Buildings List
All buildings that can be constructed with the Construct Building action are listed here. There are three categories of building: Economic, Civic and Military.
Each building has a Build Cost, Upkeep, and provides a benefit as described.
The Build Cost must be paid immediately upon taking the ⭕Construct Building action, with the Resources available to your Realm on that turn. At the start of the next turn the building will have finished construction and begins to take Resources in Upkeep on that turn, and every following turn.
All buildings take up 1 available Building Slot in a Settlement, starting from the moment the ⭕Construct Building action is taken.
Economic Buildings
Banking Guild
Build cost: 1 Materials 🪵 3 Wealth 🪙
Upkeep: 2 Materials 🪵
Benefit: May go into -1 Wealth 🪙 without adverse effects.
Vast vaults and cunning financiers keep coin flowing even in dire times. Your Realm may have -1 Wealth 🪙 in available Resources, without triggering any adverse effects due to Upkeep.
Fertilizer Silos
Build cost: 2 Materials 🪵
Upkeep: 1 Materials 🪵
Benefit: +1 Food 🌾
Grain Exchange
Build cost: 1 Materials 🪵 1 Wealth 🪙
Upkeep: 1 Wealth 🪙
Benefit: +1 Food 🌾
Granary Quarter
Build cost: 1 Materials 🪵 2 Wealth 🪙 1 Food 🌾
Upkeep: 2 Wealth 🪙
Benefit: May go into -1 Food 🌾 without adverse effects.
Rows of warehouses and siloes store a variety of foods. Your Realm may have -1 Food 🌾in available Resources, without triggering any adverse effects due to Upkeep.
Logging Yards
Build cost: 2 Wealth 🪙
Upkeep: 1 Food 🌾
Benefit: +1 Materials🪵
Market Quarter
Build cost: 2 Materials 🪵
Upkeep: 1 Food 🌾
Benefit: +1 Wealth 🪙
Smelter’s Row
Build cost: 2 Materials 🪵
Upkeep: 1 Materials 🪵
Benefit: +1 Wealth 🪙
Butcher’s Square
Build cost: 1 Materials 🪵3 Wealth 🪙
Upkeep: 1 Materials 🪵 1 Wealth 🪙
Benefit: +2 Food 🌾
Textile Mill
Build cost: 3 Materials 🪵1 Wealth 🪙
Upkeep: 1 Materials 🪵 1 Food 🌾
Benefit: +2 Wealth 🪙
Civic Buildings
Artist’s Quarter
Build cost: 1 Materials 🪵 3 Wealth 🪙
Upkeep: 1 Food 🌾 1 Materials 🪵
Benefit: +1 Influence 💠
Grand Arena
Build cost: 2 Materials 🪵 2 Wealth 🪙
Upkeep: 1 Wealth 🪙 1 Materials 🪵
Benefit: +1 Influence 💠
Place of Worship
Build cost: 2 Materials 🪵 1 Wealth 🪙 1 Food🌾
Upkeep: 1 Wealth 🪙 1 Food 🌾
Benefit: +1 Influence 💠
Station House
Build cost: 1 Materials 🪵 2 Wealth 🪙 1 Food🌾
Upkeep: 2 Food 🌾
Benefit: All Messengers sent from your Realm have +1 Speed 👣
Emissary’s Court
Build cost: 5 Materials 🪵 3 Wealth 🪙
Upkeep: 4 Wealth 🪙
Benefit: Once per turn, you may take the ⭕Draft Treaty or ⭕Offer Exchange action without paying the action’s cost.
Military Buildings
Armorsmith’s Yard
Build cost: 2 Materials 🪵 2 Wealth 🪙
Upkeep: 1 Wealth 🪙 1 Materials 🪵
Benefit: +1 Might ⚔️ to the Garrison of this Settlement
Training Grounds
Build cost: 3 Materials 🪵 1 Wealth 🪙
Upkeep: 1 Wealth 🪙 1 Food 🌾
Benefit: +1 Might ⚔️ to the Garrison of this Settlement
Cavalry Stables
Build Cost: 3 Materials 🪵 2 Wealth 🪙 3 Food 🌾
Upkeep: 2 Food 🌾 2 Wealth 🪙
Benefit: When an opposing Army Retreats or Routed, your Army immediately makes another combat roll with +2 Might ⚔️. The opposing Army makes their opposed roll as normal and any further losses to either Army are totalled. Battle ends.
Siege Workshops
Build Cost: 5 Materials 🪵 3 Wealth 🪙
Upkeep: 3 Materials 🪵 1 Wealth 🪙
Benefit: +2 Might ⚔️ to all Armies you control during their first Siege combat roll against a Settlement they are besieging.
Stronghold
Build Cost: 4 Materials 🪵 3 Wealth 🪙 1 Food 🌾
Upkeep: 2 Food 🌾 2 Materials 🪵
Benefit: +2 Might ⚔️ during Siege combat rolls for this Settlement.
👑 Rulers 2.0 Basic Rules | ⚜️ Setting up your Game | 🏺 Regions & Resources |
⭕ Actions and Turns | ⚔️ War and Armies | 📰 Character Sheets |
🧾 License | 🏅 Support Rulers | 💾 Versions |