Narrative Survival Thriller

Shesh Prohor

A domestic survival thriller set inside one realistic multi-level family apartment.

Keep everyone together, move room to room under pressure, and survive the last watch before morning.

Choose Your Night
Select how harsh the apartment feels before the run begins. Your choice changes pressure, score reward, battery drain, and forgiveness.
Normal Mode
The intended balance of pressure, battery drain, and scoring.
Start Game Apartment Map Controls
3
Minute Play Time
3+1
Endings
Realistic
Apartment Layout
Premise

One apartment. One family. One impossible night.

The fear does not come from monsters filling every corridor. It comes from distance, poor timing, dim rooms, low battery, and the weight of making the wrong call while your children wait for reassurance.

Architecture

A believable multi-level home

Main Floor
Balcony Dining Living Room Kitchen Entry Hall Bathroom Study Storage
Upper Floor
Upper Hall Children's Room Parents' Room Prayer Nook
Lower Floor
Basement Stairs Utility Area Safe Corner Store Room
Core Experience

Room-Based Tension

Every event plays out through believable movement across domestic spaces instead of abstract menus.

Physical Survival

You act through doors, stairs, children, drawers, the phone, the radio, and the basement route.

Grounded Horror

The apartment remains realistic, but its layout supports suspense, urgency, and emotional weight.

Apartment Map

Explore The Full Home Layout

Review the current realistic apartment plan with public rooms, private upstairs spaces, and basement routes before entering the game.

Main Floor
Living Room, Kitchen, Dining, Entry Hall, Bathroom, Study, Storage, Balcony
Upper Floor
Upper Hall, Children's Room, Parents' Room, Prayer Nook
Lower Floor
Basement Stairs, Utility Area, Safe Corner, Store Room
Open Apartment Map
Apartment Map
About The Build

Team & Project

A collaborative browser-based narrative thriller built around domestic space, atmosphere, and difficult choices.

Contributors
Development

Rubaiat Ar Rabib

GitHub: sloth-262

Email: rubaiat.rabeeb66@gmail.com

Narrative & Design

Fairuz Anadi

GitHub: fairuz-anadi

Email: fairuzanadi.048@gmail.com

Systems & Support

Mustakim Musa

GitHub: mustakim0101

Email: mustakim7038@gmail.com

Project Direction

Tone

Quiet dread, believable architecture, and pressure created by distance and uncertainty.

Blueprint

A realistic home layout that supports grounded traversal, family care, and escalating crisis beats.

Platform

Browser-based, keyboard-driven, lightweight, and built to stay readable during a game jam timeline.