?''] Copy and paste the code PBJBEL into the 'event code' box below to see what other's have answered and to contribute your own. =><= <iframe allowfullscreen frameborder="0" height="100%" mozallowfullscreen style="min-width: 500px; min-height: 650px" src="https://app.wooclap.com/events/PBJBEL/questions/65ef853d46f5e6beea184c07" width="100%"></iframe> =><= [[<img src="https://imgur.com/YPW7aQW.jpeg" style="width: 200px; height: 75px;">->limitations]] =><= [[<img src="https://imgur.com/VHRf28J.jpeg" style="width: 200px; height: 75px;">->Start]]Another limitation is the (text-colour:magenta)[''Goldilocks of challenge'']. Will a program be too challenging, boring, or obsolete? Finding the perfect happy medium can be challenging for educators. Here are some possible platforms that can be used in education technology. Click on each image to navigate to the platform site. <div style="display: flex; justify-content: center;"> <div style="margin-right: 20px;"> <a href="https://scratch.mit.edu/" target="_blank"><img src="https://imgur.com/qamFUfY.jpeg"></a> </div> <div style="margin: 0 20px;"> <a href="https://www.kodugamelab.com/" target="_blank"><img src="https://imgur.com/cqPSOdV.jpeg"></a> </div> <div style="margin-left: 20px;"> <a href="https://gamemaker.io/en" target="_blank"><img src="https://imgur.com/33jxPRY.jpeg"></a> </div> </div> =><= And we can't forget about this great platform hosting my game, TWINE! Click below to see the creator interface for twine (which can be hosted online or downloaded). <a href="https://twinery.org/" target="_blank"><img src="https://imgur.com/srjYNRR.jpeg"></a> =><= [[<img src="https://imgur.com/YPW7aQW.jpeg" style="width: 200px; height: 75px;">->limitations]] =><= [[<img src="https://imgur.com/VHRf28J.jpeg" style="width: 200px; height: 75px;">->Start]]=><= <img src=https://imgur.com/tI9LUE7.jpeg> <== Block and drag and drop are fantastic introductions to coding and programming. It is considered the gateway to different coding language and is ABSOLUTELY considered coding still. This is a particularily useful way of coding for little kids and beginners because it does not require deep understanding of specific coding language, just a general idea of how coding works. Decisions are made in a particular order to elicit some type of reaction - coding! =><= <img src=https://media1.tenor.com/m/eNu5KK9s1RAAAAAC/cat-work.gif> =><= [[<img src="https://imgur.com/PXRY6eh.jpeg" style="width: 200px; height: 75px;">->lastquestion1]]=><= <img src=https://imgur.com/DXSAf9H.jpeg> <== Games are incredible education tools, when used appropriately. Not only can game creation bring fun into the classrom, but it can set students up for success in our modern world. Game design encourages a deep understanding and practice of problem solving and critical thinking in real time. Educational games open up our classrooms to the positivity that computers and learning can bring as well as being a resource for reinforcing academic knowledge and skill building. The opportunities are endless! =><= <img src=https://media1.tenor.com/m/Ou3r2L9xCTgAAAAC/ratatouille-remy.gif> =><= [[<img src="https://imgur.com/VHRf28J.jpeg" style="width: 200px; height: 75px;">->Start]]=><= <span style="font-size: 150%">''QUESTION 3''</span> <== Games are fun and kids like to play them, but they have little educational value and take away from childhood. =><= <div style="display: flex;"> [[<img src="https://imgur.com/tI9LUE7.jpeg" style="width: 75%; margin-right: 5%;">->lastquestion]] [[<img src="https://imgur.com/DXSAf9H.jpeg" style="width: 75%; margin-left: 5%;"">->lastquestion]] </div> <img src=https://media1.tenor.com/m/RQbOvuBgEDIAAAAC/what.gif>