Battle & Siege results
Battle Results
| Net Successes | Outcome |
| 0 Regroup | No significant loses on either side. Immediately roll again. |
| 1 Wounded | Loosing Army suffers -1 Might. Immediately roll again. |
| 2 Retreat | Loosing Army suffers -2 Might and retreats from the battlefield to an adjacent Region. Battle ends. |
| 3 Routed | Loosing Army suffers -3 Might and returns to its Realm at the end of the turn. Battle Ends. |
| 4 Defeated | Loosing army suffers -4 Might, disengages from all warfare and returns to its Realm at the end of the New Year. Battle Ends. |
| 5+ Annihilated | Loosing army has its Might reduced to 0 and ceases to exist. Battle ends. |
Siege Results
| Net Successes | Outcome |
| 0 Retaliate | Only Besieging army suffers -1 Might. Garrisons are unharmed. Immediately roll again. |
| 1 Grazed | Losing forces suffers -1 Might. Combat ends. Siege continues during the next Warfare phase. |
| 2 Maimed | Losing forces suffers -2 Might. Combat ends. Siege continues during the next Warfare phase. |
| 3 Crippled | Loosing forces suffers -3 Might. Besieging armies return to their Realm at the end of the turn. If the defending forces are Crippled, then the Settlement is captured and the Garrison ceases to exist. Siege ends |
| 4 Broken | Loosing forces suffers -4 Might. Besieging Armies disengages from all warfare and returns to its Realm at the end of the New Year. If the defending forces are Broken, then the Settlement is captured and the Garrison ceases to exist. Siege ends. |
| 5+ Devastated | Loosing forces has its Might reduced to 0 and ceases to exist. If defending forces are Devastated, then the Settlement is captured and the Garrison ceases to exist. Siege ends. |
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โญ Actions and Turns | โ๏ธ War and Armies | ๐ฐ Character Sheets |
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