Shesh Prohor
A domestic survival thriller set inside one realistic multi-level family apartment.
Keep everyone together, move room to room under pressure, and survive the last watch before morning.
One apartment. One family. One impossible night.
The fear does not come from monsters filling every corridor. It comes from distance, poor timing, dim rooms, low battery, and the weight of making the wrong call while your children wait for reassurance.
A believable multi-level home
Room-Based Tension
Every event plays out through believable movement across domestic spaces instead of abstract menus.
Physical Survival
You act through doors, stairs, children, drawers, the phone, the radio, and the basement route.
Grounded Horror
The apartment remains realistic, but its layout supports suspense, urgency, and emotional weight.
Explore The Full Home Layout
Review the current realistic apartment plan with public rooms, private upstairs spaces, and basement routes before entering the game.
Team & Project
A collaborative browser-based narrative thriller built around domestic space, atmosphere, and difficult choices.
Rubaiat Ar Rabib
GitHub: sloth-262
Email: rubaiat.rabeeb66@gmail.com
Fairuz Anadi
GitHub: fairuz-anadi
Email: fairuzanadi.048@gmail.com
Mustakim Musa
GitHub: mustakim0101
Email: mustakim7038@gmail.com
Tone
Quiet dread, believable architecture, and pressure created by distance and uncertainty.
Blueprint
A realistic home layout that supports grounded traversal, family care, and escalating crisis beats.
Platform
Browser-based, keyboard-driven, lightweight, and built to stay readable during a game jam timeline.