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Buildings List

All buildings that can be constructed with the Construct Building action are listed here. There are three categories of building: Economic, Civic and Military.

Each building has a Build Cost, Upkeep, and provides a benefit as described.

The Build Cost must be paid immediately upon taking the ⭕Construct Building action, with the Resources available to your Realm on that turn. At the start of the next turn the building will have finished construction and begins to take Resources in Upkeep on that turn, and every following turn.

All buildings take up 1 available Building Slot in a Settlement, starting from the moment the ⭕Construct Building action is taken.

Economic Buildings

Banking Guild

Build cost: 1 Materials 🪵 3 Wealth 🪙

Upkeep: 2 Materials 🪵

Benefit: May go into -1 Wealth 🪙 without adverse effects.

Vast vaults and cunning financiers keep coin flowing even in dire times. Your Realm may have -1 Wealth 🪙 in available Resources, without triggering any adverse effects due to Upkeep.

Fertilizer Silos

Build cost: 2 Materials 🪵

Upkeep: 1 Materials 🪵

Benefit: +1 Food 🌾

Grain Exchange

Build cost: 1 Materials 🪵 1 Wealth 🪙

Upkeep: 1 Wealth 🪙

Benefit: +1 Food 🌾

Granary Quarter

Build cost: 1 Materials 🪵 2 Wealth 🪙 1 Food 🌾

Upkeep: 2 Wealth 🪙

Benefit: May go into -1 Food 🌾 without adverse effects.

Rows of warehouses and siloes store a variety of foods. Your Realm may have -1 Food 🌾in available Resources, without triggering any adverse effects due to Upkeep.

Logging Yards

Build cost: 2 Wealth 🪙

Upkeep: 1 Food 🌾

Benefit: +1 Materials🪵

Market Quarter

Build cost: 2 Materials 🪵

Upkeep: 1 Food 🌾

Benefit: +1 Wealth 🪙

Smelter’s Row

Build cost: 2 Materials 🪵

Upkeep: 1 Materials 🪵

Benefit: +1 Wealth 🪙

Butcher’s Square

Build cost: 1 Materials 🪵3 Wealth 🪙

Upkeep: 1 Materials 🪵 1 Wealth 🪙

Benefit: +2 Food 🌾

Textile Mill

Build cost: 3 Materials 🪵1 Wealth 🪙

Upkeep: 1 Materials 🪵 1 Food 🌾

Benefit: +2 Wealth 🪙

Civic Buildings

Artist’s Quarter

Build cost: 1 Materials 🪵 3 Wealth 🪙

Upkeep: 1 Food 🌾 1 Materials 🪵

Benefit: +1 Influence 💠

Grand Arena

Build cost: 2 Materials 🪵 2 Wealth 🪙

Upkeep: 1 Wealth 🪙 1 Materials 🪵

Benefit: +1 Influence 💠

Place of Worship

Build cost: 2 Materials 🪵 1 Wealth 🪙 1 Food🌾

Upkeep: 1 Wealth 🪙 1 Food 🌾

Benefit: +1 Influence 💠

Station House

Build cost: 1 Materials 🪵 2 Wealth 🪙 1 Food🌾

Upkeep: 2 Food 🌾

Benefit: All Messengers sent from your Realm have +1 Speed 👣

Emissary’s Court

Build cost: 5 Materials 🪵 3 Wealth 🪙

Upkeep: 4 Wealth 🪙

Benefit: Once per turn, you may take the ⭕Draft Treaty or ⭕Offer Exchange action without paying the action’s cost.

Military Buildings

Armorsmith’s Yard

Build cost: 2 Materials 🪵 2 Wealth 🪙

Upkeep: 1 Wealth 🪙 1 Materials 🪵

Benefit: +1 Might ⚔️ to the Garrison of this Settlement

Training Grounds

Build cost: 3 Materials 🪵 1 Wealth 🪙

Upkeep: 1 Wealth 🪙 1 Food 🌾

Benefit: +1 Might ⚔️ to the Garrison of this Settlement

Cavalry Stables

Build Cost: 3 Materials 🪵 2 Wealth 🪙 3 Food 🌾

Upkeep: 2 Food 🌾 2 Wealth 🪙

Benefit: When an opposing Army Retreats or Routed, your Army immediately makes another combat roll with +2 Might ⚔️. The opposing Army makes their opposed roll as normal and any further losses to either Army are totalled. Battle ends.

Siege Workshops

Build Cost: 5 Materials 🪵 3 Wealth 🪙

Upkeep: 3 Materials 🪵 1 Wealth 🪙

Benefit: +2 Might ⚔️ to all Armies you control during their first Siege combat roll against a Settlement they are besieging.

Stronghold

Build Cost: 4 Materials 🪵 3 Wealth 🪙 1 Food 🌾

Upkeep: 2 Food 🌾 2 Materials 🪵

Benefit: +2 Might ⚔️ during Siege combat rolls for this Settlement.