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Attributes

Every Region has a value for each of the three Attributes. These attributes reflect the natural resources of the region, as well as the potential of artisans or laborers to create goods and products.

The three attributes are Industry, Agriculture and Commerce.

  • Industry - Quarries, Mines, Blacksmiths, Carpenters, Potters.
  • Agriculture - Farms, Livestock, Leather, Wool, Forestry.
  • Commerce - Luxury goods, Rare metals, Jewellers, Tailors, Trade route potential.

Attributes are used to calculate the Resources a region can produce, which are used to pay for actions in and maintain upkeep costs.

Creating Attributes for Regions

When you are setting up your game, give each Region a value for each of the three attributes.

  • For player controlled regions, give them a set of values; 1, 2, and 3. Assign each value to a single Attribute.
  • For Neutral and GMRs roll 2d3 for each Attribute and take the higher value.
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1d3 - Roll a d6 and halve the value

(1-2 = 1 | 3-4 = 2 | 5-6 = 3)

No attribute can have a starting value higher than 3, or a starting value lower than 1.

Each Attribute must be assigned to one of the four Locations in a Region. Attributes can share a Location with a Settlement.


๐Ÿ‘‘ Rulers 2.0 Basic Rules | โšœ๏ธ Setting up your Game | ๐Ÿบ Regions & Resources |
โญ• Actions and Turns | โš”๏ธ War and Armies | ๐Ÿ“ฐ Character Sheets |
๐Ÿงพ License | ๐Ÿ… Support Rulers | ๐Ÿ’พ Versions |