Creating Scenarios


Required Scenarios

Each scenario that has a nonempty (or nonzero) ending code next to it at the top will require the player to achieve that ending code in the corresponding scenario beforehand.

If you want all of the player's items to be removed at the start of the current scenario, select "Clean Items".

Node Selector

Use the drop down menu to select which node to edit. This is searchable. (Shout-out to Chosen)

Clicking the "Add Node" button will create a new node, add it to the module, and set it as the current node to be changed. Nodes can be saved and deleted by clicking the corresponding button at the bottom of the editor.

Saving

No changes to nodes will be automatically saved other than creation/deletion and changing the node's type. To save the changes made to a node, click the "Save" button at the bottom of the editor. A message will display upon saving the node successfully.



Creating a New Node

Creating a new node will set it as the selected node. Be sure to save any changes to the current node before creating a new one, as this WILL erase unsaved changes.



Node Properties

The node's type determines how it behaves during gameplay. "Action" nodes are text descriptions of what happens in the story along with a set of choices that become available depending on the player's Character/Class, Inventory, Equipment, level of Restraint, etc. "Encounter" nodes are battles between the player and a defined group of enemies.

The "Ending" text box denotes the ending code for the node. Zero denotes that the node is not an ending, and any positive number signifies that the node is an ending node, and will assign the value as the completion code. Other scenarios can require certain ending codes be achieved before they are open.

Read More:

Action Nodes
Encounter Nodes